[10:09:22.997] V-Ray Frame Buffer message log initialized [10:09:23.054] Loading plugins from "C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\vrayappsdk\bin/plugins\vray_*.dll" [10:09:23.059] 79 plugin(s) loaded successfully [10:09:23.059] Finished loading plugins. [10:09:23.065] Setting number of rendering threads to 16. [10:09:23.065] Progressive RPP must be disabled when Adaptive Lights are used. Disabling progressive RPP [10:09:23.065] GI engines: 'Brute force' and 'Light cache' [10:09:23.065] Preparing renderer... [10:09:23.312] Creating bitmap manager [10:09:23.312] Bitmap manager created. [10:09:23.312] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [10:09:23.313] CUDA renderer requested. [10:09:23.316] 1 plugin(s) loaded successfully [10:09:23.316] CUDA renderer plugin successfully loaded from "C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\vrayappsdk\bin\rt_cuda.dll" [10:09:23.316] CUDA renderer plugin instance successfully created. [10:09:23.316] EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. [10:09:23.322] Using normal thread priority. [10:09:23.322] Max ray intensity is enabled: rendered result may have incorrect brightness. [10:09:23.323] Using Embree ray tracing. [10:09:23.324] Building Embree static trees took 0 milliseconds, memory used 0.01 MB [10:09:23.324] Scanning scene for light plugins. [10:09:23.324] 1 lights found. [10:09:23.324] Using adaptive light evaluation with 8 lights. [10:09:23.334] Using 1.60 MB for adaptive lights buffer [10:09:23.334] nVidia driver version: 532.09 [10:09:23.336] Querying for CUDA devices... [10:09:23.505] Device[0]: NVIDIA GeForce RTX 3070 Laptop GPU (WDDM mode) has compute capability 8.6. PCI Bus ID: 0000:01:00.0 [10:09:23.579] Using 5 threads per GPU device [10:09:23.658] BUILDING Embree dynamic geometry tree for GPU [10:09:23.659] Embree dynamic geometry tree contains 0 primitives. [10:09:23.659] Embree dynamic geometry tree built in 0.05 ms. [10:09:23.660] Scene contains 1 lights [10:09:23.732] Bitmap file "C:\Users\jhfad\Desktop\Image Data\Brick3.jpg" loaded. [10:09:23.812] Uploading texture "Brick3.jpg" (idx=0) tile[0][0] at mip 0, 2000x2000, channels 3, 11718KB [10:09:23.965] Maximum kernel work group size: 1024 [10:09:23.967] Running RTEngine [10:09:23.969] Using adaptive lights ver2 [10:09:23.970] Maximum kernel work group size: 1024 [10:09:24.108] Device[0]: NVIDIA GeForce RTX 3070 Laptop GPU selected for GPU light cache calculations. [10:09:24.109] Building GPU light cache. [10:09:24.110] Tracing 1000000 image samples for light cache in 64 passes. [10:09:24.112] Using 9.41 MB for light cache preview buffer [10:09:24.575] Maximum kernel work group size: 1024 [10:09:24.579] Merging light cache passes. [10:09:24.629] GPU adaptive lights v1 built successfully [10:09:24.630] Using premultiplied light cache. [10:09:24.630] Adaptive light grid is empty, no build required. [10:09:24.748] Progressive sampling base buffer memory usage: 38.86 MB [10:09:25.198] GPU adaptive lights v2 built successfully [10:09:25.357] Noise threshold goal lowered to 0.142857 [10:09:25.390] Setting up denoiser [10:09:25.390] Updating lighting analysis render element. [10:09:25.471] Noise threshold goal lowered to 0.090909 [10:09:25.581] Noise threshold goal lowered to 0.052632 [10:09:25.822] Noise threshold goal set: 0.050000 [10:09:25.852] Updating lighting analysis render element. [10:09:26.200] Updating lighting analysis render element. [10:09:26.205] Number of rays per pixel changed to 21, total number of samples is 40614. [10:09:26.226] Number of rays per pixel changed to 34, total number of samples is 40800. [10:09:26.243] Number of rays per pixel changed to 87, total number of samples is 40455. [10:09:26.273] Number of rays per pixel changed to 417, total number of samples is 40032. [10:09:26.292] Number of rays per pixel changed to 512, total number of samples is 17408. [10:09:26.327] Updating lighting analysis render element. [10:09:26.451] Updating lighting analysis render element. [10:09:26.457] Number of rays per pixel changed to 16, total number of samples is 0. [10:09:26.457] Progressive rendering finished: specified noise level reached [10:09:26.467] Closing RTEngine [10:09:26.467] Max. Mpaths per second: 9.914133 [10:09:26.467] Sampling level reached: 4176 samples per pixel [10:09:26.467] V-Ray GPU kernel render time: 1.84s [10:09:26.467] OCLBufman stats: [10:09:26.467] Owners count : 6 [10:09:26.467] With replace ptrs: 7 [10:09:26.467] Geom pointers : 4 [10:09:26.467] Light pointers : 3 [10:09:26.467] Textures pointers: 1 [10:09:26.467] NVLink allocated : 0 [10:09:26.467] Misc pointers : 12 [10:09:26.467] Total pointers : 21 [10:09:26.504] Updating lighting analysis render element. [10:09:26.507] Number of raycasts: 0 (0.00 per pixel) [10:09:26.507] Camera rays: 0 (0.00 per pixel) [10:09:26.507] Shadow rays: 0 (0.00 per pixel) [10:09:26.507] GI rays: 0 (0.00 per pixel) [10:09:26.507] Reflection rays: 0 (0.00 per pixel) [10:09:26.507] Refraction rays: 0 (0.00 per pixel) [10:09:26.507] Unshaded rays: 0 (0.00 per pixel) [10:09:26.507] Peak memory for frame 0: 526.50 MiB collected for 22 categories [10:09:26.507] Peak memory for "Bitmap": 11.46 MiB [10:09:26.507] Peak memory for "Bucket image sampler": 0 B [10:09:26.507] Peak memory for "Dynamic displaced geometry": 0 B [10:09:26.507] Peak memory for "Dynamic geometry": < 1 MiB [10:09:26.507] Peak memory for "Dynamic moving displaced geometry": 0 B [10:09:26.507] Peak memory for "Dynamic moving geometry": 0 B [10:09:26.507] Peak memory for "GI": 3.82 MiB [10:09:26.507] Peak memory for "Lights": < 1 MiB [10:09:26.507] Peak memory for "Misc.": 436.91 MiB [10:09:26.507] Peak memory for "Misc. displaced geometry": 0 B [10:09:26.507] Peak memory for "Misc. geometry": < 1 MiB [10:09:26.507] Peak memory for "Misc. moving displaced geometry": 0 B [10:09:26.507] Peak memory for "Misc. moving geometry": 0 B [10:09:26.507] Peak memory for "Progressive image sampler": 38.93 MiB [10:09:26.507] Peak memory for "Static displaced geometry": 0 B [10:09:26.507] Peak memory for "Static geometry": 1.23 MiB [10:09:26.507] Peak memory for "Static hair": 0 B [10:09:26.507] Peak memory for "Static moving displaced geometry": 0 B [10:09:26.507] Peak memory for "Static moving geometry": 0 B [10:09:26.507] Peak memory for "Static moving hair": 0 B [10:09:26.507] Peak memory for "Tiled bitmap": 0 B [10:09:26.507] Peak memory for "VFB": 34.10 MiB [10:09:26.507] Number of light evaluations: 0 (0.00 per pixel) [10:09:26.508] Maximum memory usage for resman: 0.00 MB [10:09:26.508] Number of intersectable primitives: 40 [10:09:26.508] SD triangles: 40 [10:09:26.508] MB triangles: 0 [10:09:26.508] Static primitives: 0 [10:09:26.508] Moving primitives: 0 [10:09:26.508] Infinite primitives: 0 [10:09:26.508] Static hair segments: 0 [10:09:26.508] Moving hair segments: 0 [10:09:26.509] Cleaning up bitmap manager [10:09:26.772] Maximum memory usage for texman: 0.00 MB [10:09:26.772] Maximum memory usage for attributes: 0.00 MB [10:09:26.908] Setting number of rendering threads to 16. [10:09:26.908] Progressive RPP must be disabled when Adaptive Lights are used. Disabling progressive RPP [10:09:26.908] GI engines: 'Brute force' and 'Light cache' [10:09:26.908] Preparing renderer... [10:09:27.144] Creating bitmap manager [10:09:27.144] Bitmap manager created. [10:09:27.144] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [10:09:27.159] CUDA renderer requested. [10:09:27.159] CUDA renderer plugin already loaded. [10:09:27.159] CUDA renderer plugin instance successfully created. [10:09:27.159] EXT_RTOPENCL interface obtained successfully from CUDA renderer plugin instance. [10:09:27.159] Using normal thread priority. [10:09:27.159] Max ray intensity is enabled: rendered result may have incorrect brightness. [10:09:27.160] Using Embree ray tracing. [10:09:27.160] Building Embree static trees took 0 milliseconds, memory used 0.01 MB [10:09:27.161] Scanning scene for light plugins. [10:09:27.161] 1 lights found. [10:09:27.161] Using adaptive light evaluation with 8 lights. [10:09:27.169] Using 1.60 MB for adaptive lights buffer [10:09:27.308] nVidia driver version: 532.09 [10:09:27.348] BUILDING Embree dynamic geometry tree for GPU [10:09:27.348] Embree dynamic geometry tree contains 0 primitives. [10:09:27.348] Embree dynamic geometry tree built in 0.04 ms. [10:09:27.349] Scene contains 1 lights [10:09:27.424] Bitmap file "C:\Users\jhfad\Desktop\Image Data\Brick3.jpg" loaded. [10:09:27.506] Uploading texture "Brick3.jpg" (idx=0) tile[0][0] at mip 0, 2000x2000, channels 3, 11718KB [10:09:27.660] Maximum kernel work group size: 1024 [10:09:27.661] Running RTEngine [10:09:27.661] Using adaptive lights ver2 [10:09:27.662] Maximum kernel work group size: 1024 [10:09:27.794] Device[0]: NVIDIA GeForce RTX 3070 Laptop GPU selected for GPU light cache calculations. [10:09:27.794] Building GPU light cache. [10:09:27.795] Tracing 1000000 image samples for light cache in 64 passes. [10:09:27.796] Using 9.41 MB for light cache preview buffer [10:09:28.227] Maximum kernel work group size: 1024 [10:09:28.231] Merging light cache passes. [10:09:28.280] GPU adaptive lights v1 built successfully [10:09:28.280] Using premultiplied light cache. [10:09:28.280] Adaptive light grid is empty, no build required. [10:09:28.858] GPU adaptive lights v2 built successfully [10:09:28.979] Noise threshold goal lowered to 0.142857 [10:09:29.010] Setting up denoiser [10:09:29.010] Updating lighting analysis render element. [10:09:29.083] Noise threshold goal lowered to 0.090909 [10:09:29.112] Updating lighting analysis render element. [10:09:29.230] Noise threshold goal lowered to 0.052632 [10:09:29.404] Noise threshold goal set: 0.050000 [10:09:29.647] Updating lighting analysis render element. [10:09:29.971] Number of rays per pixel changed to 18, total number of samples is 40662. [10:09:29.992] Number of rays per pixel changed to 26, total number of samples is 40768. [10:09:30.011] Number of rays per pixel changed to 39, total number of samples is 40638. [10:09:30.034] Updating lighting analysis render element. [10:09:30.040] Number of rays per pixel changed to 80, total number of samples is 40400. [10:09:30.065] Number of rays per pixel changed to 512, total number of samples is 32256. [10:09:30.164] Updating lighting analysis render element. [10:09:30.169] Number of rays per pixel changed to 16, total number of samples is 0. [10:09:30.169] Progressive rendering finished: specified noise level reached [10:09:30.175] Closing RTEngine [10:09:30.175] Max. Mpaths per second: 14.120998 [10:09:30.175] Sampling level reached: 3244 samples per pixel [10:09:30.175] V-Ray GPU kernel render time: 1.89s [10:09:30.175] OCLBufman stats: [10:09:30.175] Owners count : 6 [10:09:30.175] With replace ptrs: 7 [10:09:30.175] Geom pointers : 4 [10:09:30.175] Light pointers : 3 [10:09:30.175] Textures pointers: 1 [10:09:30.175] NVLink allocated : 0 [10:09:30.175] Misc pointers : 12 [10:09:30.175] Total pointers : 21 [10:09:30.211] Updating lighting analysis render element. [10:09:30.214] Number of raycasts: 0 (0.00 per pixel) [10:09:30.214] Camera rays: 0 (0.00 per pixel) [10:09:30.214] Shadow rays: 0 (0.00 per pixel) [10:09:30.214] GI rays: 0 (0.00 per pixel) [10:09:30.214] Reflection rays: 0 (0.00 per pixel) [10:09:30.214] Refraction rays: 0 (0.00 per pixel) [10:09:30.214] Unshaded rays: 0 (0.00 per pixel) [10:09:30.214] Peak memory for frame 0: 523.05 MiB collected for 22 categories [10:09:30.214] Peak memory for "Bitmap": 11.46 MiB [10:09:30.214] Peak memory for "Bucket image sampler": 0 B [10:09:30.214] Peak memory for "Dynamic displaced geometry": 0 B [10:09:30.214] Peak memory for "Dynamic geometry": < 1 MiB [10:09:30.214] Peak memory for "Dynamic moving displaced geometry": 0 B [10:09:30.214] Peak memory for "Dynamic moving geometry": 0 B [10:09:30.214] Peak memory for "GI": 3.82 MiB [10:09:30.214] Peak memory for "Lights": < 1 MiB [10:09:30.214] Peak memory for "Misc.": 433.42 MiB [10:09:30.214] Peak memory for "Misc. displaced geometry": 0 B [10:09:30.214] Peak memory for "Misc. geometry": < 1 MiB [10:09:30.214] Peak memory for "Misc. moving displaced geometry": 0 B [10:09:30.214] Peak memory for "Misc. moving geometry": 0 B [10:09:30.214] Peak memory for "Progressive image sampler": 38.97 MiB [10:09:30.214] Peak memory for "Static displaced geometry": 0 B [10:09:30.214] Peak memory for "Static geometry": 1.23 MiB [10:09:30.214] Peak memory for "Static hair": 0 B [10:09:30.214] Peak memory for "Static moving displaced geometry": 0 B [10:09:30.214] Peak memory for "Static moving geometry": 0 B [10:09:30.214] Peak memory for "Static moving hair": 0 B [10:09:30.214] Peak memory for "Tiled bitmap": 0 B [10:09:30.214] Peak memory for "VFB": 34.11 MiB [10:09:30.214] Number of light evaluations: 0 (0.00 per pixel) [10:09:30.214] Maximum memory usage for resman: 0.00 MB [10:09:30.215] Number of intersectable primitives: 40 [10:09:30.215] SD triangles: 40 [10:09:30.215] MB triangles: 0 [10:09:30.215] Static primitives: 0 [10:09:30.215] Moving primitives: 0 [10:09:30.215] Infinite primitives: 0 [10:09:30.215] Static hair segments: 0 [10:09:30.215] Moving hair segments: 0 [10:09:30.216] Cleaning up bitmap manager [10:09:30.470] Maximum memory usage for texman: 0.00 MB [10:09:30.470] Maximum memory usage for attributes: 0.00 MB