15:28:56.809 [inf] === 12/18/2023 === 15:28:56.809 [inf] Chaos Vantage v2.2.1 (build 2002443, hash 68d1c2c8) Build date: Dec.14.2023 15:28:59.504 [inf] Window initialized in 2694.1 ms 15:28:59.504 [inf] System memory: 63.70 GB 15:28:59.504 [inf] Windows version is 10.0.19045. 15:28:59.504 [inf] Hardware accelerated scheduling: off 15:28:59.508 [inf] Device #0: NVIDIA RTX A4000, 16183 MB (DevId=0x24B0, SubSysId=0x14AD17AA) 15:28:59.508 [inf] Output device: \\.\DISPLAY1, HDR=0, BitsPerColor=8, ColorSpace=0, RedPrimary=(0.682, 0.315), GreenPrimary=(0.272, 0.654), BluePrimary=(0.150, 0.060), WhitePoint=(0.313, 0.329), MinLuminance=0.500, MaxLuminance=270.0, MaxFullFrameLuminance=270.0 15:28:59.508 [inf] Output device: \\.\DISPLAY2, HDR=0, BitsPerColor=8, ColorSpace=0, RedPrimary=(0.682, 0.315), GreenPrimary=(0.272, 0.654), BluePrimary=(0.150, 0.060), WhitePoint=(0.313, 0.329), MinLuminance=0.500, MaxLuminance=270.0, MaxFullFrameLuminance=270.0 15:29:00.688 [inf] Device #1: Microsoft Basic Render Driver, 0 MB (DevId=0x8C, SubSysId=0x0) 15:29:00.688 [inf] Using device #0 [1 node ]. 15:29:00.690 [inf] NVIDIA driver version 546.1 detected. 15:29:00.721 [inf] Base renderer initialized in 1218.0 ms 15:29:00.721 [inf] Starting local HTTP command server on port 20702. 15:29:00.732 [inf] GUI initialized in 10.7 ms 15:29:00.753 [inf] Created ThreadManager for 36 threads 15:29:00.853 [inf] Loading 1127 V-Ray plugins took 100 ms. 15:29:00.873 [inf] Detected 48 SMs for device 'NVIDIA RTX A4000'. 15:29:23.072 [dev] createStateObject call with D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE took 22198 milliseconds ! 15:29:23.176 [inf] Creating raytracing pipeline state(s) took 22302 ms. 15:29:23.302 [inf] new TextureManager time : 0.13 seconds 15:29:27.931 [inf] NVIDIA DLSS Minimum driver version was reported as : 537.2 15:29:28.002 [inf] Initing denoiser took 4599 ms. 15:29:28.006 [inf] new Scene time : 0.00 seconds 15:29:28.026 [inf] Creating output resources took 20 ms. 15:29:28.027 [inf] Scene cleared in 0.00s. 15:29:28.032 [dev] Copying geometry data to GPU took 0 ms, copy scheduling alone took 0 ms! 15:29:28.032 [dev] Building and compacting BLAS buffers... 15:29:28.039 [dev] Build schedule : 3 ms (buffers : 3 ms, command (CPU) : 0 ms); Build command (GPU) : 2 ms. 15:29:28.039 [dev] Compacting BLAS buffers took 1 ms and saved 0.00bytes on the GPU ( 0.00 % ), required additional 128.00 Kbytes during compaction. 15:29:28.039 [dev] BLAS build and compact took 8 ms for 2 BLASes. 15:29:28.044 [dev] Using 0 lights. 15:29:28.046 [dev] Using 31.50 Mbytes for shadow rays buffer on device 0. 15:29:28.046 [dev] Updating GPU lights took 5 milliseconds to execute. 15:29:28.046 [dev] TLAS build took 0 ms ! 15:29:28.046 [dev] Memory for all 0 shading graphs : 0.00 KBytes. 15:29:28.046 [dev] Shading graph local result slots per thread changed to 1. 15:29:28.046 [dev] Geometry mem | Dedicated : 256.00 K ( 18.51 K alloced) | Shared : 512.00 K ( 21.48 K alloced) | Total : 768.00 K ( 39.99 K alloced) | 15:29:28.046 [dev] Instance mem | Dedicated : 0.00 ( 0.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 0.00 ( 0.00 alloced) | 15:29:28.046 [dev] BLAS mem | Dedicated : 128.00 K ( 21.12 K alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 128.00 K ( 21.12 K alloced) | 15:29:28.046 [dev] TLAS mem | Dedicated : 0.00 ( 0.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 0.00 ( 0.00 alloced) | 15:29:28.046 [dev] Total geom mem | Dedicated : 384.00 K ( 39.63 K alloced) | Shared : 512.00 K ( 21.48 K alloced) | Total : 896.00 K ( 61.12 K alloced) | 15:29:28.046 [dev] Texture mem | Dedicated : 0.00 ( 0.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 0.00 ( 0.00 alloced) | 15:29:28.046 [inf] Process Dedicated | Budget : 15.05 G, Usage : 868.88 M, Available for reservation : 7.65 G, Current reservation : 0.00 15:29:28.046 [inf] Process Shared | Budget : 31.10 G, Usage : 259.53 M, Available for reservation : 15.68 G, Current reservation : 0.00 15:29:28.046 [dev] -------------------------------------------------------------------------------------------------------- 15:29:28.046 [dev] ------------------------ Memory Manager State 15:29:28.046 [dev] 0.00bytes in 0 free heaps. 15:29:28.046 [dev] Tier ' Forever' | heaps : 1 | free ranges : 1 | total : 64.00 Mbytes | free : 54.19 Mbytes | largest range : 54.19 Mbytes 15:29:28.046 [dev] Tier ' Frame' | heaps : 0 | free ranges : 0 | total : 0.00bytes | free : 0.00bytes | largest range : 0.00bytes 15:29:28.046 [dev] Tier ' Temp0' | heaps : 0 | free ranges : 0 | total : 0.00bytes | free : 0.00bytes | largest range : 0.00bytes 15:29:28.046 [dev] Tier ' Temp1' | heaps : 0 | free ranges : 0 | total : 0.00bytes | free : 0.00bytes | largest range : 0.00bytes 15:29:28.046 [dev] Total managed memory : 64.00 Mbytes ! 15:29:28.046 [dev] -------------------------------------------------------------------------------------------------------- 15:29:28.047 [dev] Light cache factor set to 2.08 15:29:28.062 [inf] Lavina core initialized in 4.66 seconds 15:29:28.171 [inf] Default config loaded successfully. 15:29:28.189 [inf] Connected to local Cosmos service: 15:29:28.189 [inf] state: running 15:29:28.189 [inf] services: online 15:29:28.189 [inf] version: 2023.10.30-347231 build 347231 (latest is 2023.10.30-347231) 15:29:28.189 [inf] frontend: https://cosmos.chaos.com 15:29:28.189 [inf] backend: cosmos.chaos.com:443 15:29:28.189 [inf] workdir: T:\Chaos Cosmos Assets\Packages 15:29:28.189 [inf] logdir: C:\Program Files\Common Files\ChaosGroup\ChaosCosmos\cb.log 15:29:30.539 [inf] Started live link server on port 20701 15:29:30.571 [inf] Started live link 2 server on port 20702 15:29:30.571 [inf] Driver check warning: Driver 546.01 is newer than the latest tested version which is 517.40 15:29:30.709 [dev] Light cache factor set to 4.17 15:29:30.785 [inf] Total initialization time: 33.98 seconds 15:29:31.501 [inf] Default config loaded successfully. 15:29:31.555 [inf] Scene cleared in 0.00s. 15:29:31.556 [dev] Copying geometry data to GPU took 1 ms, copy scheduling alone took 0 ms! 15:29:31.556 [dev] Building and compacting BLAS buffers... 15:29:31.566 [dev] Build schedule : 6 ms (buffers : 6 ms, command (CPU) : 0 ms); Build command (GPU) : 1 ms. 15:29:31.566 [dev] Compacting BLAS buffers took 2 ms and saved 0.00bytes on the GPU ( 0.00 % ), required additional 128.00 Kbytes during compaction. 15:29:31.566 [dev] BLAS build and compact took 10 ms for 2 BLASes. 15:29:31.570 [dev] Using 0 lights. 15:29:31.570 [dev] Updating GPU lights took 3 milliseconds to execute. 15:29:31.572 [dev] TLAS build took 2 ms ! 15:29:31.572 [dev] Memory for all 0 shading graphs : 0.00 KBytes. 15:29:31.573 [inf] Textures load time : 0.06 seconds, wait time : 0.00 seconds. Loaded 4 8-bit textures, 0 16-bit textures and 3 32-bit textures ! 15:29:31.573 [dev] Geometry mem | Dedicated : 256.00 K ( 18.51 K alloced) | Shared : 512.00 K ( 21.48 K alloced) | Total : 768.00 K ( 39.99 K alloced) | 15:29:31.573 [dev] Instance mem | Dedicated : 0.00 ( 0.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 0.00 ( 0.00 alloced) | 15:29:31.573 [dev] BLAS mem | Dedicated : 128.00 K ( 21.12 K alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 128.00 K ( 21.12 K alloced) | 15:29:31.573 [dev] TLAS mem | Dedicated : 0.00 ( 0.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 0.00 ( 0.00 alloced) | 15:29:31.573 [dev] Total geom mem | Dedicated : 384.00 K ( 39.63 K alloced) | Shared : 512.00 K ( 21.48 K alloced) | Total : 896.00 K ( 61.12 K alloced) | 15:29:31.573 [dev] Texture mem | Dedicated : 64.00 K ( 140.00 alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 64.00 K ( 140.00 alloced) | 15:29:31.573 [inf] Process Dedicated | Budget : 15.05 G, Usage : 924.93 M, Available for reservation : 7.65 G, Current reservation : 0.00 15:29:31.573 [inf] Process Shared | Budget : 31.10 G, Usage : 334.59 M, Available for reservation : 15.68 G, Current reservation : 0.00 15:29:31.573 [dev] -------------------------------------------------------------------------------------------------------- 15:29:31.573 [dev] ------------------------ Memory Manager State 15:29:31.573 [dev] 0.00bytes in 0 free heaps. 15:29:31.573 [dev] Tier ' Forever' | heaps : 1 | free ranges : 3 | total : 64.00 Mbytes | free : 53.06 Mbytes | largest range : 51.19 Mbytes 15:29:31.573 [dev] Tier ' Frame' | heaps : 0 | free ranges : 0 | total : 0.00bytes | free : 0.00bytes | largest range : 0.00bytes 15:29:31.573 [dev] Tier ' Temp0' | heaps : 0 | free ranges : 0 | total : 0.00bytes | free : 0.00bytes | largest range : 0.00bytes 15:29:31.573 [dev] Tier ' Temp1' | heaps : 0 | free ranges : 0 | total : 0.00bytes | free : 0.00bytes | largest range : 0.00bytes 15:29:31.573 [dev] Total managed memory : 64.00 Mbytes ! 15:29:31.573 [dev] -------------------------------------------------------------------------------------------------------- 15:29:31.573 [dev] Light cache factor set to 4.17 15:29:31.666 [dev] Creating lights' UI took 0.07 seconds. 15:29:31.668 [inf] Cannot create a connection to the 3DMouse.: not connected 15:29:31.752 [dev] Light cache factor set to 8.38 15:29:31.779 [dev] Baking sky texture took 9 milliseconds to execute. 15:29:31.811 [dev] Freed 0.00 bytes of unused textures and uploaded 30.12 Mbytes for 8 newly used texture(s) to GPU memory in 31 ms. 15:29:31.812 [dev] Light tree build took 0 milliseconds. 15:29:31.813 [dev] Using 0 lights. 15:29:31.819 [dev] Using 63.00 Mbytes for shadow rays buffer on device 0. 15:29:31.819 [dev] Updating GPU lights took 7 milliseconds to execute. 15:30:37.932 [dev] Light cache factor set to 4.17 15:30:38.830 [inf] Default config loaded successfully. 15:30:38.844 [inf] Scene cleared in 0.00s. 15:30:38.856 [dev] Filling plug-in map took 0.00 seconds. 15:30:38.859 [dev] -------------------------------------------------------------------------------------------------------- 15:30:38.859 [dev] Found plug-ins - all scenes (last scene): 15:30:38.860 [dev] 1461 ( 1461) x Node 15:30:38.860 [dev] 794 ( 794) x UVWGenChannel 15:30:38.860 [dev] 791 ( 791) x UVWGenChannel_crop_0 15:30:38.860 [dev] 753 ( 753) x UVWGenChannel_fast_uvw_tm 15:30:38.860 [dev] 726 ( 726) x TexBitmap 15:30:38.860 [dev] 693 ( 693) x UVWGenChannel_mode_1 15:30:38.860 [dev] 690 ( 690) x UVWGenChannel_fast 15:30:38.860 [dev] 690 ( 690) x UVWGenChannel_wrap_different 15:30:38.860 [dev] 586 ( 586) x UVWGenChannel_uvw_tm_is_id 15:30:38.860 [dev] 577 ( 577) x GeomStaticMesh 15:30:38.860 [dev] 542 ( 542) x BitmapBuffer 15:30:38.860 [dev] 486 ( 486) x TexCombineColor 15:30:38.860 [dev] 482 ( 482) x MtlSingleBRDF 15:30:38.860 [dev] 420 ( 420) x BRDFVRayMtl 15:30:38.860 [dev] 212 ( 212) x TexCombineFloat 15:30:38.860 [dev] 184 ( 184) x TexFloatToColor 15:30:38.860 [dev] 143 ( 143) x MtlMulti 15:30:38.860 [dev] 104 ( 104) x UVWGenChannel_slow 15:30:38.860 [dev] 104 ( 104) x UVWGenChannel_wrap_0 15:30:38.860 [dev] 101 ( 101) x UVWGenChannel_mode_0 15:30:38.860 [dev] 77 ( 77) x GeomMeshFile 15:30:38.860 [dev] 76 ( 76) x TexNormalBump 15:30:38.860 [dev] 64 ( 64) x ColorCorrection 15:30:38.860 [dev] 63 ( 63) x Mtl2Sided 15:30:38.860 [dev] 46 ( 46) x UVWGenRandomizer 15:30:38.860 [dev] 41 ( 41) x UVWGenChannel_slow_uvw_tm 15:30:38.860 [dev] 38 ( 38) x TexOutput 15:30:38.860 [dev] 32 ( 32) x TexAColor 15:30:38.860 [dev] 26 ( 26) x LightIES 15:30:38.860 [dev] 26 ( 26) x TexFalloff 15:30:38.860 [dev] 21 ( 21) x TexBezierCurveColor 15:30:38.860 [dev] 20 ( 20) x TexMix 15:30:38.860 [dev] 18 ( 18) x TexDirt 15:30:38.860 [dev] 16 ( 16) x TexOutput_Identity 15:30:38.860 [dev] 13 ( 13) x TexBezierCurve 15:30:38.860 [dev] 10 ( 10) x ExtChannel 15:30:38.860 [dev] 10 ( 10) x MtlMaterialID 15:30:38.860 [dev] 9 ( 9) x TexLayeredMax 15:30:38.860 [dev] 9 ( 9) x BRDFLayered 15:30:38.860 [dev] 5 ( 5) x Instancer 15:30:38.860 [dev] 4 ( 4) x TexCombineColorLightMtl 15:30:38.860 [dev] 4 ( 4) x TexBezierCurve_Identity 15:30:38.860 [dev] 4 ( 4) x BRDFLight 15:30:38.860 [dev] 3 ( 3) x UVWGenChannel_crop_different 15:30:38.860 [dev] 3 ( 3) x TexNormalMapFlip 15:30:38.860 [dev] 2 ( 2) x BRDFCarPaint2 15:30:38.860 [dev] 2 ( 2) x TexEdges 15:30:38.860 [dev] 1 ( 1) x RenderView 15:30:38.860 [dev] 1 ( 1) x RTEngine 15:30:38.860 [dev] 1 ( 1) x TexNoiseMax 15:30:38.860 [dev] 1 ( 1) x InfoRenderEngine 15:30:38.860 [dev] 1 ( 1) x TexChecker 15:30:38.860 [dev] 1 ( 1) x LightDome 15:30:38.860 [dev] 1 ( 1) x TexCompMax 15:30:38.860 [dev] 1 ( 1) x FilterLanczos 15:30:38.860 [dev] 1 ( 1) x UVWGenEnvironment 15:30:38.861 [dev] 1 ( 1) x CameraPhysical 15:30:38.861 [dev] 1 ( 1) x UVWGenObject 15:30:38.861 [dev] 1 ( 1) x TexUVW 15:30:38.861 [dev] 1 ( 1) x TexGradRamp 15:30:38.861 [dev] -------------------------------------------------------------------------------------------------------- 15:30:38.861 [dev] Loading SettingsUnitsInfo 15:30:38.861 [dev] Loading SettingsOutput 15:30:38.861 [dev] Loading camera. 15:30:38.861 [dev] Loading RenderView (renderView) for camera ''. 15:30:38.861 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:30:38.861 [dev] Light plugins found: 27 . 15:30:38.883 [dev] Loading IES file took 19 milliseconds to execute. 15:30:38.884 [dev] Lights loaded. 15:30:38.884 [dev] Loading nodes... 15:30:38.884 [dev] Node plugins found: 1461 15:30:39.517 [inf] Loaded 't:\rendering\assets\models\napoleon lex 730 rsbi gas grill bbq\napoleon lex 730 rsbi gas grill_2013.vrmesh' | Voxels : 116.00 | Uniq. vertices : 563.07 thousand | Uniq. faces : 1.10 million | getVoxel : 1731 ms | voxel addGeomDesc : 203 ms | releaseVoxel : 1 ms | 15:30:40.385 [inf] Loaded 't:\rendering\assets\models\flou oliver sofa\flou oliver sofa_type2_3dmax2013_vray.vrmesh' | Voxels : 138.00 | Uniq. vertices : 950.80 thousand | Uniq. faces : 1.82 million | getVoxel : 6276 ms | voxel addGeomDesc : 304 ms | releaseVoxel : 10 ms | 15:30:40.931 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Plant_260_031_01_5e8d66fd\5e8d66fd_3dh_Plant_260_031_01.vrmesh' | Voxels : 3.00 | Uniq. vertices : 191.19 thousand | Uniq. faces : 371.75 thousand | getVoxel : 1143 ms | voxel addGeomDesc : 90 ms | releaseVoxel : 2 ms | 15:30:41.261 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Furniture\Nixon_Bar_Stool_72f6c9c1\72f6c9c1_3dh_Nixon_Bar_Stool.vrmesh' | Voxels : 1.00 | Uniq. vertices : 48.61 thousand | Uniq. faces : 97.14 thousand | getVoxel : 169 ms | voxel addGeomDesc : 69 ms | releaseVoxel : 0 ms | 15:30:41.359 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Books_160_012_3f3185a9\3f3185a9_3dh_Books_160_012.vrmesh' | Voxels : 1.00 | Uniq. vertices : 6.87 thousand | Uniq. faces : 12.93 thousand | getVoxel : 17 ms | voxel addGeomDesc : 7 ms | releaseVoxel : 0 ms | 15:30:41.473 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Grinding_Bowl_134_014_79445828\79445828_3dh_Grinding_Bowl_134_014.vrmesh' | Voxels : 2.00 | Uniq. vertices : 4.24 thousand | Uniq. faces : 8.47 thousand | getVoxel : 33 ms | voxel addGeomDesc : 1 ms | releaseVoxel : 0 ms | 15:30:41.570 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Cooking_Utensils_134_014_e49e8fd5\e49e8fd5_3dh_Cooking_Utensils_134_014.vrmesh' | Voxels : 7.00 | Uniq. vertices : 21.87 thousand | Uniq. faces : 43.63 thousand | getVoxel : 107 ms | voxel addGeomDesc : 8 ms | releaseVoxel : 0 ms | 15:30:41.641 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Bath_Accessories_005_2bd92007\2bd92007_3dh_Bath_Accessories_005.vrmesh' | Voxels : 1.00 | Uniq. vertices : 8.79 thousand | Uniq. faces : 17.57 thousand | getVoxel : 23 ms | voxel addGeomDesc : 3 ms | releaseVoxel : 0 ms | 15:30:41.718 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Bath_Accessories_004_b55e8af1\b55e8af1_3dh_Bath_Accessories_004.vrmesh' | Voxels : 2.00 | Uniq. vertices : 41.71 thousand | Uniq. faces : 62.78 thousand | getVoxel : 61 ms | voxel addGeomDesc : 15 ms | releaseVoxel : 0 ms | 15:30:41.762 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Storage_Box_001_6a5b0ba6\6a5b0ba6_3dh_Storage_Box_001.vrmesh' | Voxels : 2.00 | Uniq. vertices : 3.93 thousand | Uniq. faces : 7.60 thousand | getVoxel : 32 ms | voxel addGeomDesc : 2 ms | releaseVoxel : 0 ms | 15:30:41.831 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Plant_260_031_02_43c2824c\43c2824c_3dh_Plant_260_031_02.vrmesh' | Voxels : 2.00 | Uniq. vertices : 13.96 thousand | Uniq. faces : 24.63 thousand | getVoxel : 35 ms | voxel addGeomDesc : 5 ms | releaseVoxel : 0 ms | 15:30:41.935 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Coffee_Grinder_92-21_965ccc77\965ccc77_3dh_Coffee_Grinder_92-21.vrmesh' | Voxels : 1.00 | Uniq. vertices : 23.96 thousand | Uniq. faces : 47.80 thousand | getVoxel : 55 ms | voxel addGeomDesc : 9 ms | releaseVoxel : 0 ms | 15:30:42.036 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Coffee_French_Press_92-21_a6e1de61\a6e1de61_3dh_Coffee_French_Press_92-21.vrmesh' | Voxels : 1.00 | Uniq. vertices : 17.43 thousand | Uniq. faces : 34.39 thousand | getVoxel : 71 ms | voxel addGeomDesc : 6 ms | releaseVoxel : 0 ms | 15:30:42.101 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Breakfast_Meal_Coffee_29_15_8270566\8270566_3dh_Breakfast_Meal_Coffee_29_15.vrmesh' | Voxels : 3.00 | Uniq. vertices : 17.75 thousand | Uniq. faces : 35.36 thousand | getVoxel : 80 ms | voxel addGeomDesc : 4 ms | releaseVoxel : 0 ms | 15:30:42.210 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Furniture\Table_Outdoor_001_88395c9f\88395c9f_3dh_Table_Outdoor_001.vrmesh' | Voxels : 1.00 | Uniq. vertices : 16.33 thousand | Uniq. faces : 32.58 thousand | getVoxel : 64 ms | voxel addGeomDesc : 5 ms | releaseVoxel : 0 ms | 15:30:42.251 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Books_004_7e2f2c32\7e2f2c32_3dh_Books_004.vrmesh' | Voxels : 1.00 | Uniq. vertices : 1.43 thousand | Uniq. faces : 2.39 thousand | getVoxel : 11 ms | voxel addGeomDesc : 0 ms | releaseVoxel : 0 ms | 15:30:42.391 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Scale_134_003_cf7f8b48\cf7f8b48_3dh_Scale_134_003.vrmesh' | Voxels : 1.00 | Uniq. vertices : 18.75 thousand | Uniq. faces : 37.08 thousand | getVoxel : 68 ms | voxel addGeomDesc : 6 ms | releaseVoxel : 0 ms | 15:30:42.454 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Furniture\Chair_Outdoor_001_af61558f\af61558f_3dh_Chair_Outdoor_001.vrmesh' | Voxels : 1.00 | Uniq. vertices : 12.59 thousand | Uniq. faces : 25.15 thousand | getVoxel : 42 ms | voxel addGeomDesc : 4 ms | releaseVoxel : 0 ms | 15:30:42.957 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Vase_006_22aa77cc\22aa77cc_3dh_Vase_006.vrmesh' | Voxels : 2.00 | Uniq. vertices : 152.49 thousand | Uniq. faces : 286.49 thousand | getVoxel : 431 ms | voxel addGeomDesc : 70 ms | releaseVoxel : 3 ms | 15:30:43.020 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Shoes_209_002_04_3715f496\3715f496_3dh_Shoes_209_002_04.vrmesh' | Voxels : 1.00 | Uniq. vertices : 9.33 thousand | Uniq. faces : 18.66 thousand | getVoxel : 19 ms | voxel addGeomDesc : 11 ms | releaseVoxel : 0 ms | 15:30:43.075 [dev] Shading graph finalize : 33 nodes (33 to eval), 15 slots. Name: beton_2@mtl_brdf__368. 15:30:43.099 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:30:43.108 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:30:43.283 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:30:43.343 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:30:43.492 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Plate_02_20-34_9a9c3ffc\9a9c3ffc_3dh_Plate_02_20-34.vrmesh' | Voxels : 1.00 | Uniq. vertices : 11.71 thousand | Uniq. faces : 23.42 thousand | getVoxel : 19 ms | voxel addGeomDesc : 4 ms | releaseVoxel : 0 ms | 15:30:43.552 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Plate_03_20-34_8d7f280c\8d7f280c_3dh_Plate_03_20-34.vrmesh' | Voxels : 1.00 | Uniq. vertices : 11.71 thousand | Uniq. faces : 23.42 thousand | getVoxel : 20 ms | voxel addGeomDesc : 3 ms | releaseVoxel : 0 ms | 15:30:43.736 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Pine_Cone_155_025_616084e7\616084e7_3dh_Pine_Cone_155_025.vrmesh' | Voxels : 3.00 | Uniq. vertices : 86.73 thousand | Uniq. faces : 166.82 thousand | getVoxel : 241 ms | voxel addGeomDesc : 30 ms | releaseVoxel : 1 ms | 15:30:43.911 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Potted_Plant_50-24_2223343c\2223343c_3dh_Potted_Plant_50-24.vrmesh' | Voxels : 2.00 | Uniq. vertices : 69.38 thousand | Uniq. faces : 138.43 thousand | getVoxel : 144 ms | voxel addGeomDesc : 28 ms | releaseVoxel : 0 ms | 15:30:43.956 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Tray_155_013_253a2610\253a2610_3dh_Tray_155_013.vrmesh' | Voxels : 1.00 | Uniq. vertices : 1.79 thousand | Uniq. faces : 3.56 thousand | getVoxel : 27 ms | voxel addGeomDesc : 0 ms | releaseVoxel : 0 ms | 15:30:44.138 [inf] Loaded 't:\rendering\assets\models\kohler toilet\3609-honed white-cimarron blade style trip lever-polished chrome.vrmesh' | Voxels : 20.00 | Uniq. vertices : 177.16 thousand | Uniq. faces : 235.19 thousand | getVoxel : 973 ms | voxel addGeomDesc : 40 ms | releaseVoxel : 1 ms | 15:30:44.174 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Toilet_Paper_22-70_88cd9c6c\88cd9c6c_3dh_Toilet_Paper_22-70.vrmesh' | Voxels : 2.00 | Uniq. vertices : 3.53 thousand | Uniq. faces : 6.89 thousand | getVoxel : 10 ms | voxel addGeomDesc : 1 ms | releaseVoxel : 0 ms | 15:30:44.216 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Print_Art_002_6dc47e8\6dc47e8_3dh_Print_Art_002.vrmesh' | Voxels : 2.00 | Uniq. vertices : 3.88 thousand | Uniq. faces : 7.38 thousand | getVoxel : 49 ms | voxel addGeomDesc : 1 ms | releaseVoxel : 0 ms | 15:30:44.447 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Film_Photo_Camera_65-04_95f16a6\95f16a6_3dh_Film_Photo_Camera_65-04.vrmesh' | Voxels : 1.00 | Uniq. vertices : 114.34 thousand | Uniq. faces : 223.84 thousand | getVoxel : 158 ms | voxel addGeomDesc : 50 ms | releaseVoxel : 1 ms | 15:30:44.500 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Vases_01_65-25_840d71f0\840d71f0_3dh_Vases_01_65-25.vrmesh' | Voxels : 1.00 | Uniq. vertices : 7.15 thousand | Uniq. faces : 14.30 thousand | getVoxel : 15 ms | voxel addGeomDesc : 1 ms | releaseVoxel : 0 ms | 15:30:44.536 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Vases_02_65-25_d5e5b099\d5e5b099_3dh_Vases_02_65-25.vrmesh' | Voxels : 1.00 | Uniq. vertices : 5.52 thousand | Uniq. faces : 11.04 thousand | getVoxel : 19 ms | voxel addGeomDesc : 1 ms | releaseVoxel : 0 ms | 15:30:44.585 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Vases_03_65-25_304e34a6\304e34a6_3dh_Vases_03_65-25.vrmesh' | Voxels : 1.00 | Uniq. vertices : 5.50 thousand | Uniq. faces : 11.01 thousand | getVoxel : 31 ms | voxel addGeomDesc : 1 ms | releaseVoxel : 0 ms | 15:30:44.596 [ERR] Loading 'assets\Metal\Brushed_03_hires_srgb.tx' failed ! Error : cannot open file ! 15:30:44.785 [dev] Shading graph finalize : 26 nodes (20 to eval), 16 slots. Name: Brushed Nickel@mtl_brdf__671. 15:30:47.538 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Tree_176_008_12357d8d\12357d8d_3dh_Tree_176_008.vrmesh' | Voxels : 1.00 | Uniq. vertices : 1.49 million | Uniq. faces : 1.57 million | getVoxel : 1301 ms | voxel addGeomDesc : 879 ms | releaseVoxel : 12 ms | 15:30:51.374 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Tree_176_007_7f238464\7f238464_3dh_Tree_176_007.vrmesh' | Voxels : 1.00 | Uniq. vertices : 2.46 million | Uniq. faces : 2.89 million | getVoxel : 2097 ms | voxel addGeomDesc : 1586 ms | releaseVoxel : 27 ms | 15:30:55.595 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Tree_176_006_7015e0cc\7015e0cc_3dh_Tree_176_006.vrmesh' | Voxels : 1.00 | Uniq. vertices : 2.87 million | Uniq. faces : 3.05 million | getVoxel : 2335 ms | voxel addGeomDesc : 1710 ms | releaseVoxel : 24 ms | 15:30:56.797 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Tree_176_009_9e14a251\9e14a251_3dh_Tree_176_009.vrmesh' | Voxels : 1.00 | Uniq. vertices : 669.28 thousand | Uniq. faces : 725.04 thousand | getVoxel : 694 ms | voxel addGeomDesc : 407 ms | releaseVoxel : 5 ms | 15:30:58.677 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Tree_219_008_ae1aeb0c\ae1aeb0c_3dh_Tree_219_008.vrmesh' | Voxels : 1.00 | Uniq. vertices : 1.50 million | Uniq. faces : 1.28 million | getVoxel : 1099 ms | voxel addGeomDesc : 636 ms | releaseVoxel : 12 ms | 15:30:59.459 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Pine_Tree_98-45_780d14f1\780d14f1_3dh_Pine_Tree_98-45.vrmesh' | Voxels : 1.00 | Uniq. vertices : 625.54 thousand | Uniq. faces : 475.63 thousand | getVoxel : 467 ms | voxel addGeomDesc : 255 ms | releaseVoxel : 5 ms | 15:30:59.778 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Pine_Tree_98-37_f616c4a4\f616c4a4_3dh_Pine_Tree_98-37.vrmesh' | Voxels : 1.00 | Uniq. vertices : 141.17 thousand | Uniq. faces : 107.85 thousand | getVoxel : 233 ms | voxel addGeomDesc : 35 ms | releaseVoxel : 1 ms | 15:31:01.095 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Mexican_Feather_Grass_003_363ade8a\363ade8a_3dh_Mexican_Feather_Grass_003.vrmesh' | Voxels : 1.00 | Uniq. vertices : 1.08 million | Uniq. faces : 1.35 million | getVoxel : 762 ms | voxel addGeomDesc : 498 ms | releaseVoxel : 9 ms | 15:31:02.479 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Mexican_Feather_Grass_002_dfa87ece\dfa87ece_3dh_Mexican_Feather_Grass_002.vrmesh' | Voxels : 1.00 | Uniq. vertices : 989.45 thousand | Uniq. faces : 1.24 million | getVoxel : 906 ms | voxel addGeomDesc : 443 ms | releaseVoxel : 9 ms | 15:31:03.871 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Mexican_Feather_Grass_001_512feb20\512feb20_3dh_Mexican_Feather_Grass_001.vrmesh' | Voxels : 1.00 | Uniq. vertices : 987.09 thousand | Uniq. faces : 1.24 million | getVoxel : 897 ms | voxel addGeomDesc : 462 ms | releaseVoxel : 9 ms | 15:31:03.971 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Blackthorn_001_f6512659\f6512659_3dh_Blackthorn_001.vrmesh' | Voxels : 1.00 | Uniq. vertices : 68.51 thousand | Uniq. faces : 105.66 thousand | getVoxel : 59 ms | voxel addGeomDesc : 17 ms | releaseVoxel : 0 ms | 15:31:04.454 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Blackthorn_003_a35c8bb\a35c8bb_3dh_Blackthorn_003.vrmesh' | Voxels : 1.00 | Uniq. vertices : 332.68 thousand | Uniq. faces : 497.00 thousand | getVoxel : 290 ms | voxel addGeomDesc : 153 ms | releaseVoxel : 4 ms | 15:31:04.558 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Field_Grass_009_3d2497e0\3d2497e0_3dh_Field_Grass_009.vrmesh' | Voxels : 1.00 | Uniq. vertices : 16.80 thousand | Uniq. faces : 23.04 thousand | getVoxel : 26 ms | voxel addGeomDesc : 4 ms | releaseVoxel : 0 ms | 15:31:04.656 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Field_Grass_006_1ae5238d\1ae5238d_3dh_Field_Grass_006.vrmesh' | Voxels : 1.00 | Uniq. vertices : 46.54 thousand | Uniq. faces : 64.87 thousand | getVoxel : 51 ms | voxel addGeomDesc : 15 ms | releaseVoxel : 0 ms | 15:31:04.694 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Field_Grass_004_5ea6f544\5ea6f544_3dh_Field_Grass_004.vrmesh' | Voxels : 1.00 | Uniq. vertices : 9.32 thousand | Uniq. faces : 11.17 thousand | getVoxel : 15 ms | voxel addGeomDesc : 3 ms | releaseVoxel : 0 ms | 15:31:04.737 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Field_Grass_003_5f6ec2d0\5f6ec2d0_3dh_Field_Grass_003.vrmesh' | Voxels : 1.00 | Uniq. vertices : 5.85 thousand | Uniq. faces : 7.06 thousand | getVoxel : 15 ms | voxel addGeomDesc : 0 ms | releaseVoxel : 0 ms | 15:31:04.797 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Field_Grass_005_aea00c13\aea00c13_3dh_Field_Grass_005.vrmesh' | Voxels : 1.00 | Uniq. vertices : 2.74 thousand | Uniq. faces : 3.34 thousand | getVoxel : 30 ms | voxel addGeomDesc : 0 ms | releaseVoxel : 0 ms | 15:31:04.857 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Field_Grass_002_851f8698\851f8698_3dh_Field_Grass_002.vrmesh' | Voxels : 1.00 | Uniq. vertices : 8.65 thousand | Uniq. faces : 10.49 thousand | getVoxel : 19 ms | voxel addGeomDesc : 1 ms | releaseVoxel : 0 ms | 15:31:04.902 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Field_Grass_007_a0e75147\a0e75147_3dh_Field_Grass_007.vrmesh' | Voxels : 1.00 | Uniq. vertices : 9.37 thousand | Uniq. faces : 13.57 thousand | getVoxel : 23 ms | voxel addGeomDesc : 2 ms | releaseVoxel : 0 ms | 15:31:04.959 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Field_Grass_008_f3f01dc2\f3f01dc2_3dh_Field_Grass_008.vrmesh' | Voxels : 1.00 | Uniq. vertices : 26.21 thousand | Uniq. faces : 37.72 thousand | getVoxel : 33 ms | voxel addGeomDesc : 6 ms | releaseVoxel : 0 ms | 15:31:05.138 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Swiss_Mountain_Pine_001_e7556caf\e7556caf_3dh_Swiss_Mountain_Pine_001.vrmesh' | Voxels : 1.00 | Uniq. vertices : 111.21 thousand | Uniq. faces : 105.98 thousand | getVoxel : 130 ms | voxel addGeomDesc : 25 ms | releaseVoxel : 0 ms | 15:31:05.221 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Rock_Rough_003_59074c08\59074c08_3dh_Rock_Rough_003.vrmesh' | Voxels : 1.00 | Uniq. vertices : 15.79 thousand | Uniq. faces : 31.57 thousand | getVoxel : 34 ms | voxel addGeomDesc : 6 ms | releaseVoxel : 0 ms | 15:31:05.316 [inf] Loaded 't:\rendering\assets\models\adirondack chair and table\adirondack chair.vrmesh' | Voxels : 2.00 | Uniq. vertices : 19.81 thousand | Uniq. faces : 37.83 thousand | getVoxel : 118 ms | voxel addGeomDesc : 7 ms | releaseVoxel : 0 ms | 15:31:05.380 [inf] Loaded 't:\rendering\assets\models\adirondack chair and table\adirondack table.vrmesh' | Voxels : 2.00 | Uniq. vertices : 11.54 thousand | Uniq. faces : 21.31 thousand | getVoxel : 42 ms | voxel addGeomDesc : 5 ms | releaseVoxel : 0 ms | 15:31:05.458 [inf] Loaded 't:\rendering\assets\models\tree stump _pack_1\tree stump_pack1_vray.vrmesh' | Voxels : 2.00 | Uniq. vertices : 13.29 thousand | Uniq. faces : 26.14 thousand | getVoxel : 43 ms | voxel addGeomDesc : 11 ms | releaseVoxel : 0 ms | 15:31:05.584 [inf] Loaded 't:\rendering\assets\models\tree stump _pack_1\tree stump_pack1_vray(1).vrmesh' | Voxels : 2.00 | Uniq. vertices : 14.05 thousand | Uniq. faces : 27.56 thousand | getVoxel : 71 ms | voxel addGeomDesc : 5 ms | releaseVoxel : 0 ms | 15:31:05.696 [inf] Loaded 't:\rendering\assets\models\tree stump _pack_1\tree stump_pack1_vray(2).vrmesh' | Voxels : 2.00 | Uniq. vertices : 15.80 thousand | Uniq. faces : 30.38 thousand | getVoxel : 78 ms | voxel addGeomDesc : 6 ms | releaseVoxel : 0 ms | 15:31:05.870 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Rock_Jagged_003_9dc0784e\9dc0784e_3dh_Rock_Jagged_003.vrmesh' | Voxels : 1.00 | Uniq. vertices : 21.52 thousand | Uniq. faces : 43.03 thousand | getVoxel : 98 ms | voxel addGeomDesc : 15 ms | releaseVoxel : 0 ms | 15:31:06.161 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Rock_Jagged_004_9f641a65\9f641a65_3dh_Rock_Jagged_004.vrmesh' | Voxels : 1.00 | Uniq. vertices : 14.18 thousand | Uniq. faces : 28.35 thousand | getVoxel : 177 ms | voxel addGeomDesc : 5 ms | releaseVoxel : 0 ms | 15:31:06.451 [inf] Loaded 't:\rendering\assets\models\tree stump _pack_2\tree stump_pack2_vray.vrmesh' | Voxels : 1.00 | Uniq. vertices : 8.58 thousand | Uniq. faces : 16.86 thousand | getVoxel : 49 ms | voxel addGeomDesc : 3 ms | releaseVoxel : 0 ms | 15:31:06.552 [inf] Loaded 't:\rendering\assets\models\tree stump _pack_2\tree stump_pack2_vray(1).vrmesh' | Voxels : 2.00 | Uniq. vertices : 12.94 thousand | Uniq. faces : 25.30 thousand | getVoxel : 51 ms | voxel addGeomDesc : 5 ms | releaseVoxel : 0 ms | 15:31:06.638 [inf] Loaded 't:\rendering\assets\models\tree stump _pack_2\tree stump_pack2_vray(2).vrmesh' | Voxels : 1.00 | Uniq. vertices : 9.30 thousand | Uniq. faces : 18.20 thousand | getVoxel : 21 ms | voxel addGeomDesc : 4 ms | releaseVoxel : 0 ms | 15:31:07.301 [inf] Loaded 't:\rendering\assets\models\rock 47\stone 47 vray 2014(1).vrmesh' | Voxels : 22.00 | Uniq. vertices : 147.71 thousand | Uniq. faces : 287.01 thousand | getVoxel : 7103 ms | voxel addGeomDesc : 441 ms | releaseVoxel : 4 ms | 15:31:08.184 [inf] Loaded 't:\rendering\assets\models\rocky coast\stone 50 vray 2014.vrmesh' | Voxels : 64.00 | Uniq. vertices : 423.30 thousand | Uniq. faces : 822.93 thousand | getVoxel : 6788 ms | voxel addGeomDesc : 159 ms | releaseVoxel : 4 ms | 15:31:08.639 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Vegetation\Green_Foxtail_006_ea9a1b38\ea9a1b38_3dh_Green_Foxtail_006.vrmesh' | Voxels : 1.00 | Uniq. vertices : 5.88 thousand | Uniq. faces : 6.04 thousand | getVoxel : 100 ms | voxel addGeomDesc : 1 ms | releaseVoxel : 0 ms | 15:31:08.900 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Firewood_001_26c55cb2\26c55cb2_3dh_Firewood_001.vrmesh' | Voxels : 1.00 | Uniq. vertices : 30.50 thousand | Uniq. faces : 61.00 thousand | getVoxel : 116 ms | voxel addGeomDesc : 13 ms | releaseVoxel : 0 ms | 15:31:09.223 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Firewood_005_d4fafa8b\d4fafa8b_3dh_Firewood_005.vrmesh' | Voxels : 1.00 | Uniq. vertices : 31.50 thousand | Uniq. faces : 62.99 thousand | getVoxel : 76 ms | voxel addGeomDesc : 103 ms | releaseVoxel : 0 ms | 15:31:09.342 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Firewood_006_5fceb80e\5fceb80e_3dh_Firewood_006.vrmesh' | Voxels : 1.00 | Uniq. vertices : 30.40 thousand | Uniq. faces : 60.79 thousand | getVoxel : 69 ms | voxel addGeomDesc : 18 ms | releaseVoxel : 0 ms | 15:31:09.441 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Firewood_004_e6271409\e6271409_3dh_Firewood_004.vrmesh' | Voxels : 1.00 | Uniq. vertices : 33.03 thousand | Uniq. faces : 66.05 thousand | getVoxel : 44 ms | voxel addGeomDesc : 16 ms | releaseVoxel : 0 ms | 15:31:09.628 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Firewood_003_701076e8\701076e8_3dh_Firewood_003.vrmesh' | Voxels : 1.00 | Uniq. vertices : 30.35 thousand | Uniq. faces : 60.69 thousand | getVoxel : 41 ms | voxel addGeomDesc : 33 ms | releaseVoxel : 0 ms | 15:31:09.834 [inf] Loaded 'T:\Chaos Cosmos Assets\Packages\3D_Models\Accessories\Firewood_002_cb1675fd\cb1675fd_3dh_Firewood_002.vrmesh' | Voxels : 1.00 | Uniq. vertices : 30.86 thousand | Uniq. faces : 61.72 thousand | getVoxel : 93 ms | voxel addGeomDesc : 16 ms | releaseVoxel : 0 ms | 15:31:09.874 [dev] Nodes loaded in 30.99 seconds. 15:31:09.874 [dev] Instancer plugins found: 5 15:31:11.928 [dev] Instancers loaded in 2.05 seconds. 15:31:11.928 [dev] VRayScene plugins found: 0 15:31:11.928 [dev] VRayScenes loaded in 0.00 seconds. 15:31:11.944 [dev] Computing scene bounding box took 0.02 seconds. 15:31:11.948 [dev] Loading global light level. 15:31:11.948 [dev] Loading animation... 15:31:11.948 [dev] Animation loaded in 0.00 seconds. 15:31:11.948 [inf] Loaded '' | Voxels : 454.00 | Uniq. vertices : 19.21 million | Uniq. faces : 25.63 million | Nodes : 242.72 thousand | Lights : 26.00 | 15:31:11.948 [inf] Loading scene took 33.10 seconds ! 15:31:12.122 [dev] Copying geometry data to GPU took 173 ms, copy scheduling alone took 75 ms! 15:31:12.122 [dev] Building and compacting BLAS buffers... 15:31:12.570 [dev] Build schedule : 137 ms (buffers : 133 ms, command (CPU) : 0 ms); Build command (GPU) : 135 ms. 15:31:12.570 [dev] Compacting BLAS buffers took 172 ms and saved 781.00 Mbytes on the GPU ( 55.03 % ), required additional 379.44 Mbytes during compaction. 15:31:12.570 [dev] BLAS build and compact took 448 ms for 654 BLASes. 15:31:12.586 [dev] Light tree build took 0 milliseconds. 15:31:12.589 [dev] Using 26 lights. 15:31:12.589 [dev] Updating GPU lights took 5 milliseconds to execute. 15:31:12.858 [dev] TLAS build took 268 ms ! 15:31:12.859 [dev] Serialized shading graph size : 31012 bytes (beton_2@mtl_brdf__368) 15:31:12.860 [dev] Memory for all 541 shading graphs : 577.44 KBytes. 15:31:12.862 [dev] Shading graph local result slots per thread changed to 20. 15:31:13.230 [inf] Textures load time : 157.04 seconds, wait time : 0.37 seconds. Loaded 517 8-bit textures, 0 16-bit textures and 4 32-bit textures ! 15:31:13.241 [dev] Geometry mem | Dedicated : 1.15 G ( 1.08 G alloced) | Shared : 1.48 G ( 1.21 G alloced) | Total : 2.64 G ( 2.30 G alloced) | 15:31:13.241 [dev] Instance mem | Dedicated : 47.25 M ( 47.22 M alloced) | Shared : 47.25 M ( 47.22 M alloced) | Total : 94.50 M ( 94.44 M alloced) | 15:31:13.242 [dev] BLAS mem | Dedicated : 638.25 M ( 604.35 M alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 638.25 M ( 604.35 M alloced) | 15:31:13.242 [dev] TLAS mem | Dedicated : 58.69 M ( 58.60 M alloced) | Shared : 14.88 M ( 14.81 M alloced) | Total : 73.56 M ( 73.42 M alloced) | 15:31:13.255 [dev] Total geom mem | Dedicated : 1.88 G ( 1.78 G alloced) | Shared : 1.54 G ( 1.27 G alloced) | Total : 3.43 G ( 3.05 G alloced) | 15:31:13.255 [dev] Texture mem | Dedicated : 23.44 M ( 23.33 M alloced) | Shared : 0.00 ( 0.00 alloced) | Total : 23.44 M ( 23.33 M alloced) | 15:31:13.255 [inf] Process Dedicated | Budget : 15.05 G, Usage : 3.11 G, Available for reservation : 7.65 G, Current reservation : 0.00 15:31:13.256 [inf] Process Shared | Budget : 31.10 G, Usage : 2.23 G, Available for reservation : 15.68 G, Current reservation : 0.00 15:31:13.256 [dev] -------------------------------------------------------------------------------------------------------- 15:31:13.256 [dev] ------------------------ Memory Manager State 15:31:13.256 [dev] 0.00bytes in 0 free heaps. 15:31:13.256 [dev] Tier ' Forever' | heaps : 13 | free ranges : 1 | total : 832.00 Mbytes | free : 9.38 Mbytes | largest range : 9.38 Mbytes 15:31:13.256 [dev] Tier ' Frame' | heaps : 1 | free ranges : 1 | total : 64.00 Mbytes | free : 46.75 Mbytes | largest range : 46.75 Mbytes 15:31:13.256 [dev] Tier ' Temp0' | heaps : 1 | free ranges : 3 | total : 64.00 Mbytes | free : 63.88 Mbytes | largest range : 57.25 Mbytes 15:31:13.256 [dev] Tier ' Temp1' | heaps : 0 | free ranges : 0 | total : 0.00bytes | free : 0.00bytes | largest range : 0.00bytes 15:31:13.256 [dev] Total managed memory : 960.00 Mbytes ! 15:31:13.256 [dev] -------------------------------------------------------------------------------------------------------- 15:31:13.256 [dev] Light cache factor set to 4.17 15:31:13.374 [dev] Light cache factor set to 6.22 15:31:13.469 [dev] Creating lights' UI took 0.07 seconds. 15:31:15.629 [inf] Textures load time : 158.51 seconds, wait time : 1.48 seconds. Loaded 517 8-bit textures, 0 16-bit textures and 5 32-bit textures ! 15:31:15.974 [dev] Freed 0.00 bytes of unused textures and uploaded 538.31 Mbytes for 515 newly used texture(s) to GPU memory in 345 ms. 15:31:16.004 [dev] createImportanceMap took 20 milliseconds to execute. 15:31:16.014 [dev] Light tree build took 0 milliseconds. 15:31:16.015 [dev] Using 26 lights. 15:31:16.015 [dev] Updating GPU lights took 2 milliseconds to execute. 15:31:16.163 [dev] Freed 3.06 Mbytes of unused textures and uploaded 429.25 Mbytes for 46 newly used texture(s) to GPU memory in 113 ms. 15:33:58.484 [dev] Freed 15.44 Mbytes of unused textures and uploaded 21.88 Mbytes for 7 newly used texture(s) to GPU memory in 19 ms. 15:34:04.458 [dev] Freed 1.56 Mbytes of unused textures and uploaded 448.00 Kbytes for 4 newly used texture(s) to GPU memory in 3 ms. 15:34:05.998 [dev] Freed 18.88 Mbytes of unused textures and uploaded 15.88 Mbytes for 10 newly used texture(s) to GPU memory in 8 ms. 15:34:06.029 [dev] Freed 2.38 Mbytes of unused textures and uploaded 26.50 Mbytes for 11 newly used texture(s) to GPU memory in 8 ms. 15:34:06.125 [dev] Freed 61.06 Mbytes of unused textures and uploaded 244.75 Mbytes for 16 newly used texture(s) to GPU memory in 74 ms. 15:34:06.164 [dev] Freed 249.38 Mbytes of unused textures and uploaded 16.94 Mbytes for 12 newly used texture(s) to GPU memory in 13 ms. 15:34:06.205 [dev] Freed 3.25 Mbytes of unused textures and uploaded 81.38 Mbytes for 11 newly used texture(s) to GPU memory in 18 ms. 15:34:12.655 [dev] Freed 40.94 Mbytes of unused textures and uploaded 3.12 Mbytes for 9 newly used texture(s) to GPU memory in 5 ms. 15:34:15.907 [dev] Freed 215.62 Mbytes of unused textures and uploaded 30.81 Mbytes for 11 newly used texture(s) to GPU memory in 13 ms. 15:34:15.982 [dev] Freed 52.06 Mbytes of unused textures and uploaded 214.50 Mbytes for 11 newly used texture(s) to GPU memory in 52 ms. 15:34:18.017 [dev] Freed 29.12 Mbytes of unused textures and uploaded 52.38 Mbytes for 6 newly used texture(s) to GPU memory in 22 ms. 15:34:18.964 [dev] Freed 228.62 Mbytes of unused textures and uploaded 16.56 Mbytes for 7 newly used texture(s) to GPU memory in 12 ms. 15:34:19.212 [dev] Freed 21.31 Mbytes of unused textures and uploaded 215.06 Mbytes for 8 newly used texture(s) to GPU memory in 52 ms. 15:34:19.294 [dev] Freed 229.31 Mbytes of unused textures and uploaded 57.88 Mbytes for 12 newly used texture(s) to GPU memory in 32 ms. 15:34:19.401 [dev] Freed 38.06 Mbytes of unused textures and uploaded 261.75 Mbytes for 7 newly used texture(s) to GPU memory in 61 ms. 15:34:19.461 [dev] Freed 71.81 Mbytes of unused textures and uploaded 26.62 Mbytes for 5 newly used texture(s) to GPU memory in 14 ms. 15:34:20.646 [dev] Freed 18.75 Mbytes of unused textures and uploaded 102.56 Mbytes for 6 newly used texture(s) to GPU memory in 33 ms. 15:34:20.679 [dev] Freed 88.62 Mbytes of unused textures and uploaded 29.62 Mbytes for 9 newly used texture(s) to GPU memory in 11 ms. 15:34:20.721 [dev] Freed 221.31 Mbytes of unused textures and uploaded 1.81 Mbytes for 9 newly used texture(s) to GPU memory in 20 ms. 15:34:20.794 [dev] Freed 41.69 Mbytes of unused textures and uploaded 209.50 Mbytes for 11 newly used texture(s) to GPU memory in 51 ms. 15:34:20.830 [dev] Freed 15.50 Mbytes of unused textures and uploaded 20.19 Mbytes for 8 newly used texture(s) to GPU memory in 15 ms. 15:34:20.865 [dev] Freed 6.06 Mbytes of unused textures and uploaded 36.44 Mbytes for 9 newly used texture(s) to GPU memory in 13 ms. 15:34:20.897 [dev] Freed 19.06 Mbytes of unused textures and uploaded 22.81 Mbytes for 8 newly used texture(s) to GPU memory in 11 ms. 15:34:21.853 [dev] Freed 20.25 Mbytes of unused textures and uploaded 44.44 Mbytes for 10 newly used texture(s) to GPU memory in 18 ms. 15:34:21.891 [dev] Freed 196.38 Mbytes of unused textures and uploaded 14.62 Mbytes for 10 newly used texture(s) to GPU memory in 17 ms. 15:34:21.973 [dev] Freed 30.62 Mbytes of unused textures and uploaded 200.31 Mbytes for 10 newly used texture(s) to GPU memory in 48 ms. 15:34:22.014 [dev] Freed 64.69 Mbytes of unused textures and uploaded 8.44 Mbytes for 9 newly used texture(s) to GPU memory in 18 ms. 15:34:22.064 [dev] Freed 8.75 Mbytes of unused textures and uploaded 5.19 Mbytes for 11 newly used texture(s) to GPU memory in 17 ms. 15:34:23.735 [dev] Freed 4.88 Mbytes of unused textures and uploaded 75.31 Mbytes for 8 newly used texture(s) to GPU memory in 24 ms. 15:34:23.771 [dev] Freed 64.00 Kbytes of unused textures and uploaded 64.00 Kbytes for 1 newly used texture(s) to GPU memory in 2 ms. 15:34:23.797 [dev] Freed 2.62 Mbytes of unused textures and uploaded 320.00 Kbytes for 4 newly used texture(s) to GPU memory in 3 ms. 15:34:23.837 [dev] Freed 214.25 Mbytes of unused textures and uploaded 17.06 Mbytes for 11 newly used texture(s) to GPU memory in 19 ms. 15:34:23.910 [dev] Freed 51.50 Mbytes of unused textures and uploaded 192.50 Mbytes for 8 newly used texture(s) to GPU memory in 51 ms. 15:34:23.948 [dev] Freed 4.25 Mbytes of unused textures and uploaded 28.81 Mbytes for 10 newly used texture(s) to GPU memory in 16 ms. 15:34:24.033 [dev] Freed 22.44 Mbytes of unused textures and uploaded 179.25 Mbytes for 14 newly used texture(s) to GPU memory in 64 ms. 15:34:24.085 [dev] Freed 359.06 Mbytes of unused textures and uploaded 15.88 Mbytes for 14 newly used texture(s) to GPU memory in 31 ms. 15:34:24.180 [dev] Freed 512.00 Kbytes of unused textures and uploaded 39.25 Mbytes for 6 newly used texture(s) to GPU memory in 9 ms. 15:34:24.310 [dev] Freed 52.56 Mbytes of unused textures and uploaded 4.75 Mbytes for 9 newly used texture(s) to GPU memory in 6 ms. 15:34:24.550 [dev] Freed 41.06 Mbytes of unused textures and uploaded 240.88 Mbytes for 17 newly used texture(s) to GPU memory in 50 ms. 15:34:24.595 [dev] Freed 48.12 Mbytes of unused textures and uploaded 40.75 Mbytes for 13 newly used texture(s) to GPU memory in 23 ms. 15:34:24.634 [dev] Freed 4.81 Mbytes of unused textures and uploaded 38.19 Mbytes for 8 newly used texture(s) to GPU memory in 18 ms. 15:34:24.669 [dev] Freed 211.75 Mbytes of unused textures and uploaded 16.25 Mbytes for 11 newly used texture(s) to GPU memory in 13 ms. 15:34:24.760 [dev] Freed 24.38 Mbytes of unused textures and uploaded 339.50 Mbytes for 15 newly used texture(s) to GPU memory in 70 ms. 15:34:25.397 [dev] Freed 5.25 Mbytes of unused textures and uploaded 79.69 Mbytes for 9 newly used texture(s) to GPU memory in 31 ms. 15:34:25.435 [dev] Freed 210.06 Mbytes of unused textures and uploaded 8.12 Mbytes for 9 newly used texture(s) to GPU memory in 16 ms. 15:34:25.468 [dev] Freed 9.12 Mbytes of unused textures and uploaded 52.44 Mbytes for 12 newly used texture(s) to GPU memory in 11 ms. 15:34:25.494 [dev] Freed 57.50 Mbytes of unused textures and uploaded 2.19 Mbytes for 8 newly used texture(s) to GPU memory in 3 ms. 15:34:25.525 [dev] Freed 40.19 Mbytes of unused textures and uploaded 192.00 Kbytes for 3 newly used texture(s) to GPU memory in 9 ms. 15:34:26.545 [dev] Freed 2.44 Mbytes of unused textures and uploaded 83.81 Mbytes for 11 newly used texture(s) to GPU memory in 18 ms. 15:34:26.620 [dev] Freed 263.44 Mbytes of unused textures and uploaded 16.62 Mbytes for 14 newly used texture(s) to GPU memory in 16 ms. 15:34:26.690 [dev] Freed 640.00 Kbytes of unused textures and uploaded 265.88 Mbytes for 10 newly used texture(s) to GPU memory in 49 ms. 15:34:26.722 [dev] Freed 92.94 Mbytes of unused textures and uploaded 576.00 Kbytes for 5 newly used texture(s) to GPU memory in 9 ms. 15:34:26.766 [dev] Freed 199.56 Mbytes of unused textures and uploaded 41.38 Mbytes for 12 newly used texture(s) to GPU memory in 22 ms. 15:34:26.792 [dev] Freed 55.75 Mbytes of unused textures and uploaded 2.00 Mbytes for 7 newly used texture(s) to GPU memory in 3 ms. 15:34:27.709 [dev] Freed 4.12 Mbytes of unused textures and uploaded 41.12 Mbytes for 7 newly used texture(s) to GPU memory in 11 ms. 15:34:27.784 [dev] Freed 21.62 Mbytes of unused textures and uploaded 235.38 Mbytes for 13 newly used texture(s) to GPU memory in 53 ms. 15:34:27.829 [dev] Freed 43.69 Mbytes of unused textures and uploaded 25.62 Mbytes for 14 newly used texture(s) to GPU memory in 23 ms. 15:34:27.873 [dev] Freed 21.88 Mbytes of unused textures and uploaded 72.44 Mbytes for 11 newly used texture(s) to GPU memory in 22 ms. 15:34:27.906 [dev] Freed 53.25 Mbytes of unused textures and uploaded 37.00 Mbytes for 8 newly used texture(s) to GPU memory in 12 ms. 15:34:27.991 [dev] Freed 242.44 Mbytes of unused textures and uploaded 768.00 Kbytes for 8 newly used texture(s) to GPU memory in 15 ms. 15:34:28.181 [dev] Freed 4.88 Mbytes of unused textures and uploaded 244.19 Mbytes for 10 newly used texture(s) to GPU memory in 52 ms. 15:34:28.218 [dev] Freed 38.00 Mbytes of unused textures and uploaded 19.06 Mbytes for 6 newly used texture(s) to GPU memory in 15 ms. 15:34:28.261 [dev] Freed 29.31 Mbytes of unused textures and uploaded 36.94 Mbytes for 10 newly used texture(s) to GPU memory in 22 ms. 15:34:28.292 [dev] Freed 43.06 Mbytes of unused textures and uploaded 14.69 Mbytes for 10 newly used texture(s) to GPU memory in 9 ms. 15:34:29.185 [dev] Freed 193.88 Mbytes of unused textures and uploaded 38.75 Mbytes for 9 newly used texture(s) to GPU memory in 30 ms. 15:34:29.371 [dev] Freed 18.62 Mbytes of unused textures and uploaded 213.38 Mbytes for 14 newly used texture(s) to GPU memory in 61 ms. 15:34:29.409 [dev] Freed 23.75 Mbytes of unused textures and uploaded 16.12 Mbytes for 9 newly used texture(s) to GPU memory in 16 ms. 15:34:29.452 [dev] Freed 29.19 Mbytes of unused textures and uploaded 4.25 Mbytes for 8 newly used texture(s) to GPU memory in 10 ms. 15:34:31.551 [dev] Freed 40.69 Mbytes of unused textures and uploaded 44.56 Mbytes for 10 newly used texture(s) to GPU memory in 17 ms. 15:34:31.610 [dev] Freed 215.75 Mbytes of unused textures and uploaded 54.94 Mbytes for 15 newly used texture(s) to GPU memory in 24 ms. 15:34:31.638 [dev] Freed 18.31 Mbytes of unused textures and uploaded 15.88 Mbytes for 9 newly used texture(s) to GPU memory in 7 ms. 15:34:31.706 [dev] Freed 16.06 Mbytes of unused textures and uploaded 209.94 Mbytes for 9 newly used texture(s) to GPU memory in 46 ms. 15:34:31.737 [dev] Freed 320.00 Kbytes of unused textures and uploaded 15.50 Mbytes for 4 newly used texture(s) to GPU memory in 11 ms. 15:34:31.780 [dev] Freed 29.06 Mbytes of unused textures and uploaded 1.94 Mbytes for 6 newly used texture(s) to GPU memory in 9 ms. 15:34:31.814 [dev] Freed 232.19 Mbytes of unused textures and uploaded 15.25 Mbytes for 9 newly used texture(s) to GPU memory in 13 ms. 15:34:31.966 [dev] Freed 960.00 Kbytes of unused textures and uploaded 52.81 Mbytes for 6 newly used texture(s) to GPU memory in 18 ms. 15:34:32.034 [dev] Freed 2.44 Mbytes of unused textures and uploaded 193.56 Mbytes for 5 newly used texture(s) to GPU memory in 46 ms. 15:34:32.066 [dev] Freed 249.88 Mbytes of unused textures and uploaded 896.00 Kbytes for 9 newly used texture(s) to GPU memory in 10 ms. 15:34:32.132 [dev] Freed 14.69 Mbytes of unused textures and uploaded 250.25 Mbytes for 11 newly used texture(s) to GPU memory in 45 ms. 15:34:32.171 [dev] Freed 231.81 Mbytes of unused textures and uploaded 10.25 Mbytes for 13 newly used texture(s) to GPU memory in 18 ms. 15:34:32.944 [dev] Freed 46.00 Mbytes of unused textures and uploaded 17.00 Mbytes for 9 newly used texture(s) to GPU memory in 9 ms. 15:34:33.016 [dev] Freed 20.62 Mbytes of unused textures and uploaded 271.12 Mbytes for 9 newly used texture(s) to GPU memory in 49 ms. 15:34:33.054 [dev] Freed 57.94 Mbytes of unused textures and uploaded 36.50 Mbytes for 6 newly used texture(s) to GPU memory in 17 ms. 15:34:33.106 [dev] Freed 232.25 Mbytes of unused textures and uploaded 38.31 Mbytes for 11 newly used texture(s) to GPU memory in 30 ms. 15:34:33.573 [dev] Freed 15.06 Mbytes of unused textures and uploaded 4.62 Mbytes for 5 newly used texture(s) to GPU memory in 4 ms. 15:34:33.647 [dev] Freed 1.75 Mbytes of unused textures and uploaded 192.50 Mbytes for 7 newly used texture(s) to GPU memory in 51 ms. 15:34:33.686 [dev] Freed 8.00 Mbytes of unused textures and uploaded 43.06 Mbytes for 7 newly used texture(s) to GPU memory in 18 ms. 15:34:33.726 [dev] Freed 236.44 Mbytes of unused textures and uploaded 20.88 Mbytes for 9 newly used texture(s) to GPU memory in 18 ms. 15:34:33.802 [dev] Freed 40.94 Mbytes of unused textures and uploaded 218.62 Mbytes for 10 newly used texture(s) to GPU memory in 42 ms. 15:34:33.849 [dev] Freed 199.25 Mbytes of unused textures and uploaded 60.75 Mbytes for 14 newly used texture(s) to GPU memory in 24 ms. 15:34:33.922 [dev] Freed 25.00 Mbytes of unused textures and uploaded 211.94 Mbytes for 14 newly used texture(s) to GPU memory in 52 ms. 15:34:34.239 [dev] Freed 223.19 Mbytes of unused textures and uploaded 704.00 Kbytes for 7 newly used texture(s) to GPU memory in 17 ms. 15:34:34.269 [dev] Freed 256.00 Kbytes of unused textures and uploaded 18.38 Mbytes for 4 newly used texture(s) to GPU memory in 7 ms. 15:34:34.299 [dev] Freed 53.12 Mbytes of unused textures and uploaded 18.69 Mbytes for 9 newly used texture(s) to GPU memory in 8 ms. 15:34:34.371 [dev] Freed 38.31 Mbytes of unused textures and uploaded 245.25 Mbytes for 12 newly used texture(s) to GPU memory in 50 ms. 15:34:34.406 [dev] Freed 36.50 Mbytes of unused textures and uploaded 23.69 Mbytes for 4 newly used texture(s) to GPU memory in 13 ms. 15:34:34.481 [dev] Freed 19.62 Mbytes of unused textures and uploaded 187.75 Mbytes for 10 newly used texture(s) to GPU memory in 52 ms. 15:34:36.463 [dev] Freed 36.00 Mbytes of unused textures and uploaded 2.81 Mbytes for 6 newly used texture(s) to GPU memory in 11 ms. 15:34:36.566 [dev] Freed 139.88 Mbytes of unused textures and uploaded 36.88 Mbytes for 9 newly used texture(s) to GPU memory in 32 ms. 15:34:36.591 [dev] Freed 14.31 Mbytes of unused textures and uploaded 1.88 Mbytes for 5 newly used texture(s) to GPU memory in 3 ms. 15:34:36.619 [dev] Freed 39.12 Mbytes of unused textures and uploaded 20.44 Mbytes for 7 newly used texture(s) to GPU memory in 7 ms. 15:34:36.654 [dev] Freed 10.12 Mbytes of unused textures and uploaded 47.06 Mbytes for 9 newly used texture(s) to GPU memory in 13 ms. 15:34:36.692 [dev] Freed 68.44 Mbytes of unused textures and uploaded 46.75 Mbytes for 13 newly used texture(s) to GPU memory in 17 ms. 15:34:36.731 [dev] Freed 58.38 Mbytes of unused textures and uploaded 1.81 Mbytes for 10 newly used texture(s) to GPU memory in 5 ms. 15:34:36.762 [dev] Freed 576.00 Kbytes of unused textures and uploaded 23.00 Mbytes for 5 newly used texture(s) to GPU memory in 9 ms. 15:34:36.809 [dev] Freed 21.81 Mbytes of unused textures and uploaded 53.50 Mbytes for 7 newly used texture(s) to GPU memory in 15 ms. 15:34:36.880 [dev] Freed 55.62 Mbytes of unused textures and uploaded 158.88 Mbytes for 9 newly used texture(s) to GPU memory in 50 ms. 15:34:36.915 [dev] Freed 193.88 Mbytes of unused textures and uploaded 6.69 Mbytes for 10 newly used texture(s) to GPU memory in 13 ms. 15:34:36.943 [dev] Freed 30.88 Mbytes of unused textures and uploaded 4.69 Mbytes for 11 newly used texture(s) to GPU memory in 5 ms. 15:34:37.021 [dev] Freed 3.38 Mbytes of unused textures and uploaded 284.94 Mbytes for 17 newly used texture(s) to GPU memory in 56 ms. 15:34:37.063 [dev] Freed 213.25 Mbytes of unused textures and uploaded 19.75 Mbytes for 13 newly used texture(s) to GPU memory in 20 ms. 15:34:37.125 [dev] Freed 22.38 Mbytes of unused textures and uploaded 90.06 Mbytes for 14 newly used texture(s) to GPU memory in 29 ms. 15:34:37.182 [dev] Freed 265.44 Mbytes of unused textures and uploaded 28.31 Mbytes for 15 newly used texture(s) to GPU memory in 25 ms. 15:34:37.221 [dev] Freed 33.88 Mbytes of unused textures and uploaded 39.81 Mbytes for 12 newly used texture(s) to GPU memory in 17 ms. 15:34:37.250 [dev] Freed 38.88 Mbytes of unused textures and uploaded 29.44 Mbytes for 7 newly used texture(s) to GPU memory in 7 ms. 15:34:37.324 [dev] Freed 35.94 Mbytes of unused textures and uploaded 236.12 Mbytes for 10 newly used texture(s) to GPU memory in 53 ms. 15:34:37.386 [dev] Freed 215.56 Mbytes of unused textures and uploaded 60.00 Mbytes for 15 newly used texture(s) to GPU memory in 40 ms. 15:34:37.470 [dev] Freed 77.75 Mbytes of unused textures and uploaded 197.94 Mbytes for 15 newly used texture(s) to GPU memory in 50 ms. 15:34:37.705 [dev] Freed 28.31 Mbytes of unused textures and uploaded 20.44 Mbytes for 8 newly used texture(s) to GPU memory in 18 ms. 15:34:37.894 [dev] Freed 3.56 Mbytes of unused textures and uploaded 84.06 Mbytes for 12 newly used texture(s) to GPU memory in 24 ms. 15:34:37.925 [dev] Freed 66.69 Mbytes of unused textures and uploaded 4.75 Mbytes for 11 newly used texture(s) to GPU memory in 8 ms. 15:34:37.960 [dev] Freed 16.50 Mbytes of unused textures and uploaded 42.62 Mbytes for 8 newly used texture(s) to GPU memory in 13 ms. 15:34:37.984 [dev] Freed 256.00 Kbytes of unused textures and uploaded 1.56 Mbytes for 4 newly used texture(s) to GPU memory in 3 ms. 15:34:38.181 [dev] Freed 39.00 Mbytes of unused textures and uploaded 15.06 Mbytes for 6 newly used texture(s) to GPU memory in 9 ms. 15:34:38.216 [dev] Freed 320.00 Kbytes of unused textures and uploaded 37.69 Mbytes for 5 newly used texture(s) to GPU memory in 12 ms. 15:34:38.243 [dev] Freed 36.31 Mbytes of unused textures and uploaded 10.06 Mbytes for 4 newly used texture(s) to GPU memory in 5 ms. 15:34:38.278 [dev] Freed 206.12 Mbytes of unused textures and uploaded 384.00 Kbytes for 6 newly used texture(s) to GPU memory in 13 ms. 15:34:38.313 [dev] Freed 22.06 Mbytes of unused textures and uploaded 54.50 Mbytes for 8 newly used texture(s) to GPU memory in 14 ms. 15:34:39.476 [dev] Freed 14.81 Mbytes of unused textures and uploaded 214.06 Mbytes for 8 newly used texture(s) to GPU memory in 50 ms. 15:34:39.507 [dev] Freed 256.00 Kbytes of unused textures and uploaded 1.81 Mbytes for 3 newly used texture(s) to GPU memory in 8 ms. 15:34:39.539 [dev] Freed 3.19 Mbytes of unused textures and uploaded 11.00 Mbytes for 7 newly used texture(s) to GPU memory in 11 ms. 15:34:39.577 [dev] Freed 18.31 Mbytes of unused textures and uploaded 21.75 Mbytes for 14 newly used texture(s) to GPU memory in 17 ms. 15:34:39.608 [dev] Freed 67.25 Mbytes of unused textures and uploaded 17.88 Mbytes for 13 newly used texture(s) to GPU memory in 9 ms. 15:34:39.646 [dev] Freed 19.38 Mbytes of unused textures and uploaded 39.38 Mbytes for 7 newly used texture(s) to GPU memory in 16 ms. 15:34:39.675 [dev] Freed 576.00 Kbytes of unused textures and uploaded 29.00 Mbytes for 5 newly used texture(s) to GPU memory in 8 ms. 15:34:40.348 [dev] Freed 248.00 Mbytes of unused textures and uploaded 3.44 Mbytes for 12 newly used texture(s) to GPU memory in 17 ms. 15:34:40.382 [dev] Freed 15.38 Mbytes of unused textures and uploaded 41.69 Mbytes for 6 newly used texture(s) to GPU memory in 13 ms. 15:34:40.450 [dev] Freed 23.88 Mbytes of unused textures and uploaded 192.38 Mbytes for 7 newly used texture(s) to GPU memory in 46 ms. 15:34:40.492 [dev] Freed 192.62 Mbytes of unused textures and uploaded 35.75 Mbytes for 7 newly used texture(s) to GPU memory in 20 ms. 15:34:40.516 [dev] Freed 14.19 Mbytes of unused textures and uploaded 448.00 Kbytes for 3 newly used texture(s) to GPU memory in 2 ms. 15:34:40.583 [dev] Freed 23.88 Mbytes of unused textures and uploaded 224.44 Mbytes for 13 newly used texture(s) to GPU memory in 47 ms. 15:34:41.512 [dev] Freed 59.94 Mbytes of unused textures and uploaded 29.12 Mbytes for 15 newly used texture(s) to GPU memory in 22 ms. 15:34:41.572 [dev] Freed 27.75 Mbytes of unused textures and uploaded 44.44 Mbytes for 12 newly used texture(s) to GPU memory in 26 ms. 15:34:41.602 [dev] Freed 576.00 Kbytes of unused textures and uploaded 15.31 Mbytes for 5 newly used texture(s) to GPU memory in 8 ms. 15:34:41.629 [dev] Freed 1.38 Mbytes of unused textures and uploaded 5.38 Mbytes for 1 newly used texture(s) to GPU memory in 3 ms. 15:34:41.658 [dev] Freed 61.81 Mbytes of unused textures and uploaded 7.56 Mbytes for 12 newly used texture(s) to GPU memory in 8 ms. 15:34:41.699 [dev] Freed 8.44 Mbytes of unused textures and uploaded 84.94 Mbytes for 17 newly used texture(s) to GPU memory in 18 ms. 15:34:41.725 [dev] Freed 49.44 Mbytes of unused textures and uploaded 2.38 Mbytes for 8 newly used texture(s) to GPU memory in 5 ms. 15:34:42.810 [dev] Freed 21.50 Mbytes of unused textures and uploaded 4.19 Mbytes for 3 newly used texture(s) to GPU memory in 4 ms. 15:34:42.848 [dev] Freed 14.38 Mbytes of unused textures and uploaded 58.00 Mbytes for 6 newly used texture(s) to GPU memory in 14 ms. 15:34:42.878 [dev] Freed 38.38 Mbytes of unused textures and uploaded 23.44 Mbytes for 11 newly used texture(s) to GPU memory in 8 ms. 15:34:42.951 [dev] Freed 28.88 Mbytes of unused textures and uploaded 141.38 Mbytes for 17 newly used texture(s) to GPU memory in 51 ms. 15:34:42.996 [dev] Freed 154.25 Mbytes of unused textures and uploaded 5.69 Mbytes for 10 newly used texture(s) to GPU memory in 22 ms. 15:34:43.077 [dev] Freed 197.62 Mbytes of unused textures and uploaded 166.69 Mbytes for 12 newly used texture(s) to GPU memory in 59 ms. 15:34:43.155 [dev] Freed 188.12 Mbytes of unused textures and uploaded 198.00 Mbytes for 13 newly used texture(s) to GPU memory in 56 ms. 15:34:45.986 [dev] Freed 4.44 Mbytes of unused textures and uploaded 61.50 Mbytes for 7 newly used texture(s) to GPU memory in 22 ms. 15:34:46.022 [dev] Freed 2.44 Mbytes of unused textures and uploaded 33.31 Mbytes for 9 newly used texture(s) to GPU memory in 14 ms. 15:34:46.051 [dev] Freed 73.94 Mbytes of unused textures and uploaded 704.00 Kbytes for 7 newly used texture(s) to GPU memory in 6 ms. 15:34:46.130 [dev] Freed 193.25 Mbytes of unused textures and uploaded 197.12 Mbytes for 11 newly used texture(s) to GPU memory in 57 ms. 15:34:46.217 [dev] Freed 212.31 Mbytes of unused textures and uploaded 228.81 Mbytes for 15 newly used texture(s) to GPU memory in 61 ms. 15:34:46.258 [dev] Freed 35.62 Mbytes of unused textures and uploaded 36.56 Mbytes for 5 newly used texture(s) to GPU memory in 20 ms. 15:34:46.298 [dev] Freed 38.25 Mbytes of unused textures and uploaded 59.50 Mbytes for 11 newly used texture(s) to GPU memory in 17 ms. 15:34:46.383 [dev] Freed 249.38 Mbytes of unused textures and uploaded 38.31 Mbytes for 12 newly used texture(s) to GPU memory in 26 ms. 15:34:46.463 [dev] Freed 3.50 Mbytes of unused textures and uploaded 293.50 Mbytes for 14 newly used texture(s) to GPU memory in 58 ms. 15:34:46.509 [dev] Freed 123.50 Mbytes of unused textures and uploaded 39.19 Mbytes for 13 newly used texture(s) to GPU memory in 25 ms. 15:34:46.558 [dev] Freed 40.75 Mbytes of unused textures and uploaded 59.12 Mbytes for 7 newly used texture(s) to GPU memory in 28 ms. 15:34:46.596 [dev] Freed 209.31 Mbytes of unused textures and uploaded 21.31 Mbytes for 11 newly used texture(s) to GPU memory in 16 ms. 15:34:46.666 [dev] Freed 22.50 Mbytes of unused textures and uploaded 200.44 Mbytes for 13 newly used texture(s) to GPU memory in 49 ms. 15:34:46.705 [dev] Freed 9.00 Mbytes of unused textures and uploaded 16.81 Mbytes for 8 newly used texture(s) to GPU memory in 17 ms. 15:34:46.740 [dev] Freed 228.44 Mbytes of unused textures and uploaded 6.62 Mbytes for 8 newly used texture(s) to GPU memory in 14 ms. 15:34:46.803 [dev] Freed 704.00 Kbytes of unused textures and uploaded 207.12 Mbytes for 7 newly used texture(s) to GPU memory in 42 ms. 15:34:46.877 [dev] Freed 5.12 Mbytes of unused textures and uploaded 158.88 Mbytes for 7 newly used texture(s) to GPU memory in 54 ms. 15:34:46.917 [dev] Freed 173.75 Mbytes of unused textures and uploaded 20.88 Mbytes for 10 newly used texture(s) to GPU memory in 18 ms. 15:34:47.013 [dev] Freed 252.88 Mbytes of unused textures and uploaded 175.06 Mbytes for 19 newly used texture(s) to GPU memory in 75 ms. 15:34:47.060 [dev] Freed 160.00 Mbytes of unused textures and uploaded 55.19 Mbytes for 12 newly used texture(s) to GPU memory in 25 ms. 15:34:47.199 [dev] Freed 2.25 Mbytes of unused textures and uploaded 243.81 Mbytes for 12 newly used texture(s) to GPU memory in 59 ms. 15:34:47.236 [dev] Freed 64.38 Mbytes of unused textures and uploaded 1.69 Mbytes for 8 newly used texture(s) to GPU memory in 16 ms. 15:34:47.275 [dev] Freed 197.94 Mbytes of unused textures and uploaded 40.19 Mbytes for 11 newly used texture(s) to GPU memory in 20 ms. 15:34:47.347 [dev] Freed 41.69 Mbytes of unused textures and uploaded 202.69 Mbytes for 16 newly used texture(s) to GPU memory in 51 ms. 15:34:48.265 [dev] Freed 44.94 Mbytes of unused textures and uploaded 25.12 Mbytes for 8 newly used texture(s) to GPU memory in 23 ms. 15:34:48.304 [dev] Freed 4.62 Mbytes of unused textures and uploaded 46.06 Mbytes for 8 newly used texture(s) to GPU memory in 19 ms. 15:34:48.338 [dev] Freed 60.69 Mbytes of unused textures and uploaded 28.56 Mbytes for 13 newly used texture(s) to GPU memory in 13 ms. 15:34:48.387 [dev] Freed 215.94 Mbytes of unused textures and uploaded 73.38 Mbytes for 15 newly used texture(s) to GPU memory in 29 ms. 15:34:48.459 [dev] Freed 25.38 Mbytes of unused textures and uploaded 154.44 Mbytes for 15 newly used texture(s) to GPU memory in 50 ms. 15:34:48.540 [dev] Freed 195.06 Mbytes of unused textures and uploaded 219.38 Mbytes for 23 newly used texture(s) to GPU memory in 59 ms. 15:34:48.578 [dev] Freed 36.56 Mbytes of unused textures and uploaded 21.50 Mbytes for 9 newly used texture(s) to GPU memory in 16 ms. 15:34:48.624 [dev] Freed 38.44 Mbytes of unused textures and uploaded 92.44 Mbytes for 14 newly used texture(s) to GPU memory in 24 ms. 15:34:48.661 [dev] Freed 42.69 Mbytes of unused textures and uploaded 76.69 Mbytes for 14 newly used texture(s) to GPU memory in 15 ms. 15:34:48.684 [dev] Freed 39.75 Mbytes of unused textures and uploaded 1.12 Mbytes for 7 newly used texture(s) to GPU memory in 3 ms. 15:34:48.713 [dev] Freed 192.50 Mbytes of unused textures and uploaded 7.50 Mbytes for 9 newly used texture(s) to GPU memory in 9 ms. 15:34:48.738 [dev] Freed 35.88 Mbytes of unused textures and uploaded 768.00 Kbytes for 8 newly used texture(s) to GPU memory in 4 ms. 15:34:48.801 [dev] Freed 1.88 Mbytes of unused textures and uploaded 5.62 Mbytes for 4 newly used texture(s) to GPU memory in 4 ms. 15:34:49.196 [dev] Freed 17.75 Mbytes of unused textures and uploaded 229.56 Mbytes for 11 newly used texture(s) to GPU memory in 50 ms. 15:34:49.236 [dev] Freed 36.00 Mbytes of unused textures and uploaded 24.06 Mbytes for 6 newly used texture(s) to GPU memory in 17 ms. 15:34:49.261 [dev] Freed 1.44 Mbytes of unused textures and uploaded 448.00 Kbytes for 2 newly used texture(s) to GPU memory in 4 ms. 15:34:49.290 [dev] Freed 17.25 Mbytes of unused textures and uploaded 5.75 Mbytes for 7 newly used texture(s) to GPU memory in 8 ms. 15:34:53.826 [dev] Freed 2.50 Mbytes of unused textures and uploaded 31.56 Mbytes for 10 newly used texture(s) to GPU memory in 11 ms. 15:34:56.424 [dev] Freed 40.31 Mbytes of unused textures and uploaded 22.50 Mbytes for 10 newly used texture(s) to GPU memory in 10 ms. 15:38:09.834 [dev] Light cache factor set to 0.69 15:38:38.826 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:38:38.827 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:38:38.827 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:38:38.828 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:38:40.048 [dev] Loading camera. 15:38:40.048 [dev] Loading RenderView (renderView) for camera ''. 15:38:40.048 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:38:40.048 [dev] Loading global light level. 15:38:40.052 [dev] Copying geometry data to GPU took 1 ms, copy scheduling alone took 0 ms! 15:38:40.052 [dev] Building and compacting BLAS buffers... 15:38:40.061 [dev] Build schedule : 0 ms (buffers : 0 ms, command (CPU) : 0 ms); Build command (GPU) : 1 ms. 15:38:40.061 [dev] Compacting BLAS buffers took 6 ms and saved 0.00bytes on the GPU ( 0.00 % ), required additional 256.00 Kbytes during compaction. 15:38:40.061 [dev] BLAS build and compact took 8 ms for 4 BLASes. 15:38:40.113 [dev] Freed 252.25 Mbytes of unused textures and uploaded 36.19 Mbytes for 10 newly used texture(s) to GPU memory in 49 ms. 15:38:40.197 [dev] createImportanceMap took 74 milliseconds to execute. 15:38:40.222 [dev] Light tree build took 0 milliseconds. 15:38:40.223 [dev] Using 26 lights. 15:38:40.223 [dev] Updating GPU lights took 1 milliseconds to execute. 15:38:40.820 [dev] Loading global light level. 15:38:40.968 [dev] Freed 17.44 Mbytes of unused textures and uploaded 441.19 Mbytes for 74 newly used texture(s) to GPU memory in 146 ms. 15:38:40.993 [dev] createImportanceMap took 15 milliseconds to execute. 15:38:41.003 [dev] Light tree build took 0 milliseconds. 15:38:41.005 [dev] Using 26 lights. 15:38:41.005 [dev] Updating GPU lights took 2 milliseconds to execute. 15:38:41.195 [dev] Freed 48.06 Mbytes of unused textures and uploaded 174.94 Mbytes for 24 newly used texture(s) to GPU memory in 89 ms. 15:38:50.831 [inf] Sequence frame 1 of 821 rendered in 12.093 seconds 15:39:53.983 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:39:53.984 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:39:53.985 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:39:53.985 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:39:55.205 [dev] Loading camera. 15:39:55.205 [dev] Loading RenderView (renderView) for camera ''. 15:39:55.205 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:39:56.050 [dev] Freed 172.69 Mbytes of unused textures and uploaded 468.56 Mbytes for 20 newly used texture(s) to GPU memory in 259 ms. 15:40:06.488 [inf] Sequence frame 2 of 821 rendered in 12.572 seconds 15:41:08.330 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:41:08.331 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:41:08.332 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:41:08.333 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:41:09.713 [dev] Loading camera. 15:41:09.714 [dev] Loading RenderView (renderView) for camera ''. 15:41:09.714 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:41:10.456 [dev] Freed 504.69 Mbytes of unused textures and uploaded 179.00 Mbytes for 23 newly used texture(s) to GPU memory in 90 ms. 15:41:20.923 [inf] Sequence frame 3 of 821 rendered in 12.664 seconds 15:42:22.662 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:42:22.663 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:42:22.663 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:42:22.664 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:42:24.021 [dev] Loading camera. 15:42:24.022 [dev] Loading RenderView (renderView) for camera ''. 15:42:24.022 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:42:24.570 [dev] Freed 24.69 Mbytes of unused textures and uploaded 55.69 Mbytes for 19 newly used texture(s) to GPU memory in 21 ms. 15:42:35.067 [inf] Sequence frame 4 of 821 rendered in 12.477 seconds 15:43:41.230 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:43:41.232 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:43:41.234 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:43:41.234 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:43:42.580 [dev] Loading camera. 15:43:42.580 [dev] Loading RenderView (renderView) for camera ''. 15:43:42.580 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:43:43.140 [dev] Freed 181.50 Mbytes of unused textures and uploaded 26.56 Mbytes for 17 newly used texture(s) to GPU memory in 18 ms. 15:43:53.653 [inf] Sequence frame 5 of 821 rendered in 12.506 seconds 15:44:58.402 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:44:58.403 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:44:58.404 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:44:58.405 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:44:59.867 [dev] Loading camera. 15:44:59.867 [dev] Loading RenderView (renderView) for camera ''. 15:44:59.867 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:45:00.575 [dev] Freed 3.94 Mbytes of unused textures and uploaded 170.25 Mbytes for 8 newly used texture(s) to GPU memory in 78 ms. 15:45:11.099 [inf] Sequence frame 6 of 821 rendered in 12.764 seconds 15:46:14.406 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:46:14.407 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:46:14.408 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:46:14.409 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:46:15.680 [dev] Loading camera. 15:46:15.680 [dev] Loading RenderView (renderView) for camera ''. 15:46:15.680 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:46:16.367 [dev] Freed 45.62 Mbytes of unused textures and uploaded 270.75 Mbytes for 20 newly used texture(s) to GPU memory in 96 ms. 15:46:26.893 [inf] Sequence frame 7 of 821 rendered in 12.551 seconds 15:47:31.498 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:47:31.498 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:47:31.499 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:47:31.500 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:47:33.080 [dev] Loading camera. 15:47:33.081 [dev] Loading RenderView (renderView) for camera ''. 15:47:33.081 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:47:33.683 [dev] Freed 273.81 Mbytes of unused textures and uploaded 41.88 Mbytes for 22 newly used texture(s) to GPU memory in 31 ms. 15:47:44.167 [inf] Sequence frame 8 of 821 rendered in 12.762 seconds 15:48:48.165 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:48:48.166 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:48:48.167 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:48:48.168 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:48:49.402 [dev] Loading camera. 15:48:49.402 [dev] Loading RenderView (renderView) for camera ''. 15:48:49.402 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:48:50.062 [dev] Freed 39.75 Mbytes of unused textures and uploaded 84.69 Mbytes for 16 newly used texture(s) to GPU memory in 40 ms. 15:49:00.608 [inf] Sequence frame 9 of 821 rendered in 12.497 seconds 15:50:12.398 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:50:12.399 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:50:12.400 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:50:12.400 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:50:14.024 [dev] Loading camera. 15:50:14.024 [dev] Loading RenderView (renderView) for camera ''. 15:50:14.024 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:50:14.658 [dev] Freed 131.31 Mbytes of unused textures and uploaded 175.31 Mbytes for 16 newly used texture(s) to GPU memory in 59 ms. 15:50:25.180 [inf] Sequence frame 10 of 821 rendered in 12.846 seconds 15:51:28.120 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:51:28.121 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:51:28.124 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:51:28.124 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:51:30.016 [dev] Loading camera. 15:51:30.016 [dev] Loading RenderView (renderView) for camera ''. 15:51:30.016 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:51:30.634 [dev] Freed 240.75 Mbytes of unused textures and uploaded 124.38 Mbytes for 13 newly used texture(s) to GPU memory in 58 ms. 15:51:41.147 [inf] Sequence frame 11 of 821 rendered in 13.083 seconds 15:52:45.585 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:52:45.586 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:52:45.587 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:52:45.588 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:52:47.138 [dev] Loading camera. 15:52:47.139 [dev] Loading RenderView (renderView) for camera ''. 15:52:47.139 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:52:47.829 [dev] Freed 142.25 Mbytes of unused textures and uploaded 154.81 Mbytes for 20 newly used texture(s) to GPU memory in 80 ms. 15:52:58.387 [inf] Sequence frame 12 of 821 rendered in 12.87 seconds 15:54:04.665 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:54:04.666 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:54:04.666 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:54:04.667 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:54:06.075 [dev] Loading camera. 15:54:06.075 [dev] Loading RenderView (renderView) for camera ''. 15:54:06.075 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:54:06.743 [dev] Freed 11.94 Mbytes of unused textures and uploaded 50.81 Mbytes for 17 newly used texture(s) to GPU memory in 21 ms. 15:54:17.278 [inf] Sequence frame 13 of 821 rendered in 12.684 seconds 15:55:21.893 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:55:21.895 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:55:21.895 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:55:21.896 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:55:23.211 [dev] Loading camera. 15:55:23.211 [dev] Loading RenderView (renderView) for camera ''. 15:55:23.211 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:55:23.909 [dev] Freed 11.88 Mbytes of unused textures and uploaded 29.06 Mbytes for 15 newly used texture(s) to GPU memory in 14 ms. 15:55:34.431 [inf] Sequence frame 14 of 821 rendered in 12.607 seconds 15:56:36.922 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:56:36.923 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:56:36.923 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:56:36.924 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:56:38.438 [dev] Loading camera. 15:56:38.438 [dev] Loading RenderView (renderView) for camera ''. 15:56:38.438 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:56:39.083 [dev] Freed 98.19 Mbytes of unused textures and uploaded 17.62 Mbytes for 15 newly used texture(s) to GPU memory in 10 ms. 15:56:49.463 [inf] Sequence frame 15 of 821 rendered in 12.613 seconds 15:57:54.104 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:57:54.106 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:57:54.107 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:57:54.107 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:57:55.616 [dev] Loading camera. 15:57:55.616 [dev] Loading RenderView (renderView) for camera ''. 15:57:55.616 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:57:56.273 [dev] Freed 8.38 Mbytes of unused textures and uploaded 62.56 Mbytes for 13 newly used texture(s) to GPU memory in 25 ms. 15:58:06.658 [inf] Sequence frame 16 of 821 rendered in 12.623 seconds 15:59:08.912 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 15:59:08.913 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 15:59:08.914 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 15:59:08.914 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 15:59:10.473 [dev] Loading camera. 15:59:10.473 [dev] Loading RenderView (renderView) for camera ''. 15:59:10.473 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 15:59:11.040 [dev] Freed 46.00 Mbytes of unused textures and uploaded 14.44 Mbytes for 15 newly used texture(s) to GPU memory in 13 ms. 15:59:21.428 [inf] Sequence frame 17 of 821 rendered in 12.58 seconds 16:00:24.033 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:00:24.033 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:00:24.034 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:00:24.035 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:00:25.586 [dev] Loading camera. 16:00:25.586 [dev] Loading RenderView (renderView) for camera ''. 16:00:25.586 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:00:26.216 [dev] Freed 56.50 Mbytes of unused textures and uploaded 45.06 Mbytes for 17 newly used texture(s) to GPU memory in 15 ms. 16:00:36.626 [inf] Sequence frame 18 of 821 rendered in 12.651 seconds 16:01:38.998 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:01:38.999 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:01:39.000 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:01:39.001 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:01:40.604 [dev] Loading camera. 16:01:40.604 [dev] Loading RenderView (renderView) for camera ''. 16:01:40.604 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:01:41.221 [dev] Freed 149.25 Mbytes of unused textures and uploaded 138.62 Mbytes for 15 newly used texture(s) to GPU memory in 41 ms. 16:01:51.638 [inf] Sequence frame 19 of 821 rendered in 12.697 seconds 16:02:53.176 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:02:53.176 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:02:53.177 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:02:53.179 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:02:54.651 [dev] Loading camera. 16:02:54.651 [dev] Loading RenderView (renderView) for camera ''. 16:02:54.651 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:02:55.435 [dev] Freed 131.69 Mbytes of unused textures and uploaded 177.12 Mbytes for 13 newly used texture(s) to GPU memory in 86 ms. 16:03:05.838 [inf] Sequence frame 20 of 821 rendered in 12.724 seconds 16:04:08.212 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:04:08.213 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:04:08.214 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:04:08.215 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:04:09.781 [dev] Loading camera. 16:04:09.781 [dev] Loading RenderView (renderView) for camera ''. 16:04:09.781 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:04:10.375 [dev] Freed 57.44 Mbytes of unused textures and uploaded 70.81 Mbytes for 16 newly used texture(s) to GPU memory in 41 ms. 16:04:20.774 [inf] Sequence frame 21 of 821 rendered in 12.62 seconds 16:05:22.609 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:05:22.610 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:05:22.611 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:05:22.612 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:05:24.252 [dev] Loading camera. 16:05:24.252 [dev] Loading RenderView (renderView) for camera ''. 16:05:24.252 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:05:24.931 [dev] Freed 51.75 Mbytes of unused textures and uploaded 38.69 Mbytes for 17 newly used texture(s) to GPU memory in 24 ms. 16:05:35.573 [inf] Sequence frame 22 of 821 rendered in 13.044 seconds 16:06:39.891 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:06:39.892 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:06:39.893 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:06:39.895 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:06:41.408 [dev] Loading camera. 16:06:41.409 [dev] Loading RenderView (renderView) for camera ''. 16:06:41.409 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:06:42.130 [dev] Freed 189.50 Mbytes of unused textures and uploaded 146.12 Mbytes for 16 newly used texture(s) to GPU memory in 50 ms. 16:06:52.546 [inf] Sequence frame 23 of 821 rendered in 12.719 seconds 16:07:56.842 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:07:56.843 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:07:56.844 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:07:56.844 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:07:58.251 [dev] Loading camera. 16:07:58.251 [dev] Loading RenderView (renderView) for camera ''. 16:07:58.251 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:07:58.946 [dev] Freed 145.12 Mbytes of unused textures and uploaded 166.62 Mbytes for 16 newly used texture(s) to GPU memory in 88 ms. 16:08:09.413 [inf] Sequence frame 24 of 821 rendered in 12.636 seconds 16:09:13.385 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:09:13.387 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:09:13.388 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:09:13.389 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:09:14.767 [dev] Loading camera. 16:09:14.767 [dev] Loading RenderView (renderView) for camera ''. 16:09:14.767 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:09:15.450 [dev] Freed 9.38 Mbytes of unused textures and uploaded 26.56 Mbytes for 13 newly used texture(s) to GPU memory in 17 ms. 16:09:25.887 [inf] Sequence frame 25 of 821 rendered in 12.566 seconds 16:10:31.320 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:10:31.320 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:10:31.321 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:10:31.322 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:10:32.719 [dev] Loading camera. 16:10:32.719 [dev] Loading RenderView (renderView) for camera ''. 16:10:32.720 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:10:33.417 [dev] Freed 31.00 Mbytes of unused textures and uploaded 36.31 Mbytes for 14 newly used texture(s) to GPU memory in 12 ms. 16:10:43.860 [inf] Sequence frame 26 of 821 rendered in 12.605 seconds 16:11:48.874 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:11:48.875 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:11:48.877 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:11:48.878 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:11:50.147 [dev] Loading camera. 16:11:50.147 [dev] Loading RenderView (renderView) for camera ''. 16:11:50.147 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:11:50.799 [dev] Freed 48.88 Mbytes of unused textures and uploaded 36.31 Mbytes for 16 newly used texture(s) to GPU memory in 15 ms. 16:12:01.248 [inf] Sequence frame 27 of 821 rendered in 12.443 seconds 16:13:05.727 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:13:05.728 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:13:05.729 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:13:05.731 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:13:07.095 [dev] Loading camera. 16:13:07.095 [dev] Loading RenderView (renderView) for camera ''. 16:13:07.095 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:13:07.829 [dev] Freed 59.50 Mbytes of unused textures and uploaded 138.44 Mbytes for 19 newly used texture(s) to GPU memory in 71 ms. 16:13:18.288 [inf] Sequence frame 28 of 821 rendered in 12.668 seconds 16:14:22.207 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:14:22.209 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:14:22.210 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:14:22.211 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:14:23.755 [dev] Loading camera. 16:14:23.755 [dev] Loading RenderView (renderView) for camera ''. 16:14:23.755 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:14:24.391 [dev] Freed 284.81 Mbytes of unused textures and uploaded 144.56 Mbytes for 26 newly used texture(s) to GPU memory in 53 ms. 16:14:34.863 [inf] Sequence frame 29 of 821 rendered in 12.71 seconds 16:15:38.227 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:15:38.228 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:15:38.230 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:15:38.231 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:15:39.716 [dev] Loading camera. 16:15:39.716 [dev] Loading RenderView (renderView) for camera ''. 16:15:39.716 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:15:40.421 [dev] Freed 126.44 Mbytes of unused textures and uploaded 195.06 Mbytes for 26 newly used texture(s) to GPU memory in 106 ms. 16:15:50.919 [inf] Sequence frame 30 of 821 rendered in 12.749 seconds 16:16:54.094 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:16:54.095 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:16:54.096 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:16:54.097 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:16:55.551 [dev] Loading camera. 16:16:55.551 [dev] Loading RenderView (renderView) for camera ''. 16:16:55.551 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:16:56.126 [dev] Freed 168.06 Mbytes of unused textures and uploaded 56.69 Mbytes for 21 newly used texture(s) to GPU memory in 30 ms. 16:17:06.622 [inf] Sequence frame 31 of 821 rendered in 12.591 seconds 16:18:09.913 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:18:09.914 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:18:09.915 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:18:09.916 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:18:11.216 [dev] Loading camera. 16:18:11.216 [dev] Loading RenderView (renderView) for camera ''. 16:18:11.216 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:18:11.926 [dev] Freed 41.94 Mbytes of unused textures and uploaded 149.56 Mbytes for 14 newly used texture(s) to GPU memory in 61 ms. 16:18:22.430 [inf] Sequence frame 32 of 821 rendered in 12.592 seconds 16:19:25.514 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:19:25.515 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:19:25.517 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:19:25.517 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:19:26.881 [dev] Loading camera. 16:19:26.881 [dev] Loading RenderView (renderView) for camera ''. 16:19:26.881 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:19:27.457 [dev] Freed 175.62 Mbytes of unused textures and uploaded 27.75 Mbytes for 17 newly used texture(s) to GPU memory in 12 ms. 16:19:37.992 [inf] Sequence frame 33 of 821 rendered in 12.56 seconds 16:20:41.658 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:20:41.660 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:20:41.661 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:20:41.662 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:20:43.069 [dev] Loading camera. 16:20:43.069 [dev] Loading RenderView (renderView) for camera ''. 16:20:43.069 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:20:43.653 [dev] Freed 19.75 Mbytes of unused textures and uploaded 76.50 Mbytes for 21 newly used texture(s) to GPU memory in 23 ms. 16:20:54.417 [inf] Sequence frame 34 of 821 rendered in 12.825 seconds 16:21:57.581 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:21:57.583 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:21:57.584 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:21:57.585 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:21:58.829 [dev] Loading camera. 16:21:58.829 [dev] Loading RenderView (renderView) for camera ''. 16:21:58.829 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:21:59.468 [dev] Freed 50.50 Mbytes of unused textures and uploaded 151.38 Mbytes for 19 newly used texture(s) to GPU memory in 62 ms. 16:22:10.533 [inf] Sequence frame 35 of 821 rendered in 13.009 seconds 16:23:14.255 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:23:14.256 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:23:14.256 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:23:14.257 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:23:15.854 [dev] Loading camera. 16:23:15.854 [dev] Loading RenderView (renderView) for camera ''. 16:23:15.854 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:23:16.602 [dev] Freed 35.62 Mbytes of unused textures and uploaded 71.12 Mbytes for 21 newly used texture(s) to GPU memory in 26 ms. 16:23:27.945 [inf] Sequence frame 36 of 821 rendered in 13.745 seconds 16:24:31.316 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:24:31.317 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:24:31.318 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:24:31.319 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:24:32.883 [dev] Loading camera. 16:24:32.883 [dev] Loading RenderView (renderView) for camera ''. 16:24:32.883 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:24:33.588 [dev] Freed 47.19 Mbytes of unused textures and uploaded 52.75 Mbytes for 28 newly used texture(s) to GPU memory in 26 ms. 16:24:45.309 [inf] Sequence frame 37 of 821 rendered in 14.046 seconds 16:25:48.820 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:25:48.821 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:25:48.821 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:25:48.822 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:25:50.041 [dev] Loading camera. 16:25:50.041 [dev] Loading RenderView (renderView) for camera ''. 16:25:50.041 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:25:50.793 [dev] Freed 65.69 Mbytes of unused textures and uploaded 110.50 Mbytes for 33 newly used texture(s) to GPU memory in 47 ms. 16:26:02.911 [inf] Sequence frame 38 of 821 rendered in 14.144 seconds 16:27:06.246 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:27:06.247 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:27:06.248 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:27:06.249 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:27:07.691 [dev] Loading camera. 16:27:07.691 [dev] Loading RenderView (renderView) for camera ''. 16:27:07.691 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:27:08.355 [dev] Freed 130.62 Mbytes of unused textures and uploaded 47.12 Mbytes for 38 newly used texture(s) to GPU memory in 22 ms. 16:27:21.099 [inf] Sequence frame 39 of 821 rendered in 14.903 seconds 16:28:24.824 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:28:24.824 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:28:24.825 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:28:24.826 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:28:26.191 [dev] Loading camera. 16:28:26.191 [dev] Loading RenderView (renderView) for camera ''. 16:28:26.191 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:28:26.976 [dev] Freed 77.00 Mbytes of unused textures and uploaded 141.88 Mbytes for 35 newly used texture(s) to GPU memory in 69 ms. 16:28:39.726 [inf] Sequence frame 40 of 821 rendered in 14.983 seconds 16:29:43.360 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:29:43.361 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:29:43.362 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:29:43.363 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:29:44.608 [dev] Loading camera. 16:29:44.608 [dev] Loading RenderView (renderView) for camera ''. 16:29:44.608 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:29:45.309 [dev] Freed 147.19 Mbytes of unused textures and uploaded 56.50 Mbytes for 33 newly used texture(s) to GPU memory in 25 ms. 16:29:58.392 [inf] Sequence frame 41 of 821 rendered in 15.084 seconds 16:31:01.817 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:31:01.818 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:31:01.819 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:31:01.821 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:31:03.137 [dev] Loading camera. 16:31:03.137 [dev] Loading RenderView (renderView) for camera ''. 16:31:03.137 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:31:03.872 [dev] Freed 13.81 Mbytes of unused textures and uploaded 40.75 Mbytes for 25 newly used texture(s) to GPU memory in 17 ms. 16:31:17.073 [inf] Sequence frame 42 of 821 rendered in 15.304 seconds 16:32:20.860 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:32:20.862 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:32:20.862 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:32:20.862 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:32:22.150 [dev] Loading camera. 16:32:22.150 [dev] Loading RenderView (renderView) for camera ''. 16:32:22.150 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:32:22.885 [dev] Freed 30.62 Mbytes of unused textures and uploaded 96.81 Mbytes for 28 newly used texture(s) to GPU memory in 49 ms. 16:32:35.917 [inf] Sequence frame 43 of 821 rendered in 15.106 seconds 16:33:39.432 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:33:39.433 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:33:39.434 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:33:39.434 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:33:40.672 [dev] Loading camera. 16:33:40.672 [dev] Loading RenderView (renderView) for camera ''. 16:33:40.672 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:33:41.436 [dev] Freed 79.12 Mbytes of unused textures and uploaded 83.88 Mbytes for 26 newly used texture(s) to GPU memory in 30 ms. 16:33:54.643 [inf] Sequence frame 44 of 821 rendered in 15.254 seconds 16:34:57.987 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:34:57.988 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:34:57.990 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:34:57.990 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:34:59.242 [dev] Loading camera. 16:34:59.242 [dev] Loading RenderView (renderView) for camera ''. 16:34:59.242 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:35:00.001 [dev] Freed 50.38 Mbytes of unused textures and uploaded 26.94 Mbytes for 23 newly used texture(s) to GPU memory in 19 ms. 16:35:13.329 [inf] Sequence frame 45 of 821 rendered in 15.376 seconds 16:36:16.854 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:36:16.855 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:36:16.856 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:36:16.857 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:36:18.110 [dev] Loading camera. 16:36:18.110 [dev] Loading RenderView (renderView) for camera ''. 16:36:18.110 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:36:18.775 [dev] Freed 28.81 Mbytes of unused textures and uploaded 29.50 Mbytes for 20 newly used texture(s) to GPU memory in 11 ms. 16:36:32.246 [inf] Sequence frame 46 of 821 rendered in 15.423 seconds 16:37:36.772 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:37:36.773 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:37:36.773 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:37:36.774 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:37:38.044 [dev] Loading camera. 16:37:38.044 [dev] Loading RenderView (renderView) for camera ''. 16:37:38.044 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:37:38.973 [dev] Freed 66.75 Mbytes of unused textures and uploaded 403.81 Mbytes for 26 newly used texture(s) to GPU memory in 236 ms. 16:37:52.634 [inf] Sequence frame 47 of 821 rendered in 15.89 seconds 16:38:56.205 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:38:56.206 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:38:56.207 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:38:56.209 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:38:57.540 [dev] Loading camera. 16:38:57.540 [dev] Loading RenderView (renderView) for camera ''. 16:38:57.540 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:38:58.178 [dev] Freed 382.19 Mbytes of unused textures and uploaded 62.94 Mbytes for 32 newly used texture(s) to GPU memory in 50 ms. 16:39:12.219 [inf] Sequence frame 48 of 821 rendered in 16.04 seconds 16:40:15.540 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:40:15.541 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:40:15.541 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:40:15.542 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:40:16.760 [dev] Loading camera. 16:40:16.760 [dev] Loading RenderView (renderView) for camera ''. 16:40:16.760 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:40:17.571 [dev] Freed 41.81 Mbytes of unused textures and uploaded 193.62 Mbytes for 30 newly used texture(s) to GPU memory in 65 ms. 16:40:32.418 [inf] Sequence frame 49 of 821 rendered in 16.898 seconds 16:41:39.264 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:41:39.265 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:41:39.266 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:41:39.267 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:41:40.596 [dev] Loading camera. 16:41:40.596 [dev] Loading RenderView (renderView) for camera ''. 16:41:40.596 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:41:41.359 [dev] Freed 30.81 Mbytes of unused textures and uploaded 111.38 Mbytes for 25 newly used texture(s) to GPU memory in 55 ms. 16:41:57.395 [inf] Sequence frame 50 of 821 rendered in 18.157 seconds 16:43:04.714 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:43:04.715 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:43:04.716 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:43:04.718 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:43:06.188 [dev] Loading camera. 16:43:06.188 [dev] Loading RenderView (renderView) for camera ''. 16:43:06.188 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:43:06.892 [dev] Freed 138.88 Mbytes of unused textures and uploaded 36.69 Mbytes for 13 newly used texture(s) to GPU memory in 12 ms. 16:43:23.070 [inf] Sequence frame 51 of 821 rendered in 18.385 seconds 16:44:29.124 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:44:29.125 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:44:29.125 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:44:29.127 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:44:30.732 [dev] Loading camera. 16:44:30.732 [dev] Loading RenderView (renderView) for camera ''. 16:44:30.732 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:44:31.459 [dev] Freed 29.50 Mbytes of unused textures and uploaded 11.19 Mbytes for 19 newly used texture(s) to GPU memory in 10 ms. 16:44:47.751 [inf] Sequence frame 52 of 821 rendered in 18.665 seconds 16:45:52.853 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:45:52.854 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:45:52.855 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:45:52.856 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:45:54.165 [dev] Loading camera. 16:45:54.165 [dev] Loading RenderView (renderView) for camera ''. 16:45:54.165 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:45:54.873 [dev] Freed 57.56 Mbytes of unused textures and uploaded 106.31 Mbytes for 32 newly used texture(s) to GPU memory in 44 ms. 16:46:11.337 [inf] Sequence frame 53 of 821 rendered in 18.49 seconds 16:47:14.731 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:47:14.731 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:47:14.732 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:47:14.733 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:47:15.960 [dev] Loading camera. 16:47:15.960 [dev] Loading RenderView (renderView) for camera ''. 16:47:15.960 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:47:16.624 [dev] Freed 56.31 Mbytes of unused textures and uploaded 49.12 Mbytes for 23 newly used texture(s) to GPU memory in 19 ms. 16:47:33.265 [inf] Sequence frame 54 of 821 rendered in 18.564 seconds 16:48:36.975 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:48:36.976 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:48:36.977 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:48:36.978 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:48:38.472 [dev] Loading camera. 16:48:38.472 [dev] Loading RenderView (renderView) for camera ''. 16:48:38.472 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:48:39.210 [dev] Freed 22.31 Mbytes of unused textures and uploaded 78.38 Mbytes for 20 newly used texture(s) to GPU memory in 34 ms. 16:48:55.986 [inf] Sequence frame 55 of 821 rendered in 19.019 seconds 16:49:59.591 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:49:59.591 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:49:59.592 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:49:59.594 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:50:01.024 [dev] Loading camera. 16:50:01.024 [dev] Loading RenderView (renderView) for camera ''. 16:50:01.024 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:50:01.988 [dev] Freed 122.44 Mbytes of unused textures and uploaded 354.12 Mbytes for 22 newly used texture(s) to GPU memory in 238 ms. 16:50:18.928 [inf] Sequence frame 56 of 821 rendered in 19.343 seconds 16:51:23.529 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:51:23.529 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:51:23.530 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:51:23.532 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:51:24.769 [dev] Loading camera. 16:51:24.770 [dev] Loading RenderView (renderView) for camera ''. 16:51:24.770 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:51:25.557 [dev] Freed 32.44 Mbytes of unused textures and uploaded 99.00 Mbytes for 21 newly used texture(s) to GPU memory in 37 ms. 16:51:42.694 [inf] Sequence frame 57 of 821 rendered in 19.169 seconds 16:52:47.709 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:52:47.709 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:52:47.709 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:52:47.710 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:52:48.960 [dev] Loading camera. 16:52:48.960 [dev] Loading RenderView (renderView) for camera ''. 16:52:48.960 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:52:49.748 [dev] Freed 430.06 Mbytes of unused textures and uploaded 106.56 Mbytes for 16 newly used texture(s) to GPU memory in 50 ms. 16:53:07.072 [inf] Sequence frame 58 of 821 rendered in 19.363 seconds 16:54:11.124 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:54:11.125 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:54:11.125 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:54:11.126 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:54:12.453 [dev] Loading camera. 16:54:12.453 [dev] Loading RenderView (renderView) for camera ''. 16:54:12.454 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:54:13.116 [dev] Freed 97.19 Mbytes of unused textures and uploaded 110.56 Mbytes for 27 newly used texture(s) to GPU memory in 35 ms. 16:54:30.613 [inf] Sequence frame 59 of 821 rendered in 19.491 seconds 16:55:33.798 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:55:33.799 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:55:33.800 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:55:33.801 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:55:35.084 [dev] Loading camera. 16:55:35.084 [dev] Loading RenderView (renderView) for camera ''. 16:55:35.085 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:55:35.877 [dev] Freed 75.50 Mbytes of unused textures and uploaded 82.62 Mbytes for 26 newly used texture(s) to GPU memory in 31 ms. 16:55:53.586 [inf] Sequence frame 60 of 821 rendered in 19.786 seconds 16:56:57.530 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:56:57.531 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:56:57.531 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:56:57.532 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:56:58.788 [dev] Loading camera. 16:56:58.788 [dev] Loading RenderView (renderView) for camera ''. 16:56:58.788 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:56:59.453 [dev] Freed 133.31 Mbytes of unused textures and uploaded 69.25 Mbytes for 17 newly used texture(s) to GPU memory in 25 ms. 16:57:17.487 [inf] Sequence frame 61 of 821 rendered in 19.958 seconds 16:58:22.071 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:58:22.071 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:58:22.073 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:58:22.074 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:58:23.293 [dev] Loading camera. 16:58:23.293 [dev] Loading RenderView (renderView) for camera ''. 16:58:23.293 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:58:24.033 [dev] Freed 36.31 Mbytes of unused textures and uploaded 80.69 Mbytes for 18 newly used texture(s) to GPU memory in 35 ms. 16:58:42.115 [inf] Sequence frame 62 of 821 rendered in 20.037 seconds 16:59:46.165 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 16:59:46.166 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 16:59:46.167 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 16:59:46.167 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 16:59:47.574 [dev] Loading camera. 16:59:47.574 [dev] Loading RenderView (renderView) for camera ''. 16:59:47.574 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 16:59:48.400 [dev] Freed 35.62 Mbytes of unused textures and uploaded 80.12 Mbytes for 23 newly used texture(s) to GPU memory in 34 ms. 17:00:06.687 [inf] Sequence frame 63 of 821 rendered in 20.51 seconds 17:01:10.442 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:01:10.443 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:01:10.443 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:01:10.444 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:01:11.665 [dev] Loading camera. 17:01:11.666 [dev] Loading RenderView (renderView) for camera ''. 17:01:11.666 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:01:12.368 [dev] Freed 78.88 Mbytes of unused textures and uploaded 24.44 Mbytes for 26 newly used texture(s) to GPU memory in 18 ms. 17:01:30.864 [inf] Sequence frame 64 of 821 rendered in 20.406 seconds 17:02:34.702 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:02:34.703 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:02:34.704 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:02:34.705 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:02:35.984 [dev] Loading camera. 17:02:35.984 [dev] Loading RenderView (renderView) for camera ''. 17:02:35.984 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:02:36.730 [dev] Freed 6.38 Mbytes of unused textures and uploaded 18.44 Mbytes for 20 newly used texture(s) to GPU memory in 10 ms. 17:02:55.487 [inf] Sequence frame 65 of 821 rendered in 20.764 seconds 17:04:00.740 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:04:00.740 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:04:00.741 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:04:00.742 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:04:02.069 [dev] Loading camera. 17:04:02.070 [dev] Loading RenderView (renderView) for camera ''. 17:04:02.070 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:04:02.903 [dev] Freed 184.69 Mbytes of unused textures and uploaded 435.38 Mbytes for 29 newly used texture(s) to GPU memory in 202 ms. 17:04:21.868 [inf] Sequence frame 66 of 821 rendered in 21.104 seconds 17:05:25.494 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:05:25.494 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:05:25.495 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:05:25.496 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:05:26.826 [dev] Loading camera. 17:05:26.827 [dev] Loading RenderView (renderView) for camera ''. 17:05:26.827 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:05:27.531 [dev] Freed 416.62 Mbytes of unused textures and uploaded 118.88 Mbytes for 17 newly used texture(s) to GPU memory in 55 ms. 17:05:46.714 [inf] Sequence frame 67 of 821 rendered in 21.183 seconds 17:06:47.080 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:06:47.081 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:06:47.083 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:06:47.083 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:06:48.545 [dev] Loading camera. 17:06:48.545 [dev] Loading RenderView (renderView) for camera ''. 17:06:48.545 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:06:49.256 [dev] Freed 16.38 Mbytes of unused textures and uploaded 17.75 Mbytes for 19 newly used texture(s) to GPU memory in 10 ms. 17:07:08.548 [inf] Sequence frame 68 of 821 rendered in 21.434 seconds 17:08:08.726 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:08:08.727 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:08:08.727 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:08:08.728 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:08:10.156 [dev] Loading camera. 17:08:10.156 [dev] Loading RenderView (renderView) for camera ''. 17:08:10.156 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:08:10.833 [dev] Freed 40.94 Mbytes of unused textures and uploaded 11.69 Mbytes for 19 newly used texture(s) to GPU memory in 9 ms. 17:08:32.711 [inf] Sequence frame 69 of 821 rendered in 23.948 seconds 17:09:32.583 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:09:32.584 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:09:32.585 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:09:32.586 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:09:34.122 [dev] Loading camera. 17:09:34.122 [dev] Loading RenderView (renderView) for camera ''. 17:09:34.122 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:09:34.803 [dev] Freed 17.62 Mbytes of unused textures and uploaded 19.62 Mbytes for 12 newly used texture(s) to GPU memory in 8 ms. 17:09:54.260 [inf] Sequence frame 70 of 821 rendered in 21.638 seconds 17:10:54.746 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:10:54.746 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:10:54.748 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:10:54.748 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:10:56.313 [dev] Loading camera. 17:10:56.314 [dev] Loading RenderView (renderView) for camera ''. 17:10:56.314 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:10:56.980 [dev] Freed 25.06 Mbytes of unused textures and uploaded 11.56 Mbytes for 17 newly used texture(s) to GPU memory in 9 ms. 17:11:16.488 [inf] Sequence frame 71 of 821 rendered in 21.703 seconds 17:12:16.446 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:12:16.446 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:12:16.447 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:12:16.448 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:12:17.980 [dev] Loading camera. 17:12:17.980 [dev] Loading RenderView (renderView) for camera ''. 17:12:17.980 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:12:18.769 [dev] Freed 13.69 Mbytes of unused textures and uploaded 72.25 Mbytes for 25 newly used texture(s) to GPU memory in 31 ms. 17:12:38.253 [inf] Sequence frame 72 of 821 rendered in 21.765 seconds 17:13:38.304 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:13:38.305 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:13:38.305 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:13:38.306 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:13:39.500 [dev] Loading camera. 17:13:39.500 [dev] Loading RenderView (renderView) for camera ''. 17:13:39.500 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:13:40.307 [dev] Freed 72.25 Mbytes of unused textures and uploaded 30.56 Mbytes for 22 newly used texture(s) to GPU memory in 20 ms. 17:13:59.844 [inf] Sequence frame 73 of 821 rendered in 21.495 seconds 17:15:00.388 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:15:00.389 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:15:00.390 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:15:00.390 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:15:01.570 [dev] Loading camera. 17:15:01.570 [dev] Loading RenderView (renderView) for camera ''. 17:15:01.570 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:15:02.485 [dev] Freed 101.56 Mbytes of unused textures and uploaded 366.88 Mbytes for 29 newly used texture(s) to GPU memory in 197 ms. 17:15:22.037 [inf] Sequence frame 74 of 821 rendered in 21.605 seconds 17:16:21.948 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:16:21.949 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:16:21.950 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:16:21.951 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:16:23.308 [dev] Loading camera. 17:16:23.308 [dev] Loading RenderView (renderView) for camera ''. 17:16:23.308 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:16:24.119 [dev] Freed 377.81 Mbytes of unused textures and uploaded 173.44 Mbytes for 25 newly used texture(s) to GPU memory in 58 ms. 17:16:43.779 [inf] Sequence frame 75 of 821 rendered in 21.78 seconds 17:17:45.154 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:17:45.156 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:17:45.157 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:17:45.157 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:17:46.360 [dev] Loading camera. 17:17:46.360 [dev] Loading RenderView (renderView) for camera ''. 17:17:46.360 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:17:47.061 [dev] Freed 85.12 Mbytes of unused textures and uploaded 27.12 Mbytes for 21 newly used texture(s) to GPU memory in 20 ms. 17:18:06.724 [inf] Sequence frame 76 of 821 rendered in 21.544 seconds 17:19:08.341 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:19:08.342 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:19:08.342 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:19:08.343 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:19:09.631 [dev] Loading camera. 17:19:09.632 [dev] Loading RenderView (renderView) for camera ''. 17:19:09.632 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:19:10.440 [dev] Freed 20.50 Mbytes of unused textures and uploaded 77.56 Mbytes for 27 newly used texture(s) to GPU memory in 32 ms. 17:19:30.139 [inf] Sequence frame 77 of 821 rendered in 21.753 seconds 17:20:31.772 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:20:31.772 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:20:31.773 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:20:31.774 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:20:33.136 [dev] Loading camera. 17:20:33.136 [dev] Loading RenderView (renderView) for camera ''. 17:20:33.136 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:20:33.809 [dev] Freed 83.19 Mbytes of unused textures and uploaded 25.69 Mbytes for 21 newly used texture(s) to GPU memory in 18 ms. 17:20:53.516 [inf] Sequence frame 78 of 821 rendered in 21.701 seconds 17:21:55.762 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:21:55.763 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:21:55.765 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:21:55.765 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:21:56.938 [dev] Loading camera. 17:21:56.938 [dev] Loading RenderView (renderView) for camera ''. 17:21:56.938 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:21:57.761 [dev] Freed 96.25 Mbytes of unused textures and uploaded 354.88 Mbytes for 31 newly used texture(s) to GPU memory in 196 ms. 17:22:17.646 [inf] Sequence frame 79 of 821 rendered in 21.838 seconds 17:23:19.779 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:23:19.780 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:23:19.781 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:23:19.782 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:23:21.164 [dev] Loading camera. 17:23:21.164 [dev] Loading RenderView (renderView) for camera ''. 17:23:21.165 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:23:21.979 [dev] Freed 374.00 Mbytes of unused textures and uploaded 94.81 Mbytes for 23 newly used texture(s) to GPU memory in 49 ms. 17:23:41.677 [inf] Sequence frame 80 of 821 rendered in 21.851 seconds 17:24:43.828 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:24:43.829 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:24:43.829 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:24:43.830 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:24:45.012 [dev] Loading camera. 17:24:45.012 [dev] Loading RenderView (renderView) for camera ''. 17:24:45.012 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:24:45.741 [dev] Freed 29.25 Mbytes of unused textures and uploaded 108.62 Mbytes for 30 newly used texture(s) to GPU memory in 34 ms. 17:25:05.479 [inf] Sequence frame 81 of 821 rendered in 21.603 seconds 17:26:07.721 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:26:07.722 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:26:07.722 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:26:07.723 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:26:09.119 [dev] Loading camera. 17:26:09.119 [dev] Loading RenderView (renderView) for camera ''. 17:26:09.119 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:26:09.895 [dev] Freed 46.00 Mbytes of unused textures and uploaded 12.06 Mbytes for 29 newly used texture(s) to GPU memory in 18 ms. 17:26:29.619 [inf] Sequence frame 82 of 821 rendered in 21.854 seconds 17:27:31.180 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:27:31.180 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:27:31.181 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:27:31.182 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:27:32.443 [dev] Loading camera. 17:27:32.443 [dev] Loading RenderView (renderView) for camera ''. 17:27:32.443 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:27:33.262 [dev] Freed 4.75 Mbytes of unused textures and uploaded 47.75 Mbytes for 28 newly used texture(s) to GPU memory in 13 ms. 17:27:53.042 [inf] Sequence frame 83 of 821 rendered in 21.814 seconds 17:28:54.654 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:28:54.655 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:28:54.656 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:28:54.657 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:28:55.878 [dev] Loading camera. 17:28:55.878 [dev] Loading RenderView (renderView) for camera ''. 17:28:55.878 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:28:56.833 [dev] Freed 111.31 Mbytes of unused textures and uploaded 434.12 Mbytes for 32 newly used texture(s) to GPU memory in 208 ms. 17:29:16.643 [inf] Sequence frame 84 of 821 rendered in 21.94 seconds 17:30:18.314 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:30:18.315 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:30:18.316 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:30:18.316 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:30:19.683 [dev] Loading camera. 17:30:19.683 [dev] Loading RenderView (renderView) for camera ''. 17:30:19.683 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:30:20.463 [dev] Freed 501.88 Mbytes of unused textures and uploaded 123.31 Mbytes for 31 newly used texture(s) to GPU memory in 63 ms. 17:30:40.315 [inf] Sequence frame 85 of 821 rendered in 21.957 seconds 17:31:42.271 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:31:42.274 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:31:42.275 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:31:42.275 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:31:43.503 [dev] Loading camera. 17:31:43.503 [dev] Loading RenderView (renderView) for camera ''. 17:31:43.503 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:31:44.198 [dev] Freed 19.19 Mbytes of unused textures and uploaded 35.50 Mbytes for 25 newly used texture(s) to GPU memory in 21 ms. 17:32:04.109 [inf] Sequence frame 86 of 821 rendered in 21.809 seconds 17:33:04.590 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:33:04.592 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:33:04.592 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:33:04.593 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:33:05.767 [dev] Loading camera. 17:33:05.767 [dev] Loading RenderView (renderView) for camera ''. 17:33:05.767 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:33:06.582 [dev] Freed 52.94 Mbytes of unused textures and uploaded 91.81 Mbytes for 32 newly used texture(s) to GPU memory in 37 ms. 17:33:26.806 [inf] Sequence frame 87 of 821 rendered in 22.161 seconds 17:34:28.156 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:34:28.157 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:34:28.158 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:34:28.158 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:34:29.362 [dev] Loading camera. 17:34:29.362 [dev] Loading RenderView (renderView) for camera ''. 17:34:29.362 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:34:30.139 [dev] Freed 87.69 Mbytes of unused textures and uploaded 32.44 Mbytes for 16 newly used texture(s) to GPU memory in 19 ms. 17:34:50.079 [inf] Sequence frame 88 of 821 rendered in 21.869 seconds 17:35:51.959 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:35:51.960 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:35:51.960 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:35:51.962 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:35:53.167 [dev] Loading camera. 17:35:53.167 [dev] Loading RenderView (renderView) for camera ''. 17:35:53.167 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:35:54.095 [dev] Freed 105.94 Mbytes of unused textures and uploaded 364.50 Mbytes for 27 newly used texture(s) to GPU memory in 199 ms. 17:36:14.048 [inf] Sequence frame 89 of 821 rendered in 22.045 seconds 17:37:14.094 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:37:14.095 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:37:14.095 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:37:14.097 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:37:15.326 [dev] Loading camera. 17:37:15.326 [dev] Loading RenderView (renderView) for camera ''. 17:37:15.326 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:37:16.132 [dev] Freed 387.12 Mbytes of unused textures and uploaded 164.06 Mbytes for 32 newly used texture(s) to GPU memory in 64 ms. 17:37:36.103 [inf] Sequence frame 90 of 821 rendered in 21.954 seconds 17:38:37.462 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:38:37.463 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:38:37.464 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:38:37.464 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:38:38.662 [dev] Loading camera. 17:38:38.662 [dev] Loading RenderView (renderView) for camera ''. 17:38:38.662 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:38:39.465 [dev] Freed 21.56 Mbytes of unused textures and uploaded 56.88 Mbytes for 28 newly used texture(s) to GPU memory in 24 ms. 17:38:59.463 [inf] Sequence frame 91 of 821 rendered in 21.953 seconds 17:40:00.778 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:40:00.780 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:40:00.780 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:40:00.781 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:40:02.089 [dev] Loading camera. 17:40:02.089 [dev] Loading RenderView (renderView) for camera ''. 17:40:02.089 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:40:02.828 [dev] Freed 45.44 Mbytes of unused textures and uploaded 31.56 Mbytes for 19 newly used texture(s) to GPU memory in 10 ms. 17:40:22.859 [inf] Sequence frame 92 of 821 rendered in 22.04 seconds 17:41:27.209 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:41:27.210 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:41:27.211 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:41:27.211 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:41:28.515 [dev] Loading camera. 17:41:28.515 [dev] Loading RenderView (renderView) for camera ''. 17:41:28.515 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:41:29.205 [dev] Freed 18.69 Mbytes of unused textures and uploaded 25.12 Mbytes for 20 newly used texture(s) to GPU memory in 11 ms. 17:41:49.266 [inf] Sequence frame 93 of 821 rendered in 22.023 seconds 17:42:51.839 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:42:51.840 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:42:51.841 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:42:51.842 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:42:53.074 [dev] Loading camera. 17:42:53.074 [dev] Loading RenderView (renderView) for camera ''. 17:42:53.074 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:42:53.800 [dev] Freed 21.06 Mbytes of unused textures and uploaded 77.75 Mbytes for 24 newly used texture(s) to GPU memory in 33 ms. 17:43:13.948 [inf] Sequence frame 94 of 821 rendered in 22.079 seconds 17:44:18.270 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:44:18.270 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:44:18.271 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:44:18.272 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:44:19.583 [dev] Loading camera. 17:44:19.583 [dev] Loading RenderView (renderView) for camera ''. 17:44:19.583 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:44:20.350 [dev] Freed 155.31 Mbytes of unused textures and uploaded 34.81 Mbytes for 28 newly used texture(s) to GPU memory in 14 ms. 17:44:40.559 [inf] Sequence frame 95 of 821 rendered in 22.249 seconds 17:45:44.784 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:45:44.785 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:45:44.786 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:45:44.786 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:45:45.992 [dev] Loading camera. 17:45:45.992 [dev] Loading RenderView (renderView) for camera ''. 17:45:45.992 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:45:46.740 [dev] Freed 33.44 Mbytes of unused textures and uploaded 82.88 Mbytes for 28 newly used texture(s) to GPU memory in 30 ms. 17:46:07.006 [inf] Sequence frame 96 of 821 rendered in 22.171 seconds 17:47:09.739 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:47:09.740 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:47:09.741 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:47:09.742 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:47:11.007 [dev] Loading camera. 17:47:11.007 [dev] Loading RenderView (renderView) for camera ''. 17:47:11.007 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:47:11.703 [dev] Freed 15.62 Mbytes of unused textures and uploaded 12.25 Mbytes for 24 newly used texture(s) to GPU memory in 17 ms. 17:47:31.978 [inf] Sequence frame 97 of 821 rendered in 22.19 seconds 17:48:35.795 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:48:35.795 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:48:35.796 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:48:35.797 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:48:37.019 [dev] Loading camera. 17:48:37.019 [dev] Loading RenderView (renderView) for camera ''. 17:48:37.019 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:48:37.670 [dev] Freed 2.94 Mbytes of unused textures and uploaded 22.31 Mbytes for 11 newly used texture(s) to GPU memory in 8 ms. 17:48:57.941 [inf] Sequence frame 98 of 821 rendered in 22.094 seconds 17:50:01.359 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:50:01.360 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:50:01.361 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:50:01.362 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:50:02.599 [dev] Loading camera. 17:50:02.599 [dev] Loading RenderView (renderView) for camera ''. 17:50:02.599 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:50:03.246 [dev] Freed 32.69 Mbytes of unused textures and uploaded 23.75 Mbytes for 22 newly used texture(s) to GPU memory in 11 ms. 17:50:23.566 [inf] Sequence frame 99 of 821 rendered in 22.16 seconds 17:51:26.625 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:51:26.625 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:51:26.627 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:51:26.628 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:51:27.886 [dev] Loading camera. 17:51:27.886 [dev] Loading RenderView (renderView) for camera ''. 17:51:27.886 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:51:28.612 [dev] Freed 24.38 Mbytes of unused textures and uploaded 20.75 Mbytes for 20 newly used texture(s) to GPU memory in 9 ms. 17:51:48.957 [inf] Sequence frame 100 of 821 rendered in 22.281 seconds 17:52:51.596 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:52:51.598 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:52:51.598 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:52:51.599 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:52:52.839 [dev] Loading camera. 17:52:52.839 [dev] Loading RenderView (renderView) for camera ''. 17:52:52.839 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:52:53.581 [dev] Freed 18.75 Mbytes of unused textures and uploaded 16.88 Mbytes for 19 newly used texture(s) to GPU memory in 9 ms. 17:53:13.979 [inf] Sequence frame 101 of 821 rendered in 22.331 seconds 17:54:17.104 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:54:17.106 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:54:17.106 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:54:17.108 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:54:18.388 [dev] Loading camera. 17:54:18.388 [dev] Loading RenderView (renderView) for camera ''. 17:54:18.388 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:54:19.153 [dev] Freed 15.88 Mbytes of unused textures and uploaded 18.00 Mbytes for 18 newly used texture(s) to GPU memory in 8 ms. 17:54:39.529 [inf] Sequence frame 102 of 821 rendered in 22.376 seconds 17:55:42.552 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:55:42.553 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:55:42.553 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:55:42.554 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:55:43.770 [dev] Loading camera. 17:55:43.770 [dev] Loading RenderView (renderView) for camera ''. 17:55:43.770 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:55:44.533 [dev] Freed 27.62 Mbytes of unused textures and uploaded 34.88 Mbytes for 31 newly used texture(s) to GPU memory in 15 ms. 17:56:04.855 [inf] Sequence frame 103 of 821 rendered in 22.248 seconds 17:57:07.717 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:57:07.718 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:57:07.720 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:57:07.721 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:57:08.947 [dev] Loading camera. 17:57:08.947 [dev] Loading RenderView (renderView) for camera ''. 17:57:08.947 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:57:09.698 [dev] Freed 24.50 Mbytes of unused textures and uploaded 8.06 Mbytes for 13 newly used texture(s) to GPU memory in 7 ms. 17:57:29.992 [inf] Sequence frame 104 of 821 rendered in 22.225 seconds 17:58:32.994 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:58:32.995 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:58:32.996 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:58:32.996 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:58:34.256 [dev] Loading camera. 17:58:34.256 [dev] Loading RenderView (renderView) for camera ''. 17:58:34.256 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 17:58:35.105 [dev] Freed 18.38 Mbytes of unused textures and uploaded 111.69 Mbytes for 22 newly used texture(s) to GPU memory in 46 ms. 17:58:55.340 [inf] Sequence frame 105 of 821 rendered in 22.297 seconds 17:59:58.015 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 17:59:58.015 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 17:59:58.016 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 17:59:58.016 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 17:59:59.253 [dev] Loading camera. 17:59:59.253 [dev] Loading RenderView (renderView) for camera ''. 17:59:59.254 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:00:00.043 [dev] Freed 100.88 Mbytes of unused textures and uploaded 7.31 Mbytes for 21 newly used texture(s) to GPU memory in 9 ms. 18:00:20.189 [inf] Sequence frame 106 of 821 rendered in 22.124 seconds 18:01:23.216 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:01:23.217 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:01:23.218 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:01:23.218 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:01:24.426 [dev] Loading camera. 18:01:24.426 [dev] Loading RenderView (renderView) for camera ''. 18:01:24.426 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:01:25.243 [dev] Freed 26.06 Mbytes of unused textures and uploaded 92.94 Mbytes for 21 newly used texture(s) to GPU memory in 36 ms. 18:01:45.309 [inf] Sequence frame 107 of 821 rendered in 22.038 seconds 18:02:49.449 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:02:49.449 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:02:49.450 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:02:49.452 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:02:50.638 [dev] Loading camera. 18:02:50.638 [dev] Loading RenderView (renderView) for camera ''. 18:02:50.638 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:02:51.581 [dev] Freed 225.50 Mbytes of unused textures and uploaded 375.38 Mbytes for 29 newly used texture(s) to GPU memory in 199 ms. 18:03:11.530 [inf] Sequence frame 108 of 821 rendered in 22.03 seconds 18:04:15.018 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:04:15.019 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:04:15.020 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:04:15.020 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:04:16.284 [dev] Loading camera. 18:04:16.284 [dev] Loading RenderView (renderView) for camera ''. 18:04:16.284 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:04:17.010 [dev] Freed 363.06 Mbytes of unused textures and uploaded 122.69 Mbytes for 24 newly used texture(s) to GPU memory in 51 ms. 18:04:36.945 [inf] Sequence frame 109 of 821 rendered in 21.883 seconds 18:05:40.055 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:05:40.055 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:05:40.056 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:05:40.057 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:05:41.317 [dev] Loading camera. 18:05:41.317 [dev] Loading RenderView (renderView) for camera ''. 18:05:41.317 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:05:42.342 [dev] Freed 196.69 Mbytes of unused textures and uploaded 442.19 Mbytes for 33 newly used texture(s) to GPU memory in 218 ms. 18:06:02.284 [inf] Sequence frame 110 of 821 rendered in 22.179 seconds 18:07:05.599 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:07:05.600 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:07:05.601 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:07:05.601 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:07:06.857 [dev] Loading camera. 18:07:06.857 [dev] Loading RenderView (renderView) for camera ''. 18:07:06.857 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:07:07.564 [dev] Freed 36.38 Mbytes of unused textures and uploaded 121.06 Mbytes for 28 newly used texture(s) to GPU memory in 54 ms. 18:07:27.457 [inf] Sequence frame 111 of 821 rendered in 21.812 seconds 18:08:30.905 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:08:30.906 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:08:30.906 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:08:30.907 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:08:32.157 [dev] Loading camera. 18:08:32.158 [dev] Loading RenderView (renderView) for camera ''. 18:08:32.158 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:08:32.893 [dev] Freed 87.25 Mbytes of unused textures and uploaded 10.56 Mbytes for 19 newly used texture(s) to GPU memory in 15 ms. 18:08:52.703 [inf] Sequence frame 112 of 821 rendered in 21.753 seconds 18:09:57.088 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:09:57.089 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:09:57.090 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:09:57.090 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:09:57.187 [dev] Loading camera. 18:09:57.188 [dev] Loading RenderView (renderView) for camera ''. 18:09:57.188 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:09:57.902 [dev] Freed 373.56 Mbytes of unused textures and uploaded 91.94 Mbytes for 13 newly used texture(s) to GPU memory in 48 ms. 18:10:17.763 [inf] Sequence frame 113 of 821 rendered in 21.753 seconds 18:11:21.705 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:11:21.706 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:11:21.706 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:11:21.707 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:11:22.960 [dev] Loading camera. 18:11:22.961 [dev] Loading RenderView (renderView) for camera ''. 18:11:22.961 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:11:23.643 [dev] Freed 31.50 Mbytes of unused textures and uploaded 45.62 Mbytes for 22 newly used texture(s) to GPU memory in 14 ms. 18:11:43.492 [inf] Sequence frame 114 of 821 rendered in 21.745 seconds 18:12:47.784 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:12:47.786 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:12:47.786 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:12:47.787 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:12:49.016 [dev] Loading camera. 18:12:49.016 [dev] Loading RenderView (renderView) for camera ''. 18:12:49.016 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:12:49.798 [dev] Freed 13.94 Mbytes of unused textures and uploaded 7.75 Mbytes for 15 newly used texture(s) to GPU memory in 8 ms. 18:13:09.571 [inf] Sequence frame 115 of 821 rendered in 21.742 seconds 18:14:13.330 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:14:13.331 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:14:13.332 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:14:13.332 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:14:14.536 [dev] Loading camera. 18:14:14.537 [dev] Loading RenderView (renderView) for camera ''. 18:14:14.537 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:14:15.186 [dev] Freed 11.88 Mbytes of unused textures and uploaded 30.75 Mbytes for 17 newly used texture(s) to GPU memory in 13 ms. 18:14:34.879 [inf] Sequence frame 116 of 821 rendered in 21.506 seconds 18:15:39.327 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:15:39.328 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:15:39.329 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:15:39.330 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:15:40.559 [dev] Loading camera. 18:15:40.559 [dev] Loading RenderView (renderView) for camera ''. 18:15:40.559 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:15:41.349 [dev] Freed 6.50 Mbytes of unused textures and uploaded 34.12 Mbytes for 18 newly used texture(s) to GPU memory in 14 ms. 18:16:01.009 [inf] Sequence frame 117 of 821 rendered in 21.644 seconds 18:17:04.611 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:17:04.612 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:17:04.613 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:17:04.614 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:17:05.962 [dev] Loading camera. 18:17:05.962 [dev] Loading RenderView (renderView) for camera ''. 18:17:05.962 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:17:06.721 [dev] Freed 84.69 Mbytes of unused textures and uploaded 24.06 Mbytes for 28 newly used texture(s) to GPU memory in 12 ms. 18:17:26.325 [inf] Sequence frame 118 of 821 rendered in 21.671 seconds 18:18:29.883 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:18:29.884 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:18:29.885 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:18:29.885 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:18:31.109 [dev] Loading camera. 18:18:31.110 [dev] Loading RenderView (renderView) for camera ''. 18:18:31.110 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:18:31.888 [dev] Freed 22.00 Mbytes of unused textures and uploaded 11.12 Mbytes for 20 newly used texture(s) to GPU memory in 9 ms. 18:18:51.428 [inf] Sequence frame 119 of 821 rendered in 21.499 seconds 18:19:55.166 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:19:55.167 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:19:55.167 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:19:55.168 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:19:56.452 [dev] Loading camera. 18:19:56.452 [dev] Loading RenderView (renderView) for camera ''. 18:19:56.452 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:19:57.291 [dev] Freed 8.62 Mbytes of unused textures and uploaded 71.81 Mbytes for 15 newly used texture(s) to GPU memory in 40 ms. 18:20:16.751 [inf] Sequence frame 120 of 821 rendered in 21.537 seconds 18:21:20.595 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:21:20.596 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:21:20.597 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:21:20.598 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:21:21.874 [dev] Loading camera. 18:21:21.874 [dev] Loading RenderView (renderView) for camera ''. 18:21:21.874 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:21:22.854 [dev] Freed 159.94 Mbytes of unused textures and uploaded 351.12 Mbytes for 16 newly used texture(s) to GPU memory in 229 ms. 18:21:42.199 [inf] Sequence frame 121 of 821 rendered in 21.566 seconds 18:22:45.384 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:22:45.385 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:22:45.386 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:22:45.387 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:22:46.584 [dev] Loading camera. 18:22:46.584 [dev] Loading RenderView (renderView) for camera ''. 18:22:46.584 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:22:47.255 [dev] Freed 351.00 Mbytes of unused textures and uploaded 119.88 Mbytes for 15 newly used texture(s) to GPU memory in 47 ms. 18:23:06.524 [inf] Sequence frame 122 of 821 rendered in 21.099 seconds 18:24:09.010 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:24:09.011 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:24:09.012 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:24:09.013 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:24:10.339 [dev] Loading camera. 18:24:10.340 [dev] Loading RenderView (renderView) for camera ''. 18:24:10.340 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:24:10.991 [dev] Freed 9.56 Mbytes of unused textures and uploaded 23.81 Mbytes for 14 newly used texture(s) to GPU memory in 12 ms. 18:24:30.338 [inf] Sequence frame 123 of 821 rendered in 21.29 seconds 18:25:33.274 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:25:33.275 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:25:33.276 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:25:33.277 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:25:34.551 [dev] Loading camera. 18:25:34.551 [dev] Loading RenderView (renderView) for camera ''. 18:25:34.551 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:25:35.362 [dev] Freed 52.50 Mbytes of unused textures and uploaded 46.44 Mbytes for 22 newly used texture(s) to GPU memory in 23 ms. 18:25:54.482 [inf] Sequence frame 124 of 821 rendered in 21.178 seconds 18:26:57.208 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:26:57.209 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:26:57.210 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:26:57.211 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:26:58.455 [dev] Loading camera. 18:26:58.455 [dev] Loading RenderView (renderView) for camera ''. 18:26:58.456 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:26:59.306 [dev] Freed 124.00 Mbytes of unused textures and uploaded 445.38 Mbytes for 14 newly used texture(s) to GPU memory in 187 ms. 18:27:18.308 [inf] Sequence frame 125 of 821 rendered in 21.064 seconds 18:28:21.364 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:28:21.365 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:28:21.365 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:28:21.367 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:28:22.588 [dev] Loading camera. 18:28:22.588 [dev] Loading RenderView (renderView) for camera ''. 18:28:22.588 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:28:23.337 [dev] Freed 429.12 Mbytes of unused textures and uploaded 90.50 Mbytes for 17 newly used texture(s) to GPU memory in 48 ms. 18:28:42.246 [inf] Sequence frame 126 of 821 rendered in 20.847 seconds 18:29:45.589 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:29:45.590 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:29:45.591 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:29:45.591 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:29:46.827 [dev] Loading camera. 18:29:46.827 [dev] Loading RenderView (renderView) for camera ''. 18:29:46.827 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:29:47.675 [dev] Freed 185.25 Mbytes of unused textures and uploaded 390.88 Mbytes for 26 newly used texture(s) to GPU memory in 210 ms. 18:30:07.690 [inf] Sequence frame 127 of 821 rendered in 22.063 seconds 18:31:11.361 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:31:11.362 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:31:11.362 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:31:11.362 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:31:12.660 [dev] Loading camera. 18:31:12.660 [dev] Loading RenderView (renderView) for camera ''. 18:31:12.660 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:31:13.487 [dev] Freed 358.19 Mbytes of unused textures and uploaded 174.81 Mbytes for 23 newly used texture(s) to GPU memory in 59 ms. 18:31:32.464 [inf] Sequence frame 128 of 821 rendered in 21.065 seconds 18:32:35.689 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:32:35.690 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:32:35.690 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:32:35.691 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:32:36.933 [dev] Loading camera. 18:32:36.933 [dev] Loading RenderView (renderView) for camera ''. 18:32:36.933 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:32:37.625 [dev] Freed 43.19 Mbytes of unused textures and uploaded 10.44 Mbytes for 22 newly used texture(s) to GPU memory in 18 ms. 18:32:56.594 [inf] Sequence frame 129 of 821 rendered in 20.867 seconds 18:34:00.595 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:34:00.596 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:34:00.597 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:34:00.597 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:34:01.849 [dev] Loading camera. 18:34:01.849 [dev] Loading RenderView (renderView) for camera ''. 18:34:01.849 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:34:02.585 [dev] Freed 36.25 Mbytes of unused textures and uploaded 9.69 Mbytes for 23 newly used texture(s) to GPU memory in 11 ms. 18:34:21.525 [inf] Sequence frame 130 of 821 rendered in 20.89 seconds 18:35:25.343 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:35:25.344 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:35:25.345 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:35:25.345 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:35:26.598 [dev] Loading camera. 18:35:26.598 [dev] Loading RenderView (renderView) for camera ''. 18:35:26.600 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:35:27.383 [dev] Freed 17.12 Mbytes of unused textures and uploaded 75.50 Mbytes for 21 newly used texture(s) to GPU memory in 36 ms. 18:35:46.280 [inf] Sequence frame 131 of 821 rendered in 20.903 seconds 18:36:49.265 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:36:49.266 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:36:49.266 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:36:49.267 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:36:50.505 [dev] Loading camera. 18:36:50.505 [dev] Loading RenderView (renderView) for camera ''. 18:36:50.505 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:36:51.184 [dev] Freed 99.75 Mbytes of unused textures and uploaded 122.94 Mbytes for 23 newly used texture(s) to GPU memory in 51 ms. 18:37:10.201 [inf] Sequence frame 132 of 821 rendered in 20.901 seconds 18:38:13.268 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:38:13.269 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:38:13.270 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:38:13.272 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:38:14.546 [dev] Loading camera. 18:38:14.546 [dev] Loading RenderView (renderView) for camera ''. 18:38:14.546 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:38:15.353 [dev] Freed 121.38 Mbytes of unused textures and uploaded 125.88 Mbytes for 28 newly used texture(s) to GPU memory in 47 ms. 18:38:35.063 [inf] Sequence frame 133 of 821 rendered in 21.746 seconds 18:39:38.583 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:39:38.584 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:39:38.586 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:39:38.586 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:39:39.851 [dev] Loading camera. 18:39:39.851 [dev] Loading RenderView (renderView) for camera ''. 18:39:39.851 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:39:40.537 [dev] Freed 79.06 Mbytes of unused textures and uploaded 76.06 Mbytes for 43 newly used texture(s) to GPU memory in 40 ms. 18:40:01.126 [inf] Sequence frame 134 of 821 rendered in 22.484 seconds 18:41:03.010 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:41:03.010 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:41:03.011 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:41:03.012 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:41:04.390 [dev] Loading camera. 18:41:04.390 [dev] Loading RenderView (renderView) for camera ''. 18:41:04.390 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:41:05.100 [dev] Freed 89.19 Mbytes of unused textures and uploaded 50.06 Mbytes for 39 newly used texture(s) to GPU memory in 37 ms. 18:41:25.159 [inf] Sequence frame 135 of 821 rendered in 22.098 seconds 18:42:27.013 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:42:27.013 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:42:27.014 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:42:27.015 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:42:28.245 [dev] Loading camera. 18:42:28.246 [dev] Loading RenderView (renderView) for camera ''. 18:42:28.246 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:42:29.075 [dev] Freed 28.38 Mbytes of unused textures and uploaded 102.50 Mbytes for 35 newly used texture(s) to GPU memory in 44 ms. 18:42:49.340 [inf] Sequence frame 136 of 821 rendered in 22.276 seconds 18:43:52.273 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:43:52.274 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:43:52.275 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:43:52.275 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:43:53.875 [dev] Loading camera. 18:43:53.875 [dev] Loading RenderView (renderView) for camera ''. 18:43:53.875 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:43:54.630 [dev] Freed 202.31 Mbytes of unused textures and uploaded 37.50 Mbytes for 24 newly used texture(s) to GPU memory in 22 ms. 18:44:14.376 [inf] Sequence frame 137 of 821 rendered in 22.062 seconds 18:45:19.082 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:45:19.083 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:45:19.084 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:45:19.085 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:45:20.548 [dev] Loading camera. 18:45:20.549 [dev] Loading RenderView (renderView) for camera ''. 18:45:20.549 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:45:21.238 [dev] Freed 33.12 Mbytes of unused textures and uploaded 89.31 Mbytes for 22 newly used texture(s) to GPU memory in 52 ms. 18:45:41.328 [inf] Sequence frame 138 of 821 rendered in 22.187 seconds 18:46:42.070 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:46:42.071 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:46:42.072 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:46:42.072 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:46:43.304 [dev] Loading camera. 18:46:43.304 [dev] Loading RenderView (renderView) for camera ''. 18:46:43.304 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:46:43.971 [dev] Freed 5.44 Mbytes of unused textures and uploaded 25.75 Mbytes for 22 newly used texture(s) to GPU memory in 11 ms. 18:47:04.335 [inf] Sequence frame 139 of 821 rendered in 22.207 seconds 18:48:05.446 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:48:05.446 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:48:05.447 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:48:05.448 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:48:06.644 [dev] Loading camera. 18:48:06.644 [dev] Loading RenderView (renderView) for camera ''. 18:48:06.644 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:48:07.368 [dev] Freed 103.62 Mbytes of unused textures and uploaded 96.25 Mbytes for 17 newly used texture(s) to GPU memory in 33 ms. 18:48:28.031 [inf] Sequence frame 140 of 821 rendered in 22.527 seconds 18:49:28.387 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:49:28.387 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:49:28.388 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:49:28.389 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:49:29.653 [dev] Loading camera. 18:49:29.654 [dev] Loading RenderView (renderView) for camera ''. 18:49:29.654 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:49:30.384 [dev] Freed 99.12 Mbytes of unused textures and uploaded 124.75 Mbytes for 26 newly used texture(s) to GPU memory in 70 ms. 18:49:51.280 [inf] Sequence frame 141 of 821 rendered in 22.831 seconds 18:50:51.972 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:50:51.973 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:50:51.974 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:50:51.974 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:50:53.135 [dev] Loading camera. 18:50:53.135 [dev] Loading RenderView (renderView) for camera ''. 18:50:53.135 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:50:53.908 [dev] Freed 39.44 Mbytes of unused textures and uploaded 22.69 Mbytes for 26 newly used texture(s) to GPU memory in 24 ms. 18:51:15.017 [inf] Sequence frame 142 of 821 rendered in 22.978 seconds 18:52:15.939 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:52:15.939 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:52:15.940 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:52:15.941 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:52:17.153 [dev] Loading camera. 18:52:17.153 [dev] Loading RenderView (renderView) for camera ''. 18:52:17.153 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:52:17.904 [dev] Freed 19.00 Mbytes of unused textures and uploaded 76.88 Mbytes for 17 newly used texture(s) to GPU memory in 41 ms. 18:52:39.375 [inf] Sequence frame 143 of 821 rendered in 23.37 seconds 18:53:40.177 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:53:40.178 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:53:40.179 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:53:40.180 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:53:41.343 [dev] Loading camera. 18:53:41.343 [dev] Loading RenderView (renderView) for camera ''. 18:53:41.343 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:53:42.049 [dev] Freed 73.94 Mbytes of unused textures and uploaded 33.81 Mbytes for 26 newly used texture(s) to GPU memory in 12 ms. 18:54:03.824 [inf] Sequence frame 144 of 821 rendered in 23.577 seconds 18:55:04.898 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:55:04.899 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:55:04.900 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:55:04.901 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:55:06.131 [dev] Loading camera. 18:55:06.131 [dev] Loading RenderView (renderView) for camera ''. 18:55:06.131 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:55:06.823 [dev] Freed 116.00 Mbytes of unused textures and uploaded 31.25 Mbytes for 29 newly used texture(s) to GPU memory in 13 ms. 18:55:28.319 [inf] Sequence frame 145 of 821 rendered in 23.355 seconds 18:56:29.330 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:56:29.331 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:56:29.332 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:56:29.333 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:56:30.537 [dev] Loading camera. 18:56:30.537 [dev] Loading RenderView (renderView) for camera ''. 18:56:30.537 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:56:31.424 [dev] Freed 66.06 Mbytes of unused textures and uploaded 469.06 Mbytes for 36 newly used texture(s) to GPU memory in 246 ms. 18:56:52.263 [inf] Sequence frame 146 of 821 rendered in 22.877 seconds 18:57:52.589 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:57:52.590 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:57:52.590 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:57:52.591 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:57:53.819 [dev] Loading camera. 18:57:53.819 [dev] Loading RenderView (renderView) for camera ''. 18:57:53.819 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:57:54.575 [dev] Freed 366.38 Mbytes of unused textures and uploaded 42.12 Mbytes for 27 newly used texture(s) to GPU memory in 24 ms. 18:58:15.605 [inf] Sequence frame 147 of 821 rendered in 22.953 seconds 18:59:16.830 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 18:59:16.831 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 18:59:16.832 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 18:59:16.833 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 18:59:17.997 [dev] Loading camera. 18:59:17.997 [dev] Loading RenderView (renderView) for camera ''. 18:59:17.997 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 18:59:18.793 [dev] Freed 56.56 Mbytes of unused textures and uploaded 188.75 Mbytes for 27 newly used texture(s) to GPU memory in 59 ms. 18:59:40.568 [inf] Sequence frame 148 of 821 rendered in 23.677 seconds 19:00:41.793 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:00:41.794 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:00:41.795 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:00:41.796 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:00:43.002 [dev] Loading camera. 19:00:43.002 [dev] Loading RenderView (renderView) for camera ''. 19:00:43.002 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:00:43.761 [dev] Freed 182.69 Mbytes of unused textures and uploaded 110.38 Mbytes for 25 newly used texture(s) to GPU memory in 44 ms. 19:01:05.471 [inf] Sequence frame 149 of 821 rendered in 23.609 seconds 19:02:06.412 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:02:06.412 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:02:06.413 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:02:06.414 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:02:07.596 [dev] Loading camera. 19:02:07.596 [dev] Loading RenderView (renderView) for camera ''. 19:02:07.596 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:02:08.317 [dev] Freed 88.38 Mbytes of unused textures and uploaded 35.25 Mbytes for 33 newly used texture(s) to GPU memory in 25 ms. 19:02:30.065 [inf] Sequence frame 150 of 821 rendered in 23.585 seconds 19:03:31.651 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:03:31.652 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:03:31.653 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:03:31.654 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:03:32.843 [dev] Loading camera. 19:03:32.843 [dev] Loading RenderView (renderView) for camera ''. 19:03:32.843 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:03:33.630 [dev] Freed 58.06 Mbytes of unused textures and uploaded 26.06 Mbytes for 38 newly used texture(s) to GPU memory in 20 ms. 19:03:52.640 [inf] Sequence frame 151 of 821 rendered in 20.972 seconds 19:04:54.842 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:04:54.843 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:04:54.844 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:04:54.845 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:04:56.069 [dev] Loading camera. 19:04:56.069 [dev] Loading RenderView (renderView) for camera ''. 19:04:56.069 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:04:56.804 [dev] Freed 25.50 Mbytes of unused textures and uploaded 40.00 Mbytes for 33 newly used texture(s) to GPU memory in 15 ms. 19:05:14.019 [inf] Sequence frame 152 of 821 rendered in 19.157 seconds 19:06:15.924 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:06:15.925 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:06:15.926 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:06:15.927 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:06:17.137 [dev] Loading camera. 19:06:17.137 [dev] Loading RenderView (renderView) for camera ''. 19:06:17.137 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:06:17.971 [dev] Freed 154.69 Mbytes of unused textures and uploaded 365.69 Mbytes for 26 newly used texture(s) to GPU memory in 201 ms. 19:06:35.095 [inf] Sequence frame 153 of 821 rendered in 19.148 seconds 19:07:36.166 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:07:36.167 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:07:36.168 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:07:36.169 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:07:37.381 [dev] Loading camera. 19:07:37.382 [dev] Loading RenderView (renderView) for camera ''. 19:07:37.382 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:07:38.154 [dev] Freed 365.69 Mbytes of unused textures and uploaded 44.75 Mbytes for 24 newly used texture(s) to GPU memory in 19 ms. 19:07:55.297 [inf] Sequence frame 154 of 821 rendered in 19.105 seconds 19:08:56.740 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:08:56.741 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:08:56.742 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:08:56.742 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:08:57.957 [dev] Loading camera. 19:08:57.957 [dev] Loading RenderView (renderView) for camera ''. 19:08:57.957 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:08:58.758 [dev] Freed 49.44 Mbytes of unused textures and uploaded 94.94 Mbytes for 29 newly used texture(s) to GPU memory in 48 ms. 19:09:15.924 [inf] Sequence frame 155 of 821 rendered in 19.158 seconds 19:10:17.696 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:10:17.697 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:10:17.697 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:10:17.698 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:10:18.942 [dev] Loading camera. 19:10:18.942 [dev] Loading RenderView (renderView) for camera ''. 19:10:18.942 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:10:19.696 [dev] Freed 12.50 Mbytes of unused textures and uploaded 15.12 Mbytes for 21 newly used texture(s) to GPU memory in 10 ms. 19:10:36.871 [inf] Sequence frame 156 of 821 rendered in 19.153 seconds 19:11:39.167 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:11:39.168 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:11:39.168 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:11:39.169 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:11:40.480 [dev] Loading camera. 19:11:40.480 [dev] Loading RenderView (renderView) for camera ''. 19:11:40.480 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:11:41.270 [dev] Freed 94.88 Mbytes of unused textures and uploaded 34.00 Mbytes for 18 newly used texture(s) to GPU memory in 12 ms. 19:11:58.456 [inf] Sequence frame 157 of 821 rendered in 19.283 seconds 19:12:59.711 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:12:59.712 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:12:59.713 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:12:59.713 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:13:00.929 [dev] Loading camera. 19:13:00.929 [dev] Loading RenderView (renderView) for camera ''. 19:13:00.929 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:13:01.832 [dev] Freed 26.50 Mbytes of unused textures and uploaded 383.31 Mbytes for 19 newly used texture(s) to GPU memory in 193 ms. 19:13:19.018 [inf] Sequence frame 158 of 821 rendered in 19.286 seconds 19:14:19.991 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:14:19.992 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:14:19.993 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:14:19.994 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:14:21.184 [dev] Loading camera. 19:14:21.184 [dev] Loading RenderView (renderView) for camera ''. 19:14:21.184 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:14:21.837 [dev] Freed 383.50 Mbytes of unused textures and uploaded 28.50 Mbytes for 19 newly used texture(s) to GPU memory in 17 ms. 19:14:39.038 [inf] Sequence frame 159 of 821 rendered in 19.022 seconds 19:15:41.518 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:15:41.519 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:15:41.520 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:15:41.520 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:15:42.706 [dev] Loading camera. 19:15:42.706 [dev] Loading RenderView (renderView) for camera ''. 19:15:42.706 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:15:43.435 [dev] Freed 33.94 Mbytes of unused textures and uploaded 117.81 Mbytes for 19 newly used texture(s) to GPU memory in 46 ms. 19:16:00.613 [inf] Sequence frame 160 of 821 rendered in 19.068 seconds 19:17:03.038 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:17:03.038 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:17:03.039 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:17:03.040 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:17:04.204 [dev] Loading camera. 19:17:04.204 [dev] Loading RenderView (renderView) for camera ''. 19:17:04.204 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:17:04.975 [dev] Freed 25.44 Mbytes of unused textures and uploaded 42.25 Mbytes for 21 newly used texture(s) to GPU memory in 17 ms. 19:17:22.139 [inf] Sequence frame 161 of 821 rendered in 19.073 seconds 19:18:23.772 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:18:23.773 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:18:23.774 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:18:23.775 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:18:24.993 [dev] Loading camera. 19:18:24.993 [dev] Loading RenderView (renderView) for camera ''. 19:18:24.993 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:18:25.746 [dev] Freed 148.31 Mbytes of unused textures and uploaded 47.56 Mbytes for 21 newly used texture(s) to GPU memory in 13 ms. 19:18:42.919 [inf] Sequence frame 162 of 821 rendered in 19.119 seconds 19:19:43.776 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:19:43.777 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:19:43.777 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:19:43.778 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:19:45.340 [dev] Loading camera. 19:19:45.340 [dev] Loading RenderView (renderView) for camera ''. 19:19:45.340 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:19:46.119 [dev] Freed 28.31 Mbytes of unused textures and uploaded 30.25 Mbytes for 21 newly used texture(s) to GPU memory in 13 ms. 19:20:03.287 [inf] Sequence frame 163 of 821 rendered in 19.488 seconds 19:21:03.750 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:21:03.750 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:21:03.751 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:21:03.752 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:21:05.317 [dev] Loading camera. 19:21:05.317 [dev] Loading RenderView (renderView) for camera ''. 19:21:05.317 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:21:06.141 [dev] Freed 58.88 Mbytes of unused textures and uploaded 134.94 Mbytes for 25 newly used texture(s) to GPU memory in 59 ms. 19:21:23.284 [inf] Sequence frame 164 of 821 rendered in 19.51 seconds 19:22:23.789 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:22:23.789 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:22:23.790 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:22:23.792 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:22:25.169 [dev] Loading camera. 19:22:25.169 [dev] Loading RenderView (renderView) for camera ''. 19:22:25.169 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:22:26.085 [dev] Freed 132.56 Mbytes of unused textures and uploaded 402.12 Mbytes for 30 newly used texture(s) to GPU memory in 222 ms. 19:22:43.230 [inf] Sequence frame 165 of 821 rendered in 19.419 seconds 19:23:43.799 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:23:43.800 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:23:43.801 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:23:43.802 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:23:45.264 [dev] Loading camera. 19:23:45.264 [dev] Loading RenderView (renderView) for camera ''. 19:23:45.264 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:23:46.084 [dev] Freed 383.31 Mbytes of unused textures and uploaded 102.56 Mbytes for 20 newly used texture(s) to GPU memory in 54 ms. 19:24:03.271 [inf] Sequence frame 166 of 821 rendered in 19.448 seconds 19:25:04.128 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:25:04.129 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:25:04.129 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:25:04.130 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:25:05.677 [dev] Loading camera. 19:25:05.677 [dev] Loading RenderView (renderView) for camera ''. 19:25:05.677 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:25:06.418 [dev] Freed 21.06 Mbytes of unused textures and uploaded 16.19 Mbytes for 16 newly used texture(s) to GPU memory in 8 ms. 19:25:23.628 [inf] Sequence frame 167 of 821 rendered in 19.476 seconds 19:26:24.183 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:26:24.183 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:26:24.184 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:26:24.185 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:26:25.744 [dev] Loading camera. 19:26:25.744 [dev] Loading RenderView (renderView) for camera ''. 19:26:25.744 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:26:26.416 [dev] Freed 23.50 Mbytes of unused textures and uploaded 59.56 Mbytes for 26 newly used texture(s) to GPU memory in 25 ms. 19:26:43.660 [inf] Sequence frame 168 of 821 rendered in 19.451 seconds 19:27:44.092 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:27:44.093 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:27:44.094 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:27:44.095 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:27:45.533 [dev] Loading camera. 19:27:45.533 [dev] Loading RenderView (renderView) for camera ''. 19:27:45.533 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:27:46.182 [dev] Freed 105.62 Mbytes of unused textures and uploaded 28.31 Mbytes for 18 newly used texture(s) to GPU memory in 14 ms. 19:28:03.452 [inf] Sequence frame 169 of 821 rendered in 19.334 seconds 19:29:04.035 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:29:04.036 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:29:04.036 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:29:04.038 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:29:05.390 [dev] Loading camera. 19:29:05.390 [dev] Loading RenderView (renderView) for camera ''. 19:29:05.390 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:29:06.187 [dev] Freed 67.12 Mbytes of unused textures and uploaded 101.69 Mbytes for 27 newly used texture(s) to GPU memory in 55 ms. 19:29:23.434 [inf] Sequence frame 170 of 821 rendered in 19.371 seconds 19:30:25.147 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:30:25.148 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:30:25.148 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:30:25.150 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:30:26.677 [dev] Loading camera. 19:30:26.678 [dev] Loading RenderView (renderView) for camera ''. 19:30:26.678 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:30:27.330 [dev] Freed 1.94 Mbytes of unused textures and uploaded 37.31 Mbytes for 14 newly used texture(s) to GPU memory in 14 ms. 19:30:44.545 [inf] Sequence frame 171 of 821 rendered in 19.371 seconds 19:31:44.657 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:31:44.658 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:31:44.659 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:31:44.660 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:31:46.209 [dev] Loading camera. 19:31:46.209 [dev] Loading RenderView (renderView) for camera ''. 19:31:46.209 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:31:46.903 [dev] Freed 142.31 Mbytes of unused textures and uploaded 32.50 Mbytes for 23 newly used texture(s) to GPU memory in 16 ms. 19:32:04.117 [inf] Sequence frame 172 of 821 rendered in 19.438 seconds 19:33:03.911 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:33:03.912 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:33:03.913 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:33:03.913 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:33:05.425 [dev] Loading camera. 19:33:05.426 [dev] Loading RenderView (renderView) for camera ''. 19:33:05.426 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:33:06.110 [dev] Freed 38.19 Mbytes of unused textures and uploaded 140.06 Mbytes for 22 newly used texture(s) to GPU memory in 46 ms. 19:33:23.316 [inf] Sequence frame 173 of 821 rendered in 19.388 seconds 19:34:23.387 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:34:23.387 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:34:23.388 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:34:23.389 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:34:24.751 [dev] Loading camera. 19:34:24.751 [dev] Loading RenderView (renderView) for camera ''. 19:34:24.751 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:34:25.450 [dev] Freed 133.75 Mbytes of unused textures and uploaded 48.12 Mbytes for 18 newly used texture(s) to GPU memory in 13 ms. 19:34:42.660 [inf] Sequence frame 174 of 821 rendered in 19.259 seconds 19:35:42.876 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:35:42.877 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:35:42.877 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:35:42.879 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:35:44.147 [dev] Loading camera. 19:35:44.147 [dev] Loading RenderView (renderView) for camera ''. 19:35:44.147 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:35:44.858 [dev] Freed 31.69 Mbytes of unused textures and uploaded 104.38 Mbytes for 14 newly used texture(s) to GPU memory in 45 ms. 19:36:02.083 [inf] Sequence frame 175 of 821 rendered in 19.18 seconds 19:37:03.608 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:37:03.609 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:37:03.610 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:37:03.611 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:37:04.835 [dev] Loading camera. 19:37:04.835 [dev] Loading RenderView (renderView) for camera ''. 19:37:04.835 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:37:05.594 [dev] Freed 13.06 Mbytes of unused textures and uploaded 30.12 Mbytes for 15 newly used texture(s) to GPU memory in 14 ms. 19:37:22.844 [inf] Sequence frame 176 of 821 rendered in 19.214 seconds 19:38:24.294 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:38:24.295 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:38:24.296 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:38:24.297 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:38:25.513 [dev] Loading camera. 19:38:25.513 [dev] Loading RenderView (renderView) for camera ''. 19:38:25.513 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:38:26.197 [dev] Freed 65.88 Mbytes of unused textures and uploaded 77.12 Mbytes for 34 newly used texture(s) to GPU memory in 35 ms. 19:38:43.466 [inf] Sequence frame 177 of 821 rendered in 19.148 seconds 19:39:44.977 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:39:44.977 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:39:44.979 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:39:44.980 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:39:46.231 [dev] Loading camera. 19:39:46.232 [dev] Loading RenderView (renderView) for camera ''. 19:39:46.232 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:39:46.954 [dev] Freed 156.19 Mbytes of unused textures and uploaded 36.88 Mbytes for 26 newly used texture(s) to GPU memory in 20 ms. 19:40:04.247 [inf] Sequence frame 178 of 821 rendered in 19.245 seconds 19:41:07.553 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:41:07.554 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:41:07.555 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:41:07.556 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:41:08.829 [dev] Loading camera. 19:41:08.829 [dev] Loading RenderView (renderView) for camera ''. 19:41:08.829 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:41:09.518 [dev] Freed 12.12 Mbytes of unused textures and uploaded 12.69 Mbytes for 14 newly used texture(s) to GPU memory in 8 ms. 19:41:26.863 [inf] Sequence frame 179 of 821 rendered in 19.289 seconds 19:42:31.679 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:42:31.681 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:42:31.682 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:42:31.682 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:42:32.954 [dev] Loading camera. 19:42:32.954 [dev] Loading RenderView (renderView) for camera ''. 19:42:32.954 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:42:33.724 [dev] Freed 36.94 Mbytes of unused textures and uploaded 106.06 Mbytes for 20 newly used texture(s) to GPU memory in 46 ms. 19:42:51.040 [inf] Sequence frame 180 of 821 rendered in 19.336 seconds 19:43:55.645 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:43:55.646 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:43:55.647 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:43:55.648 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:43:56.997 [dev] Loading camera. 19:43:56.997 [dev] Loading RenderView (renderView) for camera ''. 19:43:56.997 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:43:57.689 [dev] Freed 16.50 Mbytes of unused textures and uploaded 106.50 Mbytes for 25 newly used texture(s) to GPU memory in 31 ms. 19:44:14.977 [inf] Sequence frame 181 of 821 rendered in 19.315 seconds 19:45:21.271 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:45:21.272 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:45:21.272 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:45:21.272 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:45:22.544 [dev] Loading camera. 19:45:22.544 [dev] Loading RenderView (renderView) for camera ''. 19:45:22.544 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:45:23.247 [dev] Freed 29.25 Mbytes of unused textures and uploaded 24.31 Mbytes for 21 newly used texture(s) to GPU memory in 18 ms. 19:45:40.539 [inf] Sequence frame 182 of 821 rendered in 19.247 seconds 19:46:44.287 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:46:44.288 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:46:44.289 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:46:44.290 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:46:45.619 [dev] Loading camera. 19:46:45.619 [dev] Loading RenderView (renderView) for camera ''. 19:46:45.619 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:46:46.403 [dev] Freed 53.12 Mbytes of unused textures and uploaded 15.19 Mbytes for 19 newly used texture(s) to GPU memory in 9 ms. 19:47:03.686 [inf] Sequence frame 183 of 821 rendered in 19.375 seconds 19:48:07.429 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:48:07.430 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:48:07.431 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:48:07.431 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:48:08.676 [dev] Loading camera. 19:48:08.676 [dev] Loading RenderView (renderView) for camera ''. 19:48:08.676 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:48:09.381 [dev] Freed 46.44 Mbytes of unused textures and uploaded 10.44 Mbytes for 18 newly used texture(s) to GPU memory in 8 ms. 19:48:26.687 [inf] Sequence frame 184 of 821 rendered in 19.24 seconds 19:49:30.765 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:49:30.766 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:49:30.766 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:49:30.767 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:49:32.090 [dev] Loading camera. 19:49:32.090 [dev] Loading RenderView (renderView) for camera ''. 19:49:32.090 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:49:32.784 [dev] Freed 21.75 Mbytes of unused textures and uploaded 72.38 Mbytes for 21 newly used texture(s) to GPU memory in 33 ms. 19:49:50.112 [inf] Sequence frame 185 of 821 rendered in 19.328 seconds 19:50:53.436 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:50:53.436 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:50:53.437 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:50:53.438 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:50:54.693 [dev] Loading camera. 19:50:54.694 [dev] Loading RenderView (renderView) for camera ''. 19:50:54.694 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:50:55.567 [dev] Freed 161.56 Mbytes of unused textures and uploaded 372.81 Mbytes for 27 newly used texture(s) to GPU memory in 239 ms. 19:51:12.922 [inf] Sequence frame 186 of 821 rendered in 19.473 seconds 19:52:17.073 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:52:17.073 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:52:17.075 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:52:17.076 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:52:18.351 [dev] Loading camera. 19:52:18.352 [dev] Loading RenderView (renderView) for camera ''. 19:52:18.352 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:52:19.153 [dev] Freed 354.31 Mbytes of unused textures and uploaded 130.44 Mbytes for 24 newly used texture(s) to GPU memory in 61 ms. 19:52:36.550 [inf] Sequence frame 187 of 821 rendered in 19.464 seconds 19:53:40.046 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:53:40.048 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:53:40.048 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:53:40.049 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:53:41.416 [dev] Loading camera. 19:53:41.416 [dev] Loading RenderView (renderView) for camera ''. 19:53:41.416 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:53:42.117 [dev] Freed 36.00 Mbytes of unused textures and uploaded 96.69 Mbytes for 29 newly used texture(s) to GPU memory in 44 ms. 19:53:59.556 [inf] Sequence frame 188 of 821 rendered in 19.485 seconds 19:55:03.580 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:55:03.582 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:55:03.583 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:55:03.583 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:55:05.029 [dev] Loading camera. 19:55:05.029 [dev] Loading RenderView (renderView) for camera ''. 19:55:05.029 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:55:05.860 [dev] Freed 104.19 Mbytes of unused textures and uploaded 38.25 Mbytes for 24 newly used texture(s) to GPU memory in 25 ms. 19:55:23.353 [inf] Sequence frame 189 of 821 rendered in 19.756 seconds 19:56:27.045 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:56:27.046 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:56:27.047 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:56:27.048 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:56:28.313 [dev] Loading camera. 19:56:28.314 [dev] Loading RenderView (renderView) for camera ''. 19:56:28.314 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:56:29.028 [dev] Freed 41.62 Mbytes of unused textures and uploaded 31.25 Mbytes for 18 newly used texture(s) to GPU memory in 10 ms. 19:56:46.514 [inf] Sequence frame 190 of 821 rendered in 19.451 seconds 19:57:50.609 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:57:50.610 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:57:50.611 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:57:50.612 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:57:51.864 [dev] Loading camera. 19:57:51.864 [dev] Loading RenderView (renderView) for camera ''. 19:57:51.864 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:57:52.606 [dev] Freed 14.94 Mbytes of unused textures and uploaded 48.06 Mbytes for 16 newly used texture(s) to GPU memory in 18 ms. 19:58:10.080 [inf] Sequence frame 191 of 821 rendered in 19.445 seconds 19:59:14.247 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 19:59:14.248 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 19:59:14.248 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 19:59:14.250 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 19:59:15.805 [dev] Loading camera. 19:59:15.805 [dev] Loading RenderView (renderView) for camera ''. 19:59:15.805 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 19:59:16.570 [dev] Freed 75.50 Mbytes of unused textures and uploaded 39.19 Mbytes for 23 newly used texture(s) to GPU memory in 13 ms. 19:59:33.996 [inf] Sequence frame 192 of 821 rendered in 19.726 seconds 20:00:38.610 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:00:38.611 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:00:38.612 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:00:38.612 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:00:39.991 [dev] Loading camera. 20:00:39.991 [dev] Loading RenderView (renderView) for camera ''. 20:00:39.991 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:00:40.964 [dev] Freed 127.81 Mbytes of unused textures and uploaded 367.38 Mbytes for 23 newly used texture(s) to GPU memory in 230 ms. 20:00:58.383 [inf] Sequence frame 193 of 821 rendered in 19.75 seconds 20:02:02.518 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:02:02.520 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:02:02.520 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:02:02.521 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:02:03.775 [dev] Loading camera. 20:02:03.775 [dev] Loading RenderView (renderView) for camera ''. 20:02:03.775 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:02:04.555 [dev] Freed 351.94 Mbytes of unused textures and uploaded 107.12 Mbytes for 17 newly used texture(s) to GPU memory in 49 ms. 20:02:21.994 [inf] Sequence frame 194 of 821 rendered in 19.455 seconds 20:03:26.044 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:03:26.045 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:03:26.046 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:03:26.046 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:03:27.297 [dev] Loading camera. 20:03:27.297 [dev] Loading RenderView (renderView) for camera ''. 20:03:27.297 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:03:28.092 [dev] Freed 121.62 Mbytes of unused textures and uploaded 49.44 Mbytes for 20 newly used texture(s) to GPU memory in 16 ms. 20:03:45.694 [inf] Sequence frame 195 of 821 rendered in 19.63 seconds 20:04:49.437 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:04:49.438 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:04:49.439 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:04:49.439 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:04:50.745 [dev] Loading camera. 20:04:50.745 [dev] Loading RenderView (renderView) for camera ''. 20:04:50.745 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:04:51.513 [dev] Freed 64.94 Mbytes of unused textures and uploaded 130.81 Mbytes for 21 newly used texture(s) to GPU memory in 56 ms. 20:05:09.262 [inf] Sequence frame 196 of 821 rendered in 19.802 seconds 20:06:14.215 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:06:14.215 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:06:14.217 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:06:14.217 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:06:15.601 [dev] Loading camera. 20:06:15.601 [dev] Loading RenderView (renderView) for camera ''. 20:06:15.601 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:06:16.256 [dev] Freed 24.44 Mbytes of unused textures and uploaded 25.06 Mbytes for 16 newly used texture(s) to GPU memory in 17 ms. 20:06:34.161 [inf] Sequence frame 197 of 821 rendered in 19.921 seconds 20:07:39.040 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:07:39.040 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:07:39.041 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:07:39.041 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:07:40.341 [dev] Loading camera. 20:07:40.341 [dev] Loading RenderView (renderView) for camera ''. 20:07:40.341 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:07:41.023 [dev] Freed 35.69 Mbytes of unused textures and uploaded 26.69 Mbytes for 17 newly used texture(s) to GPU memory in 13 ms. 20:07:59.032 [inf] Sequence frame 198 of 821 rendered in 19.968 seconds 20:09:02.746 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:09:02.747 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:09:02.748 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:09:02.750 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:09:04.019 [dev] Loading camera. 20:09:04.019 [dev] Loading RenderView (renderView) for camera ''. 20:09:04.019 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:09:04.784 [dev] Freed 27.62 Mbytes of unused textures and uploaded 26.06 Mbytes for 18 newly used texture(s) to GPU memory in 9 ms. 20:09:22.825 [inf] Sequence frame 199 of 821 rendered in 20.056 seconds 20:10:27.458 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:10:27.458 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:10:27.460 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:10:27.460 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:10:28.743 [dev] Loading camera. 20:10:28.743 [dev] Loading RenderView (renderView) for camera ''. 20:10:28.743 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:10:29.576 [dev] Freed 4.50 Mbytes of unused textures and uploaded 68.31 Mbytes for 16 newly used texture(s) to GPU memory in 30 ms. 20:10:47.553 [inf] Sequence frame 200 of 821 rendered in 20.071 seconds 20:11:52.660 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:11:52.661 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:11:52.662 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:11:52.662 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:11:54.204 [dev] Loading camera. 20:11:54.204 [dev] Loading RenderView (renderView) for camera ''. 20:11:54.204 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:11:54.943 [dev] Freed 76.06 Mbytes of unused textures and uploaded 18.00 Mbytes for 25 newly used texture(s) to GPU memory in 19 ms. 20:12:12.924 [inf] Sequence frame 201 of 821 rendered in 20.238 seconds 20:13:19.165 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:13:19.167 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:13:19.167 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:13:19.168 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:13:20.534 [dev] Loading camera. 20:13:20.535 [dev] Loading RenderView (renderView) for camera ''. 20:13:20.535 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:13:21.312 [dev] Freed 23.94 Mbytes of unused textures and uploaded 46.12 Mbytes for 19 newly used texture(s) to GPU memory in 17 ms. 20:13:39.251 [inf] Sequence frame 202 of 821 rendered in 20.058 seconds 20:14:43.524 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:14:43.524 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:14:43.525 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:14:43.526 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:14:44.910 [dev] Loading camera. 20:14:44.910 [dev] Loading RenderView (renderView) for camera ''. 20:14:44.910 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:14:45.675 [dev] Freed 39.06 Mbytes of unused textures and uploaded 20.25 Mbytes for 18 newly used texture(s) to GPU memory in 8 ms. 20:15:03.538 [inf] Sequence frame 203 of 821 rendered in 19.993 seconds 20:16:08.033 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:16:08.034 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:16:08.035 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:16:08.036 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:16:09.316 [dev] Loading camera. 20:16:09.316 [dev] Loading RenderView (renderView) for camera ''. 20:16:09.316 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:16:10.052 [dev] Freed 14.31 Mbytes of unused textures and uploaded 9.56 Mbytes for 16 newly used texture(s) to GPU memory in 8 ms. 20:16:27.846 [inf] Sequence frame 204 of 821 rendered in 19.786 seconds 20:17:32.348 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:17:32.349 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:17:32.349 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:17:32.350 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:17:33.550 [dev] Loading camera. 20:17:33.551 [dev] Loading RenderView (renderView) for camera ''. 20:17:33.551 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:17:34.261 [dev] Freed 12.81 Mbytes of unused textures and uploaded 102.44 Mbytes for 25 newly used texture(s) to GPU memory in 40 ms. 20:17:51.890 [inf] Sequence frame 205 of 821 rendered in 19.516 seconds 20:18:55.835 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:18:55.836 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:18:55.837 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:18:55.838 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:18:57.171 [dev] Loading camera. 20:18:57.171 [dev] Loading RenderView (renderView) for camera ''. 20:18:57.171 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:18:57.874 [dev] Freed 19.75 Mbytes of unused textures and uploaded 114.31 Mbytes for 23 newly used texture(s) to GPU memory in 76 ms. 20:19:15.082 [inf] Sequence frame 206 of 821 rendered in 19.225 seconds 20:20:19.194 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:20:19.196 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:20:19.196 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:20:19.197 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:20:20.542 [dev] Loading camera. 20:20:20.542 [dev] Loading RenderView (renderView) for camera ''. 20:20:20.542 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:20:21.180 [dev] Freed 190.56 Mbytes of unused textures and uploaded 17.00 Mbytes for 29 newly used texture(s) to GPU memory in 12 ms. 20:20:38.234 [inf] Sequence frame 207 of 821 rendered in 19.029 seconds 20:21:42.137 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:21:42.138 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:21:42.138 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:21:42.139 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:21:43.405 [dev] Loading camera. 20:21:43.405 [dev] Loading RenderView (renderView) for camera ''. 20:21:43.405 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:21:44.190 [dev] Freed 5.12 Mbytes of unused textures and uploaded 151.88 Mbytes for 18 newly used texture(s) to GPU memory in 55 ms. 20:22:01.575 [inf] Sequence frame 208 of 821 rendered in 19.414 seconds 20:23:05.451 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:23:05.452 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:23:05.453 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:23:05.454 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:23:06.702 [dev] Loading camera. 20:23:06.702 [dev] Loading RenderView (renderView) for camera ''. 20:23:06.702 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:23:07.694 [dev] Freed 203.88 Mbytes of unused textures and uploaded 405.06 Mbytes for 20 newly used texture(s) to GPU memory in 216 ms. 20:23:25.186 [inf] Sequence frame 209 of 821 rendered in 19.71 seconds 20:24:28.472 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:24:28.474 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:24:28.474 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:24:28.475 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:24:29.822 [dev] Loading camera. 20:24:29.823 [dev] Loading RenderView (renderView) for camera ''. 20:24:29.823 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:24:30.540 [dev] Freed 408.94 Mbytes of unused textures and uploaded 97.94 Mbytes for 15 newly used texture(s) to GPU memory in 49 ms. 20:24:48.068 [inf] Sequence frame 210 of 821 rendered in 19.569 seconds 20:25:51.840 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:25:51.840 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:25:51.842 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:25:51.843 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:25:53.101 [dev] Loading camera. 20:25:53.101 [dev] Loading RenderView (renderView) for camera ''. 20:25:53.101 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:25:53.872 [dev] Freed 102.56 Mbytes of unused textures and uploaded 50.00 Mbytes for 28 newly used texture(s) to GPU memory in 15 ms. 20:26:11.412 [inf] Sequence frame 211 of 821 rendered in 19.549 seconds 20:27:16.055 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:27:16.056 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:27:16.057 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:27:16.057 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:27:17.301 [dev] Loading camera. 20:27:17.301 [dev] Loading RenderView (renderView) for camera ''. 20:27:17.301 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:27:18.100 [dev] Freed 56.31 Mbytes of unused textures and uploaded 197.88 Mbytes for 34 newly used texture(s) to GPU memory in 66 ms. 20:27:35.618 [inf] Sequence frame 212 of 821 rendered in 19.539 seconds 20:28:39.456 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:28:39.456 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:28:39.457 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:28:39.459 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:28:40.756 [dev] Loading camera. 20:28:40.756 [dev] Loading RenderView (renderView) for camera ''. 20:28:40.756 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:28:41.460 [dev] Freed 200.94 Mbytes of unused textures and uploaded 122.00 Mbytes for 29 newly used texture(s) to GPU memory in 48 ms. 20:28:59.008 [inf] Sequence frame 213 of 821 rendered in 19.53 seconds 20:30:03.055 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:30:03.055 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:30:03.056 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:30:03.056 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:30:04.437 [dev] Loading camera. 20:30:04.437 [dev] Loading RenderView (renderView) for camera ''. 20:30:04.437 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:30:05.247 [dev] Freed 111.88 Mbytes of unused textures and uploaded 138.75 Mbytes for 30 newly used texture(s) to GPU memory in 69 ms. 20:30:22.772 [inf] Sequence frame 214 of 821 rendered in 19.694 seconds 20:31:26.494 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:31:26.495 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:31:26.496 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:31:26.497 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:31:27.756 [dev] Loading camera. 20:31:27.756 [dev] Loading RenderView (renderView) for camera ''. 20:31:27.756 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:31:28.591 [dev] Freed 124.50 Mbytes of unused textures and uploaded 68.69 Mbytes for 28 newly used texture(s) to GPU memory in 41 ms. 20:31:46.143 [inf] Sequence frame 215 of 821 rendered in 19.622 seconds 20:32:49.852 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:32:49.853 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:32:49.854 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:32:49.855 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:32:51.203 [dev] Loading camera. 20:32:51.203 [dev] Loading RenderView (renderView) for camera ''. 20:32:51.203 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:32:51.977 [dev] Freed 69.69 Mbytes of unused textures and uploaded 92.19 Mbytes for 20 newly used texture(s) to GPU memory in 49 ms. 20:33:09.542 [inf] Sequence frame 216 of 821 rendered in 19.663 seconds 20:34:13.457 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:34:13.458 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:34:13.459 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:34:13.460 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:34:14.791 [dev] Loading camera. 20:34:14.791 [dev] Loading RenderView (renderView) for camera ''. 20:34:14.791 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:34:15.526 [dev] Freed 7.00 Mbytes of unused textures and uploaded 40.56 Mbytes for 20 newly used texture(s) to GPU memory in 22 ms. 20:34:33.081 [inf] Sequence frame 217 of 821 rendered in 19.599 seconds 20:35:37.768 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:35:37.768 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:35:37.769 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:35:37.770 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:35:39.035 [dev] Loading camera. 20:35:39.035 [dev] Loading RenderView (renderView) for camera ''. 20:35:39.035 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:35:39.701 [dev] Freed 42.94 Mbytes of unused textures and uploaded 47.12 Mbytes for 26 newly used texture(s) to GPU memory in 19 ms. 20:35:57.250 [inf] Sequence frame 218 of 821 rendered in 19.455 seconds 20:37:01.103 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:37:01.104 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:37:01.105 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:37:01.105 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:37:02.316 [dev] Loading camera. 20:37:02.316 [dev] Loading RenderView (renderView) for camera ''. 20:37:02.316 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:37:03.060 [dev] Freed 14.31 Mbytes of unused textures and uploaded 22.31 Mbytes for 26 newly used texture(s) to GPU memory in 11 ms. 20:37:20.589 [inf] Sequence frame 219 of 821 rendered in 19.47 seconds 20:38:24.811 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:38:24.812 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:38:24.813 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:38:24.813 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:38:26.239 [dev] Loading camera. 20:38:26.239 [dev] Loading RenderView (renderView) for camera ''. 20:38:26.239 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:38:27.035 [dev] Freed 30.12 Mbytes of unused textures and uploaded 45.19 Mbytes for 33 newly used texture(s) to GPU memory in 18 ms. 20:38:44.536 [inf] Sequence frame 220 of 821 rendered in 19.7 seconds 20:39:49.013 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:39:49.014 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:39:49.016 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:39:49.016 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:39:50.435 [dev] Loading camera. 20:39:50.435 [dev] Loading RenderView (renderView) for camera ''. 20:39:50.435 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:39:51.394 [dev] Freed 138.56 Mbytes of unused textures and uploaded 365.75 Mbytes for 34 newly used texture(s) to GPU memory in 202 ms. 20:40:08.912 [inf] Sequence frame 221 of 821 rendered in 19.871 seconds 20:41:11.411 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:41:11.411 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:41:11.412 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:41:11.413 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:41:12.979 [dev] Loading camera. 20:41:12.980 [dev] Loading RenderView (renderView) for camera ''. 20:41:12.980 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:41:13.828 [dev] Freed 394.44 Mbytes of unused textures and uploaded 190.81 Mbytes for 36 newly used texture(s) to GPU memory in 65 ms. 20:41:31.360 [inf] Sequence frame 222 of 821 rendered in 19.928 seconds 20:42:34.503 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:42:34.504 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:42:34.504 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:42:34.506 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:42:36.031 [dev] Loading camera. 20:42:36.031 [dev] Loading RenderView (renderView) for camera ''. 20:42:36.031 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:42:36.769 [dev] Freed 190.62 Mbytes of unused textures and uploaded 36.19 Mbytes for 29 newly used texture(s) to GPU memory in 25 ms. 20:42:54.273 [inf] Sequence frame 223 of 821 rendered in 19.752 seconds 20:43:57.820 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:43:57.821 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:43:57.822 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:43:57.823 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:43:59.392 [dev] Loading camera. 20:43:59.392 [dev] Loading RenderView (renderView) for camera ''. 20:43:59.392 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:44:00.163 [dev] Freed 28.00 Mbytes of unused textures and uploaded 123.12 Mbytes for 16 newly used texture(s) to GPU memory in 45 ms. 20:44:17.644 [inf] Sequence frame 224 of 821 rendered in 19.8 seconds 20:45:20.721 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:45:20.722 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:45:20.723 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:45:20.724 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:45:22.258 [dev] Loading camera. 20:45:22.258 [dev] Loading RenderView (renderView) for camera ''. 20:45:22.258 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:45:22.934 [dev] Freed 41.19 Mbytes of unused textures and uploaded 70.62 Mbytes for 32 newly used texture(s) to GPU memory in 37 ms. 20:45:40.392 [inf] Sequence frame 225 of 821 rendered in 19.655 seconds 20:46:41.079 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:46:41.079 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:46:41.081 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:46:41.082 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:46:42.632 [dev] Loading camera. 20:46:42.632 [dev] Loading RenderView (renderView) for camera ''. 20:46:42.633 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:46:43.304 [dev] Freed 103.75 Mbytes of unused textures and uploaded 51.88 Mbytes for 30 newly used texture(s) to GPU memory in 31 ms. 20:47:00.752 [inf] Sequence frame 226 of 821 rendered in 19.646 seconds 20:48:02.422 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:48:02.422 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:48:02.423 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:48:02.424 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:48:03.795 [dev] Loading camera. 20:48:03.795 [dev] Loading RenderView (renderView) for camera ''. 20:48:03.795 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:48:04.493 [dev] Freed 64.69 Mbytes of unused textures and uploaded 113.69 Mbytes for 33 newly used texture(s) to GPU memory in 49 ms. 20:48:21.916 [inf] Sequence frame 227 of 821 rendered in 19.471 seconds 20:49:23.969 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:49:23.970 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:49:23.970 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:49:23.971 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:49:25.166 [dev] Loading camera. 20:49:25.166 [dev] Loading RenderView (renderView) for camera ''. 20:49:25.166 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:49:25.832 [dev] Freed 32.69 Mbytes of unused textures and uploaded 29.88 Mbytes for 30 newly used texture(s) to GPU memory in 14 ms. 20:49:43.212 [inf] Sequence frame 228 of 821 rendered in 19.219 seconds 20:50:45.587 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:50:45.588 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:50:45.588 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:50:45.590 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:50:46.806 [dev] Loading camera. 20:50:46.806 [dev] Loading RenderView (renderView) for camera ''. 20:50:46.807 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:50:47.569 [dev] Freed 34.19 Mbytes of unused textures and uploaded 29.94 Mbytes for 29 newly used texture(s) to GPU memory in 13 ms. 20:51:04.967 [inf] Sequence frame 229 of 821 rendered in 19.359 seconds 20:52:07.315 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:52:07.316 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:52:07.316 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:52:07.318 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:52:08.522 [dev] Loading camera. 20:52:08.522 [dev] Loading RenderView (renderView) for camera ''. 20:52:08.522 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:52:09.198 [dev] Freed 151.81 Mbytes of unused textures and uploaded 71.06 Mbytes for 25 newly used texture(s) to GPU memory in 31 ms. 20:52:26.644 [inf] Sequence frame 230 of 821 rendered in 19.304 seconds 20:53:29.029 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:53:29.030 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:53:29.031 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:53:29.032 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:53:30.235 [dev] Loading camera. 20:53:30.235 [dev] Loading RenderView (renderView) for camera ''. 20:53:30.235 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:53:30.951 [dev] Freed 30.50 Mbytes of unused textures and uploaded 10.00 Mbytes for 19 newly used texture(s) to GPU memory in 14 ms. 20:53:48.438 [inf] Sequence frame 231 of 821 rendered in 19.392 seconds 20:54:51.497 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:54:51.499 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:54:51.500 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:54:51.501 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:54:52.746 [dev] Loading camera. 20:54:52.746 [dev] Loading RenderView (renderView) for camera ''. 20:54:52.746 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:54:53.529 [dev] Freed 16.38 Mbytes of unused textures and uploaded 63.56 Mbytes for 21 newly used texture(s) to GPU memory in 23 ms. 20:55:11.028 [inf] Sequence frame 232 of 821 rendered in 19.501 seconds 20:56:13.772 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:56:13.773 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:56:13.774 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:56:13.775 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:56:15.105 [dev] Loading camera. 20:56:15.105 [dev] Loading RenderView (renderView) for camera ''. 20:56:15.105 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:56:15.888 [dev] Freed 4.69 Mbytes of unused textures and uploaded 18.81 Mbytes for 14 newly used texture(s) to GPU memory in 8 ms. 20:56:33.412 [inf] Sequence frame 233 of 821 rendered in 19.616 seconds 20:57:35.381 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:57:35.383 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:57:35.384 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:57:35.384 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:57:36.645 [dev] Loading camera. 20:57:36.645 [dev] Loading RenderView (renderView) for camera ''. 20:57:36.645 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:57:37.311 [dev] Freed 37.88 Mbytes of unused textures and uploaded 94.62 Mbytes for 18 newly used texture(s) to GPU memory in 45 ms. 20:57:54.902 [inf] Sequence frame 234 of 821 rendered in 19.492 seconds 20:58:56.704 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 20:58:56.705 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 20:58:56.705 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 20:58:56.706 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 20:58:57.876 [dev] Loading camera. 20:58:57.876 [dev] Loading RenderView (renderView) for camera ''. 20:58:57.876 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 20:58:58.827 [dev] Freed 100.38 Mbytes of unused textures and uploaded 349.25 Mbytes for 17 newly used texture(s) to GPU memory in 196 ms. 20:59:16.489 [inf] Sequence frame 235 of 821 rendered in 19.756 seconds 21:00:18.117 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:00:18.118 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:00:18.119 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:00:18.119 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:00:19.475 [dev] Loading camera. 21:00:19.475 [dev] Loading RenderView (renderView) for camera ''. 21:00:19.475 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:00:20.258 [dev] Freed 354.88 Mbytes of unused textures and uploaded 99.75 Mbytes for 23 newly used texture(s) to GPU memory in 50 ms. 21:00:37.920 [inf] Sequence frame 236 of 821 rendered in 19.775 seconds 21:01:38.884 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:01:38.885 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:01:38.885 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:01:38.886 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:01:40.183 [dev] Loading camera. 21:01:40.183 [dev] Loading RenderView (renderView) for camera ''. 21:01:40.183 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:01:40.985 [dev] Freed 33.19 Mbytes of unused textures and uploaded 10.69 Mbytes for 20 newly used texture(s) to GPU memory in 10 ms. 21:01:58.639 [inf] Sequence frame 237 of 821 rendered in 19.727 seconds 21:02:59.915 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:02:59.916 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:02:59.917 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:02:59.918 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:03:01.114 [dev] Loading camera. 21:03:01.114 [dev] Loading RenderView (renderView) for camera ''. 21:03:01.114 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:03:01.963 [dev] Freed 100.94 Mbytes of unused textures and uploaded 365.69 Mbytes for 24 newly used texture(s) to GPU memory in 200 ms. 21:03:19.606 [inf] Sequence frame 238 of 821 rendered in 19.663 seconds 21:04:20.358 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:04:20.359 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:04:20.360 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:04:20.361 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:04:21.580 [dev] Loading camera. 21:04:21.580 [dev] Loading RenderView (renderView) for camera ''. 21:04:21.580 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:04:22.381 [dev] Freed 359.69 Mbytes of unused textures and uploaded 95.50 Mbytes for 24 newly used texture(s) to GPU memory in 52 ms. 21:04:40.005 [inf] Sequence frame 239 of 821 rendered in 19.617 seconds 21:05:41.724 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:05:41.725 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:05:41.726 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:05:41.727 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:05:42.898 [dev] Loading camera. 21:05:42.898 [dev] Loading RenderView (renderView) for camera ''. 21:05:42.898 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:05:43.527 [dev] Freed 23.06 Mbytes of unused textures and uploaded 32.75 Mbytes for 30 newly used texture(s) to GPU memory in 13 ms. 21:06:01.107 [inf] Sequence frame 240 of 821 rendered in 19.358 seconds 21:07:03.084 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:07:03.085 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:07:03.085 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:07:03.087 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:07:04.295 [dev] Loading camera. 21:07:04.295 [dev] Loading RenderView (renderView) for camera ''. 21:07:04.295 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:07:05.276 [dev] Freed 124.62 Mbytes of unused textures and uploaded 363.88 Mbytes for 28 newly used texture(s) to GPU memory in 201 ms. 21:07:22.817 [inf] Sequence frame 241 of 821 rendered in 19.707 seconds 21:08:23.214 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:08:23.215 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:08:23.216 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:08:23.217 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:08:24.426 [dev] Loading camera. 21:08:24.427 [dev] Loading RenderView (renderView) for camera ''. 21:08:24.427 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:08:25.112 [dev] Freed 346.81 Mbytes of unused textures and uploaded 93.31 Mbytes for 19 newly used texture(s) to GPU memory in 50 ms. 21:08:42.602 [inf] Sequence frame 242 of 821 rendered in 19.359 seconds 21:09:42.894 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:09:42.895 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:09:42.895 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:09:42.896 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:09:44.101 [dev] Loading camera. 21:09:44.101 [dev] Loading RenderView (renderView) for camera ''. 21:09:44.101 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:09:44.838 [dev] Freed 11.94 Mbytes of unused textures and uploaded 16.31 Mbytes for 19 newly used texture(s) to GPU memory in 10 ms. 21:10:02.271 [inf] Sequence frame 243 of 821 rendered in 19.352 seconds 21:11:03.536 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:11:03.537 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:11:03.538 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:11:03.539 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:11:04.734 [dev] Loading camera. 21:11:04.734 [dev] Loading RenderView (renderView) for camera ''. 21:11:04.734 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:11:05.414 [dev] Freed 24.00 Mbytes of unused textures and uploaded 11.44 Mbytes for 17 newly used texture(s) to GPU memory in 9 ms. 21:11:22.752 [inf] Sequence frame 244 of 821 rendered in 19.194 seconds 21:12:23.827 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:12:23.827 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:12:23.827 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:12:23.829 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:12:25.013 [dev] Loading camera. 21:12:25.013 [dev] Loading RenderView (renderView) for camera ''. 21:12:25.013 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:12:25.788 [dev] Freed 49.56 Mbytes of unused textures and uploaded 30.88 Mbytes for 27 newly used texture(s) to GPU memory in 15 ms. 21:12:43.068 [inf] Sequence frame 245 of 821 rendered in 19.222 seconds 21:13:45.014 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:13:45.014 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:13:45.015 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:13:45.016 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:13:46.225 [dev] Loading camera. 21:13:46.226 [dev] Loading RenderView (renderView) for camera ''. 21:13:46.226 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:13:47.135 [dev] Freed 157.56 Mbytes of unused textures and uploaded 459.31 Mbytes for 27 newly used texture(s) to GPU memory in 186 ms. 21:14:04.325 [inf] Sequence frame 246 of 821 rendered in 19.29 seconds 21:15:05.801 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:15:05.802 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:15:05.802 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:15:05.803 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:15:06.975 [dev] Loading camera. 21:15:06.975 [dev] Loading RenderView (renderView) for camera ''. 21:15:06.975 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:15:07.762 [dev] Freed 88.19 Mbytes of unused textures and uploaded 75.81 Mbytes for 25 newly used texture(s) to GPU memory in 41 ms. 21:15:24.876 [inf] Sequence frame 247 of 821 rendered in 19.053 seconds 21:16:26.313 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:16:26.314 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:16:26.315 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:16:26.316 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:16:27.535 [dev] Loading camera. 21:16:27.535 [dev] Loading RenderView (renderView) for camera ''. 21:16:27.535 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:16:28.349 [dev] Freed 418.19 Mbytes of unused textures and uploaded 100.12 Mbytes for 26 newly used texture(s) to GPU memory in 56 ms. 21:16:45.397 [inf] Sequence frame 248 of 821 rendered in 19.057 seconds 21:17:45.867 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:17:45.868 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:17:45.870 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:17:45.870 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:17:47.070 [dev] Loading camera. 21:17:47.070 [dev] Loading RenderView (renderView) for camera ''. 21:17:47.070 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:17:47.875 [dev] Freed 46.25 Mbytes of unused textures and uploaded 21.19 Mbytes for 21 newly used texture(s) to GPU memory in 10 ms. 21:18:04.866 [inf] Sequence frame 249 of 821 rendered in 18.976 seconds 21:19:05.742 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:19:05.743 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:19:05.744 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:19:05.745 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:19:06.978 [dev] Loading camera. 21:19:06.978 [dev] Loading RenderView (renderView) for camera ''. 21:19:06.978 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:19:07.683 [dev] Freed 27.31 Mbytes of unused textures and uploaded 80.31 Mbytes for 23 newly used texture(s) to GPU memory in 33 ms. 21:19:24.621 [inf] Sequence frame 250 of 821 rendered in 18.887 seconds 21:20:25.408 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:20:25.409 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:20:25.410 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:20:25.411 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:20:26.618 [dev] Loading camera. 21:20:26.618 [dev] Loading RenderView (renderView) for camera ''. 21:20:26.618 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:20:27.251 [dev] Freed 39.25 Mbytes of unused textures and uploaded 29.44 Mbytes for 25 newly used texture(s) to GPU memory in 23 ms. 21:20:44.127 [inf] Sequence frame 251 of 821 rendered in 18.718 seconds 21:21:45.982 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:21:45.983 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:21:45.985 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:21:45.985 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:21:47.185 [dev] Loading camera. 21:21:47.185 [dev] Loading RenderView (renderView) for camera ''. 21:21:47.185 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:21:47.810 [dev] Freed 15.81 Mbytes of unused textures and uploaded 5.88 Mbytes for 15 newly used texture(s) to GPU memory in 8 ms. 21:22:04.613 [inf] Sequence frame 252 of 821 rendered in 18.613 seconds 21:23:06.513 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:23:06.514 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:23:06.516 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:23:06.517 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:23:07.750 [dev] Loading camera. 21:23:07.751 [dev] Loading RenderView (renderView) for camera ''. 21:23:07.751 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:23:08.384 [dev] Freed 17.50 Mbytes of unused textures and uploaded 4.69 Mbytes for 17 newly used texture(s) to GPU memory in 8 ms. 21:23:25.175 [inf] Sequence frame 253 of 821 rendered in 18.647 seconds 21:24:26.943 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:24:26.944 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:24:26.945 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:24:26.946 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:24:28.171 [dev] Loading camera. 21:24:28.171 [dev] Loading RenderView (renderView) for camera ''. 21:24:28.171 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:24:28.947 [dev] Freed 5.00 Mbytes of unused textures and uploaded 11.12 Mbytes for 15 newly used texture(s) to GPU memory in 7 ms. 21:24:45.739 [inf] Sequence frame 254 of 821 rendered in 18.781 seconds 21:25:47.295 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:25:47.296 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:25:47.297 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:25:47.297 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:25:48.502 [dev] Loading camera. 21:25:48.502 [dev] Loading RenderView (renderView) for camera ''. 21:25:48.502 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:25:49.132 [dev] Freed 9.38 Mbytes of unused textures and uploaded 12.75 Mbytes for 18 newly used texture(s) to GPU memory in 9 ms. 21:26:05.958 [inf] Sequence frame 255 of 821 rendered in 18.643 seconds 21:27:07.686 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:27:07.686 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:27:07.687 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:27:07.688 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:27:08.900 [dev] Loading camera. 21:27:08.900 [dev] Loading RenderView (renderView) for camera ''. 21:27:08.900 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:27:09.698 [dev] Freed 55.12 Mbytes of unused textures and uploaded 23.31 Mbytes for 21 newly used texture(s) to GPU memory in 12 ms. 21:27:26.522 [inf] Sequence frame 256 of 821 rendered in 18.817 seconds 21:28:27.817 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:28:27.818 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:28:27.819 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:28:27.819 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:28:29.049 [dev] Loading camera. 21:28:29.049 [dev] Loading RenderView (renderView) for camera ''. 21:28:29.049 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:28:29.689 [dev] Freed 10.44 Mbytes of unused textures and uploaded 42.75 Mbytes for 20 newly used texture(s) to GPU memory in 14 ms. 21:28:46.512 [inf] Sequence frame 257 of 821 rendered in 18.678 seconds 21:29:47.874 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:29:47.876 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:29:47.876 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:29:47.877 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:29:49.074 [dev] Loading camera. 21:29:49.074 [dev] Loading RenderView (renderView) for camera ''. 21:29:49.074 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:29:49.849 [dev] Freed 17.44 Mbytes of unused textures and uploaded 6.56 Mbytes for 20 newly used texture(s) to GPU memory in 9 ms. 21:30:06.726 [inf] Sequence frame 258 of 821 rendered in 18.834 seconds 21:31:08.248 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:31:08.249 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:31:08.249 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:31:08.250 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:31:09.652 [dev] Loading camera. 21:31:09.652 [dev] Loading RenderView (renderView) for camera ''. 21:31:09.652 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:31:10.433 [dev] Freed 38.06 Mbytes of unused textures and uploaded 44.56 Mbytes for 22 newly used texture(s) to GPU memory in 20 ms. 21:31:27.334 [inf] Sequence frame 259 of 821 rendered in 19.062 seconds 21:32:28.801 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:32:28.802 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:32:28.802 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:32:28.803 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:32:30.011 [dev] Loading camera. 21:32:30.011 [dev] Loading RenderView (renderView) for camera ''. 21:32:30.011 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:32:30.801 [dev] Freed 54.38 Mbytes of unused textures and uploaded 51.56 Mbytes for 23 newly used texture(s) to GPU memory in 15 ms. 21:32:47.729 [inf] Sequence frame 260 of 821 rendered in 18.909 seconds 21:33:49.090 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:33:49.091 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:33:49.092 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:33:49.093 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:33:50.302 [dev] Loading camera. 21:33:50.302 [dev] Loading RenderView (renderView) for camera ''. 21:33:50.302 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:33:50.989 [dev] Freed 50.75 Mbytes of unused textures and uploaded 51.44 Mbytes for 16 newly used texture(s) to GPU memory in 18 ms. 21:34:07.949 [inf] Sequence frame 261 of 821 rendered in 18.849 seconds 21:35:10.618 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:35:10.618 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:35:10.619 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:35:10.620 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:35:11.841 [dev] Loading camera. 21:35:11.841 [dev] Loading RenderView (renderView) for camera ''. 21:35:11.842 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:35:12.552 [dev] Freed 55.56 Mbytes of unused textures and uploaded 27.25 Mbytes for 15 newly used texture(s) to GPU memory in 9 ms. 21:35:29.505 [inf] Sequence frame 262 of 821 rendered in 18.869 seconds 21:36:31.463 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:36:31.463 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:36:31.464 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:36:31.465 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:36:32.656 [dev] Loading camera. 21:36:32.657 [dev] Loading RenderView (renderView) for camera ''. 21:36:32.657 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:36:33.334 [dev] Freed 11.00 Mbytes of unused textures and uploaded 24.75 Mbytes for 21 newly used texture(s) to GPU memory in 14 ms. 21:36:50.308 [inf] Sequence frame 263 of 821 rendered in 18.825 seconds 21:37:52.332 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:37:52.333 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:37:52.333 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:37:52.334 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:37:53.546 [dev] Loading camera. 21:37:53.546 [dev] Loading RenderView (renderView) for camera ''. 21:37:53.546 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:37:54.307 [dev] Freed 13.38 Mbytes of unused textures and uploaded 60.81 Mbytes for 25 newly used texture(s) to GPU memory in 19 ms. 21:38:11.274 [inf] Sequence frame 264 of 821 rendered in 18.921 seconds 21:39:11.104 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:39:11.104 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:39:11.105 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:39:11.107 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:39:12.553 [dev] Loading camera. 21:39:12.553 [dev] Loading RenderView (renderView) for camera ''. 21:39:12.553 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:39:13.460 [dev] Freed 91.38 Mbytes of unused textures and uploaded 346.06 Mbytes for 25 newly used texture(s) to GPU memory in 194 ms. 21:39:30.433 [inf] Sequence frame 265 of 821 rendered in 19.32 seconds 21:40:31.926 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:40:31.926 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:40:31.927 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:40:31.928 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:40:33.223 [dev] Loading camera. 21:40:33.223 [dev] Loading RenderView (renderView) for camera ''. 21:40:33.223 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:40:33.906 [dev] Freed 359.06 Mbytes of unused textures and uploaded 146.56 Mbytes for 33 newly used texture(s) to GPU memory in 59 ms. 21:40:50.843 [inf] Sequence frame 266 of 821 rendered in 18.904 seconds 21:41:53.874 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:41:53.875 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:41:53.876 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:41:53.876 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:41:55.377 [dev] Loading camera. 21:41:55.377 [dev] Loading RenderView (renderView) for camera ''. 21:41:55.377 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:41:56.047 [dev] Freed 133.50 Mbytes of unused textures and uploaded 20.00 Mbytes for 33 newly used texture(s) to GPU memory in 27 ms. 21:42:12.925 [inf] Sequence frame 267 of 821 rendered in 19.039 seconds 21:43:14.730 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:43:14.730 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:43:14.731 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:43:14.732 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:43:16.259 [dev] Loading camera. 21:43:16.259 [dev] Loading RenderView (renderView) for camera ''. 21:43:16.259 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:43:17.020 [dev] Freed 7.44 Mbytes of unused textures and uploaded 104.62 Mbytes for 18 newly used texture(s) to GPU memory in 32 ms. 21:43:33.836 [inf] Sequence frame 268 of 821 rendered in 19.094 seconds 21:44:38.394 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:44:38.395 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:44:38.396 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:44:38.397 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:44:39.825 [dev] Loading camera. 21:44:39.825 [dev] Loading RenderView (renderView) for camera ''. 21:44:39.825 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:44:40.583 [dev] Freed 117.06 Mbytes of unused textures and uploaded 51.56 Mbytes for 18 newly used texture(s) to GPU memory in 25 ms. 21:44:57.386 [inf] Sequence frame 269 of 821 rendered in 19.001 seconds 21:45:59.888 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:45:59.889 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:45:59.890 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:45:59.892 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:46:01.470 [dev] Loading camera. 21:46:01.470 [dev] Loading RenderView (renderView) for camera ''. 21:46:01.470 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:46:02.147 [dev] Freed 10.31 Mbytes of unused textures and uploaded 7.88 Mbytes for 15 newly used texture(s) to GPU memory in 8 ms. 21:46:19.017 [inf] Sequence frame 270 of 821 rendered in 19.117 seconds 21:47:20.664 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:47:20.665 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:47:20.665 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:47:20.666 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:47:22.064 [dev] Loading camera. 21:47:22.065 [dev] Loading RenderView (renderView) for camera ''. 21:47:22.065 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:47:22.726 [dev] Freed 46.81 Mbytes of unused textures and uploaded 26.56 Mbytes for 16 newly used texture(s) to GPU memory in 10 ms. 21:47:39.688 [inf] Sequence frame 271 of 821 rendered in 19.012 seconds 21:48:42.016 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:48:42.016 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:48:42.017 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:48:42.018 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:48:43.546 [dev] Loading camera. 21:48:43.546 [dev] Loading RenderView (renderView) for camera ''. 21:48:43.546 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:48:44.295 [dev] Freed 11.19 Mbytes of unused textures and uploaded 22.62 Mbytes for 22 newly used texture(s) to GPU memory in 11 ms. 21:49:01.327 [inf] Sequence frame 272 of 821 rendered in 19.29 seconds 21:50:03.206 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:50:03.206 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:50:03.207 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:50:03.208 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:50:04.675 [dev] Loading camera. 21:50:04.675 [dev] Loading RenderView (renderView) for camera ''. 21:50:04.675 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:50:05.473 [dev] Freed 46.81 Mbytes of unused textures and uploaded 47.62 Mbytes for 30 newly used texture(s) to GPU memory in 19 ms. 21:50:22.482 [inf] Sequence frame 273 of 821 rendered in 19.267 seconds 21:51:24.539 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:51:24.541 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:51:24.541 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:51:24.541 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:51:26.047 [dev] Loading camera. 21:51:26.047 [dev] Loading RenderView (renderView) for camera ''. 21:51:26.047 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:51:26.845 [dev] Freed 46.44 Mbytes of unused textures and uploaded 38.56 Mbytes for 32 newly used texture(s) to GPU memory in 15 ms. 21:51:43.865 [inf] Sequence frame 274 of 821 rendered in 19.311 seconds 21:52:46.356 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:52:46.357 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:52:46.357 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:52:46.358 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:52:47.904 [dev] Loading camera. 21:52:47.904 [dev] Loading RenderView (renderView) for camera ''. 21:52:47.904 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:52:48.628 [dev] Freed 22.75 Mbytes of unused textures and uploaded 53.00 Mbytes for 25 newly used texture(s) to GPU memory in 19 ms. 21:53:05.676 [inf] Sequence frame 275 of 821 rendered in 19.301 seconds 21:54:07.116 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:54:07.117 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:54:07.118 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:54:07.120 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:54:08.658 [dev] Loading camera. 21:54:08.658 [dev] Loading RenderView (renderView) for camera ''. 21:54:08.658 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:54:09.390 [dev] Freed 46.19 Mbytes of unused textures and uploaded 5.38 Mbytes for 16 newly used texture(s) to GPU memory in 7 ms. 21:54:26.439 [inf] Sequence frame 276 of 821 rendered in 19.31 seconds 21:55:28.092 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:55:28.093 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:55:28.093 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:55:28.095 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:55:29.671 [dev] Loading camera. 21:55:29.671 [dev] Loading RenderView (renderView) for camera ''. 21:55:29.671 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:55:30.393 [dev] Freed 28.81 Mbytes of unused textures and uploaded 101.12 Mbytes for 20 newly used texture(s) to GPU memory in 34 ms. 21:55:47.485 [inf] Sequence frame 277 of 821 rendered in 19.377 seconds 21:56:49.075 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:56:49.076 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:56:49.077 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:56:49.078 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:56:50.476 [dev] Loading camera. 21:56:50.476 [dev] Loading RenderView (renderView) for camera ''. 21:56:50.476 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:56:51.159 [dev] Freed 69.69 Mbytes of unused textures and uploaded 49.88 Mbytes for 27 newly used texture(s) to GPU memory in 23 ms. 21:57:08.237 [inf] Sequence frame 278 of 821 rendered in 19.148 seconds 21:58:09.745 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:58:09.746 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:58:09.747 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:58:09.748 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:58:11.293 [dev] Loading camera. 21:58:11.293 [dev] Loading RenderView (renderView) for camera ''. 21:58:11.293 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:58:11.924 [dev] Freed 65.69 Mbytes of unused textures and uploaded 10.88 Mbytes for 20 newly used texture(s) to GPU memory in 10 ms. 21:58:29.024 [inf] Sequence frame 279 of 821 rendered in 19.262 seconds 21:59:30.579 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 21:59:30.580 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 21:59:30.580 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 21:59:30.581 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 21:59:32.159 [dev] Loading camera. 21:59:32.159 [dev] Loading RenderView (renderView) for camera ''. 21:59:32.159 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 21:59:32.914 [dev] Freed 19.00 Mbytes of unused textures and uploaded 92.56 Mbytes for 17 newly used texture(s) to GPU memory in 33 ms. 21:59:50.029 [inf] Sequence frame 280 of 821 rendered in 19.435 seconds 22:00:53.227 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:00:53.228 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:00:53.230 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:00:53.230 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:00:54.489 [dev] Loading camera. 22:00:54.489 [dev] Loading RenderView (renderView) for camera ''. 22:00:54.489 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:00:55.267 [dev] Freed 93.00 Mbytes of unused textures and uploaded 15.06 Mbytes for 24 newly used texture(s) to GPU memory in 16 ms. 22:01:12.387 [inf] Sequence frame 281 of 821 rendered in 19.144 seconds 22:02:14.398 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:02:14.399 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:02:14.399 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:02:14.401 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:02:15.932 [dev] Loading camera. 22:02:15.933 [dev] Loading RenderView (renderView) for camera ''. 22:02:15.933 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:02:16.665 [dev] Freed 14.88 Mbytes of unused textures and uploaded 71.56 Mbytes for 24 newly used texture(s) to GPU memory in 35 ms. 22:02:33.767 [inf] Sequence frame 282 of 821 rendered in 19.349 seconds 22:03:34.777 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:03:34.779 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:03:34.779 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:03:34.780 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:03:36.127 [dev] Loading camera. 22:03:36.127 [dev] Loading RenderView (renderView) for camera ''. 22:03:36.127 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:03:36.830 [dev] Freed 25.56 Mbytes of unused textures and uploaded 49.31 Mbytes for 20 newly used texture(s) to GPU memory in 24 ms. 22:03:53.930 [inf] Sequence frame 283 of 821 rendered in 19.135 seconds 22:04:55.129 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:04:55.130 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:04:55.131 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:04:55.132 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:04:56.612 [dev] Loading camera. 22:04:56.613 [dev] Loading RenderView (renderView) for camera ''. 22:04:56.613 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:04:57.382 [dev] Freed 51.62 Mbytes of unused textures and uploaded 4.62 Mbytes for 17 newly used texture(s) to GPU memory in 9 ms. 22:05:14.460 [inf] Sequence frame 284 of 821 rendered in 19.318 seconds 22:06:17.221 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:06:17.222 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:06:17.222 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:06:17.223 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:06:18.637 [dev] Loading camera. 22:06:18.637 [dev] Loading RenderView (renderView) for camera ''. 22:06:18.637 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:06:19.361 [dev] Freed 7.62 Mbytes of unused textures and uploaded 31.56 Mbytes for 18 newly used texture(s) to GPU memory in 9 ms. 22:06:36.474 [inf] Sequence frame 285 of 821 rendered in 19.23 seconds 22:07:38.375 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:07:38.376 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:07:38.377 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:07:38.378 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:07:39.815 [dev] Loading camera. 22:07:39.815 [dev] Loading RenderView (renderView) for camera ''. 22:07:39.815 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:07:40.536 [dev] Freed 17.50 Mbytes of unused textures and uploaded 20.19 Mbytes for 20 newly used texture(s) to GPU memory in 9 ms. 22:07:57.647 [inf] Sequence frame 286 of 821 rendered in 19.271 seconds 22:08:59.681 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:08:59.681 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:08:59.682 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:08:59.684 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:09:01.247 [dev] Loading camera. 22:09:01.247 [dev] Loading RenderView (renderView) for camera ''. 22:09:01.247 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:09:01.915 [dev] Freed 27.38 Mbytes of unused textures and uploaded 14.44 Mbytes for 23 newly used texture(s) to GPU memory in 10 ms. 22:09:19.044 [inf] Sequence frame 287 of 821 rendered in 19.348 seconds 22:10:20.904 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:10:20.905 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:10:20.906 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:10:20.907 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:10:22.401 [dev] Loading camera. 22:10:22.401 [dev] Loading RenderView (renderView) for camera ''. 22:10:22.401 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:10:23.089 [dev] Freed 56.50 Mbytes of unused textures and uploaded 24.06 Mbytes for 19 newly used texture(s) to GPU memory in 10 ms. 22:10:40.238 [inf] Sequence frame 288 of 821 rendered in 19.32 seconds 22:11:42.899 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:11:42.901 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:11:42.901 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:11:42.902 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:11:44.485 [dev] Loading camera. 22:11:44.485 [dev] Loading RenderView (renderView) for camera ''. 22:11:44.485 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:11:45.254 [dev] Freed 21.31 Mbytes of unused textures and uploaded 19.06 Mbytes for 16 newly used texture(s) to GPU memory in 9 ms. 22:12:02.435 [inf] Sequence frame 289 of 821 rendered in 19.52 seconds 22:13:04.408 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:13:04.409 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:13:04.410 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:13:04.411 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:13:05.747 [dev] Loading camera. 22:13:05.747 [dev] Loading RenderView (renderView) for camera ''. 22:13:05.747 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:13:06.463 [dev] Freed 32.19 Mbytes of unused textures and uploaded 69.12 Mbytes for 27 newly used texture(s) to GPU memory in 35 ms. 22:13:23.634 [inf] Sequence frame 290 of 821 rendered in 19.222 seconds 22:14:25.139 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:14:25.141 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:14:25.141 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:14:25.142 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:14:26.706 [dev] Loading camera. 22:14:26.706 [dev] Loading RenderView (renderView) for camera ''. 22:14:26.706 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:14:27.450 [dev] Freed 59.75 Mbytes of unused textures and uploaded 142.38 Mbytes for 24 newly used texture(s) to GPU memory in 52 ms. 22:14:44.643 [inf] Sequence frame 291 of 821 rendered in 19.485 seconds 22:15:47.123 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:15:47.123 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:15:47.124 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:15:47.125 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:15:48.591 [dev] Loading camera. 22:15:48.591 [dev] Loading RenderView (renderView) for camera ''. 22:15:48.591 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:15:49.409 [dev] Freed 156.44 Mbytes of unused textures and uploaded 80.00 Mbytes for 29 newly used texture(s) to GPU memory in 43 ms. 22:16:06.542 [inf] Sequence frame 292 of 821 rendered in 19.395 seconds 22:17:08.445 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:17:08.447 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:17:08.447 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:17:08.447 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:17:09.967 [dev] Loading camera. 22:17:09.967 [dev] Loading RenderView (renderView) for camera ''. 22:17:09.967 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:17:10.758 [dev] Freed 68.06 Mbytes of unused textures and uploaded 15.19 Mbytes for 21 newly used texture(s) to GPU memory in 16 ms. 22:17:27.875 [inf] Sequence frame 293 of 821 rendered in 19.412 seconds 22:18:30.375 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:18:30.375 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:18:30.376 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:18:30.376 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:18:31.879 [dev] Loading camera. 22:18:31.880 [dev] Loading RenderView (renderView) for camera ''. 22:18:31.880 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:18:32.749 [dev] Freed 103.75 Mbytes of unused textures and uploaded 399.62 Mbytes for 25 newly used texture(s) to GPU memory in 223 ms. 22:18:49.896 [inf] Sequence frame 294 of 821 rendered in 19.505 seconds 22:19:51.271 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:19:51.272 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:19:51.272 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:19:51.273 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:19:52.581 [dev] Loading camera. 22:19:52.581 [dev] Loading RenderView (renderView) for camera ''. 22:19:52.581 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:19:53.306 [dev] Freed 63.62 Mbytes of unused textures and uploaded 22.38 Mbytes for 24 newly used texture(s) to GPU memory in 11 ms. 22:20:10.510 [inf] Sequence frame 295 of 821 rendered in 19.221 seconds 22:21:12.188 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:21:12.188 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:21:12.189 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:21:12.190 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:21:13.764 [dev] Loading camera. 22:21:13.764 [dev] Loading RenderView (renderView) for camera ''. 22:21:13.765 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:21:14.479 [dev] Freed 1.69 Mbytes of unused textures and uploaded 14.31 Mbytes for 15 newly used texture(s) to GPU memory in 8 ms. 22:21:31.697 [inf] Sequence frame 296 of 821 rendered in 19.496 seconds 22:22:33.066 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:22:33.067 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:22:33.068 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:22:33.069 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:22:34.365 [dev] Loading camera. 22:22:34.365 [dev] Loading RenderView (renderView) for camera ''. 22:22:34.365 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:22:35.059 [dev] Freed 13.75 Mbytes of unused textures and uploaded 19.50 Mbytes for 22 newly used texture(s) to GPU memory in 11 ms. 22:22:52.311 [inf] Sequence frame 297 of 821 rendered in 19.229 seconds 22:23:54.473 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:23:54.473 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:23:54.474 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:23:54.476 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:23:55.848 [dev] Loading camera. 22:23:55.848 [dev] Loading RenderView (renderView) for camera ''. 22:23:55.848 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:23:56.645 [dev] Freed 43.00 Mbytes of unused textures and uploaded 75.06 Mbytes for 29 newly used texture(s) to GPU memory in 32 ms. 22:24:13.921 [inf] Sequence frame 298 of 821 rendered in 19.424 seconds 22:25:20.658 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:25:20.658 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:25:20.659 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:25:20.659 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:25:22.297 [dev] Loading camera. 22:25:22.297 [dev] Loading RenderView (renderView) for camera ''. 22:25:22.297 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:25:23.019 [dev] Freed 29.62 Mbytes of unused textures and uploaded 33.31 Mbytes for 28 newly used texture(s) to GPU memory in 25 ms. 22:25:40.353 [inf] Sequence frame 299 of 821 rendered in 19.681 seconds 22:26:46.034 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:26:46.036 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:26:46.037 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:26:46.037 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:26:47.688 [dev] Loading camera. 22:26:47.688 [dev] Loading RenderView (renderView) for camera ''. 22:26:47.688 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:26:48.400 [dev] Freed 74.44 Mbytes of unused textures and uploaded 64.62 Mbytes for 39 newly used texture(s) to GPU memory in 32 ms. 22:27:05.757 [inf] Sequence frame 300 of 821 rendered in 19.712 seconds 22:28:07.133 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:28:07.134 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:28:07.134 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:28:07.135 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:28:08.701 [dev] Loading camera. 22:28:08.701 [dev] Loading RenderView (renderView) for camera ''. 22:28:08.701 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:28:09.364 [dev] Freed 52.19 Mbytes of unused textures and uploaded 9.25 Mbytes for 27 newly used texture(s) to GPU memory in 18 ms. 22:28:26.773 [inf] Sequence frame 301 of 821 rendered in 19.623 seconds 22:29:27.918 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:29:27.919 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:29:27.920 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:29:27.921 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:29:29.373 [dev] Loading camera. 22:29:29.373 [dev] Loading RenderView (renderView) for camera ''. 22:29:29.373 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:29:30.120 [dev] Freed 2.31 Mbytes of unused textures and uploaded 9.06 Mbytes for 12 newly used texture(s) to GPU memory in 7 ms. 22:29:47.564 [inf] Sequence frame 302 of 821 rendered in 19.621 seconds 22:30:50.587 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:30:50.588 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:30:50.589 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:30:50.590 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:30:52.174 [dev] Loading camera. 22:30:52.174 [dev] Loading RenderView (renderView) for camera ''. 22:30:52.174 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:30:52.906 [dev] Freed 26.62 Mbytes of unused textures and uploaded 51.31 Mbytes for 16 newly used texture(s) to GPU memory in 17 ms. 22:31:10.371 [inf] Sequence frame 303 of 821 rendered in 19.761 seconds 22:32:13.053 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:32:13.053 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:32:13.055 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:32:13.057 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:32:14.541 [dev] Loading camera. 22:32:14.541 [dev] Loading RenderView (renderView) for camera ''. 22:32:14.541 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:32:15.294 [dev] Freed 47.06 Mbytes of unused textures and uploaded 70.25 Mbytes for 16 newly used texture(s) to GPU memory in 31 ms. 22:32:32.755 [inf] Sequence frame 304 of 821 rendered in 19.681 seconds 22:33:34.569 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:33:34.570 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:33:34.571 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:33:34.571 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:33:36.078 [dev] Loading camera. 22:33:36.078 [dev] Loading RenderView (renderView) for camera ''. 22:33:36.078 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:33:36.851 [dev] Freed 64.69 Mbytes of unused textures and uploaded 9.88 Mbytes for 23 newly used texture(s) to GPU memory in 16 ms. 22:33:54.315 [inf] Sequence frame 305 of 821 rendered in 19.723 seconds 22:34:56.701 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:34:56.702 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:34:56.703 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:34:56.703 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:34:58.006 [dev] Loading camera. 22:34:58.006 [dev] Loading RenderView (renderView) for camera ''. 22:34:58.006 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:34:58.839 [dev] Freed 21.06 Mbytes of unused textures and uploaded 66.12 Mbytes for 22 newly used texture(s) to GPU memory in 33 ms. 22:35:16.333 [inf] Sequence frame 306 of 821 rendered in 19.609 seconds 22:36:18.033 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:36:18.034 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:36:18.034 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:36:18.035 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:36:19.613 [dev] Loading camera. 22:36:19.613 [dev] Loading RenderView (renderView) for camera ''. 22:36:19.613 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:36:20.408 [dev] Freed 18.25 Mbytes of unused textures and uploaded 41.56 Mbytes for 19 newly used texture(s) to GPU memory in 26 ms. 22:36:37.924 [inf] Sequence frame 307 of 821 rendered in 19.868 seconds 22:37:39.269 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:37:39.269 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:37:39.270 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:37:39.271 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:37:40.729 [dev] Loading camera. 22:37:40.729 [dev] Loading RenderView (renderView) for camera ''. 22:37:40.729 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:37:41.400 [dev] Freed 46.06 Mbytes of unused textures and uploaded 81.38 Mbytes for 24 newly used texture(s) to GPU memory in 31 ms. 22:37:58.925 [inf] Sequence frame 308 of 821 rendered in 19.638 seconds 22:39:01.696 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:39:01.697 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:39:01.699 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:39:01.699 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:39:03.287 [dev] Loading camera. 22:39:03.287 [dev] Loading RenderView (renderView) for camera ''. 22:39:03.287 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:39:03.975 [dev] Freed 88.25 Mbytes of unused textures and uploaded 60.00 Mbytes for 32 newly used texture(s) to GPU memory in 35 ms. 22:39:21.486 [inf] Sequence frame 309 of 821 rendered in 19.765 seconds 22:40:22.529 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:40:22.530 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:40:22.531 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:40:22.532 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:40:23.891 [dev] Loading camera. 22:40:23.891 [dev] Loading RenderView (renderView) for camera ''. 22:40:23.891 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:40:24.587 [dev] Freed 20.50 Mbytes of unused textures and uploaded 170.25 Mbytes for 21 newly used texture(s) to GPU memory in 69 ms. 22:40:42.138 [inf] Sequence frame 310 of 821 rendered in 19.579 seconds 22:41:44.369 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:41:44.369 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:41:44.370 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:41:44.371 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:41:45.543 [dev] Loading camera. 22:41:45.543 [dev] Loading RenderView (renderView) for camera ''. 22:41:45.543 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:41:46.295 [dev] Freed 239.12 Mbytes of unused textures and uploaded 26.94 Mbytes for 24 newly used texture(s) to GPU memory in 13 ms. 22:42:03.846 [inf] Sequence frame 311 of 821 rendered in 19.446 seconds 22:43:05.067 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:43:05.068 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:43:05.069 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:43:05.070 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:43:06.282 [dev] Loading camera. 22:43:06.282 [dev] Loading RenderView (renderView) for camera ''. 22:43:06.282 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:43:07.092 [dev] Freed 32.62 Mbytes of unused textures and uploaded 65.50 Mbytes for 25 newly used texture(s) to GPU memory in 36 ms. 22:43:24.615 [inf] Sequence frame 312 of 821 rendered in 19.523 seconds 22:44:27.970 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:44:27.971 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:44:27.972 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:44:27.972 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:44:29.213 [dev] Loading camera. 22:44:29.213 [dev] Loading RenderView (renderView) for camera ''. 22:44:29.214 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:44:29.867 [dev] Freed 19.81 Mbytes of unused textures and uploaded 50.12 Mbytes for 25 newly used texture(s) to GPU memory in 26 ms. 22:44:47.403 [inf] Sequence frame 313 of 821 rendered in 19.422 seconds 22:45:50.828 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:45:50.829 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:45:50.829 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:45:50.830 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:45:52.045 [dev] Loading camera. 22:45:52.046 [dev] Loading RenderView (renderView) for camera ''. 22:45:52.046 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:45:52.863 [dev] Freed 400.50 Mbytes of unused textures and uploaded 123.38 Mbytes for 25 newly used texture(s) to GPU memory in 59 ms. 22:46:10.368 [inf] Sequence frame 314 of 821 rendered in 19.511 seconds 22:47:11.269 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:47:11.269 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:47:11.270 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:47:11.271 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:47:12.483 [dev] Loading camera. 22:47:12.483 [dev] Loading RenderView (renderView) for camera ''. 22:47:12.483 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:47:13.219 [dev] Freed 40.06 Mbytes of unused textures and uploaded 64.88 Mbytes for 25 newly used texture(s) to GPU memory in 35 ms. 22:47:30.710 [inf] Sequence frame 315 of 821 rendered in 19.418 seconds 22:48:31.514 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:48:31.515 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:48:31.515 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:48:31.516 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:48:32.708 [dev] Loading camera. 22:48:32.708 [dev] Loading RenderView (renderView) for camera ''. 22:48:32.708 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:48:33.378 [dev] Freed 45.00 Mbytes of unused textures and uploaded 27.75 Mbytes for 14 newly used texture(s) to GPU memory in 15 ms. 22:48:50.881 [inf] Sequence frame 316 of 821 rendered in 19.342 seconds 22:49:52.421 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:49:52.422 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:49:52.423 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:49:52.424 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:49:53.645 [dev] Loading camera. 22:49:53.645 [dev] Loading RenderView (renderView) for camera ''. 22:49:53.645 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:49:54.345 [dev] Freed 77.38 Mbytes of unused textures and uploaded 8.38 Mbytes for 23 newly used texture(s) to GPU memory in 10 ms. 22:50:11.866 [inf] Sequence frame 317 of 821 rendered in 19.413 seconds 22:51:12.795 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:51:12.797 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:51:12.797 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:51:12.798 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:51:14.007 [dev] Loading camera. 22:51:14.007 [dev] Loading RenderView (renderView) for camera ''. 22:51:14.007 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:51:14.894 [dev] Freed 104.44 Mbytes of unused textures and uploaded 402.06 Mbytes for 22 newly used texture(s) to GPU memory in 186 ms. 22:51:32.415 [inf] Sequence frame 318 of 821 rendered in 19.594 seconds 22:52:33.925 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:52:33.927 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:52:33.927 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:52:33.928 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:52:35.150 [dev] Loading camera. 22:52:35.150 [dev] Loading RenderView (renderView) for camera ''. 22:52:35.150 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:52:35.932 [dev] Freed 387.88 Mbytes of unused textures and uploaded 123.31 Mbytes for 23 newly used texture(s) to GPU memory in 50 ms. 22:52:53.499 [inf] Sequence frame 319 of 821 rendered in 19.543 seconds 22:53:54.010 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:53:54.011 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:53:54.012 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:53:54.012 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:53:55.496 [dev] Loading camera. 22:53:55.496 [dev] Loading RenderView (renderView) for camera ''. 22:53:55.496 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:53:56.288 [dev] Freed 33.38 Mbytes of unused textures and uploaded 71.38 Mbytes for 24 newly used texture(s) to GPU memory in 34 ms. 22:54:13.857 [inf] Sequence frame 320 of 821 rendered in 19.818 seconds 22:55:14.219 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:55:14.220 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:55:14.221 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:55:14.222 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:55:15.798 [dev] Loading camera. 22:55:15.798 [dev] Loading RenderView (renderView) for camera ''. 22:55:15.798 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:55:16.465 [dev] Freed 69.75 Mbytes of unused textures and uploaded 47.56 Mbytes for 17 newly used texture(s) to GPU memory in 26 ms. 22:55:34.051 [inf] Sequence frame 321 of 821 rendered in 19.801 seconds 22:56:34.617 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:56:34.618 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:56:34.619 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:56:34.620 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:56:36.094 [dev] Loading camera. 22:56:36.094 [dev] Loading RenderView (renderView) for camera ''. 22:56:36.094 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:56:36.819 [dev] Freed 15.00 Mbytes of unused textures and uploaded 29.69 Mbytes for 20 newly used texture(s) to GPU memory in 11 ms. 22:56:54.378 [inf] Sequence frame 322 of 821 rendered in 19.732 seconds 22:57:54.686 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:57:54.687 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:57:54.687 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:57:54.689 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:57:56.073 [dev] Loading camera. 22:57:56.073 [dev] Loading RenderView (renderView) for camera ''. 22:57:56.073 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:57:56.795 [dev] Freed 28.25 Mbytes of unused textures and uploaded 16.94 Mbytes for 22 newly used texture(s) to GPU memory in 12 ms. 22:58:14.367 [inf] Sequence frame 323 of 821 rendered in 19.654 seconds 22:59:15.255 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 22:59:15.256 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 22:59:15.256 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 22:59:15.257 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 22:59:16.750 [dev] Loading camera. 22:59:16.750 [dev] Loading RenderView (renderView) for camera ''. 22:59:16.750 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 22:59:17.559 [dev] Freed 45.69 Mbytes of unused textures and uploaded 13.31 Mbytes for 21 newly used texture(s) to GPU memory in 10 ms. 22:59:35.099 [inf] Sequence frame 324 of 821 rendered in 19.834 seconds 23:00:35.466 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:00:35.467 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:00:35.469 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:00:35.469 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:00:36.854 [dev] Loading camera. 23:00:36.854 [dev] Loading RenderView (renderView) for camera ''. 23:00:36.854 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:00:37.728 [dev] Freed 109.50 Mbytes of unused textures and uploaded 400.25 Mbytes for 20 newly used texture(s) to GPU memory in 194 ms. 23:00:55.263 [inf] Sequence frame 325 of 821 rendered in 19.772 seconds 23:01:55.592 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:01:55.594 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:01:55.595 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:01:55.595 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:01:57.125 [dev] Loading camera. 23:01:57.125 [dev] Loading RenderView (renderView) for camera ''. 23:01:57.125 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:01:57.965 [dev] Freed 445.69 Mbytes of unused textures and uploaded 135.75 Mbytes for 40 newly used texture(s) to GPU memory in 68 ms. 23:02:15.101 [inf] Sequence frame 326 of 821 rendered in 19.484 seconds 23:03:15.106 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:03:15.106 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:03:15.107 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:03:15.109 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:03:16.674 [dev] Loading camera. 23:03:16.674 [dev] Loading RenderView (renderView) for camera ''. 23:03:16.674 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:03:17.532 [dev] Freed 77.00 Mbytes of unused textures and uploaded 187.12 Mbytes for 47 newly used texture(s) to GPU memory in 71 ms. 23:03:33.668 [inf] Sequence frame 327 of 821 rendered in 18.56 seconds 23:04:33.195 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:04:33.195 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:04:33.196 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:04:33.197 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:04:34.648 [dev] Loading camera. 23:04:34.648 [dev] Loading RenderView (renderView) for camera ''. 23:04:34.648 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:04:35.473 [dev] Freed 186.12 Mbytes of unused textures and uploaded 38.62 Mbytes for 35 newly used texture(s) to GPU memory in 31 ms. 23:04:52.273 [inf] Sequence frame 328 of 821 rendered in 19.082 seconds 23:05:53.851 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:05:53.852 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:05:53.852 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:05:53.853 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:05:55.233 [dev] Loading camera. 23:05:55.233 [dev] Loading RenderView (renderView) for camera ''. 23:05:55.233 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:05:56.031 [dev] Freed 14.31 Mbytes of unused textures and uploaded 18.94 Mbytes for 25 newly used texture(s) to GPU memory in 11 ms. 23:06:13.199 [inf] Sequence frame 329 of 821 rendered in 19.327 seconds 23:07:14.204 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:07:14.204 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:07:14.205 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:07:14.207 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:07:15.736 [dev] Loading camera. 23:07:15.736 [dev] Loading RenderView (renderView) for camera ''. 23:07:15.736 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:07:16.642 [dev] Freed 121.19 Mbytes of unused textures and uploaded 408.94 Mbytes for 28 newly used texture(s) to GPU memory in 239 ms. 23:07:33.866 [inf] Sequence frame 330 of 821 rendered in 19.638 seconds 23:08:33.909 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:08:33.911 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:08:33.912 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:08:33.912 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:08:35.472 [dev] Loading camera. 23:08:35.472 [dev] Loading RenderView (renderView) for camera ''. 23:08:35.472 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:08:36.252 [dev] Freed 419.56 Mbytes of unused textures and uploaded 188.25 Mbytes for 27 newly used texture(s) to GPU memory in 78 ms. 23:08:53.413 [inf] Sequence frame 331 of 821 rendered in 19.479 seconds 23:09:54.076 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:09:54.077 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:09:54.078 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:09:54.079 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:09:55.596 [dev] Loading camera. 23:09:55.596 [dev] Loading RenderView (renderView) for camera ''. 23:09:55.596 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:09:56.361 [dev] Freed 6.06 Mbytes of unused textures and uploaded 25.56 Mbytes for 19 newly used texture(s) to GPU memory in 18 ms. 23:10:13.234 [inf] Sequence frame 332 of 821 rendered in 19.136 seconds 23:11:15.616 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:11:15.616 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:11:15.617 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:11:15.619 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:11:16.923 [dev] Loading camera. 23:11:16.923 [dev] Loading RenderView (renderView) for camera ''. 23:11:16.923 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:11:17.896 [dev] Freed 103.12 Mbytes of unused textures and uploaded 442.19 Mbytes for 27 newly used texture(s) to GPU memory in 182 ms. 23:11:34.678 [inf] Sequence frame 333 of 821 rendered in 19.044 seconds 23:12:36.702 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:12:36.703 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:12:36.704 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:12:36.705 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:12:37.916 [dev] Loading camera. 23:12:37.916 [dev] Loading RenderView (renderView) for camera ''. 23:12:37.916 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:12:38.757 [dev] Freed 530.12 Mbytes of unused textures and uploaded 128.94 Mbytes for 41 newly used texture(s) to GPU memory in 72 ms. 23:12:55.240 [inf] Sequence frame 334 of 821 rendered in 18.518 seconds 23:13:57.060 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:13:57.061 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:13:57.061 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:13:57.062 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:13:58.384 [dev] Loading camera. 23:13:58.384 [dev] Loading RenderView (renderView) for camera ''. 23:13:58.384 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:13:59.126 [dev] Freed 71.38 Mbytes of unused textures and uploaded 149.31 Mbytes for 32 newly used texture(s) to GPU memory in 59 ms. 23:14:15.461 [inf] Sequence frame 335 of 821 rendered in 18.387 seconds 23:15:17.167 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:15:17.167 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:15:17.168 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:15:17.169 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:15:18.382 [dev] Loading camera. 23:15:18.382 [dev] Loading RenderView (renderView) for camera ''. 23:15:18.383 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:15:19.064 [dev] Freed 65.62 Mbytes of unused textures and uploaded 36.19 Mbytes for 22 newly used texture(s) to GPU memory in 22 ms. 23:15:35.279 [inf] Sequence frame 336 of 821 rendered in 18.1 seconds 23:16:37.097 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:16:37.098 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:16:37.099 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:16:37.100 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:16:38.363 [dev] Loading camera. 23:16:38.363 [dev] Loading RenderView (renderView) for camera ''. 23:16:38.363 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:16:39.028 [dev] Freed 49.50 Mbytes of unused textures and uploaded 31.50 Mbytes for 25 newly used texture(s) to GPU memory in 11 ms. 23:16:55.027 [inf] Sequence frame 337 of 821 rendered in 17.926 seconds 23:17:57.447 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:17:57.448 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:17:57.449 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:17:57.450 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:17:58.925 [dev] Loading camera. 23:17:58.925 [dev] Loading RenderView (renderView) for camera ''. 23:17:58.925 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:17:59.796 [dev] Freed 119.69 Mbytes of unused textures and uploaded 384.19 Mbytes for 23 newly used texture(s) to GPU memory in 209 ms. 23:18:15.500 [inf] Sequence frame 338 of 821 rendered in 18.049 seconds 23:19:17.887 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:19:17.888 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:19:17.889 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:19:17.890 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:19:19.132 [dev] Loading camera. 23:19:19.132 [dev] Loading RenderView (renderView) for camera ''. 23:19:19.132 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:19:19.832 [dev] Freed 364.88 Mbytes of unused textures and uploaded 174.19 Mbytes for 26 newly used texture(s) to GPU memory in 67 ms. 23:19:35.585 [inf] Sequence frame 339 of 821 rendered in 17.692 seconds 23:20:37.617 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:20:37.618 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:20:37.619 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:20:37.619 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:20:38.955 [dev] Loading camera. 23:20:38.955 [dev] Loading RenderView (renderView) for camera ''. 23:20:38.955 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:20:39.758 [dev] Freed 173.38 Mbytes of unused textures and uploaded 52.88 Mbytes for 32 newly used texture(s) to GPU memory in 30 ms. 23:20:55.605 [inf] Sequence frame 340 of 821 rendered in 17.981 seconds 23:21:57.997 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:21:57.999 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:21:57.999 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:21:58.000 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:21:59.194 [dev] Loading camera. 23:21:59.194 [dev] Loading RenderView (renderView) for camera ''. 23:21:59.194 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:21:59.956 [dev] Freed 82.75 Mbytes of unused textures and uploaded 108.06 Mbytes for 35 newly used texture(s) to GPU memory in 48 ms. 23:22:15.849 [inf] Sequence frame 341 of 821 rendered in 17.844 seconds 23:23:18.341 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:23:18.342 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:23:18.343 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:23:18.344 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:23:19.654 [dev] Loading camera. 23:23:19.654 [dev] Loading RenderView (renderView) for camera ''. 23:23:19.654 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:23:20.316 [dev] Freed 99.62 Mbytes of unused textures and uploaded 68.25 Mbytes for 26 newly used texture(s) to GPU memory in 29 ms. 23:23:36.154 [inf] Sequence frame 342 of 821 rendered in 17.802 seconds 23:24:38.674 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:24:38.675 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:24:38.675 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:24:38.677 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:24:39.861 [dev] Loading camera. 23:24:39.861 [dev] Loading RenderView (renderView) for camera ''. 23:24:39.861 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:24:40.479 [dev] Freed 19.62 Mbytes of unused textures and uploaded 16.62 Mbytes for 17 newly used texture(s) to GPU memory in 16 ms. 23:24:56.351 [inf] Sequence frame 343 of 821 rendered in 17.673 seconds 23:25:58.985 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:25:58.986 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:25:58.987 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:25:58.988 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:26:00.440 [dev] Loading camera. 23:26:00.440 [dev] Loading RenderView (renderView) for camera ''. 23:26:00.440 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:26:01.053 [dev] Freed 29.19 Mbytes of unused textures and uploaded 29.56 Mbytes for 32 newly used texture(s) to GPU memory in 14 ms. 23:26:17.007 [inf] Sequence frame 344 of 821 rendered in 18.015 seconds 23:27:19.994 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:27:19.995 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:27:19.996 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:27:19.996 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:27:21.166 [dev] Loading camera. 23:27:21.166 [dev] Loading RenderView (renderView) for camera ''. 23:27:21.166 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:27:21.857 [dev] Freed 62.00 Mbytes of unused textures and uploaded 126.06 Mbytes for 25 newly used texture(s) to GPU memory in 46 ms. 23:27:37.962 [inf] Sequence frame 345 of 821 rendered in 17.956 seconds 23:28:39.814 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:28:39.815 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:28:39.816 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:28:39.816 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:28:41.014 [dev] Loading camera. 23:28:41.015 [dev] Loading RenderView (renderView) for camera ''. 23:28:41.015 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:28:41.773 [dev] Freed 115.88 Mbytes of unused textures and uploaded 57.12 Mbytes for 28 newly used texture(s) to GPU memory in 17 ms. 23:28:58.066 [inf] Sequence frame 346 of 821 rendered in 18.249 seconds 23:30:00.173 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:30:00.174 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:30:00.175 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:30:00.176 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:30:01.391 [dev] Loading camera. 23:30:01.391 [dev] Loading RenderView (renderView) for camera ''. 23:30:01.391 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:30:02.201 [dev] Freed 39.19 Mbytes of unused textures and uploaded 87.69 Mbytes for 20 newly used texture(s) to GPU memory in 46 ms. 23:30:18.570 [inf] Sequence frame 347 of 821 rendered in 18.396 seconds 23:31:19.116 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:31:19.117 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:31:19.118 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:31:19.118 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:31:20.322 [dev] Loading camera. 23:31:20.322 [dev] Loading RenderView (renderView) for camera ''. 23:31:20.322 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:31:20.969 [dev] Freed 109.50 Mbytes of unused textures and uploaded 64.75 Mbytes for 24 newly used texture(s) to GPU memory in 32 ms. 23:31:36.947 [inf] Sequence frame 348 of 821 rendered in 17.831 seconds 23:32:37.803 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:32:37.804 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:32:37.805 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:32:37.806 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:32:39.035 [dev] Loading camera. 23:32:39.035 [dev] Loading RenderView (renderView) for camera ''. 23:32:39.035 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:32:39.774 [dev] Freed 84.31 Mbytes of unused textures and uploaded 180.12 Mbytes for 31 newly used texture(s) to GPU memory in 65 ms. 23:32:55.625 [inf] Sequence frame 349 of 821 rendered in 17.812 seconds 23:33:55.967 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:33:55.967 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:33:55.969 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:33:55.969 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:33:57.139 [dev] Loading camera. 23:33:57.139 [dev] Loading RenderView (renderView) for camera ''. 23:33:57.139 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:33:57.897 [dev] Freed 93.19 Mbytes of unused textures and uploaded 36.12 Mbytes for 24 newly used texture(s) to GPU memory in 19 ms. 23:34:13.754 [inf] Sequence frame 350 of 821 rendered in 17.779 seconds 23:35:15.039 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:35:15.040 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:35:15.041 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:35:15.041 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:35:16.365 [dev] Loading camera. 23:35:16.365 [dev] Loading RenderView (renderView) for camera ''. 23:35:16.365 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:35:17.086 [dev] Freed 110.12 Mbytes of unused textures and uploaded 75.25 Mbytes for 26 newly used texture(s) to GPU memory in 30 ms. 23:35:32.914 [inf] Sequence frame 351 of 821 rendered in 17.886 seconds 23:36:33.540 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:36:33.540 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:36:33.542 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:36:33.542 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:36:34.732 [dev] Loading camera. 23:36:34.732 [dev] Loading RenderView (renderView) for camera ''. 23:36:34.732 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:36:35.490 [dev] Freed 95.50 Mbytes of unused textures and uploaded 106.06 Mbytes for 35 newly used texture(s) to GPU memory in 61 ms. 23:36:50.977 [inf] Sequence frame 352 of 821 rendered in 17.432 seconds 23:37:51.866 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:37:51.866 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:37:51.868 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:37:51.868 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:37:53.070 [dev] Loading camera. 23:37:53.070 [dev] Loading RenderView (renderView) for camera ''. 23:37:53.070 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:37:53.817 [dev] Freed 112.94 Mbytes of unused textures and uploaded 42.62 Mbytes for 31 newly used texture(s) to GPU memory in 17 ms. 23:38:09.023 [inf] Sequence frame 353 of 821 rendered in 17.158 seconds 23:39:10.355 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:39:10.356 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:39:10.357 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:39:10.357 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:39:11.539 [dev] Loading camera. 23:39:11.539 [dev] Loading RenderView (renderView) for camera ''. 23:39:11.539 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:39:12.401 [dev] Freed 39.38 Mbytes of unused textures and uploaded 345.62 Mbytes for 16 newly used texture(s) to GPU memory in 219 ms. 23:39:27.545 [inf] Sequence frame 354 of 821 rendered in 17.219 seconds 23:40:30.741 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:40:30.742 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:40:30.743 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:40:30.743 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:40:32.030 [dev] Loading camera. 23:40:32.030 [dev] Loading RenderView (renderView) for camera ''. 23:40:32.030 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:40:32.809 [dev] Freed 348.19 Mbytes of unused textures and uploaded 164.94 Mbytes for 22 newly used texture(s) to GPU memory in 57 ms. 23:40:47.890 [inf] Sequence frame 355 of 821 rendered in 17.155 seconds 23:41:52.641 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:41:52.642 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:41:52.643 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:41:52.644 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:41:53.838 [dev] Loading camera. 23:41:53.838 [dev] Loading RenderView (renderView) for camera ''. 23:41:53.838 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:41:54.551 [dev] Freed 88.75 Mbytes of unused textures and uploaded 7.69 Mbytes for 29 newly used texture(s) to GPU memory in 21 ms. 23:42:09.497 [inf] Sequence frame 356 of 821 rendered in 16.862 seconds 23:43:13.168 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:43:13.169 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:43:13.170 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:43:13.170 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:43:14.430 [dev] Loading camera. 23:43:14.430 [dev] Loading RenderView (renderView) for camera ''. 23:43:14.430 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:43:15.135 [dev] Freed 127.62 Mbytes of unused textures and uploaded 67.12 Mbytes for 21 newly used texture(s) to GPU memory in 28 ms. 23:43:30.115 [inf] Sequence frame 357 of 821 rendered in 16.972 seconds 23:44:34.224 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:44:34.225 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:44:34.226 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:44:34.226 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:44:35.506 [dev] Loading camera. 23:44:35.506 [dev] Loading RenderView (renderView) for camera ''. 23:44:35.506 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:44:36.286 [dev] Freed 10.81 Mbytes of unused textures and uploaded 4.81 Mbytes for 12 newly used texture(s) to GPU memory in 12 ms. 23:44:51.320 [inf] Sequence frame 358 of 821 rendered in 17.122 seconds 23:45:56.088 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:45:56.089 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:45:56.090 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:45:56.091 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:45:57.300 [dev] Loading camera. 23:45:57.300 [dev] Loading RenderView (renderView) for camera ''. 23:45:57.300 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:45:58.060 [dev] Freed 6.62 Mbytes of unused textures and uploaded 20.88 Mbytes for 18 newly used texture(s) to GPU memory in 9 ms. 23:46:13.243 [inf] Sequence frame 359 of 821 rendered in 17.156 seconds 23:47:16.226 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:47:16.227 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:47:16.228 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:47:16.229 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:47:17.489 [dev] Loading camera. 23:47:17.489 [dev] Loading RenderView (renderView) for camera ''. 23:47:17.489 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:47:18.234 [dev] Freed 22.75 Mbytes of unused textures and uploaded 2.75 Mbytes for 14 newly used texture(s) to GPU memory in 7 ms. 23:47:33.513 [inf] Sequence frame 360 of 821 rendered in 17.283 seconds 23:48:37.105 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:48:37.106 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:48:37.106 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:48:37.107 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:48:38.320 [dev] Loading camera. 23:48:38.320 [dev] Loading RenderView (renderView) for camera ''. 23:48:38.320 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:48:39.022 [dev] Freed 6.00 Mbytes of unused textures and uploaded 60.44 Mbytes for 15 newly used texture(s) to GPU memory in 15 ms. 23:48:54.428 [inf] Sequence frame 361 of 821 rendered in 17.321 seconds 23:49:58.465 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:49:58.465 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:49:58.466 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:49:58.467 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:49:59.728 [dev] Loading camera. 23:49:59.728 [dev] Loading RenderView (renderView) for camera ''. 23:49:59.728 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:50:00.452 [dev] Freed 75.19 Mbytes of unused textures and uploaded 175.12 Mbytes for 16 newly used texture(s) to GPU memory in 66 ms. 23:50:16.059 [inf] Sequence frame 362 of 821 rendered in 17.592 seconds 23:51:18.893 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:51:18.894 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:51:18.895 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:51:18.896 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:51:20.124 [dev] Loading camera. 23:51:20.124 [dev] Loading RenderView (renderView) for camera ''. 23:51:20.124 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:51:20.776 [dev] Freed 100.31 Mbytes of unused textures and uploaded 53.88 Mbytes for 20 newly used texture(s) to GPU memory in 13 ms. 23:51:36.608 [inf] Sequence frame 363 of 821 rendered in 17.709 seconds 23:52:40.004 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:52:40.004 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:52:40.004 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:52:40.005 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:52:41.260 [dev] Loading camera. 23:52:41.260 [dev] Loading RenderView (renderView) for camera ''. 23:52:41.260 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:52:41.948 [dev] Freed 114.88 Mbytes of unused textures and uploaded 34.44 Mbytes for 14 newly used texture(s) to GPU memory in 11 ms. 23:52:58.007 [inf] Sequence frame 364 of 821 rendered in 17.999 seconds 23:54:01.548 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:54:01.549 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:54:01.550 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:54:01.550 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:54:02.786 [dev] Loading camera. 23:54:02.786 [dev] Loading RenderView (renderView) for camera ''. 23:54:02.786 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:54:03.520 [dev] Freed 10.12 Mbytes of unused textures and uploaded 29.50 Mbytes for 18 newly used texture(s) to GPU memory in 10 ms. 23:54:19.888 [inf] Sequence frame 365 of 821 rendered in 18.33 seconds 23:55:22.446 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:55:22.447 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:55:22.449 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:55:22.450 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:55:23.702 [dev] Loading camera. 23:55:23.702 [dev] Loading RenderView (renderView) for camera ''. 23:55:23.702 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:55:24.535 [dev] Freed 61.44 Mbytes of unused textures and uploaded 214.75 Mbytes for 19 newly used texture(s) to GPU memory in 54 ms. 23:55:41.064 [inf] Sequence frame 366 of 821 rendered in 18.6 seconds 23:56:44.128 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:56:44.129 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:56:44.131 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:56:44.131 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:56:45.391 [dev] Loading camera. 23:56:45.391 [dev] Loading RenderView (renderView) for camera ''. 23:56:45.391 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:56:46.075 [dev] Freed 214.94 Mbytes of unused textures and uploaded 31.38 Mbytes for 17 newly used texture(s) to GPU memory in 11 ms. 23:57:02.604 [inf] Sequence frame 367 of 821 rendered in 18.458 seconds 23:58:05.678 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:58:05.678 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:58:05.679 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:58:05.681 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:58:06.967 [dev] Loading camera. 23:58:06.967 [dev] Loading RenderView (renderView) for camera ''. 23:58:06.967 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:58:07.681 [dev] Freed 24.75 Mbytes of unused textures and uploaded 102.69 Mbytes for 17 newly used texture(s) to GPU memory in 43 ms. 23:58:24.113 [inf] Sequence frame 368 of 821 rendered in 18.42 seconds 23:59:26.893 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 23:59:26.894 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 23:59:26.895 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 23:59:26.895 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 23:59:28.164 [dev] Loading camera. 23:59:28.164 [dev] Loading RenderView (renderView) for camera ''. 23:59:28.164 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 23:59:28.828 [dev] Freed 152.88 Mbytes of unused textures and uploaded 36.56 Mbytes for 13 newly used texture(s) to GPU memory in 17 ms. 23:59:45.169 [inf] Sequence frame 369 of 821 rendered in 18.267 seconds 00:00:48.859 [inf] === 12/19/2023 === 00:00:48.859 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:00:48.860 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:00:48.861 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:00:48.862 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:00:50.139 [dev] Loading camera. 00:00:50.140 [dev] Loading RenderView (renderView) for camera ''. 00:00:50.140 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:00:50.853 [dev] Freed 132.06 Mbytes of unused textures and uploaded 199.94 Mbytes for 23 newly used texture(s) to GPU memory in 68 ms. 00:01:07.065 [inf] Sequence frame 370 of 821 rendered in 18.195 seconds 00:02:10.757 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:02:10.758 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:02:10.759 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:02:10.759 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:02:12.045 [dev] Loading camera. 00:02:12.045 [dev] Loading RenderView (renderView) for camera ''. 00:02:12.045 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:02:12.762 [dev] Freed 40.25 Mbytes of unused textures and uploaded 6.81 Mbytes for 19 newly used texture(s) to GPU memory in 9 ms. 00:02:28.907 [inf] Sequence frame 371 of 821 rendered in 18.14 seconds 00:03:32.161 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:03:32.162 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:03:32.163 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:03:32.164 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:03:33.376 [dev] Loading camera. 00:03:33.376 [dev] Loading RenderView (renderView) for camera ''. 00:03:33.376 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:03:34.130 [dev] Freed 4.44 Mbytes of unused textures and uploaded 4.38 Mbytes for 13 newly used texture(s) to GPU memory in 7 ms. 00:03:50.148 [inf] Sequence frame 372 of 821 rendered in 17.975 seconds 00:04:53.563 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:04:53.565 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:04:53.566 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:04:53.566 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:04:54.818 [dev] Loading camera. 00:04:54.818 [dev] Loading RenderView (renderView) for camera ''. 00:04:54.818 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:04:55.511 [dev] Freed 2.94 Mbytes of unused textures and uploaded 29.69 Mbytes for 13 newly used texture(s) to GPU memory in 10 ms. 00:05:11.398 [inf] Sequence frame 373 of 821 rendered in 17.828 seconds 00:06:15.358 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:06:15.359 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:06:15.360 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:06:15.361 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:06:16.551 [dev] Loading camera. 00:06:16.551 [dev] Loading RenderView (renderView) for camera ''. 00:06:16.551 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:06:17.279 [dev] Freed 33.44 Mbytes of unused textures and uploaded 3.75 Mbytes for 15 newly used texture(s) to GPU memory in 8 ms. 00:06:33.087 [inf] Sequence frame 374 of 821 rendered in 17.724 seconds 00:07:37.591 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:07:37.592 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:07:37.592 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:07:37.593 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:07:38.820 [dev] Loading camera. 00:07:38.820 [dev] Loading RenderView (renderView) for camera ''. 00:07:38.820 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:07:39.467 [dev] Freed 5.00 Mbytes of unused textures and uploaded 43.19 Mbytes for 15 newly used texture(s) to GPU memory in 16 ms. 00:07:55.231 [inf] Sequence frame 375 of 821 rendered in 17.636 seconds 00:08:58.694 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:08:58.695 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:08:58.696 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:08:58.697 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:08:59.934 [dev] Loading camera. 00:08:59.935 [dev] Loading RenderView (renderView) for camera ''. 00:08:59.935 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:09:00.675 [dev] Freed 81.56 Mbytes of unused textures and uploaded 158.81 Mbytes for 27 newly used texture(s) to GPU memory in 51 ms. 00:09:16.446 [inf] Sequence frame 376 of 821 rendered in 17.742 seconds 00:10:19.579 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:10:19.580 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:10:19.580 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:10:19.581 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:10:20.777 [dev] Loading camera. 00:10:20.777 [dev] Loading RenderView (renderView) for camera ''. 00:10:20.777 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:10:21.445 [dev] Freed 158.50 Mbytes of unused textures and uploaded 106.38 Mbytes for 20 newly used texture(s) to GPU memory in 43 ms. 00:10:37.286 [inf] Sequence frame 377 of 821 rendered in 17.699 seconds 00:11:41.859 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:11:41.860 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:11:41.861 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:11:41.861 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:11:43.074 [dev] Loading camera. 00:11:43.074 [dev] Loading RenderView (renderView) for camera ''. 00:11:43.074 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:11:43.798 [dev] Freed 166.56 Mbytes of unused textures and uploaded 46.88 Mbytes for 19 newly used texture(s) to GPU memory in 26 ms. 00:11:59.718 [inf] Sequence frame 378 of 821 rendered in 17.854 seconds 00:13:03.322 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:13:03.323 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:13:03.323 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:13:03.324 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:13:04.590 [dev] Loading camera. 00:13:04.590 [dev] Loading RenderView (renderView) for camera ''. 00:13:04.590 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:13:05.418 [dev] Freed 111.19 Mbytes of unused textures and uploaded 145.31 Mbytes for 22 newly used texture(s) to GPU memory in 77 ms. 00:13:21.404 [inf] Sequence frame 379 of 821 rendered in 18.075 seconds 00:14:25.345 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:14:25.346 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:14:25.346 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:14:25.347 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:14:26.587 [dev] Loading camera. 00:14:26.587 [dev] Loading RenderView (renderView) for camera ''. 00:14:26.587 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:14:27.360 [dev] Freed 35.81 Mbytes of unused textures and uploaded 125.75 Mbytes for 18 newly used texture(s) to GPU memory in 42 ms. 00:14:43.407 [inf] Sequence frame 380 of 821 rendered in 18.056 seconds 00:15:47.710 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:15:47.710 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:15:47.711 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:15:47.711 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:15:49.126 [dev] Loading camera. 00:15:49.126 [dev] Loading RenderView (renderView) for camera ''. 00:15:49.126 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:15:49.902 [dev] Freed 149.38 Mbytes of unused textures and uploaded 31.38 Mbytes for 13 newly used texture(s) to GPU memory in 13 ms. 00:16:06.031 [inf] Sequence frame 381 of 821 rendered in 18.316 seconds 00:17:09.058 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:17:09.059 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:17:09.060 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:17:09.061 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:17:10.336 [dev] Loading camera. 00:17:10.336 [dev] Loading RenderView (renderView) for camera ''. 00:17:10.336 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:17:11.143 [dev] Freed 62.62 Mbytes of unused textures and uploaded 202.56 Mbytes for 18 newly used texture(s) to GPU memory in 76 ms. 00:17:27.345 [inf] Sequence frame 382 of 821 rendered in 18.279 seconds 00:18:30.685 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:18:30.686 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:18:30.686 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:18:30.687 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:18:31.889 [dev] Loading camera. 00:18:31.889 [dev] Loading RenderView (renderView) for camera ''. 00:18:31.890 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:18:32.682 [dev] Freed 247.06 Mbytes of unused textures and uploaded 96.88 Mbytes for 19 newly used texture(s) to GPU memory in 42 ms. 00:18:48.956 [inf] Sequence frame 383 of 821 rendered in 18.256 seconds 00:19:51.860 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:19:51.862 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:19:51.862 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:19:51.863 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:19:53.105 [dev] Loading camera. 00:19:53.106 [dev] Loading RenderView (renderView) for camera ''. 00:19:53.106 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:19:53.876 [dev] Freed 128.62 Mbytes of unused textures and uploaded 120.00 Mbytes for 16 newly used texture(s) to GPU memory in 59 ms. 00:20:10.224 [inf] Sequence frame 384 of 821 rendered in 18.352 seconds 00:21:13.945 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:21:13.946 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:21:13.947 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:21:13.948 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:21:15.204 [dev] Loading camera. 00:21:15.204 [dev] Loading RenderView (renderView) for camera ''. 00:21:15.204 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:21:16.217 [dev] Freed 141.50 Mbytes of unused textures and uploaded 508.75 Mbytes for 19 newly used texture(s) to GPU memory in 232 ms. 00:21:32.687 [inf] Sequence frame 385 of 821 rendered in 18.732 seconds 00:22:36.186 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:22:36.187 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:22:36.187 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:22:36.188 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:22:37.411 [dev] Loading camera. 00:22:37.412 [dev] Loading RenderView (renderView) for camera ''. 00:22:37.412 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:22:38.214 [dev] Freed 370.75 Mbytes of unused textures and uploaded 145.75 Mbytes for 15 newly used texture(s) to GPU memory in 51 ms. 00:22:54.785 [inf] Sequence frame 386 of 821 rendered in 18.584 seconds 00:23:57.888 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:23:57.889 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:23:57.889 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:23:57.890 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:23:59.147 [dev] Loading camera. 00:23:59.147 [dev] Loading RenderView (renderView) for camera ''. 00:23:59.147 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:23:59.967 [dev] Freed 65.50 Mbytes of unused textures and uploaded 95.75 Mbytes for 12 newly used texture(s) to GPU memory in 31 ms. 00:24:16.693 [inf] Sequence frame 387 of 821 rendered in 18.789 seconds 00:25:20.288 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:25:20.289 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:25:20.290 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:25:20.291 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:25:21.548 [dev] Loading camera. 00:25:21.549 [dev] Loading RenderView (renderView) for camera ''. 00:25:21.549 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:25:22.350 [dev] Freed 80.56 Mbytes of unused textures and uploaded 86.12 Mbytes for 20 newly used texture(s) to GPU memory in 38 ms. 00:25:39.248 [inf] Sequence frame 388 of 821 rendered in 18.952 seconds 00:26:42.337 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:26:42.338 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:26:42.338 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:26:42.338 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:26:43.549 [dev] Loading camera. 00:26:43.549 [dev] Loading RenderView (renderView) for camera ''. 00:26:43.549 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:26:44.304 [dev] Freed 39.12 Mbytes of unused textures and uploaded 2.00 Mbytes for 15 newly used texture(s) to GPU memory in 14 ms. 00:27:01.424 [inf] Sequence frame 389 of 821 rendered in 19.067 seconds 00:28:04.788 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:28:04.790 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:28:04.791 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:28:04.792 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:28:05.999 [dev] Loading camera. 00:28:05.999 [dev] Loading RenderView (renderView) for camera ''. 00:28:05.999 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:28:06.680 [dev] Freed 139.88 Mbytes of unused textures and uploaded 32.69 Mbytes for 15 newly used texture(s) to GPU memory in 9 ms. 00:28:24.051 [inf] Sequence frame 390 of 821 rendered in 19.237 seconds 00:29:27.706 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:29:27.707 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:29:27.708 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:29:27.709 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:29:28.961 [dev] Loading camera. 00:29:28.961 [dev] Loading RenderView (renderView) for camera ''. 00:29:28.961 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:29:29.655 [dev] Freed 52.06 Mbytes of unused textures and uploaded 14.75 Mbytes for 18 newly used texture(s) to GPU memory in 9 ms. 00:29:47.358 [inf] Sequence frame 391 of 821 rendered in 19.627 seconds 00:30:51.371 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:30:51.372 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:30:51.373 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:30:51.373 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:30:52.627 [dev] Loading camera. 00:30:52.627 [dev] Loading RenderView (renderView) for camera ''. 00:30:52.627 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:30:53.424 [dev] Freed 91.69 Mbytes of unused textures and uploaded 43.69 Mbytes for 12 newly used texture(s) to GPU memory in 10 ms. 00:31:11.361 [inf] Sequence frame 392 of 821 rendered in 19.957 seconds 00:32:14.845 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:32:14.846 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:32:14.847 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:32:14.848 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:32:16.042 [dev] Loading camera. 00:32:16.043 [dev] Loading RenderView (renderView) for camera ''. 00:32:16.043 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:32:16.832 [dev] Freed 41.31 Mbytes of unused textures and uploaded 115.00 Mbytes for 13 newly used texture(s) to GPU memory in 44 ms. 00:32:34.827 [inf] Sequence frame 393 of 821 rendered in 19.963 seconds 00:33:37.955 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:33:37.956 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:33:37.956 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:33:37.957 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:33:39.194 [dev] Loading camera. 00:33:39.194 [dev] Loading RenderView (renderView) for camera ''. 00:33:39.194 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:33:39.989 [dev] Freed 94.69 Mbytes of unused textures and uploaded 65.25 Mbytes for 12 newly used texture(s) to GPU memory in 27 ms. 00:33:58.028 [inf] Sequence frame 394 of 821 rendered in 20.038 seconds 00:35:01.413 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:35:01.414 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:35:01.414 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:35:01.415 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:35:02.659 [dev] Loading camera. 00:35:02.659 [dev] Loading RenderView (renderView) for camera ''. 00:35:02.659 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:35:03.380 [dev] Freed 46.88 Mbytes of unused textures and uploaded 79.25 Mbytes for 14 newly used texture(s) to GPU memory in 38 ms. 00:35:21.459 [inf] Sequence frame 395 of 821 rendered in 20.017 seconds 00:36:25.544 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:36:25.546 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:36:25.546 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:36:25.547 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:36:26.776 [dev] Loading camera. 00:36:26.776 [dev] Loading RenderView (renderView) for camera ''. 00:36:26.776 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:36:27.579 [dev] Freed 107.81 Mbytes of unused textures and uploaded 200.25 Mbytes for 18 newly used texture(s) to GPU memory in 68 ms. 00:36:45.683 [inf] Sequence frame 396 of 821 rendered in 20.108 seconds 00:37:48.095 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:37:48.096 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:37:48.097 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:37:48.098 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:37:49.333 [dev] Loading camera. 00:37:49.333 [dev] Loading RenderView (renderView) for camera ''. 00:37:49.333 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:37:50.158 [dev] Freed 206.38 Mbytes of unused textures and uploaded 170.62 Mbytes for 19 newly used texture(s) to GPU memory in 74 ms. 00:38:08.317 [inf] Sequence frame 397 of 821 rendered in 20.186 seconds 00:39:11.609 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:39:11.610 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:39:11.612 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:39:11.612 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:39:12.865 [dev] Loading camera. 00:39:12.865 [dev] Loading RenderView (renderView) for camera ''. 00:39:12.865 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:39:13.673 [dev] Freed 148.94 Mbytes of unused textures and uploaded 15.81 Mbytes for 19 newly used texture(s) to GPU memory in 17 ms. 00:39:31.842 [inf] Sequence frame 398 of 821 rendered in 20.2 seconds 00:40:33.439 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:40:33.439 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:40:33.441 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:40:33.441 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:40:34.600 [dev] Loading camera. 00:40:34.600 [dev] Loading RenderView (renderView) for camera ''. 00:40:34.600 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:40:35.284 [dev] Freed 33.94 Mbytes of unused textures and uploaded 103.25 Mbytes for 21 newly used texture(s) to GPU memory in 46 ms. 00:40:53.506 [inf] Sequence frame 399 of 821 rendered in 20.028 seconds 00:41:54.794 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:41:54.795 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:41:54.796 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:41:54.797 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:41:56.016 [dev] Loading camera. 00:41:56.016 [dev] Loading RenderView (renderView) for camera ''. 00:41:56.016 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:41:56.840 [dev] Freed 27.81 Mbytes of unused textures and uploaded 76.25 Mbytes for 24 newly used texture(s) to GPU memory in 36 ms. 00:42:15.017 [inf] Sequence frame 400 of 821 rendered in 20.191 seconds 00:43:16.177 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:43:16.177 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:43:16.178 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:43:16.179 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:43:17.392 [dev] Loading camera. 00:43:17.392 [dev] Loading RenderView (renderView) for camera ''. 00:43:17.392 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:43:18.377 [dev] Freed 212.00 Mbytes of unused textures and uploaded 363.00 Mbytes for 24 newly used texture(s) to GPU memory in 209 ms. 00:43:35.099 [inf] Sequence frame 401 of 821 rendered in 18.903 seconds 00:44:35.885 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:44:35.887 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:44:35.887 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:44:35.888 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:44:37.089 [dev] Loading camera. 00:44:37.089 [dev] Loading RenderView (renderView) for camera ''. 00:44:37.089 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:44:37.782 [dev] Freed 39.81 Mbytes of unused textures and uploaded 91.81 Mbytes for 22 newly used texture(s) to GPU memory in 32 ms. 00:44:54.468 [inf] Sequence frame 402 of 821 rendered in 18.565 seconds 00:45:56.234 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:45:56.236 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:45:56.236 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:45:56.237 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:45:57.454 [dev] Loading camera. 00:45:57.454 [dev] Loading RenderView (renderView) for camera ''. 00:45:57.454 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:45:58.148 [dev] Freed 89.38 Mbytes of unused textures and uploaded 40.25 Mbytes for 20 newly used texture(s) to GPU memory in 25 ms. 00:46:14.821 [inf] Sequence frame 403 of 821 rendered in 18.585 seconds 00:47:16.399 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:47:16.400 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:47:16.400 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:47:16.401 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:47:17.609 [dev] Loading camera. 00:47:17.609 [dev] Loading RenderView (renderView) for camera ''. 00:47:17.609 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:47:18.345 [dev] Freed 347.81 Mbytes of unused textures and uploaded 109.25 Mbytes for 12 newly used texture(s) to GPU memory in 48 ms. 00:47:35.039 [inf] Sequence frame 404 of 821 rendered in 18.62 seconds 00:48:35.766 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:48:35.767 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:48:35.769 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:48:35.769 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:48:36.983 [dev] Loading camera. 00:48:36.983 [dev] Loading RenderView (renderView) for camera ''. 00:48:36.983 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:48:37.876 [dev] Freed 167.56 Mbytes of unused textures and uploaded 453.00 Mbytes for 20 newly used texture(s) to GPU memory in 203 ms. 00:48:54.575 [inf] Sequence frame 405 of 821 rendered in 18.805 seconds 00:49:56.464 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:49:56.465 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:49:56.466 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:49:56.466 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:49:57.678 [dev] Loading camera. 00:49:57.679 [dev] Loading RenderView (renderView) for camera ''. 00:49:57.679 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:49:58.517 [dev] Freed 115.19 Mbytes of unused textures and uploaded 232.62 Mbytes for 25 newly used texture(s) to GPU memory in 77 ms. 00:50:15.220 [inf] Sequence frame 406 of 821 rendered in 18.738 seconds 00:51:17.016 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:51:17.017 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:51:17.017 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:51:17.018 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:51:18.225 [dev] Loading camera. 00:51:18.225 [dev] Loading RenderView (renderView) for camera ''. 00:51:18.225 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:51:19.052 [dev] Freed 525.31 Mbytes of unused textures and uploaded 97.38 Mbytes for 16 newly used texture(s) to GPU memory in 59 ms. 00:51:35.779 [inf] Sequence frame 407 of 821 rendered in 18.75 seconds 00:52:36.980 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:52:36.980 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:52:36.981 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:52:36.982 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:52:38.199 [dev] Loading camera. 00:52:38.199 [dev] Loading RenderView (renderView) for camera ''. 00:52:38.199 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:52:39.163 [dev] Freed 95.88 Mbytes of unused textures and uploaded 376.00 Mbytes for 17 newly used texture(s) to GPU memory in 197 ms. 00:52:55.912 [inf] Sequence frame 408 of 821 rendered in 18.913 seconds 00:53:57.053 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:53:57.053 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:53:57.054 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:53:57.055 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:53:58.271 [dev] Loading camera. 00:53:58.272 [dev] Loading RenderView (renderView) for camera ''. 00:53:58.272 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:53:58.984 [dev] Freed 8.00 Mbytes of unused textures and uploaded 47.62 Mbytes for 16 newly used texture(s) to GPU memory in 14 ms. 00:54:15.771 [inf] Sequence frame 409 of 821 rendered in 18.7 seconds 00:55:16.627 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:55:16.628 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:55:16.629 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:55:16.630 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:55:17.861 [dev] Loading camera. 00:55:17.861 [dev] Loading RenderView (renderView) for camera ''. 00:55:17.862 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:55:18.551 [dev] Freed 46.81 Mbytes of unused textures and uploaded 1.88 Mbytes for 14 newly used texture(s) to GPU memory in 7 ms. 00:55:35.352 [inf] Sequence frame 410 of 821 rendered in 18.705 seconds 00:56:36.430 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:56:36.430 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:56:36.431 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:56:36.432 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:56:37.606 [dev] Loading camera. 00:56:37.607 [dev] Loading RenderView (renderView) for camera ''. 00:56:37.607 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:56:38.363 [dev] Freed 55.44 Mbytes of unused textures and uploaded 144.06 Mbytes for 13 newly used texture(s) to GPU memory in 45 ms. 00:56:55.181 [inf] Sequence frame 411 of 821 rendered in 18.723 seconds 00:57:56.620 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:57:56.621 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:57:56.621 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:57:56.622 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:57:57.832 [dev] Loading camera. 00:57:57.832 [dev] Loading RenderView (renderView) for camera ''. 00:57:57.832 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:57:58.544 [dev] Freed 450.62 Mbytes of unused textures and uploaded 124.00 Mbytes for 16 newly used texture(s) to GPU memory in 48 ms. 00:58:15.348 [inf] Sequence frame 412 of 821 rendered in 18.704 seconds 00:59:16.296 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 00:59:16.297 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 00:59:16.297 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 00:59:16.299 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 00:59:17.518 [dev] Loading camera. 00:59:17.518 [dev] Loading RenderView (renderView) for camera ''. 00:59:17.518 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 00:59:18.477 [dev] Freed 144.12 Mbytes of unused textures and uploaded 403.44 Mbytes for 20 newly used texture(s) to GPU memory in 211 ms. 00:59:35.302 [inf] Sequence frame 413 of 821 rendered in 19.001 seconds 01:00:37.437 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:00:37.438 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:00:37.439 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:00:37.439 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:00:38.634 [dev] Loading camera. 01:00:38.634 [dev] Loading RenderView (renderView) for camera ''. 01:00:38.634 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:00:39.267 [dev] Freed 37.69 Mbytes of unused textures and uploaded 35.94 Mbytes for 22 newly used texture(s) to GPU memory in 19 ms. 01:00:56.074 [inf] Sequence frame 414 of 821 rendered in 18.619 seconds 01:01:57.295 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:01:57.295 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:01:57.297 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:01:57.298 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:01:58.518 [dev] Loading camera. 01:01:58.519 [dev] Loading RenderView (renderView) for camera ''. 01:01:58.519 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:01:59.226 [dev] Freed 45.50 Mbytes of unused textures and uploaded 4.19 Mbytes for 17 newly used texture(s) to GPU memory in 9 ms. 01:02:16.041 [inf] Sequence frame 415 of 821 rendered in 18.725 seconds 01:03:17.243 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:03:17.244 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:03:17.245 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:03:17.245 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:03:18.490 [dev] Loading camera. 01:03:18.491 [dev] Loading RenderView (renderView) for camera ''. 01:03:18.491 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:03:19.211 [dev] Freed 47.25 Mbytes of unused textures and uploaded 47.06 Mbytes for 16 newly used texture(s) to GPU memory in 19 ms. 01:03:36.018 [inf] Sequence frame 416 of 821 rendered in 18.768 seconds 01:04:38.003 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:04:38.004 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:04:38.005 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:04:38.005 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:04:39.202 [dev] Loading camera. 01:04:39.202 [dev] Loading RenderView (renderView) for camera ''. 01:04:39.202 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:04:39.981 [dev] Freed 55.25 Mbytes of unused textures and uploaded 62.75 Mbytes for 22 newly used texture(s) to GPU memory in 18 ms. 01:04:56.774 [inf] Sequence frame 417 of 821 rendered in 18.755 seconds 01:05:58.463 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:05:58.463 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:05:58.464 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:05:58.465 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:05:59.619 [dev] Loading camera. 01:05:59.619 [dev] Loading RenderView (renderView) for camera ''. 01:05:59.619 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:06:00.353 [dev] Freed 42.12 Mbytes of unused textures and uploaded 37.62 Mbytes for 20 newly used texture(s) to GPU memory in 14 ms. 01:06:17.138 [inf] Sequence frame 418 of 821 rendered in 18.651 seconds 01:07:19.004 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:07:19.005 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:07:19.006 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:07:19.007 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:07:20.179 [dev] Loading camera. 01:07:20.179 [dev] Loading RenderView (renderView) for camera ''. 01:07:20.179 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:07:20.926 [dev] Freed 13.31 Mbytes of unused textures and uploaded 24.56 Mbytes for 20 newly used texture(s) to GPU memory in 13 ms. 01:07:37.724 [inf] Sequence frame 419 of 821 rendered in 18.697 seconds 01:08:39.467 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:08:39.468 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:08:39.469 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:08:39.470 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:08:40.688 [dev] Loading camera. 01:08:40.688 [dev] Loading RenderView (renderView) for camera ''. 01:08:40.688 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:08:41.303 [dev] Freed 46.12 Mbytes of unused textures and uploaded 8.31 Mbytes for 19 newly used texture(s) to GPU memory in 9 ms. 01:08:58.096 [inf] Sequence frame 420 of 821 rendered in 18.61 seconds 01:09:59.857 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:09:59.858 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:09:59.860 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:09:59.860 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:10:01.074 [dev] Loading camera. 01:10:01.074 [dev] Loading RenderView (renderView) for camera ''. 01:10:01.074 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:10:01.726 [dev] Freed 344.12 Mbytes of unused textures and uploaded 111.88 Mbytes for 16 newly used texture(s) to GPU memory in 56 ms. 01:10:18.521 [inf] Sequence frame 421 of 821 rendered in 18.645 seconds 01:11:19.786 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:11:19.786 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:11:19.787 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:11:19.788 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:11:21.003 [dev] Loading camera. 01:11:21.003 [dev] Loading RenderView (renderView) for camera ''. 01:11:21.003 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:11:21.711 [dev] Freed 33.19 Mbytes of unused textures and uploaded 162.06 Mbytes for 23 newly used texture(s) to GPU memory in 69 ms. 01:11:38.513 [inf] Sequence frame 422 of 821 rendered in 18.709 seconds 01:12:39.669 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:12:39.670 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:12:39.670 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:12:39.672 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:12:40.877 [dev] Loading camera. 01:12:40.878 [dev] Loading RenderView (renderView) for camera ''. 01:12:40.878 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:12:41.625 [dev] Freed 151.06 Mbytes of unused textures and uploaded 10.81 Mbytes for 18 newly used texture(s) to GPU memory in 15 ms. 01:12:58.439 [inf] Sequence frame 423 of 821 rendered in 18.748 seconds 01:13:59.889 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:13:59.889 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:13:59.890 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:13:59.891 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:14:01.108 [dev] Loading camera. 01:14:01.108 [dev] Loading RenderView (renderView) for camera ''. 01:14:01.108 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:14:02.015 [dev] Freed 124.88 Mbytes of unused textures and uploaded 452.81 Mbytes for 17 newly used texture(s) to GPU memory in 225 ms. 01:14:18.814 [inf] Sequence frame 424 of 821 rendered in 18.903 seconds 01:15:19.762 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:15:19.763 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:15:19.763 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:15:19.765 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:15:21.058 [dev] Loading camera. 01:15:21.058 [dev] Loading RenderView (renderView) for camera ''. 01:15:21.058 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:15:21.812 [dev] Freed 436.81 Mbytes of unused textures and uploaded 112.56 Mbytes for 21 newly used texture(s) to GPU memory in 50 ms. 01:15:38.612 [inf] Sequence frame 425 of 821 rendered in 18.843 seconds 01:16:39.482 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:16:39.483 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:16:39.484 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:16:39.484 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:16:40.967 [dev] Loading camera. 01:16:40.968 [dev] Loading RenderView (renderView) for camera ''. 01:16:40.968 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:16:41.923 [dev] Freed 111.94 Mbytes of unused textures and uploaded 359.62 Mbytes for 15 newly used texture(s) to GPU memory in 190 ms. 01:16:58.709 [inf] Sequence frame 426 of 821 rendered in 19.216 seconds 01:17:59.831 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:17:59.832 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:17:59.833 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:17:59.833 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:18:01.401 [dev] Loading camera. 01:18:01.401 [dev] Loading RenderView (renderView) for camera ''. 01:18:01.401 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:18:02.160 [dev] Freed 378.81 Mbytes of unused textures and uploaded 111.25 Mbytes for 18 newly used texture(s) to GPU memory in 48 ms. 01:18:18.960 [inf] Sequence frame 427 of 821 rendered in 19.122 seconds 01:19:19.585 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:19:19.586 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:19:19.586 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:19:19.587 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:19:21.041 [dev] Loading camera. 01:19:21.041 [dev] Loading RenderView (renderView) for camera ''. 01:19:21.041 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:19:21.885 [dev] Freed 111.06 Mbytes of unused textures and uploaded 414.31 Mbytes for 21 newly used texture(s) to GPU memory in 195 ms. 01:19:38.676 [inf] Sequence frame 428 of 821 rendered in 19.072 seconds 01:20:39.070 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:20:39.071 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:20:39.071 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:20:39.072 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:20:40.440 [dev] Loading camera. 01:20:40.440 [dev] Loading RenderView (renderView) for camera ''. 01:20:40.440 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:20:41.127 [dev] Freed 391.06 Mbytes of unused textures and uploaded 178.44 Mbytes for 22 newly used texture(s) to GPU memory in 61 ms. 01:20:57.943 [inf] Sequence frame 429 of 821 rendered in 18.851 seconds 01:21:58.277 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:21:58.278 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:21:58.279 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:21:58.280 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:21:59.793 [dev] Loading camera. 01:21:59.793 [dev] Loading RenderView (renderView) for camera ''. 01:21:59.793 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:22:00.648 [dev] Freed 142.12 Mbytes of unused textures and uploaded 352.06 Mbytes for 25 newly used texture(s) to GPU memory in 209 ms. 01:22:17.452 [inf] Sequence frame 430 of 821 rendered in 19.154 seconds 01:23:17.695 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:23:17.696 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:23:17.696 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:23:17.697 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:23:19.167 [dev] Loading camera. 01:23:19.167 [dev] Loading RenderView (renderView) for camera ''. 01:23:19.167 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:23:19.876 [dev] Freed 394.50 Mbytes of unused textures and uploaded 127.12 Mbytes for 27 newly used texture(s) to GPU memory in 62 ms. 01:23:36.651 [inf] Sequence frame 431 of 821 rendered in 18.938 seconds 01:24:37.158 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:24:37.159 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:24:37.159 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:24:37.161 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:24:38.850 [dev] Loading camera. 01:24:38.850 [dev] Loading RenderView (renderView) for camera ''. 01:24:38.850 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:24:39.792 [dev] Freed 139.19 Mbytes of unused textures and uploaded 448.06 Mbytes for 20 newly used texture(s) to GPU memory in 210 ms. 01:24:56.532 [inf] Sequence frame 432 of 821 rendered in 19.351 seconds 01:25:56.879 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:25:56.880 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:25:56.882 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:25:56.883 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:25:58.426 [dev] Loading camera. 01:25:58.426 [dev] Loading RenderView (renderView) for camera ''. 01:25:58.426 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:25:59.175 [dev] Freed 112.38 Mbytes of unused textures and uploaded 7.88 Mbytes for 26 newly used texture(s) to GPU memory in 18 ms. 01:26:15.888 [inf] Sequence frame 433 of 821 rendered in 18.989 seconds 01:27:15.898 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:27:15.899 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:27:15.900 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:27:15.900 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:27:17.316 [dev] Loading camera. 01:27:17.316 [dev] Loading RenderView (renderView) for camera ''. 01:27:17.316 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:27:17.999 [dev] Freed 357.44 Mbytes of unused textures and uploaded 167.19 Mbytes for 25 newly used texture(s) to GPU memory in 61 ms. 01:27:34.704 [inf] Sequence frame 434 of 821 rendered in 18.784 seconds 01:28:35.055 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:28:35.056 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:28:35.057 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:28:35.058 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:28:36.542 [dev] Loading camera. 01:28:36.542 [dev] Loading RenderView (renderView) for camera ''. 01:28:36.542 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:28:37.496 [dev] Freed 142.19 Mbytes of unused textures and uploaded 413.31 Mbytes for 22 newly used texture(s) to GPU memory in 191 ms. 01:28:54.190 [inf] Sequence frame 435 of 821 rendered in 19.118 seconds 01:29:55.578 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:29:55.580 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:29:55.581 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:29:55.582 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:29:57.083 [dev] Loading camera. 01:29:57.083 [dev] Loading RenderView (renderView) for camera ''. 01:29:57.083 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:29:57.757 [dev] Freed 392.31 Mbytes of unused textures and uploaded 137.75 Mbytes for 22 newly used texture(s) to GPU memory in 67 ms. 01:30:14.427 [inf] Sequence frame 436 of 821 rendered in 18.83 seconds 01:31:15.013 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:31:15.013 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:31:15.015 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:31:15.016 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:31:16.548 [dev] Loading camera. 01:31:16.548 [dev] Loading RenderView (renderView) for camera ''. 01:31:16.548 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:31:17.474 [dev] Freed 120.00 Mbytes of unused textures and uploaded 387.25 Mbytes for 21 newly used texture(s) to GPU memory in 216 ms. 01:31:34.129 [inf] Sequence frame 437 of 821 rendered in 19.124 seconds 01:32:36.395 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:32:36.396 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:32:36.397 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:32:36.397 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:32:37.778 [dev] Loading camera. 01:32:37.778 [dev] Loading RenderView (renderView) for camera ''. 01:32:37.778 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:32:38.458 [dev] Freed 105.12 Mbytes of unused textures and uploaded 32.81 Mbytes for 22 newly used texture(s) to GPU memory in 23 ms. 01:32:55.087 [inf] Sequence frame 438 of 821 rendered in 18.674 seconds 01:33:57.674 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:33:57.676 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:33:57.676 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:33:57.677 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:33:58.868 [dev] Loading camera. 01:33:58.868 [dev] Loading RenderView (renderView) for camera ''. 01:33:58.868 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:33:59.664 [dev] Freed 375.06 Mbytes of unused textures and uploaded 173.75 Mbytes for 20 newly used texture(s) to GPU memory in 61 ms. 01:34:16.303 [inf] Sequence frame 439 of 821 rendered in 18.609 seconds 01:35:18.451 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:35:18.452 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:35:18.453 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:35:18.454 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:35:19.811 [dev] Loading camera. 01:35:19.811 [dev] Loading RenderView (renderView) for camera ''. 01:35:19.811 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:35:20.796 [dev] Freed 110.06 Mbytes of unused textures and uploaded 516.94 Mbytes for 20 newly used texture(s) to GPU memory in 221 ms. 01:35:37.428 [inf] Sequence frame 440 of 821 rendered in 18.957 seconds 01:36:39.794 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:36:39.795 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:36:39.796 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:36:39.797 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:36:41.010 [dev] Loading camera. 01:36:41.010 [dev] Loading RenderView (renderView) for camera ''. 01:36:41.010 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:36:41.771 [dev] Freed 17.25 Mbytes of unused textures and uploaded 50.50 Mbytes for 14 newly used texture(s) to GPU memory in 20 ms. 01:36:58.400 [inf] Sequence frame 441 of 821 rendered in 18.591 seconds 01:38:01.731 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:38:01.733 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:38:01.733 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:38:01.734 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:38:02.979 [dev] Loading camera. 01:38:02.979 [dev] Loading RenderView (renderView) for camera ''. 01:38:02.979 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:38:03.737 [dev] Freed 379.12 Mbytes of unused textures and uploaded 14.56 Mbytes for 20 newly used texture(s) to GPU memory in 11 ms. 01:38:20.347 [inf] Sequence frame 442 of 821 rendered in 18.599 seconds 01:39:22.125 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:39:22.126 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:39:22.127 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:39:22.127 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:39:23.325 [dev] Loading camera. 01:39:23.325 [dev] Loading RenderView (renderView) for camera ''. 01:39:23.325 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:39:24.177 [dev] Freed 93.50 Mbytes of unused textures and uploaded 204.44 Mbytes for 26 newly used texture(s) to GPU memory in 80 ms. 01:39:40.787 [inf] Sequence frame 443 of 821 rendered in 18.647 seconds 01:40:45.439 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:40:45.440 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:40:45.441 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:40:45.443 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:40:46.756 [dev] Loading camera. 01:40:46.757 [dev] Loading RenderView (renderView) for camera ''. 01:40:46.757 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:40:47.513 [dev] Freed 17.31 Mbytes of unused textures and uploaded 88.06 Mbytes for 18 newly used texture(s) to GPU memory in 39 ms. 01:41:04.109 [inf] Sequence frame 444 of 821 rendered in 18.657 seconds 01:42:08.458 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:42:08.460 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:42:08.461 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:42:08.461 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:42:09.709 [dev] Loading camera. 01:42:09.709 [dev] Loading RenderView (renderView) for camera ''. 01:42:09.709 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:42:10.509 [dev] Freed 367.00 Mbytes of unused textures and uploaded 118.25 Mbytes for 20 newly used texture(s) to GPU memory in 61 ms. 01:42:27.231 [inf] Sequence frame 445 of 821 rendered in 18.758 seconds 01:43:31.516 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:43:31.516 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:43:31.518 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:43:31.518 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:43:32.817 [dev] Loading camera. 01:43:32.818 [dev] Loading RenderView (renderView) for camera ''. 01:43:32.818 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:43:33.514 [dev] Freed 16.88 Mbytes of unused textures and uploaded 216.25 Mbytes for 36 newly used texture(s) to GPU memory in 73 ms. 01:43:51.385 [inf] Sequence frame 446 of 821 rendered in 19.846 seconds 01:44:55.864 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:44:55.865 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:44:55.866 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:44:55.866 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:44:57.112 [dev] Loading camera. 01:44:57.112 [dev] Loading RenderView (renderView) for camera ''. 01:44:57.112 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:44:57.861 [dev] Freed 162.12 Mbytes of unused textures and uploaded 154.75 Mbytes for 53 newly used texture(s) to GPU memory in 60 ms. 01:45:14.283 [inf] Sequence frame 447 of 821 rendered in 18.412 seconds 01:46:18.757 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:46:18.758 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:46:18.758 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:46:18.759 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:46:20.107 [dev] Loading camera. 01:46:20.107 [dev] Loading RenderView (renderView) for camera ''. 01:46:20.107 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:46:20.814 [dev] Freed 53.69 Mbytes of unused textures and uploaded 64.19 Mbytes for 27 newly used texture(s) to GPU memory in 38 ms. 01:46:37.439 [inf] Sequence frame 448 of 821 rendered in 18.669 seconds 01:47:43.049 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:47:43.049 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:47:43.050 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:47:43.051 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:47:43.152 [dev] Loading camera. 01:47:43.152 [dev] Loading RenderView (renderView) for camera ''. 01:47:43.152 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:47:43.995 [dev] Freed 82.19 Mbytes of unused textures and uploaded 130.75 Mbytes for 19 newly used texture(s) to GPU memory in 52 ms. 01:48:00.764 [inf] Sequence frame 449 of 821 rendered in 18.909 seconds 01:49:05.485 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:49:05.486 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:49:05.487 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:49:05.488 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:49:06.788 [dev] Loading camera. 01:49:06.788 [dev] Loading RenderView (renderView) for camera ''. 01:49:06.788 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:49:07.534 [dev] Freed 3.50 Mbytes of unused textures and uploaded 32.88 Mbytes for 21 newly used texture(s) to GPU memory in 11 ms. 01:49:24.428 [inf] Sequence frame 450 of 821 rendered in 18.965 seconds 01:50:29.032 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:50:29.034 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:50:29.034 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:50:29.035 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:50:30.323 [dev] Loading camera. 01:50:30.323 [dev] Loading RenderView (renderView) for camera ''. 01:50:30.323 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:50:31.103 [dev] Freed 25.06 Mbytes of unused textures and uploaded 4.25 Mbytes for 19 newly used texture(s) to GPU memory in 9 ms. 01:50:48.184 [inf] Sequence frame 451 of 821 rendered in 19.154 seconds 01:51:51.442 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:51:51.443 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:51:51.444 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:51:51.446 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:51:52.823 [dev] Loading camera. 01:51:52.823 [dev] Loading RenderView (renderView) for camera ''. 01:51:52.823 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:51:53.484 [dev] Freed 28.00 Mbytes of unused textures and uploaded 12.75 Mbytes for 17 newly used texture(s) to GPU memory in 9 ms. 01:52:10.550 [inf] Sequence frame 452 of 821 rendered in 19.092 seconds 01:53:14.453 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:53:14.454 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:53:14.455 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:53:14.456 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:53:15.720 [dev] Loading camera. 01:53:15.720 [dev] Loading RenderView (renderView) for camera ''. 01:53:15.720 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:53:16.458 [dev] Freed 108.88 Mbytes of unused textures and uploaded 57.12 Mbytes for 26 newly used texture(s) to GPU memory in 16 ms. 01:53:33.428 [inf] Sequence frame 453 of 821 rendered in 18.972 seconds 01:54:36.945 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:54:36.947 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:54:36.948 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:54:36.948 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:54:38.238 [dev] Loading camera. 01:54:38.238 [dev] Loading RenderView (renderView) for camera ''. 01:54:38.238 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:54:39.020 [dev] Freed 11.69 Mbytes of unused textures and uploaded 9.19 Mbytes for 21 newly used texture(s) to GPU memory in 9 ms. 01:54:55.857 [inf] Sequence frame 454 of 821 rendered in 18.896 seconds 01:55:59.839 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:55:59.840 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:55:59.841 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:55:59.842 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:56:01.108 [dev] Loading camera. 01:56:01.108 [dev] Loading RenderView (renderView) for camera ''. 01:56:01.108 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:56:01.801 [dev] Freed 12.75 Mbytes of unused textures and uploaded 22.31 Mbytes for 14 newly used texture(s) to GPU memory in 9 ms. 01:56:18.485 [inf] Sequence frame 455 of 821 rendered in 18.633 seconds 01:57:22.648 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:57:22.649 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:57:22.650 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:57:22.650 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:57:24.065 [dev] Loading camera. 01:57:24.065 [dev] Loading RenderView (renderView) for camera ''. 01:57:24.065 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:57:24.773 [dev] Freed 20.06 Mbytes of unused textures and uploaded 18.50 Mbytes for 19 newly used texture(s) to GPU memory in 9 ms. 01:57:41.263 [inf] Sequence frame 456 of 821 rendered in 18.607 seconds 01:58:45.052 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 01:58:45.053 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 01:58:45.053 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 01:58:45.054 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 01:58:46.322 [dev] Loading camera. 01:58:46.322 [dev] Loading RenderView (renderView) for camera ''. 01:58:46.322 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 01:58:46.993 [dev] Freed 39.44 Mbytes of unused textures and uploaded 143.62 Mbytes for 24 newly used texture(s) to GPU memory in 50 ms. 01:59:03.256 [inf] Sequence frame 457 of 821 rendered in 18.195 seconds 02:00:06.893 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:00:06.893 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:00:06.895 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:00:06.896 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:00:08.240 [dev] Loading camera. 02:00:08.240 [dev] Loading RenderView (renderView) for camera ''. 02:00:08.240 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:00:08.927 [dev] Freed 153.25 Mbytes of unused textures and uploaded 35.50 Mbytes for 28 newly used texture(s) to GPU memory in 15 ms. 02:00:24.921 [inf] Sequence frame 458 of 821 rendered in 18.022 seconds 02:01:28.815 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:01:28.817 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:01:28.817 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:01:28.819 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:01:30.230 [dev] Loading camera. 02:01:30.230 [dev] Loading RenderView (renderView) for camera ''. 02:01:30.230 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:01:30.893 [dev] Freed 13.56 Mbytes of unused textures and uploaded 13.00 Mbytes for 21 newly used texture(s) to GPU memory in 10 ms. 02:01:46.553 [inf] Sequence frame 459 of 821 rendered in 17.741 seconds 02:02:50.752 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:02:50.752 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:02:50.753 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:02:50.755 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:02:51.986 [dev] Loading camera. 02:02:51.986 [dev] Loading RenderView (renderView) for camera ''. 02:02:51.986 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:02:52.665 [dev] Freed 11.88 Mbytes of unused textures and uploaded 18.19 Mbytes for 13 newly used texture(s) to GPU memory in 9 ms. 02:03:08.244 [inf] Sequence frame 460 of 821 rendered in 17.492 seconds 02:04:12.545 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:04:12.546 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:04:12.547 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:04:12.548 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:04:13.784 [dev] Loading camera. 02:04:13.784 [dev] Loading RenderView (renderView) for camera ''. 02:04:13.784 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:04:14.442 [dev] Freed 13.50 Mbytes of unused textures and uploaded 20.75 Mbytes for 15 newly used texture(s) to GPU memory in 9 ms. 02:04:30.087 [inf] Sequence frame 461 of 821 rendered in 17.541 seconds 02:05:34.035 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:05:34.036 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:05:34.037 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:05:34.039 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:05:35.309 [dev] Loading camera. 02:05:35.310 [dev] Loading RenderView (renderView) for camera ''. 02:05:35.310 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:05:36.020 [dev] Freed 5.19 Mbytes of unused textures and uploaded 23.06 Mbytes for 26 newly used texture(s) to GPU memory in 11 ms. 02:05:52.364 [inf] Sequence frame 462 of 821 rendered in 18.325 seconds 02:06:56.272 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:06:56.272 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:06:56.273 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:06:56.274 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:06:57.584 [dev] Loading camera. 02:06:57.584 [dev] Loading RenderView (renderView) for camera ''. 02:06:57.584 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:06:58.420 [dev] Freed 31.69 Mbytes of unused textures and uploaded 112.12 Mbytes for 21 newly used texture(s) to GPU memory in 43 ms. 02:07:15.014 [inf] Sequence frame 463 of 821 rendered in 18.726 seconds 02:08:18.652 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:08:18.653 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:08:18.655 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:08:18.655 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:08:19.917 [dev] Loading camera. 02:08:19.917 [dev] Loading RenderView (renderView) for camera ''. 02:08:19.917 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:08:20.595 [dev] Freed 111.00 Mbytes of unused textures and uploaded 79.25 Mbytes for 22 newly used texture(s) to GPU memory in 30 ms. 02:08:37.228 [inf] Sequence frame 464 of 821 rendered in 18.567 seconds 02:09:40.957 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:09:40.957 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:09:40.958 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:09:40.959 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:09:42.300 [dev] Loading camera. 02:09:42.300 [dev] Loading RenderView (renderView) for camera ''. 02:09:42.300 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:09:42.958 [dev] Freed 74.75 Mbytes of unused textures and uploaded 12.62 Mbytes for 25 newly used texture(s) to GPU memory in 20 ms. 02:09:59.619 [inf] Sequence frame 465 of 821 rendered in 18.656 seconds 02:11:02.895 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:11:02.896 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:11:02.897 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:11:02.898 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:11:04.258 [dev] Loading camera. 02:11:04.258 [dev] Loading RenderView (renderView) for camera ''. 02:11:04.258 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:11:04.926 [dev] Freed 23.31 Mbytes of unused textures and uploaded 39.56 Mbytes for 27 newly used texture(s) to GPU memory in 13 ms. 02:11:21.592 [inf] Sequence frame 466 of 821 rendered in 18.683 seconds 02:12:26.504 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:12:26.506 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:12:26.506 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:12:26.507 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:12:27.713 [dev] Loading camera. 02:12:27.713 [dev] Loading RenderView (renderView) for camera ''. 02:12:27.713 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:12:28.490 [dev] Freed 27.00 Mbytes of unused textures and uploaded 18.00 Mbytes for 29 newly used texture(s) to GPU memory in 12 ms. 02:12:45.184 [inf] Sequence frame 467 of 821 rendered in 18.664 seconds 02:13:50.714 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:13:50.715 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:13:50.716 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:13:50.717 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:13:51.974 [dev] Loading camera. 02:13:51.975 [dev] Loading RenderView (renderView) for camera ''. 02:13:51.975 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:13:52.666 [dev] Freed 22.00 Mbytes of unused textures and uploaded 8.19 Mbytes for 20 newly used texture(s) to GPU memory in 9 ms. 02:14:09.205 [inf] Sequence frame 468 of 821 rendered in 18.483 seconds 02:15:13.687 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:15:13.687 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:15:13.689 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:15:13.689 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:15:14.957 [dev] Loading camera. 02:15:14.957 [dev] Loading RenderView (renderView) for camera ''. 02:15:14.957 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:15:15.670 [dev] Freed 31.19 Mbytes of unused textures and uploaded 110.88 Mbytes for 14 newly used texture(s) to GPU memory in 40 ms. 02:15:32.052 [inf] Sequence frame 469 of 821 rendered in 18.362 seconds 02:16:36.886 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:16:36.887 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:16:36.888 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:16:36.889 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:16:38.235 [dev] Loading camera. 02:16:38.235 [dev] Loading RenderView (renderView) for camera ''. 02:16:38.235 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:16:39.010 [dev] Freed 100.44 Mbytes of unused textures and uploaded 45.81 Mbytes for 26 newly used texture(s) to GPU memory in 14 ms. 02:16:55.343 [inf] Sequence frame 470 of 821 rendered in 18.451 seconds 02:18:00.309 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:18:00.310 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:18:00.310 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:18:00.311 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:18:01.615 [dev] Loading camera. 02:18:01.615 [dev] Loading RenderView (renderView) for camera ''. 02:18:01.615 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:18:02.379 [dev] Freed 29.38 Mbytes of unused textures and uploaded 12.50 Mbytes for 22 newly used texture(s) to GPU memory in 9 ms. 02:18:18.676 [inf] Sequence frame 471 of 821 rendered in 18.368 seconds 02:19:23.086 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:19:23.087 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:19:23.087 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:19:23.089 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:19:24.552 [dev] Loading camera. 02:19:24.552 [dev] Loading RenderView (renderView) for camera ''. 02:19:24.552 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:19:25.351 [dev] Freed 24.06 Mbytes of unused textures and uploaded 20.75 Mbytes for 19 newly used texture(s) to GPU memory in 9 ms. 02:19:41.684 [inf] Sequence frame 472 of 821 rendered in 18.592 seconds 02:20:45.311 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:20:45.312 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:20:45.313 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:20:45.313 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:20:46.564 [dev] Loading camera. 02:20:46.564 [dev] Loading RenderView (renderView) for camera ''. 02:20:46.564 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:20:47.333 [dev] Freed 17.00 Mbytes of unused textures and uploaded 23.06 Mbytes for 22 newly used texture(s) to GPU memory in 12 ms. 02:21:03.699 [inf] Sequence frame 473 of 821 rendered in 18.382 seconds 02:22:07.944 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:22:07.945 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:22:07.946 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:22:07.947 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:22:09.231 [dev] Loading camera. 02:22:09.231 [dev] Loading RenderView (renderView) for camera ''. 02:22:09.231 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:22:09.941 [dev] Freed 30.56 Mbytes of unused textures and uploaded 108.88 Mbytes for 23 newly used texture(s) to GPU memory in 41 ms. 02:22:26.327 [inf] Sequence frame 474 of 821 rendered in 18.383 seconds 02:23:31.108 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:23:31.108 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:23:31.110 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:23:31.110 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:23:32.583 [dev] Loading camera. 02:23:32.583 [dev] Loading RenderView (renderView) for camera ''. 02:23:32.590 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:23:33.288 [dev] Freed 106.88 Mbytes of unused textures and uploaded 50.38 Mbytes for 25 newly used texture(s) to GPU memory in 14 ms. 02:23:49.712 [inf] Sequence frame 475 of 821 rendered in 18.598 seconds 02:24:54.495 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:24:54.496 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:24:54.497 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:24:54.498 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:24:56.028 [dev] Loading camera. 02:24:56.028 [dev] Loading RenderView (renderView) for camera ''. 02:24:56.028 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:24:56.664 [dev] Freed 40.75 Mbytes of unused textures and uploaded 10.88 Mbytes for 26 newly used texture(s) to GPU memory in 12 ms. 02:25:13.109 [inf] Sequence frame 476 of 821 rendered in 18.605 seconds 02:26:17.698 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:26:17.699 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:26:17.700 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:26:17.701 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:26:18.899 [dev] Loading camera. 02:26:18.899 [dev] Loading RenderView (renderView) for camera ''. 02:26:18.899 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:26:19.675 [dev] Freed 54.38 Mbytes of unused textures and uploaded 126.19 Mbytes for 26 newly used texture(s) to GPU memory in 55 ms. 02:26:36.171 [inf] Sequence frame 477 of 821 rendered in 18.459 seconds 02:27:41.070 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:27:41.072 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:27:41.073 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:27:41.073 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:27:42.335 [dev] Loading camera. 02:27:42.336 [dev] Loading RenderView (renderView) for camera ''. 02:27:42.336 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:27:43.024 [dev] Freed 113.12 Mbytes of unused textures and uploaded 51.50 Mbytes for 30 newly used texture(s) to GPU memory in 25 ms. 02:27:59.469 [inf] Sequence frame 478 of 821 rendered in 18.396 seconds 02:29:03.465 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:29:03.466 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:29:03.467 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:29:03.469 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:29:04.834 [dev] Loading camera. 02:29:04.834 [dev] Loading RenderView (renderView) for camera ''. 02:29:04.834 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:29:05.612 [dev] Freed 52.50 Mbytes of unused textures and uploaded 113.69 Mbytes for 23 newly used texture(s) to GPU memory in 45 ms. 02:29:22.022 [inf] Sequence frame 479 of 821 rendered in 18.544 seconds 02:30:26.022 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:30:26.023 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:30:26.024 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:30:26.025 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:30:27.385 [dev] Loading camera. 02:30:27.386 [dev] Loading RenderView (renderView) for camera ''. 02:30:27.386 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:30:28.168 [dev] Freed 120.56 Mbytes of unused textures and uploaded 90.19 Mbytes for 20 newly used texture(s) to GPU memory in 31 ms. 02:30:44.531 [inf] Sequence frame 480 of 821 rendered in 18.51 seconds 02:31:48.339 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:31:48.340 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:31:48.341 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:31:48.342 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:31:49.603 [dev] Loading camera. 02:31:49.603 [dev] Loading RenderView (renderView) for camera ''. 02:31:49.603 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:31:50.340 [dev] Freed 64.12 Mbytes of unused textures and uploaded 36.88 Mbytes for 23 newly used texture(s) to GPU memory in 24 ms. 02:32:06.658 [inf] Sequence frame 481 of 821 rendered in 18.307 seconds 02:33:11.686 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:33:11.687 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:33:11.688 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:33:11.689 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:33:12.926 [dev] Loading camera. 02:33:12.926 [dev] Loading RenderView (renderView) for camera ''. 02:33:12.927 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:33:13.741 [dev] Freed 55.25 Mbytes of unused textures and uploaded 154.62 Mbytes for 22 newly used texture(s) to GPU memory in 55 ms. 02:33:30.055 [inf] Sequence frame 482 of 821 rendered in 18.361 seconds 02:34:35.022 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:34:35.023 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:34:35.024 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:34:35.025 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:34:36.278 [dev] Loading camera. 02:34:36.279 [dev] Loading RenderView (renderView) for camera ''. 02:34:36.279 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:34:37.080 [dev] Freed 138.69 Mbytes of unused textures and uploaded 54.38 Mbytes for 21 newly used texture(s) to GPU memory in 22 ms. 02:34:53.377 [inf] Sequence frame 483 of 821 rendered in 18.347 seconds 02:35:58.324 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:35:58.325 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:35:58.326 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:35:58.327 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:35:59.600 [dev] Loading camera. 02:35:59.600 [dev] Loading RenderView (renderView) for camera ''. 02:35:59.600 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:36:00.250 [dev] Freed 22.25 Mbytes of unused textures and uploaded 15.69 Mbytes for 20 newly used texture(s) to GPU memory in 10 ms. 02:36:16.520 [inf] Sequence frame 484 of 821 rendered in 18.19 seconds 02:37:20.263 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:37:20.264 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:37:20.265 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:37:20.266 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:37:21.675 [dev] Loading camera. 02:37:21.676 [dev] Loading RenderView (renderView) for camera ''. 02:37:21.676 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:37:22.418 [dev] Freed 12.12 Mbytes of unused textures and uploaded 22.50 Mbytes for 16 newly used texture(s) to GPU memory in 10 ms. 02:37:38.689 [inf] Sequence frame 485 of 821 rendered in 18.415 seconds 02:38:42.676 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:38:42.678 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:38:42.679 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:38:42.679 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:38:43.878 [dev] Loading camera. 02:38:43.878 [dev] Loading RenderView (renderView) for camera ''. 02:38:43.878 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:38:44.592 [dev] Freed 20.06 Mbytes of unused textures and uploaded 5.00 Mbytes for 17 newly used texture(s) to GPU memory in 8 ms. 02:39:00.822 [inf] Sequence frame 486 of 821 rendered in 18.134 seconds 02:40:05.078 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:40:05.079 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:40:05.079 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:40:05.081 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:40:06.256 [dev] Loading camera. 02:40:06.256 [dev] Loading RenderView (renderView) for camera ''. 02:40:06.256 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:40:07.012 [dev] Freed 59.56 Mbytes of unused textures and uploaded 137.50 Mbytes for 20 newly used texture(s) to GPU memory in 54 ms. 02:40:23.260 [inf] Sequence frame 487 of 821 rendered in 18.164 seconds 02:41:25.072 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:41:25.073 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:41:25.074 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:41:25.075 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:41:26.602 [dev] Loading camera. 02:41:26.602 [dev] Loading RenderView (renderView) for camera ''. 02:41:26.602 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:41:27.368 [dev] Freed 147.00 Mbytes of unused textures and uploaded 99.19 Mbytes for 22 newly used texture(s) to GPU memory in 37 ms. 02:41:43.577 [inf] Sequence frame 488 of 821 rendered in 18.503 seconds 02:42:44.101 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:42:44.102 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:42:44.103 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:42:44.103 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:42:45.514 [dev] Loading camera. 02:42:45.514 [dev] Loading RenderView (renderView) for camera ''. 02:42:45.514 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:42:46.319 [dev] Freed 52.50 Mbytes of unused textures and uploaded 24.06 Mbytes for 14 newly used texture(s) to GPU memory in 18 ms. 02:43:02.496 [inf] Sequence frame 489 of 821 rendered in 18.386 seconds 02:44:04.476 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:44:04.476 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:44:04.477 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:44:04.478 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:44:05.694 [dev] Loading camera. 02:44:05.695 [dev] Loading RenderView (renderView) for camera ''. 02:44:05.695 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:44:06.298 [dev] Freed 21.56 Mbytes of unused textures and uploaded 14.50 Mbytes for 16 newly used texture(s) to GPU memory in 8 ms. 02:44:22.447 [inf] Sequence frame 490 of 821 rendered in 17.961 seconds 02:45:24.793 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:45:24.794 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:45:24.795 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:45:24.795 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:45:26.107 [dev] Loading camera. 02:45:26.107 [dev] Loading RenderView (renderView) for camera ''. 02:45:26.107 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:45:26.861 [dev] Freed 37.75 Mbytes of unused textures and uploaded 23.25 Mbytes for 19 newly used texture(s) to GPU memory in 9 ms. 02:45:42.991 [inf] Sequence frame 491 of 821 rendered in 18.187 seconds 02:46:45.304 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:46:45.304 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:46:45.305 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:46:45.307 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:46:46.547 [dev] Loading camera. 02:46:46.547 [dev] Loading RenderView (renderView) for camera ''. 02:46:46.547 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:46:47.275 [dev] Freed 50.31 Mbytes of unused textures and uploaded 102.44 Mbytes for 12 newly used texture(s) to GPU memory in 44 ms. 02:47:03.365 [inf] Sequence frame 492 of 821 rendered in 18.048 seconds 02:48:05.634 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:48:05.636 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:48:05.636 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:48:05.637 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:48:06.902 [dev] Loading camera. 02:48:06.902 [dev] Loading RenderView (renderView) for camera ''. 02:48:06.902 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:48:07.610 [dev] Freed 8.06 Mbytes of unused textures and uploaded 20.25 Mbytes for 15 newly used texture(s) to GPU memory in 8 ms. 02:48:23.642 [inf] Sequence frame 493 of 821 rendered in 18 seconds 02:49:26.149 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:49:26.150 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:49:26.151 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:49:26.152 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:49:27.531 [dev] Loading camera. 02:49:27.531 [dev] Loading RenderView (renderView) for camera ''. 02:49:27.531 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:49:28.193 [dev] Freed 114.38 Mbytes of unused textures and uploaded 23.75 Mbytes for 12 newly used texture(s) to GPU memory in 11 ms. 02:49:44.159 [inf] Sequence frame 494 of 821 rendered in 17.996 seconds 02:50:45.972 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:50:45.973 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:50:45.974 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:50:45.975 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:50:47.183 [dev] Loading camera. 02:50:47.183 [dev] Loading RenderView (renderView) for camera ''. 02:50:47.183 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:50:47.961 [dev] Freed 10.19 Mbytes of unused textures and uploaded 52.38 Mbytes for 25 newly used texture(s) to GPU memory in 13 ms. 02:51:03.969 [inf] Sequence frame 495 of 821 rendered in 17.991 seconds 02:52:06.570 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:52:06.571 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:52:06.572 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:52:06.574 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:52:07.976 [dev] Loading camera. 02:52:07.976 [dev] Loading RenderView (renderView) for camera ''. 02:52:07.976 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:52:08.741 [dev] Freed 36.75 Mbytes of unused textures and uploaded 50.25 Mbytes for 21 newly used texture(s) to GPU memory in 19 ms. 02:52:24.714 [inf] Sequence frame 496 of 821 rendered in 18.133 seconds 02:53:27.255 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:53:27.256 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:53:27.256 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:53:27.257 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:53:28.473 [dev] Loading camera. 02:53:28.473 [dev] Loading RenderView (renderView) for camera ''. 02:53:28.473 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:53:29.112 [dev] Freed 53.19 Mbytes of unused textures and uploaded 3.62 Mbytes for 14 newly used texture(s) to GPU memory in 6 ms. 02:53:44.957 [inf] Sequence frame 497 of 821 rendered in 17.695 seconds 02:54:48.396 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:54:48.397 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:54:48.398 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:54:48.399 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:54:49.813 [dev] Loading camera. 02:54:49.814 [dev] Loading RenderView (renderView) for camera ''. 02:54:49.814 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:54:50.519 [dev] Freed 34.81 Mbytes of unused textures and uploaded 94.88 Mbytes for 12 newly used texture(s) to GPU memory in 43 ms. 02:55:06.091 [inf] Sequence frame 498 of 821 rendered in 17.689 seconds 02:56:08.340 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:56:08.341 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:56:08.342 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:56:08.343 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:56:09.582 [dev] Loading camera. 02:56:09.583 [dev] Loading RenderView (renderView) for camera ''. 02:56:09.583 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:56:10.259 [dev] Freed 22.31 Mbytes of unused textures and uploaded 8.44 Mbytes for 16 newly used texture(s) to GPU memory in 8 ms. 02:56:25.785 [inf] Sequence frame 499 of 821 rendered in 17.438 seconds 02:57:27.450 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:57:27.451 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:57:27.451 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:57:27.452 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:57:28.662 [dev] Loading camera. 02:57:28.663 [dev] Loading RenderView (renderView) for camera ''. 02:57:28.663 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:57:29.447 [dev] Freed 101.50 Mbytes of unused textures and uploaded 75.88 Mbytes for 20 newly used texture(s) to GPU memory in 29 ms. 02:57:44.921 [inf] Sequence frame 500 of 821 rendered in 17.472 seconds 02:58:46.359 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 02:58:46.360 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 02:58:46.361 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 02:58:46.363 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 02:58:47.574 [dev] Loading camera. 02:58:47.574 [dev] Loading RenderView (renderView) for camera ''. 02:58:47.574 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 02:58:48.227 [dev] Freed 51.75 Mbytes of unused textures and uploaded 29.88 Mbytes for 29 newly used texture(s) to GPU memory in 25 ms. 02:59:03.680 [inf] Sequence frame 501 of 821 rendered in 17.34 seconds 03:00:04.698 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:00:04.699 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:00:04.700 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:00:04.700 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:00:05.916 [dev] Loading camera. 03:00:05.916 [dev] Loading RenderView (renderView) for camera ''. 03:00:05.916 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:00:06.586 [dev] Freed 63.44 Mbytes of unused textures and uploaded 25.00 Mbytes for 25 newly used texture(s) to GPU memory in 14 ms. 03:00:21.979 [inf] Sequence frame 502 of 821 rendered in 17.277 seconds 03:01:24.473 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:01:24.474 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:01:24.474 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:01:24.475 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:01:25.653 [dev] Loading camera. 03:01:25.653 [dev] Loading RenderView (renderView) for camera ''. 03:01:25.653 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:01:26.402 [dev] Freed 246.88 Mbytes of unused textures and uploaded 134.12 Mbytes for 25 newly used texture(s) to GPU memory in 57 ms. 03:01:41.765 [inf] Sequence frame 503 of 821 rendered in 17.283 seconds 03:02:43.355 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:02:43.356 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:02:43.358 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:02:43.358 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:02:44.572 [dev] Loading camera. 03:02:44.572 [dev] Loading RenderView (renderView) for camera ''. 03:02:44.572 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:02:45.411 [dev] Freed 104.25 Mbytes of unused textures and uploaded 220.38 Mbytes for 20 newly used texture(s) to GPU memory in 94 ms. 03:03:00.803 [inf] Sequence frame 504 of 821 rendered in 17.453 seconds 03:04:01.552 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:04:01.553 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:04:01.554 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:04:01.555 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:04:02.776 [dev] Loading camera. 03:04:02.776 [dev] Loading RenderView (renderView) for camera ''. 03:04:02.776 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:04:03.542 [dev] Freed 17.06 Mbytes of unused textures and uploaded 69.50 Mbytes for 19 newly used texture(s) to GPU memory in 47 ms. 03:04:18.937 [inf] Sequence frame 505 of 821 rendered in 17.395 seconds 03:05:20.196 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:05:20.197 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:05:20.197 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:05:20.199 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:05:21.408 [dev] Loading camera. 03:05:21.408 [dev] Loading RenderView (renderView) for camera ''. 03:05:21.408 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:05:22.092 [dev] Freed 35.94 Mbytes of unused textures and uploaded 19.62 Mbytes for 23 newly used texture(s) to GPU memory in 18 ms. 03:05:37.510 [inf] Sequence frame 506 of 821 rendered in 17.329 seconds 03:06:38.249 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:06:38.250 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:06:38.251 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:06:38.252 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:06:39.463 [dev] Loading camera. 03:06:39.463 [dev] Loading RenderView (renderView) for camera ''. 03:06:39.463 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:06:40.099 [dev] Freed 204.94 Mbytes of unused textures and uploaded 124.19 Mbytes for 33 newly used texture(s) to GPU memory in 50 ms. 03:06:55.217 [inf] Sequence frame 507 of 821 rendered in 16.967 seconds 03:07:56.206 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:07:56.207 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:07:56.208 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:07:56.208 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:07:57.362 [dev] Loading camera. 03:07:57.362 [dev] Loading RenderView (renderView) for camera ''. 03:07:57.362 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:07:58.080 [dev] Freed 18.19 Mbytes of unused textures and uploaded 165.06 Mbytes for 24 newly used texture(s) to GPU memory in 62 ms. 03:08:13.031 [inf] Sequence frame 508 of 821 rendered in 16.824 seconds 03:09:14.110 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:09:14.110 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:09:14.111 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:09:14.112 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:09:15.286 [dev] Loading camera. 03:09:15.286 [dev] Loading RenderView (renderView) for camera ''. 03:09:15.286 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:09:16.077 [dev] Freed 85.00 Mbytes of unused textures and uploaded 121.62 Mbytes for 35 newly used texture(s) to GPU memory in 82 ms. 03:09:31.723 [inf] Sequence frame 509 of 821 rendered in 17.607 seconds 03:10:33.421 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:10:33.422 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:10:33.422 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:10:33.423 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:10:34.613 [dev] Loading camera. 03:10:34.613 [dev] Loading RenderView (renderView) for camera ''. 03:10:34.613 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:10:35.387 [dev] Freed 107.50 Mbytes of unused textures and uploaded 56.75 Mbytes for 24 newly used texture(s) to GPU memory in 16 ms. 03:10:51.264 [inf] Sequence frame 510 of 821 rendered in 17.846 seconds 03:11:52.705 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:11:52.705 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:11:52.705 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:11:52.706 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:11:53.917 [dev] Loading camera. 03:11:53.917 [dev] Loading RenderView (renderView) for camera ''. 03:11:53.917 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:11:54.616 [dev] Freed 154.56 Mbytes of unused textures and uploaded 136.00 Mbytes for 27 newly used texture(s) to GPU memory in 61 ms. 03:12:10.573 [inf] Sequence frame 511 of 821 rendered in 17.861 seconds 03:13:11.254 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:13:11.254 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:13:11.255 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:13:11.256 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:13:12.478 [dev] Loading camera. 03:13:12.478 [dev] Loading RenderView (renderView) for camera ''. 03:13:12.478 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:13:13.159 [dev] Freed 125.06 Mbytes of unused textures and uploaded 53.56 Mbytes for 28 newly used texture(s) to GPU memory in 30 ms. 03:13:29.144 [inf] Sequence frame 512 of 821 rendered in 17.883 seconds 03:14:30.033 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:14:30.034 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:14:30.034 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:14:30.035 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:14:31.213 [dev] Loading camera. 03:14:31.213 [dev] Loading RenderView (renderView) for camera ''. 03:14:31.213 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:14:31.949 [dev] Freed 38.19 Mbytes of unused textures and uploaded 89.38 Mbytes for 13 newly used texture(s) to GPU memory in 45 ms. 03:14:47.980 [inf] Sequence frame 513 of 821 rendered in 17.94 seconds 03:15:49.928 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:15:49.928 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:15:49.929 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:15:49.930 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:15:51.135 [dev] Loading camera. 03:15:51.135 [dev] Loading RenderView (renderView) for camera ''. 03:15:51.135 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:15:51.885 [dev] Freed 30.75 Mbytes of unused textures and uploaded 28.44 Mbytes for 25 newly used texture(s) to GPU memory in 12 ms. 03:16:07.943 [inf] Sequence frame 514 of 821 rendered in 18.008 seconds 03:17:10.166 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:17:10.168 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:17:10.168 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:17:10.169 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:17:11.389 [dev] Loading camera. 03:17:11.390 [dev] Loading RenderView (renderView) for camera ''. 03:17:11.390 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:17:12.068 [dev] Freed 29.12 Mbytes of unused textures and uploaded 42.31 Mbytes for 27 newly used texture(s) to GPU memory in 14 ms. 03:17:28.125 [inf] Sequence frame 515 of 821 rendered in 17.954 seconds 03:18:30.212 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:18:30.213 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:18:30.215 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:18:30.215 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:18:31.387 [dev] Loading camera. 03:18:31.387 [dev] Loading RenderView (renderView) for camera ''. 03:18:31.387 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:18:32.041 [dev] Freed 16.81 Mbytes of unused textures and uploaded 22.38 Mbytes for 22 newly used texture(s) to GPU memory in 11 ms. 03:18:48.164 [inf] Sequence frame 516 of 821 rendered in 17.943 seconds 03:19:49.168 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:19:49.168 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:19:49.169 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:19:49.170 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:19:50.387 [dev] Loading camera. 03:19:50.387 [dev] Loading RenderView (renderView) for camera ''. 03:19:50.387 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:19:51.021 [dev] Freed 117.88 Mbytes of unused textures and uploaded 30.00 Mbytes for 24 newly used texture(s) to GPU memory in 14 ms. 03:20:07.178 [inf] Sequence frame 517 of 821 rendered in 18.004 seconds 03:21:08.908 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:21:08.909 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:21:08.910 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:21:08.911 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:21:10.109 [dev] Loading camera. 03:21:10.109 [dev] Loading RenderView (renderView) for camera ''. 03:21:10.109 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:21:10.836 [dev] Freed 28.94 Mbytes of unused textures and uploaded 137.12 Mbytes for 20 newly used texture(s) to GPU memory in 56 ms. 03:21:27.036 [inf] Sequence frame 518 of 821 rendered in 18.118 seconds 03:22:28.741 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:22:28.742 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:22:28.743 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:22:28.744 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:22:30.021 [dev] Loading camera. 03:22:30.021 [dev] Loading RenderView (renderView) for camera ''. 03:22:30.021 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:22:30.769 [dev] Freed 149.19 Mbytes of unused textures and uploaded 34.38 Mbytes for 19 newly used texture(s) to GPU memory in 20 ms. 03:22:46.963 [inf] Sequence frame 519 of 821 rendered in 18.216 seconds 03:23:47.881 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:23:47.882 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:23:47.882 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:23:47.883 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:23:49.098 [dev] Loading camera. 03:23:49.099 [dev] Loading RenderView (renderView) for camera ''. 03:23:49.099 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:23:49.809 [dev] Freed 80.19 Mbytes of unused textures and uploaded 143.50 Mbytes for 23 newly used texture(s) to GPU memory in 77 ms. 03:24:05.991 [inf] Sequence frame 520 of 821 rendered in 18.101 seconds 03:25:07.533 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:25:07.533 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:25:07.534 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:25:07.536 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:25:08.721 [dev] Loading camera. 03:25:08.721 [dev] Loading RenderView (renderView) for camera ''. 03:25:08.721 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:25:09.502 [dev] Freed 94.88 Mbytes of unused textures and uploaded 64.44 Mbytes for 25 newly used texture(s) to GPU memory in 30 ms. 03:25:25.674 [inf] Sequence frame 521 of 821 rendered in 18.132 seconds 03:26:27.357 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:26:27.358 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:26:27.360 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:26:27.361 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:26:28.575 [dev] Loading camera. 03:26:28.575 [dev] Loading RenderView (renderView) for camera ''. 03:26:28.575 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:26:29.331 [dev] Freed 58.56 Mbytes of unused textures and uploaded 89.31 Mbytes for 16 newly used texture(s) to GPU memory in 56 ms. 03:26:45.420 [inf] Sequence frame 522 of 821 rendered in 18.063 seconds 03:27:47.557 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:27:47.558 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:27:47.558 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:27:47.559 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:27:48.722 [dev] Loading camera. 03:27:48.722 [dev] Loading RenderView (renderView) for camera ''. 03:27:48.722 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:27:49.463 [dev] Freed 9.31 Mbytes of unused textures and uploaded 60.69 Mbytes for 20 newly used texture(s) to GPU memory in 16 ms. 03:28:05.478 [inf] Sequence frame 523 of 821 rendered in 17.915 seconds 03:29:07.301 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:29:07.301 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:29:07.302 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:29:07.302 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:29:08.518 [dev] Loading camera. 03:29:08.518 [dev] Loading RenderView (renderView) for camera ''. 03:29:08.518 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:29:09.231 [dev] Freed 155.75 Mbytes of unused textures and uploaded 11.19 Mbytes for 17 newly used texture(s) to GPU memory in 8 ms. 03:29:25.219 [inf] Sequence frame 524 of 821 rendered in 17.923 seconds 03:30:26.203 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:30:26.204 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:30:26.205 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:30:26.205 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:30:27.424 [dev] Loading camera. 03:30:27.424 [dev] Loading RenderView (renderView) for camera ''. 03:30:27.424 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:30:28.200 [dev] Freed 28.94 Mbytes of unused textures and uploaded 17.50 Mbytes for 17 newly used texture(s) to GPU memory in 8 ms. 03:30:44.072 [inf] Sequence frame 525 of 821 rendered in 17.869 seconds 03:31:45.430 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:31:45.431 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:31:45.431 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:31:45.432 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:31:46.630 [dev] Loading camera. 03:31:46.630 [dev] Loading RenderView (renderView) for camera ''. 03:31:46.630 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:31:47.441 [dev] Freed 28.00 Mbytes of unused textures and uploaded 179.06 Mbytes for 24 newly used texture(s) to GPU memory in 74 ms. 03:32:03.219 [inf] Sequence frame 526 of 821 rendered in 17.783 seconds 03:33:04.686 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:33:04.687 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:33:04.687 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:33:04.688 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:33:05.902 [dev] Loading camera. 03:33:05.902 [dev] Loading RenderView (renderView) for camera ''. 03:33:05.902 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:33:06.568 [dev] Freed 43.25 Mbytes of unused textures and uploaded 20.00 Mbytes for 27 newly used texture(s) to GPU memory in 20 ms. 03:33:22.283 [inf] Sequence frame 527 of 821 rendered in 17.597 seconds 03:34:24.120 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:34:24.120 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:34:24.121 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:34:24.121 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:34:25.312 [dev] Loading camera. 03:34:25.312 [dev] Loading RenderView (renderView) for camera ''. 03:34:25.312 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:34:25.939 [dev] Freed 29.75 Mbytes of unused textures and uploaded 40.69 Mbytes for 18 newly used texture(s) to GPU memory in 13 ms. 03:34:41.591 [inf] Sequence frame 528 of 821 rendered in 17.47 seconds 03:35:45.115 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:35:45.116 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:35:45.116 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:35:45.116 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:35:46.323 [dev] Loading camera. 03:35:46.323 [dev] Loading RenderView (renderView) for camera ''. 03:35:46.323 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:35:47.102 [dev] Freed 14.56 Mbytes of unused textures and uploaded 30.25 Mbytes for 19 newly used texture(s) to GPU memory in 14 ms. 03:36:02.753 [inf] Sequence frame 529 of 821 rendered in 17.638 seconds 03:37:03.108 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:37:03.109 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:37:03.110 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:37:03.110 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:37:04.665 [dev] Loading camera. 03:37:04.665 [dev] Loading RenderView (renderView) for camera ''. 03:37:04.666 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:37:05.285 [dev] Freed 31.31 Mbytes of unused textures and uploaded 13.69 Mbytes for 14 newly used texture(s) to GPU memory in 9 ms. 03:37:20.864 [inf] Sequence frame 530 of 821 rendered in 17.755 seconds 03:38:21.127 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:38:21.129 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:38:21.129 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:38:21.130 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:38:22.679 [dev] Loading camera. 03:38:22.679 [dev] Loading RenderView (renderView) for camera ''. 03:38:22.679 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:38:23.450 [dev] Freed 28.25 Mbytes of unused textures and uploaded 34.38 Mbytes for 17 newly used texture(s) to GPU memory in 13 ms. 03:38:39.015 [inf] Sequence frame 531 of 821 rendered in 17.888 seconds 03:39:40.367 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:39:40.368 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:39:40.369 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:39:40.370 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:39:41.705 [dev] Loading camera. 03:39:41.705 [dev] Loading RenderView (renderView) for camera ''. 03:39:41.705 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:39:42.425 [dev] Freed 10.12 Mbytes of unused textures and uploaded 20.44 Mbytes for 15 newly used texture(s) to GPU memory in 9 ms. 03:39:57.989 [inf] Sequence frame 532 of 821 rendered in 17.64 seconds 03:41:00.146 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:41:00.147 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:41:00.148 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:41:00.149 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:41:01.783 [dev] Loading camera. 03:41:01.783 [dev] Loading RenderView (renderView) for camera ''. 03:41:01.783 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:41:02.407 [dev] Freed 29.12 Mbytes of unused textures and uploaded 17.38 Mbytes for 14 newly used texture(s) to GPU memory in 9 ms. 03:41:17.872 [inf] Sequence frame 533 of 821 rendered in 17.734 seconds 03:42:19.859 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:42:19.860 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:42:19.862 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:42:19.863 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:42:21.393 [dev] Loading camera. 03:42:21.393 [dev] Loading RenderView (renderView) for camera ''. 03:42:21.393 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:42:22.383 [dev] Freed 119.06 Mbytes of unused textures and uploaded 347.88 Mbytes for 11 newly used texture(s) to GPU memory in 224 ms. 03:42:37.683 [inf] Sequence frame 534 of 821 rendered in 17.831 seconds 03:43:39.479 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:43:39.480 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:43:39.480 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:43:39.481 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:43:41.012 [dev] Loading camera. 03:43:41.012 [dev] Loading RenderView (renderView) for camera ''. 03:43:41.012 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:43:41.744 [dev] Freed 15.94 Mbytes of unused textures and uploaded 15.00 Mbytes for 15 newly used texture(s) to GPU memory in 8 ms. 03:43:57.076 [inf] Sequence frame 535 of 821 rendered in 17.608 seconds 03:44:58.780 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:44:58.781 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:44:58.782 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:44:58.783 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:45:00.291 [dev] Loading camera. 03:45:00.291 [dev] Loading RenderView (renderView) for camera ''. 03:45:00.291 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:45:00.955 [dev] Freed 30.62 Mbytes of unused textures and uploaded 75.94 Mbytes for 17 newly used texture(s) to GPU memory in 37 ms. 03:45:16.204 [inf] Sequence frame 536 of 821 rendered in 17.426 seconds 03:46:18.463 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:46:18.464 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:46:18.465 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:46:18.466 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:46:19.852 [dev] Loading camera. 03:46:19.852 [dev] Loading RenderView (renderView) for camera ''. 03:46:19.852 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:46:20.556 [dev] Freed 424.25 Mbytes of unused textures and uploaded 132.50 Mbytes for 18 newly used texture(s) to GPU memory in 64 ms. 03:46:35.821 [inf] Sequence frame 537 of 821 rendered in 17.362 seconds 03:47:37.979 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:47:37.980 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:47:37.980 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:47:37.981 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:47:39.501 [dev] Loading camera. 03:47:39.501 [dev] Loading RenderView (renderView) for camera ''. 03:47:39.501 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:47:40.325 [dev] Freed 19.56 Mbytes of unused textures and uploaded 181.38 Mbytes for 13 newly used texture(s) to GPU memory in 69 ms. 03:47:55.561 [inf] Sequence frame 538 of 821 rendered in 17.585 seconds 03:48:58.183 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:48:58.183 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:48:58.184 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:48:58.185 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:48:59.444 [dev] Loading camera. 03:48:59.444 [dev] Loading RenderView (renderView) for camera ''. 03:48:59.444 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:49:00.063 [dev] Freed 206.19 Mbytes of unused textures and uploaded 29.75 Mbytes for 17 newly used texture(s) to GPU memory in 18 ms. 03:49:15.315 [inf] Sequence frame 539 of 821 rendered in 17.133 seconds 03:50:17.113 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:50:17.113 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:50:17.114 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:50:17.115 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:50:18.691 [dev] Loading camera. 03:50:18.691 [dev] Loading RenderView (renderView) for camera ''. 03:50:18.691 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:50:19.604 [dev] Freed 116.12 Mbytes of unused textures and uploaded 375.50 Mbytes for 16 newly used texture(s) to GPU memory in 195 ms. 03:50:34.855 [inf] Sequence frame 540 of 821 rendered in 17.751 seconds 03:51:36.331 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:51:36.332 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:51:36.334 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:51:36.334 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:51:37.729 [dev] Loading camera. 03:51:37.729 [dev] Loading RenderView (renderView) for camera ''. 03:51:37.729 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:51:38.464 [dev] Freed 488.75 Mbytes of unused textures and uploaded 222.44 Mbytes for 13 newly used texture(s) to GPU memory in 76 ms. 03:51:53.669 [inf] Sequence frame 541 of 821 rendered in 17.341 seconds 03:52:55.218 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:52:55.219 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:52:55.220 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:52:55.222 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:52:56.726 [dev] Loading camera. 03:52:56.726 [dev] Loading RenderView (renderView) for camera ''. 03:52:56.726 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:52:57.378 [dev] Freed 134.44 Mbytes of unused textures and uploaded 1.94 Mbytes for 13 newly used texture(s) to GPU memory in 13 ms. 03:53:12.546 [inf] Sequence frame 542 of 821 rendered in 17.34 seconds 03:54:14.216 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:54:14.217 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:54:14.218 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:54:14.219 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:54:15.707 [dev] Loading camera. 03:54:15.707 [dev] Loading RenderView (renderView) for camera ''. 03:54:15.707 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:54:16.396 [dev] Freed 11.38 Mbytes of unused textures and uploaded 145.75 Mbytes for 15 newly used texture(s) to GPU memory in 59 ms. 03:54:31.508 [inf] Sequence frame 543 of 821 rendered in 17.293 seconds 03:55:33.776 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:55:33.777 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:55:33.778 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:55:33.778 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:55:35.125 [dev] Loading camera. 03:55:35.125 [dev] Loading RenderView (renderView) for camera ''. 03:55:35.125 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:55:36.111 [dev] Freed 228.94 Mbytes of unused textures and uploaded 384.44 Mbytes for 12 newly used texture(s) to GPU memory in 209 ms. 03:55:51.084 [inf] Sequence frame 544 of 821 rendered in 17.315 seconds 03:56:52.919 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:56:52.920 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:56:52.920 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:56:52.921 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:56:54.677 [dev] Loading camera. 03:56:54.677 [dev] Loading RenderView (renderView) for camera ''. 03:56:54.677 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:56:55.354 [dev] Freed 43.00 Mbytes of unused textures and uploaded 145.25 Mbytes for 15 newly used texture(s) to GPU memory in 66 ms. 03:57:10.229 [inf] Sequence frame 545 of 821 rendered in 17.317 seconds 03:58:11.550 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:58:11.551 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:58:11.551 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:58:11.553 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:58:12.955 [dev] Loading camera. 03:58:12.955 [dev] Loading RenderView (renderView) for camera ''. 03:58:12.955 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:58:13.705 [dev] Freed 376.12 Mbytes of unused textures and uploaded 90.69 Mbytes for 13 newly used texture(s) to GPU memory in 49 ms. 03:58:28.535 [inf] Sequence frame 546 of 821 rendered in 16.99 seconds 03:59:30.135 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 03:59:30.136 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 03:59:30.137 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 03:59:30.138 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 03:59:31.657 [dev] Loading camera. 03:59:31.657 [dev] Loading RenderView (renderView) for camera ''. 03:59:31.657 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 03:59:32.623 [dev] Freed 227.62 Mbytes of unused textures and uploaded 378.38 Mbytes for 15 newly used texture(s) to GPU memory in 197 ms. 03:59:47.497 [inf] Sequence frame 547 of 821 rendered in 17.369 seconds 04:00:49.601 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:00:49.602 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:00:49.603 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:00:49.604 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:00:51.033 [dev] Loading camera. 04:00:51.033 [dev] Loading RenderView (renderView) for camera ''. 04:00:51.033 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:00:51.849 [dev] Freed 431.38 Mbytes of unused textures and uploaded 116.38 Mbytes for 12 newly used texture(s) to GPU memory in 49 ms. 04:01:06.780 [inf] Sequence frame 548 of 821 rendered in 17.184 seconds 04:02:09.049 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:02:09.050 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:02:09.051 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:02:09.052 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:02:10.325 [dev] Loading camera. 04:02:10.325 [dev] Loading RenderView (renderView) for camera ''. 04:02:10.325 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:02:11.046 [dev] Freed 57.88 Mbytes of unused textures and uploaded 146.19 Mbytes for 11 newly used texture(s) to GPU memory in 59 ms. 04:02:26.080 [inf] Sequence frame 549 of 821 rendered in 17.034 seconds 04:03:28.395 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:03:28.396 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:03:28.396 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:03:28.397 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:03:30.025 [dev] Loading camera. 04:03:30.025 [dev] Loading RenderView (renderView) for camera ''. 04:03:30.025 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:03:30.963 [dev] Freed 231.94 Mbytes of unused textures and uploaded 395.75 Mbytes for 16 newly used texture(s) to GPU memory in 207 ms. 04:03:46.069 [inf] Sequence frame 550 of 821 rendered in 17.686 seconds 04:04:48.606 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:04:48.607 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:04:48.607 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:04:48.609 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:04:50.012 [dev] Loading camera. 04:04:50.012 [dev] Loading RenderView (renderView) for camera ''. 04:04:50.012 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:04:50.799 [dev] Freed 28.19 Mbytes of unused textures and uploaded 140.75 Mbytes for 17 newly used texture(s) to GPU memory in 67 ms. 04:05:05.963 [inf] Sequence frame 551 of 821 rendered in 17.36 seconds 04:06:07.937 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:06:07.938 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:06:07.938 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:06:07.940 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:06:09.513 [dev] Loading camera. 04:06:09.513 [dev] Loading RenderView (renderView) for camera ''. 04:06:09.513 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:06:10.157 [dev] Freed 182.75 Mbytes of unused textures and uploaded 122.06 Mbytes for 25 newly used texture(s) to GPU memory in 42 ms. 04:06:25.345 [inf] Sequence frame 552 of 821 rendered in 17.414 seconds 04:07:27.102 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:07:27.103 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:07:27.104 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:07:27.105 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:07:28.640 [dev] Loading camera. 04:07:28.640 [dev] Loading RenderView (renderView) for camera ''. 04:07:28.640 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:07:29.313 [dev] Freed 98.44 Mbytes of unused textures and uploaded 51.06 Mbytes for 18 newly used texture(s) to GPU memory in 24 ms. 04:07:44.568 [inf] Sequence frame 553 of 821 rendered in 17.474 seconds 04:08:46.670 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:08:46.671 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:08:46.672 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:08:46.672 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:08:48.176 [dev] Loading camera. 04:08:48.176 [dev] Loading RenderView (renderView) for camera ''. 04:08:48.176 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:08:48.870 [dev] Freed 2.25 Mbytes of unused textures and uploaded 32.88 Mbytes for 9 newly used texture(s) to GPU memory in 9 ms. 04:09:04.148 [inf] Sequence frame 554 of 821 rendered in 17.475 seconds 04:10:06.247 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:10:06.248 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:10:06.249 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:10:06.250 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:10:07.576 [dev] Loading camera. 04:10:07.576 [dev] Loading RenderView (renderView) for camera ''. 04:10:07.576 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:10:08.297 [dev] Freed 16.62 Mbytes of unused textures and uploaded 139.38 Mbytes for 11 newly used texture(s) to GPU memory in 59 ms. 04:10:23.587 [inf] Sequence frame 555 of 821 rendered in 17.343 seconds 04:11:26.558 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:11:26.559 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:11:26.560 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:11:26.560 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:11:28.095 [dev] Loading camera. 04:11:28.095 [dev] Loading RenderView (renderView) for camera ''. 04:11:28.095 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:11:28.821 [dev] Freed 191.25 Mbytes of unused textures and uploaded 39.69 Mbytes for 18 newly used texture(s) to GPU memory in 11 ms. 04:11:44.122 [inf] Sequence frame 556 of 821 rendered in 17.562 seconds 04:12:46.105 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:12:46.107 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:12:46.108 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:12:46.108 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:12:47.539 [dev] Loading camera. 04:12:47.539 [dev] Loading RenderView (renderView) for camera ''. 04:12:47.539 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:12:48.202 [dev] Freed 57.19 Mbytes of unused textures and uploaded 35.06 Mbytes for 14 newly used texture(s) to GPU memory in 12 ms. 04:13:03.574 [inf] Sequence frame 557 of 821 rendered in 17.47 seconds 04:14:04.972 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:14:04.973 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:14:04.974 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:14:04.975 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:14:06.527 [dev] Loading camera. 04:14:06.527 [dev] Loading RenderView (renderView) for camera ''. 04:14:06.528 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:14:07.178 [dev] Freed 30.50 Mbytes of unused textures and uploaded 24.12 Mbytes for 10 newly used texture(s) to GPU memory in 11 ms. 04:14:22.608 [inf] Sequence frame 558 of 821 rendered in 17.64 seconds 04:15:25.353 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:15:25.354 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:15:25.354 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:15:25.355 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:15:26.827 [dev] Loading camera. 04:15:26.827 [dev] Loading RenderView (renderView) for camera ''. 04:15:26.827 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:15:27.607 [dev] Freed 6.25 Mbytes of unused textures and uploaded 168.56 Mbytes for 12 newly used texture(s) to GPU memory in 70 ms. 04:15:43.182 [inf] Sequence frame 559 of 821 rendered in 17.825 seconds 04:16:46.292 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:16:46.293 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:16:46.294 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:16:46.295 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:16:47.888 [dev] Loading camera. 04:16:47.888 [dev] Loading RenderView (renderView) for camera ''. 04:16:47.888 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:16:48.533 [dev] Freed 10.69 Mbytes of unused textures and uploaded 29.62 Mbytes for 12 newly used texture(s) to GPU memory in 13 ms. 04:17:04.220 [inf] Sequence frame 560 of 821 rendered in 17.921 seconds 04:18:06.549 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:18:06.550 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:18:06.551 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:18:06.551 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:18:08.036 [dev] Loading camera. 04:18:08.036 [dev] Loading RenderView (renderView) for camera ''. 04:18:08.036 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:18:08.730 [dev] Freed 180.81 Mbytes of unused textures and uploaded 65.44 Mbytes for 14 newly used texture(s) to GPU memory in 36 ms. 04:18:24.578 [inf] Sequence frame 561 of 821 rendered in 18.028 seconds 04:19:27.560 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:19:27.562 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:19:27.562 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:19:27.563 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:19:29.137 [dev] Loading camera. 04:19:29.137 [dev] Loading RenderView (renderView) for camera ''. 04:19:29.137 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:19:29.878 [dev] Freed 53.62 Mbytes of unused textures and uploaded 5.44 Mbytes for 14 newly used texture(s) to GPU memory in 14 ms. 04:19:45.894 [inf] Sequence frame 562 of 821 rendered in 18.328 seconds 04:20:47.926 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:20:47.928 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:20:47.928 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:20:47.929 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:20:49.488 [dev] Loading camera. 04:20:49.488 [dev] Loading RenderView (renderView) for camera ''. 04:20:49.488 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:20:50.269 [dev] Freed 66.62 Mbytes of unused textures and uploaded 65.19 Mbytes for 18 newly used texture(s) to GPU memory in 31 ms. 04:21:06.486 [inf] Sequence frame 563 of 821 rendered in 18.553 seconds 04:22:09.168 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:22:09.168 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:22:09.170 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:22:09.170 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:22:10.754 [dev] Loading camera. 04:22:10.754 [dev] Loading RenderView (renderView) for camera ''. 04:22:10.754 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:22:11.497 [dev] Freed 25.62 Mbytes of unused textures and uploaded 143.56 Mbytes for 7 newly used texture(s) to GPU memory in 75 ms. 04:22:27.865 [inf] Sequence frame 564 of 821 rendered in 18.686 seconds 04:23:29.223 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:23:29.224 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:23:29.224 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:23:29.226 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:23:30.549 [dev] Loading camera. 04:23:30.549 [dev] Loading RenderView (renderView) for camera ''. 04:23:30.549 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:23:31.209 [dev] Freed 144.94 Mbytes of unused textures and uploaded 35.25 Mbytes for 8 newly used texture(s) to GPU memory in 10 ms. 04:23:47.734 [inf] Sequence frame 565 of 821 rendered in 18.51 seconds 04:24:50.186 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:24:50.186 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:24:50.187 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:24:50.188 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:24:51.740 [dev] Loading camera. 04:24:51.740 [dev] Loading RenderView (renderView) for camera ''. 04:24:51.740 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:24:52.384 [dev] Freed 44.19 Mbytes of unused textures and uploaded 8.62 Mbytes for 16 newly used texture(s) to GPU memory in 9 ms. 04:25:08.937 [inf] Sequence frame 566 of 821 rendered in 18.736 seconds 04:26:11.306 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:26:11.307 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:26:11.307 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:26:11.309 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:26:12.839 [dev] Loading camera. 04:26:12.839 [dev] Loading RenderView (renderView) for camera ''. 04:26:12.839 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:26:13.555 [dev] Freed 8.38 Mbytes of unused textures and uploaded 35.38 Mbytes for 17 newly used texture(s) to GPU memory in 10 ms. 04:26:30.063 [inf] Sequence frame 567 of 821 rendered in 18.767 seconds 04:27:31.694 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:27:31.694 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:27:31.695 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:27:31.696 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:27:33.221 [dev] Loading camera. 04:27:33.221 [dev] Loading RenderView (renderView) for camera ''. 04:27:33.221 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:27:33.925 [dev] Freed 47.94 Mbytes of unused textures and uploaded 4.81 Mbytes for 7 newly used texture(s) to GPU memory in 5 ms. 04:27:50.478 [inf] Sequence frame 568 of 821 rendered in 18.773 seconds 04:28:52.522 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:28:52.523 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:28:52.524 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:28:52.525 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:28:54.067 [dev] Loading camera. 04:28:54.067 [dev] Loading RenderView (renderView) for camera ''. 04:28:54.067 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:28:54.709 [dev] Freed 5.19 Mbytes of unused textures and uploaded 26.69 Mbytes for 11 newly used texture(s) to GPU memory in 10 ms. 04:29:11.318 [inf] Sequence frame 569 of 821 rendered in 18.788 seconds 04:30:13.817 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:30:13.817 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:30:13.818 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:30:13.819 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:30:15.341 [dev] Loading camera. 04:30:15.341 [dev] Loading RenderView (renderView) for camera ''. 04:30:15.341 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:30:16.073 [dev] Freed 5.50 Mbytes of unused textures and uploaded 3.38 Mbytes for 11 newly used texture(s) to GPU memory in 6 ms. 04:30:32.774 [inf] Sequence frame 570 of 821 rendered in 18.952 seconds 04:31:34.469 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:31:34.469 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:31:34.471 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:31:34.472 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:31:36.060 [dev] Loading camera. 04:31:36.060 [dev] Loading RenderView (renderView) for camera ''. 04:31:36.060 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:31:36.871 [dev] Freed 23.56 Mbytes of unused textures and uploaded 63.88 Mbytes for 16 newly used texture(s) to GPU memory in 32 ms. 04:31:53.688 [inf] Sequence frame 571 of 821 rendered in 19.205 seconds 04:32:55.380 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:32:55.380 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:32:55.381 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:32:55.382 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:32:56.872 [dev] Loading camera. 04:32:56.872 [dev] Loading RenderView (renderView) for camera ''. 04:32:56.872 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:32:57.638 [dev] Freed 75.25 Mbytes of unused textures and uploaded 35.31 Mbytes for 22 newly used texture(s) to GPU memory in 22 ms. 04:33:14.572 [inf] Sequence frame 572 of 821 rendered in 19.179 seconds 04:34:16.237 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:34:16.239 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:34:16.240 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:34:16.240 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:34:17.764 [dev] Loading camera. 04:34:17.765 [dev] Loading RenderView (renderView) for camera ''. 04:34:17.765 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:34:18.432 [dev] Freed 31.50 Mbytes of unused textures and uploaded 81.25 Mbytes for 21 newly used texture(s) to GPU memory in 32 ms. 04:34:35.485 [inf] Sequence frame 573 of 821 rendered in 19.236 seconds 04:35:39.717 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:35:39.718 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:35:39.719 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:35:39.720 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:35:41.063 [dev] Loading camera. 04:35:41.063 [dev] Loading RenderView (renderView) for camera ''. 04:35:41.063 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:35:41.807 [dev] Freed 90.88 Mbytes of unused textures and uploaded 59.31 Mbytes for 20 newly used texture(s) to GPU memory in 38 ms. 04:35:58.980 [inf] Sequence frame 574 of 821 rendered in 19.244 seconds 04:37:01.312 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:37:01.313 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:37:01.313 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:37:01.314 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:37:02.810 [dev] Loading camera. 04:37:02.810 [dev] Loading RenderView (renderView) for camera ''. 04:37:02.810 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:37:03.561 [dev] Freed 30.44 Mbytes of unused textures and uploaded 7.94 Mbytes for 22 newly used texture(s) to GPU memory in 16 ms. 04:37:20.905 [inf] Sequence frame 575 of 821 rendered in 19.57 seconds 04:38:22.558 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:38:22.560 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:38:22.561 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:38:22.562 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:38:24.071 [dev] Loading camera. 04:38:24.071 [dev] Loading RenderView (renderView) for camera ''. 04:38:24.071 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:38:24.784 [dev] Freed 23.19 Mbytes of unused textures and uploaded 185.44 Mbytes for 23 newly used texture(s) to GPU memory in 59 ms. 04:38:42.281 [inf] Sequence frame 576 of 821 rendered in 19.7 seconds 04:39:43.701 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:39:43.701 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:39:43.703 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:39:43.704 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:39:45.286 [dev] Loading camera. 04:39:45.286 [dev] Loading RenderView (renderView) for camera ''. 04:39:45.286 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:39:45.983 [dev] Freed 548.25 Mbytes of unused textures and uploaded 115.06 Mbytes for 22 newly used texture(s) to GPU memory in 80 ms. 04:40:03.583 [inf] Sequence frame 577 of 821 rendered in 19.858 seconds 04:41:04.787 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:41:04.787 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:41:04.788 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:41:04.789 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:41:06.010 [dev] Loading camera. 04:41:06.010 [dev] Loading RenderView (renderView) for camera ''. 04:41:06.010 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:41:06.893 [dev] Freed 101.88 Mbytes of unused textures and uploaded 374.62 Mbytes for 20 newly used texture(s) to GPU memory in 218 ms. 04:41:24.668 [inf] Sequence frame 578 of 821 rendered in 19.854 seconds 04:42:26.277 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:42:26.278 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:42:26.279 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:42:26.280 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:42:27.503 [dev] Loading camera. 04:42:27.503 [dev] Loading RenderView (renderView) for camera ''. 04:42:27.503 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:42:28.275 [dev] Freed 31.12 Mbytes of unused textures and uploaded 64.31 Mbytes for 23 newly used texture(s) to GPU memory in 30 ms. 04:42:46.221 [inf] Sequence frame 579 of 821 rendered in 19.913 seconds 04:43:47.816 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:43:47.817 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:43:47.818 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:43:47.819 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:43:49.057 [dev] Loading camera. 04:43:49.057 [dev] Loading RenderView (renderView) for camera ''. 04:43:49.057 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:43:49.872 [dev] Freed 395.62 Mbytes of unused textures and uploaded 109.88 Mbytes for 17 newly used texture(s) to GPU memory in 53 ms. 04:44:07.990 [inf] Sequence frame 580 of 821 rendered in 20.145 seconds 04:45:14.332 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:45:14.333 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:45:14.335 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:45:14.336 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:45:15.638 [dev] Loading camera. 04:45:15.639 [dev] Loading RenderView (renderView) for camera ''. 04:45:15.639 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:45:16.612 [dev] Freed 136.75 Mbytes of unused textures and uploaded 450.56 Mbytes for 24 newly used texture(s) to GPU memory in 219 ms. 04:45:34.982 [inf] Sequence frame 581 of 821 rendered in 20.647 seconds 04:46:39.502 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:46:39.503 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:46:39.503 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:46:39.505 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:46:40.744 [dev] Loading camera. 04:46:40.744 [dev] Loading RenderView (renderView) for camera ''. 04:46:40.744 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:46:41.438 [dev] Freed 346.06 Mbytes of unused textures and uploaded 97.94 Mbytes for 19 newly used texture(s) to GPU memory in 61 ms. 04:47:00.069 [inf] Sequence frame 582 of 821 rendered in 20.538 seconds 04:48:04.515 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:48:04.516 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:48:04.517 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:48:04.518 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:48:05.767 [dev] Loading camera. 04:48:05.767 [dev] Loading RenderView (renderView) for camera ''. 04:48:05.767 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:48:06.554 [dev] Freed 53.38 Mbytes of unused textures and uploaded 7.31 Mbytes for 20 newly used texture(s) to GPU memory in 9 ms. 04:48:25.592 [inf] Sequence frame 583 of 821 rendered in 21.035 seconds 04:49:27.620 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:49:27.621 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:49:27.622 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:49:27.623 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:49:28.818 [dev] Loading camera. 04:49:28.818 [dev] Loading RenderView (renderView) for camera ''. 04:49:28.818 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:49:29.756 [dev] Freed 93.69 Mbytes of unused textures and uploaded 395.31 Mbytes for 21 newly used texture(s) to GPU memory in 229 ms. 04:49:49.198 [inf] Sequence frame 584 of 821 rendered in 21.531 seconds 04:50:49.586 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:50:49.586 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:50:49.587 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:50:49.588 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:50:51.231 [dev] Loading camera. 04:50:51.231 [dev] Loading RenderView (renderView) for camera ''. 04:50:51.231 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:50:51.963 [dev] Freed 457.06 Mbytes of unused textures and uploaded 113.88 Mbytes for 21 newly used texture(s) to GPU memory in 57 ms. 04:51:11.834 [inf] Sequence frame 585 of 821 rendered in 22.197 seconds 04:52:12.607 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:52:12.607 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:52:12.609 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:52:12.610 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:52:14.081 [dev] Loading camera. 04:52:14.081 [dev] Loading RenderView (renderView) for camera ''. 04:52:14.081 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:52:14.904 [dev] Freed 5.94 Mbytes of unused textures and uploaded 70.31 Mbytes for 12 newly used texture(s) to GPU memory in 28 ms. 04:52:35.124 [inf] Sequence frame 586 of 821 rendered in 22.463 seconds 04:53:35.748 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:53:35.750 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:53:35.751 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:53:35.751 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:53:37.134 [dev] Loading camera. 04:53:37.135 [dev] Loading RenderView (renderView) for camera ''. 04:53:37.135 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:53:38.059 [dev] Freed 162.69 Mbytes of unused textures and uploaded 358.44 Mbytes for 18 newly used texture(s) to GPU memory in 204 ms. 04:53:58.242 [inf] Sequence frame 587 of 821 rendered in 22.44 seconds 04:54:58.477 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:54:58.478 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:54:58.478 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:54:58.479 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:54:59.860 [dev] Loading camera. 04:54:59.860 [dev] Loading RenderView (renderView) for camera ''. 04:54:59.860 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:55:00.640 [dev] Freed 16.25 Mbytes of unused textures and uploaded 55.69 Mbytes for 16 newly used texture(s) to GPU memory in 13 ms. 04:55:20.720 [inf] Sequence frame 588 of 821 rendered in 22.189 seconds 04:56:21.150 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:56:21.150 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:56:21.151 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:56:21.151 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:56:22.700 [dev] Loading camera. 04:56:22.700 [dev] Loading RenderView (renderView) for camera ''. 04:56:22.700 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:56:23.453 [dev] Freed 367.50 Mbytes of unused textures and uploaded 112.94 Mbytes for 18 newly used texture(s) to GPU memory in 50 ms. 04:56:43.587 [inf] Sequence frame 589 of 821 rendered in 22.385 seconds 04:57:44.251 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:57:44.252 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:57:44.252 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:57:44.254 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:57:45.696 [dev] Loading camera. 04:57:45.696 [dev] Loading RenderView (renderView) for camera ''. 04:57:45.696 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:57:46.391 [dev] Freed 54.88 Mbytes of unused textures and uploaded 25.00 Mbytes for 19 newly used texture(s) to GPU memory in 12 ms. 04:58:06.554 [inf] Sequence frame 590 of 821 rendered in 22.268 seconds 04:59:07.524 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 04:59:07.525 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 04:59:07.526 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 04:59:07.527 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 04:59:08.932 [dev] Loading camera. 04:59:08.933 [dev] Loading RenderView (renderView) for camera ''. 04:59:08.933 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 04:59:09.774 [dev] Freed 39.75 Mbytes of unused textures and uploaded 87.19 Mbytes for 15 newly used texture(s) to GPU memory in 31 ms. 04:59:29.980 [inf] Sequence frame 591 of 821 rendered in 22.404 seconds 05:00:30.429 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:00:30.431 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:00:30.432 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:00:30.432 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:00:32.005 [dev] Loading camera. 05:00:32.005 [dev] Loading RenderView (renderView) for camera ''. 05:00:32.005 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:00:32.743 [dev] Freed 87.56 Mbytes of unused textures and uploaded 25.50 Mbytes for 16 newly used texture(s) to GPU memory in 18 ms. 05:00:52.949 [inf] Sequence frame 592 of 821 rendered in 22.479 seconds 05:01:54.131 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:01:54.132 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:01:54.133 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:01:54.133 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:01:55.688 [dev] Loading camera. 05:01:55.688 [dev] Loading RenderView (renderView) for camera ''. 05:01:55.688 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:01:56.500 [dev] Freed 9.56 Mbytes of unused textures and uploaded 8.50 Mbytes for 18 newly used texture(s) to GPU memory in 9 ms. 05:02:16.754 [inf] Sequence frame 593 of 821 rendered in 22.57 seconds 05:03:17.167 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:03:17.167 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:03:17.168 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:03:17.169 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:03:18.651 [dev] Loading camera. 05:03:18.651 [dev] Loading RenderView (renderView) for camera ''. 05:03:18.651 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:03:19.473 [dev] Freed 11.00 Mbytes of unused textures and uploaded 12.44 Mbytes for 16 newly used texture(s) to GPU memory in 8 ms. 05:03:39.720 [inf] Sequence frame 594 of 821 rendered in 22.513 seconds 05:04:40.241 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:04:40.242 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:04:40.242 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:04:40.244 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:04:41.560 [dev] Loading camera. 05:04:41.560 [dev] Loading RenderView (renderView) for camera ''. 05:04:41.560 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:04:42.282 [dev] Freed 39.00 Mbytes of unused textures and uploaded 95.06 Mbytes for 23 newly used texture(s) to GPU memory in 34 ms. 05:05:02.564 [inf] Sequence frame 595 of 821 rendered in 22.266 seconds 05:06:03.556 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:06:03.557 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:06:03.557 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:06:03.559 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:06:04.971 [dev] Loading camera. 05:06:04.971 [dev] Loading RenderView (renderView) for camera ''. 05:06:04.971 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:06:05.643 [dev] Freed 65.31 Mbytes of unused textures and uploaded 51.31 Mbytes for 17 newly used texture(s) to GPU memory in 20 ms. 05:06:25.912 [inf] Sequence frame 596 of 821 rendered in 22.31 seconds 05:07:26.942 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:07:26.943 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:07:26.944 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:07:26.945 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:07:28.702 [dev] Loading camera. 05:07:28.702 [dev] Loading RenderView (renderView) for camera ''. 05:07:28.702 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:07:29.427 [dev] Freed 73.94 Mbytes of unused textures and uploaded 71.94 Mbytes for 19 newly used texture(s) to GPU memory in 32 ms. 05:07:49.733 [inf] Sequence frame 597 of 821 rendered in 22.739 seconds 05:08:51.229 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:08:51.229 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:08:51.230 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:08:51.230 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:08:52.612 [dev] Loading camera. 05:08:52.612 [dev] Loading RenderView (renderView) for camera ''. 05:08:52.612 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:08:53.381 [dev] Freed 73.06 Mbytes of unused textures and uploaded 44.62 Mbytes for 16 newly used texture(s) to GPU memory in 19 ms. 05:09:13.684 [inf] Sequence frame 598 of 821 rendered in 22.41 seconds 05:10:15.380 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:10:15.381 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:10:15.382 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:10:15.383 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:10:16.632 [dev] Loading camera. 05:10:16.632 [dev] Loading RenderView (renderView) for camera ''. 05:10:16.632 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:10:17.537 [dev] Freed 120.38 Mbytes of unused textures and uploaded 488.44 Mbytes for 21 newly used texture(s) to GPU memory in 198 ms. 05:10:37.832 [inf] Sequence frame 599 of 821 rendered in 22.403 seconds 05:11:40.435 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:11:40.437 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:11:40.437 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:11:40.439 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:11:41.706 [dev] Loading camera. 05:11:41.706 [dev] Loading RenderView (renderView) for camera ''. 05:11:41.706 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:11:42.566 [dev] Freed 498.19 Mbytes of unused textures and uploaded 181.69 Mbytes for 19 newly used texture(s) to GPU memory in 60 ms. 05:12:02.853 [inf] Sequence frame 600 of 821 rendered in 22.371 seconds 05:13:05.962 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:13:05.963 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:13:05.963 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:13:05.964 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:13:07.180 [dev] Loading camera. 05:13:07.180 [dev] Loading RenderView (renderView) for camera ''. 05:13:07.180 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:13:07.926 [dev] Freed 97.88 Mbytes of unused textures and uploaded 90.69 Mbytes for 21 newly used texture(s) to GPU memory in 41 ms. 05:13:28.240 [inf] Sequence frame 601 of 821 rendered in 22.249 seconds 05:14:30.677 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:14:30.677 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:14:30.678 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:14:30.679 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:14:32.035 [dev] Loading camera. 05:14:32.035 [dev] Loading RenderView (renderView) for camera ''. 05:14:32.035 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:14:32.874 [dev] Freed 69.44 Mbytes of unused textures and uploaded 27.31 Mbytes for 18 newly used texture(s) to GPU memory in 23 ms. 05:14:53.224 [inf] Sequence frame 602 of 821 rendered in 22.489 seconds 05:15:56.205 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:15:56.205 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:15:56.206 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:15:56.208 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:15:57.380 [dev] Loading camera. 05:15:57.380 [dev] Loading RenderView (renderView) for camera ''. 05:15:57.380 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:15:58.045 [dev] Freed 34.94 Mbytes of unused textures and uploaded 21.31 Mbytes for 21 newly used texture(s) to GPU memory in 10 ms. 05:16:18.421 [inf] Sequence frame 603 of 821 rendered in 22.16 seconds 05:17:21.244 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:17:21.245 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:17:21.245 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:17:21.247 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:17:22.651 [dev] Loading camera. 05:17:22.651 [dev] Loading RenderView (renderView) for camera ''. 05:17:22.651 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:17:23.434 [dev] Freed 30.56 Mbytes of unused textures and uploaded 95.94 Mbytes for 22 newly used texture(s) to GPU memory in 31 ms. 05:17:43.735 [inf] Sequence frame 604 of 821 rendered in 22.462 seconds 05:18:47.145 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:18:47.147 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:18:47.148 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:18:47.148 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:18:48.395 [dev] Loading camera. 05:18:48.395 [dev] Loading RenderView (renderView) for camera ''. 05:18:48.395 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:18:49.384 [dev] Freed 123.12 Mbytes of unused textures and uploaded 407.81 Mbytes for 19 newly used texture(s) to GPU memory in 212 ms. 05:19:09.470 [inf] Sequence frame 605 of 821 rendered in 22.275 seconds 05:20:11.521 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:20:11.522 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:20:11.524 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:20:11.524 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:20:12.883 [dev] Loading camera. 05:20:12.883 [dev] Loading RenderView (renderView) for camera ''. 05:20:12.883 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:20:13.570 [dev] Freed 104.25 Mbytes of unused textures and uploaded 50.06 Mbytes for 15 newly used texture(s) to GPU memory in 20 ms. 05:20:33.417 [inf] Sequence frame 606 of 821 rendered in 21.844 seconds 05:21:35.143 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:21:35.144 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:21:35.144 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:21:35.145 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:21:36.361 [dev] Loading camera. 05:21:36.361 [dev] Loading RenderView (renderView) for camera ''. 05:21:36.361 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:21:37.168 [dev] Freed 55.44 Mbytes of unused textures and uploaded 122.69 Mbytes for 19 newly used texture(s) to GPU memory in 53 ms. 05:21:56.775 [inf] Sequence frame 607 of 821 rendered in 21.587 seconds 05:22:58.295 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:22:58.296 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:22:58.297 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:22:58.298 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:22:59.517 [dev] Loading camera. 05:22:59.517 [dev] Loading RenderView (renderView) for camera ''. 05:22:59.517 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:23:00.301 [dev] Freed 125.19 Mbytes of unused textures and uploaded 9.06 Mbytes for 20 newly used texture(s) to GPU memory in 17 ms. 05:23:19.646 [inf] Sequence frame 608 of 821 rendered in 21.314 seconds 05:24:21.467 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:24:21.467 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:24:21.467 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:24:21.469 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:24:22.642 [dev] Loading camera. 05:24:22.642 [dev] Loading RenderView (renderView) for camera ''. 05:24:22.642 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:24:23.324 [dev] Freed 366.50 Mbytes of unused textures and uploaded 150.12 Mbytes for 16 newly used texture(s) to GPU memory in 58 ms. 05:24:42.424 [inf] Sequence frame 609 of 821 rendered in 20.923 seconds 05:25:43.071 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:25:43.073 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:25:43.073 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:25:43.074 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:25:44.273 [dev] Loading camera. 05:25:44.273 [dev] Loading RenderView (renderView) for camera ''. 05:25:44.273 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:25:45.043 [dev] Freed 5.19 Mbytes of unused textures and uploaded 21.19 Mbytes for 12 newly used texture(s) to GPU memory in 15 ms. 05:26:03.838 [inf] Sequence frame 610 of 821 rendered in 20.727 seconds 05:27:05.190 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:27:05.192 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:27:05.192 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:27:05.193 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:27:06.407 [dev] Loading camera. 05:27:06.407 [dev] Loading RenderView (renderView) for camera ''. 05:27:06.407 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:27:07.415 [dev] Freed 105.00 Mbytes of unused textures and uploaded 390.44 Mbytes for 16 newly used texture(s) to GPU memory in 219 ms. 05:27:25.803 [inf] Sequence frame 611 of 821 rendered in 20.581 seconds 05:28:26.381 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:28:26.381 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:28:26.382 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:28:26.383 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:28:27.601 [dev] Loading camera. 05:28:27.601 [dev] Loading RenderView (renderView) for camera ''. 05:28:27.601 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:28:28.423 [dev] Freed 388.94 Mbytes of unused textures and uploaded 183.94 Mbytes for 18 newly used texture(s) to GPU memory in 56 ms. 05:28:46.255 [inf] Sequence frame 612 of 821 rendered in 19.838 seconds 05:29:47.109 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:29:47.109 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:29:47.111 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:29:47.111 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:29:48.321 [dev] Loading camera. 05:29:48.321 [dev] Loading RenderView (renderView) for camera ''. 05:29:48.321 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:29:48.961 [dev] Freed 139.19 Mbytes of unused textures and uploaded 49.88 Mbytes for 17 newly used texture(s) to GPU memory in 13 ms. 05:30:06.595 [inf] Sequence frame 613 of 821 rendered in 19.46 seconds 05:31:07.258 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:31:07.258 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:31:07.259 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:31:07.260 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:31:08.489 [dev] Loading camera. 05:31:08.489 [dev] Loading RenderView (renderView) for camera ''. 05:31:08.489 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:31:09.337 [dev] Freed 167.94 Mbytes of unused textures and uploaded 548.69 Mbytes for 37 newly used texture(s) to GPU memory in 210 ms. 05:31:27.432 [inf] Sequence frame 614 of 821 rendered in 20.144 seconds 05:32:28.114 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:32:28.115 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:32:28.116 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:32:28.118 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:32:29.349 [dev] Loading camera. 05:32:29.349 [dev] Loading RenderView (renderView) for camera ''. 05:32:29.349 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:32:30.118 [dev] Freed 143.31 Mbytes of unused textures and uploaded 43.00 Mbytes for 30 newly used texture(s) to GPU memory in 23 ms. 05:32:48.599 [inf] Sequence frame 615 of 821 rendered in 20.45 seconds 05:33:49.230 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:33:49.230 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:33:49.231 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:33:49.232 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:33:50.441 [dev] Loading camera. 05:33:50.441 [dev] Loading RenderView (renderView) for camera ''. 05:33:50.441 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:33:51.086 [dev] Freed 38.75 Mbytes of unused textures and uploaded 7.81 Mbytes for 26 newly used texture(s) to GPU memory in 12 ms. 05:34:09.024 [inf] Sequence frame 616 of 821 rendered in 19.765 seconds 05:35:09.938 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:35:09.939 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:35:09.939 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:35:09.941 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:35:11.159 [dev] Loading camera. 05:35:11.159 [dev] Loading RenderView (renderView) for camera ''. 05:35:11.159 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:35:11.854 [dev] Freed 69.12 Mbytes of unused textures and uploaded 24.19 Mbytes for 19 newly used texture(s) to GPU memory in 11 ms. 05:35:29.725 [inf] Sequence frame 617 of 821 rendered in 19.759 seconds 05:36:30.517 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:36:30.518 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:36:30.519 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:36:30.520 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:36:31.722 [dev] Loading camera. 05:36:31.723 [dev] Loading RenderView (renderView) for camera ''. 05:36:31.723 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:36:32.474 [dev] Freed 368.56 Mbytes of unused textures and uploaded 155.12 Mbytes for 20 newly used texture(s) to GPU memory in 57 ms. 05:36:50.386 [inf] Sequence frame 618 of 821 rendered in 19.836 seconds 05:37:50.696 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:37:50.696 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:37:50.698 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:37:50.698 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:37:51.914 [dev] Loading camera. 05:37:51.914 [dev] Loading RenderView (renderView) for camera ''. 05:37:51.914 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:37:52.678 [dev] Freed 201.19 Mbytes of unused textures and uploaded 188.56 Mbytes for 28 newly used texture(s) to GPU memory in 86 ms. 05:38:10.611 [inf] Sequence frame 619 of 821 rendered in 19.879 seconds 05:39:13.095 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:39:13.097 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:39:13.097 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:39:13.098 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:39:14.309 [dev] Loading camera. 05:39:14.309 [dev] Loading RenderView (renderView) for camera ''. 05:39:14.309 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:39:15.040 [dev] Freed 186.38 Mbytes of unused textures and uploaded 226.12 Mbytes for 22 newly used texture(s) to GPU memory in 72 ms. 05:39:32.921 [inf] Sequence frame 620 of 821 rendered in 19.795 seconds 05:40:36.888 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:40:36.889 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:40:36.890 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:40:36.891 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:40:38.100 [dev] Loading camera. 05:40:38.100 [dev] Loading RenderView (renderView) for camera ''. 05:40:38.100 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:40:38.946 [dev] Freed 117.31 Mbytes of unused textures and uploaded 360.44 Mbytes for 23 newly used texture(s) to GPU memory in 203 ms. 05:40:56.774 [inf] Sequence frame 621 of 821 rendered in 19.858 seconds 05:42:00.807 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:42:00.808 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:42:00.809 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:42:00.810 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:42:02.018 [dev] Loading camera. 05:42:02.019 [dev] Loading RenderView (renderView) for camera ''. 05:42:02.019 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:42:02.723 [dev] Freed 23.19 Mbytes of unused textures and uploaded 18.25 Mbytes for 26 newly used texture(s) to GPU memory in 12 ms. 05:42:20.494 [inf] Sequence frame 622 of 821 rendered in 19.66 seconds 05:43:24.778 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:43:24.779 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:43:24.779 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:43:24.781 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:43:25.990 [dev] Loading camera. 05:43:25.990 [dev] Loading RenderView (renderView) for camera ''. 05:43:25.990 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:43:26.692 [dev] Freed 18.94 Mbytes of unused textures and uploaded 9.38 Mbytes for 16 newly used texture(s) to GPU memory in 8 ms. 05:43:44.440 [inf] Sequence frame 623 of 821 rendered in 19.633 seconds 05:44:47.802 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:44:47.804 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:44:47.804 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:44:47.805 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:44:49.029 [dev] Loading camera. 05:44:49.029 [dev] Loading RenderView (renderView) for camera ''. 05:44:49.029 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:44:49.708 [dev] Freed 344.50 Mbytes of unused textures and uploaded 93.56 Mbytes for 15 newly used texture(s) to GPU memory in 47 ms. 05:45:07.395 [inf] Sequence frame 624 of 821 rendered in 19.565 seconds 05:46:11.372 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:46:11.372 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:46:11.373 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:46:11.375 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:46:12.649 [dev] Loading camera. 05:46:12.649 [dev] Loading RenderView (renderView) for camera ''. 05:46:12.649 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:46:13.618 [dev] Freed 91.38 Mbytes of unused textures and uploaded 346.94 Mbytes for 17 newly used texture(s) to GPU memory in 193 ms. 05:46:31.260 [inf] Sequence frame 625 of 821 rendered in 19.893 seconds 05:47:34.711 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:47:34.712 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:47:34.713 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:47:34.713 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:47:35.964 [dev] Loading camera. 05:47:35.965 [dev] Loading RenderView (renderView) for camera ''. 05:47:35.965 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:47:36.624 [dev] Freed 13.06 Mbytes of unused textures and uploaded 47.50 Mbytes for 19 newly used texture(s) to GPU memory in 16 ms. 05:47:54.210 [inf] Sequence frame 626 of 821 rendered in 19.474 seconds 05:48:57.246 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:48:57.247 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:48:57.248 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:48:57.250 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:48:58.499 [dev] Loading camera. 05:48:58.499 [dev] Loading RenderView (renderView) for camera ''. 05:48:58.499 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:48:59.188 [dev] Freed 46.25 Mbytes of unused textures and uploaded 12.25 Mbytes for 16 newly used texture(s) to GPU memory in 9 ms. 05:49:16.722 [inf] Sequence frame 627 of 821 rendered in 19.452 seconds 05:50:19.435 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:50:19.436 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:50:19.437 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:50:19.437 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:50:20.684 [dev] Loading camera. 05:50:20.685 [dev] Loading RenderView (renderView) for camera ''. 05:50:20.685 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:50:21.361 [dev] Freed 73.81 Mbytes of unused textures and uploaded 23.25 Mbytes for 13 newly used texture(s) to GPU memory in 8 ms. 05:50:38.817 [inf] Sequence frame 628 of 821 rendered in 19.363 seconds 05:51:42.978 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:51:42.979 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:51:42.980 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:51:42.981 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:51:44.291 [dev] Loading camera. 05:51:44.291 [dev] Loading RenderView (renderView) for camera ''. 05:51:44.291 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:51:44.936 [dev] Freed 196.94 Mbytes of unused textures and uploaded 1.94 Mbytes for 10 newly used texture(s) to GPU memory in 6 ms. 05:52:02.354 [inf] Sequence frame 629 of 821 rendered in 19.356 seconds 05:53:05.879 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:53:05.880 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:53:05.880 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:53:05.881 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:53:07.142 [dev] Loading camera. 05:53:07.142 [dev] Loading RenderView (renderView) for camera ''. 05:53:07.142 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:53:07.978 [dev] Freed 21.31 Mbytes of unused textures and uploaded 303.12 Mbytes for 18 newly used texture(s) to GPU memory in 84 ms. 05:53:25.309 [inf] Sequence frame 630 of 821 rendered in 19.406 seconds 05:54:29.238 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:54:29.239 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:54:29.240 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:54:29.240 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:54:30.510 [dev] Loading camera. 05:54:30.510 [dev] Loading RenderView (renderView) for camera ''. 05:54:30.510 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:54:31.328 [dev] Freed 391.75 Mbytes of unused textures and uploaded 120.31 Mbytes for 23 newly used texture(s) to GPU memory in 62 ms. 05:54:48.592 [inf] Sequence frame 631 of 821 rendered in 19.343 seconds 05:55:52.807 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:55:52.808 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:55:52.809 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:55:52.809 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:55:54.027 [dev] Loading camera. 05:55:54.027 [dev] Loading RenderView (renderView) for camera ''. 05:55:54.027 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:55:54.847 [dev] Freed 183.69 Mbytes of unused textures and uploaded 368.69 Mbytes for 25 newly used texture(s) to GPU memory in 198 ms. 05:56:12.085 [inf] Sequence frame 632 of 821 rendered in 19.255 seconds 05:57:15.648 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:57:15.648 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:57:15.649 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:57:15.650 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:57:16.882 [dev] Loading camera. 05:57:16.882 [dev] Loading RenderView (renderView) for camera ''. 05:57:16.882 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:57:17.644 [dev] Freed 27.38 Mbytes of unused textures and uploaded 66.31 Mbytes for 17 newly used texture(s) to GPU memory in 30 ms. 05:57:34.798 [inf] Sequence frame 633 of 821 rendered in 19.133 seconds 05:58:37.631 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 05:58:37.632 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 05:58:37.633 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 05:58:37.633 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 05:58:38.887 [dev] Loading camera. 05:58:38.887 [dev] Loading RenderView (renderView) for camera ''. 05:58:38.887 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 05:58:39.607 [dev] Freed 64.50 Mbytes of unused textures and uploaded 23.56 Mbytes for 14 newly used texture(s) to GPU memory in 17 ms. 05:58:56.633 [inf] Sequence frame 634 of 821 rendered in 18.984 seconds 06:00:00.036 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:00:00.037 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:00:00.037 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:00:00.038 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:00:01.282 [dev] Loading camera. 06:00:01.282 [dev] Loading RenderView (renderView) for camera ''. 06:00:01.282 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:00:01.996 [dev] Freed 19.00 Mbytes of unused textures and uploaded 101.00 Mbytes for 12 newly used texture(s) to GPU memory in 31 ms. 06:00:18.961 [inf] Sequence frame 635 of 821 rendered in 18.907 seconds 06:01:21.658 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:01:21.659 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:01:21.660 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:01:21.660 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:01:22.851 [dev] Loading camera. 06:01:22.851 [dev] Loading RenderView (renderView) for camera ''. 06:01:22.851 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:01:23.557 [dev] Freed 104.44 Mbytes of unused textures and uploaded 32.50 Mbytes for 17 newly used texture(s) to GPU memory in 19 ms. 06:01:40.449 [inf] Sequence frame 636 of 821 rendered in 18.769 seconds 06:02:43.287 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:02:43.288 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:02:43.289 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:02:43.289 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:02:44.536 [dev] Loading camera. 06:02:44.536 [dev] Loading RenderView (renderView) for camera ''. 06:02:44.536 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:02:45.339 [dev] Freed 26.38 Mbytes of unused textures and uploaded 92.50 Mbytes for 17 newly used texture(s) to GPU memory in 33 ms. 06:03:02.188 [inf] Sequence frame 637 of 821 rendered in 18.882 seconds 06:04:05.876 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:04:05.877 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:04:05.879 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:04:05.879 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:04:07.135 [dev] Loading camera. 06:04:07.135 [dev] Loading RenderView (renderView) for camera ''. 06:04:07.135 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:04:07.903 [dev] Freed 30.12 Mbytes of unused textures and uploaded 29.75 Mbytes for 24 newly used texture(s) to GPU memory in 22 ms. 06:04:24.752 [inf] Sequence frame 638 of 821 rendered in 18.862 seconds 06:05:28.078 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:05:28.078 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:05:28.079 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:05:28.080 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:05:29.385 [dev] Loading camera. 06:05:29.385 [dev] Loading RenderView (renderView) for camera ''. 06:05:29.385 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:05:30.070 [dev] Freed 33.25 Mbytes of unused textures and uploaded 9.62 Mbytes for 18 newly used texture(s) to GPU memory in 9 ms. 06:05:46.915 [inf] Sequence frame 639 of 821 rendered in 18.821 seconds 06:06:49.581 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:06:49.582 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:06:49.583 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:06:49.583 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:06:50.821 [dev] Loading camera. 06:06:50.821 [dev] Loading RenderView (renderView) for camera ''. 06:06:50.821 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:06:51.447 [dev] Freed 9.19 Mbytes of unused textures and uploaded 7.81 Mbytes for 13 newly used texture(s) to GPU memory in 8 ms. 06:07:08.254 [inf] Sequence frame 640 of 821 rendered in 18.655 seconds 06:08:10.928 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:08:10.929 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:08:10.929 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:08:10.930 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:08:12.184 [dev] Loading camera. 06:08:12.185 [dev] Loading RenderView (renderView) for camera ''. 06:08:12.185 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:08:12.821 [dev] Freed 69.62 Mbytes of unused textures and uploaded 24.69 Mbytes for 21 newly used texture(s) to GPU memory in 10 ms. 06:08:29.578 [inf] Sequence frame 641 of 821 rendered in 18.637 seconds 06:09:33.103 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:09:33.103 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:09:33.104 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:09:33.105 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:09:34.355 [dev] Loading camera. 06:09:34.355 [dev] Loading RenderView (renderView) for camera ''. 06:09:34.355 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:09:35.016 [dev] Freed 21.19 Mbytes of unused textures and uploaded 68.56 Mbytes for 20 newly used texture(s) to GPU memory in 32 ms. 06:09:51.767 [inf] Sequence frame 642 of 821 rendered in 18.653 seconds 06:10:55.552 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:10:55.553 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:10:55.553 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:10:55.555 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:10:56.763 [dev] Loading camera. 06:10:56.764 [dev] Loading RenderView (renderView) for camera ''. 06:10:56.764 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:10:57.568 [dev] Freed 195.62 Mbytes of unused textures and uploaded 33.50 Mbytes for 20 newly used texture(s) to GPU memory in 21 ms. 06:11:14.319 [inf] Sequence frame 643 of 821 rendered in 18.75 seconds 06:12:18.060 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:12:18.061 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:12:18.063 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:12:18.063 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:12:19.265 [dev] Loading camera. 06:12:19.265 [dev] Loading RenderView (renderView) for camera ''. 06:12:19.265 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:12:20.002 [dev] Freed 41.75 Mbytes of unused textures and uploaded 222.12 Mbytes for 26 newly used texture(s) to GPU memory in 72 ms. 06:12:36.725 [inf] Sequence frame 644 of 821 rendered in 18.654 seconds 06:13:41.169 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:13:41.169 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:13:41.170 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:13:41.171 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:13:42.429 [dev] Loading camera. 06:13:42.429 [dev] Loading RenderView (renderView) for camera ''. 06:13:42.429 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:13:43.119 [dev] Freed 25.06 Mbytes of unused textures and uploaded 12.62 Mbytes for 16 newly used texture(s) to GPU memory in 16 ms. 06:13:59.846 [inf] Sequence frame 645 of 821 rendered in 18.667 seconds 06:15:04.324 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:15:04.325 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:15:04.326 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:15:04.326 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:15:05.588 [dev] Loading camera. 06:15:05.588 [dev] Loading RenderView (renderView) for camera ''. 06:15:05.588 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:15:06.286 [dev] Freed 202.69 Mbytes of unused textures and uploaded 19.94 Mbytes for 23 newly used texture(s) to GPU memory in 10 ms. 06:15:23.006 [inf] Sequence frame 646 of 821 rendered in 18.667 seconds 06:16:26.972 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:16:26.973 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:16:26.975 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:16:26.976 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:16:28.251 [dev] Loading camera. 06:16:28.251 [dev] Loading RenderView (renderView) for camera ''. 06:16:28.251 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:16:29.107 [dev] Freed 82.50 Mbytes of unused textures and uploaded 220.75 Mbytes for 27 newly used texture(s) to GPU memory in 66 ms. 06:16:45.823 [inf] Sequence frame 647 of 821 rendered in 18.834 seconds 06:17:49.833 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:17:49.834 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:17:49.834 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:17:49.835 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:17:51.070 [dev] Loading camera. 06:17:51.070 [dev] Loading RenderView (renderView) for camera ''. 06:17:51.070 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:17:51.858 [dev] Freed 26.38 Mbytes of unused textures and uploaded 69.38 Mbytes for 25 newly used texture(s) to GPU memory in 40 ms. 06:18:08.596 [inf] Sequence frame 648 of 821 rendered in 18.747 seconds 06:19:11.523 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:19:11.524 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:19:11.525 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:19:11.526 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:19:12.795 [dev] Loading camera. 06:19:12.795 [dev] Loading RenderView (renderView) for camera ''. 06:19:12.795 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:19:13.644 [dev] Freed 3.56 Mbytes of unused textures and uploaded 109.00 Mbytes for 16 newly used texture(s) to GPU memory in 56 ms. 06:19:30.378 [inf] Sequence frame 649 of 821 rendered in 18.84 seconds 06:20:33.101 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:20:33.103 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:20:33.103 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:20:33.104 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:20:34.356 [dev] Loading camera. 06:20:34.356 [dev] Loading RenderView (renderView) for camera ''. 06:20:34.356 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:20:34.988 [dev] Freed 305.75 Mbytes of unused textures and uploaded 11.44 Mbytes for 21 newly used texture(s) to GPU memory in 12 ms. 06:20:51.730 [inf] Sequence frame 650 of 821 rendered in 18.619 seconds 06:21:55.113 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:21:55.113 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:21:55.114 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:21:55.115 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:21:56.374 [dev] Loading camera. 06:21:56.374 [dev] Loading RenderView (renderView) for camera ''. 06:21:56.374 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:21:57.212 [dev] Freed 2.19 Mbytes of unused textures and uploaded 199.94 Mbytes for 17 newly used texture(s) to GPU memory in 73 ms. 06:22:13.965 [inf] Sequence frame 651 of 821 rendered in 18.834 seconds 06:23:19.736 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:23:19.736 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:23:19.737 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:23:19.739 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:23:20.964 [dev] Loading camera. 06:23:20.964 [dev] Loading RenderView (renderView) for camera ''. 06:23:20.964 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:23:21.745 [dev] Freed 18.38 Mbytes of unused textures and uploaded 47.44 Mbytes for 25 newly used texture(s) to GPU memory in 34 ms. 06:23:38.476 [inf] Sequence frame 652 of 821 rendered in 18.724 seconds 06:24:41.804 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:24:41.805 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:24:41.806 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:24:41.807 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:24:43.072 [dev] Loading camera. 06:24:43.072 [dev] Loading RenderView (renderView) for camera ''. 06:24:43.072 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:24:43.711 [dev] Freed 47.12 Mbytes of unused textures and uploaded 37.00 Mbytes for 19 newly used texture(s) to GPU memory in 15 ms. 06:25:00.452 [inf] Sequence frame 653 of 821 rendered in 18.637 seconds 06:26:04.345 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:26:04.346 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:26:04.347 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:26:04.348 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:26:05.594 [dev] Loading camera. 06:26:05.594 [dev] Loading RenderView (renderView) for camera ''. 06:26:05.594 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:26:06.280 [dev] Freed 101.81 Mbytes of unused textures and uploaded 28.06 Mbytes for 24 newly used texture(s) to GPU memory in 14 ms. 06:26:23.021 [inf] Sequence frame 654 of 821 rendered in 18.656 seconds 06:27:25.925 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:27:25.927 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:27:25.928 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:27:25.929 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:27:27.190 [dev] Loading camera. 06:27:27.190 [dev] Loading RenderView (renderView) for camera ''. 06:27:27.190 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:27:27.875 [dev] Freed 23.50 Mbytes of unused textures and uploaded 102.12 Mbytes for 18 newly used texture(s) to GPU memory in 33 ms. 06:27:44.608 [inf] Sequence frame 655 of 821 rendered in 18.662 seconds 06:28:48.179 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:28:48.181 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:28:48.181 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:28:48.182 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:28:49.608 [dev] Loading camera. 06:28:49.608 [dev] Loading RenderView (renderView) for camera ''. 06:28:49.608 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:28:50.235 [dev] Freed 230.81 Mbytes of unused textures and uploaded 11.31 Mbytes for 16 newly used texture(s) to GPU memory in 15 ms. 06:29:06.954 [inf] Sequence frame 656 of 821 rendered in 18.756 seconds 06:30:09.566 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:30:09.567 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:30:09.568 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:30:09.568 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:30:10.820 [dev] Loading camera. 06:30:10.820 [dev] Loading RenderView (renderView) for camera ''. 06:30:10.820 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:30:11.651 [dev] Freed 13.06 Mbytes of unused textures and uploaded 194.75 Mbytes for 17 newly used texture(s) to GPU memory in 69 ms. 06:30:28.363 [inf] Sequence frame 657 of 821 rendered in 18.784 seconds 06:31:31.278 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:31:31.278 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:31:31.278 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:31:31.280 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:31:32.533 [dev] Loading camera. 06:31:32.533 [dev] Loading RenderView (renderView) for camera ''. 06:31:32.533 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:31:33.184 [dev] Freed 63.94 Mbytes of unused textures and uploaded 23.44 Mbytes for 15 newly used texture(s) to GPU memory in 16 ms. 06:31:49.898 [inf] Sequence frame 658 of 821 rendered in 18.603 seconds 06:32:52.555 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:32:52.556 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:32:52.557 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:32:52.557 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:32:53.817 [dev] Loading camera. 06:32:53.817 [dev] Loading RenderView (renderView) for camera ''. 06:32:53.817 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:32:54.568 [dev] Freed 23.94 Mbytes of unused textures and uploaded 63.69 Mbytes for 16 newly used texture(s) to GPU memory in 32 ms. 06:33:11.263 [inf] Sequence frame 659 of 821 rendered in 18.692 seconds 06:34:14.240 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:34:14.241 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:34:14.241 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:34:14.243 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:34:15.458 [dev] Loading camera. 06:34:15.459 [dev] Loading RenderView (renderView) for camera ''. 06:34:15.459 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:34:16.126 [dev] Freed 2.69 Mbytes of unused textures and uploaded 12.44 Mbytes for 10 newly used texture(s) to GPU memory in 11 ms. 06:34:32.807 [inf] Sequence frame 660 of 821 rendered in 18.545 seconds 06:35:35.750 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:35:35.751 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:35:35.751 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:35:35.752 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:35:37.000 [dev] Loading camera. 06:35:37.000 [dev] Loading RenderView (renderView) for camera ''. 06:35:37.000 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:35:37.702 [dev] Freed 10.81 Mbytes of unused textures and uploaded 31.50 Mbytes for 20 newly used texture(s) to GPU memory in 13 ms. 06:35:54.380 [inf] Sequence frame 661 of 821 rendered in 18.612 seconds 06:36:58.014 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:36:58.015 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:36:58.016 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:36:58.017 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:36:59.277 [dev] Loading camera. 06:36:59.277 [dev] Loading RenderView (renderView) for camera ''. 06:36:59.277 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:37:00.064 [dev] Freed 29.50 Mbytes of unused textures and uploaded 6.50 Mbytes for 18 newly used texture(s) to GPU memory in 8 ms. 06:37:16.749 [inf] Sequence frame 662 of 821 rendered in 18.718 seconds 06:38:20.596 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:38:20.596 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:38:20.597 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:38:20.598 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:38:21.809 [dev] Loading camera. 06:38:21.809 [dev] Loading RenderView (renderView) for camera ''. 06:38:21.809 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:38:22.448 [dev] Freed 67.56 Mbytes of unused textures and uploaded 25.50 Mbytes for 14 newly used texture(s) to GPU memory in 9 ms. 06:38:39.145 [inf] Sequence frame 663 of 821 rendered in 18.532 seconds 06:39:42.540 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:39:42.541 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:39:42.542 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:39:42.543 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:39:43.748 [dev] Loading camera. 06:39:43.748 [dev] Loading RenderView (renderView) for camera ''. 06:39:43.748 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:39:44.419 [dev] Freed 12.88 Mbytes of unused textures and uploaded 9.94 Mbytes for 16 newly used texture(s) to GPU memory in 8 ms. 06:40:01.129 [inf] Sequence frame 664 of 821 rendered in 18.575 seconds 06:41:04.732 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:41:04.732 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:41:04.734 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:41:04.734 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:41:05.970 [dev] Loading camera. 06:41:05.970 [dev] Loading RenderView (renderView) for camera ''. 06:41:05.970 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:41:06.603 [dev] Freed 9.88 Mbytes of unused textures and uploaded 38.88 Mbytes for 17 newly used texture(s) to GPU memory in 15 ms. 06:41:23.309 [inf] Sequence frame 665 of 821 rendered in 18.569 seconds 06:42:25.950 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:42:25.950 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:42:25.951 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:42:25.952 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:42:27.139 [dev] Loading camera. 06:42:27.139 [dev] Loading RenderView (renderView) for camera ''. 06:42:27.139 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:42:27.796 [dev] Freed 72.88 Mbytes of unused textures and uploaded 80.06 Mbytes for 28 newly used texture(s) to GPU memory in 33 ms. 06:42:44.509 [inf] Sequence frame 666 of 821 rendered in 18.54 seconds 06:43:45.291 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:43:45.292 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:43:45.293 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:43:45.294 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:43:46.511 [dev] Loading camera. 06:43:46.511 [dev] Loading RenderView (renderView) for camera ''. 06:43:46.511 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:43:47.161 [dev] Freed 15.62 Mbytes of unused textures and uploaded 25.62 Mbytes for 23 newly used texture(s) to GPU memory in 22 ms. 06:44:03.908 [inf] Sequence frame 667 of 821 rendered in 18.605 seconds 06:45:04.893 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:45:04.893 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:45:04.894 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:45:04.894 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:45:06.103 [dev] Loading camera. 06:45:06.103 [dev] Loading RenderView (renderView) for camera ''. 06:45:06.103 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:45:06.731 [dev] Freed 68.56 Mbytes of unused textures and uploaded 58.38 Mbytes for 22 newly used texture(s) to GPU memory in 16 ms. 06:45:23.465 [inf] Sequence frame 668 of 821 rendered in 18.554 seconds 06:46:23.831 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:46:23.832 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:46:23.833 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:46:23.834 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:46:25.316 [dev] Loading camera. 06:46:25.316 [dev] Loading RenderView (renderView) for camera ''. 06:46:25.316 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:46:26.114 [dev] Freed 61.62 Mbytes of unused textures and uploaded 65.94 Mbytes for 17 newly used texture(s) to GPU memory in 36 ms. 06:46:42.901 [inf] Sequence frame 669 of 821 rendered in 19.051 seconds 06:47:43.554 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:47:43.555 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:47:43.556 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:47:43.556 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:47:44.785 [dev] Loading camera. 06:47:44.785 [dev] Loading RenderView (renderView) for camera ''. 06:47:44.785 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:47:45.482 [dev] Freed 65.31 Mbytes of unused textures and uploaded 48.19 Mbytes for 20 newly used texture(s) to GPU memory in 20 ms. 06:48:02.265 [inf] Sequence frame 670 of 821 rendered in 18.69 seconds 06:49:03.558 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:49:03.559 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:49:03.560 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:49:03.562 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:49:04.757 [dev] Loading camera. 06:49:04.757 [dev] Loading RenderView (renderView) for camera ''. 06:49:04.757 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:49:05.468 [dev] Freed 49.88 Mbytes of unused textures and uploaded 65.19 Mbytes for 22 newly used texture(s) to GPU memory in 33 ms. 06:49:22.273 [inf] Sequence frame 671 of 821 rendered in 18.693 seconds 06:50:23.425 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:50:23.427 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:50:23.428 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:50:23.428 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:50:24.622 [dev] Loading camera. 06:50:24.623 [dev] Loading RenderView (renderView) for camera ''. 06:50:24.623 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:50:25.420 [dev] Freed 5.38 Mbytes of unused textures and uploaded 9.31 Mbytes for 20 newly used texture(s) to GPU memory in 16 ms. 06:50:42.257 [inf] Sequence frame 672 of 821 rendered in 18.813 seconds 06:51:42.616 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:51:42.617 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:51:42.618 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:51:42.619 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:51:43.843 [dev] Loading camera. 06:51:43.843 [dev] Loading RenderView (renderView) for camera ''. 06:51:43.843 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:51:44.592 [dev] Freed 202.88 Mbytes of unused textures and uploaded 13.00 Mbytes for 21 newly used texture(s) to GPU memory in 9 ms. 06:52:01.448 [inf] Sequence frame 673 of 821 rendered in 18.817 seconds 06:53:02.157 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:53:02.158 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:53:02.159 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:53:02.160 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:53:03.392 [dev] Loading camera. 06:53:03.392 [dev] Loading RenderView (renderView) for camera ''. 06:53:03.392 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:53:04.219 [dev] Freed 72.06 Mbytes of unused textures and uploaded 239.44 Mbytes for 19 newly used texture(s) to GPU memory in 65 ms. 06:53:21.099 [inf] Sequence frame 674 of 821 rendered in 18.919 seconds 06:54:22.255 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:54:22.256 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:54:22.257 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:54:22.258 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:54:23.476 [dev] Loading camera. 06:54:23.476 [dev] Loading RenderView (renderView) for camera ''. 06:54:23.476 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:54:24.179 [dev] Freed 215.31 Mbytes of unused textures and uploaded 68.69 Mbytes for 26 newly used texture(s) to GPU memory in 40 ms. 06:54:41.080 [inf] Sequence frame 675 of 821 rendered in 18.803 seconds 06:55:43.148 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:55:43.149 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:55:43.150 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:55:43.150 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:55:44.366 [dev] Loading camera. 06:55:44.366 [dev] Loading RenderView (renderView) for camera ''. 06:55:44.366 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:55:45.185 [dev] Freed 12.00 Mbytes of unused textures and uploaded 211.31 Mbytes for 22 newly used texture(s) to GPU memory in 77 ms. 06:56:02.091 [inf] Sequence frame 676 of 821 rendered in 18.925 seconds 06:57:03.580 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:57:03.582 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:57:03.582 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:57:03.583 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:57:04.785 [dev] Loading camera. 06:57:04.785 [dev] Loading RenderView (renderView) for camera ''. 06:57:04.785 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:57:05.491 [dev] Freed 14.44 Mbytes of unused textures and uploaded 2.38 Mbytes for 14 newly used texture(s) to GPU memory in 7 ms. 06:57:22.411 [inf] Sequence frame 677 of 821 rendered in 18.813 seconds 06:58:24.522 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:58:24.524 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:58:24.525 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:58:24.525 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:58:25.684 [dev] Loading camera. 06:58:25.684 [dev] Loading RenderView (renderView) for camera ''. 06:58:25.684 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:58:26.473 [dev] Freed 23.88 Mbytes of unused textures and uploaded 39.50 Mbytes for 15 newly used texture(s) to GPU memory in 19 ms. 06:58:43.422 [inf] Sequence frame 678 of 821 rendered in 18.88 seconds 06:59:44.881 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 06:59:44.882 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 06:59:44.882 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 06:59:44.883 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 06:59:46.081 [dev] Loading camera. 06:59:46.081 [dev] Loading RenderView (renderView) for camera ''. 06:59:46.081 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 06:59:46.836 [dev] Freed 37.38 Mbytes of unused textures and uploaded 2.50 Mbytes for 9 newly used texture(s) to GPU memory in 6 ms. 07:00:03.804 [inf] Sequence frame 679 of 821 rendered in 18.905 seconds 07:01:05.800 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:01:05.800 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:01:05.802 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:01:05.803 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:01:07.009 [dev] Loading camera. 07:01:07.009 [dev] Loading RenderView (renderView) for camera ''. 07:01:07.009 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:01:07.811 [dev] Freed 68.50 Mbytes of unused textures and uploaded 59.94 Mbytes for 21 newly used texture(s) to GPU memory in 33 ms. 07:01:24.825 [inf] Sequence frame 680 of 821 rendered in 19.006 seconds 07:02:26.453 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:02:26.454 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:02:26.456 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:02:26.456 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:02:27.675 [dev] Loading camera. 07:02:27.675 [dev] Loading RenderView (renderView) for camera ''. 07:02:27.675 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:02:28.398 [dev] Freed 44.31 Mbytes of unused textures and uploaded 8.94 Mbytes for 15 newly used texture(s) to GPU memory in 15 ms. 07:02:45.392 [inf] Sequence frame 681 of 821 rendered in 18.923 seconds 07:03:47.379 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:03:47.380 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:03:47.381 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:03:47.382 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:03:48.578 [dev] Loading camera. 07:03:48.578 [dev] Loading RenderView (renderView) for camera ''. 07:03:48.578 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:03:49.365 [dev] Freed 5.81 Mbytes of unused textures and uploaded 31.62 Mbytes for 13 newly used texture(s) to GPU memory in 13 ms. 07:04:06.337 [inf] Sequence frame 682 of 821 rendered in 18.941 seconds 07:05:07.192 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:05:07.193 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:05:07.193 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:05:07.194 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:05:08.418 [dev] Loading camera. 07:05:08.418 [dev] Loading RenderView (renderView) for camera ''. 07:05:08.418 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:05:09.165 [dev] Freed 49.06 Mbytes of unused textures and uploaded 68.56 Mbytes for 21 newly used texture(s) to GPU memory in 34 ms. 07:05:26.122 [inf] Sequence frame 683 of 821 rendered in 18.91 seconds 07:06:27.792 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:06:27.793 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:06:27.794 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:06:27.794 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:06:29.003 [dev] Loading camera. 07:06:29.003 [dev] Loading RenderView (renderView) for camera ''. 07:06:29.003 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:06:29.727 [dev] Freed 69.06 Mbytes of unused textures and uploaded 23.25 Mbytes for 23 newly used texture(s) to GPU memory in 19 ms. 07:06:46.662 [inf] Sequence frame 684 of 821 rendered in 18.849 seconds 07:07:47.690 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:07:47.691 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:07:47.692 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:07:47.693 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:07:48.889 [dev] Loading camera. 07:07:48.889 [dev] Loading RenderView (renderView) for camera ''. 07:07:48.889 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:07:49.710 [dev] Freed 25.00 Mbytes of unused textures and uploaded 78.38 Mbytes for 20 newly used texture(s) to GPU memory in 34 ms. 07:08:06.633 [inf] Sequence frame 685 of 821 rendered in 18.922 seconds 07:09:08.445 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:09:08.445 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:09:08.446 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:09:08.446 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:09:09.613 [dev] Loading camera. 07:09:09.613 [dev] Loading RenderView (renderView) for camera ''. 07:09:09.613 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:09:10.372 [dev] Freed 79.12 Mbytes of unused textures and uploaded 283.50 Mbytes for 45 newly used texture(s) to GPU memory in 111 ms. 07:09:27.468 [inf] Sequence frame 686 of 821 rendered in 19.002 seconds 07:10:30.173 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:10:30.174 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:10:30.174 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:10:30.175 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:10:31.447 [dev] Loading camera. 07:10:31.447 [dev] Loading RenderView (renderView) for camera ''. 07:10:31.447 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:10:32.242 [dev] Freed 53.81 Mbytes of unused textures and uploaded 10.56 Mbytes for 28 newly used texture(s) to GPU memory in 19 ms. 07:10:48.920 [inf] Sequence frame 687 of 821 rendered in 18.734 seconds 07:11:49.692 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:11:49.693 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:11:49.693 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:11:49.694 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:11:51.065 [dev] Loading camera. 07:11:51.065 [dev] Loading RenderView (renderView) for camera ''. 07:11:51.065 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:11:51.849 [dev] Freed 28.44 Mbytes of unused textures and uploaded 130.19 Mbytes for 17 newly used texture(s) to GPU memory in 49 ms. 07:12:08.368 [inf] Sequence frame 688 of 821 rendered in 18.659 seconds 07:13:09.840 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:13:09.841 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:13:09.841 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:13:09.843 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:13:11.299 [dev] Loading camera. 07:13:11.299 [dev] Loading RenderView (renderView) for camera ''. 07:13:11.299 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:13:11.991 [dev] Freed 116.44 Mbytes of unused textures and uploaded 50.12 Mbytes for 21 newly used texture(s) to GPU memory in 21 ms. 07:13:27.603 [inf] Sequence frame 689 of 821 rendered in 17.761 seconds 07:14:28.385 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:14:28.386 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:14:28.387 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:14:28.389 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:14:30.053 [dev] Loading camera. 07:14:30.053 [dev] Loading RenderView (renderView) for camera ''. 07:14:30.053 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:14:30.781 [dev] Freed 195.38 Mbytes of unused textures and uploaded 124.25 Mbytes for 22 newly used texture(s) to GPU memory in 37 ms. 07:14:46.440 [inf] Sequence frame 690 of 821 rendered in 18.063 seconds 07:15:47.943 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:15:47.944 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:15:47.944 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:15:47.945 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:15:49.248 [dev] Loading camera. 07:15:49.248 [dev] Loading RenderView (renderView) for camera ''. 07:15:49.248 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:15:49.984 [dev] Freed 43.94 Mbytes of unused textures and uploaded 141.56 Mbytes for 18 newly used texture(s) to GPU memory in 63 ms. 07:16:05.627 [inf] Sequence frame 691 of 821 rendered in 17.682 seconds 07:17:06.514 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:17:06.514 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:17:06.515 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:17:06.516 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:17:07.903 [dev] Loading camera. 07:17:07.903 [dev] Loading RenderView (renderView) for camera ''. 07:17:07.903 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:17:08.693 [dev] Freed 3.81 Mbytes of unused textures and uploaded 12.38 Mbytes for 17 newly used texture(s) to GPU memory in 8 ms. 07:17:23.987 [inf] Sequence frame 692 of 821 rendered in 17.475 seconds 07:18:24.766 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:18:24.767 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:18:24.768 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:18:24.769 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:18:26.235 [dev] Loading camera. 07:18:26.235 [dev] Loading RenderView (renderView) for camera ''. 07:18:26.235 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:18:26.937 [dev] Freed 343.56 Mbytes of unused textures and uploaded 131.12 Mbytes for 20 newly used texture(s) to GPU memory in 67 ms. 07:18:42.288 [inf] Sequence frame 693 of 821 rendered in 17.526 seconds 07:19:43.251 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:19:43.252 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:19:43.253 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:19:43.253 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:19:44.760 [dev] Loading camera. 07:19:44.760 [dev] Loading RenderView (renderView) for camera ''. 07:19:44.760 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:19:45.460 [dev] Freed 38.50 Mbytes of unused textures and uploaded 4.19 Mbytes for 25 newly used texture(s) to GPU memory in 18 ms. 07:20:00.807 [inf] Sequence frame 694 of 821 rendered in 17.554 seconds 07:21:01.311 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:21:01.312 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:21:01.313 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:21:01.313 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:21:02.780 [dev] Loading camera. 07:21:02.780 [dev] Loading RenderView (renderView) for camera ''. 07:21:02.780 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:21:03.655 [dev] Freed 235.69 Mbytes of unused textures and uploaded 411.38 Mbytes for 19 newly used texture(s) to GPU memory in 232 ms. 07:21:19.210 [inf] Sequence frame 695 of 821 rendered in 17.904 seconds 07:22:21.565 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:22:21.565 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:22:21.567 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:22:21.568 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:22:22.734 [dev] Loading camera. 07:22:22.734 [dev] Loading RenderView (renderView) for camera ''. 07:22:22.734 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:22:23.494 [dev] Freed 398.62 Mbytes of unused textures and uploaded 274.00 Mbytes for 29 newly used texture(s) to GPU memory in 94 ms. 07:22:39.530 [inf] Sequence frame 696 of 821 rendered in 17.952 seconds 07:23:40.083 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:23:40.084 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:23:40.085 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:23:40.086 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:23:41.648 [dev] Loading camera. 07:23:41.648 [dev] Loading RenderView (renderView) for camera ''. 07:23:41.649 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:23:42.424 [dev] Freed 85.69 Mbytes of unused textures and uploaded 83.62 Mbytes for 31 newly used texture(s) to GPU memory in 53 ms. 07:23:58.319 [inf] Sequence frame 697 of 821 rendered in 18.229 seconds 07:24:58.909 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:24:58.911 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:24:58.911 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:24:58.912 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:25:00.437 [dev] Loading camera. 07:25:00.437 [dev] Loading RenderView (renderView) for camera ''. 07:25:00.437 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:25:01.357 [dev] Freed 145.69 Mbytes of unused textures and uploaded 365.88 Mbytes for 43 newly used texture(s) to GPU memory in 211 ms. 07:25:17.293 [inf] Sequence frame 698 of 821 rendered in 18.375 seconds 07:26:17.825 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:26:17.826 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:26:17.827 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:26:17.828 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:26:19.293 [dev] Loading camera. 07:26:19.293 [dev] Loading RenderView (renderView) for camera ''. 07:26:19.293 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:26:19.968 [dev] Freed 356.56 Mbytes of unused textures and uploaded 106.31 Mbytes for 42 newly used texture(s) to GPU memory in 40 ms. 07:26:35.990 [inf] Sequence frame 699 of 821 rendered in 18.159 seconds 07:27:36.506 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:27:36.506 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:27:36.508 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:27:36.509 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:27:37.865 [dev] Loading camera. 07:27:37.865 [dev] Loading RenderView (renderView) for camera ''. 07:27:37.865 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:27:38.556 [dev] Freed 40.81 Mbytes of unused textures and uploaded 103.56 Mbytes for 28 newly used texture(s) to GPU memory in 51 ms. 07:27:54.818 [inf] Sequence frame 700 of 821 rendered in 18.302 seconds 07:28:56.165 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:28:56.166 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:28:56.167 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:28:56.168 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:28:57.407 [dev] Loading camera. 07:28:57.407 [dev] Loading RenderView (renderView) for camera ''. 07:28:57.407 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:28:58.281 [dev] Freed 116.88 Mbytes of unused textures and uploaded 404.62 Mbytes for 29 newly used texture(s) to GPU memory in 201 ms. 07:29:14.955 [inf] Sequence frame 701 of 821 rendered in 18.777 seconds 07:30:19.459 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:30:19.460 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:30:19.461 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:30:19.462 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:30:20.813 [dev] Loading camera. 07:30:20.813 [dev] Loading RenderView (renderView) for camera ''. 07:30:20.814 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:30:21.508 [dev] Freed 402.94 Mbytes of unused textures and uploaded 94.31 Mbytes for 27 newly used texture(s) to GPU memory in 52 ms. 07:30:38.046 [inf] Sequence frame 702 of 821 rendered in 18.589 seconds 07:31:40.504 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:31:40.504 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:31:40.506 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:31:40.506 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:31:41.731 [dev] Loading camera. 07:31:41.731 [dev] Loading RenderView (renderView) for camera ''. 07:31:41.731 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:31:42.616 [dev] Freed 87.88 Mbytes of unused textures and uploaded 356.56 Mbytes for 12 newly used texture(s) to GPU memory in 190 ms. 07:31:59.300 [inf] Sequence frame 703 of 821 rendered in 18.795 seconds 07:33:01.640 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:33:01.642 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:33:01.643 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:33:01.644 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:33:03.012 [dev] Loading camera. 07:33:03.012 [dev] Loading RenderView (renderView) for camera ''. 07:33:03.012 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:33:03.813 [dev] Freed 377.12 Mbytes of unused textures and uploaded 27.88 Mbytes for 23 newly used texture(s) to GPU memory in 19 ms. 07:33:20.310 [inf] Sequence frame 704 of 821 rendered in 18.664 seconds 07:34:22.231 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:34:22.232 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:34:22.233 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:34:22.233 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:34:23.464 [dev] Loading camera. 07:34:23.464 [dev] Loading RenderView (renderView) for camera ''. 07:34:23.464 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:34:24.182 [dev] Freed 31.94 Mbytes of unused textures and uploaded 35.06 Mbytes for 27 newly used texture(s) to GPU memory in 11 ms. 07:34:40.259 [inf] Sequence frame 705 of 821 rendered in 18.021 seconds 07:35:42.008 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:35:42.009 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:35:42.010 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:35:42.010 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:35:43.308 [dev] Loading camera. 07:35:43.308 [dev] Loading RenderView (renderView) for camera ''. 07:35:43.308 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:35:44.010 [dev] Freed 69.69 Mbytes of unused textures and uploaded 128.50 Mbytes for 35 newly used texture(s) to GPU memory in 57 ms. 07:36:00.105 [inf] Sequence frame 706 of 821 rendered in 18.09 seconds 07:37:03.302 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:37:03.302 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:37:03.303 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:37:03.304 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:37:04.540 [dev] Loading camera. 07:37:04.540 [dev] Loading RenderView (renderView) for camera ''. 07:37:04.540 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:37:05.339 [dev] Freed 88.56 Mbytes of unused textures and uploaded 48.75 Mbytes for 20 newly used texture(s) to GPU memory in 23 ms. 07:37:21.261 [inf] Sequence frame 707 of 821 rendered in 17.957 seconds 07:38:23.376 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:38:23.377 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:38:23.378 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:38:23.379 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:38:24.628 [dev] Loading camera. 07:38:24.628 [dev] Loading RenderView (renderView) for camera ''. 07:38:24.628 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:38:25.334 [dev] Freed 56.44 Mbytes of unused textures and uploaded 71.75 Mbytes for 29 newly used texture(s) to GPU memory in 32 ms. 07:38:41.328 [inf] Sequence frame 708 of 821 rendered in 17.947 seconds 07:39:43.412 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:39:43.413 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:39:43.414 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:39:43.415 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:39:44.635 [dev] Loading camera. 07:39:44.635 [dev] Loading RenderView (renderView) for camera ''. 07:39:44.635 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:39:45.341 [dev] Freed 97.50 Mbytes of unused textures and uploaded 119.69 Mbytes for 31 newly used texture(s) to GPU memory in 61 ms. 07:40:01.569 [inf] Sequence frame 709 of 821 rendered in 18.154 seconds 07:41:08.650 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:41:08.651 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:41:08.652 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:41:08.653 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:41:10.075 [dev] Loading camera. 07:41:10.075 [dev] Loading RenderView (renderView) for camera ''. 07:41:10.075 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:41:10.858 [dev] Freed 22.50 Mbytes of unused textures and uploaded 14.81 Mbytes for 30 newly used texture(s) to GPU memory in 13 ms. 07:41:27.387 [inf] Sequence frame 710 of 821 rendered in 18.728 seconds 07:42:31.995 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:42:31.995 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:42:31.996 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:42:31.997 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:42:33.263 [dev] Loading camera. 07:42:33.263 [dev] Loading RenderView (renderView) for camera ''. 07:42:33.263 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:42:34.035 [dev] Freed 12.75 Mbytes of unused textures and uploaded 38.00 Mbytes for 27 newly used texture(s) to GPU memory in 12 ms. 07:42:50.884 [inf] Sequence frame 711 of 821 rendered in 18.876 seconds 07:43:55.795 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:43:55.795 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:43:55.797 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:43:55.797 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:43:57.025 [dev] Loading camera. 07:43:57.026 [dev] Loading RenderView (renderView) for camera ''. 07:43:57.026 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:43:57.837 [dev] Freed 204.81 Mbytes of unused textures and uploaded 103.75 Mbytes for 29 newly used texture(s) to GPU memory in 36 ms. 07:44:15.266 [inf] Sequence frame 712 of 821 rendered in 19.454 seconds 07:45:19.758 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:45:19.760 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:45:19.760 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:45:19.761 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:45:21.075 [dev] Loading camera. 07:45:21.075 [dev] Loading RenderView (renderView) for camera ''. 07:45:21.075 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:45:21.866 [dev] Freed 36.62 Mbytes of unused textures and uploaded 129.06 Mbytes for 37 newly used texture(s) to GPU memory in 80 ms. 07:45:39.779 [inf] Sequence frame 713 of 821 rendered in 19.996 seconds 07:46:43.391 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:46:43.392 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:46:43.393 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:46:43.393 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:46:44.649 [dev] Loading camera. 07:46:44.649 [dev] Loading RenderView (renderView) for camera ''. 07:46:44.649 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:46:45.384 [dev] Freed 25.56 Mbytes of unused textures and uploaded 55.25 Mbytes for 25 newly used texture(s) to GPU memory in 26 ms. 07:47:03.265 [inf] Sequence frame 714 of 821 rendered in 19.853 seconds 07:48:07.854 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:48:07.854 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:48:07.855 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:48:07.857 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:48:09.190 [dev] Loading camera. 07:48:09.190 [dev] Loading RenderView (renderView) for camera ''. 07:48:09.190 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:48:09.942 [dev] Freed 21.56 Mbytes of unused textures and uploaded 16.88 Mbytes for 26 newly used texture(s) to GPU memory in 11 ms. 07:48:27.732 [inf] Sequence frame 715 of 821 rendered in 19.875 seconds 07:49:32.089 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:49:32.090 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:49:32.091 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:49:32.092 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:49:33.355 [dev] Loading camera. 07:49:33.355 [dev] Loading RenderView (renderView) for camera ''. 07:49:33.355 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:49:34.110 [dev] Freed 33.38 Mbytes of unused textures and uploaded 18.12 Mbytes for 25 newly used texture(s) to GPU memory in 11 ms. 07:49:51.588 [inf] Sequence frame 716 of 821 rendered in 19.486 seconds 07:50:56.368 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:50:56.369 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:50:56.370 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:50:56.371 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:50:57.636 [dev] Loading camera. 07:50:57.636 [dev] Loading RenderView (renderView) for camera ''. 07:50:57.636 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:50:58.293 [dev] Freed 83.88 Mbytes of unused textures and uploaded 37.50 Mbytes for 19 newly used texture(s) to GPU memory in 11 ms. 07:51:15.663 [inf] Sequence frame 717 of 821 rendered in 19.278 seconds 07:52:19.814 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:52:19.815 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:52:19.815 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:52:19.817 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:52:21.035 [dev] Loading camera. 07:52:21.035 [dev] Loading RenderView (renderView) for camera ''. 07:52:21.035 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:52:21.876 [dev] Freed 39.50 Mbytes of unused textures and uploaded 84.44 Mbytes for 16 newly used texture(s) to GPU memory in 32 ms. 07:52:39.267 [inf] Sequence frame 718 of 821 rendered in 19.43 seconds 07:53:43.547 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:53:43.548 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:53:43.549 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:53:43.550 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:53:44.790 [dev] Loading camera. 07:53:44.791 [dev] Loading RenderView (renderView) for camera ''. 07:53:44.791 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:53:45.467 [dev] Freed 46.88 Mbytes of unused textures and uploaded 76.44 Mbytes for 20 newly used texture(s) to GPU memory in 37 ms. 07:54:02.837 [inf] Sequence frame 719 of 821 rendered in 19.269 seconds 07:55:06.314 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:55:06.315 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:55:06.316 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:55:06.317 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:55:07.586 [dev] Loading camera. 07:55:07.586 [dev] Loading RenderView (renderView) for camera ''. 07:55:07.586 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:55:08.413 [dev] Freed 112.56 Mbytes of unused textures and uploaded 42.81 Mbytes for 25 newly used texture(s) to GPU memory in 23 ms. 07:55:25.809 [inf] Sequence frame 720 of 821 rendered in 19.473 seconds 07:56:29.960 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:56:29.961 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:56:29.962 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:56:29.962 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:56:31.215 [dev] Loading camera. 07:56:31.215 [dev] Loading RenderView (renderView) for camera ''. 07:56:31.215 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:56:31.983 [dev] Freed 131.19 Mbytes of unused textures and uploaded 34.75 Mbytes for 25 newly used texture(s) to GPU memory in 16 ms. 07:56:49.400 [inf] Sequence frame 721 of 821 rendered in 19.42 seconds 07:57:53.843 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:57:53.844 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:57:53.845 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:57:53.846 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:57:55.074 [dev] Loading camera. 07:57:55.074 [dev] Loading RenderView (renderView) for camera ''. 07:57:55.074 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:57:55.784 [dev] Freed 37.38 Mbytes of unused textures and uploaded 67.44 Mbytes for 25 newly used texture(s) to GPU memory in 36 ms. 07:58:13.212 [inf] Sequence frame 722 of 821 rendered in 19.342 seconds 07:59:17.764 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 07:59:17.765 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 07:59:17.765 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 07:59:17.766 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 07:59:19.035 [dev] Loading camera. 07:59:19.035 [dev] Loading RenderView (renderView) for camera ''. 07:59:19.035 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 07:59:19.773 [dev] Freed 27.75 Mbytes of unused textures and uploaded 112.38 Mbytes for 23 newly used texture(s) to GPU memory in 53 ms. 07:59:37.217 [inf] Sequence frame 723 of 821 rendered in 19.434 seconds 08:00:41.375 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 08:00:41.375 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 08:00:41.376 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 08:00:41.377 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 08:00:42.647 [dev] Loading camera. 08:00:42.647 [dev] Loading RenderView (renderView) for camera ''. 08:00:42.647 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 08:00:43.313 [dev] Freed 29.00 Mbytes of unused textures and uploaded 50.31 Mbytes for 28 newly used texture(s) to GPU memory in 17 ms. 08:01:00.767 [inf] Sequence frame 724 of 821 rendered in 19.386 seconds 08:02:05.374 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 08:02:05.374 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 08:02:05.375 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 08:02:05.377 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 08:02:06.676 [dev] Loading camera. 08:02:06.676 [dev] Loading RenderView (renderView) for camera ''. 08:02:06.676 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 08:02:07.493 [dev] Freed 186.38 Mbytes of unused textures and uploaded 77.38 Mbytes for 30 newly used texture(s) to GPU memory in 34 ms. 08:02:25.036 [inf] Sequence frame 725 of 821 rendered in 19.653 seconds 08:03:29.545 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 08:03:29.545 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 08:03:29.546 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 08:03:29.547 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 08:03:30.796 [dev] Loading camera. 08:03:30.796 [dev] Loading RenderView (renderView) for camera ''. 08:03:30.796 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 08:03:31.521 [dev] Freed 48.81 Mbytes of unused textures and uploaded 149.75 Mbytes for 22 newly used texture(s) to GPU memory in 76 ms. 08:03:49.063 [inf] Sequence frame 726 of 821 rendered in 19.498 seconds 08:04:52.883 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 08:04:52.884 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 08:04:52.885 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 08:04:52.886 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 08:04:54.150 [dev] Loading camera. 08:04:54.150 [dev] Loading RenderView (renderView) for camera ''. 08:04:54.150 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 08:04:54.847 [dev] Freed 29.75 Mbytes of unused textures and uploaded 61.62 Mbytes for 29 newly used texture(s) to GPU memory in 32 ms. 08:05:12.409 [inf] Sequence frame 727 of 821 rendered in 19.506 seconds 08:06:16.581 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 08:06:16.582 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 08:06:16.583 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 08:06:16.584 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 08:06:17.785 [dev] Loading camera. 08:06:17.785 [dev] Loading RenderView (renderView) for camera ''. 08:06:17.785 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 08:06:18.617 [dev] Freed 75.50 Mbytes of unused textures and uploaded 91.25 Mbytes for 25 newly used texture(s) to GPU memory in 38 ms. 08:06:36.240 [inf] Sequence frame 728 of 821 rendered in 19.633 seconds 08:07:40.024 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 08:07:40.025 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 08:07:40.026 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 08:07:40.027 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 08:07:41.283 [dev] Loading camera. 08:07:41.283 [dev] Loading RenderView (renderView) for camera ''. 08:07:41.283 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 08:07:42.008 [dev] Freed 116.94 Mbytes of unused textures and uploaded 72.38 Mbytes for 23 newly used texture(s) to GPU memory in 45 ms. 08:07:59.679 [inf] Sequence frame 729 of 821 rendered in 19.629 seconds 08:09:03.548 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 08:09:03.549 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 08:09:03.551 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 08:09:03.551 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 08:09:04.812 [dev] Loading camera. 08:09:04.812 [dev] Loading RenderView (renderView) for camera ''. 08:09:04.812 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 08:09:05.563 [dev] Freed 56.25 Mbytes of unused textures and uploaded 59.94 Mbytes for 23 newly used texture(s) to GPU memory in 32 ms. 08:09:23.200 [inf] Sequence frame 730 of 821 rendered in 19.63 seconds 08:10:26.763 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 08:10:26.764 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 08:10:26.764 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 08:10:26.766 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 08:10:28.031 [dev] Loading camera. 08:10:28.031 [dev] Loading RenderView (renderView) for camera ''. 08:10:28.031 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 08:10:28.722 [dev] Freed 54.56 Mbytes of unused textures and uploaded 20.94 Mbytes for 27 newly used texture(s) to GPU memory in 12 ms. 08:10:46.375 [inf] Sequence frame 731 of 821 rendered in 19.585 seconds 08:11:49.992 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 08:11:49.993 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 08:11:49.994 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 08:11:49.994 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 08:11:51.248 [dev] Loading camera. 08:11:51.248 [dev] Loading RenderView (renderView) for camera ''. 08:11:51.248 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 08:11:51.902 [dev] Freed 141.06 Mbytes of unused textures and uploaded 56.62 Mbytes for 23 newly used texture(s) to GPU memory in 16 ms. 08:12:09.609 [inf] Sequence frame 732 of 821 rendered in 19.59 seconds 08:13:14.135 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 08:13:14.136 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 08:13:14.138 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 08:13:14.139 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 08:13:15.334 [dev] Loading camera. 08:13:15.334 [dev] Loading RenderView (renderView) for camera ''. 08:13:15.334 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 08:13:16.139 [dev] Freed 49.00 Mbytes of unused textures and uploaded 230.88 Mbytes for 26 newly used texture(s) to GPU memory in 84 ms. 08:13:33.863 [inf] Sequence frame 733 of 821 rendered in 19.696 seconds 08:14:38.520 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 08:14:38.521 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 08:14:38.521 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 08:14:38.522 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 08:14:39.740 [dev] Loading camera. 08:14:39.740 [dev] Loading RenderView (renderView) for camera ''. 08:14:39.741 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 08:14:40.458 [dev] Freed 216.50 Mbytes of unused textures and uploaded 46.69 Mbytes for 30 newly used texture(s) to GPU memory in 27 ms. 08:14:58.190 [inf] Sequence frame 734 of 821 rendered in 19.64 seconds 08:16:02.560 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 08:16:02.561 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 08:16:02.562 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 08:16:02.562 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 08:16:03.827 [dev] Loading camera. 08:16:03.827 [dev] Loading RenderView (renderView) for camera ''. 08:16:03.828 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 08:16:04.644 [dev] Freed 55.88 Mbytes of unused textures and uploaded 144.69 Mbytes for 26 newly used texture(s) to GPU memory in 48 ms. 08:16:22.461 [inf] Sequence frame 735 of 821 rendered in 19.874 seconds 08:17:27.386 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 08:17:27.386 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 08:17:27.386 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 08:17:27.387 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 08:17:28.834 [dev] Loading camera. 08:17:28.834 [dev] Loading RenderView (renderView) for camera ''. 08:17:28.835 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 08:17:29.609 [dev] Freed 56.00 Mbytes of unused textures and uploaded 64.69 Mbytes for 22 newly used texture(s) to GPU memory in 29 ms. 08:17:47.632 [inf] Sequence frame 736 of 821 rendered in 20.222 seconds 08:17:59.601 [inf] Sequence aborted on frame 737 of 821 08:17:59.701 [dev] Light cache factor set to 6.22 08:17:59.879 [dev] Freed 273.94 Mbytes of unused textures and uploaded 42.44 Mbytes for 91 newly used texture(s) to GPU memory in 44 ms. 08:18:57.079 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__398. 08:18:57.080 [dev] Shading graph finalize : 31 nodes (30 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__382. 08:18:57.081 [dev] Shading graph finalize : 20 nodes (20 to eval), 9 slots. Name: succ_p_5@mtl_brdf__422. 08:18:57.081 [dev] Shading graph finalize : 28 nodes (27 to eval), 20 slots. Name: RH_Estate_Square_Buxus_Leaves_1_Front@mtl_brdf__378. 08:18:58.363 [dev] Loading camera. 08:18:58.363 [dev] Loading RenderView (renderView) for camera ''. 08:18:58.363 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 08:18:58.760 [dev] Loading camera. 08:18:58.760 [dev] Loading RenderView (renderView) for camera ''. 08:18:58.760 [dev] Loading Physical camera (__theSceneCamera__) for camera ''. 08:18:58.796 [dev] Freed 23.19 Mbytes of unused textures and uploaded 8.12 Mbytes for 14 newly used texture(s) to GPU memory in 9 ms. 09:02:22.567 [inf] Stopping the HTTP command server. 09:02:22.784 [inf] Closing core... 09:02:22.787 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.787 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.787 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.787 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.787 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.787 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.787 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.787 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.787 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.787 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.787 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.787 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.787 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.787 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.787 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.787 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.787 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.787 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.788 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.788 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.788 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.788 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.788 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.788 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.788 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.788 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.788 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.788 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.788 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.788 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.788 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.788 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.788 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.788 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.788 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.788 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.788 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.788 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.788 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.789 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.789 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.789 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.789 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.789 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.789 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.789 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.789 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.789 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.789 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.789 [dev] Loading IES file took 0 milliseconds to execute. 09:02:22.789 [ERR] Error loading IES file '' : -1: Cannot open IES profile "" 09:02:22.790 [dev] Loading IES file took 0 milliseconds to execute. 09:02:24.671 [inf] Scene cleared in 1.89s. 09:02:25.683 [inf] Closing GUI... 09:02:25.686 [inf] Closing base renderer... 09:02:25.701 [inf] Closing window...