---------------------------------------- Preparing renderer... Preparing scene for rendering... [RenderView] startCameraTime=0.000000, endCameraTime=0.033333 [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2 Creating bitmap manager Initializing built-in VFB. [RenderView] startCameraTime=0.000000, endCameraTime=0.033333 [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2 Preparing camera sampler. Preparing scene for frame... Compiling geometry... Preparing ray server. Scene is empty. Preparing direct light manager. Preparing global light manager. Irradiance sample size is 84 bytes Photon size is 56 bytes. Light cache sample size is 120 bytes. Building light cache. Tracing 640000 image samples for light cache in 8 passes. Setting up 8 thread(s) Light cache time interval is (0.000000, 0.000000) Light cache time interval is (0.000000, 0.000000) Light cache time interval is (0.000000, 0.000000) Light cache time interval is (0.000000, 0.000000) Light cache time interval is (0.000000, 0.000000) Light cache time interval is (0.000000, 0.000000) Light cache time interval is (0.000000, 0.000000) Light cache time interval is (0.000000, 0.000000) Threads completed Merging light cache passes. Light cache contains 0 samples. Light cache samples collected; compiling lookup tree. Prefiltering light cache. 1 interpolation maps registered Rendering interpolation maps with minRate=-3 and maxRate=-2 Setting up 8 thread(s) Threads completed Setting up 8 thread(s) Threads completed Calling endPass() on irradiance maps Calling prePassDone() on irradiance maps Image prepass completed. Rendering image. Setting up 8 thread(s) Threads completed Number of raycasts: 1157545 Camera rays: 1157545 Shadow rays: 0 GI rays: 0 Reflection rays: 0 Refraction rays: 0 Unshaded rays: 0 Clearing global light manager. Clearing direct light manager. Clearing ray server. Clearing geometry. Number of intersectable primitives: 0 SD triangles: 0 MB triangles: 0 Static primitives: 0 Moving primitives: 0 Infinite primitives: 0 Clearing camera image sampler. Clearing camera sampler. Clearing DMC sampler. Clearing path sampler. Clearing color mapper. Cleaning up bitmap manager ---------------------------------------- Preparing renderer... Preparing scene for rendering... [RenderView] startCameraTime=0.000000, endCameraTime=0.033333 [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2 Creating bitmap manager Initializing built-in VFB. [RenderView] startCameraTime=0.000000, endCameraTime=0.033333 [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2 Preparing camera sampler. Preparing scene for frame... Compiling geometry... Preparing ray server. Creating and initializing 8 thread(s). Allocating memory for build data of 2946 faces (11784 bytes, 0.0 MB). Initializing face build data. Creating 'done' event. Starting first thread. Waiting for thread completion. Releasing thread resources. SDTree statistics: Total number of faces stored: 2946 Max tree depth: 31 Average tree depth: 18.1691 Number of tree nodes: 2855 Number of tree faces: 13197 Number of tree leafs: 1112 Average faces/leaf: 11.8678 Memory usage: 1.20 MB Scene bounding box is [360.478,-340.926,21.6535]-[508.998,-118.985,105.179] Preparing direct light manager. Preparing global light manager. Irradiance sample size is 84 bytes Photon size is 56 bytes. Light cache sample size is 120 bytes. Building light cache. Tracing 640000 image samples for light cache in 8 passes. Setting up 8 thread(s) Light cache time interval is (0.000000, 0.000000) Light cache time interval is (0.000000, 0.000000) Light cache time interval is (0.000000, 0.000000) Light cache time interval is (0.000000, 0.000000) Light cache time interval is (0.000000, 0.000000) Light cache time interval is (0.000000, 0.000000) Light cache time interval is (0.000000, 0.000000) Light cache time interval is (0.000000, 0.000000) Bitmap file "C:/Users/SIMON/AppData/Local/Temp/ChaosGroupTextureCache/Metal_Aluminum_Anodized_extractedTex874.jpg" loaded. Threads completed Merging light cache passes. Light cache contains 19 samples. Light cache samples collected; compiling lookup tree. Prefiltering light cache. 1 interpolation maps registered Rendering interpolation maps with minRate=-3 and maxRate=-2 Setting up 8 thread(s) Threads completed Setting up 8 thread(s) Threads completed Calling endPass() on irradiance maps Calling prePassDone() on irradiance maps Image prepass completed. Rendering image. Setting up 8 thread(s) Threads completed Number of raycasts: 1186948 Camera rays: 1165892 Shadow rays: 12273 GI rays: 8796 Reflection rays: 0 Refraction rays: 0 Unshaded rays: 0 Clearing global light manager. Clearing direct light manager. Clearing ray server. Clearing geometry. Number of intersectable primitives: 2946 SD triangles: 2946 MB triangles: 0 Static primitives: 0 Moving primitives: 0 Infinite primitives: 0 Clearing camera image sampler. Clearing camera sampler. Clearing DMC sampler. Clearing path sampler. Clearing color mapper. Bitmap file "C:/Users/SIMON/AppData/Local/Temp/ChaosGroupTextureCache/Metal_Aluminum_Anodized_extractedTex874.jpg" unloaded. Cleaning up bitmap manager