14:28:50.542 [inf] === 09/27/2022 === 14:28:50.542 [inf] Chaos Vantage v1.8.1 (build 1433992, hash 27777f80) Build date: Jul.18.2022 14:28:53.512 [inf] Window initialized in 2966.5 ms 14:28:53.512 [inf] System memory: 31.77 GB 14:28:53.512 [inf] Windows version is 10.0.19044. 14:28:53.513 [inf] Hardware accelerated scheduling: off 14:28:53.570 [inf] NVIDIA driver version 512.59 detected. 14:28:53.583 [inf] Device #0: NVIDIA GeForce RTX 3090, 24348 MB (DevId=0x2204, SubSysId=0x87B51043) 14:28:54.322 [inf] Device #1: NVIDIA Quadro P3200, 6043 MB (DevId=0x1BBB, SubSysId=0x8311028) 14:28:54.936 [inf] Device #2: Intel(R) UHD Graphics 630, 128 MB (DevId=0x3E9B, SubSysId=0x8311028) 14:28:54.936 [inf] Device #3: Intel(R) UHD Graphics 630, 128 MB (DevId=0x3E9B, SubSysId=0x8311028) 14:28:54.936 [inf] Device #4: Microsoft Basic Render Driver, 0 MB (DevId=0x8C, SubSysId=0x0) 14:28:54.936 [inf] Using device #0 [1 node ]. 14:28:54.936 [Wrn] Ignoring additional devices due to hardware issues with external + internal GPU on laptops. 14:28:55.053 [inf] Base renderer initialized in 1538.6 ms 14:28:55.053 [inf] Starting local HTTP command server on port 20702. 14:28:55.090 [inf] GUI initialized in 36.4 ms 14:28:55.093 [inf] Created ThreadManager for 12 threads 14:28:55.139 [inf] Loading 509 V-Ray plugins took 46 ms. 14:28:57.225 [dev] createStateObject call with D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE took 2061 milliseconds ! 14:28:57.264 [inf] Creating raytracing pipeline state(s) took 2103 ms. 14:28:57.345 [inf] new TextureManager time : 0.08 seconds 14:28:58.564 [inf] Initing denoiser took 1127 ms. 14:28:58.568 [inf] new Scene time : 0.00 seconds 14:28:58.593 [inf] Creating output resources took 25 ms. 14:28:58.594 [inf] Scene cleared. 14:28:58.600 [dev] Gizmo geometry generated in 6 ms 14:28:58.601 [dev] Using 0 lights ! 14:28:58.606 [dev] Using 49.88 Mbytes for shadow rays buffer on device 0. 14:28:58.607 [dev] Updating GPU lights took 6 milliseconds to execute. 14:28:58.610 [dev] Copying geometry data to GPU took 2 ms, copy scheduling alone took 1 ms! 14:28:58.666 [dev] build schedule create buffers : 0 ms, build schedule command (CPU) : 0 ms, build schedule total : 0 ms 14:28:58.666 [dev] Build schedule : 26 ms; Build command (GPU) : 29 ms 14:28:58.666 [dev] BLAS schedule and build took 56 ms ! 14:28:58.673 [dev] BLAS tmp mem | Dedicated : 768.00 K ( 197.62 K alloced) | Shared : 320.00 K ( 480.00 alloced) | Total : 1.06 M ( 198.09 K alloced) | 14:28:58.692 [dev] TLAS build took 5 ms ! 14:28:58.692 [dev] Memory for all shading graphs : 0.00 KBytes. 14:28:58.692 [dev] Shading graph local result slots per thread changed to 1. 14:28:58.693 [dev] Geometry mem | Dedicated : 0.00 ( 0.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 0.00 ( 0.00 alloced) | 14:28:58.693 [dev] Instance mem | Dedicated : 0.00 ( 0.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 0.00 ( 0.00 alloced) | 14:28:58.693 [dev] BLAS mem | Dedicated : 0.00 ( 0.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 0.00 ( 0.00 alloced) | 14:28:58.693 [dev] TLAS mem | Dedicated : 0.00 ( 0.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 0.00 ( 0.00 alloced) | 14:28:58.693 [dev] Total geom mem | Dedicated : 0.00 ( 0.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 0.00 ( 0.00 alloced) | 14:28:58.694 [dev] Total gizmo mem| Dedicated : 2.56 M ( 610.80 K alloced) | Shared : 4.25 M ( 354.59 K alloced) | Total : 6.81 M ( 965.39 K alloced) | 14:28:58.694 [dev] Texture mem | Dedicated : 0.00 ( 0.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 0.00 ( 0.00 alloced) | 14:28:58.694 [inf] Process Dedicated | Budget : 23.03 G, Usage : 1.14 G, Available for reservation : 11.64 G, Current reservation : 0.00 14:28:58.694 [inf] Process Shared | Budget : 15.13 G, Usage : 247.28 M, Available for reservation : 7.69 G, Current reservation : 0.00 14:28:58.694 [dev] -------------------------------------------------------------------------------------------------------- 14:28:58.694 [dev] ------------------------ Memory Manager State 14:28:58.694 [dev] 0.00bytes in 0 free heaps. 14:28:58.694 [dev] Tier ' Forever' | heaps : 1 | free ranges : 1 | total : 64.00 Mbytes | free : 54.44 Mbytes | largest range : 54.44 Mbytes 14:28:58.694 [dev] Tier ' Frame' | heaps : 1 | free ranges : 1 | total : 64.00 Mbytes | free : 63.88 Mbytes | largest range : 63.88 Mbytes 14:28:58.694 [dev] Tier ' Temp0' | heaps : 0 | free ranges : 0 | total : 0.00bytes | free : 0.00bytes | largest range : 0.00bytes 14:28:58.694 [dev] Tier ' Temp1' | heaps : 0 | free ranges : 0 | total : 0.00bytes | free : 0.00bytes | largest range : 0.00bytes 14:28:58.694 [dev] Total managed memory : 128.00 Mbytes ! 14:28:58.694 [dev] -------------------------------------------------------------------------------------------------------- 14:28:58.694 [dev] Light cache factor set to 2.08 14:28:58.746 [inf] Lavina core initialized in 1.31 seconds 14:28:59.437 [inf] Connected to local Cosmos service: 14:28:59.437 [inf] state: running 14:28:59.437 [inf] services: online 14:28:59.437 [inf] version: 2022.09.05-278870 build 278870 (latest is 2022.09.26-281490) 14:28:59.438 [inf] frontend: https://cosmos.chaos.com 14:28:59.438 [inf] backend: cosmos.chaos.com:443 14:28:59.438 [inf] workdir: Y:\9016_IKT\06_Visualisering\Modeller\CHAOS COSMOS 3DS MAX\Packages 14:28:59.438 [inf] logdir: C:\Program Files\Common Files\ChaosGroup\ChaosCosmos\cb.log 14:29:00.285 [inf] Started live link server on port 20701 14:29:00.285 [Wrn] Driver check warning: Driver 512.59 is newer than the latest tested version which is 497.29 14:29:00.415 [dev] Light cache factor set to 2.08 14:29:00.492 [inf] Total initialization time: 9.94 seconds 14:29:02.893 [inf] Scene cleared. 14:29:02.905 [dev] Gizmo geometry generated in 11 ms 14:29:02.905 [dev] Parsing scene "C:/Program Files/Chaos Group/Vantage/samples/scene/StartSceneSimple.vrscene" 14:29:03.478 [dev] Parsing scene took 0.57 seconds. 14:29:03.483 [dev] Filling plug-in map took 0.00 seconds. 14:29:03.483 [dev] Used plugin types: 14:29:03.483 [dev] BRDFBump 14:29:03.483 [dev] BRDFVRayMtl 14:29:03.483 [dev] BitmapBuffer 14:29:03.483 [dev] CameraPhysical 14:29:03.483 [dev] ColorCorrection 14:29:03.483 [dev] FilterLanczos 14:29:03.483 [dev] GeomMeshFile 14:29:03.483 [dev] GeomStaticMesh 14:29:03.483 [dev] InfoRenderEngine 14:29:03.483 [dev] LightDome 14:29:03.484 [dev] Mtl2Sided 14:29:03.484 [dev] MtlMulti 14:29:03.484 [dev] MtlSingleBRDF 14:29:03.484 [dev] Node 14:29:03.484 [dev] RenderView 14:29:03.484 [dev] TexBitmap 14:29:03.484 [dev] TexChecker 14:29:03.484 [dev] TexCombineColor 14:29:03.484 [dev] UVWGenChannel 14:29:03.484 [dev] UVWGenEnvironment 14:29:03.484 [dev] -------------------------------------------------------------------------------------------------------- 14:29:03.484 [dev] For all scenes loaded so far : 14:29:03.484 [dev] 12 x MtlSingleBRDF 14:29:03.484 [dev] 8 x BRDFVRayMtl 14:29:03.484 [dev] 6 x TexCombineColor 14:29:03.484 [dev] 4 x Mtl2Sided 14:29:03.484 [dev] 4 x BitmapBuffer 14:29:03.484 [dev] 4 x UVWGenChannel 14:29:03.484 [dev] 4 x UVWGenChannel_fast 14:29:03.484 [dev] 4 x TexBitmap 14:29:03.485 [dev] 4 x UVWGenChannel_crop_0 14:29:03.485 [dev] 4 x Node 14:29:03.485 [dev] 4 x UVWGenChannel_mode_1 14:29:03.485 [dev] 4 x UVWGenChannel_wrap_different 14:29:03.485 [dev] 4 x ColorCorrection 14:29:03.485 [dev] 4 x UVWGenChannel_fast_uvw_tm 14:29:03.485 [dev] 3 x GeomStaticMesh 14:29:03.485 [dev] 3 x UVWGenChannel_uvw_tm_is_id 14:29:03.485 [dev] 1 x MtlMulti 14:29:03.485 [dev] 1 x LightDome 14:29:03.485 [dev] 1 x GeomMeshFile 14:29:03.485 [dev] 1 x RenderView 14:29:03.485 [dev] 1 x TexChecker 14:29:03.485 [dev] 1 x InfoRenderEngine 14:29:03.485 [dev] 1 x FilterLanczos 14:29:03.485 [dev] 1 x BRDFBump 14:29:03.485 [dev] 1 x UVWGenEnvironment 14:29:03.485 [dev] 1 x CameraPhysical 14:29:03.485 [dev] -------------------------------------------------------------------------------------------------------- 14:29:03.485 [dev] Loading SettingsUnitsInfo 14:29:03.485 [dev] Loading SettingsOutput 14:29:03.485 [dev] Loading camera. 14:29:03.485 [dev] Loading RenderView (renderView) for camera ''. 14:29:03.485 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 14:29:03.485 [dev] Light plugins found: 1 . 14:29:03.485 [dev] Found light with type LightDome (VRayLight001@light_3) ! 14:29:03.486 [dev] Lights loaded. 14:29:03.486 [dev] Loading global light level. 14:29:03.486 [dev] Loading nodes... 14:29:03.486 [dev] Node plugins found: 4 14:29:06.855 [inf] Loaded 'C:\Program Files\Chaos Group\Vantage\samples\scene\\Assets\Oak_Generic_A.vrmesh' | Voxels : 1.00 | Uniq. vertices : 1.56 million | Uniq. faces : 1.98 million | getVoxel : 1253 ms | voxel addGeomDesc : 2077 ms | releaseVoxel : 10 ms | 14:29:06.857 [dev] Shading graph finalize : 9 nodes ( 9 to eval), 16 slots. Name: Tree_A_Bark_Mtl@mtl_brdf_0_bump. 14:29:06.858 [dev] Shading graph finalize : 4 nodes ( 4 to eval), 8 slots. Name: Tree_A_Bark_Mtl@mtl_brdf_0. 14:29:06.858 [dev] Shading graph finalize : 4 nodes ( 4 to eval), 4 slots. Name: Tree_A_Leaf_01_Mtl@mtl_brdf_2. 14:29:06.859 [dev] Shading graph finalize : 4 nodes ( 4 to eval), 4 slots. Name: Tree_A_Leaf_02_Mtl@mtl_brdf_4. 14:29:06.859 [dev] Shading graph finalize : 4 nodes ( 4 to eval), 4 slots. Name: Tree_A_Leaf_03_Mtl@mtl_brdf_6. 14:29:06.859 [dev] Shading graph finalize : 4 nodes ( 4 to eval), 4 slots. Name: Tree_A_Leaf_04_Mtl@mtl_brdf_8. 14:29:06.986 [dev] Shading graph finalize : 3 nodes ( 3 to eval), 4 slots. Name: DefaultSceneGroundMtl@mtl_brdf_11. 14:29:06.994 [dev] Nodes loaded in 3.50 seconds. 14:29:06.994 [dev] Instancer plugins found: 0 14:29:06.994 [dev] Instancers loaded in 0.00 seconds. 14:29:06.994 [dev] Computing scene bounding box took 0.00 seconds. 14:29:06.994 [dev] Loading animation... 14:29:06.994 [dev] Animation loaded in 0.00 seconds. 14:29:06.994 [inf] Loaded 'StartSceneSimple' | Voxels : 1.00 | Uniq. vertices : 1.56 million | Uniq. faces : 1.98 million | Nodes : 4.00 | 14:29:06.995 [dev] clearScene: 0.00 ms 14:29:06.999 [dev] Deleting scene asynchronously... 14:29:06.999 [inf] Loading scene took 4.09 seconds ! 14:29:07.000 [dev] Scene deleted in 0.00 seconds. 14:29:07.006 [dev] Using 0 lights ! 14:29:07.006 [dev] Updating GPU lights took 0 milliseconds to execute. 14:29:07.095 [dev] Copying geometry data to GPU took 84 ms, copy scheduling alone took 8 ms! 14:29:07.175 [dev] build schedule create buffers : 9 ms, build schedule command (CPU) : 0 ms, build schedule total : 10 ms 14:29:07.175 [dev] Build schedule : 11 ms; Build command (GPU) : 67 ms 14:29:07.175 [dev] BLAS schedule and build took 78 ms ! 14:29:07.181 [dev] Compacting BLAS buffers... 14:29:07.193 [dev] Original BLAS buffers | Dedicated : 123.12 M ( 122.91 M alloced) | 14:29:07.193 [dev] Compacted BLAS buffers | Dedicated : 60.31 M ( 60.08 M alloced) | 14:29:07.193 [dev] Difference | Dedicated : 62.81 M ( 62.83 M alloced) | 14:29:07.193 [dev] Compacting BLAS buffers took 12 ms and saved 62.81 Mbytes on the GPU ( 51.02 % ), required additional 60.31 Mbytes during compaction. 14:29:07.194 [dev] -------------------------------------------------------------------------------------------------------- 14:29:07.197 [dev] BLAS tmp mem | Dedicated : 28.00 M ( 27.23 M alloced) | Shared : 320.00 K ( 480.00 alloced) | Total : 28.31 M ( 27.23 M alloced) | 14:29:07.221 [dev] TLAS build took 4 ms ! 14:29:07.221 [dev] Serialized shading graph size : 1288 bytes (Tree_A_Bark_Mtl@mtl_brdf_0_bump) 14:29:07.221 [dev] Serialized shading graph size : 488 bytes (Tree_A_Bark_Mtl@mtl_brdf_0) 14:29:07.221 [dev] Serialized shading graph size : 516 bytes (Tree_A_Leaf_01_Mtl@mtl_brdf_2) 14:29:07.221 [dev] Serialized shading graph size : 516 bytes (Tree_A_Leaf_02_Mtl@mtl_brdf_4) 14:29:07.221 [dev] Serialized shading graph size : 516 bytes (Tree_A_Leaf_03_Mtl@mtl_brdf_6) 14:29:07.221 [dev] Serialized shading graph size : 516 bytes (Tree_A_Leaf_04_Mtl@mtl_brdf_8) 14:29:07.222 [dev] Serialized shading graph size : 388 bytes (DefaultSceneGroundMtl@mtl_brdf_11) 14:29:07.222 [dev] Memory for all shading graphs : 4.13 KBytes. 14:29:07.222 [dev] Shading graph local result slots per thread changed to 16. 14:29:07.224 [inf] Textures load time : 0.35 seconds, wait time : 0.00 seconds. Loaded 7 8-bit textures, 0 16-bit textures and 3 32-bit textures ! 14:29:07.225 [dev] Geometry mem | Dedicated : 84.25 M ( 83.79 M alloced) | Shared : 93.25 M ( 92.08 M alloced) | Total : 177.50 M ( 175.88 M alloced) | 14:29:07.225 [dev] Instance mem | Dedicated : 64.00 K ( 816.00 alloced) | Shared : 64.00 K ( 816.00 alloced) | Total : 128.00 K ( 1.59 K alloced) | 14:29:07.225 [dev] BLAS mem | Dedicated : 60.31 M ( 60.08 M alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 60.31 M ( 60.08 M alloced) | 14:29:07.225 [dev] TLAS mem | Dedicated : 128.00 K ( 2.62 K alloced) | Shared : 64.00 K ( 256.00 alloced) | Total : 192.00 K ( 2.88 K alloced) | 14:29:07.225 [dev] Total geom mem | Dedicated : 144.75 M ( 143.87 M alloced) | Shared : 93.38 M ( 92.09 M alloced) | Total : 238.12 M ( 235.96 M alloced) | 14:29:07.226 [dev] Total gizmo mem| Dedicated : 2.56 M ( 610.80 K alloced) | Shared : 4.25 M ( 354.59 K alloced) | Total : 6.81 M ( 965.39 K alloced) | 14:29:07.226 [dev] Texture mem | Dedicated : 64.00 K ( 84.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 64.00 K ( 84.00 alloced) | 14:29:07.226 [inf] Process Dedicated | Budget : 23.03 G, Usage : 1.62 G, Available for reservation : 11.64 G, Current reservation : 0.00 14:29:07.226 [inf] Process Shared | Budget : 15.13 G, Usage : 382.73 M, Available for reservation : 7.69 G, Current reservation : 0.00 14:29:07.226 [dev] -------------------------------------------------------------------------------------------------------- 14:29:07.226 [dev] ------------------------ Memory Manager State 14:29:07.226 [dev] 0.00bytes in 0 free heaps. 14:29:07.226 [dev] Tier ' Forever' | heaps : 1 | free ranges : 2 | total : 64.00 Mbytes | free : 53.38 Mbytes | largest range : 50.94 Mbytes 14:29:07.226 [dev] Tier ' Frame' | heaps : 1 | free ranges : 1 | total : 64.00 Mbytes | free : 63.75 Mbytes | largest range : 63.75 Mbytes 14:29:07.226 [dev] Tier ' Temp0' | heaps : 0 | free ranges : 0 | total : 0.00bytes | free : 0.00bytes | largest range : 0.00bytes 14:29:07.226 [dev] Tier ' Temp1' | heaps : 0 | free ranges : 0 | total : 0.00bytes | free : 0.00bytes | largest range : 0.00bytes 14:29:07.226 [dev] Total managed memory : 128.00 Mbytes ! 14:29:07.226 [dev] -------------------------------------------------------------------------------------------------------- 14:29:07.226 [dev] Light cache factor set to 2.08 14:29:07.415 [dev] Initializing lights' UI took 0.00 seconds. 14:29:07.723 [inf] Startup scene loaded in 4.85s 14:29:07.723 [Wrn] Cannot create a connection to the 3DMouse.: not connected 14:29:09.802 [inf] Textures load time : 0.51 seconds, wait time : 0.15 seconds. Loaded 7 8-bit textures, 0 16-bit textures and 4 32-bit textures ! 14:29:10.106 [dev] Freed 0.00 bytes of unused textures and uploaded 49.44 Mbytes for 11 newly used texture(s) to GPU memory in 303 ms. 14:29:10.173 [dev] createImportanceMap took 62 milliseconds to execute. 14:29:10.174 [dev] Light tree build took 0 milliseconds. 14:29:10.174 [dev] Using 0 lights ! 14:29:10.186 [dev] Using 99.75 Mbytes for shadow rays buffer on device 0. 14:29:10.186 [dev] Updating GPU lights took 12 milliseconds to execute. 14:29:10.239 [dev] Freed 128.00 Kbytes of unused textures and uploaded 6.81 Mbytes for 2 newly used texture(s) to GPU memory in 13 ms. 14:30:42.179 [inf] Stopping the HTTP command server. 14:30:42.387 [inf] Closing core... 14:30:42.391 [inf] Scene cleared. 14:30:43.139 [inf] Closing GUI... 14:30:43.140 [inf] Closing base renderer... 14:30:43.243 [inf] Closing window...