12/6/2018 Starting "C:\Program Files\Autodesk\Maya2016\bin\mayabatch.exe" V-Ray VolumeGrid: loading R:\software\3d\Chaos Group\V-Ray\Maya\2016\4.40.01\maya_vray/scripts/VRayVolumeGridInit.mel... [2018/Dec/6|08:32:30] V-Ray: V-Ray Next for Maya version 4.04.01.00009 from Oct 25 2018, 01:25:15 [2018/Dec/6|08:32:30] V-Ray: V-Ray core version is 4.04.01 [2018/Dec/6|08:32:34] V-Ray: Loading plugins from "R:\software\3d\Chaos Group\V-Ray\Maya\2016\4.40.01\maya_vray\vrayplugins/vray_*.dll" [2018/Dec/6|08:32:35] V-Ray: 82 plugin(s) loaded successfully [2018/Dec/6|08:32:35] V-Ray: Finished loading plugins. [2018/Dec/6|08:32:36] V-Ray: Registered dynamic node vrayMultiProjection (id: 1115335/0x001104C7) [2018/Dec/6|08:32:36] V-Ray: Registered dynamic node VRayCurvature (id: 1115347/0x001104D3) [2018/Dec/6|08:32:36] V-Ray: Registered dynamic node VRayTriplanar (id: 1115362/0x001104E2) [2018/Dec/6|08:32:36] V-Ray: Registered dynamic node VRayPointParticleMtl (id: 1115353/0x001104D9) [2018/Dec/6|08:32:36] V-Ray: Registered dynamic node VRayStochasticFlakesMtl (id: 1115359/0x001104DF) [2018/Dec/6|08:32:36] V-Ray: Registered dynamic node VRayAlSurface (id: 1115350/0x001104D6) [2018/Dec/6|08:32:36] V-Ray: Registered dynamic node VRayHairNextMtl (id: 1115320/0x001104B8) info: MDL SDK 2018.1, build 307800.1800, 09 Aug 2018, nt-x86-64 info: Loaded library "R:\software\3d\Chaos Group\V-Ray\Maya\2016\4.40.01\maya_root\bin\libvrayfreeimage.dll". V-Ray VolumeGrid: OK. pymel.core : INFO : Updating pymel with pre-loaded plugins: vrayvolumegrid, mayaHIK, rotateHelper, tiffFloatReader, DirectConnect, dx11Shader, matrixNodes, studioImport, autoLoader, sceneAssembly, gpuCache, retargeterNodes, xgenVRay, vrayformaya, ArubaTessellator, AutodeskPacketFile, OpenEXRLoader, mayaCharacterization, quatNodes, modelingToolkit Error: file: C:/ProgramData/Autodesk/ApplicationPlugins/MayaBonusTools/Contents/scripts-2016/bonusToolsMenu.mel line 1913: UI commands can't be run in batch mode. Running submission script "//atlas/renderFarm/DeadlineRepository/DeadlineRepository7/submission/Maya/Main/SubmitMayaToDeadline.mel" Running submission script "//atlas/renderFarm/DeadlineRepository/DeadlineRepository7/submission/MayaVRayDBR/Main/SubmitMayaVRayDBRToDeadline.py" Error: line 1: RuntimeError: file line 1: Plug-in, "vrayformaya2008", was not found on MAYA_PLUG_IN_PATH. Error: line 1: RuntimeError: file line 1: Plug-in, "xfrog", was not found on MAYA_PLUG_IN_PATH. Error: line 1: RuntimeError: file line 1: Plug-in, "mayaswitchmtl2013", was not found on MAYA_PLUG_IN_PATH. Error: line 1: RuntimeError: file line 1: Plug-in, "maxwell", was not found on MAYA_PLUG_IN_PATH. Error: line 1: RuntimeError: file line 1: Plug-in, "finalRender", was not found on MAYA_PLUG_IN_PATH. Error: line 1: RuntimeError: file line 1: Plug-in, "ToolBox", was not found on MAYA_PLUG_IN_PATH. Error: line 1: RuntimeError: file line 1: Plug-in, "Stitch", was not found on MAYA_PLUG_IN_PATH. Error: line 1: RuntimeError: file line 1: Plug-in, "TurtleForMaya2008", was not found on MAYA_PLUG_IN_PATH. Error: line 1: RuntimeError: file line 1: Plug-in, "Seamour", was not found on MAYA_PLUG_IN_PATH. Error: line 1: RuntimeError: file line 1: Plug-in, "RenderMan_for_Maya", was not found on MAYA_PLUG_IN_PATH. Error: line 1: RuntimeError: file line 1: Plug-in, "COLLADA", was not found on MAYA_PLUG_IN_PATH. File read in 9.4 seconds. Result: E:/.documents/maya/projects/default/scenes/vrayNextCamTest__5784.mb V-Ray: Starting render [2018/Dec/6|08:32:57] V-Ray: Exporting scene to V-Ray. [2018/Dec/6|08:32:57] V-Ray: Parsing light links time 0h 0m 0.0s (0.0 s) [2018/Dec/6|08:32:57] V-Ray: Translating scene geometry for V-Ray [2018/Dec/6|08:32:57] V-Ray: Total time translating scene for V-Ray 0h 0m 0.0s (0.0 s) [2018/Dec/6|08:32:57] V-Ray: Rendering. [2018/Dec/6|08:32:57] V-Ray: Clearing bitmap cache memory... [2018/Dec/6|08:32:57] V-Ray: Rendering frames. [2018/Dec/6|08:32:57] V-Ray: Updating frame at time 1.00 [2018/Dec/6|08:32:57] V-Ray: Total time updating frame 0h 0m 0.0s (0.0 s) [2018/Dec/6|08:32:57] V-Ray: Preparing renderer... [2018/Dec/6|08:32:57] V-Ray: Using Intel Embree ray server [2018/Dec/6|08:32:58] V-Ray: Preparing scene for rendering... [2018/Dec/6|08:32:58] V-Ray: Tiled texture cache set to 4000 MB [2018/Dec/6|08:32:58] V-Ray: Scanning scene for light plugins. [2018/Dec/6|08:32:58] V-Ray: 0 lights found. [2018/Dec/6|08:32:58] V-Ray: Using adaptive light evaluation with 8 lights. [2018/Dec/6|08:32:58] V-Ray: Using normal thread priority. [2018/Dec/6|08:32:58] V-Ray: Max ray intensity is enabled: rendered result may have incorrect brightness. [2018/Dec/6|08:32:58] V-Ray: Preparing scene for frame... [2018/Dec/6|08:32:58] V-Ray: Compiling geometry... [2018/Dec/6|08:32:58] V-Ray: Using Embree ray tracing. [2018/Dec/6|08:32:58] V-Ray: Building Embree static accelerator... [2018/Dec/6|08:32:58] V-Ray: Building Embree static trees took 2 milliseconds, memory used 0.02 MB [2018/Dec/6|08:32:58] V-Ray: Building Embree dynamic geometry tree... [2018/Dec/6|08:32:58] V-Ray: Embree dynamic geometry tree contains 0 primitives. [2018/Dec/6|08:32:58] V-Ray: Embree dynamic geometry tree built in 0.16 ms. [2018/Dec/6|08:32:58] V-Ray: Embree dynamic geometry tree takes 0.00 MB. [2018/Dec/6|08:32:58] V-Ray: Using 0.61 MB for adaptive lights buffer [2018/Dec/6|08:32:58] V-Ray: Building light cache. [2018/Dec/6|08:32:58] V-Ray warning: Performance loss: number of rendering threads (72) is greater than number of light cache passes (64); some threads will be idle. [2018/Dec/6|08:32:58] V-Ray: Tracing 1000000 image samples for light cache in 64 passes. [2018/Dec/6|08:32:58] V-Ray: Using 63.53 MB for light cache preview buffer [2018/Dec/6|08:32:58] V-Ray: Building light cache... [2018/Dec/6|08:33:00] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 94 % completed [2018/Dec/6|08:33:00] V-Ray: Merging light cache passes. [2018/Dec/6|08:33:00] V-Ray: Merging light cache passes... [2018/Dec/6|08:33:01] V-Ray: (Estimated time remaining: 0h 0m 0.3s): 39 % completed [2018/Dec/6|08:33:01] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 77 % completed [2018/Dec/6|08:33:01] V-Ray: Light cache contains 155150 samples. [2018/Dec/6|08:33:02] V-Ray: Light cache base memory usage is 30.2 MB. [2018/Dec/6|08:33:02] V-Ray: Prefiltering light cache. [2018/Dec/6|08:33:02] V-Ray: Prefiltering light cache... [2018/Dec/6|08:33:02] V-Ray: Average rays per light cache sample: 11.05 (min 1, max 378) [2018/Dec/6|08:33:02] V-Ray: Using premultiplied light cache. [2018/Dec/6|08:33:02] V-Ray: Rendering image... [2018/Dec/6|08:33:14] V-Ray: (Estimated time remaining: 0h 1m 22.8s): 12 % completed [2018/Dec/6|08:33:25] V-Ray: (Estimated time remaining: 0h 1m 27.8s): 20 % completed [2018/Dec/6|08:33:35] V-Ray: (Estimated time remaining: 0h 1m 17.7s): 30 % completed [2018/Dec/6|08:33:37] V-Ray: (Estimated time remaining: 0h 0m 52.2s): 40 % completed [2018/Dec/6|08:33:48] V-Ray: (Estimated time remaining: 0h 0m 46.0s): 50 % completed [2018/Dec/6|08:33:58] V-Ray: (Estimated time remaining: 0h 0m 37.6s): 60 % completed [2018/Dec/6|08:34:01] V-Ray: (Estimated time remaining: 0h 0m 25.6s): 70 % completed [2018/Dec/6|08:34:10] V-Ray: (Estimated time remaining: 0h 0m 16.7s): 80 % completed [2018/Dec/6|08:34:18] V-Ray: (Estimated time remaining: 0h 0m 8.3s): 90 % completed [2018/Dec/6|08:34:27] V-Ray: Number of raycasts: 1495895688 (721.40 per pixel) [2018/Dec/6|08:34:27] V-Ray: Camera rays: 328550193 (158.44 per pixel) [2018/Dec/6|08:34:27] V-Ray: Shadow rays: 0 (0.00 per pixel) [2018/Dec/6|08:34:27] V-Ray: GI rays: 1167345495 (562.96 per pixel) [2018/Dec/6|08:34:27] V-Ray: Reflection rays: 0 (0.00 per pixel) [2018/Dec/6|08:34:27] V-Ray: Refraction rays: 0 (0.00 per pixel) [2018/Dec/6|08:34:27] V-Ray: Unshaded rays: 0 (0.00 per pixel) [2018/Dec/6|08:34:27] V-Ray: Premultiplied light cache utilization: 87.34% [2018/Dec/6|08:34:27] V-Ray: Number of light evaluations: 0 (0.00 per pixel) [2018/Dec/6|08:34:27] V-Ray: Maximum memory usage for resman: 0.00 MB [2018/Dec/6|08:34:27] V-Ray: Number of intersectable primitives: 236 [2018/Dec/6|08:34:27] V-Ray: SD triangles: 236 [2018/Dec/6|08:34:27] V-Ray: MB triangles: 0 [2018/Dec/6|08:34:27] V-Ray: Static primitives: 0 [2018/Dec/6|08:34:27] V-Ray: Moving primitives: 0 [2018/Dec/6|08:34:27] V-Ray: Infinite primitives: 0 [2018/Dec/6|08:34:27] V-Ray: Static hair segments: 0 [2018/Dec/6|08:34:27] V-Ray: Moving hair segments: 0 [2018/Dec/6|08:34:35] V-Ray: Successfully written image file "E:/.documents/maya/projects/default/images/vrayNextCamTest.0001.png" [2018/Dec/6|08:34:35] V-Ray: Total frame time 0h 1m 37.5s (97.5 s) [2018/Dec/6|08:34:35] V-Ray: Updating frame at time 2.00 [2018/Dec/6|08:34:35] V-Ray: Total time updating frame 0h 0m 0.0s (0.0 s) [2018/Dec/6|08:34:35] V-Ray: Preparing scene for frame... [2018/Dec/6|08:34:35] V-Ray: Compiling geometry... [2018/Dec/6|08:34:35] V-Ray: Using Embree ray tracing. [2018/Dec/6|08:34:35] V-Ray: Building Embree static accelerator... [2018/Dec/6|08:34:35] V-Ray: Building Embree static trees took 0 milliseconds, memory used 0.02 MB [2018/Dec/6|08:34:35] V-Ray: Building Embree dynamic geometry tree... [2018/Dec/6|08:34:35] V-Ray: Embree dynamic geometry tree contains 0 primitives. [2018/Dec/6|08:34:35] V-Ray: Embree dynamic geometry tree built in 0.15 ms. [2018/Dec/6|08:34:35] V-Ray: Embree dynamic geometry tree takes 0.00 MB. [2018/Dec/6|08:34:35] V-Ray: Using 0.61 MB for adaptive lights buffer [2018/Dec/6|08:34:35] V-Ray: Building light cache. [2018/Dec/6|08:34:35] V-Ray warning: Performance loss: number of rendering threads (72) is greater than number of light cache passes (64); some threads will be idle. [2018/Dec/6|08:34:35] V-Ray: Tracing 1000000 image samples for light cache in 64 passes. [2018/Dec/6|08:34:35] V-Ray: Using 63.53 MB for light cache preview buffer [2018/Dec/6|08:34:35] V-Ray: Building light cache... [2018/Dec/6|08:34:35] V-Ray: (Estimated time remaining: 0h 0m 0.2s): 47 % completed [2018/Dec/6|08:34:35] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 98 % completed [2018/Dec/6|08:34:35] V-Ray: Merging light cache passes. [2018/Dec/6|08:34:35] V-Ray: Merging light cache passes... [2018/Dec/6|08:34:36] V-Ray: (Estimated time remaining: 0h 0m 0.2s): 50 % completed [2018/Dec/6|08:34:36] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 98 % completed [2018/Dec/6|08:34:36] V-Ray: Light cache contains 155162 samples. [2018/Dec/6|08:34:36] V-Ray: Light cache base memory usage is 30.2 MB. [2018/Dec/6|08:34:36] V-Ray: Prefiltering light cache. [2018/Dec/6|08:34:36] V-Ray: Prefiltering light cache... [2018/Dec/6|08:34:36] V-Ray: Average rays per light cache sample: 11.05 (min 1, max 378) [2018/Dec/6|08:34:36] V-Ray: Using premultiplied light cache. [2018/Dec/6|08:34:36] V-Ray: Rendering image... [2018/Dec/6|08:34:49] V-Ray: (Estimated time remaining: 0h 1m 25.2s): 12 % completed [2018/Dec/6|08:35:00] V-Ray: (Estimated time remaining: 0h 1m 32.3s): 20 % completed // Maya exited with status 1