[2019.08.21-19.33.10:714][813]VRayLog: Creating bitmap manager [2019.08.21-19.33.10:714][813]VRayLog: Bitmap manager created. [2019.08.21-19.33.11:040][814]VRayLog: Preparing scene for rendering... : 10 % completed. (Estimated time remaining : 0h 0m 3.6s) [2019.08.21-19.33.12:045][817]VRayLog: Preparing scene for rendering... : 20 % completed. (Estimated time remaining : 0h 0m 4.1s) [2019.08.21-19.33.12:720][819]VRayLog: Preparing scene for rendering... : 30 % completed. (Estimated time remaining : 0h 0m 2.3s) [2019.08.21-19.33.13:390][821]VRayLog: Preparing scene for rendering... : 40 % completed. (Estimated time remaining : 0h 0m 1.7s) [2019.08.21-19.33.14:061][823]VRayLog: Preparing scene for rendering... : 50 % completed. (Estimated time remaining : 0h 0m 1.3s) [2019.08.21-19.33.14:732][825]VRayLog: Preparing scene for rendering... : 60 % completed. (Estimated time remaining : 0h 0m 1.2s) [2019.08.21-19.33.15:403][827]VRayLog: Preparing scene for rendering... : 70 % completed. 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(Estimated time remaining : 0h 0m 0.0s) [2019.08.21-19.33.20:434][842]VRayLog: Scanning scene for light plugins. [2019.08.21-19.33.20:434][842]VRayLog: 148 lights found. [2019.08.21-19.33.20:434][842]VRayLog: Using adaptive light evaluation with 8 lights. [2019.08.21-19.33.20:434][842]VRayLog: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [2019.08.21-19.33.20:434][842]VRayLog: CUDA renderer requested. [2019.08.21-19.33.20:434][842]VRayLog: CUDA renderer plugin already loaded. [2019.08.21-19.33.20:434][842]VRayLog: CUDA renderer plugin instance successfully created. [2019.08.21-19.33.20:434][842]VRayLog: EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. [2019.08.21-19.33.20:767][843]VRayLog: Using normal thread priority. [2019.08.21-19.33.20:767][843]VRayLog: Max ray intensity is enabled: rendered result may have incorrect brightness. [2019.08.21-19.33.21:774][846]VRayLog: Preparing scene for frame... : 3 % completed. 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[2019.08.21-19.34.11:532][994]VRayLog: Preparing scene for frame... : 199 % completed. (Estimated time remaining : 0h 0m 0.0s) [2019.08.21-19.34.11:532][994]VRayLog: Preparing scene for frame... : 209 % completed. (Estimated time remaining : 0h 0m 0.0s) [2019.08.21-19.34.11:931][995]VRayLog: Bitmap file "D:/3d Resource/HDR Skies/Poliigon/HdrSkySunset010/REGULAR/4K/HdrSkySunset010_HDR_4K.hdr" loaded. [2019.08.21-19.34.12:250][996]VRayLog: Preparing scene for frame... : 219 % completed. (Estimated time remaining : 0h 0m 0.3s) [2019.08.21-19.34.13:258][999]VRayLog: Compiling geometry... : 6 % completed. (Estimated time remaining : 0h 0m 14.5s) [2019.08.21-19.34.14:262][ 2]VRayLog: Compiling geometry... : 14 % completed. (Estimated time remaining : 0h 0m 6.9s) [2019.08.21-19.34.15:269][ 5]VRayLog: Compiling geometry... : 23 % completed. (Estimated time remaining : 0h 0m 4.3s) [2019.08.21-19.34.15:941][ 7]VRayLog: Compiling geometry... : 33 % completed. (Estimated time remaining : 0h 0m 2.5s) [2019.08.21-19.34.16:616][ 9]VRayLog: Compiling geometry... : 100 % completed. (Estimated time remaining : 0h 0m 0.7s) [2019.08.21-19.34.16:616][ 9]VRayLog: Using Embree ray tracing. [2019.08.21-19.34.17:287][ 11]VRayLog: Building static raycast accelerator... : 100 % completed. (Estimated time remaining : 0h 0m 0.4s) [2019.08.21-19.34.17:287][ 11]VRayLog: SDTree statistics: [2019.08.21-19.34.17:287][ 11]VRayLog: Total number of faces stored: 1131194 [2019.08.21-19.34.17:287][ 11]VRayLog: Max tree depth: 46 [2019.08.21-19.34.17:287][ 11]VRayLog: Average tree depth: 27.8909 [2019.08.21-19.34.17:287][ 11]VRayLog: Number of tree nodes: 289001 [2019.08.21-19.34.17:287][ 11]VRayLog: Number of tree faces: 2530456 [2019.08.21-19.34.17:287][ 11]VRayLog: Number of tree leaves: 126185 [2019.08.21-19.34.17:287][ 11]VRayLog: Average faces/leaf: 20.0535 [2019.08.21-19.34.17:287][ 11]VRayLog: Memory usage: 120.86 MB [2019.08.21-19.34.17:288][ 11]VRayLog: Building static SD trees took 438 milliseconds [2019.08.21-19.34.17:288][ 11]VRayLog: Using 11.90 MB for adaptive lights buffer [2019.08.21-19.34.17:288][ 11]VRayLog: Running RTEngine [2019.08.21-19.34.17:288][ 11]VRayLog: Initializing CUDA renderer... [2019.08.21-19.34.17:288][ 11]VRayLog: Initializing environment kernel [2019.08.21-19.34.17:288][ 11]VRayLog: Number of CUDA devices: 1 [2019.08.21-19.34.17:288][ 11]VRayLog: nVidia driver version: 431.60 [2019.08.21-19.34.17:288][ 11]VRayLog: Min shading rate set to : 0 [2019.08.21-19.34.17:624][ 12]VRayLog: Preparing UV Trees for GPU transfer : 11 % completed. [2019.08.21-19.34.17:624][ 12]VRayLog: Preparing UV Trees for GPU transfer : 22 % completed. [2019.08.21-19.34.17:624][ 12]VRayLog: Preparing UV Trees for GPU transfer : 44 % completed. [2019.08.21-19.34.17:624][ 12]VRayLog: Preparing UV Trees for GPU transfer : 88 % completed. (Estimated time remaining : 0h 0m 0.0s) [2019.08.21-19.34.17:624][ 12]VRayLog: Preparing UV Trees for GPU transfer : 100 % completed. [2019.08.21-19.34.17:624][ 12]VRayLog: Processing UV Trees data for GPU transfer : 22 % completed. [2019.08.21-19.34.17:624][ 12]VRayLog: Processing UV Trees data for GPU transfer : 33 % completed. [2019.08.21-19.34.17:624][ 12]VRayLog: Processing UV Trees data for GPU transfer : 44 % completed. [2019.08.21-19.34.17:625][ 12]VRayLog: Processing UV Trees data for GPU transfer : 55 % completed. [2019.08.21-19.34.17:625][ 12]VRayLog: Processing UV Trees data for GPU transfer : 77 % completed. [2019.08.21-19.34.17:625][ 12]VRayLog: Processing UV Trees data for GPU transfer : 88 % completed. [2019.08.21-19.34.17:625][ 12]VRayLog: Processing UV Trees data for GPU transfer : 100 % completed. [2019.08.21-19.34.17:625][ 12]VRayLog: UV Trees prepared [2019.08.21-19.34.17:625][ 12]VRayLog: GPU UVTree successfully loaded [2019.08.21-19.34.17:625][ 12]VRayLog: GPU UVTree: 462 nodes stored [2019.08.21-19.34.17:625][ 12]VRayLog: GPU UVTree: 27324 faces stored [2019.08.21-19.34.17:625][ 12]VRayLog: GPU UVTree: 4386 node faces stored [2019.08.21-19.34.17:959][ 13]VRayLog: Building dynamic meshes trees : 100 % completed. [2019.08.21-19.34.17:960][ 13]VRayLog: Building trees for 2 meshes with all threads per mesh took 173ms. [2019.08.21-19.34.17:960][ 13]VRayLog: Building BVH tree : 17 % completed. [2019.08.21-19.34.17:960][ 13]VRayLog: Building BVH tree : 28 % completed. [2019.08.21-19.34.17:960][ 13]VRayLog: Building BVH tree : 40 % completed. [2019.08.21-19.34.17:960][ 13]VRayLog: Building BVH tree : 51 % completed. [2019.08.21-19.34.17:960][ 13]VRayLog: Building BVH tree : 61 % completed. [2019.08.21-19.34.17:960][ 13]VRayLog: Building BVH tree : 73 % completed. [2019.08.21-19.34.17:960][ 13]VRayLog: Building BVH tree : 84 % completed. [2019.08.21-19.34.17:960][ 13]VRayLog: Building BVH tree : 96 % completed. [2019.08.21-19.34.17:960][ 13]VRayLog: BVH statistics: [2019.08.21-19.34.17:960][ 13]VRayLog: Primitives count: 52 (Mem usage:0.01 MB) [2019.08.21-19.34.17:960][ 13]VRayLog: Meshes count: 2 (Mem usage:0.00 MB) [2019.08.21-19.34.17:960][ 13]VRayLog: Tree depth: 8 [2019.08.21-19.34.17:960][ 13]VRayLog: Number of tree nodes: 103 [2019.08.21-19.34.17:960][ 13]VRayLog: Tree takes 0.58 MB. Build time 6.28 ms. [2019.08.21-19.34.19:327][ 17]VRayLog: Bitmap file "D:/3d Resource/Textures/Poliigon/Ground/GroundDirt007/6K/GroundDirt007_COL_VAR2_6K.jpg" loaded. [2019.08.21-19.34.19:327][ 17]VRayLog: Bitmap file "D:/3d Resource/Textures/Poliigon/Concrete/Concrete30/3K/Concrete30_COL_VAR2_3K.jpg" loaded. [2019.08.21-19.34.20:004][ 19]VRayLog: Bitmap file "D:/3d Resource/Textures/Poliigon/Wood/WoodPlankedAshenThorn001/REGULAR/4K/WoodPlankedAshenThorn001_COL_4K.jpg" loaded. [2019.08.21-19.34.20:346][ 20]VRayLog: Bitmap file "D:/3d Resource/Textures/Poliigon/Wood/WoodPlankedAshenThorn001/REGULAR/4K/WoodPlankedAshenThorn001_REFL_4K.jpg" loaded. [2019.08.21-19.34.21:355][ 22]VRayLog: Bitmap file "D:/3d Resource/Textures/Poliigon/Stone/TilesLedgerMosaicJagged001/6K/TilesLedgerMosaicJagged001_COL_5K.jpg" loaded. [2019.08.21-19.34.22:366][ 26]VRayLog: Bitmap file "D:/Projects/DSC Bandy Gym/Short list presentation/CPT1.jpg" loaded. [2019.08.21-19.34.22:725][ 27]VRayLog: Bitmap file "D:/3d Resource/Textures/Poliigon/Tiles/TilesRectangularLimestoneHoned001/REGULAR/4K/TilesRectangularLimestoneHoned001_COL_4K.jpg" loaded. [2019.08.21-19.34.23:372][ 29]VRayLog: Bitmap file "D:/3d Resource/Textures/Poliigon/Tiles/TilesRectangularLimestoneHoned001/REGULAR/4K/TilesRectangularLimestoneHoned001_REFL_4K.jpg" loaded. [2019.08.21-19.34.26:082][ 37]VRayLog: Texture size set to 255 [2019.08.21-19.34.26:082][ 37]VRayLog: GPU tex loaded TilesLedgerMosaicJagged001_COL_5K.jpg (idx=20) mip 0, w 255/255, h 255/255, channels 3, 190KB [2019.08.21-19.34.26:082][ 37]VRayLog: GPU tex loaded TilesRectangularLimestoneHoned001_COL_4K.jpg (idx=24) mip 0, w 255/255, h 255/255, channels 3, 190KB [2019.08.21-19.34.26:082][ 37]VRayLog: GPU tex loaded CPT1.jpg (idx=22) mip 0, w 255/255, h 255/255, channels 3, 190KB [2019.08.21-19.34.26:082][ 37]VRayLog: GPU tex loaded TilesRectangularLimestoneHoned001_REFL_4K.jpg (idx=25) mip 0, w 255/255, h 255/255, channels 1, 63KB [2019.08.21-19.34.26:082][ 37]VRayLog: GPU tex loaded Finishes.Flooring.Cork.jpg (idx=21) mip 0, w 255/255, h 255/255, channels 3, 190KB [2019.08.21-19.34.26:082][ 37]VRayLog: GPU tex loaded Metals.Ornamental Metals.Aluminum.Brushed.Random.png (idx=27) mip 0, w 255/255, h 255/255, channels 3, 190KB [2019.08.21-19.34.26:082][ 37]VRayLog: GPU tex loaded Furnishings.Fabrics.Leather.Black.png (idx=17) mip 0, w 255/255, h 255/255, channels 3, 190KB [2019.08.21-19.34.26:082][ 37]VRayLog: GPU tex loaded Woods & Plastics.Finish Carpentry.Wood.Red Birch.png (idx=18) mip 0, w 255/255, h 255/255, channels 3, 190KB [2019.08.21-19.34.26:082][ 37]VRayLog: GPU tex loaded Chain-link.cutout.png (idx=15) mip 0, w 255/255, h 218/218, channels 1, 54KB [2019.08.21-19.34.26:082][ 37]VRayLog: GPU tex loaded Furnishings.Fabrics.Leather.Black.bump.png (idx=16) mip 0, w 255/255, h 255/255, channels 1, 63KB [2019.08.21-19.34.26:082][ 37]VRayLog: GPU tex loaded WoodPlankedAshenThorn001_REFL_4K.jpg (idx=10) mip 0, w 255/255, h 255/255, channels 3, 190KB [2019.08.21-19.34.26:082][ 37]VRayLog: GPU tex loaded Chain-link.bump.png (idx=14) mip 0, w 255/255, h 218/218, channels 1, 54KB [2019.08.21-19.34.26:082][ 37]VRayLog: GPU tex loaded WoodPlankedAshenThorn001_COL_4K.jpg (idx=9) mip 0, w 255/255, h 255/255, channels 3, 190KB [2019.08.21-19.34.26:082][ 37]VRayLog: GPU tex loaded Brick_Non_Uniform_Running_bump.png (idx=12) mip 0, w 219/219, h 255/255, channels 1, 54KB [2019.08.21-19.34.26:083][ 37]VRayLog: GPU tex loaded Brick_Uniform_Running_Brown.png (idx=13) mip 0, w 219/219, h 255/255, channels 3, 163KB [2019.08.21-19.34.26:083][ 37]VRayLog: GPU tex loaded Concrete.Cast-In-Place.Flat.Grey.1.jpg (idx=8) mip 0, w 255/255, h 182/182, channels 3, 135KB [2019.08.21-19.34.26:083][ 37]VRayLog: GPU tex loaded Concrete30_COL_VAR2_3K.jpg (idx=6) mip 0, w 255/255, h 255/255, channels 3, 190KB [2019.08.21-19.34.26:083][ 37]VRayLog: GPU tex loaded GroundDirt007_COL_VAR2_6K.jpg (idx=4) mip 0, w 255/255, h 255/255, channels 3, 190KB [2019.08.21-19.34.26:083][ 37]VRayLog: GPU tex loaded Sitework.Paving & Surfacing.Asphalt.png (idx=7) mip 0, w 255/255, h 255/255, channels 1, 63KB [2019.08.21-19.34.26:083][ 37]VRayLog: GPU tex loaded DefaultTexture.TGA (idx=1) mip 0, w 128/128, h 128/128, channels 3, 48KB [2019.08.21-19.34.26:083][ 37]VRayLog: GPU tex loaded 127grey.TGA (idx=0) mip 0, w 64/64, h 64/64, channels 1, 4KB [2019.08.21-19.34.26:083][ 37]VRayLog: GPU tex loaded DefaultDiffuse.TGA (idx=2) mip 0, w 255/255, h 255/255, channels 3, 190KB [2019.08.21-19.34.26:419][ 38]VRayLog: GPU tex loaded Concrete30_NRM_3K.jpg (idx=5) mip 0, w 255/255, h 255/255, channels 3, 190KB [2019.08.21-19.34.26:750][ 39]VRayLog: GPU tex loaded TilesRectangularLimestoneHoned001_GLOSS_4K.jpg (idx=26) mip 0, w 255/255, h 255/255, channels 1, 63KB [2019.08.21-19.34.26:750][ 39]VRayLog: GPU tex loaded WoodPlankedAshenThorn001_GLOSS_4K.jpg (idx=11) mip 0, w 255/255, h 255/255, channels 1, 63KB [2019.08.21-19.34.26:750][ 39]VRayLog: GPU tex loaded TilesRectangularLimestoneHoned001_NRM_4K.jpg (idx=23) mip 0, w 255/255, h 255/255, channels 3, 190KB [2019.08.21-19.34.27:083][ 40]VRayLog: GPU tex loaded TilesLedgerMosaicJagged001_NRM_5K.jpg (idx=19) mip 0, w 255/255, h 255/255, channels 3, 190KB [2019.08.21-19.34.27:416][ 41]VRayLog: GPU tex loaded GroundDirt007_NRM_6K.jpg (idx=3) mip 0, w 255/255, h 255/255, channels 3, 190KB [2019.08.21-19.34.27:764][ 42]VRayLog: Scene contains 148 lights [2019.08.21-19.34.27:764][ 42]VRayLog: Building light cache. [2019.08.21-19.34.27:764][ 42]VRayLog: Tracing 150000 image samples for light cache in 64 passes. [2019.08.21-19.34.27:764][ 42]VRayLog: Using 72.28 MB for light cache preview buffer [2019.08.21-19.34.28:491][ 44]VRayLog: Building light cache... : 11 % completed. (Estimated time remaining : 0h 0m 3.7s) [2019.08.21-19.34.28:854][ 45]VRayLog: Building light cache... : 23 % completed. (Estimated time remaining : 0h 0m 2.6s) [2019.08.21-19.34.29:230][ 46]VRayLog: Building light cache... : 33 % completed. (Estimated time remaining : 0h 0m 1.2s) [2019.08.21-19.34.29:893][ 48]VRayLog: Building light cache... : 43 % completed. (Estimated time remaining : 0h 0m 0.9s) [2019.08.21-19.34.30:902][ 51]LogWindows: Warning: CreateProc failed: The paging file is too small for this operation to complete. (0x000005af) [2019.08.21-19.34.30:902][ 51]LogWindows: Warning: URL: ../../../Engine/Binaries/Win64/CrashReportClient.exe "D:/Projects/Unreal Test/BandyTestVray/Saved/Crashes/UE4CC-Windows-B66518C54C1524B01577D9A165D4B566_0000" -AppName=UE4-BandyTestVray -CrashGUID=UE4CC-Windows-B66518C54C1524B01577D9A165D4B566_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols [2019.08.21-19.34.30:902][ 51]LogWindows: Could not start CrashReportClient.exe [2019.08.21-19.34.30:902][ 51]LogMemory: Platform Memory Stats for Windows [2019.08.21-19.34.30:902][ 51]LogMemory: Process Physical Memory: 20824.02 MB used, 21869.08 MB peak [2019.08.21-19.34.30:902][ 51]LogMemory: Process Virtual Memory: 43969.65 MB used, 43975.80 MB peak [2019.08.21-19.34.30:903][ 51]LogMemory: Physical Memory: 28063.19 MB used, 4574.00 MB free, 32637.19 MB total [2019.08.21-19.34.30:903][ 51]LogMemory: Virtual Memory: 211022.08 MB used, 134006704.00 MB free, 134217728.00 MB total [2019.08.21-19.34.35:268][ 64]LogWindows: Warning: CreateProc failed: The paging file is too small for this operation to complete. (0x000005af) [2019.08.21-19.34.35:268][ 64]LogWindows: Warning: URL: C:/NVPACK/android-sdk-windows/platform-tools\adb.exe devices -l [2019.08.21-19.34.42:334][ 85]LogD3D11RHI: Error: Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed at D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:481 with error E_OUTOFMEMORY, Size=6144x2048x1 Format=(0x00000035), NumMips=1, Flags=D3D11_BIND_DEPTH_STENCIL D3D11_BIND_SHADER_RESOURCE , Usage:0x0, CPUFlags:0x0, MiscFlags:0x0, SampleCount:0x1, SampleQuality:0x0, SubresPtr:0x0000000000000000, SubresPitch:0, SubresSlicePitch:0 [2019.08.21-19.34.57:314][ 86]LogConsoleResponse: 80 = 17408 KB (Cube[17] 128 PF_FloatRGBA) ReflectionEnvs [2019.08.21-19.34.57:314][ 86]LogConsoleResponse: 137 = 12288 KB (Cube 1024 PF_ShadowDepth) CubeShadowDepthZ [2019.08.21-19.34.57:314][ 86]LogConsoleResponse: 77 = 12288 KB (Cube 1024 PF_ShadowDepth) CubeShadowDepthZ [2019.08.21-19.35.37:265][ 86]LogConsoleResponse: 132 = 12288 KB (Cube 1024 PF_ShadowDepth) CubeShadowDepthZ