========================================================== Console created, V-Ray 6.10.08 from May 2 2023, 16:56:18 ========================================================== [2023/Aug/25|16:26:24] Broadcasting NOTIFY_PRE_RENDER. [2023/Aug/25|16:26:24] Tiled texture cache set to 4000 MB [2023/Aug/25|16:26:24] Loading V-Ray plugins... [2023/Aug/25|16:26:24] Translating scene for V-Ray... [2023/Aug/25|16:26:24] Start exporting node 'PhysCamera001' [2023/Aug/25|16:26:24] Done exporting node 'PhysCamera001' [2023/Aug/25|16:26:24] Start exporting node 'PhysCamera001.Target' [2023/Aug/25|16:26:24] Done exporting node 'PhysCamera001.Target' [2023/Aug/25|16:26:24] Start exporting node 'VRayLight001' [2023/Aug/25|16:26:24] Done exporting node 'VRayLight001' [2023/Aug/25|16:26:24] Start exporting node 'Teapot001' [2023/Aug/25|16:26:24] Start exporting mesh with 4096 faces, 2082 vertices. Owner: Teapot001 [2023/Aug/25|16:26:24] Done exporting mesh [2023/Aug/25|16:26:24] Done exporting node 'Teapot001' [2023/Aug/25|16:26:24] Start exporting node 'Plane001' [2023/Aug/25|16:26:24] Start exporting mesh with 32 faces, 25 vertices. Owner: Plane001 [2023/Aug/25|16:26:24] Done exporting mesh [2023/Aug/25|16:26:24] Done exporting node 'Plane001' [2023/Aug/25|16:26:24] Building scene command queue... [2023/Aug/25|16:26:24] Export total time: 134.749 ms [2023/Aug/25|16:26:24] Nodes: 6.225 ms [2023/Aug/25|16:26:24] Meshes: 1.668 ms [2023/Aug/25|16:26:24] Materials: 0.065 ms [2023/Aug/25|16:26:24] Textures: 0.000 ms [2023/Aug/25|16:26:24] Writing file: 0.000 ms [2023/Aug/25|16:26:24] [RTRenderSession::renderBegin()] sendClose=0 [2023/Aug/25|16:26:24] [RTRenderSession::renderBegin] Calling beginSequence() [2023/Aug/25|16:26:24] GI engines: 'Brute force' and 'Light cache' [2023/Aug/25|16:26:24] Progressive RPP must be disabled when Adaptive Lights are used. Disabling progressive RPP [2023/Aug/25|16:26:24] Preparing renderer... [2023/Aug/25|16:26:24] Preparing scene for rendering... [2023/Aug/25|16:26:24] [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 [2023/Aug/25|16:26:24] [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 [2023/Aug/25|16:26:24] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [2023/Aug/25|16:26:24] CUDA renderer requested. [2023/Aug/25|16:26:24] CUDA renderer plugin already loaded. [2023/Aug/25|16:26:24] CUDA renderer plugin instance successfully created. [2023/Aug/25|16:26:24] EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. [2023/Aug/25|16:26:24] Initializing built-in VFB. [2023/Aug/25|16:26:24] [RenderView] startCameraTime=0.000000, endCameraTime=2.000000 [2023/Aug/25|16:26:24] [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1 [2023/Aug/25|16:26:24] Using normal thread priority. [2023/Aug/25|16:26:24] Max ray intensity is enabled: rendered result may have incorrect brightness. [2023/Aug/25|16:26:24] Broadcasting NOTIFY_RENDER_PREEVAL. [2023/Aug/25|16:26:24] [RTRenderSession::frameBegin] Calling beginFrame() [2023/Aug/25|16:26:24] ======================== [2023/Aug/25|16:26:24] Starting frame 0. [2023/Aug/25|16:26:24] Preparing camera sampler. [2023/Aug/25|16:26:24] Preparing scene for frame... [2023/Aug/25|16:26:24] Compiling geometry... [2023/Aug/25|16:26:24] Preparing ray server. [2023/Aug/25|16:26:24] Using Embree ray tracing. [2023/Aug/25|16:26:24] Setting up 1 thread(s) [2023/Aug/25|16:26:24] Threads completed [2023/Aug/25|16:26:24] Building Embree static trees took 28 milliseconds, memory used 0.42 MB [2023/Aug/25|16:26:24] Building dynamic geometry trees took 0 ms. [2023/Aug/25|16:26:24] Full rayserver build. Took 29.568 ms. [2023/Aug/25|16:26:24] buildFindAccelStructures. Took 0.067 ms. [2023/Aug/25|16:26:24] Scene bounding box is [-204.339,228.742,-185.505]-[212.625,529.664,-104.589] [2023/Aug/25|16:26:24] Preparing direct light manager. [2023/Aug/25|16:26:24] Scanning scene for light plugins. [2023/Aug/25|16:26:24] 1 lights found. [2023/Aug/25|16:26:24] Using adaptive light evaluation with 8 lights. [2023/Aug/25|16:26:24] 2 render channels in sequence data [2023/Aug/25|16:26:24] No additional render channels found; using optimized render channels calculations [2023/Aug/25|16:26:24] Preparing global light manager. [2023/Aug/25|16:26:24] Using 1.60 MB for adaptive lights buffer [2023/Aug/25|16:26:24] Irradiance sample size is 84 bytes [2023/Aug/25|16:26:24] Cannot use fast GI because secondary engine is not brute force or none [2023/Aug/25|16:26:24] Broadcasting NOTIFY_PRE_RENDERFRAME. [2023/Aug/25|16:26:24] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2023/Aug/25|16:26:24] Waiting for image data... [2023/Aug/25|16:26:24] [RTRenderSession::renderImage] Calling renderImage() [2023/Aug/25|16:26:24] Old kernel (-1), new kernel (0) [2023/Aug/25|16:26:24] Initializing CUDA renderer... [2023/Aug/25|16:26:24] nVidia driver version: 536.99 [2023/Aug/25|16:26:24] Loading driver data from http://vraygpudriverblacklist.chaosgroup.com/vray_gpu_driver_status_v2.xml [2023/Aug/25|16:26:25] warning: Checking CUDA driver version: 5001: Installed driver version (536.99) is newer than the latest verified one (536.40)! [2023/Aug/25|16:26:25] GPU render kernel type: 2 [2023/Aug/25|16:26:25] Querying for CUDA devices... [2023/Aug/25|16:26:25] Device[0]: NVIDIA GeForce RTX 3080 Ti Laptop GPU (WDDM mode) has compute capability 8.6. PCI Bus ID: 0000:01:00.0 [2023/Aug/25|16:26:25] Device Timeouts: 1 [2023/Aug/25|16:26:25] Failed setting device 0 context flags (4), err 708 [2023/Aug/25|16:26:25] Using 5 threads per GPU device [2023/Aug/25|16:26:25] Number of CUDA devices: 1 [2023/Aug/25|16:26:25] Initializing environment kernel [2023/Aug/25|16:26:25] Transferring static geometry tree with 4128 faces to CUDA devices... [2023/Aug/25|16:26:25] SD tree transferred to device 0 [2023/Aug/25|16:26:25] Transferring Emb SD tree to CUDA devices... [2023/Aug/25|16:26:25] Embree SD tree transferred to device 0 [2023/Aug/25|16:26:25] Transferring MB tree to CUDA devices... [2023/Aug/25|16:26:25] numNodeFaces=0 [2023/Aug/25|16:26:25] numNodes=0 [2023/Aug/25|16:26:25] numFaces=0 [2023/Aug/25|16:26:25] Transferring Emb SD tree to CUDA devices... [2023/Aug/25|16:26:25] Embree SD tree transferred to device 0 [2023/Aug/25|16:26:25] Transferring geometric data [2023/Aug/25|16:26:25] RTRayserver::getOCLGeomData. Took 0.162 ms. [2023/Aug/25|16:26:25] Transferring vertex normals [2023/Aug/25|16:26:25] 2107 vertex normals transferred to device 0 [2023/Aug/25|16:26:25] Transferring MOVING vertex normals [2023/Aug/25|16:26:25] 0 MOVING vertex normals transferred to device 0 [2023/Aug/25|16:26:25] Transferring nodes and meshes [2023/Aug/25|16:26:25] Nodes and meshes transferred to device 0 [2023/Aug/25|16:26:25] Transferring MOVING nodes, meshes and per-face node indices [2023/Aug/25|16:26:25] Successfully transferred MOVING nodes and meshes to device 0 [2023/Aug/25|16:26:25] Transferring map channels [2023/Aug/25|16:26:25] Map channels transferred [2023/Aug/25|16:26:25] Transferring moving map channels [2023/Aug/25|16:26:25] Moving Map channels transferred [2023/Aug/25|16:26:25] Transferring moving triangles [2023/Aug/25|16:26:25] Moving triangles count = 0 [2023/Aug/25|16:26:25] Transferring geometry data to devices. Took 5.895 ms. [2023/Aug/25|16:26:25] Transferring geometry trees to devices. Took 9.765 ms. [2023/Aug/25|16:26:25] Setting up 19 thread(s) [2023/Aug/25|16:26:25] Threads completed [2023/Aug/25|16:26:25] Building trees for 1 meshes with all threads per mesh took 0ms. [2023/Aug/25|16:26:25] Total number of dynamic triangles: 800. [2023/Aug/25|16:26:25] BUILDING Embree dynamic geometry tree for GPU [2023/Aug/25|16:26:25] Embree dynamic geometry tree contains 1 primitives. [2023/Aug/25|16:26:25] Embree dynamic geometry tree built in 0.03 ms. [2023/Aug/25|16:26:25] Embree BOX tree statistics: [2023/Aug/25|16:26:25] Primitives count: 1 (Mem usage:0.00 MB) [2023/Aug/25|16:26:25] Meshes count: 1 (Mem usage:0.00 MB) [2023/Aug/25|16:26:25] Number of tree nodes: 1 [2023/Aug/25|16:26:25] Tree takes 0.00 MB. Build time 2.00 ms. [2023/Aug/25|16:26:25] Transferring per-instance generic channels [2023/Aug/25|16:26:25] Per-instance particle/generic channels transferred [2023/Aug/25|16:26:25] Transferring Dynamic geometry (meshes) tree data to all devices [2023/Aug/25|16:26:25] Number of lights: 1 [2023/Aug/25|16:26:25] Scene contains 1 lights [2023/Aug/25|16:26:25] 0 lights transferred to device 0 [2023/Aug/25|16:26:25] Number of lights: 1 [2023/Aug/25|16:26:25] Total number of lights added by updateLights(): 0 [2023/Aug/25|16:26:25] Enabled Light Tree on GPU [2023/Aug/25|16:26:25] Total memory allocated with oclbufman: 1511608 [2023/Aug/25|16:26:25] Transferring per mesh data for geom type 0 [2023/Aug/25|16:26:25] Transferring per mesh data for geom type 1 [2023/Aug/25|16:26:25] Transferring per mesh data for geom type 2 [2023/Aug/25|16:26:25] Transferring per mesh data for geom type 9 [2023/Aug/25|16:26:25] Building optimized CUDA kernel for devices... [2023/Aug/25|16:26:25] PTX max register count 128:128 [2023/Aug/25|16:26:25] PTX max register count 128:128 [2023/Aug/25|16:26:25] Optimized CUDA module 1 for device NVIDIA GeForce RTX 3080 Ti Laptop GPU compiled successfully [2023/Aug/25|16:26:25] PTX max register count 128:128 [2023/Aug/25|16:26:25] PTX max register count 128:128 [2023/Aug/25|16:26:25] PTX max register count 128:128 [2023/Aug/25|16:26:25] PTX max register count 128:128 [2023/Aug/25|16:26:25] error: error : Undefined reference to 'osl_texture_set_colorspace' in 'Input 4' [2023/Aug/25|16:26:25] Maximum kernel work group size: 1024 [2023/Aug/25|16:26:25] Total GPU samples 0 [2023/Aug/25|16:26:25] GPU Memory Stats: [2023/Aug/25|16:26:25] Device[0] : NVIDIA GeForce RTX 3080 Ti Laptop GPU [2023/Aug/25|16:26:25] Textures : 0.03MiB [2023/Aug/25|16:26:25] Static geometry: 0.38MiB [2023/Aug/25|16:26:25] Dynamic geometry: 0.03MiB [2023/Aug/25|16:26:25] Misc : 1.46MiB [2023/Aug/25|16:26:25] Internal state : 7.00MiB [2023/Aug/25|16:26:25] Total : 8.90MiB [2023/Aug/25|16:26:25] OCLBufman stats: [2023/Aug/25|16:26:25] Owners count : 5 [2023/Aug/25|16:26:25] With replace ptrs: 7 [2023/Aug/25|16:26:25] Geom pointers : 4 [2023/Aug/25|16:26:25] Light pointers : 3 [2023/Aug/25|16:26:25] Textures pointers: 0 [2023/Aug/25|16:26:25] NVLink allocated : 0 [2023/Aug/25|16:26:25] Misc pointers : 12 [2023/Aug/25|16:26:25] Total pointers : 21 [2023/Aug/25|16:26:25] error: [RTOpenCL_impl::validate] 1: Abort was requested. [2023/Aug/25|16:26:25] Running RTEngine [2023/Aug/25|16:26:25] warning: Cancelling GPU rendering! [2023/Aug/25|16:26:25] Total GPU samples 0 [2023/Aug/25|16:26:25] GPU Memory Stats: [2023/Aug/25|16:26:25] OCLBufman stats: [2023/Aug/25|16:26:25] Owners count : 0 [2023/Aug/25|16:26:25] With replace ptrs: 0 [2023/Aug/25|16:26:25] Geom pointers : 0 [2023/Aug/25|16:26:25] Light pointers : 0 [2023/Aug/25|16:26:25] Textures pointers: 0 [2023/Aug/25|16:26:25] NVLink allocated : 0 [2023/Aug/25|16:26:25] Misc pointers : 0 [2023/Aug/25|16:26:25] Total pointers : 0 [2023/Aug/25|16:26:25] [RTRenderSession::frameEnd] Calling endFrame() [2023/Aug/25|16:26:25] Number of raycasts: 0 (0.00 per pixel) [2023/Aug/25|16:26:25] Camera rays: 0 (0.00 per pixel) [2023/Aug/25|16:26:25] Shadow rays: 0 (0.00 per pixel) [2023/Aug/25|16:26:25] GI rays: 0 (0.00 per pixel) [2023/Aug/25|16:26:25] Reflection rays: 0 (0.00 per pixel) [2023/Aug/25|16:26:25] Refraction rays: 0 (0.00 per pixel) [2023/Aug/25|16:26:25] Unshaded rays: 0 (0.00 per pixel) [2023/Aug/25|16:26:25] Clearing global light manager. [2023/Aug/25|16:26:25] Clearing direct light manager. [2023/Aug/25|16:26:25] Number of light evaluations: 0 (0.00 per pixel) [2023/Aug/25|16:26:25] Clearing ray server. [2023/Aug/25|16:26:25] Maximum memory usage for resman: 0.00 MB [2023/Aug/25|16:26:25] Clearing geometry. [2023/Aug/25|16:26:25] Number of intersectable primitives: 4128 [2023/Aug/25|16:26:25] SD triangles: 4128 [2023/Aug/25|16:26:25] MB triangles: 0 [2023/Aug/25|16:26:25] Static primitives: 0 [2023/Aug/25|16:26:25] Moving primitives: 0 [2023/Aug/25|16:26:25] Infinite primitives: 0 [2023/Aug/25|16:26:25] Static hair segments: 0 [2023/Aug/25|16:26:25] Moving hair segments: 0 [2023/Aug/25|16:26:25] Clearing camera image sampler. [2023/Aug/25|16:26:25] Clearing camera sampler. [2023/Aug/25|16:26:25] Clearing DMC sampler. [2023/Aug/25|16:26:25] Clearing path sampler. [2023/Aug/25|16:26:25] Clearing image sampler. [2023/Aug/25|16:26:25] Clearing color mapper. [2023/Aug/25|16:26:25] Broadcasting NOTIFY_POST_RENDERFRAME. [2023/Aug/25|16:26:25] [RTRenderSession::renderEnd] Calling endSequence() [2023/Aug/25|16:26:26] Maximum memory usage for attributes: 0.00 MB [2023/Aug/25|16:26:26] error: 2 error(s), 2 warning(s) [2023/Aug/25|16:26:26] ================================ [2023/Aug/25|16:26:26] Broadcasting NOTIFY_POST_RENDER.