[09:32:16.019] GI engines: 'Brute force' and 'Light cache' [09:32:16.020] Preparing renderer... [09:32:16.384] Creating bitmap manager [09:32:16.384] Bitmap manager created. [09:32:16.384] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [09:32:16.384] Bitmap manager created. (100.0%) [09:32:16.384] CUDA renderer requested. [09:32:16.384] CUDA renderer plugin already loaded. [09:32:16.384] CUDA renderer plugin instance successfully created. [09:32:16.384] EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. [09:32:16.384] Using low thread priority. [09:32:16.384] Max ray intensity is enabled: rendered result may have incorrect brightness. [09:32:16.385] Preparing scene for frame... (100.0%) [09:32:16.385] Preparing scene for frame... (0.0%) [09:32:16.385] Using Embree ray tracing. [09:32:16.385] Compiling geometry... (100.0%) [09:32:16.385] Using Embree ray tracing. (100.0%) [09:32:16.385] Building Embree static trees took 0 milliseconds, memory used 0.00 MB [09:32:16.385] Scanning scene for light plugins. [09:32:16.385] 1 lights found. [09:32:16.385] Using adaptive light evaluation with 8 lights. [09:32:16.399] Using 1.60 MB for adaptive lights buffer [09:32:16.475] nVidia driver version: 496.13 [09:32:16.520] Transferring static geometry tree with 12 faces to CUDA devices... (0.0%) [09:32:16.521] BUILDING Embree dynamic geometry tree for GPU [09:32:16.521] Building dynamic meshes trees (100.0%) [09:32:16.521] Embree dynamic geometry tree contains 0 primitives. [09:32:16.521] Embree dynamic geometry tree built in 0.03 ms. [09:32:16.521] Embree dynamic geometry tree built in 0.03 ms. (100.0%) [09:32:16.521] Tree takes 0.00 MB. Build time 0.16 ms. (100.0%) [09:32:16.521] Uploading GPU nodes buffers... (100.0%) [09:32:16.522] Scene contains 1 lights [09:32:16.523] Scene contains 1 lights (100.0%) [09:32:16.523] Loading texture tiles (0.0%) [09:32:16.578] Bitmap file "C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\maps\BOX_6 (blured).hdr" loaded. [09:32:16.653] GPU tex loaded BOX_6 (blured).hdr (idx=0) mip 0, w 1600/1600, h 900/900, channels 3, 8437KB [09:32:16.656] GPU tex loaded BOX_6 (blured).hdr (idx=0) mip 0, w 1600/1600, h 900/900, channels 3, 8437KB (100.0%) [09:32:16.660] PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. [09:32:16.661] PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. (0.0%) [09:32:16.853] Maximum kernel work group size: 1024 [09:32:16.853] Maximum kernel work group size: 1024 (100.0%) [09:32:16.853] Running RTEngine [09:32:16.857] Using adaptive lights ver2 [09:32:16.859] Device[0]: Quadro K620 selected for GPU light cache calculations. [09:32:16.859] Building GPU light cache. [09:32:16.863] Tracing 360000 image samples for light cache in 64 passes. [09:32:16.867] Using 15.88 MB for light cache preview buffer [09:32:16.867] Using 15.88 MB for light cache preview buffer (0.0%) [09:32:17.468] Building GPU light cache... (100.0%) [09:32:17.481] Maximum kernel work group size: 1024 [09:32:17.494] Merging light cache passes. [09:32:17.494] Merging light cache passes. (0.0%) [09:32:17.502] Merging light cache passes... (100.0%) [09:32:17.566] GPU adaptive lights v1 built successfully [09:32:17.567] Using premultiplied light cache. [09:32:17.567] Adaptive light grid is empty, no build required. [09:32:17.567] Adaptive light grid is empty, no build required. (0.0%) [09:32:17.578] Warning : Num samples per thread reduced to 175140, rendering might be slower [09:32:18.190] Progressive sampling base buffer memory usage: 33.80 MB [09:32:22.229] Noise threshold goal lowered to 0.142857 [09:32:22.281] GPU adaptive lights v2 built successfully [09:32:22.283] Number of rays per pixel changed to 159, total number of samples is 40068. [09:32:22.366] Noise threshold goal set: 0.100000 [09:32:22.417] Number of rays per pixel changed to 83, total number of samples is 40172. [09:32:22.557] Number of rays per pixel changed to 512, total number of samples is 35328. [09:32:22.772] Number of rays per pixel changed to 16, total number of samples is 0. [09:32:22.772] Progressive rendering finished: maximum sampling level reached [09:32:22.784] Closing RTEngine [09:32:22.784] Max. Mpaths per second: 1.365839 [09:32:22.784] Sampling level reached: 2640 samples per pixel [09:32:22.784] V-Ray GPU kernel render time: 5.22s [09:32:22.784] OCLBufman stats: [09:32:22.784] Owners count : 8 [09:32:22.784] With replace ptrs: 9 [09:32:22.784] Geom pointers : 5 [09:32:22.784] V-Ray GPU kernel render time: 5.22s (100.0%) [09:32:22.784] Light pointers : 3 [09:32:22.784] Textures pointers: 5 [09:32:22.784] NVLink allocated : 0 [09:32:22.784] Misc pointers : 12 [09:32:22.784] Total pointers : 26 [09:32:22.808] Number of raycasts: 0 (0.00 per pixel) [09:32:22.808] Camera rays: 0 (0.00 per pixel) [09:32:22.808] Shadow rays: 0 (0.00 per pixel) [09:32:22.808] GI rays: 0 (0.00 per pixel) [09:32:22.808] Reflection rays: 0 (0.00 per pixel) [09:32:22.808] Refraction rays: 0 (0.00 per pixel) [09:32:22.808] Unshaded rays: 0 (0.00 per pixel) [09:32:22.808] Peak memory for frame 0: 1.20 GiB collected for 22 categories [09:32:22.808] Peak memory for "Bitmap": 5.51 MiB [09:32:22.808] Peak memory for "Bucket image sampler": < 1 MiB [09:32:22.808] Peak memory for "Dynamic displaced geometry": 0 B [09:32:22.808] Peak memory for "Dynamic geometry": < 1 MiB [09:32:22.808] Peak memory for "Dynamic moving displaced geometry": 0 B [09:32:22.808] Peak memory for "Dynamic moving geometry": 0 B [09:32:22.808] Peak memory for "GI": 12.12 MiB [09:32:22.808] Peak memory for "Lights": < 1 MiB [09:32:22.808] Peak memory for "Misc.": 632.01 MiB [09:32:22.808] Peak memory for "Misc. displaced geometry": 0 B [09:32:22.808] Peak memory for "Misc. geometry": < 1 MiB [09:32:22.808] Peak memory for "Misc. moving displaced geometry": 0 B [09:32:22.808] Peak memory for "Misc. moving geometry": 0 B [09:32:22.808] Peak memory for "Progressive image sampler": 121.34 MiB [09:32:22.808] Peak memory for "Static displaced geometry": 0 B [09:32:22.808] Peak memory for "Static geometry": 1.22 MiB [09:32:22.808] Peak memory for "Static hair": 0 B [09:32:22.808] Peak memory for "Static moving displaced geometry": 0 B [09:32:22.808] Peak memory for "Static moving geometry": 0 B [09:32:22.808] Peak memory for "Static moving hair": 0 B [09:32:22.808] Peak memory for "Tiled bitmap": 0 B [09:32:22.808] Peak memory for "VFB": 454.93 MiB [09:32:22.808] Number of light evaluations: 0 (0.00 per pixel) [09:32:22.808] Maximum memory usage for resman: 0.00 MB [09:32:22.809] Number of intersectable primitives: 14 [09:32:22.809] SD triangles: 12 [09:32:22.809] MB triangles: 0 [09:32:22.809] Static primitives: 1 [09:32:22.809] Moving primitives: 0 [09:32:22.809] Infinite primitives: 1 [09:32:22.809] Static hair segments: 0 [09:32:22.809] Moving hair segments: 0 [09:32:22.812] Cleaning up bitmap manager [09:32:23.156] Maximum memory usage for texman: 0.00 MB [09:32:23.157] Maximum memory usage for attributes: 0.00 MB [09:32:23.240] GI engines: 'Brute force' and 'Light cache' [09:32:23.241] Preparing renderer... [09:32:23.691] Creating bitmap manager [09:32:23.691] Bitmap manager created. [09:32:23.691] Bitmap manager created. (100.0%) [09:32:23.691] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [09:32:23.691] CUDA renderer requested. [09:32:23.691] CUDA renderer plugin already loaded. [09:32:23.691] CUDA renderer plugin instance successfully created. [09:32:23.691] EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. [09:32:23.691] Using low thread priority. [09:32:23.691] Max ray intensity is enabled: rendered result may have incorrect brightness. [09:32:23.692] Preparing scene for frame... (100.0%) [09:32:23.692] Preparing scene for frame... (0.0%) [09:32:23.692] Using Embree ray tracing. [09:32:23.692] Compiling geometry... (100.0%) [09:32:23.692] Using Embree ray tracing. (100.0%) [09:32:23.692] Building Embree static trees took 0 milliseconds, memory used 0.00 MB [09:32:23.692] Scanning scene for light plugins. [09:32:23.692] 1 lights found. [09:32:23.692] Using adaptive light evaluation with 8 lights. [09:32:23.709] Using 1.60 MB for adaptive lights buffer [09:32:23.790] nVidia driver version: 496.13 [09:32:23.838] Transferring static geometry tree with 12 faces to CUDA devices... (0.0%) [09:32:23.838] BUILDING Embree dynamic geometry tree for GPU [09:32:23.838] Embree dynamic geometry tree contains 0 primitives. [09:32:23.838] Building dynamic meshes trees (100.0%) [09:32:23.838] Embree dynamic geometry tree built in 0.03 ms. [09:32:23.838] Embree dynamic geometry tree built in 0.03 ms. (100.0%) [09:32:23.838] Tree takes 0.00 MB. Build time 0.22 ms. (100.0%) [09:32:23.838] Uploading GPU nodes buffers... (0.0%) [09:32:23.838] Building GPU dynamic nodes... (100.0%) [09:32:23.840] Scene contains 1 lights [09:32:23.841] Scene contains 1 lights (100.0%) [09:32:23.841] Loading texture tiles (0.0%) [09:32:23.898] Bitmap file "C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\maps\BOX_6 (blured).hdr" loaded. [09:32:23.966] GPU tex loaded BOX_6 (blured).hdr (idx=0) mip 0, w 1600/1600, h 900/900, channels 3, 8437KB [09:32:23.969] GPU tex loaded BOX_6 (blured).hdr (idx=0) mip 0, w 1600/1600, h 900/900, channels 3, 8437KB (100.0%) [09:32:23.974] PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. [09:32:23.974] PTX file generated with CUDA Toolkit v10.0 for CUDA compute capability 3.0. (0.0%) [09:32:24.163] Maximum kernel work group size: 1024 [09:32:24.163] Compiling kernels for device Quadro K620 (100.0%) [09:32:24.163] Running RTEngine [09:32:24.168] Using adaptive lights ver2 [09:32:24.169] Maximum kernel work group size: 1024 [09:32:24.509] Error : [GPU light cache] Could not allocate buffer of size 1865MB! [09:32:24.509] Closing RTEngine (cancelled) [09:32:24.509] Max. Mpaths per second: 0.000000 [09:32:24.509] Sampling level reached: 0 samples per pixel [09:32:24.509] V-Ray GPU kernel render time: 0.00s [09:32:24.509] OCLBufman stats: [09:32:24.509] Owners count : 7 [09:32:24.509] With replace ptrs: 9 [09:32:24.509] Geom pointers : 5 [09:32:24.509] Light pointers : 3 [09:32:24.509] Textures pointers: 6 [09:32:24.509] NVLink allocated : 0 [09:32:24.509] Misc pointers : 12 [09:32:24.509] Total pointers : 26 [09:32:24.513] Number of raycasts: 0 (0.00 per pixel) [09:32:24.513] Camera rays: 0 (0.00 per pixel) [09:32:24.513] Shadow rays: 0 (0.00 per pixel) [09:32:24.513] GI rays: 0 (0.00 per pixel) [09:32:24.513] Reflection rays: 0 (0.00 per pixel) [09:32:24.513] Refraction rays: 0 (0.00 per pixel) [09:32:24.513] Unshaded rays: 0 (0.00 per pixel) [09:32:24.513] Peak memory for frame 1: 1.09 GiB collected for 22 categories [09:32:24.513] Peak memory for "Bitmap": 5.51 MiB [09:32:24.513] Peak memory for "Bucket image sampler": < 1 MiB [09:32:24.513] Peak memory for "Dynamic displaced geometry": 0 B [09:32:24.513] Peak memory for "Dynamic geometry": < 1 MiB [09:32:24.513] Peak memory for "Dynamic moving displaced geometry": 0 B [09:32:24.513] Peak memory for "Dynamic moving geometry": 0 B [09:32:24.513] Peak memory for "GI": 11.72 MiB [09:32:24.513] Peak memory for "Lights": < 1 MiB [09:32:24.513] Peak memory for "Misc.": 540.43 MiB [09:32:24.513] Peak memory for "Misc. displaced geometry": 0 B [09:32:24.513] Peak memory for "Misc. geometry": < 1 MiB [09:32:24.513] Peak memory for "Misc. moving displaced geometry": 0 B [09:32:24.513] Peak memory for "Misc. moving geometry": 0 B [09:32:24.513] Peak memory for "Progressive image sampler": 105.29 MiB [09:32:24.513] Peak memory for "Static displaced geometry": 0 B [09:32:24.513] Peak memory for "Static geometry": 1.22 MiB [09:32:24.513] Peak memory for "Static hair": 0 B [09:32:24.513] Peak memory for "Static moving displaced geometry": 0 B [09:32:24.513] Peak memory for "Static moving geometry": 0 B [09:32:24.513] Peak memory for "Static moving hair": 0 B [09:32:24.513] Peak memory for "Tiled bitmap": 0 B [09:32:24.513] Peak memory for "VFB": 454.93 MiB [09:32:24.513] Number of light evaluations: 0 (0.00 per pixel) [09:32:24.514] Maximum memory usage for resman: 0.00 MB [09:32:24.514] Number of intersectable primitives: 14 [09:32:24.514] SD triangles: 12 [09:32:24.514] MB triangles: 0 [09:32:24.514] Static primitives: 1 [09:32:24.514] Moving primitives: 0 [09:32:24.514] Infinite primitives: 1 [09:32:24.514] Static hair segments: 0 [09:32:24.514] Moving hair segments: 0 [09:32:24.516] Cleaning up bitmap manager [09:32:24.863] Maximum memory usage for texman: 0.00 MB [09:32:24.863] Maximum memory usage for attributes: 0.00 MB ​