11/8/2021, 11:42:39 AM GI engines: 'Brute force' and 'Brute force' 11/8/2021, 11:42:39 AM Preparing renderer... 11/8/2021, 11:42:39 AM Using Intel Embree ray server 11/8/2021, 11:42:39 AM Preparing scene for rendering... 11/8/2021, 11:42:39 AM Creating bitmap manager 11/8/2021, 11:42:39 AM Bitmap manager created. 11/8/2021, 11:42:39 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 11/8/2021, 11:42:39 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 11/8/2021, 11:42:39 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 11/8/2021, 11:42:39 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 11/8/2021, 11:42:39 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 11/8/2021, 11:42:39 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 11/8/2021, 11:42:39 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 11/8/2021, 11:42:39 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 11/8/2021, 11:42:39 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 11/8/2021, 11:42:39 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 11/8/2021, 11:42:39 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 11/8/2021, 11:42:39 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 11/8/2021, 11:42:39 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 11/8/2021, 11:42:39 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 11/8/2021, 11:42:39 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 11/8/2021, 11:42:39 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 11/8/2021, 11:42:39 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 11/8/2021, 11:42:39 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 11/8/2021, 11:42:39 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 11/8/2021, 11:42:39 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 11/8/2021, 11:42:40 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 11/8/2021, 11:42:40 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 11/8/2021, 11:42:40 AM Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. 11/8/2021, 11:42:40 AM Initializing built-in VFB. 11/8/2021, 11:42:40 AM Resumable rendering is enabled - rendering can be stopped and resumed 11/8/2021, 11:42:40 AM OpenEXR compression type is 3 11/8/2021, 11:42:40 AM OpenEXR data window: render region 11/8/2021, 11:42:40 AM VFB writing to raw image file 11/8/2021, 11:42:40 AM Failed to create VFB2 user interface. 11/8/2021, 11:42:40 AM Failed to create VFB2 user interface. 11/8/2021, 11:42:40 AM [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 11/8/2021, 11:42:40 AM [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 11/8/2021, 11:42:40 AM Starting DR 0 11/8/2021, 11:42:40 AM Max ray intensity is enabled: rendered result may have incorrect brightness. 11/8/2021, 11:42:40 AM Consistent lighting elements are enabled. 11/8/2021, 11:42:40 AM Registered 2 internal light select elements. 11/8/2021, 11:42:40 AM Preparing camera sampler. 11/8/2021, 11:42:40 AM Preparing scene for frame... 11/8/2021, 11:42:40 AM Dome light resolution increased from 512 to 2048 for light "VRL_Dome@light_1394" 11/8/2021, 11:42:40 AM Bitmap "bitmapBuffer_99_g1_0" returned an invalid color (rgba 8264.693359 7895.455078 8053.829102 8264.693359) 11/8/2021, 11:42:45 AM Compiling geometry... 11/8/2021, 11:43:16 AM Preparing ray server. 11/8/2021, 11:43:16 AM Using Embree ray tracing. 11/8/2021, 11:43:50 AM Building Embree static trees took 24342 milliseconds, memory used 29194.18 MB 11/8/2021, 11:43:50 AM Building dynamic geometry trees took 0 ms. 11/8/2021, 11:43:50 AM Embree dynamic geometry tree contains 15 primitives. 11/8/2021, 11:43:50 AM Embree dynamic geometry tree built in 1.52 ms. 11/8/2021, 11:43:50 AM Embree dynamic geometry tree takes 0.00 MB. 11/8/2021, 11:43:50 AM Embree Static hair tree statistics: 11/8/2021, 11:43:50 AM Build time: 107 ms 11/8/2021, 11:43:50 AM Memory usage: 146 MB 11/8/2021, 11:43:50 AM Number of hair systems : 1 11/8/2021, 11:43:50 AM Number of linear segments: 2714369 11/8/2021, 11:43:50 AM Full rayserver build. Took 33597.035 ms. 11/8/2021, 11:43:50 AM Scene bounding box is [-731.992,-375.165,-49.1369]-[723.785,377.335,173] 11/8/2021, 11:43:50 AM Preparing direct light manager. 11/8/2021, 11:43:50 AM Scanning scene for light plugins. 11/8/2021, 11:43:50 AM 3 lights found. 11/8/2021, 11:43:50 AM Using probabilistic light evaluation with 8 lights. 11/8/2021, 11:43:50 AM 15 render channels in sequence data 11/8/2021, 11:43:50 AM Preparing global light manager. 11/8/2021, 11:43:50 AM Irradiance sample size is 84 bytes 11/8/2021, 11:43:50 AM Using fast GI when possible 11/8/2021, 11:43:50 AM Photon size is 56 bytes. 11/8/2021, 11:43:50 AM Light cache sample size is 184 bytes. 11/8/2021, 11:43:50 AM Light cache built state is 0 11/8/2021, 11:43:50 AM Rendering image. 11/8/2021, 11:46:20 AM Number of raycasts: 12186088707 (884.25 per pixel) 11/8/2021, 11:46:20 AM Camera rays: 9720590 (0.71 per pixel) 11/8/2021, 11:46:20 AM Shadow rays: 243208399 (17.65 per pixel) 11/8/2021, 11:46:20 AM GI rays: 360559958 (26.16 per pixel) 11/8/2021, 11:46:20 AM Reflection rays: 10244014 (0.74 per pixel) 11/8/2021, 11:46:20 AM Refraction rays: 40309 (0.00 per pixel) 11/8/2021, 11:46:20 AM Unshaded rays: 11775521422 (854.46 per pixel) 11/8/2021, 11:46:20 AM Peak memory for frame 0: 30.66 GiB collected for 22 categories 11/8/2021, 11:46:20 AM Peak memory for "Bitmap": 3.59 GiB 11/8/2021, 11:46:20 AM Peak memory for "Bucket image sampler": 1.41 GiB 11/8/2021, 11:46:20 AM Peak memory for "Dynamic displaced geometry": 0 B 11/8/2021, 11:46:20 AM Peak memory for "Dynamic geometry": < 1 MiB 11/8/2021, 11:46:20 AM Peak memory for "Dynamic moving displaced geometry": 0 B 11/8/2021, 11:46:20 AM Peak memory for "Dynamic moving geometry": 0 B 11/8/2021, 11:46:20 AM Peak memory for "GI": < 1 MiB 11/8/2021, 11:46:20 AM Peak memory for "Lights": 81.21 MiB 11/8/2021, 11:46:20 AM Peak memory for "Misc.": 262.39 MiB 11/8/2021, 11:46:20 AM Peak memory for "Misc. displaced geometry": 0 B 11/8/2021, 11:46:20 AM Peak memory for "Misc. geometry": 1.49 GiB 11/8/2021, 11:46:20 AM Peak memory for "Misc. moving displaced geometry": 0 B 11/8/2021, 11:46:20 AM Peak memory for "Misc. moving geometry": 0 B 11/8/2021, 11:46:20 AM Peak memory for "Progressive image sampler": 0 B 11/8/2021, 11:46:20 AM Peak memory for "Static displaced geometry": 17.81 GiB 11/8/2021, 11:46:20 AM Peak memory for "Static geometry": 3.74 GiB 11/8/2021, 11:46:20 AM Peak memory for "Static hair": 131.67 MiB 11/8/2021, 11:46:20 AM Peak memory for "Static moving displaced geometry": 0 B 11/8/2021, 11:46:20 AM Peak memory for "Static moving geometry": 0 B 11/8/2021, 11:46:20 AM Peak memory for "Static moving hair": 0 B 11/8/2021, 11:46:20 AM Peak memory for "Tiled bitmap": 106.52 MiB 11/8/2021, 11:46:20 AM Peak memory for "VFB": 2.06 GiB 11/8/2021, 11:46:20 AM Clearing global light manager. 11/8/2021, 11:46:20 AM Clearing direct light manager. 11/8/2021, 11:46:20 AM Number of light evaluations: 364193632 (26.43 per pixel) 11/8/2021, 11:46:20 AM Clearing ray server. 11/8/2021, 11:46:23 AM Maximum memory usage for resman: 12.17 MB 11/8/2021, 11:46:24 AM Clearing geometry. 11/8/2021, 11:46:24 AM Number of intersectable primitives: 296901317 11/8/2021, 11:46:24 AM SD triangles: 288758194 11/8/2021, 11:46:24 AM MB triangles: 0 11/8/2021, 11:46:24 AM Static primitives: 15 11/8/2021, 11:46:24 AM Moving primitives: 0 11/8/2021, 11:46:24 AM Infinite primitives: 1 11/8/2021, 11:46:24 AM Static hair segments: 8143107 11/8/2021, 11:46:24 AM Moving hair segments: 0 11/8/2021, 11:46:24 AM Clearing camera image sampler. 11/8/2021, 11:46:24 AM Clearing camera sampler. 11/8/2021, 11:46:24 AM Clearing DMC sampler. 11/8/2021, 11:46:24 AM Clearing path sampler. 11/8/2021, 11:46:24 AM Clearing color mapper. 11/8/2021, 11:46:24 AM Closing DR 11/8/2021, 11:46:25 AM Cleaning up bitmap manager 11/8/2021, 11:46:25 AM Maximum memory usage for texman: 103.88 MB Failed subjobs threshold exceeded: 2 subjobs failed