================================================================================================================================================================ Sequence export duration: 0.000s (Settings 0.000s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.249s (Settings 0.000s | Objects 0.001s | Materials 5.248s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.1s] Using Intel Embree ray server [0h 0m 0.2s] [Progress] Preparing scene for rendering... [0h 0m 0.2s] [0h 0m 21.1s est] : 1% (1 of 71) [0h 0m 0.2s] Tiled texture cache set to 4096 MB [0h 0m 0.2s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.2s]) : 100% (71 of 71) [0h 0m 0.2s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.2s] Using low thread priority. [0h 0m 0.2s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.2s] Consistent lighting elements are enabled. [0h 0m 0.3s] [Progress] Preparing scene for frame... [0h 0m 0.2s] [0h 0m 21.2s est] : 1% (1 of 71) [0h 0m 0.3s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.3s]) : 100% (71 of 71) [0h 0m 0.3s] [Progress] Compiling geometry... : 0% (0 of 71) [0h 0m 0.3s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 71) [0h 0m 0.3s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (71 of 71) [0h 0m 0.3s] Using Embree ray tracing. [0h 0m 0.3s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.3s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.3s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.3s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.3s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.3s] Embree dynamic geometry tree built in 0.11 ms. [0h 0m 0.3s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.3s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.3s] Scanning scene for light plugins. [0h 0m 0.3s] 3 lights found. [0h 0m 0.3s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.3s] [Progress] Rendering image... : 0% (0 of 65536) [0h 0m 0.3s] [Progress] Rendering image... (finished in [0h 0m 0.0s]) : 100% (65536 of 65536) [0h 0m 0.3s] Number of raycasts: 189084 (23.34 per pixel) [0h 0m 0.3s] Camera rays: 41616 (5.14 per pixel) [0h 0m 0.3s] Shadow rays: 126967 (15.67 per pixel) [0h 0m 0.3s] GI rays: 0 (0.00 per pixel) [0h 0m 0.3s] Reflection rays: 20501 (2.53 per pixel) [0h 0m 0.3s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.3s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.3s] Peak memory for frame 0: 59.54 MiB collected for 22 categories [0h 0m 0.3s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.3s] Peak memory for "Bucket image sampler": 30.95 MiB [0h 0m 0.3s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.3s] Peak memory for "GI": < 1 MiB [0h 0m 0.3s] Peak memory for "Lights": < 1 MiB [0h 0m 0.3s] Peak memory for "Misc.": 23.21 MiB [0h 0m 0.3s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.3s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.3s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Static hair": 0 B [0h 0m 0.3s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.3s] Peak memory for "Static moving hair": 0 B [0h 0m 0.3s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.3s] Peak memory for "VFB": < 1 MiB [0h 0m 0.3s] Number of light evaluations: 142087 (17.54 per pixel) [0h 0m 0.3s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.3s] Number of intersectable primitives: 9846 [0h 0m 0.3s] SD triangles: 9846 [0h 0m 0.3s] MB triangles: 0 [0h 0m 0.3s] Static primitives: 0 [0h 0m 0.3s] Moving primitives: 0 [0h 0m 0.3s] Infinite primitives: 0 [0h 0m 0.3s] Static hair segments: 0 [0h 0m 0.3s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.3s]) ================================================================================================================================================================ Sequence export duration: 0.000s (Settings 0.000s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.109s (Settings 0.000s | Objects 0.001s | Materials 5.108s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.0s] Using Intel Embree ray server [0h 0m 0.1s] [Progress] Preparing scene for rendering... [0h 0m 0.1s] [0h 0m 10.7s est] : 1% (1 of 71) [0h 0m 0.1s] Tiled texture cache set to 4096 MB [0h 0m 0.1s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.1s]) : 100% (71 of 71) [0h 0m 0.1s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.1s] Using low thread priority. [0h 0m 0.1s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.1s] Consistent lighting elements are enabled. [0h 0m 0.1s] [Progress] Preparing scene for frame... [0h 0m 0.1s] [0h 0m 10.8s est] : 1% (1 of 71) [0h 0m 0.1s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.1s]) : 100% (71 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... : 0% (0 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (71 of 71) [0h 0m 0.1s] Using Embree ray tracing. [0h 0m 0.1s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.1s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.1s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.1s] Embree dynamic geometry tree built in 0.10 ms. [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.1s] Scanning scene for light plugins. [0h 0m 0.1s] 3 lights found. [0h 0m 0.1s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.1s] [Progress] Rendering image... : 0% (0 of 65536) [0h 0m 0.2s] [Progress] Rendering image... (finished in [0h 0m 0.0s]) : 100% (65536 of 65536) [0h 0m 0.2s] Number of raycasts: 189084 (23.34 per pixel) [0h 0m 0.2s] Camera rays: 41616 (5.14 per pixel) [0h 0m 0.2s] Shadow rays: 126967 (15.67 per pixel) [0h 0m 0.2s] GI rays: 0 (0.00 per pixel) [0h 0m 0.2s] Reflection rays: 20501 (2.53 per pixel) [0h 0m 0.2s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.2s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.2s] Peak memory for frame 0: 57.47 MiB collected for 22 categories [0h 0m 0.2s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.2s] Peak memory for "Bucket image sampler": 28.89 MiB [0h 0m 0.2s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.2s] Peak memory for "GI": < 1 MiB [0h 0m 0.2s] Peak memory for "Lights": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc.": 23.21 MiB [0h 0m 0.2s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.2s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Static hair": 0 B [0h 0m 0.2s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving hair": 0 B [0h 0m 0.2s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.2s] Peak memory for "VFB": < 1 MiB [0h 0m 0.2s] Number of light evaluations: 142087 (17.54 per pixel) [0h 0m 0.2s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.2s] Number of intersectable primitives: 9846 [0h 0m 0.2s] SD triangles: 9846 [0h 0m 0.2s] MB triangles: 0 [0h 0m 0.2s] Static primitives: 0 [0h 0m 0.2s] Moving primitives: 0 [0h 0m 0.2s] Infinite primitives: 0 [0h 0m 0.2s] Static hair segments: 0 [0h 0m 0.2s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.2s]) ================================================================================================================================================================ Sequence export duration: 0.000s (Settings 0.000s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.185s (Settings 0.000s | Objects 0.002s | Materials 5.183s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.0s] Using Intel Embree ray server [0h 0m 0.1s] [Progress] Preparing scene for rendering... [0h 0m 0.1s] [0h 0m 10.7s est] : 1% (1 of 71) [0h 0m 0.1s] Tiled texture cache set to 4096 MB [0h 0m 0.1s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.1s]) : 100% (71 of 71) [0h 0m 0.1s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.1s] Using low thread priority. [0h 0m 0.1s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.1s] Consistent lighting elements are enabled. [0h 0m 0.1s] [Progress] Preparing scene for frame... [0h 0m 0.1s] [0h 0m 10.8s est] : 1% (1 of 71) [0h 0m 0.1s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.1s]) : 100% (71 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... : 0% (0 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (71 of 71) [0h 0m 0.1s] Using Embree ray tracing. [0h 0m 0.1s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.1s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.1s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.1s] Embree dynamic geometry tree built in 0.12 ms. [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.1s] Scanning scene for light plugins. [0h 0m 0.1s] 3 lights found. [0h 0m 0.1s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.1s] [Progress] Rendering image... : 0% (0 of 65536) [0h 0m 0.2s] [Progress] Rendering image... (finished in [0h 0m 0.0s]) : 100% (65536 of 65536) [0h 0m 0.2s] Number of raycasts: 189084 (23.34 per pixel) [0h 0m 0.2s] Camera rays: 41616 (5.14 per pixel) [0h 0m 0.2s] Shadow rays: 126967 (15.67 per pixel) [0h 0m 0.2s] GI rays: 0 (0.00 per pixel) [0h 0m 0.2s] Reflection rays: 20501 (2.53 per pixel) [0h 0m 0.2s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.2s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.2s] Peak memory for frame 0: 57.46 MiB collected for 22 categories [0h 0m 0.2s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.2s] Peak memory for "Bucket image sampler": 28.88 MiB [0h 0m 0.2s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.2s] Peak memory for "GI": < 1 MiB [0h 0m 0.2s] Peak memory for "Lights": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc.": 23.21 MiB [0h 0m 0.2s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.2s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Static hair": 0 B [0h 0m 0.2s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving hair": 0 B [0h 0m 0.2s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.2s] Peak memory for "VFB": < 1 MiB [0h 0m 0.2s] Number of light evaluations: 142087 (17.54 per pixel) [0h 0m 0.2s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.2s] Number of intersectable primitives: 9846 [0h 0m 0.2s] SD triangles: 9846 [0h 0m 0.2s] MB triangles: 0 [0h 0m 0.2s] Static primitives: 0 [0h 0m 0.2s] Moving primitives: 0 [0h 0m 0.2s] Infinite primitives: 0 [0h 0m 0.2s] Static hair segments: 0 [0h 0m 0.2s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.2s]) ================================================================================================================================================================ Sequence export duration: 0.000s (Settings 0.000s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.229s (Settings 0.000s | Objects 0.000s | Materials 5.229s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.1s] Using Intel Embree ray server [0h 0m 0.2s] [Progress] Preparing scene for rendering... [0h 0m 0.2s] [0h 0m 20.8s est] : 1% (1 of 71) [0h 0m 0.2s] Tiled texture cache set to 4096 MB [0h 0m 0.2s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.2s]) : 100% (71 of 71) [0h 0m 0.2s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.2s] Using low thread priority. [0h 0m 0.2s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.2s] Consistent lighting elements are enabled. [0h 0m 0.2s] [Progress] Preparing scene for frame... [0h 0m 0.2s] [0h 0m 20.9s est] : 1% (1 of 71) [0h 0m 0.2s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.2s]) : 100% (71 of 71) [0h 0m 0.2s] [Progress] Compiling geometry... : 0% (0 of 71) [0h 0m 0.2s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 71) [0h 0m 0.2s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (71 of 71) [0h 0m 0.2s] Using Embree ray tracing. [0h 0m 0.2s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.3s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.3s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.3s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.3s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.3s] Embree dynamic geometry tree built in 0.09 ms. [0h 0m 0.3s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.3s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.3s] Scanning scene for light plugins. [0h 0m 0.3s] 3 lights found. [0h 0m 0.3s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.3s] [Progress] Rendering image... : 0% (0 of 65536) [0h 0m 0.3s] [Progress] Rendering image... (finished in [0h 0m 0.0s]) : 100% (65536 of 65536) [0h 0m 0.3s] Number of raycasts: 189084 (23.34 per pixel) [0h 0m 0.3s] Camera rays: 41616 (5.14 per pixel) [0h 0m 0.3s] Shadow rays: 126967 (15.67 per pixel) [0h 0m 0.3s] GI rays: 0 (0.00 per pixel) [0h 0m 0.3s] Reflection rays: 20501 (2.53 per pixel) [0h 0m 0.3s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.3s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.3s] Peak memory for frame 0: 57.47 MiB collected for 22 categories [0h 0m 0.3s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.3s] Peak memory for "Bucket image sampler": 28.89 MiB [0h 0m 0.3s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.3s] Peak memory for "GI": < 1 MiB [0h 0m 0.3s] Peak memory for "Lights": < 1 MiB [0h 0m 0.3s] Peak memory for "Misc.": 23.21 MiB [0h 0m 0.3s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.3s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.3s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Static hair": 0 B [0h 0m 0.3s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.3s] Peak memory for "Static moving hair": 0 B [0h 0m 0.3s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.3s] Peak memory for "VFB": < 1 MiB [0h 0m 0.3s] Number of light evaluations: 142087 (17.54 per pixel) [0h 0m 0.3s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.3s] Number of intersectable primitives: 9846 [0h 0m 0.3s] SD triangles: 9846 [0h 0m 0.3s] MB triangles: 0 [0h 0m 0.3s] Static primitives: 0 [0h 0m 0.3s] Moving primitives: 0 [0h 0m 0.3s] Infinite primitives: 0 [0h 0m 0.3s] Static hair segments: 0 [0h 0m 0.3s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.3s]) ================================================================================================================================================================ Sequence export duration: 0.000s (Settings 0.000s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.105s (Settings 0.000s | Objects 0.001s | Materials 5.104s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.0s] Using Intel Embree ray server [0h 0m 0.1s] [Progress] Preparing scene for rendering... [0h 0m 0.1s] [0h 0m 10.7s est] : 1% (1 of 71) [0h 0m 0.1s] Tiled texture cache set to 4096 MB [0h 0m 0.1s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.1s]) : 100% (71 of 71) [0h 0m 0.1s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.1s] Using low thread priority. [0h 0m 0.1s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.1s] Consistent lighting elements are enabled. [0h 0m 0.1s] [Progress] Preparing scene for frame... [0h 0m 0.1s] [0h 0m 10.8s est] : 1% (1 of 71) [0h 0m 0.1s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.1s]) : 100% (71 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... : 0% (0 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (71 of 71) [0h 0m 0.1s] Using Embree ray tracing. [0h 0m 0.1s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.1s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.1s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.1s] Embree dynamic geometry tree built in 0.10 ms. [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.1s] Scanning scene for light plugins. [0h 0m 0.1s] 3 lights found. [0h 0m 0.1s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.1s] Number of raycasts: 0 (0.00 per pixel) [0h 0m 0.1s] Camera rays: 0 (0.00 per pixel) [0h 0m 0.1s] Shadow rays: 0 (0.00 per pixel) [0h 0m 0.1s] GI rays: 0 (0.00 per pixel) [0h 0m 0.1s] Reflection rays: 0 (0.00 per pixel) [0h 0m 0.1s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.1s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.1s] Peak memory for frame 0: 28.38 MiB collected for 22 categories [0h 0m 0.1s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.1s] Peak memory for "Bucket image sampler": < 1 MiB [0h 0m 0.1s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.1s] Peak memory for "GI": < 1 MiB [0h 0m 0.1s] Peak memory for "Lights": < 1 MiB [0h 0m 0.1s] Peak memory for "Misc.": 22.96 MiB [0h 0m 0.1s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.1s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.1s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Static hair": 0 B [0h 0m 0.1s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.1s] Peak memory for "Static moving hair": 0 B [0h 0m 0.1s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.1s] Peak memory for "VFB": < 1 MiB [0h 0m 0.1s] Number of light evaluations: 0 (0.00 per pixel) [0h 0m 0.1s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.1s] Number of intersectable primitives: 9846 [0h 0m 0.1s] SD triangles: 9846 [0h 0m 0.1s] MB triangles: 0 [0h 0m 0.1s] Static primitives: 0 [0h 0m 0.1s] Moving primitives: 0 [0h 0m 0.1s] Infinite primitives: 0 [0h 0m 0.1s] Static hair segments: 0 [0h 0m 0.1s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.1s]) ================================================================================================================================================================ Sequence export duration: 0.001s (Settings 0.001s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.150s (Settings 0.000s | Objects 0.001s | Materials 5.149s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.0s] Using Intel Embree ray server [0h 0m 0.1s] [Progress] Preparing scene for rendering... [0h 0m 0.1s] [0h 0m 10.8s est] : 1% (1 of 71) [0h 0m 0.1s] Tiled texture cache set to 4096 MB [0h 0m 0.1s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.1s]) : 100% (71 of 71) [0h 0m 0.1s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.1s] Using low thread priority. [0h 0m 0.1s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.1s] Consistent lighting elements are enabled. [0h 0m 0.1s] [Progress] Preparing scene for frame... [0h 0m 0.1s] [0h 0m 10.9s est] : 1% (1 of 71) [0h 0m 0.1s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.1s]) : 100% (71 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... : 0% (0 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (71 of 71) [0h 0m 0.1s] Using Embree ray tracing. [0h 0m 0.1s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.1s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.1s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.1s] Embree dynamic geometry tree built in 0.11 ms. [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.1s] Scanning scene for light plugins. [0h 0m 0.1s] 3 lights found. [0h 0m 0.1s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.1s] [Progress] Rendering image... : 0% (0 of 65536) [0h 0m 0.2s] [Progress] Rendering image... (finished in [0h 0m 0.0s]) : 100% (65536 of 65536) [0h 0m 0.2s] Number of raycasts: 189084 (23.34 per pixel) [0h 0m 0.2s] Camera rays: 41616 (5.14 per pixel) [0h 0m 0.2s] Shadow rays: 126967 (15.67 per pixel) [0h 0m 0.2s] GI rays: 0 (0.00 per pixel) [0h 0m 0.2s] Reflection rays: 20501 (2.53 per pixel) [0h 0m 0.2s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.2s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.2s] Peak memory for frame 0: 59.55 MiB collected for 22 categories [0h 0m 0.2s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.2s] Peak memory for "Bucket image sampler": 30.96 MiB [0h 0m 0.2s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.2s] Peak memory for "GI": < 1 MiB [0h 0m 0.2s] Peak memory for "Lights": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc.": 23.21 MiB [0h 0m 0.2s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.2s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Static hair": 0 B [0h 0m 0.2s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving hair": 0 B [0h 0m 0.2s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.2s] Peak memory for "VFB": < 1 MiB [0h 0m 0.2s] Number of light evaluations: 142087 (17.54 per pixel) [0h 0m 0.2s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.2s] Number of intersectable primitives: 9846 [0h 0m 0.2s] SD triangles: 9846 [0h 0m 0.2s] MB triangles: 0 [0h 0m 0.2s] Static primitives: 0 [0h 0m 0.2s] Moving primitives: 0 [0h 0m 0.2s] Infinite primitives: 0 [0h 0m 0.2s] Static hair segments: 0 [0h 0m 0.2s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.2s]) ================================================================================================================================================================ Sequence export duration: 0.000s (Settings 0.000s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.150s (Settings 0.000s | Objects 0.001s | Materials 5.149s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.3s] Using Intel Embree ray server [0h 0m 0.4s] [Progress] Preparing scene for rendering... [0h 0m 0.4s] [0h 0m 32.8s est] : 1% (1 of 71) [0h 0m 0.4s] Tiled texture cache set to 4096 MB [0h 0m 0.4s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.4s]) : 100% (71 of 71) [0h 0m 0.4s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.4s] Using low thread priority. [0h 0m 0.4s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.4s] Consistent lighting elements are enabled. [0h 0m 0.4s] [Progress] Preparing scene for frame... [0h 0m 0.4s] [0h 0m 32.9s est] : 1% (1 of 71) [0h 0m 0.4s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.4s]) : 100% (71 of 71) [0h 0m 0.4s] [Progress] Compiling geometry... : 0% (0 of 71) [0h 0m 0.4s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 71) [0h 0m 0.4s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (71 of 71) [0h 0m 0.4s] Using Embree ray tracing. [0h 0m 0.4s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.4s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.4s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.4s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.4s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.4s] Embree dynamic geometry tree built in 0.11 ms. [0h 0m 0.4s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.4s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.4s] Scanning scene for light plugins. [0h 0m 0.4s] 3 lights found. [0h 0m 0.4s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.4s] [Progress] Rendering image... : 0% (0 of 65536) [0h 0m 0.5s] [Progress] Rendering image... (finished in [0h 0m 0.0s]) : 100% (65536 of 65536) [0h 0m 0.5s] Number of raycasts: 336249 (23.35 per pixel) [0h 0m 0.5s] Camera rays: 73984 (5.14 per pixel) [0h 0m 0.5s] Shadow rays: 225899 (15.69 per pixel) [0h 0m 0.5s] GI rays: 0 (0.00 per pixel) [0h 0m 0.5s] Reflection rays: 36366 (2.53 per pixel) [0h 0m 0.5s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.5s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.5s] Peak memory for frame 0: 57.53 MiB collected for 22 categories [0h 0m 0.5s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.5s] Peak memory for "Bucket image sampler": 28.80 MiB [0h 0m 0.5s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.5s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.5s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.5s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.5s] Peak memory for "GI": < 1 MiB [0h 0m 0.5s] Peak memory for "Lights": < 1 MiB [0h 0m 0.5s] Peak memory for "Misc.": 23.21 MiB [0h 0m 0.5s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.5s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.5s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.5s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.5s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.5s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.5s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.5s] Peak memory for "Static hair": 0 B [0h 0m 0.5s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.5s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.5s] Peak memory for "Static moving hair": 0 B [0h 0m 0.5s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.5s] Peak memory for "VFB": < 1 MiB [0h 0m 0.5s] Number of light evaluations: 253131 (17.58 per pixel) [0h 0m 0.5s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.5s] Number of intersectable primitives: 9846 [0h 0m 0.5s] SD triangles: 9846 [0h 0m 0.5s] MB triangles: 0 [0h 0m 0.5s] Static primitives: 0 [0h 0m 0.5s] Moving primitives: 0 [0h 0m 0.5s] Infinite primitives: 0 [0h 0m 0.5s] Static hair segments: 0 [0h 0m 0.5s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.7s]) ================================================================================================================================================================ Sequence export duration: 0.001s (Settings 0.001s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.169s (Settings 0.000s | Objects 0.001s | Materials 5.168s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.0s] Using Intel Embree ray server [0h 0m 0.1s] [Progress] Preparing scene for rendering... [0h 0m 0.1s] [0h 0m 10.9s est] : 1% (1 of 71) [0h 0m 0.1s] Tiled texture cache set to 4096 MB [0h 0m 0.1s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.1s]) : 100% (71 of 71) [0h 0m 0.1s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.1s] Using low thread priority. [0h 0m 0.1s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.1s] Consistent lighting elements are enabled. [0h 0m 0.1s] [Progress] Preparing scene for frame... [0h 0m 0.1s] [0h 0m 11.0s est] : 1% (1 of 71) [0h 0m 0.1s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.1s]) : 100% (71 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... : 0% (0 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (71 of 71) [0h 0m 0.1s] Using Embree ray tracing. [0h 0m 0.1s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.1s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.1s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.1s] Embree dynamic geometry tree built in 0.12 ms. [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.1s] Scanning scene for light plugins. [0h 0m 0.1s] 3 lights found. [0h 0m 0.1s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.1s] [Progress] Rendering image... : 0% (0 of 65536) [0h 0m 0.2s] [Progress] Rendering image... (finished in [0h 0m 0.0s]) : 100% (65536 of 65536) [0h 0m 0.2s] Number of raycasts: 336249 (23.35 per pixel) [0h 0m 0.2s] Camera rays: 73984 (5.14 per pixel) [0h 0m 0.2s] Shadow rays: 225899 (15.69 per pixel) [0h 0m 0.2s] GI rays: 0 (0.00 per pixel) [0h 0m 0.2s] Reflection rays: 36366 (2.53 per pixel) [0h 0m 0.2s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.2s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.2s] Peak memory for frame 0: 59.61 MiB collected for 22 categories [0h 0m 0.2s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.2s] Peak memory for "Bucket image sampler": 30.88 MiB [0h 0m 0.2s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.2s] Peak memory for "GI": < 1 MiB [0h 0m 0.2s] Peak memory for "Lights": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc.": 23.21 MiB [0h 0m 0.2s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.2s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Static hair": 0 B [0h 0m 0.2s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving hair": 0 B [0h 0m 0.2s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.2s] Peak memory for "VFB": < 1 MiB [0h 0m 0.2s] Number of light evaluations: 253131 (17.58 per pixel) [0h 0m 0.2s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.2s] Number of intersectable primitives: 9846 [0h 0m 0.2s] SD triangles: 9846 [0h 0m 0.2s] MB triangles: 0 [0h 0m 0.2s] Static primitives: 0 [0h 0m 0.2s] Moving primitives: 0 [0h 0m 0.2s] Infinite primitives: 0 [0h 0m 0.2s] Static hair segments: 0 [0h 0m 0.2s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.2s]) ================================================================================================================================================================ Sequence export duration: 0.001s (Settings 0.001s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.126s (Settings 0.000s | Objects 0.001s | Materials 5.125s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.0s] Using Intel Embree ray server [0h 0m 0.1s] [Progress] Preparing scene for rendering... [0h 0m 0.1s] [0h 0m 10.5s est] : 1% (1 of 71) [0h 0m 0.1s] Tiled texture cache set to 4096 MB [0h 0m 0.1s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.1s]) : 100% (71 of 71) [0h 0m 0.1s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.1s] Using low thread priority. [0h 0m 0.1s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.1s] Consistent lighting elements are enabled. [0h 0m 0.1s] [Progress] Preparing scene for frame... [0h 0m 0.1s] [0h 0m 10.6s est] : 1% (1 of 71) [0h 0m 0.1s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.1s]) : 100% (71 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... : 0% (0 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (71 of 71) [0h 0m 0.1s] Using Embree ray tracing. [0h 0m 0.1s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.1s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.1s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.1s] Embree dynamic geometry tree built in 0.11 ms. [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.1s] Scanning scene for light plugins. [0h 0m 0.1s] 3 lights found. [0h 0m 0.1s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.1s] [Progress] Rendering image... : 0% (0 of 65536) [0h 0m 0.2s] [Progress] Rendering image... (finished in [0h 0m 0.0s]) : 100% (65536 of 65536) [0h 0m 0.2s] Number of raycasts: 336249 (23.35 per pixel) [0h 0m 0.2s] Camera rays: 73984 (5.14 per pixel) [0h 0m 0.2s] Shadow rays: 225899 (15.69 per pixel) [0h 0m 0.2s] GI rays: 0 (0.00 per pixel) [0h 0m 0.2s] Reflection rays: 36366 (2.53 per pixel) [0h 0m 0.2s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.2s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.2s] Peak memory for frame 0: 59.61 MiB collected for 22 categories [0h 0m 0.2s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.2s] Peak memory for "Bucket image sampler": 30.88 MiB [0h 0m 0.2s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.2s] Peak memory for "GI": < 1 MiB [0h 0m 0.2s] Peak memory for "Lights": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc.": 23.21 MiB [0h 0m 0.2s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.2s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Static hair": 0 B [0h 0m 0.2s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving hair": 0 B [0h 0m 0.2s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.2s] Peak memory for "VFB": < 1 MiB [0h 0m 0.2s] Number of light evaluations: 253131 (17.58 per pixel) [0h 0m 0.2s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.2s] Number of intersectable primitives: 9846 [0h 0m 0.2s] SD triangles: 9846 [0h 0m 0.2s] MB triangles: 0 [0h 0m 0.2s] Static primitives: 0 [0h 0m 0.2s] Moving primitives: 0 [0h 0m 0.2s] Infinite primitives: 0 [0h 0m 0.2s] Static hair segments: 0 [0h 0m 0.2s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.2s]) ================================================================================================================================================================ Sequence export duration: 0.001s (Settings 0.001s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.124s (Settings 0.000s | Objects 0.001s | Materials 5.123s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.1s] Using Intel Embree ray server [0h 0m 0.2s] [Progress] Preparing scene for rendering... [0h 0m 0.2s] [0h 0m 21.0s est] : 1% (1 of 71) [0h 0m 0.2s] Tiled texture cache set to 4096 MB [0h 0m 0.2s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.2s]) : 100% (71 of 71) [0h 0m 0.2s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.2s] Using low thread priority. [0h 0m 0.2s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.2s] Consistent lighting elements are enabled. [0h 0m 0.2s] [Progress] Preparing scene for frame... [0h 0m 0.2s] [0h 0m 21.0s est] : 1% (1 of 71) [0h 0m 0.2s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.2s]) : 100% (71 of 71) [0h 0m 0.2s] [Progress] Compiling geometry... : 0% (0 of 71) [0h 0m 0.2s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 71) [0h 0m 0.2s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (71 of 71) [0h 0m 0.2s] Using Embree ray tracing. [0h 0m 0.2s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.3s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.3s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.3s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.3s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.3s] Embree dynamic geometry tree built in 0.11 ms. [0h 0m 0.3s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.3s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.3s] Scanning scene for light plugins. [0h 0m 0.3s] 3 lights found. [0h 0m 0.3s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.3s] [Progress] Rendering image... : 0% (0 of 65536) [0h 0m 0.3s] [Progress] Rendering image... (finished in [0h 0m 0.0s]) : 100% (65536 of 65536) [0h 0m 0.3s] Number of raycasts: 336249 (23.35 per pixel) [0h 0m 0.3s] Camera rays: 73984 (5.14 per pixel) [0h 0m 0.3s] Shadow rays: 225899 (15.69 per pixel) [0h 0m 0.3s] GI rays: 0 (0.00 per pixel) [0h 0m 0.3s] Reflection rays: 36366 (2.53 per pixel) [0h 0m 0.3s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.3s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.3s] Peak memory for frame 0: 59.62 MiB collected for 22 categories [0h 0m 0.3s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.3s] Peak memory for "Bucket image sampler": 30.89 MiB [0h 0m 0.3s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.3s] Peak memory for "GI": < 1 MiB [0h 0m 0.3s] Peak memory for "Lights": < 1 MiB [0h 0m 0.3s] Peak memory for "Misc.": 23.21 MiB [0h 0m 0.3s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.3s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.3s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Static hair": 0 B [0h 0m 0.3s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.3s] Peak memory for "Static moving hair": 0 B [0h 0m 0.3s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.3s] Peak memory for "VFB": < 1 MiB [0h 0m 0.3s] Number of light evaluations: 253131 (17.58 per pixel) [0h 0m 0.3s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.3s] Number of intersectable primitives: 9846 [0h 0m 0.3s] SD triangles: 9846 [0h 0m 0.3s] MB triangles: 0 [0h 0m 0.3s] Static primitives: 0 [0h 0m 0.3s] Moving primitives: 0 [0h 0m 0.3s] Infinite primitives: 0 [0h 0m 0.3s] Static hair segments: 0 [0h 0m 0.3s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.3s]) ================================================================================================================================================================ Sequence export duration: 0.000s (Settings 0.000s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.090s (Settings 0.001s | Objects 0.001s | Materials 5.088s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.0s] Using Intel Embree ray server [0h 0m 0.1s] [Progress] Preparing scene for rendering... [0h 0m 0.1s] [0h 0m 11.0s est] : 1% (1 of 71) [0h 0m 0.1s] Tiled texture cache set to 4096 MB [0h 0m 0.1s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.1s]) : 100% (71 of 71) [0h 0m 0.1s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.1s] Using low thread priority. [0h 0m 0.1s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.1s] Consistent lighting elements are enabled. [0h 0m 0.1s] [Progress] Preparing scene for frame... [0h 0m 0.1s] [0h 0m 11.1s est] : 1% (1 of 71) [0h 0m 0.1s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.1s]) : 100% (71 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... : 0% (0 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (71 of 71) [0h 0m 0.1s] Using Embree ray tracing. [0h 0m 0.1s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.1s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.1s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.1s] Embree dynamic geometry tree built in 0.11 ms. [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.1s] Scanning scene for light plugins. [0h 0m 0.1s] 3 lights found. [0h 0m 0.1s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.1s] [Progress] Rendering image... : 0% (0 of 65536) [0h 0m 0.2s] [Progress] Rendering image... (finished in [0h 0m 0.0s]) : 100% (65536 of 65536) [0h 0m 0.2s] Number of raycasts: 189948 (23.45 per pixel) [0h 0m 0.2s] Camera rays: 41616 (5.14 per pixel) [0h 0m 0.2s] Shadow rays: 127621 (15.76 per pixel) [0h 0m 0.2s] GI rays: 0 (0.00 per pixel) [0h 0m 0.2s] Reflection rays: 20711 (2.56 per pixel) [0h 0m 0.2s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.2s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.2s] Peak memory for frame 0: 57.47 MiB collected for 22 categories [0h 0m 0.2s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.2s] Peak memory for "Bucket image sampler": 28.88 MiB [0h 0m 0.2s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.2s] Peak memory for "GI": < 1 MiB [0h 0m 0.2s] Peak memory for "Lights": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc.": 23.21 MiB [0h 0m 0.2s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.2s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Static hair": 0 B [0h 0m 0.2s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving hair": 0 B [0h 0m 0.2s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.2s] Peak memory for "VFB": < 1 MiB [0h 0m 0.2s] Number of light evaluations: 142662 (17.61 per pixel) [0h 0m 0.2s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.2s] Number of intersectable primitives: 9846 [0h 0m 0.2s] SD triangles: 9846 [0h 0m 0.2s] MB triangles: 0 [0h 0m 0.2s] Static primitives: 0 [0h 0m 0.2s] Moving primitives: 0 [0h 0m 0.2s] Infinite primitives: 0 [0h 0m 0.2s] Static hair segments: 0 [0h 0m 0.2s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.2s]) ================================================================================================================================================================ Sequence export duration: 0.000s (Settings 0.000s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.111s (Settings 0.000s | Objects 0.001s | Materials 5.110s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.0s] Using Intel Embree ray server [0h 0m 0.1s] [Progress] Preparing scene for rendering... [0h 0m 0.1s] [0h 0m 11.7s est] : 1% (1 of 71) [0h 0m 0.1s] Tiled texture cache set to 4096 MB [0h 0m 0.1s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.1s]) : 100% (71 of 71) [0h 0m 0.1s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.1s] Using low thread priority. [0h 0m 0.1s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.1s] Consistent lighting elements are enabled. [0h 0m 0.1s] [Progress] Preparing scene for frame... [0h 0m 0.1s] [0h 0m 11.7s est] : 1% (1 of 71) [0h 0m 0.1s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.1s]) : 100% (71 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... : 0% (0 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 71) [0h 0m 0.1s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (71 of 71) [0h 0m 0.1s] Using Embree ray tracing. [0h 0m 0.1s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.1s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.1s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.1s] Embree dynamic geometry tree built in 0.12 ms. [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.1s] Scanning scene for light plugins. [0h 0m 0.1s] 3 lights found. [0h 0m 0.1s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.1s] [Progress] Rendering image... : 0% (0 of 65536) [0h 0m 0.2s] [Progress] Rendering image... (finished in [0h 0m 0.0s]) : 100% (65536 of 65536) [0h 0m 0.2s] Number of raycasts: 189948 (23.45 per pixel) [0h 0m 0.2s] Camera rays: 41616 (5.14 per pixel) [0h 0m 0.2s] Shadow rays: 127621 (15.76 per pixel) [0h 0m 0.2s] GI rays: 0 (0.00 per pixel) [0h 0m 0.2s] Reflection rays: 20711 (2.56 per pixel) [0h 0m 0.2s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.2s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.2s] Peak memory for frame 0: 57.47 MiB collected for 22 categories [0h 0m 0.2s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.2s] Peak memory for "Bucket image sampler": 28.89 MiB [0h 0m 0.2s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.2s] Peak memory for "GI": < 1 MiB [0h 0m 0.2s] Peak memory for "Lights": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc.": 23.21 MiB [0h 0m 0.2s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.2s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Static hair": 0 B [0h 0m 0.2s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving hair": 0 B [0h 0m 0.2s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.2s] Peak memory for "VFB": < 1 MiB [0h 0m 0.2s] Number of light evaluations: 142662 (17.61 per pixel) [0h 0m 0.2s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.2s] Number of intersectable primitives: 9846 [0h 0m 0.2s] SD triangles: 9846 [0h 0m 0.2s] MB triangles: 0 [0h 0m 0.2s] Static primitives: 0 [0h 0m 0.2s] Moving primitives: 0 [0h 0m 0.2s] Infinite primitives: 0 [0h 0m 0.2s] Static hair segments: 0 [0h 0m 0.2s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.2s]) ================================================================================================================================================================ Sequence export duration: 0.000s (Settings 0.000s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.097s (Settings 0.000s | Objects 0.001s | Materials 5.096s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.1s] Using Intel Embree ray server [0h 0m 0.3s] [Progress] Preparing scene for rendering... [0h 0m 0.3s] [0h 0m 21.3s est] : 1% (1 of 71) [0h 0m 0.3s] Tiled texture cache set to 4096 MB [0h 0m 0.3s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.3s]) : 100% (71 of 71) [0h 0m 0.3s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.3s] Using low thread priority. [0h 0m 0.3s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.3s] Consistent lighting elements are enabled. [0h 0m 0.3s] [Progress] Preparing scene for frame... [0h 0m 0.3s] [0h 0m 21.4s est] : 1% (1 of 71) [0h 0m 0.3s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.3s]) : 100% (71 of 71) [0h 0m 0.3s] [Progress] Compiling geometry... : 0% (0 of 71) [0h 0m 0.3s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 71) [0h 0m 0.3s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (71 of 71) [0h 0m 0.3s] Using Embree ray tracing. [0h 0m 0.3s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.3s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.3s] Building Embree static trees took 3 milliseconds, memory used 1.02 MB [0h 0m 0.3s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.3s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.3s] Embree dynamic geometry tree built in 0.10 ms. [0h 0m 0.3s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.3s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.3s] Scanning scene for light plugins. [0h 0m 0.3s] 3 lights found. [0h 0m 0.3s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.3s] [Progress] Rendering image... : 0% (0 of 65536) [0h 0m 0.3s] [Progress] Rendering image... (finished in [0h 0m 0.0s]) : 100% (65536 of 65536) [0h 0m 0.3s] Number of raycasts: 189948 (23.45 per pixel) [0h 0m 0.3s] Camera rays: 41616 (5.14 per pixel) [0h 0m 0.3s] Shadow rays: 127621 (15.76 per pixel) [0h 0m 0.3s] GI rays: 0 (0.00 per pixel) [0h 0m 0.3s] Reflection rays: 20711 (2.56 per pixel) [0h 0m 0.3s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.3s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.3s] Peak memory for frame 0: 57.47 MiB collected for 22 categories [0h 0m 0.3s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.3s] Peak memory for "Bucket image sampler": 28.89 MiB [0h 0m 0.3s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.3s] Peak memory for "GI": < 1 MiB [0h 0m 0.3s] Peak memory for "Lights": < 1 MiB [0h 0m 0.3s] Peak memory for "Misc.": 23.21 MiB [0h 0m 0.3s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.3s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.3s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Static hair": 0 B [0h 0m 0.3s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.3s] Peak memory for "Static moving hair": 0 B [0h 0m 0.3s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.3s] Peak memory for "VFB": < 1 MiB [0h 0m 0.3s] Number of light evaluations: 142662 (17.61 per pixel) [0h 0m 0.3s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.3s] Number of intersectable primitives: 9846 [0h 0m 0.3s] SD triangles: 9846 [0h 0m 0.3s] MB triangles: 0 [0h 0m 0.3s] Static primitives: 0 [0h 0m 0.3s] Moving primitives: 0 [0h 0m 0.3s] Infinite primitives: 0 [0h 0m 0.3s] Static hair segments: 0 [0h 0m 0.3s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.3s]) ================================================================================================================================================================ Sequence export duration: 0.001s (Settings 0.001s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.407s (Settings 0.000s | Objects 0.000s | Materials 5.407s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.2s] Using Intel Embree ray server [0h 0m 0.4s] [Progress] Preparing scene for rendering... [0h 0m 0.4s] [0h 0m 31.6s est] : 1% (1 of 72) [0h 0m 0.4s] Tiled texture cache set to 4096 MB [0h 0m 0.4s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.4s]) : 100% (72 of 72) [0h 0m 0.4s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.4s] Using low thread priority. [0h 0m 0.4s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.4s] Consistent lighting elements are enabled. [0h 0m 0.4s] [Progress] Preparing scene for frame... [0h 0m 0.4s] [0h 0m 31.7s est] : 1% (1 of 72) [0h 0m 0.4s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.4s]) : 100% (72 of 72) [0h 0m 0.4s] [Progress] Compiling geometry... : 0% (0 of 72) [0h 0m 0.4s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 72) [0h 0m 0.4s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (72 of 72) [0h 0m 0.4s] Using Embree ray tracing. [0h 0m 0.4s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.4s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.4s] Building Embree static trees took 3 milliseconds, memory used 1.02 MB [0h 0m 0.4s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.4s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.4s] Embree dynamic geometry tree built in 0.12 ms. [0h 0m 0.4s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.4s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.4s] Scanning scene for light plugins. [0h 0m 0.4s] 3 lights found. [0h 0m 0.4s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.4s] Number of raycasts: 0 (0.00 per pixel) [0h 0m 0.4s] Camera rays: 0 (0.00 per pixel) [0h 0m 0.4s] Shadow rays: 0 (0.00 per pixel) [0h 0m 0.4s] GI rays: 0 (0.00 per pixel) [0h 0m 0.4s] Reflection rays: 0 (0.00 per pixel) [0h 0m 0.4s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.4s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.4s] Peak memory for frame 0: 28.53 MiB collected for 22 categories [0h 0m 0.4s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.4s] Peak memory for "Bucket image sampler": < 1 MiB [0h 0m 0.4s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.4s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.4s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.4s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.4s] Peak memory for "GI": < 1 MiB [0h 0m 0.4s] Peak memory for "Lights": < 1 MiB [0h 0m 0.4s] Peak memory for "Misc.": 22.97 MiB [0h 0m 0.4s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.4s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.4s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.4s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.4s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.4s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.4s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.4s] Peak memory for "Static hair": 0 B [0h 0m 0.4s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.4s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.4s] Peak memory for "Static moving hair": 0 B [0h 0m 0.4s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.4s] Peak memory for "VFB": < 1 MiB [0h 0m 0.4s] Number of light evaluations: 0 (0.00 per pixel) [0h 0m 0.4s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.4s] Number of intersectable primitives: 9846 [0h 0m 0.4s] SD triangles: 9846 [0h 0m 0.4s] MB triangles: 0 [0h 0m 0.4s] Static primitives: 0 [0h 0m 0.4s] Moving primitives: 0 [0h 0m 0.4s] Infinite primitives: 0 [0h 0m 0.4s] Static hair segments: 0 [0h 0m 0.4s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.5s]) ================================================================================================================================================================ Sequence export duration: 0.001s (Settings 0.001s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.438s (Settings 0.000s | Objects 0.000s | Materials 5.438s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.0s] Using Intel Embree ray server [0h 0m 0.1s] [Progress] Preparing scene for rendering... [0h 0m 0.1s] [0h 0m 10.8s est] : 1% (1 of 72) [0h 0m 0.1s] Tiled texture cache set to 4096 MB [0h 0m 0.1s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.1s] Using low thread priority. [0h 0m 0.1s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.1s] Consistent lighting elements are enabled. [0h 0m 0.1s] [Progress] Preparing scene for frame... [0h 0m 0.1s] [0h 0m 10.8s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... : 0% (0 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (72 of 72) [0h 0m 0.1s] Using Embree ray tracing. [0h 0m 0.1s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.1s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.1s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.1s] Embree dynamic geometry tree built in 0.11 ms. [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.1s] Scanning scene for light plugins. [0h 0m 0.1s] 3 lights found. [0h 0m 0.1s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.1s] Number of raycasts: 0 (0.00 per pixel) [0h 0m 0.1s] Camera rays: 0 (0.00 per pixel) [0h 0m 0.1s] Shadow rays: 0 (0.00 per pixel) [0h 0m 0.1s] GI rays: 0 (0.00 per pixel) [0h 0m 0.1s] Reflection rays: 0 (0.00 per pixel) [0h 0m 0.1s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.1s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.1s] Peak memory for frame 0: 28.53 MiB collected for 22 categories [0h 0m 0.1s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.1s] Peak memory for "Bucket image sampler": < 1 MiB [0h 0m 0.1s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.1s] Peak memory for "GI": < 1 MiB [0h 0m 0.1s] Peak memory for "Lights": < 1 MiB [0h 0m 0.1s] Peak memory for "Misc.": 22.97 MiB [0h 0m 0.1s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.1s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.1s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Static hair": 0 B [0h 0m 0.1s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.1s] Peak memory for "Static moving hair": 0 B [0h 0m 0.1s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.1s] Peak memory for "VFB": < 1 MiB [0h 0m 0.1s] Number of light evaluations: 0 (0.00 per pixel) [0h 0m 0.1s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.1s] Number of intersectable primitives: 9846 [0h 0m 0.1s] SD triangles: 9846 [0h 0m 0.1s] MB triangles: 0 [0h 0m 0.1s] Static primitives: 0 [0h 0m 0.1s] Moving primitives: 0 [0h 0m 0.1s] Infinite primitives: 0 [0h 0m 0.1s] Static hair segments: 0 [0h 0m 0.1s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.1s]) ================================================================================================================================================================ Sequence export duration: 0.001s (Settings 0.001s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.570s (Settings 0.000s | Objects 0.000s | Materials 5.570s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.0s] Using Intel Embree ray server [0h 0m 0.1s] [Progress] Preparing scene for rendering... [0h 0m 0.1s] [0h 0m 11.1s est] : 1% (1 of 72) [0h 0m 0.1s] Tiled texture cache set to 4096 MB [0h 0m 0.1s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.1s] Using low thread priority. [0h 0m 0.1s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.1s] Consistent lighting elements are enabled. [0h 0m 0.1s] [Progress] Preparing scene for frame... [0h 0m 0.1s] [0h 0m 11.2s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... : 0% (0 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (72 of 72) [0h 0m 0.1s] Using Embree ray tracing. [0h 0m 0.1s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.1s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.1s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.1s] Embree dynamic geometry tree built in 0.06 ms. [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.1s] Scanning scene for light plugins. [0h 0m 0.1s] 3 lights found. [0h 0m 0.1s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.1s] [Progress] Rendering image... : 0% (0 of 65536) [0h 0m 0.2s] [Progress] Rendering image... (finished in [0h 0m 0.0s]) : 100% (65536 of 65536) [0h 0m 0.2s] Number of raycasts: 336249 (23.35 per pixel) [0h 0m 0.2s] Camera rays: 73984 (5.14 per pixel) [0h 0m 0.2s] Shadow rays: 225899 (15.69 per pixel) [0h 0m 0.2s] GI rays: 0 (0.00 per pixel) [0h 0m 0.2s] Reflection rays: 36366 (2.53 per pixel) [0h 0m 0.2s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.2s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.2s] Peak memory for frame 0: 61.70 MiB collected for 22 categories [0h 0m 0.2s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.2s] Peak memory for "Bucket image sampler": 32.97 MiB [0h 0m 0.2s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.2s] Peak memory for "GI": < 1 MiB [0h 0m 0.2s] Peak memory for "Lights": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc.": 23.21 MiB [0h 0m 0.2s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.2s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Static hair": 0 B [0h 0m 0.2s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving hair": 0 B [0h 0m 0.2s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.2s] Peak memory for "VFB": < 1 MiB [0h 0m 0.2s] Number of light evaluations: 253131 (17.58 per pixel) [0h 0m 0.2s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.2s] Number of intersectable primitives: 9846 [0h 0m 0.2s] SD triangles: 9846 [0h 0m 0.2s] MB triangles: 0 [0h 0m 0.2s] Static primitives: 0 [0h 0m 0.2s] Moving primitives: 0 [0h 0m 0.2s] Infinite primitives: 0 [0h 0m 0.2s] Static hair segments: 0 [0h 0m 0.2s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.2s]) ================================================================================================================================================================ Sequence export duration: 0.000s (Settings 0.000s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.358s (Settings 0.000s | Objects 0.001s | Materials 5.357s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.1s] Using Intel Embree ray server [0h 0m 0.3s] [Progress] Preparing scene for rendering... [0h 0m 0.3s] [0h 0m 21.6s est] : 1% (1 of 72) [0h 0m 0.3s] Tiled texture cache set to 4096 MB [0h 0m 0.3s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.3s]) : 100% (72 of 72) [0h 0m 0.3s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.3s] Using low thread priority. [0h 0m 0.3s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.3s] Consistent lighting elements are enabled. [0h 0m 0.3s] [Progress] Preparing scene for frame... [0h 0m 0.3s] [0h 0m 21.7s est] : 1% (1 of 72) [0h 0m 0.3s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.3s]) : 100% (72 of 72) [0h 0m 0.3s] [Progress] Compiling geometry... : 0% (0 of 72) [0h 0m 0.3s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 72) [0h 0m 0.3s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (72 of 72) [0h 0m 0.3s] Using Embree ray tracing. [0h 0m 0.3s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.3s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.3s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.3s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.3s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.3s] Embree dynamic geometry tree built in 0.10 ms. [0h 0m 0.3s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.3s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.3s] Scanning scene for light plugins. [0h 0m 0.3s] 3 lights found. [0h 0m 0.3s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.3s] Number of raycasts: 0 (0.00 per pixel) [0h 0m 0.3s] Camera rays: 0 (0.00 per pixel) [0h 0m 0.3s] Shadow rays: 0 (0.00 per pixel) [0h 0m 0.3s] GI rays: 0 (0.00 per pixel) [0h 0m 0.3s] Reflection rays: 0 (0.00 per pixel) [0h 0m 0.3s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.3s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.3s] Peak memory for frame 0: 28.53 MiB collected for 22 categories [0h 0m 0.3s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.3s] Peak memory for "Bucket image sampler": < 1 MiB [0h 0m 0.3s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.3s] Peak memory for "GI": < 1 MiB [0h 0m 0.3s] Peak memory for "Lights": < 1 MiB [0h 0m 0.3s] Peak memory for "Misc.": 22.97 MiB [0h 0m 0.3s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.3s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.3s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Static hair": 0 B [0h 0m 0.3s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.3s] Peak memory for "Static moving hair": 0 B [0h 0m 0.3s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.3s] Peak memory for "VFB": < 1 MiB [0h 0m 0.3s] Number of light evaluations: 0 (0.00 per pixel) [0h 0m 0.3s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.3s] Number of intersectable primitives: 9846 [0h 0m 0.3s] SD triangles: 9846 [0h 0m 0.3s] MB triangles: 0 [0h 0m 0.3s] Static primitives: 0 [0h 0m 0.3s] Moving primitives: 0 [0h 0m 0.3s] Infinite primitives: 0 [0h 0m 0.3s] Static hair segments: 0 [0h 0m 0.3s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.3s]) ================================================================================================================================================================ Sequence export duration: 0.001s (Settings 0.001s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.326s (Settings 0.000s | Objects 0.001s | Materials 5.325s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.0s] Using Intel Embree ray server [0h 0m 0.1s] [Progress] Preparing scene for rendering... [0h 0m 0.1s] [0h 0m 11.1s est] : 1% (1 of 72) [0h 0m 0.1s] Tiled texture cache set to 4096 MB [0h 0m 0.1s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.1s] Using low thread priority. [0h 0m 0.1s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.1s] Consistent lighting elements are enabled. [0h 0m 0.1s] [Progress] Preparing scene for frame... [0h 0m 0.1s] [0h 0m 11.2s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... : 0% (0 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (72 of 72) [0h 0m 0.1s] Using Embree ray tracing. [0h 0m 0.1s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.1s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.1s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.1s] Embree dynamic geometry tree built in 0.13 ms. [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.1s] Scanning scene for light plugins. [0h 0m 0.1s] 3 lights found. [0h 0m 0.1s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.1s] Number of raycasts: 0 (0.00 per pixel) [0h 0m 0.1s] Camera rays: 0 (0.00 per pixel) [0h 0m 0.1s] Shadow rays: 0 (0.00 per pixel) [0h 0m 0.1s] GI rays: 0 (0.00 per pixel) [0h 0m 0.1s] Reflection rays: 0 (0.00 per pixel) [0h 0m 0.1s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.1s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.1s] Peak memory for frame 0: 28.53 MiB collected for 22 categories [0h 0m 0.1s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.1s] Peak memory for "Bucket image sampler": < 1 MiB [0h 0m 0.1s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.1s] Peak memory for "GI": < 1 MiB [0h 0m 0.1s] Peak memory for "Lights": < 1 MiB [0h 0m 0.1s] Peak memory for "Misc.": 22.97 MiB [0h 0m 0.1s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.1s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.1s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Static hair": 0 B [0h 0m 0.1s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.1s] Peak memory for "Static moving hair": 0 B [0h 0m 0.1s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.1s] Peak memory for "VFB": < 1 MiB [0h 0m 0.1s] Number of light evaluations: 0 (0.00 per pixel) [0h 0m 0.1s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.1s] Number of intersectable primitives: 9846 [0h 0m 0.1s] SD triangles: 9846 [0h 0m 0.1s] MB triangles: 0 [0h 0m 0.1s] Static primitives: 0 [0h 0m 0.1s] Moving primitives: 0 [0h 0m 0.1s] Infinite primitives: 0 [0h 0m 0.1s] Static hair segments: 0 [0h 0m 0.1s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.1s]) ================================================================================================================================================================ Sequence export duration: 0.001s (Settings 0.001s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.274s (Settings 0.000s | Objects 0.001s | Materials 5.273s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.0s] Using Intel Embree ray server [0h 0m 0.1s] [Progress] Preparing scene for rendering... [0h 0m 0.1s] [0h 0m 11.1s est] : 1% (1 of 72) [0h 0m 0.1s] Tiled texture cache set to 4096 MB [0h 0m 0.1s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.1s] Using low thread priority. [0h 0m 0.1s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.1s] Consistent lighting elements are enabled. [0h 0m 0.1s] [Progress] Preparing scene for frame... [0h 0m 0.1s] [0h 0m 11.2s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... : 0% (0 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (72 of 72) [0h 0m 0.1s] Using Embree ray tracing. [0h 0m 0.1s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.1s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.1s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.1s] Embree dynamic geometry tree built in 0.10 ms. [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.1s] Scanning scene for light plugins. [0h 0m 0.1s] 3 lights found. [0h 0m 0.1s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.1s] Number of raycasts: 0 (0.00 per pixel) [0h 0m 0.1s] Camera rays: 0 (0.00 per pixel) [0h 0m 0.1s] Shadow rays: 0 (0.00 per pixel) [0h 0m 0.1s] GI rays: 0 (0.00 per pixel) [0h 0m 0.1s] Reflection rays: 0 (0.00 per pixel) [0h 0m 0.1s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.1s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.1s] Peak memory for frame 0: 28.53 MiB collected for 22 categories [0h 0m 0.1s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.1s] Peak memory for "Bucket image sampler": < 1 MiB [0h 0m 0.1s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.1s] Peak memory for "GI": < 1 MiB [0h 0m 0.1s] Peak memory for "Lights": < 1 MiB [0h 0m 0.1s] Peak memory for "Misc.": 22.97 MiB [0h 0m 0.1s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.1s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.1s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Static hair": 0 B [0h 0m 0.1s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.1s] Peak memory for "Static moving hair": 0 B [0h 0m 0.1s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.1s] Peak memory for "VFB": < 1 MiB [0h 0m 0.1s] Number of light evaluations: 0 (0.00 per pixel) [0h 0m 0.1s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.1s] Number of intersectable primitives: 9846 [0h 0m 0.1s] SD triangles: 9846 [0h 0m 0.1s] MB triangles: 0 [0h 0m 0.1s] Static primitives: 0 [0h 0m 0.1s] Moving primitives: 0 [0h 0m 0.1s] Infinite primitives: 0 [0h 0m 0.1s] Static hair segments: 0 [0h 0m 0.1s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.1s]) ================================================================================================================================================================ Sequence export duration: 0.000s (Settings 0.000s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.243s (Settings 0.000s | Objects 0.001s | Materials 5.242s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.1s] Using Intel Embree ray server [0h 0m 0.2s] [Progress] Preparing scene for rendering... [0h 0m 0.2s] [0h 0m 21.0s est] : 1% (1 of 72) [0h 0m 0.2s] Tiled texture cache set to 4096 MB [0h 0m 0.2s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.2s]) : 100% (72 of 72) [0h 0m 0.2s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.2s] Using low thread priority. [0h 0m 0.2s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.2s] Consistent lighting elements are enabled. [0h 0m 0.2s] [Progress] Preparing scene for frame... [0h 0m 0.2s] [0h 0m 21.1s est] : 1% (1 of 72) [0h 0m 0.2s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.2s]) : 100% (72 of 72) [0h 0m 0.2s] [Progress] Compiling geometry... : 0% (0 of 72) [0h 0m 0.2s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 72) [0h 0m 0.2s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (72 of 72) [0h 0m 0.2s] Using Embree ray tracing. [0h 0m 0.2s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.2s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.2s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.2s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.2s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.2s] Embree dynamic geometry tree built in 0.12 ms. [0h 0m 0.2s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.2s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.2s] Scanning scene for light plugins. [0h 0m 0.2s] 3 lights found. [0h 0m 0.2s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.2s] Number of raycasts: 0 (0.00 per pixel) [0h 0m 0.2s] Camera rays: 0 (0.00 per pixel) [0h 0m 0.2s] Shadow rays: 0 (0.00 per pixel) [0h 0m 0.2s] GI rays: 0 (0.00 per pixel) [0h 0m 0.2s] Reflection rays: 0 (0.00 per pixel) [0h 0m 0.2s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.2s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.2s] Peak memory for frame 0: 28.53 MiB collected for 22 categories [0h 0m 0.2s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.2s] Peak memory for "Bucket image sampler": < 1 MiB [0h 0m 0.2s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.2s] Peak memory for "GI": < 1 MiB [0h 0m 0.2s] Peak memory for "Lights": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc.": 22.97 MiB [0h 0m 0.2s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.2s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Static hair": 0 B [0h 0m 0.2s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving hair": 0 B [0h 0m 0.2s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.2s] Peak memory for "VFB": < 1 MiB [0h 0m 0.2s] Number of light evaluations: 0 (0.00 per pixel) [0h 0m 0.2s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.2s] Number of intersectable primitives: 9846 [0h 0m 0.2s] SD triangles: 9846 [0h 0m 0.2s] MB triangles: 0 [0h 0m 0.2s] Static primitives: 0 [0h 0m 0.2s] Moving primitives: 0 [0h 0m 0.2s] Infinite primitives: 0 [0h 0m 0.2s] Static hair segments: 0 [0h 0m 0.2s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.3s]) ================================================================================================================================================================ Sequence export duration: 0.001s (Settings 0.001s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.285s (Settings 0.001s | Objects 0.001s | Materials 5.283s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.0s] Using Intel Embree ray server [0h 0m 0.1s] [Progress] Preparing scene for rendering... [0h 0m 0.1s] [0h 0m 11.2s est] : 1% (1 of 72) [0h 0m 0.1s] Tiled texture cache set to 4096 MB [0h 0m 0.1s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.1s] Using low thread priority. [0h 0m 0.1s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.1s] Consistent lighting elements are enabled. [0h 0m 0.1s] [Progress] Preparing scene for frame... [0h 0m 0.1s] [0h 0m 11.3s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... : 0% (0 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (72 of 72) [0h 0m 0.1s] Using Embree ray tracing. [0h 0m 0.1s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.1s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Building Embree static trees took 3 milliseconds, memory used 1.02 MB [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.1s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.1s] Embree dynamic geometry tree built in 0.10 ms. [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.1s] Scanning scene for light plugins. [0h 0m 0.1s] 3 lights found. [0h 0m 0.1s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.1s] Number of raycasts: 0 (0.00 per pixel) [0h 0m 0.1s] Camera rays: 0 (0.00 per pixel) [0h 0m 0.1s] Shadow rays: 0 (0.00 per pixel) [0h 0m 0.1s] GI rays: 0 (0.00 per pixel) [0h 0m 0.1s] Reflection rays: 0 (0.00 per pixel) [0h 0m 0.1s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.1s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.1s] Peak memory for frame 0: 28.53 MiB collected for 22 categories [0h 0m 0.1s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.1s] Peak memory for "Bucket image sampler": < 1 MiB [0h 0m 0.1s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.1s] Peak memory for "GI": < 1 MiB [0h 0m 0.1s] Peak memory for "Lights": < 1 MiB [0h 0m 0.1s] Peak memory for "Misc.": 22.97 MiB [0h 0m 0.1s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.1s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.1s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Static hair": 0 B [0h 0m 0.1s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.1s] Peak memory for "Static moving hair": 0 B [0h 0m 0.1s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.1s] Peak memory for "VFB": < 1 MiB [0h 0m 0.1s] Number of light evaluations: 0 (0.00 per pixel) [0h 0m 0.1s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.1s] Number of intersectable primitives: 9846 [0h 0m 0.1s] SD triangles: 9846 [0h 0m 0.1s] MB triangles: 0 [0h 0m 0.1s] Static primitives: 0 [0h 0m 0.1s] Moving primitives: 0 [0h 0m 0.1s] Infinite primitives: 0 [0h 0m 0.1s] Static hair segments: 0 [0h 0m 0.1s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.1s]) ================================================================================================================================================================ Sequence export duration: 0.000s (Settings 0.000s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.248s (Settings 0.001s | Objects 0.001s | Materials 5.246s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.0s] Using Intel Embree ray server [0h 0m 0.1s] [Progress] Preparing scene for rendering... [0h 0m 0.1s] [0h 0m 10.8s est] : 1% (1 of 72) [0h 0m 0.1s] Tiled texture cache set to 4096 MB [0h 0m 0.1s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.1s] Using low thread priority. [0h 0m 0.1s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.1s] Consistent lighting elements are enabled. [0h 0m 0.1s] [Progress] Preparing scene for frame... [0h 0m 0.1s] [0h 0m 10.8s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... [0h 0m 0.1s] [0h 0m 10.8s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] Using Embree ray tracing. [0h 0m 0.1s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.1s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.1s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.1s] Embree dynamic geometry tree built in 0.09 ms. [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.1s] Scanning scene for light plugins. [0h 0m 0.1s] 3 lights found. [0h 0m 0.1s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.1s] [Progress] Rendering image... : 0% (0 of 65536) [0h 0m 0.2s] [Progress] Rendering image... (finished in [0h 0m 0.0s]) : 100% (65536 of 65536) [0h 0m 0.2s] Number of raycasts: 337614 (23.45 per pixel) [0h 0m 0.2s] Camera rays: 73984 (5.14 per pixel) [0h 0m 0.2s] Shadow rays: 226743 (15.75 per pixel) [0h 0m 0.2s] GI rays: 0 (0.00 per pixel) [0h 0m 0.2s] Reflection rays: 36887 (2.56 per pixel) [0h 0m 0.2s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.2s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.2s] Peak memory for frame 0: 61.75 MiB collected for 22 categories [0h 0m 0.2s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.2s] Peak memory for "Bucket image sampler": 33.01 MiB [0h 0m 0.2s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.2s] Peak memory for "GI": < 1 MiB [0h 0m 0.2s] Peak memory for "Lights": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc.": 23.21 MiB [0h 0m 0.2s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.2s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Static hair": 0 B [0h 0m 0.2s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving hair": 0 B [0h 0m 0.2s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.2s] Peak memory for "VFB": < 1 MiB [0h 0m 0.2s] Number of light evaluations: 253681 (17.62 per pixel) [0h 0m 0.2s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.2s] Number of intersectable primitives: 9846 [0h 0m 0.2s] SD triangles: 9846 [0h 0m 0.2s] MB triangles: 0 [0h 0m 0.2s] Static primitives: 0 [0h 0m 0.2s] Moving primitives: 0 [0h 0m 0.2s] Infinite primitives: 0 [0h 0m 0.2s] Static hair segments: 0 [0h 0m 0.2s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.2s]) ================================================================================================================================================================ Sequence export duration: 0.001s (Settings 0.001s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.420s (Settings 0.000s | Objects 0.001s | Materials 5.419s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.1s] Using Intel Embree ray server [0h 0m 0.2s] [Progress] Preparing scene for rendering... [0h 0m 0.2s] [0h 0m 21.0s est] : 1% (1 of 72) [0h 0m 0.2s] Tiled texture cache set to 4096 MB [0h 0m 0.2s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.2s]) : 100% (72 of 72) [0h 0m 0.2s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.2s] Using low thread priority. [0h 0m 0.2s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.2s] Consistent lighting elements are enabled. [0h 0m 0.2s] [Progress] Preparing scene for frame... [0h 0m 0.2s] [0h 0m 21.0s est] : 1% (1 of 72) [0h 0m 0.2s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.2s]) : 100% (72 of 72) [0h 0m 0.2s] [Progress] Compiling geometry... : 0% (0 of 72) [0h 0m 0.2s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 72) [0h 0m 0.2s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (72 of 72) [0h 0m 0.2s] Using Embree ray tracing. [0h 0m 0.2s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.2s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.2s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.2s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.2s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.2s] Embree dynamic geometry tree built in 0.12 ms. [0h 0m 0.2s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.2s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.2s] Scanning scene for light plugins. [0h 0m 0.2s] 3 lights found. [0h 0m 0.2s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.2s] Number of raycasts: 0 (0.00 per pixel) [0h 0m 0.2s] Camera rays: 0 (0.00 per pixel) [0h 0m 0.2s] Shadow rays: 0 (0.00 per pixel) [0h 0m 0.2s] GI rays: 0 (0.00 per pixel) [0h 0m 0.2s] Reflection rays: 0 (0.00 per pixel) [0h 0m 0.2s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.2s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.2s] Peak memory for frame 0: 28.54 MiB collected for 22 categories [0h 0m 0.2s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.2s] Peak memory for "Bucket image sampler": < 1 MiB [0h 0m 0.2s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.2s] Peak memory for "GI": < 1 MiB [0h 0m 0.2s] Peak memory for "Lights": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc.": 22.97 MiB [0h 0m 0.2s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.2s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Static hair": 0 B [0h 0m 0.2s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving hair": 0 B [0h 0m 0.2s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.2s] Peak memory for "VFB": < 1 MiB [0h 0m 0.2s] Number of light evaluations: 0 (0.00 per pixel) [0h 0m 0.2s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.2s] Number of intersectable primitives: 9846 [0h 0m 0.2s] SD triangles: 9846 [0h 0m 0.2s] MB triangles: 0 [0h 0m 0.2s] Static primitives: 0 [0h 0m 0.2s] Moving primitives: 0 [0h 0m 0.2s] Infinite primitives: 0 [0h 0m 0.2s] Static hair segments: 0 [0h 0m 0.2s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.3s]) ================================================================================================================================================================ Sequence export duration: 0.000s (Settings 0.000s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.531s (Settings 0.000s | Objects 0.001s | Materials 5.530s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.0s] Using Intel Embree ray server [0h 0m 0.1s] [Progress] Preparing scene for rendering... [0h 0m 0.1s] [0h 0m 11.0s est] : 1% (1 of 72) [0h 0m 0.1s] Tiled texture cache set to 4096 MB [0h 0m 0.1s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.1s] Using low thread priority. [0h 0m 0.1s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.1s] Consistent lighting elements are enabled. [0h 0m 0.1s] [Progress] Preparing scene for frame... [0h 0m 0.1s] [0h 0m 11.1s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... : 0% (0 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (72 of 72) [0h 0m 0.1s] Using Embree ray tracing. [0h 0m 0.1s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.1s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Building Embree static trees took 3 milliseconds, memory used 1.02 MB [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.1s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.1s] Embree dynamic geometry tree built in 0.11 ms. [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.1s] Scanning scene for light plugins. [0h 0m 0.1s] 3 lights found. [0h 0m 0.1s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.1s] Number of raycasts: 0 (0.00 per pixel) [0h 0m 0.1s] Camera rays: 0 (0.00 per pixel) [0h 0m 0.1s] Shadow rays: 0 (0.00 per pixel) [0h 0m 0.1s] GI rays: 0 (0.00 per pixel) [0h 0m 0.1s] Reflection rays: 0 (0.00 per pixel) [0h 0m 0.1s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.1s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.1s] Peak memory for frame 0: 28.54 MiB collected for 22 categories [0h 0m 0.1s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.1s] Peak memory for "Bucket image sampler": < 1 MiB [0h 0m 0.1s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.1s] Peak memory for "GI": < 1 MiB [0h 0m 0.1s] Peak memory for "Lights": < 1 MiB [0h 0m 0.1s] Peak memory for "Misc.": 22.97 MiB [0h 0m 0.1s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.1s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.1s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.1s] Peak memory for "Static hair": 0 B [0h 0m 0.1s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.1s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.1s] Peak memory for "Static moving hair": 0 B [0h 0m 0.1s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.1s] Peak memory for "VFB": < 1 MiB [0h 0m 0.1s] Number of light evaluations: 0 (0.00 per pixel) [0h 0m 0.1s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.1s] Number of intersectable primitives: 9846 [0h 0m 0.1s] SD triangles: 9846 [0h 0m 0.1s] MB triangles: 0 [0h 0m 0.1s] Static primitives: 0 [0h 0m 0.1s] Moving primitives: 0 [0h 0m 0.1s] Infinite primitives: 0 [0h 0m 0.1s] Static hair segments: 0 [0h 0m 0.1s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.1s]) ================================================================================================================================================================ Sequence export duration: 0.000s (Settings 0.000s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.388s (Settings 0.000s | Objects 0.001s | Materials 5.387s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.0s] Using Intel Embree ray server [0h 0m 0.1s] [Progress] Preparing scene for rendering... [0h 0m 0.1s] [0h 0m 11.4s est] : 1% (1 of 72) [0h 0m 0.1s] Tiled texture cache set to 4096 MB [0h 0m 0.1s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.1s] Using low thread priority. [0h 0m 0.1s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.1s] Consistent lighting elements are enabled. [0h 0m 0.1s] [Progress] Preparing scene for frame... [0h 0m 0.1s] [0h 0m 11.5s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... : 0% (0 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (72 of 72) [0h 0m 0.1s] Using Embree ray tracing. [0h 0m 0.1s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.1s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.1s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.1s] Embree dynamic geometry tree built in 0.09 ms. [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.1s] Scanning scene for light plugins. [0h 0m 0.1s] 3 lights found. [0h 0m 0.1s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.1s] [Progress] Rendering image... : 0% (0 of 65536) [0h 0m 0.2s] [Progress] Rendering image... (finished in [0h 0m 0.0s]) : 100% (65536 of 65536) [0h 0m 0.2s] Number of raycasts: 336402 (23.36 per pixel) [0h 0m 0.2s] Camera rays: 73984 (5.14 per pixel) [0h 0m 0.2s] Shadow rays: 225940 (15.69 per pixel) [0h 0m 0.2s] GI rays: 0 (0.00 per pixel) [0h 0m 0.2s] Reflection rays: 36478 (2.53 per pixel) [0h 0m 0.2s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.2s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.2s] Peak memory for frame 0: 61.70 MiB collected for 22 categories [0h 0m 0.2s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.2s] Peak memory for "Bucket image sampler": 32.97 MiB [0h 0m 0.2s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.2s] Peak memory for "GI": < 1 MiB [0h 0m 0.2s] Peak memory for "Lights": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc.": 23.21 MiB [0h 0m 0.2s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.2s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Static hair": 0 B [0h 0m 0.2s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving hair": 0 B [0h 0m 0.2s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.2s] Peak memory for "VFB": < 1 MiB [0h 0m 0.2s] Number of light evaluations: 253190 (17.58 per pixel) [0h 0m 0.2s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.2s] Number of intersectable primitives: 9846 [0h 0m 0.2s] SD triangles: 9846 [0h 0m 0.2s] MB triangles: 0 [0h 0m 0.2s] Static primitives: 0 [0h 0m 0.2s] Moving primitives: 0 [0h 0m 0.2s] Infinite primitives: 0 [0h 0m 0.2s] Static hair segments: 0 [0h 0m 0.2s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.2s]) ================================================================================================================================================================ Sequence export duration: 0.000s (Settings 0.000s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.264s (Settings 0.000s | Objects 0.001s | Materials 5.263s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.1s] Using Intel Embree ray server [0h 0m 0.2s] [Progress] Preparing scene for rendering... [0h 0m 0.2s] [0h 0m 21.4s est] : 1% (1 of 72) [0h 0m 0.2s] Tiled texture cache set to 4096 MB [0h 0m 0.2s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.2s]) : 100% (72 of 72) [0h 0m 0.2s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.2s] Using low thread priority. [0h 0m 0.2s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.2s] Consistent lighting elements are enabled. [0h 0m 0.2s] [Progress] Preparing scene for frame... [0h 0m 0.2s] [0h 0m 21.5s est] : 1% (1 of 72) [0h 0m 0.3s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.3s]) : 100% (72 of 72) [0h 0m 0.3s] [Progress] Compiling geometry... : 0% (0 of 72) [0h 0m 0.3s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 72) [0h 0m 0.3s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (72 of 72) [0h 0m 0.3s] Using Embree ray tracing. [0h 0m 0.3s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.3s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.3s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.3s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.3s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.3s] Embree dynamic geometry tree built in 0.13 ms. [0h 0m 0.3s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.3s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.3s] Scanning scene for light plugins. [0h 0m 0.3s] 3 lights found. [0h 0m 0.3s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.3s] Number of raycasts: 0 (0.00 per pixel) [0h 0m 0.3s] Camera rays: 0 (0.00 per pixel) [0h 0m 0.3s] Shadow rays: 0 (0.00 per pixel) [0h 0m 0.3s] GI rays: 0 (0.00 per pixel) [0h 0m 0.3s] Reflection rays: 0 (0.00 per pixel) [0h 0m 0.3s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.3s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.3s] Peak memory for frame 0: 28.39 MiB collected for 22 categories [0h 0m 0.3s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.3s] Peak memory for "Bucket image sampler": < 1 MiB [0h 0m 0.3s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.3s] Peak memory for "GI": < 1 MiB [0h 0m 0.3s] Peak memory for "Lights": < 1 MiB [0h 0m 0.3s] Peak memory for "Misc.": 22.97 MiB [0h 0m 0.3s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.3s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.3s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.3s] Peak memory for "Static hair": 0 B [0h 0m 0.3s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.3s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.3s] Peak memory for "Static moving hair": 0 B [0h 0m 0.3s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.3s] Peak memory for "VFB": < 1 MiB [0h 0m 0.3s] Number of light evaluations: 0 (0.00 per pixel) [0h 0m 0.3s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.3s] Number of intersectable primitives: 9846 [0h 0m 0.3s] SD triangles: 9846 [0h 0m 0.3s] MB triangles: 0 [0h 0m 0.3s] Static primitives: 0 [0h 0m 0.3s] Moving primitives: 0 [0h 0m 0.3s] Infinite primitives: 0 [0h 0m 0.3s] Static hair segments: 0 [0h 0m 0.3s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.3s]) ================================================================================================================================================================ Sequence export duration: 0.000s (Settings 0.000s | Object Prepass 0.000s | Render Channels 0.000s) ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Frame 0 export duration: 5.223s (Settings 0.000s | Objects 0.001s | Materials 5.222s | Shaders 0.000s | Camera 0.000s | Document Passes: 0.000s) Starting render of scene: sphere.c4d [0h 0m 0.0s] [WARNING] Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [0h 0m 0.0s] Preparing renderer... [0h 0m 0.0s] Using Intel Embree ray server [0h 0m 0.1s] [Progress] Preparing scene for rendering... [0h 0m 0.1s] [0h 0m 10.6s est] : 1% (1 of 72) [0h 0m 0.1s] Tiled texture cache set to 4096 MB [0h 0m 0.1s] [Progress] Preparing scene for rendering... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [0h 0m 0.1s] Using low thread priority. [0h 0m 0.1s] Max ray intensity is enabled: rendered result may have incorrect brightness. [0h 0m 0.1s] Consistent lighting elements are enabled. [0h 0m 0.1s] [Progress] Preparing scene for frame... [0h 0m 0.1s] [0h 0m 10.7s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Preparing scene for frame... (finished in [0h 0m 0.1s]) : 100% (72 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... : 0% (0 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... [0h 0m 0.0s] [0h 0m 0.0s est] : 1% (1 of 72) [0h 0m 0.1s] [Progress] Compiling geometry... (finished in [0h 0m 0.0s]) : 100% (72 of 72) [0h 0m 0.1s] Using Embree ray tracing. [0h 0m 0.1s] [Progress] Building Embree static accelerator... : 0% (0 of 100) [0h 0m 0.1s] [Progress] Building Embree static accelerator... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Building Embree static trees took 2 milliseconds, memory used 1.02 MB [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... : 0% (0 of 100) [0h 0m 0.1s] Embree dynamic geometry tree contains 0 primitives. [0h 0m 0.1s] Embree dynamic geometry tree built in 0.09 ms. [0h 0m 0.1s] [Progress] Building Embree dynamic geometry tree... (finished in [0h 0m 0.0s]) : 100% (100 of 100) [0h 0m 0.1s] Embree dynamic geometry tree takes 0.00 MB. [0h 0m 0.1s] Scanning scene for light plugins. [0h 0m 0.1s] 3 lights found. [0h 0m 0.1s] Using probabilistic light evaluation with 8 lights. [0h 0m 0.1s] [Progress] Rendering image... : 0% (0 of 65536) [0h 0m 0.2s] [Progress] Rendering image... (finished in [0h 0m 0.0s]) : 100% (65536 of 65536) [0h 0m 0.2s] Number of raycasts: 190055 (23.46 per pixel) [0h 0m 0.2s] Camera rays: 41616 (5.14 per pixel) [0h 0m 0.2s] Shadow rays: 127660 (15.76 per pixel) [0h 0m 0.2s] GI rays: 0 (0.00 per pixel) [0h 0m 0.2s] Reflection rays: 20779 (2.57 per pixel) [0h 0m 0.2s] Refraction rays: 0 (0.00 per pixel) [0h 0m 0.2s] Unshaded rays: 0 (0.00 per pixel) [0h 0m 0.2s] Peak memory for frame 0: 59.55 MiB collected for 22 categories [0h 0m 0.2s] Peak memory for "Bitmap": 5.00 MiB [0h 0m 0.2s] Peak memory for "Bucket image sampler": 30.96 MiB [0h 0m 0.2s] Peak memory for "Dynamic displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Dynamic moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Dynamic moving geometry": 0 B [0h 0m 0.2s] Peak memory for "GI": < 1 MiB [0h 0m 0.2s] Peak memory for "Lights": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc.": 23.21 MiB [0h 0m 0.2s] Peak memory for "Misc. displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Misc. moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Misc. moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Progressive image sampler": 0 B [0h 0m 0.2s] Peak memory for "Static displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static geometry": < 1 MiB [0h 0m 0.2s] Peak memory for "Static hair": 0 B [0h 0m 0.2s] Peak memory for "Static moving displaced geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving geometry": 0 B [0h 0m 0.2s] Peak memory for "Static moving hair": 0 B [0h 0m 0.2s] Peak memory for "Tiled bitmap": 0 B [0h 0m 0.2s] Peak memory for "VFB": < 1 MiB [0h 0m 0.2s] Number of light evaluations: 142756 (17.62 per pixel) [0h 0m 0.2s] Maximum memory usage for resman: 0.00 MB [0h 0m 0.2s] Number of intersectable primitives: 9846 [0h 0m 0.2s] SD triangles: 9846 [0h 0m 0.2s] MB triangles: 0 [0h 0m 0.2s] Static primitives: 0 [0h 0m 0.2s] Moving primitives: 0 [0h 0m 0.2s] Infinite primitives: 0 [0h 0m 0.2s] Static hair segments: 0 [0h 0m 0.2s] Moving hair segments: 0 Ending render of scene: sphere.c4d Issues report: Warnings: Maximum mipmap resolution is reduced to 1024 for all file mipmaps. [Progress] Render completed (finished in [0h 0m 0.2s]) Plugin EndActivity message accepted. Stopping all currently active renders.