Chaos Vantage v1.4.2 (build 1111058, hash 5624e464) Build date: Jul.20.2021 Window initialized in 1075.4 ms NVIDIA driver version 472.12 detected. Driver check warning: Driver 472.12 is newer than the latest tested version which is 471.41 System memory: 63.83 GB Windows version is 10.0.19043. Device #0: NVIDIA Quadro RTX 4000, 7928 MB (DevId=0x1EB1, SubSysId=0x12A01028) Device #1: Intel(R) UHD Graphics 630, 128 MB (DevId=0x3E98, SubSysId=0x8711028) Device #2: Microsoft Basic Render Driver, 0 MB (DevId=0x8C, SubSysId=0x0) Using device #0 [2 nodes]. Base renderer initialized in 184.6 ms GUI initialized in 9.0 ms Created ThreadManager for 16 threads new TextureManager time : 0.01 seconds Loading 502 V-Ray plugins took 13 ms. new Scene time : 0.02 seconds initDXR time : 0.10 seconds createStateObject call with D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE took 637 milliseconds ! Creating raytracing pipeline state(s) took 638 ms. Initing denoiser took 481 ms. Creating output resources took 30 ms. Scene cleared. Gizmo geometry generated in 11 ms Using 0 lights ! Using 42.00 Mbytes for shadow rays buffer on device 0. Using 42.00 Mbytes for shadow rays buffer on device 1. Updating GPU lights took 7 milliseconds to execute. Copying geometry data to GPU took 11 ms, copy scheduling alone took 9 ms! build schedule create buffers : 0 ms, build schedule command (CPU) : 0 ms, build schedule total : 0 ms Build schedule : 16 ms; Build command (GPU) : 11 ms BLAS schedule and build took 27 ms ! BLAS tmp mem | Dedicated : 1.50 M ( 396.00 K alloced) | Shared : 640.00 K ( 960.00 alloced) | Total : 2.13 M ( 396.94 K alloced) | TLAS building took 0 ms ! Memory for all shading graphs : 0.00 KBytes. Shading graph local result slots per thread changed to 1. Shading graph local result slots per thread changed to 1. Textures load time : 0.00 seconds, wait time : 0.01 seconds. Loaded 0 8-bit textures, 0 16-bit textures and 0 32-bit textures ! Geometry mem | Dedicated : 0.00 ( 0.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 0.00 ( 0.00 alloced) | Instance mem | Dedicated : 0.00 ( 0.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 0.00 ( 0.00 alloced) | BLAS mem | Dedicated : 0.00 ( 0.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 0.00 ( 0.00 alloced) | TLAS mem | Dedicated : 0.00 ( 0.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 0.00 ( 0.00 alloced) | Total geom mem | Dedicated : 0.00 ( 0.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 0.00 ( 0.00 alloced) | Total gizmo mem| Dedicated : 2.56 M ( 636.61 K alloced) | Shared : 4.25 M ( 354.39 K alloced) | Total : 6.81 M ( 991.00 K alloced) | Texture mem | Dedicated : 0.00 ( 0.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 0.00 ( 0.00 alloced) | Process Dedicated | Budget : 6.99 G, Usage : 761.59 M, Available for reservation : 3.62 G, Current reservation : 0.00 Process Shared | Budget : 31.17 G, Usage : 265.61 M, Available for reservation : 15.71 G, Current reservation : 0.00 -------------------------------------------------------------------------------------------------------- ------------------------ Memory Manager State 0.00bytes in 0 free heaps. Tier ' Forever' | heaps : 1 | free ranges : 1 | total : 64.00 Mbytes | free : 61.56 Mbytes | largest range : 61.56 Mbytes Tier ' Frame' | heaps : 1 | free ranges : 1 | total : 64.00 Mbytes | free : 63.88 Mbytes | largest range : 63.88 Mbytes Tier ' Temp0' | heaps : 0 | free ranges : 0 | total : 0.00bytes | free : 0.00bytes | largest range : 0.00bytes Tier ' Temp1' | heaps : 0 | free ranges : 0 | total : 0.00bytes | free : 0.00bytes | largest range : 0.00bytes Total managed memory : 128.00 Mbytes ! -------------------------------------------------------------------------------------------------------- Lavina core initialized in 1.46 seconds Default config loaded successfully. Connected to local Cosmos service: state: running services: online version: 2021.7.14-213903 build 213903 (latest is 2021.7.14-213903) frontend: https://cosmos.chaos.com backend: cosmos.chaos.com:443 workdir: C:\Users\alexa\Documents\Chaos Cosmos\Packages logdir: C:\Program Files\Common Files\ChaosGroup\ChaosCosmos\cb.log Total initialization time: 3.35 seconds System memory: 63.83 GB Windows version is 10.0.19043. System memory: 63.83 GB Windows version is 10.0.19043. Scene cleared. Gizmo geometry generated in 1 ms Parsing scene "C:/Program Files/Chaos Group/Vantage/samples/scene/StartSceneSimple.vrscene" Parsing scene took 0.11 seconds. Filling plug-in map took 0.00 seconds. Used plugin types: BRDFBump BRDFVRayMtl BitmapBuffer CameraPhysical ColorCorrection FilterLanczos GeomMeshFile GeomStaticMesh InfoRenderEngine LightDome Mtl2Sided MtlMulti MtlSingleBRDF Node RenderView TexBitmap TexChecker TexCombineColor UVWGenChannel UVWGenEnvironment -------------------------------------------------------------------------------------------------------- For all scenes loaded so far : 12 x MtlSingleBRDF 8 x BRDFVRayMtl 6 x TexCombineColor 4 x Mtl2Sided 4 x BitmapBuffer 4 x UVWGenChannel 4 x UVWGenChannel_fast 4 x TexBitmap 4 x UVWGenChannel_crop_0 4 x Node 4 x UVWGenChannel_mode_1 4 x UVWGenChannel_wrap_different 4 x ColorCorrection 4 x UVWGenChannel_fast_uvw_tm 3 x GeomStaticMesh 3 x UVWGenChannel_uvw_tm_is_id 1 x MtlMulti 1 x LightDome 1 x GeomMeshFile 1 x RenderView 1 x TexChecker 1 x InfoRenderEngine 1 x FilterLanczos 1 x BRDFBump 1 x UVWGenEnvironment 1 x CameraPhysical -------------------------------------------------------------------------------------------------------- Loading SettingsUnitsInfo Loading SettingsOutput Loading camera. Loading RenderView (renderView) for camera ''. Loading Physical camera (__theSceneCamera__) for camera ''. Light plugins found: 1 . Found light with type LightDome (VRayLight001@light_3) ! Lights loaded. Loading global light level. Loading nodes... Node plugins found: 4 Loaded 'C:\Program Files\Chaos Group\Vantage\samples\scene\\Assets\Oak_Generic_A.vrmesh' | Voxels : 1.00 | Uniq. vertices : 1.56 million | Uniq. faces : 1.98 million | getVoxel : 440 ms | voxel addGeomDesc : 642 ms | releaseVoxel : 2 ms | Shading graph finalize : 9 nodes ( 9 to eval), 15 slots. Name: Tree_A_Bark_Mtl@mtl_brdf_0_bump. Shading graph finalize : 4 nodes ( 4 to eval), 7 slots. Name: Tree_A_Bark_Mtl@mtl_brdf_0. Shading graph finalize : 4 nodes ( 4 to eval), 4 slots. Name: Tree_A_Leaf_01_Mtl@mtl_brdf_2. Shading graph finalize : 4 nodes ( 4 to eval), 4 slots. Name: Tree_A_Leaf_02_Mtl@mtl_brdf_4. Shading graph finalize : 4 nodes ( 4 to eval), 4 slots. Name: Tree_A_Leaf_03_Mtl@mtl_brdf_6. Shading graph finalize : 4 nodes ( 4 to eval), 4 slots. Name: Tree_A_Leaf_04_Mtl@mtl_brdf_8. Shading graph finalize : 3 nodes ( 3 to eval), 4 slots. Name: DefaultSceneGroundMtl@mtl_brdf_11. Nodes loaded in 1.10 seconds. Instancer plugins found: 0 Instancers loaded in 0.00 seconds. Computing scene bounding box took 0.00 seconds. Loading animation... Animation loaded in 0.00 seconds. Loaded 'StartSceneSimple' | Voxels : 1.00 | Uniq. vertices : 1.56 million | Uniq. faces : 1.98 million | Nodes : 4.00 | Inst. vertices : 16.00 | Inst. faces : 18.00 | clearScene: 0.00 ms Deleting scene asynchronously... Loading scene took 1.21 seconds ! Scene deleted in 0.00 seconds. Using 0 lights ! Updating GPU lights took 1 milliseconds to execute. Copying geometry data to GPU took 42 ms, copy scheduling alone took 9 ms! build schedule create buffers : 12 ms, build schedule command (CPU) : 0 ms, build schedule total : 12 ms Build schedule : 14 ms; Build command (GPU) : 33 ms BLAS schedule and build took 48 ms ! Compacting BLAS buffers... Original BLAS buffers | Dedicated : 124.13 M ( 123.90 M alloced) | Compacted BLAS buffers | Dedicated : 63.38 M ( 63.14 M alloced) | Difference | Dedicated : 60.75 M ( 60.76 M alloced) | Compacting BLAS buffers took 5 ms and saved 60.75 Mbytes on the GPU ( 48.94 % ), required additional 63.38 Mbytes during compaction. -------------------------------------------------------------------------------------------------------- BLAS tmp mem | Dedicated : 56.00 M ( 54.46 M alloced) | Shared : 640.00 K ( 960.00 alloced) | Total : 56.63 M ( 54.46 M alloced) | TLAS building took 0 ms ! Serialized shading graph size : 1132 bytes (Tree_A_Bark_Mtl@mtl_brdf_0_bump) Serialized shading graph size : 436 bytes (Tree_A_Bark_Mtl@mtl_brdf_0) Serialized shading graph size : 464 bytes (Tree_A_Leaf_01_Mtl@mtl_brdf_2) Serialized shading graph size : 464 bytes (Tree_A_Leaf_02_Mtl@mtl_brdf_4) Serialized shading graph size : 464 bytes (Tree_A_Leaf_03_Mtl@mtl_brdf_6) Serialized shading graph size : 464 bytes (Tree_A_Leaf_04_Mtl@mtl_brdf_8) Serialized shading graph size : 340 bytes (DefaultSceneGroundMtl@mtl_brdf_11) Memory for all shading graphs : 3.68 KBytes. Shading graph local result slots per thread changed to 15. Shading graph local result slots per thread changed to 15. Textures load time : 0.10 seconds, wait time : 0.01 seconds. Loaded 3 8-bit textures, 0 16-bit textures and 0 32-bit textures ! Geometry mem | Dedicated : 84.25 M ( 83.79 M alloced) | Shared : 92.25 M ( 91.33 M alloced) | Total : 176.50 M ( 175.12 M alloced) | Instance mem | Dedicated : 64.00 K ( 784.00 alloced) | Shared : 64.00 K ( 784.00 alloced) | Total : 128.00 K ( 1.53 K alloced) | BLAS mem | Dedicated : 63.38 M ( 63.14 M alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 63.38 M ( 63.14 M alloced) | TLAS mem | Dedicated : 128.00 K ( 3.00 K alloced) | Shared : 64.00 K ( 256.00 alloced) | Total : 192.00 K ( 3.25 K alloced) | Total geom mem | Dedicated : 147.81 M ( 146.93 M alloced) | Shared : 92.38 M ( 91.33 M alloced) | Total : 240.19 M ( 238.26 M alloced) | Total gizmo mem| Dedicated : 2.56 M ( 636.61 K alloced) | Shared : 4.25 M ( 354.39 K alloced) | Total : 6.81 M ( 991.00 K alloced) | Texture mem | Dedicated : 12.50 M ( 12.02 M alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 12.50 M ( 12.02 M alloced) | Process Dedicated | Budget : 6.99 G, Usage : 1.30 G, Available for reservation : 3.62 G, Current reservation : 0.00 Process Shared | Budget : 31.17 G, Usage : 397.00 M, Available for reservation : 15.71 G, Current reservation : 0.00 -------------------------------------------------------------------------------------------------------- ------------------------ Memory Manager State 0.00bytes in 0 free heaps. Tier ' Forever' | heaps : 1 | free ranges : 2 | total : 64.00 Mbytes | free : 54.13 Mbytes | largest range : 45.19 Mbytes Tier ' Frame' | heaps : 1 | free ranges : 1 | total : 64.00 Mbytes | free : 63.75 Mbytes | largest range : 63.75 Mbytes Tier ' Temp0' | heaps : 0 | free ranges : 0 | total : 0.00bytes | free : 0.00bytes | largest range : 0.00bytes Tier ' Temp1' | heaps : 0 | free ranges : 0 | total : 0.00bytes | free : 0.00bytes | largest range : 0.00bytes Total managed memory : 128.00 Mbytes ! -------------------------------------------------------------------------------------------------------- Initializing lights' UI took 0.00 seconds. Textures load time : 0.16 seconds, wait time : 0.07 seconds. Loaded 3 8-bit textures, 0 16-bit textures and 1 32-bit textures ! createImportanceMap took 43 milliseconds to execute. Startup scene loaded in 2.03s Starting local HTTP command server on port 20702. Warning: Disabled path space filtering because it produces artifacts in multi-GPU setups. Light tree build took 0 milliseconds. Using 0 lights ! Using 84.00 Mbytes for shadow rays buffer on device 0. Using 84.00 Mbytes for shadow rays buffer on device 1. Updating GPU lights took 12 milliseconds to execute.