[2019/Oct/21|22:54:39] [ Info] * Build number: 5476 hash: d275625 from 18 Oct 2019 04:15 [2019/Oct/21|22:55:05] [ Info] * V-Ray 4.12.03 [2019/Oct/21|22:55:37] [ Info] V-Ray: Loading plugins from "E:\Downloads\vray_adv_41203_houdini17.5.293_d275625_5476_windows\vray_adv_41203_houdini17.5.293_d275625_5476\appsdk\bin/plugins/vray_*.dll" [2019/Oct/21|22:55:37] [ Info] V-Ray: 90 plugin(s) loaded successfully [2019/Oct/21|22:55:37] [ Info] V-Ray: Finished loading plugins. [2019/Oct/21|22:55:37] [ Info] * Processing scene for frame 1.000... [2019/Oct/21|22:55:37] [ Warning] * OBJ "/obj/geo2": Render OP is not found! [2019/Oct/21|22:55:37] [ Info] * Scene processing time: 0h 0m 0.2s [2019/Oct/21|22:55:37] [ Info] * Starting render for frame 1... [2019/Oct/21|22:55:37] [ Info] V-Ray: GI engines: 'Brute force' and 'Brute force' [2019/Oct/21|22:55:37] [ Info] V-Ray: Reducing shading rate from 6 to 2 for interactive rendering [2019/Oct/21|22:55:37] [ Info] V-Ray: Preparing renderer... [2019/Oct/21|22:55:38] [ Info] V-Ray: VRayScene: Creating Factory... [2019/Oct/21|22:55:38] [ Info] V-Ray: Setting assets search paths to "C:\Users\k_fer\Desktop/;E:\-- 3D --\Models\Mobile\iPhone X/;" [2019/Oct/21|22:55:38] [ Info] V-Ray: VRayScene: Found file for frame 1: "E:/-- 3D --/Models/Mobile/iPhone X/Apple_iPhone_X_Silver_vray.vrscene" [2019/Oct/21|22:55:38] [ Info] V-Ray: Reading scene file "E:/-- 3D --/Models/Mobile/iPhone X/Apple_iPhone_X_Silver_vray.vrscene" [2019/Oct/21|22:55:38] [Progress] V-Ray: E:/-- 3D --/Models/Mobile/iPhone X/Apple_iPhone_X_Silver_vray.vrscene... 6% [2019/Oct/21|22:55:38] [Progress] V-Ray: E:/-- 3D --/Models/Mobile/iPhone X/Apple_iPhone_X_Silver_vray.vrscene... 100% [2019/Oct/21|22:55:38] [ Info] V-Ray: Scene file parsed successfully in 0.0 s. [2019/Oct/21|22:55:38] [ Info] V-Ray: Scene created successfully. [2019/Oct/21|22:55:38] [ Info] V-Ray: Objects in scene: 135 [2019/Oct/21|22:55:38] [ Info] V-Ray: VRayScene: Scene node sets: 1 [2019/Oct/21|22:55:38] [ Info] V-Ray: VRayScene: Instancer items: 46 [2019/Oct/21|22:55:38] [ Info] V-Ray: Creating bitmap manager [2019/Oct/21|22:55:38] [ Info] V-Ray: Bitmap manager created. [2019/Oct/21|22:55:38] [ Info] V-Ray: Scanning scene for light plugins. [2019/Oct/21|22:55:38] [ Info] V-Ray: 2 lights found. [2019/Oct/21|22:55:38] [ Info] V-Ray: Using probabilistic light evaluation with 8 lights. [2019/Oct/21|22:55:38] [ Info] V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1. [2019/Oct/21|22:55:38] [ Info] V-Ray: CUDA renderer requested. [2019/Oct/21|22:55:38] [ Info] V-Ray: CUDA renderer plugin already loaded. [2019/Oct/21|22:55:38] [ Info] V-Ray: CUDA renderer plugin instance successfully created. [2019/Oct/21|22:55:38] [ Info] V-Ray: EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. [2019/Oct/21|22:55:39] [ Info] V-Ray: Using normal thread priority. [2019/Oct/21|22:55:39] [ Info] V-Ray: Max ray intensity is enabled: rendered result may have incorrect brightness. [2019/Oct/21|22:55:39] [Progress] V-Ray: Preparing scene for frame... 55% [2019/Oct/21|22:55:40] [ Info] V-Ray: Bitmap file "E:/-- 3D --/HDRI/Maxime Roz/Interior_HDRI_Free_Pack_by_Maxime_Roz/canada_montreal_nad_photorealism.exr" loaded. [2019/Oct/21|22:55:40] [Progress] V-Ray: Preparing scene for frame... 63% [2019/Oct/21|22:55:40] [Progress] V-Ray: Preparing scene for frame... 100% [2019/Oct/21|22:55:40] [Progress] V-Ray: Compiling geometry... 0% [2019/Oct/21|22:55:40] [Progress] V-Ray: Compiling geometry... 100% [2019/Oct/21|22:55:40] [ Info] V-Ray: Using Embree ray tracing. [2019/Oct/21|22:55:40] [ Info] V-Ray: Running RTEngine [2019/Oct/21|22:55:40] [ Info] V-Ray: Initializing CUDA renderer... [2019/Oct/21|22:55:40] [ Info] V-Ray: Querying for CUDA devices... [2019/Oct/21|22:55:40] [ Info] V-Ray: Device GeForce GTX 1080 Ti has compute capability 6.1 [2019/Oct/21|22:55:40] [ Info] V-Ray: Device GeForce GTX 1080 Ti has compute capability 6.1 [2019/Oct/21|22:55:40] [ Info] V-Ray: Device GeForce GTX 1080 Ti has compute capability 6.1 [2019/Oct/21|22:55:40] [ Info] V-Ray: Device GeForce GTX 1080 Ti has compute capability 6.1 [2019/Oct/21|22:55:40] [ Info] V-Ray: Setting CUDA stack size to 12000 [2019/Oct/21|22:55:40] [ Info] V-Ray: Setting CUDA stack size to 12000 [2019/Oct/21|22:55:40] [ Info] V-Ray: Setting CUDA stack size to 12000 [2019/Oct/21|22:55:41] [ Info] V-Ray: Setting CUDA stack size to 12000 [2019/Oct/21|22:55:41] [ Info] V-Ray: Using 5 threads per GPU device [2019/Oct/21|22:55:41] [ Info] V-Ray: Building optimized CUDA kernel (0) for comp cap 6.1 for device 0... [2019/Oct/21|22:55:41] [ Info] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050. [2019/Oct/21|22:55:41] [ Info] V-Ray: Optimized CUDA kernel assembled successfully [2019/Oct/21|22:55:41] [ Info] V-Ray: Total memory for device 0 : 11264 MB, free 8694 MB [2019/Oct/21|22:55:41] [ Info] V-Ray: Building optimized CUDA kernel (0) for comp cap 6.1 for device 1... [2019/Oct/21|22:55:41] [ Info] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050. [2019/Oct/21|22:55:42] [ Info] V-Ray: Optimized CUDA kernel assembled successfully [2019/Oct/21|22:55:42] [ Info] V-Ray: Total memory for device 1 : 11264 MB, free 8693 MB [2019/Oct/21|22:55:42] [ Info] V-Ray: Building optimized CUDA kernel (0) for comp cap 6.1 for device 2... [2019/Oct/21|22:55:42] [ Info] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050. [2019/Oct/21|22:55:44] [ Info] V-Ray: Optimized CUDA kernel assembled successfully [2019/Oct/21|22:55:44] [ Info] V-Ray: Total memory for device 2 : 11264 MB, free 8693 MB [2019/Oct/21|22:55:44] [ Info] V-Ray: Building optimized CUDA kernel (0) for comp cap 6.1 for device 3... [2019/Oct/21|22:55:44] [ Info] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050. [2019/Oct/21|22:55:45] [ Info] V-Ray: Optimized CUDA kernel assembled successfully [2019/Oct/21|22:55:45] [ Info] V-Ray: Total memory for device 3 : 11264 MB, free 7322 MB [2019/Oct/21|22:55:45] [ Info] V-Ray: Maximum kernel work group size: 1024 [2019/Oct/21|22:55:45] [ Info] V-Ray: Maximum kernel work group size: 1024 [2019/Oct/21|22:55:45] [ Info] V-Ray: Maximum kernel work group size: 1024 [2019/Oct/21|22:55:45] [ Info] V-Ray: Maximum kernel work group size: 1024 [2019/Oct/21|22:55:45] [ Info] V-Ray: Querying NVLINK ... [2019/Oct/21|22:55:45] [ Info] V-Ray: Device 0 does not use NVLINK [2019/Oct/21|22:55:45] [ Info] V-Ray: Device 1 does not use NVLINK [2019/Oct/21|22:55:45] [ Info] V-Ray: Device 2 does not use NVLINK [2019/Oct/21|22:55:45] [ Info] V-Ray: Device 3 does not use NVLINK [2019/Oct/21|22:55:45] [ Info] V-Ray: Initializing environment kernel [2019/Oct/21|22:55:45] [ Info] V-Ray: Number of CUDA devices: 4 [2019/Oct/21|22:55:45] [ Info] V-Ray: nVidia driver version: 436.48 [2019/Oct/21|22:55:45] [ Warning] V-Ray: Checking CUDA driver version: Installed driver version is newer than the latest verified one [2019/Oct/21|22:55:45] [ Info] V-Ray: Min shading rate set to : 2 [2019/Oct/21|22:55:45] [Progress] V-Ray: Building dynamic meshes trees... 2% [2019/Oct/21|22:55:45] [Progress] V-Ray: Building dynamic meshes trees... 17% [2019/Oct/21|22:55:45] [Progress] V-Ray: Building dynamic meshes trees... 100% [2019/Oct/21|22:55:45] [ Info] V-Ray: Building trees for 45 meshes with all threads per mesh took 84ms. [2019/Oct/21|22:55:46] [Progress] V-Ray: Building BVH tree... 4% [2019/Oct/21|22:55:46] [Progress] V-Ray: Building BVH tree... 100% [2019/Oct/21|22:55:46] [ Info] V-Ray: BVH statistics: [2019/Oct/21|22:55:46] [ Info] V-Ray: Primitives count: 48 (Mem usage:0.01 MB) [2019/Oct/21|22:55:46] [ Info] V-Ray: Meshes count: 45 (Mem usage:0.00 MB) [2019/Oct/21|22:55:46] [ Info] V-Ray: Tree depth: 12 [2019/Oct/21|22:55:46] [ Info] V-Ray: Number of tree nodes: 93 [2019/Oct/21|22:55:46] [ Info] V-Ray: Tree takes 0.58 MB. Build time 0.99 ms. [2019/Oct/21|22:55:46] [ Info] V-Ray: Bitmap file "E:\-- 3D --\Models\Mobile\iPhone X\iphone_camera.png" loaded. [2019/Oct/21|22:55:46] [ Info] V-Ray: GPU tex loaded iphone_camera.png (idx=0) mip 0, w 64/64, h 65/65, channels 3, 12KB [2019/Oct/21|22:55:46] [ Info] V-Ray: GPU tex loaded Apple_iPhone_X_Silver_screen.png (idx=1) mip 0, w 670/670, h 1451/1451, channels 3, 2848KB [2019/Oct/21|22:55:46] [ Info] V-Ray: Scene contains 1 lights [2019/Oct/21|22:55:46] [ Info] V-Ray: Using adaptive lights ver2 [2019/Oct/21|22:55:46] [ Info] V-Ray: Mtls 11.02MB, Geo 30.86MB, Lights 80.00MB, LightCache 0.09MB, Reserved 0.27MB (data index 952) [2019/Oct/21|22:55:46] [ Info] V-Ray: Progressive sampling base buffer memory usage: 69.74 MB [2019/Oct/21|22:55:46] [ Info] V-Ray: Noise threshold goal lowered to 0.142857 [2019/Oct/21|22:55:47] [ Info] V-Ray: GPU adaptive lights v1 built successfully [2019/Oct/21|22:55:47] [ Info] V-Ray: GPU adaptive lights v2 built successfully [2019/Oct/21|22:55:47] [ Info] V-Ray: Noise threshold goal lowered to 0.111111 [2019/Oct/21|22:55:47] [ Info] V-Ray: Noise threshold goal lowered to 0.090909 [2019/Oct/21|22:55:47] [ Info] V-Ray: Noise threshold goal lowered to 0.076923 [2019/Oct/21|22:55:47] [ Info] V-Ray: Noise threshold goal lowered to 0.066667 [2019/Oct/21|22:55:48] [ Info] V-Ray: Noise threshold goal lowered to 0.052632 [2019/Oct/21|22:55:48] [ Info] V-Ray: Noise threshold goal lowered to 0.037037 [2019/Oct/21|22:55:49] [ Info] V-Ray: Noise threshold goal lowered to 0.028571 [2019/Oct/21|22:55:49] [ Info] V-Ray: Noise threshold goal lowered to 0.019608 [2019/Oct/21|22:55:50] [Progress] V-Ray: Compiling geometry... 0% [2019/Oct/21|22:55:50] [Progress] V-Ray: Compiling geometry... 100% [2019/Oct/21|22:55:50] [ Info] V-Ray: Scene contains 1 lights [2019/Oct/21|22:55:50] [ Info] V-Ray: Using adaptive lights ver2 [2019/Oct/21|22:55:50] [ Info] V-Ray: Mtls 11.02MB, Geo 30.86MB, Lights 80.00MB, LightCache 0.09MB, Reserved 41.65MB (data index 957) [2019/Oct/21|22:55:50] [ Info] V-Ray: Noise threshold goal lowered to 0.142857 [2019/Oct/21|22:55:50] [ Info] V-Ray: GPU adaptive lights v1 built successfully [2019/Oct/21|22:55:50] [ Info] V-Ray: GPU adaptive lights v2 built successfully [2019/Oct/21|22:55:50] [ Info] V-Ray: Noise threshold goal lowered to 0.090909 [2019/Oct/21|22:55:51] [ Info] V-Ray: Noise threshold goal lowered to 0.066667 [2019/Oct/21|22:55:51] [ Info] V-Ray: Noise threshold goal lowered to 0.043478 [2019/Oct/21|22:55:52] [ Info] V-Ray: Noise threshold goal lowered to 0.032258 [2019/Oct/21|22:55:52] [ Info] V-Ray: Noise threshold goal lowered to 0.025641 [2019/Oct/21|22:55:53] [ Info] V-Ray: Noise threshold goal lowered to 0.021277 [2019/Oct/21|22:55:53] [ Info] V-Ray: Noise threshold goal lowered to 0.015873 [2019/Oct/21|22:55:54] [ Info] V-Ray: Noise threshold goal lowered to 0.012658 [2019/Oct/21|22:55:55] [ Info] V-Ray: Noise threshold goal lowered to 0.010526 [2019/Oct/21|22:55:56] [ Info] V-Ray: Noise threshold goal lowered to 0.009009 [2019/Oct/21|22:55:57] [ Info] V-Ray: Noise threshold goal lowered to 0.007874 [2019/Oct/21|22:55:58] [ Info] V-Ray: Noise threshold goal lowered to 0.006993 [2019/Oct/21|22:55:59] [ Info] V-Ray: Noise threshold goal lowered to 0.006289 [2019/Oct/21|22:55:59] [ Info] V-Ray: Number of light evaluations: 0 (0.00 per pixel) [2019/Oct/21|22:55:59] [Progress] V-Ray: Compiling geometry... 0% [2019/Oct/21|22:55:59] [Progress] V-Ray: Compiling geometry... 100% [2019/Oct/21|22:55:59] [ Info] V-Ray: Scanning scene for light plugins. [2019/Oct/21|22:55:59] [ Info] V-Ray: 2 lights found. [2019/Oct/21|22:55:59] [ Info] V-Ray: Using probabilistic light evaluation with 8 lights. [2019/Oct/21|22:55:59] [ Info] V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1. [2019/Oct/21|22:55:59] [ Info] V-Ray: Scene contains 1 lights [2019/Oct/21|22:55:59] [ Info] V-Ray: Using adaptive lights ver2 [2019/Oct/21|22:55:59] [ Info] V-Ray: Mtls 11.02MB, Geo 30.86MB, Lights 80.00MB, LightCache 0.09MB, Reserved 41.65MB (data index 966) [2019/Oct/21|22:56:00] [ Info] V-Ray: Noise threshold goal lowered to 0.142857 [2019/Oct/21|22:56:00] [ Info] V-Ray: GPU adaptive lights v1 built successfully [2019/Oct/21|22:56:00] [ Info] V-Ray: GPU adaptive lights v2 built successfully [2019/Oct/21|22:56:00] [ Info] V-Ray: Noise threshold goal lowered to 0.111111 [2019/Oct/21|22:56:00] [ Info] V-Ray: Noise threshold goal lowered to 0.090909 [2019/Oct/21|22:56:01] [ Info] V-Ray: Noise threshold goal lowered to 0.076923 [2019/Oct/21|22:56:01] [ Info] V-Ray: Noise threshold goal lowered to 0.066667 [2019/Oct/21|22:56:01] [ Info] V-Ray: Closing RTEngine (cancelled) [2019/Oct/21|22:56:01] [ Info] V-Ray: Max. Mpaths per second: 13.143071 [2019/Oct/21|22:56:01] [ Info] V-Ray: Sampling level reached: 49 samples per pixel [2019/Oct/21|22:56:01] [ Info] V-Ray: V-Ray GPU kernel render time: 15.44s [2019/Oct/21|22:56:01] [ Info] V-Ray: Total GPU samples 128054016 [2019/Oct/21|22:56:01] [ Info] V-Ray: Mtls 11.02MB, Geo 30.86MB, Lights 80.00MB, LightCache 0.09MB, Reserved 41.65MB [2019/Oct/21|22:56:01] [ Info] V-Ray: Device 0 statistics: [2019/Oct/21|22:56:01] [ Info] V-Ray: GPU time: 51.541504 % [2019/Oct/21|22:56:01] [ Info] V-Ray: GPU ray trace time 94.416261 % [2019/Oct/21|22:56:01] [ Info] V-Ray: Transfer to GPU time 0.267882 % [2019/Oct/21|22:56:01] [ Info] V-Ray: Transfer from GPU time 5.315857 % [2019/Oct/21|22:56:01] [ Info] V-Ray: Device 1 statistics: [2019/Oct/21|22:56:01] [ Info] V-Ray: GPU time: 50.237254 % [2019/Oct/21|22:56:01] [ Info] V-Ray: GPU ray trace time 94.338888 % [2019/Oct/21|22:56:01] [ Info] V-Ray: Transfer to GPU time 0.298755 % [2019/Oct/21|22:56:01] [ Info] V-Ray: Transfer from GPU time 5.362357 % [2019/Oct/21|22:56:01] [ Info] V-Ray: Device 2 statistics: [2019/Oct/21|22:56:01] [ Info] V-Ray: GPU time: 52.078059 % [2019/Oct/21|22:56:01] [ Info] V-Ray: GPU ray trace time 94.260196 % [2019/Oct/21|22:56:01] [ Info] V-Ray: Transfer to GPU time 0.273863 % [2019/Oct/21|22:56:01] [ Info] V-Ray: Transfer from GPU time 5.465941 % [2019/Oct/21|22:56:01] [ Info] V-Ray: Device 3 statistics: [2019/Oct/21|22:56:01] [ Info] V-Ray: GPU time: 51.481178 % [2019/Oct/21|22:56:01] [ Info] V-Ray: GPU ray trace time 94.451858 % [2019/Oct/21|22:56:01] [ Info] V-Ray: Transfer to GPU time 0.312881 % [2019/Oct/21|22:56:01] [ Info] V-Ray: Transfer from GPU time 5.235262 % [2019/Oct/21|22:56:01] [ Info] V-Ray: Number of raycasts: 0 (0.00 per pixel) [2019/Oct/21|22:56:01] [ Info] V-Ray: Camera rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:01] [ Info] V-Ray: Shadow rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:01] [ Info] V-Ray: GI rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:01] [ Info] V-Ray: Reflection rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:01] [ Info] V-Ray: Refraction rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:01] [ Info] V-Ray: Unshaded rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:01] [ Info] V-Ray: Number of light evaluations: 0 (0.00 per pixel) [2019/Oct/21|22:56:01] [ Info] V-Ray: Maximum memory usage for resman: 0.00 MB [2019/Oct/21|22:56:01] [ Info] V-Ray: Number of intersectable primitives: 50 [2019/Oct/21|22:56:01] [ Info] V-Ray: SD triangles: 0 [2019/Oct/21|22:56:01] [ Info] V-Ray: MB triangles: 0 [2019/Oct/21|22:56:01] [ Info] V-Ray: Static primitives: 48 [2019/Oct/21|22:56:01] [ Info] V-Ray: Moving primitives: 0 [2019/Oct/21|22:56:01] [ Info] V-Ray: Infinite primitives: 2 [2019/Oct/21|22:56:01] [ Info] V-Ray: Static hair segments: 0 [2019/Oct/21|22:56:01] [ Info] V-Ray: Moving hair segments: 0 [2019/Oct/21|22:56:01] [ Info] V-Ray: Cleaning up bitmap manager [2019/Oct/21|22:56:02] [ Info] V-Ray: Maximum memory usage for texman: 0.00 MB [2019/Oct/21|22:56:04] [ Info] * Processing scene for frame 1.000... [2019/Oct/21|22:56:04] [ Warning] * OBJ "/obj/geo2": Render OP is not found! [2019/Oct/21|22:56:04] [ Info] * Scene processing time: 0h 0m 0.1s [2019/Oct/21|22:56:04] [ Info] * Starting render for frame 1... [2019/Oct/21|22:56:04] [ Info] V-Ray: GI engines: 'Brute force' and 'Brute force' [2019/Oct/21|22:56:04] [ Info] V-Ray: Reducing shading rate from 6 to 2 for interactive rendering [2019/Oct/21|22:56:04] [ Info] V-Ray: Preparing renderer... [2019/Oct/21|22:56:04] [ Info] V-Ray: VRayScene: Creating Factory... [2019/Oct/21|22:56:04] [ Info] V-Ray: VRayScene: Found file for frame 1: "E:/-- 3D --/Models/Mobile/iPhone X/Apple_iPhone_X_Silver_vray.vrscene" [2019/Oct/21|22:56:04] [ Info] V-Ray: Reading scene file "E:/-- 3D --/Models/Mobile/iPhone X/Apple_iPhone_X_Silver_vray.vrscene" [2019/Oct/21|22:56:04] [ Info] V-Ray: Scene file parsed successfully in 0.0 s. [2019/Oct/21|22:56:04] [ Info] V-Ray: Scene created successfully. [2019/Oct/21|22:56:04] [ Info] V-Ray: Objects in scene: 135 [2019/Oct/21|22:56:04] [ Info] V-Ray: VRayScene: Scene node sets: 1 [2019/Oct/21|22:56:04] [ Info] V-Ray: VRayScene: Instancer items: 46 [2019/Oct/21|22:56:04] [ Info] V-Ray: Creating bitmap manager [2019/Oct/21|22:56:04] [ Info] V-Ray: Bitmap manager created. [2019/Oct/21|22:56:04] [ Info] V-Ray: Scanning scene for light plugins. [2019/Oct/21|22:56:04] [ Info] V-Ray: 2 lights found. [2019/Oct/21|22:56:04] [ Info] V-Ray: Using probabilistic light evaluation with 8 lights. [2019/Oct/21|22:56:04] [ Info] V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1. [2019/Oct/21|22:56:04] [ Info] V-Ray: CUDA renderer requested. [2019/Oct/21|22:56:04] [ Info] V-Ray: CUDA renderer plugin already loaded. [2019/Oct/21|22:56:04] [ Info] V-Ray: CUDA renderer plugin instance successfully created. [2019/Oct/21|22:56:04] [ Info] V-Ray: EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. [2019/Oct/21|22:56:05] [ Info] V-Ray: Using normal thread priority. [2019/Oct/21|22:56:05] [ Info] V-Ray: Max ray intensity is enabled: rendered result may have incorrect brightness. [2019/Oct/21|22:56:05] [Progress] V-Ray: Preparing scene for frame... 36% [2019/Oct/21|22:56:06] [ Info] V-Ray: Bitmap file "E:/-- 3D --/HDRI/Maxime Roz/Interior_HDRI_Free_Pack_by_Maxime_Roz/canada_montreal_nad_photorealism.exr" loaded. [2019/Oct/21|22:56:06] [Progress] V-Ray: Preparing scene for frame... 41% [2019/Oct/21|22:56:06] [Progress] V-Ray: Preparing scene for frame... 100% [2019/Oct/21|22:56:06] [Progress] V-Ray: Compiling geometry... 0% [2019/Oct/21|22:56:06] [Progress] V-Ray: Compiling geometry... 70% [2019/Oct/21|22:56:06] [Progress] V-Ray: Compiling geometry... 100% [2019/Oct/21|22:56:06] [ Info] V-Ray: Using Embree ray tracing. [2019/Oct/21|22:56:06] [ Info] V-Ray: Running RTEngine [2019/Oct/21|22:56:06] [ Info] V-Ray: Initializing CUDA renderer... [2019/Oct/21|22:56:06] [ Info] V-Ray: Initializing environment kernel [2019/Oct/21|22:56:06] [ Info] V-Ray: Number of CUDA devices: 4 [2019/Oct/21|22:56:06] [ Info] V-Ray: nVidia driver version: 436.48 [2019/Oct/21|22:56:06] [ Warning] V-Ray: Checking CUDA driver version: Installed driver version is newer than the latest verified one [2019/Oct/21|22:56:06] [ Info] V-Ray: Min shading rate set to : 2 [2019/Oct/21|22:56:06] [Progress] V-Ray: Building dynamic meshes trees... 2% [2019/Oct/21|22:56:06] [Progress] V-Ray: Building dynamic meshes trees... 4% [2019/Oct/21|22:56:06] [Progress] V-Ray: Building dynamic meshes trees... 24% [2019/Oct/21|22:56:06] [Progress] V-Ray: Building dynamic meshes trees... 100% [2019/Oct/21|22:56:06] [ Info] V-Ray: Building trees for 45 meshes with all threads per mesh took 81ms. [2019/Oct/21|22:56:06] [Progress] V-Ray: Building BVH tree... 4% [2019/Oct/21|22:56:06] [Progress] V-Ray: Building BVH tree... 100% [2019/Oct/21|22:56:06] [ Info] V-Ray: BVH statistics: [2019/Oct/21|22:56:06] [ Info] V-Ray: Primitives count: 48 (Mem usage:0.01 MB) [2019/Oct/21|22:56:06] [ Info] V-Ray: Meshes count: 45 (Mem usage:0.00 MB) [2019/Oct/21|22:56:06] [ Info] V-Ray: Tree depth: 12 [2019/Oct/21|22:56:06] [ Info] V-Ray: Number of tree nodes: 93 [2019/Oct/21|22:56:06] [ Info] V-Ray: Tree takes 0.58 MB. Build time 0.96 ms. [2019/Oct/21|22:56:06] [ Info] V-Ray: Bitmap file "E:\-- 3D --\Models\Mobile\iPhone X\iphone_camera.png" loaded. [2019/Oct/21|22:56:06] [ Info] V-Ray: GPU tex loaded iphone_camera.png (idx=1) mip 0, w 64/64, h 65/65, channels 3, 12KB [2019/Oct/21|22:56:07] [ Info] V-Ray: GPU tex loaded Apple_iPhone_X_Silver_screen.png (idx=2) mip 0, w 670/670, h 1451/1451, channels 3, 2848KB [2019/Oct/21|22:56:07] [ Info] V-Ray: GPU tex loaded macbook_background.jpg (idx=0) mip 0, w 3446/3446, h 2160/2160, channels 3, 43613KB [2019/Oct/21|22:56:07] [ Info] V-Ray: Scene contains 1 lights [2019/Oct/21|22:56:07] [ Info] V-Ray: Using adaptive lights ver2 [2019/Oct/21|22:56:07] [ Info] V-Ray: Mtls 53.61MB, Geo 30.85MB, Lights 80.00MB, LightCache 0.09MB, Reserved 0.26MB (data index 3017) [2019/Oct/21|22:56:07] [ Info] V-Ray: Building optimized CUDA kernel (0) for comp cap 6.1 for device 0... [2019/Oct/21|22:56:07] [ Info] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050. [2019/Oct/21|22:56:07] [ Info] V-Ray: Optimized CUDA kernel assembled successfully [2019/Oct/21|22:56:07] [ Info] V-Ray: Total memory for device 0 : 11264 MB, free 8526 MB [2019/Oct/21|22:56:07] [ Info] V-Ray: Building optimized CUDA kernel (0) for comp cap 6.1 for device 1... [2019/Oct/21|22:56:07] [ Info] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050. [2019/Oct/21|22:56:09] [ Info] V-Ray: Optimized CUDA kernel assembled successfully [2019/Oct/21|22:56:09] [ Info] V-Ray: Total memory for device 1 : 11264 MB, free 8525 MB [2019/Oct/21|22:56:09] [ Info] V-Ray: Building optimized CUDA kernel (0) for comp cap 6.1 for device 2... [2019/Oct/21|22:56:09] [ Info] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050. [2019/Oct/21|22:56:10] [ Info] V-Ray: Optimized CUDA kernel assembled successfully [2019/Oct/21|22:56:10] [ Info] V-Ray: Total memory for device 2 : 11264 MB, free 8525 MB [2019/Oct/21|22:56:10] [ Info] V-Ray: Building optimized CUDA kernel (0) for comp cap 6.1 for device 3... [2019/Oct/21|22:56:10] [ Info] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050. [2019/Oct/21|22:56:12] [ Info] V-Ray: Optimized CUDA kernel assembled successfully [2019/Oct/21|22:56:12] [ Info] V-Ray: Total memory for device 3 : 11264 MB, free 7152 MB [2019/Oct/21|22:56:12] [ Info] V-Ray: Progressive sampling base buffer memory usage: 69.74 MB [2019/Oct/21|22:56:12] [ Error] V-Ray: D:\cgrepo\vraysdk\samples\vray_plugins\rt_private\rt_opencl_pri(2071) : CUDA error 700 [2019/Oct/21|22:56:12] [ Info] V-Ray: Closing RTEngine (cancelled) [2019/Oct/21|22:56:12] [ Info] V-Ray: Max. Mpaths per second: 0.000000 [2019/Oct/21|22:56:12] [ Info] V-Ray: Sampling level reached: 0 samples per pixel [2019/Oct/21|22:56:12] [ Info] V-Ray: V-Ray GPU kernel render time: 0.15s [2019/Oct/21|22:56:12] [ Info] V-Ray: Total GPU samples 57344 [2019/Oct/21|22:56:13] [ Info] V-Ray: Mtls 53.61MB, Geo 30.85MB, Lights 80.00MB, LightCache 0.09MB, Reserved 41.64MB [2019/Oct/21|22:56:13] [ Info] V-Ray: Device 0 statistics: [2019/Oct/21|22:56:13] [ Info] V-Ray: GPU time: 89.281492 % [2019/Oct/21|22:56:13] [ Info] V-Ray: GPU ray trace time 56.801032 % [2019/Oct/21|22:56:13] [ Info] V-Ray: Transfer to GPU time 43.189993 % [2019/Oct/21|22:56:13] [ Info] V-Ray: Transfer from GPU time 0.008974 % [2019/Oct/21|22:56:13] [ Info] V-Ray: Device 1 statistics: [2019/Oct/21|22:56:13] [ Info] V-Ray: GPU time: 100.000000 % [2019/Oct/21|22:56:13] [ Info] V-Ray: GPU ray trace time 54.112836 % [2019/Oct/21|22:56:13] [ Info] V-Ray: Transfer to GPU time 45.880345 % [2019/Oct/21|22:56:13] [ Info] V-Ray: Transfer from GPU time 0.006820 % [2019/Oct/21|22:56:13] [ Info] V-Ray: Device 2 statistics: [2019/Oct/21|22:56:13] [ Info] V-Ray: GPU time: 100.000000 % [2019/Oct/21|22:56:13] [ Info] V-Ray: GPU ray trace time 95.740858 % [2019/Oct/21|22:56:13] [ Info] V-Ray: Transfer to GPU time 4.257144 % [2019/Oct/21|22:56:13] [ Info] V-Ray: Transfer from GPU time 0.001997 % [2019/Oct/21|22:56:13] [ Info] V-Ray: Device 3 statistics: [2019/Oct/21|22:56:13] [ Info] V-Ray: GPU time: 100.000000 % [2019/Oct/21|22:56:13] [ Info] V-Ray: GPU ray trace time 73.254344 % [2019/Oct/21|22:56:13] [ Info] V-Ray: Transfer to GPU time 26.742880 % [2019/Oct/21|22:56:13] [ Info] V-Ray: Transfer from GPU time 0.002776 % [2019/Oct/21|22:56:13] [ Info] V-Ray: Number of raycasts: 0 (0.00 per pixel) [2019/Oct/21|22:56:13] [ Info] V-Ray: Camera rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:13] [ Info] V-Ray: Shadow rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:13] [ Info] V-Ray: GI rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:13] [ Info] V-Ray: Reflection rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:13] [ Info] V-Ray: Refraction rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:13] [ Info] V-Ray: Unshaded rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:13] [ Info] V-Ray: Number of light evaluations: 0 (0.00 per pixel) [2019/Oct/21|22:56:13] [ Info] V-Ray: Maximum memory usage for resman: 0.00 MB [2019/Oct/21|22:56:13] [ Info] V-Ray: Number of intersectable primitives: 50 [2019/Oct/21|22:56:13] [ Info] V-Ray: SD triangles: 0 [2019/Oct/21|22:56:13] [ Info] V-Ray: MB triangles: 0 [2019/Oct/21|22:56:13] [ Info] V-Ray: Static primitives: 48 [2019/Oct/21|22:56:13] [ Info] V-Ray: Moving primitives: 0 [2019/Oct/21|22:56:13] [ Info] V-Ray: Infinite primitives: 2 [2019/Oct/21|22:56:13] [ Info] V-Ray: Static hair segments: 0 [2019/Oct/21|22:56:13] [ Info] V-Ray: Moving hair segments: 0 [2019/Oct/21|22:56:14] [ Info] V-Ray: Cleaning up bitmap manager [2019/Oct/21|22:56:14] [ Info] V-Ray: Maximum memory usage for texman: 0.00 MB [2019/Oct/21|22:56:18] [ Info] * Processing scene for frame 1.000... [2019/Oct/21|22:56:18] [ Warning] * OBJ "/obj/geo2": Render OP is not found! [2019/Oct/21|22:56:18] [ Info] * Scene processing time: 0h 0m 0.1s [2019/Oct/21|22:56:18] [ Info] * Starting render for frame 1... [2019/Oct/21|22:56:18] [ Info] V-Ray: GI engines: 'Brute force' and 'Brute force' [2019/Oct/21|22:56:18] [ Info] V-Ray: Reducing shading rate from 6 to 2 for interactive rendering [2019/Oct/21|22:56:18] [ Info] V-Ray: Preparing renderer... [2019/Oct/21|22:56:18] [ Info] V-Ray: VRayScene: Creating Factory... [2019/Oct/21|22:56:18] [ Info] V-Ray: VRayScene: Found file for frame 1: "E:/-- 3D --/Models/Mobile/iPhone X/Apple_iPhone_X_Silver_vray.vrscene" [2019/Oct/21|22:56:18] [ Info] V-Ray: Reading scene file "E:/-- 3D --/Models/Mobile/iPhone X/Apple_iPhone_X_Silver_vray.vrscene" [2019/Oct/21|22:56:18] [Progress] V-Ray: E:/-- 3D --/Models/Mobile/iPhone X/Apple_iPhone_X_Silver_vray.vrscene... 16% [2019/Oct/21|22:56:18] [Progress] V-Ray: E:/-- 3D --/Models/Mobile/iPhone X/Apple_iPhone_X_Silver_vray.vrscene... 100% [2019/Oct/21|22:56:18] [ Info] V-Ray: Scene file parsed successfully in 0.0 s. [2019/Oct/21|22:56:18] [ Info] V-Ray: Scene created successfully. [2019/Oct/21|22:56:18] [ Info] V-Ray: Objects in scene: 135 [2019/Oct/21|22:56:18] [ Info] V-Ray: VRayScene: Scene node sets: 1 [2019/Oct/21|22:56:18] [ Info] V-Ray: VRayScene: Instancer items: 46 [2019/Oct/21|22:56:18] [ Info] V-Ray: Creating bitmap manager [2019/Oct/21|22:56:18] [ Info] V-Ray: Bitmap manager created. [2019/Oct/21|22:56:18] [ Info] V-Ray: Scanning scene for light plugins. [2019/Oct/21|22:56:18] [ Info] V-Ray: 2 lights found. [2019/Oct/21|22:56:18] [ Info] V-Ray: Using probabilistic light evaluation with 8 lights. [2019/Oct/21|22:56:18] [ Info] V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1. [2019/Oct/21|22:56:18] [ Info] V-Ray: CUDA renderer requested. [2019/Oct/21|22:56:18] [ Info] V-Ray: CUDA renderer plugin already loaded. [2019/Oct/21|22:56:18] [ Info] V-Ray: CUDA renderer plugin instance successfully created. [2019/Oct/21|22:56:18] [ Info] V-Ray: EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. [2019/Oct/21|22:56:19] [ Info] V-Ray: Using normal thread priority. [2019/Oct/21|22:56:19] [ Info] V-Ray: Max ray intensity is enabled: rendered result may have incorrect brightness. [2019/Oct/21|22:56:19] [Progress] V-Ray: Preparing scene for frame... 36% [2019/Oct/21|22:56:20] [ Info] V-Ray: Bitmap file "E:/-- 3D --/HDRI/Maxime Roz/Interior_HDRI_Free_Pack_by_Maxime_Roz/canada_montreal_nad_photorealism.exr" loaded. [2019/Oct/21|22:56:20] [Progress] V-Ray: Preparing scene for frame... 41% [2019/Oct/21|22:56:20] [Progress] V-Ray: Preparing scene for frame... 100% [2019/Oct/21|22:56:20] [Progress] V-Ray: Compiling geometry... 0% [2019/Oct/21|22:56:20] [Progress] V-Ray: Compiling geometry... 2% [2019/Oct/21|22:56:20] [Progress] V-Ray: Compiling geometry... 70% [2019/Oct/21|22:56:20] [Progress] V-Ray: Compiling geometry... 100% [2019/Oct/21|22:56:20] [ Info] V-Ray: Using Embree ray tracing. [2019/Oct/21|22:56:20] [ Info] V-Ray: Running RTEngine [2019/Oct/21|22:56:20] [ Info] V-Ray: Initializing CUDA renderer... [2019/Oct/21|22:56:20] [ Info] V-Ray: Querying for CUDA devices... [2019/Oct/21|22:56:20] [ Info] V-Ray: Device GeForce GTX 1080 Ti has compute capability 6.1 [2019/Oct/21|22:56:20] [ Info] V-Ray: Device GeForce GTX 1080 Ti has compute capability 6.1 [2019/Oct/21|22:56:20] [ Info] V-Ray: Device GeForce GTX 1080 Ti has compute capability 6.1 [2019/Oct/21|22:56:20] [ Info] V-Ray: Device GeForce GTX 1080 Ti has compute capability 6.1 [2019/Oct/21|22:56:20] [ Error] V-Ray: Error 700 while intializing context for device GeForce GTX 1080 Ti! Device will not be used for rendering! [2019/Oct/21|22:56:20] [ Error] V-Ray: Error 700 while intializing context for device GeForce GTX 1080 Ti! Device will not be used for rendering! [2019/Oct/21|22:56:20] [ Error] V-Ray: Error 700 while intializing context for device GeForce GTX 1080 Ti! Device will not be used for rendering! [2019/Oct/21|22:56:20] [ Error] V-Ray: Error 700 while intializing context for device GeForce GTX 1080 Ti! Device will not be used for rendering! [2019/Oct/21|22:56:20] [ Info] V-Ray: Using 5 threads per GPU device [2019/Oct/21|22:56:20] [ Info] V-Ray: Building optimized CUDA kernel (0) for comp cap 6.1 for device 0... [2019/Oct/21|22:56:20] [ Info] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050. [2019/Oct/21|22:56:20] [ Info] V-Ray: Building optimized CUDA kernel (0) for comp cap 6.1 for device 1... [2019/Oct/21|22:56:20] [ Info] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050. [2019/Oct/21|22:56:22] [ Info] V-Ray: Compiling CUDA program. This is done only the first time you run V-Ray on a particular hardware, but it might take a while. [2019/Oct/21|22:56:22] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 1% [2019/Oct/21|22:56:22] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 2% [2019/Oct/21|22:56:22] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 3% [2019/Oct/21|22:56:22] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 5% [2019/Oct/21|22:56:22] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 6% [2019/Oct/21|22:56:22] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 7% [2019/Oct/21|22:56:22] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 8% [2019/Oct/21|22:56:23] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 10% [2019/Oct/21|22:56:23] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 11% [2019/Oct/21|22:56:23] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 12% [2019/Oct/21|22:56:23] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 13% [2019/Oct/21|22:56:23] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 15% [2019/Oct/21|22:56:23] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 16% [2019/Oct/21|22:56:23] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 17% [2019/Oct/21|22:56:23] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 18% [2019/Oct/21|22:56:23] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 20% [2019/Oct/21|22:56:24] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 21% [2019/Oct/21|22:56:24] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 22% [2019/Oct/21|22:56:24] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 23% [2019/Oct/21|22:56:24] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 25% [2019/Oct/21|22:56:24] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 26% [2019/Oct/21|22:56:24] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 27% [2019/Oct/21|22:56:24] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 28% [2019/Oct/21|22:56:24] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 30% [2019/Oct/21|22:56:24] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 31% [2019/Oct/21|22:56:24] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 32% [2019/Oct/21|22:56:25] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 33% [2019/Oct/21|22:56:25] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 35% [2019/Oct/21|22:56:25] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 36% [2019/Oct/21|22:56:25] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 37% [2019/Oct/21|22:56:25] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 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[Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 52% [2019/Oct/21|22:56:26] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 53% [2019/Oct/21|22:56:26] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 55% [2019/Oct/21|22:56:26] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 56% [2019/Oct/21|22:56:26] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 57% [2019/Oct/21|22:56:27] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 58% [2019/Oct/21|22:56:27] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 60% [2019/Oct/21|22:56:27] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 61% [2019/Oct/21|22:56:27] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 62% [2019/Oct/21|22:56:27] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 63% [2019/Oct/21|22:56:27] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 65% [2019/Oct/21|22:56:27] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 66% [2019/Oct/21|22:56:27] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 67% [2019/Oct/21|22:56:27] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 68% [2019/Oct/21|22:56:27] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 70% [2019/Oct/21|22:56:28] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 71% [2019/Oct/21|22:56:28] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 72% [2019/Oct/21|22:56:28] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 73% [2019/Oct/21|22:56:28] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 75% [2019/Oct/21|22:56:28] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 76% [2019/Oct/21|22:56:28] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 77% [2019/Oct/21|22:56:28] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 78% [2019/Oct/21|22:56:28] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 80% [2019/Oct/21|22:56:28] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 81% [2019/Oct/21|22:56:28] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 82% [2019/Oct/21|22:56:29] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 83% [2019/Oct/21|22:56:29] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 85% [2019/Oct/21|22:56:29] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 86% [2019/Oct/21|22:56:29] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 87% [2019/Oct/21|22:56:29] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 88% [2019/Oct/21|22:56:29] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 90% [2019/Oct/21|22:56:29] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 91% [2019/Oct/21|22:56:29] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 92% [2019/Oct/21|22:56:29] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 93% [2019/Oct/21|22:56:29] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 95% [2019/Oct/21|22:56:30] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 96% [2019/Oct/21|22:56:30] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 97% [2019/Oct/21|22:56:30] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 98% [2019/Oct/21|22:56:30] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 100% [2019/Oct/21|22:56:30] [ Info] V-Ray: Building optimized CUDA kernel (0) for comp cap 6.1 for device 2... [2019/Oct/21|22:56:30] [ Info] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050. [2019/Oct/21|22:56:31] [ Info] V-Ray: Compiling CUDA program. This is done only the first time you run V-Ray on a particular hardware, but it might take a while. [2019/Oct/21|22:56:32] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 1% [2019/Oct/21|22:56:32] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 2% [2019/Oct/21|22:56:32] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 3% [2019/Oct/21|22:56:32] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 5% [2019/Oct/21|22:56:32] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 6% [2019/Oct/21|22:56:32] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 7% [2019/Oct/21|22:56:32] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 8% [2019/Oct/21|22:56:32] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 10% [2019/Oct/21|22:56:32] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 11% [2019/Oct/21|22:56:32] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 12% [2019/Oct/21|22:56:33] [Progress] 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[2019/Oct/21|22:56:39] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 91% [2019/Oct/21|22:56:39] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 92% [2019/Oct/21|22:56:39] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 93% [2019/Oct/21|22:56:39] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 95% [2019/Oct/21|22:56:39] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 96% [2019/Oct/21|22:56:39] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 97% [2019/Oct/21|22:56:39] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 98% [2019/Oct/21|22:56:40] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 100% [2019/Oct/21|22:56:40] [ Info] V-Ray: Building optimized CUDA kernel (0) for comp cap 6.1 for device 3... [2019/Oct/21|22:56:40] [ Info] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050. [2019/Oct/21|22:56:41] [ Info] V-Ray: Compiling CUDA program. This is done only the first time you run V-Ray on a particular hardware, but it might take a while. [2019/Oct/21|22:56:41] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 1% [2019/Oct/21|22:56:41] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 2% [2019/Oct/21|22:56:41] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 3% [2019/Oct/21|22:56:42] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 5% [2019/Oct/21|22:56:42] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 6% [2019/Oct/21|22:56:42] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 7% [2019/Oct/21|22:56:42] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 8% [2019/Oct/21|22:56:42] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 10% [2019/Oct/21|22:56:42] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 11% [2019/Oct/21|22:56:42] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 12% [2019/Oct/21|22:56:42] [Progress] 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[Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 52% [2019/Oct/21|22:56:45] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 53% [2019/Oct/21|22:56:46] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 55% [2019/Oct/21|22:56:46] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 56% [2019/Oct/21|22:56:46] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 57% [2019/Oct/21|22:56:46] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 58% [2019/Oct/21|22:56:46] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 60% [2019/Oct/21|22:56:46] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 61% [2019/Oct/21|22:56:46] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 62% [2019/Oct/21|22:56:46] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 63% [2019/Oct/21|22:56:46] [Progress] V-Ray: Compiling 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[2019/Oct/21|22:56:49] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 91% [2019/Oct/21|22:56:49] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 92% [2019/Oct/21|22:56:49] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 93% [2019/Oct/21|22:56:49] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 95% [2019/Oct/21|22:56:49] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 96% [2019/Oct/21|22:56:49] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 97% [2019/Oct/21|22:56:49] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 98% [2019/Oct/21|22:56:49] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 100% [2019/Oct/21|22:56:49] [ Info] V-Ray: Querying NVLINK ... [2019/Oct/21|22:56:49] [ Info] V-Ray: Device 0 does not use NVLINK [2019/Oct/21|22:56:49] [ Info] V-Ray: Device 0 does not use NVLINK [2019/Oct/21|22:56:49] [ Info] V-Ray: Device 0 does not use NVLINK [2019/Oct/21|22:56:49] [ Info] V-Ray: Device 0 does not use NVLINK [2019/Oct/21|22:56:49] [ Warning] V-Ray: initDevices() failed. Please check that your system has compatible GPU devices installed. [2019/Oct/21|22:56:49] [ Info] V-Ray: Number of raycasts: 0 (0.00 per pixel) [2019/Oct/21|22:56:49] [ Info] V-Ray: Camera rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:49] [ Info] V-Ray: Shadow rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:49] [ Info] V-Ray: GI rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:49] [ Info] V-Ray: Reflection rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:49] [ Info] V-Ray: Refraction rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:49] [ Info] V-Ray: Unshaded rays: 0 (0.00 per pixel) [2019/Oct/21|22:56:49] [ Info] V-Ray: Number of light evaluations: 0 (0.00 per pixel) [2019/Oct/21|22:56:49] [ Info] V-Ray: Maximum memory usage for resman: 0.00 MB [2019/Oct/21|22:56:49] [ Info] V-Ray: Number of intersectable primitives: 2 [2019/Oct/21|22:56:49] [ Info] V-Ray: SD triangles: 0 [2019/Oct/21|22:56:49] [ Info] V-Ray: MB triangles: 0 [2019/Oct/21|22:56:49] [ Info] V-Ray: Static primitives: 0 [2019/Oct/21|22:56:49] [ Info] V-Ray: Moving primitives: 0 [2019/Oct/21|22:56:49] [ Info] V-Ray: Infinite primitives: 2 [2019/Oct/21|22:56:49] [ Info] V-Ray: Static hair segments: 0 [2019/Oct/21|22:56:49] [ Info] V-Ray: Moving hair segments: 0 [2019/Oct/21|22:56:49] [ Info] V-Ray: Cleaning up bitmap manager [2019/Oct/21|22:56:50] [ Info] V-Ray: Maximum memory usage for texman: 0.00 MB [2019/Oct/21|23:04:07] [ Info] * Processing scene for frame 1.000... [2019/Oct/21|23:04:07] [ Warning] * OBJ "/obj/geo2": Render OP is not found! [2019/Oct/21|23:04:07] [ Info] * Scene processing time: 0h 0m 0.1s [2019/Oct/21|23:04:07] [ Info] * Starting render for frame 1... [2019/Oct/21|23:04:07] [ Info] V-Ray: GI engines: 'Brute force' and 'Brute force' [2019/Oct/21|23:04:07] [ Info] V-Ray: Reducing shading rate from 6 to 2 for interactive rendering [2019/Oct/21|23:04:07] [ Info] V-Ray: Preparing renderer... [2019/Oct/21|23:04:07] [ Info] V-Ray: VRayScene: Creating Factory... [2019/Oct/21|23:04:07] [ Info] V-Ray: VRayScene: Found file for frame 1: "E:/-- 3D --/Models/Mobile/iPhone X/Apple_iPhone_X_Silver_vray.vrscene" [2019/Oct/21|23:04:07] [ Info] V-Ray: Reading scene file "E:/-- 3D --/Models/Mobile/iPhone X/Apple_iPhone_X_Silver_vray.vrscene" [2019/Oct/21|23:04:07] [ Info] V-Ray: Scene file parsed successfully in 0.0 s. [2019/Oct/21|23:04:07] [ Info] V-Ray: Scene created successfully. [2019/Oct/21|23:04:07] [ Info] V-Ray: Objects in scene: 135 [2019/Oct/21|23:04:07] [ Info] V-Ray: VRayScene: Scene node sets: 1 [2019/Oct/21|23:04:07] [ Info] V-Ray: VRayScene: Instancer items: 46 [2019/Oct/21|23:04:07] [ Info] V-Ray: Creating bitmap manager [2019/Oct/21|23:04:07] [ Info] V-Ray: Bitmap manager created. [2019/Oct/21|23:04:07] [ Info] V-Ray: Scanning scene for light plugins. [2019/Oct/21|23:04:07] [ Info] V-Ray: 2 lights found. [2019/Oct/21|23:04:07] [ Info] V-Ray: Using probabilistic light evaluation with 8 lights. [2019/Oct/21|23:04:07] [ Info] V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1. [2019/Oct/21|23:04:08] [ Info] V-Ray: Using normal thread priority. [2019/Oct/21|23:04:08] [ Info] V-Ray: Max ray intensity is enabled: rendered result may have incorrect brightness. [2019/Oct/21|23:04:08] [ Info] V-Ray: Consistent lighting elements are enabled. [2019/Oct/21|23:04:08] [Progress] V-Ray: Preparing scene for frame... 0% [2019/Oct/21|23:04:08] [Progress] V-Ray: Preparing scene for frame... 37% [2019/Oct/21|23:04:09] [ Info] V-Ray: Bitmap file "E:/-- 3D --/HDRI/Maxime Roz/Interior_HDRI_Free_Pack_by_Maxime_Roz/canada_montreal_nad_photorealism.exr" loaded. [2019/Oct/21|23:04:09] [Progress] V-Ray: Preparing scene for frame... 43% [2019/Oct/21|23:04:09] [Progress] V-Ray: Preparing scene for frame... 100% [2019/Oct/21|23:04:09] [Progress] V-Ray: Compiling geometry... 0% [2019/Oct/21|23:04:09] [Progress] V-Ray: Compiling geometry... 2% [2019/Oct/21|23:04:09] [Progress] V-Ray: Compiling geometry... 70% [2019/Oct/21|23:04:09] [Progress] V-Ray: Compiling geometry... 100% [2019/Oct/21|23:04:09] [ Info] V-Ray: Using Embree ray tracing. [2019/Oct/21|23:04:09] [Progress] V-Ray: Building Embree static accelerator... 100% [2019/Oct/21|23:04:09] [ Info] V-Ray: Building Embree static trees took 16 milliseconds, memory used 13.05 MB [2019/Oct/21|23:04:09] [ Info] V-Ray: Embree dynamic geometry tree contains 46 primitives. [2019/Oct/21|23:04:09] [ Info] V-Ray: Embree dynamic geometry tree built in 0.20 ms. [2019/Oct/21|23:04:09] [ Info] V-Ray: Embree dynamic geometry tree takes 0.01 MB. [2019/Oct/21|23:04:09] [ Info] V-Ray: Running RTEngine [2019/Oct/21|23:04:09] [ Info] V-Ray: Bitmap file "G:/Shared drives/Miro Creative/Rhombus Design/Scene/tex/macbook_background.jpg" loaded. [2019/Oct/21|23:04:09] [ Info] V-Ray: Bitmap file "E:\-- 3D --\Models\Mobile\iPhone X\Apple_iPhone_X_Silver_screen.png" loaded. [2019/Oct/21|23:04:09] [ Info] V-Ray: Progressive sampling base buffer memory usage: 22.28 MB [2019/Oct/21|23:04:09] [ Info] V-Ray: Additional progressive sampling filter buffers memory usage: 230.21 MB [2019/Oct/21|23:04:09] [ Info] V-Ray: Number of light evaluations: 202116 (0.39 per pixel) [2019/Oct/21|23:04:10] [Progress] V-Ray: Compiling geometry... 0% [2019/Oct/21|23:04:10] [Progress] V-Ray: Compiling geometry... 100% [2019/Oct/21|23:04:10] [ Info] V-Ray: Scanning scene for light plugins. [2019/Oct/21|23:04:10] [ Info] V-Ray: 2 lights found. [2019/Oct/21|23:04:10] [ Info] V-Ray: Using probabilistic light evaluation with 8 lights. [2019/Oct/21|23:04:10] [ Info] V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1. [2019/Oct/21|23:04:10] [ Info] V-Ray: Bitmap file "E:\-- 3D --\Models\Mobile\iPhone X\iphone_camera.png" loaded. [2019/Oct/21|23:04:11] [ Info] V-Ray: Noise threshold goal lowered to 0.142857 [2019/Oct/21|23:04:11] [ Info] V-Ray: Noise threshold goal lowered to 0.090909 [2019/Oct/21|23:04:11] [ Info] V-Ray: Noise threshold goal lowered to 0.066667 [2019/Oct/21|23:04:12] [ Info] V-Ray: Noise threshold goal lowered to 0.052632 [2019/Oct/21|23:04:12] [ Info] V-Ray: Noise threshold goal lowered to 0.043478 [2019/Oct/21|23:04:13] [ Info] V-Ray: Noise threshold goal lowered to 0.037037 [2019/Oct/21|23:04:13] [ Info] V-Ray: Noise threshold goal lowered to 0.032258 [2019/Oct/21|23:04:13] [ Info] V-Ray: Noise threshold goal lowered to 0.028571 [2019/Oct/21|23:04:14] [ Info] V-Ray: Noise threshold goal lowered to 0.025641 [2019/Oct/21|23:04:14] [ Info] V-Ray: Noise threshold goal lowered to 0.023256 [2019/Oct/21|23:04:15] [ Info] V-Ray: Noise threshold goal lowered to 0.021277 [2019/Oct/21|23:04:15] [ Info] V-Ray: Noise threshold goal lowered to 0.019608 [2019/Oct/21|23:04:15] [ Info] V-Ray: Closing RTEngine (cancelled) [2019/Oct/21|23:04:15] [ Info] V-Ray: Max. Mpaths per second: 1.333138 [2019/Oct/21|23:04:15] [ Info] V-Ray: Sampling level reached: 53 samples per pixel [2019/Oct/21|23:04:15] [ Info] V-Ray: V-Ray Interactive render time: 6.41s [2019/Oct/21|23:04:15] [ Info] V-Ray: Number of raycasts: 46032122 (88.80 per pixel) [2019/Oct/21|23:04:15] [ Info] V-Ray: Camera rays: 7114124 (13.72 per pixel) [2019/Oct/21|23:04:15] [ Info] V-Ray: Shadow rays: 13939348 (26.89 per pixel) [2019/Oct/21|23:04:15] [ Info] V-Ray: GI rays: 19739227 (38.08 per pixel) [2019/Oct/21|23:04:15] [ Info] V-Ray: Reflection rays: 4581048 (8.84 per pixel) [2019/Oct/21|23:04:15] [ Info] V-Ray: Refraction rays: 2429092 (4.69 per pixel) [2019/Oct/21|23:04:15] [ Info] V-Ray: Unshaded rays: 0 (0.00 per pixel) [2019/Oct/21|23:04:15] [ Info] V-Ray: Number of light evaluations: 24239906 (46.76 per pixel) [2019/Oct/21|23:04:15] [ Info] V-Ray: Maximum memory usage for resman: 6.45 MB [2019/Oct/21|23:04:15] [ Info] V-Ray: Number of intersectable primitives: 218554 [2019/Oct/21|23:04:15] [ Info] V-Ray: SD triangles: 218506 [2019/Oct/21|23:04:15] [ Info] V-Ray: MB triangles: 0 [2019/Oct/21|23:04:15] [ Info] V-Ray: Static primitives: 46 [2019/Oct/21|23:04:15] [ Info] V-Ray: Moving primitives: 0 [2019/Oct/21|23:04:15] [ Info] V-Ray: Infinite primitives: 2 [2019/Oct/21|23:04:15] [ Info] V-Ray: Static hair segments: 0 [2019/Oct/21|23:04:15] [ Info] V-Ray: Moving hair segments: 0 [2019/Oct/21|23:04:15] [ Info] V-Ray: Cleaning up bitmap manager [2019/Oct/21|23:04:16] [ Info] V-Ray: Maximum memory usage for texman: 0.00 MB [2019/Oct/21|23:04:33] [ Info] * Processing scene for frame 1.000... [2019/Oct/21|23:04:33] [ Warning] * OBJ "/obj/geo2": Render OP is not found! [2019/Oct/21|23:04:33] [ Info] * Scene processing time: 0h 0m 0.1s [2019/Oct/21|23:04:33] [ Info] * Starting render for frame 1... [2019/Oct/21|23:04:33] [ Info] V-Ray: GI engines: 'Brute force' and 'Brute force' [2019/Oct/21|23:04:33] [ Info] V-Ray: Reducing shading rate from 6 to 2 for interactive rendering [2019/Oct/21|23:04:33] [ Info] V-Ray: Preparing renderer... [2019/Oct/21|23:04:34] [ Info] V-Ray: VRayScene: Creating Factory... [2019/Oct/21|23:04:34] [ Info] V-Ray: VRayScene: Found file for frame 1: "E:/-- 3D --/Models/Mobile/iPhone X/Apple_iPhone_X_Silver_vray.vrscene" [2019/Oct/21|23:04:34] [ Info] V-Ray: Reading scene file "E:/-- 3D --/Models/Mobile/iPhone X/Apple_iPhone_X_Silver_vray.vrscene" [2019/Oct/21|23:04:34] [ Info] V-Ray: Scene file parsed successfully in 0.0 s. [2019/Oct/21|23:04:34] [ Info] V-Ray: Scene created successfully. [2019/Oct/21|23:04:34] [ Info] V-Ray: Objects in scene: 135 [2019/Oct/21|23:04:34] [ Info] V-Ray: VRayScene: Scene node sets: 1 [2019/Oct/21|23:04:34] [ Info] V-Ray: VRayScene: Instancer items: 46 [2019/Oct/21|23:04:34] [ Info] V-Ray: Creating bitmap manager [2019/Oct/21|23:04:34] [ Info] V-Ray: Bitmap manager created. [2019/Oct/21|23:04:34] [ Info] V-Ray: Scanning scene for light plugins. [2019/Oct/21|23:04:34] [ Info] V-Ray: 2 lights found. [2019/Oct/21|23:04:34] [ Info] V-Ray: Using probabilistic light evaluation with 8 lights. [2019/Oct/21|23:04:34] [ Info] V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1. [2019/Oct/21|23:04:34] [ Info] V-Ray: CUDA renderer requested. [2019/Oct/21|23:04:34] [ Info] V-Ray: CUDA renderer plugin already loaded. [2019/Oct/21|23:04:34] [ Info] V-Ray: CUDA renderer plugin instance successfully created. [2019/Oct/21|23:04:34] [ Info] V-Ray: EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. [2019/Oct/21|23:04:34] [ Info] V-Ray: Using normal thread priority. [2019/Oct/21|23:04:34] [ Info] V-Ray: Max ray intensity is enabled: rendered result may have incorrect brightness. [2019/Oct/21|23:04:34] [Progress] V-Ray: Preparing scene for frame... 1% [2019/Oct/21|23:04:35] [Progress] V-Ray: Preparing scene for frame... 38% [2019/Oct/21|23:04:35] [ Info] V-Ray: Bitmap file "E:/-- 3D --/HDRI/Maxime Roz/Interior_HDRI_Free_Pack_by_Maxime_Roz/canada_montreal_nad_photorealism.exr" loaded. [2019/Oct/21|23:04:36] [Progress] V-Ray: Preparing scene for frame... 43% [2019/Oct/21|23:04:36] [Progress] V-Ray: Preparing scene for frame... 100% [2019/Oct/21|23:04:36] [Progress] V-Ray: Compiling geometry... 0% [2019/Oct/21|23:04:36] [Progress] V-Ray: Compiling geometry... 71% [2019/Oct/21|23:04:36] [Progress] V-Ray: Compiling geometry... 100% [2019/Oct/21|23:04:36] [ Info] V-Ray: Using Embree ray tracing. [2019/Oct/21|23:04:36] [ Error] V-Ray: Error transferring render mask to device 0 [2019/Oct/21|23:04:36] [ Error] V-Ray: Error transferring render mask to device 1 [2019/Oct/21|23:04:36] [ Error] V-Ray: Error transferring render mask to device 2 [2019/Oct/21|23:04:36] [ Error] V-Ray: Error transferring render mask to device 3 [2019/Oct/21|23:04:36] [ Info] V-Ray: Running RTEngine [2019/Oct/21|23:04:36] [ Info] V-Ray: Initializing CUDA renderer... [2019/Oct/21|23:04:36] [ Info] V-Ray: Querying for CUDA devices... [2019/Oct/21|23:04:36] [ Info] V-Ray: Device GeForce GTX 1080 Ti has compute capability 6.1 [2019/Oct/21|23:04:36] [ Info] V-Ray: Device GeForce GTX 1080 Ti has compute capability 6.1 [2019/Oct/21|23:04:36] [ Info] V-Ray: Device GeForce GTX 1080 Ti has compute capability 6.1 [2019/Oct/21|23:04:36] [ Info] V-Ray: Device GeForce GTX 1080 Ti has compute capability 6.1 [2019/Oct/21|23:04:36] [ Error] V-Ray: Error 700 while intializing context for device GeForce GTX 1080 Ti! Device will not be used for rendering! [2019/Oct/21|23:04:36] [ Error] V-Ray: Error 700 while intializing context for device GeForce GTX 1080 Ti! Device will not be used for rendering! [2019/Oct/21|23:04:36] [ Error] V-Ray: Error 700 while intializing context for device GeForce GTX 1080 Ti! Device will not be used for rendering! [2019/Oct/21|23:04:36] [ Error] V-Ray: Error 700 while intializing context for device GeForce GTX 1080 Ti! Device will not be used for rendering! [2019/Oct/21|23:04:36] [ Info] V-Ray: Using 5 threads per GPU device [2019/Oct/21|23:04:36] [ Info] V-Ray: Building optimized CUDA kernel (0) for comp cap 6.1 for device 0... [2019/Oct/21|23:04:36] [ Info] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050. [2019/Oct/21|23:04:36] [ Info] V-Ray: Building optimized CUDA kernel (0) for comp cap 6.1 for device 1... [2019/Oct/21|23:04:36] [ Info] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050. [2019/Oct/21|23:04:37] [ Info] V-Ray: Compiling CUDA program. This is done only the first time you run V-Ray on a particular hardware, but it might take a while. [2019/Oct/21|23:04:37] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 1% [2019/Oct/21|23:04:37] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 2% [2019/Oct/21|23:04:37] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 3% [2019/Oct/21|23:04:38] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 5% [2019/Oct/21|23:04:38] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 6% [2019/Oct/21|23:04:38] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 7% [2019/Oct/21|23:04:38] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 8% [2019/Oct/21|23:04:38] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 10% [2019/Oct/21|23:04:38] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 11% [2019/Oct/21|23:04:38] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 12% [2019/Oct/21|23:04:38] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 13% [2019/Oct/21|23:04:38] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 15% [2019/Oct/21|23:04:38] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 16% [2019/Oct/21|23:04:39] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 17% [2019/Oct/21|23:04:39] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 18% [2019/Oct/21|23:04:39] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 20% [2019/Oct/21|23:04:39] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 21% [2019/Oct/21|23:04:39] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 22% [2019/Oct/21|23:04:39] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 23% [2019/Oct/21|23:04:39] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 25% [2019/Oct/21|23:04:39] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 26% [2019/Oct/21|23:04:39] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 27% [2019/Oct/21|23:04:39] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 28% [2019/Oct/21|23:04:40] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 30% [2019/Oct/21|23:04:40] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 31% [2019/Oct/21|23:04:40] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 32% [2019/Oct/21|23:04:40] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 33% [2019/Oct/21|23:04:40] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 35% [2019/Oct/21|23:04:40] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 36% [2019/Oct/21|23:04:40] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 37% [2019/Oct/21|23:04:40] [ Error] * Error setting parameter VolumeAerialPerspective::enabled: "Cannot execute while preparing renderer error." [2019/Oct/21|23:04:40] [ Error] * Error setting parameter MaterialOverrider::enabled: "Cannot execute while preparing renderer error." [2019/Oct/21|23:04:40] [ Warning] V-Ray: [AppSDK:setProperty] Can't modify renderer while asynchronously preparing to start rendering. [2019/Oct/21|23:04:40] [ Warning] V-Ray: [AppSDK:setProperty] Can't modify renderer while asynchronously preparing to start rendering. [2019/Oct/21|23:04:40] [ Warning] V-Ray: [AppSDK:setProperty] Can't modify renderer while asynchronously preparing to start rendering. [2019/Oct/21|23:04:40] [ Error] * Error setting parameter MaterialOverrider::enabled: "Cannot execute while preparing renderer error." [2019/Oct/21|23:04:40] [ Warning] V-Ray: [AppSDK:setProperty] Can't modify renderer while asynchronously preparing to start rendering. [2019/Oct/21|23:04:40] [ Warning] V-Ray: [AppSDK:commit] Can't modify renderer while asynchronously preparing to start rendering. [2019/Oct/21|23:04:40] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 38% [2019/Oct/21|23:04:40] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 40% [2019/Oct/21|23:04:40] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 41% [2019/Oct/21|23:04:41] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 42% [2019/Oct/21|23:04:41] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 43% [2019/Oct/21|23:04:41] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 45% [2019/Oct/21|23:04:41] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 46% [2019/Oct/21|23:04:41] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 47% [2019/Oct/21|23:04:41] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 48% [2019/Oct/21|23:04:41] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 50% [2019/Oct/21|23:04:41] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 51% [2019/Oct/21|23:04:41] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 52% [2019/Oct/21|23:04:41] [ Warning] V-Ray: [AppSDK:newPlugin] Can't modify renderer while asynchronously preparing to start rendering. [2019/Oct/21|23:04:41] [ Warning] V-Ray: [AppSDK:clearFrameValues] Can't modify renderer while asynchronously preparing to start rendering. [2019/Oct/21|23:04:41] [ Error] * Error setting parameter VolumeAerialPerspective::enabled: "Cannot execute while preparing renderer error." [2019/Oct/21|23:04:41] [ Error] * Error setting parameter MaterialOverrider::enabled: "Cannot execute while preparing renderer error." [2019/Oct/21|23:04:41] [ Warning] V-Ray: [AppSDK:setProperty] Can't modify renderer while asynchronously preparing to start rendering. [2019/Oct/21|23:04:41] [ Warning] V-Ray: [AppSDK:setProperty] Can't modify renderer while asynchronously preparing to start rendering. [2019/Oct/21|23:04:41] [ Warning] V-Ray: [AppSDK:setProperty] Can't modify renderer while asynchronously preparing to start rendering. [2019/Oct/21|23:04:41] [ Error] * Error setting parameter MaterialOverrider::enabled: "Cannot execute while preparing renderer error." [2019/Oct/21|23:04:41] [ Warning] V-Ray: [AppSDK:setProperty] Can't modify renderer while asynchronously preparing to start rendering. [2019/Oct/21|23:04:41] [ Warning] V-Ray: [AppSDK:commit] Can't modify renderer while asynchronously preparing to start rendering. [2019/Oct/21|23:04:41] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 53% [2019/Oct/21|23:04:42] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 55% [2019/Oct/21|23:04:42] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 56% [2019/Oct/21|23:04:42] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 57% [2019/Oct/21|23:04:42] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 58% [2019/Oct/21|23:04:42] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 60% [2019/Oct/21|23:04:42] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 61% [2019/Oct/21|23:04:42] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 62% [2019/Oct/21|23:04:42] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 63% [2019/Oct/21|23:04:42] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 65% [2019/Oct/21|23:04:42] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 66% [2019/Oct/21|23:04:43] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 67% [2019/Oct/21|23:04:43] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 68% [2019/Oct/21|23:04:43] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 70% [2019/Oct/21|23:04:43] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 71% [2019/Oct/21|23:04:43] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 72% [2019/Oct/21|23:04:43] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 73% [2019/Oct/21|23:04:43] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 75% [2019/Oct/21|23:04:43] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 76% [2019/Oct/21|23:04:43] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 77% [2019/Oct/21|23:04:43] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 78% [2019/Oct/21|23:04:44] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 80% [2019/Oct/21|23:04:44] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 81% [2019/Oct/21|23:04:44] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 82% [2019/Oct/21|23:04:44] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 83% [2019/Oct/21|23:04:44] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 85% [2019/Oct/21|23:04:44] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 86% [2019/Oct/21|23:04:44] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 87% [2019/Oct/21|23:04:44] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 88% [2019/Oct/21|23:04:44] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 90% [2019/Oct/21|23:04:44] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 91% [2019/Oct/21|23:04:45] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 92% [2019/Oct/21|23:04:45] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 93% [2019/Oct/21|23:04:45] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 95% [2019/Oct/21|23:04:45] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 96% [2019/Oct/21|23:04:45] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 97% [2019/Oct/21|23:04:45] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 98% [2019/Oct/21|23:04:45] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 100% [2019/Oct/21|23:04:45] [ Info] V-Ray: Building optimized CUDA kernel (0) for comp cap 6.1 for device 2... [2019/Oct/21|23:04:45] [ Info] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050. [2019/Oct/21|23:04:45] [ Info] V-Ray: Building optimized CUDA kernel (0) for comp cap 6.1 for device 3... [2019/Oct/21|23:04:45] [ Info] V-Ray: PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. CUDA runtime version 7050. [2019/Oct/21|23:04:47] [ Info] V-Ray: Compiling CUDA program. This is done only the first time you run V-Ray on a particular hardware, but it might take a while. [2019/Oct/21|23:04:47] [ Info] V-Ray: Compiling CUDA program. This is done only the first time you run V-Ray on a particular hardware, but it might take a while. [2019/Oct/21|23:04:47] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 1% [2019/Oct/21|23:04:47] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 2% [2019/Oct/21|23:04:47] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 3% [2019/Oct/21|23:04:47] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 5% [2019/Oct/21|23:04:47] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 6% [2019/Oct/21|23:04:47] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 7% [2019/Oct/21|23:04:47] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 8% [2019/Oct/21|23:04:48] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 10% [2019/Oct/21|23:04:48] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 11% [2019/Oct/21|23:04:48] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 12% [2019/Oct/21|23:04:48] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 13% [2019/Oct/21|23:04:48] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 15% [2019/Oct/21|23:04:48] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 16% [2019/Oct/21|23:04:48] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 17% [2019/Oct/21|23:04:48] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 18% [2019/Oct/21|23:04:48] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 20% [2019/Oct/21|23:04:48] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 21% [2019/Oct/21|23:04:49] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 22% [2019/Oct/21|23:04:49] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 23% [2019/Oct/21|23:04:49] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 25% [2019/Oct/21|23:04:49] [Progress] V-Ray: Compiling kernels for 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[Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 52% [2019/Oct/21|23:04:51] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 53% [2019/Oct/21|23:04:51] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 55% [2019/Oct/21|23:04:51] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 56% [2019/Oct/21|23:04:51] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 57% [2019/Oct/21|23:04:52] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 58% [2019/Oct/21|23:04:52] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 60% [2019/Oct/21|23:04:52] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 61% [2019/Oct/21|23:04:52] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 62% [2019/Oct/21|23:04:52] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 63% [2019/Oct/21|23:04:52] [Progress] V-Ray: Compiling 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1080 Ti... 77% [2019/Oct/21|23:04:53] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 78% [2019/Oct/21|23:04:53] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 80% [2019/Oct/21|23:04:53] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 81% [2019/Oct/21|23:04:53] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 82% [2019/Oct/21|23:04:54] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 83% [2019/Oct/21|23:04:54] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 85% [2019/Oct/21|23:04:54] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 86% [2019/Oct/21|23:04:54] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 87% [2019/Oct/21|23:04:54] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 88% [2019/Oct/21|23:04:54] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 90% [2019/Oct/21|23:04:54] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 91% [2019/Oct/21|23:04:54] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 92% [2019/Oct/21|23:04:54] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 93% [2019/Oct/21|23:04:54] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 95% [2019/Oct/21|23:04:55] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 96% [2019/Oct/21|23:04:55] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 97% [2019/Oct/21|23:04:55] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 98% [2019/Oct/21|23:04:55] [Progress] V-Ray: Compiling kernels for device GeForce GTX 1080 Ti... 100% [2019/Oct/21|23:04:55] [ Info] V-Ray: Querying NVLINK ... [2019/Oct/21|23:04:55] [ Info] V-Ray: Device 0 does not use NVLINK [2019/Oct/21|23:04:55] [ Info] V-Ray: Device 0 does not use NVLINK [2019/Oct/21|23:04:55] [ Info] V-Ray: Device 0 does not use NVLINK [2019/Oct/21|23:04:55] [ Info] V-Ray: Device 0 does not use NVLINK [2019/Oct/21|23:04:55] [ Warning] V-Ray: initDevices() failed. Please check that your system has compatible GPU devices installed. [2019/Oct/21|23:04:55] [ Info] V-Ray: Number of raycasts: 0 (0.00 per pixel) [2019/Oct/21|23:04:55] [ Info] V-Ray: Camera rays: 0 (0.00 per pixel) [2019/Oct/21|23:04:55] [ Info] V-Ray: Shadow rays: 0 (0.00 per pixel) [2019/Oct/21|23:04:55] [ Info] V-Ray: GI rays: 0 (0.00 per pixel) [2019/Oct/21|23:04:55] [ Info] V-Ray: Reflection rays: 0 (0.00 per pixel) [2019/Oct/21|23:04:55] [ Info] V-Ray: Refraction rays: 0 (0.00 per pixel) [2019/Oct/21|23:04:55] [ Info] V-Ray: Unshaded rays: 0 (0.00 per pixel) [2019/Oct/21|23:04:55] [ Info] V-Ray: Number of light evaluations: 0 (0.00 per pixel) [2019/Oct/21|23:04:55] [ Info] V-Ray: Maximum memory usage for resman: 0.00 MB [2019/Oct/21|23:04:55] [ Info] V-Ray: Number of intersectable primitives: 2 [2019/Oct/21|23:04:55] [ Info] V-Ray: SD triangles: 0 [2019/Oct/21|23:04:55] [ Info] V-Ray: MB triangles: 0 [2019/Oct/21|23:04:55] [ Info] V-Ray: Static primitives: 0 [2019/Oct/21|23:04:55] [ Info] V-Ray: Moving primitives: 0 [2019/Oct/21|23:04:55] [ Info] V-Ray: Infinite primitives: 2 [2019/Oct/21|23:04:55] [ Info] V-Ray: Static hair segments: 0 [2019/Oct/21|23:04:55] [ Info] V-Ray: Moving hair segments: 0 [2019/Oct/21|23:04:55] [ Info] V-Ray: Cleaning up bitmap manager [2019/Oct/21|23:04:56] [ Info] V-Ray: Maximum memory usage for texman: 0.00 MB