Loading plugins from "C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\vrayappsdk\bin/plugins/vray_*.dll" 91 plugin(s) loaded successfully Finished loading plugins. GI engines: 'Brute force' and 'Light cache' Progressive RPP will be set to "true" Progressive RPP must be disabled when Adaptive Lights are used. Disabling progressive RPP Preparing renderer... CUDA renderer requested. CUDA renderer plugin already loaded. CUDA renderer plugin instance successfully created. EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. Using 6 threads per GPU device Creating bitmap manager Bitmap manager created. Loading plugins from "C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\vrayappsdk\bin/plugins/vray_*.dll" 91 plugin(s) loaded successfully Finished loading plugins. GI engines: 'Brute force' and 'Light cache' Progressive RPP will be set to "true" Progressive RPP must be disabled when Adaptive Lights are used. Disabling progressive RPP Preparing renderer... CUDA renderer requested. CUDA renderer plugin already loaded. CUDA renderer plugin instance successfully created. EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. Using 6 threads per GPU device Creating bitmap manager Bitmap manager created. Scanning scene for light plugins. 67 lights found. Using adaptive light evaluation with 8 lights. Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. Scanning scene for light plugins. 67 lights found. Using adaptive light evaluation with 8 lights. Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. Using low thread priority. Using 6 threads per GPU device Bucket size increased to (128, 128) in order to improve GPU utilization. Max ray intensity is enabled: rendered result may have incorrect brightness. Using 6 threads per GPU device Estimated progressive buffer memory usage of 11675 MB is over the limit of 2048 MB. Falling back to per-pixel filtering. Using low thread priority. Using 6 threads per GPU device Bucket size increased to (128, 128) in order to improve GPU utilization. Max ray intensity is enabled: rendered result may have incorrect brightness. Using 6 threads per GPU device Estimated progressive buffer memory usage of 11675 MB is over the limit of 2048 MB. Falling back to per-pixel filtering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. Bitmap file "J:\1 - LAVORI INTERNI\5 - MARKETING\3dm\3dmodel for scene\People\Woman\Marina\Marina_1276_DIFF2a.jpg" loaded. Bitmap file "J:\1 - LAVORI INTERNI\5 - MARKETING\3dm\3dmodel for scene\Interior Scene\Furniture\Curtain\curtain Archinteriors 27-1 Material\maps\Fabric_C_Opacity2.jpg" loaded. Bitmap file "J:\1 - LAVORI INTERNI\5 - MARKETING\3dm\3dmodel for scene\People\Woman\Marina\Marina_1276_DIFF2a.jpg" loaded. Bitmap file "J:\1 - LAVORI INTERNI\5 - MARKETING\3dm\3dmodel for scene\Interior Scene\Furniture\Curtain\curtain Archinteriors 27-1 Material\maps\Fabric_C_Opacity2.jpg" loaded. Bitmap file "C:\Users\Giulio.V\Desktop\Tech Tickness + Backlight stone\Tech tickness Material\HDRI\HDRI SKYS\MegaSun4k.hdr" loaded. Bitmap file "C:\Users\Giulio.V\Desktop\Tech Tickness + Backlight stone\Tech tickness Material\HDRI\HDRI SKYS\MegaSun4k.hdr" loaded. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. Using Embree ray tracing. Using Embree ray tracing. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. [AppSDK:addHosts] Can't modify renderer while asynchronously preparing to start rendering. SDTree statistics: Total number of faces stored: 87358124 Max tree depth: 50 Average tree depth: 32.5212 Number of tree nodes: 5276001 Number of tree faces: 159554494 Number of tree leaves: 2427253 Average faces/leaf: 65.7346 Memory usage: 8499.80 MB Building static SD trees took 89102 milliseconds SDTree statistics: Total number of faces stored: 87358124 Max tree depth: 50 Average tree depth: 32.5212 Number of tree nodes: 5276001 Number of tree faces: 159554494 Number of tree leaves: 2427253 Average faces/leaf: 65.7346 Memory usage: 8499.80 MB Building static SD trees took 89102 milliseconds Using 5.72 MB for adaptive lights buffer Initializing CUDA renderer with on-demand texture loading... Using global ray states Querying for CUDA devices... Device Quadro P4000 has compute capability 6.1 Device Quadro P4000 has compute capability 6.1 Server 10.0.4.76:20208: Scene loaded; starting render Setting CUDA stack size to 12000 Using 5.72 MB for adaptive lights buffer Initializing CUDA renderer with on-demand texture loading... Using global ray states Querying for CUDA devices... Device Quadro P4000 has compute capability 6.1 Device Quadro P4000 has compute capability 6.1 Server 10.0.4.76:20208: Scene loaded; starting render Setting CUDA stack size to 12000 Setting CUDA stack size to 12000 Using 6 threads per GPU device Building optimized CUDA kernel (2) for comp cap 6.1 for device 0... PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. PTX max register count 64:64 Optimized CUDA kernel assembled successfully Total memory for device 0 : 8192 MB, free 6484 MB Building optimized CUDA kernel (2) for comp cap 6.1 for device 1... Setting CUDA stack size to 12000 Using 6 threads per GPU device Building optimized CUDA kernel (2) for comp cap 6.1 for device 0... PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. PTX max register count 64:64 Optimized CUDA kernel assembled successfully Total memory for device 0 : 8192 MB, free 6484 MB Building optimized CUDA kernel (2) for comp cap 6.1 for device 1... PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. PTX max register count 64:64 Optimized CUDA kernel assembled successfully Total memory for device 1 : 8192 MB, free 6383 MB Maximum kernel work group size: 1024 Maximum kernel work group size: 1024 PTX max register count 64:64 Optimized CUDA kernel assembled successfully Total memory for device 1 : 8192 MB, free 6383 MB Maximum kernel work group size: 1024 Maximum kernel work group size: 1024 Number of CUDA devices: 2 Initializing environment kernel nVidia driver version: 457.09 Server 10.0.4.76:20208: Starting frame 0 Number of CUDA devices: 2 Initializing environment kernel nVidia driver version: 457.09 Server 10.0.4.76:20208: Starting frame 0 Server 10.0.4.38:20208: Scene loaded; starting render Server 10.0.4.38:20208: Scene loaded; starting render Server 10.0.4.38:20208: Starting frame 0 Server 10.0.4.38:20208: Starting frame 0 Asset "J:\1 - LAVORI INTERNI\5 - MARKETING\3dm\3dmodel for scene\Interior Scene\Furniture\Curtain\curtain Archinteriors 27-1 Material\maps\Fabric_C_Opacity2.jpg" transferred to client097:20208 Asset "C:\Users\Giulio.V\Desktop\Tech Tickness + Backlight stone\Tech tickness Material\HDRI\HDRI SKYS\MegaSun4k.hdr" transferred to client097:20208 Asset "J:\1 - LAVORI INTERNI\5 - MARKETING\3dm\3dmodel for scene\Interior Scene\Furniture\Curtain\curtain Archinteriors 27-1 Material\maps\Fabric_C_Opacity2.jpg" transferred to client097:20208 Asset "C:\Users\Giulio.V\Desktop\Tech Tickness + Backlight stone\Tech tickness Material\HDRI\HDRI SKYS\MegaSun4k.hdr" transferred to client097:20208 Server 10.0.4.113:20208: Scene loaded; starting render Server 10.0.4.113:20208: Scene loaded; starting render Server 10.0.4.113:20208: Starting frame 0 Server 10.0.4.113:20208: Starting frame 0 Building trees for 49 meshes with one thread per mesh took 32ms. BVH statistics: Primitives count: 49 (Mem usage:0.01 MB) Meshes count: 49 (Mem usage:0.00 MB) Tree depth: 9 Number of tree nodes: 97 BVH Tree takes 0.58 MB. Build time 2.12 ms. Building trees for 49 meshes with one thread per mesh took 32ms. BVH statistics: Primitives count: 49 (Mem usage:0.01 MB) Meshes count: 49 (Mem usage:0.00 MB) Tree depth: 9 Number of tree nodes: 97 BVH Tree takes 0.58 MB. Build time 2.12 ms. GPU tex loaded RhinoDefault.exr (idx=0) mip 0, w 1024/1024, h 512/512, channels 3, 3072KB GPU tex loaded RhinoDefault.exr (idx=0) mip 0, w 1024/1024, h 512/512, channels 3, 3072KB Bitmap file "J:\1 - LAVORI INTERNI\5 - MARKETING\3dm\3dmodel for scene\Animal\cat\cat lying\752a4415ccb8da0a1f452ff993832167.png" loaded. FastSSS2 "scatter gi" param is always "on" in V-Ray GPU FastSSS2 "scatter gi" param is always "on" in V-Ray GPU FastSSS2 "scatter gi" param is always "on" in V-Ray GPU FastSSS2 "scatter gi" param is always "on" in V-Ray GPU FastSSS2 "scatter gi" param is always "on" in V-Ray GPU FastSSS2 "scatter gi" param is always "on" in V-Ray GPU FastSSS2 "scatter gi" param is always "on" in V-Ray GPU Bitmap file "C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\library\Materials\WallPaint & Wallpaper\maps\Stucco_J_Reflect.jpg" loaded. Bitmap file "C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\library\Materials\Wood & Laminate\maps\Flooring_Parquet_Heeringbone_Reflect.jpg" loaded. Bitmap file "C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\library\Materials\WallPaint & Wallpaper\maps\Wallpaper_B_Mask 01.jpg" loaded. FastSSS2 "scatter gi" param is always "on" in V-Ray GPU Bitmap file "J:\1 - LAVORI INTERNI\5 - MARKETING\3dm\3dmodel for scene\Interior Scene\Furniture\Books\Libreria_file_incorporati\AI_27_01_books3.jpg" loaded. Bitmap file "J:\1 - LAVORI INTERNI\5 - MARKETING\3dm\3dmodel for scene\Animal\cat\cat lying\752a4415ccb8da0a1f452ff993832167.png" loaded. FastSSS2 "scatter gi" param is always "on" in V-Ray GPU FastSSS2 "scatter gi" param is always "on" in V-Ray GPU FastSSS2 "scatter gi" param is always "on" in V-Ray GPU FastSSS2 "scatter gi" param is always "on" in V-Ray GPU FastSSS2 "scatter gi" param is always "on" in V-Ray GPU FastSSS2 "scatter gi" param is always "on" in V-Ray GPU FastSSS2 "scatter gi" param is always "on" in V-Ray GPU Bitmap file "C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\library\Materials\WallPaint & Wallpaper\maps\Stucco_J_Reflect.jpg" loaded. Bitmap file "C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\library\Materials\Wood & Laminate\maps\Flooring_Parquet_Heeringbone_Reflect.jpg" loaded. Bitmap file "C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\library\Materials\WallPaint & Wallpaper\maps\Wallpaper_B_Mask 01.jpg" loaded. FastSSS2 "scatter gi" param is always "on" in V-Ray GPU Bitmap file "J:\1 - LAVORI INTERNI\5 - MARKETING\3dm\3dmodel for scene\Interior Scene\Furniture\Books\Libreria_file_incorporati\AI_27_01_books3.jpg" loaded. Scene contains 66 lights Enabled Light Tree on GPU Building light cache. Scene contains 66 lights Enabled Light Tree on GPU Building light cache. Tracing 4000000 image samples for light cache in 64 passes. Tracing 4000000 image samples for light cache in 64 passes. Merging light cache passes. Light cache contains 25139 samples. Light cache base memory usage is 4.8 MB. Using premultiplied light cache. Using adaptive lights ver2 Adaptive light grid built in 41.52 ms. GPU adaptive dome light loaded (0) Merging light cache passes. Light cache contains 25139 samples. Light cache base memory usage is 4.8 MB. Using premultiplied light cache. Using adaptive lights ver2 Adaptive light grid built in 41.52 ms. GPU adaptive dome light loaded (0) Adaptive light grid built in 78.46 ms. LightCache contains valid adaptive lights data. Building GPU adaptive lights... Lightmap successfully loaded. GPU light cache: 35912 samples stored. GPU adaptive lights v1 built successfully Using 6 threads per GPU device Using 6 threads per GPU device Num samples per thread reduced to 70598, rendering might be slower Num samples per thread reduced to 133633, rendering might be slower Failed to allocate 139512852 bytes, device 1, buffer default bufname Failed to allocate 139512852 bytes, device 1, buffer default bufname Failed to allocate 139512852 bytes, device 1, buffer default bufname Failed to allocate 139512852 bytes, device 1, buffer default bufname Exception in CORE: Rendering region (128,256)-(256,384) Adaptive light grid built in 78.46 ms. LightCache contains valid adaptive lights data. Building GPU adaptive lights... Lightmap successfully loaded. GPU light cache: 35912 samples stored. GPU adaptive lights v1 built successfully Using 6 threads per GPU device Using 6 threads per GPU device Num samples per thread reduced to 70598, rendering might be slower Num samples per thread reduced to 133633, rendering might be slower Failed to allocate 139512852 bytes, device 1, buffer default bufname Failed to allocate 139512852 bytes, device 1, buffer default bufname Failed to allocate 139512852 bytes, device 1, buffer default bufname Failed to allocate 139512852 bytes, device 1, buffer default bufname Exception in CORE: Rendering region (128,256)-(256,384) Adaptive light grid built in 78.46 ms. LightCache contains valid adaptive lights data. Building GPU adaptive lights... Lightmap successfully loaded. GPU light cache: 35912 samples stored. GPU adaptive lights v1 built successfully Using 6 threads per GPU device Using 6 threads per GPU device Num samples per thread reduced to 70598, rendering might be slower Num samples per thread reduced to 133633, rendering might be slower Failed to allocate 139512852 bytes, device 1, buffer default bufname Failed to allocate 139512852 bytes, device 1, buffer default bufname Failed to allocate 139512852 bytes, device 1, buffer default bufname Failed to allocate 139512852 bytes, device 1, buffer default bufname Exception in CORE: Rendering region (128,256)-(256,384)