Log file open, 11/18/19 11:22:07 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogInit: Display: Running engine for game: JCI_IBS_2 LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.145369 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin HTML5Networking LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin VRayForUnreal LogPluginManager: Mounting plugin VRayTeleportBP LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogInit: Build: ++UE4+Release-4.23-CL-9631420 LogInit: Engine Version: 4.23.1-9631420+++UE4+Release-4.23 LogInit: Compatible Engine Version: 4.23.0-8386587+++UE4+Release-4.23 LogInit: Net CL: 8386587 LogInit: OS: Windows 10 (Release 1803) (), CPU: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz, GPU: NVIDIA GeForce GTX TITAN Black LogInit: Compiled (64-bit): Oct 18 2019 02:07:44 LogInit: Compiled with Visual C++: 19.16.27030.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.23 LogInit: Command Line: -EpicPortal -epicusername=jcox_hamilton -epicuserid=360573de946248929f8366a8d055e76d -epiclocale=en-US LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.23/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 23 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9 LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2019.11.18-16.22.07:955][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Engine.ini] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2019.11.18-16.22.07:955][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Engine.ini] [2019.11.18-16.22.07:955][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Engine.ini] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2019.11.18-16.22.07:955][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Engine.ini] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2019.11.18-16.22.07:955][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2019.11.18-16.22.07:955][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Engine.ini] [2019.11.18-16.22.07:955][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Engine.ini] [2019.11.18-16.22.07:967][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Scalability.ini] [2019.11.18-16.22.07:967][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2019.11.18-16.22.07:967][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2019.11.18-16.22.07:967][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Scalability.ini] [2019.11.18-16.22.07:967][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2019.11.18-16.22.07:967][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Scalability.ini] [2019.11.18-16.22.07:967][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2019.11.18-16.22.07:967][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2019.11.18-16.22.07:967][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2019.11.18-16.22.07:967][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2019.11.18-16.22.07:967][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2019.11.18-16.22.07:967][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2019.11.18-16.22.07:967][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2019.11.18-16.22.07:967][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2019.11.18-16.22.07:967][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2019.11.18-16.22.07:968][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Scalability.ini] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2019.11.18-16.22.07:968][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Scalability.ini] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2019.11.18-16.22.07:968][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Scalability.ini] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]] [2019.11.18-16.22.07:968][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2019.11.18-16.22.07:969][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2019.11.18-16.22.07:969][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Scalability.ini] [2019.11.18-16.22.07:969][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2019.11.18-16.22.07:969][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2019.11.18-16.22.07:969][ 0]LogInit: Selected Device Profile: [Windows] [2019.11.18-16.22.07:969][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2019.11.18-16.22.07:973][ 0]LogHAL: Display: Platform has ~ 32 GB [34247991296 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2019.11.18-16.22.07:973][ 0]LogInit: Going up to parent DeviceProfile [] [2019.11.18-16.22.07:973][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Scalability.ini] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2019.11.18-16.22.07:973][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Scalability.ini] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2019.11.18-16.22.07:973][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Scalability.ini] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2019.11.18-16.22.07:973][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2019.11.18-16.22.07:974][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Scalability.ini] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2019.11.18-16.22.07:974][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Scalability.ini] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2019.11.18-16.22.07:974][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Scalability.ini] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2019.11.18-16.22.07:974][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Scalability.ini] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2019.11.18-16.22.07:974][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2019.11.18-16.22.07:974][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2019.11.18-16.22.07:975][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2019.11.18-16.22.07:975][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2019.11.18-16.22.07:975][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Config/Windows/Engine.ini] [2019.11.18-16.22.07:975][ 0]LogInit: Computer: JOEBOXX [2019.11.18-16.22.07:975][ 0]LogInit: User: jcox [2019.11.18-16.22.07:975][ 0]LogInit: CPU Page size=4096, Cores=8 [2019.11.18-16.22.07:975][ 0]LogInit: High frequency timer resolution =2.928841 MHz [2019.11.18-16.22.07:975][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) [2019.11.18-16.22.07:975][ 0]LogMemory: Platform Memory Stats for Windows [2019.11.18-16.22.07:975][ 0]LogMemory: Process Physical Memory: 102.29 MB used, 102.29 MB peak [2019.11.18-16.22.07:975][ 0]LogMemory: Process Virtual Memory: 104.73 MB used, 104.73 MB peak [2019.11.18-16.22.07:975][ 0]LogMemory: Physical Memory: 11797.06 MB used, 20864.37 MB free, 32661.43 MB total [2019.11.18-16.22.07:975][ 0]LogMemory: Virtual Memory: 4717.29 MB used, 134213008.00 MB free, 134217728.00 MB total [2019.11.18-16.22.07:979][ 0]LogWindows: WindowsPlatformFeatures enabled [2019.11.18-16.22.08:030][ 0]LogInit: Using OS detected language (en-US). [2019.11.18-16.22.08:030][ 0]LogInit: Using OS detected locale (en-US). [2019.11.18-16.22.08:031][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. [2019.11.18-16.22.08:308][ 0]LogInit: Setting process to per monitor DPI aware [2019.11.18-16.22.08:375][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2019.11.18-16.22.08:375][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2019.11.18-16.22.08:672][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2019.11.18-16.22.08:672][ 0]LogD3D11RHI: D3D11 adapters: [2019.11.18-16.22.08:779][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX TITAN Black' (Feature Level 11_0) [2019.11.18-16.22.08:779][ 0]LogD3D11RHI: 6096/0/16330 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de [2019.11.18-16.22.08:782][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2019.11.18-16.22.08:782][ 0]LogD3D11RHI: 0/0/16330 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2019.11.18-16.22.08:782][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2019.11.18-16.22.08:799][ 0]LogD3D11RHI: Creating new Direct3DDevice [2019.11.18-16.22.08:799][ 0]LogD3D11RHI: GPU DeviceId: 0x100c (for the marketing name, search the web for "GPU Device Id") [2019.11.18-16.22.08:799][ 0]LogWindows: EnumDisplayDevices: [2019.11.18-16.22.08:799][ 0]LogWindows: 0. 'NVIDIA GeForce GTX TITAN Black' (P:1 D:1) [2019.11.18-16.22.08:800][ 0]LogWindows: 1. 'NVIDIA GeForce GTX TITAN Black' (P:0 D:1) [2019.11.18-16.22.08:801][ 0]LogWindows: 2. 'NVIDIA GeForce GTX TITAN Black' (P:0 D:0) [2019.11.18-16.22.08:801][ 0]LogWindows: 3. 'NVIDIA GeForce GTX TITAN Black' (P:0 D:0) [2019.11.18-16.22.08:802][ 0]LogWindows: DebugString: FoundDriverCount:4 [2019.11.18-16.22.08:802][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX TITAN Black [2019.11.18-16.22.08:802][ 0]LogD3D11RHI: Driver Version: 436.48 (internal:26.21.14.3648, unified:436.48) [2019.11.18-16.22.08:802][ 0]LogD3D11RHI: Driver Date: 9-26-2019 [2019.11.18-16.22.08:802][ 0]LogRHI: Texture pool is 4267 MB (70% of 6096 MB) [2019.11.18-16.22.08:871][ 0]LogD3D11RHI: Async texture creation enabled [2019.11.18-16.22.08:898][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) [2019.11.18-16.22.09:648][ 0]LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop' [2019.11.18-16.22.09:662][ 0]LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient' [2019.11.18-16.22.09:676][ 0]LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor' [2019.11.18-16.22.09:690][ 0]LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer' [2019.11.18-16.22.09:704][ 0]LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac' [2019.11.18-16.22.09:718][ 0]LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient' [2019.11.18-16.22.09:732][ 0]LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor' [2019.11.18-16.22.09:763][ 0]LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer' [2019.11.18-16.22.09:773][ 0]LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi' [2019.11.18-16.22.09:819][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient' [2019.11.18-16.22.09:822][ 0]LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5' [2019.11.18-16.22.09:856][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient' [2019.11.18-16.22.09:856][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS' [2019.11.18-16.22.09:894][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient' [2019.11.18-16.22.09:894][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS' [2019.11.18-16.22.09:916][ 0]LogTemp: Display: Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient' [2019.11.18-16.22.09:927][ 0]LogTemp: Display: Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor' [2019.11.18-16.22.09:938][ 0]LogTemp: Display: Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer' [2019.11.18-16.22.09:951][ 0]LogTemp: Display: Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux' [2019.11.18-16.22.09:984][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin' [2019.11.18-16.22.09:984][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient' [2019.11.18-16.22.09:985][ 0]LogTargetPlatformManager: Display: Building Assets For Windows [2019.11.18-16.22.10:001][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2019.11.18-16.22.10:104][ 0]LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (../../../../../../Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Intermediate/Shaders/WorkingDirectory/14000/). [2019.11.18-16.22.10:104][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/jcox/AppData/Local/Temp/UnrealShaderWorkingDir/DEB82FC64949C8835DDA4CB0F2D31C6F/'. [2019.11.18-16.22.10:110][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2019.11.18-16.22.10:110][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. [2019.11.18-16.22.10:110][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. [2019.11.18-16.22.10:989][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB [2019.11.18-16.22.11:089][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 74MB C:/Users/jcox/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc. [2019.11.18-16.22.11:089][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/jcox/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc [2019.11.18-16.22.11:089][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2019.11.18-16.22.11:089][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2019.11.18-16.22.11:089][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2019.11.18-16.22.11:089][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2019.11.18-16.22.11:101][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2019.11.18-16.22.11:101][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2019.11.18-16.22.11:101][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. [2019.11.18-16.22.11:103][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/jcox/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2019.11.18-16.22.11:103][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2019.11.18-16.22.11:103][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2019.11.18-16.22.11:136][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 [2019.11.18-16.22.11:139][ 0]LogSlate: Using FreeType 2.6.0 [2019.11.18-16.22.11:140][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2019.11.18-16.22.11:239][ 0]LogAssetRegistry: FAssetRegistry took 0.0042 seconds to start up [2019.11.18-16.22.11:605][ 0]LogInit: Selected Device Profile: [Windows] [2019.11.18-16.22.11:836][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2019.11.18-16.22.11:836][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2019.11.18-16.22.11:836][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2019.11.18-16.22.11:836][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2019.11.18-16.22.11:836][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2019.11.18-16.22.11:850][ 0]LogNetVersion: JCI_IBS_2 1.0.0, NetCL: 8386587, EngineNetVer: 11, GameNetVer: 0 (Checksum: 1461313168) [2019.11.18-16.22.12:484][ 0]LogPackageLocalizationCache: Processed 14 localized package path(s) for 1 prioritized culture(s) in 0.080413 seconds [2019.11.18-16.22.12:491][ 0]LogUObjectArray: 43444 objects as part of root set at end of initial load. [2019.11.18-16.22.12:491][ 0]LogUObjectAllocator: 7548648 out of 0 bytes used by permanent object pool. [2019.11.18-16.22.12:491][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2019.11.18-16.22.13:643][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2019.11.18-16.22.13:646][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2019.11.18-16.22.13:718][ 0]SourceControl: Source control is disabled [2019.11.18-16.22.13:718][ 0]SourceControl: Source control is disabled [2019.11.18-16.22.13:721][ 0]SourceControl: Source control is disabled [2019.11.18-16.22.13:723][ 0]SourceControl: Source control is disabled [2019.11.18-16.22.13:736][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2019.11.18-16.22.13:737][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2019.11.18-16.22.13:877][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2019.11.18-16.22.14:369][ 0]LogOcInput: OculusInput pre-init called [2019.11.18-16.22.14:379][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126) [2019.11.18-16.22.14:379][ 0]LogWindows: File 'OVRPlugin.dll' does not exist [2019.11.18-16.22.14:460][ 0]LogMaterial: Display: Missing cached shader map for material VRayMtl, compiling. [2019.11.18-16.22.14:632][ 0]LogShaderCompilers: Display: Worker (1/13): shaders left to compile 107 [2019.11.18-16.22.14:632][ 0]LogShaderCompilers: Display: Worker (2/13): shaders left to compile 98 [2019.11.18-16.22.14:632][ 0]LogShaderCompilers: Display: Worker (3/13): shaders left to compile 89 [2019.11.18-16.22.14:632][ 0]LogShaderCompilers: Display: Worker (4/13): shaders left to compile 80 [2019.11.18-16.22.14:632][ 0]LogShaderCompilers: Display: Worker (5/13): shaders left to compile 71 [2019.11.18-16.22.14:632][ 0]LogShaderCompilers: Display: Worker (6/13): shaders left to compile 62 [2019.11.18-16.22.14:632][ 0]LogShaderCompilers: Display: Worker (7/13): shaders left to compile 53 [2019.11.18-16.22.14:632][ 0]LogShaderCompilers: Display: Worker (8/13): shaders left to compile 44 [2019.11.18-16.22.14:632][ 0]LogShaderCompilers: Display: Worker (9/13): shaders left to compile 35 [2019.11.18-16.22.14:632][ 0]LogShaderCompilers: Display: Worker (10/13): shaders left to compile 26 [2019.11.18-16.22.14:632][ 0]LogShaderCompilers: Display: Worker (11/13): shaders left to compile 17 [2019.11.18-16.22.14:632][ 0]LogShaderCompilers: Display: Worker (12/13): shaders left to compile 8 [2019.11.18-16.22.14:632][ 0]LogMaterial: Display: Missing cached shader map for material VRayPBRMtl, compiling. [2019.11.18-16.22.14:668][ 0]LogMaterial: Display: Missing cached shader map for material VRayCarpaintUberMtl, compiling. [2019.11.18-16.22.14:729][ 0]VRayLog: V-Ray for Unreal Runtime Module Build Number: 2559 Build Hash: 38a37b9a195b0852f38aa91ec066d0da42f109b5 [2019.11.18-16.22.14:745][ 0]VRayLog: vrayunreal_core successfully loaded from C:/Program Files/Epic Games/UE_4.23/Engine/Plugins/VRayForUnreal/Source/ThirdParty/VRay_unreal_core/vrayunreal_core.dll [2019.11.18-16.22.14:745][ 0]VRayLog: V-Ray|Unreal core shared library - revision 79499ef1 from Nov 18 2019, 10:53:28 [2019.11.18-16.22.14:855][ 0]VRayLog: VRaySDKLibrary successfully loaded from C:/Program Files/Epic Games/UE_4.23/Engine/Plugins/VRayForUnreal/Source/ThirdParty/VRay_unreal_appsdk/bin/VRaySDKLibrary.dll [2019.11.18-16.22.14:855][ 0]VRayLog: 4.20.90 79499ef1 [dev] Nov 18 2019 10:50:38 [2019.11.18-16.22.22:569][ 0]LogShaderCompilers: Display: Worker (13/13): shaders left to compile 93 [2019.11.18-16.22.22:569][ 0]LogShaderCompilers: Display: Worker (13/13): shaders left to compile 85 [2019.11.18-16.22.22:569][ 0]LogShaderCompilers: Display: Worker (7/13): shaders left to compile 78 [2019.11.18-16.22.22:569][ 0]LogShaderCompilers: Display: Worker (1/13): shaders left to compile 71 [2019.11.18-16.22.22:569][ 0]LogShaderCompilers: Display: Worker (1/13): shaders left to compile 65 [2019.11.18-16.22.22:569][ 0]LogShaderCompilers: Display: Worker (7/13): shaders left to compile 59 [2019.11.18-16.22.22:569][ 0]LogShaderCompilers: Display: Worker (13/13): shaders left to compile 54 [2019.11.18-16.22.22:569][ 0]LogShaderCompilers: Display: Worker (1/13): shaders left to compile 49 [2019.11.18-16.22.22:569][ 0]LogWindows: EnumDisplayDevices: [2019.11.18-16.22.22:569][ 0]LogWindows: 0. 'NVIDIA GeForce GTX TITAN Black' (P:1 D:1) [2019.11.18-16.22.22:570][ 0]LogWindows: 1. 'NVIDIA GeForce GTX TITAN Black' (P:0 D:1) [2019.11.18-16.22.22:571][ 0]LogWindows: 2. 'NVIDIA GeForce GTX TITAN Black' (P:0 D:0) [2019.11.18-16.22.22:572][ 0]LogWindows: 3. 'NVIDIA GeForce GTX TITAN Black' (P:0 D:0) [2019.11.18-16.22.22:572][ 0]LogWindows: DebugString: FoundDriverCount:4 [2019.11.18-16.22.22:728][ 0]LogEngine: Initializing Engine... [2019.11.18-16.22.22:730][ 0]LogHMD: Failed to initialize OpenVR with code 110 [2019.11.18-16.22.22:732][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2019.11.18-16.22.23:240][ 0]LogInit: Initializing FReadOnlyCVARCache [2019.11.18-16.22.23:280][ 0]LogAIModule: Creating AISystem for world Untitled [2019.11.18-16.22.23:337][ 0]LogInit: XAudio2 using 'Echo Cancelling Speakerphone (DELL PROFESSIONAL SOUND BAR AE515)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2019.11.18-16.22.23:391][ 0]LogInit: FAudioDevice initialized. [2019.11.18-16.22.23:391][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2019.11.18-16.22.23:525][ 0]LogDerivedDataCache: Saved boot cache 0.13s 73MB C:/Users/jcox/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc. [2019.11.18-16.22.23:528][ 0]LogInit: Texture streaming: Enabled [2019.11.18-16.22.23:575][ 0]LogEngineSessionManager: EngineSessionManager initialized [2019.11.18-16.22.23:575][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking [2019.11.18-16.22.23:578][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized [2019.11.18-16.22.23:759][ 0]LogInit: Transaction tracking system initialized [2019.11.18-16.22.23:851][ 0]BlueprintLog: New page: Editor Load [2019.11.18-16.22.24:107][ 0]LocalizationService: Localization service is disabled [2019.11.18-16.22.24:336][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2019.11.18-16.22.24:337][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 [2019.11.18-16.22.24:722][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Content/' took 0.00s [2019.11.18-16.22.24:722][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb [2019.11.18-16.22.24:722][ 0]LogCook: Display: Mobile HDR setting 1 [2019.11.18-16.22.24:864][ 0]LogShaderCompilers: Display: Worker (1/13): shaders left to compile 45 [2019.11.18-16.22.24:864][ 0]LogShaderCompilers: Display: Worker (7/13): shaders left to compile 41 [2019.11.18-16.22.25:034][ 0]VRayLog: V-Ray for Unreal Editor Module Build Number: 2559 Build Hash: 38a37b9a195b0852f38aa91ec066d0da42f109b5 [2019.11.18-16.22.25:896][ 0]LogShaderCompilers: Display: Worker (13/13): shaders left to compile 37 [2019.11.18-16.22.25:897][ 0]LogTexture: Display: Building textures: V-Ray_LigthDome (AutoDXT, 256X256) [2019.11.18-16.22.25:897][ 0]LogTexture: Display: Building textures: V-Ray_LigthRect (AutoDXT, 256X256) [2019.11.18-16.22.26:538][ 0]LogTexture: Display: Building textures: V-Ray_SunAndSky (AutoDXT, 256X256) [2019.11.18-16.22.26:538][ 0]LogTexture: Display: Building textures: Sun_Icon (AutoDXT, 256X256) [2019.11.18-16.22.26:538][ 0]LogTexture: Display: Building textures: V-Ray_SettingsEnvironment (AutoDXT, 256X256) [2019.11.18-16.22.26:538][ 0]LogShaderCompilers: Display: Worker (13/13): shaders left to compile 34 [2019.11.18-16.22.26:538][ 0]SourceControl: Source control is disabled [2019.11.18-16.22.26:538][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 [2019.11.18-16.22.26:539][ 0]LightingResults: New page: Lighting Build [2019.11.18-16.22.26:549][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2019.11.18-16.22.26:549][ 0]MapCheck: New page: Map Check [2019.11.18-16.22.26:549][ 0]LightingResults: New page: Lighting Build [2019.11.18-16.22.26:616][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 4.32ms [2019.11.18-16.22.26:792][ 0]LogShaderCompilers: Display: Worker (7/13): shaders left to compile 31 [2019.11.18-16.22.26:797][ 0]LogAIModule: Creating AISystem for world Untitled_1 [2019.11.18-16.22.26:821][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2019.11.18-16.22.26:867][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 3.89ms [2019.11.18-16.22.26:867][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2019.11.18-16.22.26:867][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.312ms to complete. [2019.11.18-16.22.26:867][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.329 [2019.11.18-16.22.26:996][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.11.18-16.22.27:009][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.11.18-16.22.27:023][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.11.18-16.22.27:038][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2019.11.18-16.22.27:054][ 0]LogCollectionManager: Loaded 0 collections in 0.006066 seconds [2019.11.18-16.22.27:070][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Saved/Collections/' took 0.00s [2019.11.18-16.22.27:070][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Content/Developers/jcox/Collections/' took 0.00s [2019.11.18-16.22.27:071][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/jcox/Documents/Unreal Projects/TEST/JCI_IBS_2/Content/Collections/' took 0.00s [2019.11.18-16.22.27:071][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000004 seconds [2019.11.18-16.22.27:084][ 0]LogContentBrowser: Native class hierarchy populated in 0.0134 seconds. Added 2913 classes and 687 folders. [2019.11.18-16.22.27:099][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. [2019.11.18-16.22.27:199][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. [2019.11.18-16.22.27:212][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders. [2019.11.18-16.22.27:278][ 0]LogSlate: Took 0.000411 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2019.11.18-16.22.27:281][ 0]LogSlate: Took 0.000353 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2019.11.18-16.22.27:288][ 0]LogSlate: Took 0.000336 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2019.11.18-16.22.27:406][ 0]LogRenderer: Reallocating scene render targets to support 1288x628 Format 10 NumSamples 1 (Frame:1). [2019.11.18-16.22.27:859][ 0]LogShaderCompilers: Display: Worker (13/13): shaders left to compile 28 [2019.11.18-16.22.27:859][ 0]LogShaderCompilers: Display: Worker (1/13): shaders left to compile 25 [2019.11.18-16.22.27:859][ 0]LogShaderCompilers: Display: Worker (7/13): shaders left to compile 23 [2019.11.18-16.22.27:859][ 0]LogShaderCompilers: Display: Worker (1/13): shaders left to compile 21 [2019.11.18-16.22.27:859][ 0]VRayLog: V-Ray For Unreal is up-to-date [2019.11.18-16.22.27:875][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders. [2019.11.18-16.22.27:876][ 0]LogLoad: (Engine Initialization) Total time: 22.60 seconds [2019.11.18-16.22.27:876][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2019.11.18-16.22.27:945][ 0]LogContentStreaming: Texture pool size now 1000 MB [2019.11.18-16.22.28:005][ 1]LogAssetRegistry: Asset discovery search completed in 16.7690 seconds [2019.11.18-16.22.28:014][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000010 seconds (found 0 objects) [2019.11.18-16.22.28:014][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000143 seconds (updated 0 objects) [2019.11.18-16.22.28:762][ 47]LogShaderCompilers: Display: Worker (1/13): shaders left to compile 19 [2019.11.18-16.22.28:843][ 52]LogShaderCompilers: Display: Worker (7/13): shaders left to compile 17 [2019.11.18-16.22.29:739][100]LogShaderCompilers: Display: Worker (1/13): shaders left to compile 15 [2019.11.18-16.22.29:978][115]LogShaderCompilers: Display: Worker (7/13): shaders left to compile 13 [2019.11.18-16.22.30:715][162]LogShaderCompilers: Display: Worker (1/13): shaders left to compile 11 [2019.11.18-16.22.30:953][177]LogShaderCompilers: Display: Worker (7/13): shaders left to compile 10 [2019.11.18-16.22.31:370][203]LogShaderCompilers: Display: Worker (1/13): shaders left to compile 9 [2019.11.18-16.22.31:607][218]LogShaderCompilers: Display: Worker (7/13): shaders left to compile 8 [2019.11.18-16.22.31:730][226]LogShaderCompilers: Display: Worker (1/13): shaders left to compile 7 [2019.11.18-16.22.32:226][259]LogShaderCompilers: Display: Worker (7/13): shaders left to compile 6 [2019.11.18-16.22.32:387][269]LogShaderCompilers: Display: Worker (1/13): shaders left to compile 5 [2019.11.18-16.22.32:564][281]LogShaderCompilers: Display: Worker (7/13): shaders left to compile 4 [2019.11.18-16.22.32:928][306]LogShaderCompilers: Display: Worker (1/13): shaders left to compile 3 [2019.11.18-16.22.33:104][318]LogShaderCompilers: Display: Worker (7/13): shaders left to compile 2 [2019.11.18-16.22.33:178][323]LogShaderCompilers: Display: Worker (12/13): shaders left to compile 1 [2019.11.18-16.23.26:068][593]LogSlate: FSceneViewport::OnFocusLost() reason 0 [2019.11.18-16.23.26:079][594]LogSlate: Window 'Plugins' being destroyed [2019.11.18-16.23.26:089][594]LogSlate: Window 'Plugins' being destroyed [2019.11.18-16.23.26:089][594]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. [2019.11.18-16.23.27:894][798]LogEditorSessionSummary: EditorSessionSummary sent report. Type=Shutdown, SessionId={A0E1E310-405F-E3AD-23FB-0B8BA4343BE3} [2019.11.18-16.23.27:894][798]LogEditorSessionSummary: EditorSessionSummary sent report. Type=Shutdown, SessionId={CD6A8644-41EA-EB1B-0661-B0B0CB1DE5EB} [2019.11.18-16.23.27:894][798]LogEditorSessionSummary: EditorSessionSummary sent report. Type=Crashed, SessionId={84AD48B3-4067-753F-0191-3287FD3DA123} [2019.11.18-16.23.28:015][813]LogSlate: FSceneViewport::OnFocusLost() reason 0 [2019.11.18-16.26.15:748][685]LogSlate: Window 'New Level' being destroyed [2019.11.18-16.26.15:753][685]LightingResults: New page: Lighting Build [2019.11.18-16.26.15:753][685]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true [2019.11.18-16.26.15:753][685]MapCheck: New page: Map Check [2019.11.18-16.26.15:753][685]LightingResults: New page: Lighting Build [2019.11.18-16.26.15:798][685]LogUObjectHash: Compacting FUObjectHashTables data took 2.65ms [2019.11.18-16.26.15:799][685]LogAIModule: Creating AISystem for world Untitled [2019.11.18-16.26.15:804][685]LoadErrors: New page: New Map [2019.11.18-16.26.31:292][543]LogSlate: Took 0.000563 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2019.11.18-16.26.31:322][543]LogFactory: FactoryCreateFile: Texture with VRaySceneFactory (0 0 ../../../../../../Users/jcox/Desktop/JCI IBS 2020 10x20 v001.vrscene) [2019.11.18-16.26.34:158][543]LogSlate: Window 'V-Ray Scene Import Options' being destroyed [2019.11.18-16.26.34:164][543]VRaySceneImporter: [2019.11.18-16.26.37:491][543]VRayLog: Load - 3.31 sec [2019.11.18-16.26.37:772][543]LogLinker: Warning: Failed to load '/Game/Mesh_1105951912916284015': Can't find file. [2019.11.18-16.26.37:774][543]LogLinker: Warning: Failed to load '/Game/Mesh_1105951912916284015': Can't find file. [2019.11.18-16.26.37:774][543]LogUObjectGlobals: Warning: Failed to find object 'StaticMesh /Game/Mesh_1105951912916284015.Mesh_1105951912916284015' [2019.11.18-16.26.37:774][543]VRayLog: Importing mesh: Mesh_1105951912916284015 [2019.11.18-16.26.37:774][543]LogLinker: Warning: Failed to load '/Game/Mesh_13657314468698064038': Can't find file. [2019.11.18-16.26.37:775][543]LogLinker: Warning: Failed to load '/Game/Mesh_13657314468698064038': Can't find file. [2019.11.18-16.26.37:775][543]LogUObjectGlobals: Warning: Failed to find object 'StaticMesh /Game/Mesh_13657314468698064038.Mesh_13657314468698064038' [2019.11.18-16.26.37:775][543]VRayLog: Importing mesh: Mesh_13657314468698064038 [2019.11.18-16.26.37:776][543]LogLinker: Warning: Failed to load '/Game/Mesh_7094210135096290425': Can't find file. [2019.11.18-16.26.37:776][543]LogLinker: Warning: Failed to load '/Game/Mesh_7094210135096290425': Can't find file. [2019.11.18-16.26.37:776][543]LogUObjectGlobals: Warning: Failed to find object 'StaticMesh /Game/Mesh_7094210135096290425.Mesh_7094210135096290425' [2019.11.18-16.26.37:777][543]VRayLog: Importing mesh: Mesh_7094210135096290425 [2019.11.18-16.26.37:785][543]LogLinker: Warning: Failed to load '/Game/Mesh_12700871596749759550': Can't find file. [2019.11.18-16.26.37:786][543]LogLinker: Warning: Failed to load '/Game/Mesh_12700871596749759550': Can't find file. [2019.11.18-16.26.37:786][543]LogUObjectGlobals: Warning: Failed to find object 'StaticMesh /Game/Mesh_12700871596749759550.Mesh_12700871596749759550' [2019.11.18-16.26.37:786][543]VRayLog: Importing mesh: Mesh_12700871596749759550 [2019.11.18-16.26.37:787][543]LogLinker: Warning: Failed to load '/Game/Mesh_6973153749930816321': Can't find file. [2019.11.18-16.26.37:787][543]LogLinker: Warning: Failed to load '/Game/Mesh_6973153749930816321': Can't find file. [2019.11.18-16.26.37:787][543]LogUObjectGlobals: Warning: Failed to find object 'StaticMesh /Game/Mesh_6973153749930816321.Mesh_6973153749930816321' [2019.11.18-16.26.37:788][543]VRayLog: Importing mesh: Mesh_6973153749930816321 [2019.11.18-16.26.37:789][543]LogLinker: Warning: Failed to load '/Game/Mesh_8610277470542421526': Can't find file. [2019.11.18-16.26.37:789][543]LogLinker: Warning: Failed to load '/Game/Mesh_8610277470542421526': Can't find file. [2019.11.18-16.26.37:790][543]LogUObjectGlobals: Warning: Failed to find object 'StaticMesh /Game/Mesh_8610277470542421526.Mesh_8610277470542421526' [2019.11.18-16.26.37:790][543]VRayLog: Importing mesh: Mesh_8610277470542421526 [2019.11.18-16.26.37:790][543]LogLinker: Warning: Failed to load '/Game/Mesh_14357896274596274637': Can't find file. [2019.11.18-16.26.37:790][543]LogLinker: Warning: Failed to load '/Game/Mesh_14357896274596274637': Can't find file. [2019.11.18-16.26.37:791][543]LogUObjectGlobals: Warning: Failed to find object 'StaticMesh /Game/Mesh_14357896274596274637.Mesh_14357896274596274637' [2019.11.18-16.26.37:791][543]VRayLog: Importing mesh: Mesh_14357896274596274637 [2019.11.18-16.26.37:791][543]LogLinker: Warning: Failed to load '/Game/Mesh_17727831195834305440': Can't find file. [2019.11.18-16.26.37:791][543]LogLinker: Warning: Failed to load '/Game/Mesh_17727831195834305440': Can't find file. [2019.11.18-16.26.37:791][543]LogUObjectGlobals: Warning: Failed to find object 'StaticMesh /Game/Mesh_17727831195834305440.Mesh_17727831195834305440' [2019.11.18-16.26.37:791][543]VRayLog: Importing mesh: Mesh_17727831195834305440 [2019.11.18-16.26.37:793][543]LogLinker: Warning: Failed to load '/Game/Mesh_8826069791465639295': Can't find file. [2019.11.18-16.26.37:793][543]LogLinker: Warning: Failed to load '/Game/Mesh_8826069791465639295': Can't find file. [2019.11.18-16.26.37:793][543]LogUObjectGlobals: Warning: Failed to find object 'StaticMesh /Game/Mesh_8826069791465639295.Mesh_8826069791465639295' [2019.11.18-16.26.37:793][543]VRayLog: Importing mesh: Mesh_8826069791465639295 [2019.11.18-16.26.37:799][543]LogLinker: Warning: Failed to load '/Game/Mesh_5665295486058500318': Can't find file. [2019.11.18-16.26.37:800][543]LogLinker: Warning: Failed to load '/Game/Mesh_5665295486058500318': Can't find file. [2019.11.18-16.26.37:800][543]LogUObjectGlobals: Warning: Failed to find object 'StaticMesh /Game/Mesh_5665295486058500318.Mesh_5665295486058500318' [2019.11.18-16.26.37:800][543]VRayLog: Importing mesh: Mesh_5665295486058500318 [2019.11.18-16.26.37:800][543]LogLinker: Warning: Failed to load '/Game/Mesh_7802917633759443793': Can't find file. [2019.11.18-16.26.37:800][543]LogLinker: Warning: Failed to load '/Game/Mesh_7802917633759443793': Can't find file. [2019.11.18-16.26.37:801][543]LogUObjectGlobals: Warning: Failed to find object 'StaticMesh /Game/Mesh_7802917633759443793.Mesh_7802917633759443793' [2019.11.18-16.26.37:801][543]VRayLog: Importing mesh: Mesh_7802917633759443793 [2019.11.18-16.26.37:801][543]LogLinker: Warning: Failed to load '/Game/Mesh_16206579235918159078': Can't find file. [2019.11.18-16.26.37:802][543]LogLinker: Warning: Failed to load '/Game/Mesh_16206579235918159078': Can't find file. [2019.11.18-16.26.37:802][543]LogUObjectGlobals: Warning: Failed to find object 'StaticMesh /Game/Mesh_16206579235918159078.Mesh_16206579235918159078' [2019.11.18-16.26.37:802][543]VRayLog: Importing mesh: Mesh_16206579235918159078 [2019.11.18-16.26.37:802][543]LogLinker: Warning: Failed to load '/Game/Mesh_7904458581438257061': Can't find file. [2019.11.18-16.26.37:802][543]LogLinker: Warning: Failed to load '/Game/Mesh_7904458581438257061': Can't find file. [2019.11.18-16.26.37:802][543]LogUObjectGlobals: Warning: Failed to find object 'StaticMesh /Game/Mesh_7904458581438257061.Mesh_7904458581438257061' [2019.11.18-16.26.37:803][543]VRayLog: Importing mesh: Mesh_7904458581438257061 [2019.11.18-16.26.37:803][543]LogLinker: Warning: Failed to load '/Game/Mesh_3823175353884628529': Can't find file. [2019.11.18-16.26.37:803][543]LogLinker: Warning: Failed to load '/Game/Mesh_3823175353884628529': Can't find file. [2019.11.18-16.26.37:803][543]LogUObjectGlobals: Warning: Failed to find object 'StaticMesh /Game/Mesh_3823175353884628529.Mesh_3823175353884628529' [2019.11.18-16.26.37:803][543]VRayLog: Importing mesh: Mesh_3823175353884628529 [2019.11.18-16.26.37:804][543]VRayLog: Warning: Geo has no map channels: Mesh_6557812135927347142 [2019.11.18-16.26.37:804][543]LogLinker: Warning: Failed to load '/Game/Mesh_6557812135927347142': Can't find file. [2019.11.18-16.26.37:804][543]LogLinker: Warning: Failed to load '/Game/Mesh_6557812135927347142': Can't find file. [2019.11.18-16.26.37:804][543]LogUObjectGlobals: Warning: Failed to find object 'StaticMesh /Game/Mesh_6557812135927347142.Mesh_6557812135927347142' [2019.11.18-16.26.37:804][543]VRayLog: Importing mesh: Mesh_6557812135927347142 [2019.11.18-16.26.37:805][543]LogOutputDevice: Warning: Script Stack (0 frames): [2019.11.18-16.26.37:805][543]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2019.11.18-16.26.41:952][543]LogWindows: Error: === Critical error: === [2019.11.18-16.26.41:952][543]LogWindows: Error: [2019.11.18-16.26.41:953][543]LogWindows: Error: Assertion failed: rawMesh->WedgeTangentZ.Num() > 0 [File:D:/j/workspace/unreal/vray_unreal_win_build/output/VRayForUnreal/4_23/HostProject/Plugins/VRayForUnreal/Source/VRayForUnrealEditor/Private/Import/import_staticgeo.cpp] [Line: 348] [2019.11.18-16.26.41:953][543]LogWindows: Error: [2019.11.18-16.26.41:953][543]LogWindows: Error: [2019.11.18-16.26.41:953][543]LogWindows: Error: [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ffa511ea388 KERNELBASE.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ffa0687a367 UE4Editor-Core.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ffa0687cbc4 UE4Editor-Core.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ffa06671ada UE4Editor-Core.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ffa065c67a3 UE4Editor-Core.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ffa065c6eb0 UE4Editor-Core.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ff9bb60a197 UE4Editor-VRayForUnrealEditor.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ff9bb5f255e UE4Editor-VRayForUnrealEditor.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ff9bb5f2097 UE4Editor-VRayForUnrealEditor.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ff9bb5e5d17 UE4Editor-VRayForUnrealEditor.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ff9bb5fd366 UE4Editor-VRayForUnrealEditor.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ff9bb5aaef4 UE4Editor-VRayForUnrealEditor.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ff9d7c77372 UE4Editor-UnrealEd.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ff9d7c89197 UE4Editor-UnrealEd.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ff9c9934e79 UE4Editor-AssetTools.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ff9c9932231 UE4Editor-AssetTools.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ff9c9935be4 UE4Editor-AssetTools.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ff9c8721014 UE4Editor-ContentBrowser.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ff9c8719267 UE4Editor-ContentBrowser.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ff9c86ea834 UE4Editor-ContentBrowser.dll!UnknownFunction [] [2019.11.18-16.26.41:953][543]LogWindows: Error: [Callstack] 0x00007ff9d90758b8 UE4Editor-Slate.dll!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ff9d90914b1 UE4Editor-Slate.dll!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ff9d8ed5231 UE4Editor-Slate.dll!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ff9d8f5b4f1 UE4Editor-Slate.dll!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ff9d8f452e8 UE4Editor-Slate.dll!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ff9d8f39c91 UE4Editor-Slate.dll!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ffa26644e02 UE4Editor-ApplicationCore.dll!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ffa266326df UE4Editor-ApplicationCore.dll!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ffa26647340 UE4Editor-ApplicationCore.dll!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ffa2662edd0 UE4Editor-ApplicationCore.dll!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ffa520d6d41 USER32.dll!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ffa520d6713 USER32.dll!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ffa266488e9 UE4Editor-ApplicationCore.dll!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ff759536980 UE4Editor.exe!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ff75954a91c UE4Editor.exe!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ff75954a9fa UE4Editor.exe!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ff75955b92c UE4Editor.exe!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ff75955e60e UE4Editor.exe!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ffa54264034 KERNEL32.DLL!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [Callstack] 0x00007ffa54cb3691 ntdll.dll!UnknownFunction [] [2019.11.18-16.26.41:954][543]LogWindows: Error: [2019.11.18-16.26.41:980][543]LogExit: Executing StaticShutdownAfterError [2019.11.18-16.26.41:983][543]LogWindows: FPlatformMisc::RequestExit(1) [2019.11.18-16.26.41:987][543]Log file closed, 11/18/19 11:26:41