[2021/May/13|14:06:28] ============================================================ [2021/May/13|14:06:28] Console created, V-Ray 5.10.02 for x64 from Apr 19 2021, 11:12:49 [2021/May/13|14:06:28] ============================================================ [2021/May/13|14:06:28] Compiled with Microsoft Visual C++ compiler, version 19.12 [2021/May/13|14:06:28] Host is 3ds Max, version 24 [2021/May/13|14:06:28] V-Ray DLL version is 5.10.02 [2021/May/13|14:06:41] [VRender] Constructor entered (loading from file). [2021/May/13|14:06:41] Setting default filter kernel. [2021/May/13|14:06:41] [VRender] Constructor done. [2021/May/13|14:06:41] Loading from file. [2021/May/13|14:06:41] Loading filter parameters. [2021/May/13|14:06:41] Loading done. [2021/May/13|14:06:41] [VRender] Constructor entered. [2021/May/13|14:06:41] Setting default filter kernel. [2021/May/13|14:06:41] [VRender] Constructor done. [2021/May/13|14:06:41] VRenderer destructor entered. [2021/May/13|14:06:41] VRenderer destructor done. [2021/May/13|14:06:45] Saving to file. [2021/May/13|14:06:45] Saving distributed renderer. [2021/May/13|14:06:45] Saving filter parameters. [2021/May/13|14:06:45] Saving done. [2021/May/13|14:09:18] Extracting sequence data from RendParams. [2021/May/13|14:09:33] Saving to file. [2021/May/13|14:09:33] Saving distributed renderer. [2021/May/13|14:09:33] Saving filter parameters. [2021/May/13|14:09:33] Saving done. [2021/May/13|14:09:40] Broadcasting NOTIFY_PRE_RENDER. [2021/May/13|14:09:40] Tiled texture cache set to 4000 MB [2021/May/13|14:09:40] Loading V-Ray plugins... [2021/May/13|14:09:40] Loading plugins from "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022/bin/plugins/vray_*.dll" [2021/May/13|14:09:40] loadLibrary(C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022/bin/plugins/vray_*.dll) [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_AAFilters.dll" [2021/May/13|14:09:40] Found plugin "FilterPoint" [2021/May/13|14:09:40] Found plugin "FilterMitNet" [2021/May/13|14:09:40] Found plugin "FilterCookVariable" [2021/May/13|14:09:40] Found plugin "FilterGaussian" [2021/May/13|14:09:40] Found plugin "FilterSinc" [2021/May/13|14:09:40] Found plugin "FilterCatmullRom" [2021/May/13|14:09:40] Found plugin "FilterLanczos" [2021/May/13|14:09:40] Found plugin "FilterTriangle" [2021/May/13|14:09:40] Found plugin "FilterBox" [2021/May/13|14:09:40] Found plugin "FilterArea" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_AAFilters.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BakeView.dll" [2021/May/13|14:09:40] Found plugin "BakeView" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BakeView.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BitmapBuffer.dll" [2021/May/13|14:09:40] Found plugin "RawBitmapBuffer" [2021/May/13|14:09:40] Found plugin "BitmapBuffer" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BitmapBuffer.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFAL.dll" [2021/May/13|14:09:40] Found plugin "BRDFAlHair" [2021/May/13|14:09:40] Found plugin "BRDFAlSurface" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFAL.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFCarPaint.dll" [2021/May/13|14:09:40] Found plugin "BRDFFlakes" [2021/May/13|14:09:40] Found plugin "BRDFCarPaint" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFCarPaint.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFCarPaint2.dll" [2021/May/13|14:09:40] Found plugin "BRDFFlakes2" [2021/May/13|14:09:40] Found plugin "BRDFCarPaint2" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFCarPaint2.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFCSV.dll" [2021/May/13|14:09:40] Found plugin "BRDFHOPS" [2021/May/13|14:09:40] Found plugin "BRDFCSV" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFCSV.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFFiltering.dll" [2021/May/13|14:09:40] Found plugin "BRDFFiltering" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFFiltering.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFHair.dll" [2021/May/13|14:09:40] Found plugin "BRDFHair4" [2021/May/13|14:09:40] Found plugin "BRDFHair3" [2021/May/13|14:09:40] Found plugin "BRDFHair2" [2021/May/13|14:09:40] Found plugin "BRDFHair" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFHair.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_brdfs.dll" [2021/May/13|14:09:40] Found plugin "BSDFPointParticle" [2021/May/13|14:09:40] Found plugin "BRDFPhong" [2021/May/13|14:09:40] Found plugin "BRDFMultiBump" [2021/May/13|14:09:40] Found plugin "BRDFMirror" [2021/May/13|14:09:40] Found plugin "BRDFLight" [2021/May/13|14:09:40] Found plugin "BRDFLayered" [2021/May/13|14:09:40] Found plugin "BRDFGlassGlossy" [2021/May/13|14:09:40] Found plugin "BRDFGlass" [2021/May/13|14:09:40] Found plugin "BRDFDiffuse_forSSS" [2021/May/13|14:09:40] Found plugin "BRDFDiffuse" [2021/May/13|14:09:40] Found plugin "TexNormalBump" [2021/May/13|14:09:40] Found plugin "BRDFBump" [2021/May/13|14:09:40] Found plugin "BRDFGGX" [2021/May/13|14:09:40] Found plugin "BRDFCookTorrance" [2021/May/13|14:09:40] Found plugin "BRDFWard" [2021/May/13|14:09:40] Found plugin "BRDFBlinn" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_brdfs.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFSampled.dll" [2021/May/13|14:09:40] Found plugin "BRDFSampled" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFSampled.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFScanned.dll" [2021/May/13|14:09:40] Found plugin "VRScansZoneElement" [2021/May/13|14:09:40] Found plugin "VRScansPMaskElement" [2021/May/13|14:09:40] Found plugin "BRDFScanned" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFScanned.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFSimbiont.dll" [2021/May/13|14:09:40] Found plugin "BRDFSimbiont" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFSimbiont.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFSSS.dll" [2021/May/13|14:09:40] Found plugin "BRDFSSS" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFSSS.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFSSS2.dll" [2021/May/13|14:09:40] Found plugin "BRDFSkinComplex" [2021/May/13|14:09:40] Found plugin "BRDFSSS2Complex" [2021/May/13|14:09:40] Found plugin "BRDFSSS2" [2021/May/13|14:09:40] Found plugin "BRDFScatterVolume" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFSSS2.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFStochasticFlakes.dll" [2021/May/13|14:09:40] Found plugin "BRDFStochasticFlakes" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFStochasticFlakes.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFThunderLoom.dll" [2021/May/13|14:09:40] Found plugin "BRDFThunderLoom" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFThunderLoom.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFToon.dll" [2021/May/13|14:09:40] Found plugin "BRDFToonOverride" [2021/May/13|14:09:40] Found plugin "BRDFToonMtl" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFToon.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFVRayMtl.dll" [2021/May/13|14:09:40] Found plugin "BRDFVRayMtl" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_BRDFVRayMtl.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_CameraLensSystem.dll" [2021/May/13|14:09:40] Found plugin "CameraLensSystem" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_CameraLensSystem.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_CameraPhysical.dll" [2021/May/13|14:09:40] Found plugin "CameraPhysical" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_CameraPhysical.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_cameras.dll" [2021/May/13|14:09:40] Found plugin "CameraFilmTransform" [2021/May/13|14:09:40] Found plugin "CameraDome" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_cameras.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_ColorMapperTest.dll" [2021/May/13|14:09:40] Found plugin "ColorMapperTest" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_ColorMapperTest.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_customglsl.dll" [2021/May/13|14:09:40] Found plugin "CustomGlsl" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_customglsl.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_GeomBifrost.dll" [2021/May/13|14:09:40] Found plugin "TexOpenVDB" [2021/May/13|14:09:40] Found plugin "GeomBifrost" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_GeomBifrost.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_geometry.dll" [2021/May/13|14:09:40] Found plugin "GeomBox" [2021/May/13|14:09:40] Found plugin "GeomImagePlane" [2021/May/13|14:09:40] Found plugin "GeomMeshLoader" [2021/May/13|14:09:40] Found plugin "GeomMeshTest" [2021/May/13|14:09:40] Found plugin "GeomPlane" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_geometry.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_geometry_private.dll" [2021/May/13|14:09:40] Found plugin "GeomPartio" [2021/May/13|14:09:40] Found plugin "VRayObjectProperties" [2021/May/13|14:09:40] Found plugin "GeomMayaHair" [2021/May/13|14:09:40] Found plugin "GeomHair" [2021/May/13|14:09:40] Found plugin "GeomMeshFile" [2021/May/13|14:09:40] Found plugin "GeomMetaballSystem" [2021/May/13|14:09:40] Found plugin "GeomParticleSystem" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_geometry_private.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_GeomLocalRayserver.dll" [2021/May/13|14:09:40] Found plugin "LightInstancer" [2021/May/13|14:09:40] Found plugin "GeomRayserverInstancer" [2021/May/13|14:09:40] Found plugin "GeomLocalRayserver" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_GeomLocalRayserver.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_GeomMeshLoader1.dll" [2021/May/13|14:09:40] Found plugin "GeomMeshLoader1" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_GeomMeshLoader1.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_GeomStaticDisplacedMesh.dll" [2021/May/13|14:09:40] Found plugin "GeomDisplacedMesh" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_GeomStaticDisplacedMesh.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_GeomStaticMesh.dll" [2021/May/13|14:09:40] Found plugin "GeomStaticMesh" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_GeomStaticMesh.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_GeomStaticNurbs.dll" [2021/May/13|14:09:40] Found plugin "TrimmingRegion" [2021/May/13|14:09:40] Found plugin "TrimmingRegionsComplex" [2021/May/13|14:09:40] Found plugin "NURBSCurve" [2021/May/13|14:09:40] Found plugin "GeomStaticNURBS" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_GeomStaticNurbs.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_GeomStaticSmoothedMesh.dll" [2021/May/13|14:09:40] Found plugin "GeomStaticSmoothedMesh" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_GeomStaticSmoothedMesh.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_Instancer.dll" [2021/May/13|14:09:40] Found plugin "Instancer2" [2021/May/13|14:09:40] Found plugin "Instancer" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_Instancer.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_LightDome.dll" [2021/May/13|14:09:40] Found plugin "LightDome" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_LightDome.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_LightIES.dll" [2021/May/13|14:09:40] Found plugin "LightIESMax" [2021/May/13|14:09:40] Found plugin "LightIES" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_LightIES.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_LightMesh.dll" [2021/May/13|14:09:40] Found plugin "LightMesh" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_LightMesh.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_LightRectangle.dll" [2021/May/13|14:09:40] Found plugin "LightRectangle" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_LightRectangle.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_lights.dll" [2021/May/13|14:09:40] Found plugin "MayaLightDirect" [2021/May/13|14:09:40] Found plugin "LightSpot" [2021/May/13|14:09:40] Found plugin "LightSphere" [2021/May/13|14:09:40] Found plugin "LightAmbient" [2021/May/13|14:09:40] Found plugin "LightOmni" [2021/May/13|14:09:40] Found plugin "LightDirectModo" [2021/May/13|14:09:40] Found plugin "LightDirect" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_lights.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_MaterialOverrider.dll" [2021/May/13|14:09:40] Found plugin "MaterialOverrider" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_MaterialOverrider.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_materials.dll" [2021/May/13|14:09:40] Found plugin "MtlWrapperMaya" [2021/May/13|14:09:40] Found plugin "MtlWrapper" [2021/May/13|14:09:40] Found plugin "MtlUVWSelect" [2021/May/13|14:09:40] Found plugin "MtlSingleBRDF" [2021/May/13|14:09:40] Found plugin "MtlUVWScaler" [2021/May/13|14:09:40] Found plugin "MtlRenderStats" [2021/May/13|14:09:40] Found plugin "MtlMayaRamp" [2021/May/13|14:09:40] Found plugin "MtlOverride" [2021/May/13|14:09:40] Found plugin "MtlMulti" [2021/May/13|14:09:40] Found plugin "MtlMaterialID" [2021/May/13|14:09:40] Found plugin "MtlDoubleSided" [2021/May/13|14:09:40] Found plugin "Mtl2Sided" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_materials.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_MtlGLSL.dll" [2021/May/13|14:09:40] Found plugin "MtlGLSL" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_MtlGLSL.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_MtlMDL.dll" [2021/May/13|14:09:40] Found plugin "MtlMDL" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_MtlMDL.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_MtlOSL.dll" [2021/May/13|14:09:40] Found plugin "MtlOSL" [2021/May/13|14:09:40] Found plugin "TexOSLOutputSelector" [2021/May/13|14:09:40] Found plugin "TexOSL" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_MtlOSL.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_MtlRoundEdges.dll" [2021/May/13|14:09:40] Found plugin "MtlRoundEdges" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_MtlRoundEdges.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_mtlvrmat.dll" [2021/May/13|14:09:40] Found plugin "MtlVRmat" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_mtlvrmat.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_Node.dll" [2021/May/13|14:09:40] Found plugin "Node" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_Node.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_OutputTest.dll" [2021/May/13|14:09:40] Found plugin "OutputTest" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_OutputTest.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_phxshader.dll" [2021/May/13|14:09:40] Found plugin "PhxShaderTexAlpha" [2021/May/13|14:09:40] Found plugin "PhxShaderSimVol" [2021/May/13|14:09:40] Found plugin "PhxShaderPrtLoader" [2021/May/13|14:09:40] Found plugin "PhxShaderPGroup" [2021/May/13|14:09:40] Found plugin "PhxShaderFoam" [2021/May/13|14:09:40] Found plugin "PhxShaderSim" [2021/May/13|14:09:40] Found plugin "PhxShaderCache" [2021/May/13|14:09:40] Found plugin "PhxShaderFoamTex" [2021/May/13|14:09:40] Found plugin "PhxShaderOceanTex" [2021/May/13|14:09:40] Found plugin "PhxShaderParticleTex" [2021/May/13|14:09:40] Found plugin "PhxShaderTex" [2021/May/13|14:09:40] Found plugin "PhxShaderSimMesh" [2021/May/13|14:09:40] Found plugin "PhxShaderSimGeom" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_phxshader.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_ptexbaker.dll" [2021/May/13|14:09:40] Found plugin "SettingsPtexBaker" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_ptexbaker.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_RenderChannelColor.dll" [2021/May/13|14:09:40] Found plugin "RenderChannelBackToBeauty" [2021/May/13|14:09:40] Found plugin "RenderChannelLightMix" [2021/May/13|14:09:40] Found plugin "RenderChannelCoatReflection" [2021/May/13|14:09:40] Found plugin "RenderChannelCoat" [2021/May/13|14:09:40] Found plugin "RenderChannelSheenReflection" [2021/May/13|14:09:40] Found plugin "RenderChannelSheen" [2021/May/13|14:09:40] Found plugin "RenderChannelLightSelect" [2021/May/13|14:09:40] Found plugin "RenderChannelLightingAnalysis" [2021/May/13|14:09:40] Found plugin "RenderChannelToon" [2021/May/13|14:09:40] Found plugin "RenderChannelInvertedFloat" [2021/May/13|14:09:40] Found plugin "RenderChannelDenoiser" [2021/May/13|14:09:40] Found plugin "RenderChannelDRBucket" [2021/May/13|14:09:40] Found plugin "RenderChannelMtlID" [2021/May/13|14:09:40] Found plugin "RenderChannelNodeID" [2021/May/13|14:09:40] Found plugin "RenderChannelCoverage" [2021/May/13|14:09:40] Found plugin "RenderChannelAmbientOcclusion" [2021/May/13|14:09:40] Found plugin "RenderChannelExtraTexInt" [2021/May/13|14:09:40] Found plugin "RenderChannelExtraTexFloat" [2021/May/13|14:09:40] Found plugin "RenderChannelExtraTex" [2021/May/13|14:09:40] Found plugin "RenderChannelVelocity" [2021/May/13|14:09:40] Found plugin "RenderChannelRenderID" [2021/May/13|14:09:40] Found plugin "RenderChannelZDepth" [2021/May/13|14:09:40] Found plugin "RenderChannelBumpNormals" [2021/May/13|14:09:40] Found plugin "RenderChannelNormals" [2021/May/13|14:09:40] Found plugin "RenderChannelInteger" [2021/May/13|14:09:40] Found plugin "RenderChannelGlossiness" [2021/May/13|14:09:40] Found plugin "RenderChannelColorModo" [2021/May/13|14:09:40] Found plugin "RenderChannelColor" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_RenderChannelColor.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_RenderChannelCryptomatte.dll" [2021/May/13|14:09:40] Found plugin "RenderChannelCryptomatte" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_RenderChannelCryptomatte.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_RenderChannelMultiMatte.dll" [2021/May/13|14:09:40] Found plugin "RenderChannelObjectSelect" [2021/May/13|14:09:40] Found plugin "RenderChannelMultiMatte" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_RenderChannelMultiMatte.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_RenderView.dll" [2021/May/13|14:09:40] Found plugin "CameraDefault" [2021/May/13|14:09:40] Found plugin "RenderView" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_RenderView.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_RTEngine.dll" [2021/May/13|14:09:40] Found plugin "SettingsRTEngine" [2021/May/13|14:09:40] Found plugin "RTEngine" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_RTEngine.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_SceneModifierTest.dll" [2021/May/13|14:09:40] Found plugin "SceneModifierTest" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_SceneModifierTest.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_Settings.dll" [2021/May/13|14:09:40] Found plugin "VRayStereoscopicSettings" [2021/May/13|14:09:40] Found plugin "InfoRenderEngine" [2021/May/13|14:09:40] Found plugin "SettingsVFB" [2021/May/13|14:09:40] Found plugin "SettingsUnitsInfo" [2021/May/13|14:09:40] Found plugin "SettingsTextureCache" [2021/May/13|14:09:40] Found plugin "SceneMetadata" [2021/May/13|14:09:40] Found plugin "SettingsRenderChannels" [2021/May/13|14:09:40] Found plugin "SettingsRegionsGenerator" [2021/May/13|14:09:40] Found plugin "SettingsRaycaster" [2021/May/13|14:09:40] Found plugin "SettingsDMCSampler" [2021/May/13|14:09:40] Found plugin "SettingsDMCGI" [2021/May/13|14:09:40] Found plugin "SettingsPhotonMap" [2021/May/13|14:09:40] Found plugin "SettingsTGA" [2021/May/13|14:09:40] Found plugin "SettingsSGI" [2021/May/13|14:09:40] Found plugin "SettingsTIFF" [2021/May/13|14:09:40] Found plugin "SettingsJPEG" [2021/May/13|14:09:40] Found plugin "SettingsPNG" [2021/May/13|14:09:40] Found plugin "SettingsVRST" [2021/May/13|14:09:40] Found plugin "SettingsEXR" [2021/May/13|14:09:40] Found plugin "OutputDeepWriter" [2021/May/13|14:09:40] Found plugin "SettingsOutput" [2021/May/13|14:09:40] Found plugin "SettingsOptions" [2021/May/13|14:09:40] Found plugin "SettingsMotionBlur" [2021/May/13|14:09:40] Found plugin "SettingsMemoryTracker" [2021/May/13|14:09:40] Found plugin "SettingsLightTree" [2021/May/13|14:09:40] Found plugin "SettingsLightCache" [2021/May/13|14:09:40] Found plugin "SettingsLightLinker" [2021/May/13|14:09:40] Found plugin "SettingsIrradianceMap" [2021/May/13|14:09:40] Found plugin "SettingsImageSampler" [2021/May/13|14:09:40] Found plugin "SettingsHair" [2021/May/13|14:09:40] Found plugin "SettingsGI" [2021/May/13|14:09:40] Found plugin "SettingsEnvironment" [2021/May/13|14:09:40] Found plugin "SettingsDefaultDisplacement" [2021/May/13|14:09:40] Found plugin "SettingsCurrentFrame" [2021/May/13|14:09:40] Found plugin "SettingsColorMappingModo" [2021/May/13|14:09:40] Found plugin "SettingsColorMapping" [2021/May/13|14:09:40] Found plugin "SettingsCaustics" [2021/May/13|14:09:40] Found plugin "SettingsCameraDof" [2021/May/13|14:09:40] Found plugin "SettingsCamera" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_Settings.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_SphericalHarmonics.dll" [2021/May/13|14:09:40] Found plugin "SphericalHarmonicsRenderer" [2021/May/13|14:09:40] Found plugin "SphericalHarmonicsExporter" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_SphericalHarmonics.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_sunsky.dll" [2021/May/13|14:09:40] Found plugin "VolumeAerialPerspective" [2021/May/13|14:09:40] Found plugin "TexSky" [2021/May/13|14:09:40] Found plugin "SunLight" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_sunsky.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexC4D.dll" [2021/May/13|14:09:40] Found plugin "TexC4DNoise" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexC4D.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexCellular.dll" [2021/May/13|14:09:40] Found plugin "TexCellular" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexCellular.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexCurvature.dll" [2021/May/13|14:09:40] Found plugin "TexCurvature" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexCurvature.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_texdistance.dll" [2021/May/13|14:09:40] Found plugin "TexDistance" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_texdistance.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexMax.dll" [2021/May/13|14:09:40] Found plugin "TexMaxPointCloudColor" [2021/May/13|14:09:40] Found plugin "TexWaves" [2021/May/13|14:09:40] Found plugin "TexThinFilm" [2021/May/13|14:09:40] Found plugin "TexComplexFresnel" [2021/May/13|14:09:40] Found plugin "TexDent" [2021/May/13|14:09:40] Found plugin "TexMaxHairInfo" [2021/May/13|14:09:40] Found plugin "TexMaxGamma" [2021/May/13|14:09:40] Found plugin "TexColorToFloat" [2021/May/13|14:09:40] Found plugin "TexFloatToColor" [2021/May/13|14:09:40] Found plugin "TexRGBMultiplyMax" [2021/May/13|14:09:40] Found plugin "TexRGBTintMax" [2021/May/13|14:09:40] Found plugin "TexCombineColorLightMtl" [2021/May/13|14:09:40] Found plugin "TexCombineColor" [2021/May/13|14:09:40] Found plugin "TexCombineFloat" [2021/May/13|14:09:40] Found plugin "TexNormalMapFlip" [2021/May/13|14:09:40] Found plugin "TexOutput" [2021/May/13|14:09:40] Found plugin "UVWGenObjectBBox" [2021/May/13|14:09:40] Found plugin "MtlObjBBox" [2021/May/13|14:09:40] Found plugin "TexGradient" [2021/May/13|14:09:40] Found plugin "TexFalloff" [2021/May/13|14:09:40] Found plugin "TexNoiseMax" [2021/May/13|14:09:40] Found plugin "TexMaskMax" [2021/May/13|14:09:40] Found plugin "TexMix" [2021/May/13|14:09:40] Found plugin "TexMarbleMax" [2021/May/13|14:09:40] Found plugin "TexSwirl" [2021/May/13|14:09:40] Found plugin "TexTiles" [2021/May/13|14:09:40] Found plugin "TexSpeckle" [2021/May/13|14:09:40] Found plugin "TexSmoke" [2021/May/13|14:09:40] Found plugin "TexStucco" [2021/May/13|14:09:40] Found plugin "TexSplat" [2021/May/13|14:09:40] Found plugin "TexLayeredMax" [2021/May/13|14:09:40] Found plugin "TexGradRamp" [2021/May/13|14:09:40] Found plugin "TexCompMax" [2021/May/13|14:09:40] Found plugin "ColorCorrect" [2021/May/13|14:09:40] Found plugin "ColorTextureToMono" [2021/May/13|14:09:40] Found plugin "ColorCorrection" [2021/May/13|14:09:40] Found plugin "TexBerconWood" [2021/May/13|14:09:40] Found plugin "TexBerconTile" [2021/May/13|14:09:40] Found plugin "TexBerconNoise" [2021/May/13|14:09:40] Found plugin "TexBerconGrad" [2021/May/13|14:09:40] Found plugin "TexBerconDistortion" [2021/May/13|14:09:40] Found plugin "LightAmbientMax" [2021/May/13|14:09:40] Found plugin "LightDirectMax" [2021/May/13|14:09:40] Found plugin "LightSpotMax" [2021/May/13|14:09:40] Found plugin "LightOmniMax" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexMax.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexMaya.dll" [2021/May/13|14:09:40] Found plugin "TexDistanceToObject" [2021/May/13|14:09:40] Found plugin "TexMayaStucco" [2021/May/13|14:09:40] Found plugin "TexMayaSolidFractal" [2021/May/13|14:09:40] Found plugin "TexMayaMountain" [2021/May/13|14:09:40] Found plugin "TexMayaLeather" [2021/May/13|14:09:40] Found plugin "TexMayaCloth" [2021/May/13|14:09:40] Found plugin "TexHairSampler" [2021/May/13|14:09:40] Found plugin "TexVRayFurSampler" [2021/May/13|14:09:40] Found plugin "TexMayaHairTransparency" [2021/May/13|14:09:40] Found plugin "TexMayaHairIncandescence" [2021/May/13|14:09:40] Found plugin "TexMayaHairColor" [2021/May/13|14:09:40] Found plugin "TexMayaFluidTransformed" [2021/May/13|14:09:40] Found plugin "TexMayaFluidCombined" [2021/May/13|14:09:40] Found plugin "TexMayaFluidProcedural" [2021/May/13|14:09:40] Found plugin "TexMayaFluid" [2021/May/13|14:09:40] Found plugin "TexBifrostVVMix" [2021/May/13|14:09:40] Found plugin "TexSurfaceLuminance" [2021/May/13|14:09:40] Found plugin "ParticleTex" [2021/May/13|14:09:40] Found plugin "TexUserInteger" [2021/May/13|14:09:40] Found plugin "TexUserScalar" [2021/May/13|14:09:40] Found plugin "TexUserColor" [2021/May/13|14:09:40] Found plugin "TexNoiseMaya" [2021/May/13|14:09:40] Found plugin "TexTemperatureToColor" [2021/May/13|14:09:40] Found plugin "MtlStreakFade" [2021/May/13|14:09:40] Found plugin "TexVertexColorDirect" [2021/May/13|14:09:40] Found plugin "TexMayaConversion" [2021/May/13|14:09:40] Found plugin "TexStencil" [2021/May/13|14:09:40] Found plugin "TexColorAndAlpha" [2021/May/13|14:09:40] Found plugin "TexLuminance" [2021/May/13|14:09:40] Found plugin "TexMeshVertexColorChannel" [2021/May/13|14:09:40] Found plugin "TexMeshVertexColorWithDefault" [2021/May/13|14:09:40] Found plugin "TexMeshVertexColor" [2021/May/13|14:09:40] Found plugin "TexMayaContrast" [2021/May/13|14:09:40] Found plugin "TexUVWGenToTexture" [2021/May/13|14:09:40] Found plugin "TexCondition2" [2021/May/13|14:09:40] Found plugin "TransformToTex" [2021/May/13|14:09:40] Found plugin "FloatToTex" [2021/May/13|14:09:40] Found plugin "TexPlusMinusAverage" [2021/May/13|14:09:40] Found plugin "TexDistanceBetween" [2021/May/13|14:09:40] Found plugin "TexVectorToColor" [2021/May/13|14:09:40] Found plugin "TexVectorProduct" [2021/May/13|14:09:40] Found plugin "TexSetRange" [2021/May/13|14:09:40] Found plugin "TexHSVToRGB" [2021/May/13|14:09:40] Found plugin "TexRGBToHSV" [2021/May/13|14:09:40] Found plugin "MayaProjectionTex" [2021/May/13|14:09:40] Found plugin "UVWGenMayaPlace2dTexture" [2021/May/13|14:09:40] Found plugin "MayaMtlMatte" [2021/May/13|14:09:40] Found plugin "MayaGamma" [2021/May/13|14:09:40] Found plugin "MayaMultiplyDivide" [2021/May/13|14:09:40] Found plugin "TexSimplexNoise" [2021/May/13|14:09:40] Found plugin "TexFloatComposite" [2021/May/13|14:09:40] Found plugin "TexComposite" [2021/May/13|14:09:40] Found plugin "TexFloatMask" [2021/May/13|14:09:40] Found plugin "TexColorMask" [2021/May/13|14:09:40] Found plugin "TexFloatLogic" [2021/May/13|14:09:40] Found plugin "TexColorLogic" [2021/May/13|14:09:40] Found plugin "TexFloatCorrect" [2021/May/13|14:09:40] Found plugin "TexColorCorrect" [2021/May/13|14:09:40] Found plugin "TexFloatConstant" [2021/May/13|14:09:40] Found plugin "TexColorConstant" [2021/May/13|14:09:40] Found plugin "TexFloatCondition" [2021/May/13|14:09:40] Found plugin "TexColorCondition" [2021/May/13|14:09:40] Found plugin "TexAnimationCurve" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexMaya.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexModo.dll" [2021/May/13|14:09:40] Found plugin "TexModoUVResetAndFalloff" [2021/May/13|14:09:40] Found plugin "UVWGenModo" [2021/May/13|14:09:40] Found plugin "TexModoLowHigh" [2021/May/13|14:09:40] Found plugin "TexModoSwizzle" [2021/May/13|14:09:40] Found plugin "TexModoRayType" [2021/May/13|14:09:40] Found plugin "TexModoChanModLogic" [2021/May/13|14:09:40] Found plugin "TexModoChanModColorCorrect" [2021/May/13|14:09:40] Found plugin "TexModoOpacityToVRayWeight" [2021/May/13|14:09:40] Found plugin "TexModoProcessFloat" [2021/May/13|14:09:40] Found plugin "TexModoProcess" [2021/May/13|14:09:40] Found plugin "TexModoExtractAlpha" [2021/May/13|14:09:40] Found plugin "TexModoExtractColor" [2021/May/13|14:09:40] Found plugin "TexModoStencil" [2021/May/13|14:09:40] Found plugin "TexModoBlendLayersScalar" [2021/May/13|14:09:40] Found plugin "TexModoBlendLayersColor" [2021/May/13|14:09:40] Found plugin "TexModoFresnelSchlick" [2021/May/13|14:09:40] Found plugin "TexModoInvertFloat" [2021/May/13|14:09:40] Found plugin "TexModoInvert" [2021/May/13|14:09:40] Found plugin "TexModoInvertChannels" [2021/May/13|14:09:40] Found plugin "TexModoSampler" [2021/May/13|14:09:40] Found plugin "TexModoEnvironmentColor" [2021/May/13|14:09:40] Found plugin "TexModoRefractionRoughness" [2021/May/13|14:09:40] Found plugin "TexModoReflectionRoughness" [2021/May/13|14:09:40] Found plugin "TexModoSpecularRoughness" [2021/May/13|14:09:40] Found plugin "TexModoDiffuseRoughness" [2021/May/13|14:09:40] Found plugin "TexModoMaxColorComponent" [2021/May/13|14:09:40] Found plugin "MtlSelectRE" [2021/May/13|14:09:40] Found plugin "BRDFModoUnity" [2021/May/13|14:09:40] Found plugin "BRDFModoUnreal" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexModo.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexNuke.dll" [2021/May/13|14:09:40] Found plugin "TexLayeredNuke" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexNuke.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexSoftbox.dll" [2021/May/13|14:09:40] Found plugin "TexSoftbox" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexSoftbox.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_textures.dll" [2021/May/13|14:09:40] Found plugin "TexDirt" [2021/May/13|14:09:40] Found plugin "TexForestColor" [2021/May/13|14:09:40] Found plugin "TexTriPlanar" [2021/May/13|14:09:40] Found plugin "TexWood" [2021/May/13|14:09:40] Found plugin "TexUVW" [2021/May/13|14:09:40] Found plugin "TexTemperature" [2021/May/13|14:09:40] Found plugin "UVWGenSwitch" [2021/May/13|14:09:40] Found plugin "TexSwitchInt" [2021/May/13|14:09:40] Found plugin "TexSwitchTransform" [2021/May/13|14:09:40] Found plugin "TexSwitchMatrix" [2021/May/13|14:09:40] Found plugin "TexSwitchFloat" [2021/May/13|14:09:40] Found plugin "TexSwitch" [2021/May/13|14:09:40] Found plugin "TexSnow" [2021/May/13|14:09:40] Found plugin "TexMotionOcclusion" [2021/May/13|14:09:40] Found plugin "TexIntToFloat" [2021/May/13|14:09:40] Found plugin "TexAColorChannel" [2021/May/13|14:09:40] Found plugin "Float3ToAColor" [2021/May/13|14:09:40] Found plugin "TexAColorOp" [2021/May/13|14:09:40] Found plugin "TexFloatOp" [2021/May/13|14:09:40] Found plugin "TexVectorOp" [2021/May/13|14:09:40] Found plugin "TexSampler" [2021/May/13|14:09:40] Found plugin "TexRock" [2021/May/13|14:09:40] Found plugin "TexRemapFloat" [2021/May/13|14:09:40] Found plugin "TexRemap" [2021/May/13|14:09:40] Found plugin "TexRaySwitch" [2021/May/13|14:09:40] Found plugin "TexRamp" [2021/May/13|14:09:40] Found plugin "TexParticleId" [2021/May/13|14:09:40] Found plugin "TexParticleSampler" [2021/May/13|14:09:40] Found plugin "TexParticleDiffuse" [2021/May/13|14:09:40] Found plugin "TexIDIntegerMap" [2021/May/13|14:09:40] Found plugin "TexNoise" [2021/May/13|14:09:40] Found plugin "TexInt" [2021/May/13|14:09:40] Found plugin "TexFloat" [2021/May/13|14:09:40] Found plugin "TexMultiFloat" [2021/May/13|14:09:40] Found plugin "TexMulti" [2021/May/13|14:09:40] Found plugin "TexMultiX" [2021/May/13|14:09:40] Found plugin "TexMarble" [2021/May/13|14:09:40] Found plugin "TexLut" [2021/May/13|14:09:40] Found plugin "TexLeather" [2021/May/13|14:09:40] Found plugin "TexLayered" [2021/May/13|14:09:40] Found plugin "TexInvertFloat" [2021/May/13|14:09:40] Found plugin "TexInvert" [2021/May/13|14:09:40] Found plugin "TexICC" [2021/May/13|14:09:40] Found plugin "TexGrid" [2021/May/13|14:09:40] Found plugin "TexGranite" [2021/May/13|14:09:40] Found plugin "TexFresnel" [2021/May/13|14:09:40] Found plugin "TexEdges" [2021/May/13|14:09:40] Found plugin "TexCustomBitmap" [2021/May/13|14:09:40] Found plugin "TexCloth" [2021/May/13|14:09:40] Found plugin "TexCondition" [2021/May/13|14:09:40] Found plugin "TexClamp" [2021/May/13|14:09:40] Found plugin "TexChecker" [2021/May/13|14:09:40] Found plugin "TexBulge" [2021/May/13|14:09:40] Found plugin "TexBlendBumpNormal" [2021/May/13|14:09:40] Found plugin "TexBlend" [2021/May/13|14:09:40] Found plugin "TexBitmap" [2021/May/13|14:09:40] Found plugin "TexAColor" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_textures.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_textures_private.dll" [2021/May/13|14:09:40] Found plugin "TexRandom" [2021/May/13|14:09:40] Found plugin "TexExtMaterialID" [2021/May/13|14:09:40] Found plugin "ExtMapChannels" [2021/May/13|14:09:40] Found plugin "TexPatternID" [2021/May/13|14:09:40] Found plugin "TexBezierCurveColor" [2021/May/13|14:09:40] Found plugin "TexBezierCurve" [2021/May/13|14:09:40] Found plugin "TexPtex" [2021/May/13|14:09:40] Found plugin "TexOCIO" [2021/May/13|14:09:40] Found plugin "TexVoxelData" [2021/May/13|14:09:40] Found plugin "TexThickness" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_textures_private.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexWater.dll" [2021/May/13|14:09:40] Found plugin "TexWater" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexWater.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexXSI.dll" [2021/May/13|14:09:40] Found plugin "volumeXSIMulti" [2021/May/13|14:09:40] Found plugin "xsiUVWGenEnvironment" [2021/May/13|14:09:40] Found plugin "xsiUVWGenChannel" [2021/May/13|14:09:40] Found plugin "TexXSIVertexColorLookup" [2021/May/13|14:09:40] Found plugin "TexXSIWeightmapColorLookup" [2021/May/13|14:09:40] Found plugin "TexXSIWeightmapLookup" [2021/May/13|14:09:40] Found plugin "TexXSILayered" [2021/May/13|14:09:40] Found plugin "TexXSISnow" [2021/May/13|14:09:40] Found plugin "texRenderHair" [2021/May/13|14:09:40] Found plugin "TexParticleShape" [2021/May/13|14:09:40] Found plugin "TexXSIMulti" [2021/May/13|14:09:40] Found plugin "TexXSIColorMix" [2021/May/13|14:09:40] Found plugin "TexXSIScalarInvert" [2021/May/13|14:09:40] Found plugin "TexXSIColorBalance" [2021/May/13|14:09:40] Found plugin "TexXSIRGBAKeyer" [2021/May/13|14:09:40] Found plugin "TexXSIHLSAdjust" [2021/May/13|14:09:40] Found plugin "TexXSIIntensity" [2021/May/13|14:09:40] Found plugin "TexXSIColorCorrection" [2021/May/13|14:09:40] Found plugin "texXSIColor2Vector" [2021/May/13|14:09:40] Found plugin "texXSIColor2Alpha" [2021/May/13|14:09:40] Found plugin "TexXSIScalar2Color" [2021/May/13|14:09:40] Found plugin "TexColor2Scalar" [2021/May/13|14:09:40] Found plugin "TexXSINormalMap" [2021/May/13|14:09:40] Found plugin "TexXSIBitmap" [2021/May/13|14:09:40] Found plugin "TexXSIGradient" [2021/May/13|14:09:40] Found plugin "TexXSIWood" [2021/May/13|14:09:40] Found plugin "TexXSIVein" [2021/May/13|14:09:40] Found plugin "TexSurfIncidence" [2021/May/13|14:09:40] Found plugin "TexScalarMathBasic" [2021/May/13|14:09:40] Found plugin "TexXSIRock" [2021/May/13|14:09:40] Found plugin "TexXSIRipple" [2021/May/13|14:09:40] Found plugin "TexRgbaCombine" [2021/May/13|14:09:40] Found plugin "TexRgbaSplit" [2021/May/13|14:09:40] Found plugin "TexFloatPerVertexHairSampler" [2021/May/13|14:09:40] Found plugin "TexPerVertexHairSampler" [2021/May/13|14:09:40] Found plugin "TexScalarHairRootSampler" [2021/May/13|14:09:40] Found plugin "TexHairRootSampler" [2021/May/13|14:09:40] Found plugin "TexXSIFlagstone" [2021/May/13|14:09:40] Found plugin "TexColorCurve" [2021/May/13|14:09:40] Found plugin "TexScalarCurve" [2021/May/13|14:09:40] Found plugin "TexXSIFalloff" [2021/May/13|14:09:40] Found plugin "TexXSIFabric" [2021/May/13|14:09:40] Found plugin "TexColorExponential" [2021/May/13|14:09:40] Found plugin "TexScalarExponential" [2021/May/13|14:09:40] Found plugin "TexDisplacacementRestrict" [2021/May/13|14:09:40] Found plugin "TexColorSwitch" [2021/May/13|14:09:40] Found plugin "TexColorMathBasic" [2021/May/13|14:09:40] Found plugin "TexColorAverage" [2021/May/13|14:09:40] Found plugin "TexColor8Mix" [2021/May/13|14:09:40] Found plugin "TexInterpLinear" [2021/May/13|14:09:40] Found plugin "TexXSICell" [2021/May/13|14:09:40] Found plugin "TexBillboardParticle" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_TexXSI.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_uvwgens.dll" [2021/May/13|14:09:40] Found plugin "UVWGenMaxPointCloud" [2021/May/13|14:09:40] Found plugin "UVWGenRandomizer" [2021/May/13|14:09:40] Found plugin "UVWGenSelect" [2021/May/13|14:09:40] Found plugin "UVWGenProjection" [2021/May/13|14:09:40] Found plugin "TexMultiProjection" [2021/May/13|14:09:40] Found plugin "UVWGenPlanarWorld" [2021/May/13|14:09:40] Found plugin "UVWGenObject" [2021/May/13|14:09:40] Found plugin "UVWGenExplicit" [2021/May/13|14:09:40] Found plugin "UVWGenEnvironment" [2021/May/13|14:09:40] Found plugin "UVWGenChannel" [2021/May/13|14:09:40] Found plugin "UVWGenBercon" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_uvwgens.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_vertexbaker.dll" [2021/May/13|14:09:40] Found plugin "SettingsVertexBaker" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_vertexbaker.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_volumetrics.dll" [2021/May/13|14:09:40] Found plugin "EnvFogMeshGizmo" [2021/May/13|14:09:40] Found plugin "EnvironmentFog" [2021/May/13|14:09:40] Found plugin "VolumeChannels" [2021/May/13|14:09:40] Found plugin "VolumeMulti" [2021/May/13|14:09:40] Found plugin "SphereFadeGizmo" [2021/May/13|14:09:40] Found plugin "SphereFade" [2021/May/13|14:09:40] Found plugin "VolumeVRayToon" [2021/May/13|14:09:40] Found plugin "VolumeScatterFog" [2021/May/13|14:09:40] Found plugin "VolumeFog" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_volumetrics.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_VRayClipper.dll" [2021/May/13|14:09:40] Found plugin "VRayClipper" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_VRayClipper.dll" loaded [2021/May/13|14:09:40] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_vrsceneloader.dll" [2021/May/13|14:09:40] Found plugin "PluginParameterStore" [2021/May/13|14:09:40] Found plugin "VRaySceneAsset" [2021/May/13|14:09:40] Found plugin "VRayScene" [2021/May/13|14:09:40] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin\plugins\vray_vrsceneloader.dll" loaded [2021/May/13|14:09:40] 77 plugin(s) loaded successfully [2021/May/13|14:09:40] Finished loading plugins. [2021/May/13|14:09:40] Translating scene for V-Ray... [2021/May/13|14:09:40] Start exporting render element VRayLightMix (VRayLightMix) [2021/May/13|14:09:40] End exporting render element VRayLightMix (VRayLightMix) [2021/May/13|14:09:40] Start exporting render element VRayZDepth (VRayZDepth) [2021/May/13|14:09:40] End exporting render element VRayZDepth (VRayZDepth) [2021/May/13|14:09:40] Start exporting render element VRayDenoiser (VRayDenoiser) [2021/May/13|14:09:40] End exporting render element VRayDenoiser (VRayDenoiser) [2021/May/13|14:09:40] Start exporting render element VRayAtmosphere (VRayAtmosphere) [2021/May/13|14:09:40] End exporting render element VRayAtmosphere (VRayAtmosphere) [2021/May/13|14:09:40] Start exporting node 'HUMAN rigged' [2021/May/13|14:09:40] Done exporting node 'HUMAN rigged' [2021/May/13|14:09:40] Start exporting node 'Camera_1' [2021/May/13|14:09:40] Done exporting node 'Camera_1' [2021/May/13|14:09:40] Start exporting node 'Camera_1.Target' [2021/May/13|14:09:40] Done exporting node 'Camera_1.Target' [2021/May/13|14:09:40] Start exporting node 'Body_SUIT' [2021/May/13|14:09:40] Done exporting node 'Body_SUIT' [2021/May/13|14:09:40] Start exporting node 'LIGHT DOME' [2021/May/13|14:09:40] Start exporting texture Map #12 (VRayBitmap) [2021/May/13|14:09:40] End exporting texture Map #12 (VRayBitmap) [2021/May/13|14:09:40] Done exporting node 'LIGHT DOME' [2021/May/13|14:09:40] Start exporting node 'LIGHT TOP' [2021/May/13|14:09:40] Done exporting node 'LIGHT TOP' [2021/May/13|14:09:40] Start exporting node 'LIGHT BOTTOM' [2021/May/13|14:09:40] Done exporting node 'LIGHT BOTTOM' [2021/May/13|14:09:40] Start exporting node 'LIGHT KEY' [2021/May/13|14:09:40] Done exporting node 'LIGHT KEY' [2021/May/13|14:09:40] Start exporting node 'LIGHT HEART' [2021/May/13|14:09:40] Done exporting node 'LIGHT HEART' [2021/May/13|14:09:40] Start exporting node 'LIGHT HEAD' [2021/May/13|14:09:40] Done exporting node 'LIGHT HEAD' [2021/May/13|14:09:40] Start exporting node 'Camera_002' [2021/May/13|14:09:40] Done exporting node 'Camera_002' [2021/May/13|14:09:40] Start exporting node 'Camera_002.Target' [2021/May/13|14:09:40] Done exporting node 'Camera_002.Target' [2021/May/13|14:09:40] Start exporting node 'Bip01' [2021/May/13|14:09:40] Done exporting node 'Bip01' [2021/May/13|14:09:40] Start exporting node 'Bip01 LPlatform' [2021/May/13|14:09:40] Done exporting node 'Bip01 LPlatform' [2021/May/13|14:09:40] Start exporting node 'Bip01 RPlatform' [2021/May/13|14:09:40] Done exporting node 'Bip01 RPlatform' [2021/May/13|14:09:40] Start exporting node 'Bip01 Head' [2021/May/13|14:09:40] Done exporting node 'Bip01 Head' [2021/May/13|14:09:40] Start exporting node 'Bip01 Neck' [2021/May/13|14:09:40] Done exporting node 'Bip01 Neck' [2021/May/13|14:09:40] Start exporting node 'Bip01 L Finger0' [2021/May/13|14:09:40] Done exporting node 'Bip01 L Finger0' [2021/May/13|14:09:40] Start exporting node 'Bip01 L Hand' [2021/May/13|14:09:40] Done exporting node 'Bip01 L Hand' [2021/May/13|14:09:40] Start exporting node 'Bip01 L Forearm' [2021/May/13|14:09:40] Done exporting node 'Bip01 L Forearm' [2021/May/13|14:09:40] Start exporting node 'Bip01 L UpperArm' [2021/May/13|14:09:40] Done exporting node 'Bip01 L UpperArm' [2021/May/13|14:09:40] Start exporting node 'Bip01 L Clavicle' [2021/May/13|14:09:40] Done exporting node 'Bip01 L Clavicle' [2021/May/13|14:09:40] Start exporting node 'Bip01 R Finger0' [2021/May/13|14:09:40] Done exporting node 'Bip01 R Finger0' [2021/May/13|14:09:40] Start exporting node 'Bip01 R Hand' [2021/May/13|14:09:40] Done exporting node 'Bip01 R Hand' [2021/May/13|14:09:40] Start exporting node 'Bip01 R Forearm' [2021/May/13|14:09:40] Done exporting node 'Bip01 R Forearm' [2021/May/13|14:09:40] Start exporting node 'Bip01 R UpperArm' [2021/May/13|14:09:40] Done exporting node 'Bip01 R UpperArm' [2021/May/13|14:09:40] Start exporting node 'Bip01 R Clavicle' [2021/May/13|14:09:40] Done exporting node 'Bip01 R Clavicle' [2021/May/13|14:09:40] Start exporting node 'Bip01 Spine4' [2021/May/13|14:09:40] Done exporting node 'Bip01 Spine4' [2021/May/13|14:09:40] Start exporting node 'Bip01 Spine3' [2021/May/13|14:09:40] Done exporting node 'Bip01 Spine3' [2021/May/13|14:09:40] Start exporting node 'Bip01 Spine2' [2021/May/13|14:09:40] Done exporting node 'Bip01 Spine2' [2021/May/13|14:09:40] Start exporting node 'Bip01 Spine1' [2021/May/13|14:09:40] Done exporting node 'Bip01 Spine1' [2021/May/13|14:09:40] Start exporting node 'Bip01 L Toe02' [2021/May/13|14:09:40] Done exporting node 'Bip01 L Toe02' [2021/May/13|14:09:40] Start exporting node 'Bip01 L Toe01' [2021/May/13|14:09:40] Done exporting node 'Bip01 L Toe01' [2021/May/13|14:09:40] Start exporting node 'Bip01 L Toe0' [2021/May/13|14:09:40] Done exporting node 'Bip01 L Toe0' [2021/May/13|14:09:40] Start exporting node 'Bip01 L Foot' [2021/May/13|14:09:40] Done exporting node 'Bip01 L Foot' [2021/May/13|14:09:40] Start exporting node 'Bip01 L Calf' [2021/May/13|14:09:40] Done exporting node 'Bip01 L Calf' [2021/May/13|14:09:40] Start exporting node 'Bip01 L Thigh' [2021/May/13|14:09:40] Done exporting node 'Bip01 L Thigh' [2021/May/13|14:09:40] Start exporting node 'Bip01 R Toe02' [2021/May/13|14:09:40] Done exporting node 'Bip01 R Toe02' [2021/May/13|14:09:40] Start exporting node 'Bip01 R Toe01' [2021/May/13|14:09:40] Done exporting node 'Bip01 R Toe01' [2021/May/13|14:09:40] Start exporting node 'Bip01 R Toe0' [2021/May/13|14:09:40] Done exporting node 'Bip01 R Toe0' [2021/May/13|14:09:40] Start exporting node 'Bip01 R Foot' [2021/May/13|14:09:40] Done exporting node 'Bip01 R Foot' [2021/May/13|14:09:40] Start exporting node 'Bip01 R Calf' [2021/May/13|14:09:40] Done exporting node 'Bip01 R Calf' [2021/May/13|14:09:40] Start exporting node 'Bip01 R Thigh' [2021/May/13|14:09:40] Done exporting node 'Bip01 R Thigh' [2021/May/13|14:09:40] Start exporting node 'Bip01 Pelvis' [2021/May/13|14:09:40] Done exporting node 'Bip01 Pelvis' [2021/May/13|14:09:40] Start exporting node 'Bip01 PelvisBone01' [2021/May/13|14:09:40] Done exporting node 'Bip01 PelvisBone01' [2021/May/13|14:09:40] Start exporting node 'HUMAN rigged-BODY SUIT' [2021/May/13|14:09:40] Done exporting node 'HUMAN rigged-BODY SUIT' [2021/May/13|14:09:40] Start exporting node 'GROUND' [2021/May/13|14:09:40] Start exporting mesh with 32 faces, 25 vertices. Owner: GROUND [2021/May/13|14:09:40] Done exporting mesh [2021/May/13|14:09:40] Start exporting material GroundSandFootprints005_4K (VRayMtl) [2021/May/13|14:09:40] Start exporting material GroundSandFootprints005_4K (VRayMtl) [2021/May/13|14:09:40] Start exporting texture COLOR (Bitmap) [2021/May/13|14:09:40] End exporting texture COLOR (Bitmap) [2021/May/13|14:09:40] Start exporting texture Adjust Reflection (RGB Multiply) [2021/May/13|14:09:40] Start exporting texture REFLECTION (Bitmap) [2021/May/13|14:09:40] End exporting texture REFLECTION (Bitmap) [2021/May/13|14:09:40] End exporting texture Adjust Reflection (RGB Multiply) [2021/May/13|14:09:40] Start exporting texture GLOSS (Bitmap) [2021/May/13|14:09:40] End exporting texture GLOSS (Bitmap) [2021/May/13|14:09:40] Start exporting texture VRayNormalMap (VRayNormalMap) [2021/May/13|14:09:40] Start exporting texture NORMALS (Bitmap) [2021/May/13|14:09:40] End exporting texture NORMALS (Bitmap) [2021/May/13|14:09:40] End exporting texture VRayNormalMap (VRayNormalMap) [2021/May/13|14:09:40] Done exporting material GroundSandFootprints005_4K (VRayMtl) [2021/May/13|14:09:40] Done exporting material GroundSandFootprints005_4K (VRayMtl) [2021/May/13|14:09:40] Done exporting node 'GROUND' [2021/May/13|14:09:40] Start exporting node 'Cylinder001' [2021/May/13|14:09:40] Done exporting node 'Cylinder001' [2021/May/13|14:09:40] Start exporting node 'VRayVolumeGrid001' [2021/May/13|14:09:40] Done exporting node 'VRayVolumeGrid001' [2021/May/13|14:09:40] Start exporting node 'VRayVolumeGrid002' [2021/May/13|14:09:40] Done exporting node 'VRayVolumeGrid002' [2021/May/13|14:09:40] Start exporting node 'VRayVolumeGrid003' [2021/May/13|14:09:40] Done exporting node 'VRayVolumeGrid003' [2021/May/13|14:09:40] Start exporting node 'HUMAN rigged-BODY SUIT001' [2021/May/13|14:09:40] Done exporting node 'HUMAN rigged-BODY SUIT001' [2021/May/13|14:09:40] Start exporting node 'Male_Sculptable_Ecorche' [2021/May/13|14:09:40] Start exporting mesh with 448656 faces, 224330 vertices. Owner: Male_Sculptable_Ecorche [2021/May/13|14:09:40] Done exporting mesh [2021/May/13|14:09:40] Start exporting material Blood (VRayMtl) [2021/May/13|14:09:40] Start exporting material Blood (VRayMtl) [2021/May/13|14:09:40] Start exporting texture Map #6 (Noise) [2021/May/13|14:09:40] End exporting texture Map #6 (Noise) [2021/May/13|14:09:40] Done exporting material Blood (VRayMtl) [2021/May/13|14:09:40] Done exporting material Blood (VRayMtl) [2021/May/13|14:09:40] Done exporting node 'Male_Sculptable_Ecorche' [2021/May/13|14:09:40] Building scene command queue... [2021/May/13|14:09:40] Export total time: 322.374 ms [2021/May/13|14:09:40] Nodes: 54.800 ms [2021/May/13|14:09:40] Meshes: 56.674 ms [2021/May/13|14:09:40] Materials: 1.460 ms [2021/May/13|14:09:40] Textures: 0.000 ms [2021/May/13|14:09:40] Writing file: 0.000 ms [2021/May/13|14:09:40] [RTRenderSession::renderBegin()] sendClose=0 [2021/May/13|14:09:40] [RTRenderSession::renderBegin] Calling beginSequence() [2021/May/13|14:09:40] GI engines: 'Brute force' and 'Brute force' [2021/May/13|14:09:40] Progressive RPP must be disabled when Adaptive Lights are used. Disabling progressive RPP [2021/May/13|14:09:40] Preparing renderer... [2021/May/13|14:09:41] Preparing scene for rendering... [2021/May/13|14:09:41] [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 [2021/May/13|14:09:41] [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 [2021/May/13|14:09:41] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [2021/May/13|14:09:41] CUDA renderer requested. [2021/May/13|14:09:41] CUDA renderer plugin already loaded. [2021/May/13|14:09:41] CUDA renderer plugin instance successfully created. [2021/May/13|14:09:41] EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. [2021/May/13|14:09:41] Initializing built-in VFB. [2021/May/13|14:09:41] [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 [2021/May/13|14:09:41] [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 [2021/May/13|14:09:41] Using normal thread priority. [2021/May/13|14:09:41] CLDeviceMan: Query full string: "c++/cpu;nvidia cuda geforce rtx 2080 ti gpu index0;nvidia cuda geforce gtx 1080 ti gpu index1;nvidia cuda geforce gtx 1080 ti gpu index2;" [2021/May/13|14:09:41] Max ray intensity is enabled: rendered result may have incorrect brightness. [2021/May/13|14:09:41] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/13|14:09:41] [RTRenderSession::frameBegin] Calling beginFrame() [2021/May/13|14:09:41] ======================== [2021/May/13|14:09:41] Starting frame 0. [2021/May/13|14:09:41] Preparing camera sampler. [2021/May/13|14:09:41] Preparing scene for frame... [2021/May/13|14:09:41] Dome light resolution increased from 512 to 2048 for light "LIGHT DOME@light_2592" [2021/May/13|14:09:41] Create bitmap buffer for M:\_Textures\Skies\_HDRi\Poliigon\HdrOutdoorBeachFirePitNightClear001\REGULAR\3K\HdrOutdoorBeachFirePitNightClear001_HDR_3K.exr: MipMapBmpBuf for mipmap=None pixelformat=AColor [2021/May/13|14:09:42] Bitmap file "M:\_Textures\Skies\_HDRi\Poliigon\HdrOutdoorBeachFirePitNightClear001\REGULAR\3K\HdrOutdoorBeachFirePitNightClear001_HDR_3K.exr" loaded. [2021/May/13|14:09:42] Setting up 23 thread(s) [2021/May/13|14:09:42] Threads completed [2021/May/13|14:09:42] Setting up 23 thread(s) [2021/May/13|14:09:42] Threads completed [2021/May/13|14:09:42] Setting up 23 thread(s) [2021/May/13|14:09:42] Threads completed [2021/May/13|14:09:42] Setting up 23 thread(s) [2021/May/13|14:09:42] Threads completed [2021/May/13|14:09:42] Setting up 23 thread(s) [2021/May/13|14:09:42] Threads completed [2021/May/13|14:09:42] Setting up 23 thread(s) [2021/May/13|14:09:42] Threads completed [2021/May/13|14:09:42] Setting up 23 thread(s) [2021/May/13|14:09:42] Threads completed [2021/May/13|14:09:42] Setting up 23 thread(s) [2021/May/13|14:09:42] Threads completed [2021/May/13|14:09:42] Setting up 23 thread(s) [2021/May/13|14:09:42] Threads completed [2021/May/13|14:09:42] Setting up 23 thread(s) [2021/May/13|14:09:42] Threads completed [2021/May/13|14:09:42] Compiling geometry... [2021/May/13|14:09:42] Preparing ray server. [2021/May/13|14:09:42] Using Embree ray tracing. [2021/May/13|14:09:42] Setting up 1 thread(s) [2021/May/13|14:09:42] Threads completed [2021/May/13|14:09:42] Building Embree static trees took 29 milliseconds, memory used 46.76 MB [2021/May/13|14:09:42] Building dynamic geometry trees took 0 ms. [2021/May/13|14:09:42] Full rayserver build. Took 38.326 ms. [2021/May/13|14:09:42] buildFindAccelStructures. Took 6.882 ms. [2021/May/13|14:09:42] Scene bounding box is [-278.647,-132.518,-18.1319]-[441.049,836.749,161.573] [2021/May/13|14:09:42] Preparing direct light manager. [2021/May/13|14:09:42] Scanning scene for light plugins. [2021/May/13|14:09:42] 3 lights found. [2021/May/13|14:09:42] Using probabilistic light evaluation with 8 lights. [2021/May/13|14:09:42] 18 render channels in sequence data [2021/May/13|14:09:42] Preparing global light manager. [2021/May/13|14:09:42] Irradiance sample size is 84 bytes [2021/May/13|14:09:42] Using fast GI when possible [2021/May/13|14:09:42] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/13|14:09:42] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2021/May/13|14:09:42] Waiting for image data... [2021/May/13|14:09:42] [RTRenderSession::renderImage] Calling renderImage() [2021/May/13|14:09:42] Initializing CUDA renderer... [2021/May/13|14:09:42] nVidia driver version: 466.27 [2021/May/13|14:09:42] Found cache driver data in C:\Users\ADMINI~1\AppData\Local\Temp/vray_gpu_driver_status.xml [2021/May/13|14:09:42] warning: Checking CUDA driver version: 5001: Installed driver version is newer than the latest verified one! [2021/May/13|14:09:42] Querying for CUDA devices... [2021/May/13|14:09:42] NVRTC not found. [2021/May/13|14:09:42] CLDeviceMan: Query full string: "c++/cpu;nvidia cuda geforce rtx 2080 ti gpu index0;nvidia cuda geforce gtx 1080 ti gpu index1;nvidia cuda geforce gtx 1080 ti gpu index2;" [2021/May/13|14:09:42] Device[0]: C++/CPU on AMD Ryzen Threadripper 2920X 12-Core Processor [2021/May/13|14:09:42] Device[1]: NVIDIA GeForce RTX 2080 Ti (WDDM mode) has compute capability 7.5. PCI Bus ID: 0000:43:00.0 [2021/May/13|14:09:42] Device[2]: NVIDIA GeForce GTX 1080 Ti (WDDM mode) has compute capability 6.1. PCI Bus ID: 0000:0A:00.0 [2021/May/13|14:09:42] Device[3]: NVIDIA GeForce GTX 1080 Ti (WDDM mode) has compute capability 6.1. PCI Bus ID: 0000:0B:00.0 [2021/May/13|14:09:42] Device Timeouts: 1 [2021/May/13|14:09:42] Setting CUDA stack size to 12000 (728 MiB used for stack) [2021/May/13|14:09:42] Device Timeouts: 1 [2021/May/13|14:09:42] Setting CUDA stack size to 12000 (629 MiB used for stack) [2021/May/13|14:09:42] Device Timeouts: 1 [2021/May/13|14:09:42] Setting CUDA stack size to 12000 (629 MiB used for stack) [2021/May/13|14:09:42] Using 20 threads for CPU, 5 threads per GPU device [2021/May/13|14:09:42] Number of CUDA devices: 4 [2021/May/13|14:09:42] Initializing environment kernel [2021/May/13|14:09:42] Transferring static geometry tree with 448688 faces to CUDA devices... [2021/May/13|14:09:42] SD tree transferred to device 0 [2021/May/13|14:09:42] SD tree transferred to device 1 [2021/May/13|14:09:42] SD tree transferred to device 2 [2021/May/13|14:09:42] SD tree transferred to device 3 [2021/May/13|14:09:42] Transferring Emb SD tree to CUDA devices... [2021/May/13|14:09:42] Embree SD tree transferred to device 0 [2021/May/13|14:09:42] Embree SD tree transferred to device 1 [2021/May/13|14:09:42] Embree SD tree transferred to device 2 [2021/May/13|14:09:42] Embree SD tree transferred to device 3 [2021/May/13|14:09:42] Transferring MB tree to CUDA devices... [2021/May/13|14:09:42] numNodeFaces=0 [2021/May/13|14:09:42] numNodes=0 [2021/May/13|14:09:42] numFaces=0 [2021/May/13|14:09:42] Transferring Emb SD tree to CUDA devices... [2021/May/13|14:09:42] Embree SD tree transferred to device 0 [2021/May/13|14:09:42] Embree SD tree transferred to device 1 [2021/May/13|14:09:42] Embree SD tree transferred to device 2 [2021/May/13|14:09:42] Embree SD tree transferred to device 3 [2021/May/13|14:09:42] Transferring geometric data [2021/May/13|14:09:42] RTRayserver::getOCLGeomData. Took 12.775 ms. [2021/May/13|14:09:42] Transferring vertex normals [2021/May/13|14:09:42] 224355 vertex normals transferred to device 0 [2021/May/13|14:09:42] Transferring MOVING vertex normals [2021/May/13|14:09:42] 0 MOVING vertex normals transferred to device 0 [2021/May/13|14:09:42] Transferring nodes and meshes [2021/May/13|14:09:42] Nodes and meshes transferred to device 0 [2021/May/13|14:09:42] Transferring MOVING nodes, meshes and per-face node indices [2021/May/13|14:09:42] Successfully transferred MOVING nodes and meshes to device 0 [2021/May/13|14:09:42] Transferring vertex normals [2021/May/13|14:09:42] 224355 vertex normals transferred to device 1 [2021/May/13|14:09:42] Transferring MOVING vertex normals [2021/May/13|14:09:42] 0 MOVING vertex normals transferred to device 1 [2021/May/13|14:09:42] Transferring nodes and meshes [2021/May/13|14:09:42] Nodes and meshes transferred to device 1 [2021/May/13|14:09:42] Transferring MOVING nodes, meshes and per-face node indices [2021/May/13|14:09:42] Successfully transferred MOVING nodes and meshes to device 1 [2021/May/13|14:09:42] Transferring vertex normals [2021/May/13|14:09:42] 224355 vertex normals transferred to device 2 [2021/May/13|14:09:42] Transferring MOVING vertex normals [2021/May/13|14:09:42] 0 MOVING vertex normals transferred to device 2 [2021/May/13|14:09:42] Transferring nodes and meshes [2021/May/13|14:09:42] Nodes and meshes transferred to device 2 [2021/May/13|14:09:42] Transferring MOVING nodes, meshes and per-face node indices [2021/May/13|14:09:42] Successfully transferred MOVING nodes and meshes to device 2 [2021/May/13|14:09:42] Transferring vertex normals [2021/May/13|14:09:42] 224355 vertex normals transferred to device 3 [2021/May/13|14:09:42] Transferring MOVING vertex normals [2021/May/13|14:09:42] 0 MOVING vertex normals transferred to device 3 [2021/May/13|14:09:42] Transferring nodes and meshes [2021/May/13|14:09:42] Nodes and meshes transferred to device 3 [2021/May/13|14:09:42] Transferring MOVING nodes, meshes and per-face node indices [2021/May/13|14:09:42] Successfully transferred MOVING nodes and meshes to device 3 [2021/May/13|14:09:42] Transferring map channels [2021/May/13|14:09:42] Map channels transferred [2021/May/13|14:09:42] Transferring moving map channels [2021/May/13|14:09:42] Moving Map channels transferred [2021/May/13|14:09:42] Transferring moving triangles [2021/May/13|14:09:42] Moving triangles count = 0 [2021/May/13|14:09:42] Transferring geometry data to devices. Took 38.234 ms. [2021/May/13|14:09:42] Transferring geometry trees to devices. Took 79.757 ms. [2021/May/13|14:09:42] Setting up 23 thread(s) [2021/May/13|14:09:42] Threads completed [2021/May/13|14:09:42] Building trees for 1 meshes with all threads per mesh took 0ms. [2021/May/13|14:09:42] Building trees for 1 meshes with one thread per mesh took 0ms. [2021/May/13|14:09:42] Total number of dynamic triangles: 802. [2021/May/13|14:09:42] BUILDING Embree dynamic geometry tree for GPU [2021/May/13|14:09:42] Embree dynamic geometry tree contains 2 primitives. [2021/May/13|14:09:42] Embree dynamic geometry tree built in 0.16 ms. [2021/May/13|14:09:42] Embree BOX tree statistics: [2021/May/13|14:09:42] Primitives count: 2 (Mem usage:0.00 MB) [2021/May/13|14:09:42] Meshes count: 2 (Mem usage:0.00 MB) [2021/May/13|14:09:43] Number of tree nodes: 5 [2021/May/13|14:09:43] Tree takes 0.00 MB. Build time 3.06 ms. [2021/May/13|14:09:43] Transferring per-instance map channels [2021/May/13|14:09:43] Per-instance map channels transferred [2021/May/13|14:09:43] Transferring Dynamic geometry (meshes) tree data to all devices [2021/May/13|14:09:43] Number of lights: 3 [2021/May/13|14:09:43] Scene contains 3 lights [2021/May/13|14:09:43] 0 lights transferred to device 0 [2021/May/13|14:09:43] 0 lights transferred to device 1 [2021/May/13|14:09:43] 0 lights transferred to device 2 [2021/May/13|14:09:43] 0 lights transferred to device 3 [2021/May/13|14:09:43] Number of lights: 3 [2021/May/13|14:09:43] Total number of lights added by updateLights(): 0 [2021/May/13|14:09:43] Enabled Light Tree on GPU [2021/May/13|14:09:43] Total memory allocated with oclbufman: 90640648 [2021/May/13|14:09:43] Create bitmap buffer for M:\_Textures\Skies\_HDRi\Poliigon\HdrOutdoorBeachFirePitNightClear001\REGULAR\3K\HdrOutdoorBeachFirePitNightClear001_HDR_3K.exr: MipMapBmpBuf for mipmap=None pixelformat=AColor [2021/May/13|14:09:43] Bitmap file "M:\_Textures\Skies\_HDRi\Poliigon\HdrOutdoorBeachFirePitNightClear001\REGULAR\3K\HdrOutdoorBeachFirePitNightClear001_HDR_3K.exr" loaded. [2021/May/13|14:09:43] GPU tex loaded HdrOutdoorBeachFirePitNightClear001_HDR_3K.exr (idx=0) mip 0, w 3072/3072, h 1536/1536, channels 3, 27648KB [2021/May/13|14:09:43] Create bitmap buffer for M:\_Textures\Poliigon\_Ground\GroundSandFootprints005\REGULAR\4K\GroundSandFootprints005_COL_4K.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/13|14:09:43] Optimized bitmap buffer for file "M:\_Textures\Poliigon\_Ground\GroundSandFootprints005\REGULAR\4K\GroundSandFootprints005_COL_4K.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/13|14:09:43] Bitmap file "M:\_Textures\Poliigon\_Ground\GroundSandFootprints005\REGULAR\4K\GroundSandFootprints005_COL_4K.jpg" loaded. [2021/May/13|14:09:43] Create bitmap buffer for M:\_Textures\Poliigon\_Ground\GroundSandFootprints005\REGULAR\4K\GroundSandFootprints005_REFL_4K.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/13|14:09:44] Optimized bitmap buffer for file "M:\_Textures\Poliigon\_Ground\GroundSandFootprints005\REGULAR\4K\GroundSandFootprints005_REFL_4K.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/13|14:09:44] Bitmap file "M:\_Textures\Poliigon\_Ground\GroundSandFootprints005\REGULAR\4K\GroundSandFootprints005_REFL_4K.jpg" loaded. [2021/May/13|14:09:44] Transferring per mesh data for geom type 0 [2021/May/13|14:09:44] Transferring per mesh data for geom type 1 [2021/May/13|14:09:44] Transferring per mesh data for geom type 2 [2021/May/13|14:09:44] Transferring per mesh data for geom type 8 [2021/May/13|14:09:44] Create bitmap buffer for M:\_Textures\Poliigon\_Ground\GroundSandFootprints005\REGULAR\4K\GroundSandFootprints005_NRM_4K.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/13|14:09:44] Create bitmap buffer for M:\_Textures\Poliigon\_Ground\GroundSandFootprints005\REGULAR\4K\GroundSandFootprints005_GLOSS_4K.jpg: MipMapBmpBuf for mipmap=None pixelformat=RGB32 [2021/May/13|14:09:44] Optimized bitmap buffer for file "M:\_Textures\Poliigon\_Ground\GroundSandFootprints005\REGULAR\4K\GroundSandFootprints005_GLOSS_4K.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/13|14:09:44] Bitmap file "M:\_Textures\Poliigon\_Ground\GroundSandFootprints005\REGULAR\4K\GroundSandFootprints005_GLOSS_4K.jpg" loaded. [2021/May/13|14:09:44] Optimized bitmap buffer for file "M:\_Textures\Poliigon\_Ground\GroundSandFootprints005\REGULAR\4K\GroundSandFootprints005_NRM_4K.jpg": MipMapBmpBuf from MipMapBmpBuf [2021/May/13|14:09:44] Bitmap file "M:\_Textures\Poliigon\_Ground\GroundSandFootprints005\REGULAR\4K\GroundSandFootprints005_NRM_4K.jpg" loaded. [2021/May/13|14:09:44] Uploading texture "GroundSandFootprints005_NRM_4K.jpg" (idx=3) tile[0][0] at mip 0, 4096x4096, channels 3, 49152KB [2021/May/13|14:09:44] Uploading texture "GroundSandFootprints005_COL_4K.jpg" (idx=0) tile[0][0] at mip 0, 4096x4096, channels 3, 49152KB [2021/May/13|14:09:44] Uploading texture "GroundSandFootprints005_GLOSS_4K.jpg" (idx=2) tile[0][0] at mip 0, 4096x4096, channels 1, 16384KB [2021/May/13|14:09:44] Uploading texture "GroundSandFootprints005_REFL_4K.jpg" (idx=1) tile[0][0] at mip 0, 4096x4096, channels 1, 16384KB [2021/May/13|14:09:44] PTX max register count 128:128 [2021/May/13|14:09:44] Building optimized CUDA kernel (0) for comp cap 7.5 for device 1... [2021/May/13|14:09:44] PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. [2021/May/13|14:09:45] Optimized CUDA kernel assembled successfully [2021/May/13|14:09:45] Total memory for device 1 : 11264 MB, free 8911 MB [2021/May/13|14:09:45] Maximum kernel work group size: 1024 [2021/May/13|14:09:45] PTX max register count 64:64 [2021/May/13|14:09:45] Building optimized CUDA kernel (0) for comp cap 6.1 for device 2... [2021/May/13|14:09:45] PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. [2021/May/13|14:09:45] Optimized CUDA kernel assembled successfully [2021/May/13|14:09:45] Total memory for device 2 : 11264 MB, free 9297 MB [2021/May/13|14:09:45] Maximum kernel work group size: 1024 [2021/May/13|14:09:45] PTX max register count 64:64 [2021/May/13|14:09:45] Building optimized CUDA kernel (0) for comp cap 6.1 for device 3... [2021/May/13|14:09:45] PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. [2021/May/13|14:09:45] Optimized CUDA kernel assembled successfully [2021/May/13|14:09:45] Total memory for device 3 : 11264 MB, free 9297 MB [2021/May/13|14:09:45] Maximum kernel work group size: 1024 [2021/May/13|14:09:45] Running RTEngine [2021/May/13|14:09:45] Photon size is 56 bytes. [2021/May/13|14:09:45] Light cache sample size is 184 bytes. [2021/May/13|14:09:45] Light cache built state is 0 [2021/May/13|14:09:45] Using adaptive lights ver2 [2021/May/13|14:09:45] Setting up 37 thread(s) [2021/May/13|14:09:45] Progressive sampling base buffer memory usage: 198.85 MB [2021/May/13|14:09:47] GPU adaptive lights v1 built successfully [2021/May/13|14:09:47] GPU adaptive lights v2 built successfully [2021/May/13|14:09:47] GPU image mask 1 enabled [2021/May/13|14:09:47] GPU image mask 2 enabled [2021/May/13|14:09:49] Noise threshold goal lowered to 0.142857 [2021/May/13|14:09:49] Active pixels in the old mask: 23.0 percent [2021/May/13|14:09:49] Setting up denoiser [2021/May/13|14:09:49] Device 0 has 11264MB memory [2021/May/13|14:09:49] GPAPI: Device NVIDIA GeForce RTX 2080 Ti has estimate of 840480 [2021/May/13|14:09:49] Device 1 has 11264MB memory [2021/May/13|14:09:49] GPAPI: Device NVIDIA GeForce GTX 1080 Ti has estimate of 354368 [2021/May/13|14:09:49] Device 2 has 11264MB memory [2021/May/13|14:09:49] GPAPI: Device NVIDIA GeForce GTX 1080 Ti has estimate of 354368 [2021/May/13|14:09:49] Device 3 has 12288MB memory [2021/May/13|14:09:49] GPAPI: Device NVIDIA GeForce GTX TITAN X has estimate of 154944 [2021/May/13|14:09:49] VDenoise: Using device 0: NVIDIA GeForce RTX 2080 Ti [2021/May/13|14:09:49] VDenoise: Driver version 466.27 [2021/May/13|14:09:49] VDenoise: OpenCL compiled successfuly [2021/May/13|14:09:49] Recalculating denoiser [2021/May/13|14:09:49] VDenoise: Using shared memory. [2021/May/13|14:09:49] VDenoise: Image size: 1000x1000 [2021/May/13|14:09:49] VDenoise: Single RE mem usage: 0.01118 GB [2021/May/13|14:09:49] VDenoise: Device has 11.00 gb global mem [2021/May/13|14:09:49] VDenoise: Device has 48.00 kb local mem [2021/May/13|14:09:49] VDenoise: Device has 68 MCU [2021/May/13|14:09:49] VDenoise: One pixel needs 132 bytes [2021/May/13|14:09:49] VDenoise: 372 pixels fit in local mem [2021/May/13|14:09:49] VDenoise: Filter area width is 19.29 pixels [2021/May/13|14:09:49] VDenoise: Trying to split image in 30 strips [2021/May/13|14:09:49] VDenoise: Each image region needs: 0.0072 GB [2021/May/13|14:09:49] VDenoise: Image split in 31 strips with size [1000x33] [2021/May/13|14:09:49] Denoising complete in 0.38 s [2021/May/13|14:09:49] CPU glare start... [2021/May/13|14:09:49] Segmentation took 5 ms: 0 region(s). [2021/May/13|14:09:49] CPU glare completed. Took 6 ms. [2021/May/13|14:09:50] Noise threshold goal lowered to 0.090909 [2021/May/13|14:09:50] Active pixels in the old mask: 1.7 percent [2021/May/13|14:09:50] Noise threshold goal lowered to 0.052632 [2021/May/13|14:09:50] Active pixels in the old mask: 2.9 percent [2021/May/13|14:09:50] Noise threshold goal lowered to 0.028571 [2021/May/13|14:09:50] Active pixels in the old mask: 7.1 percent [2021/May/13|14:09:51] Noise threshold goal lowered to 0.014925 [2021/May/13|14:09:51] Active pixels in the old mask: 15.6 percent [2021/May/13|14:09:52] Noise threshold goal set: 0.010000 [2021/May/13|14:10:06] Threads completed [2021/May/13|14:10:06] Closing RTEngine (cancelled) [2021/May/13|14:10:06] Max. Mpaths per second: 16.905422 [2021/May/13|14:10:06] Sampling level reached: 3792 samples per pixel [2021/May/13|14:10:06] V-Ray GPU kernel render time: 21.21s [2021/May/13|14:10:06] Total GPU samples 220010224 [2021/May/13|14:10:06] GPU Memory Stats: [2021/May/13|14:10:06] Device[0] : C++/CPU on AMD Ryzen Threadripper 2920X 12-Core Processor [2021/May/13|14:10:06] (no data) [2021/May/13|14:10:06] Device[1] : NVIDIA GeForce RTX 2080 Ti [2021/May/13|14:10:06] Textures : 155.78MiB [2021/May/13|14:10:06] Static geometry: 40.76MiB [2021/May/13|14:10:06] Dynamic geometry: 0.03MiB [2021/May/13|14:10:06] Pinned : 187.50MiB [2021/May/13|14:10:06] Misc : 1.46MiB [2021/May/13|14:10:06] Internal state : 1680.87MiB [2021/May/13|14:10:06] Lights : 85.00MiB [2021/May/13|14:10:06] LightCache : 0.31MiB [2021/May/13|14:10:06] Total : 2151.71MiB [2021/May/13|14:10:06] Device[2] : NVIDIA GeForce GTX 1080 Ti [2021/May/13|14:10:06] Textures : 155.78MiB [2021/May/13|14:10:06] Static geometry: 40.76MiB [2021/May/13|14:10:06] Dynamic geometry: 0.03MiB [2021/May/13|14:10:06] Pinned : 187.50MiB [2021/May/13|14:10:06] Misc : 1.46MiB [2021/May/13|14:10:06] Internal state : 1581.12MiB [2021/May/13|14:10:06] Lights : 85.00MiB [2021/May/13|14:10:06] LightCache : 0.31MiB [2021/May/13|14:10:06] Total : 2051.96MiB [2021/May/13|14:10:06] Device[3] : NVIDIA GeForce GTX 1080 Ti [2021/May/13|14:10:06] Textures : 155.78MiB [2021/May/13|14:10:06] Static geometry: 40.76MiB [2021/May/13|14:10:06] Dynamic geometry: 0.03MiB [2021/May/13|14:10:06] Pinned : 187.50MiB [2021/May/13|14:10:06] Misc : 1.46MiB [2021/May/13|14:10:06] Internal state : 1581.12MiB [2021/May/13|14:10:06] Lights : 85.00MiB [2021/May/13|14:10:06] LightCache : 0.31MiB [2021/May/13|14:10:06] Total : 2051.96MiB [2021/May/13|14:10:06] OCLBufman stats: [2021/May/13|14:10:06] Owners count : 12 [2021/May/13|14:10:06] With replace ptrs: 10 [2021/May/13|14:10:06] Geom pointers : 3 [2021/May/13|14:10:06] Light pointers : 12 [2021/May/13|14:10:06] Textures pointers: 5 [2021/May/13|14:10:06] NVLink allocated : 0 [2021/May/13|14:10:06] Misc pointers : 10 [2021/May/13|14:10:06] Total pointers : 32 [2021/May/13|14:10:06] Device 0 statistics: [2021/May/13|14:10:07] GPU time: 77.553792 % [2021/May/13|14:10:07] GPU ray trace time 97.770157 % [2021/May/13|14:10:07] Transfer to GPU time 2.229843 % [2021/May/13|14:10:07] Transfer from GPU time 0.000000 % [2021/May/13|14:10:07] Device 1 statistics: [2021/May/13|14:10:07] GPU time: 68.244355 % [2021/May/13|14:10:07] GPU ray trace time 75.668738 % [2021/May/13|14:10:07] Transfer to GPU time 0.370956 % [2021/May/13|14:10:07] Transfer from GPU time 23.960306 % [2021/May/13|14:10:07] Device 2 statistics: [2021/May/13|14:10:07] GPU time: 76.577185 % [2021/May/13|14:10:07] GPU ray trace time 85.170871 % [2021/May/13|14:10:07] Transfer to GPU time 0.505831 % [2021/May/13|14:10:07] Transfer from GPU time 14.323298 % [2021/May/13|14:10:07] Device 3 statistics: [2021/May/13|14:10:07] GPU time: 76.521210 % [2021/May/13|14:10:07] GPU ray trace time 86.624375 % [2021/May/13|14:10:07] Transfer to GPU time 0.207416 % [2021/May/13|14:10:07] Transfer from GPU time 13.168209 % [2021/May/13|14:10:07] [RTRenderSession::frameEnd] Calling endFrame() [2021/May/13|14:10:07] Number of raycasts: 0 (0.00 per pixel) [2021/May/13|14:10:07] Camera rays: 0 (0.00 per pixel) [2021/May/13|14:10:07] Shadow rays: 0 (0.00 per pixel) [2021/May/13|14:10:07] GI rays: 0 (0.00 per pixel) [2021/May/13|14:10:07] Reflection rays: 0 (0.00 per pixel) [2021/May/13|14:10:07] Refraction rays: 0 (0.00 per pixel) [2021/May/13|14:10:07] Unshaded rays: 0 (0.00 per pixel) [2021/May/13|14:10:07] Clearing global light manager. [2021/May/13|14:10:07] Clearing direct light manager. [2021/May/13|14:10:07] Number of light evaluations: 0 (0.00 per pixel) [2021/May/13|14:10:07] Clearing ray server. [2021/May/13|14:10:07] Maximum memory usage for resman: 0.00 MB [2021/May/13|14:10:07] Clearing geometry. [2021/May/13|14:10:07] Number of intersectable primitives: 448689 [2021/May/13|14:10:07] SD triangles: 448688 [2021/May/13|14:10:07] MB triangles: 0 [2021/May/13|14:10:07] Static primitives: 0 [2021/May/13|14:10:07] Moving primitives: 0 [2021/May/13|14:10:07] Infinite primitives: 1 [2021/May/13|14:10:07] Static hair segments: 0 [2021/May/13|14:10:07] Moving hair segments: 0 [2021/May/13|14:10:07] Clearing camera image sampler. [2021/May/13|14:10:07] Clearing camera sampler. [2021/May/13|14:10:07] Clearing DMC sampler. [2021/May/13|14:10:07] Clearing path sampler. [2021/May/13|14:10:07] Clearing color mapper. [2021/May/13|14:10:07] Broadcasting NOTIFY_POST_RENDERFRAME. [2021/May/13|14:10:07] [RTRenderSession::renderEnd] Calling endSequence() [2021/May/13|14:10:08] warning: 0 error(s), 1 warning(s) [2021/May/13|14:10:08] ================================ [2021/May/13|14:10:08] Broadcasting NOTIFY_POST_RENDER. [2021/May/13|14:11:25] Saving to file. [2021/May/13|14:11:25] Saving distributed renderer. [2021/May/13|14:11:25] Saving filter parameters. [2021/May/13|14:11:25] Saving done. [2021/May/13|14:11:41] Broadcasting NOTIFY_PRE_RENDER. [2021/May/13|14:11:41] Tiled texture cache set to 4000 MB [2021/May/13|14:11:41] Loading V-Ray plugins... [2021/May/13|14:11:41] Translating scene for V-Ray... [2021/May/13|14:11:41] Start exporting render element VRayLightMix (VRayLightMix) [2021/May/13|14:11:41] End exporting render element VRayLightMix (VRayLightMix) [2021/May/13|14:11:41] Start exporting render element VRayZDepth (VRayZDepth) [2021/May/13|14:11:41] End exporting render element VRayZDepth (VRayZDepth) [2021/May/13|14:11:41] Start exporting render element VRayDenoiser (VRayDenoiser) [2021/May/13|14:11:41] End exporting render element VRayDenoiser (VRayDenoiser) [2021/May/13|14:11:41] Start exporting render element VRayAtmosphere (VRayAtmosphere) [2021/May/13|14:11:41] End exporting render element VRayAtmosphere (VRayAtmosphere) [2021/May/13|14:11:41] Start exporting node 'HUMAN rigged' [2021/May/13|14:11:41] Done exporting node 'HUMAN rigged' [2021/May/13|14:11:41] Start exporting node 'Camera_1' [2021/May/13|14:11:41] Done exporting node 'Camera_1' [2021/May/13|14:11:41] Start exporting node 'Camera_1.Target' [2021/May/13|14:11:41] Done exporting node 'Camera_1.Target' [2021/May/13|14:11:41] Start exporting node 'Body_SUIT' [2021/May/13|14:11:41] Done exporting node 'Body_SUIT' [2021/May/13|14:11:41] Start exporting node 'LIGHT DOME' [2021/May/13|14:11:41] Start exporting texture Map #12 (VRayBitmap) [2021/May/13|14:11:41] End exporting texture Map #12 (VRayBitmap) [2021/May/13|14:11:41] Done exporting node 'LIGHT DOME' [2021/May/13|14:11:41] Start exporting node 'LIGHT TOP' [2021/May/13|14:11:41] Done exporting node 'LIGHT TOP' [2021/May/13|14:11:41] Start exporting node 'LIGHT LEFT' [2021/May/13|14:11:41] Done exporting node 'LIGHT LEFT' [2021/May/13|14:11:41] Start exporting node 'LIGHT KEY' [2021/May/13|14:11:41] Done exporting node 'LIGHT KEY' [2021/May/13|14:11:41] Start exporting node 'LIGHT HEART' [2021/May/13|14:11:41] Done exporting node 'LIGHT HEART' [2021/May/13|14:11:41] Start exporting node 'LIGHT HEAD' [2021/May/13|14:11:41] Done exporting node 'LIGHT HEAD' [2021/May/13|14:11:41] Start exporting node 'Camera_002' [2021/May/13|14:11:41] Done exporting node 'Camera_002' [2021/May/13|14:11:41] Start exporting node 'Camera_002.Target' [2021/May/13|14:11:41] Done exporting node 'Camera_002.Target' [2021/May/13|14:11:41] Start exporting node 'Bip01' [2021/May/13|14:11:41] Done exporting node 'Bip01' [2021/May/13|14:11:41] Start exporting node 'Bip01 LPlatform' [2021/May/13|14:11:41] Done exporting node 'Bip01 LPlatform' [2021/May/13|14:11:41] Start exporting node 'Bip01 RPlatform' [2021/May/13|14:11:41] Done exporting node 'Bip01 RPlatform' [2021/May/13|14:11:41] Start exporting node 'Bip01 Head' [2021/May/13|14:11:41] Done exporting node 'Bip01 Head' [2021/May/13|14:11:41] Start exporting node 'Bip01 Neck' [2021/May/13|14:11:41] Done exporting node 'Bip01 Neck' [2021/May/13|14:11:41] Start exporting node 'Bip01 L Finger0' [2021/May/13|14:11:41] Done exporting node 'Bip01 L Finger0' [2021/May/13|14:11:41] Start exporting node 'Bip01 L Hand' [2021/May/13|14:11:41] Done exporting node 'Bip01 L Hand' [2021/May/13|14:11:41] Start exporting node 'Bip01 L Forearm' [2021/May/13|14:11:41] Done exporting node 'Bip01 L Forearm' [2021/May/13|14:11:41] Start exporting node 'Bip01 L UpperArm' [2021/May/13|14:11:41] Done exporting node 'Bip01 L UpperArm' [2021/May/13|14:11:41] Start exporting node 'Bip01 L Clavicle' [2021/May/13|14:11:41] Done exporting node 'Bip01 L Clavicle' [2021/May/13|14:11:41] Start exporting node 'Bip01 R Finger0' [2021/May/13|14:11:41] Done exporting node 'Bip01 R Finger0' [2021/May/13|14:11:41] Start exporting node 'Bip01 R Hand' [2021/May/13|14:11:41] Done exporting node 'Bip01 R Hand' [2021/May/13|14:11:41] Start exporting node 'Bip01 R Forearm' [2021/May/13|14:11:41] Done exporting node 'Bip01 R Forearm' [2021/May/13|14:11:41] Start exporting node 'Bip01 R UpperArm' [2021/May/13|14:11:41] Done exporting node 'Bip01 R UpperArm' [2021/May/13|14:11:41] Start exporting node 'Bip01 R Clavicle' [2021/May/13|14:11:41] Done exporting node 'Bip01 R Clavicle' [2021/May/13|14:11:41] Start exporting node 'Bip01 Spine4' [2021/May/13|14:11:41] Done exporting node 'Bip01 Spine4' [2021/May/13|14:11:41] Start exporting node 'Bip01 Spine3' [2021/May/13|14:11:41] Done exporting node 'Bip01 Spine3' [2021/May/13|14:11:41] Start exporting node 'Bip01 Spine2' [2021/May/13|14:11:41] Done exporting node 'Bip01 Spine2' [2021/May/13|14:11:41] Start exporting node 'Bip01 Spine1' [2021/May/13|14:11:41] Done exporting node 'Bip01 Spine1' [2021/May/13|14:11:41] Start exporting node 'Bip01 L Toe02' [2021/May/13|14:11:41] Done exporting node 'Bip01 L Toe02' [2021/May/13|14:11:41] Start exporting node 'Bip01 L Toe01' [2021/May/13|14:11:41] Done exporting node 'Bip01 L Toe01' [2021/May/13|14:11:41] Start exporting node 'Bip01 L Toe0' [2021/May/13|14:11:41] Done exporting node 'Bip01 L Toe0' [2021/May/13|14:11:41] Start exporting node 'Bip01 L Foot' [2021/May/13|14:11:41] Done exporting node 'Bip01 L Foot' [2021/May/13|14:11:41] Start exporting node 'Bip01 L Calf' [2021/May/13|14:11:41] Done exporting node 'Bip01 L Calf' [2021/May/13|14:11:41] Start exporting node 'Bip01 L Thigh' [2021/May/13|14:11:41] Done exporting node 'Bip01 L Thigh' [2021/May/13|14:11:41] Start exporting node 'Bip01 R Toe02' [2021/May/13|14:11:41] Done exporting node 'Bip01 R Toe02' [2021/May/13|14:11:41] Start exporting node 'Bip01 R Toe01' [2021/May/13|14:11:41] Done exporting node 'Bip01 R Toe01' [2021/May/13|14:11:41] Start exporting node 'Bip01 R Toe0' [2021/May/13|14:11:41] Done exporting node 'Bip01 R Toe0' [2021/May/13|14:11:41] Start exporting node 'Bip01 R Foot' [2021/May/13|14:11:41] Done exporting node 'Bip01 R Foot' [2021/May/13|14:11:41] Start exporting node 'Bip01 R Calf' [2021/May/13|14:11:41] Done exporting node 'Bip01 R Calf' [2021/May/13|14:11:41] Start exporting node 'Bip01 R Thigh' [2021/May/13|14:11:41] Done exporting node 'Bip01 R Thigh' [2021/May/13|14:11:41] Start exporting node 'Bip01 Pelvis' [2021/May/13|14:11:41] Done exporting node 'Bip01 Pelvis' [2021/May/13|14:11:41] Start exporting node 'Bip01 PelvisBone01' [2021/May/13|14:11:41] Done exporting node 'Bip01 PelvisBone01' [2021/May/13|14:11:41] Start exporting node 'HUMAN rigged-BODY SUIT' [2021/May/13|14:11:41] Done exporting node 'HUMAN rigged-BODY SUIT' [2021/May/13|14:11:41] Start exporting node 'GROUND' [2021/May/13|14:11:41] Start exporting mesh with 32 faces, 25 vertices. Owner: GROUND [2021/May/13|14:11:41] Done exporting mesh [2021/May/13|14:11:41] Start exporting material GroundSandFootprints005_4K (VRayMtl) [2021/May/13|14:11:41] Start exporting material GroundSandFootprints005_4K (VRayMtl) [2021/May/13|14:11:41] Start exporting texture COLOR (Bitmap) [2021/May/13|14:11:41] End exporting texture COLOR (Bitmap) [2021/May/13|14:11:41] Start exporting texture Adjust Reflection (RGB Multiply) [2021/May/13|14:11:41] Start exporting texture REFLECTION (Bitmap) [2021/May/13|14:11:41] End exporting texture REFLECTION (Bitmap) [2021/May/13|14:11:41] End exporting texture Adjust Reflection (RGB Multiply) [2021/May/13|14:11:41] Start exporting texture GLOSS (Bitmap) [2021/May/13|14:11:41] End exporting texture GLOSS (Bitmap) [2021/May/13|14:11:41] Start exporting texture VRayNormalMap (VRayNormalMap) [2021/May/13|14:11:41] Start exporting texture NORMALS (Bitmap) [2021/May/13|14:11:41] End exporting texture NORMALS (Bitmap) [2021/May/13|14:11:41] End exporting texture VRayNormalMap (VRayNormalMap) [2021/May/13|14:11:41] Done exporting material GroundSandFootprints005_4K (VRayMtl) [2021/May/13|14:11:41] Done exporting material GroundSandFootprints005_4K (VRayMtl) [2021/May/13|14:11:41] Done exporting node 'GROUND' [2021/May/13|14:11:41] Start exporting node 'Cylinder001' [2021/May/13|14:11:41] Done exporting node 'Cylinder001' [2021/May/13|14:11:41] Start exporting node 'VRayVolumeGrid001' [2021/May/13|14:11:41] Done exporting node 'VRayVolumeGrid001' [2021/May/13|14:11:41] Start exporting node 'VRayVolumeGrid002' [2021/May/13|14:11:41] Done exporting node 'VRayVolumeGrid002' [2021/May/13|14:11:41] Start exporting node 'VRayVolumeGrid003' [2021/May/13|14:11:41] Done exporting node 'VRayVolumeGrid003' [2021/May/13|14:11:41] Start exporting node 'HUMAN rigged-BODY SUIT001' [2021/May/13|14:11:41] Done exporting node 'HUMAN rigged-BODY SUIT001' [2021/May/13|14:11:41] Start exporting node 'Male_Sculptable_Ecorche' [2021/May/13|14:11:41] Start exporting mesh with 448656 faces, 224330 vertices. Owner: Male_Sculptable_Ecorche [2021/May/13|14:11:41] Done exporting mesh [2021/May/13|14:11:41] Start exporting material Blood (VRayMtl) [2021/May/13|14:11:41] Start exporting material Blood (VRayMtl) [2021/May/13|14:11:41] Start exporting texture Map #6 (Noise) [2021/May/13|14:11:41] End exporting texture Map #6 (Noise) [2021/May/13|14:11:41] Done exporting material Blood (VRayMtl) [2021/May/13|14:11:41] Done exporting material Blood (VRayMtl) [2021/May/13|14:11:41] Done exporting node 'Male_Sculptable_Ecorche' [2021/May/13|14:11:41] Building scene command queue... [2021/May/13|14:11:41] Export total time: 204.993 ms [2021/May/13|14:11:41] Nodes: 51.722 ms [2021/May/13|14:11:41] Meshes: 53.026 ms [2021/May/13|14:11:41] Materials: 1.334 ms [2021/May/13|14:11:41] Textures: 0.000 ms [2021/May/13|14:11:41] Writing file: 0.000 ms [2021/May/13|14:11:41] [RTRenderSession::renderBegin()] sendClose=0 [2021/May/13|14:11:41] [RTRenderSession::renderBegin] Calling beginSequence() [2021/May/13|14:11:41] GI engines: 'Brute force' and 'Brute force' [2021/May/13|14:11:41] Progressive RPP must be disabled when Adaptive Lights are used. Disabling progressive RPP [2021/May/13|14:11:41] Preparing renderer... [2021/May/13|14:11:41] Preparing scene for rendering... [2021/May/13|14:11:41] [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 [2021/May/13|14:11:41] [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 [2021/May/13|14:11:41] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [2021/May/13|14:11:41] CUDA renderer requested. [2021/May/13|14:11:41] CUDA renderer plugin already loaded. [2021/May/13|14:11:41] CUDA renderer plugin instance successfully created. [2021/May/13|14:11:41] EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. [2021/May/13|14:11:41] Initializing built-in VFB. [2021/May/13|14:11:41] [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 [2021/May/13|14:11:41] [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 [2021/May/13|14:11:41] Using normal thread priority. [2021/May/13|14:11:41] CLDeviceMan: Query full string: "c++/cpu;nvidia cuda geforce rtx 2080 ti gpu index0;nvidia cuda geforce gtx 1080 ti gpu index1;nvidia cuda geforce gtx 1080 ti gpu index2;" [2021/May/13|14:11:41] Max ray intensity is enabled: rendered result may have incorrect brightness. [2021/May/13|14:11:42] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/13|14:11:42] [RTRenderSession::frameBegin] Calling beginFrame() [2021/May/13|14:11:42] ======================== [2021/May/13|14:11:42] Starting frame 0. [2021/May/13|14:11:42] Estimated progressive buffer memory usage of 2075 MB is over the limit of 2048 MB. Falling back to per-pixel filtering. [2021/May/13|14:11:42] Preparing camera sampler. [2021/May/13|14:11:42] Preparing scene for frame... [2021/May/13|14:11:42] Dome light resolution increased from 512 to 2048 for light "LIGHT DOME@light_2592" [2021/May/13|14:11:42] Setting up 23 thread(s) [2021/May/13|14:11:42] Threads completed [2021/May/13|14:11:42] Setting up 23 thread(s) [2021/May/13|14:11:42] Threads completed [2021/May/13|14:11:42] Setting up 23 thread(s) [2021/May/13|14:11:42] Threads completed [2021/May/13|14:11:42] Setting up 23 thread(s) [2021/May/13|14:11:42] Threads completed [2021/May/13|14:11:42] Setting up 23 thread(s) [2021/May/13|14:11:42] Threads completed [2021/May/13|14:11:42] Setting up 23 thread(s) [2021/May/13|14:11:42] Threads completed [2021/May/13|14:11:42] Setting up 23 thread(s) [2021/May/13|14:11:42] Threads completed [2021/May/13|14:11:42] Setting up 23 thread(s) [2021/May/13|14:11:42] Threads completed [2021/May/13|14:11:42] Setting up 23 thread(s) [2021/May/13|14:11:42] Threads completed [2021/May/13|14:11:42] Setting up 23 thread(s) [2021/May/13|14:11:42] Threads completed [2021/May/13|14:11:42] Compiling geometry... [2021/May/13|14:11:42] Preparing ray server. [2021/May/13|14:11:42] Using Embree ray tracing. [2021/May/13|14:11:42] Setting up 1 thread(s) [2021/May/13|14:11:42] Threads completed [2021/May/13|14:11:42] Building Embree static trees took 24 milliseconds, memory used 46.76 MB [2021/May/13|14:11:42] Building dynamic geometry trees took 0 ms. [2021/May/13|14:11:42] Full rayserver build. Took 33.186 ms. [2021/May/13|14:11:42] buildFindAccelStructures. Took 6.547 ms. [2021/May/13|14:11:42] Scene bounding box is [-278.647,-132.518,-18.1319]-[441.049,836.749,161.573] [2021/May/13|14:11:42] Preparing direct light manager. [2021/May/13|14:11:42] Scanning scene for light plugins. [2021/May/13|14:11:42] 4 lights found. [2021/May/13|14:11:42] Using probabilistic light evaluation with 8 lights. [2021/May/13|14:11:42] 19 render channels in sequence data [2021/May/13|14:11:42] Preparing global light manager. [2021/May/13|14:11:42] Irradiance sample size is 84 bytes [2021/May/13|14:11:42] Using fast GI when possible [2021/May/13|14:11:42] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/13|14:11:42] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2021/May/13|14:11:42] Waiting for image data... [2021/May/13|14:11:42] [RTRenderSession::renderImage] Calling renderImage() [2021/May/13|14:11:42] Old kernel (-1), new kernel (0) [2021/May/13|14:11:42] Initializing CUDA renderer... [2021/May/13|14:11:42] nVidia driver version: 466.27 [2021/May/13|14:11:42] Found cache driver data in C:\Users\ADMINI~1\AppData\Local\Temp/vray_gpu_driver_status.xml [2021/May/13|14:11:42] warning: Checking CUDA driver version: 5001: Installed driver version is newer than the latest verified one! [2021/May/13|14:11:42] Number of CUDA devices: 4 [2021/May/13|14:11:42] Initializing environment kernel [2021/May/13|14:11:42] Transferring static geometry tree with 448688 faces to CUDA devices... [2021/May/13|14:11:42] SD tree transferred to device 0 [2021/May/13|14:11:42] SD tree transferred to device 1 [2021/May/13|14:11:42] SD tree transferred to device 2 [2021/May/13|14:11:42] SD tree transferred to device 3 [2021/May/13|14:11:42] Transferring Emb SD tree to CUDA devices... [2021/May/13|14:11:42] Embree SD tree transferred to device 0 [2021/May/13|14:11:42] Embree SD tree transferred to device 1 [2021/May/13|14:11:42] Embree SD tree transferred to device 2 [2021/May/13|14:11:42] Embree SD tree transferred to device 3 [2021/May/13|14:11:42] Transferring MB tree to CUDA devices... [2021/May/13|14:11:42] numNodeFaces=0 [2021/May/13|14:11:42] numNodes=0 [2021/May/13|14:11:42] numFaces=0 [2021/May/13|14:11:42] Transferring Emb SD tree to CUDA devices... [2021/May/13|14:11:42] Embree SD tree transferred to device 0 [2021/May/13|14:11:42] Embree SD tree transferred to device 1 [2021/May/13|14:11:42] Embree SD tree transferred to device 2 [2021/May/13|14:11:42] Embree SD tree transferred to device 3 [2021/May/13|14:11:42] Transferring geometric data [2021/May/13|14:11:42] RTRayserver::getOCLGeomData. Took 12.773 ms. [2021/May/13|14:11:42] Transferring vertex normals [2021/May/13|14:11:42] 224355 vertex normals transferred to device 0 [2021/May/13|14:11:42] Transferring MOVING vertex normals [2021/May/13|14:11:42] 0 MOVING vertex normals transferred to device 0 [2021/May/13|14:11:42] Transferring nodes and meshes [2021/May/13|14:11:42] Nodes and meshes transferred to device 0 [2021/May/13|14:11:42] Transferring MOVING nodes, meshes and per-face node indices [2021/May/13|14:11:42] Successfully transferred MOVING nodes and meshes to device 0 [2021/May/13|14:11:42] Transferring vertex normals [2021/May/13|14:11:42] 224355 vertex normals transferred to device 1 [2021/May/13|14:11:42] Transferring MOVING vertex normals [2021/May/13|14:11:42] 0 MOVING vertex normals transferred to device 1 [2021/May/13|14:11:42] Transferring nodes and meshes [2021/May/13|14:11:42] Nodes and meshes transferred to device 1 [2021/May/13|14:11:42] Transferring MOVING nodes, meshes and per-face node indices [2021/May/13|14:11:42] Successfully transferred MOVING nodes and meshes to device 1 [2021/May/13|14:11:42] Transferring vertex normals [2021/May/13|14:11:42] 224355 vertex normals transferred to device 2 [2021/May/13|14:11:42] Transferring MOVING vertex normals [2021/May/13|14:11:42] 0 MOVING vertex normals transferred to device 2 [2021/May/13|14:11:42] Transferring nodes and meshes [2021/May/13|14:11:42] Nodes and meshes transferred to device 2 [2021/May/13|14:11:42] Transferring MOVING nodes, meshes and per-face node indices [2021/May/13|14:11:42] Successfully transferred MOVING nodes and meshes to device 2 [2021/May/13|14:11:42] Transferring vertex normals [2021/May/13|14:11:42] 224355 vertex normals transferred to device 3 [2021/May/13|14:11:42] Transferring MOVING vertex normals [2021/May/13|14:11:42] 0 MOVING vertex normals transferred to device 3 [2021/May/13|14:11:42] Transferring nodes and meshes [2021/May/13|14:11:42] Nodes and meshes transferred to device 3 [2021/May/13|14:11:42] Transferring MOVING nodes, meshes and per-face node indices [2021/May/13|14:11:42] Successfully transferred MOVING nodes and meshes to device 3 [2021/May/13|14:11:42] Transferring map channels [2021/May/13|14:11:42] Map channels transferred [2021/May/13|14:11:42] Transferring moving map channels [2021/May/13|14:11:42] Moving Map channels transferred [2021/May/13|14:11:42] Transferring moving triangles [2021/May/13|14:11:42] Moving triangles count = 0 [2021/May/13|14:11:42] Transferring geometry data to devices. Took 37.617 ms. [2021/May/13|14:11:42] Transferring geometry trees to devices. Took 77.726 ms. [2021/May/13|14:11:42] Setting up 23 thread(s) [2021/May/13|14:11:42] Threads completed [2021/May/13|14:11:42] Building trees for 1 meshes with all threads per mesh took 0ms. [2021/May/13|14:11:42] Building trees for 2 meshes with one thread per mesh took 0ms. [2021/May/13|14:11:42] Total number of dynamic triangles: 804. [2021/May/13|14:11:42] BUILDING Embree dynamic geometry tree for GPU [2021/May/13|14:11:42] Embree dynamic geometry tree contains 3 primitives. [2021/May/13|14:11:42] Embree dynamic geometry tree built in 0.06 ms. [2021/May/13|14:11:42] Embree BOX tree statistics: [2021/May/13|14:11:42] Primitives count: 3 (Mem usage:0.00 MB) [2021/May/13|14:11:42] Meshes count: 3 (Mem usage:0.00 MB) [2021/May/13|14:11:42] Number of tree nodes: 5 [2021/May/13|14:11:42] Tree takes 0.00 MB. Build time 2.67 ms. [2021/May/13|14:11:42] Transferring per-instance map channels [2021/May/13|14:11:42] Per-instance map channels transferred [2021/May/13|14:11:42] Transferring Dynamic geometry (meshes) tree data to all devices [2021/May/13|14:11:42] Number of lights: 4 [2021/May/13|14:11:42] Scene contains 4 lights [2021/May/13|14:11:42] 0 lights transferred to device 0 [2021/May/13|14:11:42] 0 lights transferred to device 1 [2021/May/13|14:11:42] 0 lights transferred to device 2 [2021/May/13|14:11:42] 0 lights transferred to device 3 [2021/May/13|14:11:42] Number of lights: 4 [2021/May/13|14:11:42] Total number of lights added by updateLights(): 0 [2021/May/13|14:11:42] Enabled Light Tree on GPU [2021/May/13|14:11:42] Total memory allocated with oclbufman: 11997856 [2021/May/13|14:11:42] Transferring per mesh data for geom type 0 [2021/May/13|14:11:42] Transferring per mesh data for geom type 1 [2021/May/13|14:11:42] Transferring per mesh data for geom type 2 [2021/May/13|14:11:42] Transferring per mesh data for geom type 8 [2021/May/13|14:11:42] Uploading texture "GroundSandFootprints005_NRM_4K.jpg" (idx=3) tile[0][0] at mip 0, 4096x4096, channels 3, 49152KB [2021/May/13|14:11:42] Uploading texture "GroundSandFootprints005_COL_4K.jpg" (idx=0) tile[0][0] at mip 0, 4096x4096, channels 3, 49152KB [2021/May/13|14:11:42] Uploading texture "GroundSandFootprints005_GLOSS_4K.jpg" (idx=2) tile[0][0] at mip 0, 4096x4096, channels 1, 16384KB [2021/May/13|14:11:42] Uploading texture "GroundSandFootprints005_REFL_4K.jpg" (idx=1) tile[0][0] at mip 0, 4096x4096, channels 1, 16384KB [2021/May/13|14:11:42] PTX max register count 128:128 [2021/May/13|14:11:42] Building optimized CUDA kernel (0) for comp cap 7.5 for device 1... [2021/May/13|14:11:42] PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. [2021/May/13|14:11:43] Optimized CUDA kernel assembled successfully [2021/May/13|14:11:43] Total memory for device 1 : 11264 MB, free 8859 MB [2021/May/13|14:11:43] Maximum kernel work group size: 1024 [2021/May/13|14:11:43] PTX max register count 64:64 [2021/May/13|14:11:43] Building optimized CUDA kernel (0) for comp cap 6.1 for device 2... [2021/May/13|14:11:43] PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. [2021/May/13|14:11:43] Optimized CUDA kernel assembled successfully [2021/May/13|14:11:43] Total memory for device 2 : 11264 MB, free 9275 MB [2021/May/13|14:11:43] Maximum kernel work group size: 1024 [2021/May/13|14:11:43] PTX max register count 64:64 [2021/May/13|14:11:43] Building optimized CUDA kernel (0) for comp cap 6.1 for device 3... [2021/May/13|14:11:43] PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. [2021/May/13|14:11:43] Optimized CUDA kernel assembled successfully [2021/May/13|14:11:43] Total memory for device 3 : 11264 MB, free 9275 MB [2021/May/13|14:11:43] Maximum kernel work group size: 1024 [2021/May/13|14:11:43] Running RTEngine [2021/May/13|14:11:43] Photon size is 56 bytes. [2021/May/13|14:11:43] Light cache sample size is 184 bytes. [2021/May/13|14:11:43] Light cache built state is 0 [2021/May/13|14:11:43] Using adaptive lights ver2 [2021/May/13|14:11:43] Setting up 37 thread(s) [2021/May/13|14:11:43] Progressive sampling base buffer memory usage: 210.29 MB [2021/May/13|14:11:45] GPU adaptive lights v1 built successfully [2021/May/13|14:11:45] GPU adaptive lights v2 built successfully [2021/May/13|14:11:45] GPU image mask 1 enabled [2021/May/13|14:11:45] GPU image mask 2 enabled [2021/May/13|14:11:47] Noise threshold goal lowered to 0.142857 [2021/May/13|14:11:47] Active pixels in the old mask: 25.0 percent [2021/May/13|14:11:47] Setting up denoiser [2021/May/13|14:11:47] Device 0 has 11264MB memory [2021/May/13|14:11:47] GPAPI: Device NVIDIA GeForce RTX 2080 Ti has estimate of 840480 [2021/May/13|14:11:47] Device 1 has 11264MB memory [2021/May/13|14:11:47] GPAPI: Device NVIDIA GeForce GTX 1080 Ti has estimate of 354368 [2021/May/13|14:11:47] Device 2 has 11264MB memory [2021/May/13|14:11:47] GPAPI: Device NVIDIA GeForce GTX 1080 Ti has estimate of 354368 [2021/May/13|14:11:47] Device 3 has 12288MB memory [2021/May/13|14:11:47] GPAPI: Device NVIDIA GeForce GTX TITAN X has estimate of 154944 [2021/May/13|14:11:47] VDenoise: Using device 0: NVIDIA GeForce RTX 2080 Ti [2021/May/13|14:11:47] VDenoise: Driver version 466.27 [2021/May/13|14:11:47] VDenoise: OpenCL compiled successfuly [2021/May/13|14:11:47] Recalculating denoiser [2021/May/13|14:11:47] VDenoise: Using shared memory. [2021/May/13|14:11:47] VDenoise: Image size: 1000x1000 [2021/May/13|14:11:47] VDenoise: Single RE mem usage: 0.01118 GB [2021/May/13|14:11:47] VDenoise: Device has 11.00 gb global mem [2021/May/13|14:11:47] VDenoise: Device has 48.00 kb local mem [2021/May/13|14:11:47] VDenoise: Device has 68 MCU [2021/May/13|14:11:47] VDenoise: One pixel needs 132 bytes [2021/May/13|14:11:47] VDenoise: 372 pixels fit in local mem [2021/May/13|14:11:47] VDenoise: Filter area width is 19.29 pixels [2021/May/13|14:11:47] VDenoise: Trying to split image in 30 strips [2021/May/13|14:11:47] VDenoise: Each image region needs: 0.0072 GB [2021/May/13|14:11:47] VDenoise: Image split in 31 strips with size [1000x33] [2021/May/13|14:11:47] Denoising complete in 0.38 s [2021/May/13|14:11:48] CPU glare start... [2021/May/13|14:11:48] Segmentation took 5 ms: 1 region(s). [2021/May/13|14:11:48] CPU glare completed. Took 324 ms. [2021/May/13|14:11:48] Noise threshold goal lowered to 0.090909 [2021/May/13|14:11:48] Active pixels in the old mask: 9.6 percent [2021/May/13|14:11:49] Noise threshold goal lowered to 0.052632 [2021/May/13|14:11:49] Active pixels in the old mask: 11.1 percent [2021/May/13|14:11:50] Noise threshold goal lowered to 0.028571 [2021/May/13|14:11:50] Active pixels in the old mask: 12.3 percent [2021/May/13|14:11:50] Noise threshold goal lowered to 0.014925 [2021/May/13|14:11:50] Active pixels in the old mask: 14.8 percent [2021/May/13|14:11:51] Noise threshold goal set: 0.010000 [2021/May/13|14:12:17] VDenoise: Using shared memory. [2021/May/13|14:12:19] VDenoise: Using shared memory. [2021/May/13|14:12:22] Threads completed [2021/May/13|14:12:22] Closing RTEngine (cancelled) [2021/May/13|14:12:22] Max. Mpaths per second: 16.883778 [2021/May/13|14:12:22] Sampling level reached: 3408 samples per pixel [2021/May/13|14:12:22] V-Ray GPU kernel render time: 38.97s [2021/May/13|14:12:22] Total GPU samples 459011136 [2021/May/13|14:12:22] GPU Memory Stats: [2021/May/13|14:12:22] Device[0] : C++/CPU on AMD Ryzen Threadripper 2920X 12-Core Processor [2021/May/13|14:12:22] (no data) [2021/May/13|14:12:22] Device[1] : NVIDIA GeForce RTX 2080 Ti [2021/May/13|14:12:22] Textures : 128.78MiB [2021/May/13|14:12:22] Static geometry: 40.76MiB [2021/May/13|14:12:22] Dynamic geometry: 0.03MiB [2021/May/13|14:12:22] Pinned : 198.75MiB [2021/May/13|14:12:22] Misc : 1.46MiB [2021/May/13|14:12:22] Internal state : 1680.87MiB [2021/May/13|14:12:22] Lights : 10.00MiB [2021/May/13|14:12:22] LightCache : 0.41MiB [2021/May/13|14:12:22] Total : 2061.07MiB [2021/May/13|14:12:22] Device[2] : NVIDIA GeForce GTX 1080 Ti [2021/May/13|14:12:22] Textures : 128.78MiB [2021/May/13|14:12:22] Static geometry: 40.76MiB [2021/May/13|14:12:22] Dynamic geometry: 0.03MiB [2021/May/13|14:12:22] Pinned : 198.75MiB [2021/May/13|14:12:22] Misc : 1.46MiB [2021/May/13|14:12:22] Internal state : 1581.12MiB [2021/May/13|14:12:22] Lights : 10.00MiB [2021/May/13|14:12:22] LightCache : 0.41MiB [2021/May/13|14:12:22] Total : 1961.32MiB [2021/May/13|14:12:22] Device[3] : NVIDIA GeForce GTX 1080 Ti [2021/May/13|14:12:22] Textures : 128.78MiB [2021/May/13|14:12:22] Static geometry: 40.76MiB [2021/May/13|14:12:22] Dynamic geometry: 0.03MiB [2021/May/13|14:12:22] Pinned : 198.75MiB [2021/May/13|14:12:22] Misc : 1.46MiB [2021/May/13|14:12:22] Internal state : 1581.12MiB [2021/May/13|14:12:22] Lights : 10.00MiB [2021/May/13|14:12:22] LightCache : 0.41MiB [2021/May/13|14:12:22] Total : 1961.32MiB [2021/May/13|14:12:22] OCLBufman stats: [2021/May/13|14:12:22] Owners count : 12 [2021/May/13|14:12:22] With replace ptrs: 11 [2021/May/13|14:12:22] Geom pointers : 3 [2021/May/13|14:12:22] Light pointers : 13 [2021/May/13|14:12:22] Textures pointers: 4 [2021/May/13|14:12:22] NVLink allocated : 0 [2021/May/13|14:12:22] Misc pointers : 10 [2021/May/13|14:12:22] Total pointers : 32 [2021/May/13|14:12:22] Device 0 statistics: [2021/May/13|14:12:22] GPU time: 83.145057 % [2021/May/13|14:12:22] GPU ray trace time 98.084754 % [2021/May/13|14:12:22] Transfer to GPU time 1.915246 % [2021/May/13|14:12:22] Transfer from GPU time 0.000000 % [2021/May/13|14:12:22] Device 1 statistics: [2021/May/13|14:12:22] GPU time: 72.297089 % [2021/May/13|14:12:22] GPU ray trace time 82.256941 % [2021/May/13|14:12:22] Transfer to GPU time 0.269679 % [2021/May/13|14:12:22] Transfer from GPU time 17.473380 % [2021/May/13|14:12:22] Device 2 statistics: [2021/May/13|14:12:22] GPU time: 80.637670 % [2021/May/13|14:12:22] GPU ray trace time 89.190915 % [2021/May/13|14:12:22] Transfer to GPU time 0.240470 % [2021/May/13|14:12:22] Transfer from GPU time 10.568615 % [2021/May/13|14:12:22] Device 3 statistics: [2021/May/13|14:12:22] GPU time: 80.789484 % [2021/May/13|14:12:22] GPU ray trace time 90.465543 % [2021/May/13|14:12:22] Transfer to GPU time 0.155392 % [2021/May/13|14:12:22] Transfer from GPU time 9.379065 % [2021/May/13|14:12:22] [RTRenderSession::frameEnd] Calling endFrame() [2021/May/13|14:12:22] Number of raycasts: 0 (0.00 per pixel) [2021/May/13|14:12:22] Camera rays: 0 (0.00 per pixel) [2021/May/13|14:12:22] Shadow rays: 0 (0.00 per pixel) [2021/May/13|14:12:22] GI rays: 0 (0.00 per pixel) [2021/May/13|14:12:22] Reflection rays: 0 (0.00 per pixel) [2021/May/13|14:12:22] Refraction rays: 0 (0.00 per pixel) [2021/May/13|14:12:22] Unshaded rays: 0 (0.00 per pixel) [2021/May/13|14:12:22] Clearing global light manager. [2021/May/13|14:12:22] Clearing direct light manager. [2021/May/13|14:12:22] Number of light evaluations: 0 (0.00 per pixel) [2021/May/13|14:12:22] Clearing ray server. [2021/May/13|14:12:22] Maximum memory usage for resman: 0.00 MB [2021/May/13|14:12:22] Clearing geometry. [2021/May/13|14:12:22] Number of intersectable primitives: 448689 [2021/May/13|14:12:22] SD triangles: 448688 [2021/May/13|14:12:22] MB triangles: 0 [2021/May/13|14:12:22] Static primitives: 0 [2021/May/13|14:12:22] Moving primitives: 0 [2021/May/13|14:12:22] Infinite primitives: 1 [2021/May/13|14:12:22] Static hair segments: 0 [2021/May/13|14:12:22] Moving hair segments: 0 [2021/May/13|14:12:22] Clearing camera image sampler. [2021/May/13|14:12:22] Clearing camera sampler. [2021/May/13|14:12:22] Clearing DMC sampler. [2021/May/13|14:12:22] Clearing path sampler. [2021/May/13|14:12:22] Clearing color mapper. [2021/May/13|14:12:22] Broadcasting NOTIFY_POST_RENDERFRAME. [2021/May/13|14:12:22] [RTRenderSession::renderEnd] Calling endSequence() [2021/May/13|14:12:24] warning: 0 error(s), 1 warning(s) [2021/May/13|14:12:24] ================================ [2021/May/13|14:12:24] Broadcasting NOTIFY_POST_RENDER. [2021/May/13|14:17:18] Saving to file. [2021/May/13|14:17:18] Saving distributed renderer. [2021/May/13|14:17:18] Saving filter parameters. [2021/May/13|14:17:18] Saving done. [2021/May/13|14:18:27] Saving to file. [2021/May/13|14:18:27] Saving distributed renderer. [2021/May/13|14:18:27] Saving filter parameters. [2021/May/13|14:18:27] Saving done. [2021/May/13|14:18:45] Saving to file. [2021/May/13|14:18:45] Saving distributed renderer. [2021/May/13|14:18:45] Saving filter parameters. [2021/May/13|14:18:45] Saving done. [2021/May/13|14:19:24] Broadcasting NOTIFY_PRE_RENDER. [2021/May/13|14:19:24] Tiled texture cache set to 4000 MB [2021/May/13|14:19:24] Loading V-Ray plugins... [2021/May/13|14:19:24] Translating scene for V-Ray... [2021/May/13|14:19:24] Start exporting render element VRayLightMix (VRayLightMix) [2021/May/13|14:19:24] End exporting render element VRayLightMix (VRayLightMix) [2021/May/13|14:19:24] Start exporting render element VRayZDepth (VRayZDepth) [2021/May/13|14:19:24] End exporting render element VRayZDepth (VRayZDepth) [2021/May/13|14:19:24] Start exporting render element VRayDenoiser (VRayDenoiser) [2021/May/13|14:19:24] End exporting render element VRayDenoiser (VRayDenoiser) [2021/May/13|14:19:24] Start exporting render element VRayAtmosphere (VRayAtmosphere) [2021/May/13|14:19:24] End exporting render element VRayAtmosphere (VRayAtmosphere) [2021/May/13|14:19:24] Start exporting node 'HUMAN rigged' [2021/May/13|14:19:24] Done exporting node 'HUMAN rigged' [2021/May/13|14:19:24] Start exporting node 'Camera_1' [2021/May/13|14:19:24] Done exporting node 'Camera_1' [2021/May/13|14:19:24] Start exporting node 'Camera_1.Target' [2021/May/13|14:19:24] Done exporting node 'Camera_1.Target' [2021/May/13|14:19:24] Start exporting node 'Body_SUIT' [2021/May/13|14:19:24] Done exporting node 'Body_SUIT' [2021/May/13|14:19:24] Start exporting node 'LIGHT DOME' [2021/May/13|14:19:24] Start exporting texture Map #12 (VRayBitmap) [2021/May/13|14:19:24] End exporting texture Map #12 (VRayBitmap) [2021/May/13|14:19:24] Done exporting node 'LIGHT DOME' [2021/May/13|14:19:24] Start exporting node 'LIGHT RIM' [2021/May/13|14:19:24] Done exporting node 'LIGHT RIM' [2021/May/13|14:19:24] Start exporting node 'LIGHT LEFT' [2021/May/13|14:19:24] Done exporting node 'LIGHT LEFT' [2021/May/13|14:19:24] Start exporting node 'LIGHT KEY' [2021/May/13|14:19:24] Done exporting node 'LIGHT KEY' [2021/May/13|14:19:24] Start exporting node 'LIGHT HEART' [2021/May/13|14:19:24] Done exporting node 'LIGHT HEART' [2021/May/13|14:19:24] Start exporting node 'LIGHT HEAD' [2021/May/13|14:19:24] Done exporting node 'LIGHT HEAD' [2021/May/13|14:19:24] Start exporting node 'Camera_002' [2021/May/13|14:19:24] Done exporting node 'Camera_002' [2021/May/13|14:19:24] Start exporting node 'Camera_002.Target' [2021/May/13|14:19:24] Done exporting node 'Camera_002.Target' [2021/May/13|14:19:24] Start exporting node 'Bip01' [2021/May/13|14:19:24] Done exporting node 'Bip01' [2021/May/13|14:19:24] Start exporting node 'Bip01 LPlatform' [2021/May/13|14:19:24] Done exporting node 'Bip01 LPlatform' [2021/May/13|14:19:24] Start exporting node 'Bip01 RPlatform' [2021/May/13|14:19:24] Done exporting node 'Bip01 RPlatform' [2021/May/13|14:19:24] Start exporting node 'Bip01 Head' [2021/May/13|14:19:24] Done exporting node 'Bip01 Head' [2021/May/13|14:19:24] Start exporting node 'Bip01 Neck' [2021/May/13|14:19:24] Done exporting node 'Bip01 Neck' [2021/May/13|14:19:24] Start exporting node 'Bip01 L Finger0' [2021/May/13|14:19:24] Done exporting node 'Bip01 L Finger0' [2021/May/13|14:19:24] Start exporting node 'Bip01 L Hand' [2021/May/13|14:19:24] Done exporting node 'Bip01 L Hand' [2021/May/13|14:19:24] Start exporting node 'Bip01 L Forearm' [2021/May/13|14:19:24] Done exporting node 'Bip01 L Forearm' [2021/May/13|14:19:24] Start exporting node 'Bip01 L UpperArm' [2021/May/13|14:19:24] Done exporting node 'Bip01 L UpperArm' [2021/May/13|14:19:24] Start exporting node 'Bip01 L Clavicle' [2021/May/13|14:19:24] Done exporting node 'Bip01 L Clavicle' [2021/May/13|14:19:24] Start exporting node 'Bip01 R Finger0' [2021/May/13|14:19:24] Done exporting node 'Bip01 R Finger0' [2021/May/13|14:19:24] Start exporting node 'Bip01 R Hand' [2021/May/13|14:19:24] Done exporting node 'Bip01 R Hand' [2021/May/13|14:19:24] Start exporting node 'Bip01 R Forearm' [2021/May/13|14:19:24] Done exporting node 'Bip01 R Forearm' [2021/May/13|14:19:24] Start exporting node 'Bip01 R UpperArm' [2021/May/13|14:19:24] Done exporting node 'Bip01 R UpperArm' [2021/May/13|14:19:24] Start exporting node 'Bip01 R Clavicle' [2021/May/13|14:19:24] Done exporting node 'Bip01 R Clavicle' [2021/May/13|14:19:24] Start exporting node 'Bip01 Spine4' [2021/May/13|14:19:24] Done exporting node 'Bip01 Spine4' [2021/May/13|14:19:24] Start exporting node 'Bip01 Spine3' [2021/May/13|14:19:24] Done exporting node 'Bip01 Spine3' [2021/May/13|14:19:24] Start exporting node 'Bip01 Spine2' [2021/May/13|14:19:24] Done exporting node 'Bip01 Spine2' [2021/May/13|14:19:24] Start exporting node 'Bip01 Spine1' [2021/May/13|14:19:24] Done exporting node 'Bip01 Spine1' [2021/May/13|14:19:24] Start exporting node 'Bip01 L Toe02' [2021/May/13|14:19:24] Done exporting node 'Bip01 L Toe02' [2021/May/13|14:19:24] Start exporting node 'Bip01 L Toe01' [2021/May/13|14:19:24] Done exporting node 'Bip01 L Toe01' [2021/May/13|14:19:24] Start exporting node 'Bip01 L Toe0' [2021/May/13|14:19:24] Done exporting node 'Bip01 L Toe0' [2021/May/13|14:19:24] Start exporting node 'Bip01 L Foot' [2021/May/13|14:19:24] Done exporting node 'Bip01 L Foot' [2021/May/13|14:19:24] Start exporting node 'Bip01 L Calf' [2021/May/13|14:19:24] Done exporting node 'Bip01 L Calf' [2021/May/13|14:19:24] Start exporting node 'Bip01 L Thigh' [2021/May/13|14:19:24] Done exporting node 'Bip01 L Thigh' [2021/May/13|14:19:24] Start exporting node 'Bip01 R Toe02' [2021/May/13|14:19:24] Done exporting node 'Bip01 R Toe02' [2021/May/13|14:19:24] Start exporting node 'Bip01 R Toe01' [2021/May/13|14:19:24] Done exporting node 'Bip01 R Toe01' [2021/May/13|14:19:24] Start exporting node 'Bip01 R Toe0' [2021/May/13|14:19:24] Done exporting node 'Bip01 R Toe0' [2021/May/13|14:19:24] Start exporting node 'Bip01 R Foot' [2021/May/13|14:19:24] Done exporting node 'Bip01 R Foot' [2021/May/13|14:19:24] Start exporting node 'Bip01 R Calf' [2021/May/13|14:19:24] Done exporting node 'Bip01 R Calf' [2021/May/13|14:19:24] Start exporting node 'Bip01 R Thigh' [2021/May/13|14:19:24] Done exporting node 'Bip01 R Thigh' [2021/May/13|14:19:24] Start exporting node 'Bip01 Pelvis' [2021/May/13|14:19:24] Done exporting node 'Bip01 Pelvis' [2021/May/13|14:19:24] Start exporting node 'Bip01 PelvisBone01' [2021/May/13|14:19:24] Done exporting node 'Bip01 PelvisBone01' [2021/May/13|14:19:24] Start exporting node 'HUMAN rigged-BODY SUIT' [2021/May/13|14:19:24] Done exporting node 'HUMAN rigged-BODY SUIT' [2021/May/13|14:19:24] Start exporting node 'GROUND' [2021/May/13|14:19:24] Start exporting mesh with 32 faces, 25 vertices. Owner: GROUND [2021/May/13|14:19:24] Done exporting mesh [2021/May/13|14:19:24] Start exporting material GroundSandFootprints005_4K (VRayMtl) [2021/May/13|14:19:24] Start exporting material GroundSandFootprints005_4K (VRayMtl) [2021/May/13|14:19:24] Start exporting texture COLOR (Bitmap) [2021/May/13|14:19:24] End exporting texture COLOR (Bitmap) [2021/May/13|14:19:24] Start exporting texture Adjust Reflection (RGB Multiply) [2021/May/13|14:19:24] Start exporting texture REFLECTION (Bitmap) [2021/May/13|14:19:24] End exporting texture REFLECTION (Bitmap) [2021/May/13|14:19:24] End exporting texture Adjust Reflection (RGB Multiply) [2021/May/13|14:19:24] Start exporting texture GLOSS (Bitmap) [2021/May/13|14:19:24] End exporting texture GLOSS (Bitmap) [2021/May/13|14:19:24] Start exporting texture VRayNormalMap (VRayNormalMap) [2021/May/13|14:19:24] Start exporting texture NORMALS (Bitmap) [2021/May/13|14:19:24] End exporting texture NORMALS (Bitmap) [2021/May/13|14:19:24] End exporting texture VRayNormalMap (VRayNormalMap) [2021/May/13|14:19:24] Done exporting material GroundSandFootprints005_4K (VRayMtl) [2021/May/13|14:19:24] Done exporting material GroundSandFootprints005_4K (VRayMtl) [2021/May/13|14:19:24] Done exporting node 'GROUND' [2021/May/13|14:19:24] Start exporting node 'Cylinder001' [2021/May/13|14:19:24] Done exporting node 'Cylinder001' [2021/May/13|14:19:24] Start exporting node 'VRayVolumeGrid001' [2021/May/13|14:19:24] Start exporting texture Map #3 (Noise) [2021/May/13|14:19:24] End exporting texture Map #3 (Noise) [2021/May/13|14:19:24] Start exporting texture Map #3 (Noise) [2021/May/13|14:19:24] End exporting texture Map #3 (Noise) [2021/May/13|14:19:24] Done exporting node 'VRayVolumeGrid001' [2021/May/13|14:19:24] Start exporting node 'VRayVolumeGrid002' [2021/May/13|14:19:24] Done exporting node 'VRayVolumeGrid002' [2021/May/13|14:19:24] Start exporting node 'VRayVolumeGrid003' [2021/May/13|14:19:24] Done exporting node 'VRayVolumeGrid003' [2021/May/13|14:19:24] Start exporting node 'HUMAN rigged-BODY SUIT001' [2021/May/13|14:19:24] Done exporting node 'HUMAN rigged-BODY SUIT001' [2021/May/13|14:19:24] Start exporting node 'Male_Sculptable_Ecorche' [2021/May/13|14:19:24] Start exporting mesh with 448656 faces, 224330 vertices. Owner: Male_Sculptable_Ecorche [2021/May/13|14:19:24] Done exporting mesh [2021/May/13|14:19:24] Start exporting material Blood (VRayMtl) [2021/May/13|14:19:24] Start exporting material Blood (VRayMtl) [2021/May/13|14:19:24] Start exporting texture Map #6 (Noise) [2021/May/13|14:19:24] End exporting texture Map #6 (Noise) [2021/May/13|14:19:24] Done exporting material Blood (VRayMtl) [2021/May/13|14:19:24] Done exporting material Blood (VRayMtl) [2021/May/13|14:19:24] Done exporting node 'Male_Sculptable_Ecorche' [2021/May/13|14:19:24] Building scene command queue... [2021/May/13|14:19:24] Export total time: 185.554 ms [2021/May/13|14:19:24] Nodes: 58.705 ms [2021/May/13|14:19:24] Meshes: 56.932 ms [2021/May/13|14:19:24] Materials: 1.622 ms [2021/May/13|14:19:24] Textures: 0.000 ms [2021/May/13|14:19:24] Writing file: 0.000 ms [2021/May/13|14:19:24] warning: Export warnings: [2021/May/13|14:19:24] warning: Export problem for 'VRayVolumeGrid001' (Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored.) [2021/May/13|14:19:24] warning: Export problem for 'VRayVolumeGrid001' (Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU.) [2021/May/13|14:19:24] [RTRenderSession::renderBegin()] sendClose=0 [2021/May/13|14:19:24] [RTRenderSession::renderBegin] Calling beginSequence() [2021/May/13|14:19:24] GI engines: 'Brute force' and 'Brute force' [2021/May/13|14:19:24] Progressive RPP must be disabled when Adaptive Lights are used. Disabling progressive RPP [2021/May/13|14:19:24] Preparing renderer... [2021/May/13|14:19:25] Preparing scene for rendering... [2021/May/13|14:19:25] [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 [2021/May/13|14:19:25] [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 [2021/May/13|14:19:25] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [2021/May/13|14:19:25] CUDA renderer requested. [2021/May/13|14:19:25] CUDA renderer plugin already loaded. [2021/May/13|14:19:25] CUDA renderer plugin instance successfully created. [2021/May/13|14:19:25] EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. [2021/May/13|14:19:25] Initializing built-in VFB. [2021/May/13|14:19:25] [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 [2021/May/13|14:19:25] [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 [2021/May/13|14:19:25] Using normal thread priority. [2021/May/13|14:19:25] CLDeviceMan: Query full string: "c++/cpu;nvidia cuda geforce rtx 2080 ti gpu index0;nvidia cuda geforce gtx 1080 ti gpu index1;nvidia cuda geforce gtx 1080 ti gpu index2;" [2021/May/13|14:19:25] Max ray intensity is enabled: rendered result may have incorrect brightness. [2021/May/13|14:19:25] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/13|14:19:25] [RTRenderSession::frameBegin] Calling beginFrame() [2021/May/13|14:19:25] ======================== [2021/May/13|14:19:25] Starting frame 100. [2021/May/13|14:19:25] Estimated progressive buffer memory usage of 2380 MB is over the limit of 2048 MB. Falling back to per-pixel filtering. [2021/May/13|14:19:25] Preparing camera sampler. [2021/May/13|14:19:25] [PhoenixCachePlugin] Frame data 19200 successfully loaded from G:\Experimental_Aesthetics\3_Models\12_Leekwid\_sim\5a_smoke\5a_Smoke_####.aur. [2021/May/13|14:19:25] [PhoenixSimPlugin] grid 580x315x219, cache index 100. [2021/May/13|14:19:26] Preparing scene for frame... [2021/May/13|14:19:26] Dome light resolution increased from 512 to 2048 for light "LIGHT DOME@light_2592" [2021/May/13|14:19:26] Setting up 23 thread(s) [2021/May/13|14:19:26] Threads completed [2021/May/13|14:19:26] Setting up 23 thread(s) [2021/May/13|14:19:26] Threads completed [2021/May/13|14:19:26] Setting up 23 thread(s) [2021/May/13|14:19:26] Threads completed [2021/May/13|14:19:26] Setting up 23 thread(s) [2021/May/13|14:19:26] Threads completed [2021/May/13|14:19:26] Setting up 23 thread(s) [2021/May/13|14:19:26] Threads completed [2021/May/13|14:19:26] Setting up 23 thread(s) [2021/May/13|14:19:26] Threads completed [2021/May/13|14:19:26] Setting up 23 thread(s) [2021/May/13|14:19:26] Threads completed [2021/May/13|14:19:26] Setting up 23 thread(s) [2021/May/13|14:19:26] Threads completed [2021/May/13|14:19:26] Setting up 23 thread(s) [2021/May/13|14:19:26] Threads completed [2021/May/13|14:19:26] Setting up 23 thread(s) [2021/May/13|14:19:26] Threads completed [2021/May/13|14:19:26] Setting up 23 thread(s) [2021/May/13|14:19:26] Threads completed [2021/May/13|14:19:26] Setting up 23 thread(s) [2021/May/13|14:19:26] Threads completed [2021/May/13|14:19:26] Setting up 23 thread(s) [2021/May/13|14:19:26] Threads completed [2021/May/13|14:19:26] Setting up 23 thread(s) [2021/May/13|14:19:26] Threads completed [2021/May/13|14:19:26] Setting up 23 thread(s) [2021/May/13|14:19:26] Threads completed [2021/May/13|14:19:26] Compiling geometry... [2021/May/13|14:19:26] Preparing ray server. [2021/May/13|14:19:26] Using Embree ray tracing. [2021/May/13|14:19:26] Setting up 1 thread(s) [2021/May/13|14:19:26] Threads completed [2021/May/13|14:19:26] Building Embree static trees took 26 milliseconds, memory used 46.76 MB [2021/May/13|14:19:26] Building dynamic geometry trees took 0 ms. [2021/May/13|14:19:26] Full rayserver build. Took 35.077 ms. [2021/May/13|14:19:26] buildFindAccelStructures. Took 7.942 ms. [2021/May/13|14:19:26] Scene bounding box is [-278.647,-132.518,-18.1319]-[441.049,836.749,161.573] [2021/May/13|14:19:26] Preparing direct light manager. [2021/May/13|14:19:26] Scanning scene for light plugins. [2021/May/13|14:19:26] 6 lights found. [2021/May/13|14:19:26] Using probabilistic light evaluation with 8 lights. [2021/May/13|14:19:26] 23 render channels in sequence data [2021/May/13|14:19:26] Preparing global light manager. [2021/May/13|14:19:26] Irradiance sample size is 84 bytes [2021/May/13|14:19:26] Using fast GI when possible [2021/May/13|14:19:26] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/13|14:19:26] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2021/May/13|14:19:26] Waiting for image data... [2021/May/13|14:19:26] [RTRenderSession::renderImage] Calling renderImage() [2021/May/13|14:19:26] Old kernel (-1), new kernel (0) [2021/May/13|14:19:26] Initializing CUDA renderer... [2021/May/13|14:19:26] nVidia driver version: 466.27 [2021/May/13|14:19:26] Found cache driver data in C:\Users\ADMINI~1\AppData\Local\Temp/vray_gpu_driver_status.xml [2021/May/13|14:19:26] warning: Checking CUDA driver version: 5001: Installed driver version is newer than the latest verified one! [2021/May/13|14:19:27] Number of CUDA devices: 4 [2021/May/13|14:19:27] Initializing environment kernel [2021/May/13|14:19:27] Transferring static geometry tree with 448688 faces to CUDA devices... [2021/May/13|14:19:27] SD tree transferred to device 0 [2021/May/13|14:19:27] SD tree transferred to device 1 [2021/May/13|14:19:27] SD tree transferred to device 2 [2021/May/13|14:19:27] SD tree transferred to device 3 [2021/May/13|14:19:27] Transferring Emb SD tree to CUDA devices... [2021/May/13|14:19:27] Embree SD tree transferred to device 0 [2021/May/13|14:19:27] Embree SD tree transferred to device 1 [2021/May/13|14:19:27] Embree SD tree transferred to device 2 [2021/May/13|14:19:27] Embree SD tree transferred to device 3 [2021/May/13|14:19:27] Transferring MB tree to CUDA devices... [2021/May/13|14:19:27] numNodeFaces=0 [2021/May/13|14:19:27] numNodes=0 [2021/May/13|14:19:27] numFaces=0 [2021/May/13|14:19:27] Transferring Emb SD tree to CUDA devices... [2021/May/13|14:19:27] Embree SD tree transferred to device 0 [2021/May/13|14:19:27] Embree SD tree transferred to device 1 [2021/May/13|14:19:27] Embree SD tree transferred to device 2 [2021/May/13|14:19:27] Embree SD tree transferred to device 3 [2021/May/13|14:19:27] Transferring geometric data [2021/May/13|14:19:27] RTRayserver::getOCLGeomData. Took 12.804 ms. [2021/May/13|14:19:27] Transferring vertex normals [2021/May/13|14:19:27] 224355 vertex normals transferred to device 0 [2021/May/13|14:19:27] Transferring MOVING vertex normals [2021/May/13|14:19:27] 0 MOVING vertex normals transferred to device 0 [2021/May/13|14:19:27] Transferring nodes and meshes [2021/May/13|14:19:27] Nodes and meshes transferred to device 0 [2021/May/13|14:19:27] Transferring MOVING nodes, meshes and per-face node indices [2021/May/13|14:19:27] Successfully transferred MOVING nodes and meshes to device 0 [2021/May/13|14:19:27] Transferring vertex normals [2021/May/13|14:19:27] 224355 vertex normals transferred to device 1 [2021/May/13|14:19:27] Transferring MOVING vertex normals [2021/May/13|14:19:27] 0 MOVING vertex normals transferred to device 1 [2021/May/13|14:19:27] Transferring nodes and meshes [2021/May/13|14:19:27] Nodes and meshes transferred to device 1 [2021/May/13|14:19:27] Transferring MOVING nodes, meshes and per-face node indices [2021/May/13|14:19:27] Successfully transferred MOVING nodes and meshes to device 1 [2021/May/13|14:19:27] Transferring vertex normals [2021/May/13|14:19:27] 224355 vertex normals transferred to device 2 [2021/May/13|14:19:27] Transferring MOVING vertex normals [2021/May/13|14:19:27] 0 MOVING vertex normals transferred to device 2 [2021/May/13|14:19:27] Transferring nodes and meshes [2021/May/13|14:19:27] Nodes and meshes transferred to device 2 [2021/May/13|14:19:27] Transferring MOVING nodes, meshes and per-face node indices [2021/May/13|14:19:27] Successfully transferred MOVING nodes and meshes to device 2 [2021/May/13|14:19:27] Transferring vertex normals [2021/May/13|14:19:27] 224355 vertex normals transferred to device 3 [2021/May/13|14:19:27] Transferring MOVING vertex normals [2021/May/13|14:19:27] 0 MOVING vertex normals transferred to device 3 [2021/May/13|14:19:27] Transferring nodes and meshes [2021/May/13|14:19:27] Nodes and meshes transferred to device 3 [2021/May/13|14:19:27] Transferring MOVING nodes, meshes and per-face node indices [2021/May/13|14:19:27] Successfully transferred MOVING nodes and meshes to device 3 [2021/May/13|14:19:27] Transferring map channels [2021/May/13|14:19:27] Map channels transferred [2021/May/13|14:19:27] Transferring moving map channels [2021/May/13|14:19:27] Moving Map channels transferred [2021/May/13|14:19:27] Transferring moving triangles [2021/May/13|14:19:27] Moving triangles count = 0 [2021/May/13|14:19:27] Transferring geometry data to devices. Took 38.559 ms. [2021/May/13|14:19:27] Transferring geometry trees to devices. Took 79.007 ms. [2021/May/13|14:19:27] Setting up 23 thread(s) [2021/May/13|14:19:27] Threads completed [2021/May/13|14:19:27] Building trees for 4 meshes with one thread per mesh took 0ms. [2021/May/13|14:19:27] Total number of dynamic triangles: 806. [2021/May/13|14:19:27] BUILDING Embree dynamic geometry tree for GPU [2021/May/13|14:19:27] Embree dynamic geometry tree contains 5 primitives. [2021/May/13|14:19:27] Embree dynamic geometry tree built in 0.18 ms. [2021/May/13|14:19:27] Embree BOX tree statistics: [2021/May/13|14:19:27] Primitives count: 5 (Mem usage:0.00 MB) [2021/May/13|14:19:27] Meshes count: 4 (Mem usage:0.00 MB) [2021/May/13|14:19:27] Number of tree nodes: 9 [2021/May/13|14:19:27] Tree takes 0.00 MB. Build time 2.77 ms. [2021/May/13|14:19:27] Transferring per-instance map channels [2021/May/13|14:19:27] Per-instance map channels transferred [2021/May/13|14:19:27] Transferring Dynamic geometry (meshes) tree data to all devices [2021/May/13|14:19:27] Number of lights: 6 [2021/May/13|14:19:27] Scene contains 5 lights [2021/May/13|14:19:27] 0 lights transferred to device 0 [2021/May/13|14:19:27] 0 lights transferred to device 1 [2021/May/13|14:19:27] 0 lights transferred to device 2 [2021/May/13|14:19:27] 0 lights transferred to device 3 [2021/May/13|14:19:27] Number of lights: 5 [2021/May/13|14:19:27] Total number of lights added by updateLights(): 0 [2021/May/13|14:19:27] Enabled Light Tree on GPU [2021/May/13|14:19:27] Total memory allocated with oclbufman: 337428024 [2021/May/13|14:19:27] Transferring per mesh data for geom type 0 [2021/May/13|14:19:27] Transferring per mesh data for geom type 1 [2021/May/13|14:19:27] Transferring per mesh data for geom type 2 [2021/May/13|14:19:27] Transferring per mesh data for geom type 8 [2021/May/13|14:19:27] Uploading texture "GroundSandFootprints005_NRM_4K.jpg" (idx=3) tile[0][0] at mip 0, 4096x4096, channels 3, 49152KB [2021/May/13|14:19:27] Uploading texture "GroundSandFootprints005_GLOSS_4K.jpg" (idx=2) tile[0][0] at mip 0, 4096x4096, channels 1, 16384KB [2021/May/13|14:19:27] Uploading texture "GroundSandFootprints005_COL_4K.jpg" (idx=0) tile[0][0] at mip 0, 4096x4096, channels 3, 49152KB [2021/May/13|14:19:27] Uploading texture "GroundSandFootprints005_REFL_4K.jpg" (idx=1) tile[0][0] at mip 0, 4096x4096, channels 1, 16384KB [2021/May/13|14:19:27] PTX max register count 128:128 [2021/May/13|14:19:27] Building optimized CUDA kernel (0) for comp cap 7.5 for device 1... [2021/May/13|14:19:27] PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. [2021/May/13|14:19:27] Optimized CUDA kernel assembled successfully [2021/May/13|14:19:27] Total memory for device 1 : 11264 MB, free 8551 MB [2021/May/13|14:19:27] Maximum kernel work group size: 1024 [2021/May/13|14:19:27] PTX max register count 64:64 [2021/May/13|14:19:27] Building optimized CUDA kernel (0) for comp cap 6.1 for device 2... [2021/May/13|14:19:28] PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. [2021/May/13|14:19:28] Optimized CUDA kernel assembled successfully [2021/May/13|14:19:28] Total memory for device 2 : 11264 MB, free 8966 MB [2021/May/13|14:19:28] Maximum kernel work group size: 1024 [2021/May/13|14:19:28] PTX max register count 64:64 [2021/May/13|14:19:28] Building optimized CUDA kernel (0) for comp cap 6.1 for device 3... [2021/May/13|14:19:28] PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. [2021/May/13|14:19:28] Optimized CUDA kernel assembled successfully [2021/May/13|14:19:28] Total memory for device 3 : 11264 MB, free 8966 MB [2021/May/13|14:19:28] Maximum kernel work group size: 1024 [2021/May/13|14:19:28] Running RTEngine [2021/May/13|14:19:28] Photon size is 56 bytes. [2021/May/13|14:19:28] Light cache sample size is 184 bytes. [2021/May/13|14:19:28] Light cache built state is 0 [2021/May/13|14:19:28] Using adaptive lights ver2 [2021/May/13|14:19:28] Setting up 37 thread(s) [2021/May/13|14:19:28] Progressive sampling base buffer memory usage: 221.74 MB [2021/May/13|14:19:45] GPU adaptive lights v1 built successfully [2021/May/13|14:19:45] GPU adaptive lights v2 built successfully [2021/May/13|14:19:45] GPU image mask 1 enabled [2021/May/13|14:19:45] GPU image mask 2 enabled [2021/May/13|14:20:13] Noise threshold goal lowered to 0.166667 [2021/May/13|14:20:13] Active pixels in the old mask: 41.8 percent [2021/May/13|14:20:14] Setting up denoiser [2021/May/13|14:20:14] Device 0 has 11264MB memory [2021/May/13|14:20:14] GPAPI: Device NVIDIA GeForce RTX 2080 Ti has estimate of 840480 [2021/May/13|14:20:14] Device 1 has 11264MB memory [2021/May/13|14:20:14] GPAPI: Device NVIDIA GeForce GTX 1080 Ti has estimate of 354368 [2021/May/13|14:20:14] Device 2 has 11264MB memory [2021/May/13|14:20:14] GPAPI: Device NVIDIA GeForce GTX 1080 Ti has estimate of 354368 [2021/May/13|14:20:14] Device 3 has 12288MB memory [2021/May/13|14:20:14] GPAPI: Device NVIDIA GeForce GTX TITAN X has estimate of 154944 [2021/May/13|14:20:14] VDenoise: Using device 0: NVIDIA GeForce RTX 2080 Ti [2021/May/13|14:20:14] VDenoise: Driver version 466.27 [2021/May/13|14:20:14] VDenoise: OpenCL compiled successfuly [2021/May/13|14:20:14] Recalculating denoiser [2021/May/13|14:20:14] VDenoise: Using shared memory. [2021/May/13|14:20:14] VDenoise: Image size: 1000x1000 [2021/May/13|14:20:14] VDenoise: Single RE mem usage: 0.01118 GB [2021/May/13|14:20:14] VDenoise: Device has 11.00 gb global mem [2021/May/13|14:20:14] VDenoise: Device has 48.00 kb local mem [2021/May/13|14:20:14] VDenoise: Device has 68 MCU [2021/May/13|14:20:14] VDenoise: One pixel needs 132 bytes [2021/May/13|14:20:14] VDenoise: 372 pixels fit in local mem [2021/May/13|14:20:14] VDenoise: Filter area width is 19.29 pixels [2021/May/13|14:20:14] VDenoise: Trying to split image in 30 strips [2021/May/13|14:20:14] VDenoise: Each image region needs: 0.0072 GB [2021/May/13|14:20:14] VDenoise: Image split in 31 strips with size [1000x33] [2021/May/13|14:20:15] Denoising complete in 1.05 s [2021/May/13|14:20:15] CPU glare start... [2021/May/13|14:20:15] Segmentation took 5 ms: 1 region(s). [2021/May/13|14:20:15] CPU glare completed. Took 73 ms. [2021/May/13|14:20:27] Noise threshold goal lowered to 0.125000 [2021/May/13|14:20:27] Active pixels in the old mask: 26.8 percent [2021/May/13|14:20:40] Noise threshold goal lowered to 0.083333 [2021/May/13|14:20:40] Active pixels in the old mask: 25.5 percent [2021/May/13|14:20:54] Noise threshold goal lowered to 0.050000 [2021/May/13|14:20:54] Active pixels in the old mask: 30.6 percent [2021/May/13|14:21:17] Threads completed [2021/May/13|14:21:17] Closing RTEngine (cancelled) [2021/May/13|14:21:17] Max. Mpaths per second: 2.788434 [2021/May/13|14:21:17] Sampling level reached: 256 samples per pixel [2021/May/13|14:21:17] V-Ray GPU kernel render time: 108.96s [2021/May/13|14:21:17] Total GPU samples 136702416 [2021/May/13|14:21:17] GPU Memory Stats: [2021/May/13|14:21:17] Device[0] : C++/CPU on AMD Ryzen Threadripper 2920X 12-Core Processor [2021/May/13|14:21:17] (no data) [2021/May/13|14:21:17] Device[1] : NVIDIA GeForce RTX 2080 Ti [2021/May/13|14:21:17] Textures : 128.78MiB [2021/May/13|14:21:17] Static geometry: 40.76MiB [2021/May/13|14:21:17] Dynamic geometry: 0.03MiB [2021/May/13|14:21:17] Pinned : 210.00MiB [2021/May/13|14:21:17] Misc : 1.46MiB [2021/May/13|14:21:17] Internal state : 1680.87MiB [2021/May/13|14:21:17] Lights : 15.00MiB [2021/May/13|14:21:17] LightCache : 0.51MiB [2021/May/13|14:21:17] VolumeGrid : 305.36MiB [2021/May/13|14:21:17] Total : 2382.78MiB [2021/May/13|14:21:17] Device[2] : NVIDIA GeForce GTX 1080 Ti [2021/May/13|14:21:17] Textures : 128.78MiB [2021/May/13|14:21:17] Static geometry: 40.76MiB [2021/May/13|14:21:17] Dynamic geometry: 0.03MiB [2021/May/13|14:21:17] Pinned : 210.00MiB [2021/May/13|14:21:17] Misc : 1.46MiB [2021/May/13|14:21:17] Internal state : 1581.12MiB [2021/May/13|14:21:17] Lights : 15.00MiB [2021/May/13|14:21:17] LightCache : 0.51MiB [2021/May/13|14:21:17] VolumeGrid : 305.36MiB [2021/May/13|14:21:17] Total : 2283.03MiB [2021/May/13|14:21:17] Device[3] : NVIDIA GeForce GTX 1080 Ti [2021/May/13|14:21:17] Textures : 128.78MiB [2021/May/13|14:21:17] Static geometry: 40.76MiB [2021/May/13|14:21:17] Dynamic geometry: 0.03MiB [2021/May/13|14:21:17] Pinned : 210.00MiB [2021/May/13|14:21:17] Misc : 1.46MiB [2021/May/13|14:21:17] Internal state : 1581.12MiB [2021/May/13|14:21:17] Lights : 15.00MiB [2021/May/13|14:21:17] LightCache : 0.51MiB [2021/May/13|14:21:17] VolumeGrid : 305.36MiB [2021/May/13|14:21:17] Total : 2283.03MiB [2021/May/13|14:21:17] OCLBufman stats: [2021/May/13|14:21:17] Owners count : 18 [2021/May/13|14:21:17] With replace ptrs: 14 [2021/May/13|14:21:17] Geom pointers : 3 [2021/May/13|14:21:17] Light pointers : 17 [2021/May/13|14:21:17] Textures pointers: 4 [2021/May/13|14:21:17] NVLink allocated : 0 [2021/May/13|14:21:17] Misc pointers : 10 [2021/May/13|14:21:17] Total pointers : 42 [2021/May/13|14:21:17] Device 0 statistics: [2021/May/13|14:21:17] GPU time: 93.704831 % [2021/May/13|14:21:17] GPU ray trace time 99.955799 % [2021/May/13|14:21:17] Transfer to GPU time 0.044201 % [2021/May/13|14:21:17] Transfer from GPU time 0.000000 % [2021/May/13|14:21:17] Device 1 statistics: [2021/May/13|14:21:17] GPU time: 94.288347 % [2021/May/13|14:21:17] GPU ray trace time 98.929973 % [2021/May/13|14:21:17] Transfer to GPU time 0.449170 % [2021/May/13|14:21:17] Transfer from GPU time 0.620858 % [2021/May/13|14:21:17] Device 2 statistics: [2021/May/13|14:21:17] GPU time: 97.295165 % [2021/May/13|14:21:17] GPU ray trace time 98.545825 % [2021/May/13|14:21:17] Transfer to GPU time 0.782356 % [2021/May/13|14:21:17] Transfer from GPU time 0.671820 % [2021/May/13|14:21:17] Device 3 statistics: [2021/May/13|14:21:17] GPU time: 95.908084 % [2021/May/13|14:21:17] GPU ray trace time 99.147647 % [2021/May/13|14:21:17] Transfer to GPU time 0.499145 % [2021/May/13|14:21:17] Transfer from GPU time 0.353208 % [2021/May/13|14:21:17] [RTRenderSession::frameEnd] Calling endFrame() [2021/May/13|14:21:17] Number of raycasts: 0 (0.00 per pixel) [2021/May/13|14:21:17] Camera rays: 0 (0.00 per pixel) [2021/May/13|14:21:17] Shadow rays: 0 (0.00 per pixel) [2021/May/13|14:21:17] GI rays: 0 (0.00 per pixel) [2021/May/13|14:21:17] Reflection rays: 0 (0.00 per pixel) [2021/May/13|14:21:17] Refraction rays: 0 (0.00 per pixel) [2021/May/13|14:21:17] Unshaded rays: 0 (0.00 per pixel) [2021/May/13|14:21:17] Clearing global light manager. [2021/May/13|14:21:17] Clearing direct light manager. [2021/May/13|14:21:17] Number of light evaluations: 0 (0.00 per pixel) [2021/May/13|14:21:17] Clearing ray server. [2021/May/13|14:21:17] Maximum memory usage for resman: 0.00 MB [2021/May/13|14:21:17] Clearing geometry. [2021/May/13|14:21:17] Number of intersectable primitives: 448690 [2021/May/13|14:21:17] SD triangles: 448688 [2021/May/13|14:21:17] MB triangles: 0 [2021/May/13|14:21:17] Static primitives: 0 [2021/May/13|14:21:17] Moving primitives: 1 [2021/May/13|14:21:17] Infinite primitives: 1 [2021/May/13|14:21:17] Static hair segments: 0 [2021/May/13|14:21:17] Moving hair segments: 0 [2021/May/13|14:21:17] Clearing camera image sampler. [2021/May/13|14:21:17] Clearing camera sampler. [2021/May/13|14:21:17] Clearing DMC sampler. [2021/May/13|14:21:17] Clearing path sampler. [2021/May/13|14:21:17] Clearing color mapper. [2021/May/13|14:21:18] Broadcasting NOTIFY_POST_RENDERFRAME. [2021/May/13|14:21:18] [RTRenderSession::renderEnd] Calling endSequence() [2021/May/13|14:21:19] warning: 0 error(s), 4 warning(s) [2021/May/13|14:21:19] ================================ [2021/May/13|14:21:19] Broadcasting NOTIFY_POST_RENDER. [2021/May/13|14:21:21] Tiled texture cache set to 4000 MB [2021/May/13|14:21:21] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:21:21] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:21:21] warning: Unsupported: AerialPerspective without VRaySun in the scene. [2021/May/13|14:21:21] warning: Export warnings: [2021/May/13|14:21:21] warning: Export problem for 'VRayVolumeGrid001' (Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored.) [2021/May/13|14:21:21] warning: Export problem for 'VRayVolumeGrid001' (Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU.) [2021/May/13|14:21:23] warning: Checking CUDA driver version: 5001: Installed driver version is newer than the latest verified one! [2021/May/13|14:21:39] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:21:39] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:21:58] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:21:58] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:22:08] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:22:08] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:22:13] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:22:13] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:22:15] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:22:15] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:22:23] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:22:23] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:22:34] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:22:34] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:22:34] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:22:34] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:23:08] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:23:08] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:23:10] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:23:10] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:23:11] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:23:11] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:23:12] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:23:12] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:23:27] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:23:27] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:23:28] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:23:28] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:23:39] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:23:39] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:23:42] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:23:42] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:24:33] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:24:33] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:24:36] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:24:36] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:24:36] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:24:36] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:24:36] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:24:36] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:24:38] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:24:38] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:26:36] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:26:36] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:26:38] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:26:38] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:26:48] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:26:48] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:26:48] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:26:48] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:27:02] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:27:02] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:27:02] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:27:02] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:27:02] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:27:02] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:27:04] warning: Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored. [2021/May/13|14:27:04] warning: Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU. [2021/May/13|14:27:35] warning: 0 error(s), 65 warning(s) [2021/May/13|14:34:57] Broadcasting NOTIFY_PRE_RENDER. [2021/May/13|14:34:57] Tiled texture cache set to 4000 MB [2021/May/13|14:34:57] Loading V-Ray plugins... [2021/May/13|14:34:58] Translating scene for V-Ray... [2021/May/13|14:34:58] Start exporting render element VRayLightMix (VRayLightMix) [2021/May/13|14:34:58] End exporting render element VRayLightMix (VRayLightMix) [2021/May/13|14:34:58] Start exporting render element VRayZDepth (VRayZDepth) [2021/May/13|14:34:58] End exporting render element VRayZDepth (VRayZDepth) [2021/May/13|14:34:58] Start exporting render element VRayDenoiser (VRayDenoiser) [2021/May/13|14:34:58] End exporting render element VRayDenoiser (VRayDenoiser) [2021/May/13|14:34:58] Start exporting render element VRayAtmosphere (VRayAtmosphere) [2021/May/13|14:34:58] End exporting render element VRayAtmosphere (VRayAtmosphere) [2021/May/13|14:34:58] Start exporting node 'HUMAN rigged' [2021/May/13|14:34:58] Done exporting node 'HUMAN rigged' [2021/May/13|14:34:58] Start exporting node 'Camera_1' [2021/May/13|14:34:58] Done exporting node 'Camera_1' [2021/May/13|14:34:58] Start exporting node 'Camera_1.Target' [2021/May/13|14:34:58] Done exporting node 'Camera_1.Target' [2021/May/13|14:34:58] Start exporting node 'Body_SUIT' [2021/May/13|14:34:58] Done exporting node 'Body_SUIT' [2021/May/13|14:34:58] Start exporting node 'LIGHT DOME' [2021/May/13|14:34:58] Start exporting texture Map #12 (VRayBitmap) [2021/May/13|14:34:58] End exporting texture Map #12 (VRayBitmap) [2021/May/13|14:34:58] Done exporting node 'LIGHT DOME' [2021/May/13|14:34:58] Start exporting node 'LIGHT RIM' [2021/May/13|14:34:58] Done exporting node 'LIGHT RIM' [2021/May/13|14:34:58] Start exporting node 'LIGHT LEFT' [2021/May/13|14:34:58] Done exporting node 'LIGHT LEFT' [2021/May/13|14:34:58] Start exporting node 'LIGHT KEY' [2021/May/13|14:34:58] Done exporting node 'LIGHT KEY' [2021/May/13|14:34:58] Start exporting node 'LIGHT HEART' [2021/May/13|14:34:58] Done exporting node 'LIGHT HEART' [2021/May/13|14:34:58] Start exporting node 'LIGHT HEAD' [2021/May/13|14:34:58] Done exporting node 'LIGHT HEAD' [2021/May/13|14:34:58] Start exporting node 'Camera_002' [2021/May/13|14:34:58] Done exporting node 'Camera_002' [2021/May/13|14:34:58] Start exporting node 'Camera_002.Target' [2021/May/13|14:34:58] Done exporting node 'Camera_002.Target' [2021/May/13|14:34:58] Start exporting node 'Bip01' [2021/May/13|14:34:58] Done exporting node 'Bip01' [2021/May/13|14:34:58] Start exporting node 'Bip01 LPlatform' [2021/May/13|14:34:58] Done exporting node 'Bip01 LPlatform' [2021/May/13|14:34:58] Start exporting node 'Bip01 RPlatform' [2021/May/13|14:34:58] Done exporting node 'Bip01 RPlatform' [2021/May/13|14:34:58] Start exporting node 'Bip01 Head' [2021/May/13|14:34:58] Done exporting node 'Bip01 Head' [2021/May/13|14:34:58] Start exporting node 'Bip01 Neck' [2021/May/13|14:34:58] Done exporting node 'Bip01 Neck' [2021/May/13|14:34:58] Start exporting node 'Bip01 L Finger0' [2021/May/13|14:34:58] Done exporting node 'Bip01 L Finger0' [2021/May/13|14:34:58] Start exporting node 'Bip01 L Hand' [2021/May/13|14:34:58] Done exporting node 'Bip01 L Hand' [2021/May/13|14:34:58] Start exporting node 'Bip01 L Forearm' [2021/May/13|14:34:58] Done exporting node 'Bip01 L Forearm' [2021/May/13|14:34:58] Start exporting node 'Bip01 L UpperArm' [2021/May/13|14:34:58] Done exporting node 'Bip01 L UpperArm' [2021/May/13|14:34:58] Start exporting node 'Bip01 L Clavicle' [2021/May/13|14:34:58] Done exporting node 'Bip01 L Clavicle' [2021/May/13|14:34:58] Start exporting node 'Bip01 R Finger0' [2021/May/13|14:34:58] Done exporting node 'Bip01 R Finger0' [2021/May/13|14:34:58] Start exporting node 'Bip01 R Hand' [2021/May/13|14:34:58] Done exporting node 'Bip01 R Hand' [2021/May/13|14:34:58] Start exporting node 'Bip01 R Forearm' [2021/May/13|14:34:58] Done exporting node 'Bip01 R Forearm' [2021/May/13|14:34:58] Start exporting node 'Bip01 R UpperArm' [2021/May/13|14:34:58] Done exporting node 'Bip01 R UpperArm' [2021/May/13|14:34:58] Start exporting node 'Bip01 R Clavicle' [2021/May/13|14:34:58] Done exporting node 'Bip01 R Clavicle' [2021/May/13|14:34:58] Start exporting node 'Bip01 Spine4' [2021/May/13|14:34:58] Done exporting node 'Bip01 Spine4' [2021/May/13|14:34:58] Start exporting node 'Bip01 Spine3' [2021/May/13|14:34:58] Done exporting node 'Bip01 Spine3' [2021/May/13|14:34:58] Start exporting node 'Bip01 Spine2' [2021/May/13|14:34:58] Done exporting node 'Bip01 Spine2' [2021/May/13|14:34:58] Start exporting node 'Bip01 Spine1' [2021/May/13|14:34:58] Done exporting node 'Bip01 Spine1' [2021/May/13|14:34:58] Start exporting node 'Bip01 L Toe02' [2021/May/13|14:34:58] Done exporting node 'Bip01 L Toe02' [2021/May/13|14:34:58] Start exporting node 'Bip01 L Toe01' [2021/May/13|14:34:58] Done exporting node 'Bip01 L Toe01' [2021/May/13|14:34:58] Start exporting node 'Bip01 L Toe0' [2021/May/13|14:34:58] Done exporting node 'Bip01 L Toe0' [2021/May/13|14:34:58] Start exporting node 'Bip01 L Foot' [2021/May/13|14:34:58] Done exporting node 'Bip01 L Foot' [2021/May/13|14:34:58] Start exporting node 'Bip01 L Calf' [2021/May/13|14:34:58] Done exporting node 'Bip01 L Calf' [2021/May/13|14:34:58] Start exporting node 'Bip01 L Thigh' [2021/May/13|14:34:58] Done exporting node 'Bip01 L Thigh' [2021/May/13|14:34:58] Start exporting node 'Bip01 R Toe02' [2021/May/13|14:34:58] Done exporting node 'Bip01 R Toe02' [2021/May/13|14:34:58] Start exporting node 'Bip01 R Toe01' [2021/May/13|14:34:58] Done exporting node 'Bip01 R Toe01' [2021/May/13|14:34:58] Start exporting node 'Bip01 R Toe0' [2021/May/13|14:34:58] Done exporting node 'Bip01 R Toe0' [2021/May/13|14:34:58] Start exporting node 'Bip01 R Foot' [2021/May/13|14:34:58] Done exporting node 'Bip01 R Foot' [2021/May/13|14:34:58] Start exporting node 'Bip01 R Calf' [2021/May/13|14:34:58] Done exporting node 'Bip01 R Calf' [2021/May/13|14:34:58] Start exporting node 'Bip01 R Thigh' [2021/May/13|14:34:58] Done exporting node 'Bip01 R Thigh' [2021/May/13|14:34:58] Start exporting node 'Bip01 Pelvis' [2021/May/13|14:34:58] Done exporting node 'Bip01 Pelvis' [2021/May/13|14:34:58] Start exporting node 'Bip01 PelvisBone01' [2021/May/13|14:34:58] Done exporting node 'Bip01 PelvisBone01' [2021/May/13|14:34:58] Start exporting node 'HUMAN rigged-BODY SUIT' [2021/May/13|14:34:58] Done exporting node 'HUMAN rigged-BODY SUIT' [2021/May/13|14:34:58] Start exporting node 'GROUND' [2021/May/13|14:34:58] Start exporting mesh with 32 faces, 25 vertices. Owner: GROUND [2021/May/13|14:34:58] Done exporting mesh [2021/May/13|14:34:58] Start exporting material GroundSandFootprints005_4K (VRayMtl) [2021/May/13|14:34:58] Start exporting material GroundSandFootprints005_4K (VRayMtl) [2021/May/13|14:34:58] Start exporting texture COLOR (Bitmap) [2021/May/13|14:34:58] End exporting texture COLOR (Bitmap) [2021/May/13|14:34:58] Start exporting texture Adjust Reflection (RGB Multiply) [2021/May/13|14:34:58] Start exporting texture REFLECTION (Bitmap) [2021/May/13|14:34:58] End exporting texture REFLECTION (Bitmap) [2021/May/13|14:34:58] End exporting texture Adjust Reflection (RGB Multiply) [2021/May/13|14:34:58] Start exporting texture GLOSS (Bitmap) [2021/May/13|14:34:58] End exporting texture GLOSS (Bitmap) [2021/May/13|14:34:58] Start exporting texture VRayNormalMap (VRayNormalMap) [2021/May/13|14:34:58] Start exporting texture NORMALS (Bitmap) [2021/May/13|14:34:58] End exporting texture NORMALS (Bitmap) [2021/May/13|14:34:58] End exporting texture VRayNormalMap (VRayNormalMap) [2021/May/13|14:34:58] Done exporting material GroundSandFootprints005_4K (VRayMtl) [2021/May/13|14:34:58] Done exporting material GroundSandFootprints005_4K (VRayMtl) [2021/May/13|14:34:58] Done exporting node 'GROUND' [2021/May/13|14:34:58] Start exporting node 'Cylinder001' [2021/May/13|14:34:58] Done exporting node 'Cylinder001' [2021/May/13|14:34:58] Start exporting node 'VRayVolumeGrid001' [2021/May/13|14:34:58] Done exporting node 'VRayVolumeGrid001' [2021/May/13|14:34:58] Start exporting node 'VRayVolumeGrid002' [2021/May/13|14:34:58] Done exporting node 'VRayVolumeGrid002' [2021/May/13|14:34:58] Start exporting node 'VRayVolumeGrid003' [2021/May/13|14:34:58] Done exporting node 'VRayVolumeGrid003' [2021/May/13|14:34:58] Start exporting node 'HUMAN rigged-BODY SUIT001' [2021/May/13|14:34:58] Done exporting node 'HUMAN rigged-BODY SUIT001' [2021/May/13|14:34:58] Start exporting node 'Male_Sculptable_Ecorche' [2021/May/13|14:34:58] Start exporting mesh with 448656 faces, 224330 vertices. Owner: Male_Sculptable_Ecorche [2021/May/13|14:34:58] Done exporting mesh [2021/May/13|14:34:58] Start exporting material Material #78 (VRayMtl) [2021/May/13|14:34:58] Start exporting material Material #78 (VRayMtl) [2021/May/13|14:34:58] Done exporting material Material #78 (VRayMtl) [2021/May/13|14:34:58] Done exporting material Material #78 (VRayMtl) [2021/May/13|14:34:58] Done exporting node 'Male_Sculptable_Ecorche' [2021/May/13|14:34:58] Building scene command queue... [2021/May/13|14:34:58] Export total time: 296.800 ms [2021/May/13|14:34:58] Nodes: 55.666 ms [2021/May/13|14:34:58] Meshes: 58.534 ms [2021/May/13|14:34:58] Materials: 1.349 ms [2021/May/13|14:34:58] Textures: 0.000 ms [2021/May/13|14:34:58] Writing file: 0.000 ms [2021/May/13|14:34:58] warning: Export warnings: [2021/May/13|14:34:58] warning: Export problem for 'VRayVolumeGrid002' (Unsupported: Create Fire Lights isn't supported on V-Ray GPU! The option will be ignored.) [2021/May/13|14:34:58] warning: Export problem for 'VRayVolumeGrid002' (Unsupported: "Volume Light Cache" isn't supported on V-Ray GPU.) [2021/May/13|14:34:58] [RTRenderSession::renderBegin()] sendClose=0 [2021/May/13|14:34:58] [RTRenderSession::renderBegin] Calling beginSequence() [2021/May/13|14:34:58] GI engines: 'Brute force' and 'Brute force' [2021/May/13|14:34:58] Progressive RPP must be disabled when Adaptive Lights are used. Disabling progressive RPP [2021/May/13|14:34:58] Preparing renderer... [2021/May/13|14:34:58] Preparing scene for rendering... [2021/May/13|14:34:58] [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 [2021/May/13|14:34:58] [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 [2021/May/13|14:34:58] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [2021/May/13|14:34:58] CUDA renderer requested. [2021/May/13|14:34:58] CUDA renderer plugin already loaded. [2021/May/13|14:34:58] CUDA renderer plugin instance successfully created. [2021/May/13|14:34:58] EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. [2021/May/13|14:34:58] Initializing built-in VFB. [2021/May/13|14:34:58] [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 [2021/May/13|14:34:58] [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 [2021/May/13|14:34:58] Using normal thread priority. [2021/May/13|14:34:58] CLDeviceMan: Query full string: "c++/cpu;nvidia cuda geforce rtx 2080 ti gpu index0;nvidia cuda geforce gtx 1080 ti gpu index1;nvidia cuda geforce gtx 1080 ti gpu index2;" [2021/May/13|14:34:58] Max ray intensity is enabled: rendered result may have incorrect brightness. [2021/May/13|14:34:58] Broadcasting NOTIFY_RENDER_PREEVAL. [2021/May/13|14:34:58] [RTRenderSession::frameBegin] Calling beginFrame() [2021/May/13|14:34:58] ======================== [2021/May/13|14:34:58] Starting frame 100. [2021/May/13|14:34:58] Estimated progressive buffer memory usage of 2265 MB is over the limit of 2048 MB. Falling back to per-pixel filtering. [2021/May/13|14:34:58] Preparing camera sampler. [2021/May/13|14:34:58] [PhoenixCachePlugin] Frame data 19200 successfully loaded from G:\Experimental_Aesthetics\3_Models\12_Leekwid\_sim\5a_smoke\5a_Smoke_####.aur. [2021/May/13|14:34:58] [PhoenixSimPlugin] grid 580x315x219, cache index 100. [2021/May/13|14:34:59] Preparing scene for frame... [2021/May/13|14:34:59] Dome light resolution increased from 512 to 2048 for light "LIGHT DOME@light_2592" [2021/May/13|14:34:59] Setting up 23 thread(s) [2021/May/13|14:34:59] Threads completed [2021/May/13|14:34:59] Setting up 23 thread(s) [2021/May/13|14:34:59] Threads completed [2021/May/13|14:34:59] Setting up 23 thread(s) [2021/May/13|14:34:59] Threads completed [2021/May/13|14:34:59] Setting up 23 thread(s) [2021/May/13|14:34:59] Threads completed [2021/May/13|14:34:59] Setting up 23 thread(s) [2021/May/13|14:34:59] Threads completed [2021/May/13|14:34:59] Setting up 23 thread(s) [2021/May/13|14:34:59] Threads completed [2021/May/13|14:34:59] Setting up 23 thread(s) [2021/May/13|14:34:59] Threads completed [2021/May/13|14:34:59] Setting up 23 thread(s) [2021/May/13|14:34:59] Threads completed [2021/May/13|14:34:59] Setting up 23 thread(s) [2021/May/13|14:34:59] Threads completed [2021/May/13|14:34:59] Setting up 23 thread(s) [2021/May/13|14:34:59] Threads completed [2021/May/13|14:34:59] Compiling geometry... [2021/May/13|14:35:00] Preparing ray server. [2021/May/13|14:35:00] Using Embree ray tracing. [2021/May/13|14:35:00] Setting up 1 thread(s) [2021/May/13|14:35:00] Threads completed [2021/May/13|14:35:00] Building Embree static trees took 24 milliseconds, memory used 46.76 MB [2021/May/13|14:35:00] Building dynamic geometry trees took 0 ms. [2021/May/13|14:35:00] Full rayserver build. Took 33.887 ms. [2021/May/13|14:35:00] buildFindAccelStructures. Took 6.641 ms. [2021/May/13|14:35:00] Scene bounding box is [-278.647,-132.518,-18.1319]-[441.049,836.749,161.573] [2021/May/13|14:35:00] Preparing direct light manager. [2021/May/13|14:35:00] Scanning scene for light plugins. [2021/May/13|14:35:00] 5 lights found. [2021/May/13|14:35:00] Using probabilistic light evaluation with 8 lights. [2021/May/13|14:35:00] 22 render channels in sequence data [2021/May/13|14:35:00] Preparing global light manager. [2021/May/13|14:35:00] Irradiance sample size is 84 bytes [2021/May/13|14:35:00] Using fast GI when possible [2021/May/13|14:35:00] Broadcasting NOTIFY_PRE_RENDERFRAME. [2021/May/13|14:35:00] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2021/May/13|14:35:00] Waiting for image data... [2021/May/13|14:35:00] [RTRenderSession::renderImage] Calling renderImage() [2021/May/13|14:35:00] Old kernel (-1), new kernel (0) [2021/May/13|14:35:00] Initializing CUDA renderer... [2021/May/13|14:35:00] nVidia driver version: 466.27 [2021/May/13|14:35:00] Found cache driver data in C:\Users\ADMINI~1\AppData\Local\Temp/vray_gpu_driver_status.xml [2021/May/13|14:35:00] warning: Checking CUDA driver version: 5001: Installed driver version is newer than the latest verified one! [2021/May/13|14:35:00] Number of CUDA devices: 4 [2021/May/13|14:35:00] Initializing environment kernel [2021/May/13|14:35:00] Transferring static geometry tree with 448688 faces to CUDA devices... [2021/May/13|14:35:00] SD tree transferred to device 0 [2021/May/13|14:35:00] SD tree transferred to device 1 [2021/May/13|14:35:00] SD tree transferred to device 2 [2021/May/13|14:35:00] SD tree transferred to device 3 [2021/May/13|14:35:00] Transferring Emb SD tree to CUDA devices... [2021/May/13|14:35:00] Embree SD tree transferred to device 0 [2021/May/13|14:35:00] Embree SD tree transferred to device 1 [2021/May/13|14:35:00] Embree SD tree transferred to device 2 [2021/May/13|14:35:00] Embree SD tree transferred to device 3 [2021/May/13|14:35:00] Transferring MB tree to CUDA devices... [2021/May/13|14:35:00] numNodeFaces=0 [2021/May/13|14:35:00] numNodes=0 [2021/May/13|14:35:00] numFaces=0 [2021/May/13|14:35:00] Transferring Emb SD tree to CUDA devices... [2021/May/13|14:35:00] Embree SD tree transferred to device 0 [2021/May/13|14:35:00] Embree SD tree transferred to device 1 [2021/May/13|14:35:00] Embree SD tree transferred to device 2 [2021/May/13|14:35:00] Embree SD tree transferred to device 3 [2021/May/13|14:35:00] Transferring geometric data [2021/May/13|14:35:00] RTRayserver::getOCLGeomData. Took 13.456 ms. [2021/May/13|14:35:00] Transferring vertex normals [2021/May/13|14:35:00] 224355 vertex normals transferred to device 0 [2021/May/13|14:35:00] Transferring MOVING vertex normals [2021/May/13|14:35:00] 0 MOVING vertex normals transferred to device 0 [2021/May/13|14:35:00] Transferring nodes and meshes [2021/May/13|14:35:00] Nodes and meshes transferred to device 0 [2021/May/13|14:35:00] Transferring MOVING nodes, meshes and per-face node indices [2021/May/13|14:35:00] Successfully transferred MOVING nodes and meshes to device 0 [2021/May/13|14:35:00] Transferring vertex normals [2021/May/13|14:35:00] 224355 vertex normals transferred to device 1 [2021/May/13|14:35:00] Transferring MOVING vertex normals [2021/May/13|14:35:00] 0 MOVING vertex normals transferred to device 1 [2021/May/13|14:35:00] Transferring nodes and meshes [2021/May/13|14:35:00] Nodes and meshes transferred to device 1 [2021/May/13|14:35:00] Transferring MOVING nodes, meshes and per-face node indices [2021/May/13|14:35:00] Successfully transferred MOVING nodes and meshes to device 1 [2021/May/13|14:35:00] Transferring vertex normals [2021/May/13|14:35:00] 224355 vertex normals transferred to device 2 [2021/May/13|14:35:00] Transferring MOVING vertex normals [2021/May/13|14:35:00] 0 MOVING vertex normals transferred to device 2 [2021/May/13|14:35:00] Transferring nodes and meshes [2021/May/13|14:35:00] Nodes and meshes transferred to device 2 [2021/May/13|14:35:00] Transferring MOVING nodes, meshes and per-face node indices [2021/May/13|14:35:00] Successfully transferred MOVING nodes and meshes to device 2 [2021/May/13|14:35:00] Transferring vertex normals [2021/May/13|14:35:00] 224355 vertex normals transferred to device 3 [2021/May/13|14:35:00] Transferring MOVING vertex normals [2021/May/13|14:35:00] 0 MOVING vertex normals transferred to device 3 [2021/May/13|14:35:00] Transferring nodes and meshes [2021/May/13|14:35:00] Nodes and meshes transferred to device 3 [2021/May/13|14:35:00] Transferring MOVING nodes, meshes and per-face node indices [2021/May/13|14:35:00] Successfully transferred MOVING nodes and meshes to device 3 [2021/May/13|14:35:00] Transferring map channels [2021/May/13|14:35:00] Map channels transferred [2021/May/13|14:35:00] Transferring moving map channels [2021/May/13|14:35:00] Moving Map channels transferred [2021/May/13|14:35:00] Transferring moving triangles [2021/May/13|14:35:00] Moving triangles count = 0 [2021/May/13|14:35:00] Transferring geometry data to devices. Took 38.961 ms. [2021/May/13|14:35:00] Transferring geometry trees to devices. Took 80.245 ms. [2021/May/13|14:35:00] Setting up 23 thread(s) [2021/May/13|14:35:00] Threads completed [2021/May/13|14:35:00] Building trees for 3 meshes with one thread per mesh took 0ms. [2021/May/13|14:35:00] Total number of dynamic triangles: 804. [2021/May/13|14:35:00] BUILDING Embree dynamic geometry tree for GPU [2021/May/13|14:35:00] Embree dynamic geometry tree contains 4 primitives. [2021/May/13|14:35:00] Embree dynamic geometry tree built in 0.09 ms. [2021/May/13|14:35:00] Embree BOX tree statistics: [2021/May/13|14:35:00] Primitives count: 4 (Mem usage:0.00 MB) [2021/May/13|14:35:00] Meshes count: 3 (Mem usage:0.00 MB) [2021/May/13|14:35:00] Number of tree nodes: 5 [2021/May/13|14:35:00] Tree takes 0.00 MB. Build time 4.19 ms. [2021/May/13|14:35:00] Transferring per-instance map channels [2021/May/13|14:35:00] Per-instance map channels transferred [2021/May/13|14:35:00] Transferring Dynamic geometry (meshes) tree data to all devices [2021/May/13|14:35:00] Number of lights: 5 [2021/May/13|14:35:00] Scene contains 4 lights [2021/May/13|14:35:00] 0 lights transferred to device 0 [2021/May/13|14:35:00] 0 lights transferred to device 1 [2021/May/13|14:35:00] 0 lights transferred to device 2 [2021/May/13|14:35:00] 0 lights transferred to device 3 [2021/May/13|14:35:00] Number of lights: 4 [2021/May/13|14:35:00] Total number of lights added by updateLights(): 0 [2021/May/13|14:35:00] Enabled Light Tree on GPU [2021/May/13|14:35:00] Total memory allocated with oclbufman: 332184688 [2021/May/13|14:35:00] Transferring per mesh data for geom type 0 [2021/May/13|14:35:00] Transferring per mesh data for geom type 1 [2021/May/13|14:35:00] Transferring per mesh data for geom type 2 [2021/May/13|14:35:00] Transferring per mesh data for geom type 8 [2021/May/13|14:35:00] Uploading texture "GroundSandFootprints005_NRM_4K.jpg" (idx=3) tile[0][0] at mip 0, 4096x4096, channels 3, 49152KB [2021/May/13|14:35:00] Uploading texture "GroundSandFootprints005_COL_4K.jpg" (idx=0) tile[0][0] at mip 0, 4096x4096, channels 3, 49152KB [2021/May/13|14:35:00] Uploading texture "GroundSandFootprints005_REFL_4K.jpg" (idx=1) tile[0][0] at mip 0, 4096x4096, channels 1, 16384KB [2021/May/13|14:35:00] Uploading texture "GroundSandFootprints005_GLOSS_4K.jpg" (idx=2) tile[0][0] at mip 0, 4096x4096, channels 1, 16384KB [2021/May/13|14:35:01] PTX max register count 128:128 [2021/May/13|14:35:01] Building optimized CUDA kernel (0) for comp cap 7.5 for device 1... [2021/May/13|14:35:01] PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. [2021/May/13|14:35:01] Optimized CUDA kernel assembled successfully [2021/May/13|14:35:01] Total memory for device 1 : 11264 MB, free 8555 MB [2021/May/13|14:35:01] Maximum kernel work group size: 1024 [2021/May/13|14:35:01] PTX max register count 64:64 [2021/May/13|14:35:01] Building optimized CUDA kernel (0) for comp cap 6.1 for device 2... [2021/May/13|14:35:01] PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. [2021/May/13|14:35:01] Optimized CUDA kernel assembled successfully [2021/May/13|14:35:01] Total memory for device 2 : 11264 MB, free 8970 MB [2021/May/13|14:35:01] Maximum kernel work group size: 1024 [2021/May/13|14:35:01] PTX max register count 64:64 [2021/May/13|14:35:01] Building optimized CUDA kernel (0) for comp cap 6.1 for device 3... [2021/May/13|14:35:01] PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. [2021/May/13|14:35:01] Optimized CUDA kernel assembled successfully [2021/May/13|14:35:01] Total memory for device 3 : 11264 MB, free 8970 MB [2021/May/13|14:35:01] Maximum kernel work group size: 1024 [2021/May/13|14:35:01] Running RTEngine [2021/May/13|14:35:01] Photon size is 56 bytes. [2021/May/13|14:35:01] Light cache sample size is 184 bytes. [2021/May/13|14:35:01] Light cache built state is 0 [2021/May/13|14:35:01] Using adaptive lights ver2 [2021/May/13|14:35:01] Setting up 37 thread(s) [2021/May/13|14:35:01] Progressive sampling base buffer memory usage: 210.29 MB [2021/May/13|14:35:11] GPU adaptive lights v1 built successfully [2021/May/13|14:35:11] GPU adaptive lights v2 built successfully [2021/May/13|14:35:11] GPU image mask 1 enabled [2021/May/13|14:35:11] GPU image mask 2 enabled [2021/May/13|14:35:27] Setting up denoiser [2021/May/13|14:35:27] Device 0 has 11264MB memory [2021/May/13|14:35:27] GPAPI: Device NVIDIA GeForce RTX 2080 Ti has estimate of 840480 [2021/May/13|14:35:27] Device 1 has 11264MB memory [2021/May/13|14:35:27] GPAPI: Device NVIDIA GeForce GTX 1080 Ti has estimate of 354368 [2021/May/13|14:35:27] Device 2 has 11264MB memory [2021/May/13|14:35:27] GPAPI: Device NVIDIA GeForce GTX 1080 Ti has estimate of 354368 [2021/May/13|14:35:27] Device 3 has 12288MB memory [2021/May/13|14:35:27] GPAPI: Device NVIDIA GeForce GTX TITAN X has estimate of 154944 [2021/May/13|14:35:27] VDenoise: Using device 0: NVIDIA GeForce RTX 2080 Ti [2021/May/13|14:35:27] VDenoise: Driver version 466.27 [2021/May/13|14:35:27] VDenoise: OpenCL compiled successfuly [2021/May/13|14:35:27] Recalculating denoiser [2021/May/13|14:35:27] VDenoise: Using shared memory. [2021/May/13|14:35:27] VDenoise: Image size: 1000x1000 [2021/May/13|14:35:27] VDenoise: Single RE mem usage: 0.01118 GB [2021/May/13|14:35:27] VDenoise: Device has 11.00 gb global mem [2021/May/13|14:35:27] VDenoise: Device has 48.00 kb local mem [2021/May/13|14:35:27] VDenoise: Device has 68 MCU [2021/May/13|14:35:27] VDenoise: One pixel needs 132 bytes [2021/May/13|14:35:27] VDenoise: 372 pixels fit in local mem [2021/May/13|14:35:27] VDenoise: Filter area width is 19.29 pixels [2021/May/13|14:35:27] VDenoise: Trying to split image in 30 strips [2021/May/13|14:35:27] VDenoise: Each image region needs: 0.0072 GB [2021/May/13|14:35:27] VDenoise: Image split in 31 strips with size [1000x33] [2021/May/13|14:35:27] Denoising complete in 0.38 s [2021/May/13|14:35:28] CPU glare start... [2021/May/13|14:35:28] Segmentation took 5 ms: 2 region(s). [2021/May/13|14:35:28] CPU glare completed. Took 22 ms. [2021/May/13|14:35:29] Noise threshold goal lowered to 0.142857 [2021/May/13|14:35:29] Active pixels in the old mask: 10.8 percent [2021/May/13|14:35:31] Noise threshold goal lowered to 0.090909 [2021/May/13|14:35:31] Active pixels in the old mask: 15.5 percent [2021/May/13|14:35:37] Noise threshold goal lowered to 0.066667 [2021/May/13|14:35:37] Active pixels in the old mask: 44.7 percent [2021/May/13|14:35:46] Noise threshold goal lowered to 0.052632 [2021/May/13|14:35:46] Active pixels in the old mask: 47.1 percent [2021/May/13|14:35:53] Noise threshold goal lowered to 0.037037 [2021/May/13|14:35:53] Active pixels in the old mask: 39.9 percent [2021/May/13|14:36:03] Noise threshold goal lowered to 0.028571 [2021/May/13|14:36:11] Active pixels in the old mask: 60.4 percent