[12:52:58.967] V-Ray Frame Buffer message log initialized [12:53:28.626] Exporting scene to V-Ray. [12:53:28.914] Parsing light links time 0h 0m 0.1s (0.1 s) [12:53:28.943] Translating scene geometry for V-Ray [12:53:28.968] Exporting Phoenix Simulator for V-Ray version 6.00.21 [12:53:29.135] (Estimated time remaining: 0h 0m 1.2s): 14 % completed. [12:53:29.179] (Estimated time remaining: 0h 0m 1.0s): 20 % completed. [12:53:29.311] (Estimated time remaining: 0h 0m 0.7s): 34 % completed. [12:53:29.378] (Estimated time remaining: 0h 0m 0.6s): 41 % completed. [12:53:29.493] (Estimated time remaining: 0h 0m 0.5s): 54 % completed. [12:53:29.553] (Estimated time remaining: 0h 0m 0.4s): 62 % completed. [12:53:29.679] (Estimated time remaining: 0h 0m 0.2s): 76 % completed. [12:53:29.742] (Estimated time remaining: 0h 0m 0.2s): 83 % completed. [12:53:29.804] (Estimated time remaining: 0h 0m 0.1s): 91 % completed. [12:53:29.860] Translating scene geometry for V-Ray (finished in [ 0h 0m 0.9s]) [12:53:29.863] Total time translating scene for V-Ray 0h 0m 1.0s (1.0 s) [12:53:29.869] Rendering. [12:53:29.869] Bitmap manager created. [12:53:29.869] Rendering frames. [12:53:29.891] Updating frame at time 59.00 [12:53:30.070] (Estimated time remaining: 0h 0m 0.8s): 19 % completed. [12:53:30.630] (Estimated time remaining: 0h 0m 1.7s): 29 % completed. [12:53:30.679] (Estimated time remaining: 0h 0m 1.2s): 38 % completed. [12:53:30.750] (Estimated time remaining: 0h 0m 0.9s): 48 % completed. [12:53:30.805] (Estimated time remaining: 0h 0m 0.8s): 52 % completed. [12:53:30.868] (Estimated time remaining: 0h 0m 0.6s): 63 % completed. [12:53:30.929] (Estimated time remaining: 0h 0m 0.4s): 70 % completed. [12:53:31.054] (Estimated time remaining: 0h 0m 0.1s): 90 % completed. [12:53:31.144] Updating frame at time 59.00 (finished in [ 0h 0m 1.3s]) (100.0%) [12:53:31.144] Updating frame at time 59.00 (finished in [ 0h 0m 1.3s]) [12:53:31.144] Total time updating frame 0h 0m 1.3s (1.3 s) [12:53:31.145] GI engines: 'Brute force' and 'Light cache' [12:53:31.146] Preparing renderer... [12:53:31.748] Using Intel Embree ray server [12:53:31.961] Preparing scene for rendering... [12:53:31.962] Tiled texture cache set to 4000 MB [12:53:31.980] (Estimated time remaining: 0h 0m 0.1s): 10 % completed. [12:53:31.985] (Estimated time remaining: 0h 0m 0.1s): 20 % completed. [12:53:31.991] (Estimated time remaining: 0h 0m 0.1s): 30 % completed. [12:53:31.997] (Estimated time remaining: 0h 0m 0.0s): 40 % completed. [12:53:32.003] (Estimated time remaining: 0h 0m 0.0s): 50 % completed. [12:53:32.009] (Estimated time remaining: 0h 0m 0.0s): 60 % completed. [12:53:32.015] (Estimated time remaining: 0h 0m 0.0s): 70 % completed. [12:53:32.021] (Estimated time remaining: 0h 0m 0.0s): 80 % completed. [12:53:32.027] (Estimated time remaining: 0h 0m 0.0s): 90 % completed. [12:53:32.032] Preparing scene for rendering... (finished in [ 0h 0m 0.1s]) (100.0%) [12:53:32.033] Preparing scene for rendering... (finished in [ 0h 0m 0.1s]) [12:53:32.033] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [12:53:32.092] Using normal thread priority. [12:53:32.093] Max ray intensity is enabled: rendered result may have incorrect brightness. [12:53:32.094] Consistent lighting elements are enabled. [12:53:32.095] Registered 4 internal light select elements. [12:53:32.126] [PhoenixCachePlugin] Frame data 59000 successfully loaded from D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\data\115_orion_animation_003_editedchamera_shot_1_material_boat\simulator_PhoenixFDSimulator1_####.aur. [12:53:32.126] [PhoenixSimPlugin] grid 0 0 0 - 1238 324 62, cache index 59. [12:53:32.148] Preparing scene for frame... [12:53:32.149] Dome light resolution increased from 512 to 2048 for light "VRayLightDomeShape1" [12:53:32.280] Bitmap file "D:/Documents/work/1115_Orion/1115_Orion/Orion_Maya_project/sourceimages/001.hdr" loaded. [12:53:32.603] Phoenix Particle Shader - Collecting Particles [12:53:32.605] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [12:53:32.605] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [12:53:32.611] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.0s]) (100.0%) [12:53:32.611] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.0s]) [12:53:32.612] Phoenix Particle Shader - Optimizing Particle Congestion [12:53:32.613] Phoenix Particle Shader - Optimizing Particle Congestion [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [12:53:32.613] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [12:53:32.627] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) (100.0%) [12:53:32.628] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) [12:53:32.643] Phoenix Particle Shader - Building Tree [12:53:32.644] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [12:53:32.644] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [12:53:32.652] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) (100.0%) [12:53:32.652] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) [12:53:32.655] Phoenix Particle Shader - Collecting Particles [12:53:32.656] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [12:53:32.656] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [12:53:32.668] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (0.0%) [12:53:32.668] (Estimated time remaining: ...): 0 % completed. [12:53:32.709] (Estimated time remaining: 0h 0m 0.3s): 15 % completed. [12:53:32.721] (Estimated time remaining: 0h 0m 0.1s): 29 % completed. [12:53:32.734] (Estimated time remaining: 0h 0m 0.1s): 37 % completed. [12:53:32.747] (Estimated time remaining: 0h 0m 0.1s): 48 % completed. [12:53:32.762] (Estimated time remaining: 0h 0m 0.1s): 57 % completed. [12:53:32.776] (Estimated time remaining: 0h 0m 0.1s): 69 % completed. [12:53:32.787] (Estimated time remaining: 0h 0m 0.0s): 80 % completed. [12:53:32.830] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) (100.0%) [12:53:32.830] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) [12:53:32.831] Phoenix Particle Shader - Building Tree [12:53:32.834] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [12:53:32.834] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [12:53:32.890] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) (100.0%) [12:53:32.890] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) [12:53:32.899] (Estimated time remaining: 0h 0m 6.7s): 10 % completed. [12:53:32.905] (Estimated time remaining: 0h 0m 3.0s): 20 % completed. [12:53:32.911] (Estimated time remaining: 0h 0m 1.7s): 30 % completed. [12:53:32.918] (Estimated time remaining: 0h 0m 1.1s): 40 % completed. [12:53:32.924] (Estimated time remaining: 0h 0m 0.8s): 50 % completed. [12:53:32.930] (Estimated time remaining: 0h 0m 0.5s): 60 % completed. [12:53:32.938] (Estimated time remaining: 0h 0m 0.3s): 70 % completed. [12:53:32.944] (Estimated time remaining: 0h 0m 0.2s): 80 % completed. [12:53:32.949] (Estimated time remaining: 0h 0m 0.1s): 90 % completed. [12:53:32.955] Preparing scene for frame... (finished in [ 0h 0m 0.8s]) (100.0%) [12:53:32.955] Preparing scene for frame... (finished in [ 0h 0m 0.8s]) [12:53:32.960] Compiling geometry... [12:55:01.417] (Estimated time remaining: 0h 13m 15.5s): 10 % completed. [12:55:01.529] (Estimated time remaining: 0h 5m 54.2s): 20 % completed. [12:55:01.646] (Estimated time remaining: 0h 3m 26.9s): 30 % completed. [12:55:01.749] (Estimated time remaining: 0h 2m 13.1s): 40 % completed. [12:55:01.942] (Estimated time remaining: 0h 1m 29.0s): 50 % completed. [12:55:02.067] (Estimated time remaining: 0h 0m 59.4s): 60 % completed. [12:55:02.205] (Estimated time remaining: 0h 0m 38.2s): 70 % completed. [12:55:02.338] (Estimated time remaining: 0h 0m 22.3s): 80 % completed. [12:55:02.471] (Estimated time remaining: 0h 0m 9.9s): 90 % completed. [12:55:02.647] Compiling geometry... (finished in [ 0h 1m 29.7s]) (100.0%) [12:55:02.647] Compiling geometry... (finished in [ 0h 1m 29.7s]) [12:55:02.647] Using Embree ray tracing. [12:55:02.647] Building Embree static accelerator... [12:55:05.934] (Estimated time remaining: 0h 0m 29.5s): 10 % completed. [12:55:06.756] (Estimated time remaining: 0h 0m 13.8s): 23 % completed. [12:55:06.926] (Estimated time remaining: 0h 0m 9.5s): 31 % completed. [12:55:07.524] (Estimated time remaining: 0h 0m 6.5s): 43 % completed. [12:55:07.991] (Estimated time remaining: 0h 0m 4.4s): 55 % completed. [12:55:08.630] (Estimated time remaining: 0h 0m 2.9s): 67 % completed. [12:55:08.731] (Estimated time remaining: 0h 0m 2.2s): 73 % completed. [12:55:09.152] (Estimated time remaining: 0h 0m 1.3s): 83 % completed. [12:55:09.548] (Estimated time remaining: 0h 0m 0.7s): 91 % completed. [12:55:13.675] Building Embree static accelerator... [ 0h 0m 11.0s] [ 0h 0m 11.0s est] (100.0%) [12:55:13.675] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [12:55:13.894] Building Embree static accelerator... (finished in [ 0h 0m 11.2s]) (100.0%) [12:55:13.895] Building Embree static accelerator... (finished in [ 0h 0m 11.2s]) [12:55:13.895] Building Embree static trees took 11247 milliseconds, memory used 13494.40 MB [12:55:13.898] Building Embree dynamic geometry tree... [12:55:13.900] Embree dynamic geometry tree contains 0 primitives. [12:55:13.902] Embree dynamic geometry tree built in 1.69 ms. [12:55:13.902] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) (100.0%) [12:55:13.902] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) [12:55:13.904] Embree dynamic geometry tree takes 0.00 MB. [12:55:13.904] Scene bounding box is too large, possible raycast errors. [12:55:13.904] Scanning scene for light plugins. [12:55:13.909] 3 lights found. [12:55:13.909] Using adaptive light evaluation with 8 lights. [12:55:13.935] Using 1.75 MB for adaptive lights buffer [12:55:13.968] Building light cache. [12:55:13.976] Tracing 12960000 image samples for light cache in 64 passes. [12:55:13.987] Using 63.53 MB for light cache preview buffer [12:55:13.987] Building light cache... [12:55:14.016] Bitmap file "D:/Documents/work/1115_Orion/1115_Orion/Orion_Maya_project/scenes/Proj Orion render- model A.fbm/Teak_100_DP.jpg" loaded. [12:55:14.087] Bitmap file "D:/Documents/work/1115_Orion/1115_Orion/Orion_Maya_project/sourceimages/flag_texture.png" loaded. [12:55:15.030] (Estimated time remaining: 0h 0m 9.4s): 10 % completed. [12:55:15.975] (Estimated time remaining: 0h 0m 8.0s): 20 % completed. [12:55:16.940] (Estimated time remaining: 0h 0m 6.8s): 30 % completed. [12:55:17.832] (Estimated time remaining: 0h 0m 5.8s): 40 % completed. [12:55:18.757] (Estimated time remaining: 0h 0m 4.8s): 50 % completed. [12:55:19.678] (Estimated time remaining: 0h 0m 3.8s): 60 % completed. [12:55:20.594] (Estimated time remaining: 0h 0m 2.8s): 70 % completed. [12:55:21.519] (Estimated time remaining: 0h 0m 1.9s): 80 % completed. [12:55:22.438] (Estimated time remaining: 0h 0m 0.9s): 90 % completed. [12:55:24.251] Building light cache... (finished in [ 0h 0m 10.3s]) (100.0%) [12:55:24.251] Building light cache... (finished in [ 0h 0m 10.3s]) [12:55:24.271] Merging light cache passes. [12:55:24.271] Merging light cache passes... [12:55:24.289] Merging light cache passes... (finished in [ 0h 0m 0.0s]) (100.0%) [12:55:24.289] Merging light cache passes... (finished in [ 0h 0m 0.0s]) [12:55:24.291] Light cache contains 1248 samples. [12:55:24.291] Light cache base memory usage is 0.4 MB. [12:55:24.292] Light cache memory usage for 4 light select elements is 0.9 MB. [12:55:24.293] Using premultiplied light cache. [12:55:24.293] Optimizing adaptive lights (pass 1 of 2)... [12:55:24.305] Optimizing adaptive lights (pass 2 of 2)... [12:55:24.307] Compiling adaptive lights... [12:55:24.311] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) (100.0%) [12:55:24.312] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) [12:55:24.312] Adaptive light grid built in 19.76 ms. [12:55:24.313] Rendering image... [12:55:24.778] (Estimated time remaining: 0h 0m 4.2s): 10 % completed. [12:55:24.829] Adaptive light grid built in 86.82 ms. [12:56:16.272] (Estimated time remaining: 0h 3m 26.0s): 20 % completed. [12:56:28.775] (Estimated time remaining: 0h 2m 29.4s): 30 % completed. [12:56:53.882] (Estimated time remaining: 0h 2m 13.8s): 40 % completed. [12:57:16.130] (Estimated time remaining: 0h 1m 51.7s): 50 % completed. [12:57:49.714] (Estimated time remaining: 0h 1m 36.5s): 60 % completed. [12:57:51.414] (Estimated time remaining: 0h 1m 2.5s): 70 % completed. [12:57:52.607] (Estimated time remaining: 0h 0m 37.0s): 80 % completed. [12:58:05.570] (Estimated time remaining: 0h 0m 17.7s): 90 % completed. [12:58:24.521] Rendering image... [ 0h 3m 0.2s] [ 0h 3m 0.2s est] (100.0%) [12:58:24.521] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [12:58:24.567] Rendering image... (finished in [ 0h 3m 0.3s]) (100.0%) [12:58:24.567] Rendering image... (finished in [ 0h 3m 0.3s]) [12:58:24.569] Saving raw image file [12:58:24.613] (Estimated time remaining: 0h 0m 0.2s): 16 % completed. [12:58:24.628] (Estimated time remaining: 0h 0m 0.1s): 25 % completed. [12:58:24.643] (Estimated time remaining: 0h 0m 0.1s): 33 % completed. [12:58:24.661] (Estimated time remaining: 0h 0m 0.1s): 42 % completed. [12:58:24.679] (Estimated time remaining: 0h 0m 0.1s): 50 % completed. [12:58:24.736] (Estimated time remaining: 0h 0m 0.1s): 67 % completed. [12:58:24.766] (Estimated time remaining: 0h 0m 0.1s): 75 % completed. [12:58:24.798] (Estimated time remaining: 0h 0m 0.0s): 84 % completed. [12:58:24.830] (Estimated time remaining: 0h 0m 0.0s): 92 % completed. [12:58:24.856] Saving raw image file [ 0h 0m 0.3s] [ 0h 0m 0.3s est] (100.0%) [12:58:24.857] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [12:58:24.857] Saving raw image file (finished in [ 0h 0m 0.3s]) (100.0%) [12:58:24.857] Saving raw image file (finished in [ 0h 0m 0.3s]) [12:58:25.018] Successfully written image file "D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\images\115_FINAL_SHOT_1_june\july_5_final\23_07_07july_5_final.0059.exr" [12:58:25.018] Number of raycasts: 857545123 (413.55 per pixel) [12:58:25.020] Camera rays: 86138284 (41.54 per pixel) [12:58:25.020] Shadow rays: 301633624 (145.46 per pixel) [12:58:25.020] GI rays: 116705784 (56.28 per pixel) [12:58:25.020] Reflection rays: 207448824 (100.04 per pixel) [12:58:25.020] Refraction rays: 90773508 (43.78 per pixel) [12:58:25.021] Unshaded rays: 119552600 (57.65 per pixel) [12:58:25.022] Peak memory for frame 59: 18.26 GiB collected for 26 categories [12:58:25.022] Peak memory for "Bitmap": 20.61 MiB [12:58:25.022] Peak memory for "Bucket image sampler": < 1 MiB [12:58:25.022] Peak memory for "Dynamic displaced geometry": 0 B [12:58:25.023] Peak memory for "Dynamic geometry": 0 B [12:58:25.023] Peak memory for "Dynamic moving displaced geometry": 0 B [12:58:25.023] Peak memory for "Dynamic moving geometry": 0 B [12:58:25.023] Peak memory for "Lights": 81.00 MiB [12:58:25.023] Peak memory for "Misc.": 20.48 MiB [12:58:25.025] Peak memory for "Misc. displaced geometry": 0 B [12:58:25.025] Peak memory for "Misc. geometry": 107.43 MiB [12:58:25.025] Peak memory for "Misc. moving displaced geometry": 0 B [12:58:25.025] Peak memory for "Misc. moving geometry": 0 B [12:58:25.025] Peak memory for "Particle Shader": 20.46 MiB [12:58:25.026] Peak memory for "Phoenix Simulator": 194.31 MiB [12:58:25.026] Peak memory for "Progressive image sampler": 0 B [12:58:25.026] Peak memory for "Static displaced geometry": 0 B [12:58:25.026] Peak memory for "Static geometry": 10.22 GiB [12:58:25.026] Peak memory for "Static hair": 0 B [12:58:25.027] Peak memory for "Static moving displaced geometry": 0 B [12:58:25.027] Peak memory for "Static moving geometry": 0 B [12:58:25.027] Peak memory for "Static moving hair": 0 B [12:58:25.027] Peak memory for "Tiled bitmap": 0 B [12:58:25.027] Peak memory for "V-Ray for Maya exporter": 46.80 MiB [12:58:25.029] Peak memory for "V-Ray for Maya keyframes": 437.54 MiB [12:58:25.029] Peak memory for "V-Ray for Maya misc.": 6.89 GiB [12:58:25.029] Peak memory for "VFB": 253.16 MiB [12:58:25.029] Light cache utilization: 2.78% [12:58:25.029] Premultiplied light cache utilization: 0.08% [12:58:25.030] Number of light evaluations: 308005857 (148.54 per pixel) [12:58:26.096] Maximum memory usage for resman: 0.00 MB [12:58:26.819] Number of intersectable primitives: 130594595 [12:58:26.819] SD triangles: 130594593 [12:58:26.819] MB triangles: 0 [12:58:26.820] Static primitives: 0 [12:58:26.820] Moving primitives: 0 [12:58:26.820] Infinite primitives: 2 [12:58:26.820] Static hair segments: 0 [12:58:26.820] Moving hair segments: 0 [12:58:26.857] Total frame time 0h 4m 57.0s (297.0 s) [12:58:26.900] Updating frame at time 60.00 [12:58:26.925] Updating frame at time 60.00 (finished in [ 0h 0m 0.0s]) (100.0%) [12:58:26.925] Updating frame at time 60.00 (finished in [ 0h 0m 0.0s]) [12:58:26.925] Total time updating frame 0h 0m 0.0s (0.0 s) [12:58:27.604] [PhoenixCachePlugin] Frame data 60000 successfully loaded from D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\data\115_orion_animation_003_editedchamera_shot_1_material_boat\simulator_PhoenixFDSimulator1_####.aur. [12:58:27.604] [PhoenixSimPlugin] grid 0 0 0 - 1238 324 62, cache index 60. [12:58:27.619] Preparing scene for frame... [12:58:27.620] Dome light resolution increased from 512 to 2048 for light "VRayLightDomeShape1" [12:58:27.773] Phoenix Particle Shader - Collecting Particles [12:58:28.286] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.5s] [ 0h 0m 0.5s est] (100.0%) [12:58:28.286] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [12:58:28.291] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.5s]) (100.0%) [12:58:28.291] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.5s]) [12:58:28.293] Phoenix Particle Shader - Optimizing Particle Congestion [12:58:28.295] Phoenix Particle Shader - Optimizing Particle Congestion [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [12:58:28.295] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [12:58:28.303] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) (100.0%) [12:58:28.303] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) [12:58:28.304] Phoenix Particle Shader - Building Tree [12:58:28.306] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [12:58:28.306] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [12:58:28.314] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) (100.0%) [12:58:28.314] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) [12:58:28.315] Phoenix Particle Shader - Collecting Particles [12:58:28.317] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [12:58:28.317] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [12:58:28.330] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (0.0%) [12:58:28.330] (Estimated time remaining: ...): 0 % completed. [12:58:28.373] (Estimated time remaining: 0h 0m 0.2s): 23 % completed. [12:58:28.389] (Estimated time remaining: 0h 0m 0.1s): 38 % completed. [12:58:28.403] (Estimated time remaining: 0h 0m 0.1s): 48 % completed. [12:58:28.419] (Estimated time remaining: 0h 0m 0.1s): 59 % completed. [12:58:28.438] (Estimated time remaining: 0h 0m 0.0s): 72 % completed. [12:58:28.468] (Estimated time remaining: 0h 0m 0.0s): 87 % completed. [12:58:28.492] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) (100.0%) [12:58:28.492] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) [12:58:28.493] Phoenix Particle Shader - Building Tree [12:58:28.495] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [12:58:28.495] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [12:58:28.556] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) (100.0%) [12:58:28.556] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) [12:58:28.565] (Estimated time remaining: 0h 0m 8.4s): 10 % completed. [12:58:28.572] (Estimated time remaining: 0h 0m 3.8s): 20 % completed. [12:58:28.578] (Estimated time remaining: 0h 0m 2.2s): 30 % completed. [12:58:28.585] (Estimated time remaining: 0h 0m 1.5s): 40 % completed. [12:58:28.590] (Estimated time remaining: 0h 0m 1.0s): 50 % completed. [12:58:28.596] (Estimated time remaining: 0h 0m 0.6s): 60 % completed. [12:58:28.611] (Estimated time remaining: 0h 0m 0.4s): 70 % completed. [12:58:28.618] (Estimated time remaining: 0h 0m 0.2s): 80 % completed. [12:58:28.624] (Estimated time remaining: 0h 0m 0.1s): 90 % completed. [12:58:28.630] Preparing scene for frame... (finished in [ 0h 0m 1.0s]) (100.0%) [12:58:28.630] Preparing scene for frame... (finished in [ 0h 0m 1.0s]) [12:58:28.634] Compiling geometry... [13:00:38.479] (Estimated time remaining: 0h 19m 27.7s): 10 % completed. [13:00:38.584] (Estimated time remaining: 0h 8m 39.7s): 20 % completed. [13:00:38.697] (Estimated time remaining: 0h 5m 3.5s): 30 % completed. [13:00:38.791] (Estimated time remaining: 0h 3m 15.2s): 40 % completed. [13:00:38.949] (Estimated time remaining: 0h 2m 10.3s): 50 % completed. [13:00:39.069] (Estimated time remaining: 0h 1m 27.0s): 60 % completed. [13:00:39.205] (Estimated time remaining: 0h 0m 55.9s): 70 % completed. [13:00:39.331] (Estimated time remaining: 0h 0m 32.7s): 80 % completed. [13:00:39.454] (Estimated time remaining: 0h 0m 14.5s): 90 % completed. [13:00:39.618] Compiling geometry... (finished in [ 0h 2m 11.0s]) (100.0%) [13:00:39.618] Compiling geometry... (finished in [ 0h 2m 11.0s]) [13:00:39.627] Using Embree ray tracing. [13:00:39.627] Building Embree static accelerator... [13:00:42.569] (Estimated time remaining: 0h 0m 23.9s): 11 % completed. [13:00:43.362] (Estimated time remaining: 0h 0m 13.2s): 22 % completed. [13:00:43.660] (Estimated time remaining: 0h 0m 7.9s): 34 % completed. [13:00:44.398] (Estimated time remaining: 0h 0m 6.3s): 43 % completed. [13:00:44.653] (Estimated time remaining: 0h 0m 4.3s): 54 % completed. [13:00:46.160] (Estimated time remaining: 0h 0m 3.8s): 63 % completed. [13:00:47.085] (Estimated time remaining: 0h 0m 3.2s): 70 % completed. [13:00:49.894] (Estimated time remaining: 0h 0m 2.4s): 81 % completed. [13:00:50.377] (Estimated time remaining: 0h 0m 1.2s): 90 % completed. [13:00:51.451] Building Embree static accelerator... [ 0h 0m 11.8s] [ 0h 0m 11.8s est] (100.0%) [13:00:51.451] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:00:51.667] Building Embree static accelerator... (finished in [ 0h 0m 12.0s]) (100.0%) [13:00:51.667] Building Embree static accelerator... (finished in [ 0h 0m 12.0s]) [13:00:51.667] Building Embree static trees took 12040 milliseconds, memory used 13518.80 MB [13:00:51.667] Building Embree dynamic geometry tree... [13:00:51.668] Embree dynamic geometry tree contains 0 primitives. [13:00:51.670] Embree dynamic geometry tree built in 0.63 ms. [13:00:51.670] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) (100.0%) [13:00:51.670] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) [13:00:51.670] Embree dynamic geometry tree takes 0.00 MB. [13:00:51.670] Scene bounding box is too large, possible raycast errors. [13:00:51.685] Scanning scene for light plugins. [13:00:51.686] 3 lights found. [13:00:51.686] Using adaptive light evaluation with 8 lights. [13:00:51.687] Using 1.75 MB for adaptive lights buffer [13:00:51.696] Building light cache. [13:00:51.709] Tracing 12960000 image samples for light cache in 64 passes. [13:00:51.745] Using 63.53 MB for light cache preview buffer [13:00:51.745] Building light cache... [13:00:52.875] (Estimated time remaining: 0h 0m 10.1s): 10 % completed. [13:00:53.843] (Estimated time remaining: 0h 0m 8.4s): 20 % completed. [13:00:54.853] (Estimated time remaining: 0h 0m 7.3s): 30 % completed. [13:00:55.808] (Estimated time remaining: 0h 0m 6.1s): 40 % completed. [13:00:56.810] (Estimated time remaining: 0h 0m 5.0s): 50 % completed. [13:00:57.734] (Estimated time remaining: 0h 0m 4.0s): 60 % completed. [13:00:58.717] (Estimated time remaining: 0h 0m 3.0s): 70 % completed. [13:00:59.677] (Estimated time remaining: 0h 0m 2.0s): 80 % completed. [13:01:00.724] (Estimated time remaining: 0h 0m 1.0s): 90 % completed. [13:01:02.675] Building light cache... (finished in [ 0h 0m 10.9s]) (100.0%) [13:01:02.675] Building light cache... (finished in [ 0h 0m 10.9s]) [13:01:02.697] Merging light cache passes. [13:01:02.697] Merging light cache passes... [13:01:02.719] Merging light cache passes... (finished in [ 0h 0m 0.0s]) (100.0%) [13:01:02.719] Merging light cache passes... (finished in [ 0h 0m 0.0s]) [13:01:02.733] Light cache contains 1248 samples. [13:01:02.733] Light cache base memory usage is 0.4 MB. [13:01:02.733] Light cache memory usage for 4 light select elements is 0.9 MB. [13:01:02.734] Using premultiplied light cache. [13:01:02.734] Optimizing adaptive lights (pass 1 of 2)... [13:01:02.749] Optimizing adaptive lights (pass 2 of 2)... [13:01:02.752] Compiling adaptive lights... [13:01:02.756] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) (100.0%) [13:01:02.757] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) [13:01:02.757] Adaptive light grid built in 23.66 ms. [13:01:02.759] Rendering image... [13:01:03.217] (Estimated time remaining: 0h 0m 4.0s): 10 % completed. [13:01:03.268] Adaptive light grid built in 94.27 ms. [13:01:53.228] (Estimated time remaining: 0h 3m 20.0s): 20 % completed. [13:02:07.171] (Estimated time remaining: 0h 2m 29.2s): 30 % completed. [13:02:29.031] (Estimated time remaining: 0h 2m 8.9s): 40 % completed. [13:02:51.621] (Estimated time remaining: 0h 1m 48.8s): 50 % completed. [13:03:26.821] (Estimated time remaining: 0h 1m 35.6s): 60 % completed. [13:03:29.071] (Estimated time remaining: 0h 1m 2.2s): 70 % completed. [13:03:30.766] (Estimated time remaining: 0h 0m 36.9s): 80 % completed. [13:03:44.586] (Estimated time remaining: 0h 0m 17.7s): 90 % completed. [13:04:00.716] Rendering image... [ 0h 2m 58.0s] [ 0h 2m 58.0s est] (100.0%) [13:04:00.716] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:04:00.755] Rendering image... (finished in [ 0h 2m 58.0s]) (100.0%) [13:04:00.755] Rendering image... (finished in [ 0h 2m 58.0s]) [13:04:00.761] Saving raw image file [13:04:00.875] (Estimated time remaining: 0h 0m 0.5s): 16 % completed. [13:04:00.899] (Estimated time remaining: 0h 0m 0.4s): 25 % completed. [13:04:00.915] (Estimated time remaining: 0h 0m 0.3s): 33 % completed. [13:04:00.931] (Estimated time remaining: 0h 0m 0.2s): 42 % completed. [13:04:00.949] (Estimated time remaining: 0h 0m 0.2s): 50 % completed. [13:04:01.007] (Estimated time remaining: 0h 0m 0.1s): 67 % completed. [13:04:01.039] (Estimated time remaining: 0h 0m 0.1s): 75 % completed. [13:04:01.073] (Estimated time remaining: 0h 0m 0.1s): 84 % completed. [13:04:01.102] (Estimated time remaining: 0h 0m 0.0s): 92 % completed. [13:04:01.129] Saving raw image file [ 0h 0m 0.4s] [ 0h 0m 0.4s est] (100.0%) [13:04:01.130] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:04:01.130] Saving raw image file (finished in [ 0h 0m 0.4s]) (100.0%) [13:04:01.131] Saving raw image file (finished in [ 0h 0m 0.4s]) [13:04:01.287] Successfully written image file "D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\images\115_FINAL_SHOT_1_june\july_5_final\23_07_07july_5_final.0060.exr" [13:04:01.288] Number of raycasts: 829886637 (400.22 per pixel) [13:04:01.290] Camera rays: 86199638 (41.57 per pixel) [13:04:01.290] Shadow rays: 301555058 (145.43 per pixel) [13:04:01.290] GI rays: 117491447 (56.66 per pixel) [13:04:01.290] Reflection rays: 208044190 (100.33 per pixel) [13:04:01.290] Refraction rays: 90562290 (43.67 per pixel) [13:04:01.291] Unshaded rays: 91359500 (44.06 per pixel) [13:04:01.292] Peak memory for frame 60: 22.64 GiB collected for 27 categories [13:04:01.292] Peak memory for "Bitmap": 44.39 MiB [13:04:01.292] Peak memory for "Bucket image sampler": 53.23 MiB [13:04:01.292] Peak memory for "Dynamic displaced geometry": 0 B [13:04:01.292] Peak memory for "Dynamic geometry": 0 B [13:04:01.292] Peak memory for "Dynamic moving displaced geometry": 0 B [13:04:01.292] Peak memory for "Dynamic moving geometry": 0 B [13:04:01.294] Peak memory for "GI": 3.44 MiB [13:04:01.294] Peak memory for "Lights": 81.00 MiB [13:04:01.294] Peak memory for "Misc.": 139.66 MiB [13:04:01.295] Peak memory for "Misc. displaced geometry": 0 B [13:04:01.295] Peak memory for "Misc. geometry": 107.43 MiB [13:04:01.295] Peak memory for "Misc. moving displaced geometry": 0 B [13:04:01.295] Peak memory for "Misc. moving geometry": 0 B [13:04:01.296] Peak memory for "Particle Shader": 20.45 MiB [13:04:01.296] Peak memory for "Phoenix Simulator": 199.00 MiB [13:04:01.296] Peak memory for "Progressive image sampler": 0 B [13:04:01.296] Peak memory for "Static displaced geometry": 0 B [13:04:01.296] Peak memory for "Static geometry": 10.24 GiB [13:04:01.297] Peak memory for "Static hair": 0 B [13:04:01.297] Peak memory for "Static moving displaced geometry": 0 B [13:04:01.297] Peak memory for "Static moving geometry": 0 B [13:04:01.297] Peak memory for "Static moving hair": 0 B [13:04:01.297] Peak memory for "Tiled bitmap": 0 B [13:04:01.297] Peak memory for "V-Ray for Maya exporter": 46.80 MiB [13:04:01.298] Peak memory for "V-Ray for Maya keyframes": 436.51 MiB [13:04:01.298] Peak memory for "V-Ray for Maya misc.": 11.05 GiB [13:04:01.298] Peak memory for "VFB": 253.16 MiB [13:04:01.300] Light cache utilization: 2.41% [13:04:01.301] Premultiplied light cache utilization: 0.07% [13:04:01.301] Number of light evaluations: 309269655 (149.15 per pixel) [13:04:03.293] Number of intersectable primitives: 130834763 [13:04:03.293] SD triangles: 130834761 [13:04:03.293] MB triangles: 0 [13:04:03.294] Static primitives: 0 [13:04:03.295] Moving primitives: 0 [13:04:03.295] Infinite primitives: 2 [13:04:03.295] Static hair segments: 0 [13:04:03.295] Moving hair segments: 0 [13:04:03.340] Total frame time 0h 5m 36.5s (336.5 s) [13:04:03.439] Updating frame at time 61.00 [13:04:03.459] Updating frame at time 61.00 (finished in [ 0h 0m 0.0s]) (100.0%) [13:04:03.459] Updating frame at time 61.00 (finished in [ 0h 0m 0.0s]) [13:04:03.459] Total time updating frame 0h 0m 0.0s (0.0 s) [13:04:04.122] [PhoenixCachePlugin] Frame data 61000 successfully loaded from D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\data\115_orion_animation_003_editedchamera_shot_1_material_boat\simulator_PhoenixFDSimulator1_####.aur. [13:04:04.122] [PhoenixSimPlugin] grid 0 0 0 - 1238 324 62, cache index 61. [13:04:04.141] Preparing scene for frame... [13:04:04.143] Dome light resolution increased from 512 to 2048 for light "VRayLightDomeShape1" [13:04:04.305] Phoenix Particle Shader - Collecting Particles [13:04:04.307] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:04:04.307] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:04:04.314] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.0s]) (100.0%) [13:04:04.314] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.0s]) [13:04:04.994] Phoenix Particle Shader - Optimizing Particle Congestion [13:04:04.995] Phoenix Particle Shader - Optimizing Particle Congestion [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:04:04.995] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:04:05.002] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) (100.0%) [13:04:05.004] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) [13:04:05.008] Phoenix Particle Shader - Building Tree [13:04:05.009] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:04:05.009] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:04:05.017] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) (100.0%) [13:04:05.017] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) [13:04:05.020] Phoenix Particle Shader - Collecting Particles [13:04:05.021] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:04:05.021] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:04:05.032] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (0.0%) [13:04:05.032] (Estimated time remaining: ...): 0 % completed. [13:04:05.072] (Estimated time remaining: 0h 0m 0.3s): 15 % completed. [13:04:05.084] (Estimated time remaining: 0h 0m 0.1s): 32 % completed. [13:04:05.099] (Estimated time remaining: 0h 0m 0.1s): 42 % completed. [13:04:05.111] (Estimated time remaining: 0h 0m 0.1s): 54 % completed. [13:04:05.122] (Estimated time remaining: 0h 0m 0.1s): 62 % completed. [13:04:05.164] (Estimated time remaining: 0h 0m 0.1s): 73 % completed. [13:04:05.176] (Estimated time remaining: 0h 0m 0.0s): 99 % completed. [13:04:05.199] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) (100.0%) [13:04:05.200] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) [13:04:05.201] Phoenix Particle Shader - Building Tree [13:04:05.203] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:04:05.203] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:04:05.265] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) (100.0%) [13:04:05.266] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) [13:04:05.276] (Estimated time remaining: 0h 0m 10.3s): 10 % completed. [13:04:05.285] (Estimated time remaining: 0h 0m 4.6s): 20 % completed. [13:04:05.291] (Estimated time remaining: 0h 0m 2.7s): 30 % completed. [13:04:05.296] (Estimated time remaining: 0h 0m 1.7s): 40 % completed. [13:04:05.304] (Estimated time remaining: 0h 0m 1.2s): 50 % completed. [13:04:05.310] (Estimated time remaining: 0h 0m 0.8s): 60 % completed. [13:04:05.317] (Estimated time remaining: 0h 0m 0.5s): 70 % completed. [13:04:05.323] (Estimated time remaining: 0h 0m 0.3s): 80 % completed. [13:04:05.329] (Estimated time remaining: 0h 0m 0.1s): 90 % completed. [13:04:05.337] Preparing scene for frame... (finished in [ 0h 0m 1.2s]) (100.0%) [13:04:05.337] Preparing scene for frame... (finished in [ 0h 0m 1.2s]) [13:04:05.341] Compiling geometry... [13:06:11.191] (Estimated time remaining: 0h 18m 51.8s): 10 % completed. [13:06:11.299] (Estimated time remaining: 0h 8m 23.7s): 20 % completed. [13:06:11.406] (Estimated time remaining: 0h 4m 54.1s): 30 % completed. [13:06:11.501] (Estimated time remaining: 0h 3m 9.2s): 40 % completed. [13:06:11.658] (Estimated time remaining: 0h 2m 6.3s): 50 % completed. [13:06:11.772] (Estimated time remaining: 0h 1m 24.3s): 60 % completed. [13:06:11.904] (Estimated time remaining: 0h 0m 54.2s): 70 % completed. [13:06:12.023] (Estimated time remaining: 0h 0m 31.7s): 80 % completed. [13:06:12.147] (Estimated time remaining: 0h 0m 14.1s): 90 % completed. [13:06:12.308] Compiling geometry... (finished in [ 0h 2m 7.0s]) (100.0%) [13:06:12.308] Compiling geometry... (finished in [ 0h 2m 7.0s]) [13:06:12.308] Using Embree ray tracing. [13:06:12.308] Building Embree static accelerator... [13:06:15.229] (Estimated time remaining: 0h 0m 23.6s): 11 % completed. [13:06:16.331] (Estimated time remaining: 0h 0m 13.5s): 23 % completed. [13:06:16.519] (Estimated time remaining: 0h 0m 8.6s): 33 % completed. [13:06:16.805] (Estimated time remaining: 0h 0m 6.7s): 40 % completed. [13:06:17.333] (Estimated time remaining: 0h 0m 5.0s): 50 % completed. [13:06:18.021] (Estimated time remaining: 0h 0m 3.6s): 61 % completed. [13:06:18.222] (Estimated time remaining: 0h 0m 2.4s): 71 % completed. [13:06:18.439] (Estimated time remaining: 0h 0m 1.5s): 80 % completed. [13:06:18.925] (Estimated time remaining: 0h 0m 0.5s): 93 % completed. [13:06:19.022] Building Embree static accelerator... [ 0h 0m 6.7s] [ 0h 0m 6.7s est] (100.0%) [13:06:19.022] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:06:19.362] Building Embree static accelerator... (finished in [ 0h 0m 7.1s]) (100.0%) [13:06:19.362] Building Embree static accelerator... (finished in [ 0h 0m 7.1s]) [13:06:19.362] Building Embree static trees took 7053 milliseconds, memory used 13134.85 MB [13:06:19.362] Building Embree dynamic geometry tree... [13:06:19.363] Embree dynamic geometry tree contains 0 primitives. [13:06:19.365] Embree dynamic geometry tree built in 0.69 ms. [13:06:19.365] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) (100.0%) [13:06:19.365] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) [13:06:19.365] Embree dynamic geometry tree takes 0.00 MB. [13:06:19.365] Scene bounding box is too large, possible raycast errors. [13:06:19.366] Scanning scene for light plugins. [13:06:19.367] 3 lights found. [13:06:19.367] Using adaptive light evaluation with 8 lights. [13:06:19.368] Using 1.75 MB for adaptive lights buffer [13:06:19.371] Building light cache. [13:06:19.380] Tracing 12960000 image samples for light cache in 64 passes. [13:06:19.391] Using 63.53 MB for light cache preview buffer [13:06:19.391] Building light cache... [13:06:20.344] (Estimated time remaining: 0h 0m 8.5s): 10 % completed. [13:06:21.288] (Estimated time remaining: 0h 0m 7.5s): 20 % completed. [13:06:22.213] (Estimated time remaining: 0h 0m 6.5s): 30 % completed. [13:06:23.119] (Estimated time remaining: 0h 0m 5.6s): 40 % completed. [13:06:24.045] (Estimated time remaining: 0h 0m 4.6s): 50 % completed. [13:06:24.965] (Estimated time remaining: 0h 0m 3.7s): 60 % completed. [13:06:25.883] (Estimated time remaining: 0h 0m 2.8s): 70 % completed. [13:06:26.807] (Estimated time remaining: 0h 0m 1.9s): 80 % completed. [13:06:27.743] (Estimated time remaining: 0h 0m 0.9s): 90 % completed. [13:06:29.462] Building light cache... (finished in [ 0h 0m 10.1s]) (100.0%) [13:06:29.462] Building light cache... (finished in [ 0h 0m 10.1s]) [13:06:29.483] Merging light cache passes. [13:06:29.483] Merging light cache passes... [13:06:29.499] Merging light cache passes... (finished in [ 0h 0m 0.0s]) (100.0%) [13:06:29.500] Merging light cache passes... (finished in [ 0h 0m 0.0s]) [13:06:29.503] Light cache contains 1240 samples. [13:06:29.503] Light cache base memory usage is 0.4 MB. [13:06:29.503] Light cache memory usage for 4 light select elements is 0.9 MB. [13:06:29.503] Using premultiplied light cache. [13:06:29.504] Optimizing adaptive lights (pass 1 of 2)... [13:06:29.517] Optimizing adaptive lights (pass 2 of 2)... [13:06:29.520] Compiling adaptive lights... [13:06:29.523] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) (100.0%) [13:06:29.523] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) [13:06:29.524] Adaptive light grid built in 20.57 ms. [13:06:29.525] Rendering image... [13:06:30.004] (Estimated time remaining: 0h 0m 4.0s): 10 % completed. [13:06:30.039] Adaptive light grid built in 87.91 ms. [13:07:23.179] (Estimated time remaining: 0h 3m 32.7s): 20 % completed. [13:07:36.015] (Estimated time remaining: 0h 2m 34.1s): 30 % completed. [13:08:00.695] (Estimated time remaining: 0h 2m 16.2s): 40 % completed. [13:08:23.319] (Estimated time remaining: 0h 1m 53.7s): 50 % completed. [13:09:00.917] (Estimated time remaining: 0h 1m 40.5s): 60 % completed. [13:09:02.382] (Estimated time remaining: 0h 1m 5.0s): 70 % completed. [13:09:03.561] (Estimated time remaining: 0h 0m 37.4s): 80 % completed. [13:09:16.934] (Estimated time remaining: 0h 0m 18.3s): 90 % completed. [13:09:34.669] Rendering image... [ 0h 3m 5.1s] [ 0h 3m 5.1s est] (100.0%) [13:09:34.669] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:09:34.706] Rendering image... (finished in [ 0h 3m 5.2s]) (100.0%) [13:09:34.706] Rendering image... (finished in [ 0h 3m 5.2s]) [13:09:34.708] Saving raw image file [13:09:34.747] (Estimated time remaining: 0h 0m 0.2s): 16 % completed. [13:09:34.761] (Estimated time remaining: 0h 0m 0.1s): 25 % completed. [13:09:34.775] (Estimated time remaining: 0h 0m 0.1s): 33 % completed. [13:09:34.791] (Estimated time remaining: 0h 0m 0.1s): 42 % completed. [13:09:34.807] (Estimated time remaining: 0h 0m 0.1s): 50 % completed. [13:09:34.860] (Estimated time remaining: 0h 0m 0.1s): 67 % completed. [13:09:34.890] (Estimated time remaining: 0h 0m 0.1s): 75 % completed. [13:09:34.921] (Estimated time remaining: 0h 0m 0.0s): 84 % completed. [13:09:34.950] (Estimated time remaining: 0h 0m 0.0s): 92 % completed. [13:09:34.972] Saving raw image file [ 0h 0m 0.3s] [ 0h 0m 0.3s est] (100.0%) [13:09:34.974] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:09:34.974] Saving raw image file (finished in [ 0h 0m 0.3s]) (100.0%) [13:09:34.974] Saving raw image file (finished in [ 0h 0m 0.3s]) [13:09:35.151] Successfully written image file "D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\images\115_FINAL_SHOT_1_june\july_5_final\23_07_07july_5_final.0061.exr" [13:09:35.151] Number of raycasts: 851800771 (410.78 per pixel) [13:09:35.153] Camera rays: 87145949 (42.03 per pixel) [13:09:35.153] Shadow rays: 306354334 (147.74 per pixel) [13:09:35.153] GI rays: 116608069 (56.23 per pixel) [13:09:35.153] Reflection rays: 212398310 (102.43 per pixel) [13:09:35.153] Refraction rays: 92178476 (44.45 per pixel) [13:09:35.154] Unshaded rays: 102696900 (49.53 per pixel) [13:09:35.155] Peak memory for frame 61: 26.25 GiB collected for 27 categories [13:09:35.155] Peak memory for "Bitmap": 44.39 MiB [13:09:35.155] Peak memory for "Bucket image sampler": 56.58 MiB [13:09:35.155] Peak memory for "Dynamic displaced geometry": 0 B [13:09:35.156] Peak memory for "Dynamic geometry": 0 B [13:09:35.156] Peak memory for "Dynamic moving displaced geometry": 0 B [13:09:35.156] Peak memory for "Dynamic moving geometry": 0 B [13:09:35.156] Peak memory for "GI": 3.46 MiB [13:09:35.156] Peak memory for "Lights": 81.00 MiB [13:09:35.157] Peak memory for "Misc.": 138.82 MiB [13:09:35.157] Peak memory for "Misc. displaced geometry": 0 B [13:09:35.157] Peak memory for "Misc. geometry": 107.43 MiB [13:09:35.157] Peak memory for "Misc. moving displaced geometry": 0 B [13:09:35.157] Peak memory for "Misc. moving geometry": 0 B [13:09:35.159] Peak memory for "Particle Shader": 20.45 MiB [13:09:35.159] Peak memory for "Phoenix Simulator": 194.49 MiB [13:09:35.159] Peak memory for "Progressive image sampler": 0 B [13:09:35.159] Peak memory for "Static displaced geometry": 0 B [13:09:35.160] Peak memory for "Static geometry": 9.94 GiB [13:09:35.161] Peak memory for "Static hair": 0 B [13:09:35.161] Peak memory for "Static moving displaced geometry": 0 B [13:09:35.161] Peak memory for "Static moving geometry": 0 B [13:09:35.161] Peak memory for "Static moving hair": 0 B [13:09:35.161] Peak memory for "Tiled bitmap": 0 B [13:09:35.162] Peak memory for "V-Ray for Maya exporter": 46.80 MiB [13:09:35.162] Peak memory for "V-Ray for Maya keyframes": 436.51 MiB [13:09:35.162] Peak memory for "V-Ray for Maya misc.": 14.96 GiB [13:09:35.162] Peak memory for "VFB": 253.17 MiB [13:09:35.163] Light cache utilization: 2.75% [13:09:35.163] Premultiplied light cache utilization: 0.07% [13:09:35.163] Number of light evaluations: 312956989 (150.92 per pixel) [13:09:36.719] Number of intersectable primitives: 127051532 [13:09:36.719] SD triangles: 127051530 [13:09:36.719] MB triangles: 0 [13:09:36.721] Static primitives: 0 [13:09:36.721] Moving primitives: 0 [13:09:36.721] Infinite primitives: 2 [13:09:36.721] Static hair segments: 0 [13:09:36.721] Moving hair segments: 0 [13:09:36.798] Total frame time 0h 5m 33.5s (333.5 s) [13:09:36.852] Updating frame at time 62.00 [13:09:36.885] Updating frame at time 62.00 (finished in [ 0h 0m 0.0s]) (100.0%) [13:09:36.885] Updating frame at time 62.00 (finished in [ 0h 0m 0.0s]) [13:09:36.885] Total time updating frame 0h 0m 0.0s (0.0 s) [13:09:37.601] [PhoenixCachePlugin] Frame data 62000 successfully loaded from D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\data\115_orion_animation_003_editedchamera_shot_1_material_boat\simulator_PhoenixFDSimulator1_####.aur. [13:09:37.601] [PhoenixSimPlugin] grid 0 0 0 - 1238 324 62, cache index 62. [13:09:37.619] Preparing scene for frame... [13:09:37.620] Dome light resolution increased from 512 to 2048 for light "VRayLightDomeShape1" [13:09:37.772] Phoenix Particle Shader - Collecting Particles [13:09:38.257] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.5s] [ 0h 0m 0.5s est] (100.0%) [13:09:38.257] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:09:38.264] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.5s]) (100.0%) [13:09:38.264] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.5s]) [13:09:38.264] Phoenix Particle Shader - Optimizing Particle Congestion [13:09:38.268] Phoenix Particle Shader - Optimizing Particle Congestion [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:09:38.268] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:09:38.276] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) (100.0%) [13:09:38.276] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) [13:09:38.276] Phoenix Particle Shader - Building Tree [13:09:38.278] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:09:38.278] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:09:38.287] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) (100.0%) [13:09:38.287] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) [13:09:38.289] Phoenix Particle Shader - Collecting Particles [13:09:38.290] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:09:38.290] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:09:38.302] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (0.0%) [13:09:38.302] (Estimated time remaining: ...): 0 % completed. [13:09:38.343] (Estimated time remaining: 0h 0m 0.2s): 15 % completed. [13:09:38.356] (Estimated time remaining: 0h 0m 0.1s): 31 % completed. [13:09:38.375] (Estimated time remaining: 0h 0m 0.1s): 40 % completed. [13:09:38.393] (Estimated time remaining: 0h 0m 0.1s): 54 % completed. [13:09:38.404] (Estimated time remaining: 0h 0m 0.0s): 69 % completed. [13:09:38.424] (Estimated time remaining: 0h 0m 0.0s): 77 % completed. [13:09:38.437] (Estimated time remaining: 0h 0m 0.0s): 95 % completed. [13:09:38.465] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) (100.0%) [13:09:38.465] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) [13:09:38.467] Phoenix Particle Shader - Building Tree [13:09:38.468] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:09:38.469] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:09:38.526] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) (100.0%) [13:09:38.527] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) [13:09:38.535] (Estimated time remaining: 0h 0m 8.3s): 10 % completed. [13:09:38.541] (Estimated time remaining: 0h 0m 3.7s): 20 % completed. [13:09:38.549] (Estimated time remaining: 0h 0m 2.2s): 30 % completed. [13:09:38.554] (Estimated time remaining: 0h 0m 1.4s): 40 % completed. [13:09:38.559] (Estimated time remaining: 0h 0m 0.9s): 50 % completed. [13:09:38.565] (Estimated time remaining: 0h 0m 0.6s): 60 % completed. [13:09:38.571] (Estimated time remaining: 0h 0m 0.4s): 70 % completed. [13:09:38.579] (Estimated time remaining: 0h 0m 0.2s): 80 % completed. [13:09:38.586] (Estimated time remaining: 0h 0m 0.1s): 90 % completed. [13:09:38.591] Preparing scene for frame... (finished in [ 0h 0m 1.0s]) (100.0%) [13:09:38.591] Preparing scene for frame... (finished in [ 0h 0m 1.0s]) [13:09:38.595] Compiling geometry... [13:11:44.452] (Estimated time remaining: 0h 18m 51.8s): 10 % completed. [13:11:44.558] (Estimated time remaining: 0h 8m 23.7s): 20 % completed. [13:11:44.665] (Estimated time remaining: 0h 4m 54.1s): 30 % completed. [13:11:44.761] (Estimated time remaining: 0h 3m 9.2s): 40 % completed. [13:11:44.913] (Estimated time remaining: 0h 2m 6.3s): 50 % completed. [13:11:45.028] (Estimated time remaining: 0h 1m 24.3s): 60 % completed. [13:11:45.156] (Estimated time remaining: 0h 0m 54.2s): 70 % completed. [13:11:45.276] (Estimated time remaining: 0h 0m 31.7s): 80 % completed. [13:11:45.397] (Estimated time remaining: 0h 0m 14.1s): 90 % completed. [13:11:45.557] Compiling geometry... (finished in [ 0h 2m 7.0s]) (100.0%) [13:11:45.557] Compiling geometry... (finished in [ 0h 2m 7.0s]) [13:11:45.557] Using Embree ray tracing. [13:11:45.557] Building Embree static accelerator... [13:11:48.677] (Estimated time remaining: 0h 0m 19.2s): 14 % completed. [13:11:49.268] (Estimated time remaining: 0h 0m 14.9s): 20 % completed. [13:11:49.889] (Estimated time remaining: 0h 0m 8.8s): 33 % completed. [13:11:50.380] (Estimated time remaining: 0h 0m 6.4s): 43 % completed. [13:11:50.756] (Estimated time remaining: 0h 0m 4.8s): 52 % completed. [13:11:55.179] (Estimated time remaining: 0h 0m 6.2s): 61 % completed. [13:11:57.747] (Estimated time remaining: 0h 0m 5.2s): 70 % completed. [13:11:58.133] (Estimated time remaining: 0h 0m 3.1s): 80 % completed. [13:12:00.131] (Estimated time remaining: 0h 0m 1.6s): 90 % completed. [13:12:00.358] Building Embree static accelerator... [ 0h 0m 14.8s] [ 0h 0m 14.8s est] (100.0%) [13:12:00.358] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:12:00.698] Building Embree static accelerator... (finished in [ 0h 0m 15.1s]) (100.0%) [13:12:00.698] Building Embree static accelerator... (finished in [ 0h 0m 15.1s]) [13:12:00.698] Building Embree static trees took 15140 milliseconds, memory used 13151.07 MB [13:12:00.698] Building Embree dynamic geometry tree... [13:12:00.699] Embree dynamic geometry tree contains 0 primitives. [13:12:00.702] Embree dynamic geometry tree built in 0.91 ms. [13:12:00.702] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) (100.0%) [13:12:00.702] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) [13:12:00.702] Embree dynamic geometry tree takes 0.00 MB. [13:12:00.702] Scene bounding box is too large, possible raycast errors. [13:12:00.703] Scanning scene for light plugins. [13:12:00.705] 3 lights found. [13:12:00.705] Using adaptive light evaluation with 8 lights. [13:12:00.705] Using 1.75 MB for adaptive lights buffer [13:12:00.710] Building light cache. [13:12:00.717] Tracing 12960000 image samples for light cache in 64 passes. [13:12:00.731] Using 63.53 MB for light cache preview buffer [13:12:00.731] Building light cache... [13:12:01.705] (Estimated time remaining: 0h 0m 8.8s): 10 % completed. [13:12:02.630] (Estimated time remaining: 0h 0m 7.6s): 20 % completed. [13:12:03.565] (Estimated time remaining: 0h 0m 6.6s): 30 % completed. [13:12:04.492] (Estimated time remaining: 0h 0m 5.6s): 40 % completed. [13:12:05.413] (Estimated time remaining: 0h 0m 4.7s): 50 % completed. [13:12:06.344] (Estimated time remaining: 0h 0m 3.7s): 60 % completed. [13:12:07.246] (Estimated time remaining: 0h 0m 2.8s): 70 % completed. [13:12:08.165] (Estimated time remaining: 0h 0m 1.9s): 80 % completed. [13:12:09.100] (Estimated time remaining: 0h 0m 0.9s): 90 % completed. [13:12:10.871] Building light cache... (finished in [ 0h 0m 10.1s]) (100.0%) [13:12:10.871] Building light cache... (finished in [ 0h 0m 10.1s]) [13:12:10.895] Merging light cache passes. [13:12:10.895] Merging light cache passes... [13:12:10.912] Merging light cache passes... (finished in [ 0h 0m 0.0s]) (100.0%) [13:12:10.913] Merging light cache passes... (finished in [ 0h 0m 0.0s]) [13:12:10.916] Light cache contains 1241 samples. [13:12:10.916] Light cache base memory usage is 0.4 MB. [13:12:10.916] Light cache memory usage for 4 light select elements is 0.9 MB. [13:12:10.916] Using premultiplied light cache. [13:12:10.917] Optimizing adaptive lights (pass 1 of 2)... [13:12:10.945] Optimizing adaptive lights (pass 2 of 2)... [13:12:10.948] Compiling adaptive lights... [13:12:10.953] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) (100.0%) [13:12:10.953] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) [13:12:10.954] Adaptive light grid built in 36.72 ms. [13:12:10.954] Rendering image... [13:12:11.420] (Estimated time remaining: 0h 0m 3.9s): 10 % completed. [13:12:11.474] Adaptive light grid built in 92.42 ms. [13:13:06.110] (Estimated time remaining: 0h 3m 38.6s): 20 % completed. [13:13:17.966] (Estimated time remaining: 0h 2m 35.2s): 30 % completed. [13:13:41.468] (Estimated time remaining: 0h 2m 15.2s): 40 % completed. [13:14:03.417] (Estimated time remaining: 0h 1m 52.3s): 50 % completed. [13:14:38.852] (Estimated time remaining: 0h 1m 38.2s): 60 % completed. [13:14:40.463] (Estimated time remaining: 0h 1m 3.5s): 70 % completed. [13:14:41.561] (Estimated time remaining: 0h 0m 37.5s): 80 % completed. [13:14:59.290] (Estimated time remaining: 0h 0m 18.0s): 90 % completed. [13:15:16.667] Rendering image... [ 0h 3m 5.7s] [ 0h 3m 5.7s est] (100.0%) [13:15:16.667] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:15:16.704] Rendering image... (finished in [ 0h 3m 5.8s]) (100.0%) [13:15:16.704] Rendering image... (finished in [ 0h 3m 5.8s]) [13:15:16.706] Saving raw image file [13:15:16.750] (Estimated time remaining: 0h 0m 0.2s): 16 % completed. [13:15:16.762] (Estimated time remaining: 0h 0m 0.2s): 25 % completed. [13:15:16.777] (Estimated time remaining: 0h 0m 0.1s): 33 % completed. [13:15:16.793] (Estimated time remaining: 0h 0m 0.1s): 42 % completed. [13:15:16.810] (Estimated time remaining: 0h 0m 0.1s): 50 % completed. [13:15:16.867] (Estimated time remaining: 0h 0m 0.1s): 67 % completed. [13:15:16.945] (Estimated time remaining: 0h 0m 0.1s): 75 % completed. [13:15:16.980] (Estimated time remaining: 0h 0m 0.0s): 84 % completed. [13:15:17.007] (Estimated time remaining: 0h 0m 0.0s): 92 % completed. [13:15:17.031] Saving raw image file [ 0h 0m 0.3s] [ 0h 0m 0.3s est] (100.0%) [13:15:17.032] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:15:17.032] Saving raw image file (finished in [ 0h 0m 0.3s]) (100.0%) [13:15:17.032] Saving raw image file (finished in [ 0h 0m 0.3s]) [13:15:17.199] Successfully written image file "D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\images\115_FINAL_SHOT_1_june\july_5_final\23_07_07july_5_final.0062.exr" [13:15:17.199] Number of raycasts: 829448991 (400.00 per pixel) [13:15:17.204] Camera rays: 87118667 (42.01 per pixel) [13:15:17.204] Shadow rays: 305834562 (147.49 per pixel) [13:15:17.204] GI rays: 115238941 (55.57 per pixel) [13:15:17.204] Reflection rays: 212320163 (102.39 per pixel) [13:15:17.204] Refraction rays: 92199914 (44.46 per pixel) [13:15:17.205] Unshaded rays: 81795800 (39.45 per pixel) [13:15:17.206] Peak memory for frame 62: 30.28 GiB collected for 27 categories [13:15:17.206] Peak memory for "Bitmap": 44.39 MiB [13:15:17.206] Peak memory for "Bucket image sampler": 58.00 MiB [13:15:17.206] Peak memory for "Dynamic displaced geometry": 0 B [13:15:17.207] Peak memory for "Dynamic geometry": 0 B [13:15:17.207] Peak memory for "Dynamic moving displaced geometry": 0 B [13:15:17.207] Peak memory for "Dynamic moving geometry": 0 B [13:15:17.207] Peak memory for "GI": 3.44 MiB [13:15:17.207] Peak memory for "Lights": 81.00 MiB [13:15:17.207] Peak memory for "Misc.": 140.24 MiB [13:15:17.208] Peak memory for "Misc. displaced geometry": 0 B [13:15:17.208] Peak memory for "Misc. geometry": 107.43 MiB [13:15:17.208] Peak memory for "Misc. moving displaced geometry": 0 B [13:15:17.208] Peak memory for "Misc. moving geometry": 0 B [13:15:17.208] Peak memory for "Particle Shader": 20.45 MiB [13:15:17.208] Peak memory for "Phoenix Simulator": 194.37 MiB [13:15:17.208] Peak memory for "Progressive image sampler": 0 B [13:15:17.209] Peak memory for "Static displaced geometry": 0 B [13:15:17.209] Peak memory for "Static geometry": 9.95 GiB [13:15:17.209] Peak memory for "Static hair": 0 B [13:15:17.209] Peak memory for "Static moving displaced geometry": 0 B [13:15:17.209] Peak memory for "Static moving geometry": 0 B [13:15:17.209] Peak memory for "Static moving hair": 0 B [13:15:17.209] Peak memory for "Tiled bitmap": 0 B [13:15:17.210] Peak memory for "V-Ray for Maya exporter": 46.80 MiB [13:15:17.210] Peak memory for "V-Ray for Maya keyframes": 436.51 MiB [13:15:17.210] Peak memory for "V-Ray for Maya misc.": 18.97 GiB [13:15:17.210] Peak memory for "VFB": 253.17 MiB [13:15:17.211] Light cache utilization: 2.88% [13:15:17.211] Premultiplied light cache utilization: 0.07% [13:15:17.211] Number of light evaluations: 312582007 (150.74 per pixel) [13:15:18.779] Number of intersectable primitives: 127212473 [13:15:18.780] SD triangles: 127212471 [13:15:18.780] MB triangles: 0 [13:15:18.783] Static primitives: 0 [13:15:18.783] Moving primitives: 0 [13:15:18.783] Infinite primitives: 2 [13:15:18.784] Static hair segments: 0 [13:15:18.784] Moving hair segments: 0 [13:15:18.823] Total frame time 0h 5m 42.0s (342.0 s) [13:15:18.904] Updating frame at time 63.00 [13:15:18.935] Updating frame at time 63.00 (finished in [ 0h 0m 0.0s]) (100.0%) [13:15:18.935] Updating frame at time 63.00 (finished in [ 0h 0m 0.0s]) [13:15:18.936] Total time updating frame 0h 0m 0.0s (0.0 s) [13:15:19.575] [PhoenixCachePlugin] Frame data 63000 successfully loaded from D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\data\115_orion_animation_003_editedchamera_shot_1_material_boat\simulator_PhoenixFDSimulator1_####.aur. [13:15:19.575] [PhoenixSimPlugin] grid 0 0 0 - 1238 324 62, cache index 63. [13:15:19.591] Preparing scene for frame... [13:15:19.592] Dome light resolution increased from 512 to 2048 for light "VRayLightDomeShape1" [13:15:20.233] Phoenix Particle Shader - Collecting Particles [13:15:20.238] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:15:20.238] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:15:20.244] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.0s]) (100.0%) [13:15:20.244] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.0s]) [13:15:20.246] Phoenix Particle Shader - Optimizing Particle Congestion [13:15:20.246] Phoenix Particle Shader - Optimizing Particle Congestion [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:15:20.246] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:15:20.253] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) (100.0%) [13:15:20.253] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) [13:15:20.259] Phoenix Particle Shader - Building Tree [13:15:20.259] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:15:20.260] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:15:20.267] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) (100.0%) [13:15:20.267] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) [13:15:20.273] Phoenix Particle Shader - Collecting Particles [13:15:20.273] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:15:20.273] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:15:20.286] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (0.0%) [13:15:20.286] (Estimated time remaining: ...): 0 % completed. [13:15:20.315] (Estimated time remaining: 0h 0m 0.3s): 13 % completed. [13:15:20.394] (Estimated time remaining: 0h 0m 0.4s): 22 % completed. [13:15:20.407] (Estimated time remaining: 0h 0m 0.0s): 85 % completed. [13:15:20.418] (Estimated time remaining: 0h 0m 0.0s): 93 % completed. [13:15:20.455] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) (100.0%) [13:15:20.456] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) [13:15:20.456] Phoenix Particle Shader - Building Tree [13:15:20.457] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:15:20.457] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:15:20.517] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) (100.0%) [13:15:20.528] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) [13:15:20.537] (Estimated time remaining: 0h 0m 8.6s): 10 % completed. [13:15:20.542] (Estimated time remaining: 0h 0m 3.8s): 20 % completed. [13:15:20.550] (Estimated time remaining: 0h 0m 2.3s): 30 % completed. [13:15:20.556] (Estimated time remaining: 0h 0m 1.5s): 40 % completed. [13:15:20.564] (Estimated time remaining: 0h 0m 1.0s): 50 % completed. [13:15:20.572] (Estimated time remaining: 0h 0m 0.7s): 60 % completed. [13:15:20.578] (Estimated time remaining: 0h 0m 0.4s): 70 % completed. [13:15:20.584] (Estimated time remaining: 0h 0m 0.2s): 80 % completed. [13:15:20.589] (Estimated time remaining: 0h 0m 0.1s): 90 % completed. [13:15:20.598] Preparing scene for frame... (finished in [ 0h 0m 1.0s]) (100.0%) [13:15:20.598] Preparing scene for frame... (finished in [ 0h 0m 1.0s]) [13:15:20.601] Compiling geometry... [13:17:27.575] (Estimated time remaining: 0h 19m 2.0s): 10 % completed. [13:17:27.697] (Estimated time remaining: 0h 8m 28.2s): 20 % completed. [13:17:27.809] (Estimated time remaining: 0h 4m 56.8s): 30 % completed. [13:17:27.905] (Estimated time remaining: 0h 3m 10.9s): 40 % completed. [13:17:28.061] (Estimated time remaining: 0h 2m 7.4s): 50 % completed. [13:17:28.180] (Estimated time remaining: 0h 1m 25.0s): 60 % completed. [13:17:28.314] (Estimated time remaining: 0h 0m 54.7s): 70 % completed. [13:17:28.444] (Estimated time remaining: 0h 0m 31.9s): 80 % completed. [13:17:28.563] (Estimated time remaining: 0h 0m 14.2s): 90 % completed. [13:17:28.727] Compiling geometry... (finished in [ 0h 2m 8.1s]) (100.0%) [13:17:28.727] Compiling geometry... (finished in [ 0h 2m 8.1s]) [13:17:28.727] Using Embree ray tracing. [13:17:28.727] Building Embree static accelerator... [13:17:31.771] (Estimated time remaining: 0h 0m 20.4s): 13 % completed. [13:17:32.549] (Estimated time remaining: 0h 0m 10.9s): 26 % completed. [13:17:32.702] (Estimated time remaining: 0h 0m 9.3s): 30 % completed. [13:17:33.255] (Estimated time remaining: 0h 0m 6.5s): 41 % completed. [13:17:42.340] (Estimated time remaining: 0h 0m 12.6s): 52 % completed. [13:17:42.997] (Estimated time remaining: 0h 0m 9.5s): 60 % completed. [13:17:46.926] (Estimated time remaining: 0h 0m 7.8s): 70 % completed. [13:17:48.390] (Estimated time remaining: 0h 0m 4.9s): 80 % completed. [13:17:51.756] (Estimated time remaining: 0h 0m 2.6s): 90 % completed. [13:17:54.071] Building Embree static accelerator... [ 0h 0m 25.3s] [ 0h 0m 25.3s est] (100.0%) [13:17:54.072] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:17:54.565] Building Embree static accelerator... (finished in [ 0h 0m 25.8s]) (100.0%) [13:17:54.565] Building Embree static accelerator... (finished in [ 0h 0m 25.8s]) [13:17:54.566] Building Embree static trees took 25838 milliseconds, memory used 13190.64 MB [13:17:54.571] Building Embree dynamic geometry tree... [13:17:54.574] Embree dynamic geometry tree contains 0 primitives. [13:17:54.584] Embree dynamic geometry tree built in 7.57 ms. [13:17:54.587] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) (100.0%) [13:17:54.587] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) [13:17:54.587] Embree dynamic geometry tree takes 0.00 MB. [13:17:54.590] Scene bounding box is too large, possible raycast errors. [13:17:54.600] Scanning scene for light plugins. [13:17:54.612] 3 lights found. [13:17:54.612] Using adaptive light evaluation with 8 lights. [13:17:54.643] Using 1.75 MB for adaptive lights buffer [13:17:55.022] Building light cache. [13:17:55.130] Tracing 12960000 image samples for light cache in 64 passes. [13:17:55.153] Using 63.53 MB for light cache preview buffer [13:17:55.153] Building light cache... [13:17:56.888] (Estimated time remaining: 0h 0m 15.6s): 10 % completed. [13:17:58.021] (Estimated time remaining: 0h 0m 11.4s): 20 % completed. [13:17:59.060] (Estimated time remaining: 0h 0m 9.1s): 30 % completed. [13:18:00.049] (Estimated time remaining: 0h 0m 7.3s): 40 % completed. [13:18:01.020] (Estimated time remaining: 0h 0m 5.9s): 50 % completed. [13:18:01.989] (Estimated time remaining: 0h 0m 4.5s): 60 % completed. [13:18:02.966] (Estimated time remaining: 0h 0m 3.3s): 70 % completed. [13:18:03.914] (Estimated time remaining: 0h 0m 2.2s): 80 % completed. [13:18:04.898] (Estimated time remaining: 0h 0m 1.1s): 90 % completed. [13:18:06.827] Building light cache... (finished in [ 0h 0m 11.7s]) (100.0%) [13:18:06.827] Building light cache... (finished in [ 0h 0m 11.7s]) [13:18:06.852] Merging light cache passes. [13:18:06.853] Merging light cache passes... [13:18:06.872] Merging light cache passes... (finished in [ 0h 0m 0.0s]) (100.0%) [13:18:06.873] Merging light cache passes... (finished in [ 0h 0m 0.0s]) [13:18:06.888] Light cache contains 1236 samples. [13:18:06.888] Light cache base memory usage is 0.4 MB. [13:18:06.888] Light cache memory usage for 4 light select elements is 0.9 MB. [13:18:06.888] Using premultiplied light cache. [13:18:06.894] Optimizing adaptive lights (pass 1 of 2)... [13:18:06.963] Optimizing adaptive lights (pass 2 of 2)... [13:18:06.967] Compiling adaptive lights... [13:18:06.971] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) (100.0%) [13:18:06.971] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) [13:18:06.972] Adaptive light grid built in 77.95 ms. [13:18:06.980] Rendering image... [13:18:07.549] (Estimated time remaining: 0h 0m 5.2s): 10 % completed. [13:18:07.592] Adaptive light grid built in 113.55 ms. [13:19:02.807] (Estimated time remaining: 0h 3m 41.3s): 20 % completed. [13:19:17.688] (Estimated time remaining: 0h 2m 43.7s): 30 % completed. [13:19:41.014] (Estimated time remaining: 0h 2m 20.5s): 40 % completed. [13:20:04.905] (Estimated time remaining: 0h 1m 57.8s): 50 % completed. [13:20:41.225] (Estimated time remaining: 0h 1m 42.4s): 60 % completed. [13:20:43.713] (Estimated time remaining: 0h 1m 6.6s): 70 % completed. [13:20:45.107] (Estimated time remaining: 0h 0m 39.4s): 80 % completed. [13:20:57.557] (Estimated time remaining: 0h 0m 18.7s): 90 % completed. [13:21:17.414] Rendering image... [ 0h 3m 10.4s] [ 0h 3m 10.4s est] (100.0%) [13:21:17.414] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:21:17.469] Rendering image... (finished in [ 0h 3m 10.5s]) (100.0%) [13:21:17.470] Rendering image... (finished in [ 0h 3m 10.5s]) [13:21:17.473] Saving raw image file [13:21:17.648] (Estimated time remaining: 0h 0m 0.8s): 16 % completed. [13:21:17.661] (Estimated time remaining: 0h 0m 0.6s): 25 % completed. [13:21:17.680] (Estimated time remaining: 0h 0m 0.4s): 33 % completed. [13:21:17.696] (Estimated time remaining: 0h 0m 0.3s): 42 % completed. [13:21:17.713] (Estimated time remaining: 0h 0m 0.2s): 50 % completed. [13:21:17.766] (Estimated time remaining: 0h 0m 0.1s): 67 % completed. [13:21:17.796] (Estimated time remaining: 0h 0m 0.1s): 75 % completed. [13:21:17.831] (Estimated time remaining: 0h 0m 0.1s): 84 % completed. [13:21:17.859] (Estimated time remaining: 0h 0m 0.0s): 92 % completed. [13:21:17.883] Saving raw image file [ 0h 0m 0.4s] [ 0h 0m 0.4s est] (100.0%) [13:21:17.883] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:21:17.883] Saving raw image file (finished in [ 0h 0m 0.4s]) (100.0%) [13:21:17.884] Saving raw image file (finished in [ 0h 0m 0.4s]) [13:21:18.035] Successfully written image file "D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\images\115_FINAL_SHOT_1_june\july_5_final\23_07_07july_5_final.0063.exr" [13:21:18.035] Number of raycasts: 857442977 (413.50 per pixel) [13:21:18.035] Camera rays: 87751801 (42.32 per pixel) [13:21:18.035] Shadow rays: 309398072 (149.21 per pixel) [13:21:18.039] GI rays: 119012934 (57.39 per pixel) [13:21:18.039] Reflection rays: 213351798 (102.89 per pixel) [13:21:18.040] Refraction rays: 92080918 (44.41 per pixel) [13:21:18.040] Unshaded rays: 101974800 (49.18 per pixel) [13:21:18.041] Peak memory for frame 63: 34.34 GiB collected for 27 categories [13:21:18.041] Peak memory for "Bitmap": 44.39 MiB [13:21:18.042] Peak memory for "Bucket image sampler": 58.83 MiB [13:21:18.042] Peak memory for "Dynamic displaced geometry": 0 B [13:21:18.042] Peak memory for "Dynamic geometry": 0 B [13:21:18.042] Peak memory for "Dynamic moving displaced geometry": 0 B [13:21:18.042] Peak memory for "Dynamic moving geometry": 0 B [13:21:18.042] Peak memory for "GI": 3.46 MiB [13:21:18.042] Peak memory for "Lights": 81.00 MiB [13:21:18.042] Peak memory for "Misc.": 142.17 MiB [13:21:18.042] Peak memory for "Misc. displaced geometry": 0 B [13:21:18.043] Peak memory for "Misc. geometry": 107.43 MiB [13:21:18.043] Peak memory for "Misc. moving displaced geometry": 0 B [13:21:18.043] Peak memory for "Misc. moving geometry": 0 B [13:21:18.043] Peak memory for "Particle Shader": 19.80 MiB [13:21:18.043] Peak memory for "Phoenix Simulator": 194.06 MiB [13:21:18.044] Peak memory for "Progressive image sampler": 0 B [13:21:18.044] Peak memory for "Static displaced geometry": 0 B [13:21:18.044] Peak memory for "Static geometry": 9.99 GiB [13:21:18.044] Peak memory for "Static hair": 0 B [13:21:18.044] Peak memory for "Static moving displaced geometry": 0 B [13:21:18.045] Peak memory for "Static moving geometry": 0 B [13:21:18.045] Peak memory for "Static moving hair": 0 B [13:21:18.045] Peak memory for "Tiled bitmap": 0 B [13:21:18.045] Peak memory for "V-Ray for Maya exporter": 46.80 MiB [13:21:18.046] Peak memory for "V-Ray for Maya keyframes": 436.51 MiB [13:21:18.046] Peak memory for "V-Ray for Maya misc.": 23.00 GiB [13:21:18.046] Peak memory for "VFB": 253.17 MiB [13:21:18.049] Light cache utilization: 2.78% [13:21:18.049] Premultiplied light cache utilization: 0.08% [13:21:18.049] Number of light evaluations: 316936781 (152.84 per pixel) [13:21:20.774] Number of intersectable primitives: 127626463 [13:21:20.774] SD triangles: 127626461 [13:21:20.774] MB triangles: 0 [13:21:20.774] Static primitives: 0 [13:21:20.774] Moving primitives: 0 [13:21:20.778] Infinite primitives: 2 [13:21:20.778] Static hair segments: 0 [13:21:20.778] Moving hair segments: 0 [13:21:20.827] Total frame time 0h 6m 2.0s (362.0 s) [13:21:20.919] Updating frame at time 64.00 [13:21:20.981] Updating frame at time 64.00 (finished in [ 0h 0m 0.1s]) (100.0%) [13:21:20.981] Updating frame at time 64.00 (finished in [ 0h 0m 0.1s]) [13:21:20.981] Total time updating frame 0h 0m 0.1s (0.1 s) [13:21:21.648] [PhoenixCachePlugin] Frame data 64000 successfully loaded from D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\data\115_orion_animation_003_editedchamera_shot_1_material_boat\simulator_PhoenixFDSimulator1_####.aur. [13:21:21.648] [PhoenixSimPlugin] grid 0 0 0 - 1238 324 62, cache index 64. [13:21:21.675] Preparing scene for frame... [13:21:21.677] Dome light resolution increased from 512 to 2048 for light "VRayLightDomeShape1" [13:21:21.847] Phoenix Particle Shader - Collecting Particles [13:21:22.442] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.6s] [ 0h 0m 0.6s est] (100.0%) [13:21:22.442] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:21:22.451] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.6s]) (100.0%) [13:21:22.451] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.6s]) [13:21:22.455] Phoenix Particle Shader - Optimizing Particle Congestion [13:21:22.457] Phoenix Particle Shader - Optimizing Particle Congestion [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:21:22.457] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:21:22.465] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) (100.0%) [13:21:22.466] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) [13:21:22.471] Phoenix Particle Shader - Building Tree [13:21:22.473] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:21:22.473] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:21:22.481] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) (100.0%) [13:21:22.481] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) [13:21:22.485] Phoenix Particle Shader - Collecting Particles [13:21:22.487] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:21:22.487] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:21:22.506] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (0.0%) [13:21:22.506] (Estimated time remaining: ...): 0 % completed. [13:21:22.536] (Estimated time remaining: 0h 0m 0.3s): 13 % completed. [13:21:22.558] (Estimated time remaining: 0h 0m 0.2s): 27 % completed. [13:21:22.568] (Estimated time remaining: 0h 0m 0.1s): 43 % completed. [13:21:22.579] (Estimated time remaining: 0h 0m 0.1s): 51 % completed. [13:21:22.601] (Estimated time remaining: 0h 0m 0.0s): 69 % completed. [13:21:22.650] (Estimated time remaining: 0h 0m 0.0s): 76 % completed. [13:21:22.662] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) (100.0%) [13:21:22.662] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) [13:21:22.663] Phoenix Particle Shader - Building Tree [13:21:22.664] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:21:22.664] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:21:22.737] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) (100.0%) [13:21:22.737] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) [13:21:22.746] (Estimated time remaining: 0h 0m 9.7s): 10 % completed. [13:21:22.752] (Estimated time remaining: 0h 0m 4.3s): 20 % completed. [13:21:22.759] (Estimated time remaining: 0h 0m 2.5s): 30 % completed. [13:21:22.769] (Estimated time remaining: 0h 0m 1.6s): 40 % completed. [13:21:22.775] (Estimated time remaining: 0h 0m 1.1s): 50 % completed. [13:21:22.781] (Estimated time remaining: 0h 0m 0.7s): 60 % completed. [13:21:22.787] (Estimated time remaining: 0h 0m 0.5s): 70 % completed. [13:21:22.794] (Estimated time remaining: 0h 0m 0.3s): 80 % completed. [13:21:22.799] (Estimated time remaining: 0h 0m 0.1s): 90 % completed. [13:21:22.805] Preparing scene for frame... (finished in [ 0h 0m 1.1s]) (100.0%) [13:21:22.805] Preparing scene for frame... (finished in [ 0h 0m 1.1s]) [13:21:22.809] Compiling geometry... [13:23:28.465] (Estimated time remaining: 0h 18m 50.0s): 10 % completed. [13:23:28.585] (Estimated time remaining: 0h 8m 22.9s): 20 % completed. [13:23:28.701] (Estimated time remaining: 0h 4m 53.7s): 30 % completed. [13:23:28.814] (Estimated time remaining: 0h 3m 8.9s): 40 % completed. [13:23:28.979] (Estimated time remaining: 0h 2m 6.1s): 50 % completed. [13:23:29.101] (Estimated time remaining: 0h 1m 24.2s): 60 % completed. [13:23:29.240] (Estimated time remaining: 0h 0m 54.2s): 70 % completed. [13:23:29.361] (Estimated time remaining: 0h 0m 31.6s): 80 % completed. [13:23:29.488] (Estimated time remaining: 0h 0m 14.1s): 90 % completed. [13:23:29.652] Compiling geometry... (finished in [ 0h 2m 6.8s]) (100.0%) [13:23:29.652] Compiling geometry... (finished in [ 0h 2m 6.8s]) [13:23:29.652] Using Embree ray tracing. [13:23:29.652] Building Embree static accelerator... [13:23:34.103] (Estimated time remaining: 0h 0m 40.1s): 10 % completed. [13:23:34.860] (Estimated time remaining: 0h 0m 16.5s): 24 % completed. [13:23:35.078] (Estimated time remaining: 0h 0m 12.1s): 31 % completed. [13:23:35.701] (Estimated time remaining: 0h 0m 7.7s): 44 % completed. [13:23:36.021] (Estimated time remaining: 0h 0m 5.6s): 53 % completed. [13:23:36.884] (Estimated time remaining: 0h 0m 3.1s): 70 % completed. [13:23:37.273] (Estimated time remaining: 0h 0m 1.9s): 80 % completed. [13:23:37.635] (Estimated time remaining: 0h 0m 0.8s): 91 % completed. [13:23:37.825] Building Embree static accelerator... [ 0h 0m 8.2s] [ 0h 0m 8.2s est] (100.0%) [13:23:37.826] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:23:38.313] Building Embree static accelerator... (finished in [ 0h 0m 8.7s]) (100.0%) [13:23:38.313] Building Embree static accelerator... (finished in [ 0h 0m 8.7s]) [13:23:38.313] Building Embree static trees took 8660 milliseconds, memory used 13152.68 MB [13:23:38.313] Building Embree dynamic geometry tree... [13:23:38.314] Embree dynamic geometry tree contains 0 primitives. [13:23:38.319] Embree dynamic geometry tree built in 4.09 ms. [13:23:38.319] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) (100.0%) [13:23:38.319] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) [13:23:38.319] Embree dynamic geometry tree takes 0.00 MB. [13:23:38.319] Scene bounding box is too large, possible raycast errors. [13:23:38.321] Scanning scene for light plugins. [13:23:38.322] 3 lights found. [13:23:38.322] Using adaptive light evaluation with 8 lights. [13:23:38.323] Using 1.75 MB for adaptive lights buffer [13:23:38.329] Building light cache. [13:23:38.337] Tracing 12960000 image samples for light cache in 64 passes. [13:23:38.348] Using 63.53 MB for light cache preview buffer [13:23:38.348] Building light cache... [13:23:39.371] (Estimated time remaining: 0h 0m 9.2s): 10 % completed. [13:23:40.312] (Estimated time remaining: 0h 0m 7.9s): 20 % completed. [13:23:41.256] (Estimated time remaining: 0h 0m 6.8s): 30 % completed. [13:23:42.226] (Estimated time remaining: 0h 0m 5.8s): 40 % completed. [13:23:43.158] (Estimated time remaining: 0h 0m 4.8s): 50 % completed. [13:23:44.079] (Estimated time remaining: 0h 0m 3.8s): 60 % completed. [13:23:45.004] (Estimated time remaining: 0h 0m 2.9s): 70 % completed. [13:23:45.933] (Estimated time remaining: 0h 0m 1.9s): 80 % completed. [13:23:46.913] (Estimated time remaining: 0h 0m 1.0s): 90 % completed. [13:23:48.565] Building light cache... (finished in [ 0h 0m 10.2s]) (100.0%) [13:23:48.565] Building light cache... (finished in [ 0h 0m 10.2s]) [13:23:48.585] Merging light cache passes. [13:23:48.585] Merging light cache passes... [13:23:48.603] Merging light cache passes... (finished in [ 0h 0m 0.0s]) (100.0%) [13:23:48.603] Merging light cache passes... (finished in [ 0h 0m 0.0s]) [13:23:48.606] Light cache contains 1231 samples. [13:23:48.606] Light cache base memory usage is 0.4 MB. [13:23:48.606] Light cache memory usage for 4 light select elements is 0.9 MB. [13:23:48.607] Using premultiplied light cache. [13:23:48.607] Optimizing adaptive lights (pass 1 of 2)... [13:23:48.624] Optimizing adaptive lights (pass 2 of 2)... [13:23:48.627] Compiling adaptive lights... [13:23:48.634] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) (100.0%) [13:23:48.635] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) [13:23:48.635] Adaptive light grid built in 28.08 ms. [13:23:48.635] Rendering image... [13:23:49.107] (Estimated time remaining: 0h 0m 3.8s): 10 % completed. [13:23:49.123] Adaptive light grid built in 94.48 ms. [13:24:44.612] (Estimated time remaining: 0h 3m 41.8s): 20 % completed. [13:24:59.064] (Estimated time remaining: 0h 2m 42.8s): 30 % completed. [13:25:22.507] (Estimated time remaining: 0h 2m 20.2s): 40 % completed. [13:25:46.184] (Estimated time remaining: 0h 1m 57.4s): 50 % completed. [13:26:22.467] (Estimated time remaining: 0h 1m 42.1s): 60 % completed. [13:26:24.611] (Estimated time remaining: 0h 1m 6.3s): 70 % completed. [13:26:25.965] (Estimated time remaining: 0h 0m 38.7s): 80 % completed. [13:26:40.681] (Estimated time remaining: 0h 0m 18.9s): 90 % completed. [13:26:59.539] Rendering image... [ 0h 3m 10.9s] [ 0h 3m 10.9s est] (100.0%) [13:26:59.540] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:26:59.591] Rendering image... (finished in [ 0h 3m 11.0s]) (100.0%) [13:26:59.591] Rendering image... (finished in [ 0h 3m 11.0s]) [13:26:59.593] Saving raw image file [13:26:59.645] (Estimated time remaining: 0h 0m 0.2s): 16 % completed. [13:26:59.660] (Estimated time remaining: 0h 0m 0.2s): 25 % completed. [13:26:59.674] (Estimated time remaining: 0h 0m 0.2s): 33 % completed. [13:26:59.689] (Estimated time remaining: 0h 0m 0.1s): 42 % completed. [13:26:59.707] (Estimated time remaining: 0h 0m 0.1s): 50 % completed. [13:26:59.768] (Estimated time remaining: 0h 0m 0.1s): 67 % completed. [13:26:59.797] (Estimated time remaining: 0h 0m 0.1s): 75 % completed. [13:26:59.828] (Estimated time remaining: 0h 0m 0.0s): 84 % completed. [13:26:59.857] (Estimated time remaining: 0h 0m 0.0s): 92 % completed. [13:26:59.880] Saving raw image file [ 0h 0m 0.3s] [ 0h 0m 0.3s est] (100.0%) [13:26:59.882] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:26:59.882] Saving raw image file (finished in [ 0h 0m 0.3s]) (100.0%) [13:26:59.882] Saving raw image file (finished in [ 0h 0m 0.3s]) [13:27:00.056] Successfully written image file "D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\images\115_FINAL_SHOT_1_june\july_5_final\23_07_07july_5_final.0064.exr" [13:27:00.056] Number of raycasts: 871158840 (420.12 per pixel) [13:27:00.066] Camera rays: 88146677 (42.51 per pixel) [13:27:00.066] Shadow rays: 311700888 (150.32 per pixel) [13:27:00.066] GI rays: 119430535 (57.60 per pixel) [13:27:00.066] Reflection rays: 214610837 (103.50 per pixel) [13:27:00.067] Refraction rays: 93374595 (45.03 per pixel) [13:27:00.067] Unshaded rays: 110635800 (53.35 per pixel) [13:27:00.069] Peak memory for frame 64: 38.31 GiB collected for 27 categories [13:27:00.069] Peak memory for "Bitmap": 44.39 MiB [13:27:00.069] Peak memory for "Bucket image sampler": 59.63 MiB [13:27:00.069] Peak memory for "Dynamic displaced geometry": 0 B [13:27:00.070] Peak memory for "Dynamic geometry": 0 B [13:27:00.070] Peak memory for "Dynamic moving displaced geometry": 0 B [13:27:00.070] Peak memory for "Dynamic moving geometry": 0 B [13:27:00.070] Peak memory for "GI": 3.46 MiB [13:27:00.070] Peak memory for "Lights": 81.00 MiB [13:27:00.071] Peak memory for "Misc.": 139.86 MiB [13:27:00.071] Peak memory for "Misc. displaced geometry": 0 B [13:27:00.071] Peak memory for "Misc. geometry": 107.43 MiB [13:27:00.071] Peak memory for "Misc. moving displaced geometry": 0 B [13:27:00.071] Peak memory for "Misc. moving geometry": 0 B [13:27:00.073] Peak memory for "Particle Shader": 19.81 MiB [13:27:00.073] Peak memory for "Phoenix Simulator": 194.18 MiB [13:27:00.073] Peak memory for "Progressive image sampler": 0 B [13:27:00.073] Peak memory for "Static displaced geometry": 0 B [13:27:00.073] Peak memory for "Static geometry": 9.96 GiB [13:27:00.074] Peak memory for "Static hair": 0 B [13:27:00.074] Peak memory for "Static moving displaced geometry": 0 B [13:27:00.074] Peak memory for "Static moving geometry": 0 B [13:27:00.074] Peak memory for "Static moving hair": 0 B [13:27:00.074] Peak memory for "Tiled bitmap": 0 B [13:27:00.074] Peak memory for "V-Ray for Maya exporter": 46.80 MiB [13:27:00.074] Peak memory for "V-Ray for Maya keyframes": 436.51 MiB [13:27:00.074] Peak memory for "V-Ray for Maya misc.": 27.00 GiB [13:27:00.074] Peak memory for "VFB": 253.17 MiB [13:27:00.076] Light cache utilization: 2.96% [13:27:00.076] Premultiplied light cache utilization: 0.08% [13:27:00.077] Number of light evaluations: 318326186 (153.51 per pixel) [13:27:02.080] Number of intersectable primitives: 127240064 [13:27:02.080] SD triangles: 127240062 [13:27:02.080] MB triangles: 0 [13:27:02.083] Static primitives: 0 [13:27:02.083] Moving primitives: 0 [13:27:02.083] Infinite primitives: 2 [13:27:02.083] Static hair segments: 0 [13:27:02.083] Moving hair segments: 0 [13:27:02.107] Total frame time 0h 5m 41.3s (341.3 s) [13:27:02.134] Updating frame at time 65.00 [13:27:02.145] Updating frame at time 65.00 (finished in [ 0h 0m 0.0s]) (100.0%) [13:27:02.145] Updating frame at time 65.00 (finished in [ 0h 0m 0.0s]) [13:27:02.145] Total time updating frame 0h 0m 0.0s (0.0 s) [13:27:02.796] [PhoenixCachePlugin] Frame data 65000 successfully loaded from D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\data\115_orion_animation_003_editedchamera_shot_1_material_boat\simulator_PhoenixFDSimulator1_####.aur. [13:27:02.796] [PhoenixSimPlugin] grid 0 0 0 - 1238 324 62, cache index 65. [13:27:02.816] Preparing scene for frame... [13:27:02.817] Dome light resolution increased from 512 to 2048 for light "VRayLightDomeShape1" [13:27:02.979] Phoenix Particle Shader - Collecting Particles [13:27:03.542] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.6s] [ 0h 0m 0.6s est] (100.0%) [13:27:03.542] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:27:03.548] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.6s]) (100.0%) [13:27:03.548] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.6s]) [13:27:03.548] Phoenix Particle Shader - Optimizing Particle Congestion [13:27:03.551] Phoenix Particle Shader - Optimizing Particle Congestion [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:27:03.551] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:27:03.561] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) (100.0%) [13:27:03.561] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) [13:27:03.567] Phoenix Particle Shader - Building Tree [13:27:03.569] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:27:03.569] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:27:03.578] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) (100.0%) [13:27:03.578] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) [13:27:03.585] Phoenix Particle Shader - Collecting Particles [13:27:03.590] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:27:03.590] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:27:03.604] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (0.0%) [13:27:03.604] (Estimated time remaining: ...): 0 % completed. [13:27:03.637] (Estimated time remaining: 0h 0m 0.3s): 16 % completed. [13:27:03.656] (Estimated time remaining: 0h 0m 0.2s): 27 % completed. [13:27:03.671] (Estimated time remaining: 0h 0m 0.1s): 39 % completed. [13:27:03.687] (Estimated time remaining: 0h 0m 0.1s): 52 % completed. [13:27:03.716] (Estimated time remaining: 0h 0m 0.1s): 64 % completed. [13:27:03.726] (Estimated time remaining: 0h 0m 0.0s): 87 % completed. [13:27:03.764] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) (100.0%) [13:27:03.764] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) [13:27:03.766] Phoenix Particle Shader - Building Tree [13:27:03.767] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:27:03.767] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:27:03.824] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) (100.0%) [13:27:03.825] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) [13:27:03.835] (Estimated time remaining: 0h 0m 9.1s): 10 % completed. [13:27:03.842] (Estimated time remaining: 0h 0m 4.1s): 20 % completed. [13:27:03.847] (Estimated time remaining: 0h 0m 2.4s): 30 % completed. [13:27:03.857] (Estimated time remaining: 0h 0m 1.6s): 40 % completed. [13:27:03.863] (Estimated time remaining: 0h 0m 1.0s): 50 % completed. [13:27:03.871] (Estimated time remaining: 0h 0m 0.7s): 60 % completed. [13:27:03.877] (Estimated time remaining: 0h 0m 0.5s): 70 % completed. [13:27:03.883] (Estimated time remaining: 0h 0m 0.3s): 80 % completed. [13:27:03.892] (Estimated time remaining: 0h 0m 0.1s): 90 % completed. [13:27:03.897] Preparing scene for frame... (finished in [ 0h 0m 1.1s]) (100.0%) [13:27:03.897] Preparing scene for frame... (finished in [ 0h 0m 1.1s]) [13:27:03.900] Compiling geometry... [13:29:10.912] (Estimated time remaining: 0h 19m 2.1s): 10 % completed. [13:29:11.034] (Estimated time remaining: 0h 8m 28.4s): 20 % completed. [13:29:11.154] (Estimated time remaining: 0h 4m 56.9s): 30 % completed. [13:29:11.279] (Estimated time remaining: 0h 3m 11.0s): 40 % completed. [13:29:11.435] (Estimated time remaining: 0h 2m 7.5s): 50 % completed. [13:29:11.580] (Estimated time remaining: 0h 1m 25.1s): 60 % completed. [13:29:11.717] (Estimated time remaining: 0h 0m 54.8s): 70 % completed. [13:29:11.856] (Estimated time remaining: 0h 0m 32.0s): 80 % completed. [13:29:11.993] (Estimated time remaining: 0h 0m 14.2s): 90 % completed. [13:29:12.169] Compiling geometry... (finished in [ 0h 2m 8.3s]) (100.0%) [13:29:12.169] Compiling geometry... (finished in [ 0h 2m 8.3s]) [13:29:12.169] Using Embree ray tracing. [13:29:12.169] Building Embree static accelerator... [13:29:15.129] (Estimated time remaining: 0h 0m 19.8s): 13 % completed. [13:29:15.923] (Estimated time remaining: 0h 0m 15.0s): 20 % completed. [13:29:16.203] (Estimated time remaining: 0h 0m 9.4s): 30 % completed. [13:29:16.906] (Estimated time remaining: 0h 0m 5.8s): 45 % completed. [13:29:17.055] (Estimated time remaining: 0h 0m 4.7s): 51 % completed. [13:29:17.720] (Estimated time remaining: 0h 0m 3.7s): 60 % completed. [13:29:17.995] (Estimated time remaining: 0h 0m 2.5s): 70 % completed. [13:29:18.300] (Estimated time remaining: 0h 0m 1.5s): 80 % completed. [13:29:18.516] (Estimated time remaining: 0h 0m 0.7s): 90 % completed. [13:29:18.795] Building Embree static accelerator... [ 0h 0m 6.6s] [ 0h 0m 6.6s est] (100.0%) [13:29:18.795] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:29:19.173] Building Embree static accelerator... (finished in [ 0h 0m 7.0s]) (100.0%) [13:29:19.173] Building Embree static accelerator... (finished in [ 0h 0m 7.0s]) [13:29:19.174] Building Embree static trees took 7005 milliseconds, memory used 13179.79 MB [13:29:19.174] Building Embree dynamic geometry tree... [13:29:19.174] Embree dynamic geometry tree contains 0 primitives. [13:29:19.180] Embree dynamic geometry tree built in 4.63 ms. [13:29:19.180] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) (100.0%) [13:29:19.180] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) [13:29:19.180] Embree dynamic geometry tree takes 0.00 MB. [13:29:19.180] Scene bounding box is too large, possible raycast errors. [13:29:19.181] Scanning scene for light plugins. [13:29:19.182] 3 lights found. [13:29:19.182] Using adaptive light evaluation with 8 lights. [13:29:19.182] Using 1.75 MB for adaptive lights buffer [13:29:19.186] Building light cache. [13:29:19.193] Tracing 12960000 image samples for light cache in 64 passes. [13:29:19.205] Using 63.53 MB for light cache preview buffer [13:29:19.205] Building light cache... [13:29:20.148] (Estimated time remaining: 0h 0m 8.5s): 10 % completed. [13:29:21.080] (Estimated time remaining: 0h 0m 7.5s): 20 % completed. [13:29:21.991] (Estimated time remaining: 0h 0m 6.5s): 30 % completed. [13:29:22.909] (Estimated time remaining: 0h 0m 5.6s): 40 % completed. [13:29:23.870] (Estimated time remaining: 0h 0m 4.6s): 50 % completed. [13:29:24.763] (Estimated time remaining: 0h 0m 3.7s): 60 % completed. [13:29:25.679] (Estimated time remaining: 0h 0m 2.8s): 70 % completed. [13:29:26.607] (Estimated time remaining: 0h 0m 1.9s): 80 % completed. [13:29:27.548] (Estimated time remaining: 0h 0m 0.9s): 90 % completed. [13:29:29.235] Building light cache... (finished in [ 0h 0m 10.0s]) (100.0%) [13:29:29.235] Building light cache... (finished in [ 0h 0m 10.0s]) [13:29:29.255] Merging light cache passes. [13:29:29.255] Merging light cache passes... [13:29:29.270] Merging light cache passes... (finished in [ 0h 0m 0.0s]) (100.0%) [13:29:29.273] Merging light cache passes... (finished in [ 0h 0m 0.0s]) [13:29:29.275] Light cache contains 1230 samples. [13:29:29.275] Light cache base memory usage is 0.4 MB. [13:29:29.275] Light cache memory usage for 4 light select elements is 0.9 MB. [13:29:29.275] Using premultiplied light cache. [13:29:29.276] Optimizing adaptive lights (pass 1 of 2)... [13:29:29.291] Optimizing adaptive lights (pass 2 of 2)... [13:29:29.294] Compiling adaptive lights... [13:29:29.300] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) (100.0%) [13:29:29.301] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) [13:29:29.301] Adaptive light grid built in 25.49 ms. [13:29:29.301] Rendering image... [13:29:29.756] (Estimated time remaining: 0h 0m 4.0s): 10 % completed. [13:29:29.801] Adaptive light grid built in 87.16 ms. [13:30:26.801] (Estimated time remaining: 0h 3m 47.9s): 20 % completed. [13:30:41.400] (Estimated time remaining: 0h 2m 46.9s): 30 % completed. [13:31:05.446] (Estimated time remaining: 0h 2m 23.6s): 40 % completed. [13:31:27.616] (Estimated time remaining: 0h 1m 58.2s): 50 % completed. [13:32:05.093] (Estimated time remaining: 0h 1m 43.4s): 60 % completed. [13:32:07.478] (Estimated time remaining: 0h 1m 7.2s): 70 % completed. [13:32:09.337] (Estimated time remaining: 0h 0m 39.9s): 80 % completed. [13:32:23.015] (Estimated time remaining: 0h 0m 19.0s): 90 % completed. [13:32:39.900] Rendering image... [ 0h 3m 10.6s] [ 0h 3m 10.6s est] (100.0%) [13:32:39.900] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:32:39.943] Rendering image... (finished in [ 0h 3m 10.6s]) (100.0%) [13:32:39.943] Rendering image... (finished in [ 0h 3m 10.6s]) [13:32:39.957] Saving raw image file [13:32:39.998] (Estimated time remaining: 0h 0m 0.2s): 16 % completed. [13:32:40.012] (Estimated time remaining: 0h 0m 0.2s): 25 % completed. [13:32:40.026] (Estimated time remaining: 0h 0m 0.2s): 33 % completed. [13:32:40.042] (Estimated time remaining: 0h 0m 0.1s): 42 % completed. [13:32:40.099] (Estimated time remaining: 0h 0m 0.2s): 50 % completed. [13:32:40.159] (Estimated time remaining: 0h 0m 0.1s): 67 % completed. [13:32:40.189] (Estimated time remaining: 0h 0m 0.1s): 75 % completed. [13:32:40.220] (Estimated time remaining: 0h 0m 0.0s): 84 % completed. [13:32:40.248] (Estimated time remaining: 0h 0m 0.0s): 92 % completed. [13:32:40.272] Saving raw image file [ 0h 0m 0.3s] [ 0h 0m 0.3s est] (100.0%) [13:32:40.273] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:32:40.273] Saving raw image file (finished in [ 0h 0m 0.3s]) (100.0%) [13:32:40.273] Saving raw image file (finished in [ 0h 0m 0.3s]) [13:32:40.433] Successfully written image file "D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\images\115_FINAL_SHOT_1_june\july_5_final\23_07_07july_5_final.0065.exr" [13:32:40.433] Number of raycasts: 872415200 (420.72 per pixel) [13:32:40.438] Camera rays: 88376243 (42.62 per pixel) [13:32:40.438] Shadow rays: 312331758 (150.62 per pixel) [13:32:40.438] GI rays: 119990510 (57.87 per pixel) [13:32:40.438] Reflection rays: 214850107 (103.61 per pixel) [13:32:40.438] Refraction rays: 93870121 (45.27 per pixel) [13:32:40.439] Unshaded rays: 109967100 (53.03 per pixel) [13:32:40.440] Peak memory for frame 65: 42.35 GiB collected for 27 categories [13:32:40.440] Peak memory for "Bitmap": 44.39 MiB [13:32:40.440] Peak memory for "Bucket image sampler": 60.90 MiB [13:32:40.440] Peak memory for "Dynamic displaced geometry": 0 B [13:32:40.441] Peak memory for "Dynamic geometry": 0 B [13:32:40.441] Peak memory for "Dynamic moving displaced geometry": 0 B [13:32:40.441] Peak memory for "Dynamic moving geometry": 0 B [13:32:40.441] Peak memory for "GI": 3.44 MiB [13:32:40.441] Peak memory for "Lights": 81.00 MiB [13:32:40.442] Peak memory for "Misc.": 141.07 MiB [13:32:40.442] Peak memory for "Misc. displaced geometry": 0 B [13:32:40.442] Peak memory for "Misc. geometry": 107.43 MiB [13:32:40.442] Peak memory for "Misc. moving displaced geometry": 0 B [13:32:40.442] Peak memory for "Misc. moving geometry": 0 B [13:32:40.443] Peak memory for "Particle Shader": 19.81 MiB [13:32:40.443] Peak memory for "Phoenix Simulator": 194.33 MiB [13:32:40.443] Peak memory for "Progressive image sampler": 0 B [13:32:40.443] Peak memory for "Static displaced geometry": 0 B [13:32:40.443] Peak memory for "Static geometry": 9.98 GiB [13:32:40.444] Peak memory for "Static hair": 0 B [13:32:40.444] Peak memory for "Static moving displaced geometry": 0 B [13:32:40.444] Peak memory for "Static moving geometry": 0 B [13:32:40.444] Peak memory for "Static moving hair": 0 B [13:32:40.444] Peak memory for "Tiled bitmap": 0 B [13:32:40.444] Peak memory for "V-Ray for Maya exporter": 46.80 MiB [13:32:40.445] Peak memory for "V-Ray for Maya keyframes": 436.51 MiB [13:32:40.445] Peak memory for "V-Ray for Maya misc.": 31.02 GiB [13:32:40.445] Peak memory for "VFB": 253.17 MiB [13:32:40.458] Light cache utilization: 3.01% [13:32:40.462] Premultiplied light cache utilization: 0.08% [13:32:40.462] Number of light evaluations: 318319914 (153.51 per pixel) [13:32:42.205] Number of intersectable primitives: 127494910 [13:32:42.205] SD triangles: 127494908 [13:32:42.205] MB triangles: 0 [13:32:42.208] Static primitives: 0 [13:32:42.209] Moving primitives: 0 [13:32:42.209] Infinite primitives: 2 [13:32:42.209] Static hair segments: 0 [13:32:42.209] Moving hair segments: 0 [13:32:42.241] Total frame time 0h 5m 40.1s (340.1 s) [13:32:42.267] Updating frame at time 66.00 [13:32:42.277] Updating frame at time 66.00 (finished in [ 0h 0m 0.0s]) (100.0%) [13:32:42.277] Updating frame at time 66.00 (finished in [ 0h 0m 0.0s]) [13:32:42.277] Total time updating frame 0h 0m 0.0s (0.0 s) [13:32:42.934] [PhoenixCachePlugin] Frame data 66000 successfully loaded from D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\data\115_orion_animation_003_editedchamera_shot_1_material_boat\simulator_PhoenixFDSimulator1_####.aur. [13:32:42.934] [PhoenixSimPlugin] grid 0 0 0 - 1238 324 62, cache index 66. [13:32:42.953] Preparing scene for frame... [13:32:42.954] Dome light resolution increased from 512 to 2048 for light "VRayLightDomeShape1" [13:32:43.611] Phoenix Particle Shader - Collecting Particles [13:32:43.612] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:32:43.612] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:32:43.620] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.0s]) (100.0%) [13:32:43.620] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.0s]) [13:32:43.624] Phoenix Particle Shader - Optimizing Particle Congestion [13:32:43.625] Phoenix Particle Shader - Optimizing Particle Congestion [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:32:43.625] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:32:43.632] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) (100.0%) [13:32:43.632] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) [13:32:43.639] Phoenix Particle Shader - Building Tree [13:32:43.639] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:32:43.639] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:32:43.647] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) (100.0%) [13:32:43.647] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) [13:32:43.654] Phoenix Particle Shader - Collecting Particles [13:32:43.654] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:32:43.654] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:32:43.668] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (0.0%) [13:32:43.668] (Estimated time remaining: ...): 0 % completed. [13:32:43.698] (Estimated time remaining: 0h 0m 0.3s): 13 % completed. [13:32:43.710] (Estimated time remaining: 0h 0m 0.2s): 22 % completed. [13:32:43.721] (Estimated time remaining: 0h 0m 0.1s): 32 % completed. [13:32:43.734] (Estimated time remaining: 0h 0m 0.1s): 40 % completed. [13:32:43.745] (Estimated time remaining: 0h 0m 0.1s): 50 % completed. [13:32:43.791] (Estimated time remaining: 0h 0m 0.1s): 60 % completed. [13:32:43.801] (Estimated time remaining: 0h 0m 0.0s): 95 % completed. [13:32:43.831] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) (100.0%) [13:32:43.831] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) [13:32:43.832] Phoenix Particle Shader - Building Tree [13:32:43.838] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:32:43.838] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:32:43.903] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) (100.0%) [13:32:43.903] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) [13:32:43.913] (Estimated time remaining: 0h 0m 8.7s): 10 % completed. [13:32:43.920] (Estimated time remaining: 0h 0m 3.9s): 20 % completed. [13:32:43.927] (Estimated time remaining: 0h 0m 2.3s): 30 % completed. [13:32:43.937] (Estimated time remaining: 0h 0m 1.5s): 40 % completed. [13:32:43.945] (Estimated time remaining: 0h 0m 1.0s): 50 % completed. [13:32:43.950] (Estimated time remaining: 0h 0m 0.7s): 60 % completed. [13:32:43.956] (Estimated time remaining: 0h 0m 0.4s): 70 % completed. [13:32:43.967] (Estimated time remaining: 0h 0m 0.3s): 80 % completed. [13:32:43.973] (Estimated time remaining: 0h 0m 0.1s): 90 % completed. [13:32:43.980] Preparing scene for frame... (finished in [ 0h 0m 1.0s]) (100.0%) [13:32:43.980] Preparing scene for frame... (finished in [ 0h 0m 1.0s]) [13:32:43.985] Compiling geometry... [13:34:50.909] (Estimated time remaining: 0h 19m 1.4s): 10 % completed. [13:34:51.020] (Estimated time remaining: 0h 8m 28.0s): 20 % completed. [13:34:51.129] (Estimated time remaining: 0h 4m 56.7s): 30 % completed. [13:34:51.227] (Estimated time remaining: 0h 3m 10.8s): 40 % completed. [13:34:51.385] (Estimated time remaining: 0h 2m 7.4s): 50 % completed. [13:34:51.508] (Estimated time remaining: 0h 1m 25.0s): 60 % completed. [13:34:51.639] (Estimated time remaining: 0h 0m 54.7s): 70 % completed. [13:34:51.764] (Estimated time remaining: 0h 0m 31.9s): 80 % completed. [13:34:51.896] (Estimated time remaining: 0h 0m 14.2s): 90 % completed. [13:34:52.062] Compiling geometry... (finished in [ 0h 2m 8.1s]) (100.0%) [13:34:52.062] Compiling geometry... (finished in [ 0h 2m 8.1s]) [13:34:52.062] Using Embree ray tracing. [13:34:52.062] Building Embree static accelerator... [13:34:55.066] (Estimated time remaining: 0h 0m 27.0s): 10 % completed. [13:34:55.848] (Estimated time remaining: 0h 0m 12.7s): 23 % completed. [13:34:56.437] (Estimated time remaining: 0h 0m 9.3s): 32 % completed. [13:34:57.220] (Estimated time remaining: 0h 0m 6.6s): 44 % completed. [13:34:57.354] (Estimated time remaining: 0h 0m 4.9s): 52 % completed. [13:34:57.607] (Estimated time remaining: 0h 0m 3.3s): 63 % completed. [13:34:57.849] (Estimated time remaining: 0h 0m 2.5s): 70 % completed. [13:34:58.207] (Estimated time remaining: 0h 0m 1.4s): 81 % completed. [13:34:58.553] (Estimated time remaining: 0h 0m 0.7s): 90 % completed. [13:35:04.783] Building Embree static accelerator... [ 0h 0m 12.7s] [ 0h 0m 12.7s est] (100.0%) [13:35:04.783] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:35:05.233] Building Embree static accelerator... (finished in [ 0h 0m 13.2s]) (100.0%) [13:35:05.233] Building Embree static accelerator... (finished in [ 0h 0m 13.2s]) [13:35:05.233] Building Embree static trees took 13170 milliseconds, memory used 13198.46 MB [13:35:05.233] Building Embree dynamic geometry tree... [13:35:05.234] Embree dynamic geometry tree contains 0 primitives. [13:35:05.249] Embree dynamic geometry tree built in 15.19 ms. [13:35:05.250] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) (100.0%) [13:35:05.250] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) [13:35:05.250] Embree dynamic geometry tree takes 0.00 MB. [13:35:05.250] Scene bounding box is too large, possible raycast errors. [13:35:05.253] Scanning scene for light plugins. [13:35:05.254] 3 lights found. [13:35:05.254] Using adaptive light evaluation with 8 lights. [13:35:05.255] Using 1.75 MB for adaptive lights buffer [13:35:05.259] Building light cache. [13:35:05.271] Tracing 12960000 image samples for light cache in 64 passes. [13:35:05.284] Using 63.53 MB for light cache preview buffer [13:35:05.284] Building light cache... [13:35:06.302] (Estimated time remaining: 0h 0m 9.3s): 10 % completed. [13:35:07.253] (Estimated time remaining: 0h 0m 7.9s): 20 % completed. [13:35:08.218] (Estimated time remaining: 0h 0m 6.8s): 30 % completed. [13:35:09.115] (Estimated time remaining: 0h 0m 5.8s): 40 % completed. [13:35:10.041] (Estimated time remaining: 0h 0m 4.8s): 50 % completed. [13:35:10.966] (Estimated time remaining: 0h 0m 3.8s): 60 % completed. [13:35:11.921] (Estimated time remaining: 0h 0m 2.8s): 70 % completed. [13:35:12.850] (Estimated time remaining: 0h 0m 1.9s): 80 % completed. [13:35:13.786] (Estimated time remaining: 0h 0m 0.9s): 90 % completed. [13:35:15.754] Building light cache... (finished in [ 0h 0m 10.5s]) (100.0%) [13:35:15.755] Building light cache... (finished in [ 0h 0m 10.5s]) [13:35:15.776] Merging light cache passes. [13:35:15.776] Merging light cache passes... [13:35:15.793] Merging light cache passes... (finished in [ 0h 0m 0.0s]) (100.0%) [13:35:15.793] Merging light cache passes... (finished in [ 0h 0m 0.0s]) [13:35:15.795] Light cache contains 1211 samples. [13:35:15.795] Light cache base memory usage is 0.4 MB. [13:35:15.795] Light cache memory usage for 4 light select elements is 0.9 MB. [13:35:15.796] Using premultiplied light cache. [13:35:15.809] Optimizing adaptive lights (pass 1 of 2)... [13:35:15.823] Optimizing adaptive lights (pass 2 of 2)... [13:35:15.826] Compiling adaptive lights... [13:35:15.832] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) (100.0%) [13:35:15.833] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) [13:35:15.833] Adaptive light grid built in 24.56 ms. [13:35:15.836] Rendering image... [13:35:16.292] (Estimated time remaining: 0h 0m 4.0s): 10 % completed. [13:35:16.341] Adaptive light grid built in 88.97 ms. [13:36:12.274] (Estimated time remaining: 0h 3m 43.7s): 20 % completed. [13:36:27.217] (Estimated time remaining: 0h 2m 45.4s): 30 % completed. [13:36:51.148] (Estimated time remaining: 0h 2m 22.4s): 40 % completed. [13:37:13.307] (Estimated time remaining: 0h 1m 57.4s): 50 % completed. [13:37:48.946] (Estimated time remaining: 0h 1m 41.7s): 60 % completed. [13:37:50.662] (Estimated time remaining: 0h 1m 5.8s): 70 % completed. [13:37:51.940] (Estimated time remaining: 0h 0m 38.9s): 80 % completed. [13:38:05.595] (Estimated time remaining: 0h 0m 18.6s): 90 % completed. [13:38:25.458] Rendering image... [ 0h 3m 9.6s] [ 0h 3m 9.6s est] (100.0%) [13:38:25.458] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:38:25.492] Rendering image... (finished in [ 0h 3m 9.7s]) (100.0%) [13:38:25.492] Rendering image... (finished in [ 0h 3m 9.7s]) [13:38:25.495] Saving raw image file [13:38:25.541] (Estimated time remaining: 0h 0m 0.2s): 16 % completed. [13:38:25.557] (Estimated time remaining: 0h 0m 0.2s): 25 % completed. [13:38:25.572] (Estimated time remaining: 0h 0m 0.2s): 33 % completed. [13:38:25.591] (Estimated time remaining: 0h 0m 0.1s): 42 % completed. [13:38:25.611] (Estimated time remaining: 0h 0m 0.1s): 50 % completed. [13:38:25.706] (Estimated time remaining: 0h 0m 0.1s): 67 % completed. [13:38:25.741] (Estimated time remaining: 0h 0m 0.1s): 75 % completed. [13:38:25.770] (Estimated time remaining: 0h 0m 0.1s): 84 % completed. [13:38:25.800] (Estimated time remaining: 0h 0m 0.0s): 92 % completed. [13:38:25.823] Saving raw image file [ 0h 0m 0.3s] [ 0h 0m 0.3s est] (100.0%) [13:38:25.825] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:38:25.825] Saving raw image file (finished in [ 0h 0m 0.3s]) (100.0%) [13:38:25.825] Saving raw image file (finished in [ 0h 0m 0.3s]) [13:38:25.972] Successfully written image file "D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\images\115_FINAL_SHOT_1_june\july_5_final\23_07_07july_5_final.0066.exr" [13:38:25.972] Number of raycasts: 863395870 (416.38 per pixel) [13:38:25.977] Camera rays: 88350190 (42.61 per pixel) [13:38:25.977] Shadow rays: 312995641 (150.94 per pixel) [13:38:25.977] GI rays: 121434905 (58.56 per pixel) [13:38:25.977] Reflection rays: 214724311 (103.55 per pixel) [13:38:25.977] Refraction rays: 93962936 (45.31 per pixel) [13:38:25.978] Unshaded rays: 99666200 (48.06 per pixel) [13:38:25.979] Peak memory for frame 66: 46.39 GiB collected for 27 categories [13:38:25.979] Peak memory for "Bitmap": 44.39 MiB [13:38:25.979] Peak memory for "Bucket image sampler": 62.01 MiB [13:38:25.980] Peak memory for "Dynamic displaced geometry": 0 B [13:38:25.980] Peak memory for "Dynamic geometry": 0 B [13:38:25.980] Peak memory for "Dynamic moving displaced geometry": 0 B [13:38:25.980] Peak memory for "Dynamic moving geometry": 0 B [13:38:25.980] Peak memory for "GI": 3.46 MiB [13:38:25.980] Peak memory for "Lights": 81.00 MiB [13:38:25.981] Peak memory for "Misc.": 138.69 MiB [13:38:25.981] Peak memory for "Misc. displaced geometry": 0 B [13:38:25.981] Peak memory for "Misc. geometry": 107.43 MiB [13:38:25.981] Peak memory for "Misc. moving displaced geometry": 0 B [13:38:25.981] Peak memory for "Misc. moving geometry": 0 B [13:38:25.982] Peak memory for "Particle Shader": 19.81 MiB [13:38:25.982] Peak memory for "Phoenix Simulator": 194.21 MiB [13:38:25.982] Peak memory for "Progressive image sampler": 0 B [13:38:25.982] Peak memory for "Static displaced geometry": 0 B [13:38:25.983] Peak memory for "Static geometry": 9.99 GiB [13:38:25.983] Peak memory for "Static hair": 0 B [13:38:25.983] Peak memory for "Static moving displaced geometry": 0 B [13:38:25.983] Peak memory for "Static moving geometry": 0 B [13:38:25.983] Peak memory for "Static moving hair": 0 B [13:38:25.984] Peak memory for "Tiled bitmap": 0 B [13:38:25.985] Peak memory for "V-Ray for Maya exporter": 46.80 MiB [13:38:25.985] Peak memory for "V-Ray for Maya keyframes": 436.51 MiB [13:38:25.985] Peak memory for "V-Ray for Maya misc.": 35.04 GiB [13:38:25.985] Peak memory for "VFB": 253.17 MiB [13:38:25.985] Light cache utilization: 2.94% [13:38:25.986] Premultiplied light cache utilization: 0.08% [13:38:25.986] Number of light evaluations: 319997372 (154.32 per pixel) [13:38:27.863] Number of intersectable primitives: 127675037 [13:38:27.863] SD triangles: 127675035 [13:38:27.863] MB triangles: 0 [13:38:27.867] Static primitives: 0 [13:38:27.867] Moving primitives: 0 [13:38:27.867] Infinite primitives: 2 [13:38:27.867] Static hair segments: 0 [13:38:27.867] Moving hair segments: 0 [13:38:27.924] Total frame time 0h 5m 45.7s (345.7 s) [13:38:27.974] Updating frame at time 67.00 [13:38:27.985] Updating frame at time 67.00 (finished in [ 0h 0m 0.0s]) (100.0%) [13:38:27.986] Updating frame at time 67.00 (finished in [ 0h 0m 0.0s]) [13:38:27.986] Total time updating frame 0h 0m 0.0s (0.0 s) [13:38:28.623] [PhoenixCachePlugin] Frame data 67000 successfully loaded from D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\data\115_orion_animation_003_editedchamera_shot_1_material_boat\simulator_PhoenixFDSimulator1_####.aur. [13:38:28.623] [PhoenixSimPlugin] grid 0 0 0 - 1238 324 62, cache index 67. [13:38:28.637] Preparing scene for frame... [13:38:28.650] Dome light resolution increased from 512 to 2048 for light "VRayLightDomeShape1" [13:38:28.805] Phoenix Particle Shader - Collecting Particles [13:38:29.324] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.5s] [ 0h 0m 0.5s est] (100.0%) [13:38:29.325] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:38:29.333] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.5s]) (100.0%) [13:38:29.333] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.5s]) [13:38:29.338] Phoenix Particle Shader - Optimizing Particle Congestion [13:38:29.340] Phoenix Particle Shader - Optimizing Particle Congestion [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:38:29.340] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:38:29.348] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) (100.0%) [13:38:29.348] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) [13:38:29.353] Phoenix Particle Shader - Building Tree [13:38:29.356] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:38:29.356] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:38:29.365] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) (100.0%) [13:38:29.365] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) [13:38:29.371] Phoenix Particle Shader - Collecting Particles [13:38:29.373] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:38:29.373] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:38:29.389] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (0.0%) [13:38:29.389] (Estimated time remaining: ...): 0 % completed. [13:38:29.424] (Estimated time remaining: 0h 0m 0.2s): 17 % completed. [13:38:29.442] (Estimated time remaining: 0h 0m 0.2s): 31 % completed. [13:38:29.455] (Estimated time remaining: 0h 0m 0.1s): 40 % completed. [13:38:29.466] (Estimated time remaining: 0h 0m 0.1s): 50 % completed. [13:38:29.525] (Estimated time remaining: 0h 0m 0.0s): 95 % completed. [13:38:29.553] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) (100.0%) [13:38:29.554] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) [13:38:29.561] Phoenix Particle Shader - Building Tree [13:38:29.562] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:38:29.562] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:38:29.629] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) (100.0%) [13:38:29.639] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) [13:38:29.657] (Estimated time remaining: 0h 0m 9.1s): 10 % completed. [13:38:29.665] (Estimated time remaining: 0h 0m 4.1s): 20 % completed. [13:38:29.670] (Estimated time remaining: 0h 0m 2.4s): 30 % completed. [13:38:29.678] (Estimated time remaining: 0h 0m 1.6s): 40 % completed. [13:38:29.684] (Estimated time remaining: 0h 0m 1.0s): 50 % completed. [13:38:29.691] (Estimated time remaining: 0h 0m 0.7s): 60 % completed. [13:38:29.700] (Estimated time remaining: 0h 0m 0.5s): 70 % completed. [13:38:29.705] (Estimated time remaining: 0h 0m 0.3s): 80 % completed. [13:38:29.713] (Estimated time remaining: 0h 0m 0.1s): 90 % completed. [13:38:29.718] Preparing scene for frame... (finished in [ 0h 0m 1.1s]) (100.0%) [13:38:29.718] Preparing scene for frame... (finished in [ 0h 0m 1.1s]) [13:38:29.721] Compiling geometry... [13:40:36.965] (Estimated time remaining: 0h 19m 4.3s): 10 % completed. [13:40:37.092] (Estimated time remaining: 0h 8m 29.4s): 20 % completed. [13:40:37.209] (Estimated time remaining: 0h 4m 57.5s): 30 % completed. [13:40:37.308] (Estimated time remaining: 0h 3m 11.3s): 40 % completed. [13:40:37.477] (Estimated time remaining: 0h 2m 7.7s): 50 % completed. [13:40:37.610] (Estimated time remaining: 0h 1m 25.3s): 60 % completed. [13:40:37.745] (Estimated time remaining: 0h 0m 54.8s): 70 % completed. [13:40:37.871] (Estimated time remaining: 0h 0m 32.0s): 80 % completed. [13:40:37.998] (Estimated time remaining: 0h 0m 14.2s): 90 % completed. [13:40:38.166] Compiling geometry... (finished in [ 0h 2m 8.5s]) (100.0%) [13:40:38.166] Compiling geometry... (finished in [ 0h 2m 8.5s]) [13:40:38.166] Using Embree ray tracing. [13:40:38.166] Building Embree static accelerator... [13:40:41.395] (Estimated time remaining: 0h 0m 29.1s): 10 % completed. [13:40:42.174] (Estimated time remaining: 0h 0m 15.1s): 21 % completed. [13:40:42.598] (Estimated time remaining: 0h 0m 8.6s): 34 % completed. [13:40:43.190] (Estimated time remaining: 0h 0m 6.9s): 42 % completed. [13:40:43.548] (Estimated time remaining: 0h 0m 5.4s): 50 % completed. [13:40:44.166] (Estimated time remaining: 0h 0m 3.8s): 61 % completed. [13:40:44.582] (Estimated time remaining: 0h 0m 2.5s): 72 % completed. [13:40:45.109] (Estimated time remaining: 0h 0m 1.6s): 81 % completed. [13:40:46.727] (Estimated time remaining: 0h 0m 1.0s): 90 % completed. [13:40:48.079] Building Embree static accelerator... [ 0h 0m 9.9s] [ 0h 0m 9.9s est] (100.0%) [13:40:48.080] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:40:48.490] Building Embree static accelerator... (finished in [ 0h 0m 10.3s]) (100.0%) [13:40:48.490] Building Embree static accelerator... (finished in [ 0h 0m 10.3s]) [13:40:48.491] Building Embree static trees took 10324 milliseconds, memory used 13232.29 MB [13:40:48.491] Building Embree dynamic geometry tree... [13:40:48.495] Embree dynamic geometry tree contains 0 primitives. [13:40:48.500] Embree dynamic geometry tree built in 3.84 ms. [13:40:48.500] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) (100.0%) [13:40:48.500] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) [13:40:48.501] Embree dynamic geometry tree takes 0.00 MB. [13:40:48.501] Scene bounding box is too large, possible raycast errors. [13:40:48.502] Scanning scene for light plugins. [13:40:48.503] 3 lights found. [13:40:48.503] Using adaptive light evaluation with 8 lights. [13:40:48.504] Using 1.75 MB for adaptive lights buffer [13:40:48.510] Building light cache. [13:40:48.522] Tracing 12960000 image samples for light cache in 64 passes. [13:40:48.535] Using 63.53 MB for light cache preview buffer [13:40:48.535] Building light cache... [13:40:49.548] (Estimated time remaining: 0h 0m 8.9s): 10 % completed. [13:40:50.463] (Estimated time remaining: 0h 0m 7.7s): 20 % completed. [13:40:51.395] (Estimated time remaining: 0h 0m 6.7s): 30 % completed. [13:40:52.312] (Estimated time remaining: 0h 0m 5.6s): 40 % completed. [13:40:53.243] (Estimated time remaining: 0h 0m 4.7s): 50 % completed. [13:40:54.170] (Estimated time remaining: 0h 0m 3.7s): 60 % completed. [13:40:55.074] (Estimated time remaining: 0h 0m 2.8s): 70 % completed. [13:40:55.994] (Estimated time remaining: 0h 0m 1.9s): 80 % completed. [13:40:56.968] (Estimated time remaining: 0h 0m 0.9s): 90 % completed. [13:40:58.878] Building light cache... (finished in [ 0h 0m 10.3s]) (100.0%) [13:40:58.878] Building light cache... (finished in [ 0h 0m 10.3s]) [13:40:58.898] Merging light cache passes. [13:40:58.899] Merging light cache passes... [13:40:58.915] Merging light cache passes... (finished in [ 0h 0m 0.0s]) (100.0%) [13:40:58.917] Merging light cache passes... (finished in [ 0h 0m 0.0s]) [13:40:58.934] Light cache contains 1213 samples. [13:40:58.935] Light cache base memory usage is 0.4 MB. [13:40:58.935] Light cache memory usage for 4 light select elements is 0.9 MB. [13:40:58.935] Using premultiplied light cache. [13:40:58.940] Optimizing adaptive lights (pass 1 of 2)... [13:40:58.953] Optimizing adaptive lights (pass 2 of 2)... [13:40:58.957] Compiling adaptive lights... [13:40:58.961] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) (100.0%) [13:40:58.961] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) [13:40:58.963] Adaptive light grid built in 23.25 ms. [13:40:58.964] Rendering image... [13:40:59.445] (Estimated time remaining: 0h 0m 4.0s): 10 % completed. [13:40:59.495] Adaptive light grid built in 96.82 ms. [13:41:54.928] (Estimated time remaining: 0h 3m 41.8s): 20 % completed. [13:42:09.893] (Estimated time remaining: 0h 2m 44.6s): 30 % completed. [13:42:33.973] (Estimated time remaining: 0h 2m 21.9s): 40 % completed. [13:42:56.298] (Estimated time remaining: 0h 1m 57.2s): 50 % completed. [13:43:31.180] (Estimated time remaining: 0h 1m 41.1s): 60 % completed. [13:43:33.294] (Estimated time remaining: 0h 1m 5.6s): 70 % completed. [13:43:34.912] (Estimated time remaining: 0h 0m 38.9s): 80 % completed. [13:43:47.760] (Estimated time remaining: 0h 0m 18.5s): 90 % completed. [13:44:07.822] Rendering image... [ 0h 3m 8.9s] [ 0h 3m 8.9s est] (100.0%) [13:44:07.822] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:44:07.868] Rendering image... (finished in [ 0h 3m 8.9s]) (100.0%) [13:44:07.868] Rendering image... (finished in [ 0h 3m 8.9s]) [13:44:07.871] Saving raw image file [13:44:07.913] (Estimated time remaining: 0h 0m 0.2s): 16 % completed. [13:44:07.928] (Estimated time remaining: 0h 0m 0.2s): 25 % completed. [13:44:07.942] (Estimated time remaining: 0h 0m 0.2s): 33 % completed. [13:44:07.957] (Estimated time remaining: 0h 0m 0.1s): 42 % completed. [13:44:07.975] (Estimated time remaining: 0h 0m 0.1s): 50 % completed. [13:44:08.032] (Estimated time remaining: 0h 0m 0.1s): 67 % completed. [13:44:08.064] (Estimated time remaining: 0h 0m 0.1s): 75 % completed. [13:44:08.094] (Estimated time remaining: 0h 0m 0.0s): 84 % completed. [13:44:08.122] (Estimated time remaining: 0h 0m 0.0s): 92 % completed. [13:44:08.146] Saving raw image file [ 0h 0m 0.3s] [ 0h 0m 0.3s est] (100.0%) [13:44:08.147] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:44:08.147] Saving raw image file (finished in [ 0h 0m 0.3s]) (100.0%) [13:44:08.147] Saving raw image file (finished in [ 0h 0m 0.3s]) [13:44:08.318] Successfully written image file "D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\images\115_FINAL_SHOT_1_june\july_5_final\23_07_07july_5_final.0067.exr" [13:44:08.319] Number of raycasts: 855174076 (412.41 per pixel) [13:44:08.324] Camera rays: 88691292 (42.77 per pixel) [13:44:08.324] Shadow rays: 314743875 (151.79 per pixel) [13:44:08.324] GI rays: 122231804 (58.95 per pixel) [13:44:08.324] Reflection rays: 215959077 (104.15 per pixel) [13:44:08.324] Refraction rays: 95007212 (45.82 per pixel) [13:44:08.325] Unshaded rays: 86745900 (41.83 per pixel) [13:44:08.326] Peak memory for frame 67: 50.46 GiB collected for 27 categories [13:44:08.326] Peak memory for "Bitmap": 44.39 MiB [13:44:08.326] Peak memory for "Bucket image sampler": 62.28 MiB [13:44:08.326] Peak memory for "Dynamic displaced geometry": 0 B [13:44:08.327] Peak memory for "Dynamic geometry": 0 B [13:44:08.327] Peak memory for "Dynamic moving displaced geometry": 0 B [13:44:08.327] Peak memory for "Dynamic moving geometry": 0 B [13:44:08.328] Peak memory for "GI": 3.46 MiB [13:44:08.328] Peak memory for "Lights": 81.00 MiB [13:44:08.328] Peak memory for "Misc.": 139.93 MiB [13:44:08.328] Peak memory for "Misc. displaced geometry": 0 B [13:44:08.328] Peak memory for "Misc. geometry": 107.43 MiB [13:44:08.328] Peak memory for "Misc. moving displaced geometry": 0 B [13:44:08.328] Peak memory for "Misc. moving geometry": 0 B [13:44:08.329] Peak memory for "Particle Shader": 19.82 MiB [13:44:08.329] Peak memory for "Phoenix Simulator": 194.20 MiB [13:44:08.329] Peak memory for "Progressive image sampler": 0 B [13:44:08.341] Peak memory for "Static displaced geometry": 0 B [13:44:08.341] Peak memory for "Static geometry": 10.02 GiB [13:44:08.346] Peak memory for "Static hair": 0 B [13:44:08.346] Peak memory for "Static moving displaced geometry": 0 B [13:44:08.346] Peak memory for "Static moving geometry": 0 B [13:44:08.346] Peak memory for "Static moving hair": 0 B [13:44:08.346] Peak memory for "Tiled bitmap": 0 B [13:44:08.347] Peak memory for "V-Ray for Maya exporter": 46.80 MiB [13:44:08.347] Peak memory for "V-Ray for Maya keyframes": 436.51 MiB [13:44:08.347] Peak memory for "V-Ray for Maya misc.": 39.08 GiB [13:44:08.347] Peak memory for "VFB": 253.17 MiB [13:44:08.350] Light cache utilization: 2.78% [13:44:08.350] Premultiplied light cache utilization: 0.08% [13:44:08.350] Number of light evaluations: 321044751 (154.82 per pixel) [13:44:09.995] Number of intersectable primitives: 128008071 [13:44:09.995] SD triangles: 128008069 [13:44:09.995] MB triangles: 0 [13:44:09.999] Static primitives: 0 [13:44:09.999] Moving primitives: 0 [13:44:09.999] Infinite primitives: 2 [13:44:09.999] Static hair segments: 0 [13:44:09.999] Moving hair segments: 0 [13:44:10.047] Total frame time 0h 5m 42.1s (342.1 s) [13:44:10.101] Updating frame at time 68.00 [13:44:10.133] Updating frame at time 68.00 (finished in [ 0h 0m 0.0s]) (100.0%) [13:44:10.134] Updating frame at time 68.00 (finished in [ 0h 0m 0.0s]) [13:44:10.134] Total time updating frame 0h 0m 0.0s (0.0 s) [13:44:10.808] [PhoenixCachePlugin] Frame data 68000 successfully loaded from D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\data\115_orion_animation_003_editedchamera_shot_1_material_boat\simulator_PhoenixFDSimulator1_####.aur. [13:44:10.808] [PhoenixSimPlugin] grid 0 0 0 - 1238 324 62, cache index 68. [13:44:10.824] Preparing scene for frame... [13:44:10.825] Dome light resolution increased from 512 to 2048 for light "VRayLightDomeShape1" [13:44:11.503] Phoenix Particle Shader - Collecting Particles [13:44:11.505] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:44:11.505] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:44:11.515] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.0s]) (100.0%) [13:44:11.515] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.0s]) [13:44:11.521] Phoenix Particle Shader - Optimizing Particle Congestion [13:44:11.521] Phoenix Particle Shader - Optimizing Particle Congestion [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:44:11.522] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:44:11.529] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) (100.0%) [13:44:11.529] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) [13:44:11.531] Phoenix Particle Shader - Building Tree [13:44:11.536] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:44:11.536] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:44:11.544] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) (100.0%) [13:44:11.544] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) [13:44:11.546] Phoenix Particle Shader - Collecting Particles [13:44:11.546] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:44:11.546] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:44:11.561] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (0.0%) [13:44:11.561] (Estimated time remaining: ...): 0 % completed. [13:44:11.589] (Estimated time remaining: 0h 0m 0.4s): 11 % completed. [13:44:11.603] (Estimated time remaining: 0h 0m 0.2s): 20 % completed. [13:44:11.616] (Estimated time remaining: 0h 0m 0.2s): 31 % completed. [13:44:11.629] (Estimated time remaining: 0h 0m 0.1s): 41 % completed. [13:44:11.640] (Estimated time remaining: 0h 0m 0.1s): 52 % completed. [13:44:11.679] (Estimated time remaining: 0h 0m 0.1s): 61 % completed. [13:44:11.690] (Estimated time remaining: 0h 0m 0.0s): 89 % completed. [13:44:11.701] (Estimated time remaining: 0h 0m 0.0s): 97 % completed. [13:44:11.734] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) (100.0%) [13:44:11.735] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) [13:44:11.741] Phoenix Particle Shader - Building Tree [13:44:11.742] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:44:11.742] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:44:11.802] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) (100.0%) [13:44:11.803] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) [13:44:11.831] (Estimated time remaining: 0h 0m 9.1s): 10 % completed. [13:44:11.838] (Estimated time remaining: 0h 0m 4.1s): 20 % completed. [13:44:11.845] (Estimated time remaining: 0h 0m 2.4s): 30 % completed. [13:44:11.852] (Estimated time remaining: 0h 0m 1.5s): 40 % completed. [13:44:11.862] (Estimated time remaining: 0h 0m 1.0s): 50 % completed. [13:44:11.870] (Estimated time remaining: 0h 0m 0.7s): 60 % completed. [13:44:11.880] (Estimated time remaining: 0h 0m 0.5s): 70 % completed. [13:44:11.886] (Estimated time remaining: 0h 0m 0.3s): 80 % completed. [13:44:11.895] (Estimated time remaining: 0h 0m 0.1s): 90 % completed. [13:44:11.901] Preparing scene for frame... (finished in [ 0h 0m 1.1s]) (100.0%) [13:44:11.902] Preparing scene for frame... (finished in [ 0h 0m 1.1s]) [13:44:11.905] Compiling geometry... [13:46:19.379] (Estimated time remaining: 0h 19m 6.5s): 10 % completed. [13:46:19.489] (Estimated time remaining: 0h 8m 30.2s): 20 % completed. [13:46:19.597] (Estimated time remaining: 0h 4m 58.0s): 30 % completed. [13:46:19.691] (Estimated time remaining: 0h 3m 11.6s): 40 % completed. [13:46:19.848] (Estimated time remaining: 0h 2m 7.9s): 50 % completed. [13:46:19.970] (Estimated time remaining: 0h 1m 25.4s): 60 % completed. [13:46:20.103] (Estimated time remaining: 0h 0m 54.9s): 70 % completed. [13:46:20.228] (Estimated time remaining: 0h 0m 32.1s): 80 % completed. [13:46:20.348] (Estimated time remaining: 0h 0m 14.3s): 90 % completed. [13:46:20.515] Compiling geometry... (finished in [ 0h 2m 8.6s]) (100.0%) [13:46:20.515] Compiling geometry... (finished in [ 0h 2m 8.6s]) [13:46:20.515] Using Embree ray tracing. [13:46:20.515] Building Embree static accelerator... [13:46:23.699] (Estimated time remaining: 0h 0m 28.7s): 10 % completed. [13:46:24.718] (Estimated time remaining: 0h 0m 14.9s): 22 % completed. [13:46:25.024] (Estimated time remaining: 0h 0m 9.6s): 32 % completed. [13:46:25.428] (Estimated time remaining: 0h 0m 7.4s): 40 % completed. [13:46:25.826] (Estimated time remaining: 0h 0m 5.3s): 50 % completed. [13:46:26.224] (Estimated time remaining: 0h 0m 2.9s): 66 % completed. [13:46:26.553] (Estimated time remaining: 0h 0m 2.6s): 70 % completed. [13:46:26.770] (Estimated time remaining: 0h 0m 1.5s): 81 % completed. [13:46:27.243] (Estimated time remaining: 0h 0m 0.7s): 91 % completed. [13:46:27.449] Building Embree static accelerator... [ 0h 0m 6.9s] [ 0h 0m 6.9s est] (100.0%) [13:46:27.449] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:46:27.867] Building Embree static accelerator... (finished in [ 0h 0m 7.4s]) (100.0%) [13:46:27.868] Building Embree static accelerator... (finished in [ 0h 0m 7.4s]) [13:46:27.868] Building Embree static trees took 7352 milliseconds, memory used 13239.55 MB [13:46:27.868] Building Embree dynamic geometry tree... [13:46:27.868] Embree dynamic geometry tree contains 0 primitives. [13:46:27.873] Embree dynamic geometry tree built in 3.64 ms. [13:46:27.873] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) (100.0%) [13:46:27.873] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) [13:46:27.873] Embree dynamic geometry tree takes 0.00 MB. [13:46:27.873] Scene bounding box is too large, possible raycast errors. [13:46:27.874] Scanning scene for light plugins. [13:46:27.875] 3 lights found. [13:46:27.875] Using adaptive light evaluation with 8 lights. [13:46:27.875] Using 1.75 MB for adaptive lights buffer [13:46:27.878] Building light cache. [13:46:27.886] Tracing 12960000 image samples for light cache in 64 passes. [13:46:27.897] Using 63.53 MB for light cache preview buffer [13:46:27.897] Building light cache... [13:46:28.839] (Estimated time remaining: 0h 0m 8.4s): 10 % completed. [13:46:29.747] (Estimated time remaining: 0h 0m 7.4s): 20 % completed. [13:46:30.667] (Estimated time remaining: 0h 0m 6.5s): 30 % completed. [13:46:31.593] (Estimated time remaining: 0h 0m 5.6s): 40 % completed. [13:46:32.526] (Estimated time remaining: 0h 0m 4.6s): 50 % completed. [13:46:33.461] (Estimated time remaining: 0h 0m 3.7s): 60 % completed. [13:46:34.385] (Estimated time remaining: 0h 0m 2.8s): 70 % completed. [13:46:35.311] (Estimated time remaining: 0h 0m 1.9s): 80 % completed. [13:46:36.243] (Estimated time remaining: 0h 0m 0.9s): 90 % completed. [13:46:37.970] Building light cache... (finished in [ 0h 0m 10.1s]) (100.0%) [13:46:37.970] Building light cache... (finished in [ 0h 0m 10.1s]) [13:46:37.992] Merging light cache passes. [13:46:37.992] Merging light cache passes... [13:46:38.008] Merging light cache passes... (finished in [ 0h 0m 0.0s]) (100.0%) [13:46:38.010] Merging light cache passes... (finished in [ 0h 0m 0.0s]) [13:46:38.013] Light cache contains 1240 samples. [13:46:38.013] Light cache base memory usage is 0.4 MB. [13:46:38.013] Light cache memory usage for 4 light select elements is 0.9 MB. [13:46:38.013] Using premultiplied light cache. [13:46:38.014] Optimizing adaptive lights (pass 1 of 2)... [13:46:38.036] Optimizing adaptive lights (pass 2 of 2)... [13:46:38.039] Compiling adaptive lights... [13:46:38.045] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) (100.0%) [13:46:38.045] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) [13:46:38.046] Adaptive light grid built in 32.45 ms. [13:46:38.046] Rendering image... [13:46:38.518] (Estimated time remaining: 0h 0m 3.9s): 11 % completed. [13:46:38.536] Adaptive light grid built in 91.33 ms. [13:47:34.203] (Estimated time remaining: 0h 3m 42.6s): 20 % completed. [13:47:48.709] (Estimated time remaining: 0h 2m 43.9s): 30 % completed. [13:48:13.360] (Estimated time remaining: 0h 2m 22.4s): 40 % completed. [13:48:35.102] (Estimated time remaining: 0h 1m 56.9s): 50 % completed. [13:49:10.729] (Estimated time remaining: 0h 1m 41.4s): 60 % completed. [13:49:12.828] (Estimated time remaining: 0h 1m 5.8s): 70 % completed. [13:49:14.519] (Estimated time remaining: 0h 0m 38.5s): 80 % completed. [13:49:29.119] (Estimated time remaining: 0h 0m 18.7s): 90 % completed. [13:49:46.892] Rendering image... [ 0h 3m 8.8s] [ 0h 3m 8.8s est] (100.0%) [13:49:46.892] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:49:46.897] Rendering image... (finished in [ 0h 3m 8.9s]) (100.0%) [13:49:46.897] Rendering image... (finished in [ 0h 3m 8.9s]) [13:49:46.913] Saving raw image file [13:49:46.991] (Estimated time remaining: 0h 0m 0.4s): 16 % completed. [13:49:47.011] (Estimated time remaining: 0h 0m 0.3s): 25 % completed. [13:49:47.032] (Estimated time remaining: 0h 0m 0.2s): 33 % completed. [13:49:47.051] (Estimated time remaining: 0h 0m 0.2s): 42 % completed. [13:49:47.068] (Estimated time remaining: 0h 0m 0.2s): 50 % completed. [13:49:47.125] (Estimated time remaining: 0h 0m 0.1s): 67 % completed. [13:49:47.156] (Estimated time remaining: 0h 0m 0.1s): 75 % completed. [13:49:47.184] (Estimated time remaining: 0h 0m 0.0s): 84 % completed. [13:49:47.212] (Estimated time remaining: 0h 0m 0.0s): 92 % completed. [13:49:47.238] Saving raw image file [ 0h 0m 0.3s] [ 0h 0m 0.3s est] (100.0%) [13:49:47.239] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:49:47.239] Saving raw image file (finished in [ 0h 0m 0.3s]) (100.0%) [13:49:47.239] Saving raw image file (finished in [ 0h 0m 0.3s]) [13:49:47.393] Successfully written image file "D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\images\115_FINAL_SHOT_1_june\july_5_final\23_07_07july_5_final.0068.exr" [13:49:47.394] Number of raycasts: 836904194 (403.60 per pixel) [13:49:47.399] Camera rays: 88399981 (42.63 per pixel) [13:49:47.399] Shadow rays: 314182033 (151.52 per pixel) [13:49:47.399] GI rays: 122721406 (59.18 per pixel) [13:49:47.399] Reflection rays: 216097902 (104.21 per pixel) [13:49:47.399] Refraction rays: 94412209 (45.53 per pixel) [13:49:47.400] Unshaded rays: 69926700 (33.72 per pixel) [13:49:47.401] Peak memory for frame 68: 54.50 GiB collected for 27 categories [13:49:47.401] Peak memory for "Bitmap": 44.39 MiB [13:49:47.401] Peak memory for "Bucket image sampler": 62.74 MiB [13:49:47.401] Peak memory for "Dynamic displaced geometry": 0 B [13:49:47.402] Peak memory for "Dynamic geometry": 0 B [13:49:47.402] Peak memory for "Dynamic moving displaced geometry": 0 B [13:49:47.402] Peak memory for "Dynamic moving geometry": 0 B [13:49:47.402] Peak memory for "GI": 3.46 MiB [13:49:47.402] Peak memory for "Lights": 81.00 MiB [13:49:47.403] Peak memory for "Misc.": 141.23 MiB [13:49:47.403] Peak memory for "Misc. displaced geometry": 0 B [13:49:47.403] Peak memory for "Misc. geometry": 107.43 MiB [13:49:47.403] Peak memory for "Misc. moving displaced geometry": 0 B [13:49:47.403] Peak memory for "Misc. moving geometry": 0 B [13:49:47.404] Peak memory for "Particle Shader": 19.83 MiB [13:49:47.404] Peak memory for "Phoenix Simulator": 194.37 MiB [13:49:47.404] Peak memory for "Progressive image sampler": 0 B [13:49:47.404] Peak memory for "Static displaced geometry": 0 B [13:49:47.404] Peak memory for "Static geometry": 10.02 GiB [13:49:47.405] Peak memory for "Static hair": 0 B [13:49:47.405] Peak memory for "Static moving displaced geometry": 0 B [13:49:47.405] Peak memory for "Static moving geometry": 0 B [13:49:47.405] Peak memory for "Static moving hair": 0 B [13:49:47.405] Peak memory for "Tiled bitmap": 0 B [13:49:47.406] Peak memory for "V-Ray for Maya exporter": 46.80 MiB [13:49:47.406] Peak memory for "V-Ray for Maya keyframes": 436.51 MiB [13:49:47.406] Peak memory for "V-Ray for Maya misc.": 43.12 GiB [13:49:47.406] Peak memory for "VFB": 253.17 MiB [13:49:47.421] Light cache utilization: 2.50% [13:49:47.424] Premultiplied light cache utilization: 0.08% [13:49:47.424] Number of light evaluations: 322120732 (155.34 per pixel) [13:49:49.238] Number of intersectable primitives: 128072836 [13:49:49.238] SD triangles: 128072834 [13:49:49.238] MB triangles: 0 [13:49:49.242] Static primitives: 0 [13:49:49.242] Moving primitives: 0 [13:49:49.242] Infinite primitives: 2 [13:49:49.242] Static hair segments: 0 [13:49:49.242] Moving hair segments: 0 [13:49:49.287] Total frame time 0h 5m 39.3s (339.3 s) [13:49:49.341] Updating frame at time 69.00 [13:49:49.354] Updating frame at time 69.00 (finished in [ 0h 0m 0.0s]) (100.0%) [13:49:49.354] Updating frame at time 69.00 (finished in [ 0h 0m 0.0s]) [13:49:49.354] Total time updating frame 0h 0m 0.0s (0.0 s) [13:49:49.996] [PhoenixCachePlugin] Frame data 69000 successfully loaded from D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\data\115_orion_animation_003_editedchamera_shot_1_material_boat\simulator_PhoenixFDSimulator1_####.aur. [13:49:49.996] [PhoenixSimPlugin] grid 0 0 0 - 1238 324 62, cache index 69. [13:49:50.012] Preparing scene for frame... [13:49:50.022] Dome light resolution increased from 512 to 2048 for light "VRayLightDomeShape1" [13:49:50.773] Phoenix Particle Shader - Collecting Particles [13:49:50.775] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:49:50.775] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:49:50.783] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.0s]) (100.0%) [13:49:50.783] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.0s]) [13:49:50.788] Phoenix Particle Shader - Optimizing Particle Congestion [13:49:50.789] Phoenix Particle Shader - Optimizing Particle Congestion [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:49:50.789] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:49:50.798] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) (100.0%) [13:49:50.798] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) [13:49:50.803] Phoenix Particle Shader - Building Tree [13:49:50.804] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:49:50.804] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:49:50.815] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) (100.0%) [13:49:50.815] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) [13:49:50.821] Phoenix Particle Shader - Collecting Particles [13:49:50.821] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:49:50.822] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:49:50.835] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (0.0%) [13:49:50.835] (Estimated time remaining: ...): 0 % completed. [13:49:50.886] (Estimated time remaining: 0h 0m 0.5s): 11 % completed. [13:49:50.900] (Estimated time remaining: 0h 0m 0.2s): 27 % completed. [13:49:50.932] (Estimated time remaining: 0h 0m 0.2s): 39 % completed. [13:49:50.949] (Estimated time remaining: 0h 0m 0.1s): 63 % completed. [13:49:50.965] (Estimated time remaining: 0h 0m 0.0s): 76 % completed. [13:49:50.984] (Estimated time remaining: 0h 0m 0.0s): 91 % completed. [13:49:51.018] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) (100.0%) [13:49:51.018] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) [13:49:51.020] Phoenix Particle Shader - Building Tree [13:49:51.020] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:49:51.021] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:49:51.081] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) (100.0%) [13:49:51.082] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) [13:49:51.093] (Estimated time remaining: 0h 0m 9.8s): 10 % completed. [13:49:51.099] (Estimated time remaining: 0h 0m 4.4s): 20 % completed. [13:49:51.105] (Estimated time remaining: 0h 0m 2.6s): 30 % completed. [13:49:51.114] (Estimated time remaining: 0h 0m 1.7s): 40 % completed. [13:49:51.119] (Estimated time remaining: 0h 0m 1.1s): 50 % completed. [13:49:51.125] (Estimated time remaining: 0h 0m 0.7s): 60 % completed. [13:49:51.132] (Estimated time remaining: 0h 0m 0.5s): 70 % completed. [13:49:51.137] (Estimated time remaining: 0h 0m 0.3s): 80 % completed. [13:49:51.146] (Estimated time remaining: 0h 0m 0.1s): 90 % completed. [13:49:51.152] Preparing scene for frame... (finished in [ 0h 0m 1.1s]) (100.0%) [13:49:51.152] Preparing scene for frame... (finished in [ 0h 0m 1.1s]) [13:49:51.156] Compiling geometry... [13:51:58.671] (Estimated time remaining: 0h 19m 6.7s): 10 % completed. [13:51:58.811] (Estimated time remaining: 0h 8m 30.5s): 20 % completed. [13:51:58.919] (Estimated time remaining: 0h 4m 58.1s): 30 % completed. [13:51:59.018] (Estimated time remaining: 0h 3m 11.7s): 40 % completed. [13:51:59.172] (Estimated time remaining: 0h 2m 8.0s): 50 % completed. [13:51:59.292] (Estimated time remaining: 0h 1m 25.4s): 60 % completed. [13:51:59.423] (Estimated time remaining: 0h 0m 54.9s): 70 % completed. [13:51:59.547] (Estimated time remaining: 0h 0m 32.1s): 80 % completed. [13:51:59.674] (Estimated time remaining: 0h 0m 14.3s): 90 % completed. [13:51:59.840] Compiling geometry... (finished in [ 0h 2m 8.7s]) (100.0%) [13:51:59.840] Compiling geometry... (finished in [ 0h 2m 8.7s]) [13:51:59.840] Using Embree ray tracing. [13:51:59.840] Building Embree static accelerator... [13:52:02.883] (Estimated time remaining: 0h 0m 27.4s): 10 % completed. [13:52:03.582] (Estimated time remaining: 0h 0m 13.3s): 22 % completed. [13:52:03.955] (Estimated time remaining: 0h 0m 9.6s): 30 % completed. [13:52:04.537] (Estimated time remaining: 0h 0m 6.8s): 41 % completed. [13:52:05.227] (Estimated time remaining: 0h 0m 5.0s): 52 % completed. [13:52:05.512] (Estimated time remaining: 0h 0m 3.2s): 64 % completed. [13:52:05.701] (Estimated time remaining: 0h 0m 2.5s): 70 % completed. [13:52:07.357] (Estimated time remaining: 0h 0m 1.9s): 80 % completed. [13:52:20.455] (Estimated time remaining: 0h 0m 2.0s): 91 % completed. [13:52:21.356] Building Embree static accelerator... [ 0h 0m 21.5s] [ 0h 0m 21.5s est] (100.0%) [13:52:21.357] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:52:21.988] Building Embree static accelerator... (finished in [ 0h 0m 22.2s]) (100.0%) [13:52:21.988] Building Embree static accelerator... (finished in [ 0h 0m 22.2s]) [13:52:21.989] Building Embree static trees took 22148 milliseconds, memory used 13261.85 MB [13:52:21.991] Building Embree dynamic geometry tree... [13:52:21.993] Embree dynamic geometry tree contains 0 primitives. [13:52:22.003] Embree dynamic geometry tree built in 8.09 ms. [13:52:22.003] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) (100.0%) [13:52:22.004] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) [13:52:22.004] Embree dynamic geometry tree takes 0.00 MB. [13:52:22.004] Scene bounding box is too large, possible raycast errors. [13:52:22.006] Scanning scene for light plugins. [13:52:22.021] 3 lights found. [13:52:22.021] Using adaptive light evaluation with 8 lights. [13:52:22.024] Using 1.75 MB for adaptive lights buffer [13:52:22.036] Building light cache. [13:52:22.054] Tracing 12960000 image samples for light cache in 64 passes. [13:52:22.066] Using 63.53 MB for light cache preview buffer [13:52:22.066] Building light cache... [13:52:23.440] (Estimated time remaining: 0h 0m 12.4s): 10 % completed. [13:52:24.424] (Estimated time remaining: 0h 0m 9.4s): 20 % completed. [13:52:25.414] (Estimated time remaining: 0h 0m 7.8s): 30 % completed. [13:52:26.384] (Estimated time remaining: 0h 0m 6.5s): 40 % completed. [13:52:27.334] (Estimated time remaining: 0h 0m 5.3s): 50 % completed. [13:52:28.285] (Estimated time remaining: 0h 0m 4.1s): 60 % completed. [13:52:29.275] (Estimated time remaining: 0h 0m 3.1s): 70 % completed. [13:52:30.233] (Estimated time remaining: 0h 0m 2.0s): 80 % completed. [13:52:31.283] (Estimated time remaining: 0h 0m 1.0s): 90 % completed. [13:52:33.016] Building light cache... (finished in [ 0h 0m 11.0s]) (100.0%) [13:52:33.016] Building light cache... (finished in [ 0h 0m 11.0s]) [13:52:33.037] Merging light cache passes. [13:52:33.038] Merging light cache passes... [13:52:33.058] Merging light cache passes... (finished in [ 0h 0m 0.0s]) (100.0%) [13:52:33.058] Merging light cache passes... (finished in [ 0h 0m 0.0s]) [13:52:33.062] Light cache contains 1245 samples. [13:52:33.062] Light cache base memory usage is 0.4 MB. [13:52:33.062] Light cache memory usage for 4 light select elements is 0.9 MB. [13:52:33.063] Using premultiplied light cache. [13:52:33.063] Optimizing adaptive lights (pass 1 of 2)... [13:52:33.087] Optimizing adaptive lights (pass 2 of 2)... [13:52:33.091] Compiling adaptive lights... [13:52:33.097] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) (100.0%) [13:52:33.098] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) [13:52:33.098] Adaptive light grid built in 34.77 ms. [13:52:33.102] Rendering image... [13:52:33.629] (Estimated time remaining: 0h 0m 4.6s): 10 % completed. [13:52:33.651] Adaptive light grid built in 112.69 ms. [13:53:31.076] (Estimated time remaining: 0h 3m 49.8s): 20 % completed. [13:53:45.286] (Estimated time remaining: 0h 2m 47.5s): 30 % completed. [13:54:11.521] (Estimated time remaining: 0h 2m 27.0s): 40 % completed. [13:54:33.429] (Estimated time remaining: 0h 2m 0.2s): 50 % completed. [13:55:06.846] (Estimated time remaining: 0h 1m 42.1s): 60 % completed. [13:55:08.653] (Estimated time remaining: 0h 1m 6.1s): 70 % completed. [13:55:09.897] (Estimated time remaining: 0h 0m 39.1s): 80 % completed. [13:55:28.485] (Estimated time remaining: 0h 0m 19.2s): 90 % completed. [13:55:43.429] Rendering image... [ 0h 3m 10.3s] [ 0h 3m 10.3s est] (100.0%) [13:55:43.429] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:55:43.443] Rendering image... (finished in [ 0h 3m 10.3s]) (100.0%) [13:55:43.443] Rendering image... (finished in [ 0h 3m 10.3s]) [13:55:43.446] Saving raw image file [13:55:43.531] (Estimated time remaining: 0h 0m 0.5s): 16 % completed. [13:55:43.546] (Estimated time remaining: 0h 0m 0.3s): 25 % completed. [13:55:43.561] (Estimated time remaining: 0h 0m 0.2s): 33 % completed. [13:55:43.576] (Estimated time remaining: 0h 0m 0.2s): 42 % completed. [13:55:43.595] (Estimated time remaining: 0h 0m 0.2s): 50 % completed. [13:55:43.651] (Estimated time remaining: 0h 0m 0.1s): 67 % completed. [13:55:43.685] (Estimated time remaining: 0h 0m 0.1s): 75 % completed. [13:55:43.715] (Estimated time remaining: 0h 0m 0.1s): 84 % completed. [13:55:43.743] (Estimated time remaining: 0h 0m 0.0s): 92 % completed. [13:55:43.767] Saving raw image file [ 0h 0m 0.3s] [ 0h 0m 0.3s est] (100.0%) [13:55:43.767] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:55:43.768] Saving raw image file (finished in [ 0h 0m 0.3s]) (100.0%) [13:55:43.768] Saving raw image file (finished in [ 0h 0m 0.3s]) [13:55:43.912] Successfully written image file "D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\images\115_FINAL_SHOT_1_june\july_5_final\23_07_07july_5_final.0069.exr" [13:55:43.914] Number of raycasts: 851557348 (410.67 per pixel) [13:55:43.918] Camera rays: 88075033 (42.47 per pixel) [13:55:43.918] Shadow rays: 311876801 (150.40 per pixel) [13:55:43.918] GI rays: 120517570 (58.12 per pixel) [13:55:43.918] Reflection rays: 215671489 (104.01 per pixel) [13:55:43.918] Refraction rays: 94102445 (45.38 per pixel) [13:55:43.919] Unshaded rays: 89533800 (43.18 per pixel) [13:55:43.920] Peak memory for frame 69: 58.56 GiB collected for 27 categories [13:55:43.920] Peak memory for "Bitmap": 44.39 MiB [13:55:43.920] Peak memory for "Bucket image sampler": 63.42 MiB [13:55:43.920] Peak memory for "Dynamic displaced geometry": 0 B [13:55:43.920] Peak memory for "Dynamic geometry": 0 B [13:55:43.920] Peak memory for "Dynamic moving displaced geometry": 0 B [13:55:43.921] Peak memory for "Dynamic moving geometry": 0 B [13:55:43.921] Peak memory for "GI": 3.44 MiB [13:55:43.921] Peak memory for "Lights": 81.00 MiB [13:55:43.922] Peak memory for "Misc.": 142.58 MiB [13:55:43.922] Peak memory for "Misc. displaced geometry": 0 B [13:55:43.922] Peak memory for "Misc. geometry": 107.43 MiB [13:55:43.922] Peak memory for "Misc. moving displaced geometry": 0 B [13:55:43.922] Peak memory for "Misc. moving geometry": 0 B [13:55:43.922] Peak memory for "Particle Shader": 19.84 MiB [13:55:43.923] Peak memory for "Phoenix Simulator": 194.43 MiB [13:55:43.923] Peak memory for "Progressive image sampler": 0 B [13:55:43.923] Peak memory for "Static displaced geometry": 0 B [13:55:43.923] Peak memory for "Static geometry": 10.04 GiB [13:55:43.923] Peak memory for "Static hair": 0 B [13:55:43.923] Peak memory for "Static moving displaced geometry": 0 B [13:55:43.924] Peak memory for "Static moving geometry": 0 B [13:55:43.924] Peak memory for "Static moving hair": 0 B [13:55:43.924] Peak memory for "Tiled bitmap": 0 B [13:55:43.924] Peak memory for "V-Ray for Maya exporter": 46.80 MiB [13:55:43.924] Peak memory for "V-Ray for Maya keyframes": 436.51 MiB [13:55:43.924] Peak memory for "V-Ray for Maya misc.": 47.16 GiB [13:55:43.924] Peak memory for "VFB": 253.17 MiB [13:55:43.927] Light cache utilization: 2.74% [13:55:43.927] Premultiplied light cache utilization: 0.08% [13:55:43.928] Number of light evaluations: 320371236 (154.50 per pixel) [13:55:46.479] Number of intersectable primitives: 128298162 [13:55:46.479] SD triangles: 128298160 [13:55:46.479] MB triangles: 0 [13:55:46.483] Static primitives: 0 [13:55:46.483] Moving primitives: 0 [13:55:46.483] Infinite primitives: 2 [13:55:46.483] Static hair segments: 0 [13:55:46.483] Moving hair segments: 0 [13:55:46.542] Total frame time 0h 5m 57.3s (357.3 s) [13:55:46.616] Updating frame at time 70.00 [13:55:46.632] Updating frame at time 70.00 (finished in [ 0h 0m 0.0s]) (100.0%) [13:55:46.632] Updating frame at time 70.00 (finished in [ 0h 0m 0.0s]) [13:55:46.632] Total time updating frame 0h 0m 0.0s (0.0 s) [13:55:47.338] [PhoenixCachePlugin] Frame data 70000 successfully loaded from D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\data\115_orion_animation_003_editedchamera_shot_1_material_boat\simulator_PhoenixFDSimulator1_####.aur. [13:55:47.339] [PhoenixSimPlugin] grid 0 0 0 - 1238 324 62, cache index 70. [13:55:47.360] Preparing scene for frame... [13:55:47.362] Dome light resolution increased from 512 to 2048 for light "VRayLightDomeShape1" [13:55:47.519] Phoenix Particle Shader - Collecting Particles [13:55:48.180] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.7s] [ 0h 0m 0.7s est] (100.0%) [13:55:48.180] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:55:48.190] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.7s]) (100.0%) [13:55:48.190] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.7s]) [13:55:48.195] Phoenix Particle Shader - Optimizing Particle Congestion [13:55:48.197] Phoenix Particle Shader - Optimizing Particle Congestion [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:55:48.197] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:55:48.205] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) (100.0%) [13:55:48.205] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) [13:55:48.212] Phoenix Particle Shader - Building Tree [13:55:48.214] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:55:48.214] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:55:48.224] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) (100.0%) [13:55:48.224] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) [13:55:48.230] Phoenix Particle Shader - Collecting Particles [13:55:48.240] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:55:48.240] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:55:48.253] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (0.0%) [13:55:48.253] (Estimated time remaining: ...): 0 % completed. [13:55:48.287] (Estimated time remaining: 0h 0m 0.3s): 15 % completed. [13:55:48.306] (Estimated time remaining: 0h 0m 0.2s): 27 % completed. [13:55:48.319] (Estimated time remaining: 0h 0m 0.1s): 40 % completed. [13:55:48.369] (Estimated time remaining: 0h 0m 0.0s): 79 % completed. [13:55:48.382] (Estimated time remaining: 0h 0m 0.0s): 87 % completed. [13:55:48.393] (Estimated time remaining: 0h 0m 0.0s): 96 % completed. [13:55:48.423] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) (100.0%) [13:55:48.423] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) [13:55:48.424] Phoenix Particle Shader - Building Tree [13:55:48.425] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [13:55:48.425] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:55:48.483] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) (100.0%) [13:55:48.483] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) [13:55:48.498] (Estimated time remaining: 0h 0m 10.3s): 10 % completed. [13:55:48.505] (Estimated time remaining: 0h 0m 4.6s): 20 % completed. [13:55:48.513] (Estimated time remaining: 0h 0m 2.7s): 30 % completed. [13:55:48.520] (Estimated time remaining: 0h 0m 1.7s): 40 % completed. [13:55:48.527] (Estimated time remaining: 0h 0m 1.2s): 50 % completed. [13:55:48.536] (Estimated time remaining: 0h 0m 0.8s): 60 % completed. [13:55:48.544] (Estimated time remaining: 0h 0m 0.5s): 70 % completed. [13:55:48.550] (Estimated time remaining: 0h 0m 0.3s): 80 % completed. [13:55:48.557] (Estimated time remaining: 0h 0m 0.1s): 90 % completed. [13:55:48.566] Preparing scene for frame... (finished in [ 0h 0m 1.2s]) (100.0%) [13:55:48.566] Preparing scene for frame... (finished in [ 0h 0m 1.2s]) [13:55:48.570] Compiling geometry... [13:57:56.249] (Estimated time remaining: 0h 19m 8.3s): 10 % completed. [13:57:56.380] (Estimated time remaining: 0h 8m 31.1s): 20 % completed. [13:57:56.495] (Estimated time remaining: 0h 4m 58.5s): 30 % completed. [13:57:56.620] (Estimated time remaining: 0h 3m 12.0s): 40 % completed. [13:57:56.809] (Estimated time remaining: 0h 2m 8.2s): 50 % completed. [13:57:56.934] (Estimated time remaining: 0h 1m 25.6s): 60 % completed. [13:57:57.071] (Estimated time remaining: 0h 0m 55.0s): 70 % completed. [13:57:57.197] (Estimated time remaining: 0h 0m 32.1s): 80 % completed. [13:57:57.320] (Estimated time remaining: 0h 0m 14.3s): 90 % completed. [13:57:57.500] Compiling geometry... (finished in [ 0h 2m 8.9s]) (100.0%) [13:57:57.500] Compiling geometry... (finished in [ 0h 2m 8.9s]) [13:57:57.500] Using Embree ray tracing. [13:57:57.500] Building Embree static accelerator... [13:58:01.023] (Estimated time remaining: 0h 0m 31.6s): 10 % completed. [13:58:01.979] (Estimated time remaining: 0h 0m 12.8s): 26 % completed. [13:58:02.510] (Estimated time remaining: 0h 0m 8.2s): 38 % completed. [13:58:02.580] (Estimated time remaining: 0h 0m 7.6s): 40 % completed. [13:58:03.153] (Estimated time remaining: 0h 0m 5.4s): 51 % completed. [13:58:04.089] (Estimated time remaining: 0h 0m 3.4s): 66 % completed. [13:58:04.135] (Estimated time remaining: 0h 0m 2.7s): 71 % completed. [13:58:04.665] (Estimated time remaining: 0h 0m 1.8s): 80 % completed. [13:58:05.577] (Estimated time remaining: 0h 0m 0.9s): 90 % completed. [13:58:06.439] Building Embree static accelerator... [ 0h 0m 8.9s] [ 0h 0m 8.9s est] (100.0%) [13:58:06.439] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [13:58:06.916] Building Embree static accelerator... (finished in [ 0h 0m 9.4s]) (100.0%) [13:58:06.916] Building Embree static accelerator... (finished in [ 0h 0m 9.4s]) [13:58:06.916] Building Embree static trees took 9415 milliseconds, memory used 13279.98 MB [13:58:06.916] Building Embree dynamic geometry tree... [13:58:06.916] Embree dynamic geometry tree contains 0 primitives. [13:58:06.939] Embree dynamic geometry tree built in 8.18 ms. [13:58:06.939] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) (100.0%) [13:58:06.939] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) [13:58:06.939] Embree dynamic geometry tree takes 0.00 MB. [13:58:06.940] Scene bounding box is too large, possible raycast errors. [13:58:06.941] Scanning scene for light plugins. [13:58:06.943] 3 lights found. [13:58:06.943] Using adaptive light evaluation with 8 lights. [13:58:06.943] Using 1.75 MB for adaptive lights buffer [13:58:06.950] Building light cache. [13:58:06.964] Tracing 12960000 image samples for light cache in 64 passes. [13:58:06.977] Using 63.53 MB for light cache preview buffer [13:58:06.977] Building light cache... [13:58:07.996] (Estimated time remaining: 0h 0m 9.1s): 10 % completed. [13:58:08.954] (Estimated time remaining: 0h 0m 7.9s): 20 % completed. [13:58:09.883] (Estimated time remaining: 0h 0m 6.8s): 30 % completed. [13:58:10.814] (Estimated time remaining: 0h 0m 5.8s): 40 % completed. [13:58:11.745] (Estimated time remaining: 0h 0m 4.8s): 50 % completed. [13:58:12.682] (Estimated time remaining: 0h 0m 3.8s): 60 % completed. [13:58:13.613] (Estimated time remaining: 0h 0m 2.8s): 70 % completed. [13:58:14.551] (Estimated time remaining: 0h 0m 1.9s): 80 % completed. [13:58:15.512] (Estimated time remaining: 0h 0m 0.9s): 90 % completed. [13:58:17.335] Building light cache... (finished in [ 0h 0m 10.4s]) (100.0%) [13:58:17.335] Building light cache... (finished in [ 0h 0m 10.4s]) [13:58:17.358] Merging light cache passes. [13:58:17.358] Merging light cache passes... [13:58:17.374] Merging light cache passes... (finished in [ 0h 0m 0.0s]) (100.0%) [13:58:17.375] Merging light cache passes... (finished in [ 0h 0m 0.0s]) [13:58:17.378] Light cache contains 1253 samples. [13:58:17.378] Light cache base memory usage is 0.4 MB. [13:58:17.378] Light cache memory usage for 4 light select elements is 0.9 MB. [13:58:17.378] Using premultiplied light cache. [13:58:17.394] Optimizing adaptive lights (pass 1 of 2)... [13:58:17.408] Optimizing adaptive lights (pass 2 of 2)... [13:58:17.412] Compiling adaptive lights... [13:58:17.416] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) (100.0%) [13:58:17.416] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) [13:58:17.417] Adaptive light grid built in 22.83 ms. [13:58:17.417] Rendering image... [13:58:17.907] (Estimated time remaining: 0h 0m 4.1s): 10 % completed. [13:58:17.909] Adaptive light grid built in 93.68 ms. [13:59:15.651] (Estimated time remaining: 0h 3m 50.8s): 20 % completed. [13:59:29.738] (Estimated time remaining: 0h 2m 47.9s): 30 % completed. [13:59:55.404] (Estimated time remaining: 0h 2m 26.4s): 40 % completed. [14:00:18.837] (Estimated time remaining: 0h 2m 1.3s): 50 % completed. [14:00:52.810] (Estimated time remaining: 0h 1m 43.2s): 60 % completed. [14:00:54.655] (Estimated time remaining: 0h 1m 6.8s): 70 % completed. [14:00:55.956] (Estimated time remaining: 0h 0m 39.0s): 80 % completed. [14:01:12.549] (Estimated time remaining: 0h 0m 19.2s): 90 % completed. [14:01:28.069] Rendering image... [ 0h 3m 10.6s] [ 0h 3m 10.6s est] (100.0%) [14:01:28.069] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:01:28.106] Rendering image... (finished in [ 0h 3m 10.7s]) (100.0%) [14:01:28.106] Rendering image... (finished in [ 0h 3m 10.7s]) [14:01:28.107] Saving raw image file [14:01:28.153] (Estimated time remaining: 0h 0m 0.2s): 16 % completed. [14:01:28.166] (Estimated time remaining: 0h 0m 0.2s): 25 % completed. [14:01:28.180] (Estimated time remaining: 0h 0m 0.1s): 33 % completed. [14:01:28.195] (Estimated time remaining: 0h 0m 0.1s): 42 % completed. [14:01:28.213] (Estimated time remaining: 0h 0m 0.1s): 50 % completed. [14:01:28.296] (Estimated time remaining: 0h 0m 0.1s): 67 % completed. [14:01:28.337] (Estimated time remaining: 0h 0m 0.1s): 75 % completed. [14:01:28.365] (Estimated time remaining: 0h 0m 0.0s): 84 % completed. [14:01:28.393] (Estimated time remaining: 0h 0m 0.0s): 92 % completed. [14:01:28.416] Saving raw image file [ 0h 0m 0.3s] [ 0h 0m 0.3s est] (100.0%) [14:01:28.417] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:01:28.417] Saving raw image file (finished in [ 0h 0m 0.3s]) (100.0%) [14:01:28.417] Saving raw image file (finished in [ 0h 0m 0.3s]) [14:01:28.591] Successfully written image file "D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\images\115_FINAL_SHOT_1_june\july_5_final\23_07_07july_5_final.0070.exr" [14:01:28.591] Number of raycasts: 847327264 (408.63 per pixel) [14:01:28.600] Camera rays: 88212262 (42.54 per pixel) [14:01:28.600] Shadow rays: 313051254 (150.97 per pixel) [14:01:28.600] GI rays: 122018671 (58.84 per pixel) [14:01:28.600] Reflection rays: 215660564 (104.00 per pixel) [14:01:28.600] Refraction rays: 94213931 (45.43 per pixel) [14:01:28.600] Unshaded rays: 82863800 (39.96 per pixel) [14:01:28.603] Peak memory for frame 70: 62.63 GiB collected for 27 categories [14:01:28.603] Peak memory for "Bitmap": 44.39 MiB [14:01:28.603] Peak memory for "Bucket image sampler": 64.06 MiB [14:01:28.603] Peak memory for "Dynamic displaced geometry": 0 B [14:01:28.604] Peak memory for "Dynamic geometry": 0 B [14:01:28.604] Peak memory for "Dynamic moving displaced geometry": 0 B [14:01:28.604] Peak memory for "Dynamic moving geometry": 0 B [14:01:28.604] Peak memory for "GI": 3.42 MiB [14:01:28.604] Peak memory for "Lights": 81.00 MiB [14:01:28.605] Peak memory for "Misc.": 140.91 MiB [14:01:28.605] Peak memory for "Misc. displaced geometry": 0 B [14:01:28.605] Peak memory for "Misc. geometry": 107.43 MiB [14:01:28.605] Peak memory for "Misc. moving displaced geometry": 0 B [14:01:28.605] Peak memory for "Misc. moving geometry": 0 B [14:01:28.606] Peak memory for "Particle Shader": 20.49 MiB [14:01:28.606] Peak memory for "Phoenix Simulator": 194.26 MiB [14:01:28.606] Peak memory for "Progressive image sampler": 0 B [14:01:28.606] Peak memory for "Static displaced geometry": 0 B [14:01:28.606] Peak memory for "Static geometry": 10.05 GiB [14:01:28.606] Peak memory for "Static hair": 0 B [14:01:28.607] Peak memory for "Static moving displaced geometry": 0 B [14:01:28.607] Peak memory for "Static moving geometry": 0 B [14:01:28.607] Peak memory for "Static moving hair": 0 B [14:01:28.607] Peak memory for "Tiled bitmap": 0 B [14:01:28.608] Peak memory for "V-Ray for Maya exporter": 46.80 MiB [14:01:28.608] Peak memory for "V-Ray for Maya keyframes": 436.51 MiB [14:01:28.608] Peak memory for "V-Ray for Maya misc.": 51.22 GiB [14:01:28.608] Peak memory for "VFB": 253.17 MiB [14:01:28.609] Light cache utilization: 2.45% [14:01:28.610] Premultiplied light cache utilization: 0.08% [14:01:28.610] Number of light evaluations: 321909057 (155.24 per pixel) [14:01:30.148] Number of intersectable primitives: 128489363 [14:01:30.148] SD triangles: 128489361 [14:01:30.148] MB triangles: 0 [14:01:30.153] Static primitives: 0 [14:01:30.153] Moving primitives: 0 [14:01:30.153] Infinite primitives: 2 [14:01:30.153] Static hair segments: 0 [14:01:30.153] Moving hair segments: 0 [14:01:30.223] Total frame time 0h 5m 43.7s (343.7 s) [14:01:30.272] Updating frame at time 71.00 [14:01:30.291] Updating frame at time 71.00 (finished in [ 0h 0m 0.0s]) (100.0%) [14:01:30.292] Updating frame at time 71.00 (finished in [ 0h 0m 0.0s]) [14:01:30.292] Total time updating frame 0h 0m 0.0s (0.0 s) [14:01:30.933] [PhoenixCachePlugin] Frame data 71000 successfully loaded from D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\data\115_orion_animation_003_editedchamera_shot_1_material_boat\simulator_PhoenixFDSimulator1_####.aur. [14:01:30.933] [PhoenixSimPlugin] grid 0 0 0 - 1238 324 62, cache index 71. [14:01:30.952] Preparing scene for frame... [14:01:30.952] Dome light resolution increased from 512 to 2048 for light "VRayLightDomeShape1" [14:01:31.107] Phoenix Particle Shader - Collecting Particles [14:01:31.614] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.5s] [ 0h 0m 0.5s est] (100.0%) [14:01:31.614] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:01:31.621] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.5s]) (100.0%) [14:01:31.621] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.5s]) [14:01:31.626] Phoenix Particle Shader - Optimizing Particle Congestion [14:01:31.628] Phoenix Particle Shader - Optimizing Particle Congestion [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [14:01:31.628] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:01:31.635] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) (100.0%) [14:01:31.635] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) [14:01:31.640] Phoenix Particle Shader - Building Tree [14:01:31.641] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [14:01:31.641] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:01:31.649] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) (100.0%) [14:01:31.649] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) [14:01:31.649] Phoenix Particle Shader - Collecting Particles [14:01:31.656] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [14:01:31.656] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:01:31.669] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (0.0%) [14:01:31.669] (Estimated time remaining: ...): 0 % completed. [14:01:31.702] (Estimated time remaining: 0h 0m 0.4s): 14 % completed. [14:01:31.721] (Estimated time remaining: 0h 0m 0.2s): 24 % completed. [14:01:31.732] (Estimated time remaining: 0h 0m 0.2s): 37 % completed. [14:01:31.743] (Estimated time remaining: 0h 0m 0.1s): 46 % completed. [14:01:31.778] (Estimated time remaining: 0h 0m 0.1s): 54 % completed. [14:01:31.789] (Estimated time remaining: 0h 0m 0.0s): 82 % completed. [14:01:31.805] (Estimated time remaining: 0h 0m 0.0s): 90 % completed. [14:01:31.836] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) (100.0%) [14:01:31.836] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) [14:01:31.837] Phoenix Particle Shader - Building Tree [14:01:31.838] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [14:01:31.839] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:01:31.898] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) (100.0%) [14:01:31.898] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) [14:01:31.908] (Estimated time remaining: 0h 0m 8.6s): 10 % completed. [14:01:31.914] (Estimated time remaining: 0h 0m 3.8s): 20 % completed. [14:01:31.925] (Estimated time remaining: 0h 0m 2.3s): 30 % completed. [14:01:31.930] (Estimated time remaining: 0h 0m 1.5s): 40 % completed. [14:01:31.936] (Estimated time remaining: 0h 0m 1.0s): 50 % completed. [14:01:31.945] (Estimated time remaining: 0h 0m 0.7s): 60 % completed. [14:01:31.951] (Estimated time remaining: 0h 0m 0.4s): 70 % completed. [14:01:31.958] (Estimated time remaining: 0h 0m 0.2s): 80 % completed. [14:01:31.963] (Estimated time remaining: 0h 0m 0.1s): 90 % completed. [14:01:31.972] Preparing scene for frame... (finished in [ 0h 0m 1.0s]) (100.0%) [14:01:31.972] Preparing scene for frame... (finished in [ 0h 0m 1.0s]) [14:01:31.975] Compiling geometry... [14:03:39.459] (Estimated time remaining: 0h 19m 6.5s): 10 % completed. [14:03:39.569] (Estimated time remaining: 0h 8m 30.2s): 20 % completed. [14:03:39.682] (Estimated time remaining: 0h 4m 58.0s): 30 % completed. [14:03:39.787] (Estimated time remaining: 0h 3m 11.7s): 40 % completed. [14:03:39.978] (Estimated time remaining: 0h 2m 8.0s): 50 % completed. [14:03:40.103] (Estimated time remaining: 0h 1m 25.4s): 60 % completed. [14:03:40.239] (Estimated time remaining: 0h 0m 54.9s): 70 % completed. [14:03:40.364] (Estimated time remaining: 0h 0m 32.1s): 80 % completed. [14:03:40.491] (Estimated time remaining: 0h 0m 14.3s): 90 % completed. [14:03:40.664] Compiling geometry... (finished in [ 0h 2m 8.7s]) (100.0%) [14:03:40.664] Compiling geometry... (finished in [ 0h 2m 8.7s]) [14:03:40.664] Using Embree ray tracing. [14:03:40.664] Building Embree static accelerator... [14:03:43.807] (Estimated time remaining: 0h 0m 28.3s): 10 % completed. [14:03:44.749] (Estimated time remaining: 0h 0m 16.3s): 20 % completed. [14:03:45.849] (Estimated time remaining: 0h 0m 12.1s): 30 % completed. [14:03:46.823] (Estimated time remaining: 0h 0m 9.2s): 40 % completed. [14:03:47.780] (Estimated time remaining: 0h 0m 7.1s): 50 % completed. [14:03:48.726] (Estimated time remaining: 0h 0m 5.4s): 60 % completed. [14:03:49.625] (Estimated time remaining: 0h 0m 3.8s): 70 % completed. [14:03:50.526] (Estimated time remaining: 0h 0m 2.5s): 80 % completed. [14:03:51.570] (Estimated time remaining: 0h 0m 1.2s): 90 % completed. [14:03:52.519] Building Embree static accelerator... [ 0h 0m 11.8s] [ 0h 0m 11.8s est] (100.0%) [14:03:52.519] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:03:52.869] Building Embree static accelerator... (finished in [ 0h 0m 12.2s]) (100.0%) [14:03:52.869] Building Embree static accelerator... (finished in [ 0h 0m 12.2s]) [14:03:52.870] Building Embree static trees took 12204 milliseconds, memory used 13279.36 MB [14:03:52.870] Building Embree dynamic geometry tree... [14:03:52.870] Embree dynamic geometry tree contains 0 primitives. [14:03:52.886] Embree dynamic geometry tree built in 3.84 ms. [14:03:52.886] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) (100.0%) [14:03:52.886] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) [14:03:52.886] Embree dynamic geometry tree takes 0.00 MB. [14:03:52.886] Scene bounding box is too large, possible raycast errors. [14:03:52.887] Scanning scene for light plugins. [14:03:52.889] 3 lights found. [14:03:52.889] Using adaptive light evaluation with 8 lights. [14:03:52.889] Using 1.75 MB for adaptive lights buffer [14:03:52.892] Building light cache. [14:03:52.903] Tracing 12960000 image samples for light cache in 64 passes. [14:03:52.915] Using 63.53 MB for light cache preview buffer [14:03:52.915] Building light cache... [14:03:53.904] (Estimated time remaining: 0h 0m 8.9s): 10 % completed. [14:03:54.856] (Estimated time remaining: 0h 0m 7.8s): 20 % completed. [14:03:55.800] (Estimated time remaining: 0h 0m 6.7s): 30 % completed. [14:03:56.730] (Estimated time remaining: 0h 0m 5.7s): 40 % completed. [14:03:57.671] (Estimated time remaining: 0h 0m 4.7s): 50 % completed. [14:03:58.603] (Estimated time remaining: 0h 0m 3.8s): 60 % completed. [14:03:59.558] (Estimated time remaining: 0h 0m 2.8s): 70 % completed. [14:04:00.483] (Estimated time remaining: 0h 0m 1.9s): 80 % completed. [14:04:01.439] (Estimated time remaining: 0h 0m 0.9s): 90 % completed. [14:04:03.216] Building light cache... (finished in [ 0h 0m 10.3s]) (100.0%) [14:04:03.216] Building light cache... (finished in [ 0h 0m 10.3s]) [14:04:03.237] Merging light cache passes. [14:04:03.237] Merging light cache passes... [14:04:03.254] Merging light cache passes... (finished in [ 0h 0m 0.0s]) (100.0%) [14:04:03.256] Merging light cache passes... (finished in [ 0h 0m 0.0s]) [14:04:03.258] Light cache contains 1265 samples. [14:04:03.258] Light cache base memory usage is 0.4 MB. [14:04:03.259] Light cache memory usage for 4 light select elements is 0.9 MB. [14:04:03.259] Using premultiplied light cache. [14:04:03.259] Optimizing adaptive lights (pass 1 of 2)... [14:04:03.272] Optimizing adaptive lights (pass 2 of 2)... [14:04:03.275] Compiling adaptive lights... [14:04:03.280] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) (100.0%) [14:04:03.280] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) [14:04:03.281] Adaptive light grid built in 22.18 ms. [14:04:03.293] Rendering image... [14:04:03.766] (Estimated time remaining: 0h 0m 3.9s): 10 % completed. [14:04:03.783] Adaptive light grid built in 82.64 ms. [14:05:02.007] (Estimated time remaining: 0h 3m 52.7s): 20 % completed. [14:05:16.643] (Estimated time remaining: 0h 2m 50.1s): 30 % completed. [14:05:40.990] (Estimated time remaining: 0h 2m 25.9s): 40 % completed. [14:06:03.657] (Estimated time remaining: 0h 2m 0.2s): 50 % completed. [14:06:40.397] (Estimated time remaining: 0h 1m 44.3s): 60 % completed. [14:06:43.339] (Estimated time remaining: 0h 1m 8.0s): 70 % completed. [14:06:45.792] (Estimated time remaining: 0h 0m 40.5s): 80 % completed. [14:06:59.368] (Estimated time remaining: 0h 0m 19.3s): 90 % completed. [14:07:16.806] Rendering image... [ 0h 3m 13.5s] [ 0h 3m 13.5s est] (100.0%) [14:07:16.807] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:07:16.831] Rendering image... (finished in [ 0h 3m 13.5s]) (100.0%) [14:07:16.831] Rendering image... (finished in [ 0h 3m 13.5s]) [14:07:16.845] Saving raw image file [14:07:16.881] (Estimated time remaining: 0h 0m 0.2s): 16 % completed. [14:07:16.896] (Estimated time remaining: 0h 0m 0.1s): 25 % completed. [14:07:16.914] (Estimated time remaining: 0h 0m 0.2s): 33 % completed. [14:07:16.928] (Estimated time remaining: 0h 0m 0.1s): 42 % completed. [14:07:16.946] (Estimated time remaining: 0h 0m 0.1s): 50 % completed. [14:07:16.998] (Estimated time remaining: 0h 0m 0.1s): 67 % completed. [14:07:17.030] (Estimated time remaining: 0h 0m 0.1s): 75 % completed. [14:07:17.064] (Estimated time remaining: 0h 0m 0.0s): 84 % completed. [14:07:17.090] (Estimated time remaining: 0h 0m 0.0s): 92 % completed. [14:07:17.113] Saving raw image file [ 0h 0m 0.3s] [ 0h 0m 0.3s est] (100.0%) [14:07:17.113] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:07:17.113] Saving raw image file (finished in [ 0h 0m 0.3s]) (100.0%) [14:07:17.114] Saving raw image file (finished in [ 0h 0m 0.3s]) [14:07:17.298] Successfully written image file "D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\images\115_FINAL_SHOT_1_june\july_5_final\23_07_07july_5_final.0071.exr" [14:07:17.298] Number of raycasts: 854866967 (412.26 per pixel) [14:07:17.298] Camera rays: 88882660 (42.86 per pixel) [14:07:17.298] Shadow rays: 315382910 (152.09 per pixel) [14:07:17.318] GI rays: 122109435 (58.89 per pixel) [14:07:17.318] Reflection rays: 217785376 (105.03 per pixel) [14:07:17.318] Refraction rays: 94750077 (45.69 per pixel) [14:07:17.318] Unshaded rays: 84776800 (40.88 per pixel) [14:07:17.319] Peak memory for frame 71: 66.68 GiB collected for 27 categories [14:07:17.320] Peak memory for "Bitmap": 44.39 MiB [14:07:17.320] Peak memory for "Bucket image sampler": 64.64 MiB [14:07:17.320] Peak memory for "Dynamic displaced geometry": 0 B [14:07:17.320] Peak memory for "Dynamic geometry": 0 B [14:07:17.320] Peak memory for "Dynamic moving displaced geometry": 0 B [14:07:17.321] Peak memory for "Dynamic moving geometry": 0 B [14:07:17.321] Peak memory for "GI": 3.44 MiB [14:07:17.321] Peak memory for "Lights": 81.00 MiB [14:07:17.322] Peak memory for "Misc.": 141.67 MiB [14:07:17.322] Peak memory for "Misc. displaced geometry": 0 B [14:07:17.322] Peak memory for "Misc. geometry": 107.43 MiB [14:07:17.322] Peak memory for "Misc. moving displaced geometry": 0 B [14:07:17.322] Peak memory for "Misc. moving geometry": 0 B [14:07:17.322] Peak memory for "Particle Shader": 19.88 MiB [14:07:17.322] Peak memory for "Phoenix Simulator": 194.56 MiB [14:07:17.323] Peak memory for "Progressive image sampler": 0 B [14:07:17.323] Peak memory for "Static displaced geometry": 0 B [14:07:17.323] Peak memory for "Static geometry": 10.05 GiB [14:07:17.323] Peak memory for "Static hair": 0 B [14:07:17.323] Peak memory for "Static moving displaced geometry": 0 B [14:07:17.325] Peak memory for "Static moving geometry": 0 B [14:07:17.325] Peak memory for "Static moving hair": 0 B [14:07:17.325] Peak memory for "Tiled bitmap": 0 B [14:07:17.325] Peak memory for "V-Ray for Maya exporter": 46.80 MiB [14:07:17.325] Peak memory for "V-Ray for Maya keyframes": 436.51 MiB [14:07:17.326] Peak memory for "V-Ray for Maya misc.": 55.27 GiB [14:07:17.326] Peak memory for "VFB": 253.17 MiB [14:07:17.329] Light cache utilization: 2.64% [14:07:17.329] Premultiplied light cache utilization: 0.08% [14:07:17.329] Number of light evaluations: 323570090 (156.04 per pixel) [14:07:18.953] Number of intersectable primitives: 128495865 [14:07:18.953] SD triangles: 128495863 [14:07:18.953] MB triangles: 0 [14:07:18.953] Static primitives: 0 [14:07:18.953] Moving primitives: 0 [14:07:18.957] Infinite primitives: 2 [14:07:18.957] Static hair segments: 0 [14:07:18.957] Moving hair segments: 0 [14:07:18.997] Total frame time 0h 5m 48.8s (348.8 s) [14:07:19.030] Updating frame at time 72.00 [14:07:19.044] Updating frame at time 72.00 (finished in [ 0h 0m 0.0s]) (100.0%) [14:07:19.044] Updating frame at time 72.00 (finished in [ 0h 0m 0.0s]) [14:07:19.044] Total time updating frame 0h 0m 0.0s (0.0 s) [14:07:19.687] [PhoenixCachePlugin] Frame data 72000 successfully loaded from D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\data\115_orion_animation_003_editedchamera_shot_1_material_boat\simulator_PhoenixFDSimulator1_####.aur. [14:07:19.688] [PhoenixSimPlugin] grid 0 0 0 - 1238 324 62, cache index 72. [14:07:19.719] Preparing scene for frame... [14:07:19.720] Dome light resolution increased from 512 to 2048 for light "VRayLightDomeShape1" [14:07:19.870] Phoenix Particle Shader - Collecting Particles [14:07:20.387] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.5s] [ 0h 0m 0.5s est] (100.0%) [14:07:20.387] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:07:20.395] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.5s]) (100.0%) [14:07:20.395] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.5s]) [14:07:20.395] Phoenix Particle Shader - Optimizing Particle Congestion [14:07:20.397] Phoenix Particle Shader - Optimizing Particle Congestion [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [14:07:20.397] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:07:20.404] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) (100.0%) [14:07:20.404] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) [14:07:20.409] Phoenix Particle Shader - Building Tree [14:07:20.410] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [14:07:20.410] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:07:20.421] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) (100.0%) [14:07:20.422] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) [14:07:20.426] Phoenix Particle Shader - Collecting Particles [14:07:20.428] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [14:07:20.428] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:07:20.444] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (0.0%) [14:07:20.444] (Estimated time remaining: ...): 0 % completed. [14:07:20.479] (Estimated time remaining: 0h 0m 0.4s): 14 % completed. [14:07:20.498] (Estimated time remaining: 0h 0m 0.2s): 25 % completed. [14:07:20.512] (Estimated time remaining: 0h 0m 0.2s): 38 % completed. [14:07:20.522] (Estimated time remaining: 0h 0m 0.1s): 48 % completed. [14:07:20.533] (Estimated time remaining: 0h 0m 0.1s): 55 % completed. [14:07:20.578] (Estimated time remaining: 0h 0m 0.1s): 64 % completed. [14:07:20.594] (Estimated time remaining: 0h 0m 0.0s): 98 % completed. [14:07:20.609] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) (100.0%) [14:07:20.609] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) [14:07:20.610] Phoenix Particle Shader - Building Tree [14:07:20.611] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [14:07:20.612] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:07:20.669] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) (100.0%) [14:07:20.669] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) [14:07:20.680] (Estimated time remaining: 0h 0m 8.7s): 10 % completed. [14:07:20.685] (Estimated time remaining: 0h 0m 3.9s): 20 % completed. [14:07:20.692] (Estimated time remaining: 0h 0m 2.3s): 30 % completed. [14:07:20.701] (Estimated time remaining: 0h 0m 1.5s): 40 % completed. [14:07:20.707] (Estimated time remaining: 0h 0m 1.0s): 50 % completed. [14:07:20.712] (Estimated time remaining: 0h 0m 0.7s): 60 % completed. [14:07:20.717] (Estimated time remaining: 0h 0m 0.4s): 70 % completed. [14:07:20.739] (Estimated time remaining: 0h 0m 0.3s): 80 % completed. [14:07:20.745] (Estimated time remaining: 0h 0m 0.1s): 90 % completed. [14:07:20.750] Preparing scene for frame... (finished in [ 0h 0m 1.0s]) (100.0%) [14:07:20.750] Preparing scene for frame... (finished in [ 0h 0m 1.0s]) [14:07:20.754] Compiling geometry... [14:09:28.830] (Estimated time remaining: 0h 19m 11.8s): 10 % completed. [14:09:28.945] (Estimated time remaining: 0h 8m 32.6s): 20 % completed. [14:09:29.058] (Estimated time remaining: 0h 4m 59.4s): 30 % completed. [14:09:29.208] (Estimated time remaining: 0h 3m 12.6s): 40 % completed. [14:09:29.395] (Estimated time remaining: 0h 2m 8.6s): 50 % completed. [14:09:29.515] (Estimated time remaining: 0h 1m 25.8s): 60 % completed. [14:09:29.657] (Estimated time remaining: 0h 0m 55.2s): 70 % completed. [14:09:29.783] (Estimated time remaining: 0h 0m 32.2s): 80 % completed. [14:09:29.910] (Estimated time remaining: 0h 0m 14.3s): 90 % completed. [14:09:30.075] Compiling geometry... (finished in [ 0h 2m 9.3s]) (100.0%) [14:09:30.076] Compiling geometry... (finished in [ 0h 2m 9.3s]) [14:09:30.076] Using Embree ray tracing. [14:09:30.076] Building Embree static accelerator... [14:09:34.077] (Estimated time remaining: 0h 0m 36.0s): 10 % completed. [14:09:35.181] (Estimated time remaining: 0h 0m 20.4s): 20 % completed. [14:09:36.270] (Estimated time remaining: 0h 0m 14.4s): 30 % completed. [14:09:37.430] (Estimated time remaining: 0h 0m 11.0s): 40 % completed. [14:09:38.514] (Estimated time remaining: 0h 0m 8.4s): 50 % completed. [14:09:39.458] (Estimated time remaining: 0h 0m 6.3s): 60 % completed. [14:09:40.467] (Estimated time remaining: 0h 0m 4.5s): 70 % completed. [14:09:41.408] (Estimated time remaining: 0h 0m 2.8s): 80 % completed. [14:09:42.470] (Estimated time remaining: 0h 0m 1.4s): 90 % completed. [14:09:43.491] Building Embree static accelerator... [ 0h 0m 13.4s] [ 0h 0m 13.4s est] (100.0%) [14:09:43.491] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:09:43.824] Building Embree static accelerator... (finished in [ 0h 0m 13.8s]) (100.0%) [14:09:43.825] Building Embree static accelerator... (finished in [ 0h 0m 13.8s]) [14:09:43.825] Building Embree static trees took 13748 milliseconds, memory used 13299.46 MB [14:09:43.825] Building Embree dynamic geometry tree... [14:09:43.825] Embree dynamic geometry tree contains 0 primitives. [14:09:43.830] Embree dynamic geometry tree built in 3.65 ms. [14:09:43.830] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) (100.0%) [14:09:43.830] Building Embree dynamic geometry tree... (finished in [ 0h 0m 0.0s]) [14:09:43.830] Embree dynamic geometry tree takes 0.00 MB. [14:09:43.830] Scene bounding box is too large, possible raycast errors. [14:09:43.833] Scanning scene for light plugins. [14:09:43.834] 3 lights found. [14:09:43.834] Using adaptive light evaluation with 8 lights. [14:09:43.835] Using 1.75 MB for adaptive lights buffer [14:09:43.839] Building light cache. [14:09:43.848] Tracing 12960000 image samples for light cache in 64 passes. [14:09:43.859] Using 63.53 MB for light cache preview buffer [14:09:43.859] Building light cache... [14:09:44.847] (Estimated time remaining: 0h 0m 8.9s): 10 % completed. [14:09:45.798] (Estimated time remaining: 0h 0m 7.7s): 20 % completed. [14:09:46.741] (Estimated time remaining: 0h 0m 6.7s): 30 % completed. [14:09:47.690] (Estimated time remaining: 0h 0m 5.7s): 40 % completed. [14:09:48.619] (Estimated time remaining: 0h 0m 4.8s): 50 % completed. [14:09:49.560] (Estimated time remaining: 0h 0m 3.8s): 60 % completed. [14:09:50.489] (Estimated time remaining: 0h 0m 2.8s): 70 % completed. [14:09:51.425] (Estimated time remaining: 0h 0m 1.9s): 80 % completed. [14:09:52.390] (Estimated time remaining: 0h 0m 0.9s): 90 % completed. [14:09:54.160] Building light cache... (finished in [ 0h 0m 10.3s]) (100.0%) [14:09:54.160] Building light cache... (finished in [ 0h 0m 10.3s]) [14:09:54.180] Merging light cache passes. [14:09:54.180] Merging light cache passes... [14:09:54.209] Merging light cache passes... (finished in [ 0h 0m 0.0s]) (100.0%) [14:09:54.213] Merging light cache passes... (finished in [ 0h 0m 0.0s]) [14:09:54.216] Light cache contains 1265 samples. [14:09:54.216] Light cache base memory usage is 0.4 MB. [14:09:54.216] Light cache memory usage for 4 light select elements is 0.9 MB. [14:09:54.216] Using premultiplied light cache. [14:09:54.218] Optimizing adaptive lights (pass 1 of 2)... [14:09:54.237] Optimizing adaptive lights (pass 2 of 2)... [14:09:54.240] Compiling adaptive lights... [14:09:54.244] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) (100.0%) [14:09:54.244] Compiling adaptive lights... (finished in [ 0h 0m 0.0s]) [14:09:54.246] Adaptive light grid built in 27.62 ms. [14:09:54.246] Rendering image... [14:09:54.710] (Estimated time remaining: 0h 0m 4.0s): 10 % completed. [14:09:54.747] Adaptive light grid built in 94.70 ms. [14:10:53.397] (Estimated time remaining: 0h 3m 54.5s): 20 % completed. [14:11:07.446] (Estimated time remaining: 0h 2m 49.8s): 30 % completed. [14:11:32.678] (Estimated time remaining: 0h 2m 27.1s): 40 % completed. [14:11:54.949] (Estimated time remaining: 0h 2m 0.6s): 50 % completed. [14:12:31.459] (Estimated time remaining: 0h 1m 44.4s): 60 % completed. [14:12:33.285] (Estimated time remaining: 0h 1m 7.6s): 70 % completed. [14:12:34.660] (Estimated time remaining: 0h 0m 40.0s): 80 % completed. [14:12:47.654] (Estimated time remaining: 0h 0m 19.0s): 90 % completed. [14:13:06.823] Rendering image... [ 0h 3m 12.6s] [ 0h 3m 12.6s est] (100.0%) [14:13:06.823] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:13:06.862] Rendering image... (finished in [ 0h 3m 12.6s]) (100.0%) [14:13:06.862] Rendering image... (finished in [ 0h 3m 12.6s]) [14:13:06.877] Saving raw image file [14:13:06.918] (Estimated time remaining: 0h 0m 0.2s): 16 % completed. [14:13:06.931] (Estimated time remaining: 0h 0m 0.2s): 25 % completed. [14:13:06.950] (Estimated time remaining: 0h 0m 0.2s): 33 % completed. [14:13:06.965] (Estimated time remaining: 0h 0m 0.1s): 42 % completed. [14:13:06.983] (Estimated time remaining: 0h 0m 0.1s): 50 % completed. [14:13:07.035] (Estimated time remaining: 0h 0m 0.1s): 67 % completed. [14:13:07.065] (Estimated time remaining: 0h 0m 0.1s): 75 % completed. [14:13:07.099] (Estimated time remaining: 0h 0m 0.0s): 84 % completed. [14:13:07.128] (Estimated time remaining: 0h 0m 0.0s): 92 % completed. [14:13:07.151] Saving raw image file [ 0h 0m 0.3s] [ 0h 0m 0.3s est] (100.0%) [14:13:07.151] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:13:07.151] Saving raw image file (finished in [ 0h 0m 0.3s]) (100.0%) [14:13:07.152] Saving raw image file (finished in [ 0h 0m 0.3s]) [14:13:07.321] Successfully written image file "D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\images\115_FINAL_SHOT_1_june\july_5_final\23_07_07july_5_final.0072.exr" [14:13:07.321] Number of raycasts: 841911392 (406.01 per pixel) [14:13:07.321] Camera rays: 88663510 (42.76 per pixel) [14:13:07.321] Shadow rays: 314415964 (151.63 per pixel) [14:13:07.330] GI rays: 123055642 (59.34 per pixel) [14:13:07.330] Reflection rays: 216488062 (104.40 per pixel) [14:13:07.330] Refraction rays: 93861638 (45.27 per pixel) [14:13:07.330] Unshaded rays: 74149600 (35.76 per pixel) [14:13:07.331] Peak memory for frame 72: 70.76 GiB collected for 27 categories [14:13:07.332] Peak memory for "Bitmap": 44.39 MiB [14:13:07.332] Peak memory for "Bucket image sampler": 64.91 MiB [14:13:07.332] Peak memory for "Dynamic displaced geometry": 0 B [14:13:07.332] Peak memory for "Dynamic geometry": 0 B [14:13:07.332] Peak memory for "Dynamic moving displaced geometry": 0 B [14:13:07.333] Peak memory for "Dynamic moving geometry": 0 B [14:13:07.333] Peak memory for "GI": 3.44 MiB [14:13:07.333] Peak memory for "Lights": 81.00 MiB [14:13:07.333] Peak memory for "Misc.": 142.94 MiB [14:13:07.333] Peak memory for "Misc. displaced geometry": 0 B [14:13:07.334] Peak memory for "Misc. geometry": 107.43 MiB [14:13:07.334] Peak memory for "Misc. moving displaced geometry": 0 B [14:13:07.334] Peak memory for "Misc. moving geometry": 0 B [14:13:07.334] Peak memory for "Particle Shader": 19.89 MiB [14:13:07.334] Peak memory for "Phoenix Simulator": 194.58 MiB [14:13:07.335] Peak memory for "Progressive image sampler": 0 B [14:13:07.335] Peak memory for "Static displaced geometry": 0 B [14:13:07.335] Peak memory for "Static geometry": 10.07 GiB [14:13:07.335] Peak memory for "Static hair": 0 B [14:13:07.335] Peak memory for "Static moving displaced geometry": 0 B [14:13:07.336] Peak memory for "Static moving geometry": 0 B [14:13:07.336] Peak memory for "Static moving hair": 0 B [14:13:07.336] Peak memory for "Tiled bitmap": 0 B [14:13:07.336] Peak memory for "V-Ray for Maya exporter": 46.80 MiB [14:13:07.336] Peak memory for "V-Ray for Maya keyframes": 436.51 MiB [14:13:07.336] Peak memory for "V-Ray for Maya misc.": 59.32 GiB [14:13:07.337] Peak memory for "VFB": 253.17 MiB [14:13:07.337] Light cache utilization: 2.49% [14:13:07.337] Premultiplied light cache utilization: 0.08% [14:13:07.337] Number of light evaluations: 323016193 (155.78 per pixel) [14:13:08.882] Number of intersectable primitives: 128685138 [14:13:08.882] SD triangles: 128685136 [14:13:08.882] MB triangles: 0 [14:13:08.882] Static primitives: 0 [14:13:08.882] Moving primitives: 0 [14:13:08.887] Infinite primitives: 2 [14:13:08.887] Static hair segments: 0 [14:13:08.887] Moving hair segments: 0 [14:13:08.943] Total frame time 0h 5m 50.0s (350.0 s) [14:13:08.985] Updating frame at time 73.00 [14:13:09.008] Updating frame at time 73.00 (finished in [ 0h 0m 0.0s]) (100.0%) [14:13:09.008] Updating frame at time 73.00 (finished in [ 0h 0m 0.0s]) [14:13:09.008] Total time updating frame 0h 0m 0.0s (0.0 s) [14:13:09.634] [PhoenixCachePlugin] Frame data 73000 successfully loaded from D:\Documents\work\1115_Orion\1115_Orion\Orion_Maya_project\data\115_orion_animation_003_editedchamera_shot_1_material_boat\simulator_PhoenixFDSimulator1_####.aur. [14:13:09.634] [PhoenixSimPlugin] grid 0 0 0 - 1238 324 62, cache index 73. [14:13:09.671] Preparing scene for frame... [14:13:09.672] Dome light resolution increased from 512 to 2048 for light "VRayLightDomeShape1" [14:13:09.825] Phoenix Particle Shader - Collecting Particles [14:13:10.337] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.5s] [ 0h 0m 0.5s est] (100.0%) [14:13:10.337] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:13:10.347] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.5s]) (100.0%) [14:13:10.347] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.5s]) [14:13:10.347] Phoenix Particle Shader - Optimizing Particle Congestion [14:13:10.352] Phoenix Particle Shader - Optimizing Particle Congestion [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [14:13:10.352] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:13:10.361] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) (100.0%) [14:13:10.361] Phoenix Particle Shader - Optimizing Particle Congestion (finished in [ 0h 0m 0.0s]) [14:13:10.361] Phoenix Particle Shader - Building Tree [14:13:10.363] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [14:13:10.363] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:13:10.371] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) (100.0%) [14:13:10.371] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.0s]) [14:13:10.377] Phoenix Particle Shader - Collecting Particles [14:13:10.378] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [14:13:10.378] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:13:10.393] Phoenix Particle Shader - Collecting Particles [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (0.0%) [14:13:10.393] (Estimated time remaining: ...): 0 % completed. [14:13:10.419] (Estimated time remaining: 0h 0m 0.3s): 13 % completed. [14:13:10.440] (Estimated time remaining: 0h 0m 0.2s): 23 % completed. [14:13:10.453] (Estimated time remaining: 0h 0m 0.1s): 38 % completed. [14:13:10.464] (Estimated time remaining: 0h 0m 0.1s): 47 % completed. [14:13:10.476] (Estimated time remaining: 0h 0m 0.1s): 56 % completed. [14:13:10.487] (Estimated time remaining: 0h 0m 0.1s): 65 % completed. [14:13:10.524] (Estimated time remaining: 0h 0m 0.1s): 74 % completed. [14:13:10.534] (Estimated time remaining: 0h 0m 0.0s): 98 % completed. [14:13:10.558] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) (100.0%) [14:13:10.558] Phoenix Particle Shader - Collecting Particles (finished in [ 0h 0m 0.2s]) [14:13:10.560] Phoenix Particle Shader - Building Tree [14:13:10.561] Phoenix Particle Shader - Building Tree [ 0h 0m 0.0s] [ 0h 0m 0.0s est] (100.0%) [14:13:10.561] (Estimated time remaining: 0h 0m 0.0s): 100 % completed. [14:13:10.620] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) (100.0%) [14:13:10.620] Phoenix Particle Shader - Building Tree (finished in [ 0h 0m 0.1s]) [14:13:10.631] (Estimated time remaining: 0h 0m 8.7s): 10 % completed. [14:13:10.638] (Estimated time remaining: 0h 0m 3.9s): 20 % completed. [14:13:10.643] (Estimated time remaining: 0h 0m 2.3s): 30 % completed. [14:13:10.652] (Estimated time remaining: 0h 0m 1.5s): 40 % completed. [14:13:10.656] (Estimated time remaining: 0h 0m 1.0s): 50 % completed. [14:13:10.663] (Estimated time remaining: 0h 0m 0.7s): 60 % completed. [14:13:10.669] (Estimated time remaining: 0h 0m 0.4s): 70 % completed. [14:13:10.675] (Estimated time remaining: 0h 0m 0.2s): 80 % completed. [14:13:10.683] (Estimated time remaining: 0h 0m 0.1s): 90 % completed. [14:13:10.687] Preparing scene for frame... (finished in [ 0h 0m 1.0s]) (100.0%) [14:13:10.689] Preparing scene for frame... (finished in [ 0h 0m 1.0s]) [14:13:10.693] Compiling geometry... [14:15:13.992] (Estimated time remaining: 0h 18m 28.8s): 10 % completed. [14:15:14.120] (Estimated time remaining: 0h 8m 13.6s): 20 % completed. [14:15:14.233] (Estimated time remaining: 0h 4m 48.2s): 30 % completed. [14:15:14.339] (Estimated time remaining: 0h 3m 5.4s): 40 % completed. [14:15:14.543] (Estimated time remaining: 0h 2m 3.8s): 50 % completed. [14:15:14.663] (Estimated time remaining: 0h 1m 22.6s): 60 % completed. [14:15:14.806] (Estimated time remaining: 0h 0m 53.2s): 70 % completed. [14:15:14.937] (Estimated time remaining: 0h 0m 31.0s): 80 % completed. [14:15:15.078] (Estimated time remaining: 0h 0m 13.8s): 90 % completed. [14:15:15.252] Compiling geometry... (finished in [ 0h 2m 4.5s]) (100.0%) [14:15:15.253] Compiling geometry... (finished in [ 0h 2m 4.5s]) [14:15:15.253] Using Embree ray tracing. [14:15:15.253] Building Embree static accelerator... [14:15:18.795] (Estimated time remaining: 0h 0m 31.8s): 10 % completed. [14:15:20.358] (Estimated time remaining: 0h 0m 20.4s): 20 % completed. [14:15:21.406] (Estimated time remaining: 0h 0m 14.3s): 30 % completed. [14:15:22.403] (Estimated time remaining: 0h 0m 10.7s): 40 % completed. [14:15:23.370] (Estimated time remaining: 0h 0m 8.1s): 50 % completed. [14:15:23.875] Error : Error building Embree static ray caster, error message: [CommitEmbreeThread::threadProc] 4: Committing scene failed [14:15:24.065] Building Embree dynamic geometry tree... [14:15:24.075] Embree dynamic geometry tree contains 0 primitives. [14:15:24.079] Embree dynamic geometry tree built in 4.08 ms. [14:15:24.080] Embree dynamic geometry tree takes 0.00 MB. [14:15:24.080] Number of raycasts: 0 (0.00 per pixel) [14:15:24.080] Camera rays: 0 (0.00 per pixel) [14:15:24.080] Shadow rays: 0 (0.00 per pixel) [14:15:24.081] GI rays: 0 (0.00 per pixel) [14:15:24.081] Reflection rays: 0 (0.00 per pixel) [14:15:24.081] Refraction rays: 0 (0.00 per pixel) [14:15:24.081] Unshaded rays: 0 (0.00 per pixel) [14:15:24.082] Peak memory for frame 73: 74.79 GiB collected for 27 categories [14:15:24.083] Peak memory for "Bitmap": 44.39 MiB [14:15:24.083] Peak memory for "Bucket image sampler": 65.39 MiB [14:15:24.083] Peak memory for "Dynamic displaced geometry": 0 B [14:15:24.083] Peak memory for "Dynamic geometry": 0 B [14:15:24.083] Peak memory for "Dynamic moving displaced geometry": 0 B [14:15:24.084] Peak memory for "Dynamic moving geometry": 0 B [14:15:24.084] Peak memory for "GI": 3.42 MiB [14:15:24.084] Peak memory for "Lights": 81.00 MiB [14:15:24.084] Peak memory for "Misc.": 141.88 MiB [14:15:24.084] Peak memory for "Misc. displaced geometry": 0 B [14:15:24.085] Peak memory for "Misc. geometry": 107.43 MiB [14:15:24.085] Peak memory for "Misc. moving displaced geometry": 0 B [14:15:24.085] Peak memory for "Misc. moving geometry": 0 B [14:15:24.086] Peak memory for "Particle Shader": 19.90 MiB [14:15:24.086] Peak memory for "Phoenix Simulator": 194.61 MiB [14:15:24.086] Peak memory for "Progressive image sampler": 0 B [14:15:24.086] Peak memory for "Static displaced geometry": 0 B [14:15:24.086] Peak memory for "Static geometry": 10.06 GiB [14:15:24.086] Peak memory for "Static hair": 0 B [14:15:24.087] Peak memory for "Static moving displaced geometry": 0 B [14:15:24.087] Peak memory for "Static moving geometry": 0 B [14:15:24.087] Peak memory for "Static moving hair": 0 B [14:15:24.087] Peak memory for "Tiled bitmap": 0 B [14:15:24.087] Peak memory for "V-Ray for Maya exporter": 46.80 MiB [14:15:24.087] Peak memory for "V-Ray for Maya keyframes": 436.51 MiB [14:15:24.089] Peak memory for "V-Ray for Maya misc.": 63.37 GiB [14:15:24.089] Peak memory for "VFB": 253.17 MiB [14:15:24.089] Number of light evaluations: 323016193 (155.78 per pixel) [14:15:25.175] Number of intersectable primitives: 128528985 [14:15:25.175] SD triangles: 128528983 [14:15:25.193] MB triangles: 0 [14:15:25.193] Static primitives: 0 [14:15:25.193] Moving primitives: 0 [14:15:25.193] Infinite primitives: 2 [14:15:25.194] Static hair segments: 0 [14:15:25.194] Moving hair segments: 0 [14:15:25.226] Total frame time 0h 2m 16.3s (136.3 s) [14:15:25.992] Maximum memory usage for attributes: 0.11 MB [14:15:26.011] Total sequence time 1h 21m 56.2s (4916.2 s) [14:15:26.021] Render interrupted [14:15:26.028] ======================== [14:15:26.031] Clearing exporter memory... [14:15:28.006] Total time clearing exporter memory 0h 0m 2.0s (2.0 s)