[2021/May/12|15:46:54] ============================================================ [2021/May/12|15:46:54] Console created, V-Ray 5.10.02 for x64 from Apr 19 2021, 11:33:20 [2021/May/12|15:46:54] ============================================================ [2021/May/12|15:46:54] Compiled with Microsoft Visual C++ compiler, version 19.12 [2021/May/12|15:46:54] Host is 3ds Max, version 22 [2021/May/12|15:46:54] V-Ray DLL version is 5.10.02 [2021/May/12|15:47:59] Resetting VRender. [2021/May/12|15:47:59] Setting default filter kernel. [2021/May/12|15:48:01] [VRender] Constructor entered (loading from file). [2021/May/12|15:48:01] Setting default filter kernel. [2021/May/12|15:48:01] [VRender] Constructor done. [2021/May/12|15:48:01] Loading from file. [2021/May/12|15:48:01] Loading filter parameters. [2021/May/12|15:48:01] Loading done. [2021/May/12|15:48:01] [VRender] Constructor entered (loading from file). [2021/May/12|15:48:01] Setting default filter kernel. [2021/May/12|15:48:01] [VRender] Constructor done. [2021/May/12|15:48:01] Loading from file. [2021/May/12|15:48:01] Loading filter parameters. [2021/May/12|15:48:01] Loading done. [2021/May/12|15:48:17] Loading HDRI map "Albedo" [2021/May/12|15:48:18] Loading HDRI map "Map #6" [2021/May/12|15:48:18] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|15:48:18] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|15:48:19] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|15:48:20] Loading HDRI map "Albedo" [2021/May/12|15:49:13] Extracting sequence data from RendParams. [2021/May/12|15:49:23] Extracting sequence data from RendParams. [2021/May/12|15:49:40] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|15:49:40] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|15:51:50] Loading HDRI map "Map #6" [2021/May/12|15:53:26] Saving to file. [2021/May/12|15:53:26] Saving distributed renderer. [2021/May/12|15:53:26] Saving filter parameters. [2021/May/12|15:53:26] Saving done. [2021/May/12|15:53:26] Saving to file. [2021/May/12|15:53:26] Saving distributed renderer. [2021/May/12|15:53:26] Saving filter parameters. [2021/May/12|15:53:26] Saving done. [2021/May/12|15:53:59] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|15:54:32] Loading HDRI map "Albedo" [2021/May/12|15:56:04] Saving to file. [2021/May/12|15:56:04] Saving distributed renderer. [2021/May/12|15:56:04] Saving filter parameters. [2021/May/12|15:56:04] Saving done. [2021/May/12|15:56:04] Saving to file. [2021/May/12|15:56:04] Saving distributed renderer. [2021/May/12|15:56:04] Saving filter parameters. [2021/May/12|15:56:04] Saving done. [2021/May/12|15:56:08] Cloning VRender. [2021/May/12|15:56:08] [VRender] Constructor entered. [2021/May/12|15:56:08] Setting default filter kernel. [2021/May/12|15:56:08] [VRender] Constructor done. [2021/May/12|15:56:08] Cloning VRender. [2021/May/12|15:56:08] [VRender] Constructor entered. [2021/May/12|15:56:08] Setting default filter kernel. [2021/May/12|15:56:08] [VRender] Constructor done. [2021/May/12|15:56:26] Disabling autobackup (autobackup was 0). [2021/May/12|15:56:26] Disabling scene redraw. [2021/May/12|15:56:26] Entering Open() [2021/May/12|15:56:26] Scene name is "E:\walk\hr1_2020_local.max" [2021/May/12|15:56:26] Performing sanity check on parameters. [2021/May/12|15:56:26] warning: Render elements can be saved only through the VFB outputs. [2021/May/12|15:56:26] V-Ray settings: [2021/May/12|15:56:26] rollup 1 "Image sampler (antialiasing)" { [2021/May/12|15:56:26] parameter 42 "imageSampler_type" 1 [2021/May/12|15:56:26] parameter 361 "imageSampler_type_new" 0 [2021/May/12|15:56:26] parameter 6 "filter_on" 1 [2021/May/12|15:56:26] parameter 185 "filter_kernel" 2006000385 0 4256 [2021/May/12|15:56:26] parameter 7 "filter_size" 1.500000 [2021/May/12|15:56:26] parameter 8 "filter_paramA" 0.000000 [2021/May/12|15:56:26] parameter 9 "filter_paramB" 0.000000 [2021/May/12|15:56:26] parameter 10 "filter_paramC" 0.000000 [2021/May/12|15:56:26] parameter 314 "imageSampler_shadingRate" 6 [2021/May/12|15:56:26] parameter 317 "imageSampler_renderMask_type" 0 [2021/May/12|15:56:26] parameter 318 "imageSampler_renderMask_texmap" [2021/May/12|15:56:26] parameter 335 "imageSampler_renderMask_objectIDs" "133" [2021/May/12|15:56:26] parameter 334 "dmc_balance_subdivs" 1 [2021/May/12|15:56:26] parameter 332 "imageSampler_renderMask_layers" [2021/May/12|15:56:26] parameter 356 "imageSampler_ui_view" 0 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 2 "DMC Sampler" { [2021/May/12|15:56:26] parameter 94 "dmc_lockNoisePattern" 0 [2021/May/12|15:56:26] parameter 95 "dmc_importanceSampling" 1.000000 [2021/May/12|15:56:26] parameter 96 "dmc_earlyTermination_amount" 0.850000 [2021/May/12|15:56:26] parameter 97 "dmc_earlyTermination_threshold" 0.005000 [2021/May/12|15:56:26] parameter 148 "dmc_earlyTermination_minSamples" 16 [2021/May/12|15:56:26] parameter 211 "dmc_subdivs_mult" 1.000000 [2021/May/12|15:56:26] parameter 257 "dmc_pathSampler_type" 2 [2021/May/12|15:56:26] parameter 345 "dmc_randomSeed" 0 [2021/May/12|15:56:26] parameter 348 "dmc_useLocalSubdivs" 0 [2021/May/12|15:56:26] parameter 349 "dmc_optimizeShadingRate" 0 [2021/May/12|15:56:26] parameter 346 "dmc_ui_view" 0 [2021/May/12|15:56:26] parameter 391 "dmc_useBlueNoiseOptimization" 1 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 3 "Indirect illumination (GI)" { [2021/May/12|15:56:26] parameter 320 "gi_ui_view" 0 [2021/May/12|15:56:26] parameter 15 "gi_on" 0 [2021/May/12|15:56:26] parameter 179 "gi_refractCaustics" 1 [2021/May/12|15:56:26] parameter 180 "gi_reflectCaustics" 1 [2021/May/12|15:56:26] parameter 16 "gi_primary_type" 2 [2021/May/12|15:56:26] parameter 57 "gi_primary_multiplier" 1.000000 [2021/May/12|15:56:26] parameter 17 "gi_secondary_type" 3 [2021/May/12|15:56:26] parameter 58 "gi_secondary_multiplier" 1.000000 [2021/May/12|15:56:26] parameter 215 "gi_saturation" 1.000000 [2021/May/12|15:56:26] parameter 216 "gi_contrast" 1.000000 [2021/May/12|15:56:26] parameter 217 "gi_contrast_base" 0.500000 [2021/May/12|15:56:26] parameter 239 "gi_saveMapsPerFrame" 1 [2021/May/12|15:56:26] parameter 291 "gi_ao_on" 0 [2021/May/12|15:56:26] parameter 294 "gi_ao_amount" 0.800000 [2021/May/12|15:56:26] parameter 292 "gi_ao_radius" 10.000000 [2021/May/12|15:56:26] parameter 293 "gi_ao_subdivs" 10 [2021/May/12|15:56:26] parameter 297 "gi_rayDistanceOn" 0 [2021/May/12|15:56:26] parameter 298 "gi_rayDistance" 100.000000 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 4 "Brute force GI" { [2021/May/12|15:56:26] parameter 204 "dmcgi_subdivs" 8 [2021/May/12|15:56:26] parameter 205 "dmcgi_depth" 3 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 5 "Irradiance map" { [2021/May/12|15:56:26] parameter 321 "irradmap_ui_view" 0 [2021/May/12|15:56:26] parameter 26 "gi_irradmap_minRate" -3 [2021/May/12|15:56:26] parameter 18 "gi_irradmap_maxRate" 0 [2021/May/12|15:56:26] parameter 21 "gi_irradmap_subdivs" 50 [2021/May/12|15:56:26] parameter 22 "gi_irradmap_interpSamples" 20 [2021/May/12|15:56:26] parameter 52 "gi_irradmap_colorThreshold" 0.300000 [2021/May/12|15:56:26] parameter 53 "gi_irradmap_normalThreshold" 0.100000 [2021/May/12|15:56:26] parameter 111 "gi_irradmap_distThreshold" 0.100000 [2021/May/12|15:56:26] parameter 55 "gi_irradmap_showSamples" 0 [2021/May/12|15:56:26] parameter 124 "gi_irradmap_showCalcPhase" 1 [2021/May/12|15:56:26] parameter 141 "gi_irradmap_showDirectLight" 0 [2021/May/12|15:56:26] parameter 142 "gi_irradmap_preset" 0 [2021/May/12|15:56:26] parameter 75 "adv_irradmap_interpolationType" 1 [2021/May/12|15:56:26] parameter 77 "adv_irradmap_mode" 0 [2021/May/12|15:56:26] parameter 78 "adv_irradmap_dontDelete" 1 [2021/May/12|15:56:26] parameter 79 "adv_irradmap_loadFileName" "" [2021/May/12|15:56:26] parameter 80 "adv_irradmap_saveFileName" "" [2021/May/12|15:56:26] parameter 125 "adv_irradmap_calcInterpSamples" 10 [2021/May/12|15:56:26] parameter 126 "adv_irradmap_useCurrentPassSamples" 1 [2021/May/12|15:56:26] parameter 128 "adv_irradmap_autoSave" 0 [2021/May/12|15:56:26] parameter 129 "adv_irradmap_autoSaveFileName" "" [2021/May/12|15:56:26] parameter 130 "adv_irradmap_switchToSavedMap" 0 [2021/May/12|15:56:26] parameter 139 "adv_irradmap_randomize" 1 [2021/May/12|15:56:26] parameter 140 "adv_irradmap_lookupType" 3 [2021/May/12|15:56:26] parameter 167 "adv_irradmap_checkSampleVisibility" 0 [2021/May/12|15:56:26] parameter 232 "adv_irradmap_limitSearchRange" 0 [2021/May/12|15:56:26] parameter 295 "gi_irradmap_multipleViews" 0 [2021/May/12|15:56:26] parameter 245 "gi_irradmap_blurGI" 0.000000 [2021/May/12|15:56:26] parameter 267 "gi_irradmap_detail_on" 0 [2021/May/12|15:56:26] parameter 268 "gi_irradmap_detail_radius" 60.000000 [2021/May/12|15:56:26] parameter 269 "gi_irradmap_detail_subdivsMult" 0.300000 [2021/May/12|15:56:26] parameter 270 "gi_irradmap_detail_scale" 0 [2021/May/12|15:56:26] parameter 279 "gi_irradmap_previewMode" 2 [2021/May/12|15:56:26] parameter 282 "gi_irradmap_interpFrames" 2 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 6 "Global photon map" { [2021/May/12|15:56:26] parameter 113 "photonMap_bounces" 10 [2021/May/12|15:56:26] parameter 114 "photonMap_searchDist" 20.000000 [2021/May/12|15:56:26] parameter 122 "photonMap_autoDist" 1 [2021/May/12|15:56:26] parameter 115 "photonMap_maxPhotons" 30 [2021/May/12|15:56:26] parameter 116 "photonMap_convert" 0 [2021/May/12|15:56:26] parameter 117 "photonMap_interpSamples" 10 [2021/May/12|15:56:26] parameter 121 "photonMap_multiplier" 1.000000 [2021/May/12|15:56:26] parameter 123 "photonMap_convexHullEstimate" 0 [2021/May/12|15:56:26] parameter 149 "photonMap_storeDirectLight" 1 [2021/May/12|15:56:26] parameter 150 "photonMap_retraceCorners" 0.000000 [2021/May/12|15:56:26] parameter 151 "photonMap_retraceBounces" 10 [2021/May/12|15:56:26] parameter 181 "photonMap_maxDensity" 0.000000 [2021/May/12|15:56:26] parameter 118 "photonMap_mode" 0 [2021/May/12|15:56:26] parameter 119 "photonMap_loadFileName" "" [2021/May/12|15:56:26] parameter 120 "photonMap_saveFileName" "" [2021/May/12|15:56:26] parameter 134 "photonMap_dontDelete" 1 [2021/May/12|15:56:26] parameter 135 "photonMap_autoSave" 0 [2021/May/12|15:56:26] parameter 136 "photonMap_autoSaveFileName" "" [2021/May/12|15:56:26] parameter 137 "photonMap_switchToSavedMap" 0 [2021/May/12|15:56:26] parameter 271 "photonMap_showCalcPhase" 0 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 7 "Light cache" { [2021/May/12|15:56:26] parameter 319 "lightcache_ui_view" 0 [2021/May/12|15:56:26] parameter 385 "lightmap_preset" 0 [2021/May/12|15:56:26] parameter 389 "lightcache_preset_subdivs" [2021/May/12|15:56:26] parameter 198 "lightcache_subdivs" 1000 [2021/May/12|15:56:26] parameter 199 "lightcache_sampleSize" 0.010000 [2021/May/12|15:56:26] parameter 200 "lightcache_filter_type" 1 [2021/May/12|15:56:26] parameter 201 "lightcache_filter_size" 0.020000 [2021/May/12|15:56:26] parameter 202 "lightcache_bounces" 100 [2021/May/12|15:56:26] parameter 203 "lightcache_showCalcPhase" 1 [2021/May/12|15:56:26] parameter 206 "lightcache_storeDirectLight" 1 [2021/May/12|15:56:26] parameter 296 "lightcache_multipleViews" 0 [2021/May/12|15:56:26] parameter 207 "lightcache_scale" 0 [2021/May/12|15:56:26] parameter 208 "lightcache_mode" 0 [2021/May/12|15:56:26] parameter 303 "lightcache_retrace_on" 1 [2021/May/12|15:56:26] parameter 390 "lightcache_preset_retraceThreshold" [2021/May/12|15:56:26] parameter 302 "lightcache_retrace_threshold" 1.000000 [2021/May/12|15:56:26] parameter 347 "lightcache_retrace_leakPrevention" 0.100000 [2021/May/12|15:56:26] parameter 209 "lightcache_loadFileName" "" [2021/May/12|15:56:26] parameter 210 "lightcache_saveFileName" "" [2021/May/12|15:56:26] parameter 212 "lightcache_interpSamples" 5 [2021/May/12|15:56:26] parameter 213 "lightcache_prefilter_on" 1 [2021/May/12|15:56:26] parameter 214 "lightcache_prefilter_samples" 20 [2021/May/12|15:56:26] parameter 235 "lightcache_dontDelete" 1 [2021/May/12|15:56:26] parameter 236 "lightcache_autoSave" 0 [2021/May/12|15:56:26] parameter 237 "lightcache_autoSaveFileName" "undefined" [2021/May/12|15:56:26] parameter 238 "lightcache_switchToSavedMap" 0 [2021/May/12|15:56:26] parameter 242 "lightcache_useForGlossyRays" 1 [2021/May/12|15:56:26] parameter 243 "lightcache_numPasses" 64 [2021/May/12|15:56:26] parameter 255 "lightcache_adaptiveTracing" 0 [2021/May/12|15:56:26] parameter 264 "lightcache_adaptiveTracing_dirsOnly" 0 [2021/May/12|15:56:26] parameter 359 "lightcache_premultiplied" 1 [2021/May/12|15:56:26] parameter 289 "lightcache_minPathsPerSample" 16 [2021/May/12|15:56:26] parameter 381 "lightcache_type" 1 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 8 "Caustics" { [2021/May/12|15:56:26] parameter 322 "caustics_ui_view" 0 [2021/May/12|15:56:26] parameter 27 "caustics_on" 0 [2021/May/12|15:56:26] parameter 393 "caustics_searchDistUnits" 1 [2021/May/12|15:56:26] parameter 30 "caustics_searchDist" 5.000000 [2021/May/12|15:56:26] parameter 394 "caustics_searchDistPixels" 4.000000 [2021/May/12|15:56:26] parameter 31 "caustics_maxPhotons" 60 [2021/May/12|15:56:26] parameter 59 "caustics_multiplier" 1.000000 [2021/May/12|15:56:26] parameter 395 "caustics_calc_method" 0 [2021/May/12|15:56:26] parameter 90 "caustics_mode" 0 [2021/May/12|15:56:26] parameter 91 "caustics_dontDelete" 1 [2021/May/12|15:56:26] parameter 92 "caustics_loadFileName" "" [2021/May/12|15:56:26] parameter 93 "caustics_saveFileName" "" [2021/May/12|15:56:26] parameter 131 "caustics_autoSave" 0 [2021/May/12|15:56:26] parameter 132 "caustics_autoSaveFileName" "" [2021/May/12|15:56:26] parameter 133 "caustics_switchToSavedMap" 0 [2021/May/12|15:56:26] parameter 244 "caustics_maxDensity" 0.000000 [2021/May/12|15:56:26] parameter 272 "caustics_showCalcPhase" 0 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 9 "Camera" { [2021/May/12|15:56:26] parameter 83 "camera_type" 0 [2021/May/12|15:56:26] parameter 98 "camera_overrideFOV" 0 [2021/May/12|15:56:26] parameter 99 "camera_fov" 45.000000 [2021/May/12|15:56:26] parameter 100 "camera_cyl_height" 90.000000 [2021/May/12|15:56:26] parameter 101 "camera_fish_autoDistance" 1 [2021/May/12|15:56:26] parameter 102 "camera_fish_distance" 2.000000 [2021/May/12|15:56:26] parameter 103 "camera_fish_curve" 1.000000 [2021/May/12|15:56:26] parameter 11 "dof_on" 0 [2021/May/12|15:56:26] parameter 12 "dof_distance" 200.000000 [2021/May/12|15:56:26] parameter 56 "dof_getFromCamera" 0 [2021/May/12|15:56:26] parameter 13 "dof_shutter" 5.000000 [2021/May/12|15:56:26] parameter 14 "dof_subdivs" 1 [2021/May/12|15:56:26] parameter 221 "dof_bias" 0.000000 [2021/May/12|15:56:26] parameter 222 "dof_sides_on" 0 [2021/May/12|15:56:26] parameter 223 "dof_sides_num" 5 [2021/May/12|15:56:26] parameter 224 "dof_sides_rotation" 0.000000 [2021/May/12|15:56:26] parameter 248 "dof_anisotropy" 0.000000 [2021/May/12|15:56:26] parameter 65 "moblur_on" 0 [2021/May/12|15:56:26] parameter 301 "camera_motion_blur" 1 [2021/May/12|15:56:26] parameter 73 "moblur_duration" 0.500000 [2021/May/12|15:56:26] parameter 162 "moblur_intervalCenter" 0.000000 [2021/May/12|15:56:26] parameter 76 "moblur_geomSamples" 2 [2021/May/12|15:56:26] parameter 74 "moblur_prepassSamples" 1 [2021/May/12|15:56:26] parameter 66 "moblur_dmc_minSamples" 1 [2021/May/12|15:56:26] parameter 104 "moblur_geometryParticles" 0 [2021/May/12|15:56:26] parameter 197 "moblur_bias" 0.000000 [2021/May/12|15:56:26] parameter 315 "moblur_shutterEfficiency" 1.000000 [2021/May/12|15:56:26] parameter 369 "camera_autoExposure" 0 [2021/May/12|15:56:26] parameter 370 "camera_autoWhiteBalance" 0 [2021/May/12|15:56:26] parameter 371 "camera_autoExposure_mode" 1 [2021/May/12|15:56:26] parameter 374 "camera_autoExposure_compensation" 0.000000 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 10 "Environment" { [2021/May/12|15:56:26] parameter 60 "environment_gi_on" 0 [2021/May/12|15:56:26] parameter 61 "environment_gi_color" 0.800000 0.900000 1.000000 [2021/May/12|15:56:26] parameter 62 "environment_gi_color_multiplier" 1.000000 [2021/May/12|15:56:26] parameter 63 "environment_gi_map" [2021/May/12|15:56:26] parameter 64 "environment_gi_map_on" 1 [2021/May/12|15:56:26] parameter 143 "environment_rr_on" 0 [2021/May/12|15:56:26] parameter 144 "environment_rr_color" 0.000000 0.000000 0.000000 [2021/May/12|15:56:26] parameter 145 "environment_rr_color_multiplier" 1.000000 [2021/May/12|15:56:26] parameter 146 "environment_rr_map" [2021/May/12|15:56:26] parameter 147 "environment_rr_map_on" 1 [2021/May/12|15:56:26] parameter 249 "environment_refract_on" 0 [2021/May/12|15:56:26] parameter 250 "environment_refract_color" 0.000000 0.000000 0.000000 [2021/May/12|15:56:26] parameter 251 "environment_refract_color_multiplier" 1.000000 [2021/May/12|15:56:26] parameter 252 "environment_refract_map" [2021/May/12|15:56:26] parameter 253 "environment_refract_map_on" 1 [2021/May/12|15:56:26] parameter 340 "environment_secondaryMatte_on" 0 [2021/May/12|15:56:26] parameter 341 "environment_secondaryMatte_color" 0.000000 0.000000 0.000000 [2021/May/12|15:56:26] parameter 342 "environment_secondaryMatte_color_multiplier" 1.000000 [2021/May/12|15:56:26] parameter 343 "environment_secondaryMatte_map" [2021/May/12|15:56:26] parameter 344 "environment_secondaryMatte_map_on" 1 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 11 "G-Buffer/Color mapping" { [2021/May/12|15:56:26] parameter 325 "colormapping_ui_view" 0 [2021/May/12|15:56:26] parameter 82 "gbuffer_channelMask" 0 [2021/May/12|15:56:26] parameter 108 "colorMapping_type" 6 [2021/May/12|15:56:26] parameter 109 "colorMapping_darkMult" 1.000000 [2021/May/12|15:56:26] parameter 110 "colorMapping_brightMult" 1.000000 [2021/May/12|15:56:26] parameter 265 "colorMapping_gamma" 2.200000 [2021/May/12|15:56:26] parameter 178 "colorMapping_affectBackground" 1 [2021/May/12|15:56:26] parameter 241 "colorMapping_clampOutput" 0 [2021/May/12|15:56:26] parameter 287 "colorMapping_clampLevel" 1.000000 [2021/May/12|15:56:26] parameter 258 "colorMapping_subpixel" 0 [2021/May/12|15:56:26] parameter 273 "colorMapping_adaptationOnly" 2 [2021/May/12|15:56:26] parameter 290 "colorMapping_linearWorkflow" 0 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 12 "System" { [2021/May/12|15:56:26] parameter 324 "system_ui_view" 2 [2021/May/12|15:56:26] parameter 32 "system_distributedRender" 0 [2021/May/12|15:56:26] parameter 44 "system_raycaster_maxLevels" 80 [2021/May/12|15:56:26] parameter 45 "system_raycaster_minLeafSize" 0.000000 [2021/May/12|15:56:26] parameter 46 "system_raycaster_faceLevelCoeff" 1.000000 [2021/May/12|15:56:26] parameter 191 "system_raycaster_memLimit" 0 [2021/May/12|15:56:26] parameter 127 "system_instancedObjects" 2 [2021/May/12|15:56:26] parameter 288 "system_raycaster_optLevel" 0 [2021/May/12|15:56:26] parameter 47 "system_region_x" 48 [2021/May/12|15:56:26] parameter 48 "system_region_y" 48 [2021/May/12|15:56:26] parameter 49 "system_region_meaning" 0 [2021/May/12|15:56:26] parameter 50 "system_region_sequence" 4 [2021/May/12|15:56:26] parameter 316 "system_region_allow_dynamic_buckets" 1 [2021/May/12|15:56:26] parameter 54 "system_region_sequence_reverse" 0 [2021/May/12|15:56:26] parameter 51 "system_previousRender" 0 [2021/May/12|15:56:26] parameter 266 "system_region_lockSize" 1 [2021/May/12|15:56:26] parameter 364 "system_effects_progressive_update" 10 [2021/May/12|15:56:26] parameter 107 "system_frameStamp_on" 0 [2021/May/12|15:56:26] parameter 106 "system_frameStamp_string" "V-Ray %vrayversion | file: %filename | frame: %frame | primitives: %primitives | render time: %rendertime" [2021/May/12|15:56:26] parameter 165 "system_frameStamp_fullWidth" 1 [2021/May/12|15:56:26] parameter 166 "system_frameStamp_justify" 0 [2021/May/12|15:56:26] parameter 112 "system_workInCameraSpace" 1 [2021/May/12|15:56:26] parameter 168 "system_checkForMissingFiles" 0 [2021/May/12|15:56:26] parameter 169 "system_optimizedAtmospherics" 1 [2021/May/12|15:56:26] parameter 184 "system_lowThreadPriority" 1 [2021/May/12|15:56:26] parameter 182 "system_vrayLog_show" 1 [2021/May/12|15:56:26] parameter 183 "system_vrayLog_level" 3 [2021/May/12|15:56:26] parameter 230 "system_vrayLog_file" "%TEMP%\VRayLog.txt" [2021/May/12|15:56:26] parameter 379 "system_memstats_on" 0 [2021/May/12|15:56:26] parameter 380 "system_memstats_path" "%TEMP%\vraymemtrack.html" [2021/May/12|15:56:26] parameter 246 "system_vrayLog_ccToDebugger" 0 [2021/May/12|15:56:26] parameter 247 "system_numThreads" 0 [2021/May/12|15:56:26] parameter 328 "system_embree_on" 1 [2021/May/12|15:56:26] parameter 329 "system_embree_moblur" 1 [2021/May/12|15:56:26] parameter 339 "system_embree_hair" 1 [2021/May/12|15:56:26] parameter 331 "system_embree_conserveMemory" 0 [2021/May/12|15:56:26] parameter 372 "system_autoswitch_effectsResult" 1 [2021/May/12|15:56:26] parameter 378 "system_stringOptions" "" [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 13 "Global switches" { [2021/May/12|15:56:26] parameter 323 "options_ui_view" 0 [2021/May/12|15:56:26] parameter 153 "options_displacement" 1 [2021/May/12|15:56:26] parameter 154 "options_lights" 1 [2021/May/12|15:56:26] parameter 227 "options_hiddenLights" 1 [2021/May/12|15:56:26] parameter 155 "options_shadows" 1 [2021/May/12|15:56:26] parameter 156 "options_defaultLights" 2 [2021/May/12|15:56:26] parameter 157 "options_reflectionRefraction" 1 [2021/May/12|15:56:26] parameter 158 "options_overrideDepth_on" 0 [2021/May/12|15:56:26] parameter 159 "options_overrideDepth" 5 [2021/May/12|15:56:26] parameter 160 "options_maps" 1 [2021/May/12|15:56:26] parameter 161 "options_filterMaps" 1 [2021/May/12|15:56:26] parameter 186 "options_transpMaxLevels" 50 [2021/May/12|15:56:26] parameter 187 "options_transpCutoff" 0.001000 [2021/May/12|15:56:26] parameter 188 "options_dontRenderImage" 0 [2021/May/12|15:56:26] parameter 218 "options_overrideMtl_on" 0 [2021/May/12|15:56:26] parameter 219 "options_overrideMtl_mtl" [2021/May/12|15:56:26] parameter 353 "options_overrideMtl_excl_type" 0 [2021/May/12|15:56:26] parameter 354 "options_overrideMtl_excl_objectIDs" "" [2021/May/12|15:56:26] parameter 355 "options_overrideMtl_excl_layers" [2021/May/12|15:56:26] parameter 220 "options_showGIOnly" 0 [2021/May/12|15:56:26] parameter 231 "options_ray_bias" 0.000000 [2021/May/12|15:56:26] parameter 240 "options_glossyEffects" 1 [2021/May/12|15:56:26] parameter 283 "options_geom_backfaceCull" 0 [2021/May/12|15:56:26] parameter 284 "options_mtl_filterMaps_indirect" 1 [2021/May/12|15:56:26] parameter 338 "options_mtl_filterMaps_indirect_mult" 5.000000 [2021/May/12|15:56:26] parameter 285 "options_useLegacyModels" 0 [2021/May/12|15:56:26] parameter 286 "options_use3dsMaxPhotometricUnits" 1 [2021/May/12|15:56:26] parameter 312 "options_maxRayIntensity_on" 1 [2021/May/12|15:56:26] parameter 313 "options_maxRayIntensity" 20.000000 [2021/May/12|15:56:26] parameter 326 "options_probabilisticLights" 2 [2021/May/12|15:56:26] parameter 327 "options_probabilisticLightsCount" 8 [2021/May/12|15:56:26] parameter 376 "options_consistentLightingElements" 1 [2021/May/12|15:56:26] parameter 352 "options_rgbColorSpace" 1 [2021/May/12|15:56:26] parameter 388 "options_useColorSpaceForBitmaps" 0 [2021/May/12|15:56:26] parameter 392 "options_useMikkTS" 0 [2021/May/12|15:56:26] parameter 396 "options_physicalMaterialAsVRayMtl" 1 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 14 "Override output settings" { [2021/May/12|15:56:26] parameter 170 "output_on" 1 [2021/May/12|15:56:26] parameter 299 "output_aspectlock" 0 [2021/May/12|15:56:26] parameter 300 "output_imageaspect" 1.333333 [2021/May/12|15:56:26] parameter 171 "output_width" 640 [2021/May/12|15:56:26] parameter 172 "output_height" 480 [2021/May/12|15:56:26] parameter 261 "output_aspect" 1.000000 [2021/May/12|15:56:26] parameter 173 "output_fileOnly" 0 [2021/May/12|15:56:26] parameter 174 "output_saveFile" 0 [2021/May/12|15:56:26] parameter 175 "output_fileName" "" [2021/May/12|15:56:26] parameter 176 "output_saveRawFile" 0 [2021/May/12|15:56:26] parameter 177 "output_rawFileName" "" [2021/May/12|15:56:26] parameter 189 "output_useram" 1 [2021/May/12|15:56:26] parameter 190 "output_genpreview" 0 [2021/May/12|15:56:26] parameter 225 "output_splitgbuffer" 0 [2021/May/12|15:56:26] parameter 226 "output_splitfilename" "" [2021/May/12|15:56:26] parameter 229 "output_splitbitmap" [2021/May/12|15:56:26] parameter 228 "output_getsetsfrommax" 1 [2021/May/12|15:56:26] parameter 254 "output_splitRGB" 0 [2021/May/12|15:56:26] parameter 256 "output_splitAlpha" 1 [2021/May/12|15:56:26] parameter 274 "output_renderType" 0 [2021/May/12|15:56:26] parameter 275 "output_regxmin" 0 [2021/May/12|15:56:26] parameter 277 "output_regxmax" 0 [2021/May/12|15:56:26] parameter 276 "output_regymin" 0 [2021/May/12|15:56:26] parameter 278 "output_regymax" 0 [2021/May/12|15:56:26] parameter 280 "output_force32bit_3dsmax_vfb" 0 [2021/May/12|15:56:26] parameter 281 "output_rawExrUseHalf" 1 [2021/May/12|15:56:26] parameter 304 "output_rawExrDeep" 0 [2021/May/12|15:56:26] parameter 337 "fileName_addDot" 1 [2021/May/12|15:56:26] parameter 375 "output_rawSaveColorCorrections" 0 [2021/May/12|15:56:26] parameter 362 "output_resumableRendering" 0 [2021/May/12|15:56:26] parameter 363 "output_progressiveAutoSave" 0.000000 [2021/May/12|15:56:26] parameter 368 "output_separateFolders" 0 [2021/May/12|15:56:26] parameter 373 "output_expandFrameNumber" 1 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 15 "Default displacement" { [2021/May/12|15:56:26] parameter 192 "displacement_overrideMax" 1 [2021/May/12|15:56:26] parameter 193 "displacement_edgeLength" 4.000000 [2021/May/12|15:56:26] parameter 194 "displacement_viewDependent" 1 [2021/May/12|15:56:26] parameter 195 "displacement_maxSubdivs" 256 [2021/May/12|15:56:26] parameter 196 "displacement_tightBounds" 1 [2021/May/12|15:56:26] parameter 233 "displacement_amount" 1.000000 [2021/May/12|15:56:26] parameter 234 "displacement_relative" 1 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 16 "Fixed image sampler" { [2021/May/12|15:56:26] parameter 34 "fixedRate_subdivs" 1 [2021/May/12|15:56:26] parameter 35 "fixedRate_rand" 0 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 17 "Bucket image sampler" { [2021/May/12|15:56:26] parameter 5 "twoLevel_baseSubdivs" 1 [2021/May/12|15:56:26] parameter 2 "twoLevel_fineSubdivs" 2 [2021/May/12|15:56:26] parameter 259 "twoLevel_showSamples" 0 [2021/May/12|15:56:26] parameter 263 "twoLevel_useDMCSamplerThresh" 0 [2021/May/12|15:56:26] parameter 262 "twoLevel_threshold" 0.010000 [2021/May/12|15:56:26] parameter 350 "twoLevel_adaptiveMethod" 1 [2021/May/12|15:56:26] parameter 360 "twoLevel_adaptiveEnable" 1 [2021/May/12|15:56:26] parameter 47 "twoLevel_bucket_width" 48 [2021/May/12|15:56:26] parameter 48 "twoLevel_bucket_height" 48 [2021/May/12|15:56:26] parameter 266 "twoLevel_bucket_lockSize" 1 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 18 "Adaptive subdivision image sampler" { [2021/May/12|15:56:26] parameter 36 "adaptiveSubdivision_minRate" -1 [2021/May/12|15:56:26] parameter 37 "adaptiveSubdivision_maxRate" 2 [2021/May/12|15:56:26] parameter 38 "adaptiveSubdivision_threshold" 0.100000 [2021/May/12|15:56:26] parameter 39 "adaptiveSubdivision_rand" 1 [2021/May/12|15:56:26] parameter 260 "adaptiveSubdivision_showSamples" 0 [2021/May/12|15:56:26] parameter 333 "adaptiveSubdivision_dofMoblurSubdivs" 6 [2021/May/12|15:56:26] parameter 84 "imageSampler_outline" 0 [2021/May/12|15:56:26] parameter 85 "imageSampler_mtlID" 0 [2021/May/12|15:56:26] parameter 86 "imageSampler_normal" 0 [2021/May/12|15:56:26] parameter 87 "imageSampler_normal_threshold" 0.050000 [2021/May/12|15:56:26] parameter 88 "imageSampler_zvalue" 0 [2021/May/12|15:56:26] parameter 89 "imageSampler_zvalue_threshold" 5.000000 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 19 "Progressive Image Sampler" { [2021/May/12|15:56:26] parameter 306 "progressive_minSamples" 1 [2021/May/12|15:56:26] parameter 307 "progressive_maxSamples" 100 [2021/May/12|15:56:26] parameter 308 "progressive_noise_threshold" 0.010000 [2021/May/12|15:56:26] parameter 309 "progressive_max_render_time" 1.200000 [2021/May/12|15:56:26] parameter 310 "progressive_ray_bundle_size" 128 [2021/May/12|15:56:26] parameter 311 "progressive_show_mask" 0 [2021/May/12|15:56:26] parameter 336 "progressive_track_radius" 30 [2021/May/12|15:56:26] parameter 351 "progressive_dynNoiseThreshold" 80 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 20 "Texture options" { [2021/May/12|15:56:26] parameter 357 "textures_memLimit" 4000 [2021/May/12|15:56:26] parameter 358 "textures_clearMem" 0 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 21 "Proxy preview cache" { [2021/May/12|15:56:26] parameter 365 "preview_cache" 1 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] rollup 22 "IPR options" { [2021/May/12|15:56:26] parameter 366 "ipr_fitToVFB" 1 [2021/May/12|15:56:26] parameter 367 "ipr_progressiveMode" 1 [2021/May/12|15:56:26] parameter 377 "ipr_viewport_resolution" 1.000000 [2021/May/12|15:56:26] parameter 382 "ipr_debugshading_wireframe_subtris" 0 [2021/May/12|15:56:26] parameter 383 "ipr_debugshading_wireframe_width_pix" 1.000000 [2021/May/12|15:56:26] parameter 384 "ipr_debugshading_ao_radius_pix" 30.000000 [2021/May/12|15:56:26] } [2021/May/12|15:56:26] Starting sequence timer. [2021/May/12|15:56:26] Preparing sequence data. [2021/May/12|15:56:26] Extracting sequence data from Open() parameters [2021/May/12|15:56:26] Tiled texture cache set to 4000 MB [2021/May/12|15:56:26] Extracting sequence data from RendParams. [2021/May/12|15:56:26] Setting up V-Ray parameters for frame rendering. [2021/May/12|15:56:26] Extracting sequence data from VRender. [2021/May/12|15:56:26] Multithreaded: 1 [2021/May/12|15:56:26] A render elements manager with 1 elements detected [2021/May/12|15:56:26] Render element: VRayDenoiser [2021/May/12|15:56:26] Calling beginSequence(). [2021/May/12|15:56:26] Loading plugins from "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020/bin/plugins/vray_*.dll" [2021/May/12|15:56:26] loadLibrary(C:\Program Files\Chaos Group\V-Ray\3ds Max 2020/bin/plugins/vray_*.dll) [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_AAFilters.dll" [2021/May/12|15:56:26] Found plugin "FilterPoint" [2021/May/12|15:56:26] Found plugin "FilterMitNet" [2021/May/12|15:56:26] Found plugin "FilterCookVariable" [2021/May/12|15:56:26] Found plugin "FilterGaussian" [2021/May/12|15:56:26] Found plugin "FilterSinc" [2021/May/12|15:56:26] Found plugin "FilterCatmullRom" [2021/May/12|15:56:26] Found plugin "FilterLanczos" [2021/May/12|15:56:26] Found plugin "FilterTriangle" [2021/May/12|15:56:26] Found plugin "FilterBox" [2021/May/12|15:56:26] Found plugin "FilterArea" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_AAFilters.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BakeView.dll" [2021/May/12|15:56:26] Found plugin "BakeView" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BakeView.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BitmapBuffer.dll" [2021/May/12|15:56:26] Found plugin "RawBitmapBuffer" [2021/May/12|15:56:26] Found plugin "BitmapBuffer" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BitmapBuffer.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFAL.dll" [2021/May/12|15:56:26] Found plugin "BRDFAlHair" [2021/May/12|15:56:26] Found plugin "BRDFAlSurface" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFAL.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFCarPaint.dll" [2021/May/12|15:56:26] Found plugin "BRDFFlakes" [2021/May/12|15:56:26] Found plugin "BRDFCarPaint" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFCarPaint.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFCarPaint2.dll" [2021/May/12|15:56:26] Found plugin "BRDFFlakes2" [2021/May/12|15:56:26] Found plugin "BRDFCarPaint2" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFCarPaint2.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFCSV.dll" [2021/May/12|15:56:26] Found plugin "BRDFHOPS" [2021/May/12|15:56:26] Found plugin "BRDFCSV" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFCSV.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFFiltering.dll" [2021/May/12|15:56:26] Found plugin "BRDFFiltering" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFFiltering.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFHair.dll" [2021/May/12|15:56:26] Found plugin "BRDFHair4" [2021/May/12|15:56:26] Found plugin "BRDFHair3" [2021/May/12|15:56:26] Found plugin "BRDFHair2" [2021/May/12|15:56:26] Found plugin "BRDFHair" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFHair.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_brdfs.dll" [2021/May/12|15:56:26] Found plugin "BSDFPointParticle" [2021/May/12|15:56:26] Found plugin "BRDFPhong" [2021/May/12|15:56:26] Found plugin "BRDFMultiBump" [2021/May/12|15:56:26] Found plugin "BRDFMirror" [2021/May/12|15:56:26] Found plugin "BRDFLight" [2021/May/12|15:56:26] Found plugin "BRDFLayered" [2021/May/12|15:56:26] Found plugin "BRDFGlassGlossy" [2021/May/12|15:56:26] Found plugin "BRDFGlass" [2021/May/12|15:56:26] Found plugin "BRDFDiffuse_forSSS" [2021/May/12|15:56:26] Found plugin "BRDFDiffuse" [2021/May/12|15:56:26] Found plugin "TexNormalBump" [2021/May/12|15:56:26] Found plugin "BRDFBump" [2021/May/12|15:56:26] Found plugin "BRDFGGX" [2021/May/12|15:56:26] Found plugin "BRDFCookTorrance" [2021/May/12|15:56:26] Found plugin "BRDFWard" [2021/May/12|15:56:26] Found plugin "BRDFBlinn" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_brdfs.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFSampled.dll" [2021/May/12|15:56:26] Found plugin "BRDFSampled" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFSampled.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFScanned.dll" [2021/May/12|15:56:26] Found plugin "VRScansZoneElement" [2021/May/12|15:56:26] Found plugin "VRScansPMaskElement" [2021/May/12|15:56:26] Found plugin "BRDFScanned" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFScanned.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFSimbiont.dll" [2021/May/12|15:56:26] Found plugin "BRDFSimbiont" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFSimbiont.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFSSS.dll" [2021/May/12|15:56:26] Found plugin "BRDFSSS" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFSSS.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFSSS2.dll" [2021/May/12|15:56:26] Found plugin "BRDFSkinComplex" [2021/May/12|15:56:26] Found plugin "BRDFSSS2Complex" [2021/May/12|15:56:26] Found plugin "BRDFSSS2" [2021/May/12|15:56:26] Found plugin "BRDFScatterVolume" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFSSS2.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFStochasticFlakes.dll" [2021/May/12|15:56:26] Found plugin "BRDFStochasticFlakes" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFStochasticFlakes.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFThunderLoom.dll" [2021/May/12|15:56:26] Found plugin "BRDFThunderLoom" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFThunderLoom.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFToon.dll" [2021/May/12|15:56:26] Found plugin "BRDFToonOverride" [2021/May/12|15:56:26] Found plugin "BRDFToonMtl" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFToon.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFVRayMtl.dll" [2021/May/12|15:56:26] Found plugin "BRDFVRayMtl" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFVRayMtl.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_CameraLensSystem.dll" [2021/May/12|15:56:26] Found plugin "CameraLensSystem" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_CameraLensSystem.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_CameraPhysical.dll" [2021/May/12|15:56:26] Found plugin "CameraPhysical" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_CameraPhysical.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_cameras.dll" [2021/May/12|15:56:26] Found plugin "CameraFilmTransform" [2021/May/12|15:56:26] Found plugin "CameraDome" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_cameras.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_ColorMapperTest.dll" [2021/May/12|15:56:26] Found plugin "ColorMapperTest" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_ColorMapperTest.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_customglsl.dll" [2021/May/12|15:56:26] Found plugin "CustomGlsl" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_customglsl.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomBifrost.dll" [2021/May/12|15:56:26] Found plugin "TexOpenVDB" [2021/May/12|15:56:26] Found plugin "GeomBifrost" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomBifrost.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_geometry.dll" [2021/May/12|15:56:26] Found plugin "GeomBox" [2021/May/12|15:56:26] Found plugin "GeomImagePlane" [2021/May/12|15:56:26] Found plugin "GeomMeshLoader" [2021/May/12|15:56:26] Found plugin "GeomMeshTest" [2021/May/12|15:56:26] Found plugin "GeomPlane" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_geometry.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_geometry_private.dll" [2021/May/12|15:56:26] Found plugin "GeomPartio" [2021/May/12|15:56:26] Found plugin "VRayObjectProperties" [2021/May/12|15:56:26] Found plugin "GeomMayaHair" [2021/May/12|15:56:26] Found plugin "GeomHair" [2021/May/12|15:56:26] Found plugin "GeomMeshFile" [2021/May/12|15:56:26] Found plugin "GeomMetaballSystem" [2021/May/12|15:56:26] Found plugin "GeomParticleSystem" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_geometry_private.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomLocalRayserver.dll" [2021/May/12|15:56:26] Found plugin "LightInstancer" [2021/May/12|15:56:26] Found plugin "GeomRayserverInstancer" [2021/May/12|15:56:26] Found plugin "GeomLocalRayserver" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomLocalRayserver.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomMeshLoader1.dll" [2021/May/12|15:56:26] Found plugin "GeomMeshLoader1" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomMeshLoader1.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomStaticDisplacedMesh.dll" [2021/May/12|15:56:26] Found plugin "GeomDisplacedMesh" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomStaticDisplacedMesh.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomStaticMesh.dll" [2021/May/12|15:56:26] Found plugin "GeomStaticMesh" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomStaticMesh.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomStaticNurbs.dll" [2021/May/12|15:56:26] Found plugin "TrimmingRegion" [2021/May/12|15:56:26] Found plugin "TrimmingRegionsComplex" [2021/May/12|15:56:26] Found plugin "NURBSCurve" [2021/May/12|15:56:26] Found plugin "GeomStaticNURBS" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomStaticNurbs.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomStaticSmoothedMesh.dll" [2021/May/12|15:56:26] Found plugin "GeomStaticSmoothedMesh" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomStaticSmoothedMesh.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_Instancer.dll" [2021/May/12|15:56:26] Found plugin "Instancer2" [2021/May/12|15:56:26] Found plugin "Instancer" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_Instancer.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_LightDome.dll" [2021/May/12|15:56:26] Found plugin "LightDome" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_LightDome.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_LightIES.dll" [2021/May/12|15:56:26] Found plugin "LightIESMax" [2021/May/12|15:56:26] Found plugin "LightIES" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_LightIES.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_LightMesh.dll" [2021/May/12|15:56:26] Found plugin "LightMesh" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_LightMesh.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_LightRectangle.dll" [2021/May/12|15:56:26] Found plugin "LightRectangle" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_LightRectangle.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_lights.dll" [2021/May/12|15:56:26] Found plugin "MayaLightDirect" [2021/May/12|15:56:26] Found plugin "LightSpot" [2021/May/12|15:56:26] Found plugin "LightSphere" [2021/May/12|15:56:26] Found plugin "LightAmbient" [2021/May/12|15:56:26] Found plugin "LightOmni" [2021/May/12|15:56:26] Found plugin "LightDirectModo" [2021/May/12|15:56:26] Found plugin "LightDirect" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_lights.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MaterialOverrider.dll" [2021/May/12|15:56:26] Found plugin "MaterialOverrider" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MaterialOverrider.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_materials.dll" [2021/May/12|15:56:26] Found plugin "MtlWrapperMaya" [2021/May/12|15:56:26] Found plugin "MtlWrapper" [2021/May/12|15:56:26] Found plugin "MtlUVWSelect" [2021/May/12|15:56:26] Found plugin "MtlSingleBRDF" [2021/May/12|15:56:26] Found plugin "MtlUVWScaler" [2021/May/12|15:56:26] Found plugin "MtlRenderStats" [2021/May/12|15:56:26] Found plugin "MtlMayaRamp" [2021/May/12|15:56:26] Found plugin "MtlOverride" [2021/May/12|15:56:26] Found plugin "MtlMulti" [2021/May/12|15:56:26] Found plugin "MtlMaterialID" [2021/May/12|15:56:26] Found plugin "MtlDoubleSided" [2021/May/12|15:56:26] Found plugin "Mtl2Sided" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_materials.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MtlGLSL.dll" [2021/May/12|15:56:26] Found plugin "MtlGLSL" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MtlGLSL.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MtlMDL.dll" [2021/May/12|15:56:26] Found plugin "MtlMDL" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MtlMDL.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MtlOSL.dll" [2021/May/12|15:56:26] Found plugin "MtlOSL" [2021/May/12|15:56:26] Found plugin "TexOSLOutputSelector" [2021/May/12|15:56:26] Found plugin "TexOSL" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MtlOSL.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MtlRoundEdges.dll" [2021/May/12|15:56:26] Found plugin "MtlRoundEdges" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MtlRoundEdges.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_mtlvrmat.dll" [2021/May/12|15:56:26] Found plugin "MtlVRmat" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_mtlvrmat.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_Node.dll" [2021/May/12|15:56:26] Found plugin "Node" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_Node.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_OutputTest.dll" [2021/May/12|15:56:26] Found plugin "OutputTest" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_OutputTest.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_phoenix.dll" [2021/May/12|15:56:26] Found plugin "PhoenixFDTexAlpha" [2021/May/12|15:56:26] Found plugin "PhoenixFDSimVol" [2021/May/12|15:56:26] Found plugin "PhoenixFDPrtLoader" [2021/May/12|15:56:26] Found plugin "PhoenixFDPGroup" [2021/May/12|15:56:26] Found plugin "PhoenixFDFoam" [2021/May/12|15:56:26] Found plugin "PhoenixFDSim" [2021/May/12|15:56:26] Found plugin "PhoenixFDCache" [2021/May/12|15:56:26] Found plugin "PhoenixFDFoamTex" [2021/May/12|15:56:26] Found plugin "PhoenixFDOceanTex" [2021/May/12|15:56:26] Found plugin "PhoenixFDParticleTex" [2021/May/12|15:56:26] Found plugin "PhoenixFDTex" [2021/May/12|15:56:26] Found plugin "PhoenixFDSimMesh" [2021/May/12|15:56:26] Found plugin "PhoenixFDSimGeom" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_phoenix.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_phxshader.dll" [2021/May/12|15:56:26] Found plugin "PhxShaderTexAlpha" [2021/May/12|15:56:26] Found plugin "PhxShaderSimVol" [2021/May/12|15:56:26] Found plugin "PhxShaderPrtLoader" [2021/May/12|15:56:26] Found plugin "PhxShaderPGroup" [2021/May/12|15:56:26] Found plugin "PhxShaderFoam" [2021/May/12|15:56:26] Found plugin "PhxShaderSim" [2021/May/12|15:56:26] Found plugin "PhxShaderCache" [2021/May/12|15:56:26] Found plugin "PhxShaderFoamTex" [2021/May/12|15:56:26] Found plugin "PhxShaderOceanTex" [2021/May/12|15:56:26] Found plugin "PhxShaderParticleTex" [2021/May/12|15:56:26] Found plugin "PhxShaderTex" [2021/May/12|15:56:26] Found plugin "PhxShaderSimMesh" [2021/May/12|15:56:26] Found plugin "PhxShaderSimGeom" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_phxshader.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_ptexbaker.dll" [2021/May/12|15:56:26] Found plugin "SettingsPtexBaker" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_ptexbaker.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RenderChannelColor.dll" [2021/May/12|15:56:26] Found plugin "RenderChannelBackToBeauty" [2021/May/12|15:56:26] Found plugin "RenderChannelLightMix" [2021/May/12|15:56:26] Found plugin "RenderChannelCoatReflection" [2021/May/12|15:56:26] Found plugin "RenderChannelCoat" [2021/May/12|15:56:26] Found plugin "RenderChannelSheenReflection" [2021/May/12|15:56:26] Found plugin "RenderChannelSheen" [2021/May/12|15:56:26] Found plugin "RenderChannelLightSelect" [2021/May/12|15:56:26] Found plugin "RenderChannelLightingAnalysis" [2021/May/12|15:56:26] Found plugin "RenderChannelToon" [2021/May/12|15:56:26] Found plugin "RenderChannelInvertedFloat" [2021/May/12|15:56:26] Found plugin "RenderChannelDenoiser" [2021/May/12|15:56:26] Found plugin "RenderChannelDRBucket" [2021/May/12|15:56:26] Found plugin "RenderChannelMtlID" [2021/May/12|15:56:26] Found plugin "RenderChannelNodeID" [2021/May/12|15:56:26] Found plugin "RenderChannelCoverage" [2021/May/12|15:56:26] Found plugin "RenderChannelAmbientOcclusion" [2021/May/12|15:56:26] Found plugin "RenderChannelExtraTexInt" [2021/May/12|15:56:26] Found plugin "RenderChannelExtraTexFloat" [2021/May/12|15:56:26] Found plugin "RenderChannelExtraTex" [2021/May/12|15:56:26] Found plugin "RenderChannelVelocity" [2021/May/12|15:56:26] Found plugin "RenderChannelRenderID" [2021/May/12|15:56:26] Found plugin "RenderChannelZDepth" [2021/May/12|15:56:26] Found plugin "RenderChannelBumpNormals" [2021/May/12|15:56:26] Found plugin "RenderChannelNormals" [2021/May/12|15:56:26] Found plugin "RenderChannelInteger" [2021/May/12|15:56:26] Found plugin "RenderChannelGlossiness" [2021/May/12|15:56:26] Found plugin "RenderChannelColorModo" [2021/May/12|15:56:26] Found plugin "RenderChannelColor" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RenderChannelColor.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RenderChannelCryptomatte.dll" [2021/May/12|15:56:26] Found plugin "RenderChannelCryptomatte" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RenderChannelCryptomatte.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RenderChannelMultiMatte.dll" [2021/May/12|15:56:26] Found plugin "RenderChannelObjectSelect" [2021/May/12|15:56:26] Found plugin "RenderChannelMultiMatte" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RenderChannelMultiMatte.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RenderView.dll" [2021/May/12|15:56:26] Found plugin "CameraDefault" [2021/May/12|15:56:26] Found plugin "RenderView" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RenderView.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RTEngine.dll" [2021/May/12|15:56:26] Found plugin "SettingsRTEngine" [2021/May/12|15:56:26] Found plugin "RTEngine" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RTEngine.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_SceneModifierTest.dll" [2021/May/12|15:56:26] Found plugin "SceneModifierTest" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_SceneModifierTest.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_Settings.dll" [2021/May/12|15:56:26] Found plugin "VRayStereoscopicSettings" [2021/May/12|15:56:26] Found plugin "InfoRenderEngine" [2021/May/12|15:56:26] Found plugin "SettingsVFB" [2021/May/12|15:56:26] Found plugin "SettingsUnitsInfo" [2021/May/12|15:56:26] Found plugin "SettingsTextureCache" [2021/May/12|15:56:26] Found plugin "SceneMetadata" [2021/May/12|15:56:26] Found plugin "SettingsRenderChannels" [2021/May/12|15:56:26] Found plugin "SettingsRegionsGenerator" [2021/May/12|15:56:26] Found plugin "SettingsRaycaster" [2021/May/12|15:56:26] Found plugin "SettingsDMCSampler" [2021/May/12|15:56:26] Found plugin "SettingsDMCGI" [2021/May/12|15:56:26] Found plugin "SettingsPhotonMap" [2021/May/12|15:56:26] Found plugin "SettingsTGA" [2021/May/12|15:56:26] Found plugin "SettingsSGI" [2021/May/12|15:56:26] Found plugin "SettingsTIFF" [2021/May/12|15:56:26] Found plugin "SettingsJPEG" [2021/May/12|15:56:26] Found plugin "SettingsPNG" [2021/May/12|15:56:26] Found plugin "SettingsVRST" [2021/May/12|15:56:26] Found plugin "SettingsEXR" [2021/May/12|15:56:26] Found plugin "OutputDeepWriter" [2021/May/12|15:56:26] Found plugin "SettingsOutput" [2021/May/12|15:56:26] Found plugin "SettingsOptions" [2021/May/12|15:56:26] Found plugin "SettingsMotionBlur" [2021/May/12|15:56:26] Found plugin "SettingsMemoryTracker" [2021/May/12|15:56:26] Found plugin "SettingsLightTree" [2021/May/12|15:56:26] Found plugin "SettingsLightCache" [2021/May/12|15:56:26] Found plugin "SettingsLightLinker" [2021/May/12|15:56:26] Found plugin "SettingsIrradianceMap" [2021/May/12|15:56:26] Found plugin "SettingsImageSampler" [2021/May/12|15:56:26] Found plugin "SettingsHair" [2021/May/12|15:56:26] Found plugin "SettingsGI" [2021/May/12|15:56:26] Found plugin "SettingsEnvironment" [2021/May/12|15:56:26] Found plugin "SettingsDefaultDisplacement" [2021/May/12|15:56:26] Found plugin "SettingsCurrentFrame" [2021/May/12|15:56:26] Found plugin "SettingsColorMappingModo" [2021/May/12|15:56:26] Found plugin "SettingsColorMapping" [2021/May/12|15:56:26] Found plugin "SettingsCaustics" [2021/May/12|15:56:26] Found plugin "SettingsCameraDof" [2021/May/12|15:56:26] Found plugin "SettingsCamera" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_Settings.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_SphericalHarmonics.dll" [2021/May/12|15:56:26] Found plugin "SphericalHarmonicsRenderer" [2021/May/12|15:56:26] Found plugin "SphericalHarmonicsExporter" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_SphericalHarmonics.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_sunsky.dll" [2021/May/12|15:56:26] Found plugin "VolumeAerialPerspective" [2021/May/12|15:56:26] Found plugin "TexSky" [2021/May/12|15:56:26] Found plugin "SunLight" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_sunsky.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexC4D.dll" [2021/May/12|15:56:26] Found plugin "TexC4DNoise" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexC4D.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexCellular.dll" [2021/May/12|15:56:26] Found plugin "TexCellular" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexCellular.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexCurvature.dll" [2021/May/12|15:56:26] Found plugin "TexCurvature" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexCurvature.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_texdistance.dll" [2021/May/12|15:56:26] Found plugin "TexDistance" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_texdistance.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexMax.dll" [2021/May/12|15:56:26] Found plugin "TexMaxPointCloudColor" [2021/May/12|15:56:26] Found plugin "TexWaves" [2021/May/12|15:56:26] Found plugin "TexThinFilm" [2021/May/12|15:56:26] Found plugin "TexComplexFresnel" [2021/May/12|15:56:26] Found plugin "TexDent" [2021/May/12|15:56:26] Found plugin "TexMaxHairInfo" [2021/May/12|15:56:26] Found plugin "TexMaxGamma" [2021/May/12|15:56:26] Found plugin "TexColorToFloat" [2021/May/12|15:56:26] Found plugin "TexFloatToColor" [2021/May/12|15:56:26] Found plugin "TexRGBMultiplyMax" [2021/May/12|15:56:26] Found plugin "TexRGBTintMax" [2021/May/12|15:56:26] Found plugin "TexCombineColorLightMtl" [2021/May/12|15:56:26] Found plugin "TexCombineColor" [2021/May/12|15:56:26] Found plugin "TexCombineFloat" [2021/May/12|15:56:26] Found plugin "TexNormalMapFlip" [2021/May/12|15:56:26] Found plugin "TexOutput" [2021/May/12|15:56:26] Found plugin "UVWGenObjectBBox" [2021/May/12|15:56:26] Found plugin "MtlObjBBox" [2021/May/12|15:56:26] Found plugin "TexGradient" [2021/May/12|15:56:26] Found plugin "TexFalloff" [2021/May/12|15:56:26] Found plugin "TexNoiseMax" [2021/May/12|15:56:26] Found plugin "TexMaskMax" [2021/May/12|15:56:26] Found plugin "TexMix" [2021/May/12|15:56:26] Found plugin "TexMarbleMax" [2021/May/12|15:56:26] Found plugin "TexSwirl" [2021/May/12|15:56:26] Found plugin "TexTiles" [2021/May/12|15:56:26] Found plugin "TexSpeckle" [2021/May/12|15:56:26] Found plugin "TexSmoke" [2021/May/12|15:56:26] Found plugin "TexStucco" [2021/May/12|15:56:26] Found plugin "TexSplat" [2021/May/12|15:56:26] Found plugin "TexLayeredMax" [2021/May/12|15:56:26] Found plugin "TexGradRamp" [2021/May/12|15:56:26] Found plugin "TexCompMax" [2021/May/12|15:56:26] Found plugin "ColorCorrect" [2021/May/12|15:56:26] Found plugin "ColorTextureToMono" [2021/May/12|15:56:26] Found plugin "ColorCorrection" [2021/May/12|15:56:26] Found plugin "TexBerconWood" [2021/May/12|15:56:26] Found plugin "TexBerconTile" [2021/May/12|15:56:26] Found plugin "TexBerconNoise" [2021/May/12|15:56:26] Found plugin "TexBerconGrad" [2021/May/12|15:56:26] Found plugin "TexBerconDistortion" [2021/May/12|15:56:26] Found plugin "LightAmbientMax" [2021/May/12|15:56:26] Found plugin "LightDirectMax" [2021/May/12|15:56:26] Found plugin "LightSpotMax" [2021/May/12|15:56:26] Found plugin "LightOmniMax" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexMax.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexMaya.dll" [2021/May/12|15:56:26] Found plugin "TexDistanceToObject" [2021/May/12|15:56:26] Found plugin "TexMayaStucco" [2021/May/12|15:56:26] Found plugin "TexMayaSolidFractal" [2021/May/12|15:56:26] Found plugin "TexMayaMountain" [2021/May/12|15:56:26] Found plugin "TexMayaLeather" [2021/May/12|15:56:26] Found plugin "TexMayaCloth" [2021/May/12|15:56:26] Found plugin "TexHairSampler" [2021/May/12|15:56:26] Found plugin "TexVRayFurSampler" [2021/May/12|15:56:26] Found plugin "TexMayaHairTransparency" [2021/May/12|15:56:26] Found plugin "TexMayaHairIncandescence" [2021/May/12|15:56:26] Found plugin "TexMayaHairColor" [2021/May/12|15:56:26] Found plugin "TexMayaFluidTransformed" [2021/May/12|15:56:26] Found plugin "TexMayaFluidCombined" [2021/May/12|15:56:26] Found plugin "TexMayaFluidProcedural" [2021/May/12|15:56:26] Found plugin "TexMayaFluid" [2021/May/12|15:56:26] Found plugin "TexBifrostVVMix" [2021/May/12|15:56:26] Found plugin "TexSurfaceLuminance" [2021/May/12|15:56:26] Found plugin "ParticleTex" [2021/May/12|15:56:26] Found plugin "TexUserInteger" [2021/May/12|15:56:26] Found plugin "TexUserScalar" [2021/May/12|15:56:26] Found plugin "TexUserColor" [2021/May/12|15:56:26] Found plugin "TexNoiseMaya" [2021/May/12|15:56:26] Found plugin "TexTemperatureToColor" [2021/May/12|15:56:26] Found plugin "MtlStreakFade" [2021/May/12|15:56:26] Found plugin "TexVertexColorDirect" [2021/May/12|15:56:26] Found plugin "TexMayaConversion" [2021/May/12|15:56:26] Found plugin "TexStencil" [2021/May/12|15:56:26] Found plugin "TexColorAndAlpha" [2021/May/12|15:56:26] Found plugin "TexLuminance" [2021/May/12|15:56:26] Found plugin "TexMeshVertexColorChannel" [2021/May/12|15:56:26] Found plugin "TexMeshVertexColorWithDefault" [2021/May/12|15:56:26] Found plugin "TexMeshVertexColor" [2021/May/12|15:56:26] Found plugin "TexMayaContrast" [2021/May/12|15:56:26] Found plugin "TexUVWGenToTexture" [2021/May/12|15:56:26] Found plugin "TexCondition2" [2021/May/12|15:56:26] Found plugin "TransformToTex" [2021/May/12|15:56:26] Found plugin "FloatToTex" [2021/May/12|15:56:26] Found plugin "TexPlusMinusAverage" [2021/May/12|15:56:26] Found plugin "TexDistanceBetween" [2021/May/12|15:56:26] Found plugin "TexVectorToColor" [2021/May/12|15:56:26] Found plugin "TexVectorProduct" [2021/May/12|15:56:26] Found plugin "TexSetRange" [2021/May/12|15:56:26] Found plugin "TexHSVToRGB" [2021/May/12|15:56:26] Found plugin "TexRGBToHSV" [2021/May/12|15:56:26] Found plugin "MayaProjectionTex" [2021/May/12|15:56:26] Found plugin "UVWGenMayaPlace2dTexture" [2021/May/12|15:56:26] Found plugin "MayaMtlMatte" [2021/May/12|15:56:26] Found plugin "MayaGamma" [2021/May/12|15:56:26] Found plugin "MayaMultiplyDivide" [2021/May/12|15:56:26] Found plugin "TexSimplexNoise" [2021/May/12|15:56:26] Found plugin "TexFloatComposite" [2021/May/12|15:56:26] Found plugin "TexComposite" [2021/May/12|15:56:26] Found plugin "TexFloatMask" [2021/May/12|15:56:26] Found plugin "TexColorMask" [2021/May/12|15:56:26] Found plugin "TexFloatLogic" [2021/May/12|15:56:26] Found plugin "TexColorLogic" [2021/May/12|15:56:26] Found plugin "TexFloatCorrect" [2021/May/12|15:56:26] Found plugin "TexColorCorrect" [2021/May/12|15:56:26] Found plugin "TexFloatConstant" [2021/May/12|15:56:26] Found plugin "TexColorConstant" [2021/May/12|15:56:26] Found plugin "TexFloatCondition" [2021/May/12|15:56:26] Found plugin "TexColorCondition" [2021/May/12|15:56:26] Found plugin "TexAnimationCurve" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexMaya.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexModo.dll" [2021/May/12|15:56:26] Found plugin "TexModoUVResetAndFalloff" [2021/May/12|15:56:26] Found plugin "UVWGenModo" [2021/May/12|15:56:26] Found plugin "TexModoLowHigh" [2021/May/12|15:56:26] Found plugin "TexModoSwizzle" [2021/May/12|15:56:26] Found plugin "TexModoRayType" [2021/May/12|15:56:26] Found plugin "TexModoChanModLogic" [2021/May/12|15:56:26] Found plugin "TexModoChanModColorCorrect" [2021/May/12|15:56:26] Found plugin "TexModoOpacityToVRayWeight" [2021/May/12|15:56:26] Found plugin "TexModoProcessFloat" [2021/May/12|15:56:26] Found plugin "TexModoProcess" [2021/May/12|15:56:26] Found plugin "TexModoExtractAlpha" [2021/May/12|15:56:26] Found plugin "TexModoExtractColor" [2021/May/12|15:56:26] Found plugin "TexModoStencil" [2021/May/12|15:56:26] Found plugin "TexModoBlendLayersScalar" [2021/May/12|15:56:26] Found plugin "TexModoBlendLayersColor" [2021/May/12|15:56:26] Found plugin "TexModoFresnelSchlick" [2021/May/12|15:56:26] Found plugin "TexModoInvertFloat" [2021/May/12|15:56:26] Found plugin "TexModoInvert" [2021/May/12|15:56:26] Found plugin "TexModoInvertChannels" [2021/May/12|15:56:26] Found plugin "TexModoSampler" [2021/May/12|15:56:26] Found plugin "TexModoEnvironmentColor" [2021/May/12|15:56:26] Found plugin "TexModoRefractionRoughness" [2021/May/12|15:56:26] Found plugin "TexModoReflectionRoughness" [2021/May/12|15:56:26] Found plugin "TexModoSpecularRoughness" [2021/May/12|15:56:26] Found plugin "TexModoDiffuseRoughness" [2021/May/12|15:56:26] Found plugin "TexModoMaxColorComponent" [2021/May/12|15:56:26] Found plugin "MtlSelectRE" [2021/May/12|15:56:26] Found plugin "BRDFModoUnity" [2021/May/12|15:56:26] Found plugin "BRDFModoUnreal" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexModo.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexNuke.dll" [2021/May/12|15:56:26] Found plugin "TexLayeredNuke" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexNuke.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexSoftbox.dll" [2021/May/12|15:56:26] Found plugin "TexSoftbox" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexSoftbox.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_textures.dll" [2021/May/12|15:56:26] Found plugin "TexDirt" [2021/May/12|15:56:26] Found plugin "TexForestColor" [2021/May/12|15:56:26] Found plugin "TexTriPlanar" [2021/May/12|15:56:26] Found plugin "TexWood" [2021/May/12|15:56:26] Found plugin "TexUVW" [2021/May/12|15:56:26] Found plugin "TexTemperature" [2021/May/12|15:56:26] Found plugin "UVWGenSwitch" [2021/May/12|15:56:26] Found plugin "TexSwitchInt" [2021/May/12|15:56:26] Found plugin "TexSwitchTransform" [2021/May/12|15:56:26] Found plugin "TexSwitchMatrix" [2021/May/12|15:56:26] Found plugin "TexSwitchFloat" [2021/May/12|15:56:26] Found plugin "TexSwitch" [2021/May/12|15:56:26] Found plugin "TexSnow" [2021/May/12|15:56:26] Found plugin "TexMotionOcclusion" [2021/May/12|15:56:26] Found plugin "TexIntToFloat" [2021/May/12|15:56:26] Found plugin "TexAColorChannel" [2021/May/12|15:56:26] Found plugin "Float3ToAColor" [2021/May/12|15:56:26] Found plugin "TexAColorOp" [2021/May/12|15:56:26] Found plugin "TexFloatOp" [2021/May/12|15:56:26] Found plugin "TexVectorOp" [2021/May/12|15:56:26] Found plugin "TexSampler" [2021/May/12|15:56:26] Found plugin "TexRock" [2021/May/12|15:56:26] Found plugin "TexRemapFloat" [2021/May/12|15:56:26] Found plugin "TexRemap" [2021/May/12|15:56:26] Found plugin "TexRaySwitch" [2021/May/12|15:56:26] Found plugin "TexRamp" [2021/May/12|15:56:26] Found plugin "TexParticleId" [2021/May/12|15:56:26] Found plugin "TexParticleSampler" [2021/May/12|15:56:26] Found plugin "TexParticleDiffuse" [2021/May/12|15:56:26] Found plugin "TexIDIntegerMap" [2021/May/12|15:56:26] Found plugin "TexNoise" [2021/May/12|15:56:26] Found plugin "TexInt" [2021/May/12|15:56:26] Found plugin "TexFloat" [2021/May/12|15:56:26] Found plugin "TexMultiFloat" [2021/May/12|15:56:26] Found plugin "TexMulti" [2021/May/12|15:56:26] Found plugin "TexMultiX" [2021/May/12|15:56:26] Found plugin "TexMarble" [2021/May/12|15:56:26] Found plugin "TexLut" [2021/May/12|15:56:26] Found plugin "TexLeather" [2021/May/12|15:56:26] Found plugin "TexLayered" [2021/May/12|15:56:26] Found plugin "TexInvertFloat" [2021/May/12|15:56:26] Found plugin "TexInvert" [2021/May/12|15:56:26] Found plugin "TexICC" [2021/May/12|15:56:26] Found plugin "TexGrid" [2021/May/12|15:56:26] Found plugin "TexGranite" [2021/May/12|15:56:26] Found plugin "TexFresnel" [2021/May/12|15:56:26] Found plugin "TexEdges" [2021/May/12|15:56:26] Found plugin "TexCustomBitmap" [2021/May/12|15:56:26] Found plugin "TexCloth" [2021/May/12|15:56:26] Found plugin "TexCondition" [2021/May/12|15:56:26] Found plugin "TexClamp" [2021/May/12|15:56:26] Found plugin "TexChecker" [2021/May/12|15:56:26] Found plugin "TexBulge" [2021/May/12|15:56:26] Found plugin "TexBlendBumpNormal" [2021/May/12|15:56:26] Found plugin "TexBlend" [2021/May/12|15:56:26] Found plugin "TexBitmap" [2021/May/12|15:56:26] Found plugin "TexAColor" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_textures.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_textures_private.dll" [2021/May/12|15:56:26] Found plugin "TexRandom" [2021/May/12|15:56:26] Found plugin "TexExtMaterialID" [2021/May/12|15:56:26] Found plugin "ExtMapChannels" [2021/May/12|15:56:26] Found plugin "TexPatternID" [2021/May/12|15:56:26] Found plugin "TexBezierCurveColor" [2021/May/12|15:56:26] Found plugin "TexBezierCurve" [2021/May/12|15:56:26] Found plugin "TexPtex" [2021/May/12|15:56:26] Found plugin "TexOCIO" [2021/May/12|15:56:26] Found plugin "TexVoxelData" [2021/May/12|15:56:26] Found plugin "TexThickness" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_textures_private.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexWater.dll" [2021/May/12|15:56:26] Found plugin "TexWater" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexWater.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexXSI.dll" [2021/May/12|15:56:26] Found plugin "volumeXSIMulti" [2021/May/12|15:56:26] Found plugin "xsiUVWGenEnvironment" [2021/May/12|15:56:26] Found plugin "xsiUVWGenChannel" [2021/May/12|15:56:26] Found plugin "TexXSIVertexColorLookup" [2021/May/12|15:56:26] Found plugin "TexXSIWeightmapColorLookup" [2021/May/12|15:56:26] Found plugin "TexXSIWeightmapLookup" [2021/May/12|15:56:26] Found plugin "TexXSILayered" [2021/May/12|15:56:26] Found plugin "TexXSISnow" [2021/May/12|15:56:26] Found plugin "texRenderHair" [2021/May/12|15:56:26] Found plugin "TexParticleShape" [2021/May/12|15:56:26] Found plugin "TexXSIMulti" [2021/May/12|15:56:26] Found plugin "TexXSIColorMix" [2021/May/12|15:56:26] Found plugin "TexXSIScalarInvert" [2021/May/12|15:56:26] Found plugin "TexXSIColorBalance" [2021/May/12|15:56:26] Found plugin "TexXSIRGBAKeyer" [2021/May/12|15:56:26] Found plugin "TexXSIHLSAdjust" [2021/May/12|15:56:26] Found plugin "TexXSIIntensity" [2021/May/12|15:56:26] Found plugin "TexXSIColorCorrection" [2021/May/12|15:56:26] Found plugin "texXSIColor2Vector" [2021/May/12|15:56:26] Found plugin "texXSIColor2Alpha" [2021/May/12|15:56:26] Found plugin "TexXSIScalar2Color" [2021/May/12|15:56:26] Found plugin "TexColor2Scalar" [2021/May/12|15:56:26] Found plugin "TexXSINormalMap" [2021/May/12|15:56:26] Found plugin "TexXSIBitmap" [2021/May/12|15:56:26] Found plugin "TexXSIGradient" [2021/May/12|15:56:26] Found plugin "TexXSIWood" [2021/May/12|15:56:26] Found plugin "TexXSIVein" [2021/May/12|15:56:26] Found plugin "TexSurfIncidence" [2021/May/12|15:56:26] Found plugin "TexScalarMathBasic" [2021/May/12|15:56:26] Found plugin "TexXSIRock" [2021/May/12|15:56:26] Found plugin "TexXSIRipple" [2021/May/12|15:56:26] Found plugin "TexRgbaCombine" [2021/May/12|15:56:26] Found plugin "TexRgbaSplit" [2021/May/12|15:56:26] Found plugin "TexFloatPerVertexHairSampler" [2021/May/12|15:56:26] Found plugin "TexPerVertexHairSampler" [2021/May/12|15:56:26] Found plugin "TexScalarHairRootSampler" [2021/May/12|15:56:26] Found plugin "TexHairRootSampler" [2021/May/12|15:56:26] Found plugin "TexXSIFlagstone" [2021/May/12|15:56:26] Found plugin "TexColorCurve" [2021/May/12|15:56:26] Found plugin "TexScalarCurve" [2021/May/12|15:56:26] Found plugin "TexXSIFalloff" [2021/May/12|15:56:26] Found plugin "TexXSIFabric" [2021/May/12|15:56:26] Found plugin "TexColorExponential" [2021/May/12|15:56:26] Found plugin "TexScalarExponential" [2021/May/12|15:56:26] Found plugin "TexDisplacacementRestrict" [2021/May/12|15:56:26] Found plugin "TexColorSwitch" [2021/May/12|15:56:26] Found plugin "TexColorMathBasic" [2021/May/12|15:56:26] Found plugin "TexColorAverage" [2021/May/12|15:56:26] Found plugin "TexColor8Mix" [2021/May/12|15:56:26] Found plugin "TexInterpLinear" [2021/May/12|15:56:26] Found plugin "TexXSICell" [2021/May/12|15:56:26] Found plugin "TexBillboardParticle" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexXSI.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_uvwgens.dll" [2021/May/12|15:56:26] Found plugin "UVWGenMaxPointCloud" [2021/May/12|15:56:26] Found plugin "UVWGenRandomizer" [2021/May/12|15:56:26] Found plugin "UVWGenSelect" [2021/May/12|15:56:26] Found plugin "UVWGenProjection" [2021/May/12|15:56:26] Found plugin "TexMultiProjection" [2021/May/12|15:56:26] Found plugin "UVWGenPlanarWorld" [2021/May/12|15:56:26] Found plugin "UVWGenObject" [2021/May/12|15:56:26] Found plugin "UVWGenExplicit" [2021/May/12|15:56:26] Found plugin "UVWGenEnvironment" [2021/May/12|15:56:26] Found plugin "UVWGenChannel" [2021/May/12|15:56:26] Found plugin "UVWGenBercon" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_uvwgens.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_vertexbaker.dll" [2021/May/12|15:56:26] Found plugin "SettingsVertexBaker" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_vertexbaker.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_volumetrics.dll" [2021/May/12|15:56:26] Found plugin "EnvFogMeshGizmo" [2021/May/12|15:56:26] Found plugin "EnvironmentFog" [2021/May/12|15:56:26] Found plugin "VolumeChannels" [2021/May/12|15:56:26] Found plugin "VolumeMulti" [2021/May/12|15:56:26] Found plugin "SphereFadeGizmo" [2021/May/12|15:56:26] Found plugin "SphereFade" [2021/May/12|15:56:26] Found plugin "VolumeVRayToon" [2021/May/12|15:56:26] Found plugin "VolumeScatterFog" [2021/May/12|15:56:26] Found plugin "VolumeFog" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_volumetrics.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_VRayClipper.dll" [2021/May/12|15:56:26] Found plugin "VRayClipper" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_VRayClipper.dll" loaded [2021/May/12|15:56:26] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_vrsceneloader.dll" [2021/May/12|15:56:26] Found plugin "PluginParameterStore" [2021/May/12|15:56:26] Found plugin "VRaySceneAsset" [2021/May/12|15:56:26] Found plugin "VRayScene" [2021/May/12|15:56:26] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_vrsceneloader.dll" loaded [2021/May/12|15:56:26] 78 plugin(s) loaded successfully [2021/May/12|15:56:26] Finished loading plugins. [2021/May/12|15:56:26] Calling beginSequence() in the main thread. [2021/May/12|15:56:26] Current project folder is "E:\walk" [2021/May/12|15:56:26] Entering beginSequence(). [2021/May/12|15:56:26] Setting RenderGlobalContext. [2021/May/12|15:56:26] Broadcasting NOTIFY_PRE_RENDER. [2021/May/12|15:56:30] Preparing renderer... [2021/May/12|15:56:30] Using Intel Embree ray server [2021/May/12|15:56:30] Using probabilistic light evaluation with 8 lights. [2021/May/12|15:56:30] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [2021/May/12|15:56:30] Creating render callback from built-in VFB. [2021/May/12|15:56:30] Using low thread priority. [2021/May/12|15:56:30] Max ray intensity is enabled: rendered result may have incorrect brightness. [2021/May/12|15:56:30] Consistent lighting elements are enabled. [2021/May/12|15:56:30] Calling renderBegin(). [2021/May/12|15:56:30] Sending RenderBegin(). [2021/May/12|15:56:32] Sending RenderBegin() to atmospheric effects. [2021/May/12|15:56:32] Sending RenderBegin() to render effects. [2021/May/12|15:56:32] Sending RenderBegin() to environment maps. [2021/May/12|15:56:32] Sending RenderBegin() to the tone operator. [2021/May/12|15:56:32] Sending RenderBegin() to override mtl. [2021/May/12|15:56:32] Adding global illumination light [2021/May/12|15:56:32] Created global illumination light. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Scanning scene. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Created light from node. [2021/May/12|15:56:32] Light added to light list. [2021/May/12|15:56:32] Post-processing the built scene [2021/May/12|15:56:32] 21 render object(s) [2021/May/12|15:56:32] 89 render instance(s) [2021/May/12|15:56:32] 54 render light(s) [2021/May/12|15:56:32] Setting up trace sets [2021/May/12|15:56:32] Collecting node materials and texture maps [2021/May/12|15:56:32] Collecting texture maps from lights and environment [2021/May/12|15:56:32] Found 16 materials/texture maps [2021/May/12|15:56:32] Scanning for incompatible materials and for VRayToonMtl materials [2021/May/12|15:56:32] warning: Material "钢架" (Blend) is not compatible with V-Ray and may cause problems [2021/May/12|15:56:32] warning: Material "Material #143" (Blend) is not compatible with V-Ray and may cause problems [2021/May/12|15:56:32] warning: Material "05 - Defaultgfdg" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|15:56:32] warning: Material "18 - Defaultds" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|15:56:32] warning: Material "Material #133" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|15:56:32] warning: Material "Material #76" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|15:56:32] warning: Material "钢架" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|15:56:32] warning: Material "黑线" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|15:56:32] warning: Material "05 - Defaultghffds" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|15:56:32] Preparing lights list [2021/May/12|15:56:32] Expanding light exclude lists [2021/May/12|15:56:32] Setting up lights for render instances [2021/May/12|15:56:32] Setting up instance lights [2021/May/12|15:56:32] Creating render mesh for "Box088": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box087": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box086": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box085": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box084": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box083": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box082": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box081": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box080": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box079": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box078": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box077": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box076": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box075": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box074": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box073": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box072": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box071": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box070": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box069": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box068": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box067": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box066": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box065": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Aset_man_made_M_tgnidj2fa_LOD0": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box063": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box062": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box061": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box060": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box059": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box058": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box057": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box056": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box055": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box054": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box053": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box052": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box051": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box050": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box049": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box048": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box047": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box046": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box045": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box044": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box043": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box042": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box041": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box040": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box039": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box038": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box037": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box036": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box035": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box034": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Box033": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "tyFlow004": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "6w": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "5w": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "4w": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "3w": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "2w": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "1w": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Line155": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Circle031": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Line153": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Circle030": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Line151": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Circle029": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Shape063": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Shape062": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Shape061": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Shape060": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Shape059": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Shape037": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Shape043": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Shape042": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Shape041": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Shape040": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Line150": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "q1": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Circle006": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Line002": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "VP Boulder Limestone E": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "VP Boulder Limestone C": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "VP Boulder Limestone D": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Creating render mesh for "Aset_wood_branch_S_pbci2_LOD0_007": fixed 3d-displaced mesh, node handle is 1097 [2021/May/12|15:56:32] Creating render mesh for "dm": fixed mesh, node handle is 0 [2021/May/12|15:56:32] Caching camera animation. [2021/May/12|15:56:32] beginSequence() done. [2021/May/12|15:56:32] Calling beginSequence() in the main thread done. [2021/May/12|15:56:32] Open() done. [2021/May/12|15:56:32] Entering Render(). [2021/May/12|15:56:32] Setting up MAX progress callback. [2021/May/12|15:56:32] Creating G-buffer channels. [2021/May/12|15:56:32] Starting frame timer. [2021/May/12|15:56:32] Entering RenderAtTime(t=110400, fieldMask=3) [2021/May/12|15:56:32] Rendering frame at time 110400 [2021/May/12|15:56:32] Setting up frame data. [2021/May/12|15:56:32] Extracting frame data from FrameParams. [2021/May/12|15:56:32] Applied test-resolution scale to frame bitmap (2160x3840) -> (2160x3840) [2021/May/12|15:56:32] Applied test-resolution scale to frame canvas (2160x3840) -> (2160x3840) [2021/May/12|15:56:32] Extracting frame data from VRender Environment params. [2021/May/12|15:56:32] Extracting frame data for fields. [2021/May/12|15:56:32] Extracting frame data from node (VRayCam001). [2021/May/12|15:56:32] Rendering from camera VRayCam001 [2021/May/12|15:56:32] Scene offset disabled [2021/May/12|15:56:32] Setting up frame region. [2021/May/12|15:56:32] Clearing previous contents of frame buffer. [2021/May/12|15:56:32] Calling beginFrame(). [2021/May/12|15:56:32] Calling beginFrame() in the main thread. [2021/May/12|15:56:32] Entering beginFrame_internal(). [2021/May/12|15:56:32] Setting RenderGlobalContext. [2021/May/12|15:56:32] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/12|15:56:32] Updating the tone operator. [2021/May/12|15:56:32] Initializing built-in VFB. [2021/May/12|15:56:32] Preparing camera sampler. [2021/May/12|15:56:32] Calling update(). [2021/May/12|15:56:32] Updating scene materials for time=110400 [2021/May/12|15:56:32] Loading bitmaps for "05 - Defaultgfdg" [2021/May/12|15:56:32] Updating "05 - Defaultgfdg" [2021/May/12|15:56:32] Loading bitmaps for "Map #772407" [2021/May/12|15:56:32] Updating "Map #772407" [2021/May/12|15:56:32] Loading bitmaps for "Map #772403" [2021/May/12|15:56:32] Updating "Map #772403" [2021/May/12|15:56:32] Loading bitmaps for "Map #772402" [2021/May/12|15:56:32] Updating "Map #772402" [2021/May/12|15:56:32] Loading bitmaps for "Map #772401" [2021/May/12|15:56:32] Updating "Map #772401" [2021/May/12|15:56:32] Loading bitmaps for "Map #772406" [2021/May/12|15:56:32] Updating "Map #772406" [2021/May/12|15:56:32] Loading bitmaps for "Map #772405" [2021/May/12|15:56:32] Updating "Map #772405" [2021/May/12|15:56:32] Loading bitmaps for "Map #772401" [2021/May/12|15:56:32] Updating "Map #772401" [2021/May/12|15:56:32] Loading bitmaps for "Map #772428" [2021/May/12|15:56:32] Updating "Map #772428" [2021/May/12|15:56:32] Loading bitmaps for "Map #772401" [2021/May/12|15:56:32] Updating "Map #772401" [2021/May/12|15:56:32] Loading bitmaps for "Map #772406" [2021/May/12|15:56:32] Updating "Map #772406" [2021/May/12|15:56:32] Loading bitmaps for "Map #772405" [2021/May/12|15:56:32] Updating "Map #772405" [2021/May/12|15:56:32] Loading bitmaps for "Map #772401" [2021/May/12|15:56:32] Updating "Map #772401" [2021/May/12|15:56:32] Loading bitmaps for "18 - Defaultds" [2021/May/12|15:56:32] Updating "18 - Defaultds" [2021/May/12|15:56:32] Loading bitmaps for "Map #772423" [2021/May/12|15:56:32] Updating "Map #772423" [2021/May/12|15:56:32] Loading bitmaps for "Map #772412" [2021/May/12|15:56:32] Updating "Map #772412" [2021/May/12|15:56:32] Loading bitmaps for "贴图 #16" [2021/May/12|15:56:32] Updating "贴图 #16" [2021/May/12|15:56:32] Loading bitmaps for "Map #772411" [2021/May/12|15:56:32] Updating "Map #772411" [2021/May/12|15:56:32] Loading bitmaps for "贴图 #15" [2021/May/12|15:56:32] Updating "贴图 #15" [2021/May/12|15:56:32] Loading bitmaps for "Map #772409" [2021/May/12|15:56:32] Updating "Map #772409" [2021/May/12|15:56:32] Loading bitmaps for "Map #772416" [2021/May/12|15:56:32] Updating "Map #772416" [2021/May/12|15:56:32] Loading bitmaps for "Map #772415" [2021/May/12|15:56:32] Updating "Map #772415" [2021/May/12|15:56:32] Loading bitmaps for "Map #772409" [2021/May/12|15:56:32] Updating "Map #772409" [2021/May/12|15:56:32] Loading bitmaps for "Map #772419" [2021/May/12|15:56:32] Updating "Map #772419" [2021/May/12|15:56:32] Loading bitmaps for "Map #772418" [2021/May/12|15:56:32] Updating "Map #772418" [2021/May/12|15:56:32] Loading bitmaps for "Map #772409" [2021/May/12|15:56:32] Updating "Map #772409" [2021/May/12|15:56:32] Loading bitmaps for "Map #772422" [2021/May/12|15:56:32] Updating "Map #772422" [2021/May/12|15:56:32] Loading bitmaps for "Map #772421" [2021/May/12|15:56:32] Updating "Map #772421" [2021/May/12|15:56:32] Loading bitmaps for "Map #772409" [2021/May/12|15:56:32] Updating "Map #772409" [2021/May/12|15:56:32] Loading bitmaps for "Map #772408" [2021/May/12|15:56:32] Updating "Map #772408" [2021/May/12|15:56:32] Loading bitmaps for "Map #772427" [2021/May/12|15:56:32] Updating "Map #772427" [2021/May/12|15:56:32] Loading bitmaps for "Map #772426" [2021/May/12|15:56:32] Updating "Map #772426" [2021/May/12|15:56:32] Loading bitmaps for "Map #772408" [2021/May/12|15:56:32] Updating "Map #772408" [2021/May/12|15:56:32] Loading bitmaps for "Map #772412" [2021/May/12|15:56:32] Updating "Map #772412" [2021/May/12|15:56:32] Loading bitmaps for "贴图 #14" [2021/May/12|15:56:32] Updating "贴图 #14" [2021/May/12|15:56:32] Loading bitmaps for "Map #772411" [2021/May/12|15:56:32] Updating "Map #772411" [2021/May/12|15:56:32] Loading bitmaps for "贴图 #13" [2021/May/12|15:56:32] Updating "贴图 #13" [2021/May/12|15:56:32] Loading bitmaps for "Map #772409" [2021/May/12|15:56:32] Updating "Map #772409" [2021/May/12|15:56:32] Loading bitmaps for "Map #772416" [2021/May/12|15:56:32] Updating "Map #772416" [2021/May/12|15:56:32] Loading bitmaps for "Map #772415" [2021/May/12|15:56:32] Updating "Map #772415" [2021/May/12|15:56:32] Loading bitmaps for "Map #772409" [2021/May/12|15:56:32] Updating "Map #772409" [2021/May/12|15:56:32] Loading bitmaps for "Map #772419" [2021/May/12|15:56:32] Updating "Map #772419" [2021/May/12|15:56:32] Loading bitmaps for "Map #772418" [2021/May/12|15:56:32] Updating "Map #772418" [2021/May/12|15:56:32] Loading bitmaps for "Map #772409" [2021/May/12|15:56:32] Updating "Map #772409" [2021/May/12|15:56:32] Loading bitmaps for "Map #772422" [2021/May/12|15:56:32] Updating "Map #772422" [2021/May/12|15:56:32] Loading bitmaps for "Map #772421" [2021/May/12|15:56:32] Updating "Map #772421" [2021/May/12|15:56:32] Loading bitmaps for "Map #772409" [2021/May/12|15:56:32] Updating "Map #772409" [2021/May/12|15:56:32] Loading bitmaps for "Material #24" [2021/May/12|15:56:32] Updating "Material #24" [2021/May/12|15:56:32] Loading bitmaps for "Material #133" [2021/May/12|15:56:32] Updating "Material #133" [2021/May/12|15:56:32] Loading bitmaps for "钢架" [2021/May/12|15:56:32] Updating "钢架" [2021/May/12|15:56:32] Loading bitmaps for "Map #32" [2021/May/12|15:56:32] Updating "Map #32" [2021/May/12|15:56:32] Loading bitmaps for "Material #143" [2021/May/12|15:56:32] Updating "Material #143" [2021/May/12|15:56:32] Loading bitmaps for "Map #14" [2021/May/12|15:56:32] Updating "Map #14" [2021/May/12|15:56:32] Loading bitmaps for "Material #76" [2021/May/12|15:56:32] Updating "Material #76" [2021/May/12|15:56:32] Loading bitmaps for "Map #41" [2021/May/12|15:56:32] Updating "Map #41" [2021/May/12|15:56:32] Loading bitmaps for "钢架" [2021/May/12|15:56:32] Updating "钢架" [2021/May/12|15:56:32] Loading bitmaps for "Map #16" [2021/May/12|15:56:32] Updating "Map #16" [2021/May/12|15:56:32] Loading bitmaps for "钢架" [2021/May/12|15:56:32] Updating "钢架" [2021/May/12|15:56:32] Loading bitmaps for "Map #33" [2021/May/12|15:56:32] Updating "Map #33" [2021/May/12|15:56:32] Loading bitmaps for "GRAVEL-09__4k" [2021/May/12|15:56:32] Loading HDRI map "GRAVEL-09__4k_displacement" [2021/May/12|15:56:32] Loading HDRI map "GRAVEL-09__4k_glossiness" [2021/May/12|15:56:32] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|15:56:32] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|15:56:32] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|15:56:32] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|15:56:32] Updating "GRAVEL-09__4k" [2021/May/12|15:56:32] Loading bitmaps for "GRAVEL-09__4k_displacement" [2021/May/12|15:56:32] Updating "GRAVEL-09__4k_displacement" [2021/May/12|15:56:32] Loading bitmaps for "GRAVEL-09__4k_glossiness" [2021/May/12|15:56:32] Updating "GRAVEL-09__4k_glossiness" [2021/May/12|15:56:32] Loading bitmaps for "GRAVEL-09__4k normalMap" [2021/May/12|15:56:32] Updating "GRAVEL-09__4k normalMap" [2021/May/12|15:56:32] Loading bitmaps for "GRAVEL-09__4k_bump" [2021/May/12|15:56:32] Updating "GRAVEL-09__4k_bump" [2021/May/12|15:56:32] Loading bitmaps for "GRAVEL-09__4k_normal" [2021/May/12|15:56:32] Updating "GRAVEL-09__4k_normal" [2021/May/12|15:56:32] Loading bitmaps for "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|15:56:32] Updating "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|15:56:32] Loading bitmaps for "GRAVEL-09__4k_ao" [2021/May/12|15:56:32] Updating "GRAVEL-09__4k_ao" [2021/May/12|15:56:32] Loading bitmaps for "Map #10" [2021/May/12|15:56:32] Updating "Map #10" [2021/May/12|15:56:32] Loading bitmaps for "GRAVEL-09__4k_diffuse" [2021/May/12|15:56:32] Updating "GRAVEL-09__4k_diffuse" [2021/May/12|15:56:32] Loading bitmaps for "Map #9" [2021/May/12|15:56:32] Updating "Map #9" [2021/May/12|15:56:32] Loading bitmaps for "黑线" [2021/May/12|15:56:32] Updating "黑线" [2021/May/12|15:56:32] Loading bitmaps for "Material #25" [2021/May/12|15:56:32] Updating "Material #25" [2021/May/12|15:56:32] Loading bitmaps for "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|15:56:32] Loading HDRI map "Gloss" [2021/May/12|15:56:32] Loading HDRI map "Normal" [2021/May/12|15:56:32] Loading HDRI map "Specular" [2021/May/12|15:56:32] Loading HDRI map "Albedo" [2021/May/12|15:56:32] Updating "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|15:56:32] Loading bitmaps for "Gloss" [2021/May/12|15:56:32] Updating "Gloss" [2021/May/12|15:56:32] Loading bitmaps for "Nrm + Bump" [2021/May/12|15:56:32] Updating "Nrm + Bump" [2021/May/12|15:56:32] Loading bitmaps for "Normal" [2021/May/12|15:56:32] Updating "Normal" [2021/May/12|15:56:32] Loading bitmaps for "Specular" [2021/May/12|15:56:32] Updating "Specular" [2021/May/12|15:56:32] Loading bitmaps for "Albedo" [2021/May/12|15:56:32] Updating "Albedo" [2021/May/12|15:56:32] Loading bitmaps for "Material #44" [2021/May/12|15:56:32] Loading HDRI map "Map #6" [2021/May/12|15:56:32] Updating "Material #44" [2021/May/12|15:56:32] Loading bitmaps for "Map #7" [2021/May/12|15:56:32] Updating "Map #7" [2021/May/12|15:56:32] Loading bitmaps for "Map #6" [2021/May/12|15:56:32] Updating "Map #6" [2021/May/12|15:56:32] Loading bitmaps for "Map #8" [2021/May/12|15:56:32] Updating "Map #8" [2021/May/12|15:56:32] Loading bitmaps for "05 - Defaultghffds" [2021/May/12|15:56:32] Updating "05 - Defaultghffds" [2021/May/12|15:56:32] Loading bitmaps for "Map #772407" [2021/May/12|15:56:32] Updating "Map #772407" [2021/May/12|15:56:32] Loading bitmaps for "Map #772403" [2021/May/12|15:56:32] Updating "Map #772403" [2021/May/12|15:56:32] Loading bitmaps for "Map #772402" [2021/May/12|15:56:32] Updating "Map #772402" [2021/May/12|15:56:32] Loading bitmaps for "Map #772401" [2021/May/12|15:56:32] Updating "Map #772401" [2021/May/12|15:56:32] Loading bitmaps for "Map #772406" [2021/May/12|15:56:32] Updating "Map #772406" [2021/May/12|15:56:32] Loading bitmaps for "Map #772405" [2021/May/12|15:56:32] Updating "Map #772405" [2021/May/12|15:56:32] Loading bitmaps for "Map #772401" [2021/May/12|15:56:32] Updating "Map #772401" [2021/May/12|15:56:32] Loading bitmaps for "Map #772400" [2021/May/12|15:56:32] Updating "Map #772400" [2021/May/12|15:56:32] Loading bitmaps for "Map #772403" [2021/May/12|15:56:32] Updating "Map #772403" [2021/May/12|15:56:32] Loading bitmaps for "Map #772402" [2021/May/12|15:56:32] Updating "Map #772402" [2021/May/12|15:56:32] Loading bitmaps for "Map #772424" [2021/May/12|15:56:32] Updating "Map #772424" [2021/May/12|15:56:32] Loading bitmaps for "sset_1" [2021/May/12|15:56:32] Loading HDRI map "sset_1_TX_metallic" [2021/May/12|15:56:32] Loading HDRI map "sset_1_TX_height" [2021/May/12|15:56:32] Loading HDRI map "sset_1_TX_roughness" [2021/May/12|15:56:32] Loading HDRI map "sset_1_TX_normal" [2021/May/12|15:56:32] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|15:56:32] Updating "sset_1" [2021/May/12|15:56:32] Loading bitmaps for "sset_1_TX_metallic" [2021/May/12|15:56:32] Updating "sset_1_TX_metallic" [2021/May/12|15:56:32] Loading bitmaps for "sset_1_TX_height" [2021/May/12|15:56:32] Updating "sset_1_TX_height" [2021/May/12|15:56:32] Loading bitmaps for "sset_1_TX_roughness" [2021/May/12|15:56:32] Updating "sset_1_TX_roughness" [2021/May/12|15:56:32] Loading bitmaps for "sset_1_Normal" [2021/May/12|15:56:32] Updating "sset_1_Normal" [2021/May/12|15:56:32] Loading bitmaps for "sset_1_TX_normal" [2021/May/12|15:56:32] Updating "sset_1_TX_normal" [2021/May/12|15:56:32] Loading bitmaps for "sset_1_TX_basecolor" [2021/May/12|15:56:32] Updating "sset_1_TX_basecolor" [2021/May/12|15:56:32] Preparing objects [2021/May/12|15:56:32] Updating object Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075 [2021/May/12|15:56:32] Validity for node "Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075" is [forever], node handle is 1325 [2021/May/12|15:56:32] Updating object tyFlow005 [2021/May/12|15:56:32] Updating object Aset_man_made_M_tgnidj2fa_LOD0 [2021/May/12|15:56:32] Validity for node "Aset_man_made_M_tgnidj2fa_LOD0" is [forever], node handle is 1224 [2021/May/12|15:56:32] Updating object tyFlow004 [2021/May/12|15:56:32] Validity for node "tyFlow004" is [forever], node handle is 996 [2021/May/12|15:56:32] Updating object 6w5w4w3w2w1wq1 [2021/May/12|15:56:32] Validity for node "6w5w4w3w2w1wq1" is [forever], node handle is 930 [2021/May/12|15:56:32] Updating object Line155Line153Line151Line002 [2021/May/12|15:56:32] Validity for node "Line155Line153Line151Line002" is [forever], node handle is 916 [2021/May/12|15:56:32] Updating object Circle031Circle030Circle029Circle006 [2021/May/12|15:56:32] Validity for node "Circle031Circle030Circle029Circle006" is [forever], node handle is 914 [2021/May/12|15:56:32] Updating object Shape063Shape043 [2021/May/12|15:56:32] Validity for node "Shape063Shape043" is [forever], node handle is 1234 [2021/May/12|15:56:32] Updating object Shape062Shape042 [2021/May/12|15:56:32] Validity for node "Shape062Shape042" is [forever], node handle is 1233 [2021/May/12|15:56:32] Updating object Shape061Shape041 [2021/May/12|15:56:32] Validity for node "Shape061Shape041" is [forever], node handle is 1232 [2021/May/12|15:56:32] Updating object Shape060Shape040 [2021/May/12|15:56:32] Validity for node "Shape060Shape040" is [forever], node handle is 1231 [2021/May/12|15:56:32] Updating object Shape059Shape037 [2021/May/12|15:56:32] Validity for node "Shape059Shape037" is [forever], node handle is 1230 [2021/May/12|15:56:32] Updating object Line150 [2021/May/12|15:56:32] Validity for node "Line150" is [forever], node handle is 806 [2021/May/12|15:56:32] Updating object VP Boulder Limestone E [2021/May/12|15:56:32] Validity for node "VP Boulder Limestone E" is [forever], node handle is 605 [2021/May/12|15:56:32] Updating object tyFlow003 [2021/May/12|15:56:32] Updating object VP Boulder Limestone C [2021/May/12|15:56:32] Validity for node "VP Boulder Limestone C" is [forever], node handle is 607 [2021/May/12|15:56:32] Updating object tyFlow002 jiaotan [2021/May/12|15:56:32] Updating object VP Boulder Limestone D [2021/May/12|15:56:32] Validity for node "VP Boulder Limestone D" is [forever], node handle is 603 [2021/May/12|15:56:32] Updating object Aset_wood_branch_S_pbci2_LOD0_007 [2021/May/12|15:56:32] Validity for node "Aset_wood_branch_S_pbci2_LOD0_007" is [forever], node handle is 1097 [2021/May/12|15:56:32] Updating object tyFlow001 [2021/May/12|15:56:36] Updating object dm [2021/May/12|15:56:36] Validity for node "dm" is [forever], node handle is 129 [2021/May/12|15:56:36] Preparing instances [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box088" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box087" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box086" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box085" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box084" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box083" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box082" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box081" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box080" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box079" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box078" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box077" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box076" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box075" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box074" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box073" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box072" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box071" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box070" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box069" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box068" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box067" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box066" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box065" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box063" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box062" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box061" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box060" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box059" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box058" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box057" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box056" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box055" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box054" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box053" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box052" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box051" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box050" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box049" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box048" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box047" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box046" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box045" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box044" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box043" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box042" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box041" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box040" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box039" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box038" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box037" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box036" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box035" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box034" [2021/May/12|15:56:36] Using displacement amount 80.6242 for "Box033" [2021/May/12|15:56:36] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|15:56:36] Can't use fast shading for object "6w": object has light/shadow linking [2021/May/12|15:56:36] Object "6w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|15:56:36] Can't use fast shading for object "5w": object has light/shadow linking [2021/May/12|15:56:36] Object "5w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|15:56:36] Can't use fast shading for object "4w": object has light/shadow linking [2021/May/12|15:56:36] Object "4w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|15:56:36] Can't use fast shading for object "3w": object has light/shadow linking [2021/May/12|15:56:36] Object "3w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|15:56:36] Can't use fast shading for object "2w": object has light/shadow linking [2021/May/12|15:56:36] Object "2w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|15:56:36] Can't use fast shading for object "1w": object has light/shadow linking [2021/May/12|15:56:36] Object "1w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|15:56:36] Object "Circle031" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|15:56:36] Object "Circle030" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|15:56:36] Object "Circle029" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|15:56:36] Can't use fast shading for object "q1": object has light/shadow linking [2021/May/12|15:56:36] Object "q1" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|15:56:36] Object "Circle006" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|15:56:36] Using displacement amount 16.6839 for "VP Boulder Limestone E" [2021/May/12|15:56:36] Using displacement amount 12.5033 for "VP Boulder Limestone C" [2021/May/12|15:56:36] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|15:56:36] Can't use fast shading for object "dm": object has light/shadow linking [2021/May/12|15:56:36] Object "dm" is not opaque for shadows: material "Material #25" is potentially transparent [2021/May/12|15:56:36] 80 opaque, 76 double-sided render instances found out of 89 total [2021/May/12|15:56:36] Sampling displacement maps. [2021/May/12|15:56:36] Updating render lights [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Updating atmospheric effects. [2021/May/12|15:56:36] Updating render effects. [2021/May/12|15:56:36] Scene setup: 3.5 s [2021/May/12|15:56:36] Compiling render instances geometry. [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Create bitmap buffer for E:\walk\textures\sset_1_height.png: MipMapBmpBuf for mipmap=None pixelformat=MonoU8 [2021/May/12|15:56:36] Bitmap file "E:\walk\textures\sset_1_height.png" loaded. [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:36] Threads completed [2021/May/12|15:56:36] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:37] Threads completed [2021/May/12|15:56:37] Setting up 64 thread(s) [2021/May/12|15:56:38] Threads completed [2021/May/12|15:56:38] Setting up 64 thread(s) [2021/May/12|15:56:38] Threads completed [2021/May/12|15:56:38] Setting up 64 thread(s) [2021/May/12|15:56:38] Threads completed [2021/May/12|15:56:38] Setting up 64 thread(s) [2021/May/12|15:56:38] Threads completed [2021/May/12|15:56:38] Setting up 64 thread(s) [2021/May/12|15:56:38] Threads completed [2021/May/12|15:56:38] Setting up 64 thread(s) [2021/May/12|15:56:38] Threads completed [2021/May/12|15:56:38] Setting up 64 thread(s) [2021/May/12|15:56:38] Create bitmap buffer for D:\Textures\RD textures\Collection FOUR\GRAVEL-09\tex\GRAVEL-09_DEPTH_4k.png: MipMapBmpBuf for mipmap=None pixelformat=RGB64 [2021/May/12|15:56:38] Bitmap file "D:\Textures\RD textures\Collection FOUR\GRAVEL-09\tex\GRAVEL-09_DEPTH_4k.png" loaded. [2021/May/12|15:56:38] Threads completed [2021/May/12|15:56:38] Setting up 64 thread(s) [2021/May/12|15:56:38] Threads completed [2021/May/12|15:56:38] Setting up 64 thread(s) [2021/May/12|15:56:38] Threads completed [2021/May/12|15:56:38] Compiling lights geometry. [2021/May/12|15:56:38] Preparing ray server. [2021/May/12|15:56:38] Using Embree ray tracing. [2021/May/12|15:56:38] Setting up 1 thread(s) [2021/May/12|15:56:40] Threads completed [2021/May/12|15:56:40] Building Embree static trees took 1354 milliseconds, memory used 1522.31 MB [2021/May/12|15:56:40] Building dynamic geometry trees took 161 ms. [2021/May/12|15:56:40] Embree dynamic geometry tree contains 228867 primitives. [2021/May/12|15:56:40] Setting up 1 thread(s) [2021/May/12|15:56:40] Threads completed [2021/May/12|15:56:40] Embree dynamic geometry tree built in 33.42 ms. [2021/May/12|15:56:40] Embree dynamic geometry tree takes 25.32 MB. [2021/May/12|15:56:40] Full rayserver build. Took 1774.452 ms. [2021/May/12|15:56:40] Scene bounding box is [-3481.29,-29068,-710.421]-[1074.28,3319.76,477.356] [2021/May/12|15:56:40] Preparing direct light manager. [2021/May/12|15:56:40] 10 render channels in sequence data [2021/May/12|15:56:40] Preparing global light manager. [2021/May/12|15:56:40] Irradiance sample size is 84 bytes [2021/May/12|15:56:40] Cannot use fast GI because secondary engine is not brute force or none [2021/May/12|15:56:40] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/12|15:56:40] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2021/May/12|15:56:40] beginFrame_internal() done. [2021/May/12|15:56:40] Calling beginFrame() in the main thread done. [2021/May/12|15:56:40] Setting up DoneCallback. [2021/May/12|15:56:40] Rendering frame region (0,0)-(2160,3840). [2021/May/12|15:56:40] Photon size is 56 bytes. [2021/May/12|15:56:40] Light cache sample size is 184 bytes. [2021/May/12|15:56:40] Light cache built state is 0 [2021/May/12|15:56:40] Rendering image. [2021/May/12|15:56:40] Setting up 64 thread(s) [2021/May/12|15:56:40] Create bitmap buffer for E:\walk\textures\sset_1_normal.png: MipMapBmpBuf for mipmap=None pixelformat=RGB24 [2021/May/12|15:56:40] Bitmap file "E:\walk\textures\sset_1_normal.png" loaded. [2021/May/12|15:56:40] Create bitmap buffer for E:\walk\textures\sset_1_roughness.png: MipMapBmpBuf for mipmap=None pixelformat=MonoU8 [2021/May/12|15:56:40] Bitmap file "E:\walk\textures\sset_1_roughness.png" loaded. [2021/May/12|15:56:40] Create bitmap buffer for E:\walk\textures\sset_1_metallic.png: MipMapBmpBuf for mipmap=None pixelformat=MonoU8 [2021/May/12|15:56:40] Bitmap file "E:\walk\textures\sset_1_metallic.png" loaded. [2021/May/12|15:56:41] Create bitmap buffer for D:\Textures\RD textures\Collection FOUR\GRAVEL-09\tex\GRAVEL-09_NORMAL_4k.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|15:56:41] Optimized bitmap buffer for file "D:\Textures\RD textures\Collection FOUR\GRAVEL-09\tex\GRAVEL-09_NORMAL_4k.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|15:56:41] Bitmap file "D:\Textures\RD textures\Collection FOUR\GRAVEL-09\tex\GRAVEL-09_NORMAL_4k.jpg" loaded. [2021/May/12|15:56:42] Threads completed [2021/May/12|15:56:42] Calling endFrame(). [2021/May/12|15:56:42] Calling endFrame() in the main thread. [2021/May/12|15:56:42] Entering endFrame(). [2021/May/12|15:56:42] Broadcasting NOTIFY_POST_RENDERFRAME. [2021/May/12|15:56:42] Applying render effects. [2021/May/12|15:56:42] Number of raycasts: 4133037 (0.50 per pixel) [2021/May/12|15:56:42] Camera rays: 808779 (0.10 per pixel) [2021/May/12|15:56:42] Shadow rays: 3312455 (0.40 per pixel) [2021/May/12|15:56:42] GI rays: 0 (0.00 per pixel) [2021/May/12|15:56:42] Reflection rays: 8003 (0.00 per pixel) [2021/May/12|15:56:42] Refraction rays: 0 (0.00 per pixel) [2021/May/12|15:56:42] Unshaded rays: 0 (0.00 per pixel) [2021/May/12|15:56:42] Peak memory for frame 575: 3.51 GiB collected for 22 categories [2021/May/12|15:56:42] Peak memory for "Bitmap": 541.38 MiB [2021/May/12|15:56:42] Peak memory for "Bucket image sampler": 579.40 MiB [2021/May/12|15:56:42] Peak memory for "Dynamic displaced geometry": 0 B [2021/May/12|15:56:42] Peak memory for "Dynamic geometry": 21.40 MiB [2021/May/12|15:56:42] Peak memory for "Dynamic moving displaced geometry": 0 B [2021/May/12|15:56:42] Peak memory for "Dynamic moving geometry": 0 B [2021/May/12|15:56:42] Peak memory for "GI": < 1 MiB [2021/May/12|15:56:42] Peak memory for "Lights": 9.69 MiB [2021/May/12|15:56:42] Peak memory for "Misc.": 323.70 MiB [2021/May/12|15:56:42] Peak memory for "Misc. displaced geometry": 0 B [2021/May/12|15:56:42] Peak memory for "Misc. geometry": 0 B [2021/May/12|15:56:42] Peak memory for "Misc. moving displaced geometry": 0 B [2021/May/12|15:56:42] Peak memory for "Misc. moving geometry": 0 B [2021/May/12|15:56:42] Peak memory for "Progressive image sampler": 0 B [2021/May/12|15:56:42] Peak memory for "Static displaced geometry": 1.12 GiB [2021/May/12|15:56:42] Peak memory for "Static geometry": 132.27 MiB [2021/May/12|15:56:42] Peak memory for "Static hair": 0 B [2021/May/12|15:56:42] Peak memory for "Static moving displaced geometry": 0 B [2021/May/12|15:56:42] Peak memory for "Static moving geometry": 0 B [2021/May/12|15:56:42] Peak memory for "Static moving hair": 0 B [2021/May/12|15:56:42] Peak memory for "Tiled bitmap": 0 B [2021/May/12|15:56:42] Peak memory for "VFB": 831.05 MiB [2021/May/12|15:56:42] Clearing global light manager. [2021/May/12|15:56:42] Clearing direct light manager. [2021/May/12|15:56:42] Clearing ray server. [2021/May/12|15:56:42] Maximum memory usage for resman: 0.23 MB [2021/May/12|15:56:42] Clearing geometry. [2021/May/12|15:56:42] Calling frameEnd() on render instances. [2021/May/12|15:56:42] Calling frameEnd() on render objects. [2021/May/12|15:56:42] Calling frameEnd() on render materials. [2021/May/12|15:56:42] Number of intersectable primitives: 15004357 [2021/May/12|15:56:42] SD triangles: 14775490 [2021/May/12|15:56:42] MB triangles: 0 [2021/May/12|15:56:42] Static primitives: 228867 [2021/May/12|15:56:42] Moving primitives: 0 [2021/May/12|15:56:42] Infinite primitives: 0 [2021/May/12|15:56:42] Static hair segments: 0 [2021/May/12|15:56:42] Moving hair segments: 0 [2021/May/12|15:56:42] Clearing camera image sampler. [2021/May/12|15:56:42] Clearing camera sampler. [2021/May/12|15:56:42] Clearing DMC sampler. [2021/May/12|15:56:42] Clearing path sampler. [2021/May/12|15:56:42] Clearing color mapper. [2021/May/12|15:56:42] Region rendering: 2.1 s [2021/May/12|15:56:42] endFrame() done [2021/May/12|15:56:42] Calling endFrame() in the main thread done. [2021/May/12|15:56:42] Updating irradiance map info. [2021/May/12|15:56:42] RenderAtTime() done. [2021/May/12|15:56:42] Stopping frame timer. [2021/May/12|15:56:42] Total frame time: 10.4 s [2021/May/12|15:56:42] Render() done. [2021/May/12|15:56:42] Entering Close() [2021/May/12|15:56:42] Calling endSequence(). [2021/May/12|15:56:42] Calling endSequence() in the main thread. [2021/May/12|15:56:42] Entering endSequence(). [2021/May/12|15:56:42] Calling renderEnd(). [2021/May/12|15:56:42] Calling renderEnd() on render materials. [2021/May/12|15:56:42] Unloading bitmaps. [2021/May/12|15:56:42] Freeing render instances and lights. [2021/May/12|15:56:42] Clearing render instances [2021/May/12|15:56:42] Clearing render objects [2021/May/12|15:56:42] Clearing render lights [2021/May/12|15:56:42] Clearing render settings [2021/May/12|15:56:42] Deleting default material [2021/May/12|15:56:42] Sending RenderEnd(). [2021/May/12|15:56:42] Sending RenderEnd() to atmospheric effects. [2021/May/12|15:56:42] Sending RenderEnd() to render effects. [2021/May/12|15:56:42] Sending RenderEnd() to the tone operator. [2021/May/12|15:56:42] Sending RenderEnd() to environment maps. [2021/May/12|15:56:42] Sending RenderEnd() to override mtl. [2021/May/12|15:56:42] Broadcasting NOTIFY_POST_RENDER. [2021/May/12|15:56:42] Maximum memory usage for texman: 0.00 MB [2021/May/12|15:56:42] endSequence() finished. [2021/May/12|15:56:42] Sequence timer stopped. [2021/May/12|15:56:42] Total sequence time: 16.0 s [2021/May/12|15:56:42] Close() done. [2021/May/12|15:56:42] Enabling autobackup. [2021/May/12|15:56:42] Enabling scene redraw. [2021/May/12|15:56:42] warning: 0 error(s), 10 warning(s) [2021/May/12|15:56:42] ================================ [2021/May/12|15:56:42] Loading HDRI map "Albedo" [2021/May/12|15:56:42] Loading HDRI map "Map #6" [2021/May/12|15:56:42] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|15:56:42] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|15:56:42] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|15:56:50] Extracting sequence data from RendParams. [2021/May/12|15:56:50] Loading HDRI map "Albedo" [2021/May/12|15:56:51] Extracting sequence data from RendParams. [2021/May/12|15:56:51] Loading HDRI map "Gloss" [2021/May/12|15:56:51] Loading HDRI map "Normal" [2021/May/12|15:56:51] Loading HDRI map "Specular" [2021/May/12|15:56:51] Loading HDRI map "Albedo" [2021/May/12|15:56:52] Loading HDRI map "Specular" [2021/May/12|15:56:52] Loading HDRI map "Normal" [2021/May/12|15:57:01] Loading HDRI map "Gloss" [2021/May/12|15:57:02] Extracting sequence data from RendParams. [2021/May/12|15:57:02] Loading HDRI map "Fuzz" [2021/May/12|15:57:02] Loading HDRI map "Gloss" [2021/May/12|15:57:02] Loading HDRI map "Normal" [2021/May/12|15:57:02] Loading HDRI map "Specular" [2021/May/12|15:57:02] Loading HDRI map "Albedo" [2021/May/12|15:57:02] Loading HDRI map "Gloss" [2021/May/12|15:57:02] Loading HDRI map "Normal" [2021/May/12|15:57:02] Loading HDRI map "Specular" [2021/May/12|15:57:02] Loading HDRI map "Albedo" [2021/May/12|15:57:06] Extracting sequence data from RendParams. [2021/May/12|15:57:06] Loading HDRI map "Fuzz" [2021/May/12|15:57:06] Loading HDRI map "Gloss" [2021/May/12|15:57:06] Loading HDRI map "Normal" [2021/May/12|15:57:06] Loading HDRI map "Specular" [2021/May/12|15:57:06] Loading HDRI map "Albedo" [2021/May/12|15:57:06] Loading HDRI map "Gloss" [2021/May/12|15:57:06] Loading HDRI map "Normal" [2021/May/12|15:57:06] Loading HDRI map "Specular" [2021/May/12|15:57:06] Loading HDRI map "Albedo" [2021/May/12|15:57:19] Extracting sequence data from RendParams. [2021/May/12|15:57:58] Extracting sequence data from RendParams. [2021/May/12|15:57:58] Loading HDRI map "Map #772445" [2021/May/12|15:57:58] Loading HDRI map "Gloss" [2021/May/12|15:57:58] Loading HDRI map "Normal" [2021/May/12|15:57:58] Loading HDRI map "Specular" [2021/May/12|15:57:58] Loading HDRI map "Albedo" [2021/May/12|15:58:00] Loading HDRI map "Specular" [2021/May/12|15:58:00] Loading HDRI map "Gloss" [2021/May/12|15:58:00] Loading HDRI map "Normal" [2021/May/12|15:58:00] Loading HDRI map "Normal" [2021/May/12|15:58:01] Loading HDRI map "Fuzz" [2021/May/12|15:58:01] Loading HDRI map "Map #772445" [2021/May/12|15:58:02] Extracting sequence data from RendParams. [2021/May/12|15:58:02] Loading HDRI map "Fuzz" [2021/May/12|15:58:02] Loading HDRI map "Gloss" [2021/May/12|15:58:02] Loading HDRI map "Normal" [2021/May/12|15:58:02] Loading HDRI map "Specular" [2021/May/12|15:58:02] Loading HDRI map "Albedo" [2021/May/12|15:58:02] Loading HDRI map "Albedo" [2021/May/12|15:58:02] Loading HDRI map "Specular" [2021/May/12|15:58:02] Loading HDRI map "Gloss" [2021/May/12|15:58:02] Loading HDRI map "Normal" [2021/May/12|15:58:03] Loading HDRI map "Normal" [2021/May/12|15:58:03] Loading HDRI map "Fuzz" [2021/May/12|15:58:03] Extracting sequence data from RendParams. [2021/May/12|15:58:04] Extracting sequence data from RendParams. [2021/May/12|15:58:05] Extracting sequence data from RendParams. [2021/May/12|15:58:05] Extracting sequence data from RendParams. [2021/May/12|15:58:06] Extracting sequence data from RendParams. [2021/May/12|15:58:06] Extracting sequence data from RendParams. [2021/May/12|15:58:06] Extracting sequence data from RendParams. [2021/May/12|15:58:09] Extracting sequence data from RendParams. [2021/May/12|15:58:13] Extracting sequence data from RendParams. [2021/May/12|15:58:16] Extracting sequence data from RendParams. [2021/May/12|15:58:19] Extracting sequence data from RendParams. [2021/May/12|15:58:20] Extracting sequence data from RendParams. [2021/May/12|15:58:20] Extracting sequence data from RendParams. [2021/May/12|15:58:29] Extracting sequence data from RendParams. [2021/May/12|15:58:34] Extracting sequence data from RendParams. [2021/May/12|15:58:35] Extracting sequence data from RendParams. [2021/May/12|15:58:35] Extracting sequence data from RendParams. [2021/May/12|15:58:36] Extracting sequence data from RendParams. [2021/May/12|15:58:37] Extracting sequence data from RendParams. [2021/May/12|15:58:37] Extracting sequence data from RendParams. [2021/May/12|15:58:37] Loading HDRI map "Albedo" [2021/May/12|15:58:38] Loading HDRI map "Albedo" [2021/May/12|15:58:38] Loading HDRI map "FriendlyShade_PineTreeBark02__normal" [2021/May/12|15:58:40] Loading HDRI map "Gloss" [2021/May/12|15:58:40] Loading HDRI map "Gloss" [2021/May/12|15:58:40] Extracting sequence data from RendParams. [2021/May/12|15:58:41] Loading HDRI map "GRAVEL-09__4k_displacement" [2021/May/12|15:58:41] Loading HDRI map "GRAVEL-09__4k_glossiness" [2021/May/12|15:58:41] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|15:58:41] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|15:58:41] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|15:58:41] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|15:58:41] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|15:58:41] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|15:58:41] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|15:58:41] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|15:58:42] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|15:58:42] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|15:58:42] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|15:58:42] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|15:58:43] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|15:58:43] Loading HDRI map "GRAVEL-09__4k_displacement" [2021/May/12|15:58:44] Loading HDRI map "GRAVEL-09__4k_glossiness" [2021/May/12|15:58:44] Extracting sequence data from RendParams. [2021/May/12|15:58:45] Loading HDRI map "Map #772445" [2021/May/12|15:58:45] Extracting sequence data from RendParams. [2021/May/12|15:58:46] Extracting sequence data from RendParams. [2021/May/12|15:58:47] Extracting sequence data from RendParams. [2021/May/12|15:58:47] Extracting sequence data from RendParams. [2021/May/12|15:58:47] Extracting sequence data from RendParams. [2021/May/12|15:58:48] Extracting sequence data from RendParams. [2021/May/12|15:58:48] Extracting sequence data from RendParams. [2021/May/12|15:58:49] Extracting sequence data from RendParams. [2021/May/12|15:58:49] Extracting sequence data from RendParams. [2021/May/12|15:58:50] Extracting sequence data from RendParams. [2021/May/12|15:58:51] Extracting sequence data from RendParams. [2021/May/12|15:58:53] Loading HDRI map "FriendlyShade_PineTreeBark02__normal" [2021/May/12|15:58:53] Extracting sequence data from RendParams. [2021/May/12|15:58:53] Loading HDRI map "Map #6" [2021/May/12|15:58:53] Loading HDRI map "FriendlyShade_PineTreeBark02__diffuse" [2021/May/12|15:58:53] Loading HDRI map "FriendlyShade_PineTreeBark02__ao" [2021/May/12|15:58:57] Loading HDRI map "FriendlyShade_PineTreeBark02__diffuse" [2021/May/12|15:58:57] Loading HDRI map "FriendlyShade_PineTreeBark02__ao" [2021/May/12|15:58:57] Loading HDRI map "FriendlyShade_PineTreeBark02__displacement" [2021/May/12|15:58:59] Loading HDRI map "Map #6" [2021/May/12|15:58:59] Loading HDRI map "Map #6" [2021/May/12|15:59:00] Extracting sequence data from RendParams. [2021/May/12|15:59:00] Loading HDRI map "FriendlyShade_PineTreeBark02__glossiness" [2021/May/12|15:59:02] Loading HDRI map "Fuzz" [2021/May/12|15:59:04] Extracting sequence data from RendParams. [2021/May/12|15:59:04] Extracting sequence data from RendParams. [2021/May/12|15:59:05] Extracting sequence data from RendParams. [2021/May/12|15:59:05] Extracting sequence data from RendParams. [2021/May/12|15:59:06] Extracting sequence data from RendParams. [2021/May/12|15:59:07] Extracting sequence data from RendParams. [2021/May/12|15:59:08] Extracting sequence data from RendParams. [2021/May/12|15:59:09] Extracting sequence data from RendParams. [2021/May/12|15:59:10] Extracting sequence data from RendParams. [2021/May/12|15:59:10] Loading HDRI map "Fuzz" [2021/May/12|15:59:10] Loading HDRI map "Gloss" [2021/May/12|15:59:10] Loading HDRI map "Normal" [2021/May/12|15:59:10] Loading HDRI map "Specular" [2021/May/12|15:59:10] Loading HDRI map "Albedo" [2021/May/12|15:59:10] Loading HDRI map "Gloss" [2021/May/12|15:59:10] Loading HDRI map "Normal" [2021/May/12|15:59:10] Loading HDRI map "Specular" [2021/May/12|15:59:10] Loading HDRI map "Albedo" [2021/May/12|15:59:10] Extracting sequence data from RendParams. [2021/May/12|15:59:10] Loading HDRI map "Gloss" [2021/May/12|15:59:10] Loading HDRI map "Normal" [2021/May/12|15:59:10] Loading HDRI map "Specular" [2021/May/12|15:59:10] Loading HDRI map "Albedo" [2021/May/12|15:59:10] Extracting sequence data from RendParams. [2021/May/12|15:59:10] Loading HDRI map "Fuzz" [2021/May/12|15:59:10] Loading HDRI map "Gloss" [2021/May/12|15:59:10] Loading HDRI map "Normal" [2021/May/12|15:59:10] Loading HDRI map "Specular" [2021/May/12|15:59:10] Loading HDRI map "Albedo" [2021/May/12|15:59:10] Loading HDRI map "Gloss" [2021/May/12|15:59:10] Loading HDRI map "Normal" [2021/May/12|15:59:10] Loading HDRI map "Specular" [2021/May/12|15:59:10] Loading HDRI map "Albedo" [2021/May/12|15:59:10] Loading HDRI map "Normal" [2021/May/12|15:59:11] Loading HDRI map "Normal" [2021/May/12|15:59:11] Loading HDRI map "Specular" [2021/May/12|15:59:11] Loading HDRI map "Fuzz" [2021/May/12|15:59:11] Extracting sequence data from RendParams. [2021/May/12|15:59:11] Loading HDRI map "Fuzz" [2021/May/12|15:59:11] Loading HDRI map "Gloss" [2021/May/12|15:59:11] Loading HDRI map "Normal" [2021/May/12|15:59:11] Loading HDRI map "Specular" [2021/May/12|15:59:11] Loading HDRI map "Albedo" [2021/May/12|15:59:11] Loading HDRI map "Normal" [2021/May/12|15:59:12] Loading HDRI map "Normal" [2021/May/12|15:59:12] Loading HDRI map "Albedo" [2021/May/12|15:59:12] Loading HDRI map "Gloss" [2021/May/12|15:59:12] Loading HDRI map "Specular" [2021/May/12|15:59:12] Loading HDRI map "Normal" [2021/May/12|15:59:13] Loading HDRI map "Normal" [2021/May/12|15:59:13] Extracting sequence data from RendParams. [2021/May/12|15:59:13] Loading HDRI map "Gloss" [2021/May/12|15:59:13] Loading HDRI map "Normal" [2021/May/12|15:59:13] Loading HDRI map "Specular" [2021/May/12|15:59:13] Loading HDRI map "Albedo" [2021/May/12|15:59:14] Loading HDRI map "Normal" [2021/May/12|15:59:14] Loading HDRI map "Normal" [2021/May/12|15:59:15] Loading HDRI map "Albedo" [2021/May/12|15:59:15] Loading HDRI map "Gloss" [2021/May/12|15:59:16] Loading HDRI map "Specular" [2021/May/12|15:59:16] Loading HDRI map "Specular" [2021/May/12|15:59:16] Extracting sequence data from RendParams. [2021/May/12|15:59:16] Loading HDRI map "sset_1_TX_metallic" [2021/May/12|15:59:16] Loading HDRI map "sset_1_TX_height" [2021/May/12|15:59:16] Loading HDRI map "sset_1_TX_roughness" [2021/May/12|15:59:16] Loading HDRI map "sset_1_TX_normal" [2021/May/12|15:59:16] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|15:59:16] Loading HDRI map "sset_1_TX_normal" [2021/May/12|15:59:17] Loading HDRI map "sset_1_TX_normal" [2021/May/12|15:59:17] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|15:59:17] Loading HDRI map "sset_1_TX_height" [2021/May/12|15:59:17] Loading HDRI map "sset_1_TX_metallic" [2021/May/12|15:59:17] Loading HDRI map "sset_1_TX_roughness" [2021/May/12|15:59:18] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|15:59:18] Extracting sequence data from RendParams. [2021/May/12|15:59:19] Extracting sequence data from RendParams. [2021/May/12|15:59:19] Extracting sequence data from RendParams. [2021/May/12|15:59:20] Extracting sequence data from RendParams. [2021/May/12|15:59:20] Extracting sequence data from RendParams. [2021/May/12|15:59:21] Extracting sequence data from RendParams. [2021/May/12|15:59:21] Extracting sequence data from RendParams. [2021/May/12|16:00:19] Extracting sequence data from RendParams. [2021/May/12|16:00:19] Extracting sequence data from RendParams. [2021/May/12|16:00:21] Extracting sequence data from RendParams. [2021/May/12|16:00:22] Extracting sequence data from RendParams. [2021/May/12|16:00:22] Extracting sequence data from RendParams. [2021/May/12|16:00:22] Extracting sequence data from RendParams. [2021/May/12|16:00:22] Extracting sequence data from RendParams. [2021/May/12|16:00:22] Extracting sequence data from RendParams. [2021/May/12|16:00:58] Disabling autobackup (autobackup was 0). [2021/May/12|16:00:58] Disabling scene redraw. [2021/May/12|16:00:58] Entering Open() [2021/May/12|16:00:58] Scene name is "E:\walk\hr1_2020_local.max" [2021/May/12|16:00:58] Performing sanity check on parameters. [2021/May/12|16:00:58] warning: Render elements can be saved only through the VFB outputs. [2021/May/12|16:00:58] V-Ray settings: [2021/May/12|16:00:58] rollup 1 "Image sampler (antialiasing)" { [2021/May/12|16:00:58] parameter 42 "imageSampler_type" 1 [2021/May/12|16:00:58] parameter 361 "imageSampler_type_new" 0 [2021/May/12|16:00:58] parameter 6 "filter_on" 1 [2021/May/12|16:00:58] parameter 185 "filter_kernel" 2006000385 0 4256 [2021/May/12|16:00:58] parameter 7 "filter_size" 1.500000 [2021/May/12|16:00:58] parameter 8 "filter_paramA" 0.000000 [2021/May/12|16:00:58] parameter 9 "filter_paramB" 0.000000 [2021/May/12|16:00:58] parameter 10 "filter_paramC" 0.000000 [2021/May/12|16:00:58] parameter 314 "imageSampler_shadingRate" 6 [2021/May/12|16:00:58] parameter 317 "imageSampler_renderMask_type" 0 [2021/May/12|16:00:58] parameter 318 "imageSampler_renderMask_texmap" [2021/May/12|16:00:58] parameter 335 "imageSampler_renderMask_objectIDs" "133" [2021/May/12|16:00:58] parameter 334 "dmc_balance_subdivs" 1 [2021/May/12|16:00:58] parameter 332 "imageSampler_renderMask_layers" [2021/May/12|16:00:58] parameter 356 "imageSampler_ui_view" 0 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 2 "DMC Sampler" { [2021/May/12|16:00:58] parameter 94 "dmc_lockNoisePattern" 0 [2021/May/12|16:00:58] parameter 95 "dmc_importanceSampling" 1.000000 [2021/May/12|16:00:58] parameter 96 "dmc_earlyTermination_amount" 0.850000 [2021/May/12|16:00:58] parameter 97 "dmc_earlyTermination_threshold" 0.005000 [2021/May/12|16:00:58] parameter 148 "dmc_earlyTermination_minSamples" 16 [2021/May/12|16:00:58] parameter 211 "dmc_subdivs_mult" 1.000000 [2021/May/12|16:00:58] parameter 257 "dmc_pathSampler_type" 2 [2021/May/12|16:00:58] parameter 345 "dmc_randomSeed" 0 [2021/May/12|16:00:58] parameter 348 "dmc_useLocalSubdivs" 0 [2021/May/12|16:00:58] parameter 349 "dmc_optimizeShadingRate" 0 [2021/May/12|16:00:58] parameter 346 "dmc_ui_view" 0 [2021/May/12|16:00:58] parameter 391 "dmc_useBlueNoiseOptimization" 1 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 3 "Indirect illumination (GI)" { [2021/May/12|16:00:58] parameter 320 "gi_ui_view" 0 [2021/May/12|16:00:58] parameter 15 "gi_on" 0 [2021/May/12|16:00:58] parameter 179 "gi_refractCaustics" 1 [2021/May/12|16:00:58] parameter 180 "gi_reflectCaustics" 1 [2021/May/12|16:00:58] parameter 16 "gi_primary_type" 2 [2021/May/12|16:00:58] parameter 57 "gi_primary_multiplier" 1.000000 [2021/May/12|16:00:58] parameter 17 "gi_secondary_type" 3 [2021/May/12|16:00:58] parameter 58 "gi_secondary_multiplier" 1.000000 [2021/May/12|16:00:58] parameter 215 "gi_saturation" 1.000000 [2021/May/12|16:00:58] parameter 216 "gi_contrast" 1.000000 [2021/May/12|16:00:58] parameter 217 "gi_contrast_base" 0.500000 [2021/May/12|16:00:58] parameter 239 "gi_saveMapsPerFrame" 1 [2021/May/12|16:00:58] parameter 291 "gi_ao_on" 0 [2021/May/12|16:00:58] parameter 294 "gi_ao_amount" 0.800000 [2021/May/12|16:00:58] parameter 292 "gi_ao_radius" 10.000000 [2021/May/12|16:00:58] parameter 293 "gi_ao_subdivs" 10 [2021/May/12|16:00:58] parameter 297 "gi_rayDistanceOn" 0 [2021/May/12|16:00:58] parameter 298 "gi_rayDistance" 100.000000 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 4 "Brute force GI" { [2021/May/12|16:00:58] parameter 204 "dmcgi_subdivs" 8 [2021/May/12|16:00:58] parameter 205 "dmcgi_depth" 3 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 5 "Irradiance map" { [2021/May/12|16:00:58] parameter 321 "irradmap_ui_view" 0 [2021/May/12|16:00:58] parameter 26 "gi_irradmap_minRate" -3 [2021/May/12|16:00:58] parameter 18 "gi_irradmap_maxRate" 0 [2021/May/12|16:00:58] parameter 21 "gi_irradmap_subdivs" 50 [2021/May/12|16:00:58] parameter 22 "gi_irradmap_interpSamples" 20 [2021/May/12|16:00:58] parameter 52 "gi_irradmap_colorThreshold" 0.300000 [2021/May/12|16:00:58] parameter 53 "gi_irradmap_normalThreshold" 0.100000 [2021/May/12|16:00:58] parameter 111 "gi_irradmap_distThreshold" 0.100000 [2021/May/12|16:00:58] parameter 55 "gi_irradmap_showSamples" 0 [2021/May/12|16:00:58] parameter 124 "gi_irradmap_showCalcPhase" 1 [2021/May/12|16:00:58] parameter 141 "gi_irradmap_showDirectLight" 0 [2021/May/12|16:00:58] parameter 142 "gi_irradmap_preset" 0 [2021/May/12|16:00:58] parameter 75 "adv_irradmap_interpolationType" 1 [2021/May/12|16:00:58] parameter 77 "adv_irradmap_mode" 0 [2021/May/12|16:00:58] parameter 78 "adv_irradmap_dontDelete" 1 [2021/May/12|16:00:58] parameter 79 "adv_irradmap_loadFileName" "" [2021/May/12|16:00:58] parameter 80 "adv_irradmap_saveFileName" "" [2021/May/12|16:00:58] parameter 125 "adv_irradmap_calcInterpSamples" 10 [2021/May/12|16:00:58] parameter 126 "adv_irradmap_useCurrentPassSamples" 1 [2021/May/12|16:00:58] parameter 128 "adv_irradmap_autoSave" 0 [2021/May/12|16:00:58] parameter 129 "adv_irradmap_autoSaveFileName" "" [2021/May/12|16:00:58] parameter 130 "adv_irradmap_switchToSavedMap" 0 [2021/May/12|16:00:58] parameter 139 "adv_irradmap_randomize" 1 [2021/May/12|16:00:58] parameter 140 "adv_irradmap_lookupType" 3 [2021/May/12|16:00:58] parameter 167 "adv_irradmap_checkSampleVisibility" 0 [2021/May/12|16:00:58] parameter 232 "adv_irradmap_limitSearchRange" 0 [2021/May/12|16:00:58] parameter 295 "gi_irradmap_multipleViews" 0 [2021/May/12|16:00:58] parameter 245 "gi_irradmap_blurGI" 0.000000 [2021/May/12|16:00:58] parameter 267 "gi_irradmap_detail_on" 0 [2021/May/12|16:00:58] parameter 268 "gi_irradmap_detail_radius" 60.000000 [2021/May/12|16:00:58] parameter 269 "gi_irradmap_detail_subdivsMult" 0.300000 [2021/May/12|16:00:58] parameter 270 "gi_irradmap_detail_scale" 0 [2021/May/12|16:00:58] parameter 279 "gi_irradmap_previewMode" 2 [2021/May/12|16:00:58] parameter 282 "gi_irradmap_interpFrames" 2 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 6 "Global photon map" { [2021/May/12|16:00:58] parameter 113 "photonMap_bounces" 10 [2021/May/12|16:00:58] parameter 114 "photonMap_searchDist" 20.000000 [2021/May/12|16:00:58] parameter 122 "photonMap_autoDist" 1 [2021/May/12|16:00:58] parameter 115 "photonMap_maxPhotons" 30 [2021/May/12|16:00:58] parameter 116 "photonMap_convert" 0 [2021/May/12|16:00:58] parameter 117 "photonMap_interpSamples" 10 [2021/May/12|16:00:58] parameter 121 "photonMap_multiplier" 1.000000 [2021/May/12|16:00:58] parameter 123 "photonMap_convexHullEstimate" 0 [2021/May/12|16:00:58] parameter 149 "photonMap_storeDirectLight" 1 [2021/May/12|16:00:58] parameter 150 "photonMap_retraceCorners" 0.000000 [2021/May/12|16:00:58] parameter 151 "photonMap_retraceBounces" 10 [2021/May/12|16:00:58] parameter 181 "photonMap_maxDensity" 0.000000 [2021/May/12|16:00:58] parameter 118 "photonMap_mode" 0 [2021/May/12|16:00:58] parameter 119 "photonMap_loadFileName" "" [2021/May/12|16:00:58] parameter 120 "photonMap_saveFileName" "" [2021/May/12|16:00:58] parameter 134 "photonMap_dontDelete" 1 [2021/May/12|16:00:58] parameter 135 "photonMap_autoSave" 0 [2021/May/12|16:00:58] parameter 136 "photonMap_autoSaveFileName" "" [2021/May/12|16:00:58] parameter 137 "photonMap_switchToSavedMap" 0 [2021/May/12|16:00:58] parameter 271 "photonMap_showCalcPhase" 0 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 7 "Light cache" { [2021/May/12|16:00:58] parameter 319 "lightcache_ui_view" 0 [2021/May/12|16:00:58] parameter 385 "lightmap_preset" 0 [2021/May/12|16:00:58] parameter 389 "lightcache_preset_subdivs" [2021/May/12|16:00:58] parameter 198 "lightcache_subdivs" 1000 [2021/May/12|16:00:58] parameter 199 "lightcache_sampleSize" 0.010000 [2021/May/12|16:00:58] parameter 200 "lightcache_filter_type" 1 [2021/May/12|16:00:58] parameter 201 "lightcache_filter_size" 0.020000 [2021/May/12|16:00:58] parameter 202 "lightcache_bounces" 100 [2021/May/12|16:00:58] parameter 203 "lightcache_showCalcPhase" 1 [2021/May/12|16:00:58] parameter 206 "lightcache_storeDirectLight" 1 [2021/May/12|16:00:58] parameter 296 "lightcache_multipleViews" 0 [2021/May/12|16:00:58] parameter 207 "lightcache_scale" 0 [2021/May/12|16:00:58] parameter 208 "lightcache_mode" 0 [2021/May/12|16:00:58] parameter 303 "lightcache_retrace_on" 1 [2021/May/12|16:00:58] parameter 390 "lightcache_preset_retraceThreshold" [2021/May/12|16:00:58] parameter 302 "lightcache_retrace_threshold" 1.000000 [2021/May/12|16:00:58] parameter 347 "lightcache_retrace_leakPrevention" 0.100000 [2021/May/12|16:00:58] parameter 209 "lightcache_loadFileName" "" [2021/May/12|16:00:58] parameter 210 "lightcache_saveFileName" "" [2021/May/12|16:00:58] parameter 212 "lightcache_interpSamples" 5 [2021/May/12|16:00:58] parameter 213 "lightcache_prefilter_on" 1 [2021/May/12|16:00:58] parameter 214 "lightcache_prefilter_samples" 20 [2021/May/12|16:00:58] parameter 235 "lightcache_dontDelete" 1 [2021/May/12|16:00:58] parameter 236 "lightcache_autoSave" 0 [2021/May/12|16:00:58] parameter 237 "lightcache_autoSaveFileName" "undefined" [2021/May/12|16:00:58] parameter 238 "lightcache_switchToSavedMap" 0 [2021/May/12|16:00:58] parameter 242 "lightcache_useForGlossyRays" 1 [2021/May/12|16:00:58] parameter 243 "lightcache_numPasses" 64 [2021/May/12|16:00:58] parameter 255 "lightcache_adaptiveTracing" 0 [2021/May/12|16:00:58] parameter 264 "lightcache_adaptiveTracing_dirsOnly" 0 [2021/May/12|16:00:58] parameter 359 "lightcache_premultiplied" 1 [2021/May/12|16:00:58] parameter 289 "lightcache_minPathsPerSample" 16 [2021/May/12|16:00:58] parameter 381 "lightcache_type" 1 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 8 "Caustics" { [2021/May/12|16:00:58] parameter 322 "caustics_ui_view" 0 [2021/May/12|16:00:58] parameter 27 "caustics_on" 0 [2021/May/12|16:00:58] parameter 393 "caustics_searchDistUnits" 1 [2021/May/12|16:00:58] parameter 30 "caustics_searchDist" 5.000000 [2021/May/12|16:00:58] parameter 394 "caustics_searchDistPixels" 4.000000 [2021/May/12|16:00:58] parameter 31 "caustics_maxPhotons" 60 [2021/May/12|16:00:58] parameter 59 "caustics_multiplier" 1.000000 [2021/May/12|16:00:58] parameter 395 "caustics_calc_method" 0 [2021/May/12|16:00:58] parameter 90 "caustics_mode" 0 [2021/May/12|16:00:58] parameter 91 "caustics_dontDelete" 1 [2021/May/12|16:00:58] parameter 92 "caustics_loadFileName" "" [2021/May/12|16:00:58] parameter 93 "caustics_saveFileName" "" [2021/May/12|16:00:58] parameter 131 "caustics_autoSave" 0 [2021/May/12|16:00:58] parameter 132 "caustics_autoSaveFileName" "" [2021/May/12|16:00:58] parameter 133 "caustics_switchToSavedMap" 0 [2021/May/12|16:00:58] parameter 244 "caustics_maxDensity" 0.000000 [2021/May/12|16:00:58] parameter 272 "caustics_showCalcPhase" 0 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 9 "Camera" { [2021/May/12|16:00:58] parameter 83 "camera_type" 0 [2021/May/12|16:00:58] parameter 98 "camera_overrideFOV" 0 [2021/May/12|16:00:58] parameter 99 "camera_fov" 45.000000 [2021/May/12|16:00:58] parameter 100 "camera_cyl_height" 90.000000 [2021/May/12|16:00:58] parameter 101 "camera_fish_autoDistance" 1 [2021/May/12|16:00:58] parameter 102 "camera_fish_distance" 2.000000 [2021/May/12|16:00:58] parameter 103 "camera_fish_curve" 1.000000 [2021/May/12|16:00:58] parameter 11 "dof_on" 0 [2021/May/12|16:00:58] parameter 12 "dof_distance" 200.000000 [2021/May/12|16:00:58] parameter 56 "dof_getFromCamera" 0 [2021/May/12|16:00:58] parameter 13 "dof_shutter" 5.000000 [2021/May/12|16:00:58] parameter 14 "dof_subdivs" 1 [2021/May/12|16:00:58] parameter 221 "dof_bias" 0.000000 [2021/May/12|16:00:58] parameter 222 "dof_sides_on" 0 [2021/May/12|16:00:58] parameter 223 "dof_sides_num" 5 [2021/May/12|16:00:58] parameter 224 "dof_sides_rotation" 0.000000 [2021/May/12|16:00:58] parameter 248 "dof_anisotropy" 0.000000 [2021/May/12|16:00:58] parameter 65 "moblur_on" 0 [2021/May/12|16:00:58] parameter 301 "camera_motion_blur" 1 [2021/May/12|16:00:58] parameter 73 "moblur_duration" 0.500000 [2021/May/12|16:00:58] parameter 162 "moblur_intervalCenter" 0.000000 [2021/May/12|16:00:58] parameter 76 "moblur_geomSamples" 2 [2021/May/12|16:00:58] parameter 74 "moblur_prepassSamples" 1 [2021/May/12|16:00:58] parameter 66 "moblur_dmc_minSamples" 1 [2021/May/12|16:00:58] parameter 104 "moblur_geometryParticles" 0 [2021/May/12|16:00:58] parameter 197 "moblur_bias" 0.000000 [2021/May/12|16:00:58] parameter 315 "moblur_shutterEfficiency" 1.000000 [2021/May/12|16:00:58] parameter 369 "camera_autoExposure" 0 [2021/May/12|16:00:58] parameter 370 "camera_autoWhiteBalance" 0 [2021/May/12|16:00:58] parameter 371 "camera_autoExposure_mode" 1 [2021/May/12|16:00:58] parameter 374 "camera_autoExposure_compensation" 0.000000 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 10 "Environment" { [2021/May/12|16:00:58] parameter 60 "environment_gi_on" 0 [2021/May/12|16:00:58] parameter 61 "environment_gi_color" 0.800000 0.900000 1.000000 [2021/May/12|16:00:58] parameter 62 "environment_gi_color_multiplier" 1.000000 [2021/May/12|16:00:58] parameter 63 "environment_gi_map" [2021/May/12|16:00:58] parameter 64 "environment_gi_map_on" 1 [2021/May/12|16:00:58] parameter 143 "environment_rr_on" 0 [2021/May/12|16:00:58] parameter 144 "environment_rr_color" 0.000000 0.000000 0.000000 [2021/May/12|16:00:58] parameter 145 "environment_rr_color_multiplier" 1.000000 [2021/May/12|16:00:58] parameter 146 "environment_rr_map" [2021/May/12|16:00:58] parameter 147 "environment_rr_map_on" 1 [2021/May/12|16:00:58] parameter 249 "environment_refract_on" 0 [2021/May/12|16:00:58] parameter 250 "environment_refract_color" 0.000000 0.000000 0.000000 [2021/May/12|16:00:58] parameter 251 "environment_refract_color_multiplier" 1.000000 [2021/May/12|16:00:58] parameter 252 "environment_refract_map" [2021/May/12|16:00:58] parameter 253 "environment_refract_map_on" 1 [2021/May/12|16:00:58] parameter 340 "environment_secondaryMatte_on" 0 [2021/May/12|16:00:58] parameter 341 "environment_secondaryMatte_color" 0.000000 0.000000 0.000000 [2021/May/12|16:00:58] parameter 342 "environment_secondaryMatte_color_multiplier" 1.000000 [2021/May/12|16:00:58] parameter 343 "environment_secondaryMatte_map" [2021/May/12|16:00:58] parameter 344 "environment_secondaryMatte_map_on" 1 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 11 "G-Buffer/Color mapping" { [2021/May/12|16:00:58] parameter 325 "colormapping_ui_view" 0 [2021/May/12|16:00:58] parameter 82 "gbuffer_channelMask" 0 [2021/May/12|16:00:58] parameter 108 "colorMapping_type" 6 [2021/May/12|16:00:58] parameter 109 "colorMapping_darkMult" 1.000000 [2021/May/12|16:00:58] parameter 110 "colorMapping_brightMult" 1.000000 [2021/May/12|16:00:58] parameter 265 "colorMapping_gamma" 2.200000 [2021/May/12|16:00:58] parameter 178 "colorMapping_affectBackground" 1 [2021/May/12|16:00:58] parameter 241 "colorMapping_clampOutput" 0 [2021/May/12|16:00:58] parameter 287 "colorMapping_clampLevel" 1.000000 [2021/May/12|16:00:58] parameter 258 "colorMapping_subpixel" 0 [2021/May/12|16:00:58] parameter 273 "colorMapping_adaptationOnly" 2 [2021/May/12|16:00:58] parameter 290 "colorMapping_linearWorkflow" 0 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 12 "System" { [2021/May/12|16:00:58] parameter 324 "system_ui_view" 2 [2021/May/12|16:00:58] parameter 32 "system_distributedRender" 0 [2021/May/12|16:00:58] parameter 44 "system_raycaster_maxLevels" 80 [2021/May/12|16:00:58] parameter 45 "system_raycaster_minLeafSize" 0.000000 [2021/May/12|16:00:58] parameter 46 "system_raycaster_faceLevelCoeff" 1.000000 [2021/May/12|16:00:58] parameter 191 "system_raycaster_memLimit" 0 [2021/May/12|16:00:58] parameter 127 "system_instancedObjects" 2 [2021/May/12|16:00:58] parameter 288 "system_raycaster_optLevel" 0 [2021/May/12|16:00:58] parameter 47 "system_region_x" 48 [2021/May/12|16:00:58] parameter 48 "system_region_y" 48 [2021/May/12|16:00:58] parameter 49 "system_region_meaning" 0 [2021/May/12|16:00:58] parameter 50 "system_region_sequence" 4 [2021/May/12|16:00:58] parameter 316 "system_region_allow_dynamic_buckets" 1 [2021/May/12|16:00:58] parameter 54 "system_region_sequence_reverse" 0 [2021/May/12|16:00:58] parameter 51 "system_previousRender" 0 [2021/May/12|16:00:58] parameter 266 "system_region_lockSize" 1 [2021/May/12|16:00:58] parameter 364 "system_effects_progressive_update" 10 [2021/May/12|16:00:58] parameter 107 "system_frameStamp_on" 0 [2021/May/12|16:00:58] parameter 106 "system_frameStamp_string" "V-Ray %vrayversion | file: %filename | frame: %frame | primitives: %primitives | render time: %rendertime" [2021/May/12|16:00:58] parameter 165 "system_frameStamp_fullWidth" 1 [2021/May/12|16:00:58] parameter 166 "system_frameStamp_justify" 0 [2021/May/12|16:00:58] parameter 112 "system_workInCameraSpace" 1 [2021/May/12|16:00:58] parameter 168 "system_checkForMissingFiles" 0 [2021/May/12|16:00:58] parameter 169 "system_optimizedAtmospherics" 1 [2021/May/12|16:00:58] parameter 184 "system_lowThreadPriority" 1 [2021/May/12|16:00:58] parameter 182 "system_vrayLog_show" 1 [2021/May/12|16:00:58] parameter 183 "system_vrayLog_level" 3 [2021/May/12|16:00:58] parameter 230 "system_vrayLog_file" "%TEMP%\VRayLog.txt" [2021/May/12|16:00:58] parameter 379 "system_memstats_on" 0 [2021/May/12|16:00:58] parameter 380 "system_memstats_path" "%TEMP%\vraymemtrack.html" [2021/May/12|16:00:58] parameter 246 "system_vrayLog_ccToDebugger" 0 [2021/May/12|16:00:58] parameter 247 "system_numThreads" 0 [2021/May/12|16:00:58] parameter 328 "system_embree_on" 1 [2021/May/12|16:00:58] parameter 329 "system_embree_moblur" 1 [2021/May/12|16:00:58] parameter 339 "system_embree_hair" 1 [2021/May/12|16:00:58] parameter 331 "system_embree_conserveMemory" 0 [2021/May/12|16:00:58] parameter 372 "system_autoswitch_effectsResult" 1 [2021/May/12|16:00:58] parameter 378 "system_stringOptions" "" [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 13 "Global switches" { [2021/May/12|16:00:58] parameter 323 "options_ui_view" 0 [2021/May/12|16:00:58] parameter 153 "options_displacement" 1 [2021/May/12|16:00:58] parameter 154 "options_lights" 1 [2021/May/12|16:00:58] parameter 227 "options_hiddenLights" 1 [2021/May/12|16:00:58] parameter 155 "options_shadows" 1 [2021/May/12|16:00:58] parameter 156 "options_defaultLights" 2 [2021/May/12|16:00:58] parameter 157 "options_reflectionRefraction" 1 [2021/May/12|16:00:58] parameter 158 "options_overrideDepth_on" 0 [2021/May/12|16:00:58] parameter 159 "options_overrideDepth" 5 [2021/May/12|16:00:58] parameter 160 "options_maps" 1 [2021/May/12|16:00:58] parameter 161 "options_filterMaps" 1 [2021/May/12|16:00:58] parameter 186 "options_transpMaxLevels" 50 [2021/May/12|16:00:58] parameter 187 "options_transpCutoff" 0.001000 [2021/May/12|16:00:58] parameter 188 "options_dontRenderImage" 0 [2021/May/12|16:00:58] parameter 218 "options_overrideMtl_on" 0 [2021/May/12|16:00:58] parameter 219 "options_overrideMtl_mtl" [2021/May/12|16:00:58] parameter 353 "options_overrideMtl_excl_type" 0 [2021/May/12|16:00:58] parameter 354 "options_overrideMtl_excl_objectIDs" "" [2021/May/12|16:00:58] parameter 355 "options_overrideMtl_excl_layers" [2021/May/12|16:00:58] parameter 220 "options_showGIOnly" 0 [2021/May/12|16:00:58] parameter 231 "options_ray_bias" 0.000000 [2021/May/12|16:00:58] parameter 240 "options_glossyEffects" 1 [2021/May/12|16:00:58] parameter 283 "options_geom_backfaceCull" 0 [2021/May/12|16:00:58] parameter 284 "options_mtl_filterMaps_indirect" 1 [2021/May/12|16:00:58] parameter 338 "options_mtl_filterMaps_indirect_mult" 5.000000 [2021/May/12|16:00:58] parameter 285 "options_useLegacyModels" 0 [2021/May/12|16:00:58] parameter 286 "options_use3dsMaxPhotometricUnits" 1 [2021/May/12|16:00:58] parameter 312 "options_maxRayIntensity_on" 1 [2021/May/12|16:00:58] parameter 313 "options_maxRayIntensity" 20.000000 [2021/May/12|16:00:58] parameter 326 "options_probabilisticLights" 2 [2021/May/12|16:00:58] parameter 327 "options_probabilisticLightsCount" 8 [2021/May/12|16:00:58] parameter 376 "options_consistentLightingElements" 1 [2021/May/12|16:00:58] parameter 352 "options_rgbColorSpace" 1 [2021/May/12|16:00:58] parameter 388 "options_useColorSpaceForBitmaps" 0 [2021/May/12|16:00:58] parameter 392 "options_useMikkTS" 0 [2021/May/12|16:00:58] parameter 396 "options_physicalMaterialAsVRayMtl" 1 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 14 "Override output settings" { [2021/May/12|16:00:58] parameter 170 "output_on" 1 [2021/May/12|16:00:58] parameter 299 "output_aspectlock" 0 [2021/May/12|16:00:58] parameter 300 "output_imageaspect" 1.333333 [2021/May/12|16:00:58] parameter 171 "output_width" 640 [2021/May/12|16:00:58] parameter 172 "output_height" 480 [2021/May/12|16:00:58] parameter 261 "output_aspect" 1.000000 [2021/May/12|16:00:58] parameter 173 "output_fileOnly" 0 [2021/May/12|16:00:58] parameter 174 "output_saveFile" 0 [2021/May/12|16:00:58] parameter 175 "output_fileName" "" [2021/May/12|16:00:58] parameter 176 "output_saveRawFile" 0 [2021/May/12|16:00:58] parameter 177 "output_rawFileName" "" [2021/May/12|16:00:58] parameter 189 "output_useram" 1 [2021/May/12|16:00:58] parameter 190 "output_genpreview" 0 [2021/May/12|16:00:58] parameter 225 "output_splitgbuffer" 0 [2021/May/12|16:00:58] parameter 226 "output_splitfilename" "" [2021/May/12|16:00:58] parameter 229 "output_splitbitmap" [2021/May/12|16:00:58] parameter 228 "output_getsetsfrommax" 1 [2021/May/12|16:00:58] parameter 254 "output_splitRGB" 0 [2021/May/12|16:00:58] parameter 256 "output_splitAlpha" 1 [2021/May/12|16:00:58] parameter 274 "output_renderType" 0 [2021/May/12|16:00:58] parameter 275 "output_regxmin" 0 [2021/May/12|16:00:58] parameter 277 "output_regxmax" 0 [2021/May/12|16:00:58] parameter 276 "output_regymin" 0 [2021/May/12|16:00:58] parameter 278 "output_regymax" 0 [2021/May/12|16:00:58] parameter 280 "output_force32bit_3dsmax_vfb" 0 [2021/May/12|16:00:58] parameter 281 "output_rawExrUseHalf" 1 [2021/May/12|16:00:58] parameter 304 "output_rawExrDeep" 0 [2021/May/12|16:00:58] parameter 337 "fileName_addDot" 1 [2021/May/12|16:00:58] parameter 375 "output_rawSaveColorCorrections" 0 [2021/May/12|16:00:58] parameter 362 "output_resumableRendering" 0 [2021/May/12|16:00:58] parameter 363 "output_progressiveAutoSave" 0.000000 [2021/May/12|16:00:58] parameter 368 "output_separateFolders" 0 [2021/May/12|16:00:58] parameter 373 "output_expandFrameNumber" 1 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 15 "Default displacement" { [2021/May/12|16:00:58] parameter 192 "displacement_overrideMax" 1 [2021/May/12|16:00:58] parameter 193 "displacement_edgeLength" 4.000000 [2021/May/12|16:00:58] parameter 194 "displacement_viewDependent" 1 [2021/May/12|16:00:58] parameter 195 "displacement_maxSubdivs" 256 [2021/May/12|16:00:58] parameter 196 "displacement_tightBounds" 1 [2021/May/12|16:00:58] parameter 233 "displacement_amount" 1.000000 [2021/May/12|16:00:58] parameter 234 "displacement_relative" 1 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 16 "Fixed image sampler" { [2021/May/12|16:00:58] parameter 34 "fixedRate_subdivs" 1 [2021/May/12|16:00:58] parameter 35 "fixedRate_rand" 0 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 17 "Bucket image sampler" { [2021/May/12|16:00:58] parameter 5 "twoLevel_baseSubdivs" 1 [2021/May/12|16:00:58] parameter 2 "twoLevel_fineSubdivs" 2 [2021/May/12|16:00:58] parameter 259 "twoLevel_showSamples" 0 [2021/May/12|16:00:58] parameter 263 "twoLevel_useDMCSamplerThresh" 0 [2021/May/12|16:00:58] parameter 262 "twoLevel_threshold" 0.010000 [2021/May/12|16:00:58] parameter 350 "twoLevel_adaptiveMethod" 1 [2021/May/12|16:00:58] parameter 360 "twoLevel_adaptiveEnable" 1 [2021/May/12|16:00:58] parameter 47 "twoLevel_bucket_width" 48 [2021/May/12|16:00:58] parameter 48 "twoLevel_bucket_height" 48 [2021/May/12|16:00:58] parameter 266 "twoLevel_bucket_lockSize" 1 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 18 "Adaptive subdivision image sampler" { [2021/May/12|16:00:58] parameter 36 "adaptiveSubdivision_minRate" -1 [2021/May/12|16:00:58] parameter 37 "adaptiveSubdivision_maxRate" 2 [2021/May/12|16:00:58] parameter 38 "adaptiveSubdivision_threshold" 0.100000 [2021/May/12|16:00:58] parameter 39 "adaptiveSubdivision_rand" 1 [2021/May/12|16:00:58] parameter 260 "adaptiveSubdivision_showSamples" 0 [2021/May/12|16:00:58] parameter 333 "adaptiveSubdivision_dofMoblurSubdivs" 6 [2021/May/12|16:00:58] parameter 84 "imageSampler_outline" 0 [2021/May/12|16:00:58] parameter 85 "imageSampler_mtlID" 0 [2021/May/12|16:00:58] parameter 86 "imageSampler_normal" 0 [2021/May/12|16:00:58] parameter 87 "imageSampler_normal_threshold" 0.050000 [2021/May/12|16:00:58] parameter 88 "imageSampler_zvalue" 0 [2021/May/12|16:00:58] parameter 89 "imageSampler_zvalue_threshold" 5.000000 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 19 "Progressive Image Sampler" { [2021/May/12|16:00:58] parameter 306 "progressive_minSamples" 1 [2021/May/12|16:00:58] parameter 307 "progressive_maxSamples" 100 [2021/May/12|16:00:58] parameter 308 "progressive_noise_threshold" 0.010000 [2021/May/12|16:00:58] parameter 309 "progressive_max_render_time" 1.200000 [2021/May/12|16:00:58] parameter 310 "progressive_ray_bundle_size" 128 [2021/May/12|16:00:58] parameter 311 "progressive_show_mask" 0 [2021/May/12|16:00:58] parameter 336 "progressive_track_radius" 30 [2021/May/12|16:00:58] parameter 351 "progressive_dynNoiseThreshold" 80 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 20 "Texture options" { [2021/May/12|16:00:58] parameter 357 "textures_memLimit" 4000 [2021/May/12|16:00:58] parameter 358 "textures_clearMem" 0 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 21 "Proxy preview cache" { [2021/May/12|16:00:58] parameter 365 "preview_cache" 1 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] rollup 22 "IPR options" { [2021/May/12|16:00:58] parameter 366 "ipr_fitToVFB" 1 [2021/May/12|16:00:58] parameter 367 "ipr_progressiveMode" 1 [2021/May/12|16:00:58] parameter 377 "ipr_viewport_resolution" 1.000000 [2021/May/12|16:00:58] parameter 382 "ipr_debugshading_wireframe_subtris" 0 [2021/May/12|16:00:58] parameter 383 "ipr_debugshading_wireframe_width_pix" 1.000000 [2021/May/12|16:00:58] parameter 384 "ipr_debugshading_ao_radius_pix" 30.000000 [2021/May/12|16:00:58] } [2021/May/12|16:00:58] Starting sequence timer. [2021/May/12|16:00:58] Preparing sequence data. [2021/May/12|16:00:58] Extracting sequence data from Open() parameters [2021/May/12|16:00:58] Tiled texture cache set to 4000 MB [2021/May/12|16:00:58] Extracting sequence data from RendParams. [2021/May/12|16:00:58] Setting up V-Ray parameters for frame rendering. [2021/May/12|16:00:58] Extracting sequence data from VRender. [2021/May/12|16:00:58] Multithreaded: 1 [2021/May/12|16:00:58] A render elements manager with 1 elements detected [2021/May/12|16:00:58] Render element: VRayDenoiser [2021/May/12|16:00:58] Calling beginSequence(). [2021/May/12|16:00:58] Calling beginSequence() in the main thread. [2021/May/12|16:00:58] Current project folder is "E:\walk" [2021/May/12|16:00:58] Entering beginSequence(). [2021/May/12|16:00:58] Setting RenderGlobalContext. [2021/May/12|16:00:58] Broadcasting NOTIFY_PRE_RENDER. [2021/May/12|16:01:01] Preparing renderer... [2021/May/12|16:01:01] Using Intel Embree ray server [2021/May/12|16:01:01] Using probabilistic light evaluation with 8 lights. [2021/May/12|16:01:01] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [2021/May/12|16:01:01] Creating render callback from built-in VFB. [2021/May/12|16:01:01] Using low thread priority. [2021/May/12|16:01:01] Max ray intensity is enabled: rendered result may have incorrect brightness. [2021/May/12|16:01:01] Consistent lighting elements are enabled. [2021/May/12|16:01:01] Calling renderBegin(). [2021/May/12|16:01:01] Sending RenderBegin(). [2021/May/12|16:01:02] Sending RenderBegin() to atmospheric effects. [2021/May/12|16:01:02] Sending RenderBegin() to render effects. [2021/May/12|16:01:02] Sending RenderBegin() to environment maps. [2021/May/12|16:01:02] Sending RenderBegin() to the tone operator. [2021/May/12|16:01:02] Sending RenderBegin() to override mtl. [2021/May/12|16:01:02] Adding global illumination light [2021/May/12|16:01:02] Created global illumination light. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Scanning scene. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Created light from node. [2021/May/12|16:01:02] Light added to light list. [2021/May/12|16:01:02] Post-processing the built scene [2021/May/12|16:01:02] 21 render object(s) [2021/May/12|16:01:02] 89 render instance(s) [2021/May/12|16:01:02] 54 render light(s) [2021/May/12|16:01:02] Setting up trace sets [2021/May/12|16:01:02] Collecting node materials and texture maps [2021/May/12|16:01:02] Collecting texture maps from lights and environment [2021/May/12|16:01:02] Found 16 materials/texture maps [2021/May/12|16:01:02] Scanning for incompatible materials and for VRayToonMtl materials [2021/May/12|16:01:02] warning: Material "钢架" (Blend) is not compatible with V-Ray and may cause problems [2021/May/12|16:01:02] warning: Material "Material #143" (Blend) is not compatible with V-Ray and may cause problems [2021/May/12|16:01:02] warning: Material "05 - Defaultgfdg" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:01:02] warning: Material "18 - Defaultds" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:01:02] warning: Material "Material #133" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:01:02] warning: Material "Material #76" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:01:02] warning: Material "钢架" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:01:02] warning: Material "黑线" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:01:02] warning: Material "05 - Defaultghffds" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:01:02] Preparing lights list [2021/May/12|16:01:02] Expanding light exclude lists [2021/May/12|16:01:02] Setting up lights for render instances [2021/May/12|16:01:02] Setting up instance lights [2021/May/12|16:01:02] Creating render mesh for "Box088": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box087": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box086": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box085": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box084": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box083": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box082": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box081": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box080": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box079": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box078": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box077": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box076": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box075": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box074": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box073": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box072": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box071": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box070": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box069": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box068": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box067": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box066": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box065": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Aset_man_made_M_tgnidj2fa_LOD0": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box063": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box062": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box061": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box060": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box059": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box058": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box057": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box056": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box055": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box054": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box053": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box052": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box051": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box050": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box049": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box048": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box047": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box046": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box045": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box044": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box043": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box042": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box041": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box040": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box039": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box038": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box037": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box036": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box035": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box034": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Box033": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "tyFlow004": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "6w": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "5w": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "4w": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "3w": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "2w": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "1w": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Line155": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Circle031": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Line153": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Circle030": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Line151": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Circle029": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Shape063": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Shape062": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Shape061": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Shape060": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Shape059": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Shape037": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Shape043": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Shape042": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Shape041": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Shape040": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Line150": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "q1": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Circle006": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Line002": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "VP Boulder Limestone E": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "VP Boulder Limestone C": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "VP Boulder Limestone D": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Creating render mesh for "Aset_wood_branch_S_pbci2_LOD0_007": fixed 3d-displaced mesh, node handle is 1097 [2021/May/12|16:01:02] Creating render mesh for "dm": fixed mesh, node handle is 0 [2021/May/12|16:01:02] Caching camera animation. [2021/May/12|16:01:02] beginSequence() done. [2021/May/12|16:01:02] Calling beginSequence() in the main thread done. [2021/May/12|16:01:02] Open() done. [2021/May/12|16:01:03] Entering Render(). [2021/May/12|16:01:03] Setting up MAX progress callback. [2021/May/12|16:01:03] Creating G-buffer channels. [2021/May/12|16:01:03] Starting frame timer. [2021/May/12|16:01:03] Entering RenderAtTime(t=110400, fieldMask=3) [2021/May/12|16:01:03] Rendering frame at time 110400 [2021/May/12|16:01:03] Setting up frame data. [2021/May/12|16:01:03] Extracting frame data from FrameParams. [2021/May/12|16:01:03] Applied test-resolution scale to frame bitmap (2160x3840) -> (2160x3840) [2021/May/12|16:01:03] Applied test-resolution scale to frame canvas (2160x3840) -> (2160x3840) [2021/May/12|16:01:03] Extracting frame data from VRender Environment params. [2021/May/12|16:01:03] Extracting frame data for fields. [2021/May/12|16:01:03] Extracting frame data from node (VRayCam001). [2021/May/12|16:01:03] Rendering from camera VRayCam001 [2021/May/12|16:01:03] Scene offset disabled [2021/May/12|16:01:03] Setting up frame region. [2021/May/12|16:01:03] Clearing previous contents of frame buffer. [2021/May/12|16:01:03] Calling beginFrame(). [2021/May/12|16:01:03] Calling beginFrame() in the main thread. [2021/May/12|16:01:03] Entering beginFrame_internal(). [2021/May/12|16:01:03] Setting RenderGlobalContext. [2021/May/12|16:01:03] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/12|16:01:03] Updating the tone operator. [2021/May/12|16:01:03] Initializing built-in VFB. [2021/May/12|16:01:03] Preparing camera sampler. [2021/May/12|16:01:03] Calling update(). [2021/May/12|16:01:03] Updating scene materials for time=110400 [2021/May/12|16:01:03] Loading bitmaps for "05 - Defaultgfdg" [2021/May/12|16:01:03] Updating "05 - Defaultgfdg" [2021/May/12|16:01:03] Loading bitmaps for "Map #772407" [2021/May/12|16:01:03] Updating "Map #772407" [2021/May/12|16:01:03] Loading bitmaps for "Map #772403" [2021/May/12|16:01:03] Updating "Map #772403" [2021/May/12|16:01:03] Loading bitmaps for "Map #772402" [2021/May/12|16:01:03] Updating "Map #772402" [2021/May/12|16:01:03] Loading bitmaps for "Map #772401" [2021/May/12|16:01:03] Updating "Map #772401" [2021/May/12|16:01:03] Loading bitmaps for "Map #772406" [2021/May/12|16:01:03] Updating "Map #772406" [2021/May/12|16:01:03] Loading bitmaps for "Map #772405" [2021/May/12|16:01:03] Updating "Map #772405" [2021/May/12|16:01:03] Loading bitmaps for "Map #772401" [2021/May/12|16:01:03] Updating "Map #772401" [2021/May/12|16:01:03] Loading bitmaps for "Map #772428" [2021/May/12|16:01:03] Updating "Map #772428" [2021/May/12|16:01:03] Loading bitmaps for "Map #772401" [2021/May/12|16:01:03] Updating "Map #772401" [2021/May/12|16:01:03] Loading bitmaps for "Map #772406" [2021/May/12|16:01:03] Updating "Map #772406" [2021/May/12|16:01:03] Loading bitmaps for "Map #772405" [2021/May/12|16:01:03] Updating "Map #772405" [2021/May/12|16:01:03] Loading bitmaps for "Map #772401" [2021/May/12|16:01:03] Updating "Map #772401" [2021/May/12|16:01:03] Loading bitmaps for "18 - Defaultds" [2021/May/12|16:01:03] Updating "18 - Defaultds" [2021/May/12|16:01:03] Loading bitmaps for "Map #772423" [2021/May/12|16:01:03] Updating "Map #772423" [2021/May/12|16:01:03] Loading bitmaps for "Map #772412" [2021/May/12|16:01:03] Updating "Map #772412" [2021/May/12|16:01:03] Loading bitmaps for "贴图 #16" [2021/May/12|16:01:03] Updating "贴图 #16" [2021/May/12|16:01:03] Loading bitmaps for "Map #772411" [2021/May/12|16:01:03] Updating "Map #772411" [2021/May/12|16:01:03] Loading bitmaps for "贴图 #15" [2021/May/12|16:01:03] Updating "贴图 #15" [2021/May/12|16:01:03] Loading bitmaps for "Map #772409" [2021/May/12|16:01:03] Updating "Map #772409" [2021/May/12|16:01:03] Loading bitmaps for "Map #772416" [2021/May/12|16:01:03] Updating "Map #772416" [2021/May/12|16:01:03] Loading bitmaps for "Map #772415" [2021/May/12|16:01:03] Updating "Map #772415" [2021/May/12|16:01:03] Loading bitmaps for "Map #772409" [2021/May/12|16:01:03] Updating "Map #772409" [2021/May/12|16:01:03] Loading bitmaps for "Map #772419" [2021/May/12|16:01:03] Updating "Map #772419" [2021/May/12|16:01:03] Loading bitmaps for "Map #772418" [2021/May/12|16:01:03] Updating "Map #772418" [2021/May/12|16:01:03] Loading bitmaps for "Map #772409" [2021/May/12|16:01:03] Updating "Map #772409" [2021/May/12|16:01:03] Loading bitmaps for "Map #772422" [2021/May/12|16:01:03] Updating "Map #772422" [2021/May/12|16:01:03] Loading bitmaps for "Map #772421" [2021/May/12|16:01:03] Updating "Map #772421" [2021/May/12|16:01:03] Loading bitmaps for "Map #772409" [2021/May/12|16:01:03] Updating "Map #772409" [2021/May/12|16:01:03] Loading bitmaps for "Map #772408" [2021/May/12|16:01:03] Updating "Map #772408" [2021/May/12|16:01:03] Loading bitmaps for "Map #772427" [2021/May/12|16:01:03] Updating "Map #772427" [2021/May/12|16:01:03] Loading bitmaps for "Map #772426" [2021/May/12|16:01:03] Updating "Map #772426" [2021/May/12|16:01:03] Loading bitmaps for "Map #772408" [2021/May/12|16:01:03] Updating "Map #772408" [2021/May/12|16:01:03] Loading bitmaps for "Map #772412" [2021/May/12|16:01:03] Updating "Map #772412" [2021/May/12|16:01:03] Loading bitmaps for "贴图 #14" [2021/May/12|16:01:03] Updating "贴图 #14" [2021/May/12|16:01:03] Loading bitmaps for "Map #772411" [2021/May/12|16:01:03] Updating "Map #772411" [2021/May/12|16:01:03] Loading bitmaps for "贴图 #13" [2021/May/12|16:01:03] Updating "贴图 #13" [2021/May/12|16:01:03] Loading bitmaps for "Map #772409" [2021/May/12|16:01:03] Updating "Map #772409" [2021/May/12|16:01:03] Loading bitmaps for "Map #772416" [2021/May/12|16:01:03] Updating "Map #772416" [2021/May/12|16:01:03] Loading bitmaps for "Map #772415" [2021/May/12|16:01:03] Updating "Map #772415" [2021/May/12|16:01:03] Loading bitmaps for "Map #772409" [2021/May/12|16:01:03] Updating "Map #772409" [2021/May/12|16:01:03] Loading bitmaps for "Map #772419" [2021/May/12|16:01:03] Updating "Map #772419" [2021/May/12|16:01:03] Loading bitmaps for "Map #772418" [2021/May/12|16:01:03] Updating "Map #772418" [2021/May/12|16:01:03] Loading bitmaps for "Map #772409" [2021/May/12|16:01:03] Updating "Map #772409" [2021/May/12|16:01:03] Loading bitmaps for "Map #772422" [2021/May/12|16:01:03] Updating "Map #772422" [2021/May/12|16:01:03] Loading bitmaps for "Map #772421" [2021/May/12|16:01:03] Updating "Map #772421" [2021/May/12|16:01:03] Loading bitmaps for "Map #772409" [2021/May/12|16:01:03] Updating "Map #772409" [2021/May/12|16:01:03] Loading bitmaps for "Material #24" [2021/May/12|16:01:03] Updating "Material #24" [2021/May/12|16:01:03] Loading bitmaps for "Material #133" [2021/May/12|16:01:03] Updating "Material #133" [2021/May/12|16:01:03] Loading bitmaps for "钢架" [2021/May/12|16:01:03] Updating "钢架" [2021/May/12|16:01:03] Loading bitmaps for "Map #32" [2021/May/12|16:01:03] Updating "Map #32" [2021/May/12|16:01:03] Loading bitmaps for "Material #143" [2021/May/12|16:01:03] Updating "Material #143" [2021/May/12|16:01:03] Loading bitmaps for "Map #14" [2021/May/12|16:01:03] Updating "Map #14" [2021/May/12|16:01:03] Loading bitmaps for "Material #76" [2021/May/12|16:01:03] Updating "Material #76" [2021/May/12|16:01:03] Loading bitmaps for "Map #41" [2021/May/12|16:01:03] Updating "Map #41" [2021/May/12|16:01:03] Loading bitmaps for "钢架" [2021/May/12|16:01:03] Updating "钢架" [2021/May/12|16:01:03] Loading bitmaps for "Map #16" [2021/May/12|16:01:03] Updating "Map #16" [2021/May/12|16:01:03] Loading bitmaps for "钢架" [2021/May/12|16:01:03] Updating "钢架" [2021/May/12|16:01:03] Loading bitmaps for "Map #33" [2021/May/12|16:01:03] Updating "Map #33" [2021/May/12|16:01:03] Loading bitmaps for "GRAVEL-09__4k" [2021/May/12|16:01:03] Loading HDRI map "GRAVEL-09__4k_displacement" [2021/May/12|16:01:03] Loading HDRI map "GRAVEL-09__4k_glossiness" [2021/May/12|16:01:03] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|16:01:03] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|16:01:03] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:01:03] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:01:03] Updating "GRAVEL-09__4k" [2021/May/12|16:01:03] Loading bitmaps for "GRAVEL-09__4k_displacement" [2021/May/12|16:01:03] Updating "GRAVEL-09__4k_displacement" [2021/May/12|16:01:03] Loading bitmaps for "GRAVEL-09__4k_glossiness" [2021/May/12|16:01:03] Updating "GRAVEL-09__4k_glossiness" [2021/May/12|16:01:03] Loading bitmaps for "GRAVEL-09__4k normalMap" [2021/May/12|16:01:03] Updating "GRAVEL-09__4k normalMap" [2021/May/12|16:01:03] Loading bitmaps for "GRAVEL-09__4k_bump" [2021/May/12|16:01:03] Updating "GRAVEL-09__4k_bump" [2021/May/12|16:01:03] Loading bitmaps for "GRAVEL-09__4k_normal" [2021/May/12|16:01:03] Updating "GRAVEL-09__4k_normal" [2021/May/12|16:01:03] Loading bitmaps for "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:01:03] Updating "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:01:03] Loading bitmaps for "GRAVEL-09__4k_ao" [2021/May/12|16:01:03] Updating "GRAVEL-09__4k_ao" [2021/May/12|16:01:03] Loading bitmaps for "Map #10" [2021/May/12|16:01:03] Updating "Map #10" [2021/May/12|16:01:03] Loading bitmaps for "GRAVEL-09__4k_diffuse" [2021/May/12|16:01:03] Updating "GRAVEL-09__4k_diffuse" [2021/May/12|16:01:03] Loading bitmaps for "Map #9" [2021/May/12|16:01:03] Updating "Map #9" [2021/May/12|16:01:03] Loading bitmaps for "黑线" [2021/May/12|16:01:03] Updating "黑线" [2021/May/12|16:01:03] Loading bitmaps for "Material #25" [2021/May/12|16:01:03] Updating "Material #25" [2021/May/12|16:01:03] Loading bitmaps for "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:01:03] Loading HDRI map "Gloss" [2021/May/12|16:01:03] Loading HDRI map "Normal" [2021/May/12|16:01:03] Loading HDRI map "Specular" [2021/May/12|16:01:03] Loading HDRI map "Albedo" [2021/May/12|16:01:03] Updating "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:01:03] Loading bitmaps for "Gloss" [2021/May/12|16:01:03] Updating "Gloss" [2021/May/12|16:01:03] Loading bitmaps for "Nrm + Bump" [2021/May/12|16:01:03] Updating "Nrm + Bump" [2021/May/12|16:01:03] Loading bitmaps for "Normal" [2021/May/12|16:01:03] Updating "Normal" [2021/May/12|16:01:03] Loading bitmaps for "Specular" [2021/May/12|16:01:03] Updating "Specular" [2021/May/12|16:01:03] Loading bitmaps for "Albedo" [2021/May/12|16:01:03] Updating "Albedo" [2021/May/12|16:01:03] Loading bitmaps for "Material #44" [2021/May/12|16:01:03] Loading HDRI map "Map #6" [2021/May/12|16:01:03] Updating "Material #44" [2021/May/12|16:01:03] Loading bitmaps for "Map #7" [2021/May/12|16:01:03] Updating "Map #7" [2021/May/12|16:01:03] Loading bitmaps for "Map #6" [2021/May/12|16:01:03] Updating "Map #6" [2021/May/12|16:01:03] Loading bitmaps for "Map #8" [2021/May/12|16:01:03] Updating "Map #8" [2021/May/12|16:01:03] Loading bitmaps for "05 - Defaultghffds" [2021/May/12|16:01:03] Updating "05 - Defaultghffds" [2021/May/12|16:01:03] Loading bitmaps for "Map #772407" [2021/May/12|16:01:03] Updating "Map #772407" [2021/May/12|16:01:03] Loading bitmaps for "Map #772403" [2021/May/12|16:01:03] Updating "Map #772403" [2021/May/12|16:01:03] Loading bitmaps for "Map #772402" [2021/May/12|16:01:03] Updating "Map #772402" [2021/May/12|16:01:03] Loading bitmaps for "Map #772401" [2021/May/12|16:01:03] Updating "Map #772401" [2021/May/12|16:01:03] Loading bitmaps for "Map #772406" [2021/May/12|16:01:03] Updating "Map #772406" [2021/May/12|16:01:03] Loading bitmaps for "Map #772405" [2021/May/12|16:01:03] Updating "Map #772405" [2021/May/12|16:01:03] Loading bitmaps for "Map #772401" [2021/May/12|16:01:03] Updating "Map #772401" [2021/May/12|16:01:03] Loading bitmaps for "Map #772400" [2021/May/12|16:01:03] Updating "Map #772400" [2021/May/12|16:01:03] Loading bitmaps for "Map #772403" [2021/May/12|16:01:03] Updating "Map #772403" [2021/May/12|16:01:03] Loading bitmaps for "Map #772402" [2021/May/12|16:01:03] Updating "Map #772402" [2021/May/12|16:01:03] Loading bitmaps for "Map #772424" [2021/May/12|16:01:03] Updating "Map #772424" [2021/May/12|16:01:03] Loading bitmaps for "sset_1" [2021/May/12|16:01:03] Loading HDRI map "sset_1_TX_metallic" [2021/May/12|16:01:03] Loading HDRI map "sset_1_TX_height" [2021/May/12|16:01:03] Loading HDRI map "sset_1_TX_roughness" [2021/May/12|16:01:03] Loading HDRI map "sset_1_TX_normal" [2021/May/12|16:01:03] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:01:03] Updating "sset_1" [2021/May/12|16:01:03] Loading bitmaps for "sset_1_TX_metallic" [2021/May/12|16:01:03] Updating "sset_1_TX_metallic" [2021/May/12|16:01:03] Loading bitmaps for "sset_1_TX_height" [2021/May/12|16:01:03] Updating "sset_1_TX_height" [2021/May/12|16:01:03] Loading bitmaps for "sset_1_TX_roughness" [2021/May/12|16:01:03] Updating "sset_1_TX_roughness" [2021/May/12|16:01:03] Loading bitmaps for "sset_1_Normal" [2021/May/12|16:01:03] Updating "sset_1_Normal" [2021/May/12|16:01:03] Loading bitmaps for "sset_1_TX_normal" [2021/May/12|16:01:03] Updating "sset_1_TX_normal" [2021/May/12|16:01:03] Loading bitmaps for "sset_1_TX_basecolor" [2021/May/12|16:01:03] Updating "sset_1_TX_basecolor" [2021/May/12|16:01:03] Preparing objects [2021/May/12|16:01:03] Updating object Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075 [2021/May/12|16:01:03] Validity for node "Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075" is [forever], node handle is 1325 [2021/May/12|16:01:03] Updating object tyFlow005 [2021/May/12|16:01:03] Updating object Aset_man_made_M_tgnidj2fa_LOD0 [2021/May/12|16:01:03] Validity for node "Aset_man_made_M_tgnidj2fa_LOD0" is [forever], node handle is 1224 [2021/May/12|16:01:03] Updating object tyFlow004 [2021/May/12|16:01:03] Validity for node "tyFlow004" is [forever], node handle is 996 [2021/May/12|16:01:03] Updating object 6w5w4w3w2w1wq1 [2021/May/12|16:01:03] Validity for node "6w5w4w3w2w1wq1" is [forever], node handle is 930 [2021/May/12|16:01:03] Updating object Line155Line153Line151Line002 [2021/May/12|16:01:03] Validity for node "Line155Line153Line151Line002" is [forever], node handle is 916 [2021/May/12|16:01:03] Updating object Circle031Circle030Circle029Circle006 [2021/May/12|16:01:03] Validity for node "Circle031Circle030Circle029Circle006" is [forever], node handle is 914 [2021/May/12|16:01:03] Updating object Shape063Shape043 [2021/May/12|16:01:03] Validity for node "Shape063Shape043" is [forever], node handle is 1234 [2021/May/12|16:01:03] Updating object Shape062Shape042 [2021/May/12|16:01:03] Validity for node "Shape062Shape042" is [forever], node handle is 1233 [2021/May/12|16:01:03] Updating object Shape061Shape041 [2021/May/12|16:01:03] Validity for node "Shape061Shape041" is [forever], node handle is 1232 [2021/May/12|16:01:03] Updating object Shape060Shape040 [2021/May/12|16:01:03] Validity for node "Shape060Shape040" is [forever], node handle is 1231 [2021/May/12|16:01:03] Updating object Shape059Shape037 [2021/May/12|16:01:03] Validity for node "Shape059Shape037" is [forever], node handle is 1230 [2021/May/12|16:01:03] Updating object Line150 [2021/May/12|16:01:03] Validity for node "Line150" is [forever], node handle is 806 [2021/May/12|16:01:03] Updating object VP Boulder Limestone E [2021/May/12|16:01:03] Validity for node "VP Boulder Limestone E" is [forever], node handle is 605 [2021/May/12|16:01:03] Updating object tyFlow003 [2021/May/12|16:01:03] Updating object VP Boulder Limestone C [2021/May/12|16:01:03] Validity for node "VP Boulder Limestone C" is [forever], node handle is 607 [2021/May/12|16:01:03] Updating object tyFlow002 jiaotan [2021/May/12|16:01:03] Updating object VP Boulder Limestone D [2021/May/12|16:01:03] Validity for node "VP Boulder Limestone D" is [forever], node handle is 603 [2021/May/12|16:01:03] Updating object Aset_wood_branch_S_pbci2_LOD0_007 [2021/May/12|16:01:03] Validity for node "Aset_wood_branch_S_pbci2_LOD0_007" is [forever], node handle is 1097 [2021/May/12|16:01:03] Updating object tyFlow001 [2021/May/12|16:01:06] Updating object dm [2021/May/12|16:01:06] Validity for node "dm" is [forever], node handle is 129 [2021/May/12|16:01:06] Preparing instances [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box088" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box087" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box086" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box085" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box084" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box083" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box082" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box081" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box080" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box079" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box078" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box077" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box076" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box075" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box074" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box073" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box072" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box071" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box070" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box069" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box068" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box067" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box066" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box065" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box063" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box062" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box061" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box060" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box059" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box058" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box057" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box056" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box055" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box054" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box053" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box052" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box051" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box050" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box049" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box048" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box047" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box046" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box045" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box044" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box043" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box042" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box041" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box040" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box039" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box038" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box037" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box036" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box035" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box034" [2021/May/12|16:01:06] Using displacement amount 80.6242 for "Box033" [2021/May/12|16:01:06] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:01:06] Can't use fast shading for object "6w": object has light/shadow linking [2021/May/12|16:01:06] Object "6w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:01:06] Can't use fast shading for object "5w": object has light/shadow linking [2021/May/12|16:01:06] Object "5w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:01:06] Can't use fast shading for object "4w": object has light/shadow linking [2021/May/12|16:01:06] Object "4w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:01:06] Can't use fast shading for object "3w": object has light/shadow linking [2021/May/12|16:01:06] Object "3w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:01:06] Can't use fast shading for object "2w": object has light/shadow linking [2021/May/12|16:01:06] Object "2w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:01:06] Can't use fast shading for object "1w": object has light/shadow linking [2021/May/12|16:01:06] Object "1w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:01:06] Object "Circle031" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:01:06] Object "Circle030" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:01:06] Object "Circle029" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:01:06] Can't use fast shading for object "q1": object has light/shadow linking [2021/May/12|16:01:06] Object "q1" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:01:06] Object "Circle006" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:01:06] Using displacement amount 16.6839 for "VP Boulder Limestone E" [2021/May/12|16:01:06] Using displacement amount 12.5033 for "VP Boulder Limestone C" [2021/May/12|16:01:06] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:01:06] Can't use fast shading for object "dm": object has light/shadow linking [2021/May/12|16:01:06] Object "dm" is not opaque for shadows: material "Material #25" is potentially transparent [2021/May/12|16:01:06] 80 opaque, 76 double-sided render instances found out of 89 total [2021/May/12|16:01:06] Sampling displacement maps. [2021/May/12|16:01:06] Updating render lights [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Updating atmospheric effects. [2021/May/12|16:01:06] Updating render effects. [2021/May/12|16:01:06] Scene setup: 3.1 s [2021/May/12|16:01:06] Compiling render instances geometry. [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:06] Threads completed [2021/May/12|16:01:06] Setting up 64 thread(s) [2021/May/12|16:01:07] Threads completed [2021/May/12|16:01:07] Setting up 64 thread(s) [2021/May/12|16:01:07] Threads completed [2021/May/12|16:01:07] Setting up 64 thread(s) [2021/May/12|16:01:07] Threads completed [2021/May/12|16:01:07] Setting up 64 thread(s) [2021/May/12|16:01:07] Threads completed [2021/May/12|16:01:07] Setting up 64 thread(s) [2021/May/12|16:01:07] Threads completed [2021/May/12|16:01:07] Setting up 64 thread(s) [2021/May/12|16:01:07] Threads completed [2021/May/12|16:01:07] Setting up 64 thread(s) [2021/May/12|16:01:07] Threads completed [2021/May/12|16:01:07] Setting up 64 thread(s) [2021/May/12|16:01:07] Threads completed [2021/May/12|16:01:07] Setting up 64 thread(s) [2021/May/12|16:01:07] Threads completed [2021/May/12|16:01:07] Setting up 64 thread(s) [2021/May/12|16:01:07] Threads completed [2021/May/12|16:01:07] Setting up 64 thread(s) [2021/May/12|16:01:07] Threads completed [2021/May/12|16:01:07] Setting up 64 thread(s) [2021/May/12|16:01:08] Threads completed [2021/May/12|16:01:08] Setting up 64 thread(s) [2021/May/12|16:01:08] Threads completed [2021/May/12|16:01:08] Setting up 64 thread(s) [2021/May/12|16:01:08] Threads completed [2021/May/12|16:01:08] Setting up 64 thread(s) [2021/May/12|16:01:08] Threads completed [2021/May/12|16:01:08] Setting up 64 thread(s) [2021/May/12|16:01:08] Threads completed [2021/May/12|16:01:08] Setting up 64 thread(s) [2021/May/12|16:01:08] Threads completed [2021/May/12|16:01:08] Setting up 64 thread(s) [2021/May/12|16:01:08] Threads completed [2021/May/12|16:01:08] Setting up 64 thread(s) [2021/May/12|16:01:08] Threads completed [2021/May/12|16:01:08] Setting up 64 thread(s) [2021/May/12|16:01:08] Threads completed [2021/May/12|16:01:08] Setting up 64 thread(s) [2021/May/12|16:01:08] Threads completed [2021/May/12|16:01:08] Setting up 64 thread(s) [2021/May/12|16:01:08] Threads completed [2021/May/12|16:01:08] Setting up 64 thread(s) [2021/May/12|16:01:08] Threads completed [2021/May/12|16:01:08] Setting up 64 thread(s) [2021/May/12|16:01:08] Threads completed [2021/May/12|16:01:08] Setting up 64 thread(s) [2021/May/12|16:01:08] Threads completed [2021/May/12|16:01:08] Setting up 64 thread(s) [2021/May/12|16:01:09] Threads completed [2021/May/12|16:01:09] Setting up 64 thread(s) [2021/May/12|16:01:09] Threads completed [2021/May/12|16:01:09] Setting up 64 thread(s) [2021/May/12|16:01:09] Threads completed [2021/May/12|16:01:09] Setting up 64 thread(s) [2021/May/12|16:01:09] Threads completed [2021/May/12|16:01:09] Setting up 64 thread(s) [2021/May/12|16:01:09] Threads completed [2021/May/12|16:01:09] Setting up 64 thread(s) [2021/May/12|16:01:09] Threads completed [2021/May/12|16:01:09] Setting up 64 thread(s) [2021/May/12|16:01:09] Threads completed [2021/May/12|16:01:09] Setting up 64 thread(s) [2021/May/12|16:01:09] Threads completed [2021/May/12|16:01:09] Setting up 64 thread(s) [2021/May/12|16:01:09] Threads completed [2021/May/12|16:01:09] Setting up 64 thread(s) [2021/May/12|16:01:09] Threads completed [2021/May/12|16:01:09] Compiling lights geometry. [2021/May/12|16:01:09] Preparing ray server. [2021/May/12|16:01:09] Using Embree ray tracing. [2021/May/12|16:01:09] Setting up 1 thread(s) [2021/May/12|16:01:10] Threads completed [2021/May/12|16:01:10] Building Embree static trees took 1089 milliseconds, memory used 1522.31 MB [2021/May/12|16:01:10] Building dynamic geometry trees took 160 ms. [2021/May/12|16:01:10] Embree dynamic geometry tree contains 228867 primitives. [2021/May/12|16:01:10] Setting up 1 thread(s) [2021/May/12|16:01:10] Threads completed [2021/May/12|16:01:10] Embree dynamic geometry tree built in 37.21 ms. [2021/May/12|16:01:10] Embree dynamic geometry tree takes 25.32 MB. [2021/May/12|16:01:10] Full rayserver build. Took 1542.737 ms. [2021/May/12|16:01:10] Scene bounding box is [-3481.29,-29068,-710.421]-[1074.28,3319.76,477.356] [2021/May/12|16:01:10] Preparing direct light manager. [2021/May/12|16:01:10] 10 render channels in sequence data [2021/May/12|16:01:10] Preparing global light manager. [2021/May/12|16:01:10] Irradiance sample size is 84 bytes [2021/May/12|16:01:10] Cannot use fast GI because secondary engine is not brute force or none [2021/May/12|16:01:10] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/12|16:01:10] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2021/May/12|16:01:10] beginFrame_internal() done. [2021/May/12|16:01:10] Calling beginFrame() in the main thread done. [2021/May/12|16:01:10] Setting up DoneCallback. [2021/May/12|16:01:10] Rendering frame region (0,0)-(2160,3840). [2021/May/12|16:01:10] Photon size is 56 bytes. [2021/May/12|16:01:10] Light cache sample size is 184 bytes. [2021/May/12|16:01:10] Light cache built state is 0 [2021/May/12|16:01:10] Rendering image. [2021/May/12|16:01:10] Setting up 64 thread(s) [2021/May/12|16:01:10] Create bitmap buffer for D:\Textures\RD textures\Collection FOUR\GRAVEL-09\tex\GRAVEL-09_BUMP_4k.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:01:11] Optimized bitmap buffer for file "D:\Textures\RD textures\Collection FOUR\GRAVEL-09\tex\GRAVEL-09_BUMP_4k.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:01:11] Bitmap file "D:\Textures\RD textures\Collection FOUR\GRAVEL-09\tex\GRAVEL-09_BUMP_4k.jpg" loaded. [2021/May/12|16:03:22] Threads completed [2021/May/12|16:03:22] VDenoise: Using device 0: GeForce RTX 2080 [2021/May/12|16:03:22] VDenoise: Driver version 462.31 [2021/May/12|16:03:22] VDenoise: OpenCL compiled successfuly [2021/May/12|16:03:23] Render elements to be denoised: [2021/May/12|16:03:23] RGB color [2021/May/12|16:03:23] Alpha [2021/May/12|16:03:23] VDenoise: Using shared memory. [2021/May/12|16:03:23] VDenoise: Image size: 2160x3840 [2021/May/12|16:03:23] VDenoise: Single RE mem usage: 0.09270 GB [2021/May/12|16:03:23] VDenoise: Device has 8.00 gb global mem [2021/May/12|16:03:23] VDenoise: Device has 48.00 kb local mem [2021/May/12|16:03:23] VDenoise: Device has 46 MCU [2021/May/12|16:03:23] VDenoise: One pixel needs 156 bytes [2021/May/12|16:03:23] VDenoise: 315 pixels fit in local mem [2021/May/12|16:03:23] VDenoise: Filter area width is 17.75 pixels [2021/May/12|16:03:23] VDenoise: Trying to split image in 53 strips [2021/May/12|16:03:23] VDenoise: Each image region needs: 0.0305 GB [2021/May/12|16:03:23] VDenoise: Image split in 54 strips with size [2160x72] [2021/May/12|16:03:27] Denoising complete in 5.00 s [2021/May/12|16:03:27] Calling endFrame(). [2021/May/12|16:03:27] Calling endFrame() in the main thread. [2021/May/12|16:03:27] Entering endFrame(). [2021/May/12|16:03:27] Broadcasting NOTIFY_POST_RENDERFRAME. [2021/May/12|16:03:27] Applying render effects. [2021/May/12|16:03:27] Number of raycasts: 210210141 (25.34 per pixel) [2021/May/12|16:03:27] Camera rays: 32945879 (3.97 per pixel) [2021/May/12|16:03:27] Shadow rays: 130872554 (15.78 per pixel) [2021/May/12|16:03:27] GI rays: 0 (0.00 per pixel) [2021/May/12|16:03:27] Reflection rays: 44223217 (5.33 per pixel) [2021/May/12|16:03:27] Refraction rays: 0 (0.00 per pixel) [2021/May/12|16:03:27] Unshaded rays: 0 (0.00 per pixel) [2021/May/12|16:03:27] Peak memory for frame 575: 7.61 GiB collected for 22 categories [2021/May/12|16:03:27] Peak memory for "Bitmap": 4.52 GiB [2021/May/12|16:03:27] Peak memory for "Bucket image sampler": 685.10 MiB [2021/May/12|16:03:27] Peak memory for "Dynamic displaced geometry": 0 B [2021/May/12|16:03:27] Peak memory for "Dynamic geometry": 21.40 MiB [2021/May/12|16:03:27] Peak memory for "Dynamic moving displaced geometry": 0 B [2021/May/12|16:03:27] Peak memory for "Dynamic moving geometry": 0 B [2021/May/12|16:03:27] Peak memory for "GI": < 1 MiB [2021/May/12|16:03:27] Peak memory for "Lights": 8.32 MiB [2021/May/12|16:03:27] Peak memory for "Misc.": 327.96 MiB [2021/May/12|16:03:27] Peak memory for "Misc. displaced geometry": 0 B [2021/May/12|16:03:27] Peak memory for "Misc. geometry": 0 B [2021/May/12|16:03:27] Peak memory for "Misc. moving displaced geometry": 0 B [2021/May/12|16:03:27] Peak memory for "Misc. moving geometry": 0 B [2021/May/12|16:03:27] Peak memory for "Progressive image sampler": 0 B [2021/May/12|16:03:27] Peak memory for "Static displaced geometry": 1.12 GiB [2021/May/12|16:03:27] Peak memory for "Static geometry": 133.65 MiB [2021/May/12|16:03:27] Peak memory for "Static hair": 0 B [2021/May/12|16:03:27] Peak memory for "Static moving displaced geometry": 0 B [2021/May/12|16:03:27] Peak memory for "Static moving geometry": 0 B [2021/May/12|16:03:27] Peak memory for "Static moving hair": 0 B [2021/May/12|16:03:27] Peak memory for "Tiled bitmap": 0 B [2021/May/12|16:03:27] Peak memory for "VFB": 831.05 MiB [2021/May/12|16:03:27] Clearing global light manager. [2021/May/12|16:03:27] Clearing direct light manager. [2021/May/12|16:03:27] Clearing ray server. [2021/May/12|16:03:27] Maximum memory usage for resman: 0.23 MB [2021/May/12|16:03:28] Clearing geometry. [2021/May/12|16:03:28] Calling frameEnd() on render instances. [2021/May/12|16:03:28] Calling frameEnd() on render objects. [2021/May/12|16:03:28] Calling frameEnd() on render materials. [2021/May/12|16:03:28] Number of intersectable primitives: 15004357 [2021/May/12|16:03:28] SD triangles: 14775490 [2021/May/12|16:03:28] MB triangles: 0 [2021/May/12|16:03:28] Static primitives: 228867 [2021/May/12|16:03:28] Moving primitives: 0 [2021/May/12|16:03:28] Infinite primitives: 0 [2021/May/12|16:03:28] Static hair segments: 0 [2021/May/12|16:03:28] Moving hair segments: 0 [2021/May/12|16:03:28] Clearing camera image sampler. [2021/May/12|16:03:28] Clearing camera sampler. [2021/May/12|16:03:28] Clearing DMC sampler. [2021/May/12|16:03:28] Clearing path sampler. [2021/May/12|16:03:28] Clearing color mapper. [2021/May/12|16:03:28] Region rendering: 137.5 s [2021/May/12|16:03:28] endFrame() done [2021/May/12|16:03:28] Calling endFrame() in the main thread done. [2021/May/12|16:03:28] Updating irradiance map info. [2021/May/12|16:03:28] RenderAtTime() done. [2021/May/12|16:03:28] Stopping frame timer. [2021/May/12|16:03:28] Total frame time: 145.3 s [2021/May/12|16:03:28] Render() done. [2021/May/12|16:03:28] Entering Render(). [2021/May/12|16:03:28] Setting up MAX progress callback. [2021/May/12|16:03:28] Creating G-buffer channels. [2021/May/12|16:03:28] Starting frame timer. [2021/May/12|16:03:28] Entering RenderAtTime(t=110592, fieldMask=3) [2021/May/12|16:03:28] Rendering frame at time 110592 [2021/May/12|16:03:28] Setting up frame data. [2021/May/12|16:03:28] Extracting frame data from FrameParams. [2021/May/12|16:03:28] Ignoring test resolution in DR server mode and/or non-leading frames. [2021/May/12|16:03:28] Extracting frame data from VRender Environment params. [2021/May/12|16:03:28] Extracting frame data for fields. [2021/May/12|16:03:28] Extracting frame data from node (VRayCam001). [2021/May/12|16:03:28] Rendering from camera VRayCam001 [2021/May/12|16:03:28] Scene offset disabled [2021/May/12|16:03:28] Setting up frame region. [2021/May/12|16:03:28] Clearing previous contents of frame buffer. [2021/May/12|16:03:28] Calling beginFrame(). [2021/May/12|16:03:28] Calling beginFrame() in the main thread. [2021/May/12|16:03:28] Entering beginFrame_internal(). [2021/May/12|16:03:28] Setting RenderGlobalContext. [2021/May/12|16:03:28] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/12|16:03:28] Updating the tone operator. [2021/May/12|16:03:28] Preparing camera sampler. [2021/May/12|16:03:28] Calling update(). [2021/May/12|16:03:28] Updating scene materials for time=110592 [2021/May/12|16:03:28] Loading bitmaps for "05 - Defaultgfdg" [2021/May/12|16:03:28] Updating "05 - Defaultgfdg" [2021/May/12|16:03:28] Loading bitmaps for "Map #772407" [2021/May/12|16:03:28] Updating "Map #772407" [2021/May/12|16:03:28] Loading bitmaps for "Map #772403" [2021/May/12|16:03:28] Updating "Map #772403" [2021/May/12|16:03:28] Loading bitmaps for "Map #772402" [2021/May/12|16:03:28] Updating "Map #772402" [2021/May/12|16:03:28] Loading bitmaps for "Map #772401" [2021/May/12|16:03:28] Updating "Map #772401" [2021/May/12|16:03:28] Loading bitmaps for "Map #772406" [2021/May/12|16:03:28] Updating "Map #772406" [2021/May/12|16:03:28] Loading bitmaps for "Map #772405" [2021/May/12|16:03:28] Updating "Map #772405" [2021/May/12|16:03:28] Loading bitmaps for "Map #772401" [2021/May/12|16:03:28] Updating "Map #772401" [2021/May/12|16:03:28] Loading bitmaps for "Map #772428" [2021/May/12|16:03:28] Updating "Map #772428" [2021/May/12|16:03:28] Loading bitmaps for "Map #772401" [2021/May/12|16:03:28] Updating "Map #772401" [2021/May/12|16:03:28] Loading bitmaps for "Map #772406" [2021/May/12|16:03:28] Updating "Map #772406" [2021/May/12|16:03:28] Loading bitmaps for "Map #772405" [2021/May/12|16:03:28] Updating "Map #772405" [2021/May/12|16:03:28] Loading bitmaps for "Map #772401" [2021/May/12|16:03:28] Updating "Map #772401" [2021/May/12|16:03:28] Loading bitmaps for "18 - Defaultds" [2021/May/12|16:03:28] Updating "18 - Defaultds" [2021/May/12|16:03:28] Loading bitmaps for "Map #772423" [2021/May/12|16:03:28] Updating "Map #772423" [2021/May/12|16:03:28] Loading bitmaps for "Map #772412" [2021/May/12|16:03:28] Updating "Map #772412" [2021/May/12|16:03:28] Loading bitmaps for "贴图 #16" [2021/May/12|16:03:28] Updating "贴图 #16" [2021/May/12|16:03:28] Loading bitmaps for "Map #772411" [2021/May/12|16:03:28] Updating "Map #772411" [2021/May/12|16:03:28] Loading bitmaps for "贴图 #15" [2021/May/12|16:03:28] Updating "贴图 #15" [2021/May/12|16:03:28] Loading bitmaps for "Map #772409" [2021/May/12|16:03:28] Updating "Map #772409" [2021/May/12|16:03:28] Loading bitmaps for "Map #772416" [2021/May/12|16:03:28] Updating "Map #772416" [2021/May/12|16:03:28] Loading bitmaps for "Map #772415" [2021/May/12|16:03:28] Updating "Map #772415" [2021/May/12|16:03:28] Loading bitmaps for "Map #772409" [2021/May/12|16:03:28] Updating "Map #772409" [2021/May/12|16:03:28] Loading bitmaps for "Map #772419" [2021/May/12|16:03:28] Updating "Map #772419" [2021/May/12|16:03:28] Loading bitmaps for "Map #772418" [2021/May/12|16:03:28] Updating "Map #772418" [2021/May/12|16:03:28] Loading bitmaps for "Map #772409" [2021/May/12|16:03:28] Updating "Map #772409" [2021/May/12|16:03:28] Loading bitmaps for "Map #772422" [2021/May/12|16:03:28] Updating "Map #772422" [2021/May/12|16:03:28] Loading bitmaps for "Map #772421" [2021/May/12|16:03:28] Updating "Map #772421" [2021/May/12|16:03:28] Loading bitmaps for "Map #772409" [2021/May/12|16:03:28] Updating "Map #772409" [2021/May/12|16:03:28] Loading bitmaps for "Map #772408" [2021/May/12|16:03:28] Updating "Map #772408" [2021/May/12|16:03:28] Loading bitmaps for "Map #772427" [2021/May/12|16:03:28] Updating "Map #772427" [2021/May/12|16:03:28] Loading bitmaps for "Map #772426" [2021/May/12|16:03:28] Updating "Map #772426" [2021/May/12|16:03:28] Loading bitmaps for "Map #772408" [2021/May/12|16:03:28] Updating "Map #772408" [2021/May/12|16:03:28] Loading bitmaps for "Map #772412" [2021/May/12|16:03:28] Updating "Map #772412" [2021/May/12|16:03:28] Loading bitmaps for "贴图 #14" [2021/May/12|16:03:28] Updating "贴图 #14" [2021/May/12|16:03:28] Loading bitmaps for "Map #772411" [2021/May/12|16:03:28] Updating "Map #772411" [2021/May/12|16:03:28] Loading bitmaps for "贴图 #13" [2021/May/12|16:03:28] Updating "贴图 #13" [2021/May/12|16:03:28] Loading bitmaps for "Map #772409" [2021/May/12|16:03:28] Updating "Map #772409" [2021/May/12|16:03:28] Loading bitmaps for "Map #772416" [2021/May/12|16:03:28] Updating "Map #772416" [2021/May/12|16:03:28] Loading bitmaps for "Map #772415" [2021/May/12|16:03:28] Updating "Map #772415" [2021/May/12|16:03:28] Loading bitmaps for "Map #772409" [2021/May/12|16:03:28] Updating "Map #772409" [2021/May/12|16:03:28] Loading bitmaps for "Map #772419" [2021/May/12|16:03:28] Updating "Map #772419" [2021/May/12|16:03:28] Loading bitmaps for "Map #772418" [2021/May/12|16:03:28] Updating "Map #772418" [2021/May/12|16:03:28] Loading bitmaps for "Map #772409" [2021/May/12|16:03:28] Updating "Map #772409" [2021/May/12|16:03:28] Loading bitmaps for "Map #772422" [2021/May/12|16:03:28] Updating "Map #772422" [2021/May/12|16:03:28] Loading bitmaps for "Map #772421" [2021/May/12|16:03:28] Updating "Map #772421" [2021/May/12|16:03:28] Loading bitmaps for "Map #772409" [2021/May/12|16:03:28] Updating "Map #772409" [2021/May/12|16:03:28] Loading bitmaps for "Material #24" [2021/May/12|16:03:28] Updating "Material #24" [2021/May/12|16:03:28] Loading bitmaps for "Material #133" [2021/May/12|16:03:28] Updating "Material #133" [2021/May/12|16:03:28] Loading bitmaps for "钢架" [2021/May/12|16:03:28] Updating "钢架" [2021/May/12|16:03:28] Loading bitmaps for "Map #32" [2021/May/12|16:03:28] Updating "Map #32" [2021/May/12|16:03:28] Loading bitmaps for "Material #143" [2021/May/12|16:03:28] Updating "Material #143" [2021/May/12|16:03:28] Loading bitmaps for "Map #14" [2021/May/12|16:03:28] Updating "Map #14" [2021/May/12|16:03:28] Loading bitmaps for "Material #76" [2021/May/12|16:03:28] Updating "Material #76" [2021/May/12|16:03:28] Loading bitmaps for "Map #41" [2021/May/12|16:03:28] Updating "Map #41" [2021/May/12|16:03:28] Loading bitmaps for "钢架" [2021/May/12|16:03:28] Updating "钢架" [2021/May/12|16:03:28] Loading bitmaps for "Map #16" [2021/May/12|16:03:28] Updating "Map #16" [2021/May/12|16:03:28] Loading bitmaps for "钢架" [2021/May/12|16:03:28] Updating "钢架" [2021/May/12|16:03:28] Loading bitmaps for "Map #33" [2021/May/12|16:03:28] Updating "Map #33" [2021/May/12|16:03:28] Loading bitmaps for "GRAVEL-09__4k" [2021/May/12|16:03:28] Loading HDRI map "GRAVEL-09__4k_displacement" [2021/May/12|16:03:28] Loading HDRI map "GRAVEL-09__4k_glossiness" [2021/May/12|16:03:28] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|16:03:28] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|16:03:28] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:03:28] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:03:28] Updating "GRAVEL-09__4k" [2021/May/12|16:03:28] Loading bitmaps for "GRAVEL-09__4k_displacement" [2021/May/12|16:03:28] Updating "GRAVEL-09__4k_displacement" [2021/May/12|16:03:28] Loading bitmaps for "GRAVEL-09__4k_glossiness" [2021/May/12|16:03:28] Updating "GRAVEL-09__4k_glossiness" [2021/May/12|16:03:28] Loading bitmaps for "GRAVEL-09__4k normalMap" [2021/May/12|16:03:28] Updating "GRAVEL-09__4k normalMap" [2021/May/12|16:03:28] Loading bitmaps for "GRAVEL-09__4k_bump" [2021/May/12|16:03:28] Updating "GRAVEL-09__4k_bump" [2021/May/12|16:03:28] Loading bitmaps for "GRAVEL-09__4k_normal" [2021/May/12|16:03:28] Updating "GRAVEL-09__4k_normal" [2021/May/12|16:03:28] Loading bitmaps for "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:03:28] Updating "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:03:28] Loading bitmaps for "GRAVEL-09__4k_ao" [2021/May/12|16:03:28] Updating "GRAVEL-09__4k_ao" [2021/May/12|16:03:28] Loading bitmaps for "Map #10" [2021/May/12|16:03:28] Updating "Map #10" [2021/May/12|16:03:28] Loading bitmaps for "GRAVEL-09__4k_diffuse" [2021/May/12|16:03:28] Updating "GRAVEL-09__4k_diffuse" [2021/May/12|16:03:28] Loading bitmaps for "Map #9" [2021/May/12|16:03:28] Updating "Map #9" [2021/May/12|16:03:28] Loading bitmaps for "黑线" [2021/May/12|16:03:28] Updating "黑线" [2021/May/12|16:03:28] Loading bitmaps for "Material #25" [2021/May/12|16:03:28] Updating "Material #25" [2021/May/12|16:03:28] Loading bitmaps for "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:03:28] Loading HDRI map "Gloss" [2021/May/12|16:03:28] Loading HDRI map "Normal" [2021/May/12|16:03:28] Loading HDRI map "Specular" [2021/May/12|16:03:28] Loading HDRI map "Albedo" [2021/May/12|16:03:28] Updating "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:03:28] Loading bitmaps for "Gloss" [2021/May/12|16:03:28] Updating "Gloss" [2021/May/12|16:03:28] Loading bitmaps for "Nrm + Bump" [2021/May/12|16:03:28] Updating "Nrm + Bump" [2021/May/12|16:03:28] Loading bitmaps for "Normal" [2021/May/12|16:03:28] Updating "Normal" [2021/May/12|16:03:28] Loading bitmaps for "Specular" [2021/May/12|16:03:28] Updating "Specular" [2021/May/12|16:03:28] Loading bitmaps for "Albedo" [2021/May/12|16:03:28] Updating "Albedo" [2021/May/12|16:03:28] Loading bitmaps for "Material #44" [2021/May/12|16:03:28] Loading HDRI map "Map #6" [2021/May/12|16:03:28] Updating "Material #44" [2021/May/12|16:03:28] Loading bitmaps for "Map #7" [2021/May/12|16:03:28] Updating "Map #7" [2021/May/12|16:03:28] Loading bitmaps for "Map #6" [2021/May/12|16:03:28] Updating "Map #6" [2021/May/12|16:03:28] Loading bitmaps for "Map #8" [2021/May/12|16:03:28] Updating "Map #8" [2021/May/12|16:03:28] Loading bitmaps for "05 - Defaultghffds" [2021/May/12|16:03:28] Updating "05 - Defaultghffds" [2021/May/12|16:03:28] Loading bitmaps for "Map #772407" [2021/May/12|16:03:28] Updating "Map #772407" [2021/May/12|16:03:28] Loading bitmaps for "Map #772403" [2021/May/12|16:03:28] Updating "Map #772403" [2021/May/12|16:03:28] Loading bitmaps for "Map #772402" [2021/May/12|16:03:28] Updating "Map #772402" [2021/May/12|16:03:28] Loading bitmaps for "Map #772401" [2021/May/12|16:03:28] Updating "Map #772401" [2021/May/12|16:03:28] Loading bitmaps for "Map #772406" [2021/May/12|16:03:28] Updating "Map #772406" [2021/May/12|16:03:28] Loading bitmaps for "Map #772405" [2021/May/12|16:03:28] Updating "Map #772405" [2021/May/12|16:03:28] Loading bitmaps for "Map #772401" [2021/May/12|16:03:28] Updating "Map #772401" [2021/May/12|16:03:28] Loading bitmaps for "Map #772400" [2021/May/12|16:03:28] Updating "Map #772400" [2021/May/12|16:03:28] Loading bitmaps for "Map #772403" [2021/May/12|16:03:28] Updating "Map #772403" [2021/May/12|16:03:28] Loading bitmaps for "Map #772402" [2021/May/12|16:03:28] Updating "Map #772402" [2021/May/12|16:03:28] Loading bitmaps for "Map #772424" [2021/May/12|16:03:28] Updating "Map #772424" [2021/May/12|16:03:28] Loading bitmaps for "sset_1" [2021/May/12|16:03:28] Loading HDRI map "sset_1_TX_metallic" [2021/May/12|16:03:28] Loading HDRI map "sset_1_TX_height" [2021/May/12|16:03:28] Loading HDRI map "sset_1_TX_roughness" [2021/May/12|16:03:28] Loading HDRI map "sset_1_TX_normal" [2021/May/12|16:03:28] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:03:28] Updating "sset_1" [2021/May/12|16:03:28] Loading bitmaps for "sset_1_TX_metallic" [2021/May/12|16:03:28] Updating "sset_1_TX_metallic" [2021/May/12|16:03:28] Loading bitmaps for "sset_1_TX_height" [2021/May/12|16:03:28] Updating "sset_1_TX_height" [2021/May/12|16:03:28] Loading bitmaps for "sset_1_TX_roughness" [2021/May/12|16:03:28] Updating "sset_1_TX_roughness" [2021/May/12|16:03:28] Loading bitmaps for "sset_1_Normal" [2021/May/12|16:03:28] Updating "sset_1_Normal" [2021/May/12|16:03:28] Loading bitmaps for "sset_1_TX_normal" [2021/May/12|16:03:28] Updating "sset_1_TX_normal" [2021/May/12|16:03:28] Loading bitmaps for "sset_1_TX_basecolor" [2021/May/12|16:03:28] Updating "sset_1_TX_basecolor" [2021/May/12|16:03:28] Preparing objects [2021/May/12|16:03:28] Updating object Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075 [2021/May/12|16:03:28] Updating object tyFlow005 [2021/May/12|16:03:28] Updating object Aset_man_made_M_tgnidj2fa_LOD0 [2021/May/12|16:03:28] Updating object tyFlow004 [2021/May/12|16:03:28] Updating object 6w5w4w3w2w1wq1 [2021/May/12|16:03:28] Updating object Line155Line153Line151Line002 [2021/May/12|16:03:28] Updating object Circle031Circle030Circle029Circle006 [2021/May/12|16:03:28] Updating object Shape063Shape043 [2021/May/12|16:03:28] Updating object Shape062Shape042 [2021/May/12|16:03:28] Updating object Shape061Shape041 [2021/May/12|16:03:28] Updating object Shape060Shape040 [2021/May/12|16:03:28] Updating object Shape059Shape037 [2021/May/12|16:03:28] Updating object Line150 [2021/May/12|16:03:28] Updating object VP Boulder Limestone E [2021/May/12|16:03:28] Updating object tyFlow003 [2021/May/12|16:03:28] Updating object VP Boulder Limestone C [2021/May/12|16:03:28] Updating object tyFlow002 jiaotan [2021/May/12|16:03:28] Updating object VP Boulder Limestone D [2021/May/12|16:03:28] Updating object Aset_wood_branch_S_pbci2_LOD0_007 [2021/May/12|16:03:28] Updating object tyFlow001 [2021/May/12|16:03:31] Updating object dm [2021/May/12|16:03:31] Preparing instances [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box088" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box087" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box086" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box085" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box084" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box083" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box082" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box081" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box080" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box079" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box078" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box077" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box076" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box075" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box074" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box073" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box072" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box071" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box070" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box069" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box068" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box067" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box066" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box065" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box063" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box062" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box061" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box060" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box059" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box058" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box057" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box056" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box055" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box054" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box053" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box052" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box051" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box050" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box049" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box048" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box047" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box046" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box045" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box044" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box043" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box042" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box041" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box040" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box039" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box038" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box037" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box036" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box035" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box034" [2021/May/12|16:03:31] Using displacement amount 80.6242 for "Box033" [2021/May/12|16:03:31] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:03:31] Can't use fast shading for object "6w": object has light/shadow linking [2021/May/12|16:03:31] Object "6w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:03:31] Can't use fast shading for object "5w": object has light/shadow linking [2021/May/12|16:03:31] Object "5w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:03:31] Can't use fast shading for object "4w": object has light/shadow linking [2021/May/12|16:03:31] Object "4w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:03:31] Can't use fast shading for object "3w": object has light/shadow linking [2021/May/12|16:03:31] Object "3w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:03:31] Can't use fast shading for object "2w": object has light/shadow linking [2021/May/12|16:03:31] Object "2w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:03:31] Can't use fast shading for object "1w": object has light/shadow linking [2021/May/12|16:03:31] Object "1w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:03:31] Object "Circle031" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:03:31] Object "Circle030" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:03:31] Object "Circle029" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:03:31] Can't use fast shading for object "q1": object has light/shadow linking [2021/May/12|16:03:31] Object "q1" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:03:31] Object "Circle006" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:03:31] Using displacement amount 16.6839 for "VP Boulder Limestone E" [2021/May/12|16:03:31] Using displacement amount 12.5033 for "VP Boulder Limestone C" [2021/May/12|16:03:31] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:03:31] Can't use fast shading for object "dm": object has light/shadow linking [2021/May/12|16:03:31] Object "dm" is not opaque for shadows: material "Material #25" is potentially transparent [2021/May/12|16:03:31] 80 opaque, 76 double-sided render instances found out of 89 total [2021/May/12|16:03:31] Sampling displacement maps. [2021/May/12|16:03:31] Updating render lights [2021/May/12|16:03:31] Setting up 64 thread(s) [2021/May/12|16:03:31] Threads completed [2021/May/12|16:03:31] Setting up 64 thread(s) [2021/May/12|16:03:31] Threads completed [2021/May/12|16:03:31] Setting up 64 thread(s) [2021/May/12|16:03:31] Threads completed [2021/May/12|16:03:31] Setting up 64 thread(s) [2021/May/12|16:03:31] Threads completed [2021/May/12|16:03:31] Setting up 64 thread(s) [2021/May/12|16:03:31] Threads completed [2021/May/12|16:03:31] Updating atmospheric effects. [2021/May/12|16:03:31] Updating render effects. [2021/May/12|16:03:31] Scene setup: 3.2 s [2021/May/12|16:03:31] Compiling render instances geometry. [2021/May/12|16:03:31] Setting up 64 thread(s) [2021/May/12|16:03:31] Threads completed [2021/May/12|16:03:31] Setting up 64 thread(s) [2021/May/12|16:03:31] Threads completed [2021/May/12|16:03:31] Setting up 64 thread(s) [2021/May/12|16:03:31] Threads completed [2021/May/12|16:03:31] Setting up 64 thread(s) [2021/May/12|16:03:31] Threads completed [2021/May/12|16:03:31] Setting up 64 thread(s) [2021/May/12|16:03:31] Threads completed [2021/May/12|16:03:31] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:32] Threads completed [2021/May/12|16:03:32] Setting up 64 thread(s) [2021/May/12|16:03:33] Threads completed [2021/May/12|16:03:33] Setting up 64 thread(s) [2021/May/12|16:03:33] Threads completed [2021/May/12|16:03:33] Setting up 64 thread(s) [2021/May/12|16:03:33] Threads completed [2021/May/12|16:03:33] Setting up 64 thread(s) [2021/May/12|16:03:33] Threads completed [2021/May/12|16:03:33] Setting up 64 thread(s) [2021/May/12|16:03:33] Threads completed [2021/May/12|16:03:33] Setting up 64 thread(s) [2021/May/12|16:03:33] Threads completed [2021/May/12|16:03:33] Setting up 64 thread(s) [2021/May/12|16:03:33] Threads completed [2021/May/12|16:03:33] Setting up 64 thread(s) [2021/May/12|16:03:33] Threads completed [2021/May/12|16:03:33] Setting up 64 thread(s) [2021/May/12|16:03:33] Threads completed [2021/May/12|16:03:33] Setting up 64 thread(s) [2021/May/12|16:03:33] Threads completed [2021/May/12|16:03:33] Setting up 64 thread(s) [2021/May/12|16:03:33] Threads completed [2021/May/12|16:03:33] Setting up 64 thread(s) [2021/May/12|16:03:33] Threads completed [2021/May/12|16:03:33] Setting up 64 thread(s) [2021/May/12|16:03:33] Threads completed [2021/May/12|16:03:33] error: UNHANDLED EXCEPTION: Compiling geometry Last marker is at C:\CI\cgrepo\vray\vrender\src\vrenderlight.cpp, line 825: Preparing lights (VRayLight053) [2021/May/12|16:05:24] Stopping frame timer. [2021/May/12|16:05:24] Total frame time: 115.9 s [2021/May/12|16:05:24] Render() done. [2021/May/12|16:05:24] Entering Close() [2021/May/12|16:05:24] Calling endSequence(). [2021/May/12|16:05:24] Calling endSequence() in the main thread. [2021/May/12|16:05:24] Entering endSequence(). [2021/May/12|16:05:24] Calling renderEnd(). [2021/May/12|16:05:24] Calling renderEnd() on render materials. [2021/May/12|16:05:24] Unloading bitmaps. [2021/May/12|16:05:24] Freeing render instances and lights. [2021/May/12|16:05:24] Clearing render instances [2021/May/12|16:05:24] Clearing render objects [2021/May/12|16:05:24] Clearing render lights [2021/May/12|16:05:24] Clearing render settings [2021/May/12|16:05:24] Deleting default material [2021/May/12|16:05:24] Sending RenderEnd(). [2021/May/12|16:05:24] Sending RenderEnd() to atmospheric effects. [2021/May/12|16:05:24] Sending RenderEnd() to render effects. [2021/May/12|16:05:24] Sending RenderEnd() to the tone operator. [2021/May/12|16:05:24] Sending RenderEnd() to environment maps. [2021/May/12|16:05:24] Sending RenderEnd() to override mtl. [2021/May/12|16:05:24] Broadcasting NOTIFY_POST_RENDER. [2021/May/12|16:05:25] Maximum memory usage for texman: 0.00 MB [2021/May/12|16:05:25] endSequence() finished. [2021/May/12|16:05:25] Sequence timer stopped. [2021/May/12|16:05:25] Total sequence time: 267.0 s [2021/May/12|16:05:25] Close() done. [2021/May/12|16:05:25] Enabling autobackup. [2021/May/12|16:05:25] Enabling scene redraw. [2021/May/12|16:05:25] error: 1 error(s), 10 warning(s) [2021/May/12|16:05:25] ================================ [2021/May/12|16:05:25] Loading HDRI map "Albedo" [2021/May/12|16:05:25] Loading HDRI map "Map #6" [2021/May/12|16:05:25] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:05:25] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:05:25] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:06:20] Saving to file. [2021/May/12|16:06:20] Saving distributed renderer. [2021/May/12|16:06:20] Saving filter parameters. [2021/May/12|16:06:20] Saving done. [2021/May/12|16:06:20] Saving to file. [2021/May/12|16:06:20] Saving distributed renderer. [2021/May/12|16:06:20] Saving filter parameters. [2021/May/12|16:06:20] Saving done. [2021/May/12|16:06:21] Loading HDRI map "Albedo" [2021/May/12|16:07:15] Saving to file. [2021/May/12|16:07:15] Saving distributed renderer. [2021/May/12|16:07:15] Saving filter parameters. [2021/May/12|16:07:15] Saving done. [2021/May/12|16:07:15] Saving to file. [2021/May/12|16:07:15] Saving distributed renderer. [2021/May/12|16:07:15] Saving filter parameters. [2021/May/12|16:07:15] Saving done. [2021/May/12|16:08:08] Disabling autobackup (autobackup was 0). [2021/May/12|16:08:08] Disabling scene redraw. [2021/May/12|16:08:08] Entering Open() [2021/May/12|16:08:08] Scene name is "E:\walk\hr1_2020_local.max" [2021/May/12|16:08:08] Performing sanity check on parameters. [2021/May/12|16:08:08] V-Ray settings: [2021/May/12|16:08:08] rollup 1 "Image sampler (antialiasing)" { [2021/May/12|16:08:08] parameter 42 "imageSampler_type" 1 [2021/May/12|16:08:08] parameter 361 "imageSampler_type_new" 0 [2021/May/12|16:08:08] parameter 6 "filter_on" 1 [2021/May/12|16:08:08] parameter 185 "filter_kernel" 2006000385 0 4256 [2021/May/12|16:08:08] parameter 7 "filter_size" 1.500000 [2021/May/12|16:08:08] parameter 8 "filter_paramA" 0.000000 [2021/May/12|16:08:08] parameter 9 "filter_paramB" 0.000000 [2021/May/12|16:08:08] parameter 10 "filter_paramC" 0.000000 [2021/May/12|16:08:08] parameter 314 "imageSampler_shadingRate" 6 [2021/May/12|16:08:08] parameter 317 "imageSampler_renderMask_type" 0 [2021/May/12|16:08:08] parameter 318 "imageSampler_renderMask_texmap" [2021/May/12|16:08:08] parameter 335 "imageSampler_renderMask_objectIDs" "133" [2021/May/12|16:08:08] parameter 334 "dmc_balance_subdivs" 1 [2021/May/12|16:08:08] parameter 332 "imageSampler_renderMask_layers" [2021/May/12|16:08:08] parameter 356 "imageSampler_ui_view" 0 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 2 "DMC Sampler" { [2021/May/12|16:08:08] parameter 94 "dmc_lockNoisePattern" 0 [2021/May/12|16:08:08] parameter 95 "dmc_importanceSampling" 1.000000 [2021/May/12|16:08:08] parameter 96 "dmc_earlyTermination_amount" 0.850000 [2021/May/12|16:08:08] parameter 97 "dmc_earlyTermination_threshold" 0.005000 [2021/May/12|16:08:08] parameter 148 "dmc_earlyTermination_minSamples" 16 [2021/May/12|16:08:08] parameter 211 "dmc_subdivs_mult" 1.000000 [2021/May/12|16:08:08] parameter 257 "dmc_pathSampler_type" 2 [2021/May/12|16:08:08] parameter 345 "dmc_randomSeed" 0 [2021/May/12|16:08:08] parameter 348 "dmc_useLocalSubdivs" 0 [2021/May/12|16:08:08] parameter 349 "dmc_optimizeShadingRate" 0 [2021/May/12|16:08:08] parameter 346 "dmc_ui_view" 0 [2021/May/12|16:08:08] parameter 391 "dmc_useBlueNoiseOptimization" 1 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 3 "Indirect illumination (GI)" { [2021/May/12|16:08:08] parameter 320 "gi_ui_view" 0 [2021/May/12|16:08:08] parameter 15 "gi_on" 0 [2021/May/12|16:08:08] parameter 179 "gi_refractCaustics" 1 [2021/May/12|16:08:08] parameter 180 "gi_reflectCaustics" 1 [2021/May/12|16:08:08] parameter 16 "gi_primary_type" 2 [2021/May/12|16:08:08] parameter 57 "gi_primary_multiplier" 1.000000 [2021/May/12|16:08:08] parameter 17 "gi_secondary_type" 3 [2021/May/12|16:08:08] parameter 58 "gi_secondary_multiplier" 1.000000 [2021/May/12|16:08:08] parameter 215 "gi_saturation" 1.000000 [2021/May/12|16:08:08] parameter 216 "gi_contrast" 1.000000 [2021/May/12|16:08:08] parameter 217 "gi_contrast_base" 0.500000 [2021/May/12|16:08:08] parameter 239 "gi_saveMapsPerFrame" 1 [2021/May/12|16:08:08] parameter 291 "gi_ao_on" 0 [2021/May/12|16:08:08] parameter 294 "gi_ao_amount" 0.800000 [2021/May/12|16:08:08] parameter 292 "gi_ao_radius" 10.000000 [2021/May/12|16:08:08] parameter 293 "gi_ao_subdivs" 10 [2021/May/12|16:08:08] parameter 297 "gi_rayDistanceOn" 0 [2021/May/12|16:08:08] parameter 298 "gi_rayDistance" 100.000000 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 4 "Brute force GI" { [2021/May/12|16:08:08] parameter 204 "dmcgi_subdivs" 8 [2021/May/12|16:08:08] parameter 205 "dmcgi_depth" 3 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 5 "Irradiance map" { [2021/May/12|16:08:08] parameter 321 "irradmap_ui_view" 0 [2021/May/12|16:08:08] parameter 26 "gi_irradmap_minRate" -3 [2021/May/12|16:08:08] parameter 18 "gi_irradmap_maxRate" 0 [2021/May/12|16:08:08] parameter 21 "gi_irradmap_subdivs" 50 [2021/May/12|16:08:08] parameter 22 "gi_irradmap_interpSamples" 20 [2021/May/12|16:08:08] parameter 52 "gi_irradmap_colorThreshold" 0.300000 [2021/May/12|16:08:08] parameter 53 "gi_irradmap_normalThreshold" 0.100000 [2021/May/12|16:08:08] parameter 111 "gi_irradmap_distThreshold" 0.100000 [2021/May/12|16:08:08] parameter 55 "gi_irradmap_showSamples" 0 [2021/May/12|16:08:08] parameter 124 "gi_irradmap_showCalcPhase" 1 [2021/May/12|16:08:08] parameter 141 "gi_irradmap_showDirectLight" 0 [2021/May/12|16:08:08] parameter 142 "gi_irradmap_preset" 0 [2021/May/12|16:08:08] parameter 75 "adv_irradmap_interpolationType" 1 [2021/May/12|16:08:08] parameter 77 "adv_irradmap_mode" 0 [2021/May/12|16:08:08] parameter 78 "adv_irradmap_dontDelete" 1 [2021/May/12|16:08:08] parameter 79 "adv_irradmap_loadFileName" "" [2021/May/12|16:08:08] parameter 80 "adv_irradmap_saveFileName" "" [2021/May/12|16:08:08] parameter 125 "adv_irradmap_calcInterpSamples" 10 [2021/May/12|16:08:08] parameter 126 "adv_irradmap_useCurrentPassSamples" 1 [2021/May/12|16:08:08] parameter 128 "adv_irradmap_autoSave" 0 [2021/May/12|16:08:08] parameter 129 "adv_irradmap_autoSaveFileName" "" [2021/May/12|16:08:08] parameter 130 "adv_irradmap_switchToSavedMap" 0 [2021/May/12|16:08:08] parameter 139 "adv_irradmap_randomize" 1 [2021/May/12|16:08:08] parameter 140 "adv_irradmap_lookupType" 3 [2021/May/12|16:08:08] parameter 167 "adv_irradmap_checkSampleVisibility" 0 [2021/May/12|16:08:08] parameter 232 "adv_irradmap_limitSearchRange" 0 [2021/May/12|16:08:08] parameter 295 "gi_irradmap_multipleViews" 0 [2021/May/12|16:08:08] parameter 245 "gi_irradmap_blurGI" 0.000000 [2021/May/12|16:08:08] parameter 267 "gi_irradmap_detail_on" 0 [2021/May/12|16:08:08] parameter 268 "gi_irradmap_detail_radius" 60.000000 [2021/May/12|16:08:08] parameter 269 "gi_irradmap_detail_subdivsMult" 0.300000 [2021/May/12|16:08:08] parameter 270 "gi_irradmap_detail_scale" 0 [2021/May/12|16:08:08] parameter 279 "gi_irradmap_previewMode" 2 [2021/May/12|16:08:08] parameter 282 "gi_irradmap_interpFrames" 2 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 6 "Global photon map" { [2021/May/12|16:08:08] parameter 113 "photonMap_bounces" 10 [2021/May/12|16:08:08] parameter 114 "photonMap_searchDist" 20.000000 [2021/May/12|16:08:08] parameter 122 "photonMap_autoDist" 1 [2021/May/12|16:08:08] parameter 115 "photonMap_maxPhotons" 30 [2021/May/12|16:08:08] parameter 116 "photonMap_convert" 0 [2021/May/12|16:08:08] parameter 117 "photonMap_interpSamples" 10 [2021/May/12|16:08:08] parameter 121 "photonMap_multiplier" 1.000000 [2021/May/12|16:08:08] parameter 123 "photonMap_convexHullEstimate" 0 [2021/May/12|16:08:08] parameter 149 "photonMap_storeDirectLight" 1 [2021/May/12|16:08:08] parameter 150 "photonMap_retraceCorners" 0.000000 [2021/May/12|16:08:08] parameter 151 "photonMap_retraceBounces" 10 [2021/May/12|16:08:08] parameter 181 "photonMap_maxDensity" 0.000000 [2021/May/12|16:08:08] parameter 118 "photonMap_mode" 0 [2021/May/12|16:08:08] parameter 119 "photonMap_loadFileName" "" [2021/May/12|16:08:08] parameter 120 "photonMap_saveFileName" "" [2021/May/12|16:08:08] parameter 134 "photonMap_dontDelete" 1 [2021/May/12|16:08:08] parameter 135 "photonMap_autoSave" 0 [2021/May/12|16:08:08] parameter 136 "photonMap_autoSaveFileName" "" [2021/May/12|16:08:08] parameter 137 "photonMap_switchToSavedMap" 0 [2021/May/12|16:08:08] parameter 271 "photonMap_showCalcPhase" 0 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 7 "Light cache" { [2021/May/12|16:08:08] parameter 319 "lightcache_ui_view" 0 [2021/May/12|16:08:08] parameter 385 "lightmap_preset" 0 [2021/May/12|16:08:08] parameter 389 "lightcache_preset_subdivs" [2021/May/12|16:08:08] parameter 198 "lightcache_subdivs" 1000 [2021/May/12|16:08:08] parameter 199 "lightcache_sampleSize" 0.010000 [2021/May/12|16:08:08] parameter 200 "lightcache_filter_type" 1 [2021/May/12|16:08:08] parameter 201 "lightcache_filter_size" 0.020000 [2021/May/12|16:08:08] parameter 202 "lightcache_bounces" 100 [2021/May/12|16:08:08] parameter 203 "lightcache_showCalcPhase" 1 [2021/May/12|16:08:08] parameter 206 "lightcache_storeDirectLight" 1 [2021/May/12|16:08:08] parameter 296 "lightcache_multipleViews" 0 [2021/May/12|16:08:08] parameter 207 "lightcache_scale" 0 [2021/May/12|16:08:08] parameter 208 "lightcache_mode" 0 [2021/May/12|16:08:08] parameter 303 "lightcache_retrace_on" 1 [2021/May/12|16:08:08] parameter 390 "lightcache_preset_retraceThreshold" [2021/May/12|16:08:08] parameter 302 "lightcache_retrace_threshold" 1.000000 [2021/May/12|16:08:08] parameter 347 "lightcache_retrace_leakPrevention" 0.100000 [2021/May/12|16:08:08] parameter 209 "lightcache_loadFileName" "" [2021/May/12|16:08:08] parameter 210 "lightcache_saveFileName" "" [2021/May/12|16:08:08] parameter 212 "lightcache_interpSamples" 5 [2021/May/12|16:08:08] parameter 213 "lightcache_prefilter_on" 1 [2021/May/12|16:08:08] parameter 214 "lightcache_prefilter_samples" 20 [2021/May/12|16:08:08] parameter 235 "lightcache_dontDelete" 1 [2021/May/12|16:08:08] parameter 236 "lightcache_autoSave" 0 [2021/May/12|16:08:08] parameter 237 "lightcache_autoSaveFileName" "undefined" [2021/May/12|16:08:08] parameter 238 "lightcache_switchToSavedMap" 0 [2021/May/12|16:08:08] parameter 242 "lightcache_useForGlossyRays" 1 [2021/May/12|16:08:08] parameter 243 "lightcache_numPasses" 64 [2021/May/12|16:08:08] parameter 255 "lightcache_adaptiveTracing" 0 [2021/May/12|16:08:08] parameter 264 "lightcache_adaptiveTracing_dirsOnly" 0 [2021/May/12|16:08:08] parameter 359 "lightcache_premultiplied" 1 [2021/May/12|16:08:08] parameter 289 "lightcache_minPathsPerSample" 16 [2021/May/12|16:08:08] parameter 381 "lightcache_type" 1 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 8 "Caustics" { [2021/May/12|16:08:08] parameter 322 "caustics_ui_view" 0 [2021/May/12|16:08:08] parameter 27 "caustics_on" 0 [2021/May/12|16:08:08] parameter 393 "caustics_searchDistUnits" 1 [2021/May/12|16:08:08] parameter 30 "caustics_searchDist" 5.000000 [2021/May/12|16:08:08] parameter 394 "caustics_searchDistPixels" 4.000000 [2021/May/12|16:08:08] parameter 31 "caustics_maxPhotons" 60 [2021/May/12|16:08:08] parameter 59 "caustics_multiplier" 1.000000 [2021/May/12|16:08:08] parameter 395 "caustics_calc_method" 0 [2021/May/12|16:08:08] parameter 90 "caustics_mode" 0 [2021/May/12|16:08:08] parameter 91 "caustics_dontDelete" 1 [2021/May/12|16:08:08] parameter 92 "caustics_loadFileName" "" [2021/May/12|16:08:08] parameter 93 "caustics_saveFileName" "" [2021/May/12|16:08:08] parameter 131 "caustics_autoSave" 0 [2021/May/12|16:08:08] parameter 132 "caustics_autoSaveFileName" "" [2021/May/12|16:08:08] parameter 133 "caustics_switchToSavedMap" 0 [2021/May/12|16:08:08] parameter 244 "caustics_maxDensity" 0.000000 [2021/May/12|16:08:08] parameter 272 "caustics_showCalcPhase" 0 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 9 "Camera" { [2021/May/12|16:08:08] parameter 83 "camera_type" 0 [2021/May/12|16:08:08] parameter 98 "camera_overrideFOV" 0 [2021/May/12|16:08:08] parameter 99 "camera_fov" 45.000000 [2021/May/12|16:08:08] parameter 100 "camera_cyl_height" 90.000000 [2021/May/12|16:08:08] parameter 101 "camera_fish_autoDistance" 1 [2021/May/12|16:08:08] parameter 102 "camera_fish_distance" 2.000000 [2021/May/12|16:08:08] parameter 103 "camera_fish_curve" 1.000000 [2021/May/12|16:08:08] parameter 11 "dof_on" 0 [2021/May/12|16:08:08] parameter 12 "dof_distance" 200.000000 [2021/May/12|16:08:08] parameter 56 "dof_getFromCamera" 0 [2021/May/12|16:08:08] parameter 13 "dof_shutter" 5.000000 [2021/May/12|16:08:08] parameter 14 "dof_subdivs" 1 [2021/May/12|16:08:08] parameter 221 "dof_bias" 0.000000 [2021/May/12|16:08:08] parameter 222 "dof_sides_on" 0 [2021/May/12|16:08:08] parameter 223 "dof_sides_num" 5 [2021/May/12|16:08:08] parameter 224 "dof_sides_rotation" 0.000000 [2021/May/12|16:08:08] parameter 248 "dof_anisotropy" 0.000000 [2021/May/12|16:08:08] parameter 65 "moblur_on" 0 [2021/May/12|16:08:08] parameter 301 "camera_motion_blur" 1 [2021/May/12|16:08:08] parameter 73 "moblur_duration" 0.500000 [2021/May/12|16:08:08] parameter 162 "moblur_intervalCenter" 0.000000 [2021/May/12|16:08:08] parameter 76 "moblur_geomSamples" 2 [2021/May/12|16:08:08] parameter 74 "moblur_prepassSamples" 1 [2021/May/12|16:08:08] parameter 66 "moblur_dmc_minSamples" 1 [2021/May/12|16:08:08] parameter 104 "moblur_geometryParticles" 0 [2021/May/12|16:08:08] parameter 197 "moblur_bias" 0.000000 [2021/May/12|16:08:08] parameter 315 "moblur_shutterEfficiency" 1.000000 [2021/May/12|16:08:08] parameter 369 "camera_autoExposure" 0 [2021/May/12|16:08:08] parameter 370 "camera_autoWhiteBalance" 0 [2021/May/12|16:08:08] parameter 371 "camera_autoExposure_mode" 1 [2021/May/12|16:08:08] parameter 374 "camera_autoExposure_compensation" 0.000000 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 10 "Environment" { [2021/May/12|16:08:08] parameter 60 "environment_gi_on" 0 [2021/May/12|16:08:08] parameter 61 "environment_gi_color" 0.800000 0.900000 1.000000 [2021/May/12|16:08:08] parameter 62 "environment_gi_color_multiplier" 1.000000 [2021/May/12|16:08:08] parameter 63 "environment_gi_map" [2021/May/12|16:08:08] parameter 64 "environment_gi_map_on" 1 [2021/May/12|16:08:08] parameter 143 "environment_rr_on" 0 [2021/May/12|16:08:08] parameter 144 "environment_rr_color" 0.000000 0.000000 0.000000 [2021/May/12|16:08:08] parameter 145 "environment_rr_color_multiplier" 1.000000 [2021/May/12|16:08:08] parameter 146 "environment_rr_map" [2021/May/12|16:08:08] parameter 147 "environment_rr_map_on" 1 [2021/May/12|16:08:08] parameter 249 "environment_refract_on" 0 [2021/May/12|16:08:08] parameter 250 "environment_refract_color" 0.000000 0.000000 0.000000 [2021/May/12|16:08:08] parameter 251 "environment_refract_color_multiplier" 1.000000 [2021/May/12|16:08:08] parameter 252 "environment_refract_map" [2021/May/12|16:08:08] parameter 253 "environment_refract_map_on" 1 [2021/May/12|16:08:08] parameter 340 "environment_secondaryMatte_on" 0 [2021/May/12|16:08:08] parameter 341 "environment_secondaryMatte_color" 0.000000 0.000000 0.000000 [2021/May/12|16:08:08] parameter 342 "environment_secondaryMatte_color_multiplier" 1.000000 [2021/May/12|16:08:08] parameter 343 "environment_secondaryMatte_map" [2021/May/12|16:08:08] parameter 344 "environment_secondaryMatte_map_on" 1 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 11 "G-Buffer/Color mapping" { [2021/May/12|16:08:08] parameter 325 "colormapping_ui_view" 0 [2021/May/12|16:08:08] parameter 82 "gbuffer_channelMask" 0 [2021/May/12|16:08:08] parameter 108 "colorMapping_type" 6 [2021/May/12|16:08:08] parameter 109 "colorMapping_darkMult" 1.000000 [2021/May/12|16:08:08] parameter 110 "colorMapping_brightMult" 1.000000 [2021/May/12|16:08:08] parameter 265 "colorMapping_gamma" 2.200000 [2021/May/12|16:08:08] parameter 178 "colorMapping_affectBackground" 1 [2021/May/12|16:08:08] parameter 241 "colorMapping_clampOutput" 0 [2021/May/12|16:08:08] parameter 287 "colorMapping_clampLevel" 1.000000 [2021/May/12|16:08:08] parameter 258 "colorMapping_subpixel" 0 [2021/May/12|16:08:08] parameter 273 "colorMapping_adaptationOnly" 2 [2021/May/12|16:08:08] parameter 290 "colorMapping_linearWorkflow" 0 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 12 "System" { [2021/May/12|16:08:08] parameter 324 "system_ui_view" 2 [2021/May/12|16:08:08] parameter 32 "system_distributedRender" 0 [2021/May/12|16:08:08] parameter 44 "system_raycaster_maxLevels" 80 [2021/May/12|16:08:08] parameter 45 "system_raycaster_minLeafSize" 0.000000 [2021/May/12|16:08:08] parameter 46 "system_raycaster_faceLevelCoeff" 1.000000 [2021/May/12|16:08:08] parameter 191 "system_raycaster_memLimit" 0 [2021/May/12|16:08:08] parameter 127 "system_instancedObjects" 2 [2021/May/12|16:08:08] parameter 288 "system_raycaster_optLevel" 0 [2021/May/12|16:08:08] parameter 47 "system_region_x" 48 [2021/May/12|16:08:08] parameter 48 "system_region_y" 48 [2021/May/12|16:08:08] parameter 49 "system_region_meaning" 0 [2021/May/12|16:08:08] parameter 50 "system_region_sequence" 4 [2021/May/12|16:08:08] parameter 316 "system_region_allow_dynamic_buckets" 1 [2021/May/12|16:08:08] parameter 54 "system_region_sequence_reverse" 0 [2021/May/12|16:08:08] parameter 51 "system_previousRender" 0 [2021/May/12|16:08:08] parameter 266 "system_region_lockSize" 1 [2021/May/12|16:08:08] parameter 364 "system_effects_progressive_update" 10 [2021/May/12|16:08:08] parameter 107 "system_frameStamp_on" 0 [2021/May/12|16:08:08] parameter 106 "system_frameStamp_string" "V-Ray %vrayversion | file: %filename | frame: %frame | primitives: %primitives | render time: %rendertime" [2021/May/12|16:08:08] parameter 165 "system_frameStamp_fullWidth" 1 [2021/May/12|16:08:08] parameter 166 "system_frameStamp_justify" 0 [2021/May/12|16:08:08] parameter 112 "system_workInCameraSpace" 1 [2021/May/12|16:08:08] parameter 168 "system_checkForMissingFiles" 0 [2021/May/12|16:08:08] parameter 169 "system_optimizedAtmospherics" 1 [2021/May/12|16:08:08] parameter 184 "system_lowThreadPriority" 1 [2021/May/12|16:08:08] parameter 182 "system_vrayLog_show" 1 [2021/May/12|16:08:08] parameter 183 "system_vrayLog_level" 3 [2021/May/12|16:08:08] parameter 230 "system_vrayLog_file" "%TEMP%\VRayLog.txt" [2021/May/12|16:08:08] parameter 379 "system_memstats_on" 0 [2021/May/12|16:08:08] parameter 380 "system_memstats_path" "%TEMP%\vraymemtrack.html" [2021/May/12|16:08:08] parameter 246 "system_vrayLog_ccToDebugger" 0 [2021/May/12|16:08:08] parameter 247 "system_numThreads" 0 [2021/May/12|16:08:08] parameter 328 "system_embree_on" 1 [2021/May/12|16:08:08] parameter 329 "system_embree_moblur" 1 [2021/May/12|16:08:08] parameter 339 "system_embree_hair" 1 [2021/May/12|16:08:08] parameter 331 "system_embree_conserveMemory" 0 [2021/May/12|16:08:08] parameter 372 "system_autoswitch_effectsResult" 1 [2021/May/12|16:08:08] parameter 378 "system_stringOptions" "" [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 13 "Global switches" { [2021/May/12|16:08:08] parameter 323 "options_ui_view" 0 [2021/May/12|16:08:08] parameter 153 "options_displacement" 1 [2021/May/12|16:08:08] parameter 154 "options_lights" 1 [2021/May/12|16:08:08] parameter 227 "options_hiddenLights" 1 [2021/May/12|16:08:08] parameter 155 "options_shadows" 1 [2021/May/12|16:08:08] parameter 156 "options_defaultLights" 2 [2021/May/12|16:08:08] parameter 157 "options_reflectionRefraction" 1 [2021/May/12|16:08:08] parameter 158 "options_overrideDepth_on" 0 [2021/May/12|16:08:08] parameter 159 "options_overrideDepth" 5 [2021/May/12|16:08:08] parameter 160 "options_maps" 1 [2021/May/12|16:08:08] parameter 161 "options_filterMaps" 1 [2021/May/12|16:08:08] parameter 186 "options_transpMaxLevels" 50 [2021/May/12|16:08:08] parameter 187 "options_transpCutoff" 0.001000 [2021/May/12|16:08:08] parameter 188 "options_dontRenderImage" 0 [2021/May/12|16:08:08] parameter 218 "options_overrideMtl_on" 0 [2021/May/12|16:08:08] parameter 219 "options_overrideMtl_mtl" [2021/May/12|16:08:08] parameter 353 "options_overrideMtl_excl_type" 0 [2021/May/12|16:08:08] parameter 354 "options_overrideMtl_excl_objectIDs" "" [2021/May/12|16:08:08] parameter 355 "options_overrideMtl_excl_layers" [2021/May/12|16:08:08] parameter 220 "options_showGIOnly" 0 [2021/May/12|16:08:08] parameter 231 "options_ray_bias" 0.000000 [2021/May/12|16:08:08] parameter 240 "options_glossyEffects" 1 [2021/May/12|16:08:08] parameter 283 "options_geom_backfaceCull" 0 [2021/May/12|16:08:08] parameter 284 "options_mtl_filterMaps_indirect" 1 [2021/May/12|16:08:08] parameter 338 "options_mtl_filterMaps_indirect_mult" 5.000000 [2021/May/12|16:08:08] parameter 285 "options_useLegacyModels" 0 [2021/May/12|16:08:08] parameter 286 "options_use3dsMaxPhotometricUnits" 1 [2021/May/12|16:08:08] parameter 312 "options_maxRayIntensity_on" 1 [2021/May/12|16:08:08] parameter 313 "options_maxRayIntensity" 20.000000 [2021/May/12|16:08:08] parameter 326 "options_probabilisticLights" 2 [2021/May/12|16:08:08] parameter 327 "options_probabilisticLightsCount" 8 [2021/May/12|16:08:08] parameter 376 "options_consistentLightingElements" 1 [2021/May/12|16:08:08] parameter 352 "options_rgbColorSpace" 1 [2021/May/12|16:08:08] parameter 388 "options_useColorSpaceForBitmaps" 0 [2021/May/12|16:08:08] parameter 392 "options_useMikkTS" 0 [2021/May/12|16:08:08] parameter 396 "options_physicalMaterialAsVRayMtl" 1 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 14 "Override output settings" { [2021/May/12|16:08:08] parameter 170 "output_on" 1 [2021/May/12|16:08:08] parameter 299 "output_aspectlock" 0 [2021/May/12|16:08:08] parameter 300 "output_imageaspect" 1.333333 [2021/May/12|16:08:08] parameter 171 "output_width" 640 [2021/May/12|16:08:08] parameter 172 "output_height" 480 [2021/May/12|16:08:08] parameter 261 "output_aspect" 1.000000 [2021/May/12|16:08:08] parameter 173 "output_fileOnly" 0 [2021/May/12|16:08:08] parameter 174 "output_saveFile" 0 [2021/May/12|16:08:08] parameter 175 "output_fileName" "" [2021/May/12|16:08:08] parameter 176 "output_saveRawFile" 0 [2021/May/12|16:08:08] parameter 177 "output_rawFileName" "" [2021/May/12|16:08:08] parameter 189 "output_useram" 1 [2021/May/12|16:08:08] parameter 190 "output_genpreview" 0 [2021/May/12|16:08:08] parameter 225 "output_splitgbuffer" 0 [2021/May/12|16:08:08] parameter 226 "output_splitfilename" "" [2021/May/12|16:08:08] parameter 229 "output_splitbitmap" [2021/May/12|16:08:08] parameter 228 "output_getsetsfrommax" 1 [2021/May/12|16:08:08] parameter 254 "output_splitRGB" 0 [2021/May/12|16:08:08] parameter 256 "output_splitAlpha" 1 [2021/May/12|16:08:08] parameter 274 "output_renderType" 0 [2021/May/12|16:08:08] parameter 275 "output_regxmin" 0 [2021/May/12|16:08:08] parameter 277 "output_regxmax" 0 [2021/May/12|16:08:08] parameter 276 "output_regymin" 0 [2021/May/12|16:08:08] parameter 278 "output_regymax" 0 [2021/May/12|16:08:08] parameter 280 "output_force32bit_3dsmax_vfb" 0 [2021/May/12|16:08:08] parameter 281 "output_rawExrUseHalf" 1 [2021/May/12|16:08:08] parameter 304 "output_rawExrDeep" 0 [2021/May/12|16:08:08] parameter 337 "fileName_addDot" 1 [2021/May/12|16:08:08] parameter 375 "output_rawSaveColorCorrections" 0 [2021/May/12|16:08:08] parameter 362 "output_resumableRendering" 0 [2021/May/12|16:08:08] parameter 363 "output_progressiveAutoSave" 0.000000 [2021/May/12|16:08:08] parameter 368 "output_separateFolders" 0 [2021/May/12|16:08:08] parameter 373 "output_expandFrameNumber" 1 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 15 "Default displacement" { [2021/May/12|16:08:08] parameter 192 "displacement_overrideMax" 1 [2021/May/12|16:08:08] parameter 193 "displacement_edgeLength" 4.000000 [2021/May/12|16:08:08] parameter 194 "displacement_viewDependent" 1 [2021/May/12|16:08:08] parameter 195 "displacement_maxSubdivs" 256 [2021/May/12|16:08:08] parameter 196 "displacement_tightBounds" 1 [2021/May/12|16:08:08] parameter 233 "displacement_amount" 1.000000 [2021/May/12|16:08:08] parameter 234 "displacement_relative" 1 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 16 "Fixed image sampler" { [2021/May/12|16:08:08] parameter 34 "fixedRate_subdivs" 1 [2021/May/12|16:08:08] parameter 35 "fixedRate_rand" 0 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 17 "Bucket image sampler" { [2021/May/12|16:08:08] parameter 5 "twoLevel_baseSubdivs" 1 [2021/May/12|16:08:08] parameter 2 "twoLevel_fineSubdivs" 2 [2021/May/12|16:08:08] parameter 259 "twoLevel_showSamples" 0 [2021/May/12|16:08:08] parameter 263 "twoLevel_useDMCSamplerThresh" 0 [2021/May/12|16:08:08] parameter 262 "twoLevel_threshold" 0.010000 [2021/May/12|16:08:08] parameter 350 "twoLevel_adaptiveMethod" 1 [2021/May/12|16:08:08] parameter 360 "twoLevel_adaptiveEnable" 1 [2021/May/12|16:08:08] parameter 47 "twoLevel_bucket_width" 48 [2021/May/12|16:08:08] parameter 48 "twoLevel_bucket_height" 48 [2021/May/12|16:08:08] parameter 266 "twoLevel_bucket_lockSize" 1 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 18 "Adaptive subdivision image sampler" { [2021/May/12|16:08:08] parameter 36 "adaptiveSubdivision_minRate" -1 [2021/May/12|16:08:08] parameter 37 "adaptiveSubdivision_maxRate" 2 [2021/May/12|16:08:08] parameter 38 "adaptiveSubdivision_threshold" 0.100000 [2021/May/12|16:08:08] parameter 39 "adaptiveSubdivision_rand" 1 [2021/May/12|16:08:08] parameter 260 "adaptiveSubdivision_showSamples" 0 [2021/May/12|16:08:08] parameter 333 "adaptiveSubdivision_dofMoblurSubdivs" 6 [2021/May/12|16:08:08] parameter 84 "imageSampler_outline" 0 [2021/May/12|16:08:08] parameter 85 "imageSampler_mtlID" 0 [2021/May/12|16:08:08] parameter 86 "imageSampler_normal" 0 [2021/May/12|16:08:08] parameter 87 "imageSampler_normal_threshold" 0.050000 [2021/May/12|16:08:08] parameter 88 "imageSampler_zvalue" 0 [2021/May/12|16:08:08] parameter 89 "imageSampler_zvalue_threshold" 5.000000 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 19 "Progressive Image Sampler" { [2021/May/12|16:08:08] parameter 306 "progressive_minSamples" 1 [2021/May/12|16:08:08] parameter 307 "progressive_maxSamples" 100 [2021/May/12|16:08:08] parameter 308 "progressive_noise_threshold" 0.010000 [2021/May/12|16:08:08] parameter 309 "progressive_max_render_time" 1.200000 [2021/May/12|16:08:08] parameter 310 "progressive_ray_bundle_size" 128 [2021/May/12|16:08:08] parameter 311 "progressive_show_mask" 0 [2021/May/12|16:08:08] parameter 336 "progressive_track_radius" 30 [2021/May/12|16:08:08] parameter 351 "progressive_dynNoiseThreshold" 80 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 20 "Texture options" { [2021/May/12|16:08:08] parameter 357 "textures_memLimit" 4000 [2021/May/12|16:08:08] parameter 358 "textures_clearMem" 0 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 21 "Proxy preview cache" { [2021/May/12|16:08:08] parameter 365 "preview_cache" 1 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] rollup 22 "IPR options" { [2021/May/12|16:08:08] parameter 366 "ipr_fitToVFB" 1 [2021/May/12|16:08:08] parameter 367 "ipr_progressiveMode" 1 [2021/May/12|16:08:08] parameter 377 "ipr_viewport_resolution" 1.000000 [2021/May/12|16:08:08] parameter 382 "ipr_debugshading_wireframe_subtris" 0 [2021/May/12|16:08:08] parameter 383 "ipr_debugshading_wireframe_width_pix" 1.000000 [2021/May/12|16:08:08] parameter 384 "ipr_debugshading_ao_radius_pix" 30.000000 [2021/May/12|16:08:08] } [2021/May/12|16:08:08] Starting sequence timer. [2021/May/12|16:08:08] Preparing sequence data. [2021/May/12|16:08:08] Extracting sequence data from Open() parameters [2021/May/12|16:08:08] Tiled texture cache set to 4000 MB [2021/May/12|16:08:08] Extracting sequence data from RendParams. [2021/May/12|16:08:08] Setting up V-Ray parameters for frame rendering. [2021/May/12|16:08:08] Extracting sequence data from VRender. [2021/May/12|16:08:08] Multithreaded: 1 [2021/May/12|16:08:08] A render elements manager with 1 elements detected [2021/May/12|16:08:08] Render element: VRayDenoiser [2021/May/12|16:08:08] Calling beginSequence(). [2021/May/12|16:08:08] Calling beginSequence() in the main thread. [2021/May/12|16:08:08] Current project folder is "E:\walk" [2021/May/12|16:08:08] Entering beginSequence(). [2021/May/12|16:08:08] Setting RenderGlobalContext. [2021/May/12|16:08:08] Broadcasting NOTIFY_PRE_RENDER. [2021/May/12|16:08:11] Preparing renderer... [2021/May/12|16:08:11] Using Intel Embree ray server [2021/May/12|16:08:11] Using probabilistic light evaluation with 8 lights. [2021/May/12|16:08:11] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [2021/May/12|16:08:11] Creating render callback from built-in VFB. [2021/May/12|16:08:11] Using low thread priority. [2021/May/12|16:08:11] Max ray intensity is enabled: rendered result may have incorrect brightness. [2021/May/12|16:08:11] Consistent lighting elements are enabled. [2021/May/12|16:08:11] Calling renderBegin(). [2021/May/12|16:08:11] Sending RenderBegin(). [2021/May/12|16:08:13] Sending RenderBegin() to atmospheric effects. [2021/May/12|16:08:13] Sending RenderBegin() to render effects. [2021/May/12|16:08:13] Sending RenderBegin() to environment maps. [2021/May/12|16:08:13] Sending RenderBegin() to the tone operator. [2021/May/12|16:08:13] Sending RenderBegin() to override mtl. [2021/May/12|16:08:13] Adding global illumination light [2021/May/12|16:08:13] Created global illumination light. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Scanning scene. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Created light from node. [2021/May/12|16:08:13] Light added to light list. [2021/May/12|16:08:13] Post-processing the built scene [2021/May/12|16:08:13] 21 render object(s) [2021/May/12|16:08:13] 89 render instance(s) [2021/May/12|16:08:13] 50 render light(s) [2021/May/12|16:08:13] Setting up trace sets [2021/May/12|16:08:13] Collecting node materials and texture maps [2021/May/12|16:08:13] Collecting texture maps from lights and environment [2021/May/12|16:08:13] Found 16 materials/texture maps [2021/May/12|16:08:13] Scanning for incompatible materials and for VRayToonMtl materials [2021/May/12|16:08:13] warning: Material "钢架" (Blend) is not compatible with V-Ray and may cause problems [2021/May/12|16:08:13] warning: Material "Material #143" (Blend) is not compatible with V-Ray and may cause problems [2021/May/12|16:08:13] warning: Material "05 - Defaultgfdg" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:08:13] warning: Material "18 - Defaultds" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:08:13] warning: Material "Material #133" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:08:13] warning: Material "Material #76" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:08:13] warning: Material "钢架" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:08:13] warning: Material "黑线" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:08:13] warning: Material "05 - Defaultghffds" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:08:13] Preparing lights list [2021/May/12|16:08:13] Expanding light exclude lists [2021/May/12|16:08:13] Setting up lights for render instances [2021/May/12|16:08:13] Setting up instance lights [2021/May/12|16:08:13] Creating render mesh for "Box088": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box087": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box086": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box085": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box084": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box083": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box082": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box081": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box080": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box079": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box078": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box077": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box076": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box075": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box074": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box073": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box072": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box071": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box070": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box069": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box068": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box067": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box066": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box065": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Aset_man_made_M_tgnidj2fa_LOD0": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box063": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box062": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box061": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box060": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box059": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box058": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box057": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box056": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box055": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box054": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box053": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box052": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box051": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box050": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box049": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box048": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box047": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box046": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box045": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box044": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box043": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box042": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box041": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box040": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box039": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box038": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box037": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box036": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box035": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box034": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Box033": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "tyFlow004": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "6w": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "5w": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "4w": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "3w": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "2w": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "1w": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Line155": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Circle031": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Line153": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Circle030": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Line151": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Circle029": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Shape063": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Shape062": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Shape061": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Shape060": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Shape059": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Shape037": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Shape043": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Shape042": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Shape041": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Shape040": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Line150": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "q1": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Circle006": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Line002": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "VP Boulder Limestone E": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "VP Boulder Limestone C": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "VP Boulder Limestone D": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Creating render mesh for "Aset_wood_branch_S_pbci2_LOD0_007": fixed 3d-displaced mesh, node handle is 1097 [2021/May/12|16:08:13] Creating render mesh for "dm": fixed mesh, node handle is 0 [2021/May/12|16:08:13] Caching camera animation. [2021/May/12|16:08:13] beginSequence() done. [2021/May/12|16:08:13] Calling beginSequence() in the main thread done. [2021/May/12|16:08:13] Open() done. [2021/May/12|16:08:13] Entering Render(). [2021/May/12|16:08:13] Setting up MAX progress callback. [2021/May/12|16:08:13] Creating G-buffer channels. [2021/May/12|16:08:13] Starting frame timer. [2021/May/12|16:08:13] Entering RenderAtTime(t=108672, fieldMask=3) [2021/May/12|16:08:13] Rendering frame at time 108672 [2021/May/12|16:08:13] Setting up frame data. [2021/May/12|16:08:13] Extracting frame data from FrameParams. [2021/May/12|16:08:13] Applied test-resolution scale to frame bitmap (2160x3840) -> (2160x3840) [2021/May/12|16:08:13] Applied test-resolution scale to frame canvas (2160x3840) -> (2160x3840) [2021/May/12|16:08:13] Extracting frame data from VRender Environment params. [2021/May/12|16:08:13] Extracting frame data for fields. [2021/May/12|16:08:13] Extracting frame data from node (VRayCam001). [2021/May/12|16:08:13] Rendering from camera VRayCam001 [2021/May/12|16:08:13] Scene offset disabled [2021/May/12|16:08:13] Setting up frame region. [2021/May/12|16:08:13] Clearing previous contents of frame buffer. [2021/May/12|16:08:13] Calling beginFrame(). [2021/May/12|16:08:13] Calling beginFrame() in the main thread. [2021/May/12|16:08:13] Entering beginFrame_internal(). [2021/May/12|16:08:13] Setting RenderGlobalContext. [2021/May/12|16:08:13] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/12|16:08:13] Updating the tone operator. [2021/May/12|16:08:13] Initializing built-in VFB. [2021/May/12|16:08:13] Preparing camera sampler. [2021/May/12|16:08:13] Calling update(). [2021/May/12|16:08:13] Updating scene materials for time=108672 [2021/May/12|16:08:13] Loading bitmaps for "05 - Defaultgfdg" [2021/May/12|16:08:13] Updating "05 - Defaultgfdg" [2021/May/12|16:08:13] Loading bitmaps for "Map #772407" [2021/May/12|16:08:13] Updating "Map #772407" [2021/May/12|16:08:13] Loading bitmaps for "Map #772403" [2021/May/12|16:08:13] Updating "Map #772403" [2021/May/12|16:08:13] Loading bitmaps for "Map #772402" [2021/May/12|16:08:13] Updating "Map #772402" [2021/May/12|16:08:13] Loading bitmaps for "Map #772401" [2021/May/12|16:08:13] Updating "Map #772401" [2021/May/12|16:08:13] Loading bitmaps for "Map #772406" [2021/May/12|16:08:13] Updating "Map #772406" [2021/May/12|16:08:13] Loading bitmaps for "Map #772405" [2021/May/12|16:08:13] Updating "Map #772405" [2021/May/12|16:08:13] Loading bitmaps for "Map #772401" [2021/May/12|16:08:13] Updating "Map #772401" [2021/May/12|16:08:13] Loading bitmaps for "Map #772428" [2021/May/12|16:08:13] Updating "Map #772428" [2021/May/12|16:08:13] Loading bitmaps for "Map #772401" [2021/May/12|16:08:13] Updating "Map #772401" [2021/May/12|16:08:13] Loading bitmaps for "Map #772406" [2021/May/12|16:08:13] Updating "Map #772406" [2021/May/12|16:08:13] Loading bitmaps for "Map #772405" [2021/May/12|16:08:13] Updating "Map #772405" [2021/May/12|16:08:13] Loading bitmaps for "Map #772401" [2021/May/12|16:08:13] Updating "Map #772401" [2021/May/12|16:08:13] Loading bitmaps for "18 - Defaultds" [2021/May/12|16:08:13] Updating "18 - Defaultds" [2021/May/12|16:08:13] Loading bitmaps for "Map #772423" [2021/May/12|16:08:13] Updating "Map #772423" [2021/May/12|16:08:13] Loading bitmaps for "Map #772412" [2021/May/12|16:08:13] Updating "Map #772412" [2021/May/12|16:08:13] Loading bitmaps for "贴图 #16" [2021/May/12|16:08:13] Updating "贴图 #16" [2021/May/12|16:08:13] Loading bitmaps for "Map #772411" [2021/May/12|16:08:13] Updating "Map #772411" [2021/May/12|16:08:13] Loading bitmaps for "贴图 #15" [2021/May/12|16:08:13] Updating "贴图 #15" [2021/May/12|16:08:13] Loading bitmaps for "Map #772409" [2021/May/12|16:08:13] Updating "Map #772409" [2021/May/12|16:08:13] Loading bitmaps for "Map #772416" [2021/May/12|16:08:13] Updating "Map #772416" [2021/May/12|16:08:13] Loading bitmaps for "Map #772415" [2021/May/12|16:08:13] Updating "Map #772415" [2021/May/12|16:08:13] Loading bitmaps for "Map #772409" [2021/May/12|16:08:13] Updating "Map #772409" [2021/May/12|16:08:13] Loading bitmaps for "Map #772419" [2021/May/12|16:08:13] Updating "Map #772419" [2021/May/12|16:08:13] Loading bitmaps for "Map #772418" [2021/May/12|16:08:13] Updating "Map #772418" [2021/May/12|16:08:13] Loading bitmaps for "Map #772409" [2021/May/12|16:08:13] Updating "Map #772409" [2021/May/12|16:08:13] Loading bitmaps for "Map #772422" [2021/May/12|16:08:13] Updating "Map #772422" [2021/May/12|16:08:13] Loading bitmaps for "Map #772421" [2021/May/12|16:08:13] Updating "Map #772421" [2021/May/12|16:08:13] Loading bitmaps for "Map #772409" [2021/May/12|16:08:13] Updating "Map #772409" [2021/May/12|16:08:13] Loading bitmaps for "Map #772408" [2021/May/12|16:08:13] Updating "Map #772408" [2021/May/12|16:08:13] Loading bitmaps for "Map #772427" [2021/May/12|16:08:13] Updating "Map #772427" [2021/May/12|16:08:13] Loading bitmaps for "Map #772426" [2021/May/12|16:08:13] Updating "Map #772426" [2021/May/12|16:08:13] Loading bitmaps for "Map #772408" [2021/May/12|16:08:13] Updating "Map #772408" [2021/May/12|16:08:13] Loading bitmaps for "Map #772412" [2021/May/12|16:08:13] Updating "Map #772412" [2021/May/12|16:08:13] Loading bitmaps for "贴图 #14" [2021/May/12|16:08:13] Updating "贴图 #14" [2021/May/12|16:08:13] Loading bitmaps for "Map #772411" [2021/May/12|16:08:13] Updating "Map #772411" [2021/May/12|16:08:13] Loading bitmaps for "贴图 #13" [2021/May/12|16:08:13] Updating "贴图 #13" [2021/May/12|16:08:13] Loading bitmaps for "Map #772409" [2021/May/12|16:08:13] Updating "Map #772409" [2021/May/12|16:08:13] Loading bitmaps for "Map #772416" [2021/May/12|16:08:13] Updating "Map #772416" [2021/May/12|16:08:13] Loading bitmaps for "Map #772415" [2021/May/12|16:08:13] Updating "Map #772415" [2021/May/12|16:08:13] Loading bitmaps for "Map #772409" [2021/May/12|16:08:13] Updating "Map #772409" [2021/May/12|16:08:13] Loading bitmaps for "Map #772419" [2021/May/12|16:08:13] Updating "Map #772419" [2021/May/12|16:08:13] Loading bitmaps for "Map #772418" [2021/May/12|16:08:13] Updating "Map #772418" [2021/May/12|16:08:13] Loading bitmaps for "Map #772409" [2021/May/12|16:08:13] Updating "Map #772409" [2021/May/12|16:08:13] Loading bitmaps for "Map #772422" [2021/May/12|16:08:13] Updating "Map #772422" [2021/May/12|16:08:13] Loading bitmaps for "Map #772421" [2021/May/12|16:08:13] Updating "Map #772421" [2021/May/12|16:08:13] Loading bitmaps for "Map #772409" [2021/May/12|16:08:13] Updating "Map #772409" [2021/May/12|16:08:13] Loading bitmaps for "Material #24" [2021/May/12|16:08:13] Updating "Material #24" [2021/May/12|16:08:13] Loading bitmaps for "Material #133" [2021/May/12|16:08:13] Updating "Material #133" [2021/May/12|16:08:13] Loading bitmaps for "钢架" [2021/May/12|16:08:13] Updating "钢架" [2021/May/12|16:08:13] Loading bitmaps for "Map #32" [2021/May/12|16:08:13] Updating "Map #32" [2021/May/12|16:08:13] Loading bitmaps for "Material #143" [2021/May/12|16:08:13] Updating "Material #143" [2021/May/12|16:08:13] Loading bitmaps for "Map #14" [2021/May/12|16:08:13] Updating "Map #14" [2021/May/12|16:08:13] Loading bitmaps for "Material #76" [2021/May/12|16:08:13] Updating "Material #76" [2021/May/12|16:08:13] Loading bitmaps for "Map #41" [2021/May/12|16:08:13] Updating "Map #41" [2021/May/12|16:08:13] Loading bitmaps for "钢架" [2021/May/12|16:08:13] Updating "钢架" [2021/May/12|16:08:13] Loading bitmaps for "Map #16" [2021/May/12|16:08:13] Updating "Map #16" [2021/May/12|16:08:13] Loading bitmaps for "钢架" [2021/May/12|16:08:13] Updating "钢架" [2021/May/12|16:08:13] Loading bitmaps for "Map #33" [2021/May/12|16:08:13] Updating "Map #33" [2021/May/12|16:08:13] Loading bitmaps for "GRAVEL-09__4k" [2021/May/12|16:08:13] Loading HDRI map "GRAVEL-09__4k_displacement" [2021/May/12|16:08:13] Loading HDRI map "GRAVEL-09__4k_glossiness" [2021/May/12|16:08:13] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|16:08:13] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|16:08:13] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:08:13] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:08:13] Updating "GRAVEL-09__4k" [2021/May/12|16:08:13] Loading bitmaps for "GRAVEL-09__4k_displacement" [2021/May/12|16:08:13] Updating "GRAVEL-09__4k_displacement" [2021/May/12|16:08:13] Loading bitmaps for "GRAVEL-09__4k_glossiness" [2021/May/12|16:08:13] Updating "GRAVEL-09__4k_glossiness" [2021/May/12|16:08:13] Loading bitmaps for "GRAVEL-09__4k normalMap" [2021/May/12|16:08:13] Updating "GRAVEL-09__4k normalMap" [2021/May/12|16:08:13] Loading bitmaps for "GRAVEL-09__4k_bump" [2021/May/12|16:08:13] Updating "GRAVEL-09__4k_bump" [2021/May/12|16:08:13] Loading bitmaps for "GRAVEL-09__4k_normal" [2021/May/12|16:08:13] Updating "GRAVEL-09__4k_normal" [2021/May/12|16:08:13] Loading bitmaps for "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:08:13] Updating "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:08:13] Loading bitmaps for "GRAVEL-09__4k_ao" [2021/May/12|16:08:13] Updating "GRAVEL-09__4k_ao" [2021/May/12|16:08:13] Loading bitmaps for "Map #10" [2021/May/12|16:08:13] Updating "Map #10" [2021/May/12|16:08:13] Loading bitmaps for "GRAVEL-09__4k_diffuse" [2021/May/12|16:08:13] Updating "GRAVEL-09__4k_diffuse" [2021/May/12|16:08:13] Loading bitmaps for "Map #9" [2021/May/12|16:08:13] Updating "Map #9" [2021/May/12|16:08:13] Loading bitmaps for "黑线" [2021/May/12|16:08:13] Updating "黑线" [2021/May/12|16:08:13] Loading bitmaps for "Material #25" [2021/May/12|16:08:13] Updating "Material #25" [2021/May/12|16:08:13] Loading bitmaps for "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:08:13] Loading HDRI map "Gloss" [2021/May/12|16:08:13] Loading HDRI map "Normal" [2021/May/12|16:08:13] Loading HDRI map "Specular" [2021/May/12|16:08:13] Loading HDRI map "Albedo" [2021/May/12|16:08:13] Updating "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:08:13] Loading bitmaps for "Gloss" [2021/May/12|16:08:13] Updating "Gloss" [2021/May/12|16:08:13] Loading bitmaps for "Nrm + Bump" [2021/May/12|16:08:13] Updating "Nrm + Bump" [2021/May/12|16:08:13] Loading bitmaps for "Normal" [2021/May/12|16:08:13] Updating "Normal" [2021/May/12|16:08:13] Loading bitmaps for "Specular" [2021/May/12|16:08:13] Updating "Specular" [2021/May/12|16:08:13] Loading bitmaps for "Albedo" [2021/May/12|16:08:13] Updating "Albedo" [2021/May/12|16:08:13] Loading bitmaps for "Material #44" [2021/May/12|16:08:13] Loading HDRI map "Map #6" [2021/May/12|16:08:13] Updating "Material #44" [2021/May/12|16:08:13] Loading bitmaps for "Map #7" [2021/May/12|16:08:13] Updating "Map #7" [2021/May/12|16:08:13] Loading bitmaps for "Map #6" [2021/May/12|16:08:13] Updating "Map #6" [2021/May/12|16:08:13] Loading bitmaps for "Map #8" [2021/May/12|16:08:13] Updating "Map #8" [2021/May/12|16:08:13] Loading bitmaps for "05 - Defaultghffds" [2021/May/12|16:08:13] Updating "05 - Defaultghffds" [2021/May/12|16:08:13] Loading bitmaps for "Map #772407" [2021/May/12|16:08:13] Updating "Map #772407" [2021/May/12|16:08:13] Loading bitmaps for "Map #772403" [2021/May/12|16:08:13] Updating "Map #772403" [2021/May/12|16:08:13] Loading bitmaps for "Map #772402" [2021/May/12|16:08:13] Updating "Map #772402" [2021/May/12|16:08:13] Loading bitmaps for "Map #772401" [2021/May/12|16:08:13] Updating "Map #772401" [2021/May/12|16:08:13] Loading bitmaps for "Map #772406" [2021/May/12|16:08:13] Updating "Map #772406" [2021/May/12|16:08:13] Loading bitmaps for "Map #772405" [2021/May/12|16:08:13] Updating "Map #772405" [2021/May/12|16:08:13] Loading bitmaps for "Map #772401" [2021/May/12|16:08:13] Updating "Map #772401" [2021/May/12|16:08:13] Loading bitmaps for "Map #772400" [2021/May/12|16:08:13] Updating "Map #772400" [2021/May/12|16:08:13] Loading bitmaps for "Map #772403" [2021/May/12|16:08:13] Updating "Map #772403" [2021/May/12|16:08:13] Loading bitmaps for "Map #772402" [2021/May/12|16:08:13] Updating "Map #772402" [2021/May/12|16:08:13] Loading bitmaps for "Map #772424" [2021/May/12|16:08:13] Updating "Map #772424" [2021/May/12|16:08:13] Loading bitmaps for "sset_1" [2021/May/12|16:08:13] Loading HDRI map "sset_1_TX_metallic" [2021/May/12|16:08:13] Loading HDRI map "sset_1_TX_height" [2021/May/12|16:08:13] Loading HDRI map "sset_1_TX_roughness" [2021/May/12|16:08:13] Loading HDRI map "sset_1_TX_normal" [2021/May/12|16:08:13] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:08:13] Updating "sset_1" [2021/May/12|16:08:13] Loading bitmaps for "sset_1_TX_metallic" [2021/May/12|16:08:13] Updating "sset_1_TX_metallic" [2021/May/12|16:08:13] Loading bitmaps for "sset_1_TX_height" [2021/May/12|16:08:13] Updating "sset_1_TX_height" [2021/May/12|16:08:13] Loading bitmaps for "sset_1_TX_roughness" [2021/May/12|16:08:13] Updating "sset_1_TX_roughness" [2021/May/12|16:08:13] Loading bitmaps for "sset_1_Normal" [2021/May/12|16:08:13] Updating "sset_1_Normal" [2021/May/12|16:08:13] Loading bitmaps for "sset_1_TX_normal" [2021/May/12|16:08:13] Updating "sset_1_TX_normal" [2021/May/12|16:08:13] Loading bitmaps for "sset_1_TX_basecolor" [2021/May/12|16:08:13] Updating "sset_1_TX_basecolor" [2021/May/12|16:08:13] Preparing objects [2021/May/12|16:08:13] Updating object Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075 [2021/May/12|16:08:13] Validity for node "Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075" is [forever], node handle is 1325 [2021/May/12|16:08:13] Updating object tyFlow005 [2021/May/12|16:08:13] Updating object Aset_man_made_M_tgnidj2fa_LOD0 [2021/May/12|16:08:13] Validity for node "Aset_man_made_M_tgnidj2fa_LOD0" is [forever], node handle is 1224 [2021/May/12|16:08:13] Updating object tyFlow004 [2021/May/12|16:08:13] Validity for node "tyFlow004" is [forever], node handle is 996 [2021/May/12|16:08:13] Updating object 6w5w4w3w2w1wq1 [2021/May/12|16:08:13] Validity for node "6w5w4w3w2w1wq1" is [forever], node handle is 930 [2021/May/12|16:08:13] Updating object Line155Line153Line151Line002 [2021/May/12|16:08:13] Validity for node "Line155Line153Line151Line002" is [forever], node handle is 916 [2021/May/12|16:08:13] Updating object Circle031Circle030Circle029Circle006 [2021/May/12|16:08:13] Validity for node "Circle031Circle030Circle029Circle006" is [forever], node handle is 914 [2021/May/12|16:08:13] Updating object Shape063Shape043 [2021/May/12|16:08:13] Validity for node "Shape063Shape043" is [forever], node handle is 1234 [2021/May/12|16:08:13] Updating object Shape062Shape042 [2021/May/12|16:08:13] Validity for node "Shape062Shape042" is [forever], node handle is 1233 [2021/May/12|16:08:13] Updating object Shape061Shape041 [2021/May/12|16:08:13] Validity for node "Shape061Shape041" is [forever], node handle is 1232 [2021/May/12|16:08:13] Updating object Shape060Shape040 [2021/May/12|16:08:13] Validity for node "Shape060Shape040" is [forever], node handle is 1231 [2021/May/12|16:08:13] Updating object Shape059Shape037 [2021/May/12|16:08:13] Validity for node "Shape059Shape037" is [forever], node handle is 1230 [2021/May/12|16:08:13] Updating object Line150 [2021/May/12|16:08:13] Validity for node "Line150" is [forever], node handle is 806 [2021/May/12|16:08:13] Updating object VP Boulder Limestone E [2021/May/12|16:08:13] Validity for node "VP Boulder Limestone E" is [forever], node handle is 605 [2021/May/12|16:08:13] Updating object tyFlow003 [2021/May/12|16:08:13] Updating object VP Boulder Limestone C [2021/May/12|16:08:13] Validity for node "VP Boulder Limestone C" is [forever], node handle is 607 [2021/May/12|16:08:13] Updating object tyFlow002 jiaotan [2021/May/12|16:08:13] Updating object VP Boulder Limestone D [2021/May/12|16:08:13] Validity for node "VP Boulder Limestone D" is [forever], node handle is 603 [2021/May/12|16:08:13] Updating object Aset_wood_branch_S_pbci2_LOD0_007 [2021/May/12|16:08:13] Validity for node "Aset_wood_branch_S_pbci2_LOD0_007" is [forever], node handle is 1097 [2021/May/12|16:08:13] Updating object tyFlow001 [2021/May/12|16:08:16] Updating object dm [2021/May/12|16:08:16] Validity for node "dm" is [forever], node handle is 129 [2021/May/12|16:08:16] Preparing instances [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box088" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box087" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box086" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box085" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box084" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box083" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box082" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box081" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box080" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box079" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box078" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box077" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box076" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box075" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box074" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box073" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box072" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box071" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box070" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box069" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box068" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box067" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box066" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box065" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box063" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box062" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box061" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box060" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box059" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box058" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box057" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box056" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box055" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box054" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box053" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box052" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box051" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box050" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box049" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box048" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box047" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box046" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box045" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box044" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box043" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box042" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box041" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box040" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box039" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box038" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box037" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box036" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box035" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box034" [2021/May/12|16:08:16] Using displacement amount 80.6242 for "Box033" [2021/May/12|16:08:16] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:08:16] Can't use fast shading for object "6w": object has light/shadow linking [2021/May/12|16:08:16] Object "6w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:08:16] Can't use fast shading for object "5w": object has light/shadow linking [2021/May/12|16:08:16] Object "5w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:08:16] Can't use fast shading for object "4w": object has light/shadow linking [2021/May/12|16:08:16] Object "4w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:08:16] Can't use fast shading for object "3w": object has light/shadow linking [2021/May/12|16:08:16] Object "3w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:08:16] Can't use fast shading for object "2w": object has light/shadow linking [2021/May/12|16:08:16] Object "2w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:08:16] Can't use fast shading for object "1w": object has light/shadow linking [2021/May/12|16:08:16] Object "1w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:08:16] Object "Circle031" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:08:16] Object "Circle030" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:08:16] Object "Circle029" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:08:16] Can't use fast shading for object "q1": object has light/shadow linking [2021/May/12|16:08:16] Object "q1" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:08:16] Object "Circle006" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:08:16] Using displacement amount 16.6839 for "VP Boulder Limestone E" [2021/May/12|16:08:16] Using displacement amount 12.5033 for "VP Boulder Limestone C" [2021/May/12|16:08:16] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:08:16] Can't use fast shading for object "dm": object has light/shadow linking [2021/May/12|16:08:16] Object "dm" is not opaque for shadows: material "Material #25" is potentially transparent [2021/May/12|16:08:16] 80 opaque, 76 double-sided render instances found out of 89 total [2021/May/12|16:08:16] Sampling displacement maps. [2021/May/12|16:08:16] Updating render lights [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Updating atmospheric effects. [2021/May/12|16:08:16] Updating render effects. [2021/May/12|16:08:16] Scene setup: 3.2 s [2021/May/12|16:08:16] Compiling render instances geometry. [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:16] Threads completed [2021/May/12|16:08:16] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:17] Threads completed [2021/May/12|16:08:17] Setting up 64 thread(s) [2021/May/12|16:08:18] Threads completed [2021/May/12|16:08:18] Setting up 64 thread(s) [2021/May/12|16:08:18] Threads completed [2021/May/12|16:08:18] Setting up 64 thread(s) [2021/May/12|16:08:18] Threads completed [2021/May/12|16:08:18] Setting up 64 thread(s) [2021/May/12|16:08:18] Threads completed [2021/May/12|16:08:18] Setting up 64 thread(s) [2021/May/12|16:08:18] Threads completed [2021/May/12|16:08:18] Setting up 64 thread(s) [2021/May/12|16:08:18] Threads completed [2021/May/12|16:08:18] Setting up 64 thread(s) [2021/May/12|16:08:18] Threads completed [2021/May/12|16:08:18] Setting up 64 thread(s) [2021/May/12|16:08:18] Threads completed [2021/May/12|16:08:18] Setting up 64 thread(s) [2021/May/12|16:08:18] Threads completed [2021/May/12|16:08:18] Setting up 64 thread(s) [2021/May/12|16:08:18] Threads completed [2021/May/12|16:08:18] Setting up 64 thread(s) [2021/May/12|16:08:18] Threads completed [2021/May/12|16:08:18] Setting up 64 thread(s) [2021/May/12|16:08:18] Threads completed [2021/May/12|16:08:18] Compiling lights geometry. [2021/May/12|16:08:18] Preparing ray server. [2021/May/12|16:08:18] Using Embree ray tracing. [2021/May/12|16:08:18] Setting up 1 thread(s) [2021/May/12|16:08:20] Threads completed [2021/May/12|16:08:20] Building Embree static trees took 1067 milliseconds, memory used 1508.82 MB [2021/May/12|16:08:20] Building dynamic geometry trees took 321 ms. [2021/May/12|16:08:20] Embree dynamic geometry tree contains 446892 primitives. [2021/May/12|16:08:20] Setting up 1 thread(s) [2021/May/12|16:08:20] Threads completed [2021/May/12|16:08:20] Embree dynamic geometry tree built in 37.33 ms. [2021/May/12|16:08:20] Embree dynamic geometry tree takes 49.41 MB. [2021/May/12|16:08:20] Full rayserver build. Took 1662.810 ms. [2021/May/12|16:08:20] Scene bounding box is [-3481.29,-29068,-710.421]-[1074.28,3319.76,477.356] [2021/May/12|16:08:20] Preparing direct light manager. [2021/May/12|16:08:20] 10 render channels in sequence data [2021/May/12|16:08:20] Preparing global light manager. [2021/May/12|16:08:20] Irradiance sample size is 84 bytes [2021/May/12|16:08:20] Cannot use fast GI because secondary engine is not brute force or none [2021/May/12|16:08:20] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/12|16:08:20] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2021/May/12|16:08:20] beginFrame_internal() done. [2021/May/12|16:08:20] Calling beginFrame() in the main thread done. [2021/May/12|16:08:20] Setting up DoneCallback. [2021/May/12|16:08:20] Rendering frame region (0,0)-(2160,3840). [2021/May/12|16:08:20] Photon size is 56 bytes. [2021/May/12|16:08:20] Light cache sample size is 184 bytes. [2021/May/12|16:08:20] Light cache built state is 0 [2021/May/12|16:08:20] Rendering image. [2021/May/12|16:08:20] Setting up 64 thread(s) [2021/May/12|16:10:43] Threads completed [2021/May/12|16:10:43] Calling endFrame(). [2021/May/12|16:10:43] Calling endFrame() in the main thread. [2021/May/12|16:10:43] Entering endFrame(). [2021/May/12|16:10:43] Broadcasting NOTIFY_POST_RENDERFRAME. [2021/May/12|16:10:43] Applying render effects. [2021/May/12|16:10:43] Number of raycasts: 190048797 (22.91 per pixel) [2021/May/12|16:10:43] Camera rays: 29782149 (3.59 per pixel) [2021/May/12|16:10:43] Shadow rays: 110645196 (13.34 per pixel) [2021/May/12|16:10:43] GI rays: 0 (0.00 per pixel) [2021/May/12|16:10:43] Reflection rays: 48103537 (5.80 per pixel) [2021/May/12|16:10:43] Refraction rays: 0 (0.00 per pixel) [2021/May/12|16:10:43] Unshaded rays: 0 (0.00 per pixel) [2021/May/12|16:10:43] Peak memory for frame 566: 7.49 GiB collected for 22 categories [2021/May/12|16:10:43] Peak memory for "Bitmap": 4.52 GiB [2021/May/12|16:10:43] Peak memory for "Bucket image sampler": 619.58 MiB [2021/May/12|16:10:43] Peak memory for "Dynamic displaced geometry": 0 B [2021/May/12|16:10:43] Peak memory for "Dynamic geometry": 41.44 MiB [2021/May/12|16:10:43] Peak memory for "Dynamic moving displaced geometry": 0 B [2021/May/12|16:10:43] Peak memory for "Dynamic moving geometry": 0 B [2021/May/12|16:10:43] Peak memory for "GI": < 1 MiB [2021/May/12|16:10:43] Peak memory for "Lights": 6.92 MiB [2021/May/12|16:10:43] Peak memory for "Misc.": 264.70 MiB [2021/May/12|16:10:43] Peak memory for "Misc. displaced geometry": 0 B [2021/May/12|16:10:43] Peak memory for "Misc. geometry": 0 B [2021/May/12|16:10:43] Peak memory for "Misc. moving displaced geometry": 0 B [2021/May/12|16:10:43] Peak memory for "Misc. moving geometry": 0 B [2021/May/12|16:10:43] Peak memory for "Progressive image sampler": 0 B [2021/May/12|16:10:43] Peak memory for "Static displaced geometry": 1.12 GiB [2021/May/12|16:10:43] Peak memory for "Static geometry": 129.90 MiB [2021/May/12|16:10:43] Peak memory for "Static hair": 0 B [2021/May/12|16:10:43] Peak memory for "Static moving displaced geometry": 0 B [2021/May/12|16:10:43] Peak memory for "Static moving geometry": 0 B [2021/May/12|16:10:43] Peak memory for "Static moving hair": 0 B [2021/May/12|16:10:43] Peak memory for "Tiled bitmap": 0 B [2021/May/12|16:10:43] Peak memory for "VFB": 831.05 MiB [2021/May/12|16:10:43] Clearing global light manager. [2021/May/12|16:10:43] Clearing direct light manager. [2021/May/12|16:10:43] Clearing ray server. [2021/May/12|16:10:43] Maximum memory usage for resman: 0.46 MB [2021/May/12|16:10:43] Clearing geometry. [2021/May/12|16:10:43] Calling frameEnd() on render instances. [2021/May/12|16:10:43] Calling frameEnd() on render objects. [2021/May/12|16:10:43] Calling frameEnd() on render materials. [2021/May/12|16:10:43] Number of intersectable primitives: 15091949 [2021/May/12|16:10:43] SD triangles: 14645057 [2021/May/12|16:10:43] MB triangles: 0 [2021/May/12|16:10:43] Static primitives: 446892 [2021/May/12|16:10:43] Moving primitives: 0 [2021/May/12|16:10:43] Infinite primitives: 0 [2021/May/12|16:10:43] Static hair segments: 0 [2021/May/12|16:10:43] Moving hair segments: 0 [2021/May/12|16:10:43] Clearing camera image sampler. [2021/May/12|16:10:43] Clearing camera sampler. [2021/May/12|16:10:43] Clearing DMC sampler. [2021/May/12|16:10:43] Clearing path sampler. [2021/May/12|16:10:43] Clearing color mapper. [2021/May/12|16:10:44] Region rendering: 143.6 s [2021/May/12|16:10:44] endFrame() done [2021/May/12|16:10:44] Calling endFrame() in the main thread done. [2021/May/12|16:10:44] Updating irradiance map info. [2021/May/12|16:10:44] RenderAtTime() done. [2021/May/12|16:10:44] Stopping frame timer. [2021/May/12|16:10:44] Total frame time: 150.4 s [2021/May/12|16:10:44] Render() done. [2021/May/12|16:10:44] Entering Close() [2021/May/12|16:10:44] Calling endSequence(). [2021/May/12|16:10:44] Calling endSequence() in the main thread. [2021/May/12|16:10:44] Entering endSequence(). [2021/May/12|16:10:44] Calling renderEnd(). [2021/May/12|16:10:44] Calling renderEnd() on render materials. [2021/May/12|16:10:44] Unloading bitmaps. [2021/May/12|16:10:44] Freeing render instances and lights. [2021/May/12|16:10:44] Clearing render instances [2021/May/12|16:10:44] Clearing render objects [2021/May/12|16:10:44] Clearing render lights [2021/May/12|16:10:44] Clearing render settings [2021/May/12|16:10:44] Deleting default material [2021/May/12|16:10:44] Sending RenderEnd(). [2021/May/12|16:10:44] Sending RenderEnd() to atmospheric effects. [2021/May/12|16:10:44] Sending RenderEnd() to render effects. [2021/May/12|16:10:44] Sending RenderEnd() to the tone operator. [2021/May/12|16:10:44] Sending RenderEnd() to environment maps. [2021/May/12|16:10:44] Sending RenderEnd() to override mtl. [2021/May/12|16:10:44] Broadcasting NOTIFY_POST_RENDER. [2021/May/12|16:10:44] Maximum memory usage for texman: 0.00 MB [2021/May/12|16:10:44] endSequence() finished. [2021/May/12|16:10:44] Sequence timer stopped. [2021/May/12|16:10:44] Total sequence time: 155.4 s [2021/May/12|16:10:44] Close() done. [2021/May/12|16:10:44] Enabling autobackup. [2021/May/12|16:10:44] Enabling scene redraw. [2021/May/12|16:10:44] warning: 0 error(s), 9 warning(s) [2021/May/12|16:10:44] ================================ [2021/May/12|16:10:44] Loading HDRI map "Albedo" [2021/May/12|16:10:44] Loading HDRI map "Map #6" [2021/May/12|16:10:44] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:10:44] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:10:44] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:10:55] [VRender] Constructor entered. [2021/May/12|16:10:55] Setting default filter kernel. [2021/May/12|16:10:55] [VRender] Constructor done. [2021/May/12|16:11:14] Broadcasting NOTIFY_PRE_RENDER. [2021/May/12|16:11:17] Tiled texture cache set to 4000 MB [2021/May/12|16:11:17] Loading HDRI map "Albedo" [2021/May/12|16:11:17] Loading HDRI map "Map #6" [2021/May/12|16:11:17] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:11:17] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:11:17] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:11:17] Loading V-Ray plugins... [2021/May/12|16:11:17] Loading plugins from "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020/bin/plugins/vray_*.dll" [2021/May/12|16:11:17] loadLibrary(C:\Program Files\Chaos Group\V-Ray\3ds Max 2020/bin/plugins/vray_*.dll) [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_AAFilters.dll" [2021/May/12|16:11:17] Found plugin "FilterPoint" [2021/May/12|16:11:17] Found plugin "FilterMitNet" [2021/May/12|16:11:17] Found plugin "FilterCookVariable" [2021/May/12|16:11:17] Found plugin "FilterGaussian" [2021/May/12|16:11:17] Found plugin "FilterSinc" [2021/May/12|16:11:17] Found plugin "FilterCatmullRom" [2021/May/12|16:11:17] Found plugin "FilterLanczos" [2021/May/12|16:11:17] Found plugin "FilterTriangle" [2021/May/12|16:11:17] Found plugin "FilterBox" [2021/May/12|16:11:17] Found plugin "FilterArea" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_AAFilters.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BakeView.dll" [2021/May/12|16:11:17] Found plugin "BakeView" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BakeView.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BitmapBuffer.dll" [2021/May/12|16:11:17] Found plugin "RawBitmapBuffer" [2021/May/12|16:11:17] Found plugin "BitmapBuffer" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BitmapBuffer.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFAL.dll" [2021/May/12|16:11:17] Found plugin "BRDFAlHair" [2021/May/12|16:11:17] Found plugin "BRDFAlSurface" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFAL.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFCarPaint.dll" [2021/May/12|16:11:17] Found plugin "BRDFFlakes" [2021/May/12|16:11:17] Found plugin "BRDFCarPaint" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFCarPaint.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFCarPaint2.dll" [2021/May/12|16:11:17] Found plugin "BRDFFlakes2" [2021/May/12|16:11:17] Found plugin "BRDFCarPaint2" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFCarPaint2.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFCSV.dll" [2021/May/12|16:11:17] Found plugin "BRDFHOPS" [2021/May/12|16:11:17] Found plugin "BRDFCSV" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFCSV.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFFiltering.dll" [2021/May/12|16:11:17] Found plugin "BRDFFiltering" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFFiltering.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFHair.dll" [2021/May/12|16:11:17] Found plugin "BRDFHair4" [2021/May/12|16:11:17] Found plugin "BRDFHair3" [2021/May/12|16:11:17] Found plugin "BRDFHair2" [2021/May/12|16:11:17] Found plugin "BRDFHair" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFHair.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_brdfs.dll" [2021/May/12|16:11:17] Found plugin "BSDFPointParticle" [2021/May/12|16:11:17] Found plugin "BRDFPhong" [2021/May/12|16:11:17] Found plugin "BRDFMultiBump" [2021/May/12|16:11:17] Found plugin "BRDFMirror" [2021/May/12|16:11:17] Found plugin "BRDFLight" [2021/May/12|16:11:17] Found plugin "BRDFLayered" [2021/May/12|16:11:17] Found plugin "BRDFGlassGlossy" [2021/May/12|16:11:17] Found plugin "BRDFGlass" [2021/May/12|16:11:17] Found plugin "BRDFDiffuse_forSSS" [2021/May/12|16:11:17] Found plugin "BRDFDiffuse" [2021/May/12|16:11:17] Found plugin "TexNormalBump" [2021/May/12|16:11:17] Found plugin "BRDFBump" [2021/May/12|16:11:17] Found plugin "BRDFGGX" [2021/May/12|16:11:17] Found plugin "BRDFCookTorrance" [2021/May/12|16:11:17] Found plugin "BRDFWard" [2021/May/12|16:11:17] Found plugin "BRDFBlinn" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_brdfs.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFSampled.dll" [2021/May/12|16:11:17] Found plugin "BRDFSampled" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFSampled.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFScanned.dll" [2021/May/12|16:11:17] Found plugin "VRScansZoneElement" [2021/May/12|16:11:17] Found plugin "VRScansPMaskElement" [2021/May/12|16:11:17] Found plugin "BRDFScanned" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFScanned.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFSimbiont.dll" [2021/May/12|16:11:17] Found plugin "BRDFSimbiont" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFSimbiont.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFSSS.dll" [2021/May/12|16:11:17] Found plugin "BRDFSSS" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFSSS.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFSSS2.dll" [2021/May/12|16:11:17] Found plugin "BRDFSkinComplex" [2021/May/12|16:11:17] Found plugin "BRDFSSS2Complex" [2021/May/12|16:11:17] Found plugin "BRDFSSS2" [2021/May/12|16:11:17] Found plugin "BRDFScatterVolume" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFSSS2.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFStochasticFlakes.dll" [2021/May/12|16:11:17] Found plugin "BRDFStochasticFlakes" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFStochasticFlakes.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFThunderLoom.dll" [2021/May/12|16:11:17] Found plugin "BRDFThunderLoom" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFThunderLoom.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFToon.dll" [2021/May/12|16:11:17] Found plugin "BRDFToonOverride" [2021/May/12|16:11:17] Found plugin "BRDFToonMtl" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFToon.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFVRayMtl.dll" [2021/May/12|16:11:17] Found plugin "BRDFVRayMtl" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_BRDFVRayMtl.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_CameraLensSystem.dll" [2021/May/12|16:11:17] Found plugin "CameraLensSystem" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_CameraLensSystem.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_CameraPhysical.dll" [2021/May/12|16:11:17] Found plugin "CameraPhysical" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_CameraPhysical.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_cameras.dll" [2021/May/12|16:11:17] Found plugin "CameraFilmTransform" [2021/May/12|16:11:17] Found plugin "CameraDome" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_cameras.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_ColorMapperTest.dll" [2021/May/12|16:11:17] Found plugin "ColorMapperTest" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_ColorMapperTest.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_customglsl.dll" [2021/May/12|16:11:17] Found plugin "CustomGlsl" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_customglsl.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomBifrost.dll" [2021/May/12|16:11:17] Found plugin "TexOpenVDB" [2021/May/12|16:11:17] Found plugin "GeomBifrost" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomBifrost.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_geometry.dll" [2021/May/12|16:11:17] Found plugin "GeomBox" [2021/May/12|16:11:17] Found plugin "GeomImagePlane" [2021/May/12|16:11:17] Found plugin "GeomMeshLoader" [2021/May/12|16:11:17] Found plugin "GeomMeshTest" [2021/May/12|16:11:17] Found plugin "GeomPlane" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_geometry.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_geometry_private.dll" [2021/May/12|16:11:17] Found plugin "GeomPartio" [2021/May/12|16:11:17] Found plugin "VRayObjectProperties" [2021/May/12|16:11:17] Found plugin "GeomMayaHair" [2021/May/12|16:11:17] Found plugin "GeomHair" [2021/May/12|16:11:17] Found plugin "GeomMeshFile" [2021/May/12|16:11:17] Found plugin "GeomMetaballSystem" [2021/May/12|16:11:17] Found plugin "GeomParticleSystem" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_geometry_private.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomLocalRayserver.dll" [2021/May/12|16:11:17] Found plugin "LightInstancer" [2021/May/12|16:11:17] Found plugin "GeomRayserverInstancer" [2021/May/12|16:11:17] Found plugin "GeomLocalRayserver" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomLocalRayserver.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomMeshLoader1.dll" [2021/May/12|16:11:17] Found plugin "GeomMeshLoader1" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomMeshLoader1.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomStaticDisplacedMesh.dll" [2021/May/12|16:11:17] Found plugin "GeomDisplacedMesh" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomStaticDisplacedMesh.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomStaticMesh.dll" [2021/May/12|16:11:17] Found plugin "GeomStaticMesh" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomStaticMesh.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomStaticNurbs.dll" [2021/May/12|16:11:17] Found plugin "TrimmingRegion" [2021/May/12|16:11:17] Found plugin "TrimmingRegionsComplex" [2021/May/12|16:11:17] Found plugin "NURBSCurve" [2021/May/12|16:11:17] Found plugin "GeomStaticNURBS" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomStaticNurbs.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomStaticSmoothedMesh.dll" [2021/May/12|16:11:17] Found plugin "GeomStaticSmoothedMesh" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_GeomStaticSmoothedMesh.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_Instancer.dll" [2021/May/12|16:11:17] Found plugin "Instancer2" [2021/May/12|16:11:17] Found plugin "Instancer" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_Instancer.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_LightDome.dll" [2021/May/12|16:11:17] Found plugin "LightDome" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_LightDome.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_LightIES.dll" [2021/May/12|16:11:17] Found plugin "LightIESMax" [2021/May/12|16:11:17] Found plugin "LightIES" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_LightIES.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_LightMesh.dll" [2021/May/12|16:11:17] Found plugin "LightMesh" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_LightMesh.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_LightRectangle.dll" [2021/May/12|16:11:17] Found plugin "LightRectangle" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_LightRectangle.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_lights.dll" [2021/May/12|16:11:17] Found plugin "MayaLightDirect" [2021/May/12|16:11:17] Found plugin "LightSpot" [2021/May/12|16:11:17] Found plugin "LightSphere" [2021/May/12|16:11:17] Found plugin "LightAmbient" [2021/May/12|16:11:17] Found plugin "LightOmni" [2021/May/12|16:11:17] Found plugin "LightDirectModo" [2021/May/12|16:11:17] Found plugin "LightDirect" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_lights.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MaterialOverrider.dll" [2021/May/12|16:11:17] Found plugin "MaterialOverrider" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MaterialOverrider.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_materials.dll" [2021/May/12|16:11:17] Found plugin "MtlWrapperMaya" [2021/May/12|16:11:17] Found plugin "MtlWrapper" [2021/May/12|16:11:17] Found plugin "MtlUVWSelect" [2021/May/12|16:11:17] Found plugin "MtlSingleBRDF" [2021/May/12|16:11:17] Found plugin "MtlUVWScaler" [2021/May/12|16:11:17] Found plugin "MtlRenderStats" [2021/May/12|16:11:17] Found plugin "MtlMayaRamp" [2021/May/12|16:11:17] Found plugin "MtlOverride" [2021/May/12|16:11:17] Found plugin "MtlMulti" [2021/May/12|16:11:17] Found plugin "MtlMaterialID" [2021/May/12|16:11:17] Found plugin "MtlDoubleSided" [2021/May/12|16:11:17] Found plugin "Mtl2Sided" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_materials.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MtlGLSL.dll" [2021/May/12|16:11:17] Found plugin "MtlGLSL" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MtlGLSL.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MtlMDL.dll" [2021/May/12|16:11:17] Found plugin "MtlMDL" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MtlMDL.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MtlOSL.dll" [2021/May/12|16:11:17] Found plugin "MtlOSL" [2021/May/12|16:11:17] Found plugin "TexOSLOutputSelector" [2021/May/12|16:11:17] Found plugin "TexOSL" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MtlOSL.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MtlRoundEdges.dll" [2021/May/12|16:11:17] Found plugin "MtlRoundEdges" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_MtlRoundEdges.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_mtlvrmat.dll" [2021/May/12|16:11:17] Found plugin "MtlVRmat" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_mtlvrmat.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_Node.dll" [2021/May/12|16:11:17] Found plugin "Node" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_Node.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_OutputTest.dll" [2021/May/12|16:11:17] Found plugin "OutputTest" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_OutputTest.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_phoenix.dll" [2021/May/12|16:11:17] Found plugin "PhoenixFDTexAlpha" [2021/May/12|16:11:17] Found plugin "PhoenixFDSimVol" [2021/May/12|16:11:17] Found plugin "PhoenixFDPrtLoader" [2021/May/12|16:11:17] Found plugin "PhoenixFDPGroup" [2021/May/12|16:11:17] Found plugin "PhoenixFDFoam" [2021/May/12|16:11:17] Found plugin "PhoenixFDSim" [2021/May/12|16:11:17] Found plugin "PhoenixFDCache" [2021/May/12|16:11:17] Found plugin "PhoenixFDFoamTex" [2021/May/12|16:11:17] Found plugin "PhoenixFDOceanTex" [2021/May/12|16:11:17] Found plugin "PhoenixFDParticleTex" [2021/May/12|16:11:17] Found plugin "PhoenixFDTex" [2021/May/12|16:11:17] Found plugin "PhoenixFDSimMesh" [2021/May/12|16:11:17] Found plugin "PhoenixFDSimGeom" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_phoenix.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_phxshader.dll" [2021/May/12|16:11:17] Found plugin "PhxShaderTexAlpha" [2021/May/12|16:11:17] Found plugin "PhxShaderSimVol" [2021/May/12|16:11:17] Found plugin "PhxShaderPrtLoader" [2021/May/12|16:11:17] Found plugin "PhxShaderPGroup" [2021/May/12|16:11:17] Found plugin "PhxShaderFoam" [2021/May/12|16:11:17] Found plugin "PhxShaderSim" [2021/May/12|16:11:17] Found plugin "PhxShaderCache" [2021/May/12|16:11:17] Found plugin "PhxShaderFoamTex" [2021/May/12|16:11:17] Found plugin "PhxShaderOceanTex" [2021/May/12|16:11:17] Found plugin "PhxShaderParticleTex" [2021/May/12|16:11:17] Found plugin "PhxShaderTex" [2021/May/12|16:11:17] Found plugin "PhxShaderSimMesh" [2021/May/12|16:11:17] Found plugin "PhxShaderSimGeom" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_phxshader.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_ptexbaker.dll" [2021/May/12|16:11:17] Found plugin "SettingsPtexBaker" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_ptexbaker.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RenderChannelColor.dll" [2021/May/12|16:11:17] Found plugin "RenderChannelBackToBeauty" [2021/May/12|16:11:17] Found plugin "RenderChannelLightMix" [2021/May/12|16:11:17] Found plugin "RenderChannelCoatReflection" [2021/May/12|16:11:17] Found plugin "RenderChannelCoat" [2021/May/12|16:11:17] Found plugin "RenderChannelSheenReflection" [2021/May/12|16:11:17] Found plugin "RenderChannelSheen" [2021/May/12|16:11:17] Found plugin "RenderChannelLightSelect" [2021/May/12|16:11:17] Found plugin "RenderChannelLightingAnalysis" [2021/May/12|16:11:17] Found plugin "RenderChannelToon" [2021/May/12|16:11:17] Found plugin "RenderChannelInvertedFloat" [2021/May/12|16:11:17] Found plugin "RenderChannelDenoiser" [2021/May/12|16:11:17] Found plugin "RenderChannelDRBucket" [2021/May/12|16:11:17] Found plugin "RenderChannelMtlID" [2021/May/12|16:11:17] Found plugin "RenderChannelNodeID" [2021/May/12|16:11:17] Found plugin "RenderChannelCoverage" [2021/May/12|16:11:17] Found plugin "RenderChannelAmbientOcclusion" [2021/May/12|16:11:17] Found plugin "RenderChannelExtraTexInt" [2021/May/12|16:11:17] Found plugin "RenderChannelExtraTexFloat" [2021/May/12|16:11:17] Found plugin "RenderChannelExtraTex" [2021/May/12|16:11:17] Found plugin "RenderChannelVelocity" [2021/May/12|16:11:17] Found plugin "RenderChannelRenderID" [2021/May/12|16:11:17] Found plugin "RenderChannelZDepth" [2021/May/12|16:11:17] Found plugin "RenderChannelBumpNormals" [2021/May/12|16:11:17] Found plugin "RenderChannelNormals" [2021/May/12|16:11:17] Found plugin "RenderChannelInteger" [2021/May/12|16:11:17] Found plugin "RenderChannelGlossiness" [2021/May/12|16:11:17] Found plugin "RenderChannelColorModo" [2021/May/12|16:11:17] Found plugin "RenderChannelColor" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RenderChannelColor.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RenderChannelCryptomatte.dll" [2021/May/12|16:11:17] Found plugin "RenderChannelCryptomatte" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RenderChannelCryptomatte.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RenderChannelMultiMatte.dll" [2021/May/12|16:11:17] Found plugin "RenderChannelObjectSelect" [2021/May/12|16:11:17] Found plugin "RenderChannelMultiMatte" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RenderChannelMultiMatte.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RenderView.dll" [2021/May/12|16:11:17] Found plugin "CameraDefault" [2021/May/12|16:11:17] Found plugin "RenderView" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RenderView.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RTEngine.dll" [2021/May/12|16:11:17] Found plugin "SettingsRTEngine" [2021/May/12|16:11:17] Found plugin "RTEngine" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_RTEngine.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_SceneModifierTest.dll" [2021/May/12|16:11:17] Found plugin "SceneModifierTest" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_SceneModifierTest.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_Settings.dll" [2021/May/12|16:11:17] Found plugin "VRayStereoscopicSettings" [2021/May/12|16:11:17] Found plugin "InfoRenderEngine" [2021/May/12|16:11:17] Found plugin "SettingsVFB" [2021/May/12|16:11:17] Found plugin "SettingsUnitsInfo" [2021/May/12|16:11:17] Found plugin "SettingsTextureCache" [2021/May/12|16:11:17] Found plugin "SceneMetadata" [2021/May/12|16:11:17] Found plugin "SettingsRenderChannels" [2021/May/12|16:11:17] Found plugin "SettingsRegionsGenerator" [2021/May/12|16:11:17] Found plugin "SettingsRaycaster" [2021/May/12|16:11:17] Found plugin "SettingsDMCSampler" [2021/May/12|16:11:17] Found plugin "SettingsDMCGI" [2021/May/12|16:11:17] Found plugin "SettingsPhotonMap" [2021/May/12|16:11:17] Found plugin "SettingsTGA" [2021/May/12|16:11:17] Found plugin "SettingsSGI" [2021/May/12|16:11:17] Found plugin "SettingsTIFF" [2021/May/12|16:11:17] Found plugin "SettingsJPEG" [2021/May/12|16:11:17] Found plugin "SettingsPNG" [2021/May/12|16:11:17] Found plugin "SettingsVRST" [2021/May/12|16:11:17] Found plugin "SettingsEXR" [2021/May/12|16:11:17] Found plugin "OutputDeepWriter" [2021/May/12|16:11:17] Found plugin "SettingsOutput" [2021/May/12|16:11:17] Found plugin "SettingsOptions" [2021/May/12|16:11:17] Found plugin "SettingsMotionBlur" [2021/May/12|16:11:17] Found plugin "SettingsMemoryTracker" [2021/May/12|16:11:17] Found plugin "SettingsLightTree" [2021/May/12|16:11:17] Found plugin "SettingsLightCache" [2021/May/12|16:11:17] Found plugin "SettingsLightLinker" [2021/May/12|16:11:17] Found plugin "SettingsIrradianceMap" [2021/May/12|16:11:17] Found plugin "SettingsImageSampler" [2021/May/12|16:11:17] Found plugin "SettingsHair" [2021/May/12|16:11:17] Found plugin "SettingsGI" [2021/May/12|16:11:17] Found plugin "SettingsEnvironment" [2021/May/12|16:11:17] Found plugin "SettingsDefaultDisplacement" [2021/May/12|16:11:17] Found plugin "SettingsCurrentFrame" [2021/May/12|16:11:17] Found plugin "SettingsColorMappingModo" [2021/May/12|16:11:17] Found plugin "SettingsColorMapping" [2021/May/12|16:11:17] Found plugin "SettingsCaustics" [2021/May/12|16:11:17] Found plugin "SettingsCameraDof" [2021/May/12|16:11:17] Found plugin "SettingsCamera" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_Settings.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_SphericalHarmonics.dll" [2021/May/12|16:11:17] Found plugin "SphericalHarmonicsRenderer" [2021/May/12|16:11:17] Found plugin "SphericalHarmonicsExporter" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_SphericalHarmonics.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_sunsky.dll" [2021/May/12|16:11:17] Found plugin "VolumeAerialPerspective" [2021/May/12|16:11:17] Found plugin "TexSky" [2021/May/12|16:11:17] Found plugin "SunLight" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_sunsky.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexC4D.dll" [2021/May/12|16:11:17] Found plugin "TexC4DNoise" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexC4D.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexCellular.dll" [2021/May/12|16:11:17] Found plugin "TexCellular" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexCellular.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexCurvature.dll" [2021/May/12|16:11:17] Found plugin "TexCurvature" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexCurvature.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_texdistance.dll" [2021/May/12|16:11:17] Found plugin "TexDistance" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_texdistance.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexMax.dll" [2021/May/12|16:11:17] Found plugin "TexMaxPointCloudColor" [2021/May/12|16:11:17] Found plugin "TexWaves" [2021/May/12|16:11:17] Found plugin "TexThinFilm" [2021/May/12|16:11:17] Found plugin "TexComplexFresnel" [2021/May/12|16:11:17] Found plugin "TexDent" [2021/May/12|16:11:17] Found plugin "TexMaxHairInfo" [2021/May/12|16:11:17] Found plugin "TexMaxGamma" [2021/May/12|16:11:17] Found plugin "TexColorToFloat" [2021/May/12|16:11:17] Found plugin "TexFloatToColor" [2021/May/12|16:11:17] Found plugin "TexRGBMultiplyMax" [2021/May/12|16:11:17] Found plugin "TexRGBTintMax" [2021/May/12|16:11:17] Found plugin "TexCombineColorLightMtl" [2021/May/12|16:11:17] Found plugin "TexCombineColor" [2021/May/12|16:11:17] Found plugin "TexCombineFloat" [2021/May/12|16:11:17] Found plugin "TexNormalMapFlip" [2021/May/12|16:11:17] Found plugin "TexOutput" [2021/May/12|16:11:17] Found plugin "UVWGenObjectBBox" [2021/May/12|16:11:17] Found plugin "MtlObjBBox" [2021/May/12|16:11:17] Found plugin "TexGradient" [2021/May/12|16:11:17] Found plugin "TexFalloff" [2021/May/12|16:11:17] Found plugin "TexNoiseMax" [2021/May/12|16:11:17] Found plugin "TexMaskMax" [2021/May/12|16:11:17] Found plugin "TexMix" [2021/May/12|16:11:17] Found plugin "TexMarbleMax" [2021/May/12|16:11:17] Found plugin "TexSwirl" [2021/May/12|16:11:17] Found plugin "TexTiles" [2021/May/12|16:11:17] Found plugin "TexSpeckle" [2021/May/12|16:11:17] Found plugin "TexSmoke" [2021/May/12|16:11:17] Found plugin "TexStucco" [2021/May/12|16:11:17] Found plugin "TexSplat" [2021/May/12|16:11:17] Found plugin "TexLayeredMax" [2021/May/12|16:11:17] Found plugin "TexGradRamp" [2021/May/12|16:11:17] Found plugin "TexCompMax" [2021/May/12|16:11:17] Found plugin "ColorCorrect" [2021/May/12|16:11:17] Found plugin "ColorTextureToMono" [2021/May/12|16:11:17] Found plugin "ColorCorrection" [2021/May/12|16:11:17] Found plugin "TexBerconWood" [2021/May/12|16:11:17] Found plugin "TexBerconTile" [2021/May/12|16:11:17] Found plugin "TexBerconNoise" [2021/May/12|16:11:17] Found plugin "TexBerconGrad" [2021/May/12|16:11:17] Found plugin "TexBerconDistortion" [2021/May/12|16:11:17] Found plugin "LightAmbientMax" [2021/May/12|16:11:17] Found plugin "LightDirectMax" [2021/May/12|16:11:17] Found plugin "LightSpotMax" [2021/May/12|16:11:17] Found plugin "LightOmniMax" [2021/May/12|16:11:17] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexMax.dll" loaded [2021/May/12|16:11:17] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexMaya.dll" [2021/May/12|16:11:17] Found plugin "TexDistanceToObject" [2021/May/12|16:11:17] Found plugin "TexMayaStucco" [2021/May/12|16:11:17] Found plugin "TexMayaSolidFractal" [2021/May/12|16:11:17] Found plugin "TexMayaMountain" [2021/May/12|16:11:17] Found plugin "TexMayaLeather" [2021/May/12|16:11:17] Found plugin "TexMayaCloth" [2021/May/12|16:11:17] Found plugin "TexHairSampler" [2021/May/12|16:11:17] Found plugin "TexVRayFurSampler" [2021/May/12|16:11:17] Found plugin "TexMayaHairTransparency" [2021/May/12|16:11:17] Found plugin "TexMayaHairIncandescence" [2021/May/12|16:11:17] Found plugin "TexMayaHairColor" [2021/May/12|16:11:17] Found plugin "TexMayaFluidTransformed" [2021/May/12|16:11:17] Found plugin "TexMayaFluidCombined" [2021/May/12|16:11:17] Found plugin "TexMayaFluidProcedural" [2021/May/12|16:11:17] Found plugin "TexMayaFluid" [2021/May/12|16:11:17] Found plugin "TexBifrostVVMix" [2021/May/12|16:11:17] Found plugin "TexSurfaceLuminance" [2021/May/12|16:11:18] Found plugin "ParticleTex" [2021/May/12|16:11:18] Found plugin "TexUserInteger" [2021/May/12|16:11:18] Found plugin "TexUserScalar" [2021/May/12|16:11:18] Found plugin "TexUserColor" [2021/May/12|16:11:18] Found plugin "TexNoiseMaya" [2021/May/12|16:11:18] Found plugin "TexTemperatureToColor" [2021/May/12|16:11:18] Found plugin "MtlStreakFade" [2021/May/12|16:11:18] Found plugin "TexVertexColorDirect" [2021/May/12|16:11:18] Found plugin "TexMayaConversion" [2021/May/12|16:11:18] Found plugin "TexStencil" [2021/May/12|16:11:18] Found plugin "TexColorAndAlpha" [2021/May/12|16:11:18] Found plugin "TexLuminance" [2021/May/12|16:11:18] Found plugin "TexMeshVertexColorChannel" [2021/May/12|16:11:18] Found plugin "TexMeshVertexColorWithDefault" [2021/May/12|16:11:18] Found plugin "TexMeshVertexColor" [2021/May/12|16:11:18] Found plugin "TexMayaContrast" [2021/May/12|16:11:18] Found plugin "TexUVWGenToTexture" [2021/May/12|16:11:18] Found plugin "TexCondition2" [2021/May/12|16:11:18] Found plugin "TransformToTex" [2021/May/12|16:11:18] Found plugin "FloatToTex" [2021/May/12|16:11:18] Found plugin "TexPlusMinusAverage" [2021/May/12|16:11:18] Found plugin "TexDistanceBetween" [2021/May/12|16:11:18] Found plugin "TexVectorToColor" [2021/May/12|16:11:18] Found plugin "TexVectorProduct" [2021/May/12|16:11:18] Found plugin "TexSetRange" [2021/May/12|16:11:18] Found plugin "TexHSVToRGB" [2021/May/12|16:11:18] Found plugin "TexRGBToHSV" [2021/May/12|16:11:18] Found plugin "MayaProjectionTex" [2021/May/12|16:11:18] Found plugin "UVWGenMayaPlace2dTexture" [2021/May/12|16:11:18] Found plugin "MayaMtlMatte" [2021/May/12|16:11:18] Found plugin "MayaGamma" [2021/May/12|16:11:18] Found plugin "MayaMultiplyDivide" [2021/May/12|16:11:18] Found plugin "TexSimplexNoise" [2021/May/12|16:11:18] Found plugin "TexFloatComposite" [2021/May/12|16:11:18] Found plugin "TexComposite" [2021/May/12|16:11:18] Found plugin "TexFloatMask" [2021/May/12|16:11:18] Found plugin "TexColorMask" [2021/May/12|16:11:18] Found plugin "TexFloatLogic" [2021/May/12|16:11:18] Found plugin "TexColorLogic" [2021/May/12|16:11:18] Found plugin "TexFloatCorrect" [2021/May/12|16:11:18] Found plugin "TexColorCorrect" [2021/May/12|16:11:18] Found plugin "TexFloatConstant" [2021/May/12|16:11:18] Found plugin "TexColorConstant" [2021/May/12|16:11:18] Found plugin "TexFloatCondition" [2021/May/12|16:11:18] Found plugin "TexColorCondition" [2021/May/12|16:11:18] Found plugin "TexAnimationCurve" [2021/May/12|16:11:18] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexMaya.dll" loaded [2021/May/12|16:11:18] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexModo.dll" [2021/May/12|16:11:18] Found plugin "TexModoUVResetAndFalloff" [2021/May/12|16:11:18] Found plugin "UVWGenModo" [2021/May/12|16:11:18] Found plugin "TexModoLowHigh" [2021/May/12|16:11:18] Found plugin "TexModoSwizzle" [2021/May/12|16:11:18] Found plugin "TexModoRayType" [2021/May/12|16:11:18] Found plugin "TexModoChanModLogic" [2021/May/12|16:11:18] Found plugin "TexModoChanModColorCorrect" [2021/May/12|16:11:18] Found plugin "TexModoOpacityToVRayWeight" [2021/May/12|16:11:18] Found plugin "TexModoProcessFloat" [2021/May/12|16:11:18] Found plugin "TexModoProcess" [2021/May/12|16:11:18] Found plugin "TexModoExtractAlpha" [2021/May/12|16:11:18] Found plugin "TexModoExtractColor" [2021/May/12|16:11:18] Found plugin "TexModoStencil" [2021/May/12|16:11:18] Found plugin "TexModoBlendLayersScalar" [2021/May/12|16:11:18] Found plugin "TexModoBlendLayersColor" [2021/May/12|16:11:18] Found plugin "TexModoFresnelSchlick" [2021/May/12|16:11:18] Found plugin "TexModoInvertFloat" [2021/May/12|16:11:18] Found plugin "TexModoInvert" [2021/May/12|16:11:18] Found plugin "TexModoInvertChannels" [2021/May/12|16:11:18] Found plugin "TexModoSampler" [2021/May/12|16:11:18] Found plugin "TexModoEnvironmentColor" [2021/May/12|16:11:18] Found plugin "TexModoRefractionRoughness" [2021/May/12|16:11:18] Found plugin "TexModoReflectionRoughness" [2021/May/12|16:11:18] Found plugin "TexModoSpecularRoughness" [2021/May/12|16:11:18] Found plugin "TexModoDiffuseRoughness" [2021/May/12|16:11:18] Found plugin "TexModoMaxColorComponent" [2021/May/12|16:11:18] Found plugin "MtlSelectRE" [2021/May/12|16:11:18] Found plugin "BRDFModoUnity" [2021/May/12|16:11:18] Found plugin "BRDFModoUnreal" [2021/May/12|16:11:18] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexModo.dll" loaded [2021/May/12|16:11:18] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexNuke.dll" [2021/May/12|16:11:18] Found plugin "TexLayeredNuke" [2021/May/12|16:11:18] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexNuke.dll" loaded [2021/May/12|16:11:18] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexSoftbox.dll" [2021/May/12|16:11:18] Found plugin "TexSoftbox" [2021/May/12|16:11:18] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexSoftbox.dll" loaded [2021/May/12|16:11:18] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_textures.dll" [2021/May/12|16:11:18] Found plugin "TexDirt" [2021/May/12|16:11:18] Found plugin "TexForestColor" [2021/May/12|16:11:18] Found plugin "TexTriPlanar" [2021/May/12|16:11:18] Found plugin "TexWood" [2021/May/12|16:11:18] Found plugin "TexUVW" [2021/May/12|16:11:18] Found plugin "TexTemperature" [2021/May/12|16:11:18] Found plugin "UVWGenSwitch" [2021/May/12|16:11:18] Found plugin "TexSwitchInt" [2021/May/12|16:11:18] Found plugin "TexSwitchTransform" [2021/May/12|16:11:18] Found plugin "TexSwitchMatrix" [2021/May/12|16:11:18] Found plugin "TexSwitchFloat" [2021/May/12|16:11:18] Found plugin "TexSwitch" [2021/May/12|16:11:18] Found plugin "TexSnow" [2021/May/12|16:11:18] Found plugin "TexMotionOcclusion" [2021/May/12|16:11:18] Found plugin "TexIntToFloat" [2021/May/12|16:11:18] Found plugin "TexAColorChannel" [2021/May/12|16:11:18] Found plugin "Float3ToAColor" [2021/May/12|16:11:18] Found plugin "TexAColorOp" [2021/May/12|16:11:18] Found plugin "TexFloatOp" [2021/May/12|16:11:18] Found plugin "TexVectorOp" [2021/May/12|16:11:18] Found plugin "TexSampler" [2021/May/12|16:11:18] Found plugin "TexRock" [2021/May/12|16:11:18] Found plugin "TexRemapFloat" [2021/May/12|16:11:18] Found plugin "TexRemap" [2021/May/12|16:11:18] Found plugin "TexRaySwitch" [2021/May/12|16:11:18] Found plugin "TexRamp" [2021/May/12|16:11:18] Found plugin "TexParticleId" [2021/May/12|16:11:18] Found plugin "TexParticleSampler" [2021/May/12|16:11:18] Found plugin "TexParticleDiffuse" [2021/May/12|16:11:18] Found plugin "TexIDIntegerMap" [2021/May/12|16:11:18] Found plugin "TexNoise" [2021/May/12|16:11:18] Found plugin "TexInt" [2021/May/12|16:11:18] Found plugin "TexFloat" [2021/May/12|16:11:18] Found plugin "TexMultiFloat" [2021/May/12|16:11:18] Found plugin "TexMulti" [2021/May/12|16:11:18] Found plugin "TexMultiX" [2021/May/12|16:11:18] Found plugin "TexMarble" [2021/May/12|16:11:18] Found plugin "TexLut" [2021/May/12|16:11:18] Found plugin "TexLeather" [2021/May/12|16:11:18] Found plugin "TexLayered" [2021/May/12|16:11:18] Found plugin "TexInvertFloat" [2021/May/12|16:11:18] Found plugin "TexInvert" [2021/May/12|16:11:18] Found plugin "TexICC" [2021/May/12|16:11:18] Found plugin "TexGrid" [2021/May/12|16:11:18] Found plugin "TexGranite" [2021/May/12|16:11:18] Found plugin "TexFresnel" [2021/May/12|16:11:18] Found plugin "TexEdges" [2021/May/12|16:11:18] Found plugin "TexCustomBitmap" [2021/May/12|16:11:18] Found plugin "TexCloth" [2021/May/12|16:11:18] Found plugin "TexCondition" [2021/May/12|16:11:18] Found plugin "TexClamp" [2021/May/12|16:11:18] Found plugin "TexChecker" [2021/May/12|16:11:18] Found plugin "TexBulge" [2021/May/12|16:11:18] Found plugin "TexBlendBumpNormal" [2021/May/12|16:11:18] Found plugin "TexBlend" [2021/May/12|16:11:18] Found plugin "TexBitmap" [2021/May/12|16:11:18] Found plugin "TexAColor" [2021/May/12|16:11:18] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_textures.dll" loaded [2021/May/12|16:11:18] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_textures_private.dll" [2021/May/12|16:11:18] Found plugin "TexRandom" [2021/May/12|16:11:18] Found plugin "TexExtMaterialID" [2021/May/12|16:11:18] Found plugin "ExtMapChannels" [2021/May/12|16:11:18] Found plugin "TexPatternID" [2021/May/12|16:11:18] Found plugin "TexBezierCurveColor" [2021/May/12|16:11:18] Found plugin "TexBezierCurve" [2021/May/12|16:11:18] Found plugin "TexPtex" [2021/May/12|16:11:18] Found plugin "TexOCIO" [2021/May/12|16:11:18] Found plugin "TexVoxelData" [2021/May/12|16:11:18] Found plugin "TexThickness" [2021/May/12|16:11:18] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_textures_private.dll" loaded [2021/May/12|16:11:18] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexWater.dll" [2021/May/12|16:11:18] Found plugin "TexWater" [2021/May/12|16:11:18] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexWater.dll" loaded [2021/May/12|16:11:18] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexXSI.dll" [2021/May/12|16:11:18] Found plugin "volumeXSIMulti" [2021/May/12|16:11:18] Found plugin "xsiUVWGenEnvironment" [2021/May/12|16:11:18] Found plugin "xsiUVWGenChannel" [2021/May/12|16:11:18] Found plugin "TexXSIVertexColorLookup" [2021/May/12|16:11:18] Found plugin "TexXSIWeightmapColorLookup" [2021/May/12|16:11:18] Found plugin "TexXSIWeightmapLookup" [2021/May/12|16:11:18] Found plugin "TexXSILayered" [2021/May/12|16:11:18] Found plugin "TexXSISnow" [2021/May/12|16:11:18] Found plugin "texRenderHair" [2021/May/12|16:11:18] Found plugin "TexParticleShape" [2021/May/12|16:11:18] Found plugin "TexXSIMulti" [2021/May/12|16:11:18] Found plugin "TexXSIColorMix" [2021/May/12|16:11:18] Found plugin "TexXSIScalarInvert" [2021/May/12|16:11:18] Found plugin "TexXSIColorBalance" [2021/May/12|16:11:18] Found plugin "TexXSIRGBAKeyer" [2021/May/12|16:11:18] Found plugin "TexXSIHLSAdjust" [2021/May/12|16:11:18] Found plugin "TexXSIIntensity" [2021/May/12|16:11:18] Found plugin "TexXSIColorCorrection" [2021/May/12|16:11:18] Found plugin "texXSIColor2Vector" [2021/May/12|16:11:18] Found plugin "texXSIColor2Alpha" [2021/May/12|16:11:18] Found plugin "TexXSIScalar2Color" [2021/May/12|16:11:18] Found plugin "TexColor2Scalar" [2021/May/12|16:11:18] Found plugin "TexXSINormalMap" [2021/May/12|16:11:18] Found plugin "TexXSIBitmap" [2021/May/12|16:11:18] Found plugin "TexXSIGradient" [2021/May/12|16:11:18] Found plugin "TexXSIWood" [2021/May/12|16:11:18] Found plugin "TexXSIVein" [2021/May/12|16:11:18] Found plugin "TexSurfIncidence" [2021/May/12|16:11:18] Found plugin "TexScalarMathBasic" [2021/May/12|16:11:18] Found plugin "TexXSIRock" [2021/May/12|16:11:18] Found plugin "TexXSIRipple" [2021/May/12|16:11:18] Found plugin "TexRgbaCombine" [2021/May/12|16:11:18] Found plugin "TexRgbaSplit" [2021/May/12|16:11:18] Found plugin "TexFloatPerVertexHairSampler" [2021/May/12|16:11:18] Found plugin "TexPerVertexHairSampler" [2021/May/12|16:11:18] Found plugin "TexScalarHairRootSampler" [2021/May/12|16:11:18] Found plugin "TexHairRootSampler" [2021/May/12|16:11:18] Found plugin "TexXSIFlagstone" [2021/May/12|16:11:18] Found plugin "TexColorCurve" [2021/May/12|16:11:18] Found plugin "TexScalarCurve" [2021/May/12|16:11:18] Found plugin "TexXSIFalloff" [2021/May/12|16:11:18] Found plugin "TexXSIFabric" [2021/May/12|16:11:18] Found plugin "TexColorExponential" [2021/May/12|16:11:18] Found plugin "TexScalarExponential" [2021/May/12|16:11:18] Found plugin "TexDisplacacementRestrict" [2021/May/12|16:11:18] Found plugin "TexColorSwitch" [2021/May/12|16:11:18] Found plugin "TexColorMathBasic" [2021/May/12|16:11:18] Found plugin "TexColorAverage" [2021/May/12|16:11:18] Found plugin "TexColor8Mix" [2021/May/12|16:11:18] Found plugin "TexInterpLinear" [2021/May/12|16:11:18] Found plugin "TexXSICell" [2021/May/12|16:11:18] Found plugin "TexBillboardParticle" [2021/May/12|16:11:18] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_TexXSI.dll" loaded [2021/May/12|16:11:18] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_uvwgens.dll" [2021/May/12|16:11:18] Found plugin "UVWGenMaxPointCloud" [2021/May/12|16:11:18] Found plugin "UVWGenRandomizer" [2021/May/12|16:11:18] Found plugin "UVWGenSelect" [2021/May/12|16:11:18] Found plugin "UVWGenProjection" [2021/May/12|16:11:18] Found plugin "TexMultiProjection" [2021/May/12|16:11:18] Found plugin "UVWGenPlanarWorld" [2021/May/12|16:11:18] Found plugin "UVWGenObject" [2021/May/12|16:11:18] Found plugin "UVWGenExplicit" [2021/May/12|16:11:18] Found plugin "UVWGenEnvironment" [2021/May/12|16:11:18] Found plugin "UVWGenChannel" [2021/May/12|16:11:18] Found plugin "UVWGenBercon" [2021/May/12|16:11:18] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_uvwgens.dll" loaded [2021/May/12|16:11:18] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_vertexbaker.dll" [2021/May/12|16:11:18] Found plugin "SettingsVertexBaker" [2021/May/12|16:11:18] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_vertexbaker.dll" loaded [2021/May/12|16:11:18] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_volumetrics.dll" [2021/May/12|16:11:18] Found plugin "EnvFogMeshGizmo" [2021/May/12|16:11:18] Found plugin "EnvironmentFog" [2021/May/12|16:11:18] Found plugin "VolumeChannels" [2021/May/12|16:11:18] Found plugin "VolumeMulti" [2021/May/12|16:11:18] Found plugin "SphereFadeGizmo" [2021/May/12|16:11:18] Found plugin "SphereFade" [2021/May/12|16:11:18] Found plugin "VolumeVRayToon" [2021/May/12|16:11:18] Found plugin "VolumeScatterFog" [2021/May/12|16:11:18] Found plugin "VolumeFog" [2021/May/12|16:11:18] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_volumetrics.dll" loaded [2021/May/12|16:11:18] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_VRayClipper.dll" [2021/May/12|16:11:18] Found plugin "VRayClipper" [2021/May/12|16:11:18] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_VRayClipper.dll" loaded [2021/May/12|16:11:18] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_vrsceneloader.dll" [2021/May/12|16:11:18] Found plugin "PluginParameterStore" [2021/May/12|16:11:18] Found plugin "VRaySceneAsset" [2021/May/12|16:11:18] Found plugin "VRayScene" [2021/May/12|16:11:18] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\plugins\vray_vrsceneloader.dll" loaded [2021/May/12|16:11:18] 78 plugin(s) loaded successfully [2021/May/12|16:11:18] Finished loading plugins. [2021/May/12|16:11:18] Translating scene for V-Ray... [2021/May/12|16:11:19] Start exporting render element VRayDenoiser (VRayDenoiser) [2021/May/12|16:11:19] End exporting render element VRayDenoiser (VRayDenoiser) [2021/May/12|16:11:19] Start exporting node 'PHXSource001' [2021/May/12|16:11:19] Done exporting node 'PHXSource001' [2021/May/12|16:11:21] Start exporting node 'VRayCam001' [2021/May/12|16:11:21] Done exporting node 'VRayCam001' [2021/May/12|16:11:21] Start exporting node 'VRayCam001.Target' [2021/May/12|16:11:21] Done exporting node 'VRayCam001.Target' [2021/May/12|16:11:21] Start exporting node 'PlainForce001' [2021/May/12|16:11:21] Done exporting node 'PlainForce001' [2021/May/12|16:11:21] Start exporting node 'VRayLight002' [2021/May/12|16:11:21] Done exporting node 'VRayLight002' [2021/May/12|16:11:21] Start exporting node 'VRayLight001' [2021/May/12|16:11:21] Done exporting node 'VRayLight001' [2021/May/12|16:11:21] Start exporting node 'dm' [2021/May/12|16:11:21] Start exporting mesh with 32 faces, 25 vertices. Owner: dm [2021/May/12|16:11:21] Done exporting mesh [2021/May/12|16:11:21] Start exporting material Material #25 (VRayMtl) [2021/May/12|16:11:21] Start exporting material Material #25 (VRayMtl) [2021/May/12|16:11:21] Done exporting material Material #25 (VRayMtl) [2021/May/12|16:11:21] Done exporting material Material #25 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'dm' [2021/May/12|16:11:21] Start exporting node 'PhoenixFDFire001' [2021/May/12|16:11:21] Done exporting node 'PhoenixFDFire001' [2021/May/12|16:11:21] Start exporting node 'tyFlow001' [2021/May/12|16:11:21] Done exporting node 'tyFlow001' [2021/May/12|16:11:21] Start exporting node 'Deflector001' [2021/May/12|16:11:21] Done exporting node 'Deflector001' [2021/May/12|16:11:21] Start exporting node 'nude01_m_mediumpoly' [2021/May/12|16:11:21] Done exporting node 'nude01_m_mediumpoly' [2021/May/12|16:11:21] Start exporting node 'Aset_wood_misc_S_tltsbcifa_LOD0' [2021/May/12|16:11:21] Done exporting node 'Aset_wood_misc_S_tltsbcifa_LOD0' [2021/May/12|16:11:21] Start exporting node 'mixamorig:HeadTop_End' [2021/May/12|16:11:21] Done exporting node 'mixamorig:HeadTop_End' [2021/May/12|16:11:21] Start exporting node 'mixamorig:Head' [2021/May/12|16:11:21] Done exporting node 'mixamorig:Head' [2021/May/12|16:11:21] Start exporting node 'mixamorig:Neck' [2021/May/12|16:11:21] Done exporting node 'mixamorig:Neck' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandThumb4' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandThumb4' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandThumb3' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandThumb3' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandThumb2' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandThumb2' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandThumb1' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandThumb1' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandIndex4' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandIndex4' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandIndex3' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandIndex3' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandIndex2' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandIndex2' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandIndex1' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandIndex1' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandMiddle4' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandMiddle4' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandMiddle3' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandMiddle3' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandMiddle2' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandMiddle2' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandMiddle1' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandMiddle1' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandRing4' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandRing4' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandRing3' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandRing3' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandRing2' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandRing2' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandRing1' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandRing1' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandPinky4' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandPinky4' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandPinky3' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandPinky3' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandPinky2' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandPinky2' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHandPinky1' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHandPinky1' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftHand' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftHand' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftForeArm' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftForeArm' [2021/May/12|16:11:21] Start exporting node 'Aset_tree_log_M_pcBtf_LOD001' [2021/May/12|16:11:21] Done exporting node 'Aset_tree_log_M_pcBtf_LOD001' [2021/May/12|16:11:21] Start exporting node 'Aset_tree_log_M_pcBtf_LOD004' [2021/May/12|16:11:21] Done exporting node 'Aset_tree_log_M_pcBtf_LOD004' [2021/May/12|16:11:21] Start exporting node 'Aset_tree_log_M_pcBtf_LOD005' [2021/May/12|16:11:21] Done exporting node 'Aset_tree_log_M_pcBtf_LOD005' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftArm' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftArm' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftShoulder' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftShoulder' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandThumb4' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandThumb4' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandThumb3' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandThumb3' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandThumb2' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandThumb2' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandThumb1' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandThumb1' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandIndex4' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandIndex4' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandIndex3' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandIndex3' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandIndex2' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandIndex2' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandIndex1' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandIndex1' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandMiddle4' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandMiddle4' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandMiddle3' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandMiddle3' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandMiddle2' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandMiddle2' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandMiddle1' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandMiddle1' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandRing4' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandRing4' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandRing3' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandRing3' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandRing2' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandRing2' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandRing1' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandRing1' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandPinky4' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandPinky4' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandPinky3' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandPinky3' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandPinky2' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandPinky2' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHandPinky1' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHandPinky1' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightHand' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightHand' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightForeArm' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightForeArm' [2021/May/12|16:11:21] Start exporting node 'Aset_tree_log_M_pcBtf_LOD0' [2021/May/12|16:11:21] Done exporting node 'Aset_tree_log_M_pcBtf_LOD0' [2021/May/12|16:11:21] Start exporting node 'Aset_tree_log_M_pcBtf_LOD002' [2021/May/12|16:11:21] Done exporting node 'Aset_tree_log_M_pcBtf_LOD002' [2021/May/12|16:11:21] Start exporting node 'Aset_tree_log_M_pcBtf_LOD003' [2021/May/12|16:11:21] Done exporting node 'Aset_tree_log_M_pcBtf_LOD003' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightArm' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightArm' [2021/May/12|16:11:21] Start exporting node 'Aset_wood_branch_S_pbci2_LOD0_007' [2021/May/12|16:11:21] Start exporting mesh with 27646 faces, 13827 vertices. Owner: Aset_wood_branch_S_pbci2_LOD0_007 [2021/May/12|16:11:21] Done exporting mesh [2021/May/12|16:11:21] Start exporting material tgnidj2fa_Worn_Wooden_Beam (VRayMtl) [2021/May/12|16:11:21] Start exporting material tgnidj2fa_Worn_Wooden_Beam (VRayMtl) [2021/May/12|16:11:21] Start exporting texture Albedo (VRayBitmap) [2021/May/12|16:11:21] End exporting texture Albedo (VRayBitmap) [2021/May/12|16:11:21] Start exporting texture Specular (VRayBitmap) [2021/May/12|16:11:21] End exporting texture Specular (VRayBitmap) [2021/May/12|16:11:21] Start exporting texture Gloss (VRayBitmap) [2021/May/12|16:11:21] End exporting texture Gloss (VRayBitmap) [2021/May/12|16:11:21] Start exporting texture Nrm + Bump (VRayNormalMap) [2021/May/12|16:11:21] Start exporting texture Normal (VRayBitmap) [2021/May/12|16:11:21] End exporting texture Normal (VRayBitmap) [2021/May/12|16:11:21] End exporting texture Nrm + Bump (VRayNormalMap) [2021/May/12|16:11:21] Done exporting material tgnidj2fa_Worn_Wooden_Beam (VRayMtl) [2021/May/12|16:11:21] Done exporting material tgnidj2fa_Worn_Wooden_Beam (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Aset_wood_branch_S_pbci2_LOD0_007' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightShoulder' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightShoulder' [2021/May/12|16:11:21] Start exporting node 'mixamorig:Spine2' [2021/May/12|16:11:21] Done exporting node 'mixamorig:Spine2' [2021/May/12|16:11:21] Start exporting node 'Aset_wood_branch_S_pbci2_LOD0_1' [2021/May/12|16:11:21] Done exporting node 'Aset_wood_branch_S_pbci2_LOD0_1' [2021/May/12|16:11:21] Start exporting node 'Aset_wood_branch_S_pbci2_LOD0_002' [2021/May/12|16:11:21] Done exporting node 'Aset_wood_branch_S_pbci2_LOD0_002' [2021/May/12|16:11:21] Start exporting node 'Aset_wood_branch_S_pbci2_LOD0_003' [2021/May/12|16:11:21] Done exporting node 'Aset_wood_branch_S_pbci2_LOD0_003' [2021/May/12|16:11:21] Start exporting node 'Aset_wood_branch_S_pbci2_LOD0_004' [2021/May/12|16:11:21] Done exporting node 'Aset_wood_branch_S_pbci2_LOD0_004' [2021/May/12|16:11:21] Start exporting node 'Aset_wood_branch_S_pbci2_LOD0_005' [2021/May/12|16:11:21] Done exporting node 'Aset_wood_branch_S_pbci2_LOD0_005' [2021/May/12|16:11:21] Start exporting node 'Aset_wood_branch_S_pbci2_LOD0_006' [2021/May/12|16:11:21] Done exporting node 'Aset_wood_branch_S_pbci2_LOD0_006' [2021/May/12|16:11:21] Start exporting node 'Aset_tree_branch_S_phyrP_LOD001' [2021/May/12|16:11:21] Done exporting node 'Aset_tree_branch_S_phyrP_LOD001' [2021/May/12|16:11:21] Start exporting node 'Aset_wood_branch_S_pbci2_LOD0_008' [2021/May/12|16:11:21] Done exporting node 'Aset_wood_branch_S_pbci2_LOD0_008' [2021/May/12|16:11:21] Start exporting node 'Aset_wood_branch_S_pbci2_LOD0_009' [2021/May/12|16:11:21] Done exporting node 'Aset_wood_branch_S_pbci2_LOD0_009' [2021/May/12|16:11:21] Start exporting node 'Aset_wood_branch_S_pbci2_LOD0_011' [2021/May/12|16:11:21] Done exporting node 'Aset_wood_branch_S_pbci2_LOD0_011' [2021/May/12|16:11:21] Start exporting node 'Aset_wood_branch_S_pbci2_LOD0_016' [2021/May/12|16:11:21] Done exporting node 'Aset_wood_branch_S_pbci2_LOD0_016' [2021/May/12|16:11:21] Start exporting node 'body' [2021/May/12|16:11:21] Done exporting node 'body' [2021/May/12|16:11:21] Start exporting node 'mixamorig:Spine1' [2021/May/12|16:11:21] Done exporting node 'mixamorig:Spine1' [2021/May/12|16:11:21] Start exporting node 'mixamorig:Spine' [2021/May/12|16:11:21] Done exporting node 'mixamorig:Spine' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftToe_End' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftToe_End' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftToeBase' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftToeBase' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftFoot' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftFoot' [2021/May/12|16:11:21] Start exporting node 'Aset_tree_branch_S_phyrP_LOD003' [2021/May/12|16:11:21] Done exporting node 'Aset_tree_branch_S_phyrP_LOD003' [2021/May/12|16:11:21] Start exporting node 'Aset_tree_branch_S_phyrP_LOD007' [2021/May/12|16:11:21] Done exporting node 'Aset_tree_branch_S_phyrP_LOD007' [2021/May/12|16:11:21] Start exporting node 'Aset_wood_branch_S_pbci2_LOD0_015' [2021/May/12|16:11:21] Done exporting node 'Aset_wood_branch_S_pbci2_LOD0_015' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftLeg' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftLeg' [2021/May/12|16:11:21] Start exporting node 'Aset_tree_log_S_phyra_LOD001' [2021/May/12|16:11:21] Done exporting node 'Aset_tree_log_S_phyra_LOD001' [2021/May/12|16:11:21] Start exporting node 'Aset_tree_branch_S_phyrP_LOD002' [2021/May/12|16:11:21] Done exporting node 'Aset_tree_branch_S_phyrP_LOD002' [2021/May/12|16:11:21] Start exporting node 'Aset_tree_branch_S_phyrP_LOD005' [2021/May/12|16:11:21] Done exporting node 'Aset_tree_branch_S_phyrP_LOD005' [2021/May/12|16:11:21] Start exporting node 'mixamorig:LeftUpLeg' [2021/May/12|16:11:21] Done exporting node 'mixamorig:LeftUpLeg' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightToe_End' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightToe_End' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightToeBase' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightToeBase' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightFoot' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightFoot' [2021/May/12|16:11:21] Start exporting node 'Aset_tree_branch_S_phyrP_LOD0' [2021/May/12|16:11:21] Done exporting node 'Aset_tree_branch_S_phyrP_LOD0' [2021/May/12|16:11:21] Start exporting node 'Aset_tree_branch_S_phyrP_LOD006' [2021/May/12|16:11:21] Done exporting node 'Aset_tree_branch_S_phyrP_LOD006' [2021/May/12|16:11:21] Start exporting node 'Aset_wood_branch_S_pbci2_LOD0_012' [2021/May/12|16:11:21] Done exporting node 'Aset_wood_branch_S_pbci2_LOD0_012' [2021/May/12|16:11:21] Start exporting node 'Aset_wood_branch_S_pbci2_LOD0_013' [2021/May/12|16:11:21] Done exporting node 'Aset_wood_branch_S_pbci2_LOD0_013' [2021/May/12|16:11:21] Start exporting node 'Aset_wood_branch_S_pbci2_LOD0_010' [2021/May/12|16:11:21] Done exporting node 'Aset_wood_branch_S_pbci2_LOD0_010' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightLeg' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightLeg' [2021/May/12|16:11:21] Start exporting node 'Aset_tree_log_S_phyra_LOD0' [2021/May/12|16:11:21] Done exporting node 'Aset_tree_log_S_phyra_LOD0' [2021/May/12|16:11:21] Start exporting node 'Aset_tree_branch_S_phyrP_LOD004' [2021/May/12|16:11:21] Done exporting node 'Aset_tree_branch_S_phyrP_LOD004' [2021/May/12|16:11:21] Start exporting node 'Aset_tree_branch_S_phyrl_LOD0' [2021/May/12|16:11:21] Done exporting node 'Aset_tree_branch_S_phyrl_LOD0' [2021/May/12|16:11:21] Start exporting node 'Aset_wood_branch_S_pbci2_LOD0_014' [2021/May/12|16:11:21] Done exporting node 'Aset_wood_branch_S_pbci2_LOD0_014' [2021/May/12|16:11:21] Start exporting node 'mixamorig:RightUpLeg' [2021/May/12|16:11:21] Done exporting node 'mixamorig:RightUpLeg' [2021/May/12|16:11:21] Start exporting node 'mixamorig:Hips' [2021/May/12|16:11:21] Done exporting node 'mixamorig:Hips' [2021/May/12|16:11:21] Start exporting node 'tyFlow002 jiaotan' [2021/May/12|16:11:21] Done exporting node 'tyFlow002 jiaotan' [2021/May/12|16:11:21] Start exporting node 'tyFlow003' [2021/May/12|16:11:21] Done exporting node 'tyFlow003' [2021/May/12|16:11:21] Start exporting node 'VP Boulder Limestone D' [2021/May/12|16:11:21] Start exporting mesh with 9416 faces, 4710 vertices. Owner: VP Boulder Limestone D [2021/May/12|16:11:21] Done exporting mesh [2021/May/12|16:11:21] Start exporting material Material #44 (VRayMtl) [2021/May/12|16:11:21] Start exporting material Material #44 (VRayMtl) [2021/May/12|16:11:21] Start exporting texture Map #7 (Color Correction) [2021/May/12|16:11:21] Start exporting texture Map #6 (VRayBitmap) [2021/May/12|16:11:21] End exporting texture Map #6 (VRayBitmap) [2021/May/12|16:11:21] End exporting texture Map #7 (Color Correction) [2021/May/12|16:11:21] Start exporting texture Map #6 (VRayBitmap) [2021/May/12|16:11:21] End exporting texture Map #6 (VRayBitmap) [2021/May/12|16:11:21] Start exporting texture Map #7 (Color Correction) [2021/May/12|16:11:21] Start exporting texture Map #6 (VRayBitmap) [2021/May/12|16:11:21] End exporting texture Map #6 (VRayBitmap) [2021/May/12|16:11:21] End exporting texture Map #7 (Color Correction) [2021/May/12|16:11:21] Start exporting texture Map #8 (Noise) [2021/May/12|16:11:21] End exporting texture Map #8 (Noise) [2021/May/12|16:11:21] Done exporting material Material #44 (VRayMtl) [2021/May/12|16:11:21] Done exporting material Material #44 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'VP Boulder Limestone D' [2021/May/12|16:11:21] Start exporting node 'VP Boulder Limestone E' [2021/May/12|16:11:21] Start exporting mesh with 7560 faces, 3782 vertices. Owner: VP Boulder Limestone E [2021/May/12|16:11:21] Done exporting mesh [2021/May/12|16:11:21] Start exporting texture GRAVEL-09__4k_displacement (VRayBitmap) [2021/May/12|16:11:21] End exporting texture GRAVEL-09__4k_displacement (VRayBitmap) [2021/May/12|16:11:21] Start exporting material GRAVEL-09__4k (VRayMtl) [2021/May/12|16:11:21] Start exporting material GRAVEL-09__4k (VRayMtl) [2021/May/12|16:11:21] Start exporting texture GRAVEL-09__4k_Diffuse Composite (Composite) [2021/May/12|16:11:21] Start exporting texture Map #10 (VRayCompTex) [2021/May/12|16:11:21] Start exporting texture Map #9 (VRayColor) [2021/May/12|16:11:21] End exporting texture Map #9 (VRayColor) [2021/May/12|16:11:21] Start exporting texture GRAVEL-09__4k_diffuse (VRayBitmap) [2021/May/12|16:11:21] End exporting texture GRAVEL-09__4k_diffuse (VRayBitmap) [2021/May/12|16:11:21] End exporting texture Map #10 (VRayCompTex) [2021/May/12|16:11:21] Start exporting texture GRAVEL-09__4k_ao (VRayBitmap) [2021/May/12|16:11:21] End exporting texture GRAVEL-09__4k_ao (VRayBitmap) [2021/May/12|16:11:21] End exporting texture GRAVEL-09__4k_Diffuse Composite (Composite) [2021/May/12|16:11:21] Start exporting texture GRAVEL-09__4k_glossiness (VRayBitmap) [2021/May/12|16:11:21] End exporting texture GRAVEL-09__4k_glossiness (VRayBitmap) [2021/May/12|16:11:21] Start exporting texture GRAVEL-09__4k normalMap (VRayNormalMap) [2021/May/12|16:11:21] Start exporting texture GRAVEL-09__4k_normal (VRayBitmap) [2021/May/12|16:11:21] End exporting texture GRAVEL-09__4k_normal (VRayBitmap) [2021/May/12|16:11:21] Start exporting texture GRAVEL-09__4k_bump (VRayBitmap) [2021/May/12|16:11:21] End exporting texture GRAVEL-09__4k_bump (VRayBitmap) [2021/May/12|16:11:21] End exporting texture GRAVEL-09__4k normalMap (VRayNormalMap) [2021/May/12|16:11:21] Done exporting material GRAVEL-09__4k (VRayMtl) [2021/May/12|16:11:21] Done exporting material GRAVEL-09__4k (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'VP Boulder Limestone E' [2021/May/12|16:11:21] Start exporting node 'VP Boulder Limestone C' [2021/May/12|16:11:21] Start exporting mesh with 5224 faces, 2614 vertices. Owner: VP Boulder Limestone C [2021/May/12|16:11:21] Done exporting mesh [2021/May/12|16:11:21] Start exporting texture GRAVEL-09__4k_displacement (VRayBitmap) [2021/May/12|16:11:21] End exporting texture GRAVEL-09__4k_displacement (VRayBitmap) [2021/May/12|16:11:21] Start exporting material GRAVEL-09__4k (VRayMtl) [2021/May/12|16:11:21] Done exporting material GRAVEL-09__4k (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'VP Boulder Limestone C' [2021/May/12|16:11:21] Start exporting node 'LiquidSrc001' [2021/May/12|16:11:21] Done exporting node 'LiquidSrc001' [2021/May/12|16:11:21] Start exporting node 'PhoenixFDLiquid001' [2021/May/12|16:11:21] Done exporting node 'PhoenixFDLiquid001' [2021/May/12|16:11:21] Start exporting node 'Box001' [2021/May/12|16:11:21] Done exporting node 'Box001' [2021/May/12|16:11:21] Start exporting node 'Birth 001' [2021/May/12|16:11:21] Done exporting node 'Birth 001' [2021/May/12|16:11:21] Start exporting node 'Position Icon 001' [2021/May/12|16:11:21] Done exporting node 'Position Icon 001' [2021/May/12|16:11:21] Start exporting node 'Speed 001' [2021/May/12|16:11:21] Done exporting node 'Speed 001' [2021/May/12|16:11:21] Start exporting node 'Rotation 001' [2021/May/12|16:11:21] Done exporting node 'Rotation 001' [2021/May/12|16:11:21] Start exporting node 'Shape 001' [2021/May/12|16:11:21] Done exporting node 'Shape 001' [2021/May/12|16:11:21] Start exporting node 'Render 001' [2021/May/12|16:11:21] Done exporting node 'Render 001' [2021/May/12|16:11:21] Start exporting node 'Display 001' [2021/May/12|16:11:21] Done exporting node 'Display 001' [2021/May/12|16:11:21] Start exporting node 'Event 001' [2021/May/12|16:11:21] Done exporting node 'Event 001' [2021/May/12|16:11:21] Start exporting node 'Event 002' [2021/May/12|16:11:21] Done exporting node 'Event 002' [2021/May/12|16:11:21] Start exporting node 'Display 002' [2021/May/12|16:11:21] Done exporting node 'Display 002' [2021/May/12|16:11:21] Start exporting node 'Birth 002' [2021/May/12|16:11:21] Done exporting node 'Birth 002' [2021/May/12|16:11:21] Start exporting node 'Position Icon 002' [2021/May/12|16:11:21] Done exporting node 'Position Icon 002' [2021/May/12|16:11:21] Start exporting node 'Speed 002' [2021/May/12|16:11:21] Done exporting node 'Speed 002' [2021/May/12|16:11:21] Start exporting node 'Rotation 002' [2021/May/12|16:11:21] Done exporting node 'Rotation 002' [2021/May/12|16:11:21] Start exporting node 'Shape 002' [2021/May/12|16:11:21] Done exporting node 'Shape 002' [2021/May/12|16:11:21] Start exporting node 'Render 002' [2021/May/12|16:11:21] Done exporting node 'Render 002' [2021/May/12|16:11:21] Start exporting node 'Display 003' [2021/May/12|16:11:21] Done exporting node 'Display 003' [2021/May/12|16:11:21] Start exporting node 'Event 003' [2021/May/12|16:11:21] Done exporting node 'Event 003' [2021/May/12|16:11:21] Start exporting node 'Event 004' [2021/May/12|16:11:21] Done exporting node 'Event 004' [2021/May/12|16:11:21] Start exporting node 'Display 004' [2021/May/12|16:11:21] Done exporting node 'Display 004' [2021/May/12|16:11:21] Start exporting node 'VRayLight003' [2021/May/12|16:11:21] Done exporting node 'VRayLight003' [2021/May/12|16:11:21] Start exporting node 'Line001' [2021/May/12|16:11:21] Done exporting node 'Line001' [2021/May/12|16:11:21] Start exporting node 'Line015' [2021/May/12|16:11:21] Done exporting node 'Line015' [2021/May/12|16:11:21] Start exporting node 'Line016' [2021/May/12|16:11:21] Done exporting node 'Line016' [2021/May/12|16:11:21] Start exporting node 'Line017' [2021/May/12|16:11:21] Done exporting node 'Line017' [2021/May/12|16:11:21] Start exporting node 'Line018' [2021/May/12|16:11:21] Done exporting node 'Line018' [2021/May/12|16:11:21] Start exporting node 'Line027' [2021/May/12|16:11:21] Done exporting node 'Line027' [2021/May/12|16:11:21] Start exporting node 'Line002' [2021/May/12|16:11:21] Start exporting mesh with 428 faces, 216 vertices. Owner: Line002 [2021/May/12|16:11:21] Done exporting mesh [2021/May/12|16:11:21] Start exporting material 05 - Defaultgfdg (VRayMtl) [2021/May/12|16:11:21] Start exporting material 05 - Defaultgfdg (VRayMtl) [2021/May/12|16:11:21] Start exporting texture Map #772401 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772401 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772401 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772405 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772405 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772406 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772406 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772401 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772428 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772428 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772407 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772401 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772401 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772401 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772405 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772405 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772406 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772406 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772401 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772402 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772402 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772403 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772403 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772407 (Mix) [2021/May/12|16:11:21] Done exporting material 05 - Defaultgfdg (VRayMtl) [2021/May/12|16:11:21] Done exporting material 05 - Defaultgfdg (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Line002' [2021/May/12|16:11:21] Start exporting node 'Circle006' [2021/May/12|16:11:21] Start exporting mesh with 11960 faces, 6240 vertices. Owner: Circle006 [2021/May/12|16:11:21] Done exporting mesh [2021/May/12|16:11:21] Start exporting material Material #24 (Multi/Sub-Object) [2021/May/12|16:11:21] Start exporting material 钢架 (Blend) [2021/May/12|16:11:21] Start exporting material 钢架 (Blend) [2021/May/12|16:11:21] Start exporting material 钢架 (VRayMtl) [2021/May/12|16:11:21] Start exporting material 钢架 (VRayMtl) [2021/May/12|16:11:21] Start exporting texture Map #33 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #33 (Bitmap) [2021/May/12|16:11:21] Done exporting material 钢架 (VRayMtl) [2021/May/12|16:11:21] Done exporting material 钢架 (VRayMtl) [2021/May/12|16:11:21] Start exporting material Material #143 (Blend) [2021/May/12|16:11:21] Start exporting material Material #143 (Blend) [2021/May/12|16:11:21] Start exporting material 钢架 (VRayMtl) [2021/May/12|16:11:21] Start exporting material 钢架 (VRayMtl) [2021/May/12|16:11:21] Start exporting texture Map #16 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #16 (Bitmap) [2021/May/12|16:11:21] Done exporting material 钢架 (VRayMtl) [2021/May/12|16:11:21] Done exporting material 钢架 (VRayMtl) [2021/May/12|16:11:21] Start exporting material Material #76 (VRayMtl) [2021/May/12|16:11:21] Start exporting material Material #76 (VRayMtl) [2021/May/12|16:11:21] Start exporting texture Map #41 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #41 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #41 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #41 (Bitmap) [2021/May/12|16:11:21] Done exporting material Material #76 (VRayMtl) [2021/May/12|16:11:21] Done exporting material Material #76 (VRayMtl) [2021/May/12|16:11:21] Start exporting texture Map #14 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #14 (Bitmap) [2021/May/12|16:11:21] Done exporting material Material #143 (Blend) [2021/May/12|16:11:21] Done exporting material Material #143 (Blend) [2021/May/12|16:11:21] Start exporting texture Map #32 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #32 (Bitmap) [2021/May/12|16:11:21] Done exporting material 钢架 (Blend) [2021/May/12|16:11:21] Done exporting material 钢架 (Blend) [2021/May/12|16:11:21] Start exporting material Material #133 (VRayMtl) [2021/May/12|16:11:21] Start exporting material Material #133 (VRayMtl) [2021/May/12|16:11:21] Done exporting material Material #133 (VRayMtl) [2021/May/12|16:11:21] Done exporting material Material #133 (VRayMtl) [2021/May/12|16:11:21] Done exporting material Material #24 (Multi/Sub-Object) [2021/May/12|16:11:21] Done exporting node 'Circle006' [2021/May/12|16:11:21] Start exporting node 'q1' [2021/May/12|16:11:21] Start exporting mesh with 4136 faces, 2139 vertices. Owner: q1 [2021/May/12|16:11:21] Done exporting mesh [2021/May/12|16:11:21] Start exporting material 18 - Defaultds (VRayMtl) [2021/May/12|16:11:21] Start exporting material 18 - Defaultds (VRayMtl) [2021/May/12|16:11:21] Start exporting texture Map #772408 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772408 (Mix) [2021/May/12|16:11:21] Start exporting texture 贴图 #13 (Color Correction) [2021/May/12|16:11:21] Start exporting texture Map #772409 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772409 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772409 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772409 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772409 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772421 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772421 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772422 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772422 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772409 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772418 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772418 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772419 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772419 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772409 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772415 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772415 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772416 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772416 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772409 (Mix) [2021/May/12|16:11:21] End exporting texture 贴图 #13 (Color Correction) [2021/May/12|16:11:21] Start exporting texture 贴图 #14 (Color Correction) [2021/May/12|16:11:21] Start exporting texture Map #772411 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772411 (Bitmap) [2021/May/12|16:11:21] End exporting texture 贴图 #14 (Color Correction) [2021/May/12|16:11:21] Start exporting texture Map #772412 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772412 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772408 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772426 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772426 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772427 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772427 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772408 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772423 (Mix) [2021/May/12|16:11:21] Start exporting texture 贴图 #15 (Color Correction) [2021/May/12|16:11:21] Start exporting texture Map #772409 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772409 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772409 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772409 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772409 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772421 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772421 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772422 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772422 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772409 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772418 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772418 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772419 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772419 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772409 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772415 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772415 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772416 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772416 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772409 (Mix) [2021/May/12|16:11:21] End exporting texture 贴图 #15 (Color Correction) [2021/May/12|16:11:21] Start exporting texture 贴图 #16 (Color Correction) [2021/May/12|16:11:21] Start exporting texture Map #772411 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772411 (Bitmap) [2021/May/12|16:11:21] End exporting texture 贴图 #16 (Color Correction) [2021/May/12|16:11:21] Start exporting texture Map #772412 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772412 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772423 (Mix) [2021/May/12|16:11:21] Done exporting material 18 - Defaultds (VRayMtl) [2021/May/12|16:11:21] Done exporting material 18 - Defaultds (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'q1' [2021/May/12|16:11:21] Start exporting node 'Plane002' [2021/May/12|16:11:21] Done exporting node 'Plane002' [2021/May/12|16:11:21] Start exporting node 'Plane004' [2021/May/12|16:11:21] Done exporting node 'Plane004' [2021/May/12|16:11:21] Start exporting node 'Object008' [2021/May/12|16:11:21] Done exporting node 'Object008' [2021/May/12|16:11:21] Start exporting node 'Circle007_008' [2021/May/12|16:11:21] Done exporting node 'Circle007_008' [2021/May/12|16:11:21] Start exporting node 'Circle007_010' [2021/May/12|16:11:21] Done exporting node 'Circle007_010' [2021/May/12|16:11:21] Start exporting node 'Circle007_012' [2021/May/12|16:11:21] Done exporting node 'Circle007_012' [2021/May/12|16:11:21] Start exporting node 'Circle007_013' [2021/May/12|16:11:21] Done exporting node 'Circle007_013' [2021/May/12|16:11:21] Start exporting node 'Circle007_004_001' [2021/May/12|16:11:21] Done exporting node 'Circle007_004_001' [2021/May/12|16:11:21] Start exporting node 'Object011' [2021/May/12|16:11:21] Done exporting node 'Object011' [2021/May/12|16:11:21] Start exporting node 'Object016' [2021/May/12|16:11:21] Done exporting node 'Object016' [2021/May/12|16:11:21] Start exporting node 'Line097' [2021/May/12|16:11:21] Done exporting node 'Line097' [2021/May/12|16:11:21] Start exporting node 'Line098' [2021/May/12|16:11:21] Done exporting node 'Line098' [2021/May/12|16:11:21] Start exporting node 'Line099' [2021/May/12|16:11:21] Done exporting node 'Line099' [2021/May/12|16:11:21] Start exporting node 'Line100' [2021/May/12|16:11:21] Done exporting node 'Line100' [2021/May/12|16:11:21] Start exporting node 'Group001' [2021/May/12|16:11:21] Done exporting node 'Group001' [2021/May/12|16:11:21] Start exporting node 'Line101' [2021/May/12|16:11:21] Done exporting node 'Line101' [2021/May/12|16:11:21] Start exporting node 'Circle008' [2021/May/12|16:11:21] Done exporting node 'Circle008' [2021/May/12|16:11:21] Start exporting node 'Line102' [2021/May/12|16:11:21] Done exporting node 'Line102' [2021/May/12|16:11:21] Start exporting node 'Line103' [2021/May/12|16:11:21] Done exporting node 'Line103' [2021/May/12|16:11:21] Start exporting node 'Plane008' [2021/May/12|16:11:21] Done exporting node 'Plane008' [2021/May/12|16:11:21] Start exporting node 'Plane009' [2021/May/12|16:11:21] Done exporting node 'Plane009' [2021/May/12|16:11:21] Start exporting node 'Object017' [2021/May/12|16:11:21] Done exporting node 'Object017' [2021/May/12|16:11:21] Start exporting node 'Circle009' [2021/May/12|16:11:21] Done exporting node 'Circle009' [2021/May/12|16:11:21] Start exporting node 'Group002' [2021/May/12|16:11:21] Done exporting node 'Group002' [2021/May/12|16:11:21] Start exporting node 'Object018' [2021/May/12|16:11:21] Done exporting node 'Object018' [2021/May/12|16:11:21] Start exporting node 'Circle010' [2021/May/12|16:11:21] Done exporting node 'Circle010' [2021/May/12|16:11:21] Start exporting node 'Group003' [2021/May/12|16:11:21] Done exporting node 'Group003' [2021/May/12|16:11:21] Start exporting node 'Object019' [2021/May/12|16:11:21] Done exporting node 'Object019' [2021/May/12|16:11:21] Start exporting node 'Circle011' [2021/May/12|16:11:21] Done exporting node 'Circle011' [2021/May/12|16:11:21] Start exporting node 'Group004' [2021/May/12|16:11:21] Done exporting node 'Group004' [2021/May/12|16:11:21] Start exporting node 'Object020' [2021/May/12|16:11:21] Done exporting node 'Object020' [2021/May/12|16:11:21] Start exporting node 'Circle012' [2021/May/12|16:11:21] Done exporting node 'Circle012' [2021/May/12|16:11:21] Start exporting node 'Group005' [2021/May/12|16:11:21] Done exporting node 'Group005' [2021/May/12|16:11:21] Start exporting node 'Rectangle088' [2021/May/12|16:11:21] Done exporting node 'Rectangle088' [2021/May/12|16:11:21] Start exporting node 'Circle014' [2021/May/12|16:11:21] Done exporting node 'Circle014' [2021/May/12|16:11:21] Start exporting node 'Circle028' [2021/May/12|16:11:21] Done exporting node 'Circle028' [2021/May/12|16:11:21] Start exporting node 'VRayProxy_Object3909' [2021/May/12|16:11:21] Done exporting node 'VRayProxy_Object3909' [2021/May/12|16:11:21] Start exporting node 'VRayProxy_Object3910' [2021/May/12|16:11:21] Done exporting node 'VRayProxy_Object3910' [2021/May/12|16:11:21] Start exporting node 'VRayProxy_Object3911' [2021/May/12|16:11:21] Done exporting node 'VRayProxy_Object3911' [2021/May/12|16:11:21] Start exporting node 'VRayProxy_Object3912' [2021/May/12|16:11:21] Done exporting node 'VRayProxy_Object3912' [2021/May/12|16:11:21] Start exporting node 'Line148' [2021/May/12|16:11:21] Done exporting node 'Line148' [2021/May/12|16:11:21] Start exporting node 'VRayProxy_Object3913' [2021/May/12|16:11:21] Done exporting node 'VRayProxy_Object3913' [2021/May/12|16:11:21] Start exporting node 'VRayProxy_Object3914' [2021/May/12|16:11:21] Done exporting node 'VRayProxy_Object3914' [2021/May/12|16:11:21] Start exporting node 'VRayProxy_Object3915' [2021/May/12|16:11:21] Done exporting node 'VRayProxy_Object3915' [2021/May/12|16:11:21] Start exporting node 'Object075' [2021/May/12|16:11:21] Done exporting node 'Object075' [2021/May/12|16:11:21] Start exporting node 'Line149' [2021/May/12|16:11:21] Done exporting node 'Line149' [2021/May/12|16:11:21] Start exporting node 'Box002' [2021/May/12|16:11:21] Done exporting node 'Box002' [2021/May/12|16:11:21] Start exporting node 'Box002' [2021/May/12|16:11:21] Done exporting node 'Box002' [2021/May/12|16:11:21] Start exporting node 'Box004' [2021/May/12|16:11:21] Done exporting node 'Box004' [2021/May/12|16:11:21] Start exporting node 'Box005' [2021/May/12|16:11:21] Done exporting node 'Box005' [2021/May/12|16:11:21] Start exporting node 'Box007' [2021/May/12|16:11:21] Done exporting node 'Box007' [2021/May/12|16:11:21] Start exporting node 'Box009' [2021/May/12|16:11:21] Done exporting node 'Box009' [2021/May/12|16:11:21] Start exporting node 'Box010' [2021/May/12|16:11:21] Done exporting node 'Box010' [2021/May/12|16:11:21] Start exporting node 'Box012' [2021/May/12|16:11:21] Done exporting node 'Box012' [2021/May/12|16:11:21] Start exporting node 'Box014' [2021/May/12|16:11:21] Done exporting node 'Box014' [2021/May/12|16:11:21] Start exporting node 'Box016' [2021/May/12|16:11:21] Done exporting node 'Box016' [2021/May/12|16:11:21] Start exporting node 'Box018' [2021/May/12|16:11:21] Done exporting node 'Box018' [2021/May/12|16:11:21] Start exporting node 'Box019' [2021/May/12|16:11:21] Done exporting node 'Box019' [2021/May/12|16:11:21] Start exporting node 'Box021' [2021/May/12|16:11:21] Done exporting node 'Box021' [2021/May/12|16:11:21] Start exporting node 'Box022' [2021/May/12|16:11:21] Done exporting node 'Box022' [2021/May/12|16:11:21] Start exporting node 'Box023' [2021/May/12|16:11:21] Done exporting node 'Box023' [2021/May/12|16:11:21] Start exporting node 'Box024' [2021/May/12|16:11:21] Done exporting node 'Box024' [2021/May/12|16:11:21] Start exporting node 'Box025' [2021/May/12|16:11:21] Done exporting node 'Box025' [2021/May/12|16:11:21] Start exporting node 'Box026' [2021/May/12|16:11:21] Done exporting node 'Box026' [2021/May/12|16:11:21] Start exporting node 'Box027' [2021/May/12|16:11:21] Done exporting node 'Box027' [2021/May/12|16:11:21] Start exporting node 'Box028' [2021/May/12|16:11:21] Done exporting node 'Box028' [2021/May/12|16:11:21] Start exporting node 'Box029' [2021/May/12|16:11:21] Done exporting node 'Box029' [2021/May/12|16:11:21] Start exporting node 'Box030' [2021/May/12|16:11:21] Done exporting node 'Box030' [2021/May/12|16:11:21] Start exporting node 'Box031' [2021/May/12|16:11:21] Done exporting node 'Box031' [2021/May/12|16:11:21] Start exporting node 'Box032' [2021/May/12|16:11:21] Done exporting node 'Box032' [2021/May/12|16:11:21] Start exporting node 'Line150' [2021/May/12|16:11:21] Start exporting mesh with 59976 faces, 30090 vertices. Owner: Line150 [2021/May/12|16:11:21] Done exporting mesh [2021/May/12|16:11:21] Start exporting material 05 - Defaultghffds (VRayMtl) [2021/May/12|16:11:21] Start exporting material 05 - Defaultghffds (VRayMtl) [2021/May/12|16:11:21] Start exporting texture Map #772400 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772424 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772424 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772402 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772402 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772403 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772403 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772400 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772407 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772401 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772401 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772401 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772405 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772405 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772406 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772406 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772401 (Mix) [2021/May/12|16:11:21] Start exporting texture Map #772402 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772402 (Bitmap) [2021/May/12|16:11:21] Start exporting texture Map #772403 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772403 (Bitmap) [2021/May/12|16:11:21] End exporting texture Map #772407 (Mix) [2021/May/12|16:11:21] Done exporting material 05 - Defaultghffds (VRayMtl) [2021/May/12|16:11:21] Done exporting material 05 - Defaultghffds (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Line150' [2021/May/12|16:11:21] Start exporting node 'Shape040' [2021/May/12|16:11:21] Start exporting mesh with 6116 faces, 3060 vertices. Owner: Shape040 [2021/May/12|16:11:21] Done exporting mesh [2021/May/12|16:11:21] Start exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Start exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Shape040' [2021/May/12|16:11:21] Start exporting node 'Shape041' [2021/May/12|16:11:21] Start exporting mesh with 6116 faces, 3060 vertices. Owner: Shape041 [2021/May/12|16:11:21] Done exporting mesh [2021/May/12|16:11:21] Start exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Shape041' [2021/May/12|16:11:21] Start exporting node 'Shape042' [2021/May/12|16:11:21] Start exporting mesh with 6116 faces, 3060 vertices. Owner: Shape042 [2021/May/12|16:11:21] Done exporting mesh [2021/May/12|16:11:21] Start exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Shape042' [2021/May/12|16:11:21] Start exporting node 'Shape043' [2021/May/12|16:11:21] Start exporting mesh with 6116 faces, 3060 vertices. Owner: Shape043 [2021/May/12|16:11:21] Done exporting mesh [2021/May/12|16:11:21] Start exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Shape043' [2021/May/12|16:11:21] Start exporting node 'Shape037' [2021/May/12|16:11:21] Start exporting mesh with 6116 faces, 3060 vertices. Owner: Shape037 [2021/May/12|16:11:21] Done exporting mesh [2021/May/12|16:11:21] Start exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Shape037' [2021/May/12|16:11:21] Start exporting node 'Shape059' [2021/May/12|16:11:21] Start exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Shape059' [2021/May/12|16:11:21] Start exporting node 'Shape060' [2021/May/12|16:11:21] Start exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Shape060' [2021/May/12|16:11:21] Start exporting node 'Shape061' [2021/May/12|16:11:21] Start exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Shape061' [2021/May/12|16:11:21] Start exporting node 'Shape062' [2021/May/12|16:11:21] Start exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Shape062' [2021/May/12|16:11:21] Start exporting node 'Shape063' [2021/May/12|16:11:21] Start exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting material 黑线 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Shape063' [2021/May/12|16:11:21] Start exporting node 'Group029' [2021/May/12|16:11:21] Done exporting node 'Group029' [2021/May/12|16:11:21] Start exporting node 'Line108' [2021/May/12|16:11:21] Done exporting node 'Line108' [2021/May/12|16:11:21] Start exporting node 'Plane014' [2021/May/12|16:11:21] Done exporting node 'Plane014' [2021/May/12|16:11:21] Start exporting node 'Object035' [2021/May/12|16:11:21] Done exporting node 'Object035' [2021/May/12|16:11:21] Start exporting node 'Plane015' [2021/May/12|16:11:21] Done exporting node 'Plane015' [2021/May/12|16:11:21] Start exporting node 'Plane016' [2021/May/12|16:11:21] Done exporting node 'Plane016' [2021/May/12|16:11:21] Start exporting node 'Plane017' [2021/May/12|16:11:21] Done exporting node 'Plane017' [2021/May/12|16:11:21] Start exporting node 'Object036' [2021/May/12|16:11:21] Done exporting node 'Object036' [2021/May/12|16:11:21] Start exporting node 'Plane022' [2021/May/12|16:11:21] Done exporting node 'Plane022' [2021/May/12|16:11:21] Start exporting node 'Object039' [2021/May/12|16:11:21] Done exporting node 'Object039' [2021/May/12|16:11:21] Start exporting node 'Plane023' [2021/May/12|16:11:21] Done exporting node 'Plane023' [2021/May/12|16:11:21] Start exporting node 'Plane024' [2021/May/12|16:11:21] Done exporting node 'Plane024' [2021/May/12|16:11:21] Start exporting node 'Plane025' [2021/May/12|16:11:21] Done exporting node 'Plane025' [2021/May/12|16:11:21] Start exporting node 'Object040' [2021/May/12|16:11:21] Done exporting node 'Object040' [2021/May/12|16:11:21] Start exporting node 'Plane030' [2021/May/12|16:11:21] Done exporting node 'Plane030' [2021/May/12|16:11:21] Start exporting node 'Object043' [2021/May/12|16:11:21] Done exporting node 'Object043' [2021/May/12|16:11:21] Start exporting node 'Plane031' [2021/May/12|16:11:21] Done exporting node 'Plane031' [2021/May/12|16:11:21] Start exporting node 'Plane032' [2021/May/12|16:11:21] Done exporting node 'Plane032' [2021/May/12|16:11:21] Start exporting node 'Plane033' [2021/May/12|16:11:21] Done exporting node 'Plane033' [2021/May/12|16:11:21] Start exporting node 'Object044' [2021/May/12|16:11:21] Done exporting node 'Object044' [2021/May/12|16:11:21] Start exporting node 'Plane054' [2021/May/12|16:11:21] Done exporting node 'Plane054' [2021/May/12|16:11:21] Start exporting node 'Object055' [2021/May/12|16:11:21] Done exporting node 'Object055' [2021/May/12|16:11:21] Start exporting node 'Plane055' [2021/May/12|16:11:21] Done exporting node 'Plane055' [2021/May/12|16:11:21] Start exporting node 'Plane056' [2021/May/12|16:11:21] Done exporting node 'Plane056' [2021/May/12|16:11:21] Start exporting node 'Plane057' [2021/May/12|16:11:21] Done exporting node 'Plane057' [2021/May/12|16:11:21] Start exporting node 'Object056' [2021/May/12|16:11:21] Done exporting node 'Object056' [2021/May/12|16:11:21] Start exporting node 'Plane058' [2021/May/12|16:11:21] Done exporting node 'Plane058' [2021/May/12|16:11:21] Start exporting node 'Object057' [2021/May/12|16:11:21] Done exporting node 'Object057' [2021/May/12|16:11:21] Start exporting node 'Plane059' [2021/May/12|16:11:21] Done exporting node 'Plane059' [2021/May/12|16:11:21] Start exporting node 'Plane060' [2021/May/12|16:11:21] Done exporting node 'Plane060' [2021/May/12|16:11:21] Start exporting node 'Plane061' [2021/May/12|16:11:21] Done exporting node 'Plane061' [2021/May/12|16:11:21] Start exporting node 'Object058' [2021/May/12|16:11:21] Done exporting node 'Object058' [2021/May/12|16:11:21] Start exporting node 'Plane062' [2021/May/12|16:11:21] Done exporting node 'Plane062' [2021/May/12|16:11:21] Start exporting node 'Object059' [2021/May/12|16:11:21] Done exporting node 'Object059' [2021/May/12|16:11:21] Start exporting node 'Plane063' [2021/May/12|16:11:21] Done exporting node 'Plane063' [2021/May/12|16:11:21] Start exporting node 'Plane064' [2021/May/12|16:11:21] Done exporting node 'Plane064' [2021/May/12|16:11:21] Start exporting node 'Plane065' [2021/May/12|16:11:21] Done exporting node 'Plane065' [2021/May/12|16:11:21] Start exporting node 'Object060' [2021/May/12|16:11:21] Done exporting node 'Object060' [2021/May/12|16:11:21] Start exporting node 'Plane066' [2021/May/12|16:11:21] Done exporting node 'Plane066' [2021/May/12|16:11:21] Start exporting node 'Object061' [2021/May/12|16:11:21] Done exporting node 'Object061' [2021/May/12|16:11:21] Start exporting node 'Plane067' [2021/May/12|16:11:21] Done exporting node 'Plane067' [2021/May/12|16:11:21] Start exporting node 'Plane068' [2021/May/12|16:11:21] Done exporting node 'Plane068' [2021/May/12|16:11:21] Start exporting node 'Plane069' [2021/May/12|16:11:21] Done exporting node 'Plane069' [2021/May/12|16:11:21] Start exporting node 'Object062' [2021/May/12|16:11:21] Done exporting node 'Object062' [2021/May/12|16:11:21] Start exporting node 'Plane074' [2021/May/12|16:11:21] Done exporting node 'Plane074' [2021/May/12|16:11:21] Start exporting node 'Object065' [2021/May/12|16:11:21] Done exporting node 'Object065' [2021/May/12|16:11:21] Start exporting node 'Plane075' [2021/May/12|16:11:21] Done exporting node 'Plane075' [2021/May/12|16:11:21] Start exporting node 'Plane076' [2021/May/12|16:11:21] Done exporting node 'Plane076' [2021/May/12|16:11:21] Start exporting node 'Plane077' [2021/May/12|16:11:21] Done exporting node 'Plane077' [2021/May/12|16:11:21] Start exporting node 'Object066' [2021/May/12|16:11:21] Done exporting node 'Object066' [2021/May/12|16:11:21] Start exporting node 'Plane078' [2021/May/12|16:11:21] Done exporting node 'Plane078' [2021/May/12|16:11:21] Start exporting node 'Object067' [2021/May/12|16:11:21] Done exporting node 'Object067' [2021/May/12|16:11:21] Start exporting node 'Plane079' [2021/May/12|16:11:21] Done exporting node 'Plane079' [2021/May/12|16:11:21] Start exporting node 'Plane080' [2021/May/12|16:11:21] Done exporting node 'Plane080' [2021/May/12|16:11:21] Start exporting node 'Plane081' [2021/May/12|16:11:21] Done exporting node 'Plane081' [2021/May/12|16:11:21] Start exporting node 'Object068' [2021/May/12|16:11:21] Done exporting node 'Object068' [2021/May/12|16:11:21] Start exporting node 'Plane082' [2021/May/12|16:11:21] Done exporting node 'Plane082' [2021/May/12|16:11:21] Start exporting node 'Object069' [2021/May/12|16:11:21] Done exporting node 'Object069' [2021/May/12|16:11:21] Start exporting node 'Plane083' [2021/May/12|16:11:21] Done exporting node 'Plane083' [2021/May/12|16:11:21] Start exporting node 'Plane084' [2021/May/12|16:11:21] Done exporting node 'Plane084' [2021/May/12|16:11:21] Start exporting node 'Plane085' [2021/May/12|16:11:21] Done exporting node 'Plane085' [2021/May/12|16:11:21] Start exporting node 'Object070' [2021/May/12|16:11:21] Done exporting node 'Object070' [2021/May/12|16:11:21] Start exporting node 'Plane086' [2021/May/12|16:11:21] Done exporting node 'Plane086' [2021/May/12|16:11:21] Start exporting node 'Object071' [2021/May/12|16:11:21] Done exporting node 'Object071' [2021/May/12|16:11:21] Start exporting node 'Plane087' [2021/May/12|16:11:21] Done exporting node 'Plane087' [2021/May/12|16:11:21] Start exporting node 'Plane088' [2021/May/12|16:11:21] Done exporting node 'Plane088' [2021/May/12|16:11:21] Start exporting node 'Plane089' [2021/May/12|16:11:21] Done exporting node 'Plane089' [2021/May/12|16:11:21] Start exporting node 'Object072' [2021/May/12|16:11:21] Done exporting node 'Object072' [2021/May/12|16:11:21] Start exporting node 'Plane090' [2021/May/12|16:11:21] Done exporting node 'Plane090' [2021/May/12|16:11:21] Start exporting node 'Object073' [2021/May/12|16:11:21] Done exporting node 'Object073' [2021/May/12|16:11:21] Start exporting node 'Plane091' [2021/May/12|16:11:21] Done exporting node 'Plane091' [2021/May/12|16:11:21] Start exporting node 'Plane092' [2021/May/12|16:11:21] Done exporting node 'Plane092' [2021/May/12|16:11:21] Start exporting node 'Plane093' [2021/May/12|16:11:21] Done exporting node 'Plane093' [2021/May/12|16:11:21] Start exporting node 'Object074' [2021/May/12|16:11:21] Done exporting node 'Object074' [2021/May/12|16:11:21] Start exporting node 'Group030' [2021/May/12|16:11:21] Done exporting node 'Group030' [2021/May/12|16:11:21] Start exporting node 'Plane001' [2021/May/12|16:11:21] Done exporting node 'Plane001' [2021/May/12|16:11:21] Start exporting node 'Plane094' [2021/May/12|16:11:21] Done exporting node 'Plane094' [2021/May/12|16:11:21] Start exporting node 'Group031' [2021/May/12|16:11:21] Done exporting node 'Group031' [2021/May/12|16:11:21] Start exporting node 'Line095' [2021/May/12|16:11:21] Done exporting node 'Line095' [2021/May/12|16:11:21] Start exporting node 'Text001' [2021/May/12|16:11:21] Done exporting node 'Text001' [2021/May/12|16:11:21] Start exporting node 'Circle029' [2021/May/12|16:11:21] Start exporting material Material #24 (Multi/Sub-Object) [2021/May/12|16:11:21] Done exporting material Material #24 (Multi/Sub-Object) [2021/May/12|16:11:21] Done exporting node 'Circle029' [2021/May/12|16:11:21] Start exporting node 'Shape044' [2021/May/12|16:11:21] Done exporting node 'Shape044' [2021/May/12|16:11:21] Start exporting node 'Shape045' [2021/May/12|16:11:21] Done exporting node 'Shape045' [2021/May/12|16:11:21] Start exporting node 'Shape046' [2021/May/12|16:11:21] Done exporting node 'Shape046' [2021/May/12|16:11:21] Start exporting node 'Shape047' [2021/May/12|16:11:21] Done exporting node 'Shape047' [2021/May/12|16:11:21] Start exporting node 'Shape048' [2021/May/12|16:11:21] Done exporting node 'Shape048' [2021/May/12|16:11:21] Start exporting node 'Group032' [2021/May/12|16:11:21] Done exporting node 'Group032' [2021/May/12|16:11:21] Start exporting node 'Line151' [2021/May/12|16:11:21] Start exporting material 05 - Defaultgfdg (VRayMtl) [2021/May/12|16:11:21] Done exporting material 05 - Defaultgfdg (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Line151' [2021/May/12|16:11:21] Start exporting node 'Line152' [2021/May/12|16:11:21] Done exporting node 'Line152' [2021/May/12|16:11:21] Start exporting node 'Circle030' [2021/May/12|16:11:21] Start exporting material Material #24 (Multi/Sub-Object) [2021/May/12|16:11:21] Done exporting material Material #24 (Multi/Sub-Object) [2021/May/12|16:11:21] Done exporting node 'Circle030' [2021/May/12|16:11:21] Start exporting node 'Shape049' [2021/May/12|16:11:21] Done exporting node 'Shape049' [2021/May/12|16:11:21] Start exporting node 'Shape050' [2021/May/12|16:11:21] Done exporting node 'Shape050' [2021/May/12|16:11:21] Start exporting node 'Shape051' [2021/May/12|16:11:21] Done exporting node 'Shape051' [2021/May/12|16:11:21] Start exporting node 'Shape052' [2021/May/12|16:11:21] Done exporting node 'Shape052' [2021/May/12|16:11:21] Start exporting node 'Shape053' [2021/May/12|16:11:21] Done exporting node 'Shape053' [2021/May/12|16:11:21] Start exporting node 'Group033' [2021/May/12|16:11:21] Done exporting node 'Group033' [2021/May/12|16:11:21] Start exporting node 'Line153' [2021/May/12|16:11:21] Start exporting material 05 - Defaultgfdg (VRayMtl) [2021/May/12|16:11:21] Done exporting material 05 - Defaultgfdg (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Line153' [2021/May/12|16:11:21] Start exporting node 'Line154' [2021/May/12|16:11:21] Done exporting node 'Line154' [2021/May/12|16:11:21] Start exporting node 'Circle031' [2021/May/12|16:11:21] Start exporting material Material #24 (Multi/Sub-Object) [2021/May/12|16:11:21] Done exporting material Material #24 (Multi/Sub-Object) [2021/May/12|16:11:21] Done exporting node 'Circle031' [2021/May/12|16:11:21] Start exporting node 'Shape054' [2021/May/12|16:11:21] Done exporting node 'Shape054' [2021/May/12|16:11:21] Start exporting node 'Shape055' [2021/May/12|16:11:21] Done exporting node 'Shape055' [2021/May/12|16:11:21] Start exporting node 'Shape056' [2021/May/12|16:11:21] Done exporting node 'Shape056' [2021/May/12|16:11:21] Start exporting node 'Shape057' [2021/May/12|16:11:21] Done exporting node 'Shape057' [2021/May/12|16:11:21] Start exporting node 'Shape058' [2021/May/12|16:11:21] Done exporting node 'Shape058' [2021/May/12|16:11:21] Start exporting node 'Group034' [2021/May/12|16:11:21] Done exporting node 'Group034' [2021/May/12|16:11:21] Start exporting node 'Line155' [2021/May/12|16:11:21] Start exporting material 05 - Defaultgfdg (VRayMtl) [2021/May/12|16:11:21] Done exporting material 05 - Defaultgfdg (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Line155' [2021/May/12|16:11:21] Start exporting node 'Line156' [2021/May/12|16:11:21] Done exporting node 'Line156' [2021/May/12|16:11:21] Start exporting node '1w' [2021/May/12|16:11:21] Start exporting material 18 - Defaultds (VRayMtl) [2021/May/12|16:11:21] Done exporting material 18 - Defaultds (VRayMtl) [2021/May/12|16:11:21] Done exporting node '1w' [2021/May/12|16:11:21] Start exporting node '2w' [2021/May/12|16:11:21] Start exporting material 18 - Defaultds (VRayMtl) [2021/May/12|16:11:21] Done exporting material 18 - Defaultds (VRayMtl) [2021/May/12|16:11:21] Done exporting node '2w' [2021/May/12|16:11:21] Start exporting node '3w' [2021/May/12|16:11:21] Start exporting material 18 - Defaultds (VRayMtl) [2021/May/12|16:11:21] Done exporting material 18 - Defaultds (VRayMtl) [2021/May/12|16:11:21] Done exporting node '3w' [2021/May/12|16:11:21] Start exporting node '4w' [2021/May/12|16:11:21] Start exporting material 18 - Defaultds (VRayMtl) [2021/May/12|16:11:21] Done exporting material 18 - Defaultds (VRayMtl) [2021/May/12|16:11:21] Done exporting node '4w' [2021/May/12|16:11:21] Start exporting node '5w' [2021/May/12|16:11:21] Start exporting material 18 - Defaultds (VRayMtl) [2021/May/12|16:11:21] Done exporting material 18 - Defaultds (VRayMtl) [2021/May/12|16:11:21] Done exporting node '5w' [2021/May/12|16:11:21] Start exporting node '6w' [2021/May/12|16:11:21] Start exporting material 18 - Defaultds (VRayMtl) [2021/May/12|16:11:21] Done exporting material 18 - Defaultds (VRayMtl) [2021/May/12|16:11:21] Done exporting node '6w' [2021/May/12|16:11:21] Start exporting node 'VRayLight004' [2021/May/12|16:11:21] Done exporting node 'VRayLight004' [2021/May/12|16:11:21] Start exporting node 'VRayLight005' [2021/May/12|16:11:21] Done exporting node 'VRayLight005' [2021/May/12|16:11:21] Start exporting node 'VRayLight006' [2021/May/12|16:11:21] Done exporting node 'VRayLight006' [2021/May/12|16:11:21] Start exporting node 'VRayLight007' [2021/May/12|16:11:21] Done exporting node 'VRayLight007' [2021/May/12|16:11:21] Start exporting node 'VRayLight008' [2021/May/12|16:11:21] Done exporting node 'VRayLight008' [2021/May/12|16:11:21] Start exporting node 'VRayLight009' [2021/May/12|16:11:21] Done exporting node 'VRayLight009' [2021/May/12|16:11:21] Start exporting node 'VRayLight010' [2021/May/12|16:11:21] Done exporting node 'VRayLight010' [2021/May/12|16:11:21] Start exporting node 'VRayLight011' [2021/May/12|16:11:21] Done exporting node 'VRayLight011' [2021/May/12|16:11:21] Start exporting node 'VRayLight012' [2021/May/12|16:11:21] Done exporting node 'VRayLight012' [2021/May/12|16:11:21] Start exporting node 'VRayLight013' [2021/May/12|16:11:21] Done exporting node 'VRayLight013' [2021/May/12|16:11:21] Start exporting node 'VRayLight014' [2021/May/12|16:11:21] Done exporting node 'VRayLight014' [2021/May/12|16:11:21] Start exporting node 'VRayLight015' [2021/May/12|16:11:21] Done exporting node 'VRayLight015' [2021/May/12|16:11:21] Start exporting node 'VRayLight016' [2021/May/12|16:11:21] Done exporting node 'VRayLight016' [2021/May/12|16:11:21] Start exporting node 'VRayLight017' [2021/May/12|16:11:21] Done exporting node 'VRayLight017' [2021/May/12|16:11:21] Start exporting node 'VRayLight018' [2021/May/12|16:11:21] Done exporting node 'VRayLight018' [2021/May/12|16:11:21] Start exporting node 'VRayLight019' [2021/May/12|16:11:21] Done exporting node 'VRayLight019' [2021/May/12|16:11:21] Start exporting node 'VRayLight020' [2021/May/12|16:11:21] Done exporting node 'VRayLight020' [2021/May/12|16:11:21] Start exporting node 'VRayLight021' [2021/May/12|16:11:21] Done exporting node 'VRayLight021' [2021/May/12|16:11:21] Start exporting node 'VRayLight022' [2021/May/12|16:11:21] Done exporting node 'VRayLight022' [2021/May/12|16:11:21] Start exporting node 'VRayLight023' [2021/May/12|16:11:21] Done exporting node 'VRayLight023' [2021/May/12|16:11:21] Start exporting node 'VRayLight024' [2021/May/12|16:11:21] Done exporting node 'VRayLight024' [2021/May/12|16:11:21] Start exporting node 'VRayLight025' [2021/May/12|16:11:21] Done exporting node 'VRayLight025' [2021/May/12|16:11:21] Start exporting node 'VRayLight026' [2021/May/12|16:11:21] Done exporting node 'VRayLight026' [2021/May/12|16:11:21] Start exporting node 'VRayLight027' [2021/May/12|16:11:21] Done exporting node 'VRayLight027' [2021/May/12|16:11:21] Start exporting node 'VRayLight028' [2021/May/12|16:11:21] Done exporting node 'VRayLight028' [2021/May/12|16:11:21] Start exporting node 'VRayLight029' [2021/May/12|16:11:21] Done exporting node 'VRayLight029' [2021/May/12|16:11:21] Start exporting node 'VRayLight030' [2021/May/12|16:11:21] Done exporting node 'VRayLight030' [2021/May/12|16:11:21] Start exporting node 'VRayLight031' [2021/May/12|16:11:21] Done exporting node 'VRayLight031' [2021/May/12|16:11:21] Start exporting node 'VRayLight032' [2021/May/12|16:11:21] Done exporting node 'VRayLight032' [2021/May/12|16:11:21] Start exporting node 'VRayLight033' [2021/May/12|16:11:21] Done exporting node 'VRayLight033' [2021/May/12|16:11:21] Start exporting node 'VRayLight034' [2021/May/12|16:11:21] Done exporting node 'VRayLight034' [2021/May/12|16:11:21] Start exporting node 'VRayLight035' [2021/May/12|16:11:21] Done exporting node 'VRayLight035' [2021/May/12|16:11:21] Start exporting node 'VRayLight036' [2021/May/12|16:11:21] Done exporting node 'VRayLight036' [2021/May/12|16:11:21] Start exporting node 'VRayLight037' [2021/May/12|16:11:21] Done exporting node 'VRayLight037' [2021/May/12|16:11:21] Start exporting node 'VRayLight038' [2021/May/12|16:11:21] Done exporting node 'VRayLight038' [2021/May/12|16:11:21] Start exporting node 'VRayLight039' [2021/May/12|16:11:21] Done exporting node 'VRayLight039' [2021/May/12|16:11:21] Start exporting node 'VRayLight040' [2021/May/12|16:11:21] Done exporting node 'VRayLight040' [2021/May/12|16:11:21] Start exporting node 'VRayLight041' [2021/May/12|16:11:21] Done exporting node 'VRayLight041' [2021/May/12|16:11:21] Start exporting node 'VRayLight042' [2021/May/12|16:11:21] Done exporting node 'VRayLight042' [2021/May/12|16:11:21] Start exporting node 'VRayLight043' [2021/May/12|16:11:21] Done exporting node 'VRayLight043' [2021/May/12|16:11:21] Start exporting node 'VRayLight044' [2021/May/12|16:11:21] Done exporting node 'VRayLight044' [2021/May/12|16:11:21] Start exporting node 'VRayLight045' [2021/May/12|16:11:21] Done exporting node 'VRayLight045' [2021/May/12|16:11:21] Start exporting node 'VRayLight046' [2021/May/12|16:11:21] Done exporting node 'VRayLight046' [2021/May/12|16:11:21] Start exporting node 'VRayLight047' [2021/May/12|16:11:21] Done exporting node 'VRayLight047' [2021/May/12|16:11:21] Start exporting node 'VRayLight048' [2021/May/12|16:11:21] Done exporting node 'VRayLight048' [2021/May/12|16:11:21] Start exporting node 'VRayLight049' [2021/May/12|16:11:21] Done exporting node 'VRayLight049' [2021/May/12|16:11:21] Start exporting node 'tyFlow004' [2021/May/12|16:11:21] Done exporting node 'tyFlow004' [2021/May/12|16:11:21] Start exporting node 'VRayCam002' [2021/May/12|16:11:21] Done exporting node 'VRayCam002' [2021/May/12|16:11:21] Start exporting node 'VRayCam002.Target' [2021/May/12|16:11:21] Done exporting node 'VRayCam002.Target' [2021/May/12|16:11:21] Start exporting node 'Sctr_mushroom_brown_T_qdzrT_4_LOD0' [2021/May/12|16:11:21] Done exporting node 'Sctr_mushroom_brown_T_qdzrT_4_LOD0' [2021/May/12|16:11:21] Start exporting node 'Box033' [2021/May/12|16:11:21] Start exporting mesh with 184 faces, 96 vertices. Owner: Box033 [2021/May/12|16:11:21] Done exporting mesh [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Start exporting texture sset_1_TX_basecolor (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_basecolor (VRayBitmap) [2021/May/12|16:11:21] Start exporting texture sset_1_TX_roughness (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_roughness (VRayBitmap) [2021/May/12|16:11:21] Start exporting texture sset_1_TX_metallic (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_metallic (VRayBitmap) [2021/May/12|16:11:21] Start exporting texture sset_1_Normal (VRayNormalMap) [2021/May/12|16:11:21] Start exporting texture sset_1_TX_normal (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_normal (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_Normal (VRayNormalMap) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box033' [2021/May/12|16:11:21] Start exporting node 'Box034' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box034' [2021/May/12|16:11:21] Start exporting node 'Box035' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box035' [2021/May/12|16:11:21] Start exporting node 'Box036' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box036' [2021/May/12|16:11:21] Start exporting node 'Box037' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box037' [2021/May/12|16:11:21] Start exporting node 'Box038' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box038' [2021/May/12|16:11:21] Start exporting node 'Box039' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box039' [2021/May/12|16:11:21] Start exporting node 'Box040' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box040' [2021/May/12|16:11:21] Start exporting node 'Box041' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box041' [2021/May/12|16:11:21] Start exporting node 'Box042' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box042' [2021/May/12|16:11:21] Start exporting node 'Box043' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box043' [2021/May/12|16:11:21] Start exporting node 'Box044' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box044' [2021/May/12|16:11:21] Start exporting node 'Box045' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box045' [2021/May/12|16:11:21] Start exporting node 'Box046' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box046' [2021/May/12|16:11:21] Start exporting node 'Box047' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box047' [2021/May/12|16:11:21] Start exporting node 'Box048' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box048' [2021/May/12|16:11:21] Start exporting node 'Box049' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box049' [2021/May/12|16:11:21] Start exporting node 'Box050' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box050' [2021/May/12|16:11:21] Start exporting node 'Box051' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box051' [2021/May/12|16:11:21] Start exporting node 'Box052' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box052' [2021/May/12|16:11:21] Start exporting node 'Box053' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box053' [2021/May/12|16:11:21] Start exporting node 'Box054' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box054' [2021/May/12|16:11:21] Start exporting node 'Box055' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box055' [2021/May/12|16:11:21] Start exporting node 'Box056' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box056' [2021/May/12|16:11:21] Start exporting node 'Box057' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box057' [2021/May/12|16:11:21] Start exporting node 'Box058' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box058' [2021/May/12|16:11:21] Start exporting node 'Box059' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box059' [2021/May/12|16:11:21] Start exporting node 'Box060' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box060' [2021/May/12|16:11:21] Start exporting node 'Box061' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box061' [2021/May/12|16:11:21] Start exporting node 'Box062' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box062' [2021/May/12|16:11:21] Start exporting node 'Box063' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box063' [2021/May/12|16:11:21] Start exporting node 'Aset_man_made_M_tgnidj2fa_LOD0' [2021/May/12|16:11:21] Start exporting mesh with 9362 faces, 4683 vertices. Owner: Aset_man_made_M_tgnidj2fa_LOD0 [2021/May/12|16:11:21] Done exporting mesh [2021/May/12|16:11:21] Start exporting material tgnidj2fa_Worn_Wooden_Beam (VRayMtl) [2021/May/12|16:11:21] Done exporting material tgnidj2fa_Worn_Wooden_Beam (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Aset_man_made_M_tgnidj2fa_LOD0' [2021/May/12|16:11:21] Start exporting node 'Box064' [2021/May/12|16:11:21] Done exporting node 'Box064' [2021/May/12|16:11:21] Start exporting node 'tyFlow005' [2021/May/12|16:11:21] Done exporting node 'tyFlow005' [2021/May/12|16:11:21] Start exporting node 'Box065' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box065' [2021/May/12|16:11:21] Start exporting node 'Box066' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box066' [2021/May/12|16:11:21] Start exporting node 'Box067' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box067' [2021/May/12|16:11:21] Start exporting node 'Box068' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box068' [2021/May/12|16:11:21] Start exporting node 'Box069' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box069' [2021/May/12|16:11:21] Start exporting node 'Box070' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box070' [2021/May/12|16:11:21] Start exporting node 'Box071' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box071' [2021/May/12|16:11:21] Start exporting node 'Box072' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box072' [2021/May/12|16:11:21] Start exporting node 'Box073' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box073' [2021/May/12|16:11:21] Start exporting node 'Box074' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box074' [2021/May/12|16:11:21] Start exporting node 'Box075' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box075' [2021/May/12|16:11:21] Start exporting node 'Box076' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box076' [2021/May/12|16:11:21] Start exporting node 'Box077' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box077' [2021/May/12|16:11:21] Start exporting node 'Box078' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box078' [2021/May/12|16:11:21] Start exporting node 'Box079' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box079' [2021/May/12|16:11:21] Start exporting node 'Box080' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box080' [2021/May/12|16:11:21] Start exporting node 'Box081' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box081' [2021/May/12|16:11:21] Start exporting node 'Box082' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box082' [2021/May/12|16:11:21] Start exporting node 'Box083' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box083' [2021/May/12|16:11:21] Start exporting node 'Box084' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box084' [2021/May/12|16:11:21] Start exporting node 'Box085' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box085' [2021/May/12|16:11:21] Start exporting node 'Box086' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box086' [2021/May/12|16:11:21] Start exporting node 'Box087' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box087' [2021/May/12|16:11:21] Start exporting node 'Box088' [2021/May/12|16:11:21] Start exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] End exporting texture sset_1_TX_height (VRayBitmap) [2021/May/12|16:11:21] Start exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting material sset_1 (VRayMtl) [2021/May/12|16:11:21] Done exporting node 'Box088' [2021/May/12|16:11:26] Start exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Done exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Start exporting mesh with 40 faces, 22 vertices. Owner: tyFlow001 [2021/May/12|16:11:26] Done exporting mesh [2021/May/12|16:11:26] Start exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Done exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Start exporting mesh with 36 faces, 20 vertices. Owner: tyFlow001 [2021/May/12|16:11:26] Done exporting mesh [2021/May/12|16:11:26] Start exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Done exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Start exporting mesh with 44 faces, 24 vertices. Owner: tyFlow001 [2021/May/12|16:11:26] Done exporting mesh [2021/May/12|16:11:26] Start exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Done exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Start exporting mesh with 56 faces, 30 vertices. Owner: tyFlow001 [2021/May/12|16:11:26] Done exporting mesh [2021/May/12|16:11:26] Start exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Done exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Start exporting mesh with 52 faces, 28 vertices. Owner: tyFlow001 [2021/May/12|16:11:26] Done exporting mesh [2021/May/12|16:11:26] Start exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Done exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Start exporting mesh with 80 faces, 42 vertices. Owner: tyFlow001 [2021/May/12|16:11:26] Done exporting mesh [2021/May/12|16:11:26] Start exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Done exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Start exporting mesh with 48 faces, 26 vertices. Owner: tyFlow001 [2021/May/12|16:11:26] Done exporting mesh [2021/May/12|16:11:26] Start exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Done exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Start exporting mesh with 48 faces, 26 vertices. Owner: tyFlow001 [2021/May/12|16:11:26] Done exporting mesh [2021/May/12|16:11:26] Start exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Done exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Start exporting mesh with 48 faces, 26 vertices. Owner: tyFlow001 [2021/May/12|16:11:26] Done exporting mesh [2021/May/12|16:11:26] Start exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Done exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Start exporting mesh with 44 faces, 24 vertices. Owner: tyFlow001 [2021/May/12|16:11:26] Done exporting mesh [2021/May/12|16:11:26] Start exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Done exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Start exporting mesh with 40 faces, 22 vertices. Owner: tyFlow001 [2021/May/12|16:11:26] Done exporting mesh [2021/May/12|16:11:26] Start exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Done exporting material Material #44 (VRayMtl) [2021/May/12|16:11:26] Start exporting mesh with 60 faces, 32 vertices. Owner: tyFlow001 [2021/May/12|16:11:26] Done exporting mesh [2021/May/12|16:11:27] Start exporting material Material #44 (VRayMtl) [2021/May/12|16:11:27] Done exporting material Material #44 (VRayMtl) [2021/May/12|16:11:27] Start exporting mesh with 48 faces, 26 vertices. Owner: tyFlow001 [2021/May/12|16:11:27] Done exporting mesh [2021/May/12|16:11:27] Start exporting material Material #44 (VRayMtl) [2021/May/12|16:11:27] Done exporting material Material #44 (VRayMtl) [2021/May/12|16:11:27] Start exporting mesh with 44 faces, 24 vertices. Owner: tyFlow001 [2021/May/12|16:11:27] Done exporting mesh [2021/May/12|16:11:27] Start exporting material Material #44 (VRayMtl) [2021/May/12|16:11:27] Done exporting material Material #44 (VRayMtl) [2021/May/12|16:11:27] Start exporting mesh with 56 faces, 30 vertices. Owner: tyFlow001 [2021/May/12|16:11:27] Done exporting mesh [2021/May/12|16:11:27] Building scene command queue... [2021/May/12|16:11:27] Export total time: 9853.473 ms [2021/May/12|16:11:27] Nodes: 66.613 ms [2021/May/12|16:11:27] Meshes: 98.974 ms [2021/May/12|16:11:27] Materials: 19.649 ms [2021/May/12|16:11:27] Textures: 0.000 ms [2021/May/12|16:11:27] Writing file: 0.000 ms [2021/May/12|16:11:27] [RTRenderSession::renderBegin()] sendClose=0 [2021/May/12|16:11:27] [RTRenderSession::renderBegin] Calling beginSequence() [2021/May/12|16:11:27] Progressive RPP must be disabled when Adaptive Lights are used. Disabling progressive RPP [2021/May/12|16:11:27] Preparing renderer... [2021/May/12|16:11:27] Preparing scene for rendering... [2021/May/12|16:11:27] [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 [2021/May/12|16:11:27] [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 [2021/May/12|16:11:27] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [2021/May/12|16:11:27] CUDA renderer requested. [2021/May/12|16:11:27] loadLibrary(C:\Program Files\Chaos Group\V-Ray\3ds Max 2020/bin\rt_cuda.dll) [2021/May/12|16:11:27] Loading plugin "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\rt_cuda.dll" [2021/May/12|16:11:27] Found plugin "RTCUDA" [2021/May/12|16:11:27] Plugin library "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020\bin\rt_cuda.dll" loaded [2021/May/12|16:11:27] 1 plugin(s) loaded successfully [2021/May/12|16:11:27] CUDA renderer plugin successfully loaded from "C:\Program Files\Chaos Group\V-Ray\3ds Max 2020/bin\rt_cuda.dll" [2021/May/12|16:11:27] CUDA renderer plugin instance successfully created. [2021/May/12|16:11:27] EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. [2021/May/12|16:11:27] Initializing built-in VFB. [2021/May/12|16:11:27] [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 [2021/May/12|16:11:27] [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 [2021/May/12|16:11:27] Using normal thread priority. [2021/May/12|16:11:27] Max ray intensity is enabled: rendered result may have incorrect brightness. [2021/May/12|16:11:27] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/12|16:11:27] [RTRenderSession::frameBegin] Calling beginFrame() [2021/May/12|16:11:27] ======================== [2021/May/12|16:11:27] Starting frame 566. [2021/May/12|16:11:27] Estimated progressive buffer memory usage of 9302 MB is over the limit of 2048 MB. Falling back to per-pixel filtering. [2021/May/12|16:11:27] Preparing camera sampler. [2021/May/12|16:11:27] Preparing scene for frame... [2021/May/12|16:11:27] Setting up 63 thread(s) [2021/May/12|16:11:27] Threads completed [2021/May/12|16:11:27] Setting up 63 thread(s) [2021/May/12|16:11:27] Threads completed [2021/May/12|16:11:27] Setting up 63 thread(s) [2021/May/12|16:11:27] Threads completed [2021/May/12|16:11:27] Setting up 63 thread(s) [2021/May/12|16:11:27] Threads completed [2021/May/12|16:11:27] Setting up 63 thread(s) [2021/May/12|16:11:27] Threads completed [2021/May/12|16:11:27] Create bitmap buffer for E:\walk\01222\JS004.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:27] Optimized bitmap buffer for file "E:\walk\01222\JS004.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:27] Bitmap file "E:\walk\01222\JS004.jpg" loaded. [2021/May/12|16:11:27] Create bitmap buffer for E:\walk\01222\dirt10.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:27] Optimized bitmap buffer for file "E:\walk\01222\dirt10.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:27] Bitmap file "E:\walk\01222\dirt10.jpg" loaded. [2021/May/12|16:11:27] Create bitmap buffer for E:\walk\01222\Rmetal02.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:27] Optimized bitmap buffer for file "E:\walk\01222\Rmetal02.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:27] Bitmap file "E:\walk\01222\Rmetal02.jpg" loaded. [2021/May/12|16:11:27] Create bitmap buffer for E:\walk\01222\PEWTER1.JPG: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:27] Optimized bitmap buffer for file "E:\walk\01222\PEWTER1.JPG": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:27] Bitmap file "E:\walk\01222\PEWTER1.JPG" loaded. [2021/May/12|16:11:27] Create bitmap buffer for E:\walk\01222\混凝?38.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:27] Optimized bitmap buffer for file "E:\walk\01222\混凝?38.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:27] Bitmap file "E:\walk\01222\混凝?38.jpg" loaded. [2021/May/12|16:11:27] Create bitmap buffer for E:\walk\01222\baihuitd.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:27] Optimized bitmap buffer for file "E:\walk\01222\baihuitd.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:27] Bitmap file "E:\walk\01222\baihuitd.jpg" loaded. [2021/May/12|16:11:27] Create bitmap buffer for E:\walk\01222\SH180.JPG: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:27] Optimized bitmap buffer for file "E:\walk\01222\SH180.JPG": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:27] Bitmap file "E:\walk\01222\SH180.JPG" loaded. [2021/May/12|16:11:27] Create bitmap buffer for E:\walk\01222\ground004.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:27] Optimized bitmap buffer for file "E:\walk\01222\ground004.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:27] Bitmap file "E:\walk\01222\ground004.jpg" loaded. [2021/May/12|16:11:27] Create bitmap buffer for E:\walk\01222\newzealand021.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:27] Optimized bitmap buffer for file "E:\walk\01222\newzealand021.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:27] Bitmap file "E:\walk\01222\newzealand021.jpg" loaded. [2021/May/12|16:11:27] Create bitmap buffer for E:\walk\01222\portugal013.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:28] Optimized bitmap buffer for file "E:\walk\01222\portugal013.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:28] Bitmap file "E:\walk\01222\portugal013.jpg" loaded. [2021/May/12|16:11:28] Compiling geometry... [2021/May/12|16:11:31] warning: Displacement texture for mesh mesh_displaced_1097 is not GPU supported. Cache normals option will be enabled. [2021/May/12|16:11:31] Setting up 63 thread(s) [2021/May/12|16:11:31] Threads completed [2021/May/12|16:11:31] Setting up 63 thread(s) [2021/May/12|16:11:32] Threads completed [2021/May/12|16:11:32] Setting up 63 thread(s) [2021/May/12|16:11:32] Threads completed [2021/May/12|16:11:32] Setting up 63 thread(s) [2021/May/12|16:11:32] Threads completed [2021/May/12|16:11:32] Setting up 63 thread(s) [2021/May/12|16:11:32] Threads completed [2021/May/12|16:11:32] Setting up 63 thread(s) [2021/May/12|16:11:32] Threads completed [2021/May/12|16:11:32] Setting up 63 thread(s) [2021/May/12|16:11:32] Threads completed [2021/May/12|16:11:32] Setting up 63 thread(s) [2021/May/12|16:11:32] Threads completed [2021/May/12|16:11:32] Setting up 63 thread(s) [2021/May/12|16:11:32] Threads completed [2021/May/12|16:11:32] Setting up 63 thread(s) [2021/May/12|16:11:32] Threads completed [2021/May/12|16:11:32] Setting up 63 thread(s) [2021/May/12|16:11:33] Threads completed [2021/May/12|16:11:33] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:34] Threads completed [2021/May/12|16:11:34] Setting up 63 thread(s) [2021/May/12|16:11:35] Threads completed [2021/May/12|16:11:35] Setting up 63 thread(s) [2021/May/12|16:11:35] Threads completed [2021/May/12|16:11:35] Setting up 63 thread(s) [2021/May/12|16:11:35] Threads completed [2021/May/12|16:11:35] Setting up 63 thread(s) [2021/May/12|16:11:35] Threads completed [2021/May/12|16:11:35] Setting up 63 thread(s) [2021/May/12|16:11:35] Threads completed [2021/May/12|16:11:35] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Preparing ray server. [2021/May/12|16:11:36] Using Embree ray tracing. [2021/May/12|16:11:36] Setting up 1 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Building Embree static trees took 21 milliseconds, memory used 22.10 MB [2021/May/12|16:11:36] Building dynamic geometry trees took 0 ms. [2021/May/12|16:11:36] Full rayserver build. Took 28.624 ms. [2021/May/12|16:11:36] buildFindAccelStructures. Took 3.638 ms. [2021/May/12|16:11:36] Scene bounding box is [-2963.59,-25874.1,-188.807]-[1591.98,6513.63,368.905] [2021/May/12|16:11:36] Preparing direct light manager. [2021/May/12|16:11:36] Scanning scene for light plugins. [2021/May/12|16:11:36] 49 lights found. [2021/May/12|16:11:36] Using probabilistic light evaluation with 8 lights. [2021/May/12|16:11:36] 10 render channels in sequence data [2021/May/12|16:11:36] Preparing global light manager. [2021/May/12|16:11:36] Irradiance sample size is 84 bytes [2021/May/12|16:11:36] Using fast GI when possible [2021/May/12|16:11:36] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/12|16:11:36] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2021/May/12|16:11:36] Waiting for image data... [2021/May/12|16:11:36] [RTRenderSession::renderImage] Calling renderImage() [2021/May/12|16:11:36] Initializing CUDA renderer... [2021/May/12|16:11:36] nVidia driver version: 462.31 [2021/May/12|16:11:36] Found cache driver data in E:\tem/vray_gpu_driver_status.xml [2021/May/12|16:11:36] warning: Checking CUDA driver version: 5001: Installed driver version is newer than the latest verified one! [2021/May/12|16:11:36] Querying for CUDA devices... [2021/May/12|16:11:36] NVRTC not found. [2021/May/12|16:11:36] CLDeviceMan: Query full string: "c++/cpu;nvidia cuda geforce rtx 2080 gpu index0;" [2021/May/12|16:11:36] Device[0]: C++/CPU on AMD Ryzen Threadripper 2990WX 32-Core Processor [2021/May/12|16:11:36] Device[1]: GeForce RTX 2080 (WDDM mode) has compute capability 7.5. PCI Bus ID: 0000:43:00.0 [2021/May/12|16:11:36] Device Timeouts: 1 [2021/May/12|16:11:36] Failed setting device 1 context flags (4), err 708 [2021/May/12|16:11:36] Setting CUDA stack size to 12000 (493 MiB used for stack) [2021/May/12|16:11:36] Using 62 threads for CPU, 5 threads per GPU device [2021/May/12|16:11:36] Number of CUDA devices: 2 [2021/May/12|16:11:36] Initializing environment kernel [2021/May/12|16:11:36] Transferring static geometry tree with 218450 faces to CUDA devices... [2021/May/12|16:11:36] SD tree transferred to device 0 [2021/May/12|16:11:36] SD tree transferred to device 1 [2021/May/12|16:11:36] Transferring Emb SD tree to CUDA devices... [2021/May/12|16:11:36] Embree SD tree transferred to device 0 [2021/May/12|16:11:36] Embree SD tree transferred to device 1 [2021/May/12|16:11:36] Transferring MB tree to CUDA devices... [2021/May/12|16:11:36] numNodeFaces=0 [2021/May/12|16:11:36] numNodes=0 [2021/May/12|16:11:36] numFaces=0 [2021/May/12|16:11:36] Transferring Emb SD tree to CUDA devices... [2021/May/12|16:11:36] Embree SD tree transferred to device 0 [2021/May/12|16:11:36] Embree SD tree transferred to device 1 [2021/May/12|16:11:36] Transferring geometric data [2021/May/12|16:11:36] RTRayserver::getOCLGeomData. Took 7.032 ms. [2021/May/12|16:11:36] Transferring vertex normals [2021/May/12|16:11:36] 122088 vertex normals transferred to device 0 [2021/May/12|16:11:36] Transferring MOVING vertex normals [2021/May/12|16:11:36] 0 MOVING vertex normals transferred to device 0 [2021/May/12|16:11:36] Transferring nodes and meshes [2021/May/12|16:11:36] Nodes and meshes transferred to device 0 [2021/May/12|16:11:36] Transferring MOVING nodes, meshes and per-face node indices [2021/May/12|16:11:36] Successfully transferred MOVING nodes and meshes to device 0 [2021/May/12|16:11:36] Transferring vertex normals [2021/May/12|16:11:36] 122088 vertex normals transferred to device 1 [2021/May/12|16:11:36] Transferring MOVING vertex normals [2021/May/12|16:11:36] 0 MOVING vertex normals transferred to device 1 [2021/May/12|16:11:36] Transferring nodes and meshes [2021/May/12|16:11:36] Nodes and meshes transferred to device 1 [2021/May/12|16:11:36] Transferring MOVING nodes, meshes and per-face node indices [2021/May/12|16:11:36] Successfully transferred MOVING nodes and meshes to device 1 [2021/May/12|16:11:36] Transferring map channels [2021/May/12|16:11:36] Map channels transferred [2021/May/12|16:11:36] Transferring moving map channels [2021/May/12|16:11:36] Moving Map channels transferred [2021/May/12|16:11:36] Transferring moving triangles [2021/May/12|16:11:36] Moving triangles count = 0 [2021/May/12|16:11:36] Transferring geometry data to devices. Took 17.775 ms. [2021/May/12|16:11:36] Transferring geometry trees to devices. Took 39.435 ms. [2021/May/12|16:11:36] Setting up 63 thread(s) [2021/May/12|16:11:36] Threads completed [2021/May/12|16:11:36] Building trees for 122 meshes with one thread per mesh took 54ms. [2021/May/12|16:11:36] Total number of dynamic triangles: 38348. [2021/May/12|16:11:36] BUILDING Embree dynamic geometry tree for GPU [2021/May/12|16:11:36] Embree dynamic geometry tree contains 216840 primitives. [2021/May/12|16:11:36] Embree dynamic geometry tree built in 31.43 ms. [2021/May/12|16:11:36] Embree BOX tree statistics: [2021/May/12|16:11:36] Primitives count: 216840 (Mem usage:34.00 MB) [2021/May/12|16:11:36] Meshes count: 122 (Mem usage:0.01 MB) [2021/May/12|16:11:36] Number of tree nodes: 352197 [2021/May/12|16:11:36] Tree takes 47.15 MB. Build time 91.45 ms. [2021/May/12|16:11:37] Transferring per-instance map channels [2021/May/12|16:11:37] Per-instance map channels transferred [2021/May/12|16:11:37] Transferring Dynamic geometry (meshes) tree data to all devices [2021/May/12|16:11:37] Number of lights: 49 [2021/May/12|16:11:37] Scene contains 49 lights [2021/May/12|16:11:37] 0 lights transferred to device 0 [2021/May/12|16:11:37] 0 lights transferred to device 1 [2021/May/12|16:11:37] Number of lights: 49 [2021/May/12|16:11:37] Total number of lights added by updateLights(): 0 [2021/May/12|16:11:37] Enabled Light Tree on GPU [2021/May/12|16:11:37] Total memory allocated with oclbufman: 7642023 [2021/May/12|16:11:37] Create bitmap buffer for E:\walk\01222\石材119.JPG: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:37] Optimized bitmap buffer for file "E:\walk\01222\石材119.JPG": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:37] Bitmap file "E:\walk\01222\石材119.JPG" loaded. [2021/May/12|16:11:37] Create bitmap buffer for E:\walk\01222\LGTRUST1.JPG: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:37] Optimized bitmap buffer for file "E:\walk\01222\LGTRUST1.JPG": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:37] Bitmap file "E:\walk\01222\LGTRUST1.JPG" loaded. [2021/May/12|16:11:37] Transferring per mesh data for geom type 0 [2021/May/12|16:11:37] Transferring per mesh data for geom type 1 [2021/May/12|16:11:37] Transferring per mesh data for geom type 2 [2021/May/12|16:11:37] Transferring per mesh data for geom type 8 [2021/May/12|16:11:37] Create bitmap buffer for D:\Textures\RD textures\Collection FOUR\GRAVEL-09\tex\GRAVEL-09_BUMP_4k.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:37] Create bitmap buffer for D:\Textures\RD textures\Collection FOUR\GRAVEL-09\tex\GRAVEL-09_ROUGHNESS_4k.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:37] Create bitmap buffer for E:\walk\01222\SW_MASK_002.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:37] Create bitmap buffer for E:\walk\textures\tgnidj2fa_4K_Normal_LOD0.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:37] warning: Bitmap file "" failed to load: error in file format:3: ϵͳҲָ· [2021/May/12|16:11:37] Create bitmap buffer for E:\walk\01222\SW_MASK_004.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:37] Create bitmap buffer for D:\Textures\RD textures\Collection FOUR\GRAVEL-09\tex\GRAVEL-09_DEPTH_4k.png: MipMapBmpBuf for mipmap=None pixelformat=RGB64 [2021/May/12|16:11:37] Create bitmap buffer for E:\walk\01222\SW_MASK_132.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:37] Create bitmap buffer for E:\walk\textures\tgnidj2fa_4K_Gloss.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:37] Create bitmap buffer for E:\walk\01222\sto008td2.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:37] Create bitmap buffer for E:\walk\01222\SW_MASK_179.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/12|16:11:37] warning: Failed to load bitmap "" [2021/May/12|16:11:37] Optimized bitmap buffer for file "E:\walk\01222\SW_MASK_002.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:37] Bitmap file "E:\walk\01222\SW_MASK_002.jpg" loaded. [2021/May/12|16:11:37] Optimized bitmap buffer for file "E:\walk\01222\SW_MASK_004.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:37] Bitmap file "E:\walk\01222\SW_MASK_004.jpg" loaded. [2021/May/12|16:11:37] Optimized bitmap buffer for file "E:\walk\01222\SW_MASK_132.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:37] Bitmap file "E:\walk\01222\SW_MASK_132.jpg" loaded. [2021/May/12|16:11:37] Optimized bitmap buffer for file "E:\walk\01222\SW_MASK_179.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:37] Bitmap file "E:\walk\01222\SW_MASK_179.jpg" loaded. [2021/May/12|16:11:37] Optimized bitmap buffer for file "E:\walk\01222\sto008td2.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:37] Bitmap file "E:\walk\01222\sto008td2.jpg" loaded. [2021/May/12|16:11:38] Optimized bitmap buffer for file "E:\walk\textures\tgnidj2fa_4K_Gloss.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:38] Bitmap file "E:\walk\textures\tgnidj2fa_4K_Gloss.jpg" loaded. [2021/May/12|16:11:38] Optimized bitmap buffer for file "D:\Textures\RD textures\Collection FOUR\GRAVEL-09\tex\GRAVEL-09_BUMP_4k.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:38] Bitmap file "D:\Textures\RD textures\Collection FOUR\GRAVEL-09\tex\GRAVEL-09_BUMP_4k.jpg" loaded. [2021/May/12|16:11:38] Optimized bitmap buffer for file "D:\Textures\RD textures\Collection FOUR\GRAVEL-09\tex\GRAVEL-09_ROUGHNESS_4k.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:38] Bitmap file "D:\Textures\RD textures\Collection FOUR\GRAVEL-09\tex\GRAVEL-09_ROUGHNESS_4k.jpg" loaded. [2021/May/12|16:11:38] Optimized bitmap buffer for file "E:\walk\textures\tgnidj2fa_4K_Normal_LOD0.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/12|16:11:38] Bitmap file "E:\walk\textures\tgnidj2fa_4K_Normal_LOD0.jpg" loaded. [2021/May/12|16:11:38] Bitmap file "D:\Textures\RD textures\Collection FOUR\GRAVEL-09\tex\GRAVEL-09_DEPTH_4k.png" loaded. [2021/May/12|16:11:38] Uploading texture "sset_1_metallic.png" (idx=32) tile[0][0] at mip 0, 2048x2048, channels 1, 4096KB [2021/May/12|16:11:38] Uploading texture "newzealand021.jpg" (idx=16) tile[0][0] at mip 0, 1200x1200, channels 3, 4218KB [2021/May/12|16:11:38] Uploading texture "LGTRUST1.JPG" (idx=12) tile[0][0] at mip 0, 756x512, channels 3, 1134KB [2021/May/12|16:11:38] Uploading texture "SW_MASK_132.jpg" (idx=20) tile[0][0] at mip 0, 936x636, channels 1, 581KB [2021/May/12|16:11:38] Uploading texture "SW_MASK_002.jpg" (idx=15) tile[0][0] at mip 0, 600x450, channels 1, 263KB [2021/May/12|16:11:38] Uploading texture "tgnidj2fa_4K_Gloss.jpg" (idx=23) tile[0][0] at mip 0, 4096x4096, channels 1, 16384KB [2021/May/12|16:11:39] Uploading texture "GRAVEL-09_NORMAL_4k.jpg" (idx=28) tile[0][0] at mip 0, 4096x4096, channels 3, 49152KB [2021/May/12|16:11:39] Uploading texture "SH180.JPG" (idx=13) tile[0][0] at mip 0, 640x487, channels 3, 913KB [2021/May/12|16:11:39] Uploading texture "Rmetal02.jpg" (idx=5) tile[0][0] at mip 0, 2560x1920, channels 3, 14400KB [2021/May/12|16:11:39] Uploading texture "tgnidj2fa_4K_Albedo.jpg" (idx=21) tile[0][0] at mip 0, 4096x4096, channels 3, 49152KB [2021/May/12|16:11:39] Uploading texture "SW_MASK_004.jpg" (idx=18) tile[0][0] at mip 0, 600x875, channels 3, 1538KB [2021/May/12|16:11:39] Uploading texture "sset_1_normal.png" (idx=33) tile[0][0] at mip 0, 2048x2048, channels 3, 12288KB [2021/May/12|16:11:39] Uploading texture "tgnidj2fa_4K_Specular.jpg" (idx=22) tile[0][0] at mip 0, 4096x4096, channels 1, 16384KB [2021/May/12|16:11:39] Uploading texture "ground004.jpg" (idx=14) tile[0][0] at mip 0, 2048x2048, channels 3, 12288KB [2021/May/12|16:11:39] Uploading texture "GRAVEL-09_COLOR_4k.jpg" (idx=25) tile[0][0] at mip 0, 4096x4096, channels 3, 49152KB [2021/May/12|16:11:39] Uploading texture "sset_1_basecolor.png" (idx=30) tile[0][0] at mip 0, 2048x2048, channels 3, 12288KB [2021/May/12|16:11:39] Uploading texture "PEWTER1.JPG" (idx=6) tile[0][0] at mip 0, 756x512, channels 3, 1134KB [2021/May/12|16:11:39] Uploading texture "sset_1_height.png" (idx=1) tile[0][0] at mip 0, 2048x2048, channels 1, 8192KB [2021/May/12|16:11:39] Uploading texture "saf.jpg" (idx=2) tile[0][0] at mip 0, 1024x1024, channels 3, 3072KB [2021/May/12|16:11:39] Uploading texture "GRAVEL-09_ROUGHNESS_4k.jpg" (idx=27) tile[0][0] at mip 0, 4096x4096, channels 1, 16384KB [2021/May/12|16:11:39] Uploading texture "GRAVEL-09_AO_4k.jpg" (idx=26) tile[0][0] at mip 0, 4096x4096, channels 1, 16384KB [2021/May/12|16:11:39] Uploading texture "sset_1_roughness.png" (idx=31) tile[0][0] at mip 0, 2048x2048, channels 1, 4096KB [2021/May/12|16:11:39] Uploading texture "portugal013.jpg" (idx=17) tile[0][0] at mip 0, 2560x1920, channels 3, 14400KB [2021/May/12|16:11:39] Uploading texture "tgnidj2fa_4K_Normal_LOD0.jpg" (idx=24) tile[0][0] at mip 0, 4096x4096, channels 3, 49152KB [2021/May/12|16:11:39] Uploading texture "baihuitd.jpg" (idx=10) tile[0][0] at mip 0, 1200x900, channels 3, 3164KB [2021/May/12|16:11:39] Uploading texture "sto008td2.jpg" (idx=8) tile[0][0] at mip 0, 1200x900, channels 3, 3164KB [2021/May/12|16:11:39] Uploading texture "dirt10.jpg" (idx=4) tile[0][0] at mip 0, 917x698, channels 1, 625KB [2021/May/12|16:11:39] Uploading texture "石材119.JPG" (idx=9) tile[0][0] at mip 0, 256x256, channels 3, 192KB [2021/May/12|16:11:39] Uploading texture "混凝?38.jpg" (idx=11) tile[0][0] at mip 0, 450x468, channels 1, 205KB [2021/May/12|16:11:39] Uploading texture "JS004.jpg" (idx=3) tile[0][0] at mip 0, 1024x1024, channels 3, 3072KB [2021/May/12|16:11:39] Uploading texture "SW_MASK_179.jpg" (idx=7) tile[0][0] at mip 0, 1024x768, channels 1, 768KB [2021/May/12|16:11:39] Uploading texture "GRAVEL-09_BUMP_4k.jpg" (idx=29) tile[0][0] at mip 0, 4096x4096, channels 1, 16384KB [2021/May/12|16:11:39] Uploading texture "GRAVEL-09_DEPTH_4k.png" (idx=0) tile[0][0] at mip 0, 4096x4096, channels 1, 32768KB [2021/May/12|16:11:39] PTX max register count 128:128 [2021/May/12|16:11:39] Building optimized CUDA kernel (0) for comp cap 7.5 for device 1... [2021/May/12|16:11:39] PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. [2021/May/12|16:12:19] Optimized CUDA kernel assembled successfully [2021/May/12|16:12:19] Total memory for device 1 : 8192 MB, free 2885 MB [2021/May/12|16:12:19] Maximum kernel work group size: 1024 [2021/May/12|16:12:19] Running RTEngine [2021/May/12|16:12:19] Photon size is 56 bytes. [2021/May/12|16:12:19] Light cache sample size is 184 bytes. [2021/May/12|16:12:19] Light cache built state is 0 [2021/May/12|16:12:19] Using adaptive lights ver2 [2021/May/12|16:12:19] Setting up 69 thread(s) [2021/May/12|16:12:20] Progressive sampling base buffer memory usage: 1047.24 MB [2021/May/12|16:13:20] GPU adaptive lights v1 built successfully [2021/May/12|16:13:20] GPU adaptive lights v2 built successfully [2021/May/12|16:13:20] GPU image mask 1 enabled [2021/May/12|16:13:20] GPU image mask 2 enabled [2021/May/12|16:14:19] Threads completed [2021/May/12|16:14:19] Closing RTEngine (cancelled) [2021/May/12|16:14:19] Max. Mpaths per second: 4.521511 [2021/May/12|16:14:19] Sampling level reached: 16 samples per pixel [2021/May/12|16:14:19] V-Ray GPU kernel render time: 120.24s [2021/May/12|16:14:19] Total GPU samples 501150032 [2021/May/12|16:14:19] GPU Memory Stats: [2021/May/12|16:14:19] Device[0] : C++/CPU on AMD Ryzen Threadripper 2990WX 32-Core Processor [2021/May/12|16:14:19] (no data) [2021/May/12|16:14:19] Device[1] : GeForce RTX 2080 [2021/May/12|16:14:19] Textures : 412.32MiB [2021/May/12|16:14:19] Static geometry: 19.23MiB [2021/May/12|16:14:19] Dynamic geometry: 224.75MiB [2021/May/12|16:14:19] Pinned : 108.75MiB [2021/May/12|16:14:19] Misc : 1.46MiB [2021/May/12|16:14:19] Internal state : 1445.06MiB [2021/May/12|16:14:19] Lights : 6.67MiB [2021/May/12|16:14:19] LightCache : 14.52MiB [2021/May/12|16:14:19] Total : 2232.76MiB [2021/May/12|16:14:19] OCLBufman stats: [2021/May/12|16:14:19] Owners count : 120 [2021/May/12|16:14:19] With replace ptrs: 164 [2021/May/12|16:14:19] Geom pointers : 3 [2021/May/12|16:14:19] Light pointers : 107 [2021/May/12|16:14:19] Textures pointers: 392 [2021/May/12|16:14:19] NVLink allocated : 0 [2021/May/12|16:14:19] Misc pointers : 10 [2021/May/12|16:14:19] Total pointers : 514 [2021/May/12|16:14:19] Device 0 statistics: [2021/May/12|16:14:19] GPU time: 93.314877 % [2021/May/12|16:14:19] GPU ray trace time 91.786144 % [2021/May/12|16:14:19] Transfer to GPU time 8.213813 % [2021/May/12|16:14:19] Transfer from GPU time 0.000044 % [2021/May/12|16:14:19] Device 1 statistics: [2021/May/12|16:14:19] GPU time: 83.744737 % [2021/May/12|16:14:19] GPU ray trace time 95.703571 % [2021/May/12|16:14:19] Transfer to GPU time 0.342934 % [2021/May/12|16:14:19] Transfer from GPU time 3.953495 % [2021/May/12|16:14:19] [RTRenderSession::frameEnd] Calling endFrame() [2021/May/12|16:14:19] Number of raycasts: 0 (0.00 per pixel) [2021/May/12|16:14:19] Camera rays: 0 (0.00 per pixel) [2021/May/12|16:14:19] Shadow rays: 0 (0.00 per pixel) [2021/May/12|16:14:19] GI rays: 0 (0.00 per pixel) [2021/May/12|16:14:19] Reflection rays: 0 (0.00 per pixel) [2021/May/12|16:14:19] Refraction rays: 0 (0.00 per pixel) [2021/May/12|16:14:19] Unshaded rays: 0 (0.00 per pixel) [2021/May/12|16:14:19] Clearing global light manager. [2021/May/12|16:14:19] Clearing direct light manager. [2021/May/12|16:14:19] Number of light evaluations: 0 (0.00 per pixel) [2021/May/12|16:14:19] Clearing ray server. [2021/May/12|16:14:19] Maximum memory usage for resman: 0.00 MB [2021/May/12|16:14:19] Clearing geometry. [2021/May/12|16:14:21] Number of intersectable primitives: 435241 [2021/May/12|16:14:21] SD triangles: 218450 [2021/May/12|16:14:21] MB triangles: 0 [2021/May/12|16:14:21] Static primitives: 216791 [2021/May/12|16:14:21] Moving primitives: 0 [2021/May/12|16:14:21] Infinite primitives: 0 [2021/May/12|16:14:21] Static hair segments: 0 [2021/May/12|16:14:21] Moving hair segments: 0 [2021/May/12|16:14:21] Clearing camera image sampler. [2021/May/12|16:14:21] Clearing camera sampler. [2021/May/12|16:14:21] Clearing DMC sampler. [2021/May/12|16:14:21] Clearing path sampler. [2021/May/12|16:14:21] Clearing color mapper. [2021/May/12|16:14:21] Broadcasting NOTIFY_POST_RENDERFRAME. [2021/May/12|16:14:21] [RTRenderSession::renderEnd] Calling endSequence() [2021/May/12|16:14:21] warning: 0 error(s), 4 warning(s) [2021/May/12|16:14:21] ================================ [2021/May/12|16:14:21] Broadcasting NOTIFY_POST_RENDER. [2021/May/12|16:14:26] [VRender] Constructor entered. [2021/May/12|16:14:26] Setting default filter kernel. [2021/May/12|16:14:26] [VRender] Constructor done. [2021/May/12|16:15:18] Saving to file. [2021/May/12|16:15:18] Saving distributed renderer. [2021/May/12|16:15:18] Saving filter parameters. [2021/May/12|16:15:18] Saving done. [2021/May/12|16:15:18] Saving to file. [2021/May/12|16:15:18] Saving distributed renderer. [2021/May/12|16:15:18] Saving filter parameters. [2021/May/12|16:15:18] Saving done. [2021/May/12|16:15:19] Loading HDRI map "Albedo" [2021/May/12|16:15:24] Disabling autobackup (autobackup was 0). [2021/May/12|16:15:24] Disabling scene redraw. [2021/May/12|16:15:24] Entering Open() [2021/May/12|16:15:24] Scene name is "E:\walk\hr1_2020_local.max" [2021/May/12|16:15:24] Performing sanity check on parameters. [2021/May/12|16:15:24] V-Ray settings: [2021/May/12|16:15:24] rollup 1 "Image sampler (antialiasing)" { [2021/May/12|16:15:24] parameter 42 "imageSampler_type" 1 [2021/May/12|16:15:24] parameter 361 "imageSampler_type_new" 0 [2021/May/12|16:15:24] parameter 6 "filter_on" 1 [2021/May/12|16:15:24] parameter 185 "filter_kernel" 1902138489 1793001105 4256 [2021/May/12|16:15:24] parameter 7 "filter_size" 2.000000 [2021/May/12|16:15:24] parameter 8 "filter_paramA" 0.000000 [2021/May/12|16:15:24] parameter 9 "filter_paramB" 0.000000 [2021/May/12|16:15:24] parameter 10 "filter_paramC" 0.000000 [2021/May/12|16:15:24] parameter 314 "imageSampler_shadingRate" 6 [2021/May/12|16:15:24] parameter 317 "imageSampler_renderMask_type" 0 [2021/May/12|16:15:24] parameter 318 "imageSampler_renderMask_texmap" [2021/May/12|16:15:24] parameter 335 "imageSampler_renderMask_objectIDs" "" [2021/May/12|16:15:24] parameter 334 "dmc_balance_subdivs" 1 [2021/May/12|16:15:24] parameter 332 "imageSampler_renderMask_layers" [2021/May/12|16:15:24] parameter 356 "imageSampler_ui_view" 0 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 2 "DMC Sampler" { [2021/May/12|16:15:24] parameter 94 "dmc_lockNoisePattern" 0 [2021/May/12|16:15:24] parameter 95 "dmc_importanceSampling" 1.000000 [2021/May/12|16:15:24] parameter 96 "dmc_earlyTermination_amount" 0.850000 [2021/May/12|16:15:24] parameter 97 "dmc_earlyTermination_threshold" 0.005000 [2021/May/12|16:15:24] parameter 148 "dmc_earlyTermination_minSamples" 16 [2021/May/12|16:15:24] parameter 211 "dmc_subdivs_mult" 1.000000 [2021/May/12|16:15:24] parameter 257 "dmc_pathSampler_type" 2 [2021/May/12|16:15:24] parameter 345 "dmc_randomSeed" 0 [2021/May/12|16:15:24] parameter 348 "dmc_useLocalSubdivs" 0 [2021/May/12|16:15:24] parameter 349 "dmc_optimizeShadingRate" 0 [2021/May/12|16:15:24] parameter 346 "dmc_ui_view" 0 [2021/May/12|16:15:24] parameter 391 "dmc_useBlueNoiseOptimization" 1 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 3 "Indirect illumination (GI)" { [2021/May/12|16:15:24] parameter 320 "gi_ui_view" 0 [2021/May/12|16:15:24] parameter 15 "gi_on" 0 [2021/May/12|16:15:24] parameter 179 "gi_refractCaustics" 1 [2021/May/12|16:15:24] parameter 180 "gi_reflectCaustics" 1 [2021/May/12|16:15:24] parameter 16 "gi_primary_type" 2 [2021/May/12|16:15:24] parameter 57 "gi_primary_multiplier" 1.000000 [2021/May/12|16:15:24] parameter 17 "gi_secondary_type" 3 [2021/May/12|16:15:24] parameter 58 "gi_secondary_multiplier" 1.000000 [2021/May/12|16:15:24] parameter 215 "gi_saturation" 1.000000 [2021/May/12|16:15:24] parameter 216 "gi_contrast" 1.000000 [2021/May/12|16:15:24] parameter 217 "gi_contrast_base" 0.500000 [2021/May/12|16:15:24] parameter 239 "gi_saveMapsPerFrame" 1 [2021/May/12|16:15:24] parameter 291 "gi_ao_on" 0 [2021/May/12|16:15:24] parameter 294 "gi_ao_amount" 0.800000 [2021/May/12|16:15:24] parameter 292 "gi_ao_radius" 10.000000 [2021/May/12|16:15:24] parameter 293 "gi_ao_subdivs" 8 [2021/May/12|16:15:24] parameter 297 "gi_rayDistanceOn" 0 [2021/May/12|16:15:24] parameter 298 "gi_rayDistance" 100.000000 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 4 "Brute force GI" { [2021/May/12|16:15:24] parameter 204 "dmcgi_subdivs" 8 [2021/May/12|16:15:24] parameter 205 "dmcgi_depth" 3 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 5 "Irradiance map" { [2021/May/12|16:15:24] parameter 321 "irradmap_ui_view" 0 [2021/May/12|16:15:24] parameter 26 "gi_irradmap_minRate" -3 [2021/May/12|16:15:24] parameter 18 "gi_irradmap_maxRate" 0 [2021/May/12|16:15:24] parameter 21 "gi_irradmap_subdivs" 50 [2021/May/12|16:15:24] parameter 22 "gi_irradmap_interpSamples" 20 [2021/May/12|16:15:24] parameter 52 "gi_irradmap_colorThreshold" 0.300000 [2021/May/12|16:15:24] parameter 53 "gi_irradmap_normalThreshold" 0.100000 [2021/May/12|16:15:24] parameter 111 "gi_irradmap_distThreshold" 0.100000 [2021/May/12|16:15:24] parameter 55 "gi_irradmap_showSamples" 0 [2021/May/12|16:15:24] parameter 124 "gi_irradmap_showCalcPhase" 1 [2021/May/12|16:15:24] parameter 141 "gi_irradmap_showDirectLight" 0 [2021/May/12|16:15:24] parameter 142 "gi_irradmap_preset" 5 [2021/May/12|16:15:24] parameter 75 "adv_irradmap_interpolationType" 1 [2021/May/12|16:15:24] parameter 77 "adv_irradmap_mode" 0 [2021/May/12|16:15:24] parameter 78 "adv_irradmap_dontDelete" 1 [2021/May/12|16:15:24] parameter 79 "adv_irradmap_loadFileName" "" [2021/May/12|16:15:24] parameter 80 "adv_irradmap_saveFileName" "" [2021/May/12|16:15:24] parameter 125 "adv_irradmap_calcInterpSamples" 10 [2021/May/12|16:15:24] parameter 126 "adv_irradmap_useCurrentPassSamples" 1 [2021/May/12|16:15:24] parameter 128 "adv_irradmap_autoSave" 0 [2021/May/12|16:15:24] parameter 129 "adv_irradmap_autoSaveFileName" "" [2021/May/12|16:15:24] parameter 130 "adv_irradmap_switchToSavedMap" 0 [2021/May/12|16:15:24] parameter 139 "adv_irradmap_randomize" 1 [2021/May/12|16:15:24] parameter 140 "adv_irradmap_lookupType" 3 [2021/May/12|16:15:24] parameter 167 "adv_irradmap_checkSampleVisibility" 0 [2021/May/12|16:15:24] parameter 232 "adv_irradmap_limitSearchRange" 0 [2021/May/12|16:15:24] parameter 295 "gi_irradmap_multipleViews" 0 [2021/May/12|16:15:24] parameter 245 "gi_irradmap_blurGI" 0.000000 [2021/May/12|16:15:24] parameter 267 "gi_irradmap_detail_on" 0 [2021/May/12|16:15:24] parameter 268 "gi_irradmap_detail_radius" 60.000000 [2021/May/12|16:15:24] parameter 269 "gi_irradmap_detail_subdivsMult" 0.300000 [2021/May/12|16:15:24] parameter 270 "gi_irradmap_detail_scale" 0 [2021/May/12|16:15:24] parameter 279 "gi_irradmap_previewMode" 2 [2021/May/12|16:15:24] parameter 282 "gi_irradmap_interpFrames" 2 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 6 "Global photon map" { [2021/May/12|16:15:24] parameter 113 "photonMap_bounces" 10 [2021/May/12|16:15:24] parameter 114 "photonMap_searchDist" 20.000000 [2021/May/12|16:15:24] parameter 122 "photonMap_autoDist" 1 [2021/May/12|16:15:24] parameter 115 "photonMap_maxPhotons" 30 [2021/May/12|16:15:24] parameter 116 "photonMap_convert" 0 [2021/May/12|16:15:24] parameter 117 "photonMap_interpSamples" 10 [2021/May/12|16:15:24] parameter 121 "photonMap_multiplier" 1.000000 [2021/May/12|16:15:24] parameter 123 "photonMap_convexHullEstimate" 0 [2021/May/12|16:15:24] parameter 149 "photonMap_storeDirectLight" 1 [2021/May/12|16:15:24] parameter 150 "photonMap_retraceCorners" 0.000000 [2021/May/12|16:15:24] parameter 151 "photonMap_retraceBounces" 10 [2021/May/12|16:15:24] parameter 181 "photonMap_maxDensity" 0.000000 [2021/May/12|16:15:24] parameter 118 "photonMap_mode" 0 [2021/May/12|16:15:24] parameter 119 "photonMap_loadFileName" "" [2021/May/12|16:15:24] parameter 120 "photonMap_saveFileName" "" [2021/May/12|16:15:24] parameter 134 "photonMap_dontDelete" 1 [2021/May/12|16:15:24] parameter 135 "photonMap_autoSave" 0 [2021/May/12|16:15:24] parameter 136 "photonMap_autoSaveFileName" "" [2021/May/12|16:15:24] parameter 137 "photonMap_switchToSavedMap" 0 [2021/May/12|16:15:24] parameter 271 "photonMap_showCalcPhase" 0 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 7 "Light cache" { [2021/May/12|16:15:24] parameter 319 "lightcache_ui_view" 0 [2021/May/12|16:15:24] parameter 385 "lightmap_preset" 0 [2021/May/12|16:15:24] parameter 389 "lightcache_preset_subdivs" [2021/May/12|16:15:24] parameter 198 "lightcache_subdivs" 1000 [2021/May/12|16:15:24] parameter 199 "lightcache_sampleSize" 0.010000 [2021/May/12|16:15:24] parameter 200 "lightcache_filter_type" 1 [2021/May/12|16:15:24] parameter 201 "lightcache_filter_size" 0.020000 [2021/May/12|16:15:24] parameter 202 "lightcache_bounces" 100 [2021/May/12|16:15:24] parameter 203 "lightcache_showCalcPhase" 1 [2021/May/12|16:15:24] parameter 206 "lightcache_storeDirectLight" 1 [2021/May/12|16:15:24] parameter 296 "lightcache_multipleViews" 0 [2021/May/12|16:15:24] parameter 207 "lightcache_scale" 0 [2021/May/12|16:15:24] parameter 208 "lightcache_mode" 0 [2021/May/12|16:15:24] parameter 303 "lightcache_retrace_on" 1 [2021/May/12|16:15:24] parameter 390 "lightcache_preset_retraceThreshold" [2021/May/12|16:15:24] parameter 302 "lightcache_retrace_threshold" 2.000000 [2021/May/12|16:15:24] parameter 347 "lightcache_retrace_leakPrevention" 0.800000 [2021/May/12|16:15:24] parameter 209 "lightcache_loadFileName" "" [2021/May/12|16:15:24] parameter 210 "lightcache_saveFileName" "" [2021/May/12|16:15:24] parameter 212 "lightcache_interpSamples" 5 [2021/May/12|16:15:24] parameter 213 "lightcache_prefilter_on" 1 [2021/May/12|16:15:24] parameter 214 "lightcache_prefilter_samples" 20 [2021/May/12|16:15:24] parameter 235 "lightcache_dontDelete" 1 [2021/May/12|16:15:24] parameter 236 "lightcache_autoSave" 0 [2021/May/12|16:15:24] parameter 237 "lightcache_autoSaveFileName" "" [2021/May/12|16:15:24] parameter 238 "lightcache_switchToSavedMap" 0 [2021/May/12|16:15:24] parameter 242 "lightcache_useForGlossyRays" 1 [2021/May/12|16:15:24] parameter 243 "lightcache_numPasses" 64 [2021/May/12|16:15:24] parameter 255 "lightcache_adaptiveTracing" 0 [2021/May/12|16:15:24] parameter 264 "lightcache_adaptiveTracing_dirsOnly" 0 [2021/May/12|16:15:24] parameter 359 "lightcache_premultiplied" 1 [2021/May/12|16:15:24] parameter 289 "lightcache_minPathsPerSample" 16 [2021/May/12|16:15:24] parameter 381 "lightcache_type" 1 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 8 "Caustics" { [2021/May/12|16:15:24] parameter 322 "caustics_ui_view" 0 [2021/May/12|16:15:24] parameter 27 "caustics_on" 0 [2021/May/12|16:15:24] parameter 393 "caustics_searchDistUnits" 1 [2021/May/12|16:15:24] parameter 30 "caustics_searchDist" 5.000000 [2021/May/12|16:15:24] parameter 394 "caustics_searchDistPixels" 4.000000 [2021/May/12|16:15:24] parameter 31 "caustics_maxPhotons" 60 [2021/May/12|16:15:24] parameter 59 "caustics_multiplier" 1.000000 [2021/May/12|16:15:24] parameter 395 "caustics_calc_method" 0 [2021/May/12|16:15:24] parameter 90 "caustics_mode" 0 [2021/May/12|16:15:24] parameter 91 "caustics_dontDelete" 1 [2021/May/12|16:15:24] parameter 92 "caustics_loadFileName" "" [2021/May/12|16:15:24] parameter 93 "caustics_saveFileName" "" [2021/May/12|16:15:24] parameter 131 "caustics_autoSave" 0 [2021/May/12|16:15:24] parameter 132 "caustics_autoSaveFileName" "" [2021/May/12|16:15:24] parameter 133 "caustics_switchToSavedMap" 0 [2021/May/12|16:15:24] parameter 244 "caustics_maxDensity" 0.000000 [2021/May/12|16:15:24] parameter 272 "caustics_showCalcPhase" 0 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 9 "Camera" { [2021/May/12|16:15:24] parameter 83 "camera_type" 0 [2021/May/12|16:15:24] parameter 98 "camera_overrideFOV" 0 [2021/May/12|16:15:24] parameter 99 "camera_fov" 45.000000 [2021/May/12|16:15:24] parameter 100 "camera_cyl_height" 90.000000 [2021/May/12|16:15:24] parameter 101 "camera_fish_autoDistance" 1 [2021/May/12|16:15:24] parameter 102 "camera_fish_distance" 2.000000 [2021/May/12|16:15:24] parameter 103 "camera_fish_curve" 1.000000 [2021/May/12|16:15:24] parameter 11 "dof_on" 0 [2021/May/12|16:15:24] parameter 12 "dof_distance" 200.000000 [2021/May/12|16:15:24] parameter 56 "dof_getFromCamera" 0 [2021/May/12|16:15:24] parameter 13 "dof_shutter" 5.000000 [2021/May/12|16:15:24] parameter 14 "dof_subdivs" 1 [2021/May/12|16:15:24] parameter 221 "dof_bias" 0.000000 [2021/May/12|16:15:24] parameter 222 "dof_sides_on" 0 [2021/May/12|16:15:24] parameter 223 "dof_sides_num" 5 [2021/May/12|16:15:24] parameter 224 "dof_sides_rotation" 0.000000 [2021/May/12|16:15:24] parameter 248 "dof_anisotropy" 0.000000 [2021/May/12|16:15:24] parameter 65 "moblur_on" 0 [2021/May/12|16:15:24] parameter 301 "camera_motion_blur" 1 [2021/May/12|16:15:24] parameter 73 "moblur_duration" 0.500000 [2021/May/12|16:15:24] parameter 162 "moblur_intervalCenter" 0.000000 [2021/May/12|16:15:24] parameter 76 "moblur_geomSamples" 2 [2021/May/12|16:15:24] parameter 74 "moblur_prepassSamples" 1 [2021/May/12|16:15:24] parameter 66 "moblur_dmc_minSamples" 1 [2021/May/12|16:15:24] parameter 104 "moblur_geometryParticles" 0 [2021/May/12|16:15:24] parameter 197 "moblur_bias" 0.000000 [2021/May/12|16:15:24] parameter 315 "moblur_shutterEfficiency" 1.000000 [2021/May/12|16:15:24] parameter 369 "camera_autoExposure" 0 [2021/May/12|16:15:24] parameter 370 "camera_autoWhiteBalance" 0 [2021/May/12|16:15:24] parameter 371 "camera_autoExposure_mode" 1 [2021/May/12|16:15:24] parameter 374 "camera_autoExposure_compensation" 0.000000 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 10 "Environment" { [2021/May/12|16:15:24] parameter 60 "environment_gi_on" 0 [2021/May/12|16:15:24] parameter 61 "environment_gi_color" 0.800000 0.900000 1.000000 [2021/May/12|16:15:24] parameter 62 "environment_gi_color_multiplier" 1.000000 [2021/May/12|16:15:24] parameter 63 "environment_gi_map" [2021/May/12|16:15:24] parameter 64 "environment_gi_map_on" 1 [2021/May/12|16:15:24] parameter 143 "environment_rr_on" 0 [2021/May/12|16:15:24] parameter 144 "environment_rr_color" 0.000000 0.000000 0.000000 [2021/May/12|16:15:24] parameter 145 "environment_rr_color_multiplier" 1.000000 [2021/May/12|16:15:24] parameter 146 "environment_rr_map" [2021/May/12|16:15:24] parameter 147 "environment_rr_map_on" 1 [2021/May/12|16:15:24] parameter 249 "environment_refract_on" 0 [2021/May/12|16:15:24] parameter 250 "environment_refract_color" 0.000000 0.000000 0.000000 [2021/May/12|16:15:24] parameter 251 "environment_refract_color_multiplier" 1.000000 [2021/May/12|16:15:24] parameter 252 "environment_refract_map" [2021/May/12|16:15:24] parameter 253 "environment_refract_map_on" 1 [2021/May/12|16:15:24] parameter 340 "environment_secondaryMatte_on" 0 [2021/May/12|16:15:24] parameter 341 "environment_secondaryMatte_color" 0.000000 0.000000 0.000000 [2021/May/12|16:15:24] parameter 342 "environment_secondaryMatte_color_multiplier" 1.000000 [2021/May/12|16:15:24] parameter 343 "environment_secondaryMatte_map" [2021/May/12|16:15:24] parameter 344 "environment_secondaryMatte_map_on" 1 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 11 "G-Buffer/Color mapping" { [2021/May/12|16:15:24] parameter 325 "colormapping_ui_view" 0 [2021/May/12|16:15:24] parameter 82 "gbuffer_channelMask" 0 [2021/May/12|16:15:24] parameter 108 "colorMapping_type" 6 [2021/May/12|16:15:24] parameter 109 "colorMapping_darkMult" 1.000000 [2021/May/12|16:15:24] parameter 110 "colorMapping_brightMult" 1.000000 [2021/May/12|16:15:24] parameter 265 "colorMapping_gamma" 2.200000 [2021/May/12|16:15:24] parameter 178 "colorMapping_affectBackground" 1 [2021/May/12|16:15:24] parameter 241 "colorMapping_clampOutput" 0 [2021/May/12|16:15:24] parameter 287 "colorMapping_clampLevel" 1.000000 [2021/May/12|16:15:24] parameter 258 "colorMapping_subpixel" 0 [2021/May/12|16:15:24] parameter 273 "colorMapping_adaptationOnly" 2 [2021/May/12|16:15:24] parameter 290 "colorMapping_linearWorkflow" 0 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 12 "System" { [2021/May/12|16:15:24] parameter 324 "system_ui_view" 1 [2021/May/12|16:15:24] parameter 32 "system_distributedRender" 0 [2021/May/12|16:15:24] parameter 44 "system_raycaster_maxLevels" 80 [2021/May/12|16:15:24] parameter 45 "system_raycaster_minLeafSize" 0.000000 [2021/May/12|16:15:24] parameter 46 "system_raycaster_faceLevelCoeff" 1.000000 [2021/May/12|16:15:24] parameter 191 "system_raycaster_memLimit" 0 [2021/May/12|16:15:24] parameter 127 "system_instancedObjects" 2 [2021/May/12|16:15:24] parameter 288 "system_raycaster_optLevel" 0 [2021/May/12|16:15:24] parameter 47 "system_region_x" 48 [2021/May/12|16:15:24] parameter 48 "system_region_y" 48 [2021/May/12|16:15:24] parameter 49 "system_region_meaning" 0 [2021/May/12|16:15:24] parameter 50 "system_region_sequence" 4 [2021/May/12|16:15:24] parameter 316 "system_region_allow_dynamic_buckets" 1 [2021/May/12|16:15:24] parameter 54 "system_region_sequence_reverse" 0 [2021/May/12|16:15:24] parameter 51 "system_previousRender" 0 [2021/May/12|16:15:24] parameter 266 "system_region_lockSize" 1 [2021/May/12|16:15:24] parameter 364 "system_effects_progressive_update" 10 [2021/May/12|16:15:24] parameter 107 "system_frameStamp_on" 0 [2021/May/12|16:15:24] parameter 106 "system_frameStamp_string" "V-Ray %vrayversion | file: %filename | frame: %frame | primitives: %primitives | render time: %rendertime" [2021/May/12|16:15:24] parameter 165 "system_frameStamp_fullWidth" 1 [2021/May/12|16:15:24] parameter 166 "system_frameStamp_justify" 0 [2021/May/12|16:15:24] parameter 112 "system_workInCameraSpace" 1 [2021/May/12|16:15:24] parameter 168 "system_checkForMissingFiles" 0 [2021/May/12|16:15:24] parameter 169 "system_optimizedAtmospherics" 1 [2021/May/12|16:15:24] parameter 184 "system_lowThreadPriority" 2 [2021/May/12|16:15:24] parameter 182 "system_vrayLog_show" 2 [2021/May/12|16:15:24] parameter 183 "system_vrayLog_level" 3 [2021/May/12|16:15:24] parameter 230 "system_vrayLog_file" "%TEMP%\VRayLog.txt" [2021/May/12|16:15:24] parameter 379 "system_memstats_on" 0 [2021/May/12|16:15:24] parameter 380 "system_memstats_path" "%TEMP%\vraymemtrack.html" [2021/May/12|16:15:24] parameter 246 "system_vrayLog_ccToDebugger" 0 [2021/May/12|16:15:24] parameter 247 "system_numThreads" 0 [2021/May/12|16:15:24] parameter 328 "system_embree_on" 1 [2021/May/12|16:15:24] parameter 329 "system_embree_moblur" 1 [2021/May/12|16:15:24] parameter 339 "system_embree_hair" 1 [2021/May/12|16:15:24] parameter 331 "system_embree_conserveMemory" 0 [2021/May/12|16:15:24] parameter 372 "system_autoswitch_effectsResult" 1 [2021/May/12|16:15:24] parameter 378 "system_stringOptions" "" [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 13 "Global switches" { [2021/May/12|16:15:24] parameter 323 "options_ui_view" 0 [2021/May/12|16:15:24] parameter 153 "options_displacement" 1 [2021/May/12|16:15:24] parameter 154 "options_lights" 1 [2021/May/12|16:15:24] parameter 227 "options_hiddenLights" 1 [2021/May/12|16:15:24] parameter 155 "options_shadows" 1 [2021/May/12|16:15:24] parameter 156 "options_defaultLights" 2 [2021/May/12|16:15:24] parameter 157 "options_reflectionRefraction" 1 [2021/May/12|16:15:24] parameter 158 "options_overrideDepth_on" 0 [2021/May/12|16:15:24] parameter 159 "options_overrideDepth" 5 [2021/May/12|16:15:24] parameter 160 "options_maps" 1 [2021/May/12|16:15:24] parameter 161 "options_filterMaps" 1 [2021/May/12|16:15:24] parameter 186 "options_transpMaxLevels" 50 [2021/May/12|16:15:24] parameter 187 "options_transpCutoff" 0.001000 [2021/May/12|16:15:24] parameter 188 "options_dontRenderImage" 0 [2021/May/12|16:15:24] parameter 218 "options_overrideMtl_on" 0 [2021/May/12|16:15:24] parameter 219 "options_overrideMtl_mtl" [2021/May/12|16:15:24] parameter 353 "options_overrideMtl_excl_type" 0 [2021/May/12|16:15:24] parameter 354 "options_overrideMtl_excl_objectIDs" "" [2021/May/12|16:15:24] parameter 355 "options_overrideMtl_excl_layers" [2021/May/12|16:15:24] parameter 220 "options_showGIOnly" 0 [2021/May/12|16:15:24] parameter 231 "options_ray_bias" 0.000000 [2021/May/12|16:15:24] parameter 240 "options_glossyEffects" 1 [2021/May/12|16:15:24] parameter 283 "options_geom_backfaceCull" 0 [2021/May/12|16:15:24] parameter 284 "options_mtl_filterMaps_indirect" 1 [2021/May/12|16:15:24] parameter 338 "options_mtl_filterMaps_indirect_mult" 5.000000 [2021/May/12|16:15:24] parameter 285 "options_useLegacyModels" 0 [2021/May/12|16:15:24] parameter 286 "options_use3dsMaxPhotometricUnits" 1 [2021/May/12|16:15:24] parameter 312 "options_maxRayIntensity_on" 1 [2021/May/12|16:15:24] parameter 313 "options_maxRayIntensity" 20.000000 [2021/May/12|16:15:24] parameter 326 "options_probabilisticLights" 2 [2021/May/12|16:15:24] parameter 327 "options_probabilisticLightsCount" 8 [2021/May/12|16:15:24] parameter 376 "options_consistentLightingElements" 1 [2021/May/12|16:15:24] parameter 352 "options_rgbColorSpace" 1 [2021/May/12|16:15:24] parameter 388 "options_useColorSpaceForBitmaps" 0 [2021/May/12|16:15:24] parameter 392 "options_useMikkTS" 0 [2021/May/12|16:15:24] parameter 396 "options_physicalMaterialAsVRayMtl" 1 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 14 "Override output settings" { [2021/May/12|16:15:24] parameter 170 "output_on" 1 [2021/May/12|16:15:24] parameter 299 "output_aspectlock" 0 [2021/May/12|16:15:24] parameter 300 "output_imageaspect" 1.333333 [2021/May/12|16:15:24] parameter 171 "output_width" 640 [2021/May/12|16:15:24] parameter 172 "output_height" 480 [2021/May/12|16:15:24] parameter 261 "output_aspect" 1.000000 [2021/May/12|16:15:24] parameter 173 "output_fileOnly" 0 [2021/May/12|16:15:24] parameter 174 "output_saveFile" 0 [2021/May/12|16:15:24] parameter 175 "output_fileName" "" [2021/May/12|16:15:24] parameter 176 "output_saveRawFile" 0 [2021/May/12|16:15:24] parameter 177 "output_rawFileName" "" [2021/May/12|16:15:24] parameter 189 "output_useram" 1 [2021/May/12|16:15:24] parameter 190 "output_genpreview" 0 [2021/May/12|16:15:24] parameter 225 "output_splitgbuffer" 0 [2021/May/12|16:15:24] parameter 226 "output_splitfilename" "" [2021/May/12|16:15:24] parameter 229 "output_splitbitmap" [2021/May/12|16:15:24] parameter 228 "output_getsetsfrommax" 1 [2021/May/12|16:15:24] parameter 254 "output_splitRGB" 1 [2021/May/12|16:15:24] parameter 256 "output_splitAlpha" 1 [2021/May/12|16:15:24] parameter 274 "output_renderType" 0 [2021/May/12|16:15:24] parameter 275 "output_regxmin" 0 [2021/May/12|16:15:24] parameter 277 "output_regxmax" 0 [2021/May/12|16:15:24] parameter 276 "output_regymin" 0 [2021/May/12|16:15:24] parameter 278 "output_regymax" 0 [2021/May/12|16:15:24] parameter 280 "output_force32bit_3dsmax_vfb" 0 [2021/May/12|16:15:24] parameter 281 "output_rawExrUseHalf" 1 [2021/May/12|16:15:24] parameter 304 "output_rawExrDeep" 0 [2021/May/12|16:15:24] parameter 337 "fileName_addDot" 1 [2021/May/12|16:15:24] parameter 375 "output_rawSaveColorCorrections" 0 [2021/May/12|16:15:24] parameter 362 "output_resumableRendering" 0 [2021/May/12|16:15:24] parameter 363 "output_progressiveAutoSave" 0.000000 [2021/May/12|16:15:24] parameter 368 "output_separateFolders" 0 [2021/May/12|16:15:24] parameter 373 "output_expandFrameNumber" 1 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 15 "Default displacement" { [2021/May/12|16:15:24] parameter 192 "displacement_overrideMax" 1 [2021/May/12|16:15:24] parameter 193 "displacement_edgeLength" 4.000000 [2021/May/12|16:15:24] parameter 194 "displacement_viewDependent" 1 [2021/May/12|16:15:24] parameter 195 "displacement_maxSubdivs" 256 [2021/May/12|16:15:24] parameter 196 "displacement_tightBounds" 1 [2021/May/12|16:15:24] parameter 233 "displacement_amount" 1.000000 [2021/May/12|16:15:24] parameter 234 "displacement_relative" 1 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 16 "Fixed image sampler" { [2021/May/12|16:15:24] parameter 34 "fixedRate_subdivs" 1 [2021/May/12|16:15:24] parameter 35 "fixedRate_rand" 0 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 17 "Bucket image sampler" { [2021/May/12|16:15:24] parameter 5 "twoLevel_baseSubdivs" 1 [2021/May/12|16:15:24] parameter 2 "twoLevel_fineSubdivs" 2 [2021/May/12|16:15:24] parameter 259 "twoLevel_showSamples" 0 [2021/May/12|16:15:24] parameter 263 "twoLevel_useDMCSamplerThresh" 0 [2021/May/12|16:15:24] parameter 262 "twoLevel_threshold" 0.010000 [2021/May/12|16:15:24] parameter 350 "twoLevel_adaptiveMethod" 1 [2021/May/12|16:15:24] parameter 360 "twoLevel_adaptiveEnable" 1 [2021/May/12|16:15:24] parameter 47 "twoLevel_bucket_width" 48 [2021/May/12|16:15:24] parameter 48 "twoLevel_bucket_height" 48 [2021/May/12|16:15:24] parameter 266 "twoLevel_bucket_lockSize" 1 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 18 "Adaptive subdivision image sampler" { [2021/May/12|16:15:24] parameter 36 "adaptiveSubdivision_minRate" -1 [2021/May/12|16:15:24] parameter 37 "adaptiveSubdivision_maxRate" 2 [2021/May/12|16:15:24] parameter 38 "adaptiveSubdivision_threshold" 0.100000 [2021/May/12|16:15:24] parameter 39 "adaptiveSubdivision_rand" 1 [2021/May/12|16:15:24] parameter 260 "adaptiveSubdivision_showSamples" 0 [2021/May/12|16:15:24] parameter 333 "adaptiveSubdivision_dofMoblurSubdivs" 6 [2021/May/12|16:15:24] parameter 84 "imageSampler_outline" 0 [2021/May/12|16:15:24] parameter 85 "imageSampler_mtlID" 0 [2021/May/12|16:15:24] parameter 86 "imageSampler_normal" 0 [2021/May/12|16:15:24] parameter 87 "imageSampler_normal_threshold" 0.050000 [2021/May/12|16:15:24] parameter 88 "imageSampler_zvalue" 0 [2021/May/12|16:15:24] parameter 89 "imageSampler_zvalue_threshold" 5.000000 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 19 "Progressive Image Sampler" { [2021/May/12|16:15:24] parameter 306 "progressive_minSamples" 1 [2021/May/12|16:15:24] parameter 307 "progressive_maxSamples" 100 [2021/May/12|16:15:24] parameter 308 "progressive_noise_threshold" 0.010000 [2021/May/12|16:15:24] parameter 309 "progressive_max_render_time" 0.000000 [2021/May/12|16:15:24] parameter 310 "progressive_ray_bundle_size" 128 [2021/May/12|16:15:24] parameter 311 "progressive_show_mask" 0 [2021/May/12|16:15:24] parameter 336 "progressive_track_radius" 30 [2021/May/12|16:15:24] parameter 351 "progressive_dynNoiseThreshold" 80 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 20 "Texture options" { [2021/May/12|16:15:24] parameter 357 "textures_memLimit" 4000 [2021/May/12|16:15:24] parameter 358 "textures_clearMem" 0 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 21 "Proxy preview cache" { [2021/May/12|16:15:24] parameter 365 "preview_cache" 1 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] rollup 22 "IPR options" { [2021/May/12|16:15:24] parameter 366 "ipr_fitToVFB" 1 [2021/May/12|16:15:24] parameter 367 "ipr_progressiveMode" 1 [2021/May/12|16:15:24] parameter 377 "ipr_viewport_resolution" 1.000000 [2021/May/12|16:15:24] parameter 382 "ipr_debugshading_wireframe_subtris" 0 [2021/May/12|16:15:24] parameter 383 "ipr_debugshading_wireframe_width_pix" 1.000000 [2021/May/12|16:15:24] parameter 384 "ipr_debugshading_ao_radius_pix" 30.000000 [2021/May/12|16:15:24] } [2021/May/12|16:15:24] Starting sequence timer. [2021/May/12|16:15:24] Preparing sequence data. [2021/May/12|16:15:24] Extracting sequence data from Open() parameters [2021/May/12|16:15:24] Tiled texture cache set to 4000 MB [2021/May/12|16:15:24] Extracting sequence data from RendParams. [2021/May/12|16:15:24] Setting up V-Ray parameters for frame rendering. [2021/May/12|16:15:24] Extracting sequence data from VRender. [2021/May/12|16:15:24] Multithreaded: 1 [2021/May/12|16:15:24] A render elements manager with 1 elements detected [2021/May/12|16:15:24] Render element: VRayDenoiser [2021/May/12|16:15:24] Calling beginSequence(). [2021/May/12|16:15:24] Calling beginSequence() in the main thread. [2021/May/12|16:15:24] Current project folder is "E:\walk" [2021/May/12|16:15:24] Entering beginSequence(). [2021/May/12|16:15:24] Setting RenderGlobalContext. [2021/May/12|16:15:24] Broadcasting NOTIFY_PRE_RENDER. [2021/May/12|16:15:27] Preparing renderer... [2021/May/12|16:15:27] Using Intel Embree ray server [2021/May/12|16:15:27] Using probabilistic light evaluation with 8 lights. [2021/May/12|16:15:27] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [2021/May/12|16:15:27] Creating render callback from built-in VFB. [2021/May/12|16:15:27] Using lowest thread priority. [2021/May/12|16:15:27] Max ray intensity is enabled: rendered result may have incorrect brightness. [2021/May/12|16:15:27] Consistent lighting elements are enabled. [2021/May/12|16:15:27] Calling renderBegin(). [2021/May/12|16:15:27] Sending RenderBegin(). [2021/May/12|16:15:28] Sending RenderBegin() to atmospheric effects. [2021/May/12|16:15:28] Sending RenderBegin() to render effects. [2021/May/12|16:15:28] Sending RenderBegin() to environment maps. [2021/May/12|16:15:28] Sending RenderBegin() to the tone operator. [2021/May/12|16:15:28] Sending RenderBegin() to override mtl. [2021/May/12|16:15:28] Adding global illumination light [2021/May/12|16:15:28] Created global illumination light. [2021/May/12|16:15:28] Light added to light list. [2021/May/12|16:15:28] Scanning scene. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Created light from node. [2021/May/12|16:15:29] Light added to light list. [2021/May/12|16:15:29] Post-processing the built scene [2021/May/12|16:15:29] 21 render object(s) [2021/May/12|16:15:29] 89 render instance(s) [2021/May/12|16:15:29] 50 render light(s) [2021/May/12|16:15:29] Setting up trace sets [2021/May/12|16:15:29] Collecting node materials and texture maps [2021/May/12|16:15:29] Collecting texture maps from lights and environment [2021/May/12|16:15:29] Found 16 materials/texture maps [2021/May/12|16:15:29] Scanning for incompatible materials and for VRayToonMtl materials [2021/May/12|16:15:29] warning: Material "钢架" (Blend) is not compatible with V-Ray and may cause problems [2021/May/12|16:15:29] warning: Material "Material #143" (Blend) is not compatible with V-Ray and may cause problems [2021/May/12|16:15:29] warning: Material "05 - Defaultgfdg" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:15:29] warning: Material "18 - Defaultds" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:15:29] warning: Material "Material #133" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:15:29] warning: Material "Material #76" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:15:29] warning: Material "钢架" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:15:29] warning: Material "黑线" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:15:29] warning: Material "05 - Defaultghffds" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:15:29] Preparing lights list [2021/May/12|16:15:29] Expanding light exclude lists [2021/May/12|16:15:29] Setting up lights for render instances [2021/May/12|16:15:29] Setting up instance lights [2021/May/12|16:15:29] Creating render mesh for "Box088": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box087": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box086": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box085": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box084": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box083": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box082": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box081": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box080": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box079": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box078": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box077": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box076": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box075": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box074": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box073": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box072": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box071": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box070": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box069": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box068": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box067": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box066": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box065": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Aset_man_made_M_tgnidj2fa_LOD0": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box063": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box062": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box061": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box060": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box059": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box058": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box057": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box056": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box055": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box054": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box053": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box052": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box051": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box050": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box049": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box048": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box047": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box046": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box045": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box044": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box043": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box042": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box041": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box040": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box039": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box038": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box037": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box036": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box035": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box034": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Box033": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "tyFlow004": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "6w": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "5w": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "4w": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "3w": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "2w": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "1w": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Line155": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Circle031": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Line153": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Circle030": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Line151": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Circle029": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Shape063": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Shape062": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Shape061": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Shape060": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Shape059": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Shape037": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Shape043": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Shape042": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Shape041": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Shape040": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Line150": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "q1": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Circle006": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Line002": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "VP Boulder Limestone E": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "VP Boulder Limestone C": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "VP Boulder Limestone D": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Creating render mesh for "Aset_wood_branch_S_pbci2_LOD0_007": fixed 3d-displaced mesh, node handle is 1097 [2021/May/12|16:15:29] Creating render mesh for "dm": fixed mesh, node handle is 0 [2021/May/12|16:15:29] Caching camera animation. [2021/May/12|16:15:29] beginSequence() done. [2021/May/12|16:15:29] Calling beginSequence() in the main thread done. [2021/May/12|16:15:29] Open() done. [2021/May/12|16:15:29] Entering Render(). [2021/May/12|16:15:29] Setting up MAX progress callback. [2021/May/12|16:15:29] Creating G-buffer channels. [2021/May/12|16:15:29] Starting frame timer. [2021/May/12|16:15:29] Entering RenderAtTime(t=108672, fieldMask=3) [2021/May/12|16:15:29] Rendering frame at time 108672 [2021/May/12|16:15:29] Setting up frame data. [2021/May/12|16:15:29] Extracting frame data from FrameParams. [2021/May/12|16:15:29] Applied test-resolution scale to frame bitmap (2160x3840) -> (2160x3840) [2021/May/12|16:15:29] Applied test-resolution scale to frame canvas (2160x3840) -> (2160x3840) [2021/May/12|16:15:29] Extracting frame data from VRender Environment params. [2021/May/12|16:15:29] Extracting frame data for fields. [2021/May/12|16:15:29] Extracting frame data from node (VRayCam001). [2021/May/12|16:15:29] Rendering from camera VRayCam001 [2021/May/12|16:15:29] Scene offset disabled [2021/May/12|16:15:29] Setting up frame region. [2021/May/12|16:15:29] Clearing previous contents of frame buffer. [2021/May/12|16:15:29] Calling beginFrame(). [2021/May/12|16:15:29] Calling beginFrame() in the main thread. [2021/May/12|16:15:29] Entering beginFrame_internal(). [2021/May/12|16:15:29] Setting RenderGlobalContext. [2021/May/12|16:15:29] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/12|16:15:29] Updating the tone operator. [2021/May/12|16:15:29] Initializing built-in VFB. [2021/May/12|16:15:29] Preparing camera sampler. [2021/May/12|16:15:29] Calling update(). [2021/May/12|16:15:29] Updating scene materials for time=108672 [2021/May/12|16:15:29] Loading bitmaps for "05 - Defaultgfdg" [2021/May/12|16:15:29] Updating "05 - Defaultgfdg" [2021/May/12|16:15:29] Loading bitmaps for "Map #772407" [2021/May/12|16:15:29] Updating "Map #772407" [2021/May/12|16:15:29] Loading bitmaps for "Map #772403" [2021/May/12|16:15:29] Updating "Map #772403" [2021/May/12|16:15:29] Loading bitmaps for "Map #772402" [2021/May/12|16:15:29] Updating "Map #772402" [2021/May/12|16:15:29] Loading bitmaps for "Map #772401" [2021/May/12|16:15:29] Updating "Map #772401" [2021/May/12|16:15:29] Loading bitmaps for "Map #772406" [2021/May/12|16:15:29] Updating "Map #772406" [2021/May/12|16:15:29] Loading bitmaps for "Map #772405" [2021/May/12|16:15:29] Updating "Map #772405" [2021/May/12|16:15:29] Loading bitmaps for "Map #772401" [2021/May/12|16:15:29] Updating "Map #772401" [2021/May/12|16:15:29] Loading bitmaps for "Map #772428" [2021/May/12|16:15:29] Updating "Map #772428" [2021/May/12|16:15:29] Loading bitmaps for "Map #772401" [2021/May/12|16:15:29] Updating "Map #772401" [2021/May/12|16:15:29] Loading bitmaps for "Map #772406" [2021/May/12|16:15:29] Updating "Map #772406" [2021/May/12|16:15:29] Loading bitmaps for "Map #772405" [2021/May/12|16:15:29] Updating "Map #772405" [2021/May/12|16:15:29] Loading bitmaps for "Map #772401" [2021/May/12|16:15:29] Updating "Map #772401" [2021/May/12|16:15:29] Loading bitmaps for "18 - Defaultds" [2021/May/12|16:15:29] Updating "18 - Defaultds" [2021/May/12|16:15:29] Loading bitmaps for "Map #772423" [2021/May/12|16:15:29] Updating "Map #772423" [2021/May/12|16:15:29] Loading bitmaps for "Map #772412" [2021/May/12|16:15:29] Updating "Map #772412" [2021/May/12|16:15:29] Loading bitmaps for "贴图 #16" [2021/May/12|16:15:29] Updating "贴图 #16" [2021/May/12|16:15:29] Loading bitmaps for "Map #772411" [2021/May/12|16:15:29] Updating "Map #772411" [2021/May/12|16:15:29] Loading bitmaps for "贴图 #15" [2021/May/12|16:15:29] Updating "贴图 #15" [2021/May/12|16:15:29] Loading bitmaps for "Map #772409" [2021/May/12|16:15:29] Updating "Map #772409" [2021/May/12|16:15:29] Loading bitmaps for "Map #772416" [2021/May/12|16:15:29] Updating "Map #772416" [2021/May/12|16:15:29] Loading bitmaps for "Map #772415" [2021/May/12|16:15:29] Updating "Map #772415" [2021/May/12|16:15:29] Loading bitmaps for "Map #772409" [2021/May/12|16:15:29] Updating "Map #772409" [2021/May/12|16:15:29] Loading bitmaps for "Map #772419" [2021/May/12|16:15:29] Updating "Map #772419" [2021/May/12|16:15:29] Loading bitmaps for "Map #772418" [2021/May/12|16:15:29] Updating "Map #772418" [2021/May/12|16:15:29] Loading bitmaps for "Map #772409" [2021/May/12|16:15:29] Updating "Map #772409" [2021/May/12|16:15:29] Loading bitmaps for "Map #772422" [2021/May/12|16:15:29] Updating "Map #772422" [2021/May/12|16:15:29] Loading bitmaps for "Map #772421" [2021/May/12|16:15:29] Updating "Map #772421" [2021/May/12|16:15:29] Loading bitmaps for "Map #772409" [2021/May/12|16:15:29] Updating "Map #772409" [2021/May/12|16:15:29] Loading bitmaps for "Map #772408" [2021/May/12|16:15:29] Updating "Map #772408" [2021/May/12|16:15:29] Loading bitmaps for "Map #772427" [2021/May/12|16:15:29] Updating "Map #772427" [2021/May/12|16:15:29] Loading bitmaps for "Map #772426" [2021/May/12|16:15:29] Updating "Map #772426" [2021/May/12|16:15:29] Loading bitmaps for "Map #772408" [2021/May/12|16:15:29] Updating "Map #772408" [2021/May/12|16:15:29] Loading bitmaps for "Map #772412" [2021/May/12|16:15:29] Updating "Map #772412" [2021/May/12|16:15:29] Loading bitmaps for "贴图 #14" [2021/May/12|16:15:29] Updating "贴图 #14" [2021/May/12|16:15:29] Loading bitmaps for "Map #772411" [2021/May/12|16:15:29] Updating "Map #772411" [2021/May/12|16:15:29] Loading bitmaps for "贴图 #13" [2021/May/12|16:15:29] Updating "贴图 #13" [2021/May/12|16:15:29] Loading bitmaps for "Map #772409" [2021/May/12|16:15:29] Updating "Map #772409" [2021/May/12|16:15:29] Loading bitmaps for "Map #772416" [2021/May/12|16:15:29] Updating "Map #772416" [2021/May/12|16:15:29] Loading bitmaps for "Map #772415" [2021/May/12|16:15:29] Updating "Map #772415" [2021/May/12|16:15:29] Loading bitmaps for "Map #772409" [2021/May/12|16:15:29] Updating "Map #772409" [2021/May/12|16:15:29] Loading bitmaps for "Map #772419" [2021/May/12|16:15:29] Updating "Map #772419" [2021/May/12|16:15:29] Loading bitmaps for "Map #772418" [2021/May/12|16:15:29] Updating "Map #772418" [2021/May/12|16:15:29] Loading bitmaps for "Map #772409" [2021/May/12|16:15:29] Updating "Map #772409" [2021/May/12|16:15:29] Loading bitmaps for "Map #772422" [2021/May/12|16:15:29] Updating "Map #772422" [2021/May/12|16:15:29] Loading bitmaps for "Map #772421" [2021/May/12|16:15:29] Updating "Map #772421" [2021/May/12|16:15:29] Loading bitmaps for "Map #772409" [2021/May/12|16:15:29] Updating "Map #772409" [2021/May/12|16:15:29] Loading bitmaps for "Material #24" [2021/May/12|16:15:29] Updating "Material #24" [2021/May/12|16:15:29] Loading bitmaps for "Material #133" [2021/May/12|16:15:29] Updating "Material #133" [2021/May/12|16:15:29] Loading bitmaps for "钢架" [2021/May/12|16:15:29] Updating "钢架" [2021/May/12|16:15:29] Loading bitmaps for "Map #32" [2021/May/12|16:15:29] Updating "Map #32" [2021/May/12|16:15:29] Loading bitmaps for "Material #143" [2021/May/12|16:15:29] Updating "Material #143" [2021/May/12|16:15:29] Loading bitmaps for "Map #14" [2021/May/12|16:15:29] Updating "Map #14" [2021/May/12|16:15:29] Loading bitmaps for "Material #76" [2021/May/12|16:15:29] Updating "Material #76" [2021/May/12|16:15:29] Loading bitmaps for "Map #41" [2021/May/12|16:15:29] Updating "Map #41" [2021/May/12|16:15:29] Loading bitmaps for "钢架" [2021/May/12|16:15:29] Updating "钢架" [2021/May/12|16:15:29] Loading bitmaps for "Map #16" [2021/May/12|16:15:29] Updating "Map #16" [2021/May/12|16:15:29] Loading bitmaps for "钢架" [2021/May/12|16:15:29] Updating "钢架" [2021/May/12|16:15:29] Loading bitmaps for "Map #33" [2021/May/12|16:15:29] Updating "Map #33" [2021/May/12|16:15:29] Loading bitmaps for "GRAVEL-09__4k" [2021/May/12|16:15:29] Loading HDRI map "GRAVEL-09__4k_displacement" [2021/May/12|16:15:29] Loading HDRI map "GRAVEL-09__4k_glossiness" [2021/May/12|16:15:29] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|16:15:29] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|16:15:29] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:15:29] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:15:29] Updating "GRAVEL-09__4k" [2021/May/12|16:15:29] Loading bitmaps for "GRAVEL-09__4k_displacement" [2021/May/12|16:15:29] Updating "GRAVEL-09__4k_displacement" [2021/May/12|16:15:29] Loading bitmaps for "GRAVEL-09__4k_glossiness" [2021/May/12|16:15:29] Updating "GRAVEL-09__4k_glossiness" [2021/May/12|16:15:29] Loading bitmaps for "GRAVEL-09__4k normalMap" [2021/May/12|16:15:29] Updating "GRAVEL-09__4k normalMap" [2021/May/12|16:15:29] Loading bitmaps for "GRAVEL-09__4k_bump" [2021/May/12|16:15:29] Updating "GRAVEL-09__4k_bump" [2021/May/12|16:15:29] Loading bitmaps for "GRAVEL-09__4k_normal" [2021/May/12|16:15:29] Updating "GRAVEL-09__4k_normal" [2021/May/12|16:15:29] Loading bitmaps for "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:15:29] Updating "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:15:29] Loading bitmaps for "GRAVEL-09__4k_ao" [2021/May/12|16:15:29] Updating "GRAVEL-09__4k_ao" [2021/May/12|16:15:29] Loading bitmaps for "Map #10" [2021/May/12|16:15:29] Updating "Map #10" [2021/May/12|16:15:29] Loading bitmaps for "GRAVEL-09__4k_diffuse" [2021/May/12|16:15:29] Updating "GRAVEL-09__4k_diffuse" [2021/May/12|16:15:29] Loading bitmaps for "Map #9" [2021/May/12|16:15:29] Updating "Map #9" [2021/May/12|16:15:29] Loading bitmaps for "黑线" [2021/May/12|16:15:29] Updating "黑线" [2021/May/12|16:15:29] Loading bitmaps for "Material #25" [2021/May/12|16:15:29] Updating "Material #25" [2021/May/12|16:15:29] Loading bitmaps for "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:15:29] Loading HDRI map "Gloss" [2021/May/12|16:15:29] Loading HDRI map "Normal" [2021/May/12|16:15:29] Loading HDRI map "Specular" [2021/May/12|16:15:29] Loading HDRI map "Albedo" [2021/May/12|16:15:29] Updating "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:15:29] Loading bitmaps for "Gloss" [2021/May/12|16:15:29] Updating "Gloss" [2021/May/12|16:15:29] Loading bitmaps for "Nrm + Bump" [2021/May/12|16:15:29] Updating "Nrm + Bump" [2021/May/12|16:15:29] Loading bitmaps for "Normal" [2021/May/12|16:15:29] Updating "Normal" [2021/May/12|16:15:29] Loading bitmaps for "Specular" [2021/May/12|16:15:29] Updating "Specular" [2021/May/12|16:15:29] Loading bitmaps for "Albedo" [2021/May/12|16:15:29] Updating "Albedo" [2021/May/12|16:15:29] Loading bitmaps for "Material #44" [2021/May/12|16:15:29] Loading HDRI map "Map #6" [2021/May/12|16:15:29] Updating "Material #44" [2021/May/12|16:15:29] Loading bitmaps for "Map #7" [2021/May/12|16:15:29] Updating "Map #7" [2021/May/12|16:15:29] Loading bitmaps for "Map #6" [2021/May/12|16:15:29] Updating "Map #6" [2021/May/12|16:15:29] Loading bitmaps for "Map #8" [2021/May/12|16:15:29] Updating "Map #8" [2021/May/12|16:15:29] Loading bitmaps for "05 - Defaultghffds" [2021/May/12|16:15:29] Updating "05 - Defaultghffds" [2021/May/12|16:15:29] Loading bitmaps for "Map #772407" [2021/May/12|16:15:29] Updating "Map #772407" [2021/May/12|16:15:29] Loading bitmaps for "Map #772403" [2021/May/12|16:15:29] Updating "Map #772403" [2021/May/12|16:15:29] Loading bitmaps for "Map #772402" [2021/May/12|16:15:29] Updating "Map #772402" [2021/May/12|16:15:29] Loading bitmaps for "Map #772401" [2021/May/12|16:15:29] Updating "Map #772401" [2021/May/12|16:15:29] Loading bitmaps for "Map #772406" [2021/May/12|16:15:29] Updating "Map #772406" [2021/May/12|16:15:29] Loading bitmaps for "Map #772405" [2021/May/12|16:15:29] Updating "Map #772405" [2021/May/12|16:15:29] Loading bitmaps for "Map #772401" [2021/May/12|16:15:29] Updating "Map #772401" [2021/May/12|16:15:29] Loading bitmaps for "Map #772400" [2021/May/12|16:15:29] Updating "Map #772400" [2021/May/12|16:15:29] Loading bitmaps for "Map #772403" [2021/May/12|16:15:29] Updating "Map #772403" [2021/May/12|16:15:29] Loading bitmaps for "Map #772402" [2021/May/12|16:15:29] Updating "Map #772402" [2021/May/12|16:15:29] Loading bitmaps for "Map #772424" [2021/May/12|16:15:29] Updating "Map #772424" [2021/May/12|16:15:29] Loading bitmaps for "sset_1" [2021/May/12|16:15:29] Loading HDRI map "sset_1_TX_metallic" [2021/May/12|16:15:29] Loading HDRI map "sset_1_TX_height" [2021/May/12|16:15:29] Loading HDRI map "sset_1_TX_roughness" [2021/May/12|16:15:29] Loading HDRI map "sset_1_TX_normal" [2021/May/12|16:15:29] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:15:29] Updating "sset_1" [2021/May/12|16:15:29] Loading bitmaps for "sset_1_TX_metallic" [2021/May/12|16:15:29] Updating "sset_1_TX_metallic" [2021/May/12|16:15:29] Loading bitmaps for "sset_1_TX_height" [2021/May/12|16:15:29] Updating "sset_1_TX_height" [2021/May/12|16:15:29] Loading bitmaps for "sset_1_TX_roughness" [2021/May/12|16:15:29] Updating "sset_1_TX_roughness" [2021/May/12|16:15:29] Loading bitmaps for "sset_1_Normal" [2021/May/12|16:15:29] Updating "sset_1_Normal" [2021/May/12|16:15:29] Loading bitmaps for "sset_1_TX_normal" [2021/May/12|16:15:29] Updating "sset_1_TX_normal" [2021/May/12|16:15:29] Loading bitmaps for "sset_1_TX_basecolor" [2021/May/12|16:15:29] Updating "sset_1_TX_basecolor" [2021/May/12|16:15:29] Preparing objects [2021/May/12|16:15:29] Updating object Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075 [2021/May/12|16:15:29] Validity for node "Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075" is [forever], node handle is 1325 [2021/May/12|16:15:29] Updating object tyFlow005 [2021/May/12|16:15:29] Updating object Aset_man_made_M_tgnidj2fa_LOD0 [2021/May/12|16:15:29] Validity for node "Aset_man_made_M_tgnidj2fa_LOD0" is [forever], node handle is 1224 [2021/May/12|16:15:29] Updating object tyFlow004 [2021/May/12|16:15:29] Validity for node "tyFlow004" is [forever], node handle is 996 [2021/May/12|16:15:29] Updating object 6w5w4w3w2w1wq1 [2021/May/12|16:15:29] Validity for node "6w5w4w3w2w1wq1" is [forever], node handle is 930 [2021/May/12|16:15:29] Updating object Line155Line153Line151Line002 [2021/May/12|16:15:29] Validity for node "Line155Line153Line151Line002" is [forever], node handle is 916 [2021/May/12|16:15:29] Updating object Circle031Circle030Circle029Circle006 [2021/May/12|16:15:29] Validity for node "Circle031Circle030Circle029Circle006" is [forever], node handle is 914 [2021/May/12|16:15:29] Updating object Shape063Shape043 [2021/May/12|16:15:29] Validity for node "Shape063Shape043" is [forever], node handle is 1234 [2021/May/12|16:15:29] Updating object Shape062Shape042 [2021/May/12|16:15:29] Validity for node "Shape062Shape042" is [forever], node handle is 1233 [2021/May/12|16:15:29] Updating object Shape061Shape041 [2021/May/12|16:15:29] Validity for node "Shape061Shape041" is [forever], node handle is 1232 [2021/May/12|16:15:29] Updating object Shape060Shape040 [2021/May/12|16:15:29] Validity for node "Shape060Shape040" is [forever], node handle is 1231 [2021/May/12|16:15:29] Updating object Shape059Shape037 [2021/May/12|16:15:29] Validity for node "Shape059Shape037" is [forever], node handle is 1230 [2021/May/12|16:15:29] Updating object Line150 [2021/May/12|16:15:29] Validity for node "Line150" is [forever], node handle is 806 [2021/May/12|16:15:29] Updating object VP Boulder Limestone E [2021/May/12|16:15:29] Validity for node "VP Boulder Limestone E" is [forever], node handle is 605 [2021/May/12|16:15:29] Updating object tyFlow003 [2021/May/12|16:15:29] Updating object VP Boulder Limestone C [2021/May/12|16:15:29] Validity for node "VP Boulder Limestone C" is [forever], node handle is 607 [2021/May/12|16:15:29] Updating object tyFlow002 jiaotan [2021/May/12|16:15:29] Updating object VP Boulder Limestone D [2021/May/12|16:15:29] Validity for node "VP Boulder Limestone D" is [forever], node handle is 603 [2021/May/12|16:15:29] Updating object Aset_wood_branch_S_pbci2_LOD0_007 [2021/May/12|16:15:29] Validity for node "Aset_wood_branch_S_pbci2_LOD0_007" is [forever], node handle is 1097 [2021/May/12|16:15:29] Updating object tyFlow001 [2021/May/12|16:15:32] Updating object dm [2021/May/12|16:15:32] Validity for node "dm" is [forever], node handle is 129 [2021/May/12|16:15:32] Preparing instances [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box088" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box087" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box086" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box085" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box084" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box083" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box082" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box081" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box080" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box079" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box078" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box077" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box076" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box075" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box074" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box073" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box072" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box071" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box070" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box069" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box068" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box067" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box066" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box065" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box063" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box062" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box061" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box060" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box059" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box058" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box057" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box056" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box055" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box054" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box053" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box052" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box051" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box050" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box049" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box048" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box047" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box046" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box045" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box044" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box043" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box042" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box041" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box040" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box039" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box038" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box037" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box036" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box035" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box034" [2021/May/12|16:15:32] Using displacement amount 80.6242 for "Box033" [2021/May/12|16:15:32] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:15:32] Can't use fast shading for object "6w": object has light/shadow linking [2021/May/12|16:15:32] Object "6w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:15:32] Can't use fast shading for object "5w": object has light/shadow linking [2021/May/12|16:15:32] Object "5w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:15:32] Can't use fast shading for object "4w": object has light/shadow linking [2021/May/12|16:15:32] Object "4w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:15:32] Can't use fast shading for object "3w": object has light/shadow linking [2021/May/12|16:15:32] Object "3w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:15:32] Can't use fast shading for object "2w": object has light/shadow linking [2021/May/12|16:15:32] Object "2w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:15:32] Can't use fast shading for object "1w": object has light/shadow linking [2021/May/12|16:15:32] Object "1w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:15:32] Object "Circle031" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:15:32] Object "Circle030" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:15:32] Object "Circle029" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:15:32] Can't use fast shading for object "q1": object has light/shadow linking [2021/May/12|16:15:32] Object "q1" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:15:32] Object "Circle006" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:15:32] Using displacement amount 16.6839 for "VP Boulder Limestone E" [2021/May/12|16:15:32] Using displacement amount 12.5033 for "VP Boulder Limestone C" [2021/May/12|16:15:32] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:15:32] Can't use fast shading for object "dm": object has light/shadow linking [2021/May/12|16:15:32] Object "dm" is not opaque for shadows: material "Material #25" is potentially transparent [2021/May/12|16:15:32] 80 opaque, 76 double-sided render instances found out of 89 total [2021/May/12|16:15:32] Sampling displacement maps. [2021/May/12|16:15:32] Updating render lights [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Updating atmospheric effects. [2021/May/12|16:15:32] Updating render effects. [2021/May/12|16:15:32] Scene setup: 3.1 s [2021/May/12|16:15:32] Compiling render instances geometry. [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:32] Threads completed [2021/May/12|16:15:32] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:33] Threads completed [2021/May/12|16:15:33] Setting up 64 thread(s) [2021/May/12|16:15:34] Threads completed [2021/May/12|16:15:34] Setting up 64 thread(s) [2021/May/12|16:15:34] Threads completed [2021/May/12|16:15:34] Setting up 64 thread(s) [2021/May/12|16:15:34] Threads completed [2021/May/12|16:15:34] Setting up 64 thread(s) [2021/May/12|16:15:34] Threads completed [2021/May/12|16:15:34] Setting up 64 thread(s) [2021/May/12|16:15:34] Threads completed [2021/May/12|16:15:34] Setting up 64 thread(s) [2021/May/12|16:15:34] Threads completed [2021/May/12|16:15:34] Setting up 64 thread(s) [2021/May/12|16:15:34] Threads completed [2021/May/12|16:15:34] Setting up 64 thread(s) [2021/May/12|16:15:34] Threads completed [2021/May/12|16:15:34] Setting up 64 thread(s) [2021/May/12|16:15:34] Threads completed [2021/May/12|16:15:34] Compiling lights geometry. [2021/May/12|16:15:34] Preparing ray server. [2021/May/12|16:15:34] Using Embree ray tracing. [2021/May/12|16:15:34] Setting up 1 thread(s) [2021/May/12|16:15:35] Threads completed [2021/May/12|16:15:35] Building Embree static trees took 1068 milliseconds, memory used 1508.82 MB [2021/May/12|16:15:35] Building dynamic geometry trees took 166 ms. [2021/May/12|16:15:35] Embree dynamic geometry tree contains 216733 primitives. [2021/May/12|16:15:35] Setting up 1 thread(s) [2021/May/12|16:15:35] Threads completed [2021/May/12|16:15:35] Embree dynamic geometry tree built in 33.61 ms. [2021/May/12|16:15:35] Embree dynamic geometry tree takes 23.98 MB. [2021/May/12|16:15:35] Full rayserver build. Took 1504.954 ms. [2021/May/12|16:15:35] Scene bounding box is [-3481.29,-29068,-492.104]-[1074.28,3319.76,477.356] [2021/May/12|16:15:35] Preparing direct light manager. [2021/May/12|16:15:35] 10 render channels in sequence data [2021/May/12|16:15:35] Preparing global light manager. [2021/May/12|16:15:35] Irradiance sample size is 84 bytes [2021/May/12|16:15:35] Cannot use fast GI because secondary engine is not brute force or none [2021/May/12|16:15:35] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/12|16:15:35] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2021/May/12|16:15:35] beginFrame_internal() done. [2021/May/12|16:15:35] Calling beginFrame() in the main thread done. [2021/May/12|16:15:35] Setting up DoneCallback. [2021/May/12|16:15:35] Rendering frame region (0,0)-(2160,3840). [2021/May/12|16:15:35] Photon size is 56 bytes. [2021/May/12|16:15:35] Light cache sample size is 184 bytes. [2021/May/12|16:15:35] Light cache built state is 0 [2021/May/12|16:15:35] Rendering image. [2021/May/12|16:15:35] Setting up 64 thread(s) [2021/May/12|16:17:48] Threads completed [2021/May/12|16:17:48] VDenoise: Using device 0: GeForce RTX 2080 [2021/May/12|16:17:48] VDenoise: Driver version 462.31 [2021/May/12|16:17:48] VDenoise: OpenCL compiled successfuly [2021/May/12|16:17:49] Render elements to be denoised: [2021/May/12|16:17:49] RGB color [2021/May/12|16:17:49] Alpha [2021/May/12|16:17:49] VDenoise: Using shared memory. [2021/May/12|16:17:49] VDenoise: Image size: 2160x3840 [2021/May/12|16:17:49] VDenoise: Single RE mem usage: 0.09270 GB [2021/May/12|16:17:49] VDenoise: Device has 8.00 gb global mem [2021/May/12|16:17:49] VDenoise: Device has 48.00 kb local mem [2021/May/12|16:17:49] VDenoise: Device has 46 MCU [2021/May/12|16:17:49] VDenoise: One pixel needs 156 bytes [2021/May/12|16:17:49] VDenoise: 315 pixels fit in local mem [2021/May/12|16:17:49] VDenoise: Filter area width is 17.75 pixels [2021/May/12|16:17:49] VDenoise: Trying to split image in 53 strips [2021/May/12|16:17:49] VDenoise: Each image region needs: 0.0305 GB [2021/May/12|16:17:49] VDenoise: Image split in 54 strips with size [2160x72] [2021/May/12|16:17:54] Denoising complete in 5.22 s [2021/May/12|16:17:54] Calling endFrame(). [2021/May/12|16:17:54] Calling endFrame() in the main thread. [2021/May/12|16:17:54] Entering endFrame(). [2021/May/12|16:17:54] Broadcasting NOTIFY_POST_RENDERFRAME. [2021/May/12|16:17:54] Applying render effects. [2021/May/12|16:17:54] Number of raycasts: 219969281 (26.52 per pixel) [2021/May/12|16:17:54] Camera rays: 33049678 (3.98 per pixel) [2021/May/12|16:17:54] Shadow rays: 138358168 (16.68 per pixel) [2021/May/12|16:17:54] GI rays: 0 (0.00 per pixel) [2021/May/12|16:17:54] Reflection rays: 46364638 (5.59 per pixel) [2021/May/12|16:17:54] Refraction rays: 0 (0.00 per pixel) [2021/May/12|16:17:54] Unshaded rays: 0 (0.00 per pixel) [2021/May/12|16:17:54] Peak memory for frame 566: 8.27 GiB collected for 22 categories [2021/May/12|16:17:54] Peak memory for "Bitmap": 4.80 GiB [2021/May/12|16:17:54] Peak memory for "Bucket image sampler": 793.28 MiB [2021/May/12|16:17:54] Peak memory for "Dynamic displaced geometry": 0 B [2021/May/12|16:17:54] Peak memory for "Dynamic geometry": 19.99 MiB [2021/May/12|16:17:54] Peak memory for "Dynamic moving displaced geometry": 0 B [2021/May/12|16:17:54] Peak memory for "Dynamic moving geometry": 0 B [2021/May/12|16:17:54] Peak memory for "GI": < 1 MiB [2021/May/12|16:17:54] Peak memory for "Lights": 8.30 MiB [2021/May/12|16:17:54] Peak memory for "Misc.": 624.14 MiB [2021/May/12|16:17:54] Peak memory for "Misc. displaced geometry": 0 B [2021/May/12|16:17:54] Peak memory for "Misc. geometry": 0 B [2021/May/12|16:17:54] Peak memory for "Misc. moving displaced geometry": 0 B [2021/May/12|16:17:54] Peak memory for "Misc. moving geometry": 0 B [2021/May/12|16:17:54] Peak memory for "Progressive image sampler": 0 B [2021/May/12|16:17:54] Peak memory for "Static displaced geometry": 1.12 GiB [2021/May/12|16:17:54] Peak memory for "Static geometry": 129.90 MiB [2021/May/12|16:17:54] Peak memory for "Static hair": 0 B [2021/May/12|16:17:54] Peak memory for "Static moving displaced geometry": 0 B [2021/May/12|16:17:54] Peak memory for "Static moving geometry": 0 B [2021/May/12|16:17:54] Peak memory for "Static moving hair": 0 B [2021/May/12|16:17:54] Peak memory for "Tiled bitmap": 0 B [2021/May/12|16:17:54] Peak memory for "VFB": 831.05 MiB [2021/May/12|16:17:54] Clearing global light manager. [2021/May/12|16:17:54] Clearing direct light manager. [2021/May/12|16:17:54] Clearing ray server. [2021/May/12|16:17:54] Maximum memory usage for resman: 0.23 MB [2021/May/12|16:17:54] Clearing geometry. [2021/May/12|16:17:54] Calling frameEnd() on render instances. [2021/May/12|16:17:54] Calling frameEnd() on render objects. [2021/May/12|16:17:54] Calling frameEnd() on render materials. [2021/May/12|16:17:54] Number of intersectable primitives: 14861790 [2021/May/12|16:17:54] SD triangles: 14645057 [2021/May/12|16:17:54] MB triangles: 0 [2021/May/12|16:17:54] Static primitives: 216733 [2021/May/12|16:17:54] Moving primitives: 0 [2021/May/12|16:17:54] Infinite primitives: 0 [2021/May/12|16:17:54] Static hair segments: 0 [2021/May/12|16:17:54] Moving hair segments: 0 [2021/May/12|16:17:54] Clearing camera image sampler. [2021/May/12|16:17:54] Clearing camera sampler. [2021/May/12|16:17:54] Clearing DMC sampler. [2021/May/12|16:17:54] Clearing path sampler. [2021/May/12|16:17:54] Clearing color mapper. [2021/May/12|16:17:54] Region rendering: 139.0 s [2021/May/12|16:17:54] endFrame() done [2021/May/12|16:17:54] Calling endFrame() in the main thread done. [2021/May/12|16:17:54] Updating irradiance map info. [2021/May/12|16:17:54] RenderAtTime() done. [2021/May/12|16:17:54] Stopping frame timer. [2021/May/12|16:17:54] Total frame time: 145.6 s [2021/May/12|16:17:54] Render() done. [2021/May/12|16:17:54] Entering Close() [2021/May/12|16:17:54] Calling endSequence(). [2021/May/12|16:17:54] Calling endSequence() in the main thread. [2021/May/12|16:17:54] Entering endSequence(). [2021/May/12|16:17:54] Calling renderEnd(). [2021/May/12|16:17:54] Calling renderEnd() on render materials. [2021/May/12|16:17:54] Unloading bitmaps. [2021/May/12|16:17:54] Freeing render instances and lights. [2021/May/12|16:17:54] Clearing render instances [2021/May/12|16:17:54] Clearing render objects [2021/May/12|16:17:54] Clearing render lights [2021/May/12|16:17:54] Clearing render settings [2021/May/12|16:17:54] Deleting default material [2021/May/12|16:17:54] Sending RenderEnd(). [2021/May/12|16:17:54] Sending RenderEnd() to atmospheric effects. [2021/May/12|16:17:54] Sending RenderEnd() to render effects. [2021/May/12|16:17:54] Sending RenderEnd() to the tone operator. [2021/May/12|16:17:54] Sending RenderEnd() to environment maps. [2021/May/12|16:17:54] Sending RenderEnd() to override mtl. [2021/May/12|16:17:54] Broadcasting NOTIFY_POST_RENDER. [2021/May/12|16:17:54] Maximum memory usage for texman: 0.00 MB [2021/May/12|16:17:54] endSequence() finished. [2021/May/12|16:17:54] Sequence timer stopped. [2021/May/12|16:17:54] Total sequence time: 150.7 s [2021/May/12|16:17:54] Close() done. [2021/May/12|16:17:54] Enabling autobackup. [2021/May/12|16:17:54] Enabling scene redraw. [2021/May/12|16:17:54] warning: 0 error(s), 9 warning(s) [2021/May/12|16:17:54] ================================ [2021/May/12|16:17:55] Loading HDRI map "Albedo" [2021/May/12|16:17:55] Loading HDRI map "Map #6" [2021/May/12|16:17:55] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:17:55] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:17:55] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:18:44] Disabling autobackup (autobackup was 0). [2021/May/12|16:18:44] Disabling scene redraw. [2021/May/12|16:18:44] Entering Open() [2021/May/12|16:18:44] Scene name is "E:\walk\hr1_2020_local.max" [2021/May/12|16:18:44] Performing sanity check on parameters. [2021/May/12|16:18:44] V-Ray settings: [2021/May/12|16:18:44] rollup 1 "Image sampler (antialiasing)" { [2021/May/12|16:18:44] parameter 42 "imageSampler_type" 1 [2021/May/12|16:18:44] parameter 361 "imageSampler_type_new" 0 [2021/May/12|16:18:44] parameter 6 "filter_on" 1 [2021/May/12|16:18:44] parameter 185 "filter_kernel" 1902138489 1793001105 4256 [2021/May/12|16:18:44] parameter 7 "filter_size" 2.000000 [2021/May/12|16:18:44] parameter 8 "filter_paramA" 0.000000 [2021/May/12|16:18:44] parameter 9 "filter_paramB" 0.000000 [2021/May/12|16:18:44] parameter 10 "filter_paramC" 0.000000 [2021/May/12|16:18:44] parameter 314 "imageSampler_shadingRate" 6 [2021/May/12|16:18:44] parameter 317 "imageSampler_renderMask_type" 0 [2021/May/12|16:18:44] parameter 318 "imageSampler_renderMask_texmap" [2021/May/12|16:18:44] parameter 335 "imageSampler_renderMask_objectIDs" "" [2021/May/12|16:18:44] parameter 334 "dmc_balance_subdivs" 1 [2021/May/12|16:18:44] parameter 332 "imageSampler_renderMask_layers" [2021/May/12|16:18:44] parameter 356 "imageSampler_ui_view" 0 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 2 "DMC Sampler" { [2021/May/12|16:18:44] parameter 94 "dmc_lockNoisePattern" 0 [2021/May/12|16:18:44] parameter 95 "dmc_importanceSampling" 1.000000 [2021/May/12|16:18:44] parameter 96 "dmc_earlyTermination_amount" 0.850000 [2021/May/12|16:18:44] parameter 97 "dmc_earlyTermination_threshold" 0.005000 [2021/May/12|16:18:44] parameter 148 "dmc_earlyTermination_minSamples" 16 [2021/May/12|16:18:44] parameter 211 "dmc_subdivs_mult" 1.000000 [2021/May/12|16:18:44] parameter 257 "dmc_pathSampler_type" 2 [2021/May/12|16:18:44] parameter 345 "dmc_randomSeed" 0 [2021/May/12|16:18:44] parameter 348 "dmc_useLocalSubdivs" 0 [2021/May/12|16:18:44] parameter 349 "dmc_optimizeShadingRate" 0 [2021/May/12|16:18:44] parameter 346 "dmc_ui_view" 0 [2021/May/12|16:18:44] parameter 391 "dmc_useBlueNoiseOptimization" 1 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 3 "Indirect illumination (GI)" { [2021/May/12|16:18:44] parameter 320 "gi_ui_view" 0 [2021/May/12|16:18:44] parameter 15 "gi_on" 0 [2021/May/12|16:18:44] parameter 179 "gi_refractCaustics" 1 [2021/May/12|16:18:44] parameter 180 "gi_reflectCaustics" 1 [2021/May/12|16:18:44] parameter 16 "gi_primary_type" 2 [2021/May/12|16:18:44] parameter 57 "gi_primary_multiplier" 1.000000 [2021/May/12|16:18:44] parameter 17 "gi_secondary_type" 3 [2021/May/12|16:18:44] parameter 58 "gi_secondary_multiplier" 1.000000 [2021/May/12|16:18:44] parameter 215 "gi_saturation" 1.000000 [2021/May/12|16:18:44] parameter 216 "gi_contrast" 1.000000 [2021/May/12|16:18:44] parameter 217 "gi_contrast_base" 0.500000 [2021/May/12|16:18:44] parameter 239 "gi_saveMapsPerFrame" 1 [2021/May/12|16:18:44] parameter 291 "gi_ao_on" 0 [2021/May/12|16:18:44] parameter 294 "gi_ao_amount" 0.800000 [2021/May/12|16:18:44] parameter 292 "gi_ao_radius" 10.000000 [2021/May/12|16:18:44] parameter 293 "gi_ao_subdivs" 8 [2021/May/12|16:18:44] parameter 297 "gi_rayDistanceOn" 0 [2021/May/12|16:18:44] parameter 298 "gi_rayDistance" 100.000000 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 4 "Brute force GI" { [2021/May/12|16:18:44] parameter 204 "dmcgi_subdivs" 8 [2021/May/12|16:18:44] parameter 205 "dmcgi_depth" 3 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 5 "Irradiance map" { [2021/May/12|16:18:44] parameter 321 "irradmap_ui_view" 0 [2021/May/12|16:18:44] parameter 26 "gi_irradmap_minRate" -3 [2021/May/12|16:18:44] parameter 18 "gi_irradmap_maxRate" 0 [2021/May/12|16:18:44] parameter 21 "gi_irradmap_subdivs" 50 [2021/May/12|16:18:44] parameter 22 "gi_irradmap_interpSamples" 20 [2021/May/12|16:18:44] parameter 52 "gi_irradmap_colorThreshold" 0.300000 [2021/May/12|16:18:44] parameter 53 "gi_irradmap_normalThreshold" 0.100000 [2021/May/12|16:18:44] parameter 111 "gi_irradmap_distThreshold" 0.100000 [2021/May/12|16:18:44] parameter 55 "gi_irradmap_showSamples" 0 [2021/May/12|16:18:44] parameter 124 "gi_irradmap_showCalcPhase" 1 [2021/May/12|16:18:44] parameter 141 "gi_irradmap_showDirectLight" 0 [2021/May/12|16:18:44] parameter 142 "gi_irradmap_preset" 5 [2021/May/12|16:18:44] parameter 75 "adv_irradmap_interpolationType" 1 [2021/May/12|16:18:44] parameter 77 "adv_irradmap_mode" 0 [2021/May/12|16:18:44] parameter 78 "adv_irradmap_dontDelete" 1 [2021/May/12|16:18:44] parameter 79 "adv_irradmap_loadFileName" "" [2021/May/12|16:18:44] parameter 80 "adv_irradmap_saveFileName" "" [2021/May/12|16:18:44] parameter 125 "adv_irradmap_calcInterpSamples" 10 [2021/May/12|16:18:44] parameter 126 "adv_irradmap_useCurrentPassSamples" 1 [2021/May/12|16:18:44] parameter 128 "adv_irradmap_autoSave" 0 [2021/May/12|16:18:44] parameter 129 "adv_irradmap_autoSaveFileName" "" [2021/May/12|16:18:44] parameter 130 "adv_irradmap_switchToSavedMap" 0 [2021/May/12|16:18:44] parameter 139 "adv_irradmap_randomize" 1 [2021/May/12|16:18:44] parameter 140 "adv_irradmap_lookupType" 3 [2021/May/12|16:18:44] parameter 167 "adv_irradmap_checkSampleVisibility" 0 [2021/May/12|16:18:44] parameter 232 "adv_irradmap_limitSearchRange" 0 [2021/May/12|16:18:44] parameter 295 "gi_irradmap_multipleViews" 0 [2021/May/12|16:18:44] parameter 245 "gi_irradmap_blurGI" 0.000000 [2021/May/12|16:18:44] parameter 267 "gi_irradmap_detail_on" 0 [2021/May/12|16:18:44] parameter 268 "gi_irradmap_detail_radius" 60.000000 [2021/May/12|16:18:44] parameter 269 "gi_irradmap_detail_subdivsMult" 0.300000 [2021/May/12|16:18:44] parameter 270 "gi_irradmap_detail_scale" 0 [2021/May/12|16:18:44] parameter 279 "gi_irradmap_previewMode" 2 [2021/May/12|16:18:44] parameter 282 "gi_irradmap_interpFrames" 2 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 6 "Global photon map" { [2021/May/12|16:18:44] parameter 113 "photonMap_bounces" 10 [2021/May/12|16:18:44] parameter 114 "photonMap_searchDist" 20.000000 [2021/May/12|16:18:44] parameter 122 "photonMap_autoDist" 1 [2021/May/12|16:18:44] parameter 115 "photonMap_maxPhotons" 30 [2021/May/12|16:18:44] parameter 116 "photonMap_convert" 0 [2021/May/12|16:18:44] parameter 117 "photonMap_interpSamples" 10 [2021/May/12|16:18:44] parameter 121 "photonMap_multiplier" 1.000000 [2021/May/12|16:18:44] parameter 123 "photonMap_convexHullEstimate" 0 [2021/May/12|16:18:44] parameter 149 "photonMap_storeDirectLight" 1 [2021/May/12|16:18:44] parameter 150 "photonMap_retraceCorners" 0.000000 [2021/May/12|16:18:44] parameter 151 "photonMap_retraceBounces" 10 [2021/May/12|16:18:44] parameter 181 "photonMap_maxDensity" 0.000000 [2021/May/12|16:18:44] parameter 118 "photonMap_mode" 0 [2021/May/12|16:18:44] parameter 119 "photonMap_loadFileName" "" [2021/May/12|16:18:44] parameter 120 "photonMap_saveFileName" "" [2021/May/12|16:18:44] parameter 134 "photonMap_dontDelete" 1 [2021/May/12|16:18:44] parameter 135 "photonMap_autoSave" 0 [2021/May/12|16:18:44] parameter 136 "photonMap_autoSaveFileName" "" [2021/May/12|16:18:44] parameter 137 "photonMap_switchToSavedMap" 0 [2021/May/12|16:18:44] parameter 271 "photonMap_showCalcPhase" 0 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 7 "Light cache" { [2021/May/12|16:18:44] parameter 319 "lightcache_ui_view" 0 [2021/May/12|16:18:44] parameter 385 "lightmap_preset" 0 [2021/May/12|16:18:44] parameter 389 "lightcache_preset_subdivs" [2021/May/12|16:18:44] parameter 198 "lightcache_subdivs" 1000 [2021/May/12|16:18:44] parameter 199 "lightcache_sampleSize" 0.010000 [2021/May/12|16:18:44] parameter 200 "lightcache_filter_type" 1 [2021/May/12|16:18:44] parameter 201 "lightcache_filter_size" 0.020000 [2021/May/12|16:18:44] parameter 202 "lightcache_bounces" 100 [2021/May/12|16:18:44] parameter 203 "lightcache_showCalcPhase" 1 [2021/May/12|16:18:44] parameter 206 "lightcache_storeDirectLight" 1 [2021/May/12|16:18:44] parameter 296 "lightcache_multipleViews" 0 [2021/May/12|16:18:44] parameter 207 "lightcache_scale" 0 [2021/May/12|16:18:44] parameter 208 "lightcache_mode" 0 [2021/May/12|16:18:44] parameter 303 "lightcache_retrace_on" 1 [2021/May/12|16:18:44] parameter 390 "lightcache_preset_retraceThreshold" [2021/May/12|16:18:44] parameter 302 "lightcache_retrace_threshold" 2.000000 [2021/May/12|16:18:44] parameter 347 "lightcache_retrace_leakPrevention" 0.800000 [2021/May/12|16:18:44] parameter 209 "lightcache_loadFileName" "" [2021/May/12|16:18:44] parameter 210 "lightcache_saveFileName" "" [2021/May/12|16:18:44] parameter 212 "lightcache_interpSamples" 5 [2021/May/12|16:18:44] parameter 213 "lightcache_prefilter_on" 1 [2021/May/12|16:18:44] parameter 214 "lightcache_prefilter_samples" 20 [2021/May/12|16:18:44] parameter 235 "lightcache_dontDelete" 1 [2021/May/12|16:18:44] parameter 236 "lightcache_autoSave" 0 [2021/May/12|16:18:44] parameter 237 "lightcache_autoSaveFileName" "" [2021/May/12|16:18:44] parameter 238 "lightcache_switchToSavedMap" 0 [2021/May/12|16:18:44] parameter 242 "lightcache_useForGlossyRays" 1 [2021/May/12|16:18:44] parameter 243 "lightcache_numPasses" 64 [2021/May/12|16:18:44] parameter 255 "lightcache_adaptiveTracing" 0 [2021/May/12|16:18:44] parameter 264 "lightcache_adaptiveTracing_dirsOnly" 0 [2021/May/12|16:18:44] parameter 359 "lightcache_premultiplied" 1 [2021/May/12|16:18:44] parameter 289 "lightcache_minPathsPerSample" 16 [2021/May/12|16:18:44] parameter 381 "lightcache_type" 1 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 8 "Caustics" { [2021/May/12|16:18:44] parameter 322 "caustics_ui_view" 0 [2021/May/12|16:18:44] parameter 27 "caustics_on" 0 [2021/May/12|16:18:44] parameter 393 "caustics_searchDistUnits" 1 [2021/May/12|16:18:44] parameter 30 "caustics_searchDist" 5.000000 [2021/May/12|16:18:44] parameter 394 "caustics_searchDistPixels" 4.000000 [2021/May/12|16:18:44] parameter 31 "caustics_maxPhotons" 60 [2021/May/12|16:18:44] parameter 59 "caustics_multiplier" 1.000000 [2021/May/12|16:18:44] parameter 395 "caustics_calc_method" 0 [2021/May/12|16:18:44] parameter 90 "caustics_mode" 0 [2021/May/12|16:18:44] parameter 91 "caustics_dontDelete" 1 [2021/May/12|16:18:44] parameter 92 "caustics_loadFileName" "" [2021/May/12|16:18:44] parameter 93 "caustics_saveFileName" "" [2021/May/12|16:18:44] parameter 131 "caustics_autoSave" 0 [2021/May/12|16:18:44] parameter 132 "caustics_autoSaveFileName" "" [2021/May/12|16:18:44] parameter 133 "caustics_switchToSavedMap" 0 [2021/May/12|16:18:44] parameter 244 "caustics_maxDensity" 0.000000 [2021/May/12|16:18:44] parameter 272 "caustics_showCalcPhase" 0 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 9 "Camera" { [2021/May/12|16:18:44] parameter 83 "camera_type" 0 [2021/May/12|16:18:44] parameter 98 "camera_overrideFOV" 0 [2021/May/12|16:18:44] parameter 99 "camera_fov" 45.000000 [2021/May/12|16:18:44] parameter 100 "camera_cyl_height" 90.000000 [2021/May/12|16:18:44] parameter 101 "camera_fish_autoDistance" 1 [2021/May/12|16:18:44] parameter 102 "camera_fish_distance" 2.000000 [2021/May/12|16:18:44] parameter 103 "camera_fish_curve" 1.000000 [2021/May/12|16:18:44] parameter 11 "dof_on" 0 [2021/May/12|16:18:44] parameter 12 "dof_distance" 200.000000 [2021/May/12|16:18:44] parameter 56 "dof_getFromCamera" 0 [2021/May/12|16:18:44] parameter 13 "dof_shutter" 5.000000 [2021/May/12|16:18:44] parameter 14 "dof_subdivs" 1 [2021/May/12|16:18:44] parameter 221 "dof_bias" 0.000000 [2021/May/12|16:18:44] parameter 222 "dof_sides_on" 0 [2021/May/12|16:18:44] parameter 223 "dof_sides_num" 5 [2021/May/12|16:18:44] parameter 224 "dof_sides_rotation" 0.000000 [2021/May/12|16:18:44] parameter 248 "dof_anisotropy" 0.000000 [2021/May/12|16:18:44] parameter 65 "moblur_on" 0 [2021/May/12|16:18:44] parameter 301 "camera_motion_blur" 1 [2021/May/12|16:18:44] parameter 73 "moblur_duration" 0.500000 [2021/May/12|16:18:44] parameter 162 "moblur_intervalCenter" 0.000000 [2021/May/12|16:18:44] parameter 76 "moblur_geomSamples" 2 [2021/May/12|16:18:44] parameter 74 "moblur_prepassSamples" 1 [2021/May/12|16:18:44] parameter 66 "moblur_dmc_minSamples" 1 [2021/May/12|16:18:44] parameter 104 "moblur_geometryParticles" 0 [2021/May/12|16:18:44] parameter 197 "moblur_bias" 0.000000 [2021/May/12|16:18:44] parameter 315 "moblur_shutterEfficiency" 1.000000 [2021/May/12|16:18:44] parameter 369 "camera_autoExposure" 0 [2021/May/12|16:18:44] parameter 370 "camera_autoWhiteBalance" 0 [2021/May/12|16:18:44] parameter 371 "camera_autoExposure_mode" 1 [2021/May/12|16:18:44] parameter 374 "camera_autoExposure_compensation" 0.000000 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 10 "Environment" { [2021/May/12|16:18:44] parameter 60 "environment_gi_on" 0 [2021/May/12|16:18:44] parameter 61 "environment_gi_color" 0.800000 0.900000 1.000000 [2021/May/12|16:18:44] parameter 62 "environment_gi_color_multiplier" 1.000000 [2021/May/12|16:18:44] parameter 63 "environment_gi_map" [2021/May/12|16:18:44] parameter 64 "environment_gi_map_on" 1 [2021/May/12|16:18:44] parameter 143 "environment_rr_on" 0 [2021/May/12|16:18:44] parameter 144 "environment_rr_color" 0.000000 0.000000 0.000000 [2021/May/12|16:18:44] parameter 145 "environment_rr_color_multiplier" 1.000000 [2021/May/12|16:18:44] parameter 146 "environment_rr_map" [2021/May/12|16:18:44] parameter 147 "environment_rr_map_on" 1 [2021/May/12|16:18:44] parameter 249 "environment_refract_on" 0 [2021/May/12|16:18:44] parameter 250 "environment_refract_color" 0.000000 0.000000 0.000000 [2021/May/12|16:18:44] parameter 251 "environment_refract_color_multiplier" 1.000000 [2021/May/12|16:18:44] parameter 252 "environment_refract_map" [2021/May/12|16:18:44] parameter 253 "environment_refract_map_on" 1 [2021/May/12|16:18:44] parameter 340 "environment_secondaryMatte_on" 0 [2021/May/12|16:18:44] parameter 341 "environment_secondaryMatte_color" 0.000000 0.000000 0.000000 [2021/May/12|16:18:44] parameter 342 "environment_secondaryMatte_color_multiplier" 1.000000 [2021/May/12|16:18:44] parameter 343 "environment_secondaryMatte_map" [2021/May/12|16:18:44] parameter 344 "environment_secondaryMatte_map_on" 1 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 11 "G-Buffer/Color mapping" { [2021/May/12|16:18:44] parameter 325 "colormapping_ui_view" 0 [2021/May/12|16:18:44] parameter 82 "gbuffer_channelMask" 0 [2021/May/12|16:18:44] parameter 108 "colorMapping_type" 6 [2021/May/12|16:18:44] parameter 109 "colorMapping_darkMult" 1.000000 [2021/May/12|16:18:44] parameter 110 "colorMapping_brightMult" 1.000000 [2021/May/12|16:18:44] parameter 265 "colorMapping_gamma" 2.200000 [2021/May/12|16:18:44] parameter 178 "colorMapping_affectBackground" 1 [2021/May/12|16:18:44] parameter 241 "colorMapping_clampOutput" 0 [2021/May/12|16:18:44] parameter 287 "colorMapping_clampLevel" 1.000000 [2021/May/12|16:18:44] parameter 258 "colorMapping_subpixel" 0 [2021/May/12|16:18:44] parameter 273 "colorMapping_adaptationOnly" 2 [2021/May/12|16:18:44] parameter 290 "colorMapping_linearWorkflow" 0 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 12 "System" { [2021/May/12|16:18:44] parameter 324 "system_ui_view" 1 [2021/May/12|16:18:44] parameter 32 "system_distributedRender" 0 [2021/May/12|16:18:44] parameter 44 "system_raycaster_maxLevels" 80 [2021/May/12|16:18:44] parameter 45 "system_raycaster_minLeafSize" 0.000000 [2021/May/12|16:18:44] parameter 46 "system_raycaster_faceLevelCoeff" 1.000000 [2021/May/12|16:18:44] parameter 191 "system_raycaster_memLimit" 0 [2021/May/12|16:18:44] parameter 127 "system_instancedObjects" 2 [2021/May/12|16:18:44] parameter 288 "system_raycaster_optLevel" 0 [2021/May/12|16:18:44] parameter 47 "system_region_x" 48 [2021/May/12|16:18:44] parameter 48 "system_region_y" 48 [2021/May/12|16:18:44] parameter 49 "system_region_meaning" 0 [2021/May/12|16:18:44] parameter 50 "system_region_sequence" 4 [2021/May/12|16:18:44] parameter 316 "system_region_allow_dynamic_buckets" 1 [2021/May/12|16:18:44] parameter 54 "system_region_sequence_reverse" 0 [2021/May/12|16:18:44] parameter 51 "system_previousRender" 0 [2021/May/12|16:18:44] parameter 266 "system_region_lockSize" 1 [2021/May/12|16:18:44] parameter 364 "system_effects_progressive_update" 10 [2021/May/12|16:18:44] parameter 107 "system_frameStamp_on" 0 [2021/May/12|16:18:44] parameter 106 "system_frameStamp_string" "V-Ray %vrayversion | file: %filename | frame: %frame | primitives: %primitives | render time: %rendertime" [2021/May/12|16:18:44] parameter 165 "system_frameStamp_fullWidth" 1 [2021/May/12|16:18:44] parameter 166 "system_frameStamp_justify" 0 [2021/May/12|16:18:44] parameter 112 "system_workInCameraSpace" 1 [2021/May/12|16:18:44] parameter 168 "system_checkForMissingFiles" 0 [2021/May/12|16:18:44] parameter 169 "system_optimizedAtmospherics" 1 [2021/May/12|16:18:44] parameter 184 "system_lowThreadPriority" 2 [2021/May/12|16:18:44] parameter 182 "system_vrayLog_show" 2 [2021/May/12|16:18:44] parameter 183 "system_vrayLog_level" 3 [2021/May/12|16:18:44] parameter 230 "system_vrayLog_file" "%TEMP%\VRayLog.txt" [2021/May/12|16:18:44] parameter 379 "system_memstats_on" 0 [2021/May/12|16:18:44] parameter 380 "system_memstats_path" "%TEMP%\vraymemtrack.html" [2021/May/12|16:18:44] parameter 246 "system_vrayLog_ccToDebugger" 0 [2021/May/12|16:18:44] parameter 247 "system_numThreads" 0 [2021/May/12|16:18:44] parameter 328 "system_embree_on" 1 [2021/May/12|16:18:44] parameter 329 "system_embree_moblur" 1 [2021/May/12|16:18:44] parameter 339 "system_embree_hair" 1 [2021/May/12|16:18:44] parameter 331 "system_embree_conserveMemory" 0 [2021/May/12|16:18:44] parameter 372 "system_autoswitch_effectsResult" 1 [2021/May/12|16:18:44] parameter 378 "system_stringOptions" "" [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 13 "Global switches" { [2021/May/12|16:18:44] parameter 323 "options_ui_view" 0 [2021/May/12|16:18:44] parameter 153 "options_displacement" 1 [2021/May/12|16:18:44] parameter 154 "options_lights" 1 [2021/May/12|16:18:44] parameter 227 "options_hiddenLights" 1 [2021/May/12|16:18:44] parameter 155 "options_shadows" 1 [2021/May/12|16:18:44] parameter 156 "options_defaultLights" 2 [2021/May/12|16:18:44] parameter 157 "options_reflectionRefraction" 1 [2021/May/12|16:18:44] parameter 158 "options_overrideDepth_on" 0 [2021/May/12|16:18:44] parameter 159 "options_overrideDepth" 5 [2021/May/12|16:18:44] parameter 160 "options_maps" 1 [2021/May/12|16:18:44] parameter 161 "options_filterMaps" 1 [2021/May/12|16:18:44] parameter 186 "options_transpMaxLevels" 50 [2021/May/12|16:18:44] parameter 187 "options_transpCutoff" 0.001000 [2021/May/12|16:18:44] parameter 188 "options_dontRenderImage" 0 [2021/May/12|16:18:44] parameter 218 "options_overrideMtl_on" 0 [2021/May/12|16:18:44] parameter 219 "options_overrideMtl_mtl" [2021/May/12|16:18:44] parameter 353 "options_overrideMtl_excl_type" 0 [2021/May/12|16:18:44] parameter 354 "options_overrideMtl_excl_objectIDs" "" [2021/May/12|16:18:44] parameter 355 "options_overrideMtl_excl_layers" [2021/May/12|16:18:44] parameter 220 "options_showGIOnly" 0 [2021/May/12|16:18:44] parameter 231 "options_ray_bias" 0.000000 [2021/May/12|16:18:44] parameter 240 "options_glossyEffects" 1 [2021/May/12|16:18:44] parameter 283 "options_geom_backfaceCull" 0 [2021/May/12|16:18:44] parameter 284 "options_mtl_filterMaps_indirect" 1 [2021/May/12|16:18:44] parameter 338 "options_mtl_filterMaps_indirect_mult" 5.000000 [2021/May/12|16:18:44] parameter 285 "options_useLegacyModels" 0 [2021/May/12|16:18:44] parameter 286 "options_use3dsMaxPhotometricUnits" 1 [2021/May/12|16:18:44] parameter 312 "options_maxRayIntensity_on" 1 [2021/May/12|16:18:44] parameter 313 "options_maxRayIntensity" 20.000000 [2021/May/12|16:18:44] parameter 326 "options_probabilisticLights" 2 [2021/May/12|16:18:44] parameter 327 "options_probabilisticLightsCount" 8 [2021/May/12|16:18:44] parameter 376 "options_consistentLightingElements" 1 [2021/May/12|16:18:44] parameter 352 "options_rgbColorSpace" 1 [2021/May/12|16:18:44] parameter 388 "options_useColorSpaceForBitmaps" 0 [2021/May/12|16:18:44] parameter 392 "options_useMikkTS" 0 [2021/May/12|16:18:44] parameter 396 "options_physicalMaterialAsVRayMtl" 1 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 14 "Override output settings" { [2021/May/12|16:18:44] parameter 170 "output_on" 1 [2021/May/12|16:18:44] parameter 299 "output_aspectlock" 0 [2021/May/12|16:18:44] parameter 300 "output_imageaspect" 1.333333 [2021/May/12|16:18:44] parameter 171 "output_width" 640 [2021/May/12|16:18:44] parameter 172 "output_height" 480 [2021/May/12|16:18:44] parameter 261 "output_aspect" 1.000000 [2021/May/12|16:18:44] parameter 173 "output_fileOnly" 0 [2021/May/12|16:18:44] parameter 174 "output_saveFile" 0 [2021/May/12|16:18:44] parameter 175 "output_fileName" "" [2021/May/12|16:18:44] parameter 176 "output_saveRawFile" 0 [2021/May/12|16:18:44] parameter 177 "output_rawFileName" "" [2021/May/12|16:18:44] parameter 189 "output_useram" 1 [2021/May/12|16:18:44] parameter 190 "output_genpreview" 0 [2021/May/12|16:18:44] parameter 225 "output_splitgbuffer" 0 [2021/May/12|16:18:44] parameter 226 "output_splitfilename" "" [2021/May/12|16:18:44] parameter 229 "output_splitbitmap" [2021/May/12|16:18:44] parameter 228 "output_getsetsfrommax" 1 [2021/May/12|16:18:44] parameter 254 "output_splitRGB" 1 [2021/May/12|16:18:44] parameter 256 "output_splitAlpha" 1 [2021/May/12|16:18:44] parameter 274 "output_renderType" 0 [2021/May/12|16:18:44] parameter 275 "output_regxmin" 0 [2021/May/12|16:18:44] parameter 277 "output_regxmax" 0 [2021/May/12|16:18:44] parameter 276 "output_regymin" 0 [2021/May/12|16:18:44] parameter 278 "output_regymax" 0 [2021/May/12|16:18:44] parameter 280 "output_force32bit_3dsmax_vfb" 0 [2021/May/12|16:18:44] parameter 281 "output_rawExrUseHalf" 1 [2021/May/12|16:18:44] parameter 304 "output_rawExrDeep" 0 [2021/May/12|16:18:44] parameter 337 "fileName_addDot" 1 [2021/May/12|16:18:44] parameter 375 "output_rawSaveColorCorrections" 0 [2021/May/12|16:18:44] parameter 362 "output_resumableRendering" 0 [2021/May/12|16:18:44] parameter 363 "output_progressiveAutoSave" 0.000000 [2021/May/12|16:18:44] parameter 368 "output_separateFolders" 0 [2021/May/12|16:18:44] parameter 373 "output_expandFrameNumber" 1 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 15 "Default displacement" { [2021/May/12|16:18:44] parameter 192 "displacement_overrideMax" 1 [2021/May/12|16:18:44] parameter 193 "displacement_edgeLength" 4.000000 [2021/May/12|16:18:44] parameter 194 "displacement_viewDependent" 1 [2021/May/12|16:18:44] parameter 195 "displacement_maxSubdivs" 256 [2021/May/12|16:18:44] parameter 196 "displacement_tightBounds" 1 [2021/May/12|16:18:44] parameter 233 "displacement_amount" 1.000000 [2021/May/12|16:18:44] parameter 234 "displacement_relative" 1 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 16 "Fixed image sampler" { [2021/May/12|16:18:44] parameter 34 "fixedRate_subdivs" 1 [2021/May/12|16:18:44] parameter 35 "fixedRate_rand" 0 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 17 "Bucket image sampler" { [2021/May/12|16:18:44] parameter 5 "twoLevel_baseSubdivs" 1 [2021/May/12|16:18:44] parameter 2 "twoLevel_fineSubdivs" 2 [2021/May/12|16:18:44] parameter 259 "twoLevel_showSamples" 0 [2021/May/12|16:18:44] parameter 263 "twoLevel_useDMCSamplerThresh" 0 [2021/May/12|16:18:44] parameter 262 "twoLevel_threshold" 0.010000 [2021/May/12|16:18:44] parameter 350 "twoLevel_adaptiveMethod" 1 [2021/May/12|16:18:44] parameter 360 "twoLevel_adaptiveEnable" 1 [2021/May/12|16:18:44] parameter 47 "twoLevel_bucket_width" 48 [2021/May/12|16:18:44] parameter 48 "twoLevel_bucket_height" 48 [2021/May/12|16:18:44] parameter 266 "twoLevel_bucket_lockSize" 1 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 18 "Adaptive subdivision image sampler" { [2021/May/12|16:18:44] parameter 36 "adaptiveSubdivision_minRate" -1 [2021/May/12|16:18:44] parameter 37 "adaptiveSubdivision_maxRate" 2 [2021/May/12|16:18:44] parameter 38 "adaptiveSubdivision_threshold" 0.100000 [2021/May/12|16:18:44] parameter 39 "adaptiveSubdivision_rand" 1 [2021/May/12|16:18:44] parameter 260 "adaptiveSubdivision_showSamples" 0 [2021/May/12|16:18:44] parameter 333 "adaptiveSubdivision_dofMoblurSubdivs" 6 [2021/May/12|16:18:44] parameter 84 "imageSampler_outline" 0 [2021/May/12|16:18:44] parameter 85 "imageSampler_mtlID" 0 [2021/May/12|16:18:44] parameter 86 "imageSampler_normal" 0 [2021/May/12|16:18:44] parameter 87 "imageSampler_normal_threshold" 0.050000 [2021/May/12|16:18:44] parameter 88 "imageSampler_zvalue" 0 [2021/May/12|16:18:44] parameter 89 "imageSampler_zvalue_threshold" 5.000000 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 19 "Progressive Image Sampler" { [2021/May/12|16:18:44] parameter 306 "progressive_minSamples" 1 [2021/May/12|16:18:44] parameter 307 "progressive_maxSamples" 100 [2021/May/12|16:18:44] parameter 308 "progressive_noise_threshold" 0.010000 [2021/May/12|16:18:44] parameter 309 "progressive_max_render_time" 0.000000 [2021/May/12|16:18:44] parameter 310 "progressive_ray_bundle_size" 128 [2021/May/12|16:18:44] parameter 311 "progressive_show_mask" 0 [2021/May/12|16:18:44] parameter 336 "progressive_track_radius" 30 [2021/May/12|16:18:44] parameter 351 "progressive_dynNoiseThreshold" 80 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 20 "Texture options" { [2021/May/12|16:18:44] parameter 357 "textures_memLimit" 4000 [2021/May/12|16:18:44] parameter 358 "textures_clearMem" 0 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 21 "Proxy preview cache" { [2021/May/12|16:18:44] parameter 365 "preview_cache" 1 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] rollup 22 "IPR options" { [2021/May/12|16:18:44] parameter 366 "ipr_fitToVFB" 1 [2021/May/12|16:18:44] parameter 367 "ipr_progressiveMode" 1 [2021/May/12|16:18:44] parameter 377 "ipr_viewport_resolution" 1.000000 [2021/May/12|16:18:44] parameter 382 "ipr_debugshading_wireframe_subtris" 0 [2021/May/12|16:18:44] parameter 383 "ipr_debugshading_wireframe_width_pix" 1.000000 [2021/May/12|16:18:44] parameter 384 "ipr_debugshading_ao_radius_pix" 30.000000 [2021/May/12|16:18:44] } [2021/May/12|16:18:44] Starting sequence timer. [2021/May/12|16:18:44] Preparing sequence data. [2021/May/12|16:18:44] Extracting sequence data from Open() parameters [2021/May/12|16:18:44] Tiled texture cache set to 4000 MB [2021/May/12|16:18:44] Extracting sequence data from RendParams. [2021/May/12|16:18:44] Setting up V-Ray parameters for frame rendering. [2021/May/12|16:18:44] Extracting sequence data from VRender. [2021/May/12|16:18:44] Multithreaded: 1 [2021/May/12|16:18:44] A render elements manager with 1 elements detected [2021/May/12|16:18:44] Render element: VRayDenoiser [2021/May/12|16:18:44] Calling beginSequence(). [2021/May/12|16:18:44] Calling beginSequence() in the main thread. [2021/May/12|16:18:44] Current project folder is "E:\walk" [2021/May/12|16:18:44] Entering beginSequence(). [2021/May/12|16:18:44] Setting RenderGlobalContext. [2021/May/12|16:18:45] Broadcasting NOTIFY_PRE_RENDER. [2021/May/12|16:18:48] Preparing renderer... [2021/May/12|16:18:48] Using Intel Embree ray server [2021/May/12|16:18:48] Using probabilistic light evaluation with 8 lights. [2021/May/12|16:18:48] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [2021/May/12|16:18:48] Creating render callback from built-in VFB. [2021/May/12|16:18:48] Using lowest thread priority. [2021/May/12|16:18:48] Max ray intensity is enabled: rendered result may have incorrect brightness. [2021/May/12|16:18:48] Consistent lighting elements are enabled. [2021/May/12|16:18:48] Calling renderBegin(). [2021/May/12|16:18:48] Sending RenderBegin(). [2021/May/12|16:18:49] Sending RenderBegin() to atmospheric effects. [2021/May/12|16:18:49] Sending RenderBegin() to render effects. [2021/May/12|16:18:49] Sending RenderBegin() to environment maps. [2021/May/12|16:18:49] Sending RenderBegin() to the tone operator. [2021/May/12|16:18:49] Sending RenderBegin() to override mtl. [2021/May/12|16:18:49] Adding global illumination light [2021/May/12|16:18:49] Created global illumination light. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Scanning scene. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Created light from node. [2021/May/12|16:18:49] Light added to light list. [2021/May/12|16:18:49] Post-processing the built scene [2021/May/12|16:18:49] 21 render object(s) [2021/May/12|16:18:49] 89 render instance(s) [2021/May/12|16:18:49] 50 render light(s) [2021/May/12|16:18:49] Setting up trace sets [2021/May/12|16:18:49] Collecting node materials and texture maps [2021/May/12|16:18:49] Collecting texture maps from lights and environment [2021/May/12|16:18:49] Found 16 materials/texture maps [2021/May/12|16:18:49] Scanning for incompatible materials and for VRayToonMtl materials [2021/May/12|16:18:49] warning: Material "钢架" (Blend) is not compatible with V-Ray and may cause problems [2021/May/12|16:18:49] warning: Material "Material #143" (Blend) is not compatible with V-Ray and may cause problems [2021/May/12|16:18:49] warning: Material "05 - Defaultgfdg" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:18:49] warning: Material "18 - Defaultds" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:18:49] warning: Material "Material #133" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:18:49] warning: Material "Material #76" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:18:49] warning: Material "钢架" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:18:49] warning: Material "黑线" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:18:49] warning: Material "05 - Defaultghffds" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:18:49] Preparing lights list [2021/May/12|16:18:49] Expanding light exclude lists [2021/May/12|16:18:49] Setting up lights for render instances [2021/May/12|16:18:49] Setting up instance lights [2021/May/12|16:18:49] Creating render mesh for "Box088": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box087": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box086": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box085": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box084": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box083": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box082": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box081": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box080": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box079": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box078": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box077": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box076": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box075": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box074": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box073": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box072": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box071": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box070": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box069": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box068": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box067": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box066": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box065": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Aset_man_made_M_tgnidj2fa_LOD0": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box063": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box062": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box061": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box060": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box059": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box058": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box057": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box056": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box055": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box054": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box053": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box052": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box051": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box050": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box049": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box048": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box047": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box046": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box045": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box044": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box043": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box042": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box041": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box040": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box039": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box038": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box037": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box036": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box035": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box034": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Box033": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "tyFlow004": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "6w": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "5w": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "4w": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "3w": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "2w": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "1w": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Line155": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Circle031": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Line153": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Circle030": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Line151": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Circle029": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Shape063": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Shape062": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Shape061": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Shape060": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Shape059": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Shape037": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Shape043": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Shape042": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Shape041": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Shape040": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Line150": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "q1": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Circle006": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Line002": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "VP Boulder Limestone E": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "VP Boulder Limestone C": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "VP Boulder Limestone D": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Creating render mesh for "Aset_wood_branch_S_pbci2_LOD0_007": fixed 3d-displaced mesh, node handle is 1097 [2021/May/12|16:18:49] Creating render mesh for "dm": fixed mesh, node handle is 0 [2021/May/12|16:18:49] Caching camera animation. [2021/May/12|16:18:49] beginSequence() done. [2021/May/12|16:18:49] Calling beginSequence() in the main thread done. [2021/May/12|16:18:49] Open() done. [2021/May/12|16:18:50] Entering Render(). [2021/May/12|16:18:50] Setting up MAX progress callback. [2021/May/12|16:18:50] Creating G-buffer channels. [2021/May/12|16:18:50] Starting frame timer. [2021/May/12|16:18:50] Entering RenderAtTime(t=109248, fieldMask=3) [2021/May/12|16:18:50] Rendering frame at time 109248 [2021/May/12|16:18:50] Setting up frame data. [2021/May/12|16:18:50] Extracting frame data from FrameParams. [2021/May/12|16:18:50] Applied test-resolution scale to frame bitmap (2160x3840) -> (2160x3840) [2021/May/12|16:18:50] Applied test-resolution scale to frame canvas (2160x3840) -> (2160x3840) [2021/May/12|16:18:50] Extracting frame data from VRender Environment params. [2021/May/12|16:18:50] Extracting frame data for fields. [2021/May/12|16:18:50] Extracting frame data from node (VRayCam001). [2021/May/12|16:18:50] Rendering from camera VRayCam001 [2021/May/12|16:18:50] Scene offset disabled [2021/May/12|16:18:50] Setting up frame region. [2021/May/12|16:18:50] Clearing previous contents of frame buffer. [2021/May/12|16:18:50] Calling beginFrame(). [2021/May/12|16:18:50] Calling beginFrame() in the main thread. [2021/May/12|16:18:50] Entering beginFrame_internal(). [2021/May/12|16:18:50] Setting RenderGlobalContext. [2021/May/12|16:18:50] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/12|16:18:50] Updating the tone operator. [2021/May/12|16:18:50] Initializing built-in VFB. [2021/May/12|16:18:50] Preparing camera sampler. [2021/May/12|16:18:50] Calling update(). [2021/May/12|16:18:50] Updating scene materials for time=109248 [2021/May/12|16:18:50] Loading bitmaps for "05 - Defaultgfdg" [2021/May/12|16:18:50] Updating "05 - Defaultgfdg" [2021/May/12|16:18:50] Loading bitmaps for "Map #772407" [2021/May/12|16:18:50] Updating "Map #772407" [2021/May/12|16:18:50] Loading bitmaps for "Map #772403" [2021/May/12|16:18:50] Updating "Map #772403" [2021/May/12|16:18:50] Loading bitmaps for "Map #772402" [2021/May/12|16:18:50] Updating "Map #772402" [2021/May/12|16:18:50] Loading bitmaps for "Map #772401" [2021/May/12|16:18:50] Updating "Map #772401" [2021/May/12|16:18:50] Loading bitmaps for "Map #772406" [2021/May/12|16:18:50] Updating "Map #772406" [2021/May/12|16:18:50] Loading bitmaps for "Map #772405" [2021/May/12|16:18:50] Updating "Map #772405" [2021/May/12|16:18:50] Loading bitmaps for "Map #772401" [2021/May/12|16:18:50] Updating "Map #772401" [2021/May/12|16:18:50] Loading bitmaps for "Map #772428" [2021/May/12|16:18:50] Updating "Map #772428" [2021/May/12|16:18:50] Loading bitmaps for "Map #772401" [2021/May/12|16:18:50] Updating "Map #772401" [2021/May/12|16:18:50] Loading bitmaps for "Map #772406" [2021/May/12|16:18:50] Updating "Map #772406" [2021/May/12|16:18:50] Loading bitmaps for "Map #772405" [2021/May/12|16:18:50] Updating "Map #772405" [2021/May/12|16:18:50] Loading bitmaps for "Map #772401" [2021/May/12|16:18:50] Updating "Map #772401" [2021/May/12|16:18:50] Loading bitmaps for "18 - Defaultds" [2021/May/12|16:18:50] Updating "18 - Defaultds" [2021/May/12|16:18:50] Loading bitmaps for "Map #772423" [2021/May/12|16:18:50] Updating "Map #772423" [2021/May/12|16:18:50] Loading bitmaps for "Map #772412" [2021/May/12|16:18:50] Updating "Map #772412" [2021/May/12|16:18:50] Loading bitmaps for "贴图 #16" [2021/May/12|16:18:50] Updating "贴图 #16" [2021/May/12|16:18:50] Loading bitmaps for "Map #772411" [2021/May/12|16:18:50] Updating "Map #772411" [2021/May/12|16:18:50] Loading bitmaps for "贴图 #15" [2021/May/12|16:18:50] Updating "贴图 #15" [2021/May/12|16:18:50] Loading bitmaps for "Map #772409" [2021/May/12|16:18:50] Updating "Map #772409" [2021/May/12|16:18:50] Loading bitmaps for "Map #772416" [2021/May/12|16:18:50] Updating "Map #772416" [2021/May/12|16:18:50] Loading bitmaps for "Map #772415" [2021/May/12|16:18:50] Updating "Map #772415" [2021/May/12|16:18:50] Loading bitmaps for "Map #772409" [2021/May/12|16:18:50] Updating "Map #772409" [2021/May/12|16:18:50] Loading bitmaps for "Map #772419" [2021/May/12|16:18:50] Updating "Map #772419" [2021/May/12|16:18:50] Loading bitmaps for "Map #772418" [2021/May/12|16:18:50] Updating "Map #772418" [2021/May/12|16:18:50] Loading bitmaps for "Map #772409" [2021/May/12|16:18:50] Updating "Map #772409" [2021/May/12|16:18:50] Loading bitmaps for "Map #772422" [2021/May/12|16:18:50] Updating "Map #772422" [2021/May/12|16:18:50] Loading bitmaps for "Map #772421" [2021/May/12|16:18:50] Updating "Map #772421" [2021/May/12|16:18:50] Loading bitmaps for "Map #772409" [2021/May/12|16:18:50] Updating "Map #772409" [2021/May/12|16:18:50] Loading bitmaps for "Map #772408" [2021/May/12|16:18:50] Updating "Map #772408" [2021/May/12|16:18:50] Loading bitmaps for "Map #772427" [2021/May/12|16:18:50] Updating "Map #772427" [2021/May/12|16:18:50] Loading bitmaps for "Map #772426" [2021/May/12|16:18:50] Updating "Map #772426" [2021/May/12|16:18:50] Loading bitmaps for "Map #772408" [2021/May/12|16:18:50] Updating "Map #772408" [2021/May/12|16:18:50] Loading bitmaps for "Map #772412" [2021/May/12|16:18:50] Updating "Map #772412" [2021/May/12|16:18:50] Loading bitmaps for "贴图 #14" [2021/May/12|16:18:50] Updating "贴图 #14" [2021/May/12|16:18:50] Loading bitmaps for "Map #772411" [2021/May/12|16:18:50] Updating "Map #772411" [2021/May/12|16:18:50] Loading bitmaps for "贴图 #13" [2021/May/12|16:18:50] Updating "贴图 #13" [2021/May/12|16:18:50] Loading bitmaps for "Map #772409" [2021/May/12|16:18:50] Updating "Map #772409" [2021/May/12|16:18:50] Loading bitmaps for "Map #772416" [2021/May/12|16:18:50] Updating "Map #772416" [2021/May/12|16:18:50] Loading bitmaps for "Map #772415" [2021/May/12|16:18:50] Updating "Map #772415" [2021/May/12|16:18:50] Loading bitmaps for "Map #772409" [2021/May/12|16:18:50] Updating "Map #772409" [2021/May/12|16:18:50] Loading bitmaps for "Map #772419" [2021/May/12|16:18:50] Updating "Map #772419" [2021/May/12|16:18:50] Loading bitmaps for "Map #772418" [2021/May/12|16:18:50] Updating "Map #772418" [2021/May/12|16:18:50] Loading bitmaps for "Map #772409" [2021/May/12|16:18:50] Updating "Map #772409" [2021/May/12|16:18:50] Loading bitmaps for "Map #772422" [2021/May/12|16:18:50] Updating "Map #772422" [2021/May/12|16:18:50] Loading bitmaps for "Map #772421" [2021/May/12|16:18:50] Updating "Map #772421" [2021/May/12|16:18:50] Loading bitmaps for "Map #772409" [2021/May/12|16:18:50] Updating "Map #772409" [2021/May/12|16:18:50] Loading bitmaps for "Material #24" [2021/May/12|16:18:50] Updating "Material #24" [2021/May/12|16:18:50] Loading bitmaps for "Material #133" [2021/May/12|16:18:50] Updating "Material #133" [2021/May/12|16:18:50] Loading bitmaps for "钢架" [2021/May/12|16:18:50] Updating "钢架" [2021/May/12|16:18:50] Loading bitmaps for "Map #32" [2021/May/12|16:18:50] Updating "Map #32" [2021/May/12|16:18:50] Loading bitmaps for "Material #143" [2021/May/12|16:18:50] Updating "Material #143" [2021/May/12|16:18:50] Loading bitmaps for "Map #14" [2021/May/12|16:18:50] Updating "Map #14" [2021/May/12|16:18:50] Loading bitmaps for "Material #76" [2021/May/12|16:18:50] Updating "Material #76" [2021/May/12|16:18:50] Loading bitmaps for "Map #41" [2021/May/12|16:18:50] Updating "Map #41" [2021/May/12|16:18:50] Loading bitmaps for "钢架" [2021/May/12|16:18:50] Updating "钢架" [2021/May/12|16:18:50] Loading bitmaps for "Map #16" [2021/May/12|16:18:50] Updating "Map #16" [2021/May/12|16:18:50] Loading bitmaps for "钢架" [2021/May/12|16:18:50] Updating "钢架" [2021/May/12|16:18:50] Loading bitmaps for "Map #33" [2021/May/12|16:18:50] Updating "Map #33" [2021/May/12|16:18:50] Loading bitmaps for "GRAVEL-09__4k" [2021/May/12|16:18:50] Loading HDRI map "GRAVEL-09__4k_displacement" [2021/May/12|16:18:50] Loading HDRI map "GRAVEL-09__4k_glossiness" [2021/May/12|16:18:50] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|16:18:50] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|16:18:50] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:18:50] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:18:50] Updating "GRAVEL-09__4k" [2021/May/12|16:18:50] Loading bitmaps for "GRAVEL-09__4k_displacement" [2021/May/12|16:18:50] Updating "GRAVEL-09__4k_displacement" [2021/May/12|16:18:50] Loading bitmaps for "GRAVEL-09__4k_glossiness" [2021/May/12|16:18:50] Updating "GRAVEL-09__4k_glossiness" [2021/May/12|16:18:50] Loading bitmaps for "GRAVEL-09__4k normalMap" [2021/May/12|16:18:50] Updating "GRAVEL-09__4k normalMap" [2021/May/12|16:18:50] Loading bitmaps for "GRAVEL-09__4k_bump" [2021/May/12|16:18:50] Updating "GRAVEL-09__4k_bump" [2021/May/12|16:18:50] Loading bitmaps for "GRAVEL-09__4k_normal" [2021/May/12|16:18:50] Updating "GRAVEL-09__4k_normal" [2021/May/12|16:18:50] Loading bitmaps for "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:18:50] Updating "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:18:50] Loading bitmaps for "GRAVEL-09__4k_ao" [2021/May/12|16:18:50] Updating "GRAVEL-09__4k_ao" [2021/May/12|16:18:50] Loading bitmaps for "Map #10" [2021/May/12|16:18:50] Updating "Map #10" [2021/May/12|16:18:50] Loading bitmaps for "GRAVEL-09__4k_diffuse" [2021/May/12|16:18:50] Updating "GRAVEL-09__4k_diffuse" [2021/May/12|16:18:50] Loading bitmaps for "Map #9" [2021/May/12|16:18:50] Updating "Map #9" [2021/May/12|16:18:50] Loading bitmaps for "黑线" [2021/May/12|16:18:50] Updating "黑线" [2021/May/12|16:18:50] Loading bitmaps for "Material #25" [2021/May/12|16:18:50] Updating "Material #25" [2021/May/12|16:18:50] Loading bitmaps for "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:18:50] Loading HDRI map "Gloss" [2021/May/12|16:18:50] Loading HDRI map "Normal" [2021/May/12|16:18:50] Loading HDRI map "Specular" [2021/May/12|16:18:50] Loading HDRI map "Albedo" [2021/May/12|16:18:50] Updating "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:18:50] Loading bitmaps for "Gloss" [2021/May/12|16:18:50] Updating "Gloss" [2021/May/12|16:18:50] Loading bitmaps for "Nrm + Bump" [2021/May/12|16:18:50] Updating "Nrm + Bump" [2021/May/12|16:18:50] Loading bitmaps for "Normal" [2021/May/12|16:18:50] Updating "Normal" [2021/May/12|16:18:50] Loading bitmaps for "Specular" [2021/May/12|16:18:50] Updating "Specular" [2021/May/12|16:18:50] Loading bitmaps for "Albedo" [2021/May/12|16:18:50] Updating "Albedo" [2021/May/12|16:18:50] Loading bitmaps for "Material #44" [2021/May/12|16:18:50] Loading HDRI map "Map #6" [2021/May/12|16:18:50] Updating "Material #44" [2021/May/12|16:18:50] Loading bitmaps for "Map #7" [2021/May/12|16:18:50] Updating "Map #7" [2021/May/12|16:18:50] Loading bitmaps for "Map #6" [2021/May/12|16:18:50] Updating "Map #6" [2021/May/12|16:18:50] Loading bitmaps for "Map #8" [2021/May/12|16:18:50] Updating "Map #8" [2021/May/12|16:18:50] Loading bitmaps for "05 - Defaultghffds" [2021/May/12|16:18:50] Updating "05 - Defaultghffds" [2021/May/12|16:18:50] Loading bitmaps for "Map #772407" [2021/May/12|16:18:50] Updating "Map #772407" [2021/May/12|16:18:50] Loading bitmaps for "Map #772403" [2021/May/12|16:18:50] Updating "Map #772403" [2021/May/12|16:18:50] Loading bitmaps for "Map #772402" [2021/May/12|16:18:50] Updating "Map #772402" [2021/May/12|16:18:50] Loading bitmaps for "Map #772401" [2021/May/12|16:18:50] Updating "Map #772401" [2021/May/12|16:18:50] Loading bitmaps for "Map #772406" [2021/May/12|16:18:50] Updating "Map #772406" [2021/May/12|16:18:50] Loading bitmaps for "Map #772405" [2021/May/12|16:18:50] Updating "Map #772405" [2021/May/12|16:18:50] Loading bitmaps for "Map #772401" [2021/May/12|16:18:50] Updating "Map #772401" [2021/May/12|16:18:50] Loading bitmaps for "Map #772400" [2021/May/12|16:18:50] Updating "Map #772400" [2021/May/12|16:18:50] Loading bitmaps for "Map #772403" [2021/May/12|16:18:50] Updating "Map #772403" [2021/May/12|16:18:50] Loading bitmaps for "Map #772402" [2021/May/12|16:18:50] Updating "Map #772402" [2021/May/12|16:18:50] Loading bitmaps for "Map #772424" [2021/May/12|16:18:50] Updating "Map #772424" [2021/May/12|16:18:50] Loading bitmaps for "sset_1" [2021/May/12|16:18:50] Loading HDRI map "sset_1_TX_metallic" [2021/May/12|16:18:50] Loading HDRI map "sset_1_TX_height" [2021/May/12|16:18:50] Loading HDRI map "sset_1_TX_roughness" [2021/May/12|16:18:50] Loading HDRI map "sset_1_TX_normal" [2021/May/12|16:18:50] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:18:50] Updating "sset_1" [2021/May/12|16:18:50] Loading bitmaps for "sset_1_TX_metallic" [2021/May/12|16:18:50] Updating "sset_1_TX_metallic" [2021/May/12|16:18:50] Loading bitmaps for "sset_1_TX_height" [2021/May/12|16:18:50] Updating "sset_1_TX_height" [2021/May/12|16:18:50] Loading bitmaps for "sset_1_TX_roughness" [2021/May/12|16:18:50] Updating "sset_1_TX_roughness" [2021/May/12|16:18:50] Loading bitmaps for "sset_1_Normal" [2021/May/12|16:18:50] Updating "sset_1_Normal" [2021/May/12|16:18:50] Loading bitmaps for "sset_1_TX_normal" [2021/May/12|16:18:50] Updating "sset_1_TX_normal" [2021/May/12|16:18:50] Loading bitmaps for "sset_1_TX_basecolor" [2021/May/12|16:18:50] Updating "sset_1_TX_basecolor" [2021/May/12|16:18:50] Preparing objects [2021/May/12|16:18:50] Updating object Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075 [2021/May/12|16:18:50] Validity for node "Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075" is [forever], node handle is 1325 [2021/May/12|16:18:50] Updating object tyFlow005 [2021/May/12|16:18:50] Updating object Aset_man_made_M_tgnidj2fa_LOD0 [2021/May/12|16:18:50] Validity for node "Aset_man_made_M_tgnidj2fa_LOD0" is [forever], node handle is 1224 [2021/May/12|16:18:50] Updating object tyFlow004 [2021/May/12|16:18:50] Validity for node "tyFlow004" is [forever], node handle is 996 [2021/May/12|16:18:50] Updating object 6w5w4w3w2w1wq1 [2021/May/12|16:18:50] Validity for node "6w5w4w3w2w1wq1" is [forever], node handle is 930 [2021/May/12|16:18:50] Updating object Line155Line153Line151Line002 [2021/May/12|16:18:50] Validity for node "Line155Line153Line151Line002" is [forever], node handle is 916 [2021/May/12|16:18:50] Updating object Circle031Circle030Circle029Circle006 [2021/May/12|16:18:50] Validity for node "Circle031Circle030Circle029Circle006" is [forever], node handle is 914 [2021/May/12|16:18:50] Updating object Shape063Shape043 [2021/May/12|16:18:50] Validity for node "Shape063Shape043" is [forever], node handle is 1234 [2021/May/12|16:18:50] Updating object Shape062Shape042 [2021/May/12|16:18:50] Validity for node "Shape062Shape042" is [forever], node handle is 1233 [2021/May/12|16:18:50] Updating object Shape061Shape041 [2021/May/12|16:18:50] Validity for node "Shape061Shape041" is [forever], node handle is 1232 [2021/May/12|16:18:50] Updating object Shape060Shape040 [2021/May/12|16:18:50] Validity for node "Shape060Shape040" is [forever], node handle is 1231 [2021/May/12|16:18:50] Updating object Shape059Shape037 [2021/May/12|16:18:50] Validity for node "Shape059Shape037" is [forever], node handle is 1230 [2021/May/12|16:18:50] Updating object Line150 [2021/May/12|16:18:50] Validity for node "Line150" is [forever], node handle is 806 [2021/May/12|16:18:50] Updating object VP Boulder Limestone E [2021/May/12|16:18:50] Validity for node "VP Boulder Limestone E" is [forever], node handle is 605 [2021/May/12|16:18:50] Updating object tyFlow003 [2021/May/12|16:18:50] Updating object VP Boulder Limestone C [2021/May/12|16:18:50] Validity for node "VP Boulder Limestone C" is [forever], node handle is 607 [2021/May/12|16:18:50] Updating object tyFlow002 jiaotan [2021/May/12|16:18:50] Updating object VP Boulder Limestone D [2021/May/12|16:18:50] Validity for node "VP Boulder Limestone D" is [forever], node handle is 603 [2021/May/12|16:18:50] Updating object Aset_wood_branch_S_pbci2_LOD0_007 [2021/May/12|16:18:50] Validity for node "Aset_wood_branch_S_pbci2_LOD0_007" is [forever], node handle is 1097 [2021/May/12|16:18:50] Updating object tyFlow001 [2021/May/12|16:18:53] Updating object dm [2021/May/12|16:18:53] Validity for node "dm" is [forever], node handle is 129 [2021/May/12|16:18:53] Preparing instances [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box088" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box087" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box086" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box085" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box084" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box083" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box082" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box081" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box080" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box079" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box078" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box077" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box076" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box075" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box074" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box073" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box072" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box071" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box070" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box069" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box068" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box067" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box066" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box065" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box063" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box062" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box061" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box060" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box059" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box058" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box057" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box056" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box055" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box054" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box053" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box052" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box051" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box050" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box049" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box048" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box047" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box046" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box045" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box044" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box043" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box042" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box041" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box040" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box039" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box038" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box037" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box036" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box035" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box034" [2021/May/12|16:18:53] Using displacement amount 80.6242 for "Box033" [2021/May/12|16:18:53] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:18:53] Can't use fast shading for object "6w": object has light/shadow linking [2021/May/12|16:18:53] Object "6w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:18:53] Can't use fast shading for object "5w": object has light/shadow linking [2021/May/12|16:18:53] Object "5w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:18:53] Can't use fast shading for object "4w": object has light/shadow linking [2021/May/12|16:18:53] Object "4w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:18:53] Can't use fast shading for object "3w": object has light/shadow linking [2021/May/12|16:18:53] Object "3w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:18:53] Can't use fast shading for object "2w": object has light/shadow linking [2021/May/12|16:18:53] Object "2w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:18:53] Can't use fast shading for object "1w": object has light/shadow linking [2021/May/12|16:18:53] Object "1w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:18:53] Object "Circle031" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:18:53] Object "Circle030" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:18:53] Object "Circle029" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:18:53] Can't use fast shading for object "q1": object has light/shadow linking [2021/May/12|16:18:53] Object "q1" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:18:53] Object "Circle006" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:18:53] Using displacement amount 16.6839 for "VP Boulder Limestone E" [2021/May/12|16:18:53] Using displacement amount 12.5033 for "VP Boulder Limestone C" [2021/May/12|16:18:53] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:18:53] Can't use fast shading for object "dm": object has light/shadow linking [2021/May/12|16:18:53] Object "dm" is not opaque for shadows: material "Material #25" is potentially transparent [2021/May/12|16:18:53] 80 opaque, 76 double-sided render instances found out of 89 total [2021/May/12|16:18:53] Sampling displacement maps. [2021/May/12|16:18:53] Updating render lights [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Updating atmospheric effects. [2021/May/12|16:18:53] Updating render effects. [2021/May/12|16:18:53] Scene setup: 3.1 s [2021/May/12|16:18:53] Compiling render instances geometry. [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:53] Threads completed [2021/May/12|16:18:53] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:54] Threads completed [2021/May/12|16:18:54] Setting up 64 thread(s) [2021/May/12|16:18:55] Threads completed [2021/May/12|16:18:55] Setting up 64 thread(s) [2021/May/12|16:18:55] Threads completed [2021/May/12|16:18:55] Setting up 64 thread(s) [2021/May/12|16:18:55] Threads completed [2021/May/12|16:18:55] Compiling lights geometry. [2021/May/12|16:18:55] Preparing ray server. [2021/May/12|16:18:55] Using Embree ray tracing. [2021/May/12|16:18:55] Setting up 1 thread(s) [2021/May/12|16:18:56] Threads completed [2021/May/12|16:18:56] Building Embree static trees took 1091 milliseconds, memory used 1526.17 MB [2021/May/12|16:18:56] Building dynamic geometry trees took 164 ms. [2021/May/12|16:18:56] Embree dynamic geometry tree contains 220712 primitives. [2021/May/12|16:18:56] Setting up 1 thread(s) [2021/May/12|16:18:56] Threads completed [2021/May/12|16:18:56] Embree dynamic geometry tree built in 35.15 ms. [2021/May/12|16:18:56] Embree dynamic geometry tree takes 24.41 MB. [2021/May/12|16:18:56] Full rayserver build. Took 1540.107 ms. [2021/May/12|16:18:56] Scene bounding box is [-3481.29,-29068,-586.079]-[1074.28,3319.76,477.356] [2021/May/12|16:18:56] Preparing direct light manager. [2021/May/12|16:18:56] 10 render channels in sequence data [2021/May/12|16:18:56] Preparing global light manager. [2021/May/12|16:18:56] Irradiance sample size is 84 bytes [2021/May/12|16:18:56] Cannot use fast GI because secondary engine is not brute force or none [2021/May/12|16:18:56] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/12|16:18:56] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2021/May/12|16:18:56] beginFrame_internal() done. [2021/May/12|16:18:56] Calling beginFrame() in the main thread done. [2021/May/12|16:18:56] Setting up DoneCallback. [2021/May/12|16:18:56] Rendering frame region (0,0)-(2160,3840). [2021/May/12|16:18:56] Photon size is 56 bytes. [2021/May/12|16:18:56] Light cache sample size is 184 bytes. [2021/May/12|16:18:56] Light cache built state is 0 [2021/May/12|16:18:56] Rendering image. [2021/May/12|16:18:56] Setting up 64 thread(s) [2021/May/12|16:21:11] Threads completed [2021/May/12|16:21:11] VDenoise: Using device 0: GeForce RTX 2080 [2021/May/12|16:21:11] VDenoise: Driver version 462.31 [2021/May/12|16:21:11] VDenoise: OpenCL compiled successfuly [2021/May/12|16:21:12] Render elements to be denoised: [2021/May/12|16:21:12] RGB color [2021/May/12|16:21:12] Alpha [2021/May/12|16:21:12] VDenoise: Using shared memory. [2021/May/12|16:21:12] VDenoise: Image size: 2160x3840 [2021/May/12|16:21:12] VDenoise: Single RE mem usage: 0.09270 GB [2021/May/12|16:21:12] VDenoise: Device has 8.00 gb global mem [2021/May/12|16:21:12] VDenoise: Device has 48.00 kb local mem [2021/May/12|16:21:12] VDenoise: Device has 46 MCU [2021/May/12|16:21:12] VDenoise: One pixel needs 156 bytes [2021/May/12|16:21:12] VDenoise: 315 pixels fit in local mem [2021/May/12|16:21:12] VDenoise: Filter area width is 17.75 pixels [2021/May/12|16:21:12] VDenoise: Trying to split image in 53 strips [2021/May/12|16:21:12] VDenoise: Each image region needs: 0.0305 GB [2021/May/12|16:21:12] VDenoise: Image split in 54 strips with size [2160x72] [2021/May/12|16:21:16] Denoising complete in 5.11 s [2021/May/12|16:21:16] Calling endFrame(). [2021/May/12|16:21:16] Calling endFrame() in the main thread. [2021/May/12|16:21:16] Entering endFrame(). [2021/May/12|16:21:16] Broadcasting NOTIFY_POST_RENDERFRAME. [2021/May/12|16:21:16] Applying render effects. [2021/May/12|16:21:16] Number of raycasts: 223240769 (26.91 per pixel) [2021/May/12|16:21:16] Camera rays: 33090487 (3.99 per pixel) [2021/May/12|16:21:16] Shadow rays: 140912983 (16.99 per pixel) [2021/May/12|16:21:16] GI rays: 0 (0.00 per pixel) [2021/May/12|16:21:16] Reflection rays: 47085048 (5.68 per pixel) [2021/May/12|16:21:16] Refraction rays: 0 (0.00 per pixel) [2021/May/12|16:21:16] Unshaded rays: 0 (0.00 per pixel) [2021/May/12|16:21:16] Peak memory for frame 569: 8.29 GiB collected for 22 categories [2021/May/12|16:21:16] Peak memory for "Bitmap": 4.80 GiB [2021/May/12|16:21:16] Peak memory for "Bucket image sampler": 804.66 MiB [2021/May/12|16:21:16] Peak memory for "Dynamic displaced geometry": 0 B [2021/May/12|16:21:16] Peak memory for "Dynamic geometry": 20.97 MiB [2021/May/12|16:21:16] Peak memory for "Dynamic moving displaced geometry": 0 B [2021/May/12|16:21:16] Peak memory for "Dynamic moving geometry": 0 B [2021/May/12|16:21:16] Peak memory for "GI": < 1 MiB [2021/May/12|16:21:16] Peak memory for "Lights": 8.30 MiB [2021/May/12|16:21:16] Peak memory for "Misc.": 624.13 MiB [2021/May/12|16:21:16] Peak memory for "Misc. displaced geometry": 0 B [2021/May/12|16:21:16] Peak memory for "Misc. geometry": 0 B [2021/May/12|16:21:16] Peak memory for "Misc. moving displaced geometry": 0 B [2021/May/12|16:21:16] Peak memory for "Misc. moving geometry": 0 B [2021/May/12|16:21:16] Peak memory for "Progressive image sampler": 0 B [2021/May/12|16:21:16] Peak memory for "Static displaced geometry": 1.13 GiB [2021/May/12|16:21:16] Peak memory for "Static geometry": 133.94 MiB [2021/May/12|16:21:16] Peak memory for "Static hair": 0 B [2021/May/12|16:21:16] Peak memory for "Static moving displaced geometry": 0 B [2021/May/12|16:21:16] Peak memory for "Static moving geometry": 0 B [2021/May/12|16:21:16] Peak memory for "Static moving hair": 0 B [2021/May/12|16:21:16] Peak memory for "Tiled bitmap": 0 B [2021/May/12|16:21:16] Peak memory for "VFB": 831.05 MiB [2021/May/12|16:21:16] Clearing global light manager. [2021/May/12|16:21:16] Clearing direct light manager. [2021/May/12|16:21:16] Clearing ray server. [2021/May/12|16:21:16] Maximum memory usage for resman: 0.23 MB [2021/May/12|16:21:16] Clearing geometry. [2021/May/12|16:21:16] Calling frameEnd() on render instances. [2021/May/12|16:21:16] Calling frameEnd() on render objects. [2021/May/12|16:21:17] Calling frameEnd() on render materials. [2021/May/12|16:21:17] Number of intersectable primitives: 15035503 [2021/May/12|16:21:17] SD triangles: 14814791 [2021/May/12|16:21:17] MB triangles: 0 [2021/May/12|16:21:17] Static primitives: 220712 [2021/May/12|16:21:17] Moving primitives: 0 [2021/May/12|16:21:17] Infinite primitives: 0 [2021/May/12|16:21:17] Static hair segments: 0 [2021/May/12|16:21:17] Moving hair segments: 0 [2021/May/12|16:21:17] Clearing camera image sampler. [2021/May/12|16:21:17] Clearing camera sampler. [2021/May/12|16:21:17] Clearing DMC sampler. [2021/May/12|16:21:17] Clearing path sampler. [2021/May/12|16:21:17] Clearing color mapper. [2021/May/12|16:21:17] Region rendering: 140.6 s [2021/May/12|16:21:17] endFrame() done [2021/May/12|16:21:17] Calling endFrame() in the main thread done. [2021/May/12|16:21:17] Updating irradiance map info. [2021/May/12|16:21:17] RenderAtTime() done. [2021/May/12|16:21:17] Stopping frame timer. [2021/May/12|16:21:17] Total frame time: 147.2 s [2021/May/12|16:21:17] Render() done. [2021/May/12|16:21:17] Entering Close() [2021/May/12|16:21:17] Calling endSequence(). [2021/May/12|16:21:17] Calling endSequence() in the main thread. [2021/May/12|16:21:17] Entering endSequence(). [2021/May/12|16:21:17] Calling renderEnd(). [2021/May/12|16:21:17] Calling renderEnd() on render materials. [2021/May/12|16:21:17] Unloading bitmaps. [2021/May/12|16:21:17] Freeing render instances and lights. [2021/May/12|16:21:17] Clearing render instances [2021/May/12|16:21:17] Clearing render objects [2021/May/12|16:21:17] Clearing render lights [2021/May/12|16:21:17] Clearing render settings [2021/May/12|16:21:17] Deleting default material [2021/May/12|16:21:17] Sending RenderEnd(). [2021/May/12|16:21:17] Sending RenderEnd() to atmospheric effects. [2021/May/12|16:21:17] Sending RenderEnd() to render effects. [2021/May/12|16:21:17] Sending RenderEnd() to the tone operator. [2021/May/12|16:21:17] Sending RenderEnd() to environment maps. [2021/May/12|16:21:17] Sending RenderEnd() to override mtl. [2021/May/12|16:21:17] Broadcasting NOTIFY_POST_RENDER. [2021/May/12|16:21:17] Maximum memory usage for texman: 0.00 MB [2021/May/12|16:21:17] endSequence() finished. [2021/May/12|16:21:17] Sequence timer stopped. [2021/May/12|16:21:17] Total sequence time: 152.5 s [2021/May/12|16:21:17] Close() done. [2021/May/12|16:21:17] Enabling autobackup. [2021/May/12|16:21:17] Enabling scene redraw. [2021/May/12|16:21:17] warning: 0 error(s), 9 warning(s) [2021/May/12|16:21:17] ================================ [2021/May/12|16:21:17] Loading HDRI map "Albedo" [2021/May/12|16:21:17] Loading HDRI map "Map #6" [2021/May/12|16:21:17] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:21:17] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:21:17] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:24:09] Disabling autobackup (autobackup was 0). [2021/May/12|16:24:09] Disabling scene redraw. [2021/May/12|16:24:09] Entering Open() [2021/May/12|16:24:09] Scene name is "E:\walk\hr1_2020_local.max" [2021/May/12|16:24:09] Performing sanity check on parameters. [2021/May/12|16:24:09] warning: Render elements can be saved only through the VFB outputs. [2021/May/12|16:24:09] V-Ray settings: [2021/May/12|16:24:09] rollup 1 "Image sampler (antialiasing)" { [2021/May/12|16:24:09] parameter 42 "imageSampler_type" 1 [2021/May/12|16:24:09] parameter 361 "imageSampler_type_new" 0 [2021/May/12|16:24:09] parameter 6 "filter_on" 1 [2021/May/12|16:24:09] parameter 185 "filter_kernel" 1902138489 1793001105 4256 [2021/May/12|16:24:09] parameter 7 "filter_size" 2.000000 [2021/May/12|16:24:09] parameter 8 "filter_paramA" 0.000000 [2021/May/12|16:24:09] parameter 9 "filter_paramB" 0.000000 [2021/May/12|16:24:09] parameter 10 "filter_paramC" 0.000000 [2021/May/12|16:24:09] parameter 314 "imageSampler_shadingRate" 6 [2021/May/12|16:24:09] parameter 317 "imageSampler_renderMask_type" 0 [2021/May/12|16:24:09] parameter 318 "imageSampler_renderMask_texmap" [2021/May/12|16:24:09] parameter 335 "imageSampler_renderMask_objectIDs" "" [2021/May/12|16:24:09] parameter 334 "dmc_balance_subdivs" 1 [2021/May/12|16:24:09] parameter 332 "imageSampler_renderMask_layers" [2021/May/12|16:24:09] parameter 356 "imageSampler_ui_view" 0 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 2 "DMC Sampler" { [2021/May/12|16:24:09] parameter 94 "dmc_lockNoisePattern" 0 [2021/May/12|16:24:09] parameter 95 "dmc_importanceSampling" 1.000000 [2021/May/12|16:24:09] parameter 96 "dmc_earlyTermination_amount" 0.850000 [2021/May/12|16:24:09] parameter 97 "dmc_earlyTermination_threshold" 0.005000 [2021/May/12|16:24:09] parameter 148 "dmc_earlyTermination_minSamples" 16 [2021/May/12|16:24:09] parameter 211 "dmc_subdivs_mult" 1.000000 [2021/May/12|16:24:09] parameter 257 "dmc_pathSampler_type" 2 [2021/May/12|16:24:09] parameter 345 "dmc_randomSeed" 0 [2021/May/12|16:24:09] parameter 348 "dmc_useLocalSubdivs" 0 [2021/May/12|16:24:09] parameter 349 "dmc_optimizeShadingRate" 0 [2021/May/12|16:24:09] parameter 346 "dmc_ui_view" 0 [2021/May/12|16:24:09] parameter 391 "dmc_useBlueNoiseOptimization" 1 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 3 "Indirect illumination (GI)" { [2021/May/12|16:24:09] parameter 320 "gi_ui_view" 0 [2021/May/12|16:24:09] parameter 15 "gi_on" 0 [2021/May/12|16:24:09] parameter 179 "gi_refractCaustics" 1 [2021/May/12|16:24:09] parameter 180 "gi_reflectCaustics" 1 [2021/May/12|16:24:09] parameter 16 "gi_primary_type" 2 [2021/May/12|16:24:09] parameter 57 "gi_primary_multiplier" 1.000000 [2021/May/12|16:24:09] parameter 17 "gi_secondary_type" 3 [2021/May/12|16:24:09] parameter 58 "gi_secondary_multiplier" 1.000000 [2021/May/12|16:24:09] parameter 215 "gi_saturation" 1.000000 [2021/May/12|16:24:09] parameter 216 "gi_contrast" 1.000000 [2021/May/12|16:24:09] parameter 217 "gi_contrast_base" 0.500000 [2021/May/12|16:24:09] parameter 239 "gi_saveMapsPerFrame" 1 [2021/May/12|16:24:09] parameter 291 "gi_ao_on" 0 [2021/May/12|16:24:09] parameter 294 "gi_ao_amount" 0.800000 [2021/May/12|16:24:09] parameter 292 "gi_ao_radius" 10.000000 [2021/May/12|16:24:09] parameter 293 "gi_ao_subdivs" 8 [2021/May/12|16:24:09] parameter 297 "gi_rayDistanceOn" 0 [2021/May/12|16:24:09] parameter 298 "gi_rayDistance" 100.000000 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 4 "Brute force GI" { [2021/May/12|16:24:09] parameter 204 "dmcgi_subdivs" 8 [2021/May/12|16:24:09] parameter 205 "dmcgi_depth" 3 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 5 "Irradiance map" { [2021/May/12|16:24:09] parameter 321 "irradmap_ui_view" 0 [2021/May/12|16:24:09] parameter 26 "gi_irradmap_minRate" -3 [2021/May/12|16:24:09] parameter 18 "gi_irradmap_maxRate" 0 [2021/May/12|16:24:09] parameter 21 "gi_irradmap_subdivs" 50 [2021/May/12|16:24:09] parameter 22 "gi_irradmap_interpSamples" 20 [2021/May/12|16:24:09] parameter 52 "gi_irradmap_colorThreshold" 0.300000 [2021/May/12|16:24:09] parameter 53 "gi_irradmap_normalThreshold" 0.100000 [2021/May/12|16:24:09] parameter 111 "gi_irradmap_distThreshold" 0.100000 [2021/May/12|16:24:09] parameter 55 "gi_irradmap_showSamples" 0 [2021/May/12|16:24:09] parameter 124 "gi_irradmap_showCalcPhase" 1 [2021/May/12|16:24:09] parameter 141 "gi_irradmap_showDirectLight" 0 [2021/May/12|16:24:09] parameter 142 "gi_irradmap_preset" 5 [2021/May/12|16:24:09] parameter 75 "adv_irradmap_interpolationType" 1 [2021/May/12|16:24:09] parameter 77 "adv_irradmap_mode" 0 [2021/May/12|16:24:09] parameter 78 "adv_irradmap_dontDelete" 1 [2021/May/12|16:24:09] parameter 79 "adv_irradmap_loadFileName" "" [2021/May/12|16:24:09] parameter 80 "adv_irradmap_saveFileName" "" [2021/May/12|16:24:09] parameter 125 "adv_irradmap_calcInterpSamples" 10 [2021/May/12|16:24:09] parameter 126 "adv_irradmap_useCurrentPassSamples" 1 [2021/May/12|16:24:09] parameter 128 "adv_irradmap_autoSave" 0 [2021/May/12|16:24:09] parameter 129 "adv_irradmap_autoSaveFileName" "" [2021/May/12|16:24:09] parameter 130 "adv_irradmap_switchToSavedMap" 0 [2021/May/12|16:24:09] parameter 139 "adv_irradmap_randomize" 1 [2021/May/12|16:24:09] parameter 140 "adv_irradmap_lookupType" 3 [2021/May/12|16:24:09] parameter 167 "adv_irradmap_checkSampleVisibility" 0 [2021/May/12|16:24:09] parameter 232 "adv_irradmap_limitSearchRange" 0 [2021/May/12|16:24:09] parameter 295 "gi_irradmap_multipleViews" 0 [2021/May/12|16:24:09] parameter 245 "gi_irradmap_blurGI" 0.000000 [2021/May/12|16:24:09] parameter 267 "gi_irradmap_detail_on" 0 [2021/May/12|16:24:09] parameter 268 "gi_irradmap_detail_radius" 60.000000 [2021/May/12|16:24:09] parameter 269 "gi_irradmap_detail_subdivsMult" 0.300000 [2021/May/12|16:24:09] parameter 270 "gi_irradmap_detail_scale" 0 [2021/May/12|16:24:09] parameter 279 "gi_irradmap_previewMode" 2 [2021/May/12|16:24:09] parameter 282 "gi_irradmap_interpFrames" 2 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 6 "Global photon map" { [2021/May/12|16:24:09] parameter 113 "photonMap_bounces" 10 [2021/May/12|16:24:09] parameter 114 "photonMap_searchDist" 20.000000 [2021/May/12|16:24:09] parameter 122 "photonMap_autoDist" 1 [2021/May/12|16:24:09] parameter 115 "photonMap_maxPhotons" 30 [2021/May/12|16:24:09] parameter 116 "photonMap_convert" 0 [2021/May/12|16:24:09] parameter 117 "photonMap_interpSamples" 10 [2021/May/12|16:24:09] parameter 121 "photonMap_multiplier" 1.000000 [2021/May/12|16:24:09] parameter 123 "photonMap_convexHullEstimate" 0 [2021/May/12|16:24:09] parameter 149 "photonMap_storeDirectLight" 1 [2021/May/12|16:24:09] parameter 150 "photonMap_retraceCorners" 0.000000 [2021/May/12|16:24:09] parameter 151 "photonMap_retraceBounces" 10 [2021/May/12|16:24:09] parameter 181 "photonMap_maxDensity" 0.000000 [2021/May/12|16:24:09] parameter 118 "photonMap_mode" 0 [2021/May/12|16:24:09] parameter 119 "photonMap_loadFileName" "" [2021/May/12|16:24:09] parameter 120 "photonMap_saveFileName" "" [2021/May/12|16:24:09] parameter 134 "photonMap_dontDelete" 1 [2021/May/12|16:24:09] parameter 135 "photonMap_autoSave" 0 [2021/May/12|16:24:09] parameter 136 "photonMap_autoSaveFileName" "" [2021/May/12|16:24:09] parameter 137 "photonMap_switchToSavedMap" 0 [2021/May/12|16:24:09] parameter 271 "photonMap_showCalcPhase" 0 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 7 "Light cache" { [2021/May/12|16:24:09] parameter 319 "lightcache_ui_view" 0 [2021/May/12|16:24:09] parameter 385 "lightmap_preset" 0 [2021/May/12|16:24:09] parameter 389 "lightcache_preset_subdivs" [2021/May/12|16:24:09] parameter 198 "lightcache_subdivs" 1000 [2021/May/12|16:24:09] parameter 199 "lightcache_sampleSize" 0.010000 [2021/May/12|16:24:09] parameter 200 "lightcache_filter_type" 1 [2021/May/12|16:24:09] parameter 201 "lightcache_filter_size" 0.020000 [2021/May/12|16:24:09] parameter 202 "lightcache_bounces" 100 [2021/May/12|16:24:09] parameter 203 "lightcache_showCalcPhase" 1 [2021/May/12|16:24:09] parameter 206 "lightcache_storeDirectLight" 1 [2021/May/12|16:24:09] parameter 296 "lightcache_multipleViews" 0 [2021/May/12|16:24:09] parameter 207 "lightcache_scale" 0 [2021/May/12|16:24:09] parameter 208 "lightcache_mode" 0 [2021/May/12|16:24:09] parameter 303 "lightcache_retrace_on" 1 [2021/May/12|16:24:09] parameter 390 "lightcache_preset_retraceThreshold" [2021/May/12|16:24:09] parameter 302 "lightcache_retrace_threshold" 2.000000 [2021/May/12|16:24:09] parameter 347 "lightcache_retrace_leakPrevention" 0.800000 [2021/May/12|16:24:09] parameter 209 "lightcache_loadFileName" "" [2021/May/12|16:24:09] parameter 210 "lightcache_saveFileName" "" [2021/May/12|16:24:09] parameter 212 "lightcache_interpSamples" 5 [2021/May/12|16:24:09] parameter 213 "lightcache_prefilter_on" 1 [2021/May/12|16:24:09] parameter 214 "lightcache_prefilter_samples" 20 [2021/May/12|16:24:09] parameter 235 "lightcache_dontDelete" 1 [2021/May/12|16:24:09] parameter 236 "lightcache_autoSave" 0 [2021/May/12|16:24:09] parameter 237 "lightcache_autoSaveFileName" "" [2021/May/12|16:24:09] parameter 238 "lightcache_switchToSavedMap" 0 [2021/May/12|16:24:09] parameter 242 "lightcache_useForGlossyRays" 1 [2021/May/12|16:24:09] parameter 243 "lightcache_numPasses" 64 [2021/May/12|16:24:09] parameter 255 "lightcache_adaptiveTracing" 0 [2021/May/12|16:24:09] parameter 264 "lightcache_adaptiveTracing_dirsOnly" 0 [2021/May/12|16:24:09] parameter 359 "lightcache_premultiplied" 1 [2021/May/12|16:24:09] parameter 289 "lightcache_minPathsPerSample" 16 [2021/May/12|16:24:09] parameter 381 "lightcache_type" 1 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 8 "Caustics" { [2021/May/12|16:24:09] parameter 322 "caustics_ui_view" 0 [2021/May/12|16:24:09] parameter 27 "caustics_on" 0 [2021/May/12|16:24:09] parameter 393 "caustics_searchDistUnits" 1 [2021/May/12|16:24:09] parameter 30 "caustics_searchDist" 5.000000 [2021/May/12|16:24:09] parameter 394 "caustics_searchDistPixels" 4.000000 [2021/May/12|16:24:09] parameter 31 "caustics_maxPhotons" 60 [2021/May/12|16:24:09] parameter 59 "caustics_multiplier" 1.000000 [2021/May/12|16:24:09] parameter 395 "caustics_calc_method" 0 [2021/May/12|16:24:09] parameter 90 "caustics_mode" 0 [2021/May/12|16:24:09] parameter 91 "caustics_dontDelete" 1 [2021/May/12|16:24:09] parameter 92 "caustics_loadFileName" "" [2021/May/12|16:24:09] parameter 93 "caustics_saveFileName" "" [2021/May/12|16:24:09] parameter 131 "caustics_autoSave" 0 [2021/May/12|16:24:09] parameter 132 "caustics_autoSaveFileName" "" [2021/May/12|16:24:09] parameter 133 "caustics_switchToSavedMap" 0 [2021/May/12|16:24:09] parameter 244 "caustics_maxDensity" 0.000000 [2021/May/12|16:24:09] parameter 272 "caustics_showCalcPhase" 0 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 9 "Camera" { [2021/May/12|16:24:09] parameter 83 "camera_type" 0 [2021/May/12|16:24:09] parameter 98 "camera_overrideFOV" 0 [2021/May/12|16:24:09] parameter 99 "camera_fov" 45.000000 [2021/May/12|16:24:09] parameter 100 "camera_cyl_height" 90.000000 [2021/May/12|16:24:09] parameter 101 "camera_fish_autoDistance" 1 [2021/May/12|16:24:09] parameter 102 "camera_fish_distance" 2.000000 [2021/May/12|16:24:09] parameter 103 "camera_fish_curve" 1.000000 [2021/May/12|16:24:09] parameter 11 "dof_on" 0 [2021/May/12|16:24:09] parameter 12 "dof_distance" 200.000000 [2021/May/12|16:24:09] parameter 56 "dof_getFromCamera" 0 [2021/May/12|16:24:09] parameter 13 "dof_shutter" 5.000000 [2021/May/12|16:24:09] parameter 14 "dof_subdivs" 1 [2021/May/12|16:24:09] parameter 221 "dof_bias" 0.000000 [2021/May/12|16:24:09] parameter 222 "dof_sides_on" 0 [2021/May/12|16:24:09] parameter 223 "dof_sides_num" 5 [2021/May/12|16:24:09] parameter 224 "dof_sides_rotation" 0.000000 [2021/May/12|16:24:09] parameter 248 "dof_anisotropy" 0.000000 [2021/May/12|16:24:09] parameter 65 "moblur_on" 0 [2021/May/12|16:24:09] parameter 301 "camera_motion_blur" 1 [2021/May/12|16:24:09] parameter 73 "moblur_duration" 0.500000 [2021/May/12|16:24:09] parameter 162 "moblur_intervalCenter" 0.000000 [2021/May/12|16:24:09] parameter 76 "moblur_geomSamples" 2 [2021/May/12|16:24:09] parameter 74 "moblur_prepassSamples" 1 [2021/May/12|16:24:09] parameter 66 "moblur_dmc_minSamples" 1 [2021/May/12|16:24:09] parameter 104 "moblur_geometryParticles" 0 [2021/May/12|16:24:09] parameter 197 "moblur_bias" 0.000000 [2021/May/12|16:24:09] parameter 315 "moblur_shutterEfficiency" 1.000000 [2021/May/12|16:24:09] parameter 369 "camera_autoExposure" 0 [2021/May/12|16:24:09] parameter 370 "camera_autoWhiteBalance" 0 [2021/May/12|16:24:09] parameter 371 "camera_autoExposure_mode" 1 [2021/May/12|16:24:09] parameter 374 "camera_autoExposure_compensation" 0.000000 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 10 "Environment" { [2021/May/12|16:24:09] parameter 60 "environment_gi_on" 0 [2021/May/12|16:24:09] parameter 61 "environment_gi_color" 0.800000 0.900000 1.000000 [2021/May/12|16:24:09] parameter 62 "environment_gi_color_multiplier" 1.000000 [2021/May/12|16:24:09] parameter 63 "environment_gi_map" [2021/May/12|16:24:09] parameter 64 "environment_gi_map_on" 1 [2021/May/12|16:24:09] parameter 143 "environment_rr_on" 0 [2021/May/12|16:24:09] parameter 144 "environment_rr_color" 0.000000 0.000000 0.000000 [2021/May/12|16:24:09] parameter 145 "environment_rr_color_multiplier" 1.000000 [2021/May/12|16:24:09] parameter 146 "environment_rr_map" [2021/May/12|16:24:09] parameter 147 "environment_rr_map_on" 1 [2021/May/12|16:24:09] parameter 249 "environment_refract_on" 0 [2021/May/12|16:24:09] parameter 250 "environment_refract_color" 0.000000 0.000000 0.000000 [2021/May/12|16:24:09] parameter 251 "environment_refract_color_multiplier" 1.000000 [2021/May/12|16:24:09] parameter 252 "environment_refract_map" [2021/May/12|16:24:09] parameter 253 "environment_refract_map_on" 1 [2021/May/12|16:24:09] parameter 340 "environment_secondaryMatte_on" 0 [2021/May/12|16:24:09] parameter 341 "environment_secondaryMatte_color" 0.000000 0.000000 0.000000 [2021/May/12|16:24:09] parameter 342 "environment_secondaryMatte_color_multiplier" 1.000000 [2021/May/12|16:24:09] parameter 343 "environment_secondaryMatte_map" [2021/May/12|16:24:09] parameter 344 "environment_secondaryMatte_map_on" 1 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 11 "G-Buffer/Color mapping" { [2021/May/12|16:24:09] parameter 325 "colormapping_ui_view" 0 [2021/May/12|16:24:09] parameter 82 "gbuffer_channelMask" 0 [2021/May/12|16:24:09] parameter 108 "colorMapping_type" 6 [2021/May/12|16:24:09] parameter 109 "colorMapping_darkMult" 1.000000 [2021/May/12|16:24:09] parameter 110 "colorMapping_brightMult" 1.000000 [2021/May/12|16:24:09] parameter 265 "colorMapping_gamma" 2.200000 [2021/May/12|16:24:09] parameter 178 "colorMapping_affectBackground" 1 [2021/May/12|16:24:09] parameter 241 "colorMapping_clampOutput" 0 [2021/May/12|16:24:09] parameter 287 "colorMapping_clampLevel" 1.000000 [2021/May/12|16:24:09] parameter 258 "colorMapping_subpixel" 0 [2021/May/12|16:24:09] parameter 273 "colorMapping_adaptationOnly" 2 [2021/May/12|16:24:09] parameter 290 "colorMapping_linearWorkflow" 0 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 12 "System" { [2021/May/12|16:24:09] parameter 324 "system_ui_view" 1 [2021/May/12|16:24:09] parameter 32 "system_distributedRender" 0 [2021/May/12|16:24:09] parameter 44 "system_raycaster_maxLevels" 80 [2021/May/12|16:24:09] parameter 45 "system_raycaster_minLeafSize" 0.000000 [2021/May/12|16:24:09] parameter 46 "system_raycaster_faceLevelCoeff" 1.000000 [2021/May/12|16:24:09] parameter 191 "system_raycaster_memLimit" 0 [2021/May/12|16:24:09] parameter 127 "system_instancedObjects" 2 [2021/May/12|16:24:09] parameter 288 "system_raycaster_optLevel" 0 [2021/May/12|16:24:09] parameter 47 "system_region_x" 48 [2021/May/12|16:24:09] parameter 48 "system_region_y" 48 [2021/May/12|16:24:09] parameter 49 "system_region_meaning" 0 [2021/May/12|16:24:09] parameter 50 "system_region_sequence" 4 [2021/May/12|16:24:09] parameter 316 "system_region_allow_dynamic_buckets" 1 [2021/May/12|16:24:09] parameter 54 "system_region_sequence_reverse" 0 [2021/May/12|16:24:09] parameter 51 "system_previousRender" 0 [2021/May/12|16:24:09] parameter 266 "system_region_lockSize" 1 [2021/May/12|16:24:09] parameter 364 "system_effects_progressive_update" 10 [2021/May/12|16:24:09] parameter 107 "system_frameStamp_on" 0 [2021/May/12|16:24:09] parameter 106 "system_frameStamp_string" "V-Ray %vrayversion | file: %filename | frame: %frame | primitives: %primitives | render time: %rendertime" [2021/May/12|16:24:09] parameter 165 "system_frameStamp_fullWidth" 1 [2021/May/12|16:24:09] parameter 166 "system_frameStamp_justify" 0 [2021/May/12|16:24:09] parameter 112 "system_workInCameraSpace" 1 [2021/May/12|16:24:09] parameter 168 "system_checkForMissingFiles" 0 [2021/May/12|16:24:09] parameter 169 "system_optimizedAtmospherics" 1 [2021/May/12|16:24:09] parameter 184 "system_lowThreadPriority" 2 [2021/May/12|16:24:09] parameter 182 "system_vrayLog_show" 2 [2021/May/12|16:24:09] parameter 183 "system_vrayLog_level" 3 [2021/May/12|16:24:09] parameter 230 "system_vrayLog_file" "%TEMP%\VRayLog.txt" [2021/May/12|16:24:09] parameter 379 "system_memstats_on" 0 [2021/May/12|16:24:09] parameter 380 "system_memstats_path" "%TEMP%\vraymemtrack.html" [2021/May/12|16:24:09] parameter 246 "system_vrayLog_ccToDebugger" 0 [2021/May/12|16:24:09] parameter 247 "system_numThreads" 0 [2021/May/12|16:24:09] parameter 328 "system_embree_on" 1 [2021/May/12|16:24:09] parameter 329 "system_embree_moblur" 1 [2021/May/12|16:24:09] parameter 339 "system_embree_hair" 1 [2021/May/12|16:24:09] parameter 331 "system_embree_conserveMemory" 0 [2021/May/12|16:24:09] parameter 372 "system_autoswitch_effectsResult" 1 [2021/May/12|16:24:09] parameter 378 "system_stringOptions" "" [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 13 "Global switches" { [2021/May/12|16:24:09] parameter 323 "options_ui_view" 0 [2021/May/12|16:24:09] parameter 153 "options_displacement" 1 [2021/May/12|16:24:09] parameter 154 "options_lights" 1 [2021/May/12|16:24:09] parameter 227 "options_hiddenLights" 1 [2021/May/12|16:24:09] parameter 155 "options_shadows" 1 [2021/May/12|16:24:09] parameter 156 "options_defaultLights" 2 [2021/May/12|16:24:09] parameter 157 "options_reflectionRefraction" 1 [2021/May/12|16:24:09] parameter 158 "options_overrideDepth_on" 0 [2021/May/12|16:24:09] parameter 159 "options_overrideDepth" 5 [2021/May/12|16:24:09] parameter 160 "options_maps" 1 [2021/May/12|16:24:09] parameter 161 "options_filterMaps" 1 [2021/May/12|16:24:09] parameter 186 "options_transpMaxLevels" 50 [2021/May/12|16:24:09] parameter 187 "options_transpCutoff" 0.001000 [2021/May/12|16:24:09] parameter 188 "options_dontRenderImage" 0 [2021/May/12|16:24:09] parameter 218 "options_overrideMtl_on" 0 [2021/May/12|16:24:09] parameter 219 "options_overrideMtl_mtl" [2021/May/12|16:24:09] parameter 353 "options_overrideMtl_excl_type" 0 [2021/May/12|16:24:09] parameter 354 "options_overrideMtl_excl_objectIDs" "" [2021/May/12|16:24:09] parameter 355 "options_overrideMtl_excl_layers" [2021/May/12|16:24:09] parameter 220 "options_showGIOnly" 0 [2021/May/12|16:24:09] parameter 231 "options_ray_bias" 0.000000 [2021/May/12|16:24:09] parameter 240 "options_glossyEffects" 1 [2021/May/12|16:24:09] parameter 283 "options_geom_backfaceCull" 0 [2021/May/12|16:24:09] parameter 284 "options_mtl_filterMaps_indirect" 1 [2021/May/12|16:24:09] parameter 338 "options_mtl_filterMaps_indirect_mult" 5.000000 [2021/May/12|16:24:09] parameter 285 "options_useLegacyModels" 0 [2021/May/12|16:24:09] parameter 286 "options_use3dsMaxPhotometricUnits" 1 [2021/May/12|16:24:09] parameter 312 "options_maxRayIntensity_on" 1 [2021/May/12|16:24:09] parameter 313 "options_maxRayIntensity" 20.000000 [2021/May/12|16:24:09] parameter 326 "options_probabilisticLights" 2 [2021/May/12|16:24:09] parameter 327 "options_probabilisticLightsCount" 8 [2021/May/12|16:24:09] parameter 376 "options_consistentLightingElements" 1 [2021/May/12|16:24:09] parameter 352 "options_rgbColorSpace" 1 [2021/May/12|16:24:09] parameter 388 "options_useColorSpaceForBitmaps" 0 [2021/May/12|16:24:09] parameter 392 "options_useMikkTS" 0 [2021/May/12|16:24:09] parameter 396 "options_physicalMaterialAsVRayMtl" 1 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 14 "Override output settings" { [2021/May/12|16:24:09] parameter 170 "output_on" 1 [2021/May/12|16:24:09] parameter 299 "output_aspectlock" 0 [2021/May/12|16:24:09] parameter 300 "output_imageaspect" 1.333333 [2021/May/12|16:24:09] parameter 171 "output_width" 640 [2021/May/12|16:24:09] parameter 172 "output_height" 480 [2021/May/12|16:24:09] parameter 261 "output_aspect" 1.000000 [2021/May/12|16:24:09] parameter 173 "output_fileOnly" 0 [2021/May/12|16:24:09] parameter 174 "output_saveFile" 0 [2021/May/12|16:24:09] parameter 175 "output_fileName" "" [2021/May/12|16:24:09] parameter 176 "output_saveRawFile" 0 [2021/May/12|16:24:09] parameter 177 "output_rawFileName" "" [2021/May/12|16:24:09] parameter 189 "output_useram" 1 [2021/May/12|16:24:09] parameter 190 "output_genpreview" 0 [2021/May/12|16:24:09] parameter 225 "output_splitgbuffer" 0 [2021/May/12|16:24:09] parameter 226 "output_splitfilename" "" [2021/May/12|16:24:09] parameter 229 "output_splitbitmap" [2021/May/12|16:24:09] parameter 228 "output_getsetsfrommax" 1 [2021/May/12|16:24:09] parameter 254 "output_splitRGB" 1 [2021/May/12|16:24:09] parameter 256 "output_splitAlpha" 1 [2021/May/12|16:24:09] parameter 274 "output_renderType" 0 [2021/May/12|16:24:09] parameter 275 "output_regxmin" 0 [2021/May/12|16:24:09] parameter 277 "output_regxmax" 0 [2021/May/12|16:24:09] parameter 276 "output_regymin" 0 [2021/May/12|16:24:09] parameter 278 "output_regymax" 0 [2021/May/12|16:24:09] parameter 280 "output_force32bit_3dsmax_vfb" 0 [2021/May/12|16:24:09] parameter 281 "output_rawExrUseHalf" 1 [2021/May/12|16:24:09] parameter 304 "output_rawExrDeep" 0 [2021/May/12|16:24:09] parameter 337 "fileName_addDot" 1 [2021/May/12|16:24:09] parameter 375 "output_rawSaveColorCorrections" 0 [2021/May/12|16:24:09] parameter 362 "output_resumableRendering" 0 [2021/May/12|16:24:09] parameter 363 "output_progressiveAutoSave" 0.000000 [2021/May/12|16:24:09] parameter 368 "output_separateFolders" 0 [2021/May/12|16:24:09] parameter 373 "output_expandFrameNumber" 1 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 15 "Default displacement" { [2021/May/12|16:24:09] parameter 192 "displacement_overrideMax" 1 [2021/May/12|16:24:09] parameter 193 "displacement_edgeLength" 4.000000 [2021/May/12|16:24:09] parameter 194 "displacement_viewDependent" 1 [2021/May/12|16:24:09] parameter 195 "displacement_maxSubdivs" 256 [2021/May/12|16:24:09] parameter 196 "displacement_tightBounds" 1 [2021/May/12|16:24:09] parameter 233 "displacement_amount" 1.000000 [2021/May/12|16:24:09] parameter 234 "displacement_relative" 1 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 16 "Fixed image sampler" { [2021/May/12|16:24:09] parameter 34 "fixedRate_subdivs" 1 [2021/May/12|16:24:09] parameter 35 "fixedRate_rand" 0 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 17 "Bucket image sampler" { [2021/May/12|16:24:09] parameter 5 "twoLevel_baseSubdivs" 1 [2021/May/12|16:24:09] parameter 2 "twoLevel_fineSubdivs" 2 [2021/May/12|16:24:09] parameter 259 "twoLevel_showSamples" 0 [2021/May/12|16:24:09] parameter 263 "twoLevel_useDMCSamplerThresh" 0 [2021/May/12|16:24:09] parameter 262 "twoLevel_threshold" 0.010000 [2021/May/12|16:24:09] parameter 350 "twoLevel_adaptiveMethod" 1 [2021/May/12|16:24:09] parameter 360 "twoLevel_adaptiveEnable" 1 [2021/May/12|16:24:09] parameter 47 "twoLevel_bucket_width" 48 [2021/May/12|16:24:09] parameter 48 "twoLevel_bucket_height" 48 [2021/May/12|16:24:09] parameter 266 "twoLevel_bucket_lockSize" 1 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 18 "Adaptive subdivision image sampler" { [2021/May/12|16:24:09] parameter 36 "adaptiveSubdivision_minRate" -1 [2021/May/12|16:24:09] parameter 37 "adaptiveSubdivision_maxRate" 2 [2021/May/12|16:24:09] parameter 38 "adaptiveSubdivision_threshold" 0.100000 [2021/May/12|16:24:09] parameter 39 "adaptiveSubdivision_rand" 1 [2021/May/12|16:24:09] parameter 260 "adaptiveSubdivision_showSamples" 0 [2021/May/12|16:24:09] parameter 333 "adaptiveSubdivision_dofMoblurSubdivs" 6 [2021/May/12|16:24:09] parameter 84 "imageSampler_outline" 0 [2021/May/12|16:24:09] parameter 85 "imageSampler_mtlID" 0 [2021/May/12|16:24:09] parameter 86 "imageSampler_normal" 0 [2021/May/12|16:24:09] parameter 87 "imageSampler_normal_threshold" 0.050000 [2021/May/12|16:24:09] parameter 88 "imageSampler_zvalue" 0 [2021/May/12|16:24:09] parameter 89 "imageSampler_zvalue_threshold" 5.000000 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 19 "Progressive Image Sampler" { [2021/May/12|16:24:09] parameter 306 "progressive_minSamples" 1 [2021/May/12|16:24:09] parameter 307 "progressive_maxSamples" 100 [2021/May/12|16:24:09] parameter 308 "progressive_noise_threshold" 0.010000 [2021/May/12|16:24:09] parameter 309 "progressive_max_render_time" 0.000000 [2021/May/12|16:24:09] parameter 310 "progressive_ray_bundle_size" 128 [2021/May/12|16:24:09] parameter 311 "progressive_show_mask" 0 [2021/May/12|16:24:09] parameter 336 "progressive_track_radius" 30 [2021/May/12|16:24:09] parameter 351 "progressive_dynNoiseThreshold" 80 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 20 "Texture options" { [2021/May/12|16:24:09] parameter 357 "textures_memLimit" 4000 [2021/May/12|16:24:09] parameter 358 "textures_clearMem" 0 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 21 "Proxy preview cache" { [2021/May/12|16:24:09] parameter 365 "preview_cache" 1 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] rollup 22 "IPR options" { [2021/May/12|16:24:09] parameter 366 "ipr_fitToVFB" 1 [2021/May/12|16:24:09] parameter 367 "ipr_progressiveMode" 1 [2021/May/12|16:24:09] parameter 377 "ipr_viewport_resolution" 1.000000 [2021/May/12|16:24:09] parameter 382 "ipr_debugshading_wireframe_subtris" 0 [2021/May/12|16:24:09] parameter 383 "ipr_debugshading_wireframe_width_pix" 1.000000 [2021/May/12|16:24:09] parameter 384 "ipr_debugshading_ao_radius_pix" 30.000000 [2021/May/12|16:24:09] } [2021/May/12|16:24:09] Starting sequence timer. [2021/May/12|16:24:09] Preparing sequence data. [2021/May/12|16:24:09] Extracting sequence data from Open() parameters [2021/May/12|16:24:09] Tiled texture cache set to 4000 MB [2021/May/12|16:24:09] Extracting sequence data from RendParams. [2021/May/12|16:24:09] Setting up V-Ray parameters for frame rendering. [2021/May/12|16:24:09] Extracting sequence data from VRender. [2021/May/12|16:24:09] Multithreaded: 1 [2021/May/12|16:24:09] A render elements manager with 1 elements detected [2021/May/12|16:24:09] Render element: VRayDenoiser [2021/May/12|16:24:09] Calling beginSequence(). [2021/May/12|16:24:09] Calling beginSequence() in the main thread. [2021/May/12|16:24:09] Current project folder is "E:\walk" [2021/May/12|16:24:09] Entering beginSequence(). [2021/May/12|16:24:09] Setting RenderGlobalContext. [2021/May/12|16:24:09] Broadcasting NOTIFY_PRE_RENDER. [2021/May/12|16:24:12] Preparing renderer... [2021/May/12|16:24:12] Using Intel Embree ray server [2021/May/12|16:24:12] Using probabilistic light evaluation with 8 lights. [2021/May/12|16:24:12] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [2021/May/12|16:24:12] Creating render callback from built-in VFB. [2021/May/12|16:24:12] Using lowest thread priority. [2021/May/12|16:24:12] Max ray intensity is enabled: rendered result may have incorrect brightness. [2021/May/12|16:24:12] Consistent lighting elements are enabled. [2021/May/12|16:24:12] Calling renderBegin(). [2021/May/12|16:24:12] Sending RenderBegin(). [2021/May/12|16:24:14] Sending RenderBegin() to atmospheric effects. [2021/May/12|16:24:14] Sending RenderBegin() to render effects. [2021/May/12|16:24:14] Sending RenderBegin() to environment maps. [2021/May/12|16:24:14] Sending RenderBegin() to the tone operator. [2021/May/12|16:24:14] Sending RenderBegin() to override mtl. [2021/May/12|16:24:14] Adding global illumination light [2021/May/12|16:24:14] Created global illumination light. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Scanning scene. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Created light from node. [2021/May/12|16:24:14] Light added to light list. [2021/May/12|16:24:14] Post-processing the built scene [2021/May/12|16:24:14] 21 render object(s) [2021/May/12|16:24:14] 89 render instance(s) [2021/May/12|16:24:14] 50 render light(s) [2021/May/12|16:24:14] Setting up trace sets [2021/May/12|16:24:14] Collecting node materials and texture maps [2021/May/12|16:24:14] Collecting texture maps from lights and environment [2021/May/12|16:24:14] Found 16 materials/texture maps [2021/May/12|16:24:14] Scanning for incompatible materials and for VRayToonMtl materials [2021/May/12|16:24:14] warning: Material "钢架" (Blend) is not compatible with V-Ray and may cause problems [2021/May/12|16:24:14] warning: Material "Material #143" (Blend) is not compatible with V-Ray and may cause problems [2021/May/12|16:24:14] warning: Material "05 - Defaultgfdg" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:24:14] warning: Material "18 - Defaultds" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:24:14] warning: Material "Material #133" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:24:14] warning: Material "Material #76" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:24:14] warning: Material "钢架" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:24:14] warning: Material "黑线" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:24:14] warning: Material "05 - Defaultghffds" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:24:14] Preparing lights list [2021/May/12|16:24:14] Expanding light exclude lists [2021/May/12|16:24:14] Setting up lights for render instances [2021/May/12|16:24:14] Setting up instance lights [2021/May/12|16:24:14] Creating render mesh for "Box088": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box087": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box086": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box085": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box084": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box083": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box082": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box081": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box080": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box079": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box078": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box077": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box076": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box075": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box074": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box073": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box072": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box071": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box070": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box069": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box068": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box067": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box066": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box065": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Aset_man_made_M_tgnidj2fa_LOD0": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box063": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box062": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box061": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box060": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box059": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box058": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box057": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box056": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box055": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box054": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box053": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box052": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box051": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box050": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box049": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box048": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box047": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box046": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box045": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box044": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box043": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box042": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box041": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box040": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box039": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box038": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box037": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box036": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box035": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box034": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Box033": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "tyFlow004": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "6w": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "5w": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "4w": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "3w": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "2w": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "1w": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Line155": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Circle031": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Line153": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Circle030": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Line151": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Circle029": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Shape063": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Shape062": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Shape061": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Shape060": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Shape059": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Shape037": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Shape043": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Shape042": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Shape041": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Shape040": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Line150": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "q1": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Circle006": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Line002": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "VP Boulder Limestone E": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "VP Boulder Limestone C": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "VP Boulder Limestone D": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Creating render mesh for "Aset_wood_branch_S_pbci2_LOD0_007": fixed 3d-displaced mesh, node handle is 1097 [2021/May/12|16:24:14] Creating render mesh for "dm": fixed mesh, node handle is 0 [2021/May/12|16:24:14] Caching camera animation. [2021/May/12|16:24:14] beginSequence() done. [2021/May/12|16:24:14] Calling beginSequence() in the main thread done. [2021/May/12|16:24:14] Open() done. [2021/May/12|16:24:14] Entering Render(). [2021/May/12|16:24:14] Setting up MAX progress callback. [2021/May/12|16:24:14] Creating G-buffer channels. [2021/May/12|16:24:14] Starting frame timer. [2021/May/12|16:24:14] Entering RenderAtTime(t=110592, fieldMask=3) [2021/May/12|16:24:14] Rendering frame at time 110592 [2021/May/12|16:24:14] Setting up frame data. [2021/May/12|16:24:14] Extracting frame data from FrameParams. [2021/May/12|16:24:14] Applied test-resolution scale to frame bitmap (2160x3840) -> (2160x3840) [2021/May/12|16:24:14] Applied test-resolution scale to frame canvas (2160x3840) -> (2160x3840) [2021/May/12|16:24:14] Extracting frame data from VRender Environment params. [2021/May/12|16:24:14] Extracting frame data for fields. [2021/May/12|16:24:14] Extracting frame data from node (VRayCam001). [2021/May/12|16:24:14] Rendering from camera VRayCam001 [2021/May/12|16:24:14] Scene offset disabled [2021/May/12|16:24:14] Setting up frame region. [2021/May/12|16:24:14] Clearing previous contents of frame buffer. [2021/May/12|16:24:14] Calling beginFrame(). [2021/May/12|16:24:14] Calling beginFrame() in the main thread. [2021/May/12|16:24:14] Entering beginFrame_internal(). [2021/May/12|16:24:14] Setting RenderGlobalContext. [2021/May/12|16:24:14] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/12|16:24:14] Updating the tone operator. [2021/May/12|16:24:14] Initializing built-in VFB. [2021/May/12|16:24:14] Preparing camera sampler. [2021/May/12|16:24:14] Calling update(). [2021/May/12|16:24:14] Updating scene materials for time=110592 [2021/May/12|16:24:14] Loading bitmaps for "05 - Defaultgfdg" [2021/May/12|16:24:14] Updating "05 - Defaultgfdg" [2021/May/12|16:24:14] Loading bitmaps for "Map #772407" [2021/May/12|16:24:14] Updating "Map #772407" [2021/May/12|16:24:14] Loading bitmaps for "Map #772403" [2021/May/12|16:24:14] Updating "Map #772403" [2021/May/12|16:24:14] Loading bitmaps for "Map #772402" [2021/May/12|16:24:14] Updating "Map #772402" [2021/May/12|16:24:14] Loading bitmaps for "Map #772401" [2021/May/12|16:24:14] Updating "Map #772401" [2021/May/12|16:24:14] Loading bitmaps for "Map #772406" [2021/May/12|16:24:14] Updating "Map #772406" [2021/May/12|16:24:14] Loading bitmaps for "Map #772405" [2021/May/12|16:24:14] Updating "Map #772405" [2021/May/12|16:24:14] Loading bitmaps for "Map #772401" [2021/May/12|16:24:14] Updating "Map #772401" [2021/May/12|16:24:14] Loading bitmaps for "Map #772428" [2021/May/12|16:24:14] Updating "Map #772428" [2021/May/12|16:24:14] Loading bitmaps for "Map #772401" [2021/May/12|16:24:14] Updating "Map #772401" [2021/May/12|16:24:14] Loading bitmaps for "Map #772406" [2021/May/12|16:24:14] Updating "Map #772406" [2021/May/12|16:24:14] Loading bitmaps for "Map #772405" [2021/May/12|16:24:14] Updating "Map #772405" [2021/May/12|16:24:14] Loading bitmaps for "Map #772401" [2021/May/12|16:24:14] Updating "Map #772401" [2021/May/12|16:24:14] Loading bitmaps for "18 - Defaultds" [2021/May/12|16:24:14] Updating "18 - Defaultds" [2021/May/12|16:24:14] Loading bitmaps for "Map #772423" [2021/May/12|16:24:14] Updating "Map #772423" [2021/May/12|16:24:14] Loading bitmaps for "Map #772412" [2021/May/12|16:24:14] Updating "Map #772412" [2021/May/12|16:24:14] Loading bitmaps for "贴图 #16" [2021/May/12|16:24:14] Updating "贴图 #16" [2021/May/12|16:24:14] Loading bitmaps for "Map #772411" [2021/May/12|16:24:14] Updating "Map #772411" [2021/May/12|16:24:14] Loading bitmaps for "贴图 #15" [2021/May/12|16:24:14] Updating "贴图 #15" [2021/May/12|16:24:14] Loading bitmaps for "Map #772409" [2021/May/12|16:24:14] Updating "Map #772409" [2021/May/12|16:24:14] Loading bitmaps for "Map #772416" [2021/May/12|16:24:14] Updating "Map #772416" [2021/May/12|16:24:14] Loading bitmaps for "Map #772415" [2021/May/12|16:24:14] Updating "Map #772415" [2021/May/12|16:24:14] Loading bitmaps for "Map #772409" [2021/May/12|16:24:14] Updating "Map #772409" [2021/May/12|16:24:14] Loading bitmaps for "Map #772419" [2021/May/12|16:24:14] Updating "Map #772419" [2021/May/12|16:24:14] Loading bitmaps for "Map #772418" [2021/May/12|16:24:14] Updating "Map #772418" [2021/May/12|16:24:14] Loading bitmaps for "Map #772409" [2021/May/12|16:24:14] Updating "Map #772409" [2021/May/12|16:24:14] Loading bitmaps for "Map #772422" [2021/May/12|16:24:14] Updating "Map #772422" [2021/May/12|16:24:14] Loading bitmaps for "Map #772421" [2021/May/12|16:24:14] Updating "Map #772421" [2021/May/12|16:24:14] Loading bitmaps for "Map #772409" [2021/May/12|16:24:14] Updating "Map #772409" [2021/May/12|16:24:14] Loading bitmaps for "Map #772408" [2021/May/12|16:24:14] Updating "Map #772408" [2021/May/12|16:24:14] Loading bitmaps for "Map #772427" [2021/May/12|16:24:14] Updating "Map #772427" [2021/May/12|16:24:14] Loading bitmaps for "Map #772426" [2021/May/12|16:24:14] Updating "Map #772426" [2021/May/12|16:24:14] Loading bitmaps for "Map #772408" [2021/May/12|16:24:14] Updating "Map #772408" [2021/May/12|16:24:14] Loading bitmaps for "Map #772412" [2021/May/12|16:24:14] Updating "Map #772412" [2021/May/12|16:24:14] Loading bitmaps for "贴图 #14" [2021/May/12|16:24:14] Updating "贴图 #14" [2021/May/12|16:24:14] Loading bitmaps for "Map #772411" [2021/May/12|16:24:14] Updating "Map #772411" [2021/May/12|16:24:14] Loading bitmaps for "贴图 #13" [2021/May/12|16:24:14] Updating "贴图 #13" [2021/May/12|16:24:14] Loading bitmaps for "Map #772409" [2021/May/12|16:24:14] Updating "Map #772409" [2021/May/12|16:24:14] Loading bitmaps for "Map #772416" [2021/May/12|16:24:14] Updating "Map #772416" [2021/May/12|16:24:14] Loading bitmaps for "Map #772415" [2021/May/12|16:24:14] Updating "Map #772415" [2021/May/12|16:24:14] Loading bitmaps for "Map #772409" [2021/May/12|16:24:14] Updating "Map #772409" [2021/May/12|16:24:14] Loading bitmaps for "Map #772419" [2021/May/12|16:24:14] Updating "Map #772419" [2021/May/12|16:24:14] Loading bitmaps for "Map #772418" [2021/May/12|16:24:14] Updating "Map #772418" [2021/May/12|16:24:14] Loading bitmaps for "Map #772409" [2021/May/12|16:24:14] Updating "Map #772409" [2021/May/12|16:24:14] Loading bitmaps for "Map #772422" [2021/May/12|16:24:14] Updating "Map #772422" [2021/May/12|16:24:14] Loading bitmaps for "Map #772421" [2021/May/12|16:24:14] Updating "Map #772421" [2021/May/12|16:24:14] Loading bitmaps for "Map #772409" [2021/May/12|16:24:14] Updating "Map #772409" [2021/May/12|16:24:14] Loading bitmaps for "Material #24" [2021/May/12|16:24:14] Updating "Material #24" [2021/May/12|16:24:14] Loading bitmaps for "Material #133" [2021/May/12|16:24:14] Updating "Material #133" [2021/May/12|16:24:14] Loading bitmaps for "钢架" [2021/May/12|16:24:14] Updating "钢架" [2021/May/12|16:24:14] Loading bitmaps for "Map #32" [2021/May/12|16:24:14] Updating "Map #32" [2021/May/12|16:24:14] Loading bitmaps for "Material #143" [2021/May/12|16:24:14] Updating "Material #143" [2021/May/12|16:24:14] Loading bitmaps for "Map #14" [2021/May/12|16:24:14] Updating "Map #14" [2021/May/12|16:24:14] Loading bitmaps for "Material #76" [2021/May/12|16:24:14] Updating "Material #76" [2021/May/12|16:24:14] Loading bitmaps for "Map #41" [2021/May/12|16:24:14] Updating "Map #41" [2021/May/12|16:24:14] Loading bitmaps for "钢架" [2021/May/12|16:24:14] Updating "钢架" [2021/May/12|16:24:14] Loading bitmaps for "Map #16" [2021/May/12|16:24:14] Updating "Map #16" [2021/May/12|16:24:14] Loading bitmaps for "钢架" [2021/May/12|16:24:14] Updating "钢架" [2021/May/12|16:24:14] Loading bitmaps for "Map #33" [2021/May/12|16:24:14] Updating "Map #33" [2021/May/12|16:24:14] Loading bitmaps for "GRAVEL-09__4k" [2021/May/12|16:24:14] Loading HDRI map "GRAVEL-09__4k_displacement" [2021/May/12|16:24:14] Loading HDRI map "GRAVEL-09__4k_glossiness" [2021/May/12|16:24:14] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|16:24:14] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|16:24:14] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:24:14] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:24:14] Updating "GRAVEL-09__4k" [2021/May/12|16:24:14] Loading bitmaps for "GRAVEL-09__4k_displacement" [2021/May/12|16:24:14] Updating "GRAVEL-09__4k_displacement" [2021/May/12|16:24:14] Loading bitmaps for "GRAVEL-09__4k_glossiness" [2021/May/12|16:24:14] Updating "GRAVEL-09__4k_glossiness" [2021/May/12|16:24:14] Loading bitmaps for "GRAVEL-09__4k normalMap" [2021/May/12|16:24:14] Updating "GRAVEL-09__4k normalMap" [2021/May/12|16:24:14] Loading bitmaps for "GRAVEL-09__4k_bump" [2021/May/12|16:24:14] Updating "GRAVEL-09__4k_bump" [2021/May/12|16:24:14] Loading bitmaps for "GRAVEL-09__4k_normal" [2021/May/12|16:24:14] Updating "GRAVEL-09__4k_normal" [2021/May/12|16:24:14] Loading bitmaps for "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:24:14] Updating "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:24:14] Loading bitmaps for "GRAVEL-09__4k_ao" [2021/May/12|16:24:14] Updating "GRAVEL-09__4k_ao" [2021/May/12|16:24:14] Loading bitmaps for "Map #10" [2021/May/12|16:24:14] Updating "Map #10" [2021/May/12|16:24:14] Loading bitmaps for "GRAVEL-09__4k_diffuse" [2021/May/12|16:24:14] Updating "GRAVEL-09__4k_diffuse" [2021/May/12|16:24:14] Loading bitmaps for "Map #9" [2021/May/12|16:24:14] Updating "Map #9" [2021/May/12|16:24:14] Loading bitmaps for "黑线" [2021/May/12|16:24:14] Updating "黑线" [2021/May/12|16:24:14] Loading bitmaps for "Material #25" [2021/May/12|16:24:14] Updating "Material #25" [2021/May/12|16:24:14] Loading bitmaps for "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:24:14] Loading HDRI map "Gloss" [2021/May/12|16:24:14] Loading HDRI map "Normal" [2021/May/12|16:24:14] Loading HDRI map "Specular" [2021/May/12|16:24:14] Loading HDRI map "Albedo" [2021/May/12|16:24:14] Updating "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:24:14] Loading bitmaps for "Gloss" [2021/May/12|16:24:14] Updating "Gloss" [2021/May/12|16:24:14] Loading bitmaps for "Nrm + Bump" [2021/May/12|16:24:14] Updating "Nrm + Bump" [2021/May/12|16:24:14] Loading bitmaps for "Normal" [2021/May/12|16:24:14] Updating "Normal" [2021/May/12|16:24:14] Loading bitmaps for "Specular" [2021/May/12|16:24:14] Updating "Specular" [2021/May/12|16:24:14] Loading bitmaps for "Albedo" [2021/May/12|16:24:14] Updating "Albedo" [2021/May/12|16:24:14] Loading bitmaps for "Material #44" [2021/May/12|16:24:14] Loading HDRI map "Map #6" [2021/May/12|16:24:14] Updating "Material #44" [2021/May/12|16:24:14] Loading bitmaps for "Map #7" [2021/May/12|16:24:14] Updating "Map #7" [2021/May/12|16:24:14] Loading bitmaps for "Map #6" [2021/May/12|16:24:14] Updating "Map #6" [2021/May/12|16:24:14] Loading bitmaps for "Map #8" [2021/May/12|16:24:14] Updating "Map #8" [2021/May/12|16:24:14] Loading bitmaps for "05 - Defaultghffds" [2021/May/12|16:24:14] Updating "05 - Defaultghffds" [2021/May/12|16:24:14] Loading bitmaps for "Map #772407" [2021/May/12|16:24:14] Updating "Map #772407" [2021/May/12|16:24:14] Loading bitmaps for "Map #772403" [2021/May/12|16:24:14] Updating "Map #772403" [2021/May/12|16:24:14] Loading bitmaps for "Map #772402" [2021/May/12|16:24:14] Updating "Map #772402" [2021/May/12|16:24:14] Loading bitmaps for "Map #772401" [2021/May/12|16:24:14] Updating "Map #772401" [2021/May/12|16:24:14] Loading bitmaps for "Map #772406" [2021/May/12|16:24:14] Updating "Map #772406" [2021/May/12|16:24:14] Loading bitmaps for "Map #772405" [2021/May/12|16:24:14] Updating "Map #772405" [2021/May/12|16:24:14] Loading bitmaps for "Map #772401" [2021/May/12|16:24:14] Updating "Map #772401" [2021/May/12|16:24:14] Loading bitmaps for "Map #772400" [2021/May/12|16:24:14] Updating "Map #772400" [2021/May/12|16:24:14] Loading bitmaps for "Map #772403" [2021/May/12|16:24:14] Updating "Map #772403" [2021/May/12|16:24:14] Loading bitmaps for "Map #772402" [2021/May/12|16:24:14] Updating "Map #772402" [2021/May/12|16:24:14] Loading bitmaps for "Map #772424" [2021/May/12|16:24:14] Updating "Map #772424" [2021/May/12|16:24:14] Loading bitmaps for "sset_1" [2021/May/12|16:24:14] Loading HDRI map "sset_1_TX_metallic" [2021/May/12|16:24:14] Loading HDRI map "sset_1_TX_height" [2021/May/12|16:24:14] Loading HDRI map "sset_1_TX_roughness" [2021/May/12|16:24:14] Loading HDRI map "sset_1_TX_normal" [2021/May/12|16:24:14] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:24:14] Updating "sset_1" [2021/May/12|16:24:14] Loading bitmaps for "sset_1_TX_metallic" [2021/May/12|16:24:14] Updating "sset_1_TX_metallic" [2021/May/12|16:24:14] Loading bitmaps for "sset_1_TX_height" [2021/May/12|16:24:14] Updating "sset_1_TX_height" [2021/May/12|16:24:14] Loading bitmaps for "sset_1_TX_roughness" [2021/May/12|16:24:14] Updating "sset_1_TX_roughness" [2021/May/12|16:24:14] Loading bitmaps for "sset_1_Normal" [2021/May/12|16:24:14] Updating "sset_1_Normal" [2021/May/12|16:24:14] Loading bitmaps for "sset_1_TX_normal" [2021/May/12|16:24:14] Updating "sset_1_TX_normal" [2021/May/12|16:24:14] Loading bitmaps for "sset_1_TX_basecolor" [2021/May/12|16:24:14] Updating "sset_1_TX_basecolor" [2021/May/12|16:24:14] Preparing objects [2021/May/12|16:24:14] Updating object Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075 [2021/May/12|16:24:14] Validity for node "Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075" is [forever], node handle is 1325 [2021/May/12|16:24:14] Updating object tyFlow005 [2021/May/12|16:24:14] Updating object Aset_man_made_M_tgnidj2fa_LOD0 [2021/May/12|16:24:14] Validity for node "Aset_man_made_M_tgnidj2fa_LOD0" is [forever], node handle is 1224 [2021/May/12|16:24:14] Updating object tyFlow004 [2021/May/12|16:24:14] Validity for node "tyFlow004" is [forever], node handle is 996 [2021/May/12|16:24:14] Updating object 6w5w4w3w2w1wq1 [2021/May/12|16:24:14] Validity for node "6w5w4w3w2w1wq1" is [forever], node handle is 930 [2021/May/12|16:24:14] Updating object Line155Line153Line151Line002 [2021/May/12|16:24:14] Validity for node "Line155Line153Line151Line002" is [forever], node handle is 916 [2021/May/12|16:24:14] Updating object Circle031Circle030Circle029Circle006 [2021/May/12|16:24:14] Validity for node "Circle031Circle030Circle029Circle006" is [forever], node handle is 914 [2021/May/12|16:24:14] Updating object Shape063Shape043 [2021/May/12|16:24:14] Validity for node "Shape063Shape043" is [forever], node handle is 1234 [2021/May/12|16:24:14] Updating object Shape062Shape042 [2021/May/12|16:24:14] Validity for node "Shape062Shape042" is [forever], node handle is 1233 [2021/May/12|16:24:14] Updating object Shape061Shape041 [2021/May/12|16:24:14] Validity for node "Shape061Shape041" is [forever], node handle is 1232 [2021/May/12|16:24:14] Updating object Shape060Shape040 [2021/May/12|16:24:14] Validity for node "Shape060Shape040" is [forever], node handle is 1231 [2021/May/12|16:24:14] Updating object Shape059Shape037 [2021/May/12|16:24:14] Validity for node "Shape059Shape037" is [forever], node handle is 1230 [2021/May/12|16:24:14] Updating object Line150 [2021/May/12|16:24:14] Validity for node "Line150" is [forever], node handle is 806 [2021/May/12|16:24:14] Updating object VP Boulder Limestone E [2021/May/12|16:24:14] Validity for node "VP Boulder Limestone E" is [forever], node handle is 605 [2021/May/12|16:24:14] Updating object tyFlow003 [2021/May/12|16:24:14] Updating object VP Boulder Limestone C [2021/May/12|16:24:14] Validity for node "VP Boulder Limestone C" is [forever], node handle is 607 [2021/May/12|16:24:14] Updating object tyFlow002 jiaotan [2021/May/12|16:24:14] Updating object VP Boulder Limestone D [2021/May/12|16:24:14] Validity for node "VP Boulder Limestone D" is [forever], node handle is 603 [2021/May/12|16:24:14] Updating object Aset_wood_branch_S_pbci2_LOD0_007 [2021/May/12|16:24:14] Validity for node "Aset_wood_branch_S_pbci2_LOD0_007" is [forever], node handle is 1097 [2021/May/12|16:24:14] Updating object tyFlow001 [2021/May/12|16:24:17] Updating object dm [2021/May/12|16:24:17] Validity for node "dm" is [forever], node handle is 129 [2021/May/12|16:24:17] Preparing instances [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box088" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box087" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box086" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box085" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box084" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box083" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box082" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box081" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box080" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box079" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box078" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box077" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box076" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box075" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box074" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box073" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box072" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box071" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box070" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box069" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box068" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box067" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box066" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box065" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box063" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box062" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box061" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box060" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box059" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box058" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box057" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box056" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box055" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box054" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box053" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box052" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box051" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box050" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box049" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box048" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box047" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box046" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box045" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box044" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box043" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box042" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box041" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box040" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box039" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box038" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box037" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box036" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box035" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box034" [2021/May/12|16:24:17] Using displacement amount 80.6242 for "Box033" [2021/May/12|16:24:17] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:24:17] Can't use fast shading for object "6w": object has light/shadow linking [2021/May/12|16:24:17] Object "6w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:24:17] Can't use fast shading for object "5w": object has light/shadow linking [2021/May/12|16:24:17] Object "5w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:24:17] Can't use fast shading for object "4w": object has light/shadow linking [2021/May/12|16:24:17] Object "4w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:24:17] Can't use fast shading for object "3w": object has light/shadow linking [2021/May/12|16:24:17] Object "3w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:24:17] Can't use fast shading for object "2w": object has light/shadow linking [2021/May/12|16:24:17] Object "2w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:24:17] Can't use fast shading for object "1w": object has light/shadow linking [2021/May/12|16:24:17] Object "1w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:24:17] Object "Circle031" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:24:17] Object "Circle030" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:24:17] Object "Circle029" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:24:17] Can't use fast shading for object "q1": object has light/shadow linking [2021/May/12|16:24:17] Object "q1" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:24:17] Object "Circle006" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:24:17] Using displacement amount 16.6839 for "VP Boulder Limestone E" [2021/May/12|16:24:17] Using displacement amount 12.5033 for "VP Boulder Limestone C" [2021/May/12|16:24:17] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:24:17] Can't use fast shading for object "dm": object has light/shadow linking [2021/May/12|16:24:17] Object "dm" is not opaque for shadows: material "Material #25" is potentially transparent [2021/May/12|16:24:17] 80 opaque, 76 double-sided render instances found out of 89 total [2021/May/12|16:24:17] Sampling displacement maps. [2021/May/12|16:24:17] Updating render lights [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Updating atmospheric effects. [2021/May/12|16:24:17] Updating render effects. [2021/May/12|16:24:17] Scene setup: 3.2 s [2021/May/12|16:24:17] Compiling render instances geometry. [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:17] Threads completed [2021/May/12|16:24:17] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:18] Threads completed [2021/May/12|16:24:18] Setting up 64 thread(s) [2021/May/12|16:24:19] Threads completed [2021/May/12|16:24:19] Setting up 64 thread(s) [2021/May/12|16:24:19] Threads completed [2021/May/12|16:24:19] Setting up 64 thread(s) [2021/May/12|16:24:19] Threads completed [2021/May/12|16:24:19] Setting up 64 thread(s) [2021/May/12|16:24:19] Threads completed [2021/May/12|16:24:19] Setting up 64 thread(s) [2021/May/12|16:24:19] Threads completed [2021/May/12|16:24:19] Setting up 64 thread(s) [2021/May/12|16:24:19] Threads completed [2021/May/12|16:24:19] Setting up 64 thread(s) [2021/May/12|16:24:19] Threads completed [2021/May/12|16:24:19] Setting up 64 thread(s) [2021/May/12|16:24:19] Threads completed [2021/May/12|16:24:19] Setting up 64 thread(s) [2021/May/12|16:24:19] Threads completed [2021/May/12|16:24:19] Setting up 64 thread(s) [2021/May/12|16:24:19] Threads completed [2021/May/12|16:24:19] Setting up 64 thread(s) [2021/May/12|16:24:19] Threads completed [2021/May/12|16:24:19] Compiling lights geometry. [2021/May/12|16:24:19] Preparing ray server. [2021/May/12|16:24:19] Using Embree ray tracing. [2021/May/12|16:24:19] Setting up 1 thread(s) [2021/May/12|16:24:20] Threads completed [2021/May/12|16:24:20] Building Embree static trees took 1097 milliseconds, memory used 1510.94 MB [2021/May/12|16:24:21] Building dynamic geometry trees took 176 ms. [2021/May/12|16:24:21] Embree dynamic geometry tree contains 230159 primitives. [2021/May/12|16:24:21] Setting up 1 thread(s) [2021/May/12|16:24:21] Threads completed [2021/May/12|16:24:21] Embree dynamic geometry tree built in 31.52 ms. [2021/May/12|16:24:21] Embree dynamic geometry tree takes 25.45 MB. [2021/May/12|16:24:21] Full rayserver build. Took 1546.618 ms. [2021/May/12|16:24:21] Scene bounding box is [-3481.29,-29068,-710.421]-[1074.28,3319.76,477.356] [2021/May/12|16:24:21] Preparing direct light manager. [2021/May/12|16:24:21] 10 render channels in sequence data [2021/May/12|16:24:21] Preparing global light manager. [2021/May/12|16:24:21] Irradiance sample size is 84 bytes [2021/May/12|16:24:21] Cannot use fast GI because secondary engine is not brute force or none [2021/May/12|16:24:21] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/12|16:24:21] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2021/May/12|16:24:21] beginFrame_internal() done. [2021/May/12|16:24:21] Calling beginFrame() in the main thread done. [2021/May/12|16:24:21] Setting up DoneCallback. [2021/May/12|16:24:21] Rendering frame region (0,0)-(2160,3840). [2021/May/12|16:24:21] Photon size is 56 bytes. [2021/May/12|16:24:21] Light cache sample size is 184 bytes. [2021/May/12|16:24:21] Light cache built state is 0 [2021/May/12|16:24:21] Rendering image. [2021/May/12|16:24:21] Setting up 64 thread(s) [2021/May/12|16:26:54] Threads completed [2021/May/12|16:26:55] VDenoise: Using device 0: GeForce RTX 2080 [2021/May/12|16:26:55] VDenoise: Driver version 462.31 [2021/May/12|16:26:55] VDenoise: OpenCL compiled successfuly [2021/May/12|16:26:56] Render elements to be denoised: [2021/May/12|16:26:56] RGB color [2021/May/12|16:26:56] Alpha [2021/May/12|16:26:56] VDenoise: Using shared memory. [2021/May/12|16:26:56] VDenoise: Image size: 2160x3840 [2021/May/12|16:26:56] VDenoise: Single RE mem usage: 0.09270 GB [2021/May/12|16:26:56] VDenoise: Device has 8.00 gb global mem [2021/May/12|16:26:56] VDenoise: Device has 48.00 kb local mem [2021/May/12|16:26:56] VDenoise: Device has 46 MCU [2021/May/12|16:26:56] VDenoise: One pixel needs 156 bytes [2021/May/12|16:26:56] VDenoise: 315 pixels fit in local mem [2021/May/12|16:26:56] VDenoise: Filter area width is 17.75 pixels [2021/May/12|16:26:56] VDenoise: Trying to split image in 53 strips [2021/May/12|16:26:56] VDenoise: Each image region needs: 0.0305 GB [2021/May/12|16:26:56] VDenoise: Image split in 54 strips with size [2160x72] [2021/May/12|16:27:00] Denoising complete in 5.11 s [2021/May/12|16:27:00] Calling endFrame(). [2021/May/12|16:27:00] Calling endFrame() in the main thread. [2021/May/12|16:27:00] Entering endFrame(). [2021/May/12|16:27:00] Broadcasting NOTIFY_POST_RENDERFRAME. [2021/May/12|16:27:00] Applying render effects. [2021/May/12|16:27:00] Number of raycasts: 221157084 (26.66 per pixel) [2021/May/12|16:27:00] Camera rays: 32977028 (3.98 per pixel) [2021/May/12|16:27:00] Shadow rays: 141431222 (17.05 per pixel) [2021/May/12|16:27:00] GI rays: 0 (0.00 per pixel) [2021/May/12|16:27:00] Reflection rays: 44586040 (5.38 per pixel) [2021/May/12|16:27:00] Refraction rays: 2 (0.00 per pixel) [2021/May/12|16:27:00] Unshaded rays: 0 (0.00 per pixel) [2021/May/12|16:27:00] Peak memory for frame 576: 8.40 GiB collected for 22 categories [2021/May/12|16:27:00] Peak memory for "Bitmap": 4.80 GiB [2021/May/12|16:27:00] Peak memory for "Bucket image sampler": 864.06 MiB [2021/May/12|16:27:00] Peak memory for "Dynamic displaced geometry": 0 B [2021/May/12|16:27:00] Peak memory for "Dynamic geometry": 21.47 MiB [2021/May/12|16:27:00] Peak memory for "Dynamic moving displaced geometry": 0 B [2021/May/12|16:27:00] Peak memory for "Dynamic moving geometry": 0 B [2021/May/12|16:27:00] Peak memory for "GI": < 1 MiB [2021/May/12|16:27:00] Peak memory for "Lights": 8.30 MiB [2021/May/12|16:27:00] Peak memory for "Misc.": 687.31 MiB [2021/May/12|16:27:00] Peak memory for "Misc. displaced geometry": 0 B [2021/May/12|16:27:00] Peak memory for "Misc. geometry": 0 B [2021/May/12|16:27:00] Peak memory for "Misc. moving displaced geometry": 0 B [2021/May/12|16:27:00] Peak memory for "Misc. moving geometry": 0 B [2021/May/12|16:27:00] Peak memory for "Progressive image sampler": 0 B [2021/May/12|16:27:00] Peak memory for "Static displaced geometry": 1.12 GiB [2021/May/12|16:27:00] Peak memory for "Static geometry": 132.79 MiB [2021/May/12|16:27:00] Peak memory for "Static hair": 0 B [2021/May/12|16:27:00] Peak memory for "Static moving displaced geometry": 0 B [2021/May/12|16:27:00] Peak memory for "Static moving geometry": 0 B [2021/May/12|16:27:00] Peak memory for "Static moving hair": 0 B [2021/May/12|16:27:00] Peak memory for "Tiled bitmap": 0 B [2021/May/12|16:27:00] Peak memory for "VFB": 831.05 MiB [2021/May/12|16:27:00] Clearing global light manager. [2021/May/12|16:27:00] Clearing direct light manager. [2021/May/12|16:27:00] Clearing ray server. [2021/May/12|16:27:00] Maximum memory usage for resman: 0.23 MB [2021/May/12|16:27:00] Clearing geometry. [2021/May/12|16:27:00] Calling frameEnd() on render instances. [2021/May/12|16:27:00] Calling frameEnd() on render objects. [2021/May/12|16:27:00] Calling frameEnd() on render materials. [2021/May/12|16:27:00] Number of intersectable primitives: 14893876 [2021/May/12|16:27:00] SD triangles: 14663717 [2021/May/12|16:27:00] MB triangles: 0 [2021/May/12|16:27:00] Static primitives: 230159 [2021/May/12|16:27:00] Moving primitives: 0 [2021/May/12|16:27:00] Infinite primitives: 0 [2021/May/12|16:27:00] Static hair segments: 0 [2021/May/12|16:27:00] Moving hair segments: 0 [2021/May/12|16:27:00] Clearing camera image sampler. [2021/May/12|16:27:00] Clearing camera sampler. [2021/May/12|16:27:00] Clearing DMC sampler. [2021/May/12|16:27:00] Clearing path sampler. [2021/May/12|16:27:00] Clearing color mapper. [2021/May/12|16:27:00] Region rendering: 159.9 s [2021/May/12|16:27:00] endFrame() done [2021/May/12|16:27:00] Calling endFrame() in the main thread done. [2021/May/12|16:27:00] Updating irradiance map info. [2021/May/12|16:27:00] RenderAtTime() done. [2021/May/12|16:27:00] Stopping frame timer. [2021/May/12|16:27:00] Total frame time: 166.6 s [2021/May/12|16:27:00] Render() done. [2021/May/12|16:27:01] Entering Render(). [2021/May/12|16:27:01] Setting up MAX progress callback. [2021/May/12|16:27:01] Creating G-buffer channels. [2021/May/12|16:27:01] Starting frame timer. [2021/May/12|16:27:01] Entering RenderAtTime(t=110784, fieldMask=3) [2021/May/12|16:27:01] Rendering frame at time 110784 [2021/May/12|16:27:01] Setting up frame data. [2021/May/12|16:27:01] Extracting frame data from FrameParams. [2021/May/12|16:27:01] Ignoring test resolution in DR server mode and/or non-leading frames. [2021/May/12|16:27:01] Extracting frame data from VRender Environment params. [2021/May/12|16:27:01] Extracting frame data for fields. [2021/May/12|16:27:01] Extracting frame data from node (VRayCam001). [2021/May/12|16:27:01] Rendering from camera VRayCam001 [2021/May/12|16:27:01] Scene offset disabled [2021/May/12|16:27:01] Setting up frame region. [2021/May/12|16:27:01] Clearing previous contents of frame buffer. [2021/May/12|16:27:01] Calling beginFrame(). [2021/May/12|16:27:01] Calling beginFrame() in the main thread. [2021/May/12|16:27:01] Entering beginFrame_internal(). [2021/May/12|16:27:01] Setting RenderGlobalContext. [2021/May/12|16:27:01] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/12|16:27:01] Updating the tone operator. [2021/May/12|16:27:01] Preparing camera sampler. [2021/May/12|16:27:01] Calling update(). [2021/May/12|16:27:01] Updating scene materials for time=110784 [2021/May/12|16:27:01] Loading bitmaps for "05 - Defaultgfdg" [2021/May/12|16:27:01] Updating "05 - Defaultgfdg" [2021/May/12|16:27:01] Loading bitmaps for "Map #772407" [2021/May/12|16:27:01] Updating "Map #772407" [2021/May/12|16:27:01] Loading bitmaps for "Map #772403" [2021/May/12|16:27:01] Updating "Map #772403" [2021/May/12|16:27:01] Loading bitmaps for "Map #772402" [2021/May/12|16:27:01] Updating "Map #772402" [2021/May/12|16:27:01] Loading bitmaps for "Map #772401" [2021/May/12|16:27:01] Updating "Map #772401" [2021/May/12|16:27:01] Loading bitmaps for "Map #772406" [2021/May/12|16:27:01] Updating "Map #772406" [2021/May/12|16:27:01] Loading bitmaps for "Map #772405" [2021/May/12|16:27:01] Updating "Map #772405" [2021/May/12|16:27:01] Loading bitmaps for "Map #772401" [2021/May/12|16:27:01] Updating "Map #772401" [2021/May/12|16:27:01] Loading bitmaps for "Map #772428" [2021/May/12|16:27:01] Updating "Map #772428" [2021/May/12|16:27:01] Loading bitmaps for "Map #772401" [2021/May/12|16:27:01] Updating "Map #772401" [2021/May/12|16:27:01] Loading bitmaps for "Map #772406" [2021/May/12|16:27:01] Updating "Map #772406" [2021/May/12|16:27:01] Loading bitmaps for "Map #772405" [2021/May/12|16:27:01] Updating "Map #772405" [2021/May/12|16:27:01] Loading bitmaps for "Map #772401" [2021/May/12|16:27:01] Updating "Map #772401" [2021/May/12|16:27:01] Loading bitmaps for "18 - Defaultds" [2021/May/12|16:27:01] Updating "18 - Defaultds" [2021/May/12|16:27:01] Loading bitmaps for "Map #772423" [2021/May/12|16:27:01] Updating "Map #772423" [2021/May/12|16:27:01] Loading bitmaps for "Map #772412" [2021/May/12|16:27:01] Updating "Map #772412" [2021/May/12|16:27:01] Loading bitmaps for "贴图 #16" [2021/May/12|16:27:01] Updating "贴图 #16" [2021/May/12|16:27:01] Loading bitmaps for "Map #772411" [2021/May/12|16:27:01] Updating "Map #772411" [2021/May/12|16:27:01] Loading bitmaps for "贴图 #15" [2021/May/12|16:27:01] Updating "贴图 #15" [2021/May/12|16:27:01] Loading bitmaps for "Map #772409" [2021/May/12|16:27:01] Updating "Map #772409" [2021/May/12|16:27:01] Loading bitmaps for "Map #772416" [2021/May/12|16:27:01] Updating "Map #772416" [2021/May/12|16:27:01] Loading bitmaps for "Map #772415" [2021/May/12|16:27:01] Updating "Map #772415" [2021/May/12|16:27:01] Loading bitmaps for "Map #772409" [2021/May/12|16:27:01] Updating "Map #772409" [2021/May/12|16:27:01] Loading bitmaps for "Map #772419" [2021/May/12|16:27:01] Updating "Map #772419" [2021/May/12|16:27:01] Loading bitmaps for "Map #772418" [2021/May/12|16:27:01] Updating "Map #772418" [2021/May/12|16:27:01] Loading bitmaps for "Map #772409" [2021/May/12|16:27:01] Updating "Map #772409" [2021/May/12|16:27:01] Loading bitmaps for "Map #772422" [2021/May/12|16:27:01] Updating "Map #772422" [2021/May/12|16:27:01] Loading bitmaps for "Map #772421" [2021/May/12|16:27:01] Updating "Map #772421" [2021/May/12|16:27:01] Loading bitmaps for "Map #772409" [2021/May/12|16:27:01] Updating "Map #772409" [2021/May/12|16:27:01] Loading bitmaps for "Map #772408" [2021/May/12|16:27:01] Updating "Map #772408" [2021/May/12|16:27:01] Loading bitmaps for "Map #772427" [2021/May/12|16:27:01] Updating "Map #772427" [2021/May/12|16:27:01] Loading bitmaps for "Map #772426" [2021/May/12|16:27:01] Updating "Map #772426" [2021/May/12|16:27:01] Loading bitmaps for "Map #772408" [2021/May/12|16:27:01] Updating "Map #772408" [2021/May/12|16:27:01] Loading bitmaps for "Map #772412" [2021/May/12|16:27:01] Updating "Map #772412" [2021/May/12|16:27:01] Loading bitmaps for "贴图 #14" [2021/May/12|16:27:01] Updating "贴图 #14" [2021/May/12|16:27:01] Loading bitmaps for "Map #772411" [2021/May/12|16:27:01] Updating "Map #772411" [2021/May/12|16:27:01] Loading bitmaps for "贴图 #13" [2021/May/12|16:27:01] Updating "贴图 #13" [2021/May/12|16:27:01] Loading bitmaps for "Map #772409" [2021/May/12|16:27:01] Updating "Map #772409" [2021/May/12|16:27:01] Loading bitmaps for "Map #772416" [2021/May/12|16:27:01] Updating "Map #772416" [2021/May/12|16:27:01] Loading bitmaps for "Map #772415" [2021/May/12|16:27:01] Updating "Map #772415" [2021/May/12|16:27:01] Loading bitmaps for "Map #772409" [2021/May/12|16:27:01] Updating "Map #772409" [2021/May/12|16:27:01] Loading bitmaps for "Map #772419" [2021/May/12|16:27:01] Updating "Map #772419" [2021/May/12|16:27:01] Loading bitmaps for "Map #772418" [2021/May/12|16:27:01] Updating "Map #772418" [2021/May/12|16:27:01] Loading bitmaps for "Map #772409" [2021/May/12|16:27:01] Updating "Map #772409" [2021/May/12|16:27:01] Loading bitmaps for "Map #772422" [2021/May/12|16:27:01] Updating "Map #772422" [2021/May/12|16:27:01] Loading bitmaps for "Map #772421" [2021/May/12|16:27:01] Updating "Map #772421" [2021/May/12|16:27:01] Loading bitmaps for "Map #772409" [2021/May/12|16:27:01] Updating "Map #772409" [2021/May/12|16:27:01] Loading bitmaps for "Material #24" [2021/May/12|16:27:01] Updating "Material #24" [2021/May/12|16:27:01] Loading bitmaps for "Material #133" [2021/May/12|16:27:01] Updating "Material #133" [2021/May/12|16:27:01] Loading bitmaps for "钢架" [2021/May/12|16:27:01] Updating "钢架" [2021/May/12|16:27:01] Loading bitmaps for "Map #32" [2021/May/12|16:27:01] Updating "Map #32" [2021/May/12|16:27:01] Loading bitmaps for "Material #143" [2021/May/12|16:27:01] Updating "Material #143" [2021/May/12|16:27:01] Loading bitmaps for "Map #14" [2021/May/12|16:27:01] Updating "Map #14" [2021/May/12|16:27:01] Loading bitmaps for "Material #76" [2021/May/12|16:27:01] Updating "Material #76" [2021/May/12|16:27:01] Loading bitmaps for "Map #41" [2021/May/12|16:27:01] Updating "Map #41" [2021/May/12|16:27:01] Loading bitmaps for "钢架" [2021/May/12|16:27:01] Updating "钢架" [2021/May/12|16:27:01] Loading bitmaps for "Map #16" [2021/May/12|16:27:01] Updating "Map #16" [2021/May/12|16:27:01] Loading bitmaps for "钢架" [2021/May/12|16:27:01] Updating "钢架" [2021/May/12|16:27:01] Loading bitmaps for "Map #33" [2021/May/12|16:27:01] Updating "Map #33" [2021/May/12|16:27:01] Loading bitmaps for "GRAVEL-09__4k" [2021/May/12|16:27:01] Loading HDRI map "GRAVEL-09__4k_displacement" [2021/May/12|16:27:01] Loading HDRI map "GRAVEL-09__4k_glossiness" [2021/May/12|16:27:01] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|16:27:01] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|16:27:01] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:27:01] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:27:01] Updating "GRAVEL-09__4k" [2021/May/12|16:27:01] Loading bitmaps for "GRAVEL-09__4k_displacement" [2021/May/12|16:27:01] Updating "GRAVEL-09__4k_displacement" [2021/May/12|16:27:01] Loading bitmaps for "GRAVEL-09__4k_glossiness" [2021/May/12|16:27:01] Updating "GRAVEL-09__4k_glossiness" [2021/May/12|16:27:01] Loading bitmaps for "GRAVEL-09__4k normalMap" [2021/May/12|16:27:01] Updating "GRAVEL-09__4k normalMap" [2021/May/12|16:27:01] Loading bitmaps for "GRAVEL-09__4k_bump" [2021/May/12|16:27:01] Updating "GRAVEL-09__4k_bump" [2021/May/12|16:27:01] Loading bitmaps for "GRAVEL-09__4k_normal" [2021/May/12|16:27:01] Updating "GRAVEL-09__4k_normal" [2021/May/12|16:27:01] Loading bitmaps for "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:27:01] Updating "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:27:01] Loading bitmaps for "GRAVEL-09__4k_ao" [2021/May/12|16:27:01] Updating "GRAVEL-09__4k_ao" [2021/May/12|16:27:01] Loading bitmaps for "Map #10" [2021/May/12|16:27:01] Updating "Map #10" [2021/May/12|16:27:01] Loading bitmaps for "GRAVEL-09__4k_diffuse" [2021/May/12|16:27:01] Updating "GRAVEL-09__4k_diffuse" [2021/May/12|16:27:01] Loading bitmaps for "Map #9" [2021/May/12|16:27:01] Updating "Map #9" [2021/May/12|16:27:01] Loading bitmaps for "黑线" [2021/May/12|16:27:01] Updating "黑线" [2021/May/12|16:27:01] Loading bitmaps for "Material #25" [2021/May/12|16:27:01] Updating "Material #25" [2021/May/12|16:27:01] Loading bitmaps for "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:27:01] Loading HDRI map "Gloss" [2021/May/12|16:27:01] Loading HDRI map "Normal" [2021/May/12|16:27:01] Loading HDRI map "Specular" [2021/May/12|16:27:01] Loading HDRI map "Albedo" [2021/May/12|16:27:01] Updating "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:27:01] Loading bitmaps for "Gloss" [2021/May/12|16:27:01] Updating "Gloss" [2021/May/12|16:27:01] Loading bitmaps for "Nrm + Bump" [2021/May/12|16:27:01] Updating "Nrm + Bump" [2021/May/12|16:27:01] Loading bitmaps for "Normal" [2021/May/12|16:27:01] Updating "Normal" [2021/May/12|16:27:01] Loading bitmaps for "Specular" [2021/May/12|16:27:01] Updating "Specular" [2021/May/12|16:27:01] Loading bitmaps for "Albedo" [2021/May/12|16:27:01] Updating "Albedo" [2021/May/12|16:27:01] Loading bitmaps for "Material #44" [2021/May/12|16:27:01] Loading HDRI map "Map #6" [2021/May/12|16:27:01] Updating "Material #44" [2021/May/12|16:27:01] Loading bitmaps for "Map #7" [2021/May/12|16:27:01] Updating "Map #7" [2021/May/12|16:27:01] Loading bitmaps for "Map #6" [2021/May/12|16:27:01] Updating "Map #6" [2021/May/12|16:27:01] Loading bitmaps for "Map #8" [2021/May/12|16:27:01] Updating "Map #8" [2021/May/12|16:27:01] Loading bitmaps for "05 - Defaultghffds" [2021/May/12|16:27:01] Updating "05 - Defaultghffds" [2021/May/12|16:27:01] Loading bitmaps for "Map #772407" [2021/May/12|16:27:01] Updating "Map #772407" [2021/May/12|16:27:01] Loading bitmaps for "Map #772403" [2021/May/12|16:27:01] Updating "Map #772403" [2021/May/12|16:27:01] Loading bitmaps for "Map #772402" [2021/May/12|16:27:01] Updating "Map #772402" [2021/May/12|16:27:01] Loading bitmaps for "Map #772401" [2021/May/12|16:27:01] Updating "Map #772401" [2021/May/12|16:27:01] Loading bitmaps for "Map #772406" [2021/May/12|16:27:01] Updating "Map #772406" [2021/May/12|16:27:01] Loading bitmaps for "Map #772405" [2021/May/12|16:27:01] Updating "Map #772405" [2021/May/12|16:27:01] Loading bitmaps for "Map #772401" [2021/May/12|16:27:01] Updating "Map #772401" [2021/May/12|16:27:01] Loading bitmaps for "Map #772400" [2021/May/12|16:27:01] Updating "Map #772400" [2021/May/12|16:27:01] Loading bitmaps for "Map #772403" [2021/May/12|16:27:01] Updating "Map #772403" [2021/May/12|16:27:01] Loading bitmaps for "Map #772402" [2021/May/12|16:27:01] Updating "Map #772402" [2021/May/12|16:27:01] Loading bitmaps for "Map #772424" [2021/May/12|16:27:01] Updating "Map #772424" [2021/May/12|16:27:01] Loading bitmaps for "sset_1" [2021/May/12|16:27:01] Loading HDRI map "sset_1_TX_metallic" [2021/May/12|16:27:01] Loading HDRI map "sset_1_TX_height" [2021/May/12|16:27:01] Loading HDRI map "sset_1_TX_roughness" [2021/May/12|16:27:01] Loading HDRI map "sset_1_TX_normal" [2021/May/12|16:27:01] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:27:01] Updating "sset_1" [2021/May/12|16:27:01] Loading bitmaps for "sset_1_TX_metallic" [2021/May/12|16:27:01] Updating "sset_1_TX_metallic" [2021/May/12|16:27:01] Loading bitmaps for "sset_1_TX_height" [2021/May/12|16:27:01] Updating "sset_1_TX_height" [2021/May/12|16:27:01] Loading bitmaps for "sset_1_TX_roughness" [2021/May/12|16:27:01] Updating "sset_1_TX_roughness" [2021/May/12|16:27:01] Loading bitmaps for "sset_1_Normal" [2021/May/12|16:27:01] Updating "sset_1_Normal" [2021/May/12|16:27:01] Loading bitmaps for "sset_1_TX_normal" [2021/May/12|16:27:01] Updating "sset_1_TX_normal" [2021/May/12|16:27:01] Loading bitmaps for "sset_1_TX_basecolor" [2021/May/12|16:27:01] Updating "sset_1_TX_basecolor" [2021/May/12|16:27:01] Preparing objects [2021/May/12|16:27:01] Updating object Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075 [2021/May/12|16:27:01] Updating object tyFlow005 [2021/May/12|16:27:01] Updating object Aset_man_made_M_tgnidj2fa_LOD0 [2021/May/12|16:27:01] Updating object tyFlow004 [2021/May/12|16:27:01] Updating object 6w5w4w3w2w1wq1 [2021/May/12|16:27:01] Updating object Line155Line153Line151Line002 [2021/May/12|16:27:01] Updating object Circle031Circle030Circle029Circle006 [2021/May/12|16:27:01] Updating object Shape063Shape043 [2021/May/12|16:27:01] Updating object Shape062Shape042 [2021/May/12|16:27:01] Updating object Shape061Shape041 [2021/May/12|16:27:01] Updating object Shape060Shape040 [2021/May/12|16:27:01] Updating object Shape059Shape037 [2021/May/12|16:27:01] Updating object Line150 [2021/May/12|16:27:01] Updating object VP Boulder Limestone E [2021/May/12|16:27:01] Updating object tyFlow003 [2021/May/12|16:27:01] Updating object VP Boulder Limestone C [2021/May/12|16:27:01] Updating object tyFlow002 jiaotan [2021/May/12|16:27:01] Updating object VP Boulder Limestone D [2021/May/12|16:27:01] Updating object Aset_wood_branch_S_pbci2_LOD0_007 [2021/May/12|16:27:01] Updating object tyFlow001 [2021/May/12|16:27:03] Updating object dm [2021/May/12|16:27:03] Preparing instances [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box088" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box087" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box086" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box085" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box084" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box083" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box082" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box081" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box080" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box079" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box078" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box077" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box076" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box075" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box074" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box073" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box072" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box071" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box070" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box069" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box068" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box067" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box066" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box065" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box063" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box062" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box061" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box060" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box059" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box058" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box057" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box056" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box055" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box054" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box053" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box052" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box051" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box050" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box049" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box048" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box047" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box046" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box045" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box044" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box043" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box042" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box041" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box040" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box039" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box038" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box037" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box036" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box035" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box034" [2021/May/12|16:27:03] Using displacement amount 80.6242 for "Box033" [2021/May/12|16:27:04] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:27:04] Can't use fast shading for object "6w": object has light/shadow linking [2021/May/12|16:27:04] Object "6w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:27:04] Can't use fast shading for object "5w": object has light/shadow linking [2021/May/12|16:27:04] Object "5w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:27:04] Can't use fast shading for object "4w": object has light/shadow linking [2021/May/12|16:27:04] Object "4w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:27:04] Can't use fast shading for object "3w": object has light/shadow linking [2021/May/12|16:27:04] Object "3w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:27:04] Can't use fast shading for object "2w": object has light/shadow linking [2021/May/12|16:27:04] Object "2w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:27:04] Can't use fast shading for object "1w": object has light/shadow linking [2021/May/12|16:27:04] Object "1w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:27:04] Object "Circle031" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:27:04] Object "Circle030" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:27:04] Object "Circle029" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:27:04] Can't use fast shading for object "q1": object has light/shadow linking [2021/May/12|16:27:04] Object "q1" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:27:04] Object "Circle006" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:27:04] Using displacement amount 16.6839 for "VP Boulder Limestone E" [2021/May/12|16:27:04] Using displacement amount 12.5033 for "VP Boulder Limestone C" [2021/May/12|16:27:04] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:27:04] Can't use fast shading for object "dm": object has light/shadow linking [2021/May/12|16:27:04] Object "dm" is not opaque for shadows: material "Material #25" is potentially transparent [2021/May/12|16:27:04] 80 opaque, 76 double-sided render instances found out of 89 total [2021/May/12|16:27:04] Sampling displacement maps. [2021/May/12|16:27:04] Updating render lights [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Updating atmospheric effects. [2021/May/12|16:27:04] Updating render effects. [2021/May/12|16:27:04] Scene setup: 2.7 s [2021/May/12|16:27:04] Compiling render instances geometry. [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:04] Threads completed [2021/May/12|16:27:04] Setting up 64 thread(s) [2021/May/12|16:27:05] Threads completed [2021/May/12|16:27:05] Setting up 64 thread(s) [2021/May/12|16:27:05] Threads completed [2021/May/12|16:27:05] Setting up 64 thread(s) [2021/May/12|16:27:05] Threads completed [2021/May/12|16:27:05] Setting up 64 thread(s) [2021/May/12|16:27:05] Threads completed [2021/May/12|16:27:05] Setting up 64 thread(s) [2021/May/12|16:27:05] Threads completed [2021/May/12|16:27:05] Setting up 64 thread(s) [2021/May/12|16:27:05] Threads completed [2021/May/12|16:27:05] Setting up 64 thread(s) [2021/May/12|16:27:05] Threads completed [2021/May/12|16:27:05] Setting up 64 thread(s) [2021/May/12|16:27:05] Threads completed [2021/May/12|16:27:05] Setting up 64 thread(s) [2021/May/12|16:27:05] Threads completed [2021/May/12|16:27:05] Setting up 64 thread(s) [2021/May/12|16:27:05] Threads completed [2021/May/12|16:27:05] Setting up 64 thread(s) [2021/May/12|16:27:05] Threads completed [2021/May/12|16:27:05] Setting up 64 thread(s) [2021/May/12|16:27:05] Threads completed [2021/May/12|16:27:05] Setting up 64 thread(s) [2021/May/12|16:27:05] Threads completed [2021/May/12|16:27:05] Setting up 64 thread(s) [2021/May/12|16:27:05] Threads completed [2021/May/12|16:27:05] Setting up 64 thread(s) [2021/May/12|16:27:05] Threads completed [2021/May/12|16:27:05] Setting up 64 thread(s) [2021/May/12|16:27:05] Threads completed [2021/May/12|16:27:05] Setting up 64 thread(s) [2021/May/12|16:27:06] Threads completed [2021/May/12|16:27:06] Setting up 64 thread(s) [2021/May/12|16:27:06] Threads completed [2021/May/12|16:27:06] Setting up 64 thread(s) [2021/May/12|16:27:06] Threads completed [2021/May/12|16:27:06] Setting up 64 thread(s) [2021/May/12|16:27:06] Threads completed [2021/May/12|16:27:06] Setting up 64 thread(s) [2021/May/12|16:27:06] Threads completed [2021/May/12|16:27:06] Setting up 64 thread(s) [2021/May/12|16:27:06] Threads completed [2021/May/12|16:27:06] Setting up 64 thread(s) [2021/May/12|16:27:06] Threads completed [2021/May/12|16:27:06] Setting up 64 thread(s) [2021/May/12|16:27:06] Threads completed [2021/May/12|16:27:06] Compiling lights geometry. [2021/May/12|16:27:06] Preparing ray server. [2021/May/12|16:27:06] Using Embree ray tracing. [2021/May/12|16:27:06] Setting up 1 thread(s) [2021/May/12|16:27:07] Threads completed [2021/May/12|16:27:07] Building Embree static trees took 1056 milliseconds, memory used 1499.84 MB [2021/May/12|16:27:07] Building dynamic geometry trees took 176 ms. [2021/May/12|16:27:07] Embree dynamic geometry tree contains 231470 primitives. [2021/May/12|16:27:07] Setting up 1 thread(s) [2021/May/12|16:27:07] Threads completed [2021/May/12|16:27:07] Embree dynamic geometry tree built in 44.92 ms. [2021/May/12|16:27:07] Embree dynamic geometry tree takes 25.59 MB. [2021/May/12|16:27:07] Full rayserver build. Took 1500.421 ms. [2021/May/12|16:27:07] Scene bounding box is [-3481.29,-29068,-677.425]-[1074.28,3319.76,477.356] [2021/May/12|16:27:07] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/12|16:27:07] beginFrame_internal() aborted (1) [2021/May/12|16:27:07] Calling beginFrame() in the main thread done. [2021/May/12|16:27:07] Setting up DoneCallback. [2021/May/12|16:27:07] Calling endFrame(). [2021/May/12|16:27:07] Calling endFrame() in the main thread. [2021/May/12|16:27:07] Entering endFrame(). [2021/May/12|16:27:07] Broadcasting NOTIFY_POST_RENDERFRAME. [2021/May/12|16:27:07] Applying render effects. [2021/May/12|16:27:07] Number of raycasts: 0 (0.00 per pixel) [2021/May/12|16:27:07] Camera rays: 0 (0.00 per pixel) [2021/May/12|16:27:07] Shadow rays: 0 (0.00 per pixel) [2021/May/12|16:27:07] GI rays: 0 (0.00 per pixel) [2021/May/12|16:27:07] Reflection rays: 0 (0.00 per pixel) [2021/May/12|16:27:07] Refraction rays: 0 (0.00 per pixel) [2021/May/12|16:27:07] Unshaded rays: 0 (0.00 per pixel) [2021/May/12|16:27:07] Peak memory for frame 577: 7.78 GiB collected for 22 categories [2021/May/12|16:27:07] Peak memory for "Bitmap": 4.80 GiB [2021/May/12|16:27:07] Peak memory for "Bucket image sampler": 68.60 MiB [2021/May/12|16:27:07] Peak memory for "Dynamic displaced geometry": 0 B [2021/May/12|16:27:07] Peak memory for "Dynamic geometry": < 1 MiB [2021/May/12|16:27:07] Peak memory for "Dynamic moving displaced geometry": 0 B [2021/May/12|16:27:07] Peak memory for "Dynamic moving geometry": 0 B [2021/May/12|16:27:07] Peak memory for "GI": < 1 MiB [2021/May/12|16:27:07] Peak memory for "Lights": 8.30 MiB [2021/May/12|16:27:07] Peak memory for "Misc.": 706.53 MiB [2021/May/12|16:27:07] Peak memory for "Misc. displaced geometry": 0 B [2021/May/12|16:27:07] Peak memory for "Misc. geometry": 0 B [2021/May/12|16:27:07] Peak memory for "Misc. moving displaced geometry": 0 B [2021/May/12|16:27:07] Peak memory for "Misc. moving geometry": 0 B [2021/May/12|16:27:07] Peak memory for "Progressive image sampler": 0 B [2021/May/12|16:27:07] Peak memory for "Static displaced geometry": 1.11 GiB [2021/May/12|16:27:07] Peak memory for "Static geometry": 297.22 MiB [2021/May/12|16:27:07] Peak memory for "Static hair": 0 B [2021/May/12|16:27:07] Peak memory for "Static moving displaced geometry": 0 B [2021/May/12|16:27:07] Peak memory for "Static moving geometry": 0 B [2021/May/12|16:27:07] Peak memory for "Static moving hair": 0 B [2021/May/12|16:27:07] Peak memory for "Tiled bitmap": 0 B [2021/May/12|16:27:07] Peak memory for "VFB": 831.04 MiB [2021/May/12|16:27:07] Clearing global light manager. [2021/May/12|16:27:07] Clearing direct light manager. [2021/May/12|16:27:07] Clearing ray server. [2021/May/12|16:27:07] Clearing geometry. [2021/May/12|16:27:07] Calling frameEnd() on render instances. [2021/May/12|16:27:07] Calling frameEnd() on render objects. [2021/May/12|16:27:08] Calling frameEnd() on render materials. [2021/May/12|16:27:08] Number of intersectable primitives: 14790047 [2021/May/12|16:27:08] SD triangles: 14558577 [2021/May/12|16:27:08] MB triangles: 0 [2021/May/12|16:27:08] Static primitives: 231470 [2021/May/12|16:27:08] Moving primitives: 0 [2021/May/12|16:27:08] Infinite primitives: 0 [2021/May/12|16:27:08] Static hair segments: 0 [2021/May/12|16:27:08] Moving hair segments: 0 [2021/May/12|16:27:08] Clearing camera image sampler. [2021/May/12|16:27:08] Clearing camera sampler. [2021/May/12|16:27:08] Clearing DMC sampler. [2021/May/12|16:27:08] Clearing path sampler. [2021/May/12|16:27:08] Clearing color mapper. [2021/May/12|16:27:08] Region rendering: 19955.2 s [2021/May/12|16:27:08] endFrame() done [2021/May/12|16:27:08] Calling endFrame() in the main thread done. [2021/May/12|16:27:08] Updating irradiance map info. [2021/May/12|16:27:08] RenderAtTime() done. [2021/May/12|16:27:08] Stopping frame timer. [2021/May/12|16:27:08] Total frame time: 7.0 s [2021/May/12|16:27:08] Render() done. [2021/May/12|16:27:08] Entering Close() [2021/May/12|16:27:08] Calling endSequence(). [2021/May/12|16:27:08] Calling endSequence() in the main thread. [2021/May/12|16:27:08] Entering endSequence(). [2021/May/12|16:27:08] Calling renderEnd(). [2021/May/12|16:27:08] Calling renderEnd() on render materials. [2021/May/12|16:27:08] Unloading bitmaps. [2021/May/12|16:27:08] Freeing render instances and lights. [2021/May/12|16:27:08] Clearing render instances [2021/May/12|16:27:08] Clearing render objects [2021/May/12|16:27:08] Clearing render lights [2021/May/12|16:27:08] Clearing render settings [2021/May/12|16:27:08] Deleting default material [2021/May/12|16:27:08] Sending RenderEnd(). [2021/May/12|16:27:08] Sending RenderEnd() to atmospheric effects. [2021/May/12|16:27:08] Sending RenderEnd() to render effects. [2021/May/12|16:27:08] Sending RenderEnd() to the tone operator. [2021/May/12|16:27:08] Sending RenderEnd() to environment maps. [2021/May/12|16:27:08] Sending RenderEnd() to override mtl. [2021/May/12|16:27:08] Broadcasting NOTIFY_POST_RENDER. [2021/May/12|16:27:08] Maximum memory usage for texman: 0.00 MB [2021/May/12|16:27:08] endSequence() finished. [2021/May/12|16:27:08] Sequence timer stopped. [2021/May/12|16:27:08] Total sequence time: 179.1 s [2021/May/12|16:27:08] Close() done. [2021/May/12|16:27:08] Enabling autobackup. [2021/May/12|16:27:08] Enabling scene redraw. [2021/May/12|16:27:08] warning: 0 error(s), 10 warning(s) [2021/May/12|16:27:08] ================================ [2021/May/12|16:27:08] Loading HDRI map "Albedo" [2021/May/12|16:27:08] Loading HDRI map "Map #6" [2021/May/12|16:27:08] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:27:08] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:27:08] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:27:15] Extracting sequence data from RendParams. [2021/May/12|16:27:15] Loading HDRI map "Map #772445" [2021/May/12|16:27:15] Loading HDRI map "Gloss" [2021/May/12|16:27:15] Loading HDRI map "Normal" [2021/May/12|16:27:15] Loading HDRI map "Specular" [2021/May/12|16:27:15] Loading HDRI map "Albedo" [2021/May/12|16:27:15] Loading HDRI map "Specular" [2021/May/12|16:27:15] Loading HDRI map "Gloss" [2021/May/12|16:27:15] Loading HDRI map "Normal" [2021/May/12|16:27:16] Loading HDRI map "Normal" [2021/May/12|16:27:16] Loading HDRI map "Fuzz" [2021/May/12|16:27:16] Loading HDRI map "Map #772445" [2021/May/12|16:27:16] Extracting sequence data from RendParams. [2021/May/12|16:27:16] Loading HDRI map "Fuzz" [2021/May/12|16:27:16] Loading HDRI map "Gloss" [2021/May/12|16:27:16] Loading HDRI map "Normal" [2021/May/12|16:27:16] Loading HDRI map "Specular" [2021/May/12|16:27:16] Loading HDRI map "Albedo" [2021/May/12|16:27:17] Loading HDRI map "Albedo" [2021/May/12|16:27:17] Loading HDRI map "Specular" [2021/May/12|16:27:17] Loading HDRI map "Gloss" [2021/May/12|16:27:17] Loading HDRI map "Normal" [2021/May/12|16:27:18] Loading HDRI map "Normal" [2021/May/12|16:27:18] Loading HDRI map "Fuzz" [2021/May/12|16:27:19] Extracting sequence data from RendParams. [2021/May/12|16:27:19] Extracting sequence data from RendParams. [2021/May/12|16:27:20] Extracting sequence data from RendParams. [2021/May/12|16:27:23] Extracting sequence data from RendParams. [2021/May/12|16:27:25] Extracting sequence data from RendParams. [2021/May/12|16:27:28] Extracting sequence data from RendParams. [2021/May/12|16:27:28] Extracting sequence data from RendParams. [2021/May/12|16:27:29] Extracting sequence data from RendParams. [2021/May/12|16:27:34] Extracting sequence data from RendParams. [2021/May/12|16:27:34] Loading HDRI map "Gloss" [2021/May/12|16:27:34] Loading HDRI map "Normal" [2021/May/12|16:27:34] Loading HDRI map "Specular" [2021/May/12|16:27:34] Loading HDRI map "Albedo" [2021/May/12|16:27:34] Extracting sequence data from RendParams. [2021/May/12|16:27:34] Loading HDRI map "Fuzz" [2021/May/12|16:27:34] Loading HDRI map "Gloss" [2021/May/12|16:27:34] Loading HDRI map "Normal" [2021/May/12|16:27:34] Loading HDRI map "Specular" [2021/May/12|16:27:34] Loading HDRI map "Albedo" [2021/May/12|16:27:34] Loading HDRI map "Gloss" [2021/May/12|16:27:34] Loading HDRI map "Normal" [2021/May/12|16:27:34] Loading HDRI map "Specular" [2021/May/12|16:27:34] Loading HDRI map "Albedo" [2021/May/12|16:27:35] Extracting sequence data from RendParams. [2021/May/12|16:27:35] Loading HDRI map "Fuzz" [2021/May/12|16:27:35] Loading HDRI map "Gloss" [2021/May/12|16:27:35] Loading HDRI map "Normal" [2021/May/12|16:27:35] Loading HDRI map "Specular" [2021/May/12|16:27:35] Loading HDRI map "Albedo" [2021/May/12|16:27:35] Loading HDRI map "Gloss" [2021/May/12|16:27:35] Loading HDRI map "Normal" [2021/May/12|16:27:35] Loading HDRI map "Specular" [2021/May/12|16:27:35] Loading HDRI map "Albedo" [2021/May/12|16:27:37] Extracting sequence data from RendParams. [2021/May/12|16:27:37] Extracting sequence data from RendParams. [2021/May/12|16:27:37] Extracting sequence data from RendParams. [2021/May/12|16:27:37] Loading HDRI map "Gloss" [2021/May/12|16:27:37] Loading HDRI map "Normal" [2021/May/12|16:27:37] Loading HDRI map "Specular" [2021/May/12|16:27:37] Loading HDRI map "Albedo" [2021/May/12|16:27:38] Extracting sequence data from RendParams. [2021/May/12|16:27:38] Loading HDRI map "Fuzz" [2021/May/12|16:27:38] Loading HDRI map "Gloss" [2021/May/12|16:27:38] Loading HDRI map "Normal" [2021/May/12|16:27:38] Loading HDRI map "Specular" [2021/May/12|16:27:38] Loading HDRI map "Albedo" [2021/May/12|16:27:38] Loading HDRI map "Gloss" [2021/May/12|16:27:38] Loading HDRI map "Normal" [2021/May/12|16:27:38] Loading HDRI map "Specular" [2021/May/12|16:27:38] Loading HDRI map "Albedo" [2021/May/12|16:27:38] Loading HDRI map "Albedo" [2021/May/12|16:27:38] Loading HDRI map "Specular" [2021/May/12|16:27:38] Loading HDRI map "Normal" [2021/May/12|16:27:39] Loading HDRI map "Gloss" [2021/May/12|16:27:39] Loading HDRI map "Normal" [2021/May/12|16:27:40] Extracting sequence data from RendParams. [2021/May/12|16:27:40] Loading HDRI map "Map #6" [2021/May/12|16:27:40] Extracting sequence data from RendParams. [2021/May/12|16:27:41] Extracting sequence data from RendParams. [2021/May/12|16:27:44] Extracting sequence data from RendParams. [2021/May/12|16:27:44] Extracting sequence data from RendParams. [2021/May/12|16:28:32] Saving to file. [2021/May/12|16:28:32] Saving distributed renderer. [2021/May/12|16:28:32] Saving filter parameters. [2021/May/12|16:28:32] Saving done. [2021/May/12|16:28:32] Saving to file. [2021/May/12|16:28:32] Saving distributed renderer. [2021/May/12|16:28:32] Saving filter parameters. [2021/May/12|16:28:32] Saving done. [2021/May/12|16:28:32] Loading HDRI map "Albedo" [2021/May/12|16:28:57] Disabling autobackup (autobackup was 0). [2021/May/12|16:28:57] Disabling scene redraw. [2021/May/12|16:28:57] Entering Open() [2021/May/12|16:28:57] Scene name is "E:\walk\hr1_2020_local.max" [2021/May/12|16:28:57] Performing sanity check on parameters. [2021/May/12|16:28:57] warning: Render elements can be saved only through the VFB outputs. [2021/May/12|16:28:57] V-Ray settings: [2021/May/12|16:28:57] rollup 1 "Image sampler (antialiasing)" { [2021/May/12|16:28:57] parameter 42 "imageSampler_type" 1 [2021/May/12|16:28:57] parameter 361 "imageSampler_type_new" 0 [2021/May/12|16:28:57] parameter 6 "filter_on" 1 [2021/May/12|16:28:57] parameter 185 "filter_kernel" 1902138489 1793001105 4256 [2021/May/12|16:28:57] parameter 7 "filter_size" 2.000000 [2021/May/12|16:28:57] parameter 8 "filter_paramA" 0.000000 [2021/May/12|16:28:57] parameter 9 "filter_paramB" 0.000000 [2021/May/12|16:28:57] parameter 10 "filter_paramC" 0.000000 [2021/May/12|16:28:57] parameter 314 "imageSampler_shadingRate" 6 [2021/May/12|16:28:57] parameter 317 "imageSampler_renderMask_type" 0 [2021/May/12|16:28:57] parameter 318 "imageSampler_renderMask_texmap" [2021/May/12|16:28:57] parameter 335 "imageSampler_renderMask_objectIDs" "" [2021/May/12|16:28:57] parameter 334 "dmc_balance_subdivs" 1 [2021/May/12|16:28:57] parameter 332 "imageSampler_renderMask_layers" [2021/May/12|16:28:57] parameter 356 "imageSampler_ui_view" 0 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 2 "DMC Sampler" { [2021/May/12|16:28:57] parameter 94 "dmc_lockNoisePattern" 0 [2021/May/12|16:28:57] parameter 95 "dmc_importanceSampling" 1.000000 [2021/May/12|16:28:57] parameter 96 "dmc_earlyTermination_amount" 0.850000 [2021/May/12|16:28:57] parameter 97 "dmc_earlyTermination_threshold" 0.005000 [2021/May/12|16:28:57] parameter 148 "dmc_earlyTermination_minSamples" 16 [2021/May/12|16:28:57] parameter 211 "dmc_subdivs_mult" 1.000000 [2021/May/12|16:28:57] parameter 257 "dmc_pathSampler_type" 2 [2021/May/12|16:28:57] parameter 345 "dmc_randomSeed" 0 [2021/May/12|16:28:57] parameter 348 "dmc_useLocalSubdivs" 0 [2021/May/12|16:28:57] parameter 349 "dmc_optimizeShadingRate" 0 [2021/May/12|16:28:57] parameter 346 "dmc_ui_view" 0 [2021/May/12|16:28:57] parameter 391 "dmc_useBlueNoiseOptimization" 1 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 3 "Indirect illumination (GI)" { [2021/May/12|16:28:57] parameter 320 "gi_ui_view" 0 [2021/May/12|16:28:57] parameter 15 "gi_on" 0 [2021/May/12|16:28:57] parameter 179 "gi_refractCaustics" 1 [2021/May/12|16:28:57] parameter 180 "gi_reflectCaustics" 1 [2021/May/12|16:28:57] parameter 16 "gi_primary_type" 2 [2021/May/12|16:28:57] parameter 57 "gi_primary_multiplier" 1.000000 [2021/May/12|16:28:57] parameter 17 "gi_secondary_type" 3 [2021/May/12|16:28:57] parameter 58 "gi_secondary_multiplier" 1.000000 [2021/May/12|16:28:57] parameter 215 "gi_saturation" 1.000000 [2021/May/12|16:28:57] parameter 216 "gi_contrast" 1.000000 [2021/May/12|16:28:57] parameter 217 "gi_contrast_base" 0.500000 [2021/May/12|16:28:57] parameter 239 "gi_saveMapsPerFrame" 1 [2021/May/12|16:28:57] parameter 291 "gi_ao_on" 0 [2021/May/12|16:28:57] parameter 294 "gi_ao_amount" 0.800000 [2021/May/12|16:28:57] parameter 292 "gi_ao_radius" 10.000000 [2021/May/12|16:28:57] parameter 293 "gi_ao_subdivs" 8 [2021/May/12|16:28:57] parameter 297 "gi_rayDistanceOn" 0 [2021/May/12|16:28:57] parameter 298 "gi_rayDistance" 100.000000 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 4 "Brute force GI" { [2021/May/12|16:28:57] parameter 204 "dmcgi_subdivs" 8 [2021/May/12|16:28:57] parameter 205 "dmcgi_depth" 3 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 5 "Irradiance map" { [2021/May/12|16:28:57] parameter 321 "irradmap_ui_view" 0 [2021/May/12|16:28:57] parameter 26 "gi_irradmap_minRate" -3 [2021/May/12|16:28:57] parameter 18 "gi_irradmap_maxRate" 0 [2021/May/12|16:28:57] parameter 21 "gi_irradmap_subdivs" 50 [2021/May/12|16:28:57] parameter 22 "gi_irradmap_interpSamples" 20 [2021/May/12|16:28:57] parameter 52 "gi_irradmap_colorThreshold" 0.300000 [2021/May/12|16:28:57] parameter 53 "gi_irradmap_normalThreshold" 0.100000 [2021/May/12|16:28:57] parameter 111 "gi_irradmap_distThreshold" 0.100000 [2021/May/12|16:28:57] parameter 55 "gi_irradmap_showSamples" 0 [2021/May/12|16:28:57] parameter 124 "gi_irradmap_showCalcPhase" 1 [2021/May/12|16:28:57] parameter 141 "gi_irradmap_showDirectLight" 0 [2021/May/12|16:28:57] parameter 142 "gi_irradmap_preset" 5 [2021/May/12|16:28:57] parameter 75 "adv_irradmap_interpolationType" 1 [2021/May/12|16:28:57] parameter 77 "adv_irradmap_mode" 0 [2021/May/12|16:28:57] parameter 78 "adv_irradmap_dontDelete" 1 [2021/May/12|16:28:57] parameter 79 "adv_irradmap_loadFileName" "" [2021/May/12|16:28:57] parameter 80 "adv_irradmap_saveFileName" "" [2021/May/12|16:28:57] parameter 125 "adv_irradmap_calcInterpSamples" 10 [2021/May/12|16:28:57] parameter 126 "adv_irradmap_useCurrentPassSamples" 1 [2021/May/12|16:28:57] parameter 128 "adv_irradmap_autoSave" 0 [2021/May/12|16:28:57] parameter 129 "adv_irradmap_autoSaveFileName" "" [2021/May/12|16:28:57] parameter 130 "adv_irradmap_switchToSavedMap" 0 [2021/May/12|16:28:57] parameter 139 "adv_irradmap_randomize" 1 [2021/May/12|16:28:57] parameter 140 "adv_irradmap_lookupType" 3 [2021/May/12|16:28:57] parameter 167 "adv_irradmap_checkSampleVisibility" 0 [2021/May/12|16:28:57] parameter 232 "adv_irradmap_limitSearchRange" 0 [2021/May/12|16:28:57] parameter 295 "gi_irradmap_multipleViews" 0 [2021/May/12|16:28:57] parameter 245 "gi_irradmap_blurGI" 0.000000 [2021/May/12|16:28:57] parameter 267 "gi_irradmap_detail_on" 0 [2021/May/12|16:28:57] parameter 268 "gi_irradmap_detail_radius" 60.000000 [2021/May/12|16:28:57] parameter 269 "gi_irradmap_detail_subdivsMult" 0.300000 [2021/May/12|16:28:57] parameter 270 "gi_irradmap_detail_scale" 0 [2021/May/12|16:28:57] parameter 279 "gi_irradmap_previewMode" 2 [2021/May/12|16:28:57] parameter 282 "gi_irradmap_interpFrames" 2 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 6 "Global photon map" { [2021/May/12|16:28:57] parameter 113 "photonMap_bounces" 10 [2021/May/12|16:28:57] parameter 114 "photonMap_searchDist" 20.000000 [2021/May/12|16:28:57] parameter 122 "photonMap_autoDist" 1 [2021/May/12|16:28:57] parameter 115 "photonMap_maxPhotons" 30 [2021/May/12|16:28:57] parameter 116 "photonMap_convert" 0 [2021/May/12|16:28:57] parameter 117 "photonMap_interpSamples" 10 [2021/May/12|16:28:57] parameter 121 "photonMap_multiplier" 1.000000 [2021/May/12|16:28:57] parameter 123 "photonMap_convexHullEstimate" 0 [2021/May/12|16:28:57] parameter 149 "photonMap_storeDirectLight" 1 [2021/May/12|16:28:57] parameter 150 "photonMap_retraceCorners" 0.000000 [2021/May/12|16:28:57] parameter 151 "photonMap_retraceBounces" 10 [2021/May/12|16:28:57] parameter 181 "photonMap_maxDensity" 0.000000 [2021/May/12|16:28:57] parameter 118 "photonMap_mode" 0 [2021/May/12|16:28:57] parameter 119 "photonMap_loadFileName" "" [2021/May/12|16:28:57] parameter 120 "photonMap_saveFileName" "" [2021/May/12|16:28:57] parameter 134 "photonMap_dontDelete" 1 [2021/May/12|16:28:57] parameter 135 "photonMap_autoSave" 0 [2021/May/12|16:28:57] parameter 136 "photonMap_autoSaveFileName" "" [2021/May/12|16:28:57] parameter 137 "photonMap_switchToSavedMap" 0 [2021/May/12|16:28:57] parameter 271 "photonMap_showCalcPhase" 0 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 7 "Light cache" { [2021/May/12|16:28:57] parameter 319 "lightcache_ui_view" 0 [2021/May/12|16:28:57] parameter 385 "lightmap_preset" 0 [2021/May/12|16:28:57] parameter 389 "lightcache_preset_subdivs" [2021/May/12|16:28:57] parameter 198 "lightcache_subdivs" 1000 [2021/May/12|16:28:57] parameter 199 "lightcache_sampleSize" 0.010000 [2021/May/12|16:28:57] parameter 200 "lightcache_filter_type" 1 [2021/May/12|16:28:57] parameter 201 "lightcache_filter_size" 0.020000 [2021/May/12|16:28:57] parameter 202 "lightcache_bounces" 100 [2021/May/12|16:28:57] parameter 203 "lightcache_showCalcPhase" 1 [2021/May/12|16:28:57] parameter 206 "lightcache_storeDirectLight" 1 [2021/May/12|16:28:57] parameter 296 "lightcache_multipleViews" 0 [2021/May/12|16:28:57] parameter 207 "lightcache_scale" 0 [2021/May/12|16:28:57] parameter 208 "lightcache_mode" 0 [2021/May/12|16:28:57] parameter 303 "lightcache_retrace_on" 1 [2021/May/12|16:28:57] parameter 390 "lightcache_preset_retraceThreshold" [2021/May/12|16:28:57] parameter 302 "lightcache_retrace_threshold" 2.000000 [2021/May/12|16:28:57] parameter 347 "lightcache_retrace_leakPrevention" 0.800000 [2021/May/12|16:28:57] parameter 209 "lightcache_loadFileName" "" [2021/May/12|16:28:57] parameter 210 "lightcache_saveFileName" "" [2021/May/12|16:28:57] parameter 212 "lightcache_interpSamples" 5 [2021/May/12|16:28:57] parameter 213 "lightcache_prefilter_on" 1 [2021/May/12|16:28:57] parameter 214 "lightcache_prefilter_samples" 20 [2021/May/12|16:28:57] parameter 235 "lightcache_dontDelete" 1 [2021/May/12|16:28:57] parameter 236 "lightcache_autoSave" 0 [2021/May/12|16:28:57] parameter 237 "lightcache_autoSaveFileName" "" [2021/May/12|16:28:57] parameter 238 "lightcache_switchToSavedMap" 0 [2021/May/12|16:28:57] parameter 242 "lightcache_useForGlossyRays" 1 [2021/May/12|16:28:57] parameter 243 "lightcache_numPasses" 64 [2021/May/12|16:28:57] parameter 255 "lightcache_adaptiveTracing" 0 [2021/May/12|16:28:57] parameter 264 "lightcache_adaptiveTracing_dirsOnly" 0 [2021/May/12|16:28:57] parameter 359 "lightcache_premultiplied" 1 [2021/May/12|16:28:57] parameter 289 "lightcache_minPathsPerSample" 16 [2021/May/12|16:28:57] parameter 381 "lightcache_type" 1 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 8 "Caustics" { [2021/May/12|16:28:57] parameter 322 "caustics_ui_view" 0 [2021/May/12|16:28:57] parameter 27 "caustics_on" 0 [2021/May/12|16:28:57] parameter 393 "caustics_searchDistUnits" 1 [2021/May/12|16:28:57] parameter 30 "caustics_searchDist" 5.000000 [2021/May/12|16:28:57] parameter 394 "caustics_searchDistPixels" 4.000000 [2021/May/12|16:28:57] parameter 31 "caustics_maxPhotons" 60 [2021/May/12|16:28:57] parameter 59 "caustics_multiplier" 1.000000 [2021/May/12|16:28:57] parameter 395 "caustics_calc_method" 0 [2021/May/12|16:28:57] parameter 90 "caustics_mode" 0 [2021/May/12|16:28:57] parameter 91 "caustics_dontDelete" 1 [2021/May/12|16:28:57] parameter 92 "caustics_loadFileName" "" [2021/May/12|16:28:57] parameter 93 "caustics_saveFileName" "" [2021/May/12|16:28:57] parameter 131 "caustics_autoSave" 0 [2021/May/12|16:28:57] parameter 132 "caustics_autoSaveFileName" "" [2021/May/12|16:28:57] parameter 133 "caustics_switchToSavedMap" 0 [2021/May/12|16:28:57] parameter 244 "caustics_maxDensity" 0.000000 [2021/May/12|16:28:57] parameter 272 "caustics_showCalcPhase" 0 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 9 "Camera" { [2021/May/12|16:28:57] parameter 83 "camera_type" 0 [2021/May/12|16:28:57] parameter 98 "camera_overrideFOV" 0 [2021/May/12|16:28:57] parameter 99 "camera_fov" 45.000000 [2021/May/12|16:28:57] parameter 100 "camera_cyl_height" 90.000000 [2021/May/12|16:28:57] parameter 101 "camera_fish_autoDistance" 1 [2021/May/12|16:28:57] parameter 102 "camera_fish_distance" 2.000000 [2021/May/12|16:28:57] parameter 103 "camera_fish_curve" 1.000000 [2021/May/12|16:28:57] parameter 11 "dof_on" 0 [2021/May/12|16:28:57] parameter 12 "dof_distance" 200.000000 [2021/May/12|16:28:57] parameter 56 "dof_getFromCamera" 0 [2021/May/12|16:28:57] parameter 13 "dof_shutter" 5.000000 [2021/May/12|16:28:57] parameter 14 "dof_subdivs" 1 [2021/May/12|16:28:57] parameter 221 "dof_bias" 0.000000 [2021/May/12|16:28:57] parameter 222 "dof_sides_on" 0 [2021/May/12|16:28:57] parameter 223 "dof_sides_num" 5 [2021/May/12|16:28:57] parameter 224 "dof_sides_rotation" 0.000000 [2021/May/12|16:28:57] parameter 248 "dof_anisotropy" 0.000000 [2021/May/12|16:28:57] parameter 65 "moblur_on" 0 [2021/May/12|16:28:57] parameter 301 "camera_motion_blur" 1 [2021/May/12|16:28:57] parameter 73 "moblur_duration" 0.500000 [2021/May/12|16:28:57] parameter 162 "moblur_intervalCenter" 0.000000 [2021/May/12|16:28:57] parameter 76 "moblur_geomSamples" 2 [2021/May/12|16:28:57] parameter 74 "moblur_prepassSamples" 1 [2021/May/12|16:28:57] parameter 66 "moblur_dmc_minSamples" 1 [2021/May/12|16:28:57] parameter 104 "moblur_geometryParticles" 0 [2021/May/12|16:28:57] parameter 197 "moblur_bias" 0.000000 [2021/May/12|16:28:57] parameter 315 "moblur_shutterEfficiency" 1.000000 [2021/May/12|16:28:57] parameter 369 "camera_autoExposure" 0 [2021/May/12|16:28:57] parameter 370 "camera_autoWhiteBalance" 0 [2021/May/12|16:28:57] parameter 371 "camera_autoExposure_mode" 1 [2021/May/12|16:28:57] parameter 374 "camera_autoExposure_compensation" 0.000000 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 10 "Environment" { [2021/May/12|16:28:57] parameter 60 "environment_gi_on" 0 [2021/May/12|16:28:57] parameter 61 "environment_gi_color" 0.800000 0.900000 1.000000 [2021/May/12|16:28:57] parameter 62 "environment_gi_color_multiplier" 1.000000 [2021/May/12|16:28:57] parameter 63 "environment_gi_map" [2021/May/12|16:28:57] parameter 64 "environment_gi_map_on" 1 [2021/May/12|16:28:57] parameter 143 "environment_rr_on" 0 [2021/May/12|16:28:57] parameter 144 "environment_rr_color" 0.000000 0.000000 0.000000 [2021/May/12|16:28:57] parameter 145 "environment_rr_color_multiplier" 1.000000 [2021/May/12|16:28:57] parameter 146 "environment_rr_map" [2021/May/12|16:28:57] parameter 147 "environment_rr_map_on" 1 [2021/May/12|16:28:57] parameter 249 "environment_refract_on" 0 [2021/May/12|16:28:57] parameter 250 "environment_refract_color" 0.000000 0.000000 0.000000 [2021/May/12|16:28:57] parameter 251 "environment_refract_color_multiplier" 1.000000 [2021/May/12|16:28:57] parameter 252 "environment_refract_map" [2021/May/12|16:28:57] parameter 253 "environment_refract_map_on" 1 [2021/May/12|16:28:57] parameter 340 "environment_secondaryMatte_on" 0 [2021/May/12|16:28:57] parameter 341 "environment_secondaryMatte_color" 0.000000 0.000000 0.000000 [2021/May/12|16:28:57] parameter 342 "environment_secondaryMatte_color_multiplier" 1.000000 [2021/May/12|16:28:57] parameter 343 "environment_secondaryMatte_map" [2021/May/12|16:28:57] parameter 344 "environment_secondaryMatte_map_on" 1 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 11 "G-Buffer/Color mapping" { [2021/May/12|16:28:57] parameter 325 "colormapping_ui_view" 0 [2021/May/12|16:28:57] parameter 82 "gbuffer_channelMask" 0 [2021/May/12|16:28:57] parameter 108 "colorMapping_type" 6 [2021/May/12|16:28:57] parameter 109 "colorMapping_darkMult" 1.000000 [2021/May/12|16:28:57] parameter 110 "colorMapping_brightMult" 1.000000 [2021/May/12|16:28:57] parameter 265 "colorMapping_gamma" 2.200000 [2021/May/12|16:28:57] parameter 178 "colorMapping_affectBackground" 1 [2021/May/12|16:28:57] parameter 241 "colorMapping_clampOutput" 0 [2021/May/12|16:28:57] parameter 287 "colorMapping_clampLevel" 1.000000 [2021/May/12|16:28:57] parameter 258 "colorMapping_subpixel" 0 [2021/May/12|16:28:57] parameter 273 "colorMapping_adaptationOnly" 2 [2021/May/12|16:28:57] parameter 290 "colorMapping_linearWorkflow" 0 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 12 "System" { [2021/May/12|16:28:57] parameter 324 "system_ui_view" 1 [2021/May/12|16:28:57] parameter 32 "system_distributedRender" 0 [2021/May/12|16:28:57] parameter 44 "system_raycaster_maxLevels" 80 [2021/May/12|16:28:57] parameter 45 "system_raycaster_minLeafSize" 0.000000 [2021/May/12|16:28:57] parameter 46 "system_raycaster_faceLevelCoeff" 1.000000 [2021/May/12|16:28:57] parameter 191 "system_raycaster_memLimit" 0 [2021/May/12|16:28:57] parameter 127 "system_instancedObjects" 2 [2021/May/12|16:28:57] parameter 288 "system_raycaster_optLevel" 0 [2021/May/12|16:28:57] parameter 47 "system_region_x" 48 [2021/May/12|16:28:57] parameter 48 "system_region_y" 48 [2021/May/12|16:28:57] parameter 49 "system_region_meaning" 0 [2021/May/12|16:28:57] parameter 50 "system_region_sequence" 4 [2021/May/12|16:28:57] parameter 316 "system_region_allow_dynamic_buckets" 1 [2021/May/12|16:28:57] parameter 54 "system_region_sequence_reverse" 0 [2021/May/12|16:28:57] parameter 51 "system_previousRender" 0 [2021/May/12|16:28:57] parameter 266 "system_region_lockSize" 1 [2021/May/12|16:28:57] parameter 364 "system_effects_progressive_update" 10 [2021/May/12|16:28:57] parameter 107 "system_frameStamp_on" 0 [2021/May/12|16:28:57] parameter 106 "system_frameStamp_string" "V-Ray %vrayversion | file: %filename | frame: %frame | primitives: %primitives | render time: %rendertime" [2021/May/12|16:28:57] parameter 165 "system_frameStamp_fullWidth" 1 [2021/May/12|16:28:57] parameter 166 "system_frameStamp_justify" 0 [2021/May/12|16:28:57] parameter 112 "system_workInCameraSpace" 1 [2021/May/12|16:28:57] parameter 168 "system_checkForMissingFiles" 0 [2021/May/12|16:28:57] parameter 169 "system_optimizedAtmospherics" 1 [2021/May/12|16:28:57] parameter 184 "system_lowThreadPriority" 2 [2021/May/12|16:28:57] parameter 182 "system_vrayLog_show" 2 [2021/May/12|16:28:57] parameter 183 "system_vrayLog_level" 3 [2021/May/12|16:28:57] parameter 230 "system_vrayLog_file" "%TEMP%\VRayLog.txt" [2021/May/12|16:28:57] parameter 379 "system_memstats_on" 0 [2021/May/12|16:28:57] parameter 380 "system_memstats_path" "%TEMP%\vraymemtrack.html" [2021/May/12|16:28:57] parameter 246 "system_vrayLog_ccToDebugger" 0 [2021/May/12|16:28:57] parameter 247 "system_numThreads" 0 [2021/May/12|16:28:57] parameter 328 "system_embree_on" 1 [2021/May/12|16:28:57] parameter 329 "system_embree_moblur" 1 [2021/May/12|16:28:57] parameter 339 "system_embree_hair" 1 [2021/May/12|16:28:57] parameter 331 "system_embree_conserveMemory" 0 [2021/May/12|16:28:57] parameter 372 "system_autoswitch_effectsResult" 1 [2021/May/12|16:28:57] parameter 378 "system_stringOptions" "" [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 13 "Global switches" { [2021/May/12|16:28:57] parameter 323 "options_ui_view" 0 [2021/May/12|16:28:57] parameter 153 "options_displacement" 1 [2021/May/12|16:28:57] parameter 154 "options_lights" 1 [2021/May/12|16:28:57] parameter 227 "options_hiddenLights" 1 [2021/May/12|16:28:57] parameter 155 "options_shadows" 1 [2021/May/12|16:28:57] parameter 156 "options_defaultLights" 2 [2021/May/12|16:28:57] parameter 157 "options_reflectionRefraction" 1 [2021/May/12|16:28:57] parameter 158 "options_overrideDepth_on" 0 [2021/May/12|16:28:57] parameter 159 "options_overrideDepth" 5 [2021/May/12|16:28:57] parameter 160 "options_maps" 1 [2021/May/12|16:28:57] parameter 161 "options_filterMaps" 1 [2021/May/12|16:28:57] parameter 186 "options_transpMaxLevels" 50 [2021/May/12|16:28:57] parameter 187 "options_transpCutoff" 0.001000 [2021/May/12|16:28:57] parameter 188 "options_dontRenderImage" 0 [2021/May/12|16:28:57] parameter 218 "options_overrideMtl_on" 0 [2021/May/12|16:28:57] parameter 219 "options_overrideMtl_mtl" [2021/May/12|16:28:57] parameter 353 "options_overrideMtl_excl_type" 0 [2021/May/12|16:28:57] parameter 354 "options_overrideMtl_excl_objectIDs" "" [2021/May/12|16:28:57] parameter 355 "options_overrideMtl_excl_layers" [2021/May/12|16:28:57] parameter 220 "options_showGIOnly" 0 [2021/May/12|16:28:57] parameter 231 "options_ray_bias" 0.000000 [2021/May/12|16:28:57] parameter 240 "options_glossyEffects" 1 [2021/May/12|16:28:57] parameter 283 "options_geom_backfaceCull" 0 [2021/May/12|16:28:57] parameter 284 "options_mtl_filterMaps_indirect" 1 [2021/May/12|16:28:57] parameter 338 "options_mtl_filterMaps_indirect_mult" 5.000000 [2021/May/12|16:28:57] parameter 285 "options_useLegacyModels" 0 [2021/May/12|16:28:57] parameter 286 "options_use3dsMaxPhotometricUnits" 1 [2021/May/12|16:28:57] parameter 312 "options_maxRayIntensity_on" 1 [2021/May/12|16:28:57] parameter 313 "options_maxRayIntensity" 20.000000 [2021/May/12|16:28:57] parameter 326 "options_probabilisticLights" 2 [2021/May/12|16:28:57] parameter 327 "options_probabilisticLightsCount" 8 [2021/May/12|16:28:57] parameter 376 "options_consistentLightingElements" 1 [2021/May/12|16:28:57] parameter 352 "options_rgbColorSpace" 1 [2021/May/12|16:28:57] parameter 388 "options_useColorSpaceForBitmaps" 0 [2021/May/12|16:28:57] parameter 392 "options_useMikkTS" 0 [2021/May/12|16:28:57] parameter 396 "options_physicalMaterialAsVRayMtl" 1 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 14 "Override output settings" { [2021/May/12|16:28:57] parameter 170 "output_on" 1 [2021/May/12|16:28:57] parameter 299 "output_aspectlock" 0 [2021/May/12|16:28:57] parameter 300 "output_imageaspect" 1.333333 [2021/May/12|16:28:57] parameter 171 "output_width" 640 [2021/May/12|16:28:57] parameter 172 "output_height" 480 [2021/May/12|16:28:57] parameter 261 "output_aspect" 1.000000 [2021/May/12|16:28:57] parameter 173 "output_fileOnly" 0 [2021/May/12|16:28:57] parameter 174 "output_saveFile" 0 [2021/May/12|16:28:57] parameter 175 "output_fileName" "" [2021/May/12|16:28:57] parameter 176 "output_saveRawFile" 0 [2021/May/12|16:28:57] parameter 177 "output_rawFileName" "" [2021/May/12|16:28:57] parameter 189 "output_useram" 1 [2021/May/12|16:28:57] parameter 190 "output_genpreview" 0 [2021/May/12|16:28:57] parameter 225 "output_splitgbuffer" 0 [2021/May/12|16:28:57] parameter 226 "output_splitfilename" "" [2021/May/12|16:28:57] parameter 229 "output_splitbitmap" [2021/May/12|16:28:57] parameter 228 "output_getsetsfrommax" 1 [2021/May/12|16:28:57] parameter 254 "output_splitRGB" 1 [2021/May/12|16:28:57] parameter 256 "output_splitAlpha" 1 [2021/May/12|16:28:57] parameter 274 "output_renderType" 0 [2021/May/12|16:28:57] parameter 275 "output_regxmin" 0 [2021/May/12|16:28:57] parameter 277 "output_regxmax" 0 [2021/May/12|16:28:57] parameter 276 "output_regymin" 0 [2021/May/12|16:28:57] parameter 278 "output_regymax" 0 [2021/May/12|16:28:57] parameter 280 "output_force32bit_3dsmax_vfb" 0 [2021/May/12|16:28:57] parameter 281 "output_rawExrUseHalf" 1 [2021/May/12|16:28:57] parameter 304 "output_rawExrDeep" 0 [2021/May/12|16:28:57] parameter 337 "fileName_addDot" 1 [2021/May/12|16:28:57] parameter 375 "output_rawSaveColorCorrections" 0 [2021/May/12|16:28:57] parameter 362 "output_resumableRendering" 0 [2021/May/12|16:28:57] parameter 363 "output_progressiveAutoSave" 0.000000 [2021/May/12|16:28:57] parameter 368 "output_separateFolders" 0 [2021/May/12|16:28:57] parameter 373 "output_expandFrameNumber" 1 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 15 "Default displacement" { [2021/May/12|16:28:57] parameter 192 "displacement_overrideMax" 1 [2021/May/12|16:28:57] parameter 193 "displacement_edgeLength" 4.000000 [2021/May/12|16:28:57] parameter 194 "displacement_viewDependent" 1 [2021/May/12|16:28:57] parameter 195 "displacement_maxSubdivs" 256 [2021/May/12|16:28:57] parameter 196 "displacement_tightBounds" 1 [2021/May/12|16:28:57] parameter 233 "displacement_amount" 1.000000 [2021/May/12|16:28:57] parameter 234 "displacement_relative" 1 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 16 "Fixed image sampler" { [2021/May/12|16:28:57] parameter 34 "fixedRate_subdivs" 1 [2021/May/12|16:28:57] parameter 35 "fixedRate_rand" 0 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 17 "Bucket image sampler" { [2021/May/12|16:28:57] parameter 5 "twoLevel_baseSubdivs" 1 [2021/May/12|16:28:57] parameter 2 "twoLevel_fineSubdivs" 2 [2021/May/12|16:28:57] parameter 259 "twoLevel_showSamples" 0 [2021/May/12|16:28:57] parameter 263 "twoLevel_useDMCSamplerThresh" 0 [2021/May/12|16:28:57] parameter 262 "twoLevel_threshold" 0.010000 [2021/May/12|16:28:57] parameter 350 "twoLevel_adaptiveMethod" 1 [2021/May/12|16:28:57] parameter 360 "twoLevel_adaptiveEnable" 1 [2021/May/12|16:28:57] parameter 47 "twoLevel_bucket_width" 48 [2021/May/12|16:28:57] parameter 48 "twoLevel_bucket_height" 48 [2021/May/12|16:28:57] parameter 266 "twoLevel_bucket_lockSize" 1 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 18 "Adaptive subdivision image sampler" { [2021/May/12|16:28:57] parameter 36 "adaptiveSubdivision_minRate" -1 [2021/May/12|16:28:57] parameter 37 "adaptiveSubdivision_maxRate" 2 [2021/May/12|16:28:57] parameter 38 "adaptiveSubdivision_threshold" 0.100000 [2021/May/12|16:28:57] parameter 39 "adaptiveSubdivision_rand" 1 [2021/May/12|16:28:57] parameter 260 "adaptiveSubdivision_showSamples" 0 [2021/May/12|16:28:57] parameter 333 "adaptiveSubdivision_dofMoblurSubdivs" 6 [2021/May/12|16:28:57] parameter 84 "imageSampler_outline" 0 [2021/May/12|16:28:57] parameter 85 "imageSampler_mtlID" 0 [2021/May/12|16:28:57] parameter 86 "imageSampler_normal" 0 [2021/May/12|16:28:57] parameter 87 "imageSampler_normal_threshold" 0.050000 [2021/May/12|16:28:57] parameter 88 "imageSampler_zvalue" 0 [2021/May/12|16:28:57] parameter 89 "imageSampler_zvalue_threshold" 5.000000 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 19 "Progressive Image Sampler" { [2021/May/12|16:28:57] parameter 306 "progressive_minSamples" 1 [2021/May/12|16:28:57] parameter 307 "progressive_maxSamples" 100 [2021/May/12|16:28:57] parameter 308 "progressive_noise_threshold" 0.010000 [2021/May/12|16:28:57] parameter 309 "progressive_max_render_time" 0.000000 [2021/May/12|16:28:57] parameter 310 "progressive_ray_bundle_size" 128 [2021/May/12|16:28:57] parameter 311 "progressive_show_mask" 0 [2021/May/12|16:28:57] parameter 336 "progressive_track_radius" 30 [2021/May/12|16:28:57] parameter 351 "progressive_dynNoiseThreshold" 80 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 20 "Texture options" { [2021/May/12|16:28:57] parameter 357 "textures_memLimit" 4000 [2021/May/12|16:28:57] parameter 358 "textures_clearMem" 0 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 21 "Proxy preview cache" { [2021/May/12|16:28:57] parameter 365 "preview_cache" 1 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] rollup 22 "IPR options" { [2021/May/12|16:28:57] parameter 366 "ipr_fitToVFB" 1 [2021/May/12|16:28:57] parameter 367 "ipr_progressiveMode" 1 [2021/May/12|16:28:57] parameter 377 "ipr_viewport_resolution" 1.000000 [2021/May/12|16:28:57] parameter 382 "ipr_debugshading_wireframe_subtris" 0 [2021/May/12|16:28:57] parameter 383 "ipr_debugshading_wireframe_width_pix" 1.000000 [2021/May/12|16:28:57] parameter 384 "ipr_debugshading_ao_radius_pix" 30.000000 [2021/May/12|16:28:57] } [2021/May/12|16:28:57] Starting sequence timer. [2021/May/12|16:28:57] Preparing sequence data. [2021/May/12|16:28:57] Extracting sequence data from Open() parameters [2021/May/12|16:28:57] Tiled texture cache set to 4000 MB [2021/May/12|16:28:57] Extracting sequence data from RendParams. [2021/May/12|16:28:57] Setting up V-Ray parameters for frame rendering. [2021/May/12|16:28:57] Extracting sequence data from VRender. [2021/May/12|16:28:57] Multithreaded: 1 [2021/May/12|16:28:57] A render elements manager with 1 elements detected [2021/May/12|16:28:57] Render element: VRayDenoiser [2021/May/12|16:28:57] Calling beginSequence(). [2021/May/12|16:28:57] Calling beginSequence() in the main thread. [2021/May/12|16:28:57] Current project folder is "E:\walk" [2021/May/12|16:28:57] Entering beginSequence(). [2021/May/12|16:28:57] Setting RenderGlobalContext. [2021/May/12|16:28:57] Broadcasting NOTIFY_PRE_RENDER. [2021/May/12|16:29:00] Preparing renderer... [2021/May/12|16:29:00] Using Intel Embree ray server [2021/May/12|16:29:00] Using probabilistic light evaluation with 8 lights. [2021/May/12|16:29:00] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [2021/May/12|16:29:00] Creating render callback from built-in VFB. [2021/May/12|16:29:00] Using lowest thread priority. [2021/May/12|16:29:00] Max ray intensity is enabled: rendered result may have incorrect brightness. [2021/May/12|16:29:00] Consistent lighting elements are enabled. [2021/May/12|16:29:00] Calling renderBegin(). [2021/May/12|16:29:00] Sending RenderBegin(). [2021/May/12|16:29:02] Sending RenderBegin() to atmospheric effects. [2021/May/12|16:29:02] Sending RenderBegin() to render effects. [2021/May/12|16:29:02] Sending RenderBegin() to environment maps. [2021/May/12|16:29:02] Sending RenderBegin() to the tone operator. [2021/May/12|16:29:02] Sending RenderBegin() to override mtl. [2021/May/12|16:29:02] Adding global illumination light [2021/May/12|16:29:02] Created global illumination light. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Scanning scene. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Created light from node. [2021/May/12|16:29:02] Light added to light list. [2021/May/12|16:29:02] Post-processing the built scene [2021/May/12|16:29:02] 21 render object(s) [2021/May/12|16:29:02] 89 render instance(s) [2021/May/12|16:29:02] 50 render light(s) [2021/May/12|16:29:02] Setting up trace sets [2021/May/12|16:29:02] Collecting node materials and texture maps [2021/May/12|16:29:02] Collecting texture maps from lights and environment [2021/May/12|16:29:02] Found 16 materials/texture maps [2021/May/12|16:29:02] Scanning for incompatible materials and for VRayToonMtl materials [2021/May/12|16:29:02] warning: Material "钢架" (Blend) is not compatible with V-Ray and may cause problems [2021/May/12|16:29:02] warning: Material "Material #143" (Blend) is not compatible with V-Ray and may cause problems [2021/May/12|16:29:02] warning: Material "05 - Defaultgfdg" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:29:02] warning: Material "18 - Defaultds" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:29:02] warning: Material "Material #133" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:29:02] warning: Material "Material #76" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:29:02] warning: Material "钢架" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:29:02] warning: Material "黑线" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:29:02] warning: Material "05 - Defaultghffds" has unlocked highlight and reflection glossiness; this is no longer supported and will be ignored. [2021/May/12|16:29:02] Preparing lights list [2021/May/12|16:29:02] Expanding light exclude lists [2021/May/12|16:29:02] Setting up lights for render instances [2021/May/12|16:29:02] Setting up instance lights [2021/May/12|16:29:02] Creating render mesh for "Box088": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box087": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box086": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box085": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box084": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box083": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box082": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box081": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box080": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box079": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box078": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box077": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box076": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box075": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box074": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box073": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box072": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box071": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box070": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box069": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box068": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box067": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box066": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box065": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Aset_man_made_M_tgnidj2fa_LOD0": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box063": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box062": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box061": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box060": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box059": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box058": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box057": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box056": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box055": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box054": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box053": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box052": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box051": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box050": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box049": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box048": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box047": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box046": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box045": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box044": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box043": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box042": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box041": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box040": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box039": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box038": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box037": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box036": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box035": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box034": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Box033": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "tyFlow004": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "6w": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "5w": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "4w": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "3w": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "2w": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "1w": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Line155": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Circle031": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Line153": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Circle030": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Line151": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Circle029": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Shape063": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Shape062": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Shape061": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Shape060": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Shape059": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Shape037": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Shape043": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Shape042": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Shape041": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Shape040": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Line150": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "q1": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Circle006": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Line002": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "VP Boulder Limestone E": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "VP Boulder Limestone C": fixed 3d-displaced mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "VP Boulder Limestone D": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Creating render mesh for "Aset_wood_branch_S_pbci2_LOD0_007": fixed 3d-displaced mesh, node handle is 1097 [2021/May/12|16:29:02] Creating render mesh for "dm": fixed mesh, node handle is 0 [2021/May/12|16:29:02] Caching camera animation. [2021/May/12|16:29:02] beginSequence() done. [2021/May/12|16:29:02] Calling beginSequence() in the main thread done. [2021/May/12|16:29:02] Open() done. [2021/May/12|16:29:02] Entering Render(). [2021/May/12|16:29:02] Setting up MAX progress callback. [2021/May/12|16:29:02] Creating G-buffer channels. [2021/May/12|16:29:02] Starting frame timer. [2021/May/12|16:29:02] Entering RenderAtTime(t=110784, fieldMask=3) [2021/May/12|16:29:02] Rendering frame at time 110784 [2021/May/12|16:29:02] Setting up frame data. [2021/May/12|16:29:02] Extracting frame data from FrameParams. [2021/May/12|16:29:02] Applied test-resolution scale to frame bitmap (2160x3840) -> (2160x3840) [2021/May/12|16:29:02] Applied test-resolution scale to frame canvas (2160x3840) -> (2160x3840) [2021/May/12|16:29:02] Extracting frame data from VRender Environment params. [2021/May/12|16:29:02] Extracting frame data for fields. [2021/May/12|16:29:02] Extracting frame data from node (VRayCam001). [2021/May/12|16:29:02] Rendering from camera VRayCam001 [2021/May/12|16:29:02] Scene offset disabled [2021/May/12|16:29:02] Setting up frame region. [2021/May/12|16:29:02] Clearing previous contents of frame buffer. [2021/May/12|16:29:02] Calling beginFrame(). [2021/May/12|16:29:02] Calling beginFrame() in the main thread. [2021/May/12|16:29:02] Entering beginFrame_internal(). [2021/May/12|16:29:02] Setting RenderGlobalContext. [2021/May/12|16:29:02] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/12|16:29:02] Updating the tone operator. [2021/May/12|16:29:02] Initializing built-in VFB. [2021/May/12|16:29:02] Preparing camera sampler. [2021/May/12|16:29:02] Calling update(). [2021/May/12|16:29:02] Updating scene materials for time=110784 [2021/May/12|16:29:02] Loading bitmaps for "05 - Defaultgfdg" [2021/May/12|16:29:02] Updating "05 - Defaultgfdg" [2021/May/12|16:29:02] Loading bitmaps for "Map #772407" [2021/May/12|16:29:02] Updating "Map #772407" [2021/May/12|16:29:02] Loading bitmaps for "Map #772403" [2021/May/12|16:29:02] Updating "Map #772403" [2021/May/12|16:29:02] Loading bitmaps for "Map #772402" [2021/May/12|16:29:02] Updating "Map #772402" [2021/May/12|16:29:02] Loading bitmaps for "Map #772401" [2021/May/12|16:29:02] Updating "Map #772401" [2021/May/12|16:29:02] Loading bitmaps for "Map #772406" [2021/May/12|16:29:02] Updating "Map #772406" [2021/May/12|16:29:02] Loading bitmaps for "Map #772405" [2021/May/12|16:29:02] Updating "Map #772405" [2021/May/12|16:29:02] Loading bitmaps for "Map #772401" [2021/May/12|16:29:02] Updating "Map #772401" [2021/May/12|16:29:02] Loading bitmaps for "Map #772428" [2021/May/12|16:29:02] Updating "Map #772428" [2021/May/12|16:29:02] Loading bitmaps for "Map #772401" [2021/May/12|16:29:02] Updating "Map #772401" [2021/May/12|16:29:02] Loading bitmaps for "Map #772406" [2021/May/12|16:29:02] Updating "Map #772406" [2021/May/12|16:29:02] Loading bitmaps for "Map #772405" [2021/May/12|16:29:02] Updating "Map #772405" [2021/May/12|16:29:02] Loading bitmaps for "Map #772401" [2021/May/12|16:29:02] Updating "Map #772401" [2021/May/12|16:29:02] Loading bitmaps for "18 - Defaultds" [2021/May/12|16:29:02] Updating "18 - Defaultds" [2021/May/12|16:29:02] Loading bitmaps for "Map #772423" [2021/May/12|16:29:02] Updating "Map #772423" [2021/May/12|16:29:02] Loading bitmaps for "Map #772412" [2021/May/12|16:29:02] Updating "Map #772412" [2021/May/12|16:29:02] Loading bitmaps for "贴图 #16" [2021/May/12|16:29:02] Updating "贴图 #16" [2021/May/12|16:29:02] Loading bitmaps for "Map #772411" [2021/May/12|16:29:02] Updating "Map #772411" [2021/May/12|16:29:02] Loading bitmaps for "贴图 #15" [2021/May/12|16:29:02] Updating "贴图 #15" [2021/May/12|16:29:02] Loading bitmaps for "Map #772409" [2021/May/12|16:29:02] Updating "Map #772409" [2021/May/12|16:29:02] Loading bitmaps for "Map #772416" [2021/May/12|16:29:02] Updating "Map #772416" [2021/May/12|16:29:02] Loading bitmaps for "Map #772415" [2021/May/12|16:29:02] Updating "Map #772415" [2021/May/12|16:29:02] Loading bitmaps for "Map #772409" [2021/May/12|16:29:02] Updating "Map #772409" [2021/May/12|16:29:02] Loading bitmaps for "Map #772419" [2021/May/12|16:29:02] Updating "Map #772419" [2021/May/12|16:29:02] Loading bitmaps for "Map #772418" [2021/May/12|16:29:02] Updating "Map #772418" [2021/May/12|16:29:02] Loading bitmaps for "Map #772409" [2021/May/12|16:29:02] Updating "Map #772409" [2021/May/12|16:29:02] Loading bitmaps for "Map #772422" [2021/May/12|16:29:02] Updating "Map #772422" [2021/May/12|16:29:02] Loading bitmaps for "Map #772421" [2021/May/12|16:29:02] Updating "Map #772421" [2021/May/12|16:29:02] Loading bitmaps for "Map #772409" [2021/May/12|16:29:02] Updating "Map #772409" [2021/May/12|16:29:02] Loading bitmaps for "Map #772408" [2021/May/12|16:29:02] Updating "Map #772408" [2021/May/12|16:29:02] Loading bitmaps for "Map #772427" [2021/May/12|16:29:02] Updating "Map #772427" [2021/May/12|16:29:02] Loading bitmaps for "Map #772426" [2021/May/12|16:29:02] Updating "Map #772426" [2021/May/12|16:29:02] Loading bitmaps for "Map #772408" [2021/May/12|16:29:02] Updating "Map #772408" [2021/May/12|16:29:02] Loading bitmaps for "Map #772412" [2021/May/12|16:29:02] Updating "Map #772412" [2021/May/12|16:29:02] Loading bitmaps for "贴图 #14" [2021/May/12|16:29:02] Updating "贴图 #14" [2021/May/12|16:29:02] Loading bitmaps for "Map #772411" [2021/May/12|16:29:02] Updating "Map #772411" [2021/May/12|16:29:02] Loading bitmaps for "贴图 #13" [2021/May/12|16:29:02] Updating "贴图 #13" [2021/May/12|16:29:02] Loading bitmaps for "Map #772409" [2021/May/12|16:29:02] Updating "Map #772409" [2021/May/12|16:29:02] Loading bitmaps for "Map #772416" [2021/May/12|16:29:02] Updating "Map #772416" [2021/May/12|16:29:02] Loading bitmaps for "Map #772415" [2021/May/12|16:29:02] Updating "Map #772415" [2021/May/12|16:29:02] Loading bitmaps for "Map #772409" [2021/May/12|16:29:02] Updating "Map #772409" [2021/May/12|16:29:02] Loading bitmaps for "Map #772419" [2021/May/12|16:29:02] Updating "Map #772419" [2021/May/12|16:29:02] Loading bitmaps for "Map #772418" [2021/May/12|16:29:02] Updating "Map #772418" [2021/May/12|16:29:02] Loading bitmaps for "Map #772409" [2021/May/12|16:29:02] Updating "Map #772409" [2021/May/12|16:29:02] Loading bitmaps for "Map #772422" [2021/May/12|16:29:02] Updating "Map #772422" [2021/May/12|16:29:02] Loading bitmaps for "Map #772421" [2021/May/12|16:29:02] Updating "Map #772421" [2021/May/12|16:29:02] Loading bitmaps for "Map #772409" [2021/May/12|16:29:02] Updating "Map #772409" [2021/May/12|16:29:02] Loading bitmaps for "Material #24" [2021/May/12|16:29:02] Updating "Material #24" [2021/May/12|16:29:02] Loading bitmaps for "Material #133" [2021/May/12|16:29:02] Updating "Material #133" [2021/May/12|16:29:02] Loading bitmaps for "钢架" [2021/May/12|16:29:02] Updating "钢架" [2021/May/12|16:29:02] Loading bitmaps for "Map #32" [2021/May/12|16:29:02] Updating "Map #32" [2021/May/12|16:29:02] Loading bitmaps for "Material #143" [2021/May/12|16:29:02] Updating "Material #143" [2021/May/12|16:29:02] Loading bitmaps for "Map #14" [2021/May/12|16:29:02] Updating "Map #14" [2021/May/12|16:29:02] Loading bitmaps for "Material #76" [2021/May/12|16:29:02] Updating "Material #76" [2021/May/12|16:29:02] Loading bitmaps for "Map #41" [2021/May/12|16:29:02] Updating "Map #41" [2021/May/12|16:29:02] Loading bitmaps for "钢架" [2021/May/12|16:29:02] Updating "钢架" [2021/May/12|16:29:02] Loading bitmaps for "Map #16" [2021/May/12|16:29:02] Updating "Map #16" [2021/May/12|16:29:02] Loading bitmaps for "钢架" [2021/May/12|16:29:02] Updating "钢架" [2021/May/12|16:29:02] Loading bitmaps for "Map #33" [2021/May/12|16:29:02] Updating "Map #33" [2021/May/12|16:29:02] Loading bitmaps for "GRAVEL-09__4k" [2021/May/12|16:29:02] Loading HDRI map "GRAVEL-09__4k_displacement" [2021/May/12|16:29:02] Loading HDRI map "GRAVEL-09__4k_glossiness" [2021/May/12|16:29:02] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|16:29:02] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|16:29:02] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:29:02] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:29:02] Updating "GRAVEL-09__4k" [2021/May/12|16:29:02] Loading bitmaps for "GRAVEL-09__4k_displacement" [2021/May/12|16:29:02] Updating "GRAVEL-09__4k_displacement" [2021/May/12|16:29:02] Loading bitmaps for "GRAVEL-09__4k_glossiness" [2021/May/12|16:29:02] Updating "GRAVEL-09__4k_glossiness" [2021/May/12|16:29:02] Loading bitmaps for "GRAVEL-09__4k normalMap" [2021/May/12|16:29:02] Updating "GRAVEL-09__4k normalMap" [2021/May/12|16:29:02] Loading bitmaps for "GRAVEL-09__4k_bump" [2021/May/12|16:29:02] Updating "GRAVEL-09__4k_bump" [2021/May/12|16:29:02] Loading bitmaps for "GRAVEL-09__4k_normal" [2021/May/12|16:29:02] Updating "GRAVEL-09__4k_normal" [2021/May/12|16:29:02] Loading bitmaps for "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:29:02] Updating "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:29:02] Loading bitmaps for "GRAVEL-09__4k_ao" [2021/May/12|16:29:02] Updating "GRAVEL-09__4k_ao" [2021/May/12|16:29:02] Loading bitmaps for "Map #10" [2021/May/12|16:29:02] Updating "Map #10" [2021/May/12|16:29:02] Loading bitmaps for "GRAVEL-09__4k_diffuse" [2021/May/12|16:29:02] Updating "GRAVEL-09__4k_diffuse" [2021/May/12|16:29:02] Loading bitmaps for "Map #9" [2021/May/12|16:29:02] Updating "Map #9" [2021/May/12|16:29:02] Loading bitmaps for "黑线" [2021/May/12|16:29:02] Updating "黑线" [2021/May/12|16:29:02] Loading bitmaps for "Material #25" [2021/May/12|16:29:02] Updating "Material #25" [2021/May/12|16:29:02] Loading bitmaps for "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:29:02] Loading HDRI map "Gloss" [2021/May/12|16:29:02] Loading HDRI map "Normal" [2021/May/12|16:29:02] Loading HDRI map "Specular" [2021/May/12|16:29:02] Loading HDRI map "Albedo" [2021/May/12|16:29:02] Updating "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:29:02] Loading bitmaps for "Gloss" [2021/May/12|16:29:02] Updating "Gloss" [2021/May/12|16:29:02] Loading bitmaps for "Nrm + Bump" [2021/May/12|16:29:02] Updating "Nrm + Bump" [2021/May/12|16:29:02] Loading bitmaps for "Normal" [2021/May/12|16:29:02] Updating "Normal" [2021/May/12|16:29:02] Loading bitmaps for "Specular" [2021/May/12|16:29:02] Updating "Specular" [2021/May/12|16:29:02] Loading bitmaps for "Albedo" [2021/May/12|16:29:02] Updating "Albedo" [2021/May/12|16:29:02] Loading bitmaps for "Material #44" [2021/May/12|16:29:02] Loading HDRI map "Map #6" [2021/May/12|16:29:02] Updating "Material #44" [2021/May/12|16:29:02] Loading bitmaps for "Map #7" [2021/May/12|16:29:02] Updating "Map #7" [2021/May/12|16:29:02] Loading bitmaps for "Map #6" [2021/May/12|16:29:02] Updating "Map #6" [2021/May/12|16:29:02] Loading bitmaps for "Map #8" [2021/May/12|16:29:02] Updating "Map #8" [2021/May/12|16:29:02] Loading bitmaps for "05 - Defaultghffds" [2021/May/12|16:29:02] Updating "05 - Defaultghffds" [2021/May/12|16:29:02] Loading bitmaps for "Map #772407" [2021/May/12|16:29:02] Updating "Map #772407" [2021/May/12|16:29:02] Loading bitmaps for "Map #772403" [2021/May/12|16:29:02] Updating "Map #772403" [2021/May/12|16:29:02] Loading bitmaps for "Map #772402" [2021/May/12|16:29:02] Updating "Map #772402" [2021/May/12|16:29:02] Loading bitmaps for "Map #772401" [2021/May/12|16:29:02] Updating "Map #772401" [2021/May/12|16:29:02] Loading bitmaps for "Map #772406" [2021/May/12|16:29:02] Updating "Map #772406" [2021/May/12|16:29:02] Loading bitmaps for "Map #772405" [2021/May/12|16:29:02] Updating "Map #772405" [2021/May/12|16:29:02] Loading bitmaps for "Map #772401" [2021/May/12|16:29:02] Updating "Map #772401" [2021/May/12|16:29:02] Loading bitmaps for "Map #772400" [2021/May/12|16:29:02] Updating "Map #772400" [2021/May/12|16:29:02] Loading bitmaps for "Map #772403" [2021/May/12|16:29:02] Updating "Map #772403" [2021/May/12|16:29:02] Loading bitmaps for "Map #772402" [2021/May/12|16:29:02] Updating "Map #772402" [2021/May/12|16:29:02] Loading bitmaps for "Map #772424" [2021/May/12|16:29:02] Updating "Map #772424" [2021/May/12|16:29:02] Loading bitmaps for "sset_1" [2021/May/12|16:29:02] Loading HDRI map "sset_1_TX_metallic" [2021/May/12|16:29:02] Loading HDRI map "sset_1_TX_height" [2021/May/12|16:29:02] Loading HDRI map "sset_1_TX_roughness" [2021/May/12|16:29:02] Loading HDRI map "sset_1_TX_normal" [2021/May/12|16:29:02] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:29:02] Updating "sset_1" [2021/May/12|16:29:02] Loading bitmaps for "sset_1_TX_metallic" [2021/May/12|16:29:02] Updating "sset_1_TX_metallic" [2021/May/12|16:29:02] Loading bitmaps for "sset_1_TX_height" [2021/May/12|16:29:02] Updating "sset_1_TX_height" [2021/May/12|16:29:02] Loading bitmaps for "sset_1_TX_roughness" [2021/May/12|16:29:02] Updating "sset_1_TX_roughness" [2021/May/12|16:29:02] Loading bitmaps for "sset_1_Normal" [2021/May/12|16:29:02] Updating "sset_1_Normal" [2021/May/12|16:29:02] Loading bitmaps for "sset_1_TX_normal" [2021/May/12|16:29:02] Updating "sset_1_TX_normal" [2021/May/12|16:29:02] Loading bitmaps for "sset_1_TX_basecolor" [2021/May/12|16:29:02] Updating "sset_1_TX_basecolor" [2021/May/12|16:29:02] Preparing objects [2021/May/12|16:29:02] Updating object Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075 [2021/May/12|16:29:02] Validity for node "Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075" is [forever], node handle is 1325 [2021/May/12|16:29:02] Updating object tyFlow005 [2021/May/12|16:29:02] Updating object Aset_man_made_M_tgnidj2fa_LOD0 [2021/May/12|16:29:02] Validity for node "Aset_man_made_M_tgnidj2fa_LOD0" is [forever], node handle is 1224 [2021/May/12|16:29:02] Updating object tyFlow004 [2021/May/12|16:29:02] Validity for node "tyFlow004" is [forever], node handle is 996 [2021/May/12|16:29:02] Updating object 6w5w4w3w2w1wq1 [2021/May/12|16:29:02] Validity for node "6w5w4w3w2w1wq1" is [forever], node handle is 930 [2021/May/12|16:29:02] Updating object Line155Line153Line151Line002 [2021/May/12|16:29:02] Validity for node "Line155Line153Line151Line002" is [forever], node handle is 916 [2021/May/12|16:29:02] Updating object Circle031Circle030Circle029Circle006 [2021/May/12|16:29:02] Validity for node "Circle031Circle030Circle029Circle006" is [forever], node handle is 914 [2021/May/12|16:29:02] Updating object Shape063Shape043 [2021/May/12|16:29:02] Validity for node "Shape063Shape043" is [forever], node handle is 1234 [2021/May/12|16:29:02] Updating object Shape062Shape042 [2021/May/12|16:29:02] Validity for node "Shape062Shape042" is [forever], node handle is 1233 [2021/May/12|16:29:02] Updating object Shape061Shape041 [2021/May/12|16:29:02] Validity for node "Shape061Shape041" is [forever], node handle is 1232 [2021/May/12|16:29:02] Updating object Shape060Shape040 [2021/May/12|16:29:02] Validity for node "Shape060Shape040" is [forever], node handle is 1231 [2021/May/12|16:29:02] Updating object Shape059Shape037 [2021/May/12|16:29:02] Validity for node "Shape059Shape037" is [forever], node handle is 1230 [2021/May/12|16:29:02] Updating object Line150 [2021/May/12|16:29:02] Validity for node "Line150" is [forever], node handle is 806 [2021/May/12|16:29:02] Updating object VP Boulder Limestone E [2021/May/12|16:29:02] Validity for node "VP Boulder Limestone E" is [forever], node handle is 605 [2021/May/12|16:29:02] Updating object tyFlow003 [2021/May/12|16:29:02] Updating object VP Boulder Limestone C [2021/May/12|16:29:02] Validity for node "VP Boulder Limestone C" is [forever], node handle is 607 [2021/May/12|16:29:02] Updating object tyFlow002 jiaotan [2021/May/12|16:29:02] Updating object VP Boulder Limestone D [2021/May/12|16:29:02] Validity for node "VP Boulder Limestone D" is [forever], node handle is 603 [2021/May/12|16:29:02] Updating object Aset_wood_branch_S_pbci2_LOD0_007 [2021/May/12|16:29:02] Validity for node "Aset_wood_branch_S_pbci2_LOD0_007" is [forever], node handle is 1097 [2021/May/12|16:29:02] Updating object tyFlow001 [2021/May/12|16:29:06] Updating object dm [2021/May/12|16:29:06] Validity for node "dm" is [forever], node handle is 129 [2021/May/12|16:29:06] Preparing instances [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box088" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box087" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box086" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box085" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box084" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box083" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box082" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box081" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box080" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box079" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box078" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box077" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box076" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box075" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box074" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box073" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box072" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box071" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box070" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box069" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box068" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box067" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box066" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box065" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box063" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box062" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box061" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box060" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box059" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box058" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box057" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box056" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box055" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box054" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box053" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box052" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box051" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box050" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box049" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box048" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box047" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box046" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box045" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box044" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box043" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box042" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box041" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box040" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box039" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box038" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box037" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box036" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box035" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box034" [2021/May/12|16:29:06] Using displacement amount 80.6242 for "Box033" [2021/May/12|16:29:06] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:29:06] Can't use fast shading for object "6w": object has light/shadow linking [2021/May/12|16:29:06] Object "6w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:29:06] Can't use fast shading for object "5w": object has light/shadow linking [2021/May/12|16:29:06] Object "5w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:29:06] Can't use fast shading for object "4w": object has light/shadow linking [2021/May/12|16:29:06] Object "4w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:29:06] Can't use fast shading for object "3w": object has light/shadow linking [2021/May/12|16:29:06] Object "3w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:29:06] Can't use fast shading for object "2w": object has light/shadow linking [2021/May/12|16:29:06] Object "2w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:29:06] Can't use fast shading for object "1w": object has light/shadow linking [2021/May/12|16:29:06] Object "1w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:29:06] Object "Circle031" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:29:06] Object "Circle030" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:29:06] Object "Circle029" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:29:06] Can't use fast shading for object "q1": object has light/shadow linking [2021/May/12|16:29:06] Object "q1" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:29:06] Object "Circle006" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:29:06] Using displacement amount 16.6839 for "VP Boulder Limestone E" [2021/May/12|16:29:06] Using displacement amount 12.5033 for "VP Boulder Limestone C" [2021/May/12|16:29:06] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:29:06] Can't use fast shading for object "dm": object has light/shadow linking [2021/May/12|16:29:06] Object "dm" is not opaque for shadows: material "Material #25" is potentially transparent [2021/May/12|16:29:06] 80 opaque, 76 double-sided render instances found out of 89 total [2021/May/12|16:29:06] Sampling displacement maps. [2021/May/12|16:29:06] Updating render lights [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Updating atmospheric effects. [2021/May/12|16:29:06] Updating render effects. [2021/May/12|16:29:06] Scene setup: 3.3 s [2021/May/12|16:29:06] Compiling render instances geometry. [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:06] Threads completed [2021/May/12|16:29:06] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:07] Threads completed [2021/May/12|16:29:07] Setting up 64 thread(s) [2021/May/12|16:29:08] Threads completed [2021/May/12|16:29:08] Setting up 64 thread(s) [2021/May/12|16:29:08] Threads completed [2021/May/12|16:29:08] Setting up 64 thread(s) [2021/May/12|16:29:08] Threads completed [2021/May/12|16:29:08] Setting up 64 thread(s) [2021/May/12|16:29:08] Threads completed [2021/May/12|16:29:08] Setting up 64 thread(s) [2021/May/12|16:29:08] Threads completed [2021/May/12|16:29:08] Compiling lights geometry. [2021/May/12|16:29:08] Preparing ray server. [2021/May/12|16:29:08] Using Embree ray tracing. [2021/May/12|16:29:08] Setting up 1 thread(s) [2021/May/12|16:29:09] Threads completed [2021/May/12|16:29:09] Building Embree static trees took 1094 milliseconds, memory used 1499.84 MB [2021/May/12|16:29:09] Building dynamic geometry trees took 178 ms. [2021/May/12|16:29:09] Embree dynamic geometry tree contains 231470 primitives. [2021/May/12|16:29:09] Setting up 1 thread(s) [2021/May/12|16:29:09] Threads completed [2021/May/12|16:29:09] Embree dynamic geometry tree built in 35.89 ms. [2021/May/12|16:29:09] Embree dynamic geometry tree takes 25.59 MB. [2021/May/12|16:29:09] Full rayserver build. Took 1549.716 ms. [2021/May/12|16:29:09] Scene bounding box is [-3481.29,-29068,-677.425]-[1074.28,3319.76,477.356] [2021/May/12|16:29:09] Preparing direct light manager. [2021/May/12|16:29:09] 10 render channels in sequence data [2021/May/12|16:29:09] Preparing global light manager. [2021/May/12|16:29:09] Irradiance sample size is 84 bytes [2021/May/12|16:29:09] Cannot use fast GI because secondary engine is not brute force or none [2021/May/12|16:29:09] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/12|16:29:09] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2021/May/12|16:29:09] beginFrame_internal() done. [2021/May/12|16:29:09] Calling beginFrame() in the main thread done. [2021/May/12|16:29:09] Setting up DoneCallback. [2021/May/12|16:29:09] Rendering frame region (0,0)-(2160,3840). [2021/May/12|16:29:09] Photon size is 56 bytes. [2021/May/12|16:29:09] Light cache sample size is 184 bytes. [2021/May/12|16:29:09] Light cache built state is 0 [2021/May/12|16:29:09] Rendering image. [2021/May/12|16:29:09] Setting up 64 thread(s) [2021/May/12|16:31:44] Threads completed [2021/May/12|16:31:45] VDenoise: Using device 0: GeForce RTX 2080 [2021/May/12|16:31:45] VDenoise: Driver version 462.31 [2021/May/12|16:31:45] VDenoise: OpenCL compiled successfuly [2021/May/12|16:31:46] Render elements to be denoised: [2021/May/12|16:31:46] RGB color [2021/May/12|16:31:46] Alpha [2021/May/12|16:31:46] VDenoise: Using shared memory. [2021/May/12|16:31:46] VDenoise: Image size: 2160x3840 [2021/May/12|16:31:46] VDenoise: Single RE mem usage: 0.09270 GB [2021/May/12|16:31:46] VDenoise: Device has 8.00 gb global mem [2021/May/12|16:31:46] VDenoise: Device has 48.00 kb local mem [2021/May/12|16:31:46] VDenoise: Device has 46 MCU [2021/May/12|16:31:46] VDenoise: One pixel needs 156 bytes [2021/May/12|16:31:46] VDenoise: 315 pixels fit in local mem [2021/May/12|16:31:46] VDenoise: Filter area width is 17.75 pixels [2021/May/12|16:31:46] VDenoise: Trying to split image in 53 strips [2021/May/12|16:31:46] VDenoise: Each image region needs: 0.0305 GB [2021/May/12|16:31:46] VDenoise: Image split in 54 strips with size [2160x72] [2021/May/12|16:31:50] Denoising complete in 5.22 s [2021/May/12|16:31:50] Calling endFrame(). [2021/May/12|16:31:50] Calling endFrame() in the main thread. [2021/May/12|16:31:50] Entering endFrame(). [2021/May/12|16:31:50] Broadcasting NOTIFY_POST_RENDERFRAME. [2021/May/12|16:31:50] Applying render effects. [2021/May/12|16:31:50] Number of raycasts: 219298933 (26.44 per pixel) [2021/May/12|16:31:50] Camera rays: 32906427 (3.97 per pixel) [2021/May/12|16:31:50] Shadow rays: 139712919 (16.84 per pixel) [2021/May/12|16:31:50] GI rays: 0 (0.00 per pixel) [2021/May/12|16:31:50] Reflection rays: 44525435 (5.37 per pixel) [2021/May/12|16:31:50] Refraction rays: 1 (0.00 per pixel) [2021/May/12|16:31:50] Unshaded rays: 0 (0.00 per pixel) [2021/May/12|16:31:50] Peak memory for frame 577: 8.40 GiB collected for 22 categories [2021/May/12|16:31:50] Peak memory for "Bitmap": 4.80 GiB [2021/May/12|16:31:50] Peak memory for "Bucket image sampler": 867.75 MiB [2021/May/12|16:31:50] Peak memory for "Dynamic displaced geometry": 0 B [2021/May/12|16:31:50] Peak memory for "Dynamic geometry": 21.54 MiB [2021/May/12|16:31:50] Peak memory for "Dynamic moving displaced geometry": 0 B [2021/May/12|16:31:50] Peak memory for "Dynamic moving geometry": 0 B [2021/May/12|16:31:50] Peak memory for "GI": < 1 MiB [2021/May/12|16:31:50] Peak memory for "Lights": 8.30 MiB [2021/May/12|16:31:50] Peak memory for "Misc.": 687.23 MiB [2021/May/12|16:31:50] Peak memory for "Misc. displaced geometry": 0 B [2021/May/12|16:31:50] Peak memory for "Misc. geometry": 0 B [2021/May/12|16:31:50] Peak memory for "Misc. moving displaced geometry": 0 B [2021/May/12|16:31:50] Peak memory for "Misc. moving geometry": 0 B [2021/May/12|16:31:50] Peak memory for "Progressive image sampler": 0 B [2021/May/12|16:31:50] Peak memory for "Static displaced geometry": 1.11 GiB [2021/May/12|16:31:50] Peak memory for "Static geometry": 131.99 MiB [2021/May/12|16:31:50] Peak memory for "Static hair": 0 B [2021/May/12|16:31:50] Peak memory for "Static moving displaced geometry": 0 B [2021/May/12|16:31:50] Peak memory for "Static moving geometry": 0 B [2021/May/12|16:31:50] Peak memory for "Static moving hair": 0 B [2021/May/12|16:31:50] Peak memory for "Tiled bitmap": 0 B [2021/May/12|16:31:50] Peak memory for "VFB": 831.05 MiB [2021/May/12|16:31:50] Clearing global light manager. [2021/May/12|16:31:50] Clearing direct light manager. [2021/May/12|16:31:50] Clearing ray server. [2021/May/12|16:31:50] Maximum memory usage for resman: 0.23 MB [2021/May/12|16:31:50] Clearing geometry. [2021/May/12|16:31:50] Calling frameEnd() on render instances. [2021/May/12|16:31:50] Calling frameEnd() on render objects. [2021/May/12|16:31:50] Calling frameEnd() on render materials. [2021/May/12|16:31:50] Number of intersectable primitives: 14790047 [2021/May/12|16:31:50] SD triangles: 14558577 [2021/May/12|16:31:50] MB triangles: 0 [2021/May/12|16:31:50] Static primitives: 231470 [2021/May/12|16:31:50] Moving primitives: 0 [2021/May/12|16:31:50] Infinite primitives: 0 [2021/May/12|16:31:50] Static hair segments: 0 [2021/May/12|16:31:50] Moving hair segments: 0 [2021/May/12|16:31:50] Clearing camera image sampler. [2021/May/12|16:31:50] Clearing camera sampler. [2021/May/12|16:31:50] Clearing DMC sampler. [2021/May/12|16:31:50] Clearing path sampler. [2021/May/12|16:31:50] Clearing color mapper. [2021/May/12|16:31:51] Region rendering: 161.4 s [2021/May/12|16:31:51] endFrame() done [2021/May/12|16:31:51] Calling endFrame() in the main thread done. [2021/May/12|16:31:51] Updating irradiance map info. [2021/May/12|16:31:51] RenderAtTime() done. [2021/May/12|16:31:51] Stopping frame timer. [2021/May/12|16:31:51] Total frame time: 168.2 s [2021/May/12|16:31:51] Render() done. [2021/May/12|16:31:51] Entering Render(). [2021/May/12|16:31:51] Setting up MAX progress callback. [2021/May/12|16:31:51] Creating G-buffer channels. [2021/May/12|16:31:51] Starting frame timer. [2021/May/12|16:31:51] Entering RenderAtTime(t=110976, fieldMask=3) [2021/May/12|16:31:51] Rendering frame at time 110976 [2021/May/12|16:31:51] Setting up frame data. [2021/May/12|16:31:51] Extracting frame data from FrameParams. [2021/May/12|16:31:51] Ignoring test resolution in DR server mode and/or non-leading frames. [2021/May/12|16:31:51] Extracting frame data from VRender Environment params. [2021/May/12|16:31:51] Extracting frame data for fields. [2021/May/12|16:31:51] Extracting frame data from node (VRayCam001). [2021/May/12|16:31:51] Rendering from camera VRayCam001 [2021/May/12|16:31:51] Scene offset disabled [2021/May/12|16:31:51] Setting up frame region. [2021/May/12|16:31:51] Clearing previous contents of frame buffer. [2021/May/12|16:31:51] Calling beginFrame(). [2021/May/12|16:31:51] Calling beginFrame() in the main thread. [2021/May/12|16:31:51] Entering beginFrame_internal(). [2021/May/12|16:31:51] Setting RenderGlobalContext. [2021/May/12|16:31:51] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/12|16:31:51] Updating the tone operator. [2021/May/12|16:31:51] Preparing camera sampler. [2021/May/12|16:31:51] Calling update(). [2021/May/12|16:31:51] Updating scene materials for time=110976 [2021/May/12|16:31:51] Loading bitmaps for "05 - Defaultgfdg" [2021/May/12|16:31:51] Updating "05 - Defaultgfdg" [2021/May/12|16:31:51] Loading bitmaps for "Map #772407" [2021/May/12|16:31:51] Updating "Map #772407" [2021/May/12|16:31:51] Loading bitmaps for "Map #772403" [2021/May/12|16:31:51] Updating "Map #772403" [2021/May/12|16:31:51] Loading bitmaps for "Map #772402" [2021/May/12|16:31:51] Updating "Map #772402" [2021/May/12|16:31:51] Loading bitmaps for "Map #772401" [2021/May/12|16:31:51] Updating "Map #772401" [2021/May/12|16:31:51] Loading bitmaps for "Map #772406" [2021/May/12|16:31:51] Updating "Map #772406" [2021/May/12|16:31:51] Loading bitmaps for "Map #772405" [2021/May/12|16:31:51] Updating "Map #772405" [2021/May/12|16:31:51] Loading bitmaps for "Map #772401" [2021/May/12|16:31:51] Updating "Map #772401" [2021/May/12|16:31:51] Loading bitmaps for "Map #772428" [2021/May/12|16:31:51] Updating "Map #772428" [2021/May/12|16:31:51] Loading bitmaps for "Map #772401" [2021/May/12|16:31:51] Updating "Map #772401" [2021/May/12|16:31:51] Loading bitmaps for "Map #772406" [2021/May/12|16:31:51] Updating "Map #772406" [2021/May/12|16:31:51] Loading bitmaps for "Map #772405" [2021/May/12|16:31:51] Updating "Map #772405" [2021/May/12|16:31:51] Loading bitmaps for "Map #772401" [2021/May/12|16:31:51] Updating "Map #772401" [2021/May/12|16:31:51] Loading bitmaps for "18 - Defaultds" [2021/May/12|16:31:51] Updating "18 - Defaultds" [2021/May/12|16:31:51] Loading bitmaps for "Map #772423" [2021/May/12|16:31:51] Updating "Map #772423" [2021/May/12|16:31:51] Loading bitmaps for "Map #772412" [2021/May/12|16:31:51] Updating "Map #772412" [2021/May/12|16:31:51] Loading bitmaps for "贴图 #16" [2021/May/12|16:31:51] Updating "贴图 #16" [2021/May/12|16:31:51] Loading bitmaps for "Map #772411" [2021/May/12|16:31:51] Updating "Map #772411" [2021/May/12|16:31:51] Loading bitmaps for "贴图 #15" [2021/May/12|16:31:51] Updating "贴图 #15" [2021/May/12|16:31:51] Loading bitmaps for "Map #772409" [2021/May/12|16:31:51] Updating "Map #772409" [2021/May/12|16:31:51] Loading bitmaps for "Map #772416" [2021/May/12|16:31:51] Updating "Map #772416" [2021/May/12|16:31:51] Loading bitmaps for "Map #772415" [2021/May/12|16:31:51] Updating "Map #772415" [2021/May/12|16:31:51] Loading bitmaps for "Map #772409" [2021/May/12|16:31:51] Updating "Map #772409" [2021/May/12|16:31:51] Loading bitmaps for "Map #772419" [2021/May/12|16:31:51] Updating "Map #772419" [2021/May/12|16:31:51] Loading bitmaps for "Map #772418" [2021/May/12|16:31:51] Updating "Map #772418" [2021/May/12|16:31:51] Loading bitmaps for "Map #772409" [2021/May/12|16:31:51] Updating "Map #772409" [2021/May/12|16:31:51] Loading bitmaps for "Map #772422" [2021/May/12|16:31:51] Updating "Map #772422" [2021/May/12|16:31:51] Loading bitmaps for "Map #772421" [2021/May/12|16:31:51] Updating "Map #772421" [2021/May/12|16:31:51] Loading bitmaps for "Map #772409" [2021/May/12|16:31:51] Updating "Map #772409" [2021/May/12|16:31:51] Loading bitmaps for "Map #772408" [2021/May/12|16:31:51] Updating "Map #772408" [2021/May/12|16:31:51] Loading bitmaps for "Map #772427" [2021/May/12|16:31:51] Updating "Map #772427" [2021/May/12|16:31:51] Loading bitmaps for "Map #772426" [2021/May/12|16:31:51] Updating "Map #772426" [2021/May/12|16:31:51] Loading bitmaps for "Map #772408" [2021/May/12|16:31:51] Updating "Map #772408" [2021/May/12|16:31:51] Loading bitmaps for "Map #772412" [2021/May/12|16:31:51] Updating "Map #772412" [2021/May/12|16:31:51] Loading bitmaps for "贴图 #14" [2021/May/12|16:31:51] Updating "贴图 #14" [2021/May/12|16:31:51] Loading bitmaps for "Map #772411" [2021/May/12|16:31:51] Updating "Map #772411" [2021/May/12|16:31:51] Loading bitmaps for "贴图 #13" [2021/May/12|16:31:51] Updating "贴图 #13" [2021/May/12|16:31:51] Loading bitmaps for "Map #772409" [2021/May/12|16:31:51] Updating "Map #772409" [2021/May/12|16:31:51] Loading bitmaps for "Map #772416" [2021/May/12|16:31:51] Updating "Map #772416" [2021/May/12|16:31:51] Loading bitmaps for "Map #772415" [2021/May/12|16:31:51] Updating "Map #772415" [2021/May/12|16:31:51] Loading bitmaps for "Map #772409" [2021/May/12|16:31:51] Updating "Map #772409" [2021/May/12|16:31:51] Loading bitmaps for "Map #772419" [2021/May/12|16:31:51] Updating "Map #772419" [2021/May/12|16:31:51] Loading bitmaps for "Map #772418" [2021/May/12|16:31:51] Updating "Map #772418" [2021/May/12|16:31:51] Loading bitmaps for "Map #772409" [2021/May/12|16:31:51] Updating "Map #772409" [2021/May/12|16:31:51] Loading bitmaps for "Map #772422" [2021/May/12|16:31:51] Updating "Map #772422" [2021/May/12|16:31:51] Loading bitmaps for "Map #772421" [2021/May/12|16:31:51] Updating "Map #772421" [2021/May/12|16:31:51] Loading bitmaps for "Map #772409" [2021/May/12|16:31:51] Updating "Map #772409" [2021/May/12|16:31:51] Loading bitmaps for "Material #24" [2021/May/12|16:31:51] Updating "Material #24" [2021/May/12|16:31:51] Loading bitmaps for "Material #133" [2021/May/12|16:31:51] Updating "Material #133" [2021/May/12|16:31:51] Loading bitmaps for "钢架" [2021/May/12|16:31:51] Updating "钢架" [2021/May/12|16:31:51] Loading bitmaps for "Map #32" [2021/May/12|16:31:51] Updating "Map #32" [2021/May/12|16:31:51] Loading bitmaps for "Material #143" [2021/May/12|16:31:51] Updating "Material #143" [2021/May/12|16:31:51] Loading bitmaps for "Map #14" [2021/May/12|16:31:51] Updating "Map #14" [2021/May/12|16:31:51] Loading bitmaps for "Material #76" [2021/May/12|16:31:51] Updating "Material #76" [2021/May/12|16:31:51] Loading bitmaps for "Map #41" [2021/May/12|16:31:51] Updating "Map #41" [2021/May/12|16:31:51] Loading bitmaps for "钢架" [2021/May/12|16:31:51] Updating "钢架" [2021/May/12|16:31:51] Loading bitmaps for "Map #16" [2021/May/12|16:31:51] Updating "Map #16" [2021/May/12|16:31:51] Loading bitmaps for "钢架" [2021/May/12|16:31:51] Updating "钢架" [2021/May/12|16:31:51] Loading bitmaps for "Map #33" [2021/May/12|16:31:51] Updating "Map #33" [2021/May/12|16:31:51] Loading bitmaps for "GRAVEL-09__4k" [2021/May/12|16:31:51] Loading HDRI map "GRAVEL-09__4k_displacement" [2021/May/12|16:31:51] Loading HDRI map "GRAVEL-09__4k_glossiness" [2021/May/12|16:31:51] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|16:31:51] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|16:31:51] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:31:51] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:31:51] Updating "GRAVEL-09__4k" [2021/May/12|16:31:51] Loading bitmaps for "GRAVEL-09__4k_displacement" [2021/May/12|16:31:51] Updating "GRAVEL-09__4k_displacement" [2021/May/12|16:31:51] Loading bitmaps for "GRAVEL-09__4k_glossiness" [2021/May/12|16:31:51] Updating "GRAVEL-09__4k_glossiness" [2021/May/12|16:31:51] Loading bitmaps for "GRAVEL-09__4k normalMap" [2021/May/12|16:31:51] Updating "GRAVEL-09__4k normalMap" [2021/May/12|16:31:51] Loading bitmaps for "GRAVEL-09__4k_bump" [2021/May/12|16:31:51] Updating "GRAVEL-09__4k_bump" [2021/May/12|16:31:51] Loading bitmaps for "GRAVEL-09__4k_normal" [2021/May/12|16:31:51] Updating "GRAVEL-09__4k_normal" [2021/May/12|16:31:51] Loading bitmaps for "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:31:51] Updating "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:31:51] Loading bitmaps for "GRAVEL-09__4k_ao" [2021/May/12|16:31:51] Updating "GRAVEL-09__4k_ao" [2021/May/12|16:31:51] Loading bitmaps for "Map #10" [2021/May/12|16:31:51] Updating "Map #10" [2021/May/12|16:31:51] Loading bitmaps for "GRAVEL-09__4k_diffuse" [2021/May/12|16:31:51] Updating "GRAVEL-09__4k_diffuse" [2021/May/12|16:31:51] Loading bitmaps for "Map #9" [2021/May/12|16:31:51] Updating "Map #9" [2021/May/12|16:31:51] Loading bitmaps for "黑线" [2021/May/12|16:31:51] Updating "黑线" [2021/May/12|16:31:51] Loading bitmaps for "Material #25" [2021/May/12|16:31:51] Updating "Material #25" [2021/May/12|16:31:51] Loading bitmaps for "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:31:51] Loading HDRI map "Gloss" [2021/May/12|16:31:51] Loading HDRI map "Normal" [2021/May/12|16:31:51] Loading HDRI map "Specular" [2021/May/12|16:31:51] Loading HDRI map "Albedo" [2021/May/12|16:31:51] Updating "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:31:51] Loading bitmaps for "Gloss" [2021/May/12|16:31:51] Updating "Gloss" [2021/May/12|16:31:51] Loading bitmaps for "Nrm + Bump" [2021/May/12|16:31:51] Updating "Nrm + Bump" [2021/May/12|16:31:51] Loading bitmaps for "Normal" [2021/May/12|16:31:51] Updating "Normal" [2021/May/12|16:31:51] Loading bitmaps for "Specular" [2021/May/12|16:31:51] Updating "Specular" [2021/May/12|16:31:51] Loading bitmaps for "Albedo" [2021/May/12|16:31:51] Updating "Albedo" [2021/May/12|16:31:51] Loading bitmaps for "Material #44" [2021/May/12|16:31:51] Loading HDRI map "Map #6" [2021/May/12|16:31:51] Updating "Material #44" [2021/May/12|16:31:51] Loading bitmaps for "Map #7" [2021/May/12|16:31:51] Updating "Map #7" [2021/May/12|16:31:51] Loading bitmaps for "Map #6" [2021/May/12|16:31:51] Updating "Map #6" [2021/May/12|16:31:51] Loading bitmaps for "Map #8" [2021/May/12|16:31:51] Updating "Map #8" [2021/May/12|16:31:51] Loading bitmaps for "05 - Defaultghffds" [2021/May/12|16:31:51] Updating "05 - Defaultghffds" [2021/May/12|16:31:51] Loading bitmaps for "Map #772407" [2021/May/12|16:31:51] Updating "Map #772407" [2021/May/12|16:31:51] Loading bitmaps for "Map #772403" [2021/May/12|16:31:51] Updating "Map #772403" [2021/May/12|16:31:51] Loading bitmaps for "Map #772402" [2021/May/12|16:31:51] Updating "Map #772402" [2021/May/12|16:31:51] Loading bitmaps for "Map #772401" [2021/May/12|16:31:51] Updating "Map #772401" [2021/May/12|16:31:51] Loading bitmaps for "Map #772406" [2021/May/12|16:31:51] Updating "Map #772406" [2021/May/12|16:31:51] Loading bitmaps for "Map #772405" [2021/May/12|16:31:51] Updating "Map #772405" [2021/May/12|16:31:51] Loading bitmaps for "Map #772401" [2021/May/12|16:31:51] Updating "Map #772401" [2021/May/12|16:31:51] Loading bitmaps for "Map #772400" [2021/May/12|16:31:51] Updating "Map #772400" [2021/May/12|16:31:51] Loading bitmaps for "Map #772403" [2021/May/12|16:31:51] Updating "Map #772403" [2021/May/12|16:31:51] Loading bitmaps for "Map #772402" [2021/May/12|16:31:51] Updating "Map #772402" [2021/May/12|16:31:51] Loading bitmaps for "Map #772424" [2021/May/12|16:31:51] Updating "Map #772424" [2021/May/12|16:31:51] Loading bitmaps for "sset_1" [2021/May/12|16:31:51] Loading HDRI map "sset_1_TX_metallic" [2021/May/12|16:31:51] Loading HDRI map "sset_1_TX_height" [2021/May/12|16:31:51] Loading HDRI map "sset_1_TX_roughness" [2021/May/12|16:31:51] Loading HDRI map "sset_1_TX_normal" [2021/May/12|16:31:51] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:31:51] Updating "sset_1" [2021/May/12|16:31:51] Loading bitmaps for "sset_1_TX_metallic" [2021/May/12|16:31:51] Updating "sset_1_TX_metallic" [2021/May/12|16:31:51] Loading bitmaps for "sset_1_TX_height" [2021/May/12|16:31:51] Updating "sset_1_TX_height" [2021/May/12|16:31:51] Loading bitmaps for "sset_1_TX_roughness" [2021/May/12|16:31:51] Updating "sset_1_TX_roughness" [2021/May/12|16:31:51] Loading bitmaps for "sset_1_Normal" [2021/May/12|16:31:51] Updating "sset_1_Normal" [2021/May/12|16:31:51] Loading bitmaps for "sset_1_TX_normal" [2021/May/12|16:31:51] Updating "sset_1_TX_normal" [2021/May/12|16:31:51] Loading bitmaps for "sset_1_TX_basecolor" [2021/May/12|16:31:51] Updating "sset_1_TX_basecolor" [2021/May/12|16:31:51] Preparing objects [2021/May/12|16:31:51] Updating object Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075 [2021/May/12|16:31:51] Updating object tyFlow005 [2021/May/12|16:31:51] Updating object Aset_man_made_M_tgnidj2fa_LOD0 [2021/May/12|16:31:51] Updating object tyFlow004 [2021/May/12|16:31:51] Updating object 6w5w4w3w2w1wq1 [2021/May/12|16:31:51] Updating object Line155Line153Line151Line002 [2021/May/12|16:31:51] Updating object Circle031Circle030Circle029Circle006 [2021/May/12|16:31:51] Updating object Shape063Shape043 [2021/May/12|16:31:51] Updating object Shape062Shape042 [2021/May/12|16:31:51] Updating object Shape061Shape041 [2021/May/12|16:31:51] Updating object Shape060Shape040 [2021/May/12|16:31:51] Updating object Shape059Shape037 [2021/May/12|16:31:51] Updating object Line150 [2021/May/12|16:31:51] Updating object VP Boulder Limestone E [2021/May/12|16:31:51] Updating object tyFlow003 [2021/May/12|16:31:51] Updating object VP Boulder Limestone C [2021/May/12|16:31:51] Updating object tyFlow002 jiaotan [2021/May/12|16:31:51] Updating object VP Boulder Limestone D [2021/May/12|16:31:51] Updating object Aset_wood_branch_S_pbci2_LOD0_007 [2021/May/12|16:31:51] Updating object tyFlow001 [2021/May/12|16:31:54] Updating object dm [2021/May/12|16:31:54] Preparing instances [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box088" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box087" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box086" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box085" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box084" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box083" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box082" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box081" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box080" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box079" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box078" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box077" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box076" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box075" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box074" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box073" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box072" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box071" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box070" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box069" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box068" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box067" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box066" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box065" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box063" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box062" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box061" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box060" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box059" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box058" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box057" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box056" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box055" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box054" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box053" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box052" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box051" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box050" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box049" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box048" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box047" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box046" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box045" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box044" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box043" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box042" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box041" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box040" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box039" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box038" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box037" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box036" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box035" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box034" [2021/May/12|16:31:54] Using displacement amount 80.6242 for "Box033" [2021/May/12|16:31:54] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:31:54] Can't use fast shading for object "6w": object has light/shadow linking [2021/May/12|16:31:54] Object "6w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:31:54] Can't use fast shading for object "5w": object has light/shadow linking [2021/May/12|16:31:54] Object "5w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:31:54] Can't use fast shading for object "4w": object has light/shadow linking [2021/May/12|16:31:54] Object "4w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:31:54] Can't use fast shading for object "3w": object has light/shadow linking [2021/May/12|16:31:54] Object "3w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:31:54] Can't use fast shading for object "2w": object has light/shadow linking [2021/May/12|16:31:54] Object "2w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:31:54] Can't use fast shading for object "1w": object has light/shadow linking [2021/May/12|16:31:54] Object "1w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:31:54] Object "Circle031" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:31:54] Object "Circle030" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:31:54] Object "Circle029" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:31:54] Can't use fast shading for object "q1": object has light/shadow linking [2021/May/12|16:31:54] Object "q1" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:31:54] Object "Circle006" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:31:54] Using displacement amount 16.6839 for "VP Boulder Limestone E" [2021/May/12|16:31:54] Using displacement amount 12.5033 for "VP Boulder Limestone C" [2021/May/12|16:31:54] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:31:54] Can't use fast shading for object "dm": object has light/shadow linking [2021/May/12|16:31:54] Object "dm" is not opaque for shadows: material "Material #25" is potentially transparent [2021/May/12|16:31:54] 80 opaque, 76 double-sided render instances found out of 89 total [2021/May/12|16:31:54] Sampling displacement maps. [2021/May/12|16:31:54] Updating render lights [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Updating atmospheric effects. [2021/May/12|16:31:54] Updating render effects. [2021/May/12|16:31:54] Scene setup: 2.9 s [2021/May/12|16:31:54] Compiling render instances geometry. [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:54] Threads completed [2021/May/12|16:31:54] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:55] Threads completed [2021/May/12|16:31:55] Setting up 64 thread(s) [2021/May/12|16:31:56] Threads completed [2021/May/12|16:31:56] Setting up 64 thread(s) [2021/May/12|16:31:56] Threads completed [2021/May/12|16:31:56] Setting up 64 thread(s) [2021/May/12|16:31:56] Threads completed [2021/May/12|16:31:56] Setting up 64 thread(s) [2021/May/12|16:31:56] Threads completed [2021/May/12|16:31:56] Setting up 64 thread(s) [2021/May/12|16:31:56] Threads completed [2021/May/12|16:31:56] Setting up 64 thread(s) [2021/May/12|16:31:56] Threads completed [2021/May/12|16:31:56] Setting up 64 thread(s) [2021/May/12|16:31:56] Threads completed [2021/May/12|16:31:56] Setting up 64 thread(s) [2021/May/12|16:31:56] Threads completed [2021/May/12|16:31:56] Setting up 64 thread(s) [2021/May/12|16:31:56] Threads completed [2021/May/12|16:31:56] Setting up 64 thread(s) [2021/May/12|16:31:56] Threads completed [2021/May/12|16:31:56] Setting up 64 thread(s) [2021/May/12|16:31:56] Threads completed [2021/May/12|16:31:56] Compiling lights geometry. [2021/May/12|16:31:56] Preparing ray server. [2021/May/12|16:31:56] Using Embree ray tracing. [2021/May/12|16:31:56] Setting up 1 thread(s) [2021/May/12|16:31:57] Threads completed [2021/May/12|16:31:57] Building Embree static trees took 1054 milliseconds, memory used 1490.98 MB [2021/May/12|16:31:57] Building dynamic geometry trees took 206 ms. [2021/May/12|16:31:57] Embree dynamic geometry tree contains 232782 primitives. [2021/May/12|16:31:57] Setting up 1 thread(s) [2021/May/12|16:31:57] Threads completed [2021/May/12|16:31:57] Embree dynamic geometry tree built in 38.03 ms. [2021/May/12|16:31:57] Embree dynamic geometry tree takes 25.75 MB. [2021/May/12|16:31:57] Full rayserver build. Took 1558.374 ms. [2021/May/12|16:31:57] Scene bounding box is [-3481.29,-29068,-246.196]-[1074.28,3319.76,477.356] [2021/May/12|16:31:57] Preparing direct light manager. [2021/May/12|16:31:57] 10 render channels in sequence data [2021/May/12|16:31:57] Preparing global light manager. [2021/May/12|16:31:57] Irradiance sample size is 84 bytes [2021/May/12|16:31:57] Cannot use fast GI because secondary engine is not brute force or none [2021/May/12|16:31:57] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/12|16:31:57] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2021/May/12|16:31:57] beginFrame_internal() done. [2021/May/12|16:31:57] Calling beginFrame() in the main thread done. [2021/May/12|16:31:57] Setting up DoneCallback. [2021/May/12|16:31:57] Rendering frame region (0,0)-(2160,3840). [2021/May/12|16:31:57] Photon size is 56 bytes. [2021/May/12|16:31:57] Light cache sample size is 184 bytes. [2021/May/12|16:31:57] Light cache built state is 0 [2021/May/12|16:31:58] Rendering image. [2021/May/12|16:31:58] Setting up 64 thread(s) [2021/May/12|16:34:42] Threads completed [2021/May/12|16:34:43] Render elements to be denoised: [2021/May/12|16:34:43] RGB color [2021/May/12|16:34:43] Alpha [2021/May/12|16:34:43] VDenoise: Using shared memory. [2021/May/12|16:34:43] VDenoise: Image size: 2160x3840 [2021/May/12|16:34:43] VDenoise: Single RE mem usage: 0.09270 GB [2021/May/12|16:34:43] VDenoise: Device has 8.00 gb global mem [2021/May/12|16:34:43] VDenoise: Device has 48.00 kb local mem [2021/May/12|16:34:43] VDenoise: Device has 46 MCU [2021/May/12|16:34:43] VDenoise: One pixel needs 156 bytes [2021/May/12|16:34:43] VDenoise: 315 pixels fit in local mem [2021/May/12|16:34:43] VDenoise: Filter area width is 17.75 pixels [2021/May/12|16:34:43] VDenoise: Trying to split image in 53 strips [2021/May/12|16:34:43] VDenoise: Each image region needs: 0.0305 GB [2021/May/12|16:34:43] VDenoise: Image split in 54 strips with size [2160x72] [2021/May/12|16:34:48] Denoising complete in 5.19 s [2021/May/12|16:34:48] Calling endFrame(). [2021/May/12|16:34:48] Calling endFrame() in the main thread. [2021/May/12|16:34:48] Entering endFrame(). [2021/May/12|16:34:48] Broadcasting NOTIFY_POST_RENDERFRAME. [2021/May/12|16:34:48] Applying render effects. [2021/May/12|16:34:48] Number of raycasts: 217989734 (26.28 per pixel) [2021/May/12|16:34:48] Camera rays: 32931300 (3.97 per pixel) [2021/May/12|16:34:48] Shadow rays: 138436172 (16.69 per pixel) [2021/May/12|16:34:48] GI rays: 0 (0.00 per pixel) [2021/May/12|16:34:48] Reflection rays: 44475995 (5.36 per pixel) [2021/May/12|16:34:48] Refraction rays: 0 (0.00 per pixel) [2021/May/12|16:34:48] Unshaded rays: 0 (0.00 per pixel) [2021/May/12|16:34:48] Peak memory for frame 578: 8.49 GiB collected for 22 categories [2021/May/12|16:34:48] Peak memory for "Bitmap": 4.80 GiB [2021/May/12|16:34:48] Peak memory for "Bucket image sampler": 870.54 MiB [2021/May/12|16:34:48] Peak memory for "Dynamic displaced geometry": 0 B [2021/May/12|16:34:48] Peak memory for "Dynamic geometry": 21.61 MiB [2021/May/12|16:34:48] Peak memory for "Dynamic moving displaced geometry": 0 B [2021/May/12|16:34:48] Peak memory for "Dynamic moving geometry": 0 B [2021/May/12|16:34:48] Peak memory for "GI": < 1 MiB [2021/May/12|16:34:48] Peak memory for "Lights": 8.30 MiB [2021/May/12|16:34:48] Peak memory for "Misc.": 785.62 MiB [2021/May/12|16:34:48] Peak memory for "Misc. displaced geometry": 0 B [2021/May/12|16:34:48] Peak memory for "Misc. geometry": 0 B [2021/May/12|16:34:48] Peak memory for "Misc. moving displaced geometry": 0 B [2021/May/12|16:34:48] Peak memory for "Misc. moving geometry": 0 B [2021/May/12|16:34:48] Peak memory for "Progressive image sampler": 0 B [2021/May/12|16:34:48] Peak memory for "Static displaced geometry": 1.10 GiB [2021/May/12|16:34:48] Peak memory for "Static geometry": 129.97 MiB [2021/May/12|16:34:48] Peak memory for "Static hair": 0 B [2021/May/12|16:34:48] Peak memory for "Static moving displaced geometry": 0 B [2021/May/12|16:34:48] Peak memory for "Static moving geometry": 0 B [2021/May/12|16:34:48] Peak memory for "Static moving hair": 0 B [2021/May/12|16:34:48] Peak memory for "Tiled bitmap": 0 B [2021/May/12|16:34:48] Peak memory for "VFB": 831.05 MiB [2021/May/12|16:34:48] Clearing global light manager. [2021/May/12|16:34:48] Clearing direct light manager. [2021/May/12|16:34:48] Clearing ray server. [2021/May/12|16:34:48] Clearing geometry. [2021/May/12|16:34:48] Calling frameEnd() on render instances. [2021/May/12|16:34:48] Calling frameEnd() on render objects. [2021/May/12|16:34:48] Calling frameEnd() on render materials. [2021/May/12|16:34:48] Number of intersectable primitives: 14706484 [2021/May/12|16:34:48] SD triangles: 14473702 [2021/May/12|16:34:48] MB triangles: 0 [2021/May/12|16:34:48] Static primitives: 232782 [2021/May/12|16:34:48] Moving primitives: 0 [2021/May/12|16:34:48] Infinite primitives: 0 [2021/May/12|16:34:48] Static hair segments: 0 [2021/May/12|16:34:48] Moving hair segments: 0 [2021/May/12|16:34:48] Clearing camera image sampler. [2021/May/12|16:34:48] Clearing camera sampler. [2021/May/12|16:34:48] Clearing DMC sampler. [2021/May/12|16:34:48] Clearing path sampler. [2021/May/12|16:34:48] Clearing color mapper. [2021/May/12|16:34:48] Region rendering: 170.8 s [2021/May/12|16:34:48] endFrame() done [2021/May/12|16:34:48] Calling endFrame() in the main thread done. [2021/May/12|16:34:48] Updating irradiance map info. [2021/May/12|16:34:48] RenderAtTime() done. [2021/May/12|16:34:48] Stopping frame timer. [2021/May/12|16:34:48] Total frame time: 177.4 s [2021/May/12|16:34:48] Render() done. [2021/May/12|16:34:49] Entering Render(). [2021/May/12|16:34:49] Setting up MAX progress callback. [2021/May/12|16:34:49] Creating G-buffer channels. [2021/May/12|16:34:49] Starting frame timer. [2021/May/12|16:34:49] Entering RenderAtTime(t=111168, fieldMask=3) [2021/May/12|16:34:49] Rendering frame at time 111168 [2021/May/12|16:34:49] Setting up frame data. [2021/May/12|16:34:49] Extracting frame data from FrameParams. [2021/May/12|16:34:49] Ignoring test resolution in DR server mode and/or non-leading frames. [2021/May/12|16:34:49] Extracting frame data from VRender Environment params. [2021/May/12|16:34:49] Extracting frame data for fields. [2021/May/12|16:34:49] Extracting frame data from node (VRayCam001). [2021/May/12|16:34:49] Rendering from camera VRayCam001 [2021/May/12|16:34:49] Scene offset disabled [2021/May/12|16:34:49] Setting up frame region. [2021/May/12|16:34:49] Clearing previous contents of frame buffer. [2021/May/12|16:34:49] Calling beginFrame(). [2021/May/12|16:34:49] Calling beginFrame() in the main thread. [2021/May/12|16:34:49] Entering beginFrame_internal(). [2021/May/12|16:34:49] Setting RenderGlobalContext. [2021/May/12|16:34:49] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/12|16:34:49] Updating the tone operator. [2021/May/12|16:34:49] Preparing camera sampler. [2021/May/12|16:34:49] Calling update(). [2021/May/12|16:34:49] Updating scene materials for time=111168 [2021/May/12|16:34:49] Loading bitmaps for "05 - Defaultgfdg" [2021/May/12|16:34:49] Updating "05 - Defaultgfdg" [2021/May/12|16:34:49] Loading bitmaps for "Map #772407" [2021/May/12|16:34:49] Updating "Map #772407" [2021/May/12|16:34:49] Loading bitmaps for "Map #772403" [2021/May/12|16:34:49] Updating "Map #772403" [2021/May/12|16:34:49] Loading bitmaps for "Map #772402" [2021/May/12|16:34:49] Updating "Map #772402" [2021/May/12|16:34:49] Loading bitmaps for "Map #772401" [2021/May/12|16:34:49] Updating "Map #772401" [2021/May/12|16:34:49] Loading bitmaps for "Map #772406" [2021/May/12|16:34:49] Updating "Map #772406" [2021/May/12|16:34:49] Loading bitmaps for "Map #772405" [2021/May/12|16:34:49] Updating "Map #772405" [2021/May/12|16:34:49] Loading bitmaps for "Map #772401" [2021/May/12|16:34:49] Updating "Map #772401" [2021/May/12|16:34:49] Loading bitmaps for "Map #772428" [2021/May/12|16:34:49] Updating "Map #772428" [2021/May/12|16:34:49] Loading bitmaps for "Map #772401" [2021/May/12|16:34:49] Updating "Map #772401" [2021/May/12|16:34:49] Loading bitmaps for "Map #772406" [2021/May/12|16:34:49] Updating "Map #772406" [2021/May/12|16:34:49] Loading bitmaps for "Map #772405" [2021/May/12|16:34:49] Updating "Map #772405" [2021/May/12|16:34:49] Loading bitmaps for "Map #772401" [2021/May/12|16:34:49] Updating "Map #772401" [2021/May/12|16:34:49] Loading bitmaps for "18 - Defaultds" [2021/May/12|16:34:49] Updating "18 - Defaultds" [2021/May/12|16:34:49] Loading bitmaps for "Map #772423" [2021/May/12|16:34:49] Updating "Map #772423" [2021/May/12|16:34:49] Loading bitmaps for "Map #772412" [2021/May/12|16:34:49] Updating "Map #772412" [2021/May/12|16:34:49] Loading bitmaps for "贴图 #16" [2021/May/12|16:34:49] Updating "贴图 #16" [2021/May/12|16:34:49] Loading bitmaps for "Map #772411" [2021/May/12|16:34:49] Updating "Map #772411" [2021/May/12|16:34:49] Loading bitmaps for "贴图 #15" [2021/May/12|16:34:49] Updating "贴图 #15" [2021/May/12|16:34:49] Loading bitmaps for "Map #772409" [2021/May/12|16:34:49] Updating "Map #772409" [2021/May/12|16:34:49] Loading bitmaps for "Map #772416" [2021/May/12|16:34:49] Updating "Map #772416" [2021/May/12|16:34:49] Loading bitmaps for "Map #772415" [2021/May/12|16:34:49] Updating "Map #772415" [2021/May/12|16:34:49] Loading bitmaps for "Map #772409" [2021/May/12|16:34:49] Updating "Map #772409" [2021/May/12|16:34:49] Loading bitmaps for "Map #772419" [2021/May/12|16:34:49] Updating "Map #772419" [2021/May/12|16:34:49] Loading bitmaps for "Map #772418" [2021/May/12|16:34:49] Updating "Map #772418" [2021/May/12|16:34:49] Loading bitmaps for "Map #772409" [2021/May/12|16:34:49] Updating "Map #772409" [2021/May/12|16:34:49] Loading bitmaps for "Map #772422" [2021/May/12|16:34:49] Updating "Map #772422" [2021/May/12|16:34:49] Loading bitmaps for "Map #772421" [2021/May/12|16:34:49] Updating "Map #772421" [2021/May/12|16:34:49] Loading bitmaps for "Map #772409" [2021/May/12|16:34:49] Updating "Map #772409" [2021/May/12|16:34:49] Loading bitmaps for "Map #772408" [2021/May/12|16:34:49] Updating "Map #772408" [2021/May/12|16:34:49] Loading bitmaps for "Map #772427" [2021/May/12|16:34:49] Updating "Map #772427" [2021/May/12|16:34:49] Loading bitmaps for "Map #772426" [2021/May/12|16:34:49] Updating "Map #772426" [2021/May/12|16:34:49] Loading bitmaps for "Map #772408" [2021/May/12|16:34:49] Updating "Map #772408" [2021/May/12|16:34:49] Loading bitmaps for "Map #772412" [2021/May/12|16:34:49] Updating "Map #772412" [2021/May/12|16:34:49] Loading bitmaps for "贴图 #14" [2021/May/12|16:34:49] Updating "贴图 #14" [2021/May/12|16:34:49] Loading bitmaps for "Map #772411" [2021/May/12|16:34:49] Updating "Map #772411" [2021/May/12|16:34:49] Loading bitmaps for "贴图 #13" [2021/May/12|16:34:49] Updating "贴图 #13" [2021/May/12|16:34:49] Loading bitmaps for "Map #772409" [2021/May/12|16:34:49] Updating "Map #772409" [2021/May/12|16:34:49] Loading bitmaps for "Map #772416" [2021/May/12|16:34:49] Updating "Map #772416" [2021/May/12|16:34:49] Loading bitmaps for "Map #772415" [2021/May/12|16:34:49] Updating "Map #772415" [2021/May/12|16:34:49] Loading bitmaps for "Map #772409" [2021/May/12|16:34:49] Updating "Map #772409" [2021/May/12|16:34:49] Loading bitmaps for "Map #772419" [2021/May/12|16:34:49] Updating "Map #772419" [2021/May/12|16:34:49] Loading bitmaps for "Map #772418" [2021/May/12|16:34:49] Updating "Map #772418" [2021/May/12|16:34:49] Loading bitmaps for "Map #772409" [2021/May/12|16:34:49] Updating "Map #772409" [2021/May/12|16:34:49] Loading bitmaps for "Map #772422" [2021/May/12|16:34:49] Updating "Map #772422" [2021/May/12|16:34:49] Loading bitmaps for "Map #772421" [2021/May/12|16:34:49] Updating "Map #772421" [2021/May/12|16:34:49] Loading bitmaps for "Map #772409" [2021/May/12|16:34:49] Updating "Map #772409" [2021/May/12|16:34:49] Loading bitmaps for "Material #24" [2021/May/12|16:34:49] Updating "Material #24" [2021/May/12|16:34:49] Loading bitmaps for "Material #133" [2021/May/12|16:34:49] Updating "Material #133" [2021/May/12|16:34:49] Loading bitmaps for "钢架" [2021/May/12|16:34:49] Updating "钢架" [2021/May/12|16:34:49] Loading bitmaps for "Map #32" [2021/May/12|16:34:49] Updating "Map #32" [2021/May/12|16:34:49] Loading bitmaps for "Material #143" [2021/May/12|16:34:49] Updating "Material #143" [2021/May/12|16:34:49] Loading bitmaps for "Map #14" [2021/May/12|16:34:49] Updating "Map #14" [2021/May/12|16:34:49] Loading bitmaps for "Material #76" [2021/May/12|16:34:49] Updating "Material #76" [2021/May/12|16:34:49] Loading bitmaps for "Map #41" [2021/May/12|16:34:49] Updating "Map #41" [2021/May/12|16:34:49] Loading bitmaps for "钢架" [2021/May/12|16:34:49] Updating "钢架" [2021/May/12|16:34:49] Loading bitmaps for "Map #16" [2021/May/12|16:34:49] Updating "Map #16" [2021/May/12|16:34:49] Loading bitmaps for "钢架" [2021/May/12|16:34:49] Updating "钢架" [2021/May/12|16:34:49] Loading bitmaps for "Map #33" [2021/May/12|16:34:49] Updating "Map #33" [2021/May/12|16:34:49] Loading bitmaps for "GRAVEL-09__4k" [2021/May/12|16:34:49] Loading HDRI map "GRAVEL-09__4k_displacement" [2021/May/12|16:34:49] Loading HDRI map "GRAVEL-09__4k_glossiness" [2021/May/12|16:34:49] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|16:34:49] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|16:34:49] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:34:49] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:34:49] Updating "GRAVEL-09__4k" [2021/May/12|16:34:49] Loading bitmaps for "GRAVEL-09__4k_displacement" [2021/May/12|16:34:49] Updating "GRAVEL-09__4k_displacement" [2021/May/12|16:34:49] Loading bitmaps for "GRAVEL-09__4k_glossiness" [2021/May/12|16:34:49] Updating "GRAVEL-09__4k_glossiness" [2021/May/12|16:34:49] Loading bitmaps for "GRAVEL-09__4k normalMap" [2021/May/12|16:34:49] Updating "GRAVEL-09__4k normalMap" [2021/May/12|16:34:49] Loading bitmaps for "GRAVEL-09__4k_bump" [2021/May/12|16:34:49] Updating "GRAVEL-09__4k_bump" [2021/May/12|16:34:49] Loading bitmaps for "GRAVEL-09__4k_normal" [2021/May/12|16:34:49] Updating "GRAVEL-09__4k_normal" [2021/May/12|16:34:49] Loading bitmaps for "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:34:49] Updating "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:34:49] Loading bitmaps for "GRAVEL-09__4k_ao" [2021/May/12|16:34:49] Updating "GRAVEL-09__4k_ao" [2021/May/12|16:34:49] Loading bitmaps for "Map #10" [2021/May/12|16:34:49] Updating "Map #10" [2021/May/12|16:34:49] Loading bitmaps for "GRAVEL-09__4k_diffuse" [2021/May/12|16:34:49] Updating "GRAVEL-09__4k_diffuse" [2021/May/12|16:34:49] Loading bitmaps for "Map #9" [2021/May/12|16:34:49] Updating "Map #9" [2021/May/12|16:34:49] Loading bitmaps for "黑线" [2021/May/12|16:34:49] Updating "黑线" [2021/May/12|16:34:49] Loading bitmaps for "Material #25" [2021/May/12|16:34:49] Updating "Material #25" [2021/May/12|16:34:49] Loading bitmaps for "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:34:49] Loading HDRI map "Gloss" [2021/May/12|16:34:49] Loading HDRI map "Normal" [2021/May/12|16:34:49] Loading HDRI map "Specular" [2021/May/12|16:34:49] Loading HDRI map "Albedo" [2021/May/12|16:34:49] Updating "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:34:49] Loading bitmaps for "Gloss" [2021/May/12|16:34:49] Updating "Gloss" [2021/May/12|16:34:49] Loading bitmaps for "Nrm + Bump" [2021/May/12|16:34:49] Updating "Nrm + Bump" [2021/May/12|16:34:49] Loading bitmaps for "Normal" [2021/May/12|16:34:49] Updating "Normal" [2021/May/12|16:34:49] Loading bitmaps for "Specular" [2021/May/12|16:34:49] Updating "Specular" [2021/May/12|16:34:49] Loading bitmaps for "Albedo" [2021/May/12|16:34:49] Updating "Albedo" [2021/May/12|16:34:49] Loading bitmaps for "Material #44" [2021/May/12|16:34:49] Loading HDRI map "Map #6" [2021/May/12|16:34:49] Updating "Material #44" [2021/May/12|16:34:49] Loading bitmaps for "Map #7" [2021/May/12|16:34:49] Updating "Map #7" [2021/May/12|16:34:49] Loading bitmaps for "Map #6" [2021/May/12|16:34:49] Updating "Map #6" [2021/May/12|16:34:49] Loading bitmaps for "Map #8" [2021/May/12|16:34:49] Updating "Map #8" [2021/May/12|16:34:49] Loading bitmaps for "05 - Defaultghffds" [2021/May/12|16:34:49] Updating "05 - Defaultghffds" [2021/May/12|16:34:49] Loading bitmaps for "Map #772407" [2021/May/12|16:34:49] Updating "Map #772407" [2021/May/12|16:34:49] Loading bitmaps for "Map #772403" [2021/May/12|16:34:49] Updating "Map #772403" [2021/May/12|16:34:49] Loading bitmaps for "Map #772402" [2021/May/12|16:34:49] Updating "Map #772402" [2021/May/12|16:34:49] Loading bitmaps for "Map #772401" [2021/May/12|16:34:49] Updating "Map #772401" [2021/May/12|16:34:49] Loading bitmaps for "Map #772406" [2021/May/12|16:34:49] Updating "Map #772406" [2021/May/12|16:34:49] Loading bitmaps for "Map #772405" [2021/May/12|16:34:49] Updating "Map #772405" [2021/May/12|16:34:49] Loading bitmaps for "Map #772401" [2021/May/12|16:34:49] Updating "Map #772401" [2021/May/12|16:34:49] Loading bitmaps for "Map #772400" [2021/May/12|16:34:49] Updating "Map #772400" [2021/May/12|16:34:49] Loading bitmaps for "Map #772403" [2021/May/12|16:34:49] Updating "Map #772403" [2021/May/12|16:34:49] Loading bitmaps for "Map #772402" [2021/May/12|16:34:49] Updating "Map #772402" [2021/May/12|16:34:49] Loading bitmaps for "Map #772424" [2021/May/12|16:34:49] Updating "Map #772424" [2021/May/12|16:34:49] Loading bitmaps for "sset_1" [2021/May/12|16:34:49] Loading HDRI map "sset_1_TX_metallic" [2021/May/12|16:34:49] Loading HDRI map "sset_1_TX_height" [2021/May/12|16:34:49] Loading HDRI map "sset_1_TX_roughness" [2021/May/12|16:34:49] Loading HDRI map "sset_1_TX_normal" [2021/May/12|16:34:49] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:34:49] Updating "sset_1" [2021/May/12|16:34:49] Loading bitmaps for "sset_1_TX_metallic" [2021/May/12|16:34:49] Updating "sset_1_TX_metallic" [2021/May/12|16:34:49] Loading bitmaps for "sset_1_TX_height" [2021/May/12|16:34:49] Updating "sset_1_TX_height" [2021/May/12|16:34:49] Loading bitmaps for "sset_1_TX_roughness" [2021/May/12|16:34:49] Updating "sset_1_TX_roughness" [2021/May/12|16:34:49] Loading bitmaps for "sset_1_Normal" [2021/May/12|16:34:49] Updating "sset_1_Normal" [2021/May/12|16:34:49] Loading bitmaps for "sset_1_TX_normal" [2021/May/12|16:34:49] Updating "sset_1_TX_normal" [2021/May/12|16:34:49] Loading bitmaps for "sset_1_TX_basecolor" [2021/May/12|16:34:49] Updating "sset_1_TX_basecolor" [2021/May/12|16:34:49] Preparing objects [2021/May/12|16:34:49] Updating object Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075 [2021/May/12|16:34:49] Updating object tyFlow005 [2021/May/12|16:34:49] Updating object Aset_man_made_M_tgnidj2fa_LOD0 [2021/May/12|16:34:49] Updating object tyFlow004 [2021/May/12|16:34:49] Validity for node "tyFlow004" is [forever], node handle is 996 [2021/May/12|16:34:49] Updating object 6w5w4w3w2w1wq1 [2021/May/12|16:34:49] Updating object Line155Line153Line151Line002 [2021/May/12|16:34:49] Updating object Circle031Circle030Circle029Circle006 [2021/May/12|16:34:49] Updating object Shape063Shape043 [2021/May/12|16:34:49] Updating object Shape062Shape042 [2021/May/12|16:34:49] Updating object Shape061Shape041 [2021/May/12|16:34:49] Updating object Shape060Shape040 [2021/May/12|16:34:49] Updating object Shape059Shape037 [2021/May/12|16:34:49] Updating object Line150 [2021/May/12|16:34:49] Updating object VP Boulder Limestone E [2021/May/12|16:34:49] Updating object tyFlow003 [2021/May/12|16:34:49] Updating object VP Boulder Limestone C [2021/May/12|16:34:49] Updating object tyFlow002 jiaotan [2021/May/12|16:34:49] Updating object VP Boulder Limestone D [2021/May/12|16:34:49] Updating object Aset_wood_branch_S_pbci2_LOD0_007 [2021/May/12|16:34:49] Updating object tyFlow001 [2021/May/12|16:34:52] Updating object dm [2021/May/12|16:34:52] Preparing instances [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box088" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box087" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box086" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box085" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box084" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box083" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box082" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box081" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box080" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box079" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box078" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box077" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box076" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box075" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box074" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box073" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box072" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box071" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box070" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box069" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box068" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box067" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box066" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box065" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box063" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box062" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box061" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box060" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box059" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box058" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box057" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box056" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box055" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box054" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box053" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box052" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box051" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box050" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box049" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box048" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box047" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box046" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box045" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box044" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box043" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box042" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box041" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box040" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box039" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box038" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box037" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box036" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box035" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box034" [2021/May/12|16:34:52] Using displacement amount 80.6242 for "Box033" [2021/May/12|16:34:52] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:34:52] Can't use fast shading for object "6w": object has light/shadow linking [2021/May/12|16:34:52] Object "6w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:34:52] Can't use fast shading for object "5w": object has light/shadow linking [2021/May/12|16:34:52] Object "5w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:34:52] Can't use fast shading for object "4w": object has light/shadow linking [2021/May/12|16:34:52] Object "4w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:34:52] Can't use fast shading for object "3w": object has light/shadow linking [2021/May/12|16:34:52] Object "3w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:34:52] Can't use fast shading for object "2w": object has light/shadow linking [2021/May/12|16:34:52] Object "2w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:34:52] Can't use fast shading for object "1w": object has light/shadow linking [2021/May/12|16:34:52] Object "1w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:34:52] Object "Circle031" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:34:52] Object "Circle030" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:34:52] Object "Circle029" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:34:52] Can't use fast shading for object "q1": object has light/shadow linking [2021/May/12|16:34:52] Object "q1" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:34:52] Object "Circle006" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:34:52] Using displacement amount 16.6839 for "VP Boulder Limestone E" [2021/May/12|16:34:52] Using displacement amount 12.5033 for "VP Boulder Limestone C" [2021/May/12|16:34:52] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:34:52] Can't use fast shading for object "dm": object has light/shadow linking [2021/May/12|16:34:52] Object "dm" is not opaque for shadows: material "Material #25" is potentially transparent [2021/May/12|16:34:52] 80 opaque, 76 double-sided render instances found out of 89 total [2021/May/12|16:34:52] Sampling displacement maps. [2021/May/12|16:34:52] Updating render lights [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Updating atmospheric effects. [2021/May/12|16:34:52] Updating render effects. [2021/May/12|16:34:52] Scene setup: 3.3 s [2021/May/12|16:34:52] Compiling render instances geometry. [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:52] Threads completed [2021/May/12|16:34:52] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:53] Threads completed [2021/May/12|16:34:53] Setting up 64 thread(s) [2021/May/12|16:34:54] Threads completed [2021/May/12|16:34:54] Setting up 64 thread(s) [2021/May/12|16:34:54] Threads completed [2021/May/12|16:34:54] Setting up 64 thread(s) [2021/May/12|16:34:54] Threads completed [2021/May/12|16:34:54] Setting up 64 thread(s) [2021/May/12|16:34:54] Threads completed [2021/May/12|16:34:54] Setting up 64 thread(s) [2021/May/12|16:34:54] Threads completed [2021/May/12|16:34:54] Setting up 64 thread(s) [2021/May/12|16:34:54] Threads completed [2021/May/12|16:34:54] Setting up 64 thread(s) [2021/May/12|16:34:54] Threads completed [2021/May/12|16:34:54] Setting up 64 thread(s) [2021/May/12|16:34:54] Threads completed [2021/May/12|16:34:54] Setting up 64 thread(s) [2021/May/12|16:34:54] Threads completed [2021/May/12|16:34:54] Setting up 64 thread(s) [2021/May/12|16:34:54] Threads completed [2021/May/12|16:34:54] Setting up 64 thread(s) [2021/May/12|16:34:54] Threads completed [2021/May/12|16:34:54] Setting up 64 thread(s) [2021/May/12|16:34:54] Threads completed [2021/May/12|16:34:54] Compiling lights geometry. [2021/May/12|16:34:54] Preparing ray server. [2021/May/12|16:34:54] Using Embree ray tracing. [2021/May/12|16:34:54] Setting up 1 thread(s) [2021/May/12|16:34:55] Threads completed [2021/May/12|16:34:55] Building Embree static trees took 1075 milliseconds, memory used 1491.99 MB [2021/May/12|16:34:56] Building dynamic geometry trees took 180 ms. [2021/May/12|16:34:56] Embree dynamic geometry tree contains 234151 primitives. [2021/May/12|16:34:56] Setting up 1 thread(s) [2021/May/12|16:34:56] Threads completed [2021/May/12|16:34:56] Embree dynamic geometry tree built in 36.13 ms. [2021/May/12|16:34:56] Embree dynamic geometry tree takes 25.90 MB. [2021/May/12|16:34:56] Full rayserver build. Took 1516.521 ms. [2021/May/12|16:34:56] Scene bounding box is [-3481.29,-29068,-267.704]-[1074.28,3319.76,477.356] [2021/May/12|16:34:56] Preparing direct light manager. [2021/May/12|16:34:56] 10 render channels in sequence data [2021/May/12|16:34:56] Preparing global light manager. [2021/May/12|16:34:56] Irradiance sample size is 84 bytes [2021/May/12|16:34:56] Cannot use fast GI because secondary engine is not brute force or none [2021/May/12|16:34:56] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/12|16:34:56] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2021/May/12|16:34:56] beginFrame_internal() done. [2021/May/12|16:34:56] Calling beginFrame() in the main thread done. [2021/May/12|16:34:56] Setting up DoneCallback. [2021/May/12|16:34:56] Rendering frame region (0,0)-(2160,3840). [2021/May/12|16:34:56] Photon size is 56 bytes. [2021/May/12|16:34:56] Light cache sample size is 184 bytes. [2021/May/12|16:34:56] Light cache built state is 0 [2021/May/12|16:34:56] Rendering image. [2021/May/12|16:34:56] Setting up 64 thread(s) [2021/May/12|16:37:31] Threads completed [2021/May/12|16:37:32] Render elements to be denoised: [2021/May/12|16:37:32] RGB color [2021/May/12|16:37:32] Alpha [2021/May/12|16:37:32] VDenoise: Using shared memory. [2021/May/12|16:37:32] VDenoise: Image size: 2160x3840 [2021/May/12|16:37:32] VDenoise: Single RE mem usage: 0.09270 GB [2021/May/12|16:37:32] VDenoise: Device has 8.00 gb global mem [2021/May/12|16:37:32] VDenoise: Device has 48.00 kb local mem [2021/May/12|16:37:32] VDenoise: Device has 46 MCU [2021/May/12|16:37:32] VDenoise: One pixel needs 156 bytes [2021/May/12|16:37:32] VDenoise: 315 pixels fit in local mem [2021/May/12|16:37:32] VDenoise: Filter area width is 17.75 pixels [2021/May/12|16:37:32] VDenoise: Trying to split image in 53 strips [2021/May/12|16:37:32] VDenoise: Each image region needs: 0.0305 GB [2021/May/12|16:37:32] VDenoise: Image split in 54 strips with size [2160x72] [2021/May/12|16:37:36] Denoising complete in 5.22 s [2021/May/12|16:37:36] Calling endFrame(). [2021/May/12|16:37:36] Calling endFrame() in the main thread. [2021/May/12|16:37:36] Entering endFrame(). [2021/May/12|16:37:36] Broadcasting NOTIFY_POST_RENDERFRAME. [2021/May/12|16:37:36] Applying render effects. [2021/May/12|16:37:36] Number of raycasts: 216222287 (26.07 per pixel) [2021/May/12|16:37:36] Camera rays: 32927641 (3.97 per pixel) [2021/May/12|16:37:36] Shadow rays: 136915146 (16.51 per pixel) [2021/May/12|16:37:36] GI rays: 0 (0.00 per pixel) [2021/May/12|16:37:36] Reflection rays: 44228482 (5.33 per pixel) [2021/May/12|16:37:36] Refraction rays: 0 (0.00 per pixel) [2021/May/12|16:37:36] Unshaded rays: 0 (0.00 per pixel) [2021/May/12|16:37:36] Peak memory for frame 579: 8.50 GiB collected for 22 categories [2021/May/12|16:37:36] Peak memory for "Bitmap": 4.80 GiB [2021/May/12|16:37:36] Peak memory for "Bucket image sampler": 881.19 MiB [2021/May/12|16:37:36] Peak memory for "Dynamic displaced geometry": 0 B [2021/May/12|16:37:36] Peak memory for "Dynamic geometry": 21.68 MiB [2021/May/12|16:37:36] Peak memory for "Dynamic moving displaced geometry": 0 B [2021/May/12|16:37:36] Peak memory for "Dynamic moving geometry": 0 B [2021/May/12|16:37:36] Peak memory for "GI": < 1 MiB [2021/May/12|16:37:36] Peak memory for "Lights": 8.30 MiB [2021/May/12|16:37:36] Peak memory for "Misc.": 785.62 MiB [2021/May/12|16:37:36] Peak memory for "Misc. displaced geometry": 0 B [2021/May/12|16:37:36] Peak memory for "Misc. geometry": 0 B [2021/May/12|16:37:36] Peak memory for "Misc. moving displaced geometry": 0 B [2021/May/12|16:37:36] Peak memory for "Misc. moving geometry": 0 B [2021/May/12|16:37:36] Peak memory for "Progressive image sampler": 0 B [2021/May/12|16:37:36] Peak memory for "Static displaced geometry": 1.10 GiB [2021/May/12|16:37:36] Peak memory for "Static geometry": 130.04 MiB [2021/May/12|16:37:36] Peak memory for "Static hair": 0 B [2021/May/12|16:37:36] Peak memory for "Static moving displaced geometry": 0 B [2021/May/12|16:37:36] Peak memory for "Static moving geometry": 0 B [2021/May/12|16:37:36] Peak memory for "Static moving hair": 0 B [2021/May/12|16:37:36] Peak memory for "Tiled bitmap": 0 B [2021/May/12|16:37:36] Peak memory for "VFB": 831.05 MiB [2021/May/12|16:37:36] Clearing global light manager. [2021/May/12|16:37:36] Clearing direct light manager. [2021/May/12|16:37:36] Clearing ray server. [2021/May/12|16:37:36] Clearing geometry. [2021/May/12|16:37:36] Calling frameEnd() on render instances. [2021/May/12|16:37:36] Calling frameEnd() on render objects. [2021/May/12|16:37:36] Calling frameEnd() on render materials. [2021/May/12|16:37:36] Number of intersectable primitives: 14716996 [2021/May/12|16:37:36] SD triangles: 14482845 [2021/May/12|16:37:36] MB triangles: 0 [2021/May/12|16:37:36] Static primitives: 234151 [2021/May/12|16:37:36] Moving primitives: 0 [2021/May/12|16:37:36] Infinite primitives: 0 [2021/May/12|16:37:36] Static hair segments: 0 [2021/May/12|16:37:36] Moving hair segments: 0 [2021/May/12|16:37:36] Clearing camera image sampler. [2021/May/12|16:37:36] Clearing camera sampler. [2021/May/12|16:37:36] Clearing DMC sampler. [2021/May/12|16:37:36] Clearing path sampler. [2021/May/12|16:37:36] Clearing color mapper. [2021/May/12|16:37:37] Region rendering: 160.9 s [2021/May/12|16:37:37] endFrame() done [2021/May/12|16:37:37] Calling endFrame() in the main thread done. [2021/May/12|16:37:37] Updating irradiance map info. [2021/May/12|16:37:37] RenderAtTime() done. [2021/May/12|16:37:37] Stopping frame timer. [2021/May/12|16:37:37] Total frame time: 168.0 s [2021/May/12|16:37:37] Render() done. [2021/May/12|16:37:37] Entering Render(). [2021/May/12|16:37:37] Setting up MAX progress callback. [2021/May/12|16:37:37] Creating G-buffer channels. [2021/May/12|16:37:37] Starting frame timer. [2021/May/12|16:37:37] Entering RenderAtTime(t=111360, fieldMask=3) [2021/May/12|16:37:37] Rendering frame at time 111360 [2021/May/12|16:37:37] Setting up frame data. [2021/May/12|16:37:37] Extracting frame data from FrameParams. [2021/May/12|16:37:37] Ignoring test resolution in DR server mode and/or non-leading frames. [2021/May/12|16:37:37] Extracting frame data from VRender Environment params. [2021/May/12|16:37:37] Extracting frame data for fields. [2021/May/12|16:37:37] Extracting frame data from node (VRayCam001). [2021/May/12|16:37:37] Rendering from camera VRayCam001 [2021/May/12|16:37:37] Scene offset disabled [2021/May/12|16:37:37] Setting up frame region. [2021/May/12|16:37:37] Clearing previous contents of frame buffer. [2021/May/12|16:37:37] Calling beginFrame(). [2021/May/12|16:37:37] Calling beginFrame() in the main thread. [2021/May/12|16:37:37] Entering beginFrame_internal(). [2021/May/12|16:37:37] Setting RenderGlobalContext. [2021/May/12|16:37:37] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/12|16:37:37] Updating the tone operator. [2021/May/12|16:37:37] Preparing camera sampler. [2021/May/12|16:37:37] Calling update(). [2021/May/12|16:37:37] Updating scene materials for time=111360 [2021/May/12|16:37:37] Loading bitmaps for "05 - Defaultgfdg" [2021/May/12|16:37:37] Updating "05 - Defaultgfdg" [2021/May/12|16:37:37] Loading bitmaps for "Map #772407" [2021/May/12|16:37:37] Updating "Map #772407" [2021/May/12|16:37:37] Loading bitmaps for "Map #772403" [2021/May/12|16:37:37] Updating "Map #772403" [2021/May/12|16:37:37] Loading bitmaps for "Map #772402" [2021/May/12|16:37:37] Updating "Map #772402" [2021/May/12|16:37:37] Loading bitmaps for "Map #772401" [2021/May/12|16:37:37] Updating "Map #772401" [2021/May/12|16:37:37] Loading bitmaps for "Map #772406" [2021/May/12|16:37:37] Updating "Map #772406" [2021/May/12|16:37:37] Loading bitmaps for "Map #772405" [2021/May/12|16:37:37] Updating "Map #772405" [2021/May/12|16:37:37] Loading bitmaps for "Map #772401" [2021/May/12|16:37:37] Updating "Map #772401" [2021/May/12|16:37:37] Loading bitmaps for "Map #772428" [2021/May/12|16:37:37] Updating "Map #772428" [2021/May/12|16:37:37] Loading bitmaps for "Map #772401" [2021/May/12|16:37:37] Updating "Map #772401" [2021/May/12|16:37:37] Loading bitmaps for "Map #772406" [2021/May/12|16:37:37] Updating "Map #772406" [2021/May/12|16:37:37] Loading bitmaps for "Map #772405" [2021/May/12|16:37:37] Updating "Map #772405" [2021/May/12|16:37:37] Loading bitmaps for "Map #772401" [2021/May/12|16:37:37] Updating "Map #772401" [2021/May/12|16:37:37] Loading bitmaps for "18 - Defaultds" [2021/May/12|16:37:37] Updating "18 - Defaultds" [2021/May/12|16:37:37] Loading bitmaps for "Map #772423" [2021/May/12|16:37:37] Updating "Map #772423" [2021/May/12|16:37:37] Loading bitmaps for "Map #772412" [2021/May/12|16:37:37] Updating "Map #772412" [2021/May/12|16:37:37] Loading bitmaps for "贴图 #16" [2021/May/12|16:37:37] Updating "贴图 #16" [2021/May/12|16:37:37] Loading bitmaps for "Map #772411" [2021/May/12|16:37:37] Updating "Map #772411" [2021/May/12|16:37:37] Loading bitmaps for "贴图 #15" [2021/May/12|16:37:37] Updating "贴图 #15" [2021/May/12|16:37:37] Loading bitmaps for "Map #772409" [2021/May/12|16:37:37] Updating "Map #772409" [2021/May/12|16:37:37] Loading bitmaps for "Map #772416" [2021/May/12|16:37:37] Updating "Map #772416" [2021/May/12|16:37:37] Loading bitmaps for "Map #772415" [2021/May/12|16:37:37] Updating "Map #772415" [2021/May/12|16:37:37] Loading bitmaps for "Map #772409" [2021/May/12|16:37:37] Updating "Map #772409" [2021/May/12|16:37:37] Loading bitmaps for "Map #772419" [2021/May/12|16:37:37] Updating "Map #772419" [2021/May/12|16:37:37] Loading bitmaps for "Map #772418" [2021/May/12|16:37:37] Updating "Map #772418" [2021/May/12|16:37:37] Loading bitmaps for "Map #772409" [2021/May/12|16:37:37] Updating "Map #772409" [2021/May/12|16:37:37] Loading bitmaps for "Map #772422" [2021/May/12|16:37:37] Updating "Map #772422" [2021/May/12|16:37:37] Loading bitmaps for "Map #772421" [2021/May/12|16:37:37] Updating "Map #772421" [2021/May/12|16:37:37] Loading bitmaps for "Map #772409" [2021/May/12|16:37:37] Updating "Map #772409" [2021/May/12|16:37:37] Loading bitmaps for "Map #772408" [2021/May/12|16:37:37] Updating "Map #772408" [2021/May/12|16:37:37] Loading bitmaps for "Map #772427" [2021/May/12|16:37:37] Updating "Map #772427" [2021/May/12|16:37:37] Loading bitmaps for "Map #772426" [2021/May/12|16:37:37] Updating "Map #772426" [2021/May/12|16:37:37] Loading bitmaps for "Map #772408" [2021/May/12|16:37:37] Updating "Map #772408" [2021/May/12|16:37:37] Loading bitmaps for "Map #772412" [2021/May/12|16:37:37] Updating "Map #772412" [2021/May/12|16:37:37] Loading bitmaps for "贴图 #14" [2021/May/12|16:37:37] Updating "贴图 #14" [2021/May/12|16:37:37] Loading bitmaps for "Map #772411" [2021/May/12|16:37:37] Updating "Map #772411" [2021/May/12|16:37:37] Loading bitmaps for "贴图 #13" [2021/May/12|16:37:37] Updating "贴图 #13" [2021/May/12|16:37:37] Loading bitmaps for "Map #772409" [2021/May/12|16:37:37] Updating "Map #772409" [2021/May/12|16:37:37] Loading bitmaps for "Map #772416" [2021/May/12|16:37:37] Updating "Map #772416" [2021/May/12|16:37:37] Loading bitmaps for "Map #772415" [2021/May/12|16:37:37] Updating "Map #772415" [2021/May/12|16:37:37] Loading bitmaps for "Map #772409" [2021/May/12|16:37:37] Updating "Map #772409" [2021/May/12|16:37:37] Loading bitmaps for "Map #772419" [2021/May/12|16:37:37] Updating "Map #772419" [2021/May/12|16:37:37] Loading bitmaps for "Map #772418" [2021/May/12|16:37:37] Updating "Map #772418" [2021/May/12|16:37:37] Loading bitmaps for "Map #772409" [2021/May/12|16:37:37] Updating "Map #772409" [2021/May/12|16:37:37] Loading bitmaps for "Map #772422" [2021/May/12|16:37:37] Updating "Map #772422" [2021/May/12|16:37:37] Loading bitmaps for "Map #772421" [2021/May/12|16:37:37] Updating "Map #772421" [2021/May/12|16:37:37] Loading bitmaps for "Map #772409" [2021/May/12|16:37:37] Updating "Map #772409" [2021/May/12|16:37:37] Loading bitmaps for "Material #24" [2021/May/12|16:37:37] Updating "Material #24" [2021/May/12|16:37:37] Loading bitmaps for "Material #133" [2021/May/12|16:37:37] Updating "Material #133" [2021/May/12|16:37:37] Loading bitmaps for "钢架" [2021/May/12|16:37:37] Updating "钢架" [2021/May/12|16:37:37] Loading bitmaps for "Map #32" [2021/May/12|16:37:37] Updating "Map #32" [2021/May/12|16:37:37] Loading bitmaps for "Material #143" [2021/May/12|16:37:37] Updating "Material #143" [2021/May/12|16:37:37] Loading bitmaps for "Map #14" [2021/May/12|16:37:37] Updating "Map #14" [2021/May/12|16:37:37] Loading bitmaps for "Material #76" [2021/May/12|16:37:37] Updating "Material #76" [2021/May/12|16:37:37] Loading bitmaps for "Map #41" [2021/May/12|16:37:37] Updating "Map #41" [2021/May/12|16:37:37] Loading bitmaps for "钢架" [2021/May/12|16:37:37] Updating "钢架" [2021/May/12|16:37:37] Loading bitmaps for "Map #16" [2021/May/12|16:37:37] Updating "Map #16" [2021/May/12|16:37:37] Loading bitmaps for "钢架" [2021/May/12|16:37:37] Updating "钢架" [2021/May/12|16:37:37] Loading bitmaps for "Map #33" [2021/May/12|16:37:37] Updating "Map #33" [2021/May/12|16:37:37] Loading bitmaps for "GRAVEL-09__4k" [2021/May/12|16:37:37] Loading HDRI map "GRAVEL-09__4k_displacement" [2021/May/12|16:37:37] Loading HDRI map "GRAVEL-09__4k_glossiness" [2021/May/12|16:37:37] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|16:37:37] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|16:37:37] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:37:37] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:37:37] Updating "GRAVEL-09__4k" [2021/May/12|16:37:37] Loading bitmaps for "GRAVEL-09__4k_displacement" [2021/May/12|16:37:37] Updating "GRAVEL-09__4k_displacement" [2021/May/12|16:37:37] Loading bitmaps for "GRAVEL-09__4k_glossiness" [2021/May/12|16:37:37] Updating "GRAVEL-09__4k_glossiness" [2021/May/12|16:37:37] Loading bitmaps for "GRAVEL-09__4k normalMap" [2021/May/12|16:37:37] Updating "GRAVEL-09__4k normalMap" [2021/May/12|16:37:37] Loading bitmaps for "GRAVEL-09__4k_bump" [2021/May/12|16:37:37] Updating "GRAVEL-09__4k_bump" [2021/May/12|16:37:37] Loading bitmaps for "GRAVEL-09__4k_normal" [2021/May/12|16:37:37] Updating "GRAVEL-09__4k_normal" [2021/May/12|16:37:37] Loading bitmaps for "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:37:37] Updating "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:37:37] Loading bitmaps for "GRAVEL-09__4k_ao" [2021/May/12|16:37:37] Updating "GRAVEL-09__4k_ao" [2021/May/12|16:37:37] Loading bitmaps for "Map #10" [2021/May/12|16:37:37] Updating "Map #10" [2021/May/12|16:37:37] Loading bitmaps for "GRAVEL-09__4k_diffuse" [2021/May/12|16:37:37] Updating "GRAVEL-09__4k_diffuse" [2021/May/12|16:37:37] Loading bitmaps for "Map #9" [2021/May/12|16:37:37] Updating "Map #9" [2021/May/12|16:37:37] Loading bitmaps for "黑线" [2021/May/12|16:37:37] Updating "黑线" [2021/May/12|16:37:37] Loading bitmaps for "Material #25" [2021/May/12|16:37:37] Updating "Material #25" [2021/May/12|16:37:37] Loading bitmaps for "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:37:37] Loading HDRI map "Gloss" [2021/May/12|16:37:37] Loading HDRI map "Normal" [2021/May/12|16:37:37] Loading HDRI map "Specular" [2021/May/12|16:37:37] Loading HDRI map "Albedo" [2021/May/12|16:37:37] Updating "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:37:37] Loading bitmaps for "Gloss" [2021/May/12|16:37:37] Updating "Gloss" [2021/May/12|16:37:37] Loading bitmaps for "Nrm + Bump" [2021/May/12|16:37:37] Updating "Nrm + Bump" [2021/May/12|16:37:37] Loading bitmaps for "Normal" [2021/May/12|16:37:37] Updating "Normal" [2021/May/12|16:37:37] Loading bitmaps for "Specular" [2021/May/12|16:37:37] Updating "Specular" [2021/May/12|16:37:37] Loading bitmaps for "Albedo" [2021/May/12|16:37:37] Updating "Albedo" [2021/May/12|16:37:37] Loading bitmaps for "Material #44" [2021/May/12|16:37:37] Loading HDRI map "Map #6" [2021/May/12|16:37:37] Updating "Material #44" [2021/May/12|16:37:37] Loading bitmaps for "Map #7" [2021/May/12|16:37:37] Updating "Map #7" [2021/May/12|16:37:37] Loading bitmaps for "Map #6" [2021/May/12|16:37:37] Updating "Map #6" [2021/May/12|16:37:37] Loading bitmaps for "Map #8" [2021/May/12|16:37:37] Updating "Map #8" [2021/May/12|16:37:37] Loading bitmaps for "05 - Defaultghffds" [2021/May/12|16:37:37] Updating "05 - Defaultghffds" [2021/May/12|16:37:37] Loading bitmaps for "Map #772407" [2021/May/12|16:37:37] Updating "Map #772407" [2021/May/12|16:37:37] Loading bitmaps for "Map #772403" [2021/May/12|16:37:37] Updating "Map #772403" [2021/May/12|16:37:37] Loading bitmaps for "Map #772402" [2021/May/12|16:37:37] Updating "Map #772402" [2021/May/12|16:37:37] Loading bitmaps for "Map #772401" [2021/May/12|16:37:37] Updating "Map #772401" [2021/May/12|16:37:37] Loading bitmaps for "Map #772406" [2021/May/12|16:37:37] Updating "Map #772406" [2021/May/12|16:37:37] Loading bitmaps for "Map #772405" [2021/May/12|16:37:37] Updating "Map #772405" [2021/May/12|16:37:37] Loading bitmaps for "Map #772401" [2021/May/12|16:37:37] Updating "Map #772401" [2021/May/12|16:37:37] Loading bitmaps for "Map #772400" [2021/May/12|16:37:37] Updating "Map #772400" [2021/May/12|16:37:37] Loading bitmaps for "Map #772403" [2021/May/12|16:37:37] Updating "Map #772403" [2021/May/12|16:37:37] Loading bitmaps for "Map #772402" [2021/May/12|16:37:37] Updating "Map #772402" [2021/May/12|16:37:37] Loading bitmaps for "Map #772424" [2021/May/12|16:37:37] Updating "Map #772424" [2021/May/12|16:37:37] Loading bitmaps for "sset_1" [2021/May/12|16:37:37] Loading HDRI map "sset_1_TX_metallic" [2021/May/12|16:37:37] Loading HDRI map "sset_1_TX_height" [2021/May/12|16:37:37] Loading HDRI map "sset_1_TX_roughness" [2021/May/12|16:37:37] Loading HDRI map "sset_1_TX_normal" [2021/May/12|16:37:37] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:37:37] Updating "sset_1" [2021/May/12|16:37:37] Loading bitmaps for "sset_1_TX_metallic" [2021/May/12|16:37:37] Updating "sset_1_TX_metallic" [2021/May/12|16:37:37] Loading bitmaps for "sset_1_TX_height" [2021/May/12|16:37:37] Updating "sset_1_TX_height" [2021/May/12|16:37:37] Loading bitmaps for "sset_1_TX_roughness" [2021/May/12|16:37:37] Updating "sset_1_TX_roughness" [2021/May/12|16:37:37] Loading bitmaps for "sset_1_Normal" [2021/May/12|16:37:37] Updating "sset_1_Normal" [2021/May/12|16:37:37] Loading bitmaps for "sset_1_TX_normal" [2021/May/12|16:37:37] Updating "sset_1_TX_normal" [2021/May/12|16:37:37] Loading bitmaps for "sset_1_TX_basecolor" [2021/May/12|16:37:37] Updating "sset_1_TX_basecolor" [2021/May/12|16:37:37] Preparing objects [2021/May/12|16:37:37] Updating object Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075 [2021/May/12|16:37:37] Updating object tyFlow005 [2021/May/12|16:37:37] Updating object Aset_man_made_M_tgnidj2fa_LOD0 [2021/May/12|16:37:37] Updating object tyFlow004 [2021/May/12|16:37:37] Validity for node "tyFlow004" is [forever], node handle is 996 [2021/May/12|16:37:37] Updating object 6w5w4w3w2w1wq1 [2021/May/12|16:37:37] Updating object Line155Line153Line151Line002 [2021/May/12|16:37:37] Updating object Circle031Circle030Circle029Circle006 [2021/May/12|16:37:37] Updating object Shape063Shape043 [2021/May/12|16:37:37] Updating object Shape062Shape042 [2021/May/12|16:37:37] Updating object Shape061Shape041 [2021/May/12|16:37:37] Updating object Shape060Shape040 [2021/May/12|16:37:37] Updating object Shape059Shape037 [2021/May/12|16:37:37] Updating object Line150 [2021/May/12|16:37:37] Updating object VP Boulder Limestone E [2021/May/12|16:37:37] Updating object tyFlow003 [2021/May/12|16:37:37] Updating object VP Boulder Limestone C [2021/May/12|16:37:37] Updating object tyFlow002 jiaotan [2021/May/12|16:37:37] Updating object VP Boulder Limestone D [2021/May/12|16:37:37] Updating object Aset_wood_branch_S_pbci2_LOD0_007 [2021/May/12|16:37:37] Updating object tyFlow001 [2021/May/12|16:37:42] Updating object dm [2021/May/12|16:37:42] Preparing instances [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box088" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box087" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box086" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box085" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box084" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box083" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box082" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box081" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box080" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box079" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box078" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box077" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box076" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box075" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box074" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box073" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box072" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box071" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box070" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box069" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box068" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box067" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box066" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box065" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box063" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box062" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box061" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box060" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box059" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box058" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box057" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box056" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box055" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box054" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box053" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box052" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box051" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box050" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box049" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box048" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box047" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box046" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box045" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box044" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box043" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box042" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box041" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box040" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box039" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box038" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box037" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box036" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box035" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box034" [2021/May/12|16:37:42] Using displacement amount 80.6242 for "Box033" [2021/May/12|16:37:42] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:37:42] Can't use fast shading for object "6w": object has light/shadow linking [2021/May/12|16:37:42] Object "6w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:37:42] Can't use fast shading for object "5w": object has light/shadow linking [2021/May/12|16:37:42] Object "5w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:37:42] Can't use fast shading for object "4w": object has light/shadow linking [2021/May/12|16:37:42] Object "4w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:37:42] Can't use fast shading for object "3w": object has light/shadow linking [2021/May/12|16:37:42] Object "3w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:37:42] Can't use fast shading for object "2w": object has light/shadow linking [2021/May/12|16:37:42] Object "2w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:37:42] Can't use fast shading for object "1w": object has light/shadow linking [2021/May/12|16:37:42] Object "1w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:37:42] Object "Circle031" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:37:42] Object "Circle030" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:37:42] Object "Circle029" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:37:42] Can't use fast shading for object "q1": object has light/shadow linking [2021/May/12|16:37:42] Object "q1" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:37:42] Object "Circle006" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:37:42] Using displacement amount 16.6839 for "VP Boulder Limestone E" [2021/May/12|16:37:42] Using displacement amount 12.5033 for "VP Boulder Limestone C" [2021/May/12|16:37:42] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:37:42] Can't use fast shading for object "dm": object has light/shadow linking [2021/May/12|16:37:42] Object "dm" is not opaque for shadows: material "Material #25" is potentially transparent [2021/May/12|16:37:42] 80 opaque, 76 double-sided render instances found out of 89 total [2021/May/12|16:37:42] Sampling displacement maps. [2021/May/12|16:37:42] Updating render lights [2021/May/12|16:37:42] Setting up 64 thread(s) [2021/May/12|16:37:42] Threads completed [2021/May/12|16:37:42] Setting up 64 thread(s) [2021/May/12|16:37:42] Threads completed [2021/May/12|16:37:42] Setting up 64 thread(s) [2021/May/12|16:37:42] Threads completed [2021/May/12|16:37:42] Setting up 64 thread(s) [2021/May/12|16:37:42] Threads completed [2021/May/12|16:37:42] Setting up 64 thread(s) [2021/May/12|16:37:42] Threads completed [2021/May/12|16:37:42] Updating atmospheric effects. [2021/May/12|16:37:42] Updating render effects. [2021/May/12|16:37:42] Scene setup: 5.5 s [2021/May/12|16:37:42] Compiling render instances geometry. [2021/May/12|16:37:42] Setting up 64 thread(s) [2021/May/12|16:37:42] Threads completed [2021/May/12|16:37:42] Setting up 64 thread(s) [2021/May/12|16:37:42] Threads completed [2021/May/12|16:37:42] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:43] Threads completed [2021/May/12|16:37:43] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:44] Threads completed [2021/May/12|16:37:44] Setting up 64 thread(s) [2021/May/12|16:37:45] Threads completed [2021/May/12|16:37:45] Setting up 64 thread(s) [2021/May/12|16:37:45] Threads completed [2021/May/12|16:37:45] Setting up 64 thread(s) [2021/May/12|16:37:45] Threads completed [2021/May/12|16:37:45] Setting up 64 thread(s) [2021/May/12|16:37:45] Threads completed [2021/May/12|16:37:45] Setting up 64 thread(s) [2021/May/12|16:37:45] Threads completed [2021/May/12|16:37:45] Setting up 64 thread(s) [2021/May/12|16:37:45] Threads completed [2021/May/12|16:37:45] Setting up 64 thread(s) [2021/May/12|16:37:45] Threads completed [2021/May/12|16:37:45] Setting up 64 thread(s) [2021/May/12|16:37:45] Threads completed [2021/May/12|16:37:45] Setting up 64 thread(s) [2021/May/12|16:37:45] Threads completed [2021/May/12|16:37:45] Setting up 64 thread(s) [2021/May/12|16:37:45] Threads completed [2021/May/12|16:37:45] Compiling lights geometry. [2021/May/12|16:37:45] Preparing ray server. [2021/May/12|16:37:45] Using Embree ray tracing. [2021/May/12|16:37:45] Setting up 1 thread(s) [2021/May/12|16:37:46] Threads completed [2021/May/12|16:37:46] Building Embree static trees took 1134 milliseconds, memory used 1503.32 MB [2021/May/12|16:37:46] Building dynamic geometry trees took 212 ms. [2021/May/12|16:37:46] Embree dynamic geometry tree contains 235483 primitives. [2021/May/12|16:37:46] Setting up 1 thread(s) [2021/May/12|16:37:46] Threads completed [2021/May/12|16:37:46] Embree dynamic geometry tree built in 38.81 ms. [2021/May/12|16:37:47] Embree dynamic geometry tree takes 26.04 MB. [2021/May/12|16:37:47] Full rayserver build. Took 1658.834 ms. [2021/May/12|16:37:47] Scene bounding box is [-3481.29,-29068,-290.033]-[1074.28,3319.76,477.356] [2021/May/12|16:37:47] Preparing direct light manager. [2021/May/12|16:37:47] 10 render channels in sequence data [2021/May/12|16:37:47] Preparing global light manager. [2021/May/12|16:37:47] Irradiance sample size is 84 bytes [2021/May/12|16:37:47] Cannot use fast GI because secondary engine is not brute force or none [2021/May/12|16:37:47] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/12|16:37:47] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2021/May/12|16:37:47] beginFrame_internal() done. [2021/May/12|16:37:47] Calling beginFrame() in the main thread done. [2021/May/12|16:37:47] Setting up DoneCallback. [2021/May/12|16:37:47] Rendering frame region (0,0)-(2160,3840). [2021/May/12|16:37:47] Photon size is 56 bytes. [2021/May/12|16:37:47] Light cache sample size is 184 bytes. [2021/May/12|16:37:47] Light cache built state is 0 [2021/May/12|16:37:47] Rendering image. [2021/May/12|16:37:47] Setting up 64 thread(s) [2021/May/12|16:40:32] Threads completed [2021/May/12|16:40:33] Render elements to be denoised: [2021/May/12|16:40:33] RGB color [2021/May/12|16:40:33] Alpha [2021/May/12|16:40:33] VDenoise: Using shared memory. [2021/May/12|16:40:33] VDenoise: Image size: 2160x3840 [2021/May/12|16:40:33] VDenoise: Single RE mem usage: 0.09270 GB [2021/May/12|16:40:33] VDenoise: Device has 8.00 gb global mem [2021/May/12|16:40:33] VDenoise: Device has 48.00 kb local mem [2021/May/12|16:40:33] VDenoise: Device has 46 MCU [2021/May/12|16:40:33] VDenoise: One pixel needs 156 bytes [2021/May/12|16:40:33] VDenoise: 315 pixels fit in local mem [2021/May/12|16:40:33] VDenoise: Filter area width is 17.75 pixels [2021/May/12|16:40:33] VDenoise: Trying to split image in 53 strips [2021/May/12|16:40:33] VDenoise: Each image region needs: 0.0305 GB [2021/May/12|16:40:33] VDenoise: Image split in 54 strips with size [2160x72] [2021/May/12|16:40:38] Denoising complete in 5.17 s [2021/May/12|16:40:38] Calling endFrame(). [2021/May/12|16:40:38] Calling endFrame() in the main thread. [2021/May/12|16:40:38] Entering endFrame(). [2021/May/12|16:40:38] Broadcasting NOTIFY_POST_RENDERFRAME. [2021/May/12|16:40:38] Applying render effects. [2021/May/12|16:40:38] Number of raycasts: 216073137 (26.05 per pixel) [2021/May/12|16:40:38] Camera rays: 32993572 (3.98 per pixel) [2021/May/12|16:40:38] Shadow rays: 136527897 (16.46 per pixel) [2021/May/12|16:40:38] GI rays: 0 (0.00 per pixel) [2021/May/12|16:40:38] Reflection rays: 44391530 (5.35 per pixel) [2021/May/12|16:40:38] Refraction rays: 1 (0.00 per pixel) [2021/May/12|16:40:38] Unshaded rays: 0 (0.00 per pixel) [2021/May/12|16:40:38] Peak memory for frame 580: 8.51 GiB collected for 22 categories [2021/May/12|16:40:38] Peak memory for "Bitmap": 4.80 GiB [2021/May/12|16:40:38] Peak memory for "Bucket image sampler": 877.30 MiB [2021/May/12|16:40:38] Peak memory for "Dynamic displaced geometry": 0 B [2021/May/12|16:40:38] Peak memory for "Dynamic geometry": 21.75 MiB [2021/May/12|16:40:38] Peak memory for "Dynamic moving displaced geometry": 0 B [2021/May/12|16:40:38] Peak memory for "Dynamic moving geometry": 0 B [2021/May/12|16:40:38] Peak memory for "GI": < 1 MiB [2021/May/12|16:40:38] Peak memory for "Lights": 8.30 MiB [2021/May/12|16:40:38] Peak memory for "Misc.": 785.60 MiB [2021/May/12|16:40:38] Peak memory for "Misc. displaced geometry": 0 B [2021/May/12|16:40:38] Peak memory for "Misc. geometry": 0 B [2021/May/12|16:40:38] Peak memory for "Misc. moving displaced geometry": 0 B [2021/May/12|16:40:38] Peak memory for "Misc. moving geometry": 0 B [2021/May/12|16:40:38] Peak memory for "Progressive image sampler": 0 B [2021/May/12|16:40:38] Peak memory for "Static displaced geometry": 1.11 GiB [2021/May/12|16:40:38] Peak memory for "Static geometry": 129.49 MiB [2021/May/12|16:40:38] Peak memory for "Static hair": 0 B [2021/May/12|16:40:38] Peak memory for "Static moving displaced geometry": 0 B [2021/May/12|16:40:38] Peak memory for "Static moving geometry": 0 B [2021/May/12|16:40:38] Peak memory for "Static moving hair": 0 B [2021/May/12|16:40:38] Peak memory for "Tiled bitmap": 0 B [2021/May/12|16:40:38] Peak memory for "VFB": 831.05 MiB [2021/May/12|16:40:38] Clearing global light manager. [2021/May/12|16:40:38] Clearing direct light manager. [2021/May/12|16:40:38] Clearing ray server. [2021/May/12|16:40:38] Clearing geometry. [2021/May/12|16:40:38] Calling frameEnd() on render instances. [2021/May/12|16:40:38] Calling frameEnd() on render objects. [2021/May/12|16:40:38] Calling frameEnd() on render materials. [2021/May/12|16:40:38] Number of intersectable primitives: 14826648 [2021/May/12|16:40:38] SD triangles: 14591165 [2021/May/12|16:40:38] MB triangles: 0 [2021/May/12|16:40:38] Static primitives: 235483 [2021/May/12|16:40:38] Moving primitives: 0 [2021/May/12|16:40:38] Infinite primitives: 0 [2021/May/12|16:40:38] Static hair segments: 0 [2021/May/12|16:40:38] Moving hair segments: 0 [2021/May/12|16:40:38] Clearing camera image sampler. [2021/May/12|16:40:38] Clearing camera sampler. [2021/May/12|16:40:38] Clearing DMC sampler. [2021/May/12|16:40:38] Clearing path sampler. [2021/May/12|16:40:38] Clearing color mapper. [2021/May/12|16:40:38] Region rendering: 171.8 s [2021/May/12|16:40:38] endFrame() done [2021/May/12|16:40:38] Calling endFrame() in the main thread done. [2021/May/12|16:40:38] Updating irradiance map info. [2021/May/12|16:40:38] RenderAtTime() done. [2021/May/12|16:40:38] Stopping frame timer. [2021/May/12|16:40:38] Total frame time: 181.3 s [2021/May/12|16:40:38] Render() done. [2021/May/12|16:40:39] Entering Render(). [2021/May/12|16:40:39] Setting up MAX progress callback. [2021/May/12|16:40:39] Creating G-buffer channels. [2021/May/12|16:40:39] Starting frame timer. [2021/May/12|16:40:39] Entering RenderAtTime(t=111552, fieldMask=3) [2021/May/12|16:40:39] Rendering frame at time 111552 [2021/May/12|16:40:39] Setting up frame data. [2021/May/12|16:40:39] Extracting frame data from FrameParams. [2021/May/12|16:40:39] Ignoring test resolution in DR server mode and/or non-leading frames. [2021/May/12|16:40:39] Extracting frame data from VRender Environment params. [2021/May/12|16:40:39] Extracting frame data for fields. [2021/May/12|16:40:39] Extracting frame data from node (VRayCam001). [2021/May/12|16:40:39] Rendering from camera VRayCam001 [2021/May/12|16:40:39] Scene offset disabled [2021/May/12|16:40:39] Setting up frame region. [2021/May/12|16:40:39] Clearing previous contents of frame buffer. [2021/May/12|16:40:39] Calling beginFrame(). [2021/May/12|16:40:39] Calling beginFrame() in the main thread. [2021/May/12|16:40:39] Entering beginFrame_internal(). [2021/May/12|16:40:39] Setting RenderGlobalContext. [2021/May/12|16:40:39] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/12|16:40:39] Updating the tone operator. [2021/May/12|16:40:39] Preparing camera sampler. [2021/May/12|16:40:39] Calling update(). [2021/May/12|16:40:39] Updating scene materials for time=111552 [2021/May/12|16:40:39] Loading bitmaps for "05 - Defaultgfdg" [2021/May/12|16:40:39] Updating "05 - Defaultgfdg" [2021/May/12|16:40:39] Loading bitmaps for "Map #772407" [2021/May/12|16:40:39] Updating "Map #772407" [2021/May/12|16:40:39] Loading bitmaps for "Map #772403" [2021/May/12|16:40:39] Updating "Map #772403" [2021/May/12|16:40:39] Loading bitmaps for "Map #772402" [2021/May/12|16:40:39] Updating "Map #772402" [2021/May/12|16:40:39] Loading bitmaps for "Map #772401" [2021/May/12|16:40:39] Updating "Map #772401" [2021/May/12|16:40:39] Loading bitmaps for "Map #772406" [2021/May/12|16:40:39] Updating "Map #772406" [2021/May/12|16:40:39] Loading bitmaps for "Map #772405" [2021/May/12|16:40:39] Updating "Map #772405" [2021/May/12|16:40:39] Loading bitmaps for "Map #772401" [2021/May/12|16:40:39] Updating "Map #772401" [2021/May/12|16:40:39] Loading bitmaps for "Map #772428" [2021/May/12|16:40:39] Updating "Map #772428" [2021/May/12|16:40:39] Loading bitmaps for "Map #772401" [2021/May/12|16:40:39] Updating "Map #772401" [2021/May/12|16:40:39] Loading bitmaps for "Map #772406" [2021/May/12|16:40:39] Updating "Map #772406" [2021/May/12|16:40:39] Loading bitmaps for "Map #772405" [2021/May/12|16:40:39] Updating "Map #772405" [2021/May/12|16:40:39] Loading bitmaps for "Map #772401" [2021/May/12|16:40:39] Updating "Map #772401" [2021/May/12|16:40:39] Loading bitmaps for "18 - Defaultds" [2021/May/12|16:40:39] Updating "18 - Defaultds" [2021/May/12|16:40:39] Loading bitmaps for "Map #772423" [2021/May/12|16:40:39] Updating "Map #772423" [2021/May/12|16:40:39] Loading bitmaps for "Map #772412" [2021/May/12|16:40:39] Updating "Map #772412" [2021/May/12|16:40:39] Loading bitmaps for "贴图 #16" [2021/May/12|16:40:39] Updating "贴图 #16" [2021/May/12|16:40:39] Loading bitmaps for "Map #772411" [2021/May/12|16:40:39] Updating "Map #772411" [2021/May/12|16:40:39] Loading bitmaps for "贴图 #15" [2021/May/12|16:40:39] Updating "贴图 #15" [2021/May/12|16:40:39] Loading bitmaps for "Map #772409" [2021/May/12|16:40:39] Updating "Map #772409" [2021/May/12|16:40:39] Loading bitmaps for "Map #772416" [2021/May/12|16:40:39] Updating "Map #772416" [2021/May/12|16:40:39] Loading bitmaps for "Map #772415" [2021/May/12|16:40:39] Updating "Map #772415" [2021/May/12|16:40:39] Loading bitmaps for "Map #772409" [2021/May/12|16:40:39] Updating "Map #772409" [2021/May/12|16:40:39] Loading bitmaps for "Map #772419" [2021/May/12|16:40:39] Updating "Map #772419" [2021/May/12|16:40:39] Loading bitmaps for "Map #772418" [2021/May/12|16:40:39] Updating "Map #772418" [2021/May/12|16:40:39] Loading bitmaps for "Map #772409" [2021/May/12|16:40:39] Updating "Map #772409" [2021/May/12|16:40:39] Loading bitmaps for "Map #772422" [2021/May/12|16:40:39] Updating "Map #772422" [2021/May/12|16:40:39] Loading bitmaps for "Map #772421" [2021/May/12|16:40:39] Updating "Map #772421" [2021/May/12|16:40:39] Loading bitmaps for "Map #772409" [2021/May/12|16:40:39] Updating "Map #772409" [2021/May/12|16:40:39] Loading bitmaps for "Map #772408" [2021/May/12|16:40:39] Updating "Map #772408" [2021/May/12|16:40:39] Loading bitmaps for "Map #772427" [2021/May/12|16:40:39] Updating "Map #772427" [2021/May/12|16:40:39] Loading bitmaps for "Map #772426" [2021/May/12|16:40:39] Updating "Map #772426" [2021/May/12|16:40:39] Loading bitmaps for "Map #772408" [2021/May/12|16:40:39] Updating "Map #772408" [2021/May/12|16:40:39] Loading bitmaps for "Map #772412" [2021/May/12|16:40:39] Updating "Map #772412" [2021/May/12|16:40:39] Loading bitmaps for "贴图 #14" [2021/May/12|16:40:39] Updating "贴图 #14" [2021/May/12|16:40:39] Loading bitmaps for "Map #772411" [2021/May/12|16:40:39] Updating "Map #772411" [2021/May/12|16:40:39] Loading bitmaps for "贴图 #13" [2021/May/12|16:40:39] Updating "贴图 #13" [2021/May/12|16:40:39] Loading bitmaps for "Map #772409" [2021/May/12|16:40:39] Updating "Map #772409" [2021/May/12|16:40:39] Loading bitmaps for "Map #772416" [2021/May/12|16:40:39] Updating "Map #772416" [2021/May/12|16:40:39] Loading bitmaps for "Map #772415" [2021/May/12|16:40:39] Updating "Map #772415" [2021/May/12|16:40:39] Loading bitmaps for "Map #772409" [2021/May/12|16:40:39] Updating "Map #772409" [2021/May/12|16:40:39] Loading bitmaps for "Map #772419" [2021/May/12|16:40:39] Updating "Map #772419" [2021/May/12|16:40:39] Loading bitmaps for "Map #772418" [2021/May/12|16:40:39] Updating "Map #772418" [2021/May/12|16:40:39] Loading bitmaps for "Map #772409" [2021/May/12|16:40:39] Updating "Map #772409" [2021/May/12|16:40:39] Loading bitmaps for "Map #772422" [2021/May/12|16:40:39] Updating "Map #772422" [2021/May/12|16:40:39] Loading bitmaps for "Map #772421" [2021/May/12|16:40:39] Updating "Map #772421" [2021/May/12|16:40:39] Loading bitmaps for "Map #772409" [2021/May/12|16:40:39] Updating "Map #772409" [2021/May/12|16:40:39] Loading bitmaps for "Material #24" [2021/May/12|16:40:39] Updating "Material #24" [2021/May/12|16:40:39] Loading bitmaps for "Material #133" [2021/May/12|16:40:39] Updating "Material #133" [2021/May/12|16:40:39] Loading bitmaps for "钢架" [2021/May/12|16:40:39] Updating "钢架" [2021/May/12|16:40:39] Loading bitmaps for "Map #32" [2021/May/12|16:40:39] Updating "Map #32" [2021/May/12|16:40:39] Loading bitmaps for "Material #143" [2021/May/12|16:40:39] Updating "Material #143" [2021/May/12|16:40:39] Loading bitmaps for "Map #14" [2021/May/12|16:40:39] Updating "Map #14" [2021/May/12|16:40:39] Loading bitmaps for "Material #76" [2021/May/12|16:40:39] Updating "Material #76" [2021/May/12|16:40:39] Loading bitmaps for "Map #41" [2021/May/12|16:40:39] Updating "Map #41" [2021/May/12|16:40:39] Loading bitmaps for "钢架" [2021/May/12|16:40:39] Updating "钢架" [2021/May/12|16:40:39] Loading bitmaps for "Map #16" [2021/May/12|16:40:39] Updating "Map #16" [2021/May/12|16:40:39] Loading bitmaps for "钢架" [2021/May/12|16:40:39] Updating "钢架" [2021/May/12|16:40:39] Loading bitmaps for "Map #33" [2021/May/12|16:40:39] Updating "Map #33" [2021/May/12|16:40:39] Loading bitmaps for "GRAVEL-09__4k" [2021/May/12|16:40:39] Loading HDRI map "GRAVEL-09__4k_displacement" [2021/May/12|16:40:39] Loading HDRI map "GRAVEL-09__4k_glossiness" [2021/May/12|16:40:39] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|16:40:39] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|16:40:39] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:40:39] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:40:39] Updating "GRAVEL-09__4k" [2021/May/12|16:40:39] Loading bitmaps for "GRAVEL-09__4k_displacement" [2021/May/12|16:40:39] Updating "GRAVEL-09__4k_displacement" [2021/May/12|16:40:39] Loading bitmaps for "GRAVEL-09__4k_glossiness" [2021/May/12|16:40:39] Updating "GRAVEL-09__4k_glossiness" [2021/May/12|16:40:39] Loading bitmaps for "GRAVEL-09__4k normalMap" [2021/May/12|16:40:39] Updating "GRAVEL-09__4k normalMap" [2021/May/12|16:40:39] Loading bitmaps for "GRAVEL-09__4k_bump" [2021/May/12|16:40:39] Updating "GRAVEL-09__4k_bump" [2021/May/12|16:40:39] Loading bitmaps for "GRAVEL-09__4k_normal" [2021/May/12|16:40:39] Updating "GRAVEL-09__4k_normal" [2021/May/12|16:40:39] Loading bitmaps for "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:40:39] Updating "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:40:39] Loading bitmaps for "GRAVEL-09__4k_ao" [2021/May/12|16:40:39] Updating "GRAVEL-09__4k_ao" [2021/May/12|16:40:39] Loading bitmaps for "Map #10" [2021/May/12|16:40:39] Updating "Map #10" [2021/May/12|16:40:39] Loading bitmaps for "GRAVEL-09__4k_diffuse" [2021/May/12|16:40:39] Updating "GRAVEL-09__4k_diffuse" [2021/May/12|16:40:39] Loading bitmaps for "Map #9" [2021/May/12|16:40:39] Updating "Map #9" [2021/May/12|16:40:39] Loading bitmaps for "黑线" [2021/May/12|16:40:39] Updating "黑线" [2021/May/12|16:40:39] Loading bitmaps for "Material #25" [2021/May/12|16:40:39] Updating "Material #25" [2021/May/12|16:40:39] Loading bitmaps for "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:40:39] Loading HDRI map "Gloss" [2021/May/12|16:40:39] Loading HDRI map "Normal" [2021/May/12|16:40:39] Loading HDRI map "Specular" [2021/May/12|16:40:39] Loading HDRI map "Albedo" [2021/May/12|16:40:39] Updating "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:40:39] Loading bitmaps for "Gloss" [2021/May/12|16:40:39] Updating "Gloss" [2021/May/12|16:40:39] Loading bitmaps for "Nrm + Bump" [2021/May/12|16:40:39] Updating "Nrm + Bump" [2021/May/12|16:40:39] Loading bitmaps for "Normal" [2021/May/12|16:40:39] Updating "Normal" [2021/May/12|16:40:39] Loading bitmaps for "Specular" [2021/May/12|16:40:39] Updating "Specular" [2021/May/12|16:40:39] Loading bitmaps for "Albedo" [2021/May/12|16:40:39] Updating "Albedo" [2021/May/12|16:40:39] Loading bitmaps for "Material #44" [2021/May/12|16:40:39] Loading HDRI map "Map #6" [2021/May/12|16:40:39] Updating "Material #44" [2021/May/12|16:40:39] Loading bitmaps for "Map #7" [2021/May/12|16:40:39] Updating "Map #7" [2021/May/12|16:40:39] Loading bitmaps for "Map #6" [2021/May/12|16:40:39] Updating "Map #6" [2021/May/12|16:40:39] Loading bitmaps for "Map #8" [2021/May/12|16:40:39] Updating "Map #8" [2021/May/12|16:40:39] Loading bitmaps for "05 - Defaultghffds" [2021/May/12|16:40:39] Updating "05 - Defaultghffds" [2021/May/12|16:40:39] Loading bitmaps for "Map #772407" [2021/May/12|16:40:39] Updating "Map #772407" [2021/May/12|16:40:39] Loading bitmaps for "Map #772403" [2021/May/12|16:40:39] Updating "Map #772403" [2021/May/12|16:40:39] Loading bitmaps for "Map #772402" [2021/May/12|16:40:39] Updating "Map #772402" [2021/May/12|16:40:39] Loading bitmaps for "Map #772401" [2021/May/12|16:40:39] Updating "Map #772401" [2021/May/12|16:40:39] Loading bitmaps for "Map #772406" [2021/May/12|16:40:39] Updating "Map #772406" [2021/May/12|16:40:39] Loading bitmaps for "Map #772405" [2021/May/12|16:40:39] Updating "Map #772405" [2021/May/12|16:40:39] Loading bitmaps for "Map #772401" [2021/May/12|16:40:39] Updating "Map #772401" [2021/May/12|16:40:39] Loading bitmaps for "Map #772400" [2021/May/12|16:40:39] Updating "Map #772400" [2021/May/12|16:40:39] Loading bitmaps for "Map #772403" [2021/May/12|16:40:39] Updating "Map #772403" [2021/May/12|16:40:39] Loading bitmaps for "Map #772402" [2021/May/12|16:40:39] Updating "Map #772402" [2021/May/12|16:40:39] Loading bitmaps for "Map #772424" [2021/May/12|16:40:39] Updating "Map #772424" [2021/May/12|16:40:39] Loading bitmaps for "sset_1" [2021/May/12|16:40:39] Loading HDRI map "sset_1_TX_metallic" [2021/May/12|16:40:39] Loading HDRI map "sset_1_TX_height" [2021/May/12|16:40:39] Loading HDRI map "sset_1_TX_roughness" [2021/May/12|16:40:39] Loading HDRI map "sset_1_TX_normal" [2021/May/12|16:40:39] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:40:39] Updating "sset_1" [2021/May/12|16:40:39] Loading bitmaps for "sset_1_TX_metallic" [2021/May/12|16:40:39] Updating "sset_1_TX_metallic" [2021/May/12|16:40:39] Loading bitmaps for "sset_1_TX_height" [2021/May/12|16:40:39] Updating "sset_1_TX_height" [2021/May/12|16:40:39] Loading bitmaps for "sset_1_TX_roughness" [2021/May/12|16:40:39] Updating "sset_1_TX_roughness" [2021/May/12|16:40:39] Loading bitmaps for "sset_1_Normal" [2021/May/12|16:40:39] Updating "sset_1_Normal" [2021/May/12|16:40:39] Loading bitmaps for "sset_1_TX_normal" [2021/May/12|16:40:39] Updating "sset_1_TX_normal" [2021/May/12|16:40:39] Loading bitmaps for "sset_1_TX_basecolor" [2021/May/12|16:40:39] Updating "sset_1_TX_basecolor" [2021/May/12|16:40:39] Preparing objects [2021/May/12|16:40:39] Updating object Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075 [2021/May/12|16:40:39] Updating object tyFlow005 [2021/May/12|16:40:39] Updating object Aset_man_made_M_tgnidj2fa_LOD0 [2021/May/12|16:40:39] Updating object tyFlow004 [2021/May/12|16:40:39] Validity for node "tyFlow004" is [forever], node handle is 996 [2021/May/12|16:40:39] Updating object 6w5w4w3w2w1wq1 [2021/May/12|16:40:39] Updating object Line155Line153Line151Line002 [2021/May/12|16:40:39] Updating object Circle031Circle030Circle029Circle006 [2021/May/12|16:40:39] Updating object Shape063Shape043 [2021/May/12|16:40:39] Updating object Shape062Shape042 [2021/May/12|16:40:39] Updating object Shape061Shape041 [2021/May/12|16:40:39] Updating object Shape060Shape040 [2021/May/12|16:40:39] Updating object Shape059Shape037 [2021/May/12|16:40:39] Updating object Line150 [2021/May/12|16:40:39] Updating object VP Boulder Limestone E [2021/May/12|16:40:39] Updating object tyFlow003 [2021/May/12|16:40:39] Updating object VP Boulder Limestone C [2021/May/12|16:40:39] Updating object tyFlow002 jiaotan [2021/May/12|16:40:39] Updating object VP Boulder Limestone D [2021/May/12|16:40:39] Updating object Aset_wood_branch_S_pbci2_LOD0_007 [2021/May/12|16:40:39] Updating object tyFlow001 [2021/May/12|16:40:41] Updating object dm [2021/May/12|16:40:41] Preparing instances [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box088" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box087" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box086" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box085" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box084" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box083" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box082" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box081" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box080" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box079" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box078" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box077" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box076" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box075" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box074" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box073" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box072" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box071" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box070" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box069" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box068" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box067" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box066" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box065" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box063" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box062" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box061" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box060" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box059" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box058" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box057" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box056" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box055" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box054" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box053" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box052" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box051" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box050" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box049" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box048" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box047" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box046" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box045" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box044" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box043" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box042" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box041" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box040" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box039" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box038" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box037" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box036" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box035" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box034" [2021/May/12|16:40:41] Using displacement amount 80.6242 for "Box033" [2021/May/12|16:40:41] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:40:41] Can't use fast shading for object "6w": object has light/shadow linking [2021/May/12|16:40:41] Object "6w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:40:41] Can't use fast shading for object "5w": object has light/shadow linking [2021/May/12|16:40:41] Object "5w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:40:41] Can't use fast shading for object "4w": object has light/shadow linking [2021/May/12|16:40:41] Object "4w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:40:41] Can't use fast shading for object "3w": object has light/shadow linking [2021/May/12|16:40:41] Object "3w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:40:41] Can't use fast shading for object "2w": object has light/shadow linking [2021/May/12|16:40:41] Object "2w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:40:41] Can't use fast shading for object "1w": object has light/shadow linking [2021/May/12|16:40:41] Object "1w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:40:41] Object "Circle031" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:40:41] Object "Circle030" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:40:41] Object "Circle029" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:40:41] Can't use fast shading for object "q1": object has light/shadow linking [2021/May/12|16:40:41] Object "q1" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:40:41] Object "Circle006" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:40:41] Using displacement amount 16.6839 for "VP Boulder Limestone E" [2021/May/12|16:40:41] Using displacement amount 12.5033 for "VP Boulder Limestone C" [2021/May/12|16:40:41] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:40:41] Can't use fast shading for object "dm": object has light/shadow linking [2021/May/12|16:40:41] Object "dm" is not opaque for shadows: material "Material #25" is potentially transparent [2021/May/12|16:40:41] 80 opaque, 76 double-sided render instances found out of 89 total [2021/May/12|16:40:41] Sampling displacement maps. [2021/May/12|16:40:41] Updating render lights [2021/May/12|16:40:41] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Updating atmospheric effects. [2021/May/12|16:40:42] Updating render effects. [2021/May/12|16:40:42] Scene setup: 2.9 s [2021/May/12|16:40:42] Compiling render instances geometry. [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:42] Threads completed [2021/May/12|16:40:42] Setting up 64 thread(s) [2021/May/12|16:40:43] Threads completed [2021/May/12|16:40:43] Setting up 64 thread(s) [2021/May/12|16:40:43] Threads completed [2021/May/12|16:40:43] Setting up 64 thread(s) [2021/May/12|16:40:43] Threads completed [2021/May/12|16:40:43] Setting up 64 thread(s) [2021/May/12|16:40:43] Threads completed [2021/May/12|16:40:43] Setting up 64 thread(s) [2021/May/12|16:40:43] Threads completed [2021/May/12|16:40:43] Setting up 64 thread(s) [2021/May/12|16:40:43] Threads completed [2021/May/12|16:40:43] Setting up 64 thread(s) [2021/May/12|16:40:43] Threads completed [2021/May/12|16:40:43] Setting up 64 thread(s) [2021/May/12|16:40:43] Threads completed [2021/May/12|16:40:43] Setting up 64 thread(s) [2021/May/12|16:40:43] Threads completed [2021/May/12|16:40:43] Setting up 64 thread(s) [2021/May/12|16:40:43] Threads completed [2021/May/12|16:40:43] Setting up 64 thread(s) [2021/May/12|16:40:43] Threads completed [2021/May/12|16:40:43] Setting up 64 thread(s) [2021/May/12|16:40:43] Threads completed [2021/May/12|16:40:43] Setting up 64 thread(s) [2021/May/12|16:40:43] Threads completed [2021/May/12|16:40:43] Setting up 64 thread(s) [2021/May/12|16:40:43] Threads completed [2021/May/12|16:40:43] Setting up 64 thread(s) [2021/May/12|16:40:43] Threads completed [2021/May/12|16:40:43] Setting up 64 thread(s) [2021/May/12|16:40:43] Threads completed [2021/May/12|16:40:43] Setting up 64 thread(s) [2021/May/12|16:40:43] Threads completed [2021/May/12|16:40:43] Setting up 64 thread(s) [2021/May/12|16:40:44] Threads completed [2021/May/12|16:40:44] Setting up 64 thread(s) [2021/May/12|16:40:44] Threads completed [2021/May/12|16:40:44] Setting up 64 thread(s) [2021/May/12|16:40:44] Threads completed [2021/May/12|16:40:44] Setting up 64 thread(s) [2021/May/12|16:40:44] Threads completed [2021/May/12|16:40:44] Setting up 64 thread(s) [2021/May/12|16:40:44] Threads completed [2021/May/12|16:40:44] Compiling lights geometry. [2021/May/12|16:40:44] Preparing ray server. [2021/May/12|16:40:44] Using Embree ray tracing. [2021/May/12|16:40:44] Setting up 1 thread(s) [2021/May/12|16:40:45] Threads completed [2021/May/12|16:40:45] Building Embree static trees took 1105 milliseconds, memory used 1516.10 MB [2021/May/12|16:40:45] Building dynamic geometry trees took 185 ms. [2021/May/12|16:40:45] Embree dynamic geometry tree contains 236807 primitives. [2021/May/12|16:40:45] Setting up 1 thread(s) [2021/May/12|16:40:45] Threads completed [2021/May/12|16:40:45] Embree dynamic geometry tree built in 37.23 ms. [2021/May/12|16:40:45] Embree dynamic geometry tree takes 26.19 MB. [2021/May/12|16:40:45] Full rayserver build. Took 1563.606 ms. [2021/May/12|16:40:45] Scene bounding box is [-3481.29,-29068,-313.176]-[1074.28,3319.76,477.356] [2021/May/12|16:40:45] Preparing direct light manager. [2021/May/12|16:40:45] 10 render channels in sequence data [2021/May/12|16:40:45] Preparing global light manager. [2021/May/12|16:40:45] Irradiance sample size is 84 bytes [2021/May/12|16:40:45] Cannot use fast GI because secondary engine is not brute force or none [2021/May/12|16:40:45] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/12|16:40:45] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2021/May/12|16:40:45] beginFrame_internal() done. [2021/May/12|16:40:45] Calling beginFrame() in the main thread done. [2021/May/12|16:40:45] Setting up DoneCallback. [2021/May/12|16:40:45] Rendering frame region (0,0)-(2160,3840). [2021/May/12|16:40:45] Photon size is 56 bytes. [2021/May/12|16:40:45] Light cache sample size is 184 bytes. [2021/May/12|16:40:45] Light cache built state is 0 [2021/May/12|16:40:45] Rendering image. [2021/May/12|16:40:45] Setting up 64 thread(s) [2021/May/12|16:43:33] Threads completed [2021/May/12|16:43:34] Render elements to be denoised: [2021/May/12|16:43:34] RGB color [2021/May/12|16:43:34] Alpha [2021/May/12|16:43:34] VDenoise: Using shared memory. [2021/May/12|16:43:34] VDenoise: Image size: 2160x3840 [2021/May/12|16:43:34] VDenoise: Single RE mem usage: 0.09270 GB [2021/May/12|16:43:34] VDenoise: Device has 8.00 gb global mem [2021/May/12|16:43:34] VDenoise: Device has 48.00 kb local mem [2021/May/12|16:43:34] VDenoise: Device has 46 MCU [2021/May/12|16:43:34] VDenoise: One pixel needs 156 bytes [2021/May/12|16:43:34] VDenoise: 315 pixels fit in local mem [2021/May/12|16:43:34] VDenoise: Filter area width is 17.75 pixels [2021/May/12|16:43:34] VDenoise: Trying to split image in 53 strips [2021/May/12|16:43:34] VDenoise: Each image region needs: 0.0305 GB [2021/May/12|16:43:34] VDenoise: Image split in 54 strips with size [2160x72] [2021/May/12|16:43:38] Denoising complete in 5.33 s [2021/May/12|16:43:38] Calling endFrame(). [2021/May/12|16:43:38] Calling endFrame() in the main thread. [2021/May/12|16:43:38] Entering endFrame(). [2021/May/12|16:43:38] Broadcasting NOTIFY_POST_RENDERFRAME. [2021/May/12|16:43:38] Applying render effects. [2021/May/12|16:43:38] Number of raycasts: 216188906 (26.06 per pixel) [2021/May/12|16:43:38] Camera rays: 33003845 (3.98 per pixel) [2021/May/12|16:43:38] Shadow rays: 136432088 (16.45 per pixel) [2021/May/12|16:43:38] GI rays: 0 (0.00 per pixel) [2021/May/12|16:43:38] Reflection rays: 44558685 (5.37 per pixel) [2021/May/12|16:43:38] Refraction rays: 2 (0.00 per pixel) [2021/May/12|16:43:38] Unshaded rays: 0 (0.00 per pixel) [2021/May/12|16:43:38] Peak memory for frame 581: 8.51 GiB collected for 22 categories [2021/May/12|16:43:38] Peak memory for "Bitmap": 4.80 GiB [2021/May/12|16:43:38] Peak memory for "Bucket image sampler": 876.07 MiB [2021/May/12|16:43:38] Peak memory for "Dynamic displaced geometry": 0 B [2021/May/12|16:43:38] Peak memory for "Dynamic geometry": 21.83 MiB [2021/May/12|16:43:38] Peak memory for "Dynamic moving displaced geometry": 0 B [2021/May/12|16:43:38] Peak memory for "Dynamic moving geometry": 0 B [2021/May/12|16:43:38] Peak memory for "GI": < 1 MiB [2021/May/12|16:43:38] Peak memory for "Lights": 6.92 MiB [2021/May/12|16:43:38] Peak memory for "Misc.": 785.61 MiB [2021/May/12|16:43:38] Peak memory for "Misc. displaced geometry": 0 B [2021/May/12|16:43:38] Peak memory for "Misc. geometry": 0 B [2021/May/12|16:43:38] Peak memory for "Misc. moving displaced geometry": 0 B [2021/May/12|16:43:38] Peak memory for "Misc. moving geometry": 0 B [2021/May/12|16:43:38] Peak memory for "Progressive image sampler": 0 B [2021/May/12|16:43:38] Peak memory for "Static displaced geometry": 1.12 GiB [2021/May/12|16:43:38] Peak memory for "Static geometry": 131.81 MiB [2021/May/12|16:43:38] Peak memory for "Static hair": 0 B [2021/May/12|16:43:38] Peak memory for "Static moving displaced geometry": 0 B [2021/May/12|16:43:38] Peak memory for "Static moving geometry": 0 B [2021/May/12|16:43:38] Peak memory for "Static moving hair": 0 B [2021/May/12|16:43:38] Peak memory for "Tiled bitmap": 0 B [2021/May/12|16:43:38] Peak memory for "VFB": 831.05 MiB [2021/May/12|16:43:39] Clearing global light manager. [2021/May/12|16:43:39] Clearing direct light manager. [2021/May/12|16:43:39] Clearing ray server. [2021/May/12|16:43:39] Clearing geometry. [2021/May/12|16:43:39] Calling frameEnd() on render instances. [2021/May/12|16:43:39] Calling frameEnd() on render objects. [2021/May/12|16:43:39] Calling frameEnd() on render materials. [2021/May/12|16:43:39] Number of intersectable primitives: 14952257 [2021/May/12|16:43:39] SD triangles: 14715450 [2021/May/12|16:43:39] MB triangles: 0 [2021/May/12|16:43:39] Static primitives: 236807 [2021/May/12|16:43:39] Moving primitives: 0 [2021/May/12|16:43:39] Infinite primitives: 0 [2021/May/12|16:43:39] Static hair segments: 0 [2021/May/12|16:43:39] Moving hair segments: 0 [2021/May/12|16:43:39] Clearing camera image sampler. [2021/May/12|16:43:39] Clearing camera sampler. [2021/May/12|16:43:39] Clearing DMC sampler. [2021/May/12|16:43:39] Clearing path sampler. [2021/May/12|16:43:39] Clearing color mapper. [2021/May/12|16:43:39] Region rendering: 173.9 s [2021/May/12|16:43:39] endFrame() done [2021/May/12|16:43:39] Calling endFrame() in the main thread done. [2021/May/12|16:43:39] Updating irradiance map info. [2021/May/12|16:43:39] RenderAtTime() done. [2021/May/12|16:43:39] Stopping frame timer. [2021/May/12|16:43:39] Total frame time: 180.5 s [2021/May/12|16:43:39] Render() done. [2021/May/12|16:43:39] Entering Render(). [2021/May/12|16:43:39] Setting up MAX progress callback. [2021/May/12|16:43:39] Creating G-buffer channels. [2021/May/12|16:43:39] Starting frame timer. [2021/May/12|16:43:39] Entering RenderAtTime(t=111744, fieldMask=3) [2021/May/12|16:43:39] Rendering frame at time 111744 [2021/May/12|16:43:39] Setting up frame data. [2021/May/12|16:43:39] Extracting frame data from FrameParams. [2021/May/12|16:43:39] Ignoring test resolution in DR server mode and/or non-leading frames. [2021/May/12|16:43:39] Extracting frame data from VRender Environment params. [2021/May/12|16:43:39] Extracting frame data for fields. [2021/May/12|16:43:39] Extracting frame data from node (VRayCam001). [2021/May/12|16:43:39] Rendering from camera VRayCam001 [2021/May/12|16:43:39] Scene offset disabled [2021/May/12|16:43:39] Setting up frame region. [2021/May/12|16:43:39] Clearing previous contents of frame buffer. [2021/May/12|16:43:39] Calling beginFrame(). [2021/May/12|16:43:39] Calling beginFrame() in the main thread. [2021/May/12|16:43:39] Entering beginFrame_internal(). [2021/May/12|16:43:39] Setting RenderGlobalContext. [2021/May/12|16:43:39] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/12|16:43:39] Updating the tone operator. [2021/May/12|16:43:40] Preparing camera sampler. [2021/May/12|16:43:40] Calling update(). [2021/May/12|16:43:40] Updating scene materials for time=111744 [2021/May/12|16:43:40] Loading bitmaps for "05 - Defaultgfdg" [2021/May/12|16:43:40] Updating "05 - Defaultgfdg" [2021/May/12|16:43:40] Loading bitmaps for "Map #772407" [2021/May/12|16:43:40] Updating "Map #772407" [2021/May/12|16:43:40] Loading bitmaps for "Map #772403" [2021/May/12|16:43:40] Updating "Map #772403" [2021/May/12|16:43:40] Loading bitmaps for "Map #772402" [2021/May/12|16:43:40] Updating "Map #772402" [2021/May/12|16:43:40] Loading bitmaps for "Map #772401" [2021/May/12|16:43:40] Updating "Map #772401" [2021/May/12|16:43:40] Loading bitmaps for "Map #772406" [2021/May/12|16:43:40] Updating "Map #772406" [2021/May/12|16:43:40] Loading bitmaps for "Map #772405" [2021/May/12|16:43:40] Updating "Map #772405" [2021/May/12|16:43:40] Loading bitmaps for "Map #772401" [2021/May/12|16:43:40] Updating "Map #772401" [2021/May/12|16:43:40] Loading bitmaps for "Map #772428" [2021/May/12|16:43:40] Updating "Map #772428" [2021/May/12|16:43:40] Loading bitmaps for "Map #772401" [2021/May/12|16:43:40] Updating "Map #772401" [2021/May/12|16:43:40] Loading bitmaps for "Map #772406" [2021/May/12|16:43:40] Updating "Map #772406" [2021/May/12|16:43:40] Loading bitmaps for "Map #772405" [2021/May/12|16:43:40] Updating "Map #772405" [2021/May/12|16:43:40] Loading bitmaps for "Map #772401" [2021/May/12|16:43:40] Updating "Map #772401" [2021/May/12|16:43:40] Loading bitmaps for "18 - Defaultds" [2021/May/12|16:43:40] Updating "18 - Defaultds" [2021/May/12|16:43:40] Loading bitmaps for "Map #772423" [2021/May/12|16:43:40] Updating "Map #772423" [2021/May/12|16:43:40] Loading bitmaps for "Map #772412" [2021/May/12|16:43:40] Updating "Map #772412" [2021/May/12|16:43:40] Loading bitmaps for "贴图 #16" [2021/May/12|16:43:40] Updating "贴图 #16" [2021/May/12|16:43:40] Loading bitmaps for "Map #772411" [2021/May/12|16:43:40] Updating "Map #772411" [2021/May/12|16:43:40] Loading bitmaps for "贴图 #15" [2021/May/12|16:43:40] Updating "贴图 #15" [2021/May/12|16:43:40] Loading bitmaps for "Map #772409" [2021/May/12|16:43:40] Updating "Map #772409" [2021/May/12|16:43:40] Loading bitmaps for "Map #772416" [2021/May/12|16:43:40] Updating "Map #772416" [2021/May/12|16:43:40] Loading bitmaps for "Map #772415" [2021/May/12|16:43:40] Updating "Map #772415" [2021/May/12|16:43:40] Loading bitmaps for "Map #772409" [2021/May/12|16:43:40] Updating "Map #772409" [2021/May/12|16:43:40] Loading bitmaps for "Map #772419" [2021/May/12|16:43:40] Updating "Map #772419" [2021/May/12|16:43:40] Loading bitmaps for "Map #772418" [2021/May/12|16:43:40] Updating "Map #772418" [2021/May/12|16:43:40] Loading bitmaps for "Map #772409" [2021/May/12|16:43:40] Updating "Map #772409" [2021/May/12|16:43:40] Loading bitmaps for "Map #772422" [2021/May/12|16:43:40] Updating "Map #772422" [2021/May/12|16:43:40] Loading bitmaps for "Map #772421" [2021/May/12|16:43:40] Updating "Map #772421" [2021/May/12|16:43:40] Loading bitmaps for "Map #772409" [2021/May/12|16:43:40] Updating "Map #772409" [2021/May/12|16:43:40] Loading bitmaps for "Map #772408" [2021/May/12|16:43:40] Updating "Map #772408" [2021/May/12|16:43:40] Loading bitmaps for "Map #772427" [2021/May/12|16:43:40] Updating "Map #772427" [2021/May/12|16:43:40] Loading bitmaps for "Map #772426" [2021/May/12|16:43:40] Updating "Map #772426" [2021/May/12|16:43:40] Loading bitmaps for "Map #772408" [2021/May/12|16:43:40] Updating "Map #772408" [2021/May/12|16:43:40] Loading bitmaps for "Map #772412" [2021/May/12|16:43:40] Updating "Map #772412" [2021/May/12|16:43:40] Loading bitmaps for "贴图 #14" [2021/May/12|16:43:40] Updating "贴图 #14" [2021/May/12|16:43:40] Loading bitmaps for "Map #772411" [2021/May/12|16:43:40] Updating "Map #772411" [2021/May/12|16:43:40] Loading bitmaps for "贴图 #13" [2021/May/12|16:43:40] Updating "贴图 #13" [2021/May/12|16:43:40] Loading bitmaps for "Map #772409" [2021/May/12|16:43:40] Updating "Map #772409" [2021/May/12|16:43:40] Loading bitmaps for "Map #772416" [2021/May/12|16:43:40] Updating "Map #772416" [2021/May/12|16:43:40] Loading bitmaps for "Map #772415" [2021/May/12|16:43:40] Updating "Map #772415" [2021/May/12|16:43:40] Loading bitmaps for "Map #772409" [2021/May/12|16:43:40] Updating "Map #772409" [2021/May/12|16:43:40] Loading bitmaps for "Map #772419" [2021/May/12|16:43:40] Updating "Map #772419" [2021/May/12|16:43:40] Loading bitmaps for "Map #772418" [2021/May/12|16:43:40] Updating "Map #772418" [2021/May/12|16:43:40] Loading bitmaps for "Map #772409" [2021/May/12|16:43:40] Updating "Map #772409" [2021/May/12|16:43:40] Loading bitmaps for "Map #772422" [2021/May/12|16:43:40] Updating "Map #772422" [2021/May/12|16:43:40] Loading bitmaps for "Map #772421" [2021/May/12|16:43:40] Updating "Map #772421" [2021/May/12|16:43:40] Loading bitmaps for "Map #772409" [2021/May/12|16:43:40] Updating "Map #772409" [2021/May/12|16:43:40] Loading bitmaps for "Material #24" [2021/May/12|16:43:40] Updating "Material #24" [2021/May/12|16:43:40] Loading bitmaps for "Material #133" [2021/May/12|16:43:40] Updating "Material #133" [2021/May/12|16:43:40] Loading bitmaps for "钢架" [2021/May/12|16:43:40] Updating "钢架" [2021/May/12|16:43:40] Loading bitmaps for "Map #32" [2021/May/12|16:43:40] Updating "Map #32" [2021/May/12|16:43:40] Loading bitmaps for "Material #143" [2021/May/12|16:43:40] Updating "Material #143" [2021/May/12|16:43:40] Loading bitmaps for "Map #14" [2021/May/12|16:43:40] Updating "Map #14" [2021/May/12|16:43:40] Loading bitmaps for "Material #76" [2021/May/12|16:43:40] Updating "Material #76" [2021/May/12|16:43:40] Loading bitmaps for "Map #41" [2021/May/12|16:43:40] Updating "Map #41" [2021/May/12|16:43:40] Loading bitmaps for "钢架" [2021/May/12|16:43:40] Updating "钢架" [2021/May/12|16:43:40] Loading bitmaps for "Map #16" [2021/May/12|16:43:40] Updating "Map #16" [2021/May/12|16:43:40] Loading bitmaps for "钢架" [2021/May/12|16:43:40] Updating "钢架" [2021/May/12|16:43:40] Loading bitmaps for "Map #33" [2021/May/12|16:43:40] Updating "Map #33" [2021/May/12|16:43:40] Loading bitmaps for "GRAVEL-09__4k" [2021/May/12|16:43:40] Loading HDRI map "GRAVEL-09__4k_displacement" [2021/May/12|16:43:40] Loading HDRI map "GRAVEL-09__4k_glossiness" [2021/May/12|16:43:40] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|16:43:40] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|16:43:40] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:43:40] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:43:40] Updating "GRAVEL-09__4k" [2021/May/12|16:43:40] Loading bitmaps for "GRAVEL-09__4k_displacement" [2021/May/12|16:43:40] Updating "GRAVEL-09__4k_displacement" [2021/May/12|16:43:40] Loading bitmaps for "GRAVEL-09__4k_glossiness" [2021/May/12|16:43:40] Updating "GRAVEL-09__4k_glossiness" [2021/May/12|16:43:40] Loading bitmaps for "GRAVEL-09__4k normalMap" [2021/May/12|16:43:40] Updating "GRAVEL-09__4k normalMap" [2021/May/12|16:43:40] Loading bitmaps for "GRAVEL-09__4k_bump" [2021/May/12|16:43:40] Updating "GRAVEL-09__4k_bump" [2021/May/12|16:43:40] Loading bitmaps for "GRAVEL-09__4k_normal" [2021/May/12|16:43:40] Updating "GRAVEL-09__4k_normal" [2021/May/12|16:43:40] Loading bitmaps for "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:43:40] Updating "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:43:40] Loading bitmaps for "GRAVEL-09__4k_ao" [2021/May/12|16:43:40] Updating "GRAVEL-09__4k_ao" [2021/May/12|16:43:40] Loading bitmaps for "Map #10" [2021/May/12|16:43:40] Updating "Map #10" [2021/May/12|16:43:40] Loading bitmaps for "GRAVEL-09__4k_diffuse" [2021/May/12|16:43:40] Updating "GRAVEL-09__4k_diffuse" [2021/May/12|16:43:40] Loading bitmaps for "Map #9" [2021/May/12|16:43:40] Updating "Map #9" [2021/May/12|16:43:40] Loading bitmaps for "黑线" [2021/May/12|16:43:40] Updating "黑线" [2021/May/12|16:43:40] Loading bitmaps for "Material #25" [2021/May/12|16:43:40] Updating "Material #25" [2021/May/12|16:43:40] Loading bitmaps for "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:43:40] Loading HDRI map "Gloss" [2021/May/12|16:43:40] Loading HDRI map "Normal" [2021/May/12|16:43:40] Loading HDRI map "Specular" [2021/May/12|16:43:40] Loading HDRI map "Albedo" [2021/May/12|16:43:40] Updating "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:43:40] Loading bitmaps for "Gloss" [2021/May/12|16:43:40] Updating "Gloss" [2021/May/12|16:43:40] Loading bitmaps for "Nrm + Bump" [2021/May/12|16:43:40] Updating "Nrm + Bump" [2021/May/12|16:43:40] Loading bitmaps for "Normal" [2021/May/12|16:43:40] Updating "Normal" [2021/May/12|16:43:40] Loading bitmaps for "Specular" [2021/May/12|16:43:40] Updating "Specular" [2021/May/12|16:43:40] Loading bitmaps for "Albedo" [2021/May/12|16:43:40] Updating "Albedo" [2021/May/12|16:43:40] Loading bitmaps for "Material #44" [2021/May/12|16:43:40] Loading HDRI map "Map #6" [2021/May/12|16:43:40] Updating "Material #44" [2021/May/12|16:43:40] Loading bitmaps for "Map #7" [2021/May/12|16:43:40] Updating "Map #7" [2021/May/12|16:43:40] Loading bitmaps for "Map #6" [2021/May/12|16:43:40] Updating "Map #6" [2021/May/12|16:43:40] Loading bitmaps for "Map #8" [2021/May/12|16:43:40] Updating "Map #8" [2021/May/12|16:43:40] Loading bitmaps for "05 - Defaultghffds" [2021/May/12|16:43:40] Updating "05 - Defaultghffds" [2021/May/12|16:43:40] Loading bitmaps for "Map #772407" [2021/May/12|16:43:40] Updating "Map #772407" [2021/May/12|16:43:40] Loading bitmaps for "Map #772403" [2021/May/12|16:43:40] Updating "Map #772403" [2021/May/12|16:43:40] Loading bitmaps for "Map #772402" [2021/May/12|16:43:40] Updating "Map #772402" [2021/May/12|16:43:40] Loading bitmaps for "Map #772401" [2021/May/12|16:43:40] Updating "Map #772401" [2021/May/12|16:43:40] Loading bitmaps for "Map #772406" [2021/May/12|16:43:40] Updating "Map #772406" [2021/May/12|16:43:40] Loading bitmaps for "Map #772405" [2021/May/12|16:43:40] Updating "Map #772405" [2021/May/12|16:43:40] Loading bitmaps for "Map #772401" [2021/May/12|16:43:40] Updating "Map #772401" [2021/May/12|16:43:40] Loading bitmaps for "Map #772400" [2021/May/12|16:43:40] Updating "Map #772400" [2021/May/12|16:43:40] Loading bitmaps for "Map #772403" [2021/May/12|16:43:40] Updating "Map #772403" [2021/May/12|16:43:40] Loading bitmaps for "Map #772402" [2021/May/12|16:43:40] Updating "Map #772402" [2021/May/12|16:43:40] Loading bitmaps for "Map #772424" [2021/May/12|16:43:40] Updating "Map #772424" [2021/May/12|16:43:40] Loading bitmaps for "sset_1" [2021/May/12|16:43:40] Loading HDRI map "sset_1_TX_metallic" [2021/May/12|16:43:40] Loading HDRI map "sset_1_TX_height" [2021/May/12|16:43:40] Loading HDRI map "sset_1_TX_roughness" [2021/May/12|16:43:40] Loading HDRI map "sset_1_TX_normal" [2021/May/12|16:43:40] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:43:40] Updating "sset_1" [2021/May/12|16:43:40] Loading bitmaps for "sset_1_TX_metallic" [2021/May/12|16:43:40] Updating "sset_1_TX_metallic" [2021/May/12|16:43:40] Loading bitmaps for "sset_1_TX_height" [2021/May/12|16:43:40] Updating "sset_1_TX_height" [2021/May/12|16:43:40] Loading bitmaps for "sset_1_TX_roughness" [2021/May/12|16:43:40] Updating "sset_1_TX_roughness" [2021/May/12|16:43:40] Loading bitmaps for "sset_1_Normal" [2021/May/12|16:43:40] Updating "sset_1_Normal" [2021/May/12|16:43:40] Loading bitmaps for "sset_1_TX_normal" [2021/May/12|16:43:40] Updating "sset_1_TX_normal" [2021/May/12|16:43:40] Loading bitmaps for "sset_1_TX_basecolor" [2021/May/12|16:43:40] Updating "sset_1_TX_basecolor" [2021/May/12|16:43:40] Preparing objects [2021/May/12|16:43:40] Updating object Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075 [2021/May/12|16:43:40] Updating object tyFlow005 [2021/May/12|16:43:40] Updating object Aset_man_made_M_tgnidj2fa_LOD0 [2021/May/12|16:43:40] Updating object tyFlow004 [2021/May/12|16:43:40] Validity for node "tyFlow004" is [forever], node handle is 996 [2021/May/12|16:43:40] Updating object 6w5w4w3w2w1wq1 [2021/May/12|16:43:40] Updating object Line155Line153Line151Line002 [2021/May/12|16:43:40] Updating object Circle031Circle030Circle029Circle006 [2021/May/12|16:43:40] Updating object Shape063Shape043 [2021/May/12|16:43:40] Updating object Shape062Shape042 [2021/May/12|16:43:40] Updating object Shape061Shape041 [2021/May/12|16:43:40] Updating object Shape060Shape040 [2021/May/12|16:43:40] Updating object Shape059Shape037 [2021/May/12|16:43:40] Updating object Line150 [2021/May/12|16:43:40] Updating object VP Boulder Limestone E [2021/May/12|16:43:40] Updating object tyFlow003 [2021/May/12|16:43:40] Updating object VP Boulder Limestone C [2021/May/12|16:43:40] Updating object tyFlow002 jiaotan [2021/May/12|16:43:40] Updating object VP Boulder Limestone D [2021/May/12|16:43:40] Updating object Aset_wood_branch_S_pbci2_LOD0_007 [2021/May/12|16:43:40] Updating object tyFlow001 [2021/May/12|16:43:42] Updating object dm [2021/May/12|16:43:42] Preparing instances [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box088" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box087" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box086" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box085" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box084" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box083" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box082" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box081" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box080" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box079" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box078" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box077" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box076" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box075" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box074" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box073" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box072" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box071" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box070" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box069" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box068" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box067" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box066" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box065" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box063" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box062" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box061" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box060" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box059" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box058" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box057" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box056" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box055" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box054" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box053" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box052" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box051" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box050" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box049" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box048" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box047" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box046" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box045" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box044" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box043" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box042" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box041" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box040" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box039" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box038" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box037" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box036" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box035" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box034" [2021/May/12|16:43:42] Using displacement amount 80.6242 for "Box033" [2021/May/12|16:43:42] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:43:42] Can't use fast shading for object "6w": object has light/shadow linking [2021/May/12|16:43:42] Object "6w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:43:42] Can't use fast shading for object "5w": object has light/shadow linking [2021/May/12|16:43:42] Object "5w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:43:42] Can't use fast shading for object "4w": object has light/shadow linking [2021/May/12|16:43:42] Object "4w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:43:42] Can't use fast shading for object "3w": object has light/shadow linking [2021/May/12|16:43:42] Object "3w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:43:42] Can't use fast shading for object "2w": object has light/shadow linking [2021/May/12|16:43:42] Object "2w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:43:42] Can't use fast shading for object "1w": object has light/shadow linking [2021/May/12|16:43:42] Object "1w" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:43:42] Object "Circle031" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:43:42] Object "Circle030" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:43:42] Object "Circle029" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:43:42] Can't use fast shading for object "q1": object has light/shadow linking [2021/May/12|16:43:42] Object "q1" is not opaque for shadows: material "18 - Defaultds" is potentially transparent [2021/May/12|16:43:42] Object "Circle006" may require 2-sided lighting: material "Material #24" is potentially translucent [2021/May/12|16:43:42] Using displacement amount 16.6839 for "VP Boulder Limestone E" [2021/May/12|16:43:42] Using displacement amount 12.5033 for "VP Boulder Limestone C" [2021/May/12|16:43:42] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:43:42] Can't use fast shading for object "dm": object has light/shadow linking [2021/May/12|16:43:42] Object "dm" is not opaque for shadows: material "Material #25" is potentially transparent [2021/May/12|16:43:42] 80 opaque, 76 double-sided render instances found out of 89 total [2021/May/12|16:43:42] Sampling displacement maps. [2021/May/12|16:43:42] Updating render lights [2021/May/12|16:43:42] Setting up 64 thread(s) [2021/May/12|16:43:42] Threads completed [2021/May/12|16:43:42] Setting up 64 thread(s) [2021/May/12|16:43:42] Threads completed [2021/May/12|16:43:42] Setting up 64 thread(s) [2021/May/12|16:43:42] Threads completed [2021/May/12|16:43:42] Setting up 64 thread(s) [2021/May/12|16:43:42] Threads completed [2021/May/12|16:43:42] Setting up 64 thread(s) [2021/May/12|16:43:42] Threads completed [2021/May/12|16:43:42] Updating atmospheric effects. [2021/May/12|16:43:42] Updating render effects. [2021/May/12|16:43:42] Scene setup: 3.0 s [2021/May/12|16:43:42] Compiling render instances geometry. [2021/May/12|16:43:42] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:43] Threads completed [2021/May/12|16:43:43] Setting up 64 thread(s) [2021/May/12|16:43:44] Threads completed [2021/May/12|16:43:44] Setting up 64 thread(s) [2021/May/12|16:43:44] Threads completed [2021/May/12|16:43:44] Setting up 64 thread(s) [2021/May/12|16:43:44] Threads completed [2021/May/12|16:43:44] Setting up 64 thread(s) [2021/May/12|16:43:44] Threads completed [2021/May/12|16:43:44] Setting up 64 thread(s) [2021/May/12|16:43:44] Threads completed [2021/May/12|16:43:44] Setting up 64 thread(s) [2021/May/12|16:43:44] Threads completed [2021/May/12|16:43:44] Setting up 64 thread(s) [2021/May/12|16:43:44] Threads completed [2021/May/12|16:43:44] Setting up 64 thread(s) [2021/May/12|16:43:44] Threads completed [2021/May/12|16:43:44] Setting up 64 thread(s) [2021/May/12|16:43:44] Threads completed [2021/May/12|16:43:44] Setting up 64 thread(s) [2021/May/12|16:43:44] Threads completed [2021/May/12|16:43:44] Setting up 64 thread(s) [2021/May/12|16:43:44] Threads completed [2021/May/12|16:43:44] Setting up 64 thread(s) [2021/May/12|16:43:45] Threads completed [2021/May/12|16:43:45] Setting up 64 thread(s) [2021/May/12|16:43:45] Threads completed [2021/May/12|16:43:45] Setting up 64 thread(s) [2021/May/12|16:43:45] Threads completed [2021/May/12|16:43:45] Setting up 64 thread(s) [2021/May/12|16:43:45] Threads completed [2021/May/12|16:43:45] Setting up 64 thread(s) [2021/May/12|16:43:45] Threads completed [2021/May/12|16:43:45] Compiling lights geometry. [2021/May/12|16:43:45] Preparing ray server. [2021/May/12|16:43:45] Using Embree ray tracing. [2021/May/12|16:43:45] Setting up 1 thread(s) [2021/May/12|16:43:46] Threads completed [2021/May/12|16:43:46] Building Embree static trees took 1123 milliseconds, memory used 1528.85 MB [2021/May/12|16:43:46] Building dynamic geometry trees took 178 ms. [2021/May/12|16:43:46] Embree dynamic geometry tree contains 238136 primitives. [2021/May/12|16:43:46] Setting up 1 thread(s) [2021/May/12|16:43:46] Threads completed [2021/May/12|16:43:46] Embree dynamic geometry tree built in 34.88 ms. [2021/May/12|16:43:46] Embree dynamic geometry tree takes 26.36 MB. [2021/May/12|16:43:46] Full rayserver build. Took 1611.955 ms. [2021/May/12|16:43:46] Scene bounding box is [-3481.29,-29068,-337.132]-[1074.28,3319.76,477.356] [2021/May/12|16:43:46] Preparing direct light manager. [2021/May/12|16:43:46] 10 render channels in sequence data [2021/May/12|16:43:46] Preparing global light manager. [2021/May/12|16:43:46] Irradiance sample size is 84 bytes [2021/May/12|16:43:46] Cannot use fast GI because secondary engine is not brute force or none [2021/May/12|16:43:46] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/12|16:43:46] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2021/May/12|16:43:46] beginFrame_internal() done. [2021/May/12|16:43:46] Calling beginFrame() in the main thread done. [2021/May/12|16:43:46] Setting up DoneCallback. [2021/May/12|16:43:46] Rendering frame region (0,0)-(2160,3840). [2021/May/12|16:43:46] Photon size is 56 bytes. [2021/May/12|16:43:46] Light cache sample size is 184 bytes. [2021/May/12|16:43:46] Light cache built state is 0 [2021/May/12|16:43:46] Rendering image. [2021/May/12|16:43:46] Setting up 64 thread(s) [2021/May/12|16:46:29] Threads completed [2021/May/12|16:46:30] Render elements to be denoised: [2021/May/12|16:46:30] RGB color [2021/May/12|16:46:30] Alpha [2021/May/12|16:46:30] VDenoise: Using shared memory. [2021/May/12|16:46:30] VDenoise: Image size: 2160x3840 [2021/May/12|16:46:30] VDenoise: Single RE mem usage: 0.09270 GB [2021/May/12|16:46:30] VDenoise: Device has 8.00 gb global mem [2021/May/12|16:46:30] VDenoise: Device has 48.00 kb local mem [2021/May/12|16:46:30] VDenoise: Device has 46 MCU [2021/May/12|16:46:30] VDenoise: One pixel needs 156 bytes [2021/May/12|16:46:30] VDenoise: 315 pixels fit in local mem [2021/May/12|16:46:30] VDenoise: Filter area width is 17.75 pixels [2021/May/12|16:46:30] VDenoise: Trying to split image in 53 strips [2021/May/12|16:46:30] VDenoise: Each image region needs: 0.0305 GB [2021/May/12|16:46:30] VDenoise: Image split in 54 strips with size [2160x72] [2021/May/12|16:46:34] Denoising complete in 5.13 s [2021/May/12|16:46:34] Calling endFrame(). [2021/May/12|16:46:34] Calling endFrame() in the main thread. [2021/May/12|16:46:34] Entering endFrame(). [2021/May/12|16:46:34] Broadcasting NOTIFY_POST_RENDERFRAME. [2021/May/12|16:46:34] Applying render effects. [2021/May/12|16:46:34] Number of raycasts: 217073701 (26.17 per pixel) [2021/May/12|16:46:34] Camera rays: 32985725 (3.98 per pixel) [2021/May/12|16:46:34] Shadow rays: 137165526 (16.54 per pixel) [2021/May/12|16:46:34] GI rays: 0 (0.00 per pixel) [2021/May/12|16:46:34] Reflection rays: 44685529 (5.39 per pixel) [2021/May/12|16:46:34] Refraction rays: 5 (0.00 per pixel) [2021/May/12|16:46:34] Unshaded rays: 0 (0.00 per pixel) [2021/May/12|16:46:34] Peak memory for frame 582: 8.53 GiB collected for 22 categories [2021/May/12|16:46:34] Peak memory for "Bitmap": 4.80 GiB [2021/May/12|16:46:34] Peak memory for "Bucket image sampler": 877.21 MiB [2021/May/12|16:46:34] Peak memory for "Dynamic displaced geometry": 0 B [2021/May/12|16:46:34] Peak memory for "Dynamic geometry": 21.90 MiB [2021/May/12|16:46:34] Peak memory for "Dynamic moving displaced geometry": 0 B [2021/May/12|16:46:34] Peak memory for "Dynamic moving geometry": 0 B [2021/May/12|16:46:34] Peak memory for "GI": < 1 MiB [2021/May/12|16:46:34] Peak memory for "Lights": 6.92 MiB [2021/May/12|16:46:34] Peak memory for "Misc.": 785.61 MiB [2021/May/12|16:46:34] Peak memory for "Misc. displaced geometry": 0 B [2021/May/12|16:46:34] Peak memory for "Misc. geometry": 0 B [2021/May/12|16:46:34] Peak memory for "Misc. moving displaced geometry": 0 B [2021/May/12|16:46:34] Peak memory for "Misc. moving geometry": 0 B [2021/May/12|16:46:34] Peak memory for "Progressive image sampler": 0 B [2021/May/12|16:46:34] Peak memory for "Static displaced geometry": 1.13 GiB [2021/May/12|16:46:34] Peak memory for "Static geometry": 132.77 MiB [2021/May/12|16:46:34] Peak memory for "Static hair": 0 B [2021/May/12|16:46:34] Peak memory for "Static moving displaced geometry": 0 B [2021/May/12|16:46:34] Peak memory for "Static moving geometry": 0 B [2021/May/12|16:46:34] Peak memory for "Static moving hair": 0 B [2021/May/12|16:46:34] Peak memory for "Tiled bitmap": 0 B [2021/May/12|16:46:34] Peak memory for "VFB": 831.05 MiB [2021/May/12|16:46:34] Clearing global light manager. [2021/May/12|16:46:34] Clearing direct light manager. [2021/May/12|16:46:34] Clearing ray server. [2021/May/12|16:46:35] Clearing geometry. [2021/May/12|16:46:35] Calling frameEnd() on render instances. [2021/May/12|16:46:35] Calling frameEnd() on render objects. [2021/May/12|16:46:35] Calling frameEnd() on render materials. [2021/May/12|16:46:35] Number of intersectable primitives: 15079144 [2021/May/12|16:46:35] SD triangles: 14841008 [2021/May/12|16:46:35] MB triangles: 0 [2021/May/12|16:46:35] Static primitives: 238136 [2021/May/12|16:46:35] Moving primitives: 0 [2021/May/12|16:46:35] Infinite primitives: 0 [2021/May/12|16:46:35] Static hair segments: 0 [2021/May/12|16:46:35] Moving hair segments: 0 [2021/May/12|16:46:35] Clearing camera image sampler. [2021/May/12|16:46:35] Clearing camera sampler. [2021/May/12|16:46:35] Clearing DMC sampler. [2021/May/12|16:46:35] Clearing path sampler. [2021/May/12|16:46:35] Clearing color mapper. [2021/May/12|16:46:35] Region rendering: 168.7 s [2021/May/12|16:46:35] endFrame() done [2021/May/12|16:46:35] Calling endFrame() in the main thread done. [2021/May/12|16:46:35] Updating irradiance map info. [2021/May/12|16:46:35] RenderAtTime() done. [2021/May/12|16:46:35] Stopping frame timer. [2021/May/12|16:46:35] Total frame time: 175.4 s [2021/May/12|16:46:35] Render() done. [2021/May/12|16:46:35] Entering Render(). [2021/May/12|16:46:35] Setting up MAX progress callback. [2021/May/12|16:46:35] Creating G-buffer channels. [2021/May/12|16:46:35] Starting frame timer. [2021/May/12|16:46:35] Entering RenderAtTime(t=111936, fieldMask=3) [2021/May/12|16:46:35] Rendering frame at time 111936 [2021/May/12|16:46:35] Setting up frame data. [2021/May/12|16:46:35] Extracting frame data from FrameParams. [2021/May/12|16:46:35] Ignoring test resolution in DR server mode and/or non-leading frames. [2021/May/12|16:46:35] Extracting frame data from VRender Environment params. [2021/May/12|16:46:35] Extracting frame data for fields. [2021/May/12|16:46:35] Extracting frame data from node (VRayCam001). [2021/May/12|16:46:35] Rendering from camera VRayCam001 [2021/May/12|16:46:35] Scene offset disabled [2021/May/12|16:46:35] Setting up frame region. [2021/May/12|16:46:35] Clearing previous contents of frame buffer. [2021/May/12|16:46:35] Calling beginFrame(). [2021/May/12|16:46:35] Calling beginFrame() in the main thread. [2021/May/12|16:46:35] Entering beginFrame_internal(). [2021/May/12|16:46:35] Setting RenderGlobalContext. [2021/May/12|16:46:35] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/12|16:46:35] Updating the tone operator. [2021/May/12|16:46:35] Preparing camera sampler. [2021/May/12|16:46:35] Calling update(). [2021/May/12|16:46:35] Updating scene materials for time=111936 [2021/May/12|16:46:35] Loading bitmaps for "05 - Defaultgfdg" [2021/May/12|16:46:35] Updating "05 - Defaultgfdg" [2021/May/12|16:46:35] Loading bitmaps for "Map #772407" [2021/May/12|16:46:35] Updating "Map #772407" [2021/May/12|16:46:35] Loading bitmaps for "Map #772403" [2021/May/12|16:46:35] Updating "Map #772403" [2021/May/12|16:46:35] Loading bitmaps for "Map #772402" [2021/May/12|16:46:35] Updating "Map #772402" [2021/May/12|16:46:35] Loading bitmaps for "Map #772401" [2021/May/12|16:46:35] Updating "Map #772401" [2021/May/12|16:46:35] Loading bitmaps for "Map #772406" [2021/May/12|16:46:35] Updating "Map #772406" [2021/May/12|16:46:35] Loading bitmaps for "Map #772405" [2021/May/12|16:46:35] Updating "Map #772405" [2021/May/12|16:46:35] Loading bitmaps for "Map #772401" [2021/May/12|16:46:35] Updating "Map #772401" [2021/May/12|16:46:35] Loading bitmaps for "Map #772428" [2021/May/12|16:46:35] Updating "Map #772428" [2021/May/12|16:46:35] Loading bitmaps for "Map #772401" [2021/May/12|16:46:35] Updating "Map #772401" [2021/May/12|16:46:35] Loading bitmaps for "Map #772406" [2021/May/12|16:46:35] Updating "Map #772406" [2021/May/12|16:46:35] Loading bitmaps for "Map #772405" [2021/May/12|16:46:35] Updating "Map #772405" [2021/May/12|16:46:35] Loading bitmaps for "Map #772401" [2021/May/12|16:46:35] Updating "Map #772401" [2021/May/12|16:46:35] Loading bitmaps for "18 - Defaultds" [2021/May/12|16:46:35] Updating "18 - Defaultds" [2021/May/12|16:46:35] Loading bitmaps for "Map #772423" [2021/May/12|16:46:35] Updating "Map #772423" [2021/May/12|16:46:35] Loading bitmaps for "Map #772412" [2021/May/12|16:46:35] Updating "Map #772412" [2021/May/12|16:46:35] Loading bitmaps for "贴图 #16" [2021/May/12|16:46:35] Updating "贴图 #16" [2021/May/12|16:46:35] Loading bitmaps for "Map #772411" [2021/May/12|16:46:35] Updating "Map #772411" [2021/May/12|16:46:35] Loading bitmaps for "贴图 #15" [2021/May/12|16:46:35] Updating "贴图 #15" [2021/May/12|16:46:35] Loading bitmaps for "Map #772409" [2021/May/12|16:46:35] Updating "Map #772409" [2021/May/12|16:46:35] Loading bitmaps for "Map #772416" [2021/May/12|16:46:35] Updating "Map #772416" [2021/May/12|16:46:35] Loading bitmaps for "Map #772415" [2021/May/12|16:46:35] Updating "Map #772415" [2021/May/12|16:46:35] Loading bitmaps for "Map #772409" [2021/May/12|16:46:35] Updating "Map #772409" [2021/May/12|16:46:35] Loading bitmaps for "Map #772419" [2021/May/12|16:46:35] Updating "Map #772419" [2021/May/12|16:46:35] Loading bitmaps for "Map #772418" [2021/May/12|16:46:35] Updating "Map #772418" [2021/May/12|16:46:35] Loading bitmaps for "Map #772409" [2021/May/12|16:46:35] Updating "Map #772409" [2021/May/12|16:46:35] Loading bitmaps for "Map #772422" [2021/May/12|16:46:35] Updating "Map #772422" [2021/May/12|16:46:35] Loading bitmaps for "Map #772421" [2021/May/12|16:46:35] Updating "Map #772421" [2021/May/12|16:46:35] Loading bitmaps for "Map #772409" [2021/May/12|16:46:35] Updating "Map #772409" [2021/May/12|16:46:35] Loading bitmaps for "Map #772408" [2021/May/12|16:46:35] Updating "Map #772408" [2021/May/12|16:46:35] Loading bitmaps for "Map #772427" [2021/May/12|16:46:35] Updating "Map #772427" [2021/May/12|16:46:35] Loading bitmaps for "Map #772426" [2021/May/12|16:46:35] Updating "Map #772426" [2021/May/12|16:46:35] Loading bitmaps for "Map #772408" [2021/May/12|16:46:35] Updating "Map #772408" [2021/May/12|16:46:35] Loading bitmaps for "Map #772412" [2021/May/12|16:46:35] Updating "Map #772412" [2021/May/12|16:46:35] Loading bitmaps for "贴图 #14" [2021/May/12|16:46:35] Updating "贴图 #14" [2021/May/12|16:46:35] Loading bitmaps for "Map #772411" [2021/May/12|16:46:35] Updating "Map #772411" [2021/May/12|16:46:35] Loading bitmaps for "贴图 #13" [2021/May/12|16:46:35] Updating "贴图 #13" [2021/May/12|16:46:35] Loading bitmaps for "Map #772409" [2021/May/12|16:46:35] Updating "Map #772409" [2021/May/12|16:46:35] Loading bitmaps for "Map #772416" [2021/May/12|16:46:35] Updating "Map #772416" [2021/May/12|16:46:35] Loading bitmaps for "Map #772415" [2021/May/12|16:46:35] Updating "Map #772415" [2021/May/12|16:46:35] Loading bitmaps for "Map #772409" [2021/May/12|16:46:35] Updating "Map #772409" [2021/May/12|16:46:35] Loading bitmaps for "Map #772419" [2021/May/12|16:46:35] Updating "Map #772419" [2021/May/12|16:46:35] Loading bitmaps for "Map #772418" [2021/May/12|16:46:35] Updating "Map #772418" [2021/May/12|16:46:35] Loading bitmaps for "Map #772409" [2021/May/12|16:46:35] Updating "Map #772409" [2021/May/12|16:46:35] Loading bitmaps for "Map #772422" [2021/May/12|16:46:35] Updating "Map #772422" [2021/May/12|16:46:35] Loading bitmaps for "Map #772421" [2021/May/12|16:46:35] Updating "Map #772421" [2021/May/12|16:46:35] Loading bitmaps for "Map #772409" [2021/May/12|16:46:35] Updating "Map #772409" [2021/May/12|16:46:35] Loading bitmaps for "Material #24" [2021/May/12|16:46:35] Updating "Material #24" [2021/May/12|16:46:35] Loading bitmaps for "Material #133" [2021/May/12|16:46:35] Updating "Material #133" [2021/May/12|16:46:35] Loading bitmaps for "钢架" [2021/May/12|16:46:35] Updating "钢架" [2021/May/12|16:46:35] Loading bitmaps for "Map #32" [2021/May/12|16:46:35] Updating "Map #32" [2021/May/12|16:46:35] Loading bitmaps for "Material #143" [2021/May/12|16:46:35] Updating "Material #143" [2021/May/12|16:46:35] Loading bitmaps for "Map #14" [2021/May/12|16:46:35] Updating "Map #14" [2021/May/12|16:46:35] Loading bitmaps for "Material #76" [2021/May/12|16:46:35] Updating "Material #76" [2021/May/12|16:46:35] Loading bitmaps for "Map #41" [2021/May/12|16:46:35] Updating "Map #41" [2021/May/12|16:46:35] Loading bitmaps for "钢架" [2021/May/12|16:46:35] Updating "钢架" [2021/May/12|16:46:35] Loading bitmaps for "Map #16" [2021/May/12|16:46:35] Updating "Map #16" [2021/May/12|16:46:35] Loading bitmaps for "钢架" [2021/May/12|16:46:35] Updating "钢架" [2021/May/12|16:46:35] Loading bitmaps for "Map #33" [2021/May/12|16:46:35] Updating "Map #33" [2021/May/12|16:46:35] Loading bitmaps for "GRAVEL-09__4k" [2021/May/12|16:46:35] Loading HDRI map "GRAVEL-09__4k_displacement" [2021/May/12|16:46:35] Loading HDRI map "GRAVEL-09__4k_glossiness" [2021/May/12|16:46:35] Loading HDRI map "GRAVEL-09__4k_bump" [2021/May/12|16:46:35] Loading HDRI map "GRAVEL-09__4k_normal" [2021/May/12|16:46:35] Loading HDRI map "GRAVEL-09__4k_ao" [2021/May/12|16:46:35] Loading HDRI map "GRAVEL-09__4k_diffuse" [2021/May/12|16:46:35] Updating "GRAVEL-09__4k" [2021/May/12|16:46:35] Loading bitmaps for "GRAVEL-09__4k_displacement" [2021/May/12|16:46:35] Updating "GRAVEL-09__4k_displacement" [2021/May/12|16:46:35] Loading bitmaps for "GRAVEL-09__4k_glossiness" [2021/May/12|16:46:35] Updating "GRAVEL-09__4k_glossiness" [2021/May/12|16:46:35] Loading bitmaps for "GRAVEL-09__4k normalMap" [2021/May/12|16:46:35] Updating "GRAVEL-09__4k normalMap" [2021/May/12|16:46:35] Loading bitmaps for "GRAVEL-09__4k_bump" [2021/May/12|16:46:35] Updating "GRAVEL-09__4k_bump" [2021/May/12|16:46:35] Loading bitmaps for "GRAVEL-09__4k_normal" [2021/May/12|16:46:35] Updating "GRAVEL-09__4k_normal" [2021/May/12|16:46:35] Loading bitmaps for "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:46:35] Updating "GRAVEL-09__4k_Diffuse Composite" [2021/May/12|16:46:35] Loading bitmaps for "GRAVEL-09__4k_ao" [2021/May/12|16:46:35] Updating "GRAVEL-09__4k_ao" [2021/May/12|16:46:35] Loading bitmaps for "Map #10" [2021/May/12|16:46:35] Updating "Map #10" [2021/May/12|16:46:35] Loading bitmaps for "GRAVEL-09__4k_diffuse" [2021/May/12|16:46:35] Updating "GRAVEL-09__4k_diffuse" [2021/May/12|16:46:35] Loading bitmaps for "Map #9" [2021/May/12|16:46:35] Updating "Map #9" [2021/May/12|16:46:35] Loading bitmaps for "黑线" [2021/May/12|16:46:35] Updating "黑线" [2021/May/12|16:46:35] Loading bitmaps for "Material #25" [2021/May/12|16:46:35] Updating "Material #25" [2021/May/12|16:46:35] Loading bitmaps for "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:46:35] Loading HDRI map "Gloss" [2021/May/12|16:46:35] Loading HDRI map "Normal" [2021/May/12|16:46:35] Loading HDRI map "Specular" [2021/May/12|16:46:35] Loading HDRI map "Albedo" [2021/May/12|16:46:35] Updating "tgnidj2fa_Worn_Wooden_Beam" [2021/May/12|16:46:35] Loading bitmaps for "Gloss" [2021/May/12|16:46:35] Updating "Gloss" [2021/May/12|16:46:35] Loading bitmaps for "Nrm + Bump" [2021/May/12|16:46:35] Updating "Nrm + Bump" [2021/May/12|16:46:35] Loading bitmaps for "Normal" [2021/May/12|16:46:35] Updating "Normal" [2021/May/12|16:46:35] Loading bitmaps for "Specular" [2021/May/12|16:46:35] Updating "Specular" [2021/May/12|16:46:35] Loading bitmaps for "Albedo" [2021/May/12|16:46:35] Updating "Albedo" [2021/May/12|16:46:35] Loading bitmaps for "Material #44" [2021/May/12|16:46:35] Loading HDRI map "Map #6" [2021/May/12|16:46:35] Updating "Material #44" [2021/May/12|16:46:35] Loading bitmaps for "Map #7" [2021/May/12|16:46:35] Updating "Map #7" [2021/May/12|16:46:35] Loading bitmaps for "Map #6" [2021/May/12|16:46:35] Updating "Map #6" [2021/May/12|16:46:35] Loading bitmaps for "Map #8" [2021/May/12|16:46:35] Updating "Map #8" [2021/May/12|16:46:35] Loading bitmaps for "05 - Defaultghffds" [2021/May/12|16:46:35] Updating "05 - Defaultghffds" [2021/May/12|16:46:35] Loading bitmaps for "Map #772407" [2021/May/12|16:46:35] Updating "Map #772407" [2021/May/12|16:46:35] Loading bitmaps for "Map #772403" [2021/May/12|16:46:35] Updating "Map #772403" [2021/May/12|16:46:35] Loading bitmaps for "Map #772402" [2021/May/12|16:46:35] Updating "Map #772402" [2021/May/12|16:46:35] Loading bitmaps for "Map #772401" [2021/May/12|16:46:35] Updating "Map #772401" [2021/May/12|16:46:35] Loading bitmaps for "Map #772406" [2021/May/12|16:46:35] Updating "Map #772406" [2021/May/12|16:46:35] Loading bitmaps for "Map #772405" [2021/May/12|16:46:35] Updating "Map #772405" [2021/May/12|16:46:35] Loading bitmaps for "Map #772401" [2021/May/12|16:46:35] Updating "Map #772401" [2021/May/12|16:46:35] Loading bitmaps for "Map #772400" [2021/May/12|16:46:35] Updating "Map #772400" [2021/May/12|16:46:35] Loading bitmaps for "Map #772403" [2021/May/12|16:46:35] Updating "Map #772403" [2021/May/12|16:46:35] Loading bitmaps for "Map #772402" [2021/May/12|16:46:35] Updating "Map #772402" [2021/May/12|16:46:35] Loading bitmaps for "Map #772424" [2021/May/12|16:46:35] Updating "Map #772424" [2021/May/12|16:46:35] Loading bitmaps for "sset_1" [2021/May/12|16:46:35] Loading HDRI map "sset_1_TX_metallic" [2021/May/12|16:46:35] Loading HDRI map "sset_1_TX_height" [2021/May/12|16:46:35] Loading HDRI map "sset_1_TX_roughness" [2021/May/12|16:46:35] Loading HDRI map "sset_1_TX_normal" [2021/May/12|16:46:35] Loading HDRI map "sset_1_TX_basecolor" [2021/May/12|16:46:35] Updating "sset_1" [2021/May/12|16:46:35] Loading bitmaps for "sset_1_TX_metallic" [2021/May/12|16:46:35] Updating "sset_1_TX_metallic" [2021/May/12|16:46:35] Loading bitmaps for "sset_1_TX_height" [2021/May/12|16:46:35] Updating "sset_1_TX_height" [2021/May/12|16:46:35] Loading bitmaps for "sset_1_TX_roughness" [2021/May/12|16:46:35] Updating "sset_1_TX_roughness" [2021/May/12|16:46:35] Loading bitmaps for "sset_1_Normal" [2021/May/12|16:46:35] Updating "sset_1_Normal" [2021/May/12|16:46:35] Loading bitmaps for "sset_1_TX_normal" [2021/May/12|16:46:35] Updating "sset_1_TX_normal" [2021/May/12|16:46:35] Loading bitmaps for "sset_1_TX_basecolor" [2021/May/12|16:46:35] Updating "sset_1_TX_basecolor" [2021/May/12|16:46:35] Preparing objects [2021/May/12|16:46:35] Updating object Box088Box087Box086Box085Box084Box083Box082Box081Box080Box079Box078Box077Box076Box075 [2021/May/12|16:46:35] Updating object tyFlow005 [2021/May/12|16:46:35] Updating object Aset_man_made_M_tgnidj2fa_LOD0 [2021/May/12|16:46:35] Updating object tyFlow004 [2021/May/12|16:46:35] Validity for node "tyFlow004" is [forever], node handle is 996 [2021/May/12|16:46:35] Updating object 6w5w4w3w2w1wq1 [2021/May/12|16:46:35] Updating object Line155Line153Line151Line002 [2021/May/12|16:46:35] Updating object Circle031Circle030Circle029Circle006 [2021/May/12|16:46:35] Updating object Shape063Shape043 [2021/May/12|16:46:35] Updating object Shape062Shape042 [2021/May/12|16:46:35] Updating object Shape061Shape041 [2021/May/12|16:46:35] Updating object Shape060Shape040 [2021/May/12|16:46:35] Updating object Shape059Shape037 [2021/May/12|16:46:35] Updating object Line150 [2021/May/12|16:46:35] Updating object VP Boulder Limestone E [2021/May/12|16:46:35] Updating object tyFlow003 [2021/May/12|16:46:35] Updating object VP Boulder Limestone C [2021/May/12|16:46:35] Updating object tyFlow002 jiaotan [2021/May/12|16:46:35] Updating object VP Boulder Limestone D [2021/May/12|16:46:35] Updating object Aset_wood_branch_S_pbci2_LOD0_007 [2021/May/12|16:46:35] Updating object tyFlow001 [2021/May/12|16:46:38] Updating object dm [2021/May/12|16:46:38] Preparing instances [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box088" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box087" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box086" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box085" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box084" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box083" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box082" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box081" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box080" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box079" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box078" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box077" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box076" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box075" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box074" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box073" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box072" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box071" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box070" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box069" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box068" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box067" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box066" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box065" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box063" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box062" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box061" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box060" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box059" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box058" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box057" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box056" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box055" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box054" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box053" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box052" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box051" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box050" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box049" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box048" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box047" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box046" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box045" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box044" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box043" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box042" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box041" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box040" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box039" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box038" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box037" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box036" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box035" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box034" [2021/May/12|16:46:38] Using displacement amount 80.6242 for "Box033" [2021/May/12|16:46:38] Loading HDRI map "tree_bark_003__displacement" [2021/May/12|16:46:38] error: UNHANDLED EXCEPTION: Preparing instances Last marker is at C:\CI\cgrepo\vray\vray\src\vrayrenderer.cpp, line 5417: Preparing camera sampler