[2024/Jun/6|18:17:40] ============================================================ [2024/Jun/6|18:17:40] Console created, V-Ray 6.20.06 for x64 from Mar 29 2024, 19:35:25 [2024/Jun/6|18:17:40] ============================================================ [2024/Jun/6|18:17:40] Compiled with Microsoft Visual C++ compiler, version 19.24 [2024/Jun/6|18:17:40] Host is 3ds Max, version 26 [2024/Jun/6|18:17:40] V-Ray DLL version is 6.20.06 [2024/Jun/6|18:18:19] [VRender] Constructor entered (loading from file). [2024/Jun/6|18:18:19] Setting default filter kernel. [2024/Jun/6|18:18:19] [VRender] Constructor done. [2024/Jun/6|18:18:19] Loading from file. [2024/Jun/6|18:18:19] Loading filter parameters. [2024/Jun/6|18:18:19] Loading done. [2024/Jun/6|18:18:23] Loading HDRI map "Character_Hero_Dormouse_Hair_Distrobution" [2024/Jun/6|18:18:23] Loading HDRI map "Character_Hero_Dormouse_Hair_Thickness" [2024/Jun/6|18:18:24] Loading HDRI map "Character_Hero_Little_Brown_Mouse_Hair_Clumping" [2024/Jun/6|18:18:27] Loading HDRI map "Map #26" [2024/Jun/6|18:18:30] Loading HDRI map "Map #26" [2024/Jun/6|18:18:59] Cloning VRender. [2024/Jun/6|18:18:59] [VRender] Constructor entered. [2024/Jun/6|18:18:59] Setting default filter kernel. [2024/Jun/6|18:18:59] [VRender] Constructor done. [2024/Jun/6|18:20:50] Disabling autobackup (autobackup was 1). [2024/Jun/6|18:20:50] Disabling scene redraw. [2024/Jun/6|18:20:50] Entering Open() [2024/Jun/6|18:20:50] Scene name is "P:\05 - 3DS Max - Production\Book - Episode 01\Page 10-11\LBM_Book_Ep01_Page_10-11 - WIP 0013.max" [2024/Jun/6|18:20:50] Performing sanity check on parameters. [2024/Jun/6|18:20:50] V-Ray settings: [2024/Jun/6|18:20:50] rollup 1 "Image sampler (antialiasing)" { [2024/Jun/6|18:20:50] parameter 42 "imageSampler_type" 1 [2024/Jun/6|18:20:50] parameter 361 "imageSampler_type_new" 0 [2024/Jun/6|18:20:50] parameter 6 "filter_on" 1 [2024/Jun/6|18:20:50] parameter 185 "filter_kernel" 1902138489 1793001105 4256 [2024/Jun/6|18:20:50] parameter 7 "filter_size" 2.000000 [2024/Jun/6|18:20:50] parameter 8 "filter_paramA" 0.000000 [2024/Jun/6|18:20:50] parameter 9 "filter_paramB" 0.000000 [2024/Jun/6|18:20:50] parameter 10 "filter_paramC" 0.000000 [2024/Jun/6|18:20:50] parameter 411 "imageSampler_dmc_adaptivityClamp" 100.000000 [2024/Jun/6|18:20:50] parameter 314 "imageSampler_shadingRate" 6 [2024/Jun/6|18:20:50] parameter 317 "imageSampler_renderMask_type" 0 [2024/Jun/6|18:20:50] parameter 318 "imageSampler_renderMask_texmap" [2024/Jun/6|18:20:50] parameter 335 "imageSampler_renderMask_objectIDs" "" [2024/Jun/6|18:20:50] parameter 334 "dmc_balance_subdivs" 1 [2024/Jun/6|18:20:50] parameter 332 "imageSampler_renderMask_layers" [2024/Jun/6|18:20:50] parameter 356 "imageSampler_ui_view" 0 [2024/Jun/6|18:20:50] parameter 401 "dmc_timeDependent" 0 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 2 "DMC Sampler" { [2024/Jun/6|18:20:50] parameter 94 "dmc_lockNoisePattern" 0 [2024/Jun/6|18:20:50] parameter 95 "dmc_importanceSampling" 1.000000 [2024/Jun/6|18:20:50] parameter 96 "dmc_earlyTermination_amount" 0.850000 [2024/Jun/6|18:20:50] parameter 97 "dmc_earlyTermination_threshold" 0.005000 [2024/Jun/6|18:20:50] parameter 148 "dmc_earlyTermination_minSamples" 16 [2024/Jun/6|18:20:50] parameter 211 "dmc_subdivs_mult" 1.000000 [2024/Jun/6|18:20:50] parameter 257 "dmc_pathSampler_type" 2 [2024/Jun/6|18:20:50] parameter 345 "dmc_randomSeed" 0 [2024/Jun/6|18:20:50] parameter 348 "dmc_useLocalSubdivs" 0 [2024/Jun/6|18:20:50] parameter 349 "dmc_optimizeShadingRate" 0 [2024/Jun/6|18:20:50] parameter 346 "dmc_ui_view" 0 [2024/Jun/6|18:20:50] parameter 391 "dmc_useBlueNoiseOptimization" 1 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 3 "Indirect illumination (GI)" { [2024/Jun/6|18:20:50] parameter 320 "gi_ui_view" 0 [2024/Jun/6|18:20:50] parameter 15 "gi_on" 1 [2024/Jun/6|18:20:50] parameter 179 "gi_refractCaustics" 1 [2024/Jun/6|18:20:50] parameter 180 "gi_reflectCaustics" 1 [2024/Jun/6|18:20:50] parameter 16 "gi_primary_type" 2 [2024/Jun/6|18:20:50] parameter 57 "gi_primary_multiplier" 1.000000 [2024/Jun/6|18:20:50] parameter 17 "gi_secondary_type" 2 [2024/Jun/6|18:20:50] parameter 58 "gi_secondary_multiplier" 1.000000 [2024/Jun/6|18:20:50] parameter 215 "gi_saturation" 1.000000 [2024/Jun/6|18:20:50] parameter 216 "gi_contrast" 1.000000 [2024/Jun/6|18:20:50] parameter 217 "gi_contrast_base" 0.500000 [2024/Jun/6|18:20:50] parameter 239 "gi_saveMapsPerFrame" 1 [2024/Jun/6|18:20:50] parameter 291 "gi_ao_on" 0 [2024/Jun/6|18:20:50] parameter 294 "gi_ao_amount" 0.800000 [2024/Jun/6|18:20:50] parameter 292 "gi_ao_radius" 10.000000 [2024/Jun/6|18:20:50] parameter 293 "gi_ao_subdivs" 8 [2024/Jun/6|18:20:50] parameter 297 "gi_rayDistanceOn" 0 [2024/Jun/6|18:20:50] parameter 298 "gi_rayDistance" 100.000000 [2024/Jun/6|18:20:50] parameter 400 "_dmcgi_depth" 5 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 4 "Brute force GI" { [2024/Jun/6|18:20:50] parameter 204 "dmcgi_subdivs" 8 [2024/Jun/6|18:20:50] parameter 205 "dmcgi_depth" 5 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 5 "Irradiance map" { [2024/Jun/6|18:20:50] parameter 321 "irradmap_ui_view" 0 [2024/Jun/6|18:20:50] parameter 26 "gi_irradmap_minRate" -3 [2024/Jun/6|18:20:50] parameter 18 "gi_irradmap_maxRate" 0 [2024/Jun/6|18:20:50] parameter 21 "gi_irradmap_subdivs" 50 [2024/Jun/6|18:20:50] parameter 22 "gi_irradmap_interpSamples" 20 [2024/Jun/6|18:20:50] parameter 52 "gi_irradmap_colorThreshold" 0.300000 [2024/Jun/6|18:20:50] parameter 53 "gi_irradmap_normalThreshold" 0.100000 [2024/Jun/6|18:20:50] parameter 111 "gi_irradmap_distThreshold" 0.100000 [2024/Jun/6|18:20:50] parameter 55 "gi_irradmap_showSamples" 0 [2024/Jun/6|18:20:50] parameter 124 "gi_irradmap_showCalcPhase" 1 [2024/Jun/6|18:20:50] parameter 141 "gi_irradmap_showDirectLight" 0 [2024/Jun/6|18:20:50] parameter 142 "gi_irradmap_preset" 5 [2024/Jun/6|18:20:50] parameter 75 "adv_irradmap_interpolationType" 1 [2024/Jun/6|18:20:50] parameter 77 "adv_irradmap_mode" 0 [2024/Jun/6|18:20:50] parameter 78 "adv_irradmap_dontDelete" 1 [2024/Jun/6|18:20:50] parameter 79 "adv_irradmap_loadFileName" "" [2024/Jun/6|18:20:50] parameter 80 "adv_irradmap_saveFileName" "" [2024/Jun/6|18:20:50] parameter 125 "adv_irradmap_calcInterpSamples" 10 [2024/Jun/6|18:20:50] parameter 126 "adv_irradmap_useCurrentPassSamples" 1 [2024/Jun/6|18:20:50] parameter 128 "adv_irradmap_autoSave" 0 [2024/Jun/6|18:20:50] parameter 129 "adv_irradmap_autoSaveFileName" "" [2024/Jun/6|18:20:50] parameter 130 "adv_irradmap_switchToSavedMap" 0 [2024/Jun/6|18:20:50] parameter 139 "adv_irradmap_randomize" 1 [2024/Jun/6|18:20:50] parameter 140 "adv_irradmap_lookupType" 3 [2024/Jun/6|18:20:50] parameter 167 "adv_irradmap_checkSampleVisibility" 0 [2024/Jun/6|18:20:50] parameter 232 "adv_irradmap_limitSearchRange" 0 [2024/Jun/6|18:20:50] parameter 295 "gi_irradmap_multipleViews" 0 [2024/Jun/6|18:20:50] parameter 245 "gi_irradmap_blurGI" 0.000000 [2024/Jun/6|18:20:50] parameter 267 "gi_irradmap_detail_on" 0 [2024/Jun/6|18:20:50] parameter 268 "gi_irradmap_detail_radius" 60.000000 [2024/Jun/6|18:20:50] parameter 269 "gi_irradmap_detail_subdivsMult" 0.300000 [2024/Jun/6|18:20:50] parameter 270 "gi_irradmap_detail_scale" 0 [2024/Jun/6|18:20:50] parameter 279 "gi_irradmap_previewMode" 2 [2024/Jun/6|18:20:50] parameter 282 "gi_irradmap_interpFrames" 2 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 6 "Global photon map" { [2024/Jun/6|18:20:50] parameter 113 "photonMap_bounces" 10 [2024/Jun/6|18:20:50] parameter 114 "photonMap_searchDist" 20.000000 [2024/Jun/6|18:20:50] parameter 122 "photonMap_autoDist" 1 [2024/Jun/6|18:20:50] parameter 115 "photonMap_maxPhotons" 30 [2024/Jun/6|18:20:50] parameter 116 "photonMap_convert" 0 [2024/Jun/6|18:20:50] parameter 117 "photonMap_interpSamples" 10 [2024/Jun/6|18:20:50] parameter 121 "photonMap_multiplier" 1.000000 [2024/Jun/6|18:20:50] parameter 123 "photonMap_convexHullEstimate" 0 [2024/Jun/6|18:20:50] parameter 149 "photonMap_storeDirectLight" 1 [2024/Jun/6|18:20:50] parameter 150 "photonMap_retraceCorners" 0.000000 [2024/Jun/6|18:20:50] parameter 151 "photonMap_retraceBounces" 10 [2024/Jun/6|18:20:50] parameter 181 "photonMap_maxDensity" 0.000000 [2024/Jun/6|18:20:50] parameter 118 "photonMap_mode" 0 [2024/Jun/6|18:20:50] parameter 119 "photonMap_loadFileName" "" [2024/Jun/6|18:20:50] parameter 120 "photonMap_saveFileName" "" [2024/Jun/6|18:20:50] parameter 134 "photonMap_dontDelete" 1 [2024/Jun/6|18:20:50] parameter 135 "photonMap_autoSave" 0 [2024/Jun/6|18:20:50] parameter 136 "photonMap_autoSaveFileName" "" [2024/Jun/6|18:20:50] parameter 137 "photonMap_switchToSavedMap" 0 [2024/Jun/6|18:20:50] parameter 271 "photonMap_showCalcPhase" 0 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 7 "Light cache" { [2024/Jun/6|18:20:50] parameter 319 "lightcache_ui_view" 0 [2024/Jun/6|18:20:50] parameter 385 "lightmap_preset" 0 [2024/Jun/6|18:20:50] parameter 389 "lightcache_preset_subdivs" [2024/Jun/6|18:20:50] parameter 198 "lightcache_subdivs" 1000 [2024/Jun/6|18:20:50] parameter 199 "lightcache_sampleSize" 0.010000 [2024/Jun/6|18:20:50] parameter 200 "lightcache_filter_type" 1 [2024/Jun/6|18:20:50] parameter 201 "lightcache_filter_size" 0.020000 [2024/Jun/6|18:20:50] parameter 202 "lightcache_bounces" 100 [2024/Jun/6|18:20:50] parameter 203 "lightcache_showCalcPhase" 1 [2024/Jun/6|18:20:50] parameter 206 "lightcache_storeDirectLight" 1 [2024/Jun/6|18:20:50] parameter 296 "lightcache_multipleViews" 0 [2024/Jun/6|18:20:50] parameter 207 "lightcache_scale" 0 [2024/Jun/6|18:20:50] parameter 208 "lightcache_mode" 0 [2024/Jun/6|18:20:50] parameter 303 "lightcache_retrace_on" 1 [2024/Jun/6|18:20:50] parameter 390 "lightcache_preset_retraceThreshold" [2024/Jun/6|18:20:50] parameter 302 "lightcache_retrace_threshold" 2.000000 [2024/Jun/6|18:20:50] parameter 347 "lightcache_retrace_leakPrevention" 0.800000 [2024/Jun/6|18:20:50] parameter 209 "lightcache_loadFileName" "" [2024/Jun/6|18:20:50] parameter 210 "lightcache_saveFileName" "" [2024/Jun/6|18:20:50] parameter 212 "lightcache_interpSamples" 5 [2024/Jun/6|18:20:50] parameter 213 "lightcache_prefilter_on" 1 [2024/Jun/6|18:20:50] parameter 214 "lightcache_prefilter_samples" 20 [2024/Jun/6|18:20:50] parameter 235 "lightcache_dontDelete" 1 [2024/Jun/6|18:20:50] parameter 236 "lightcache_autoSave" 0 [2024/Jun/6|18:20:50] parameter 237 "lightcache_autoSaveFileName" "" [2024/Jun/6|18:20:50] parameter 238 "lightcache_switchToSavedMap" 0 [2024/Jun/6|18:20:50] parameter 242 "lightcache_useForGlossyRays" 1 [2024/Jun/6|18:20:50] parameter 243 "lightcache_numPasses" 64 [2024/Jun/6|18:20:50] parameter 255 "lightcache_adaptiveTracing" 0 [2024/Jun/6|18:20:50] parameter 264 "lightcache_adaptiveTracing_dirsOnly" 0 [2024/Jun/6|18:20:50] parameter 359 "lightcache_premultiplied" 1 [2024/Jun/6|18:20:50] parameter 289 "lightcache_minPathsPerSample" 16 [2024/Jun/6|18:20:50] parameter 381 "lightcache_type" 1 [2024/Jun/6|18:20:50] parameter 407 "lightcache_pathguiding_on" 0 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 8 "Caustics" { [2024/Jun/6|18:20:50] parameter 322 "caustics_ui_view" 0 [2024/Jun/6|18:20:50] parameter 27 "caustics_on" 0 [2024/Jun/6|18:20:50] parameter 393 "caustics_searchDistUnits" 1 [2024/Jun/6|18:20:50] parameter 30 "caustics_searchDist" 5.000000 [2024/Jun/6|18:20:50] parameter 394 "caustics_searchDistPixels" 4.000000 [2024/Jun/6|18:20:50] parameter 31 "caustics_maxPhotons" 60 [2024/Jun/6|18:20:50] parameter 59 "caustics_multiplier" 1.000000 [2024/Jun/6|18:20:50] parameter 395 "caustics_calc_method" 0 [2024/Jun/6|18:20:50] parameter 90 "caustics_mode" 0 [2024/Jun/6|18:20:50] parameter 91 "caustics_dontDelete" 1 [2024/Jun/6|18:20:50] parameter 92 "caustics_loadFileName" "" [2024/Jun/6|18:20:50] parameter 93 "caustics_saveFileName" "" [2024/Jun/6|18:20:50] parameter 131 "caustics_autoSave" 0 [2024/Jun/6|18:20:50] parameter 132 "caustics_autoSaveFileName" "" [2024/Jun/6|18:20:50] parameter 133 "caustics_switchToSavedMap" 0 [2024/Jun/6|18:20:50] parameter 244 "caustics_maxDensity" 0.000000 [2024/Jun/6|18:20:50] parameter 272 "caustics_showCalcPhase" 0 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 9 "Camera" { [2024/Jun/6|18:20:50] parameter 83 "camera_type" 0 [2024/Jun/6|18:20:50] parameter 98 "camera_overrideFOV" 0 [2024/Jun/6|18:20:50] parameter 99 "camera_fov" 45.000000 [2024/Jun/6|18:20:50] parameter 100 "camera_cyl_height" 90.000000 [2024/Jun/6|18:20:50] parameter 101 "camera_fish_autoDistance" 1 [2024/Jun/6|18:20:50] parameter 102 "camera_fish_distance" 2.000000 [2024/Jun/6|18:20:50] parameter 103 "camera_fish_curve" 1.000000 [2024/Jun/6|18:20:50] parameter 11 "dof_on" 0 [2024/Jun/6|18:20:50] parameter 12 "dof_distance" 200.000000 [2024/Jun/6|18:20:50] parameter 56 "dof_getFromCamera" 0 [2024/Jun/6|18:20:50] parameter 13 "dof_shutter" 5.000000 [2024/Jun/6|18:20:50] parameter 14 "dof_subdivs" 1 [2024/Jun/6|18:20:50] parameter 221 "dof_bias" 0.000000 [2024/Jun/6|18:20:50] parameter 222 "dof_sides_on" 0 [2024/Jun/6|18:20:50] parameter 223 "dof_sides_num" 5 [2024/Jun/6|18:20:50] parameter 224 "dof_sides_rotation" 0.000000 [2024/Jun/6|18:20:50] parameter 248 "dof_anisotropy" 0.000000 [2024/Jun/6|18:20:50] parameter 65 "moblur_on" 0 [2024/Jun/6|18:20:50] parameter 301 "camera_motion_blur" 1 [2024/Jun/6|18:20:50] parameter 73 "moblur_duration" 0.500000 [2024/Jun/6|18:20:50] parameter 162 "moblur_intervalCenter" 0.000000 [2024/Jun/6|18:20:50] parameter 76 "moblur_geomSamples" 2 [2024/Jun/6|18:20:50] parameter 74 "moblur_prepassSamples" 1 [2024/Jun/6|18:20:50] parameter 66 "moblur_dmc_minSamples" 1 [2024/Jun/6|18:20:50] parameter 104 "moblur_geometryParticles" 0 [2024/Jun/6|18:20:50] parameter 197 "moblur_bias" 0.000000 [2024/Jun/6|18:20:50] parameter 315 "moblur_shutterEfficiency" 1.000000 [2024/Jun/6|18:20:50] parameter 369 "camera_autoExposure" 0 [2024/Jun/6|18:20:50] parameter 370 "camera_autoWhiteBalance" 0 [2024/Jun/6|18:20:50] parameter 371 "camera_autoExposure_mode" 1 [2024/Jun/6|18:20:50] parameter 374 "camera_autoExposure_compensation" 0.000000 [2024/Jun/6|18:20:50] parameter 397 "camera_bakeCamera" [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 10 "Environment" { [2024/Jun/6|18:20:50] parameter 60 "environment_gi_on" 0 [2024/Jun/6|18:20:50] parameter 61 "environment_gi_color" 0.800000 0.900000 1.000000 [2024/Jun/6|18:20:50] parameter 62 "environment_gi_color_multiplier" 1.000000 [2024/Jun/6|18:20:50] parameter 63 "environment_gi_map" [2024/Jun/6|18:20:50] parameter 64 "environment_gi_map_on" 1 [2024/Jun/6|18:20:50] parameter 143 "environment_rr_on" 0 [2024/Jun/6|18:20:50] parameter 144 "environment_rr_color" 0.000000 0.000000 0.000000 [2024/Jun/6|18:20:50] parameter 145 "environment_rr_color_multiplier" 1.000000 [2024/Jun/6|18:20:50] parameter 146 "environment_rr_map" [2024/Jun/6|18:20:50] parameter 147 "environment_rr_map_on" 1 [2024/Jun/6|18:20:50] parameter 249 "environment_refract_on" 0 [2024/Jun/6|18:20:50] parameter 250 "environment_refract_color" 0.000000 0.000000 0.000000 [2024/Jun/6|18:20:50] parameter 251 "environment_refract_color_multiplier" 1.000000 [2024/Jun/6|18:20:50] parameter 252 "environment_refract_map" [2024/Jun/6|18:20:50] parameter 253 "environment_refract_map_on" 1 [2024/Jun/6|18:20:50] parameter 340 "environment_secondaryMatte_on" 0 [2024/Jun/6|18:20:50] parameter 341 "environment_secondaryMatte_color" 0.000000 0.000000 0.000000 [2024/Jun/6|18:20:50] parameter 342 "environment_secondaryMatte_color_multiplier" 1.000000 [2024/Jun/6|18:20:50] parameter 343 "environment_secondaryMatte_map" [2024/Jun/6|18:20:50] parameter 344 "environment_secondaryMatte_map_on" 1 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 11 "G-Buffer/Color mapping" { [2024/Jun/6|18:20:50] parameter 325 "colormapping_ui_view" 0 [2024/Jun/6|18:20:50] parameter 82 "gbuffer_channelMask" 0 [2024/Jun/6|18:20:50] parameter 108 "colorMapping_type" 6 [2024/Jun/6|18:20:50] parameter 109 "colorMapping_darkMult" 1.000000 [2024/Jun/6|18:20:50] parameter 110 "colorMapping_brightMult" 1.000000 [2024/Jun/6|18:20:50] parameter 265 "colorMapping_gamma" 2.200000 [2024/Jun/6|18:20:50] parameter 178 "colorMapping_affectBackground" 1 [2024/Jun/6|18:20:50] parameter 241 "colorMapping_clampOutput" 0 [2024/Jun/6|18:20:50] parameter 287 "colorMapping_clampLevel" 1.000000 [2024/Jun/6|18:20:50] parameter 258 "colorMapping_subpixel" 0 [2024/Jun/6|18:20:50] parameter 273 "colorMapping_adaptationOnly" 2 [2024/Jun/6|18:20:50] parameter 290 "colorMapping_linearWorkflow" 0 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 12 "System" { [2024/Jun/6|18:20:50] parameter 324 "system_ui_view" 0 [2024/Jun/6|18:20:50] parameter 32 "system_distributedRender" 0 [2024/Jun/6|18:20:50] parameter 44 "system_raycaster_maxLevels" 80 [2024/Jun/6|18:20:50] parameter 45 "system_raycaster_minLeafSize" 0.000000 [2024/Jun/6|18:20:50] parameter 46 "system_raycaster_faceLevelCoeff" 1.000000 [2024/Jun/6|18:20:50] parameter 191 "system_raycaster_memLimit" 0 [2024/Jun/6|18:20:50] parameter 127 "system_instancedObjects" 2 [2024/Jun/6|18:20:50] parameter 288 "system_raycaster_optLevel" 0 [2024/Jun/6|18:20:50] parameter 47 "system_region_x" 48 [2024/Jun/6|18:20:50] parameter 48 "system_region_y" 48 [2024/Jun/6|18:20:50] parameter 49 "system_region_meaning" 0 [2024/Jun/6|18:20:50] parameter 50 "system_region_sequence" 4 [2024/Jun/6|18:20:50] parameter 316 "system_region_allow_dynamic_buckets" 1 [2024/Jun/6|18:20:50] parameter 54 "system_region_sequence_reverse" 0 [2024/Jun/6|18:20:50] parameter 51 "system_previousRender" 0 [2024/Jun/6|18:20:50] parameter 266 "system_region_lockSize" 1 [2024/Jun/6|18:20:50] parameter 364 "system_effects_progressive_update" 10 [2024/Jun/6|18:20:50] parameter 107 "system_frameStamp_on" 0 [2024/Jun/6|18:20:50] parameter 106 "system_frameStamp_string" "V-Ray %vrayversion | file: %filename | frame: %frame | primitives: %primitives | render time: %rendertime" [2024/Jun/6|18:20:50] parameter 165 "system_frameStamp_fullWidth" 1 [2024/Jun/6|18:20:50] parameter 166 "system_frameStamp_justify" 0 [2024/Jun/6|18:20:50] parameter 112 "system_workInCameraSpace" 1 [2024/Jun/6|18:20:50] parameter 168 "system_checkForMissingFiles" 0 [2024/Jun/6|18:20:50] parameter 169 "system_optimizedAtmospherics" 1 [2024/Jun/6|18:20:50] parameter 184 "system_lowThreadPriority" 2 [2024/Jun/6|18:20:50] parameter 182 "system_vrayLog_show" 2 [2024/Jun/6|18:20:50] parameter 183 "system_vrayLog_level" 3 [2024/Jun/6|18:20:50] parameter 230 "system_vrayLog_file" "%TEMP%\VRayLog.txt" [2024/Jun/6|18:20:50] parameter 379 "system_memstats_on" 0 [2024/Jun/6|18:20:50] parameter 380 "system_memstats_path" "%TEMP%\vraymemtrack.html" [2024/Jun/6|18:20:50] parameter 246 "system_vrayLog_ccToDebugger" 0 [2024/Jun/6|18:20:50] parameter 247 "system_numThreads" 0 [2024/Jun/6|18:20:50] parameter 328 "system_embree_on" 1 [2024/Jun/6|18:20:50] parameter 329 "system_embree_moblur" 1 [2024/Jun/6|18:20:50] parameter 339 "system_embree_hair" 1 [2024/Jun/6|18:20:50] parameter 331 "system_embree_conserveMemory" 0 [2024/Jun/6|18:20:50] parameter 372 "system_autoswitch_effectsResult" 1 [2024/Jun/6|18:20:50] parameter 378 "system_stringOptions" "" [2024/Jun/6|18:20:50] parameter 408 "system_visualDebugger" 0 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 13 "Global switches" { [2024/Jun/6|18:20:50] parameter 323 "options_ui_view" 0 [2024/Jun/6|18:20:50] parameter 153 "options_displacement" 1 [2024/Jun/6|18:20:50] parameter 154 "options_lights" 1 [2024/Jun/6|18:20:50] parameter 227 "options_hiddenLights" 1 [2024/Jun/6|18:20:50] parameter 155 "options_shadows" 1 [2024/Jun/6|18:20:50] parameter 156 "options_defaultLights" 2 [2024/Jun/6|18:20:50] parameter 157 "options_reflectionRefraction" 1 [2024/Jun/6|18:20:50] parameter 158 "options_overrideDepth_on" 0 [2024/Jun/6|18:20:50] parameter 159 "options_overrideDepth" 5 [2024/Jun/6|18:20:50] parameter 160 "options_maps" 1 [2024/Jun/6|18:20:50] parameter 161 "options_filterMaps" 1 [2024/Jun/6|18:20:50] parameter 186 "options_transpMaxLevels" 50 [2024/Jun/6|18:20:50] parameter 187 "options_transpCutoff" 0.001000 [2024/Jun/6|18:20:50] parameter 188 "options_dontRenderImage" 0 [2024/Jun/6|18:20:50] parameter 218 "options_overrideMtl_on" 0 [2024/Jun/6|18:20:50] parameter 219 "options_overrideMtl_mtl" [2024/Jun/6|18:20:50] parameter 353 "options_overrideMtl_excl_type" 0 [2024/Jun/6|18:20:50] parameter 409 "options_overrideMtl_settings" [2024/Jun/6|18:20:50] parameter 354 "options_overrideMtl_excl_objectIDs" "" [2024/Jun/6|18:20:50] parameter 355 "options_overrideMtl_excl_layers" [2024/Jun/6|18:20:50] parameter 220 "options_showGIOnly" 0 [2024/Jun/6|18:20:50] parameter 231 "options_ray_bias" 0.000000 [2024/Jun/6|18:20:50] parameter 240 "options_glossyEffects" 1 [2024/Jun/6|18:20:50] parameter 283 "options_geom_backfaceCull" 0 [2024/Jun/6|18:20:50] parameter 284 "options_mtl_filterMaps_indirect" 1 [2024/Jun/6|18:20:50] parameter 338 "options_mtl_filterMaps_indirect_mult" 5.000000 [2024/Jun/6|18:20:50] parameter 285 "options_useLegacyModels" 0 [2024/Jun/6|18:20:50] parameter 286 "options_use3dsMaxPhotometricUnits" 1 [2024/Jun/6|18:20:50] parameter 312 "options_maxRayIntensity_on" 1 [2024/Jun/6|18:20:50] parameter 313 "options_maxRayIntensity" 20.000000 [2024/Jun/6|18:20:50] parameter 326 "options_probabilisticLights" 2 [2024/Jun/6|18:20:50] parameter 327 "options_probabilisticLightsCount" 8 [2024/Jun/6|18:20:50] parameter 376 "options_consistentLightingElements" 1 [2024/Jun/6|18:20:50] parameter 352 "options_rgbColorSpace" 2 [2024/Jun/6|18:20:50] parameter 388 "options_useColorSpaceForBitmaps" 1 [2024/Jun/6|18:20:50] parameter 402 "options_autoTransferFunctionForBitmaps" 1 [2024/Jun/6|18:20:50] parameter 392 "options_useMikkTS" 0 [2024/Jun/6|18:20:50] parameter 396 "options_physicalMaterialAsVRayMtl" 1 [2024/Jun/6|18:20:50] parameter 410 "options_materialXAsVRayMtl" 1 [2024/Jun/6|18:20:50] parameter 403 "options_probVol_on" 1 [2024/Jun/6|18:20:50] parameter 404 "options_probVolDirectSamples" 20 [2024/Jun/6|18:20:50] parameter 405 "options_probVolGiSamples" 1 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 14 "Override output settings" { [2024/Jun/6|18:20:50] parameter 170 "output_on" 1 [2024/Jun/6|18:20:50] parameter 299 "output_aspectlock" 0 [2024/Jun/6|18:20:50] parameter 300 "output_imageaspect" 1.333333 [2024/Jun/6|18:20:50] parameter 171 "output_width" 640 [2024/Jun/6|18:20:50] parameter 172 "output_height" 480 [2024/Jun/6|18:20:50] parameter 261 "output_aspect" 1.000000 [2024/Jun/6|18:20:50] parameter 173 "output_fileOnly" 0 [2024/Jun/6|18:20:50] parameter 174 "output_saveFile" 0 [2024/Jun/6|18:20:50] parameter 175 "output_fileName" "" [2024/Jun/6|18:20:50] parameter 176 "output_saveRawFile" 0 [2024/Jun/6|18:20:50] parameter 177 "output_rawFileName" "" [2024/Jun/6|18:20:50] parameter 189 "output_useram" 1 [2024/Jun/6|18:20:50] parameter 190 "output_genpreview" 0 [2024/Jun/6|18:20:50] parameter 225 "output_splitgbuffer" 0 [2024/Jun/6|18:20:50] parameter 226 "output_splitfilename" "" [2024/Jun/6|18:20:50] parameter 229 "output_splitbitmap" [2024/Jun/6|18:20:50] parameter 228 "output_getsetsfrommax" 1 [2024/Jun/6|18:20:50] parameter 254 "output_splitRGB" 1 [2024/Jun/6|18:20:50] parameter 256 "output_splitAlpha" 1 [2024/Jun/6|18:20:50] parameter 274 "output_renderType" 0 [2024/Jun/6|18:20:50] parameter 275 "output_regxmin" 0 [2024/Jun/6|18:20:50] parameter 277 "output_regxmax" 0 [2024/Jun/6|18:20:50] parameter 276 "output_regymin" 0 [2024/Jun/6|18:20:50] parameter 278 "output_regymax" 0 [2024/Jun/6|18:20:50] parameter 280 "output_force32bit_3dsmax_vfb" 0 [2024/Jun/6|18:20:50] parameter 281 "output_rawExrUseHalf" 1 [2024/Jun/6|18:20:50] parameter 304 "output_rawExrDeep" 0 [2024/Jun/6|18:20:50] parameter 337 "fileName_addDot" 1 [2024/Jun/6|18:20:50] parameter 375 "output_rawSaveColorCorrections" 0 [2024/Jun/6|18:20:50] parameter 362 "output_resumableRendering" 0 [2024/Jun/6|18:20:50] parameter 363 "output_progressiveAutoSave" 0.000000 [2024/Jun/6|18:20:50] parameter 406 "output_deleteResumableFile" 0 [2024/Jun/6|18:20:50] parameter 368 "output_separateFolders" 0 [2024/Jun/6|18:20:50] parameter 373 "output_expandFrameNumber" 1 [2024/Jun/6|18:20:50] parameter 398 "output_correctChannels" 0 [2024/Jun/6|18:20:50] parameter 412 "output_saveCryptomattesSeparately" 0 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 15 "Default displacement" { [2024/Jun/6|18:20:50] parameter 192 "displacement_overrideMax" 1 [2024/Jun/6|18:20:50] parameter 193 "displacement_edgeLength" 4.000000 [2024/Jun/6|18:20:50] parameter 194 "displacement_viewDependent" 1 [2024/Jun/6|18:20:50] parameter 195 "displacement_maxSubdivs" 256 [2024/Jun/6|18:20:50] parameter 196 "displacement_tightBounds" 1 [2024/Jun/6|18:20:50] parameter 233 "displacement_amount" 1.000000 [2024/Jun/6|18:20:50] parameter 234 "displacement_relative" 1 [2024/Jun/6|18:20:50] parameter 399 "displacement_stdMode" 1 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 16 "Fixed image sampler" { [2024/Jun/6|18:20:50] parameter 34 "fixedRate_subdivs" 1 [2024/Jun/6|18:20:50] parameter 35 "fixedRate_rand" 0 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 17 "Bucket image sampler" { [2024/Jun/6|18:20:50] parameter 5 "twoLevel_baseSubdivs" 1 [2024/Jun/6|18:20:50] parameter 2 "twoLevel_fineSubdivs" 100 [2024/Jun/6|18:20:50] parameter 259 "twoLevel_showSamples" 0 [2024/Jun/6|18:20:50] parameter 263 "twoLevel_useDMCSamplerThresh" 0 [2024/Jun/6|18:20:50] parameter 262 "twoLevel_threshold" 0.010000 [2024/Jun/6|18:20:50] parameter 350 "twoLevel_adaptiveMethod" 1 [2024/Jun/6|18:20:50] parameter 360 "twoLevel_adaptiveEnable" 1 [2024/Jun/6|18:20:50] parameter 47 "twoLevel_bucket_width" 48 [2024/Jun/6|18:20:50] parameter 48 "twoLevel_bucket_height" 48 [2024/Jun/6|18:20:50] parameter 266 "twoLevel_bucket_lockSize" 1 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 18 "Adaptive subdivision image sampler" { [2024/Jun/6|18:20:50] parameter 36 "adaptiveSubdivision_minRate" -1 [2024/Jun/6|18:20:50] parameter 37 "adaptiveSubdivision_maxRate" 2 [2024/Jun/6|18:20:50] parameter 38 "adaptiveSubdivision_threshold" 0.100000 [2024/Jun/6|18:20:50] parameter 39 "adaptiveSubdivision_rand" 1 [2024/Jun/6|18:20:50] parameter 260 "adaptiveSubdivision_showSamples" 0 [2024/Jun/6|18:20:50] parameter 333 "adaptiveSubdivision_dofMoblurSubdivs" 6 [2024/Jun/6|18:20:50] parameter 84 "imageSampler_outline" 0 [2024/Jun/6|18:20:50] parameter 85 "imageSampler_mtlID" 0 [2024/Jun/6|18:20:50] parameter 86 "imageSampler_normal" 0 [2024/Jun/6|18:20:50] parameter 87 "imageSampler_normal_threshold" 0.050000 [2024/Jun/6|18:20:50] parameter 88 "imageSampler_zvalue" 0 [2024/Jun/6|18:20:50] parameter 89 "imageSampler_zvalue_threshold" 5.000000 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 19 "Progressive Image Sampler" { [2024/Jun/6|18:20:50] parameter 306 "progressive_minSamples" 1 [2024/Jun/6|18:20:50] parameter 307 "progressive_maxSamples" 100 [2024/Jun/6|18:20:50] parameter 308 "progressive_noise_threshold" 0.010000 [2024/Jun/6|18:20:50] parameter 309 "progressive_max_render_time" 0.000000 [2024/Jun/6|18:20:50] parameter 310 "progressive_ray_bundle_size" 128 [2024/Jun/6|18:20:50] parameter 311 "progressive_show_mask" 0 [2024/Jun/6|18:20:50] parameter 336 "progressive_track_radius" 30 [2024/Jun/6|18:20:50] parameter 351 "progressive_dynNoiseThreshold" 80 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 20 "Texture options" { [2024/Jun/6|18:20:50] parameter 357 "textures_memLimit" 96000 [2024/Jun/6|18:20:50] parameter 358 "textures_clearMem" 0 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 21 "Proxy preview cache" { [2024/Jun/6|18:20:50] parameter 365 "preview_cache" 1 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] rollup 22 "IPR options" { [2024/Jun/6|18:20:50] parameter 366 "ipr_fitToVFB" 1 [2024/Jun/6|18:20:50] parameter 367 "ipr_progressiveMode" 1 [2024/Jun/6|18:20:50] parameter 377 "ipr_viewport_resolution" 1.000000 [2024/Jun/6|18:20:50] parameter 382 "ipr_debugshading_wireframe_subtris" 0 [2024/Jun/6|18:20:50] parameter 383 "ipr_debugshading_wireframe_width_pix" 1.000000 [2024/Jun/6|18:20:50] parameter 384 "ipr_debugshading_ao_radius_pix" 30.000000 [2024/Jun/6|18:20:50] } [2024/Jun/6|18:20:50] Starting sequence timer. [2024/Jun/6|18:20:50] Preparing sequence data. [2024/Jun/6|18:20:50] Extracting sequence data from Open() parameters [2024/Jun/6|18:20:50] Tiled texture cache set to 96000 MB [2024/Jun/6|18:20:50] Extracting sequence data from RendParams. [2024/Jun/6|18:20:50] Setting up V-Ray parameters for frame rendering. [2024/Jun/6|18:20:50] Extracting sequence data from VRender. [2024/Jun/6|18:20:50] Multithreaded: 1 [2024/Jun/6|18:20:50] A render elements manager with 2 elements detected [2024/Jun/6|18:20:50] Render element: VRayDenoiser [2024/Jun/6|18:20:50] Render element: VRayLightMix [2024/Jun/6|18:20:50] Calling beginSequence(). [2024/Jun/6|18:20:50] Loading plugins from "C:\Program Files\Chaos Group\Phoenix FD\3ds Max 2024 for x64/vray6plugins\vray_*.dll" [2024/Jun/6|18:20:50] loadLibrary(C:\Program Files\Chaos Group\Phoenix FD\3ds Max 2024 for x64/vray6plugins\vray_*.dll) [2024/Jun/6|18:20:50] Loading plugin "C:\Program Files\Chaos Group\Phoenix FD\3ds Max 2024 for x64\vray6plugins\vray_phoenix.dll" [2024/Jun/6|18:20:50] Found plugin "PhoenixFDTexAlpha" [2024/Jun/6|18:20:50] Found plugin "PhoenixFDSimVol" [2024/Jun/6|18:20:50] Found plugin "PhoenixFDPrtLoader" [2024/Jun/6|18:20:50] Found plugin "PhoenixFDPGroup" [2024/Jun/6|18:20:50] Found plugin "PhoenixFDFoam" [2024/Jun/6|18:20:50] Found plugin "PhoenixFDSim" [2024/Jun/6|18:20:50] Found plugin "PhoenixFDVoxelShader" [2024/Jun/6|18:20:50] Found plugin "PhoenixFDCache" [2024/Jun/6|18:20:50] Found plugin "PhoenixFDFoamTex" [2024/Jun/6|18:20:50] Found plugin "PhoenixFDOceanTex" [2024/Jun/6|18:20:50] Found plugin "PhoenixFDParticleTex" [2024/Jun/6|18:20:50] Found plugin "PhoenixFDTex" [2024/Jun/6|18:20:50] Found plugin "PhoenixFDSimMesh" [2024/Jun/6|18:20:50] Found plugin "PhoenixFDSimGeom" [2024/Jun/6|18:20:50] Plugin library "C:\Program Files\Chaos Group\Phoenix FD\3ds Max 2024 for x64\vray6plugins\vray_phoenix.dll" loaded [2024/Jun/6|18:20:50] 1 plugin(s) loaded successfully [2024/Jun/6|18:20:50] Loading plugins from "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024/bin/plugins\vray_*.dll" [2024/Jun/6|18:20:50] loadLibrary(C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024/bin/plugins\vray_*.dll) [2024/Jun/6|18:20:50] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_AAFilters.dll" [2024/Jun/6|18:20:50] Found plugin "FilterPoint" [2024/Jun/6|18:20:50] Found plugin "FilterMitNet" [2024/Jun/6|18:20:50] Found plugin "FilterCookVariable" [2024/Jun/6|18:20:50] Found plugin "FilterGaussian" [2024/Jun/6|18:20:50] Found plugin "FilterSinc" [2024/Jun/6|18:20:50] Found plugin "FilterCatmullRom" [2024/Jun/6|18:20:50] Found plugin "FilterLanczos" [2024/Jun/6|18:20:50] Found plugin "FilterTriangle" [2024/Jun/6|18:20:50] Found plugin "FilterBox" [2024/Jun/6|18:20:50] Found plugin "FilterArea" [2024/Jun/6|18:20:50] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_AAFilters.dll" loaded [2024/Jun/6|18:20:50] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BakeView.dll" [2024/Jun/6|18:20:50] Found plugin "BakeView" [2024/Jun/6|18:20:50] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BakeView.dll" loaded [2024/Jun/6|18:20:50] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BitmapBuffer.dll" [2024/Jun/6|18:20:50] Found plugin "RawBitmapBuffer" [2024/Jun/6|18:20:50] Found plugin "BitmapBuffer" [2024/Jun/6|18:20:50] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BitmapBuffer.dll" loaded [2024/Jun/6|18:20:50] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFAL.dll" [2024/Jun/6|18:20:50] Found plugin "BRDFAlHair" [2024/Jun/6|18:20:50] Found plugin "BRDFAlSurface" [2024/Jun/6|18:20:50] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFAL.dll" loaded [2024/Jun/6|18:20:50] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFCarPaint.dll" [2024/Jun/6|18:20:50] Found plugin "BRDFFlakes" [2024/Jun/6|18:20:50] Found plugin "BRDFCarPaint" [2024/Jun/6|18:20:50] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFCarPaint.dll" loaded [2024/Jun/6|18:20:50] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFCarPaint2.dll" [2024/Jun/6|18:20:50] Found plugin "BRDFFlakes2" [2024/Jun/6|18:20:50] Found plugin "BRDFCarPaint2" [2024/Jun/6|18:20:50] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFCarPaint2.dll" loaded [2024/Jun/6|18:20:50] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFCSV.dll" [2024/Jun/6|18:20:50] Found plugin "BRDFHOPS" [2024/Jun/6|18:20:50] Found plugin "BRDFCSV" [2024/Jun/6|18:20:50] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFCSV.dll" loaded [2024/Jun/6|18:20:50] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFFiltering.dll" [2024/Jun/6|18:20:50] Found plugin "BRDFFiltering" [2024/Jun/6|18:20:50] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFFiltering.dll" loaded [2024/Jun/6|18:20:50] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFHair.dll" [2024/Jun/6|18:20:50] Found plugin "BRDFHair4" [2024/Jun/6|18:20:50] Found plugin "BRDFHair3" [2024/Jun/6|18:20:50] Found plugin "BRDFHair2" [2024/Jun/6|18:20:50] Found plugin "BRDFHair" [2024/Jun/6|18:20:50] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFHair.dll" loaded [2024/Jun/6|18:20:50] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_brdfs.dll" [2024/Jun/6|18:20:50] Found plugin "BSDFPointParticle" [2024/Jun/6|18:20:50] Found plugin "BRDFPhong" [2024/Jun/6|18:20:50] Found plugin "BRDFMultiBump" [2024/Jun/6|18:20:50] Found plugin "BRDFMirror" [2024/Jun/6|18:20:50] Found plugin "BRDFLight" [2024/Jun/6|18:20:50] Found plugin "BRDFLayered" [2024/Jun/6|18:20:50] Found plugin "BRDFGlassGlossy" [2024/Jun/6|18:20:50] Found plugin "BRDFGlass" [2024/Jun/6|18:20:50] Found plugin "BRDFDiffuse_forSSS" [2024/Jun/6|18:20:50] Found plugin "BRDFDiffuse" [2024/Jun/6|18:20:50] Found plugin "TexNormalBump" [2024/Jun/6|18:20:50] Found plugin "BRDFBump" [2024/Jun/6|18:20:50] Found plugin "BRDFGGX" [2024/Jun/6|18:20:50] Found plugin "BRDFCookTorrance" [2024/Jun/6|18:20:50] Found plugin "BRDFWard" [2024/Jun/6|18:20:50] Found plugin "BRDFBlinn" [2024/Jun/6|18:20:50] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_brdfs.dll" loaded [2024/Jun/6|18:20:50] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFSampled.dll" [2024/Jun/6|18:20:50] Found plugin "BRDFSampled" [2024/Jun/6|18:20:50] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFSampled.dll" loaded [2024/Jun/6|18:20:50] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFScanned.dll" [2024/Jun/6|18:20:50] Found plugin "VRScansZoneElement" [2024/Jun/6|18:20:50] Found plugin "VRScansPMaskElement" [2024/Jun/6|18:20:50] Found plugin "BRDFScanned" [2024/Jun/6|18:20:50] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFScanned.dll" loaded [2024/Jun/6|18:20:50] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFSimbiont.dll" [2024/Jun/6|18:20:50] Found plugin "BRDFSimbiont" [2024/Jun/6|18:20:50] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFSimbiont.dll" loaded [2024/Jun/6|18:20:50] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFSSS.dll" [2024/Jun/6|18:20:50] Found plugin "BRDFSSS" [2024/Jun/6|18:20:50] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFSSS.dll" loaded [2024/Jun/6|18:20:50] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFSSS2.dll" [2024/Jun/6|18:20:51] Found plugin "BRDFSkinComplex" [2024/Jun/6|18:20:51] Found plugin "BRDFSSS2Complex" [2024/Jun/6|18:20:51] Found plugin "BRDFSSS2" [2024/Jun/6|18:20:51] Found plugin "BRDFScatterVolume" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFSSS2.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFStochasticFlakes.dll" [2024/Jun/6|18:20:51] Found plugin "BRDFStochasticFlakes" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFStochasticFlakes.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFThunderLoom.dll" [2024/Jun/6|18:20:51] Found plugin "BRDFThunderLoom" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFThunderLoom.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFToon.dll" [2024/Jun/6|18:20:51] Found plugin "BRDFToonOverride" [2024/Jun/6|18:20:51] Found plugin "BRDFToonMtl" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFToon.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFVRayMtl.dll" [2024/Jun/6|18:20:51] Found plugin "BRDFVRayMtl" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_BRDFVRayMtl.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_CameraLensSystem.dll" [2024/Jun/6|18:20:51] Found plugin "CameraLensSystem" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_CameraLensSystem.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_CameraPhysical.dll" [2024/Jun/6|18:20:51] Found plugin "CameraPhysical" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_CameraPhysical.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_cameras.dll" [2024/Jun/6|18:20:51] Found plugin "CameraFilmTransform" [2024/Jun/6|18:20:51] Found plugin "CameraDome" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_cameras.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_ColorMapperTest.dll" [2024/Jun/6|18:20:51] Found plugin "ColorMapperTest" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_ColorMapperTest.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_customglsl.dll" [2024/Jun/6|18:20:51] Found plugin "CustomGlsl" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_customglsl.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_GeomBifrost.dll" [2024/Jun/6|18:20:51] Found plugin "TexOpenVDB" [2024/Jun/6|18:20:51] Found plugin "GeomBifrost" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_GeomBifrost.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_geometry.dll" [2024/Jun/6|18:20:51] Found plugin "GeomPerfectSphere" [2024/Jun/6|18:20:51] Found plugin "GeomBox" [2024/Jun/6|18:20:51] Found plugin "GeomImagePlane" [2024/Jun/6|18:20:51] Found plugin "GeomMeshLoader" [2024/Jun/6|18:20:51] Found plugin "GeomMeshTest" [2024/Jun/6|18:20:51] Found plugin "GeomPlane" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_geometry.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_geometry_private.dll" [2024/Jun/6|18:20:51] Found plugin "GeomPartio" [2024/Jun/6|18:20:51] Found plugin "VRayObjectProperties" [2024/Jun/6|18:20:51] Found plugin "GeomMayaHair" [2024/Jun/6|18:20:51] Found plugin "GeomHair" [2024/Jun/6|18:20:51] Found plugin "GeomMeshFile" [2024/Jun/6|18:20:51] Found plugin "GeomMetaballSystem" [2024/Jun/6|18:20:51] Found plugin "GeomParticleSystem" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_geometry_private.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_GeomLocalRayserver.dll" [2024/Jun/6|18:20:51] Found plugin "PluginAtTime" [2024/Jun/6|18:20:51] Found plugin "LightInstancer" [2024/Jun/6|18:20:51] Found plugin "GeomInstancer" [2024/Jun/6|18:20:51] Found plugin "GeomRayserverInstancer" [2024/Jun/6|18:20:51] Found plugin "GeomLocalRayserver" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_GeomLocalRayserver.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_GeomMeshLoader1.dll" [2024/Jun/6|18:20:51] Found plugin "GeomMeshLoader1" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_GeomMeshLoader1.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_GeomStaticDisplacedMesh.dll" [2024/Jun/6|18:20:51] Found plugin "GeomDisplacedMesh" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_GeomStaticDisplacedMesh.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_GeomStaticMesh.dll" [2024/Jun/6|18:20:51] Found plugin "GeomStaticMesh" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_GeomStaticMesh.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_GeomStaticNurbs.dll" [2024/Jun/6|18:20:51] Found plugin "TrimmingRegion" [2024/Jun/6|18:20:51] Found plugin "TrimmingRegionsComplex" [2024/Jun/6|18:20:51] Found plugin "NURBSCurve" [2024/Jun/6|18:20:51] Found plugin "GeomStaticNURBS" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_GeomStaticNurbs.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_GeomStaticSmoothedMesh.dll" [2024/Jun/6|18:20:51] Found plugin "GeomStaticSmoothedMesh" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_GeomStaticSmoothedMesh.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_Instancer.dll" [2024/Jun/6|18:20:51] Found plugin "ExtChannel" [2024/Jun/6|18:20:51] Found plugin "Instancer2" [2024/Jun/6|18:20:51] Found plugin "Instancer" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_Instancer.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_LightBaker.dll" [2024/Jun/6|18:20:51] Found plugin "LightBaker" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_LightBaker.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_LightDome.dll" [2024/Jun/6|18:20:51] Found plugin "LightDome" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_LightDome.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_LightIES.dll" [2024/Jun/6|18:20:51] Found plugin "LightIESMax" [2024/Jun/6|18:20:51] Found plugin "LightIES" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_LightIES.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_LightMesh.dll" [2024/Jun/6|18:20:51] Found plugin "LightMesh" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_LightMesh.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_LightProxy.dll" [2024/Jun/6|18:20:51] Found plugin "LightProxy" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_LightProxy.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_LightRectangle.dll" [2024/Jun/6|18:20:51] Found plugin "LightRectangle" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_LightRectangle.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_lights.dll" [2024/Jun/6|18:20:51] Found plugin "MayaLightDirect" [2024/Jun/6|18:20:51] Found plugin "LightSpot" [2024/Jun/6|18:20:51] Found plugin "LightSphere" [2024/Jun/6|18:20:51] Found plugin "LightAmbient" [2024/Jun/6|18:20:51] Found plugin "LightOmni" [2024/Jun/6|18:20:51] Found plugin "LightDirectModo" [2024/Jun/6|18:20:51] Found plugin "LightDirect" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_lights.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_MaterialOverrider.dll" [2024/Jun/6|18:20:51] Found plugin "MaterialOverrider" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_MaterialOverrider.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_materials.dll" [2024/Jun/6|18:20:51] Found plugin "MtlWrapperMaya" [2024/Jun/6|18:20:51] Found plugin "MtlWrapper" [2024/Jun/6|18:20:51] Found plugin "MtlUVWSelect" [2024/Jun/6|18:20:51] Found plugin "MtlSingleBRDF" [2024/Jun/6|18:20:51] Found plugin "MtlUVWScaler" [2024/Jun/6|18:20:51] Found plugin "MtlRenderStats" [2024/Jun/6|18:20:51] Found plugin "MtlMayaRamp" [2024/Jun/6|18:20:51] Found plugin "MtlOverride" [2024/Jun/6|18:20:51] Found plugin "MtlMulti" [2024/Jun/6|18:20:51] Found plugin "MtlMaterialID" [2024/Jun/6|18:20:51] Found plugin "MtlDoubleSided" [2024/Jun/6|18:20:51] Found plugin "Mtl2Sided" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_materials.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_MtlGLSL.dll" [2024/Jun/6|18:20:51] Found plugin "MtlGLSL" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_MtlGLSL.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_MtlMDL.dll" [2024/Jun/6|18:20:51] Found plugin "MtlMDL" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_MtlMDL.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_MtlOSL.dll" [2024/Jun/6|18:20:51] Found plugin "MtlOSL" [2024/Jun/6|18:20:51] Found plugin "TexOSLOutputSelector" [2024/Jun/6|18:20:51] Found plugin "TexOSL" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_MtlOSL.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_MtlRoundEdges.dll" [2024/Jun/6|18:20:51] Found plugin "MtlRoundEdges" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_MtlRoundEdges.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_mtlvrmat.dll" [2024/Jun/6|18:20:51] Found plugin "MtlVRmat" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_mtlvrmat.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_mtlx_private.dll" [2024/Jun/6|18:20:51] Found plugin "ND_worleynoise3d_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_worleynoise3d_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_worleynoise3d_float" [2024/Jun/6|18:20:51] Found plugin "ND_worleynoise2d_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_worleynoise2d_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_worleynoise2d_float" [2024/Jun/6|18:20:51] Found plugin "ND_UsdPreviewSurface_surfaceshader" [2024/Jun/6|18:20:51] Found plugin "ND_unpremult_color4" [2024/Jun/6|18:20:51] Found plugin "ND_uniform_edf" [2024/Jun/6|18:20:51] Found plugin "ND_transpose_matrix44" [2024/Jun/6|18:20:51] Found plugin "ND_transpose_matrix33" [2024/Jun/6|18:20:51] Found plugin "ND_transformmatrix_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_transformmatrix_vector3M4" [2024/Jun/6|18:20:51] Found plugin "ND_transformmatrix_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_tangent_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector4_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector4_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector4_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector4_color4" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector4_color3" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector4_float" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector3_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector3_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector3_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector3_color4" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector3_color3" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector3_float" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector2_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector2_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector2_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector2_color4" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector2_color3" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_vector2_float" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_color4_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_color4_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_color4_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_color4_color4" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_color4_color3" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_color4_float" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_color3_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_color3_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_color3_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_color3_color4" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_color3_color3" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_color3_float" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_float_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_float_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_float_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_float_color4" [2024/Jun/6|18:20:51] Found plugin "ND_swizzle_float_color3" [2024/Jun/6|18:20:51] Found plugin "ND_switch_vector4I" [2024/Jun/6|18:20:51] Found plugin "ND_switch_vector3I" [2024/Jun/6|18:20:51] Found plugin "ND_switch_vector2I" [2024/Jun/6|18:20:51] Found plugin "ND_switch_color4I" [2024/Jun/6|18:20:51] Found plugin "ND_switch_color3I" [2024/Jun/6|18:20:51] Found plugin "ND_switch_floatI" [2024/Jun/6|18:20:51] Found plugin "ND_switch_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_switch_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_switch_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_switch_color4" [2024/Jun/6|18:20:51] Found plugin "ND_switch_color3" [2024/Jun/6|18:20:51] Found plugin "ND_switch_float" [2024/Jun/6|18:20:51] Found plugin "ND_surface" [2024/Jun/6|18:20:51] Found plugin "ND_standard_surface_surfaceshader" [2024/Jun/6|18:20:51] Found plugin "ND_splittb_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_splittb_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_splittb_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_splittb_color4" [2024/Jun/6|18:20:51] Found plugin "ND_splittb_color3" [2024/Jun/6|18:20:51] Found plugin "ND_splittb_float" [2024/Jun/6|18:20:51] Found plugin "ND_splitlr_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_splitlr_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_splitlr_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_splitlr_color4" [2024/Jun/6|18:20:51] Found plugin "ND_splitlr_color3" [2024/Jun/6|18:20:51] Found plugin "ND_splitlr_float" [2024/Jun/6|18:20:51] Found plugin "ND_sign_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_sign_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_sign_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_sign_color4" [2024/Jun/6|18:20:51] Found plugin "ND_sign_color3" [2024/Jun/6|18:20:51] Found plugin "ND_sign_float" [2024/Jun/6|18:20:51] Found plugin "ND_separate4_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_separate4_color4" [2024/Jun/6|18:20:51] Found plugin "ND_separate3_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_separate3_color3" [2024/Jun/6|18:20:51] Found plugin "ND_separate2_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_screen_color4" [2024/Jun/6|18:20:51] Found plugin "ND_screen_color3" [2024/Jun/6|18:20:51] Found plugin "ND_screen_float" [2024/Jun/6|18:20:51] Found plugin "ND_rotate3d_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_rotate2d_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_range_vector4FA" [2024/Jun/6|18:20:51] Found plugin "ND_range_vector3FA" [2024/Jun/6|18:20:51] Found plugin "ND_range_vector2FA" [2024/Jun/6|18:20:51] Found plugin "ND_range_color4FA" [2024/Jun/6|18:20:51] Found plugin "ND_range_color3FA" [2024/Jun/6|18:20:51] Found plugin "ND_range_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_range_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_range_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_range_color4" [2024/Jun/6|18:20:51] Found plugin "ND_range_color3" [2024/Jun/6|18:20:51] Found plugin "ND_range_float" [2024/Jun/6|18:20:51] Found plugin "ND_ramp4_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_ramp4_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_ramp4_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_ramp4_color4" [2024/Jun/6|18:20:51] Found plugin "ND_ramp4_color3" [2024/Jun/6|18:20:51] Found plugin "ND_ramp4_float" [2024/Jun/6|18:20:51] Found plugin "ND_ramptb_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_ramptb_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_ramptb_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_ramptb_color4" [2024/Jun/6|18:20:51] Found plugin "ND_ramptb_color3" [2024/Jun/6|18:20:51] Found plugin "ND_ramptb_float" [2024/Jun/6|18:20:51] Found plugin "ND_ramplr_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_ramplr_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_ramplr_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_ramplr_color4" [2024/Jun/6|18:20:51] Found plugin "ND_ramplr_color3" [2024/Jun/6|18:20:51] Found plugin "ND_ramplr_float" [2024/Jun/6|18:20:51] Found plugin "ND_power_vector4FA" [2024/Jun/6|18:20:51] Found plugin "ND_power_vector3FA" [2024/Jun/6|18:20:51] Found plugin "ND_power_vector2FA" [2024/Jun/6|18:20:51] Found plugin "ND_power_color4FA" [2024/Jun/6|18:20:51] Found plugin "ND_power_color3FA" [2024/Jun/6|18:20:51] Found plugin "ND_power_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_power_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_power_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_power_color4" [2024/Jun/6|18:20:51] Found plugin "ND_power_color3" [2024/Jun/6|18:20:51] Found plugin "ND_position_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_plus_color4" [2024/Jun/6|18:20:51] Found plugin "ND_plus_color3" [2024/Jun/6|18:20:51] Found plugin "ND_plus_float" [2024/Jun/6|18:20:51] Found plugin "ND_place2d_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_overlay_color4" [2024/Jun/6|18:20:51] Found plugin "ND_overlay_color3" [2024/Jun/6|18:20:51] Found plugin "ND_overlay_float" [2024/Jun/6|18:20:51] Found plugin "ND_over_color4" [2024/Jun/6|18:20:51] Found plugin "ND_out_color4" [2024/Jun/6|18:20:51] Found plugin "ND_normalmap_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_normalmap" [2024/Jun/6|18:20:51] Found plugin "ND_normal_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_noise3d_vector4FA" [2024/Jun/6|18:20:51] Found plugin "ND_noise3d_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_noise3d_vector3FA" [2024/Jun/6|18:20:51] Found plugin "ND_noise3d_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_noise3d_vector2FA" [2024/Jun/6|18:20:51] Found plugin "ND_noise3d_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_noise3d_float" [2024/Jun/6|18:20:51] Found plugin "ND_noise3d_color4FA" [2024/Jun/6|18:20:51] Found plugin "ND_noise3d_color4" [2024/Jun/6|18:20:51] Found plugin "ND_noise3d_color3FA" [2024/Jun/6|18:20:51] Found plugin "ND_noise3d_color3" [2024/Jun/6|18:20:51] Found plugin "ND_noise2d_vector4FA" [2024/Jun/6|18:20:51] Found plugin "ND_noise2d_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_noise2d_vector3FA" [2024/Jun/6|18:20:51] Found plugin "ND_noise2d_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_noise2d_vector2FA" [2024/Jun/6|18:20:51] Found plugin "ND_noise2d_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_noise2d_float" [2024/Jun/6|18:20:51] Found plugin "ND_noise2d_color4FA" [2024/Jun/6|18:20:51] Found plugin "ND_noise2d_color4" [2024/Jun/6|18:20:51] Found plugin "ND_noise2d_color3FA" [2024/Jun/6|18:20:51] Found plugin "ND_noise2d_color3" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_surfaceshaderF" [2024/Jun/6|18:20:51] Found plugin "ND_mix_surfaceshader" [2024/Jun/6|18:20:51] Found plugin "ND_minus_color4" [2024/Jun/6|18:20:51] Found plugin "ND_minus_color3" [2024/Jun/6|18:20:51] Found plugin "ND_minus_float" [2024/Jun/6|18:20:51] Found plugin "ND_matte_color4" [2024/Jun/6|18:20:51] Found plugin "ND_mask_color4" [2024/Jun/6|18:20:51] Found plugin "ND_magnitude_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_magnitude_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_magnitude_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_invertmatrix_matrix44" [2024/Jun/6|18:20:51] Found plugin "ND_invertmatrix_matrix33" [2024/Jun/6|18:20:51] Found plugin "ND_in_color4" [2024/Jun/6|18:20:51] Found plugin "ND_triplanarprojection_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_triplanarprojection_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_triplanarprojection_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_triplanarprojection_color4" [2024/Jun/6|18:20:51] Found plugin "ND_triplanarprojection_color3" [2024/Jun/6|18:20:51] Found plugin "ND_triplanarprojection_float" [2024/Jun/6|18:20:51] Found plugin "ND_tiledimage_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_tiledimage_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_tiledimage_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_tiledimage_color4" [2024/Jun/6|18:20:51] Found plugin "ND_tiledimage_color3" [2024/Jun/6|18:20:51] Found plugin "ND_tiledimage_float" [2024/Jun/6|18:20:51] Found plugin "ND_image_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_image_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_image_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_image_color4" [2024/Jun/6|18:20:51] Found plugin "ND_image_color3" [2024/Jun/6|18:20:51] Found plugin "ND_image_float" [2024/Jun/6|18:20:51] Found plugin "ND_UsdUVTexture_23" [2024/Jun/6|18:20:51] Found plugin "ND_UsdUVTexture" [2024/Jun/6|18:20:51] Found plugin "ND_huniformramp_float" [2024/Jun/6|18:20:51] Found plugin "ND_huniformramp_color3" [2024/Jun/6|18:20:51] Found plugin "ND_hinvlinear_float" [2024/Jun/6|18:20:51] Found plugin "ND_huniformcubic_float" [2024/Jun/6|18:20:51] Found plugin "ND_huniformcubic_color3" [2024/Jun/6|18:20:51] Found plugin "ND_hsvtorgb_color4" [2024/Jun/6|18:20:51] Found plugin "ND_hsvtorgb_color3" [2024/Jun/6|18:20:51] Found plugin "ND_hsvadjust_color4" [2024/Jun/6|18:20:51] Found plugin "ND_hsvadjust_color3" [2024/Jun/6|18:20:51] Found plugin "ND_extract_float" [2024/Jun/6|18:20:51] Found plugin "ND_dodge_color4" [2024/Jun/6|18:20:51] Found plugin "ND_dodge_color3" [2024/Jun/6|18:20:51] Found plugin "ND_dodge_float" [2024/Jun/6|18:20:51] Found plugin "ND_divide_vector4FA" [2024/Jun/6|18:20:51] Found plugin "ND_divide_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_divide_vector3FA" [2024/Jun/6|18:20:51] Found plugin "ND_divide_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_divide_vector2FA" [2024/Jun/6|18:20:51] Found plugin "ND_divide_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_divide_color4FA" [2024/Jun/6|18:20:51] Found plugin "ND_divide_color4" [2024/Jun/6|18:20:51] Found plugin "ND_divide_color3FA" [2024/Jun/6|18:20:51] Found plugin "ND_divide_color3" [2024/Jun/6|18:20:51] Found plugin "ND_disjointover_color4" [2024/Jun/6|18:20:51] Found plugin "ND_difference_color4" [2024/Jun/6|18:20:51] Found plugin "ND_difference_color3" [2024/Jun/6|18:20:51] Found plugin "ND_difference_float" [2024/Jun/6|18:20:51] Found plugin "ND_determinant_matrix33" [2024/Jun/6|18:20:51] Found plugin "ND_convert_boolean_surfaceshader" [2024/Jun/6|18:20:51] Found plugin "ND_convert_integer_surfaceshader" [2024/Jun/6|18:20:51] Found plugin "ND_convert_vector4_surfaceshader" [2024/Jun/6|18:20:51] Found plugin "ND_convert_vector3_surfaceshader" [2024/Jun/6|18:20:51] Found plugin "ND_convert_vector2_surfaceshader" [2024/Jun/6|18:20:51] Found plugin "ND_convert_float_surfaceshader" [2024/Jun/6|18:20:51] Found plugin "ND_convert_color4_surfaceshader" [2024/Jun/6|18:20:51] Found plugin "ND_convert_color3_surfaceshader" [2024/Jun/6|18:20:51] Found plugin "TexMtlxSignature" [2024/Jun/6|18:20:51] Found plugin "ND_burn_color4" [2024/Jun/6|18:20:51] Found plugin "ND_burn_color3" [2024/Jun/6|18:20:51] Found plugin "ND_burn_float" [2024/Jun/6|18:20:51] Found plugin "ND_time_float" [2024/Jun/6|18:20:51] Found plugin "ND_texcoord_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_texcoord_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_tan_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_tan_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_tan_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_tan_float" [2024/Jun/6|18:20:51] Found plugin "ND_subtract_matrix44FA" [2024/Jun/6|18:20:51] Found plugin "ND_subtract_matrix33FA" [2024/Jun/6|18:20:51] Found plugin "ND_subtract_vector4FA" [2024/Jun/6|18:20:51] Found plugin "ND_subtract_vector3FA" [2024/Jun/6|18:20:51] Found plugin "ND_subtract_vector2FA" [2024/Jun/6|18:20:51] Found plugin "ND_subtract_color4FA" [2024/Jun/6|18:20:51] Found plugin "ND_subtract_color3FA" [2024/Jun/6|18:20:51] Found plugin "ND_subtract_matrix44" [2024/Jun/6|18:20:51] Found plugin "ND_subtract_matrix33" [2024/Jun/6|18:20:51] Found plugin "ND_subtract_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_subtract_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_subtract_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_subtract_color4" [2024/Jun/6|18:20:51] Found plugin "ND_subtract_color3" [2024/Jun/6|18:20:51] Found plugin "ND_subtract_float" [2024/Jun/6|18:20:51] Found plugin "ND_sqrt_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_sqrt_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_sqrt_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_sqrt_float" [2024/Jun/6|18:20:51] Found plugin "ND_smoothstep_vector4FA" [2024/Jun/6|18:20:51] Found plugin "ND_smoothstep_vector3FA" [2024/Jun/6|18:20:51] Found plugin "ND_smoothstep_vector2FA" [2024/Jun/6|18:20:51] Found plugin "ND_smoothstep_color4FA" [2024/Jun/6|18:20:51] Found plugin "ND_smoothstep_color3FA" [2024/Jun/6|18:20:51] Found plugin "ND_smoothstep_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_smoothstep_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_smoothstep_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_smoothstep_color4" [2024/Jun/6|18:20:51] Found plugin "ND_smoothstep_color3" [2024/Jun/6|18:20:51] Found plugin "ND_smoothstep_float" [2024/Jun/6|18:20:51] Found plugin "ND_sin_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_sin_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_sin_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_sin_float" [2024/Jun/6|18:20:51] Found plugin "ND_saturate_color3" [2024/Jun/6|18:20:51] Found plugin "ND_rgbtohsv_color4" [2024/Jun/6|18:20:51] Found plugin "ND_rgbtohsv_color3" [2024/Jun/6|18:20:51] Found plugin "ND_remap_vector4FA" [2024/Jun/6|18:20:51] Found plugin "ND_remap_vector3FA" [2024/Jun/6|18:20:51] Found plugin "ND_remap_vector2FA" [2024/Jun/6|18:20:51] Found plugin "ND_remap_color4FA" [2024/Jun/6|18:20:51] Found plugin "ND_remap_color3FA" [2024/Jun/6|18:20:51] Found plugin "ND_remap_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_remap_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_remap_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_remap_color4" [2024/Jun/6|18:20:51] Found plugin "ND_remap_color3" [2024/Jun/6|18:20:51] Found plugin "ND_remap_float" [2024/Jun/6|18:20:51] Found plugin "ND_power_float" [2024/Jun/6|18:20:51] Found plugin "ND_outside_color4" [2024/Jun/6|18:20:51] Found plugin "ND_outside_color3" [2024/Jun/6|18:20:51] Found plugin "ND_outside_float" [2024/Jun/6|18:20:51] Found plugin "ND_normalize_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_normalize_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_normalize_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_vector4FA" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_vector3FA" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_vector2FA" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_color4FA" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_color3FA" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_matrix44" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_matrix33" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_color4" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_color3" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_float" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_vdfF" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_vdfC" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_edfF" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_edfC" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_bsdfF" [2024/Jun/6|18:20:51] Found plugin "ND_multiply_bsdfC" [2024/Jun/6|18:20:51] Found plugin "ND_modulo_vector4FA" [2024/Jun/6|18:20:51] Found plugin "ND_modulo_vector3FA" [2024/Jun/6|18:20:51] Found plugin "ND_modulo_vector2FA" [2024/Jun/6|18:20:51] Found plugin "ND_modulo_color4FA" [2024/Jun/6|18:20:51] Found plugin "ND_modulo_color3FA" [2024/Jun/6|18:20:51] Found plugin "ND_modulo_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_modulo_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_modulo_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_modulo_color4" [2024/Jun/6|18:20:51] Found plugin "ND_modulo_color3" [2024/Jun/6|18:20:51] Found plugin "ND_modulo_float" [2024/Jun/6|18:20:51] Found plugin "ND_mix_volumeshader" [2024/Jun/6|18:20:51] Found plugin "ND_mix_displacementshader" [2024/Jun/6|18:20:51] Found plugin "ND_mix_vector4_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_mix_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_mix_vector3_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_mix_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_mix_vector2_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_mix_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_mix_color4_color4" [2024/Jun/6|18:20:51] Found plugin "ND_mix_color4" [2024/Jun/6|18:20:51] Found plugin "ND_mix_color3_color3" [2024/Jun/6|18:20:51] Found plugin "ND_mix_color3" [2024/Jun/6|18:20:51] Found plugin "ND_mix_float" [2024/Jun/6|18:20:51] Found plugin "ND_mix_vdf" [2024/Jun/6|18:20:51] Found plugin "ND_mix_edf" [2024/Jun/6|18:20:51] Found plugin "ND_mix_bsdf" [2024/Jun/6|18:20:51] Found plugin "ND_min_vector4FA" [2024/Jun/6|18:20:51] Found plugin "ND_min_vector3FA" [2024/Jun/6|18:20:51] Found plugin "ND_min_vector2FA" [2024/Jun/6|18:20:51] Found plugin "ND_min_color4FA" [2024/Jun/6|18:20:51] Found plugin "ND_min_color3FA" [2024/Jun/6|18:20:51] Found plugin "ND_min_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_min_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_min_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_min_color4" [2024/Jun/6|18:20:51] Found plugin "ND_min_color3" [2024/Jun/6|18:20:51] Found plugin "ND_min_float" [2024/Jun/6|18:20:51] Found plugin "ND_max_vector4FA" [2024/Jun/6|18:20:51] Found plugin "ND_max_vector3FA" [2024/Jun/6|18:20:51] Found plugin "ND_max_vector2FA" [2024/Jun/6|18:20:51] Found plugin "ND_max_color4FA" [2024/Jun/6|18:20:51] Found plugin "ND_max_color3FA" [2024/Jun/6|18:20:51] Found plugin "ND_max_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_max_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_max_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_max_color4" [2024/Jun/6|18:20:51] Found plugin "ND_max_color3" [2024/Jun/6|18:20:51] Found plugin "ND_max_float" [2024/Jun/6|18:20:51] Found plugin "ND_luminance_color4" [2024/Jun/6|18:20:51] Found plugin "ND_luminance_color3" [2024/Jun/6|18:20:51] Found plugin "ND_ln_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_ln_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_ln_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_ln_float" [2024/Jun/6|18:20:51] Found plugin "ND_invert_vector4FA" [2024/Jun/6|18:20:51] Found plugin "ND_invert_vector3FA" [2024/Jun/6|18:20:51] Found plugin "ND_invert_vector2FA" [2024/Jun/6|18:20:51] Found plugin "ND_invert_color4FA" [2024/Jun/6|18:20:51] Found plugin "ND_invert_color3FA" [2024/Jun/6|18:20:51] Found plugin "ND_invert_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_invert_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_invert_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_invert_color4" [2024/Jun/6|18:20:51] Found plugin "ND_invert_color3" [2024/Jun/6|18:20:51] Found plugin "ND_invert_float" [2024/Jun/6|18:20:51] Found plugin "ND_inside_color4" [2024/Jun/6|18:20:51] Found plugin "ND_inside_color3" [2024/Jun/6|18:20:51] Found plugin "ND_inside_float" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreatereq_vector4I" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreatereq_vector3I" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreatereq_vector2I" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreatereq_color4I" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreatereq_color3I" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreatereq_floatI" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreatereq_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreatereq_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreatereq_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreatereq_color4" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreatereq_color3" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreatereq_float" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreater_vector4I" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreater_vector3I" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreater_vector2I" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreater_color4I" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreater_color3I" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreater_floatI" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreater_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreater_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreater_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreater_color4" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreater_color3" [2024/Jun/6|18:20:51] Found plugin "ND_ifgreater_float" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_vector4B" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_vector3B" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_vector2B" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_color4B" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_color3B" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_floatB" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_vector4I" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_vector3I" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_vector2I" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_color4I" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_color3I" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_floatI" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_color4" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_color3" [2024/Jun/6|18:20:51] Found plugin "ND_ifequal_float" [2024/Jun/6|18:20:51] Found plugin "ND_heighttonormal_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_geompropvalue_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_geompropvalue_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_geompropvalue_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_geompropvalue_color4" [2024/Jun/6|18:20:51] Found plugin "ND_geompropvalue_color3" [2024/Jun/6|18:20:51] Found plugin "ND_geompropvalue_float" [2024/Jun/6|18:20:51] Found plugin "ND_geompropvalue_string" [2024/Jun/6|18:20:51] Found plugin "ND_geompropvalue_boolean" [2024/Jun/6|18:20:51] Found plugin "ND_geompropvalue_integer" [2024/Jun/6|18:20:51] Found plugin "ND_geomcolor_color4" [2024/Jun/6|18:20:51] Found plugin "ND_geomcolor_color3" [2024/Jun/6|18:20:51] Found plugin "ND_geomcolor_float" [2024/Jun/6|18:20:51] Found plugin "ND_frame_float" [2024/Jun/6|18:20:51] Found plugin "ND_fractal3d_vector4FA" [2024/Jun/6|18:20:51] Found plugin "ND_fractal3d_vector3FA" [2024/Jun/6|18:20:51] Found plugin "ND_fractal3d_vector2FA" [2024/Jun/6|18:20:51] Found plugin "ND_fractal3d_color4FA" [2024/Jun/6|18:20:51] Found plugin "ND_fractal3d_color3FA" [2024/Jun/6|18:20:51] Found plugin "ND_fractal3d_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_fractal3d_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_fractal3d_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_fractal3d_color4" [2024/Jun/6|18:20:51] Found plugin "ND_fractal3d_color3" [2024/Jun/6|18:20:51] Found plugin "ND_fractal3d_float" [2024/Jun/6|18:20:51] Found plugin "ND_floor_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_floor_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_floor_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_floor_color4" [2024/Jun/6|18:20:51] Found plugin "ND_floor_color3" [2024/Jun/6|18:20:51] Found plugin "ND_floor_float" [2024/Jun/6|18:20:51] Found plugin "ND_extract_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_extract_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_extract_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_extract_color4" [2024/Jun/6|18:20:51] Found plugin "ND_extract_color3" [2024/Jun/6|18:20:51] Found plugin "ND_exp_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_exp_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_exp_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_exp_float" [2024/Jun/6|18:20:51] Found plugin "ND_dotproduct_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_dotproduct_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_dotproduct_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_dot_lightshader" [2024/Jun/6|18:20:51] Found plugin "ND_dot_volumeshader" [2024/Jun/6|18:20:51] Found plugin "ND_dot_displacementshader" [2024/Jun/6|18:20:51] Found plugin "ND_dot_surfaceshader" [2024/Jun/6|18:20:51] Found plugin "ND_dot_filename" [2024/Jun/6|18:20:51] Found plugin "ND_dot_string" [2024/Jun/6|18:20:51] Found plugin "ND_dot_matrix44" [2024/Jun/6|18:20:51] Found plugin "ND_dot_matrix33" [2024/Jun/6|18:20:51] Found plugin "ND_dot_integer" [2024/Jun/6|18:20:51] Found plugin "ND_dot_boolean" [2024/Jun/6|18:20:51] Found plugin "ND_dot_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_dot_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_dot_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_dot_color4" [2024/Jun/6|18:20:51] Found plugin "ND_dot_color3" [2024/Jun/6|18:20:51] Found plugin "ND_dot_float" [2024/Jun/6|18:20:51] Found plugin "ND_divide_float" [2024/Jun/6|18:20:51] Found plugin "ND_crossproduct_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_cos_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_cos_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_cos_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_cos_float" [2024/Jun/6|18:20:51] Found plugin "ND_convert_integer_float" [2024/Jun/6|18:20:51] Found plugin "ND_convert_boolean_float" [2024/Jun/6|18:20:51] Found plugin "ND_convert_color4_color3" [2024/Jun/6|18:20:51] Found plugin "ND_convert_color3_color4" [2024/Jun/6|18:20:51] Found plugin "ND_convert_color4_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_convert_color3_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_convert_vector4_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_convert_vector4_color4" [2024/Jun/6|18:20:51] Found plugin "ND_convert_vector3_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_convert_vector3_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_convert_vector3_color3" [2024/Jun/6|18:20:51] Found plugin "ND_convert_vector2_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_convert_float_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_convert_float_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_convert_float_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_convert_float_color4" [2024/Jun/6|18:20:51] Found plugin "ND_convert_float_color3" [2024/Jun/6|18:20:51] Found plugin "ND_contrast_vector4FA" [2024/Jun/6|18:20:51] Found plugin "ND_contrast_vector3FA" [2024/Jun/6|18:20:51] Found plugin "ND_contrast_vector2FA" [2024/Jun/6|18:20:51] Found plugin "ND_contrast_color4FA" [2024/Jun/6|18:20:51] Found plugin "ND_contrast_color3FA" [2024/Jun/6|18:20:51] Found plugin "ND_contrast_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_contrast_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_contrast_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_contrast_color4" [2024/Jun/6|18:20:51] Found plugin "ND_contrast_color3" [2024/Jun/6|18:20:51] Found plugin "ND_contrast_float" [2024/Jun/6|18:20:51] Found plugin "ND_constant_filename" [2024/Jun/6|18:20:51] Found plugin "ND_constant_string" [2024/Jun/6|18:20:51] Found plugin "ND_constant_matrix44" [2024/Jun/6|18:20:51] Found plugin "ND_constant_matrix33" [2024/Jun/6|18:20:51] Found plugin "ND_constant_integer" [2024/Jun/6|18:20:51] Found plugin "ND_constant_boolean" [2024/Jun/6|18:20:51] Found plugin "ND_constant_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_constant_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_constant_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_constant_color4" [2024/Jun/6|18:20:51] Found plugin "ND_constant_color3" [2024/Jun/6|18:20:51] Found plugin "ND_constant_float" [2024/Jun/6|18:20:51] Found plugin "ND_combine4_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_combine4_color4" [2024/Jun/6|18:20:51] Found plugin "ND_combine3_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_combine3_color3" [2024/Jun/6|18:20:51] Found plugin "ND_combine2_vector4VV" [2024/Jun/6|18:20:51] Found plugin "ND_combine2_vector4VF" [2024/Jun/6|18:20:51] Found plugin "ND_combine2_color4CF" [2024/Jun/6|18:20:51] Found plugin "ND_combine2_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_clamp_vector4FA" [2024/Jun/6|18:20:51] Found plugin "ND_clamp_vector3FA" [2024/Jun/6|18:20:51] Found plugin "ND_clamp_vector2FA" [2024/Jun/6|18:20:51] Found plugin "ND_clamp_color4FA" [2024/Jun/6|18:20:51] Found plugin "ND_clamp_color3FA" [2024/Jun/6|18:20:51] Found plugin "ND_clamp_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_clamp_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_clamp_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_clamp_color4" [2024/Jun/6|18:20:51] Found plugin "ND_clamp_color3" [2024/Jun/6|18:20:51] Found plugin "ND_clamp_float" [2024/Jun/6|18:20:51] Found plugin "ND_ceil_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_ceil_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_ceil_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_ceil_color4" [2024/Jun/6|18:20:51] Found plugin "ND_ceil_color3" [2024/Jun/6|18:20:51] Found plugin "ND_ceil_float" [2024/Jun/6|18:20:51] Found plugin "ND_blur_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_blur_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_blur_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_blur_color4" [2024/Jun/6|18:20:51] Found plugin "ND_blur_color3" [2024/Jun/6|18:20:51] Found plugin "ND_blur_float" [2024/Jun/6|18:20:51] Found plugin "ND_atan2_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_atan2_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_atan2_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_atan2_float" [2024/Jun/6|18:20:51] Found plugin "ND_asin_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_asin_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_asin_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_asin_float" [2024/Jun/6|18:20:51] Found plugin "ND_add_matrix44FA" [2024/Jun/6|18:20:51] Found plugin "ND_add_matrix33FA" [2024/Jun/6|18:20:51] Found plugin "ND_add_vector4FA" [2024/Jun/6|18:20:51] Found plugin "ND_add_vector3FA" [2024/Jun/6|18:20:51] Found plugin "ND_add_vector2FA" [2024/Jun/6|18:20:51] Found plugin "ND_add_color4FA" [2024/Jun/6|18:20:51] Found plugin "ND_add_color3FA" [2024/Jun/6|18:20:51] Found plugin "ND_add_matrix44" [2024/Jun/6|18:20:51] Found plugin "ND_add_matrix33" [2024/Jun/6|18:20:51] Found plugin "ND_add_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_add_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_add_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_add_color4" [2024/Jun/6|18:20:51] Found plugin "ND_add_color3" [2024/Jun/6|18:20:51] Found plugin "ND_add_float" [2024/Jun/6|18:20:51] Found plugin "ND_add_vdf" [2024/Jun/6|18:20:51] Found plugin "ND_add_edf" [2024/Jun/6|18:20:51] Found plugin "ND_add_bsdf" [2024/Jun/6|18:20:51] Found plugin "ND_acos_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_acos_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_acos_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_acos_float" [2024/Jun/6|18:20:51] Found plugin "ND_absval_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_absval_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_absval_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_absval_color4" [2024/Jun/6|18:20:51] Found plugin "ND_absval_color3" [2024/Jun/6|18:20:51] Found plugin "ND_absval_float" [2024/Jun/6|18:20:51] Found plugin "ND_UsdPrimvarReader_vector4" [2024/Jun/6|18:20:51] Found plugin "ND_UsdPrimvarReader_vector3" [2024/Jun/6|18:20:51] Found plugin "ND_UsdPrimvarReader_vector2" [2024/Jun/6|18:20:51] Found plugin "ND_UsdPrimvarReader_float" [2024/Jun/6|18:20:51] Found plugin "ND_UsdPrimvarReader_string" [2024/Jun/6|18:20:51] Found plugin "ND_UsdPrimvarReader_boolean" [2024/Jun/6|18:20:51] Found plugin "ND_UsdPrimvarReader_integer" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_mtlx_private.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_Node.dll" [2024/Jun/6|18:20:51] Found plugin "Node" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_Node.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_OutputTest.dll" [2024/Jun/6|18:20:51] Found plugin "OutputTest" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_OutputTest.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_phxshader.dll" [2024/Jun/6|18:20:51] Found plugin "PhxShaderTexAlpha" [2024/Jun/6|18:20:51] Found plugin "PhxShaderSimVol" [2024/Jun/6|18:20:51] Found plugin "PhxShaderPrtLoader" [2024/Jun/6|18:20:51] Found plugin "PhxShaderPGroup" [2024/Jun/6|18:20:51] Found plugin "PhxShaderFoam" [2024/Jun/6|18:20:51] Found plugin "PhxShaderSim" [2024/Jun/6|18:20:51] Found plugin "PhxShaderVoxelShader" [2024/Jun/6|18:20:51] Found plugin "PhxShaderCache" [2024/Jun/6|18:20:51] Found plugin "PhxShaderFoamTex" [2024/Jun/6|18:20:51] Found plugin "PhxShaderOceanTex" [2024/Jun/6|18:20:51] Found plugin "PhxShaderParticleTex" [2024/Jun/6|18:20:51] Found plugin "PhxShaderTex" [2024/Jun/6|18:20:51] Found plugin "PhxShaderSimMesh" [2024/Jun/6|18:20:51] Found plugin "PhxShaderSimGeom" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_phxshader.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_ptexbaker.dll" [2024/Jun/6|18:20:51] Found plugin "SettingsPtexBaker" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_ptexbaker.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_RenderChannelColor.dll" [2024/Jun/6|18:20:51] Found plugin "RenderChannelBackToBeauty" [2024/Jun/6|18:20:51] Found plugin "RenderChannelLightMix" [2024/Jun/6|18:20:51] Found plugin "RenderChannelCoatReflection" [2024/Jun/6|18:20:51] Found plugin "RenderChannelCoat" [2024/Jun/6|18:20:51] Found plugin "RenderChannelSheenReflection" [2024/Jun/6|18:20:51] Found plugin "RenderChannelSheen" [2024/Jun/6|18:20:51] Found plugin "RenderChannelLightSelect" [2024/Jun/6|18:20:51] Found plugin "RenderChannelLightingAnalysis" [2024/Jun/6|18:20:51] Found plugin "RenderChannelToon" [2024/Jun/6|18:20:51] Found plugin "RenderChannelInvertedFloat" [2024/Jun/6|18:20:51] Found plugin "RenderChannelDenoiser" [2024/Jun/6|18:20:51] Found plugin "RenderChannelDRBucket" [2024/Jun/6|18:20:51] Found plugin "RenderChannelMtlID" [2024/Jun/6|18:20:51] Found plugin "RenderChannelNodeID" [2024/Jun/6|18:20:51] Found plugin "RenderChannelCoverage" [2024/Jun/6|18:20:51] Found plugin "RenderChannelAmbientOcclusion" [2024/Jun/6|18:20:51] Found plugin "RenderChannelExtraTexInt" [2024/Jun/6|18:20:51] Found plugin "RenderChannelExtraTexFloat" [2024/Jun/6|18:20:51] Found plugin "RenderChannelExtraTex" [2024/Jun/6|18:20:51] Found plugin "RenderChannelVelocity" [2024/Jun/6|18:20:51] Found plugin "RenderChannelRenderID" [2024/Jun/6|18:20:51] Found plugin "RenderChannelZDepth" [2024/Jun/6|18:20:51] Found plugin "RenderChannelBumpNormals" [2024/Jun/6|18:20:51] Found plugin "RenderChannelNormals" [2024/Jun/6|18:20:51] Found plugin "RenderChannelInteger" [2024/Jun/6|18:20:51] Found plugin "RenderChannelGlossiness" [2024/Jun/6|18:20:51] Found plugin "RenderChannelColorModo" [2024/Jun/6|18:20:51] Found plugin "RenderChannelColor" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_RenderChannelColor.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_RenderChannelCryptomatte.dll" [2024/Jun/6|18:20:51] Found plugin "RenderChannelCryptomatte" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_RenderChannelCryptomatte.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_RenderChannelMultiMatte.dll" [2024/Jun/6|18:20:51] Found plugin "RenderChannelObjectSelect" [2024/Jun/6|18:20:51] Found plugin "RenderChannelMultiMatte" [2024/Jun/6|18:20:51] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_RenderChannelMultiMatte.dll" loaded [2024/Jun/6|18:20:51] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_RenderView.dll" [2024/Jun/6|18:20:52] Found plugin "CameraDefault" [2024/Jun/6|18:20:52] Found plugin "RenderView" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_RenderView.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_RTEngine.dll" [2024/Jun/6|18:20:52] Found plugin "SettingsRTEngine" [2024/Jun/6|18:20:52] Found plugin "RTEngine" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_RTEngine.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_SceneModifierTest.dll" [2024/Jun/6|18:20:52] Found plugin "SceneModifierTest" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_SceneModifierTest.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_Settings.dll" [2024/Jun/6|18:20:52] Found plugin "VRayStereoscopicSettings" [2024/Jun/6|18:20:52] Found plugin "InfoRenderEngine" [2024/Jun/6|18:20:52] Found plugin "SettingsVFB" [2024/Jun/6|18:20:52] Found plugin "SettingsUnitsInfo" [2024/Jun/6|18:20:52] Found plugin "SettingsTextureCache" [2024/Jun/6|18:20:52] Found plugin "SceneMetadata" [2024/Jun/6|18:20:52] Found plugin "SettingsRenderChannels" [2024/Jun/6|18:20:52] Found plugin "SettingsRegionsGenerator" [2024/Jun/6|18:20:52] Found plugin "SettingsRaycaster" [2024/Jun/6|18:20:52] Found plugin "SettingsDMCSampler" [2024/Jun/6|18:20:52] Found plugin "SettingsDMCGI" [2024/Jun/6|18:20:52] Found plugin "SettingsPhotonMap" [2024/Jun/6|18:20:52] Found plugin "SettingsTGA" [2024/Jun/6|18:20:52] Found plugin "SettingsSGI" [2024/Jun/6|18:20:52] Found plugin "SettingsTIFF" [2024/Jun/6|18:20:52] Found plugin "SettingsJPEG" [2024/Jun/6|18:20:52] Found plugin "SettingsPNG" [2024/Jun/6|18:20:52] Found plugin "SettingsVRST" [2024/Jun/6|18:20:52] Found plugin "SettingsEXR" [2024/Jun/6|18:20:52] Found plugin "OutputDeepWriter" [2024/Jun/6|18:20:52] Found plugin "SettingsOutput" [2024/Jun/6|18:20:52] Found plugin "SettingsOptions" [2024/Jun/6|18:20:52] Found plugin "SettingsMotionBlur" [2024/Jun/6|18:20:52] Found plugin "SettingsMemoryTracker" [2024/Jun/6|18:20:52] Found plugin "SettingsLightTree" [2024/Jun/6|18:20:52] Found plugin "SettingsLightCache" [2024/Jun/6|18:20:52] Found plugin "SettingsLightLinker" [2024/Jun/6|18:20:52] Found plugin "SettingsIrradianceMap" [2024/Jun/6|18:20:52] Found plugin "SettingsImageSampler" [2024/Jun/6|18:20:52] Found plugin "SettingsHair" [2024/Jun/6|18:20:52] Found plugin "SettingsGI" [2024/Jun/6|18:20:52] Found plugin "SettingsEnvironment" [2024/Jun/6|18:20:52] Found plugin "SettingsDefaultDisplacement" [2024/Jun/6|18:20:52] Found plugin "SettingsCurrentFrame" [2024/Jun/6|18:20:52] Found plugin "SettingsColorMappingModo" [2024/Jun/6|18:20:52] Found plugin "SettingsColorMapping" [2024/Jun/6|18:20:52] Found plugin "SettingsCaustics" [2024/Jun/6|18:20:52] Found plugin "SettingsCameraDof" [2024/Jun/6|18:20:52] Found plugin "SettingsCamera" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_Settings.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_SphericalHarmonics.dll" [2024/Jun/6|18:20:52] Found plugin "SphericalHarmonicsRenderer" [2024/Jun/6|18:20:52] Found plugin "SphericalHarmonicsExporter" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_SphericalHarmonics.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_sunsky.dll" [2024/Jun/6|18:20:52] Found plugin "VolumeAerialPerspective" [2024/Jun/6|18:20:52] Found plugin "TexSky" [2024/Jun/6|18:20:52] Found plugin "SunLight" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_sunsky.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexC4D.dll" [2024/Jun/6|18:20:52] Found plugin "TexC4DNoise" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexC4D.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexCellular.dll" [2024/Jun/6|18:20:52] Found plugin "TexCellular" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexCellular.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexCurvature.dll" [2024/Jun/6|18:20:52] Found plugin "TexCurvature" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexCurvature.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_texdistance.dll" [2024/Jun/6|18:20:52] Found plugin "TexDistance" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_texdistance.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexMax.dll" [2024/Jun/6|18:20:52] Found plugin "TexMaxPointCloudColor" [2024/Jun/6|18:20:52] Found plugin "TexWaves" [2024/Jun/6|18:20:52] Found plugin "TexThinFilm" [2024/Jun/6|18:20:52] Found plugin "TexComplexFresnel" [2024/Jun/6|18:20:52] Found plugin "TexDent" [2024/Jun/6|18:20:52] Found plugin "TexMaxHairInfo" [2024/Jun/6|18:20:52] Found plugin "TexMaxGamma" [2024/Jun/6|18:20:52] Found plugin "TexColorToFloat" [2024/Jun/6|18:20:52] Found plugin "TexFloatToColor" [2024/Jun/6|18:20:52] Found plugin "TexRGBMultiplyMax" [2024/Jun/6|18:20:52] Found plugin "TexRGBTintMax" [2024/Jun/6|18:20:52] Found plugin "TexCombineColorLightMtl" [2024/Jun/6|18:20:52] Found plugin "TexCombineColor" [2024/Jun/6|18:20:52] Found plugin "TexCombineFloat" [2024/Jun/6|18:20:52] Found plugin "TexNormalMapFlip" [2024/Jun/6|18:20:52] Found plugin "TexOutput" [2024/Jun/6|18:20:52] Found plugin "UVWGenObjectBBox" [2024/Jun/6|18:20:52] Found plugin "MtlObjBBox" [2024/Jun/6|18:20:52] Found plugin "TexGradient" [2024/Jun/6|18:20:52] Found plugin "TexFalloff" [2024/Jun/6|18:20:52] Found plugin "TexNoiseMax" [2024/Jun/6|18:20:52] Found plugin "TexMaskMax" [2024/Jun/6|18:20:52] Found plugin "TexMix" [2024/Jun/6|18:20:52] Found plugin "TexMarbleMax" [2024/Jun/6|18:20:52] Found plugin "TexSwirl" [2024/Jun/6|18:20:52] Found plugin "TexTiles" [2024/Jun/6|18:20:52] Found plugin "TexSpeckle" [2024/Jun/6|18:20:52] Found plugin "TexSmoke" [2024/Jun/6|18:20:52] Found plugin "TexStucco" [2024/Jun/6|18:20:52] Found plugin "TexSplat" [2024/Jun/6|18:20:52] Found plugin "TexLayeredMax" [2024/Jun/6|18:20:52] Found plugin "TexGradRamp" [2024/Jun/6|18:20:52] Found plugin "TexCompMax" [2024/Jun/6|18:20:52] Found plugin "ColorCorrect" [2024/Jun/6|18:20:52] Found plugin "ColorTextureToMono" [2024/Jun/6|18:20:52] Found plugin "ColorCorrection" [2024/Jun/6|18:20:52] Found plugin "TexBerconWood" [2024/Jun/6|18:20:52] Found plugin "TexBerconTile" [2024/Jun/6|18:20:52] Found plugin "TexBerconNoise" [2024/Jun/6|18:20:52] Found plugin "TexBerconGrad" [2024/Jun/6|18:20:52] Found plugin "TexBerconDistortion" [2024/Jun/6|18:20:52] Found plugin "LightAmbientMax" [2024/Jun/6|18:20:52] Found plugin "LightDirectMax" [2024/Jun/6|18:20:52] Found plugin "LightSpotMax" [2024/Jun/6|18:20:52] Found plugin "LightOmniMax" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexMax.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexMaya.dll" [2024/Jun/6|18:20:52] Found plugin "TexDistanceToObject" [2024/Jun/6|18:20:52] Found plugin "TexMayaStucco" [2024/Jun/6|18:20:52] Found plugin "TexMayaSolidFractal" [2024/Jun/6|18:20:52] Found plugin "TexMayaMountain" [2024/Jun/6|18:20:52] Found plugin "TexMayaLeather" [2024/Jun/6|18:20:52] Found plugin "TexMayaCloth" [2024/Jun/6|18:20:52] Found plugin "TexHairSampler" [2024/Jun/6|18:20:52] Found plugin "TexVRayFurSampler" [2024/Jun/6|18:20:52] Found plugin "TexMayaHairTransparency" [2024/Jun/6|18:20:52] Found plugin "TexMayaHairIncandescence" [2024/Jun/6|18:20:52] Found plugin "TexMayaHairColor" [2024/Jun/6|18:20:52] Found plugin "TexMayaFluidTransformed" [2024/Jun/6|18:20:52] Found plugin "TexMayaFluidCombined" [2024/Jun/6|18:20:52] Found plugin "TexMayaFluidProcedural" [2024/Jun/6|18:20:52] Found plugin "TexMayaFluid" [2024/Jun/6|18:20:52] Found plugin "TexBifrostVVMix" [2024/Jun/6|18:20:52] Found plugin "TexSurfaceLuminance" [2024/Jun/6|18:20:52] Found plugin "ParticleTex" [2024/Jun/6|18:20:52] Found plugin "TexUserInteger" [2024/Jun/6|18:20:52] Found plugin "TexUserScalar" [2024/Jun/6|18:20:52] Found plugin "TexUserColor" [2024/Jun/6|18:20:52] Found plugin "TexNoiseMaya" [2024/Jun/6|18:20:52] Found plugin "TexTemperatureToColor" [2024/Jun/6|18:20:52] Found plugin "MtlStreakFade" [2024/Jun/6|18:20:52] Found plugin "TexVertexColorDirect" [2024/Jun/6|18:20:52] Found plugin "TexMayaConversion" [2024/Jun/6|18:20:52] Found plugin "TexStencil" [2024/Jun/6|18:20:52] Found plugin "TexColorAndAlpha" [2024/Jun/6|18:20:52] Found plugin "TexLuminance" [2024/Jun/6|18:20:52] Found plugin "TexMeshVertexColorChannel" [2024/Jun/6|18:20:52] Found plugin "TexMeshVertexColorWithDefault" [2024/Jun/6|18:20:52] Found plugin "TexMeshVertexColor" [2024/Jun/6|18:20:52] Found plugin "TexMayaContrast" [2024/Jun/6|18:20:52] Found plugin "TexUVWGenToTexture" [2024/Jun/6|18:20:52] Found plugin "TexCondition2" [2024/Jun/6|18:20:52] Found plugin "TransformToTex" [2024/Jun/6|18:20:52] Found plugin "FloatToTex" [2024/Jun/6|18:20:52] Found plugin "TexPlusMinusAverage" [2024/Jun/6|18:20:52] Found plugin "TexDistanceBetween" [2024/Jun/6|18:20:52] Found plugin "TexToVector" [2024/Jun/6|18:20:52] Found plugin "TexVectorToColor" [2024/Jun/6|18:20:52] Found plugin "TexVectorProduct" [2024/Jun/6|18:20:52] Found plugin "TexSetRange" [2024/Jun/6|18:20:52] Found plugin "TexHSVToRGB" [2024/Jun/6|18:20:52] Found plugin "TexRGBToHSV" [2024/Jun/6|18:20:52] Found plugin "MayaProjectionTex" [2024/Jun/6|18:20:52] Found plugin "UVWGenMayaPlace2dTexture" [2024/Jun/6|18:20:52] Found plugin "MayaMtlMatte" [2024/Jun/6|18:20:52] Found plugin "MayaGamma" [2024/Jun/6|18:20:52] Found plugin "MayaMultiplyDivide" [2024/Jun/6|18:20:52] Found plugin "TexSimplexNoise" [2024/Jun/6|18:20:52] Found plugin "TexFloatComposite" [2024/Jun/6|18:20:52] Found plugin "TexComposite" [2024/Jun/6|18:20:52] Found plugin "TexFloatMask" [2024/Jun/6|18:20:52] Found plugin "TexColorMask" [2024/Jun/6|18:20:52] Found plugin "TexFloatLogic" [2024/Jun/6|18:20:52] Found plugin "TexColorLogic" [2024/Jun/6|18:20:52] Found plugin "TexFloatCorrect" [2024/Jun/6|18:20:52] Found plugin "TexColorCorrect" [2024/Jun/6|18:20:52] Found plugin "TexFloatConstant" [2024/Jun/6|18:20:52] Found plugin "TexColorConstant" [2024/Jun/6|18:20:52] Found plugin "TexFloatCondition" [2024/Jun/6|18:20:52] Found plugin "TexColorCondition" [2024/Jun/6|18:20:52] Found plugin "TexAnimationCurve" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexMaya.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexModo.dll" [2024/Jun/6|18:20:52] Found plugin "TexModoUVResetAndFalloff" [2024/Jun/6|18:20:52] Found plugin "UVWGenModo" [2024/Jun/6|18:20:52] Found plugin "TexModoLowHigh" [2024/Jun/6|18:20:52] Found plugin "TexModoSwizzle" [2024/Jun/6|18:20:52] Found plugin "TexModoRayType" [2024/Jun/6|18:20:52] Found plugin "TexModoChanModLogic" [2024/Jun/6|18:20:52] Found plugin "TexModoChanModColorCorrect" [2024/Jun/6|18:20:52] Found plugin "TexModoOpacityToVRayWeight" [2024/Jun/6|18:20:52] Found plugin "TexModoProcessFloat" [2024/Jun/6|18:20:52] Found plugin "TexModoProcess" [2024/Jun/6|18:20:52] Found plugin "TexModoExtractAlpha" [2024/Jun/6|18:20:52] Found plugin "TexModoExtractColor" [2024/Jun/6|18:20:52] Found plugin "TexModoStencil" [2024/Jun/6|18:20:52] Found plugin "TexModoBlendLayersScalar" [2024/Jun/6|18:20:52] Found plugin "TexModoBlendLayersColor" [2024/Jun/6|18:20:52] Found plugin "TexModoFresnelSchlick" [2024/Jun/6|18:20:52] Found plugin "TexModoInvertFloat" [2024/Jun/6|18:20:52] Found plugin "TexModoInvert" [2024/Jun/6|18:20:52] Found plugin "TexModoInvertChannels" [2024/Jun/6|18:20:52] Found plugin "TexModoSampler" [2024/Jun/6|18:20:52] Found plugin "TexModoEnvironmentColor" [2024/Jun/6|18:20:52] Found plugin "TexModoRefractionRoughness" [2024/Jun/6|18:20:52] Found plugin "TexModoReflectionRoughness" [2024/Jun/6|18:20:52] Found plugin "TexModoSpecularRoughness" [2024/Jun/6|18:20:52] Found plugin "TexModoDiffuseRoughness" [2024/Jun/6|18:20:52] Found plugin "TexModoMaxColorComponent" [2024/Jun/6|18:20:52] Found plugin "MtlSelectRE" [2024/Jun/6|18:20:52] Found plugin "BRDFModoUnity" [2024/Jun/6|18:20:52] Found plugin "BRDFModoUnreal" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexModo.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexNuke.dll" [2024/Jun/6|18:20:52] Found plugin "TexLayeredNuke" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexNuke.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexSoftbox.dll" [2024/Jun/6|18:20:52] Found plugin "TexSoftbox" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexSoftbox.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_textures.dll" [2024/Jun/6|18:20:52] Found plugin "TexDirt" [2024/Jun/6|18:20:52] Found plugin "TexForestColor" [2024/Jun/6|18:20:52] Found plugin "TexTriPlanar" [2024/Jun/6|18:20:52] Found plugin "TexWood" [2024/Jun/6|18:20:52] Found plugin "TexUVW" [2024/Jun/6|18:20:52] Found plugin "TexTemperature" [2024/Jun/6|18:20:52] Found plugin "UVWGenSwitch" [2024/Jun/6|18:20:52] Found plugin "TexSwitchInt" [2024/Jun/6|18:20:52] Found plugin "TexSwitchTransform" [2024/Jun/6|18:20:52] Found plugin "TexSwitchMatrix" [2024/Jun/6|18:20:52] Found plugin "TexSwitchFloat" [2024/Jun/6|18:20:52] Found plugin "TexSwitch" [2024/Jun/6|18:20:52] Found plugin "TexSnow" [2024/Jun/6|18:20:52] Found plugin "TexMotionOcclusion" [2024/Jun/6|18:20:52] Found plugin "TexIntToFloat" [2024/Jun/6|18:20:52] Found plugin "TexAColorChannel" [2024/Jun/6|18:20:52] Found plugin "Float3ToAColor" [2024/Jun/6|18:20:52] Found plugin "TexAColorOp" [2024/Jun/6|18:20:52] Found plugin "TexFloatOp" [2024/Jun/6|18:20:52] Found plugin "TexVectorOp" [2024/Jun/6|18:20:52] Found plugin "TexSampler" [2024/Jun/6|18:20:52] Found plugin "TexRock" [2024/Jun/6|18:20:52] Found plugin "TexRemapFloat" [2024/Jun/6|18:20:52] Found plugin "TexRemap" [2024/Jun/6|18:20:52] Found plugin "TexRaySwitch" [2024/Jun/6|18:20:52] Found plugin "TexRamp" [2024/Jun/6|18:20:52] Found plugin "TexParticleId" [2024/Jun/6|18:20:52] Found plugin "TexParticleSampler" [2024/Jun/6|18:20:52] Found plugin "TexParticleDiffuse" [2024/Jun/6|18:20:52] Found plugin "TexIDIntegerMap" [2024/Jun/6|18:20:52] Found plugin "TexNoise" [2024/Jun/6|18:20:52] Found plugin "TexInt" [2024/Jun/6|18:20:52] Found plugin "TexFloat" [2024/Jun/6|18:20:52] Found plugin "TexMultiFloat" [2024/Jun/6|18:20:52] Found plugin "TexMulti" [2024/Jun/6|18:20:52] Found plugin "TexMultiX" [2024/Jun/6|18:20:52] Found plugin "TexMarble" [2024/Jun/6|18:20:52] Found plugin "TexLut" [2024/Jun/6|18:20:52] Found plugin "TexLeather" [2024/Jun/6|18:20:52] Found plugin "TexLayered" [2024/Jun/6|18:20:52] Found plugin "TexInvertFloat" [2024/Jun/6|18:20:52] Found plugin "TexInvert" [2024/Jun/6|18:20:52] Found plugin "TexICC" [2024/Jun/6|18:20:52] Found plugin "TexGrid" [2024/Jun/6|18:20:52] Found plugin "TexGranite" [2024/Jun/6|18:20:52] Found plugin "TexFresnel" [2024/Jun/6|18:20:52] Found plugin "TexEdges" [2024/Jun/6|18:20:52] Found plugin "TexCustomBitmap" [2024/Jun/6|18:20:52] Found plugin "TexCloth" [2024/Jun/6|18:20:52] Found plugin "TexCondition" [2024/Jun/6|18:20:52] Found plugin "TexClamp" [2024/Jun/6|18:20:52] Found plugin "TexChecker" [2024/Jun/6|18:20:52] Found plugin "TexBulge" [2024/Jun/6|18:20:52] Found plugin "TexBlendBumpNormal" [2024/Jun/6|18:20:52] Found plugin "TexBlend" [2024/Jun/6|18:20:52] Found plugin "TexBitmap" [2024/Jun/6|18:20:52] Found plugin "TexAColor" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_textures.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_textures_private.dll" [2024/Jun/6|18:20:52] Found plugin "MeshGeometryTrim" [2024/Jun/6|18:20:52] Found plugin "TexScatterSurfaceColor" [2024/Jun/6|18:20:52] Found plugin "TexOceanSpectra" [2024/Jun/6|18:20:52] Found plugin "TexRandom" [2024/Jun/6|18:20:52] Found plugin "TexExtMaterialID" [2024/Jun/6|18:20:52] Found plugin "ExtMapChannels" [2024/Jun/6|18:20:52] Found plugin "TexPatternID" [2024/Jun/6|18:20:52] Found plugin "TexBezierCurveColor" [2024/Jun/6|18:20:52] Found plugin "TexBezierCurve" [2024/Jun/6|18:20:52] Found plugin "TexPtex" [2024/Jun/6|18:20:52] Found plugin "TexOCIO" [2024/Jun/6|18:20:52] Found plugin "TexVoxelData" [2024/Jun/6|18:20:52] Found plugin "TexThickness" [2024/Jun/6|18:20:52] Found plugin "TexBump2Glossiness" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_textures_private.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexWater.dll" [2024/Jun/6|18:20:52] Found plugin "TexWater" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexWater.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexXSI.dll" [2024/Jun/6|18:20:52] Found plugin "volumeXSIMulti" [2024/Jun/6|18:20:52] Found plugin "xsiUVWGenEnvironment" [2024/Jun/6|18:20:52] Found plugin "xsiUVWGenChannel" [2024/Jun/6|18:20:52] Found plugin "TexXSIVertexColorLookup" [2024/Jun/6|18:20:52] Found plugin "TexXSIWeightmapColorLookup" [2024/Jun/6|18:20:52] Found plugin "TexXSIWeightmapLookup" [2024/Jun/6|18:20:52] Found plugin "TexXSILayered" [2024/Jun/6|18:20:52] Found plugin "TexXSISnow" [2024/Jun/6|18:20:52] Found plugin "texRenderHair" [2024/Jun/6|18:20:52] Found plugin "TexParticleShape" [2024/Jun/6|18:20:52] Found plugin "TexXSIMulti" [2024/Jun/6|18:20:52] Found plugin "TexXSIColorMix" [2024/Jun/6|18:20:52] Found plugin "TexXSIScalarInvert" [2024/Jun/6|18:20:52] Found plugin "TexXSIColorBalance" [2024/Jun/6|18:20:52] Found plugin "TexXSIRGBAKeyer" [2024/Jun/6|18:20:52] Found plugin "TexXSIHLSAdjust" [2024/Jun/6|18:20:52] Found plugin "TexXSIIntensity" [2024/Jun/6|18:20:52] Found plugin "TexXSIColorCorrection" [2024/Jun/6|18:20:52] Found plugin "texXSIColor2Vector" [2024/Jun/6|18:20:52] Found plugin "texXSIColor2Alpha" [2024/Jun/6|18:20:52] Found plugin "TexXSIScalar2Color" [2024/Jun/6|18:20:52] Found plugin "TexColor2Scalar" [2024/Jun/6|18:20:52] Found plugin "TexXSINormalMap" [2024/Jun/6|18:20:52] Found plugin "TexXSIBitmap" [2024/Jun/6|18:20:52] Found plugin "TexXSIGradient" [2024/Jun/6|18:20:52] Found plugin "TexXSIWood" [2024/Jun/6|18:20:52] Found plugin "TexXSIVein" [2024/Jun/6|18:20:52] Found plugin "TexSurfIncidence" [2024/Jun/6|18:20:52] Found plugin "TexScalarMathBasic" [2024/Jun/6|18:20:52] Found plugin "TexXSIRock" [2024/Jun/6|18:20:52] Found plugin "TexXSIRipple" [2024/Jun/6|18:20:52] Found plugin "TexRgbaCombine" [2024/Jun/6|18:20:52] Found plugin "TexRgbaSplit" [2024/Jun/6|18:20:52] Found plugin "TexFloatPerVertexHairSampler" [2024/Jun/6|18:20:52] Found plugin "TexPerVertexHairSampler" [2024/Jun/6|18:20:52] Found plugin "TexScalarHairRootSampler" [2024/Jun/6|18:20:52] Found plugin "TexHairRootSampler" [2024/Jun/6|18:20:52] Found plugin "TexXSIFlagstone" [2024/Jun/6|18:20:52] Found plugin "TexColorCurve" [2024/Jun/6|18:20:52] Found plugin "TexScalarCurve" [2024/Jun/6|18:20:52] Found plugin "TexXSIFalloff" [2024/Jun/6|18:20:52] Found plugin "TexXSIFabric" [2024/Jun/6|18:20:52] Found plugin "TexColorExponential" [2024/Jun/6|18:20:52] Found plugin "TexScalarExponential" [2024/Jun/6|18:20:52] Found plugin "TexDisplacacementRestrict" [2024/Jun/6|18:20:52] Found plugin "TexColorSwitch" [2024/Jun/6|18:20:52] Found plugin "TexColorMathBasic" [2024/Jun/6|18:20:52] Found plugin "TexColorAverage" [2024/Jun/6|18:20:52] Found plugin "TexColor8Mix" [2024/Jun/6|18:20:52] Found plugin "TexInterpLinear" [2024/Jun/6|18:20:52] Found plugin "TexXSICell" [2024/Jun/6|18:20:52] Found plugin "TexBillboardParticle" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_TexXSI.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_uvwgens.dll" [2024/Jun/6|18:20:52] Found plugin "UVWGenMaxPointCloud" [2024/Jun/6|18:20:52] Found plugin "UVWGenRandomizer" [2024/Jun/6|18:20:52] Found plugin "UVWGenSelect" [2024/Jun/6|18:20:52] Found plugin "UVWGenProjection" [2024/Jun/6|18:20:52] Found plugin "TexMultiProjection" [2024/Jun/6|18:20:52] Found plugin "UVWGenPlanarWorld" [2024/Jun/6|18:20:52] Found plugin "UVWGenObject" [2024/Jun/6|18:20:52] Found plugin "UVWGenExplicit" [2024/Jun/6|18:20:52] Found plugin "UVWGenEnvironment" [2024/Jun/6|18:20:52] Found plugin "UVWGenChannel" [2024/Jun/6|18:20:52] Found plugin "UVWGenBercon" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_uvwgens.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_vertexbaker.dll" [2024/Jun/6|18:20:52] Found plugin "SettingsVertexBaker" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_vertexbaker.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_volumetrics.dll" [2024/Jun/6|18:20:52] Found plugin "EnvFogMeshGizmo" [2024/Jun/6|18:20:52] Found plugin "EnvironmentFog" [2024/Jun/6|18:20:52] Found plugin "VolumeChannels" [2024/Jun/6|18:20:52] Found plugin "VolumeMulti" [2024/Jun/6|18:20:52] Found plugin "SphereFadeGizmo" [2024/Jun/6|18:20:52] Found plugin "SphereFade" [2024/Jun/6|18:20:52] Found plugin "VolumeVRayToon" [2024/Jun/6|18:20:52] Found plugin "VolumeScatterFog" [2024/Jun/6|18:20:52] Found plugin "VolumeFog" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_volumetrics.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_VRayClipper.dll" [2024/Jun/6|18:20:52] Found plugin "VRayClipper" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_VRayClipper.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_VRayDecal.dll" [2024/Jun/6|18:20:52] Found plugin "SettingsDecal" [2024/Jun/6|18:20:52] Found plugin "VRayDecal" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_VRayDecal.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_VRayEnmesh.dll" [2024/Jun/6|18:20:52] Found plugin "GeomEnmesh" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_VRayEnmesh.dll" loaded [2024/Jun/6|18:20:52] Loading plugin "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_vrsceneloader.dll" [2024/Jun/6|18:20:52] Found plugin "PluginParameterStore" [2024/Jun/6|18:20:52] Found plugin "VRaySceneAsset" [2024/Jun/6|18:20:52] Found plugin "VRayScene" [2024/Jun/6|18:20:52] Plugin library "C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2024\bin\plugins\vray_vrsceneloader.dll" loaded [2024/Jun/6|18:20:52] 82 plugin(s) loaded successfully [2024/Jun/6|18:20:52] Finished loading plugins. [2024/Jun/6|18:20:52] Calling beginSequence() in the main thread. [2024/Jun/6|18:20:52] Current project folder is "C:\Users\simon\Documents\3ds Max 2024" [2024/Jun/6|18:20:52] Entering beginSequence(). [2024/Jun/6|18:20:52] Setting RenderGlobalContext. [2024/Jun/6|18:20:52] Broadcasting NOTIFY_PRE_RENDER. [2024/Jun/6|18:20:52] Setting number of rendering threads to 64. [2024/Jun/6|18:20:52] Preparing renderer... [2024/Jun/6|18:20:52] Using Intel Embree ray server [2024/Jun/6|18:20:52] Using probabilistic light evaluation with 8 lights. [2024/Jun/6|18:20:52] Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5. [2024/Jun/6|18:20:52] Creating render callback from built-in VFB. [2024/Jun/6|18:20:52] Using lowest thread priority. [2024/Jun/6|18:20:53] Max ray intensity is enabled: rendered result may have incorrect brightness. [2024/Jun/6|18:20:53] Consistent lighting elements are enabled. [2024/Jun/6|18:20:53] Calling renderBegin(). [2024/Jun/6|18:20:53] Sending RenderBegin(). [2024/Jun/6|18:20:53] Sending RenderBegin() to atmospheric effects. [2024/Jun/6|18:20:53] Sending RenderBegin() to render effects. [2024/Jun/6|18:20:53] Sending RenderBegin() to environment maps. [2024/Jun/6|18:20:53] Sending RenderBegin() to the tone operator. [2024/Jun/6|18:20:53] Sending RenderBegin() to override mtl. [2024/Jun/6|18:20:53] Adding global illumination light [2024/Jun/6|18:20:53] Created global illumination light. [2024/Jun/6|18:20:53] Light added to light list. [2024/Jun/6|18:20:53] Scanning scene. [2024/Jun/6|18:20:53] Created light from node. [2024/Jun/6|18:20:53] Light added to light list. [2024/Jun/6|18:20:53] Created light from node. [2024/Jun/6|18:20:53] Light added to light list. [2024/Jun/6|18:20:53] Created light from node. [2024/Jun/6|18:20:53] Light added to light list. [2024/Jun/6|18:20:53] Created light from node. [2024/Jun/6|18:20:53] Light added to light list. [2024/Jun/6|18:20:53] Created light from node. [2024/Jun/6|18:20:53] Light added to light list. [2024/Jun/6|18:20:53] Created light from node. [2024/Jun/6|18:20:53] Light added to light list. [2024/Jun/6|18:20:53] Created light from node. [2024/Jun/6|18:20:53] Light added to light list. [2024/Jun/6|18:20:53] Created light from node. [2024/Jun/6|18:20:53] Light added to light list. [2024/Jun/6|18:20:53] Created light from node. [2024/Jun/6|18:20:53] Light added to light list. [2024/Jun/6|18:20:53] Created light from node. [2024/Jun/6|18:20:53] Light added to light list. [2024/Jun/6|18:20:53] Created light from node. [2024/Jun/6|18:20:53] Light added to light list. [2024/Jun/6|18:20:53] Created light from node. [2024/Jun/6|18:20:53] Light added to light list. [2024/Jun/6|18:20:53] Created light from node. [2024/Jun/6|18:20:53] Light added to light list. [2024/Jun/6|18:20:53] Created light from node. [2024/Jun/6|18:20:53] Light added to light list. [2024/Jun/6|18:20:53] Loading HDRI map "Character_Hero_Dormouse_Hair_Distrobution" [2024/Jun/6|18:20:54] Loading HDRI map "Character_Hero_Dormouse_Hair_Thickness" [2024/Jun/6|18:20:54] Loading HDRI map "Character_Hero_Little_Brown_Mouse_Hair_Clumping" [2024/Jun/6|18:20:56] Created light from node. [2024/Jun/6|18:20:56] Light added to light list. [2024/Jun/6|18:20:56] Created light from node. [2024/Jun/6|18:20:56] Light added to light list. [2024/Jun/6|18:20:56] Post-processing the built scene [2024/Jun/6|18:20:56] 128 render object(s) [2024/Jun/6|18:20:56] 465 render instance(s) [2024/Jun/6|18:20:56] 17 render light(s) [2024/Jun/6|18:20:56] Collecting node materials and texture maps [2024/Jun/6|18:20:56] Collecting texture maps from lights and environment [2024/Jun/6|18:20:56] Found 88 materials/texture maps [2024/Jun/6|18:20:56] Scanning for incompatible materials and for VRayToonMtl materials [2024/Jun/6|18:20:56] Preparing lights list [2024/Jun/6|18:20:56] Expanding light exclude lists [2024/Jun/6|18:20:56] Setting up lights for render instances [2024/Jun/6|18:20:56] Setting up instance lights [2024/Jun/6|18:20:56] Can't use fast shading for object "Character_Hero_Dormouse": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Character_Hero_Dormouse" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Object "Character_Hero_Dormouse" may require 2-sided lighting: material "Character_Hero_Dormouse" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Character_Hero_Dormouse_Fur": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Character_Hero_Dormouse_Fur" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Object "Character_Hero_Dormouse_Fur" may require 2-sided lighting: material "Character_Hero_Dormouse_Hair_Shader" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Character_Hero_Dormouse_Eyebrows": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Character_Hero_Dormouse_Eyebrows" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Object "Character_Hero_Dormouse_Eyebrows" may require 2-sided lighting: material "Character_Hero_Dormouse_Eyebrow_Shader" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_005" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_009": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_009" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_013": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_013" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_004" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_019": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_019" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_014": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_014" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_018": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_018" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_017": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_017" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_012": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_012" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_008": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_008" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_003" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_002" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_007": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_007" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_011": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_011" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_016": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_016" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_015": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_015" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_010": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_010" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_006" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "LB_Mouse_Whisker_001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "LB_Mouse_Whisker_001" is not opaque for shadows: material "Character_Hero_Dormouse_Whisker" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Character_Hero_Dormouse_Teeth_UF": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Character_Hero_Dormouse_Teeth_UF" is not opaque for shadows: material "Little_Brown_Mouse" is potentially transparent [2024/Jun/6|18:20:56] Object "Character_Hero_Dormouse_Teeth_UF" may require 2-sided lighting: material "Little_Brown_Mouse" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Character_Hero_Dormouse_Teeth_UB": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Character_Hero_Dormouse_Teeth_UB" is not opaque for shadows: material "Little_Brown_Mouse" is potentially transparent [2024/Jun/6|18:20:56] Object "Character_Hero_Dormouse_Teeth_UB" may require 2-sided lighting: material "Little_Brown_Mouse" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Character_Hero_Dormouse_Eyes": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Character_Hero_Dormouse_Eyes" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Character_Hero_Dormouse_Tongue": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Character_Hero_Dormouse_Tongue" is not opaque for shadows: material "Little_Brown_Mouse" is potentially transparent [2024/Jun/6|18:20:56] Object "Character_Hero_Dormouse_Tongue" may require 2-sided lighting: material "Little_Brown_Mouse" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Character_Hero_Dormouse_Teeth_LF": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Character_Hero_Dormouse_Teeth_LF" is not opaque for shadows: material "Little_Brown_Mouse" is potentially transparent [2024/Jun/6|18:20:56] Object "Character_Hero_Dormouse_Teeth_LF" may require 2-sided lighting: material "Little_Brown_Mouse" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Character_Hero_Dormouse_Teeth_LB": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Character_Hero_Dormouse_Teeth_LB" is not opaque for shadows: material "Little_Brown_Mouse" is potentially transparent [2024/Jun/6|18:20:56] Object "Character_Hero_Dormouse_Teeth_LB" may require 2-sided lighting: material "Little_Brown_Mouse" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Gingerbread_Tree_Type_B_001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Gingerbread_Tree_Type_B_001" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Candy_Cane_003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Candy_Cane_003" is not opaque for shadows: material "Candy_Cane_Green" is potentially transparent [2024/Jun/6|18:20:56] Object "Candy_Cane_003" may require 2-sided lighting: material "Candy_Cane_Green" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweet_Cube_020": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweet_Cube_020" is not opaque for shadows: material "Sweets_Trim_Sheet_See_Trough" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweet_Cube_020" may require 2-sided lighting: material "Sweets_Trim_Sheet_See_Trough" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweet_Cube_019": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweet_Cube_019" is not opaque for shadows: material "Sweets_Trim_Sheet_See_Trough" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweet_Cube_019" may require 2-sided lighting: material "Sweets_Trim_Sheet_See_Trough" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweet_Cube_018": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweet_Cube_018" is not opaque for shadows: material "Sweets_Trim_Sheet_See_Trough" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweet_Cube_018" may require 2-sided lighting: material "Sweets_Trim_Sheet_See_Trough" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweet_Cube_017": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweet_Cube_017" is not opaque for shadows: material "Sweets_Trim_Sheet_See_Trough" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweet_Cube_017" may require 2-sided lighting: material "Sweets_Trim_Sheet_See_Trough" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweet_Cube_016": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweet_Cube_016" is not opaque for shadows: material "Sweets_Trim_Sheet_See_Trough" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweet_Cube_016" may require 2-sided lighting: material "Sweets_Trim_Sheet_See_Trough" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweet_Cube_014": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweet_Cube_014" is not opaque for shadows: material "Sweets_Trim_Sheet_See_Trough" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweet_Cube_014" may require 2-sided lighting: material "Sweets_Trim_Sheet_See_Trough" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweet_Cube_013": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweet_Cube_013" is not opaque for shadows: material "Sweets_Trim_Sheet_See_Trough" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweet_Cube_013" may require 2-sided lighting: material "Sweets_Trim_Sheet_See_Trough" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweet_Cube_012": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweet_Cube_012" is not opaque for shadows: material "Sweets_Trim_Sheet_See_Trough" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweet_Cube_012" may require 2-sided lighting: material "Sweets_Trim_Sheet_See_Trough" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweet_Cube_011": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweet_Cube_011" is not opaque for shadows: material "Sweets_Trim_Sheet_See_Trough" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweet_Cube_011" may require 2-sided lighting: material "Sweets_Trim_Sheet_See_Trough" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweet_Cube_010": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweet_Cube_010" is not opaque for shadows: material "Sweets_Trim_Sheet_See_Trough" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweet_Cube_010" may require 2-sided lighting: material "Sweets_Trim_Sheet_See_Trough" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweet_Cube_009": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweet_Cube_009" is not opaque for shadows: material "Sweets_Trim_Sheet_See_Trough" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweet_Cube_009" may require 2-sided lighting: material "Sweets_Trim_Sheet_See_Trough" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweet_Cube_008": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweet_Cube_008" is not opaque for shadows: material "Sweets_Trim_Sheet_See_Trough" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweet_Cube_008" may require 2-sided lighting: material "Sweets_Trim_Sheet_See_Trough" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweet_Cube_005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweet_Cube_005" is not opaque for shadows: material "Sweets_Trim_Sheet_See_Trough" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweet_Cube_005" may require 2-sided lighting: material "Sweets_Trim_Sheet_See_Trough" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweet_Cube_004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweet_Cube_004" is not opaque for shadows: material "Sweets_Trim_Sheet_See_Trough" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweet_Cube_004" may require 2-sided lighting: material "Sweets_Trim_Sheet_See_Trough" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweet_Cube_003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweet_Cube_003" is not opaque for shadows: material "Sweets_Trim_Sheet_See_Trough" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweet_Cube_003" may require 2-sided lighting: material "Sweets_Trim_Sheet_See_Trough" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Gingerbread_Tree_Type_B_": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Gingerbread_Tree_Type_B_" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Gingerbread_Tree_Type_A_": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Gingerbread_Tree_Type_A_" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Fairy_Light_Fitting__011": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Fairy_Light_Fitting__011" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Fairy_Light_Fitting__010": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Fairy_Light_Fitting__010" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Fairy_Light_Fitting__009": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Fairy_Light_Fitting__009" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Fairy_Light_Fitting__008": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Fairy_Light_Fitting__008" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Fairy_Light_Fitting__007": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Fairy_Light_Fitting__007" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Fairy_Light_Fitting__006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Fairy_Light_Fitting__006" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Fairy_Light_Fitting__005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Fairy_Light_Fitting__005" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Fairy_Light_Fitting__004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Fairy_Light_Fitting__004" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Fairy_Light_Fitting__003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Fairy_Light_Fitting__003" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Fairy_Light_Fitting__002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Fairy_Light_Fitting__002" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Fairy_Light_Fitting__001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Fairy_Light_Fitting__001" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Fairy_Light_Fitting_": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Fairy_Light_Fitting_" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Loft_Fairy_Lights": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Loft_Fairy_Lights" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Candy_Cane_002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Candy_Cane_002" is not opaque for shadows: material "Candy_Cane_Red" is potentially transparent [2024/Jun/6|18:20:56] Object "Candy_Cane_002" may require 2-sided lighting: material "Candy_Cane_Red" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Candy_Cane_001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Candy_Cane_001" is not opaque for shadows: material "Candy_Cane_Green" is potentially transparent [2024/Jun/6|18:20:56] Object "Candy_Cane_001" may require 2-sided lighting: material "Candy_Cane_Green" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Candy_Cane": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Candy_Cane" is not opaque for shadows: material "Candy_Cane_Red" is potentially transparent [2024/Jun/6|18:20:56] Object "Candy_Cane" may require 2-sided lighting: material "Candy_Cane_Red" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Block_02_Upper_Street_Town_Cross": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Block_02_Upper_Street_Town_Cross" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Block_02_Upper_Street_Bistro": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Block_02_Upper_Street_Bistro" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Block_01_Alley": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Block_01_Alley" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Block_Ground_VRayPlane": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Block_Ground_VRayPlane" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Victorian_Tripple_002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Victorian_Tripple_002" is not opaque for shadows: material "Window_Victorian_Tripple_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Victorian_Tripple_002" may require 2-sided lighting: material "Window_Victorian_Tripple_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Victorian_Tripple_001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Victorian_Tripple_001" is not opaque for shadows: material "Window_Victorian_Tripple_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Victorian_Tripple_001" may require 2-sided lighting: material "Window_Victorian_Tripple_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Door_Shop_Glass_002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Door_Shop_Glass_002" is not opaque for shadows: material "Door_Shop_Glass_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Door_Shop_Glass_002" may require 2-sided lighting: material "Door_Shop_Glass_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Door_Victorian_004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Door_Victorian_004" is not opaque for shadows: material "Door_Victorian_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Door_Victorian_004" may require 2-sided lighting: material "Door_Victorian_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Bay_Tripple_005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Bay_Tripple_005" is not opaque for shadows: material "Window_Bay_Tripple_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Bay_Tripple_005" may require 2-sided lighting: material "Window_Bay_Tripple_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Victorian_Double_001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Victorian_Double_001" is not opaque for shadows: material "Window_Victorian_Double_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Victorian_Double_001" may require 2-sided lighting: material "Window_Victorian_Double_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Victorian_Double_": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Victorian_Double_" is not opaque for shadows: material "Window_Victorian_Double_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Victorian_Double_" may require 2-sided lighting: material "Window_Victorian_Double_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Door_Victorian_003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Door_Victorian_003" is not opaque for shadows: material "Door_Victorian_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Door_Victorian_003" may require 2-sided lighting: material "Door_Victorian_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Door_Shop_Glass_001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Door_Shop_Glass_001" is not opaque for shadows: material "Door_Shop_Glass_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Door_Shop_Glass_001" may require 2-sided lighting: material "Door_Shop_Glass_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Bay_Tripple_004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Bay_Tripple_004" is not opaque for shadows: material "Window_Bay_Tripple_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Bay_Tripple_004" may require 2-sided lighting: material "Window_Bay_Tripple_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Bay_Single_002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Bay_Single_002" is not opaque for shadows: material "Window_Bay_Single_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Bay_Single_002" may require 2-sided lighting: material "Window_Bay_Single_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Door_Victorian_002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Door_Victorian_002" is not opaque for shadows: material "Door_Victorian_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Door_Victorian_002" may require 2-sided lighting: material "Door_Victorian_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Victorian_Quad_003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Victorian_Quad_003" is not opaque for shadows: material "Window_Victorian_Quad_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Victorian_Quad_003" may require 2-sided lighting: material "Window_Victorian_Quad_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Bay_Tripple_003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Bay_Tripple_003" is not opaque for shadows: material "Window_Bay_Tripple_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Bay_Tripple_003" may require 2-sided lighting: material "Window_Bay_Tripple_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Door_Victorian_001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Door_Victorian_001" is not opaque for shadows: material "Door_Victorian_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Door_Victorian_001" may require 2-sided lighting: material "Door_Victorian_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Victorian_Quad_002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Victorian_Quad_002" is not opaque for shadows: material "Window_Victorian_Quad_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Victorian_Quad_002" may require 2-sided lighting: material "Window_Victorian_Quad_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Bay_Tripple_002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Bay_Tripple_002" is not opaque for shadows: material "Window_Bay_Tripple_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Bay_Tripple_002" may require 2-sided lighting: material "Window_Bay_Tripple_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Bay_Tripple_001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Bay_Tripple_001" is not opaque for shadows: material "Window_Bay_Tripple_Green_Yellow" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Bay_Tripple_001" may require 2-sided lighting: material "Window_Bay_Tripple_Green_Yellow" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Bay_Tripple_": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Bay_Tripple_" is not opaque for shadows: material "Window_Bay_Tripple_Green_Yellow" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Bay_Tripple_" may require 2-sided lighting: material "Window_Bay_Tripple_Green_Yellow" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Bay_Single_001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Bay_Single_001" is not opaque for shadows: material "Window_Bay_Single_Red" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Bay_Single_001" may require 2-sided lighting: material "Window_Bay_Single_Red" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Bay_Single_": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Bay_Single_" is not opaque for shadows: material "Window_Bay_Single_Red" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Bay_Single_" may require 2-sided lighting: material "Window_Bay_Single_Red" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Door_Shop_Glass_": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Door_Shop_Glass_" is not opaque for shadows: material "Door_Shop_Glass_Red" is potentially transparent [2024/Jun/6|18:20:56] Object "Door_Shop_Glass_" may require 2-sided lighting: material "Door_Shop_Glass_Red" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Victorian_Tripple_": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Victorian_Tripple_" is not opaque for shadows: material "Window_Victorian_Tripple_Red" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Victorian_Tripple_" may require 2-sided lighting: material "Window_Victorian_Tripple_Red" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Store_Front_Shop_02": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Store_Front_Shop_02" is not opaque for shadows: material "Store_Front_Shop_02" is potentially transparent [2024/Jun/6|18:20:56] Object "Store_Front_Shop_02" may require 2-sided lighting: material "Store_Front_Shop_02" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Door_Victorian_": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Door_Victorian_" is not opaque for shadows: material "Door_Victorian_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Door_Victorian_" may require 2-sided lighting: material "Door_Victorian_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Victorian_Quad_001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Victorian_Quad_001" is not opaque for shadows: material "Window_Victorian_Quad_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Victorian_Quad_001" may require 2-sided lighting: material "Window_Victorian_Quad_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Victorian_Quad_": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Victorian_Quad_" is not opaque for shadows: material "Window_Victorian_Quad_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Victorian_Quad_" may require 2-sided lighting: material "Window_Victorian_Quad_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Store_Front_Shop_04": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Store_Front_Shop_04" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Store_Front_Shop_04_Glass": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Store_Front_Shop_04_Glass" is not opaque for shadows: material "Store_Front_Shop_04_Glass" is potentially transparent [2024/Jun/6|18:20:56] Object "Store_Front_Shop_04_Glass" may require 2-sided lighting: material "Store_Front_Shop_04_Glass" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Store_Front_Shop_04_Casement_Arm_04_Rest": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Store_Front_Shop_04_Casement_Arm_04_Rest" is not opaque for shadows: material "Store_Front_Shop_04" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Store_Front_Shop_04_Casement_Window": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Store_Front_Shop_04_Casement_Window" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Store_Front_Shop_04_Casement_Window_Glass": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Store_Front_Shop_04_Casement_Window_Glass" is not opaque for shadows: material "Store_Front_Shop_04_Glass" is potentially transparent [2024/Jun/6|18:20:56] Object "Store_Front_Shop_04_Casement_Window_Glass" may require 2-sided lighting: material "Store_Front_Shop_04_Glass" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Store_Front_Shop_04_Casement_Arm_01_Base": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Store_Front_Shop_04_Casement_Arm_01_Base" is not opaque for shadows: material "Store_Front_Shop_04" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Store_Front_Shop_04_Casement_Arm_02": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Store_Front_Shop_04_Casement_Arm_02" is not opaque for shadows: material "Store_Front_Shop_04" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Store_Front_Shop_04_Casement_Arm_03": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Store_Front_Shop_04_Casement_Arm_03" is not opaque for shadows: material "Store_Front_Shop_04" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Tripple_006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Tripple_006" is not opaque for shadows: material "Window_Mill_Tripple_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Tripple_006" may require 2-sided lighting: material "Window_Mill_Tripple_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Single_006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Single_006" is not opaque for shadows: material "Window_Mill_Single_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Single_006" may require 2-sided lighting: material "Window_Mill_Single_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Single_005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Single_005" is not opaque for shadows: material "Window_Mill_Single_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Single_005" may require 2-sided lighting: material "Window_Mill_Single_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Tripple_005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Tripple_005" is not opaque for shadows: material "Window_Mill_Tripple_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Tripple_005" may require 2-sided lighting: material "Window_Mill_Tripple_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Single_004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Single_004" is not opaque for shadows: material "Window_Mill_Single_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Single_004" may require 2-sided lighting: material "Window_Mill_Single_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Single_003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Single_003" is not opaque for shadows: material "Window_Mill_Single_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Single_003" may require 2-sided lighting: material "Window_Mill_Single_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Single_002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Single_002" is not opaque for shadows: material "Window_Mill_Single_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Single_002" may require 2-sided lighting: material "Window_Mill_Single_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Double_005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Double_005" is not opaque for shadows: material "Window_Mill_Double_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Double_005" may require 2-sided lighting: material "Window_Mill_Double_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Double_004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Double_004" is not opaque for shadows: material "Window_Mill_Double_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Double_004" may require 2-sided lighting: material "Window_Mill_Double_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Double_003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Double_003" is not opaque for shadows: material "Window_Mill_Double_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Double_003" may require 2-sided lighting: material "Window_Mill_Double_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Tripple_004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Tripple_004" is not opaque for shadows: material "Window_Mill_Tripple_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Tripple_004" may require 2-sided lighting: material "Window_Mill_Tripple_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Tripple_003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Tripple_003" is not opaque for shadows: material "Window_Mill_Tripple_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Tripple_003" may require 2-sided lighting: material "Window_Mill_Tripple_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Tripple_002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Tripple_002" is not opaque for shadows: material "Window_Mill_Tripple_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Tripple_002" may require 2-sided lighting: material "Window_Mill_Tripple_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Tripple_001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Tripple_001" is not opaque for shadows: material "Window_Mill_Tripple_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Tripple_001" may require 2-sided lighting: material "Window_Mill_Tripple_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Tripple_": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Tripple_" is not opaque for shadows: material "Window_Mill_Tripple_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Tripple_" may require 2-sided lighting: material "Window_Mill_Tripple_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Double_002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Double_002" is not opaque for shadows: material "Window_Mill_Double_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Double_002" may require 2-sided lighting: material "Window_Mill_Double_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Double_001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Double_001" is not opaque for shadows: material "Window_Mill_Double_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Double_001" may require 2-sided lighting: material "Window_Mill_Double_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Double_": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Double_" is not opaque for shadows: material "Window_Mill_Double_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Double_" may require 2-sided lighting: material "Window_Mill_Double_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Single_001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Single_001" is not opaque for shadows: material "Window_Mill_Single_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Single_001" may require 2-sided lighting: material "Window_Mill_Single_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Mill_Single_": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Mill_Single_" is not opaque for shadows: material "Window_Mill_Single_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Mill_Single_" may require 2-sided lighting: material "Window_Mill_Single_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Double_012": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Double_012" is not opaque for shadows: material "Window_Sash_Double_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Double_012" may require 2-sided lighting: material "Window_Sash_Double_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Double_011": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Double_011" is not opaque for shadows: material "Window_Sash_Double_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Double_011" may require 2-sided lighting: material "Window_Sash_Double_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Double_010": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Double_010" is not opaque for shadows: material "Window_Sash_Double_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Double_010" may require 2-sided lighting: material "Window_Sash_Double_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Double_009": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Double_009" is not opaque for shadows: material "Window_Sash_Double_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Double_009" may require 2-sided lighting: material "Window_Sash_Double_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Double_008": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Double_008" is not opaque for shadows: material "Window_Sash_Double_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Double_008" may require 2-sided lighting: material "Window_Sash_Double_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Double_007": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Double_007" is not opaque for shadows: material "Window_Sash_Double_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Double_007" may require 2-sided lighting: material "Window_Sash_Double_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Double_006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Double_006" is not opaque for shadows: material "Window_Sash_Double_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Double_006" may require 2-sided lighting: material "Window_Sash_Double_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Double_005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Double_005" is not opaque for shadows: material "Window_Sash_Double_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Double_005" may require 2-sided lighting: material "Window_Sash_Double_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Double_004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Double_004" is not opaque for shadows: material "Window_Sash_Double_Red" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Double_004" may require 2-sided lighting: material "Window_Sash_Double_Red" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Double_003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Double_003" is not opaque for shadows: material "Window_Sash_Double_Red" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Double_003" may require 2-sided lighting: material "Window_Sash_Double_Red" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Double_002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Double_002" is not opaque for shadows: material "Window_Sash_Double_White_Mint" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Double_002" may require 2-sided lighting: material "Window_Sash_Double_White_Mint" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Double_001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Double_001" is not opaque for shadows: material "Window_Sash_Double_White_Mint" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Double_001" may require 2-sided lighting: material "Window_Sash_Double_White_Mint" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Double_": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Double_" is not opaque for shadows: material "Window_Sash_Double_White_Mint" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Double_" may require 2-sided lighting: material "Window_Sash_Double_White_Mint" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Single_013": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Single_013" is not opaque for shadows: material "Window_Sash_Single_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Single_013" may require 2-sided lighting: material "Window_Sash_Single_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Single_012": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Single_012" is not opaque for shadows: material "Window_Sash_Single_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Single_012" may require 2-sided lighting: material "Window_Sash_Single_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Single_011": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Single_011" is not opaque for shadows: material "Window_Sash_Single_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Single_011" may require 2-sided lighting: material "Window_Sash_Single_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Single_010": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Single_010" is not opaque for shadows: material "Window_Sash_Single_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Single_010" may require 2-sided lighting: material "Window_Sash_Single_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Single_009": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Single_009" is not opaque for shadows: material "Window_Sash_Single_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Single_009" may require 2-sided lighting: material "Window_Sash_Single_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Single_008": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Single_008" is not opaque for shadows: material "Window_Sash_Single_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Single_008" may require 2-sided lighting: material "Window_Sash_Single_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Single_007": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Single_007" is not opaque for shadows: material "Window_Sash_Single_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Single_007" may require 2-sided lighting: material "Window_Sash_Single_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Single_006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Single_006" is not opaque for shadows: material "Window_Sash_Single_Black_White" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Single_006" may require 2-sided lighting: material "Window_Sash_Single_Black_White" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Single_005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Single_005" is not opaque for shadows: material "Window_Sash_Single_White_Mint" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Single_005" may require 2-sided lighting: material "Window_Sash_Single_White_Mint" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Single_004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Single_004" is not opaque for shadows: material "Window_Sash_Single_White_Mint" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Single_004" may require 2-sided lighting: material "Window_Sash_Single_White_Mint" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Single_003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Single_003" is not opaque for shadows: material "Window_Sash_Single_White_Mint" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Single_003" may require 2-sided lighting: material "Window_Sash_Single_White_Mint" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Single_002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Single_002" is not opaque for shadows: material "Window_Sash_Single_Red" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Single_002" may require 2-sided lighting: material "Window_Sash_Single_Red" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Single_001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Single_001" is not opaque for shadows: material "Window_Sash_Single_Green_Yellow" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Single_001" may require 2-sided lighting: material "Window_Sash_Single_Green_Yellow" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Sash_Single_": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Sash_Single_" is not opaque for shadows: material "Window_Sash_Single_Green_Yellow" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Sash_Single_" may require 2-sided lighting: material "Window_Sash_Single_Green_Yellow" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Ground_Upper_Street": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Ground_Upper_Street" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_07_Roof": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_07_Roof" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_08_Roof": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_08_Roof" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_09_Roof": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_09_Roof" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Boathouse_Window_Tripple_Frame006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Boathouse_Window_Tripple_Frame006" is not opaque for shadows: material "Generic_Door" is potentially transparent [2024/Jun/6|18:20:56] Object "Boathouse_Window_Tripple_Frame006" may require 2-sided lighting: material "Generic_Door" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_Door_Frame_011": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_Door_Frame_011" is not opaque for shadows: material "Generic_Door" is potentially transparent [2024/Jun/6|18:20:56] Object "Shop_Door_Frame_011" may require 2-sided lighting: material "Generic_Door" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_11_Roof": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_11_Roof" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Door Knob 01": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Door Knob 01" is not opaque for shadows: material "Generic_Door" is potentially transparent [2024/Jun/6|18:20:56] Object "Door Knob 01" may require 2-sided lighting: material "Generic_Door" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_Door_04": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_Door_04" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_Door_Frame_04": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_Door_Frame_04" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_01_Roof": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_01_Roof" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_02_Roof": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_02_Roof" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_06_Roof": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_06_Roof" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_04_Window_Display": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_04_Window_Display" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_04_Roof": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_04_Roof" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_04_Building": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_04_Building" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Icing_Sugar_Hill": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Icing_Sugar_Hill" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Gingerbread_House": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Gingerbread_House" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Gingerbread_House_Chocolate_Floor": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Gingerbread_House_Chocolate_Floor" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Fudge_01": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Fudge_01" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Fudge_03": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Fudge_03" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Fudge_02": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Fudge_02" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Toffee_Table": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Toffee_Table" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Jelly_Seat_007": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Jelly_Seat_007" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Jelly_Seat_006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Jelly_Seat_006" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Jelly_Seat_005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Jelly_Seat_005" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Jelly_Seat_004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Jelly_Seat_004" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Jelly_Seat_003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Jelly_Seat_003" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Jelly_Seat_002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Jelly_Seat_002" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Jelly_Seat_01": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Jelly_Seat_01" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Jelly_Seat_008": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Jelly_Seat_008" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Marshmellow_Bed": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Marshmellow_Bed" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Marshmellow_Pillow": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Marshmellow_Pillow" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A018": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A018" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A017": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A017" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A016": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A016" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A015": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A015" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A014": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A014" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A013": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A013" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A012": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A012" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A011": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A011" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A010": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A010" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_128": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_128" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_128" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_127": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_127" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_127" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_126": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_126" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_126" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_125": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_125" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_125" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_124": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_124" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_124" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_123": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_123" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_123" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_122": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_122" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_122" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_121": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_121" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_121" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_120": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_120" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_120" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_119": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_119" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_119" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_118": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_118" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_118" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_117": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_117" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_117" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_116": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_116" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_116" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_115": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_115" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_115" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_114": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_114" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_114" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_113": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_113" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_113" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_112": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_112" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_112" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_111": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_111" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_111" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_110": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_110" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_110" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_109": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_109" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_109" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_108": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_108" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_108" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_107": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_107" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_107" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_106": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_106" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_106" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_105": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_105" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_105" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_104": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_104" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_104" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_103": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_103" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_103" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_102": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_102" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_102" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_101": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_101" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_101" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_100": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_100" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_100" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_099": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_099" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_099" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_098": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_098" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_098" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_097": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_097" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_097" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_096": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_096" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_096" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_095": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_095" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_095" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_094": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_094" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_094" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_093": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_093" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_093" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_092": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_092" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_092" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_091": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_091" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_091" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_090": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_090" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_090" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_089": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_089" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_089" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_088": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_088" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_088" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_087": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_087" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_087" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_086": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_086" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_086" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_085": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_085" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_085" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_084": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_084" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_084" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_083": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_083" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_083" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_082": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_082" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_082" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_081": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_081" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_081" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_080": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_080" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_080" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_079": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_079" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_079" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_078": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_078" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_078" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_077": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_077" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_077" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_076": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_076" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_076" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_075": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_075" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_075" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_074": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_074" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_074" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_073": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_073" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_073" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_072": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_072" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_072" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_071": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_071" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_071" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_070": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_070" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_070" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_069": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_069" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_069" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_068": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_068" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_068" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_067": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_067" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_067" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_066": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_066" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_066" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_065": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_065" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_065" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_09_A016": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_09_A016" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_09_A015": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_09_A015" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_09_A014": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_09_A014" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_09_A013": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_09_A013" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_09_A012": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_09_A012" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_09_A011": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_09_A011" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_09_A010": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_09_A010" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_09_A009": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_09_A009" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_08_A012": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_08_A012" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_08_A011": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_08_A011" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_08_A010": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_08_A010" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_08_A009": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_08_A009" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_08_A008": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_08_A008" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_08_A007": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_08_A007" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_07_A012": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_07_A012" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_07_A011": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_07_A011" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_07_A010": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_07_A010" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_07_A009": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_07_A009" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_07_A008": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_07_A008" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_07_A007": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_07_A007" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_06_A013": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_06_A013" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_06_A012": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_06_A012" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_06_A011": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_06_A011" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_06_A010": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_06_A010" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_06_A009": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_06_A009" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_06_A008": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_06_A008" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_04_A008": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_04_A008" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_04_A007": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_04_A007" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_04_A006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_04_A006" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_04_A005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_04_A005" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A018": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A018" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A017": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A017" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A016": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A016" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A015": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A015" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A014": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A014" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A013": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A013" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A012": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A012" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A011": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A011" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A010": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A010" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_02_A014": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_02_A014" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_02_A013": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_02_A013" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_02_A012": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_02_A012" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_02_A011": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_02_A011" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_02_A010": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_02_A010" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_02_A009": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_02_A009" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_02_A008": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_02_A008" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A018": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A018" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A017": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A017" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A016": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A016" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A015": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A015" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A014": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A014" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A013": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A013" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A012": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A012" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A011": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A011" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A010": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A010" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_04_Shelf_Unit_Rear": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_04_Shelf_Unit_Rear" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A009": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A009" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A008": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A008" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A007": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A007" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A006" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A005" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A004" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A003" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A002" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_05_A001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_05_A001" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_064": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_064" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_064" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_063": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_063" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_063" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_062": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_062" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_062" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_061": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_061" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_061" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_060": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_060" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_060" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_059": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_059" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_059" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_058": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_058" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_058" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_057": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_057" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_057" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_056": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_056" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_056" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_055": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_055" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_055" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_054": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_054" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_054" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_053": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_053" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_053" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_052": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_052" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_052" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_051": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_051" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_051" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_050": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_050" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_050" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_049": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_049" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_049" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_048": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_048" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_048" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_047": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_047" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_047" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_046": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_046" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_046" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_045": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_045" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_045" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_044": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_044" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_044" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_043": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_043" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_043" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_042": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_042" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_042" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_041": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_041" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_041" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_040": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_040" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_040" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_039": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_039" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_039" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_038": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_038" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_038" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_037": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_037" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_037" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_036": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_036" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_036" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_035": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_035" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_035" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_034": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_034" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_034" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_033": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_033" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_033" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_032": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_032" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_032" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_031": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_031" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_031" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_030": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_030" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_030" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_029": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_029" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_029" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_028": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_028" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_028" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_027": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_027" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_027" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_026": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_026" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_026" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_025": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_025" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_025" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_024": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_024" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_024" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_023": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_023" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_023" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_022": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_022" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_022" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_021": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_021" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_021" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_020": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_020" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_020" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_019": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_019" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_019" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_018": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_018" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_018" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_017": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_017" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_017" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_016": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_016" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_016" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_015": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_015" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_015" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_014": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_014" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_014" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_013": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_013" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_013" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_012": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_012" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_012" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_011": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_011" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_011" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_010": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_010" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_010" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_009": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_009" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_009" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_008": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_008" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_008" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_007": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_007" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_007" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_006" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_006" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_005" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_005" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_004" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_004" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_003" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_003" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_002" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_002" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweetie_Jar_001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweetie_Jar_001" is not opaque for shadows: material "Sweet_Jar" is potentially transparent [2024/Jun/6|18:20:56] Object "Sweetie_Jar_001" may require 2-sided lighting: material "Sweet_Jar" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_09_A008": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_09_A008" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A009": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A009" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A009": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A009" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_02_A007": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_02_A007" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_08_A006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_08_A006" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_06_A007": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_06_A007" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_09_A007": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_09_A007" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_09_A006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_09_A006" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A008": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A008" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_08_A005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_08_A005" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A008": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A008" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A007": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A007" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_04_A004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_04_A004" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_09_A005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_09_A005" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_02_A006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_02_A006" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_06_A006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_06_A006" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A006" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_04_A003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_04_A003" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_04_A002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_04_A002" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_07_A006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_07_A006" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_08_A004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_08_A004" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_02_A005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_02_A005" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_09_A004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_09_A004" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A007": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A007" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_06_A004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_06_A004" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A005" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_02_A004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_02_A004" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_08_A003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_08_A003" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_08_A002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_08_A002" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_09_A003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_09_A003" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A004" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_04_A001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_04_A001" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_09_A002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_09_A002" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_07_A005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_07_A005" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A006": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A006" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_02_A003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_02_A003" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_07_A004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_07_A004" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_06_A003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_06_A003" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A005": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A005" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A004": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A004" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A003" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_06_A002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_06_A002" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A003" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_09_A001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_09_A001" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A002" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A002" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_07_A003": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_07_A003" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_07_A002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_07_A002" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_02_A002": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_02_A002" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_03_A001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_03_A001" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_07_A001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_07_A001" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_06_A001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_06_A001" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_02_A001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_02_A001" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_08_A001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_08_A001" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Sweets_01_A001": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Sweets_01_A001" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_04_Shelf_Unit_Left": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_04_Shelf_Unit_Left" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_04_Interior_Walls": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_04_Interior_Walls" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_Front_Victorian_Corner": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_Front_Victorian_Corner" is not opaque for shadows: material "Generic_Door" is potentially transparent [2024/Jun/6|18:20:56] Object "Shop_Front_Victorian_Corner" may require 2-sided lighting: material "Generic_Door" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Back_Alley_Stairs_Up": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Back_Alley_Stairs_Up" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_10_Roof": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_10_Roof" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_05_Building": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_05_Building" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_Door_Frame_08": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_Door_Frame_08" is not opaque for shadows: material "Generic_Door" is potentially transparent [2024/Jun/6|18:20:56] Object "Shop_Door_Frame_08" may require 2-sided lighting: material "Generic_Door" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Circular_Frame": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Circular_Frame" is not opaque for shadows: material "Generic_Door" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Circular_Frame" may require 2-sided lighting: material "Generic_Door" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Circular": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Circular" is not opaque for shadows: material "Generic_Door" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Circular" may require 2-sided lighting: material "Generic_Door" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Window_Circular_Glass": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Window_Circular_Glass" is not opaque for shadows: material "Generic_Door" is potentially transparent [2024/Jun/6|18:20:56] Object "Window_Circular_Glass" may require 2-sided lighting: material "Generic_Door" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_Door_Frame_06": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_Door_Frame_06" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_Door_06": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_Door_06" is not opaque for shadows: material "VRayDefaultMtl" is potentially transparent [2024/Jun/6|18:20:56] Can't use fast shading for object "Door Knob 02": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Door Knob 02" is not opaque for shadows: material "Generic_Door" is potentially transparent [2024/Jun/6|18:20:56] Object "Door Knob 02" may require 2-sided lighting: material "Generic_Door" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Letterbox_01": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Letterbox_01" is not opaque for shadows: material "Generic_Door" is potentially transparent [2024/Jun/6|18:20:56] Object "Letterbox_01" may require 2-sided lighting: material "Generic_Door" is potentially translucent [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_03_Roof": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_03_Roof" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_05_Roof": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_05_Roof" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_07_Building": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_07_Building" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_08_Building": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_08_Building" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_09_Building": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_09_Building" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_10_Building": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_10_Building" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_11_Building": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_11_Building" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_06_Building": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_06_Building" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_03_Building": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_03_Building" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_02_Building": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_02_Building" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Can't use fast shading for object "Shop_01_Building": visibility is not 1.0 [2024/Jun/6|18:20:56] Object "Shop_01_Building" is not opaque for shadows: material is not V-Ray compatible [2024/Jun/6|18:20:56] Creating render mesh for "Character_Hero_Dormouse": fixed mesh, node handle is 10921 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_005": fixed mesh, node handle is 10887 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_009": fixed mesh, node handle is 10885 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_013": fixed mesh, node handle is 10883 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_004": fixed mesh, node handle is 10881 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_019": fixed mesh, node handle is 10879 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_014": fixed mesh, node handle is 10877 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_018": fixed mesh, node handle is 10875 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_017": fixed mesh, node handle is 10873 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_012": fixed mesh, node handle is 10871 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_008": fixed mesh, node handle is 10869 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_003": fixed mesh, node handle is 10867 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_002": fixed mesh, node handle is 10865 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_007": fixed mesh, node handle is 10863 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_011": fixed mesh, node handle is 10861 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_016": fixed mesh, node handle is 10859 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_015": fixed mesh, node handle is 10857 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_010": fixed mesh, node handle is 10855 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_006": fixed mesh, node handle is 10853 [2024/Jun/6|18:20:56] Creating render mesh for "LB_Mouse_Whisker_001": fixed mesh, node handle is 10851 [2024/Jun/6|18:20:56] Creating render mesh for "Character_Hero_Dormouse_Teeth_UF": fixed mesh, node handle is 10844 [2024/Jun/6|18:20:56] Creating render mesh for "Character_Hero_Dormouse_Teeth_UB": fixed mesh, node handle is 10843 [2024/Jun/6|18:20:56] Creating render mesh for "Character_Hero_Dormouse_Eyes": fixed mesh, node handle is 10842 [2024/Jun/6|18:20:56] Creating render mesh for "Character_Hero_Dormouse_Tongue": fixed mesh, node handle is 10777 [2024/Jun/6|18:20:56] Creating render mesh for "Character_Hero_Dormouse_Teeth_LF": fixed mesh, node handle is 10776 [2024/Jun/6|18:20:56] Creating render mesh for "Character_Hero_Dormouse_Teeth_LB": fixed mesh, node handle is 10775 [2024/Jun/6|18:20:56] Creating render mesh for "Gingerbread_Tree_Type_B_001": fixed 3d-displaced mesh, node handle is 10645 [2024/Jun/6|18:20:56] Creating render mesh for "Candy_Cane_003": fixed mesh, node handle is 10644 [2024/Jun/6|18:20:56] Creating render mesh for "Sweet_Cube_020": fixed mesh, node handle is 10643 [2024/Jun/6|18:20:56] Creating render mesh for "Sweet_Cube_019": fixed mesh, node handle is 10642 [2024/Jun/6|18:20:56] Creating render mesh for "Sweet_Cube_018": fixed mesh, node handle is 10641 [2024/Jun/6|18:20:56] Creating render mesh for "Sweet_Cube_017": fixed mesh, node handle is 10640 [2024/Jun/6|18:20:56] Creating render mesh for "Sweet_Cube_016": fixed mesh, node handle is 10639 [2024/Jun/6|18:20:56] Creating render mesh for "Sweet_Cube_014": fixed mesh, node handle is 10638 [2024/Jun/6|18:20:56] Creating render mesh for "Sweet_Cube_013": fixed mesh, node handle is 10637 [2024/Jun/6|18:20:56] Creating render mesh for "Sweet_Cube_012": fixed mesh, node handle is 10636 [2024/Jun/6|18:20:56] Creating render mesh for "Sweet_Cube_011": fixed mesh, node handle is 10635 [2024/Jun/6|18:20:56] Creating render mesh for "Sweet_Cube_010": fixed mesh, node handle is 10634 [2024/Jun/6|18:20:56] Creating render mesh for "Sweet_Cube_009": fixed mesh, node handle is 10633 [2024/Jun/6|18:20:56] Creating render mesh for "Sweet_Cube_008": fixed mesh, node handle is 10632 [2024/Jun/6|18:20:56] Creating render mesh for "Sweet_Cube_005": fixed mesh, node handle is 10631 [2024/Jun/6|18:20:56] Creating render mesh for "Sweet_Cube_004": fixed mesh, node handle is 10630 [2024/Jun/6|18:20:56] Creating render mesh for "Sweet_Cube_003": fixed mesh, node handle is 10629 [2024/Jun/6|18:20:56] Creating render mesh for "Gingerbread_Tree_Type_B_": fixed 3d-displaced mesh, node handle is 10628 [2024/Jun/6|18:20:56] Creating render mesh for "Gingerbread_Tree_Type_A_": fixed 3d-displaced mesh, node handle is 10627 [2024/Jun/6|18:20:56] Creating render mesh for "Fairy_Light_Fitting__011": fixed mesh, node handle is 10626 [2024/Jun/6|18:20:56] Creating render mesh for "Fairy_Light_Fitting__010": fixed mesh, node handle is 10625 [2024/Jun/6|18:20:56] Creating render mesh for "Fairy_Light_Fitting__009": fixed mesh, node handle is 10624 [2024/Jun/6|18:20:56] Creating render mesh for "Fairy_Light_Fitting__008": fixed mesh, node handle is 10623 [2024/Jun/6|18:20:56] Creating render mesh for "Fairy_Light_Fitting__007": fixed mesh, node handle is 10622 [2024/Jun/6|18:20:56] Creating render mesh for "Fairy_Light_Fitting__006": fixed mesh, node handle is 10621 [2024/Jun/6|18:20:56] Creating render mesh for "Fairy_Light_Fitting__005": fixed mesh, node handle is 10620 [2024/Jun/6|18:20:56] Creating render mesh for "Fairy_Light_Fitting__004": fixed mesh, node handle is 10619 [2024/Jun/6|18:20:56] Creating render mesh for "Fairy_Light_Fitting__003": fixed mesh, node handle is 10618 [2024/Jun/6|18:20:56] Creating render mesh for "Fairy_Light_Fitting__002": fixed mesh, node handle is 10617 [2024/Jun/6|18:20:56] Creating render mesh for "Fairy_Light_Fitting__001": fixed mesh, node handle is 10616 [2024/Jun/6|18:20:56] Creating render mesh for "Fairy_Light_Fitting_": fixed mesh, node handle is 10602 [2024/Jun/6|18:20:56] Creating render mesh for "Loft_Fairy_Lights": fixed mesh, node handle is 10601 [2024/Jun/6|18:20:56] Creating render mesh for "Candy_Cane_002": fixed mesh, node handle is 10594 [2024/Jun/6|18:20:56] Creating render mesh for "Candy_Cane_001": fixed mesh, node handle is 10593 [2024/Jun/6|18:20:56] Creating render mesh for "Candy_Cane": fixed mesh, node handle is 10592 [2024/Jun/6|18:20:56] Creating render mesh for "Block_02_Upper_Street_Town_Cross": fixed mesh, node handle is 10589 [2024/Jun/6|18:20:56] Creating render mesh for "Block_02_Upper_Street_Bistro": fixed mesh, node handle is 10588 [2024/Jun/6|18:20:56] Creating render mesh for "Block_01_Alley": fixed mesh, node handle is 10587 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Victorian_Tripple_002": fixed mesh, node handle is 10585 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Victorian_Tripple_001": fixed mesh, node handle is 10584 [2024/Jun/6|18:20:56] Creating render mesh for "Door_Shop_Glass_002": fixed mesh, node handle is 10583 [2024/Jun/6|18:20:56] Creating render mesh for "Door_Victorian_004": fixed mesh, node handle is 10582 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Bay_Tripple_005": fixed mesh, node handle is 10581 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Victorian_Double_001": fixed mesh, node handle is 10580 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Victorian_Double_": fixed mesh, node handle is 10579 [2024/Jun/6|18:20:56] Creating render mesh for "Door_Victorian_003": fixed mesh, node handle is 10578 [2024/Jun/6|18:20:56] Creating render mesh for "Door_Shop_Glass_001": fixed mesh, node handle is 10577 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Bay_Tripple_004": fixed mesh, node handle is 10576 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Bay_Single_002": fixed mesh, node handle is 10575 [2024/Jun/6|18:20:56] Creating render mesh for "Door_Victorian_002": fixed mesh, node handle is 10574 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Victorian_Quad_003": fixed mesh, node handle is 10573 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Bay_Tripple_003": fixed mesh, node handle is 10572 [2024/Jun/6|18:20:56] Creating render mesh for "Door_Victorian_001": fixed mesh, node handle is 10571 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Victorian_Quad_002": fixed mesh, node handle is 10570 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Bay_Tripple_002": fixed mesh, node handle is 10569 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Bay_Tripple_001": fixed mesh, node handle is 10568 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Bay_Tripple_": fixed mesh, node handle is 10567 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Bay_Single_001": fixed mesh, node handle is 10566 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Bay_Single_": fixed mesh, node handle is 10565 [2024/Jun/6|18:20:56] Creating render mesh for "Door_Shop_Glass_": fixed mesh, node handle is 10564 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Victorian_Tripple_": fixed mesh, node handle is 10563 [2024/Jun/6|18:20:56] Creating render mesh for "Store_Front_Shop_02": fixed mesh, node handle is 10562 [2024/Jun/6|18:20:56] Creating render mesh for "Door_Victorian_": fixed mesh, node handle is 10561 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Victorian_Quad_001": fixed mesh, node handle is 10560 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Victorian_Quad_": fixed mesh, node handle is 10559 [2024/Jun/6|18:20:56] Creating render mesh for "Store_Front_Shop_04": fixed 3d-displaced mesh, node handle is 10551 [2024/Jun/6|18:20:56] Creating render mesh for "Store_Front_Shop_04_Glass": fixed 3d-displaced mesh, node handle is 10558 [2024/Jun/6|18:20:56] Creating render mesh for "Store_Front_Shop_04_Casement_Arm_04_Rest": fixed 3d-displaced mesh, node handle is 10557 [2024/Jun/6|18:20:56] Creating render mesh for "Store_Front_Shop_04_Casement_Window": fixed 3d-displaced mesh, node handle is 10552 [2024/Jun/6|18:20:56] Creating render mesh for "Store_Front_Shop_04_Casement_Window_Glass": fixed 3d-displaced mesh, node handle is 10556 [2024/Jun/6|18:20:56] Creating render mesh for "Store_Front_Shop_04_Casement_Arm_01_Base": fixed 3d-displaced mesh, node handle is 10553 [2024/Jun/6|18:20:56] Creating render mesh for "Store_Front_Shop_04_Casement_Arm_02": fixed 3d-displaced mesh, node handle is 10554 [2024/Jun/6|18:20:56] Creating render mesh for "Store_Front_Shop_04_Casement_Arm_03": fixed 3d-displaced mesh, node handle is 10555 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Tripple_006": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Single_006": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Single_005": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Tripple_005": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Single_004": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Single_003": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Single_002": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Double_005": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Double_004": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Double_003": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Tripple_004": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Tripple_003": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Tripple_002": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Tripple_001": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Tripple_": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Double_002": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Double_001": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Double_": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Single_001": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Mill_Single_": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Double_012": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Double_011": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Double_010": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Double_009": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Double_008": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Double_007": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Double_006": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Double_005": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Double_004": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Double_003": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Double_002": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Double_001": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Double_": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Single_013": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Single_012": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Single_011": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Single_010": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Single_009": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Single_008": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Single_007": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Single_006": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Single_005": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Single_004": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Single_003": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Single_002": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Single_001": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Sash_Single_": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Ground_Upper_Street": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_07_Roof": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_08_Roof": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_09_Roof": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Boathouse_Window_Tripple_Frame006": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_Door_Frame_011": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_11_Roof": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Door Knob 01": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_Door_04": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_Door_Frame_04": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_01_Roof": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_02_Roof": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_06_Roof": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_04_Window_Display": fixed mesh, node handle is 10490 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_04_Roof": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_04_Building": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Icing_Sugar_Hill": fixed 3d-displaced mesh, node handle is 10466 [2024/Jun/6|18:20:56] Creating render mesh for "Gingerbread_House": fixed 3d-displaced mesh, node handle is 10467 [2024/Jun/6|18:20:56] Creating render mesh for "Gingerbread_House_Chocolate_Floor": fixed mesh, node handle is 10468 [2024/Jun/6|18:20:56] Creating render mesh for "Fudge_01": fixed mesh, node handle is 10480 [2024/Jun/6|18:20:56] Creating render mesh for "Fudge_03": fixed mesh, node handle is 10482 [2024/Jun/6|18:20:56] Creating render mesh for "Fudge_02": fixed mesh, node handle is 10481 [2024/Jun/6|18:20:56] Creating render mesh for "Toffee_Table": fixed mesh, node handle is 10471 [2024/Jun/6|18:20:56] Creating render mesh for "Jelly_Seat_007": fixed mesh, node handle is 10479 [2024/Jun/6|18:20:56] Creating render mesh for "Jelly_Seat_006": fixed mesh, node handle is 10478 [2024/Jun/6|18:20:56] Creating render mesh for "Jelly_Seat_005": fixed mesh, node handle is 10477 [2024/Jun/6|18:20:56] Creating render mesh for "Jelly_Seat_004": fixed mesh, node handle is 10476 [2024/Jun/6|18:20:56] Creating render mesh for "Jelly_Seat_003": fixed mesh, node handle is 10475 [2024/Jun/6|18:20:56] Creating render mesh for "Jelly_Seat_002": fixed mesh, node handle is 10474 [2024/Jun/6|18:20:56] Creating render mesh for "Jelly_Seat_01": fixed mesh, node handle is 10473 [2024/Jun/6|18:20:56] Creating render mesh for "Jelly_Seat_008": fixed mesh, node handle is 10472 [2024/Jun/6|18:20:56] Creating render mesh for "Marshmellow_Bed": fixed mesh, node handle is 10469 [2024/Jun/6|18:20:56] Creating render mesh for "Marshmellow_Pillow": fixed mesh, node handle is 10470 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A018": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A017": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A016": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A015": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A014": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A013": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A012": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A011": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A010": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_128": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_127": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_126": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_125": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_124": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_123": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_122": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_121": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_120": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_119": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_118": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_117": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_116": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_115": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_114": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_113": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_112": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_111": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_110": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_109": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_108": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_107": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_106": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_105": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_104": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_103": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_102": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_101": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_100": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_099": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_098": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_097": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_096": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_095": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_094": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_093": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_092": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_091": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_090": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_089": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_088": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_087": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_086": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_085": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_084": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_083": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_082": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_081": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_080": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_079": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_078": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_077": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_076": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_075": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_074": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_073": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_072": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_071": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_070": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_069": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_068": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_067": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_066": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_065": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_09_A016": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_09_A015": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_09_A014": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_09_A013": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_09_A012": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_09_A011": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_09_A010": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_09_A009": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_08_A012": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_08_A011": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_08_A010": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_08_A009": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_08_A008": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_08_A007": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_07_A012": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_07_A011": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_07_A010": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_07_A009": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_07_A008": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_07_A007": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_06_A013": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_06_A012": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_06_A011": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_06_A010": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_06_A009": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_06_A008": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_04_A008": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_04_A007": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_04_A006": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_04_A005": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A018": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A017": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A016": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A015": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A014": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A013": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A012": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A011": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A010": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_02_A014": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_02_A013": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_02_A012": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_02_A011": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_02_A010": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_02_A009": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_02_A008": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A018": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A017": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A016": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A015": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A014": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A013": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A012": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A011": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A010": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_04_Shelf_Unit_Rear": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A009": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A008": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A007": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A006": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A005": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A004": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A003": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A002": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_05_A001": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_064": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_063": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_062": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_061": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_060": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_059": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_058": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_057": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_056": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_055": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_054": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_053": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_052": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_051": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_050": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_049": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_048": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_047": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_046": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_045": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_044": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_043": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_042": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_041": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_040": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_039": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_038": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_037": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_036": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_035": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_034": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_033": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_032": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_031": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_030": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_029": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_028": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_027": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_026": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_025": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_024": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_023": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_022": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_021": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_020": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_019": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_018": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_017": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_016": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_015": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_014": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_013": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_012": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_011": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_010": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_009": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_008": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_007": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_006": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_005": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_004": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_003": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_002": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweetie_Jar_001": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_09_A008": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A009": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A009": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_02_A007": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_08_A006": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_06_A007": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_09_A007": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_09_A006": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A008": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_08_A005": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A008": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A007": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_04_A004": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_09_A005": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_02_A006": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_06_A006": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A006": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_04_A003": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_04_A002": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_07_A006": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_08_A004": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_02_A005": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_09_A004": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A007": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_06_A004": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A005": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_02_A004": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_08_A003": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_08_A002": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_09_A003": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A004": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_04_A001": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_09_A002": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_07_A005": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A006": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_02_A003": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_07_A004": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_06_A003": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A005": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A004": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A003": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_06_A002": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A003": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_09_A001": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A002": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A002": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_07_A003": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_07_A002": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_02_A002": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_03_A001": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_07_A001": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_06_A001": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_02_A001": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_08_A001": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Sweets_01_A001": fixed dynamic mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_04_Shelf_Unit_Left": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_04_Interior_Walls": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_Front_Victorian_Corner": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Back_Alley_Stairs_Up": fixed mesh, node handle is 10204 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_10_Roof": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_05_Building": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_Door_Frame_08": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Circular_Frame": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Circular": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Window_Circular_Glass": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_Door_Frame_06": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_Door_06": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Door Knob 02": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Letterbox_01": fixed mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_03_Roof": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_05_Roof": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_07_Building": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_08_Building": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_09_Building": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_10_Building": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_11_Building": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_06_Building": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_03_Building": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_02_Building": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Creating render mesh for "Shop_01_Building": fixed 3d-displaced mesh, node handle is 0 [2024/Jun/6|18:20:56] Setting up trace sets [2024/Jun/6|18:20:56] Caching camera animation. [2024/Jun/6|18:20:56] beginSequence() done. [2024/Jun/6|18:20:56] Calling beginSequence() in the main thread done. [2024/Jun/6|18:20:56] Open() done. [2024/Jun/6|18:20:56] Entering Render(). [2024/Jun/6|18:20:56] Setting up MAX progress callback. [2024/Jun/6|18:20:56] Creating G-buffer channels. [2024/Jun/6|18:20:56] Starting frame timer. [2024/Jun/6|18:20:56] Entering RenderAtTime(t=0, fieldMask=3) [2024/Jun/6|18:20:56] Rendering frame at time 0 [2024/Jun/6|18:20:56] Setting up frame data. [2024/Jun/6|18:20:56] Extracting frame data from FrameParams. [2024/Jun/6|18:20:56] Applied test-resolution scale to frame bitmap (2560x1440) -> (2560x1440) [2024/Jun/6|18:20:56] Applied test-resolution scale to frame canvas (2560x1440) -> (2560x1440) [2024/Jun/6|18:20:56] Extracting frame data from VRender Environment params. [2024/Jun/6|18:20:56] Extracting frame data for fields. [2024/Jun/6|18:20:56] Extracting frame data from node (VRayCam_Photos_Page_10-11). [2024/Jun/6|18:20:56] Rendering from camera VRayCam_Photos_Page_10-11 [2024/Jun/6|18:20:56] Setting up frame region. [2024/Jun/6|18:20:56] Clearing previous contents of frame buffer. [2024/Jun/6|18:20:56] Calling beginFrame(). [2024/Jun/6|18:20:56] Calling beginFrame() in the main thread. [2024/Jun/6|18:20:56] Entering beginFrame_internal(). [2024/Jun/6|18:20:56] Setting RenderGlobalContext. [2024/Jun/6|18:20:56] Broadcasting NOTIFY_RENDER_PREEVAL. [2024/Jun/6|18:20:56] Updating the tone operator. [2024/Jun/6|18:20:56] Initializing built-in VFB. [2024/Jun/6|18:20:56] Preparing camera sampler. [2024/Jun/6|18:20:56] Consistent lighting elements are enabled. [2024/Jun/6|18:20:56] Calling update(). [2024/Jun/6|18:20:56] Updating scene materials for time=0 [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Victorian_Quad_Black_White" [2024/Jun/6|18:20:56] Loading HDRI map "Map #9" [2024/Jun/6|18:20:56] Loading HDRI map "Map #12" [2024/Jun/6|18:20:56] Loading HDRI map "Map #10" [2024/Jun/6|18:20:56] Updating "Window_Victorian_Quad_Black_White" [2024/Jun/6|18:20:56] Loading bitmaps for "Material #227" [2024/Jun/6|18:20:56] Updating "Material #227" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #8" [2024/Jun/6|18:20:56] Updating "Map #8" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Victorian_Quad_Black_White_Frame" [2024/Jun/6|18:20:56] Updating "Window_Victorian_Quad_Black_White_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #9" [2024/Jun/6|18:20:56] Updating "Map #9" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #11" [2024/Jun/6|18:20:56] Updating "Map #11" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #12" [2024/Jun/6|18:20:56] Updating "Map #12" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #10" [2024/Jun/6|18:20:56] Updating "Map #10" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Victorian_Tripple_Red" [2024/Jun/6|18:20:56] Loading HDRI map "Map #17" [2024/Jun/6|18:20:56] Loading HDRI map "Map #18" [2024/Jun/6|18:20:56] Loading HDRI map "Map #19" [2024/Jun/6|18:20:56] Updating "Window_Victorian_Tripple_Red" [2024/Jun/6|18:20:56] Loading bitmaps for "Glass" [2024/Jun/6|18:20:56] Updating "Glass" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #20" [2024/Jun/6|18:20:56] Updating "Map #20" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Victorian_Tripple_Red_Frame" [2024/Jun/6|18:20:56] Updating "Window_Victorian_Tripple_Red_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #17" [2024/Jun/6|18:20:56] Updating "Map #17" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #23" [2024/Jun/6|18:20:56] Updating "Map #23" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #18" [2024/Jun/6|18:20:56] Updating "Map #18" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #19" [2024/Jun/6|18:20:56] Updating "Map #19" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Sash_Double_Black_White" [2024/Jun/6|18:20:56] Loading HDRI map "Map #21" [2024/Jun/6|18:20:56] Loading HDRI map "Map #22" [2024/Jun/6|18:20:56] Loading HDRI map "Map #16" [2024/Jun/6|18:20:56] Updating "Window_Sash_Double_Black_White" [2024/Jun/6|18:20:56] Loading bitmaps for "Glass" [2024/Jun/6|18:20:56] Updating "Glass" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #14" [2024/Jun/6|18:20:56] Updating "Map #14" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Sash_Double_Black_White_Frame" [2024/Jun/6|18:20:56] Updating "Window_Sash_Double_Black_White_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #21" [2024/Jun/6|18:20:56] Updating "Map #21" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #15" [2024/Jun/6|18:20:56] Updating "Map #15" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #22" [2024/Jun/6|18:20:56] Updating "Map #22" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #16" [2024/Jun/6|18:20:56] Updating "Map #16" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Sash_Double_White_Mint" [2024/Jun/6|18:20:56] Loading HDRI map "Map #3" [2024/Jun/6|18:20:56] Loading HDRI map "Map #2" [2024/Jun/6|18:20:56] Loading HDRI map "Glass" [2024/Jun/6|18:20:56] Updating "Window_Sash_Double_White_Mint" [2024/Jun/6|18:20:56] Loading bitmaps for "Glass" [2024/Jun/6|18:20:56] Updating "Glass" [2024/Jun/6|18:20:56] Loading bitmaps for "Fake_Glass_op #0" [2024/Jun/6|18:20:56] Updating "Fake_Glass_op #0" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Sash_Double_White_Mint_Frame" [2024/Jun/6|18:20:56] Updating "Window_Sash_Double_White_Mint_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #3" [2024/Jun/6|18:20:56] Updating "Map #3" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #1" [2024/Jun/6|18:20:56] Updating "Map #1" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #2" [2024/Jun/6|18:20:56] Updating "Map #2" [2024/Jun/6|18:20:56] Loading bitmaps for "Glass" [2024/Jun/6|18:20:56] Updating "Glass" [2024/Jun/6|18:20:56] Loading bitmaps for "Store_Front_Shop_04" [2024/Jun/6|18:20:56] Updating "Store_Front_Shop_04" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_06_Roof" [2024/Jun/6|18:20:56] Loading HDRI map "Map #803" [2024/Jun/6|18:20:56] Loading HDRI map "Map #802" [2024/Jun/6|18:20:56] Loading HDRI map "Map #801" [2024/Jun/6|18:20:56] Loading HDRI map "Map #799" [2024/Jun/6|18:20:56] Updating "Shop_06_Roof" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #803" [2024/Jun/6|18:20:56] Updating "Map #803" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #802" [2024/Jun/6|18:20:56] Updating "Map #802" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #800" [2024/Jun/6|18:20:56] Updating "Map #800" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #801" [2024/Jun/6|18:20:56] Updating "Map #801" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #799" [2024/Jun/6|18:20:56] Updating "Map #799" [2024/Jun/6|18:20:56] Loading bitmaps for "Sweets" [2024/Jun/6|18:20:56] Loading HDRI map "Map #602" [2024/Jun/6|18:20:56] Loading HDRI map "Map #600" [2024/Jun/6|18:20:56] Loading HDRI map "Map #598" [2024/Jun/6|18:20:56] Updating "Sweets" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #602" [2024/Jun/6|18:20:56] Updating "Map #602" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #599" [2024/Jun/6|18:20:56] Updating "Map #599" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #600" [2024/Jun/6|18:20:56] Updating "Map #600" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #598" [2024/Jun/6|18:20:56] Updating "Map #598" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_03_Roof" [2024/Jun/6|18:20:56] Loading HDRI map "Map #777" [2024/Jun/6|18:20:56] Loading HDRI map "Map #776" [2024/Jun/6|18:20:56] Loading HDRI map "Map #775" [2024/Jun/6|18:20:56] Loading HDRI map "Map #773" [2024/Jun/6|18:20:56] Updating "Shop_03_Roof" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #777" [2024/Jun/6|18:20:56] Updating "Map #777" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #776" [2024/Jun/6|18:20:56] Updating "Map #776" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #774" [2024/Jun/6|18:20:56] Updating "Map #774" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #775" [2024/Jun/6|18:20:56] Updating "Map #775" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #773" [2024/Jun/6|18:20:56] Updating "Map #773" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Sash_Single_White_Mint" [2024/Jun/6|18:20:56] Loading HDRI map "Map #3" [2024/Jun/6|18:20:56] Loading HDRI map "Map #2" [2024/Jun/6|18:20:56] Loading HDRI map "Map #0" [2024/Jun/6|18:20:56] Updating "Window_Sash_Single_White_Mint" [2024/Jun/6|18:20:56] Loading bitmaps for "Glass" [2024/Jun/6|18:20:56] Updating "Glass" [2024/Jun/6|18:20:56] Loading bitmaps for "Fake_Glass_op #0" [2024/Jun/6|18:20:56] Updating "Fake_Glass_op #0" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Sash_Single_White_Mint_Frame" [2024/Jun/6|18:20:56] Updating "Window_Sash_Single_White_Mint_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #3" [2024/Jun/6|18:20:56] Updating "Map #3" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #1" [2024/Jun/6|18:20:56] Updating "Map #1" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #2" [2024/Jun/6|18:20:56] Updating "Map #2" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #0" [2024/Jun/6|18:20:56] Updating "Map #0" [2024/Jun/6|18:20:56] Loading bitmaps for "Gingerbread_House_Icing" [2024/Jun/6|18:20:56] Loading HDRI map "Map #955" [2024/Jun/6|18:20:56] Loading HDRI map "Map #757" [2024/Jun/6|18:20:56] Loading HDRI map "Map #759" [2024/Jun/6|18:20:56] Loading HDRI map "Map #756" [2024/Jun/6|18:20:56] Updating "Gingerbread_House_Icing" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #955" [2024/Jun/6|18:20:56] Updating "Map #955" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #757" [2024/Jun/6|18:20:56] Updating "Map #757" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #758" [2024/Jun/6|18:20:56] Updating "Map #758" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #759" [2024/Jun/6|18:20:56] Updating "Map #759" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #756" [2024/Jun/6|18:20:56] Updating "Map #756" [2024/Jun/6|18:20:56] Loading bitmaps for "Character_Hero_Dormouse_Whisker" [2024/Jun/6|18:20:56] Updating "Character_Hero_Dormouse_Whisker" [2024/Jun/6|18:20:56] Loading bitmaps for "Character_Hero_Dormouse_Whisker_Opacity_Grad" [2024/Jun/6|18:20:56] Updating "Character_Hero_Dormouse_Whisker_Opacity_Grad" [2024/Jun/6|18:20:56] Loading bitmaps for "Character_Hero_Dormouse_Whisker_Diffuse_Grad" [2024/Jun/6|18:20:56] Updating "Character_Hero_Dormouse_Whisker_Diffuse_Grad" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Victorian_Double_Black_White" [2024/Jun/6|18:20:56] Loading HDRI map "Map #9" [2024/Jun/6|18:20:56] Loading HDRI map "Map #12" [2024/Jun/6|18:20:56] Loading HDRI map "Map #10" [2024/Jun/6|18:20:56] Updating "Window_Victorian_Double_Black_White" [2024/Jun/6|18:20:56] Loading bitmaps for "Material #227" [2024/Jun/6|18:20:56] Updating "Material #227" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #8" [2024/Jun/6|18:20:56] Updating "Map #8" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Victorian_Double_Black_White_Frame" [2024/Jun/6|18:20:56] Updating "Window_Victorian_Double_Black_White_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #9" [2024/Jun/6|18:20:56] Updating "Map #9" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #11" [2024/Jun/6|18:20:56] Updating "Map #11" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #12" [2024/Jun/6|18:20:56] Updating "Map #12" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #10" [2024/Jun/6|18:20:56] Updating "Map #10" [2024/Jun/6|18:20:56] Loading bitmaps for "Candy_Cane_Green" [2024/Jun/6|18:20:56] Loading HDRI map "Map #965" [2024/Jun/6|18:20:56] Loading HDRI map "Map #968" [2024/Jun/6|18:20:56] Loading HDRI map "Map #967" [2024/Jun/6|18:20:56] Updating "Candy_Cane_Green" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #965" [2024/Jun/6|18:20:56] Updating "Map #965" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #968" [2024/Jun/6|18:20:56] Updating "Map #968" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #966" [2024/Jun/6|18:20:56] Updating "Map #966" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #967" [2024/Jun/6|18:20:56] Updating "Map #967" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_11_Roof" [2024/Jun/6|18:20:56] Loading HDRI map "Map #833" [2024/Jun/6|18:20:56] Loading HDRI map "Map #832" [2024/Jun/6|18:20:56] Loading HDRI map "Map #831" [2024/Jun/6|18:20:56] Loading HDRI map "Map #829" [2024/Jun/6|18:20:56] Updating "Shop_11_Roof" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #833" [2024/Jun/6|18:20:56] Updating "Map #833" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #832" [2024/Jun/6|18:20:56] Updating "Map #832" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #830" [2024/Jun/6|18:20:56] Updating "Map #830" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #831" [2024/Jun/6|18:20:56] Updating "Map #831" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #829" [2024/Jun/6|18:20:56] Updating "Map #829" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_02_Roof" [2024/Jun/6|18:20:56] Loading HDRI map "Map #813" [2024/Jun/6|18:20:56] Loading HDRI map "Map #812" [2024/Jun/6|18:20:56] Loading HDRI map "Map #811" [2024/Jun/6|18:20:56] Loading HDRI map "Map #809" [2024/Jun/6|18:20:56] Updating "Shop_02_Roof" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #813" [2024/Jun/6|18:20:56] Updating "Map #813" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #812" [2024/Jun/6|18:20:56] Updating "Map #812" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #810" [2024/Jun/6|18:20:56] Updating "Map #810" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #811" [2024/Jun/6|18:20:56] Updating "Map #811" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #809" [2024/Jun/6|18:20:56] Updating "Map #809" [2024/Jun/6|18:20:56] Loading bitmaps for "Overrride" [2024/Jun/6|18:20:56] Updating "Overrride" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_05_Roof" [2024/Jun/6|18:20:56] Loading HDRI map "Map #792" [2024/Jun/6|18:20:56] Loading HDRI map "Map #791" [2024/Jun/6|18:20:56] Loading HDRI map "Map #790" [2024/Jun/6|18:20:56] Loading HDRI map "Map #788" [2024/Jun/6|18:20:56] Updating "Shop_05_Roof" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #792" [2024/Jun/6|18:20:56] Updating "Map #792" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #791" [2024/Jun/6|18:20:56] Updating "Map #791" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #789" [2024/Jun/6|18:20:56] Updating "Map #789" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #790" [2024/Jun/6|18:20:56] Updating "Map #790" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #788" [2024/Jun/6|18:20:56] Updating "Map #788" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_01_Roof" [2024/Jun/6|18:20:56] Loading HDRI map "Map #818" [2024/Jun/6|18:20:56] Loading HDRI map "Map #817" [2024/Jun/6|18:20:56] Loading HDRI map "Map #816" [2024/Jun/6|18:20:56] Loading HDRI map "Map #814" [2024/Jun/6|18:20:56] Updating "Shop_01_Roof" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #818" [2024/Jun/6|18:20:56] Updating "Map #818" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #817" [2024/Jun/6|18:20:56] Updating "Map #817" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #815" [2024/Jun/6|18:20:56] Updating "Map #815" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #816" [2024/Jun/6|18:20:56] Updating "Map #816" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #814" [2024/Jun/6|18:20:56] Updating "Map #814" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_11_Building" [2024/Jun/6|18:20:56] Loading HDRI map "Map #828" [2024/Jun/6|18:20:56] Loading HDRI map "Map #827" [2024/Jun/6|18:20:56] Loading HDRI map "Map #826" [2024/Jun/6|18:20:56] Loading HDRI map "Map #824" [2024/Jun/6|18:20:56] Updating "Shop_11_Building" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #828" [2024/Jun/6|18:20:56] Updating "Map #828" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #827" [2024/Jun/6|18:20:56] Updating "Map #827" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #825" [2024/Jun/6|18:20:56] Updating "Map #825" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #826" [2024/Jun/6|18:20:56] Updating "Map #826" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #824" [2024/Jun/6|18:20:56] Updating "Map #824" [2024/Jun/6|18:20:56] Loading bitmaps for "Character_Hero_Dormouse" [2024/Jun/6|18:20:56] Loading HDRI map "Map #22" [2024/Jun/6|18:20:56] Loading HDRI map "Map #26" [2024/Jun/6|18:20:56] Loading HDRI map "Map #25" [2024/Jun/6|18:20:56] Loading HDRI map "Map #24" [2024/Jun/6|18:20:56] Updating "Character_Hero_Dormouse" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #22" [2024/Jun/6|18:20:56] Updating "Map #22" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #26" [2024/Jun/6|18:20:56] Updating "Map #26" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #25" [2024/Jun/6|18:20:56] Updating "Map #25" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #23" [2024/Jun/6|18:20:56] Updating "Map #23" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #24" [2024/Jun/6|18:20:56] Updating "Map #24" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_03_Building" [2024/Jun/6|18:20:56] Loading HDRI map "Map #782" [2024/Jun/6|18:20:56] Loading HDRI map "Map #781" [2024/Jun/6|18:20:56] Loading HDRI map "Map #780" [2024/Jun/6|18:20:56] Loading HDRI map "Map #778" [2024/Jun/6|18:20:56] Updating "Shop_03_Building" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #782" [2024/Jun/6|18:20:56] Updating "Map #782" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #781" [2024/Jun/6|18:20:56] Updating "Map #781" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #779" [2024/Jun/6|18:20:56] Updating "Map #779" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #780" [2024/Jun/6|18:20:56] Updating "Map #780" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #778" [2024/Jun/6|18:20:56] Updating "Map #778" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Sash_Single_Green_Yellow" [2024/Jun/6|18:20:56] Loading HDRI map "Map #17" [2024/Jun/6|18:20:56] Loading HDRI map "Map #18" [2024/Jun/6|18:20:56] Loading HDRI map "Map #19" [2024/Jun/6|18:20:56] Updating "Window_Sash_Single_Green_Yellow" [2024/Jun/6|18:20:56] Loading bitmaps for "Material #13" [2024/Jun/6|18:20:56] Updating "Material #13" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #20" [2024/Jun/6|18:20:56] Updating "Map #20" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Sash_Single_Green_Yellow_Frame" [2024/Jun/6|18:20:56] Updating "Window_Sash_Single_Green_Yellow_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #17" [2024/Jun/6|18:20:56] Updating "Map #17" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #23" [2024/Jun/6|18:20:56] Updating "Map #23" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #18" [2024/Jun/6|18:20:56] Updating "Map #18" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #19" [2024/Jun/6|18:20:56] Updating "Map #19" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_04_Interior_Walls" [2024/Jun/6|18:20:56] Loading HDRI map "Map #755" [2024/Jun/6|18:20:56] Loading HDRI map "Map #755" [2024/Jun/6|18:20:56] Loading HDRI map "Map #753" [2024/Jun/6|18:20:56] Updating "Shop_04_Interior_Walls" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #755" [2024/Jun/6|18:20:56] Updating "Map #755" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #754" [2024/Jun/6|18:20:56] Updating "Map #754" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #755" [2024/Jun/6|18:20:56] Updating "Map #755" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #753" [2024/Jun/6|18:20:56] Updating "Map #753" [2024/Jun/6|18:20:56] Loading bitmaps for "Door_Shop_Glass_Red" [2024/Jun/6|18:20:56] Loading HDRI map "Map #5" [2024/Jun/6|18:20:56] Loading HDRI map "Map #17" [2024/Jun/6|18:20:56] Loading HDRI map "Map #18" [2024/Jun/6|18:20:56] Loading HDRI map "Map #19" [2024/Jun/6|18:20:56] Updating "Door_Shop_Glass_Red" [2024/Jun/6|18:20:56] Loading bitmaps for "Glass" [2024/Jun/6|18:20:56] Updating "Glass" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #20" [2024/Jun/6|18:20:56] Updating "Map #20" [2024/Jun/6|18:20:56] Loading bitmaps for "Door_Shop_Glass_Red_Frame" [2024/Jun/6|18:20:56] Updating "Door_Shop_Glass_Red_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #5" [2024/Jun/6|18:20:56] Updating "Map #5" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #17" [2024/Jun/6|18:20:56] Updating "Map #17" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #23" [2024/Jun/6|18:20:56] Updating "Map #23" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #18" [2024/Jun/6|18:20:56] Updating "Map #18" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #19" [2024/Jun/6|18:20:56] Updating "Map #19" [2024/Jun/6|18:20:56] Loading bitmaps for "Sweet_Jar" [2024/Jun/6|18:20:56] Updating "Sweet_Jar" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Sash_Double_Red" [2024/Jun/6|18:20:56] Loading HDRI map "Map #17" [2024/Jun/6|18:20:56] Loading HDRI map "Map #18" [2024/Jun/6|18:20:56] Loading HDRI map "Map #19" [2024/Jun/6|18:20:56] Updating "Window_Sash_Double_Red" [2024/Jun/6|18:20:56] Loading bitmaps for "Glass" [2024/Jun/6|18:20:56] Updating "Glass" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #20" [2024/Jun/6|18:20:56] Updating "Map #20" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Sash_Double_Red_Frame" [2024/Jun/6|18:20:56] Updating "Window_Sash_Double_Red_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #17" [2024/Jun/6|18:20:56] Updating "Map #17" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #23" [2024/Jun/6|18:20:56] Updating "Map #23" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #18" [2024/Jun/6|18:20:56] Updating "Map #18" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #19" [2024/Jun/6|18:20:56] Updating "Map #19" [2024/Jun/6|18:20:56] Loading bitmaps for "Character_Hero_Little_Brown_Mouse_Eyes" [2024/Jun/6|18:20:56] Updating "Character_Hero_Little_Brown_Mouse_Eyes" [2024/Jun/6|18:20:56] Loading bitmaps for "Gingerbread_Tree_Icing_A" [2024/Jun/6|18:20:56] Loading HDRI map "Map #955" [2024/Jun/6|18:20:56] Loading HDRI map "Map #954" [2024/Jun/6|18:20:56] Loading HDRI map "Map #757" [2024/Jun/6|18:20:56] Loading HDRI map "Map #759" [2024/Jun/6|18:20:56] Loading HDRI map "Map #756" [2024/Jun/6|18:20:56] Updating "Gingerbread_Tree_Icing_A" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #955" [2024/Jun/6|18:20:56] Updating "Map #955" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #954" [2024/Jun/6|18:20:56] Updating "Map #954" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #757" [2024/Jun/6|18:20:56] Updating "Map #757" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #758" [2024/Jun/6|18:20:56] Updating "Map #758" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #759" [2024/Jun/6|18:20:56] Updating "Map #759" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #756" [2024/Jun/6|18:20:56] Updating "Map #756" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_04_Window_Display" [2024/Jun/6|18:20:56] 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bitmaps for "Map #11" [2024/Jun/6|18:20:56] Updating "Map #11" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #12" [2024/Jun/6|18:20:56] Updating "Map #12" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #10" [2024/Jun/6|18:20:56] Updating "Map #10" [2024/Jun/6|18:20:56] Loading bitmaps for "Gingerbread_Tree_Icing_B" [2024/Jun/6|18:20:56] Loading HDRI map "Map #956" [2024/Jun/6|18:20:56] Loading HDRI map "Map #960" [2024/Jun/6|18:20:56] Loading HDRI map "Map #956" [2024/Jun/6|18:20:56] Loading HDRI map "Map #958" [2024/Jun/6|18:20:56] Loading HDRI map "Map #957" [2024/Jun/6|18:20:56] Updating "Gingerbread_Tree_Icing_B" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #956" [2024/Jun/6|18:20:56] Updating "Map #956" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #960" [2024/Jun/6|18:20:56] Updating "Map #960" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #956" [2024/Jun/6|18:20:56] Updating "Map #956" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #959" [2024/Jun/6|18:20:56] Updating "Map #959" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #958" [2024/Jun/6|18:20:56] Updating "Map #958" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #957" [2024/Jun/6|18:20:56] Updating "Map #957" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #978" [2024/Jun/6|18:20:56] Updating "Map #978" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #979" [2024/Jun/6|18:20:56] Updating "Map #979" [2024/Jun/6|18:20:56] Loading bitmaps for "DefaultVRaySky" [2024/Jun/6|18:20:56] Updating "DefaultVRaySky" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Mill_Tripple_Black_White" [2024/Jun/6|18:20:56] Loading HDRI map "Map #21" [2024/Jun/6|18:20:56] Loading HDRI map "Map #22" [2024/Jun/6|18:20:56] Loading HDRI map "Map #16" [2024/Jun/6|18:20:56] Updating "Window_Mill_Tripple_Black_White" [2024/Jun/6|18:20:56] Loading bitmaps for "Glass" [2024/Jun/6|18:20:56] Updating "Glass" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #14" [2024/Jun/6|18:20:56] Updating "Map #14" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Mill_Tripple_Black_White_Frame" [2024/Jun/6|18:20:56] Updating "Window_Mill_Tripple_Black_White_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #21" [2024/Jun/6|18:20:56] Updating "Map #21" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #15" [2024/Jun/6|18:20:56] Updating "Map #15" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #22" [2024/Jun/6|18:20:56] Updating "Map #22" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #16" [2024/Jun/6|18:20:56] Updating "Map #16" [2024/Jun/6|18:20:56] Loading bitmaps for "Sweet_Shelf_Unit_Array_Randomiser" [2024/Jun/6|18:20:56] Loading HDRI map "Map #596" [2024/Jun/6|18:20:56] Loading HDRI map "Map #597" [2024/Jun/6|18:20:56] Loading HDRI map "Map #595" [2024/Jun/6|18:20:56] Loading HDRI map "Map #594" [2024/Jun/6|18:20:56] Loading HDRI map "Map #592" [2024/Jun/6|18:20:56] Loading HDRI map "Map #591" [2024/Jun/6|18:20:56] Loading HDRI map "Map #590" [2024/Jun/6|18:20:56] Loading HDRI map "Map #588" [2024/Jun/6|18:20:56] Loading HDRI map "Map #587" [2024/Jun/6|18:20:56] Loading HDRI map "Map #584" [2024/Jun/6|18:20:56] Loading HDRI map "Map #586" [2024/Jun/6|18:20:56] Loading HDRI map "Map #583" [2024/Jun/6|18:20:56] Updating "Sweet_Shelf_Unit_Array_Randomiser" [2024/Jun/6|18:20:56] Loading bitmaps for "Sweet_Shelf_Unit_C" [2024/Jun/6|18:20:56] Updating "Sweet_Shelf_Unit_C" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #596" [2024/Jun/6|18:20:56] Updating "Map #596" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #597" [2024/Jun/6|18:20:56] Updating "Map #597" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #593" [2024/Jun/6|18:20:56] Updating "Map #593" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #595" [2024/Jun/6|18:20:56] Updating "Map #595" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #594" [2024/Jun/6|18:20:56] Updating "Map #594" [2024/Jun/6|18:20:56] Loading bitmaps for "Sweet_Shelf_Unit_B" [2024/Jun/6|18:20:56] Updating "Sweet_Shelf_Unit_B" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #592" 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"Map #583" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_10_Roof" [2024/Jun/6|18:20:56] Loading HDRI map "Map #843" [2024/Jun/6|18:20:56] Loading HDRI map "Map #842" [2024/Jun/6|18:20:56] Loading HDRI map "Map #841" [2024/Jun/6|18:20:56] Loading HDRI map "Map #839" [2024/Jun/6|18:20:56] Updating "Shop_10_Roof" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #843" [2024/Jun/6|18:20:56] Updating "Map #843" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #842" [2024/Jun/6|18:20:56] Updating "Map #842" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #840" [2024/Jun/6|18:20:56] Updating "Map #840" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #841" [2024/Jun/6|18:20:56] Updating "Map #841" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #839" [2024/Jun/6|18:20:56] Updating "Map #839" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_07_Roof" [2024/Jun/6|18:20:56] Loading HDRI map "Map #873" [2024/Jun/6|18:20:56] Loading HDRI map "Map #872" [2024/Jun/6|18:20:56] Loading HDRI map "Map #871" 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for "Map #19" [2024/Jun/6|18:20:56] Updating "Map #19" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #14" [2024/Jun/6|18:20:56] Updating "Map #14" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #15" [2024/Jun/6|18:20:56] Updating "Map #15" [2024/Jun/6|18:20:56] Loading bitmaps for "Character_Hero_Little_Brown_Mouse_Heights" [2024/Jun/6|18:20:56] Updating "Character_Hero_Little_Brown_Mouse_Heights" [2024/Jun/6|18:20:56] Loading bitmaps for "Character_Hero_Little_Brown_Mouse_Normals" [2024/Jun/6|18:20:56] Updating "Character_Hero_Little_Brown_Mouse_Normals" [2024/Jun/6|18:20:56] Loading bitmaps for "Character_Hero_Little_Brown_Mouse_Diffuse" [2024/Jun/6|18:20:56] Updating "Character_Hero_Little_Brown_Mouse_Diffuse" [2024/Jun/6|18:20:56] Loading bitmaps for "Back_Alley_Stairs_Up" [2024/Jun/6|18:20:56] Loading HDRI map "Map #953" [2024/Jun/6|18:20:56] Loading HDRI map "Map #952" [2024/Jun/6|18:20:56] Loading HDRI map "Map #950" [2024/Jun/6|18:20:56] Updating "Back_Alley_Stairs_Up" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #953" [2024/Jun/6|18:20:56] Updating "Map #953" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #951" [2024/Jun/6|18:20:56] Updating "Map #951" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #952" [2024/Jun/6|18:20:56] Updating "Map #952" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #950" [2024/Jun/6|18:20:56] Updating "Map #950" [2024/Jun/6|18:20:56] Loading bitmaps for "Icing_Sugar_Hill" [2024/Jun/6|18:20:56] Loading HDRI map "Map #973" [2024/Jun/6|18:20:56] Loading HDRI map "Map #972" [2024/Jun/6|18:20:56] Loading HDRI map "Map #971" [2024/Jun/6|18:20:56] Loading HDRI map "Map #969" [2024/Jun/6|18:20:56] Updating "Icing_Sugar_Hill" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #973" [2024/Jun/6|18:20:56] Updating "Map #973" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #972" [2024/Jun/6|18:20:56] Updating "Map #972" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #970" [2024/Jun/6|18:20:56] Updating "Map #970" [2024/Jun/6|18:20:56] 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[2024/Jun/6|18:20:56] Loading bitmaps for "Map #12" [2024/Jun/6|18:20:56] Updating "Map #12" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #10" [2024/Jun/6|18:20:56] Updating "Map #10" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_08_Building" [2024/Jun/6|18:20:56] Loading HDRI map "Map #858" [2024/Jun/6|18:20:56] Loading HDRI map "Map #857" [2024/Jun/6|18:20:56] Loading HDRI map "Map #856" [2024/Jun/6|18:20:56] Loading HDRI map "Map #854" [2024/Jun/6|18:20:56] Updating "Shop_08_Building" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #858" [2024/Jun/6|18:20:56] Updating "Map #858" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #857" [2024/Jun/6|18:20:56] Updating "Map #857" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #855" [2024/Jun/6|18:20:56] Updating "Map #855" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #856" [2024/Jun/6|18:20:56] Updating "Map #856" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #854" [2024/Jun/6|18:20:56] Updating "Map #854" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Sash_Single_Black_White" [2024/Jun/6|18:20:56] Loading HDRI map "Map #21" [2024/Jun/6|18:20:56] Loading HDRI map "Map #22" [2024/Jun/6|18:20:56] Loading HDRI map "Map #16" [2024/Jun/6|18:20:56] Updating "Window_Sash_Single_Black_White" [2024/Jun/6|18:20:56] Loading bitmaps for "Material #11" [2024/Jun/6|18:20:56] Updating "Material #11" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #14" [2024/Jun/6|18:20:56] Updating "Map #14" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Sash_Single_Black_White_Frame" [2024/Jun/6|18:20:56] Updating "Window_Sash_Single_Black_White_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #21" [2024/Jun/6|18:20:56] Updating "Map #21" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #15" [2024/Jun/6|18:20:56] Updating "Map #15" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #22" [2024/Jun/6|18:20:56] Updating "Map #22" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #16" [2024/Jun/6|18:20:56] Updating "Map #16" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Mill_Single_Black_White" [2024/Jun/6|18:20:56] Loading HDRI map "Map #21" [2024/Jun/6|18:20:56] Loading HDRI map "Map #22" [2024/Jun/6|18:20:56] Loading HDRI map "Map #16" [2024/Jun/6|18:20:56] Updating "Window_Mill_Single_Black_White" [2024/Jun/6|18:20:56] Loading bitmaps for "Glass" [2024/Jun/6|18:20:56] Updating "Glass" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #14" [2024/Jun/6|18:20:56] Updating "Map #14" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Mill_Single_Black_White_Frame" [2024/Jun/6|18:20:56] Updating "Window_Mill_Single_Black_White_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #21" [2024/Jun/6|18:20:56] Updating "Map #21" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #15" [2024/Jun/6|18:20:56] Updating "Map #15" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #22" [2024/Jun/6|18:20:56] Updating "Map #22" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #16" [2024/Jun/6|18:20:56] Updating "Map #16" [2024/Jun/6|18:20:56] Loading bitmaps for "Generic_Door" [2024/Jun/6|18:20:56] Updating "Generic_Door" [2024/Jun/6|18:20:56] Loading bitmaps for "Vray_Temp_Door_Wood" [2024/Jun/6|18:20:56] Updating "Vray_Temp_Door_Wood" [2024/Jun/6|18:20:56] Loading bitmaps for "Vray_Temp_Door_Brass" [2024/Jun/6|18:20:56] Updating "Vray_Temp_Door_Brass" [2024/Jun/6|18:20:56] Loading bitmaps for "Vray_Temp_Door_Black" [2024/Jun/6|18:20:56] Updating "Vray_Temp_Door_Black" [2024/Jun/6|18:20:56] Loading bitmaps for "Vray_Temp_Door_Red" [2024/Jun/6|18:20:56] Updating "Vray_Temp_Door_Red" [2024/Jun/6|18:20:56] Loading bitmaps for "Vray_Temp_Door_Blue" [2024/Jun/6|18:20:56] Updating "Vray_Temp_Door_Blue" [2024/Jun/6|18:20:56] Loading bitmaps for "Vray_Temp_Door_Glass" [2024/Jun/6|18:20:56] Updating "Vray_Temp_Door_Glass" [2024/Jun/6|18:20:56] Loading bitmaps for "Vray_Temp_Door_White" [2024/Jun/6|18:20:56] Updating "Vray_Temp_Door_White" [2024/Jun/6|18:20:56] Loading bitmaps for "Blocking_Elements" [2024/Jun/6|18:20:56] Updating "Blocking_Elements" [2024/Jun/6|18:20:56] Loading bitmaps for "Ground_Upper_Street" [2024/Jun/6|18:20:56] Loading HDRI map "Map #946" [2024/Jun/6|18:20:56] Loading HDRI map "Map #945" [2024/Jun/6|18:20:56] Loading HDRI map "Map #944" [2024/Jun/6|18:20:56] Loading HDRI map "Map #942" [2024/Jun/6|18:20:56] Updating "Ground_Upper_Street" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #946" [2024/Jun/6|18:20:56] Updating "Map #946" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #945" [2024/Jun/6|18:20:56] Updating "Map #945" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #943" [2024/Jun/6|18:20:56] Updating "Map #943" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #944" [2024/Jun/6|18:20:56] Updating "Map #944" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #942" [2024/Jun/6|18:20:56] Updating "Map #942" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Victorian_Tripple_Black_White" [2024/Jun/6|18:20:56] Loading HDRI map "Map #9" [2024/Jun/6|18:20:56] Loading HDRI map "Map #12" [2024/Jun/6|18:20:56] Loading HDRI map "Map #10" [2024/Jun/6|18:20:56] Updating "Window_Victorian_Tripple_Black_White" [2024/Jun/6|18:20:56] Loading bitmaps for "Material #227" [2024/Jun/6|18:20:56] Updating "Material #227" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #8" [2024/Jun/6|18:20:56] Updating "Map #8" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Victorian_Tripple_Black_White_Frame" [2024/Jun/6|18:20:56] Updating "Window_Victorian_Tripple_Black_White_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #9" [2024/Jun/6|18:20:56] Updating "Map #9" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #11" [2024/Jun/6|18:20:56] Updating "Map #11" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #12" [2024/Jun/6|18:20:56] Updating "Map #12" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #10" [2024/Jun/6|18:20:56] Updating "Map #10" [2024/Jun/6|18:20:56] Loading bitmaps for "Store_Front_Shop_02" [2024/Jun/6|18:20:56] Loading HDRI map "Map #3" [2024/Jun/6|18:20:56] Loading HDRI map "Map #2" [2024/Jun/6|18:20:56] Loading HDRI map "Map #0" [2024/Jun/6|18:20:56] Updating "Store_Front_Shop_02" [2024/Jun/6|18:20:56] Loading bitmaps for "Glass" [2024/Jun/6|18:20:56] Updating "Glass" [2024/Jun/6|18:20:56] Loading bitmaps for "Fake_Glass_op #0" [2024/Jun/6|18:20:56] Updating "Fake_Glass_op #0" [2024/Jun/6|18:20:56] Loading bitmaps for "Store_Front_Shop_02_Frame" [2024/Jun/6|18:20:56] Updating "Store_Front_Shop_02_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #3" [2024/Jun/6|18:20:56] Updating "Map #3" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #1" [2024/Jun/6|18:20:56] Updating "Map #1" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #2" [2024/Jun/6|18:20:56] Updating "Map #2" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #0" [2024/Jun/6|18:20:56] Updating "Map #0" [2024/Jun/6|18:20:56] Loading bitmaps for "Store_Front_Shop_04_Glass" [2024/Jun/6|18:20:56] Loading HDRI map "Map #948 OPACITY" [2024/Jun/6|18:20:56] Loading HDRI map "Map #947" [2024/Jun/6|18:20:56] Loading HDRI map "Map #949" [2024/Jun/6|18:20:56] Loading HDRI map "Map #17" [2024/Jun/6|18:20:56] Loading HDRI map "Map #18" [2024/Jun/6|18:20:56] Loading HDRI map "Map #19" [2024/Jun/6|18:20:56] Loading HDRI map "Map #974" [2024/Jun/6|18:20:56] Updating "Store_Front_Shop_04_Glass" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #948 OPACITY" [2024/Jun/6|18:20:56] Updating "Map #948 OPACITY" [2024/Jun/6|18:20:56] Loading bitmaps for "Store_Front_Shop_04_Frame" [2024/Jun/6|18:20:56] Updating "Store_Front_Shop_04_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #947" [2024/Jun/6|18:20:56] Updating "Map #947" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #949" [2024/Jun/6|18:20:56] Updating "Map #949" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #17" [2024/Jun/6|18:20:56] Updating "Map #17" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #23" [2024/Jun/6|18:20:56] Updating "Map #23" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #18" [2024/Jun/6|18:20:56] Updating "Map #18" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #19" [2024/Jun/6|18:20:56] Updating "Map #19" [2024/Jun/6|18:20:56] Loading bitmaps for "Glass_Outer" [2024/Jun/6|18:20:56] Updating "Glass_Outer" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #977" [2024/Jun/6|18:20:56] Updating "Map #977" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #974" [2024/Jun/6|18:20:56] Updating "Map #974" [2024/Jun/6|18:20:56] Loading bitmaps for "Character_Hero_Dormouse_Eyebrow_Shader" [2024/Jun/6|18:20:56] Updating "Character_Hero_Dormouse_Eyebrow_Shader" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_08_Roof" [2024/Jun/6|18:20:56] Loading HDRI map "Map #863" [2024/Jun/6|18:20:56] Loading HDRI map "Map #862" [2024/Jun/6|18:20:56] Loading HDRI map "Map #861" [2024/Jun/6|18:20:56] Loading HDRI map "Map #859" [2024/Jun/6|18:20:56] Updating "Shop_08_Roof" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #863" [2024/Jun/6|18:20:56] Updating "Map #863" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #862" [2024/Jun/6|18:20:56] Updating "Map #862" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #860" [2024/Jun/6|18:20:56] Updating "Map #860" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #861" [2024/Jun/6|18:20:56] Updating "Map #861" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #859" [2024/Jun/6|18:20:56] Updating "Map #859" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_09_Roof" [2024/Jun/6|18:20:56] Loading HDRI map "Map #853" [2024/Jun/6|18:20:56] Loading HDRI map "Map #852" [2024/Jun/6|18:20:56] Loading HDRI map "Map #851" [2024/Jun/6|18:20:56] Loading HDRI map "Map #849" [2024/Jun/6|18:20:56] Updating "Shop_09_Roof" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #853" [2024/Jun/6|18:20:56] Updating "Map #853" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #852" [2024/Jun/6|18:20:56] Updating "Map #852" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #850" [2024/Jun/6|18:20:56] Updating "Map #850" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #851" [2024/Jun/6|18:20:56] Updating "Map #851" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #849" [2024/Jun/6|18:20:56] Updating "Map #849" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Bay_Tripple_Green_Yellow" [2024/Jun/6|18:20:56] Loading HDRI map "Map #17" [2024/Jun/6|18:20:56] Loading HDRI map "Map #18" [2024/Jun/6|18:20:56] Loading HDRI map "Map #19" [2024/Jun/6|18:20:56] Updating "Window_Bay_Tripple_Green_Yellow" [2024/Jun/6|18:20:56] Loading bitmaps for "Glass" [2024/Jun/6|18:20:56] Updating "Glass" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #20" [2024/Jun/6|18:20:56] Updating "Map #20" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Bay_Tripple_Green_Yellow_Frame" [2024/Jun/6|18:20:56] Updating "Window_Bay_Tripple_Green_Yellow_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #17" [2024/Jun/6|18:20:56] Updating "Map #17" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #23" [2024/Jun/6|18:20:56] Updating "Map #23" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #18" [2024/Jun/6|18:20:56] Updating "Map #18" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #19" [2024/Jun/6|18:20:56] Updating "Map #19" [2024/Jun/6|18:20:56] Loading bitmaps for "Fairy_Lights" [2024/Jun/6|18:20:56] Updating "Fairy_Lights" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Bay_Single_Red" [2024/Jun/6|18:20:56] Loading HDRI map "Map #17" [2024/Jun/6|18:20:56] Loading HDRI map "Map #18" [2024/Jun/6|18:20:56] Loading HDRI map "Map #19" [2024/Jun/6|18:20:56] Updating "Window_Bay_Single_Red" [2024/Jun/6|18:20:56] Loading bitmaps for "Glass" [2024/Jun/6|18:20:56] Updating "Glass" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #20" [2024/Jun/6|18:20:56] Updating "Map #20" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Bay_Single_Red_Frame" [2024/Jun/6|18:20:56] Updating "Window_Bay_Single_Red_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #17" [2024/Jun/6|18:20:56] Updating "Map #17" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #23" [2024/Jun/6|18:20:56] Updating "Map #23" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #18" [2024/Jun/6|18:20:56] Updating "Map #18" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #19" [2024/Jun/6|18:20:56] Updating "Map #19" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_04_Roof" [2024/Jun/6|18:20:56] Loading HDRI map "Height_Map_Shop_04_Roof" [2024/Jun/6|18:20:56] Loading HDRI map "Map #768" [2024/Jun/6|18:20:56] Loading HDRI map "Map #767" [2024/Jun/6|18:20:56] Loading HDRI map "Map #765" [2024/Jun/6|18:20:56] Updating "Shop_04_Roof" [2024/Jun/6|18:20:56] Loading bitmaps for "Height_Map_Shop_04_Roof" [2024/Jun/6|18:20:56] Updating "Height_Map_Shop_04_Roof" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #768" [2024/Jun/6|18:20:56] Updating "Map #768" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #766" [2024/Jun/6|18:20:56] Updating "Map #766" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #767" [2024/Jun/6|18:20:56] Updating "Map #767" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #765" [2024/Jun/6|18:20:56] Updating "Map #765" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Mill_Double_Black_White" [2024/Jun/6|18:20:56] Loading HDRI map "Map #21" [2024/Jun/6|18:20:56] Loading HDRI map "Map #22" [2024/Jun/6|18:20:56] Loading HDRI map "Map #16" [2024/Jun/6|18:20:56] Updating "Window_Mill_Double_Black_White" [2024/Jun/6|18:20:56] Loading bitmaps for "Glass" [2024/Jun/6|18:20:56] Updating "Glass" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #14" [2024/Jun/6|18:20:56] Updating "Map #14" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Mill_Double_Black_White_Frame" [2024/Jun/6|18:20:56] Updating "Window_Mill_Double_Black_White_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #21" [2024/Jun/6|18:20:56] Updating "Map #21" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #15" [2024/Jun/6|18:20:56] Updating "Map #15" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #22" [2024/Jun/6|18:20:56] Updating "Map #22" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #16" [2024/Jun/6|18:20:56] Updating "Map #16" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Bay_Tripple_Black_White" [2024/Jun/6|18:20:56] Loading HDRI map "Map #9" [2024/Jun/6|18:20:56] Loading HDRI map "Map #12" [2024/Jun/6|18:20:56] Loading HDRI map "Map #10" [2024/Jun/6|18:20:56] Updating "Window_Bay_Tripple_Black_White" [2024/Jun/6|18:20:56] Loading bitmaps for "Material #227" [2024/Jun/6|18:20:56] Updating "Material #227" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #8" [2024/Jun/6|18:20:56] Updating "Map #8" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Bay_Tripple_Black_White_Frame" [2024/Jun/6|18:20:56] Updating "Window_Bay_Tripple_Black_White_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #9" [2024/Jun/6|18:20:56] Updating "Map #9" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #11" [2024/Jun/6|18:20:56] Updating "Map #11" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #12" [2024/Jun/6|18:20:56] Updating "Map #12" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #10" [2024/Jun/6|18:20:56] Updating "Map #10" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_09_Building" [2024/Jun/6|18:20:56] Loading HDRI map "Map #848" [2024/Jun/6|18:20:56] Loading HDRI map "Map #847" [2024/Jun/6|18:20:56] Loading HDRI map "Map #846" [2024/Jun/6|18:20:56] Loading HDRI map "Map #844" [2024/Jun/6|18:20:56] Updating "Shop_09_Building" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #848" [2024/Jun/6|18:20:56] Updating "Map #848" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #847" [2024/Jun/6|18:20:56] Updating "Map #847" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #845" [2024/Jun/6|18:20:56] Updating "Map #845" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #846" [2024/Jun/6|18:20:56] Updating "Map #846" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #844" [2024/Jun/6|18:20:56] Updating "Map #844" [2024/Jun/6|18:20:56] Loading bitmaps for "Sweets_Trim_Sheet_See_Trough" [2024/Jun/6|18:20:56] Loading HDRI map "Map #3" [2024/Jun/6|18:20:56] Loading HDRI map "Map #0" [2024/Jun/6|18:20:56] Loading HDRI map "Map #4" [2024/Jun/6|18:20:56] Loading HDRI map "Map #2" [2024/Jun/6|18:20:56] Loading HDRI map "Map #5" [2024/Jun/6|18:20:56] Updating "Sweets_Trim_Sheet_See_Trough" [2024/Jun/6|18:20:56] Loading bitmaps for "Material #24" [2024/Jun/6|18:20:56] Updating "Material #24" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #3" [2024/Jun/6|18:20:56] Updating "Map #3" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #0" [2024/Jun/6|18:20:56] Updating "Map #0" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #4" [2024/Jun/6|18:20:56] Updating "Map #4" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #1" [2024/Jun/6|18:20:56] Updating "Map #1" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #2" [2024/Jun/6|18:20:56] Updating "Map #2" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #6" [2024/Jun/6|18:20:56] Updating "Map #6" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #5" [2024/Jun/6|18:20:56] Updating "Map #5" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_06_Building" [2024/Jun/6|18:20:56] Loading HDRI map "Map #798" [2024/Jun/6|18:20:56] Loading HDRI map "Map #797" [2024/Jun/6|18:20:56] Loading HDRI map "Map #796" [2024/Jun/6|18:20:56] Loading HDRI map "Map #794" [2024/Jun/6|18:20:56] Updating "Shop_06_Building" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #798" [2024/Jun/6|18:20:56] Updating "Map #798" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #797" [2024/Jun/6|18:20:56] Updating "Map #797" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #795" [2024/Jun/6|18:20:56] Updating "Map #795" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #796" [2024/Jun/6|18:20:56] Updating "Map #796" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #794" [2024/Jun/6|18:20:56] Updating "Map #794" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Sash_Single_Red" [2024/Jun/6|18:20:56] Loading HDRI map "Map #3" [2024/Jun/6|18:20:56] Loading HDRI map "Map #2" [2024/Jun/6|18:20:56] Loading HDRI map "Map #0" [2024/Jun/6|18:20:56] Updating "Window_Sash_Single_Red" [2024/Jun/6|18:20:56] Loading bitmaps for "Glass" [2024/Jun/6|18:20:56] Updating "Glass" [2024/Jun/6|18:20:56] Loading bitmaps for "Fake_Glass_op #0" [2024/Jun/6|18:20:56] Updating "Fake_Glass_op #0" [2024/Jun/6|18:20:56] Loading bitmaps for "Window_Sash_Single_Red_Frame" [2024/Jun/6|18:20:56] Updating "Window_Sash_Single_Red_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #3" [2024/Jun/6|18:20:56] Updating "Map #3" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #1" [2024/Jun/6|18:20:56] Updating "Map #1" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #2" [2024/Jun/6|18:20:56] Updating "Map #2" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #0" [2024/Jun/6|18:20:56] Updating "Map #0" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_10_Building" [2024/Jun/6|18:20:56] Loading HDRI map "Map #838" [2024/Jun/6|18:20:56] Loading HDRI map "Map #837" [2024/Jun/6|18:20:56] Loading HDRI map "Map #836" [2024/Jun/6|18:20:56] Loading HDRI map "Map #834" [2024/Jun/6|18:20:56] Updating "Shop_10_Building" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #838" [2024/Jun/6|18:20:56] Updating "Map #838" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #837" [2024/Jun/6|18:20:56] Updating "Map #837" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #835" [2024/Jun/6|18:20:56] Updating "Map #835" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #836" [2024/Jun/6|18:20:56] Updating "Map #836" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #834" [2024/Jun/6|18:20:56] Updating "Map #834" [2024/Jun/6|18:20:56] Loading bitmaps for "Door_Victorian_Black_White" [2024/Jun/6|18:20:56] Loading HDRI map "Map #6" [2024/Jun/6|18:20:56] Loading HDRI map "Map #9" [2024/Jun/6|18:20:56] Loading HDRI map "Map #12" [2024/Jun/6|18:20:56] Loading HDRI map "Map #10" [2024/Jun/6|18:20:56] Updating "Door_Victorian_Black_White" [2024/Jun/6|18:20:56] Loading bitmaps for "Material #227" [2024/Jun/6|18:20:56] Updating "Material #227" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #8" [2024/Jun/6|18:20:56] Updating "Map #8" [2024/Jun/6|18:20:56] Loading bitmaps for "Door_Victorian_Black_White_Frame" [2024/Jun/6|18:20:56] Updating "Door_Victorian_Black_White_Frame" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #6" [2024/Jun/6|18:20:56] Updating "Map #6" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #9" [2024/Jun/6|18:20:56] Updating "Map #9" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #11" [2024/Jun/6|18:20:56] Updating "Map #11" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #12" [2024/Jun/6|18:20:56] Updating "Map #12" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #10" [2024/Jun/6|18:20:56] Updating "Map #10" [2024/Jun/6|18:20:56] Loading bitmaps for "Bakery_Gingerbread_House_Chocolate_Floor" [2024/Jun/6|18:20:56] Loading HDRI map "Map #764" [2024/Jun/6|18:20:56] Loading HDRI map "Map #763" [2024/Jun/6|18:20:56] Loading HDRI map "Map #761" [2024/Jun/6|18:20:56] Updating "Bakery_Gingerbread_House_Chocolate_Floor" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #764" [2024/Jun/6|18:20:56] Updating "Map #764" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #762" [2024/Jun/6|18:20:56] Updating "Map #762" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #763" [2024/Jun/6|18:20:56] Updating "Map #763" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #761" [2024/Jun/6|18:20:56] Updating "Map #761" [2024/Jun/6|18:20:56] Loading bitmaps for "Character_Hero_Dormouse_Hair_Shader" [2024/Jun/6|18:20:56] Loading HDRI map "Character_Hero_Dormouse_Hair_Melanin" [2024/Jun/6|18:20:56] Updating "Character_Hero_Dormouse_Hair_Shader" [2024/Jun/6|18:20:56] Loading bitmaps for "Character_Hero_Dormouse_Hair_Melanin" [2024/Jun/6|18:20:56] Updating "Character_Hero_Dormouse_Hair_Melanin" [2024/Jun/6|18:20:56] Loading bitmaps for "VRayDefaultMtl" [2024/Jun/6|18:20:56] Updating "VRayDefaultMtl" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_05_Building" [2024/Jun/6|18:20:56] Loading HDRI map "Map #787" [2024/Jun/6|18:20:56] Loading HDRI map "Map #786" [2024/Jun/6|18:20:56] Loading HDRI map "Map #785" [2024/Jun/6|18:20:56] Loading HDRI map "Map #783" [2024/Jun/6|18:20:56] Updating "Shop_05_Building" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #787" [2024/Jun/6|18:20:56] Updating "Map #787" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #786" [2024/Jun/6|18:20:56] Updating "Map #786" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #784" [2024/Jun/6|18:20:56] Updating "Map #784" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #785" [2024/Jun/6|18:20:56] Updating "Map #785" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #783" [2024/Jun/6|18:20:56] Updating "Map #783" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_04_Building" [2024/Jun/6|18:20:56] Loading HDRI map "Map #793" [2024/Jun/6|18:20:56] Loading HDRI map "Map #772" [2024/Jun/6|18:20:56] Loading HDRI map "Map #771" [2024/Jun/6|18:20:56] Loading HDRI map "Map #769" [2024/Jun/6|18:20:56] Updating "Shop_04_Building" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #793" [2024/Jun/6|18:20:56] Updating "Map #793" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #772" [2024/Jun/6|18:20:56] Updating "Map #772" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #770" [2024/Jun/6|18:20:56] Updating "Map #770" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #771" [2024/Jun/6|18:20:56] Updating "Map #771" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #769" [2024/Jun/6|18:20:56] Updating "Map #769" [2024/Jun/6|18:20:56] Loading bitmaps for "Shop_01_Building" [2024/Jun/6|18:20:56] Loading HDRI map "Map #823" [2024/Jun/6|18:20:56] Loading HDRI map "Map #822" [2024/Jun/6|18:20:56] Loading HDRI map "Map #821" [2024/Jun/6|18:20:56] Loading HDRI map "Map #819" [2024/Jun/6|18:20:56] Updating "Shop_01_Building" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #823" [2024/Jun/6|18:20:56] Updating "Map #823" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #822" [2024/Jun/6|18:20:56] Updating "Map #822" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #820" [2024/Jun/6|18:20:56] Updating "Map #820" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #821" [2024/Jun/6|18:20:56] Updating "Map #821" [2024/Jun/6|18:20:56] Loading bitmaps for "Map #819" [2024/Jun/6|18:20:56] Updating "Map #819" [2024/Jun/6|18:20:56] Preparing objects [2024/Jun/6|18:20:56] Updating object Character_Hero_Dormouse [2024/Jun/6|18:20:56] Validity for node "Character_Hero_Dormouse" is [0, 0], node handle is 10921 [2024/Jun/6|18:20:56] Updating object Character_Hero_Dormouse_Fur [2024/Jun/6|18:20:56] Updating object Character_Hero_Dormouse_Eyebrows [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_005 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_005" is [forever], node handle is 10887 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_009 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_009" is [forever], node handle is 10885 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_013 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_013" is [forever], node handle is 10883 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_004 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_004" is [forever], node handle is 10881 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_019 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_019" is [forever], node handle is 10879 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_014 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_014" is [forever], node handle is 10877 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_018 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_018" is [forever], node handle is 10875 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_017 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_017" is [forever], node handle is 10873 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_012 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_012" is [forever], node handle is 10871 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_008 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_008" is [forever], node handle is 10869 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_003 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_003" is [forever], node handle is 10867 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_002 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_002" is [forever], node handle is 10865 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_007 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_007" is [forever], node handle is 10863 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_011 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_011" is [forever], node handle is 10861 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_016 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_016" is [forever], node handle is 10859 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_015 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_015" is [forever], node handle is 10857 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_010 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_010" is [forever], node handle is 10855 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_006 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_006" is [forever], node handle is 10853 [2024/Jun/6|18:20:56] Updating object LB_Mouse_Whisker_001 [2024/Jun/6|18:20:56] Validity for node "LB_Mouse_Whisker_001" is [forever], node handle is 10851 [2024/Jun/6|18:20:56] Updating object Character_Hero_Dormouse_Teeth_UF [2024/Jun/6|18:20:56] Validity for node "Character_Hero_Dormouse_Teeth_UF" is [forever], node handle is 10844 [2024/Jun/6|18:20:56] Updating object Character_Hero_Dormouse_Teeth_UB [2024/Jun/6|18:20:56] Validity for node "Character_Hero_Dormouse_Teeth_UB" is [forever], node handle is 10843 [2024/Jun/6|18:20:56] Updating object Character_Hero_Dormouse_Eyes [2024/Jun/6|18:20:56] Validity for node "Character_Hero_Dormouse_Eyes" is [forever], node handle is 10842 [2024/Jun/6|18:20:56] Updating object Character_Hero_Dormouse_Tongue [2024/Jun/6|18:20:56] Validity for node "Character_Hero_Dormouse_Tongue" is [0, 0], node handle is 10777 [2024/Jun/6|18:20:56] Updating object Character_Hero_Dormouse_Teeth_LF [2024/Jun/6|18:20:56] Validity for node "Character_Hero_Dormouse_Teeth_LF" is [forever], node handle is 10776 [2024/Jun/6|18:20:56] Updating object Character_Hero_Dormouse_Teeth_LB [2024/Jun/6|18:20:56] Validity for node "Character_Hero_Dormouse_Teeth_LB" is [forever], node handle is 10775 [2024/Jun/6|18:20:56] Updating object Gingerbread_Tree_Type_B_001Gingerbread_Tree_Type_B_ [2024/Jun/6|18:20:56] Validity for node "Gingerbread_Tree_Type_B_001Gingerbread_Tree_Type_B_" is [forever], node handle is 10645 [2024/Jun/6|18:20:56] Updating object Candy_Cane_003Candy_Cane_002Candy_Cane_001Candy_Cane [2024/Jun/6|18:20:56] Validity for node "Candy_Cane_003Candy_Cane_002Candy_Cane_001Candy_Cane" is [forever], node handle is 10644 [2024/Jun/6|18:20:56] Updating object Sweet_Cube_020Sweet_Cube_019Sweet_Cube_018Sweet_Cube_017Sweet_Cube_016Sweet_Cube_014 [2024/Jun/6|18:20:56] Validity for node "Sweet_Cube_020Sweet_Cube_019Sweet_Cube_018Sweet_Cube_017Sweet_Cube_016Sweet_Cube_014" is [forever], node handle is 10643 [2024/Jun/6|18:20:56] Updating object Gingerbread_Tree_Type_A_ [2024/Jun/6|18:20:56] Validity for node "Gingerbread_Tree_Type_A_" is [forever], node handle is 10627 [2024/Jun/6|18:20:56] Updating object Fairy_Light_Fitting__011Fairy_Light_Fitting__010Fairy_Light_Fitting__009Fairy_Light_Fitting__008 [2024/Jun/6|18:20:56] Validity for node "Fairy_Light_Fitting__011Fairy_Light_Fitting__010Fairy_Light_Fitting__009Fairy_Light_Fitting__008" is [forever], node handle is 10626 [2024/Jun/6|18:20:56] Updating object Fairy_Light_Fitting_ [2024/Jun/6|18:20:56] Validity for node "Fairy_Light_Fitting_" is [0, 0], node handle is 10602 [2024/Jun/6|18:20:56] Updating object Loft_Fairy_Lights [2024/Jun/6|18:20:56] Validity for node "Loft_Fairy_Lights" is [forever], node handle is 10601 [2024/Jun/6|18:20:56] Updating object Block_02_Upper_Street_Town_Cross [2024/Jun/6|18:20:56] Validity for node "Block_02_Upper_Street_Town_Cross" is [forever], node handle is 10589 [2024/Jun/6|18:20:56] Updating object Block_02_Upper_Street_Bistro [2024/Jun/6|18:20:56] Validity for node "Block_02_Upper_Street_Bistro" is [forever], node handle is 10588 [2024/Jun/6|18:20:56] Updating object Block_01_Alley [2024/Jun/6|18:20:56] Validity for node "Block_01_Alley" is [forever], node handle is 10587 [2024/Jun/6|18:20:56] Updating object Block_Ground_VRayPlane [2024/Jun/6|18:20:56] Updating object Window_Victorian_Tripple_002Window_Victorian_Tripple_001Window_Victorian_Tripple_ [2024/Jun/6|18:20:56] Validity for node "Window_Victorian_Tripple_002Window_Victorian_Tripple_001Window_Victorian_Tripple_" is [forever], node handle is 10585 [2024/Jun/6|18:20:56] Updating object Door_Shop_Glass_002Door_Shop_Glass_001Door_Shop_Glass_ [2024/Jun/6|18:20:56] Validity for node "Door_Shop_Glass_002Door_Shop_Glass_001Door_Shop_Glass_" is [forever], node handle is 10583 [2024/Jun/6|18:20:56] Updating object Door_Victorian_004Door_Victorian_003Door_Victorian_002Door_Victorian_001Door_Victorian_ [2024/Jun/6|18:20:56] Validity for node "Door_Victorian_004Door_Victorian_003Door_Victorian_002Door_Victorian_001Door_Victorian_" is [forever], node handle is 10582 [2024/Jun/6|18:20:56] Updating object Window_Bay_Tripple_005Window_Bay_Tripple_004Window_Bay_Tripple_003Window_Bay_Tripple_002 [2024/Jun/6|18:20:56] Validity for node "Window_Bay_Tripple_005Window_Bay_Tripple_004Window_Bay_Tripple_003Window_Bay_Tripple_002" is [forever], node handle is 10581 [2024/Jun/6|18:20:56] Updating object Window_Victorian_Double_001Window_Victorian_Double_ [2024/Jun/6|18:20:56] Validity for node "Window_Victorian_Double_001Window_Victorian_Double_" is [forever], node handle is 10580 [2024/Jun/6|18:20:56] Updating object Window_Bay_Single_002Window_Bay_Single_001Window_Bay_Single_ [2024/Jun/6|18:20:56] Validity for node "Window_Bay_Single_002Window_Bay_Single_001Window_Bay_Single_" is [forever], node handle is 10575 [2024/Jun/6|18:20:56] Updating object Window_Victorian_Quad_003Window_Victorian_Quad_002Window_Victorian_Quad_001Window_Victorian_Quad_ [2024/Jun/6|18:20:56] Validity for node "Window_Victorian_Quad_003Window_Victorian_Quad_002Window_Victorian_Quad_001Window_Victorian_Quad_" is [forever], node handle is 10573 [2024/Jun/6|18:20:56] Updating object Store_Front_Shop_02 [2024/Jun/6|18:20:56] Validity for node "Store_Front_Shop_02" is [forever], node handle is 10562 [2024/Jun/6|18:20:56] Updating object Store_Front_Shop_04 [2024/Jun/6|18:20:56] Validity for node "Store_Front_Shop_04" is [forever], node handle is 10551 [2024/Jun/6|18:20:56] Updating object Store_Front_Shop_04_Glass [2024/Jun/6|18:20:56] Validity for node "Store_Front_Shop_04_Glass" is [0, 0], node handle is 10558 [2024/Jun/6|18:20:56] Updating object Store_Front_Shop_04_Casement_Arm_04_Rest [2024/Jun/6|18:20:56] Validity for node "Store_Front_Shop_04_Casement_Arm_04_Rest" is [forever], node handle is 10557 [2024/Jun/6|18:20:56] Updating object Store_Front_Shop_04_Casement_Window [2024/Jun/6|18:20:56] Validity for node "Store_Front_Shop_04_Casement_Window" is [forever], node handle is 10552 [2024/Jun/6|18:20:56] Updating object Store_Front_Shop_04_Casement_Window_Glass [2024/Jun/6|18:20:56] Validity for node "Store_Front_Shop_04_Casement_Window_Glass" is [forever], node handle is 10556 [2024/Jun/6|18:20:56] Updating object Store_Front_Shop_04_Casement_Arm_01_Base [2024/Jun/6|18:20:56] Validity for node "Store_Front_Shop_04_Casement_Arm_01_Base" is [forever], node handle is 10553 [2024/Jun/6|18:20:56] Updating object Store_Front_Shop_04_Casement_Arm_02 [2024/Jun/6|18:20:56] Validity for node "Store_Front_Shop_04_Casement_Arm_02" is [forever], node handle is 10554 [2024/Jun/6|18:20:56] Updating object Store_Front_Shop_04_Casement_Arm_03 [2024/Jun/6|18:20:56] Validity for node "Store_Front_Shop_04_Casement_Arm_03" is [forever], node handle is 10555 [2024/Jun/6|18:20:56] Updating object Window_Mill_Tripple_006Window_Mill_Tripple_005Window_Mill_Tripple_004Window_Mill_Tripple_003 [2024/Jun/6|18:20:56] Validity for node "Window_Mill_Tripple_006Window_Mill_Tripple_005Window_Mill_Tripple_004Window_Mill_Tripple_003" is [forever], node handle is 10550 [2024/Jun/6|18:20:56] Updating object Window_Mill_Single_006Window_Mill_Single_005Window_Mill_Single_004Window_Mill_Single_003 [2024/Jun/6|18:20:56] Validity for node "Window_Mill_Single_006Window_Mill_Single_005Window_Mill_Single_004Window_Mill_Single_003" is [forever], node handle is 10549 [2024/Jun/6|18:20:56] Updating object Window_Mill_Double_005Window_Mill_Double_004Window_Mill_Double_003Window_Mill_Double_002 [2024/Jun/6|18:20:56] Validity for node "Window_Mill_Double_005Window_Mill_Double_004Window_Mill_Double_003Window_Mill_Double_002" is [forever], node handle is 10543 [2024/Jun/6|18:20:56] Updating object Window_Sash_Double_012Window_Sash_Double_011Window_Sash_Double_010Window_Sash_Double_009 [2024/Jun/6|18:20:56] Validity for node "Window_Sash_Double_012Window_Sash_Double_011Window_Sash_Double_010Window_Sash_Double_009" is [forever], node handle is 10530 [2024/Jun/6|18:20:56] Updating object Window_Sash_Single_013Window_Sash_Single_012Window_Sash_Single_011Window_Sash_Single_010 [2024/Jun/6|18:20:56] Validity for node "Window_Sash_Single_013Window_Sash_Single_012Window_Sash_Single_011Window_Sash_Single_010" is [forever], node handle is 10517 [2024/Jun/6|18:20:56] Updating object Ground_Upper_Street [2024/Jun/6|18:20:56] Validity for node "Ground_Upper_Street" is [forever], node handle is 10503 [2024/Jun/6|18:20:56] Updating object Shop_07_Roof [2024/Jun/6|18:20:56] Validity for node "Shop_07_Roof" is [forever], node handle is 10502 [2024/Jun/6|18:20:56] Updating object Shop_08_Roof [2024/Jun/6|18:20:56] Validity for node "Shop_08_Roof" is [forever], node handle is 10501 [2024/Jun/6|18:20:56] Updating object Shop_09_Roof [2024/Jun/6|18:20:56] Validity for node "Shop_09_Roof" is [forever], node handle is 10500 [2024/Jun/6|18:20:56] Updating object Boathouse_Window_Tripple_Frame006 [2024/Jun/6|18:20:56] Validity for node "Boathouse_Window_Tripple_Frame006" is [forever], node handle is 10499 [2024/Jun/6|18:20:56] Updating object Shop_Door_Frame_011 [2024/Jun/6|18:20:56] Validity for node "Shop_Door_Frame_011" is [forever], node handle is 10498 [2024/Jun/6|18:20:56] Updating object Shop_11_Roof [2024/Jun/6|18:20:56] Validity for node "Shop_11_Roof" is [forever], node handle is 10497 [2024/Jun/6|18:20:56] Updating object Door Knob 01 [2024/Jun/6|18:20:56] Validity for node "Door Knob 01" is [forever], node handle is 10496 [2024/Jun/6|18:20:56] Updating object Shop_Door_04 [2024/Jun/6|18:20:56] Validity for node "Shop_Door_04" is [forever], node handle is 10495 [2024/Jun/6|18:20:56] Updating object Shop_Door_Frame_04 [2024/Jun/6|18:20:56] Validity for node "Shop_Door_Frame_04" is [forever], node handle is 10494 [2024/Jun/6|18:20:56] Updating object Shop_01_Roof [2024/Jun/6|18:20:56] Validity for node "Shop_01_Roof" is [forever], node handle is 10493 [2024/Jun/6|18:20:56] Updating object Shop_02_Roof [2024/Jun/6|18:20:56] Validity for node "Shop_02_Roof" is [forever], node handle is 10492 [2024/Jun/6|18:20:56] Updating object Shop_06_Roof [2024/Jun/6|18:20:56] Validity for node "Shop_06_Roof" is [forever], node handle is 10491 [2024/Jun/6|18:20:56] Updating object Shop_04_Window_Display [2024/Jun/6|18:20:56] Validity for node "Shop_04_Window_Display" is [forever], node handle is 10490 [2024/Jun/6|18:20:56] Updating object Shop_04_Roof [2024/Jun/6|18:20:56] Validity for node "Shop_04_Roof" is [forever], node handle is 10484 [2024/Jun/6|18:20:56] Updating object Shop_04_Building [2024/Jun/6|18:20:56] Validity for node "Shop_04_Building" is [forever], node handle is 10483 [2024/Jun/6|18:20:56] Updating object Icing_Sugar_Hill [2024/Jun/6|18:20:56] Validity for node "Icing_Sugar_Hill" is [forever], node handle is 10466 [2024/Jun/6|18:20:56] Updating object Gingerbread_House [2024/Jun/6|18:20:56] Validity for node "Gingerbread_House" is [forever], node handle is 10467 [2024/Jun/6|18:20:56] Updating object Gingerbread_House_Chocolate_Floor [2024/Jun/6|18:20:56] Validity for node "Gingerbread_House_Chocolate_Floor" is [forever], node handle is 10468 [2024/Jun/6|18:20:56] Updating object Fudge_01 [2024/Jun/6|18:20:56] Validity for node "Fudge_01" is [forever], node handle is 10480 [2024/Jun/6|18:20:56] Updating object Fudge_03 [2024/Jun/6|18:20:56] Validity for node "Fudge_03" is [forever], node handle is 10482 [2024/Jun/6|18:20:56] Updating object Fudge_02 [2024/Jun/6|18:20:56] Validity for node "Fudge_02" is [forever], node handle is 10481 [2024/Jun/6|18:20:56] Updating object Toffee_Table [2024/Jun/6|18:20:56] Validity for node "Toffee_Table" is [forever], node handle is 10471 [2024/Jun/6|18:20:56] Updating object Jelly_Seat_007 [2024/Jun/6|18:20:56] Validity for node "Jelly_Seat_007" is [forever], node handle is 10479 [2024/Jun/6|18:20:56] Updating object Jelly_Seat_006 [2024/Jun/6|18:20:56] Validity for node "Jelly_Seat_006" is [forever], node handle is 10478 [2024/Jun/6|18:20:56] Updating object Jelly_Seat_005 [2024/Jun/6|18:20:56] Validity for node "Jelly_Seat_005" is [forever], node handle is 10477 [2024/Jun/6|18:20:56] Updating object Jelly_Seat_004 [2024/Jun/6|18:20:56] Validity for node "Jelly_Seat_004" is [forever], node handle is 10476 [2024/Jun/6|18:20:56] Updating object Jelly_Seat_003 [2024/Jun/6|18:20:56] Validity for node "Jelly_Seat_003" is [forever], node handle is 10475 [2024/Jun/6|18:20:56] Updating object Jelly_Seat_002 [2024/Jun/6|18:20:56] Validity for node "Jelly_Seat_002" is [forever], node handle is 10474 [2024/Jun/6|18:20:56] Updating object Jelly_Seat_01 [2024/Jun/6|18:20:56] Validity for node "Jelly_Seat_01" is [forever], node handle is 10473 [2024/Jun/6|18:20:56] Updating object Jelly_Seat_008 [2024/Jun/6|18:20:56] Validity for node "Jelly_Seat_008" is [forever], node handle is 10472 [2024/Jun/6|18:20:56] Updating object Marshmellow_Bed [2024/Jun/6|18:20:56] Validity for node "Marshmellow_Bed" is [forever], node handle is 10469 [2024/Jun/6|18:20:56] Updating object Marshmellow_Pillow [2024/Jun/6|18:20:56] Validity for node "Marshmellow_Pillow" is [forever], node handle is 10470 [2024/Jun/6|18:20:56] Updating object Sweets_05_A018Sweets_05_A017Sweets_05_A016Sweets_05_A015Sweets_05_A014Sweets_05_A013 [2024/Jun/6|18:20:56] Validity for node "Sweets_05_A018Sweets_05_A017Sweets_05_A016Sweets_05_A015Sweets_05_A014Sweets_05_A013" is [forever], node handle is 10465 [2024/Jun/6|18:20:56] Updating object Sweetie_Jar_128Sweetie_Jar_127Sweetie_Jar_126Sweetie_Jar_125Sweetie_Jar_124Sweetie_Jar_123 [2024/Jun/6|18:20:56] Validity for node "Sweetie_Jar_128Sweetie_Jar_127Sweetie_Jar_126Sweetie_Jar_125Sweetie_Jar_124Sweetie_Jar_123" is [forever], node handle is 10456 [2024/Jun/6|18:20:56] Updating object Sweets_09_A016Sweets_09_A015Sweets_09_A014Sweets_09_A013Sweets_09_A012Sweets_09_A011 [2024/Jun/6|18:20:56] Validity for node "Sweets_09_A016Sweets_09_A015Sweets_09_A014Sweets_09_A013Sweets_09_A012Sweets_09_A011" is [forever], node handle is 10393 [2024/Jun/6|18:20:56] Updating object Sweets_08_A012Sweets_08_A011Sweets_08_A010Sweets_08_A009Sweets_08_A008Sweets_08_A007 [2024/Jun/6|18:20:56] Validity for node "Sweets_08_A012Sweets_08_A011Sweets_08_A010Sweets_08_A009Sweets_08_A008Sweets_08_A007" is [forever], node handle is 10385 [2024/Jun/6|18:20:56] Updating object Sweets_07_A012Sweets_07_A011Sweets_07_A010Sweets_07_A009Sweets_07_A008Sweets_07_A007 [2024/Jun/6|18:20:56] Validity for node "Sweets_07_A012Sweets_07_A011Sweets_07_A010Sweets_07_A009Sweets_07_A008Sweets_07_A007" is [forever], node handle is 10379 [2024/Jun/6|18:20:56] Updating object Sweets_06_A013Sweets_06_A012Sweets_06_A011Sweets_06_A010Sweets_06_A009Sweets_06_A008 [2024/Jun/6|18:20:56] Validity for node "Sweets_06_A013Sweets_06_A012Sweets_06_A011Sweets_06_A010Sweets_06_A009Sweets_06_A008" is [forever], node handle is 10373 [2024/Jun/6|18:20:56] Updating object Sweets_04_A008Sweets_04_A007Sweets_04_A006Sweets_04_A005Sweets_04_A004Sweets_04_A003 [2024/Jun/6|18:20:56] Validity for node "Sweets_04_A008Sweets_04_A007Sweets_04_A006Sweets_04_A005Sweets_04_A004Sweets_04_A003" is [forever], node handle is 10367 [2024/Jun/6|18:20:56] Updating object Sweets_03_A018Sweets_03_A017Sweets_03_A016Sweets_03_A015Sweets_03_A014Sweets_03_A013 [2024/Jun/6|18:20:56] Validity for node "Sweets_03_A018Sweets_03_A017Sweets_03_A016Sweets_03_A015Sweets_03_A014Sweets_03_A013" is [forever], node handle is 10363 [2024/Jun/6|18:20:56] Updating object Sweets_02_A014Sweets_02_A013Sweets_02_A012Sweets_02_A011Sweets_02_A010Sweets_02_A009 [2024/Jun/6|18:20:56] Validity for node "Sweets_02_A014Sweets_02_A013Sweets_02_A012Sweets_02_A011Sweets_02_A010Sweets_02_A009" is [forever], node handle is 10354 [2024/Jun/6|18:20:56] Updating object Sweets_01_A018Sweets_01_A017Sweets_01_A016Sweets_01_A015Sweets_01_A014Sweets_01_A013 [2024/Jun/6|18:20:56] Validity for node "Sweets_01_A018Sweets_01_A017Sweets_01_A016Sweets_01_A015Sweets_01_A014Sweets_01_A013" is [forever], node handle is 10347 [2024/Jun/6|18:20:57] Updating object Shop_04_Shelf_Unit_RearShop_04_Shelf_Unit_Left [2024/Jun/6|18:20:57] Validity for node "Shop_04_Shelf_Unit_RearShop_04_Shelf_Unit_Left" is [forever], node handle is 10337 [2024/Jun/6|18:20:57] Updating object Shop_04_Interior_Walls [2024/Jun/6|18:20:57] Validity for node "Shop_04_Interior_Walls" is [forever], node handle is 10206 [2024/Jun/6|18:20:57] Updating object Shop_Front_Victorian_Corner [2024/Jun/6|18:20:57] Validity for node "Shop_Front_Victorian_Corner" is [forever], node handle is 10205 [2024/Jun/6|18:20:57] Updating object Back_Alley_Stairs_Up [2024/Jun/6|18:20:57] Validity for node "Back_Alley_Stairs_Up" is [forever], node handle is 10204 [2024/Jun/6|18:20:57] Updating object Shop_10_Roof [2024/Jun/6|18:20:57] Validity for node "Shop_10_Roof" is [forever], node handle is 10203 [2024/Jun/6|18:20:57] Updating object Shop_05_Building [2024/Jun/6|18:20:57] Validity for node "Shop_05_Building" is [forever], node handle is 10202 [2024/Jun/6|18:20:57] Updating object Shop_Door_Frame_08 [2024/Jun/6|18:20:57] Validity for node "Shop_Door_Frame_08" is [forever], node handle is 10201 [2024/Jun/6|18:20:57] Updating object Window_Circular_Frame [2024/Jun/6|18:20:57] Validity for node "Window_Circular_Frame" is [forever], node handle is 10198 [2024/Jun/6|18:20:57] Updating object Window_Circular [2024/Jun/6|18:20:57] Validity for node "Window_Circular" is [forever], node handle is 10199 [2024/Jun/6|18:20:57] Updating object Window_Circular_Glass [2024/Jun/6|18:20:57] Validity for node "Window_Circular_Glass" is [forever], node handle is 10200 [2024/Jun/6|18:20:57] Updating object Shop_Door_Frame_06 [2024/Jun/6|18:20:57] Validity for node "Shop_Door_Frame_06" is [forever], node handle is 10194 [2024/Jun/6|18:20:57] Updating object Shop_Door_06 [2024/Jun/6|18:20:57] Validity for node "Shop_Door_06" is [forever], node handle is 10195 [2024/Jun/6|18:20:57] Updating object Door Knob 02 [2024/Jun/6|18:20:57] Validity for node "Door Knob 02" is [forever], node handle is 10197 [2024/Jun/6|18:20:57] Updating object Letterbox_01 [2024/Jun/6|18:20:57] Validity for node "Letterbox_01" is [forever], node handle is 10196 [2024/Jun/6|18:20:57] Updating object Shop_03_Roof [2024/Jun/6|18:20:57] Validity for node "Shop_03_Roof" is [forever], node handle is 10193 [2024/Jun/6|18:20:57] Updating object Shop_05_Roof [2024/Jun/6|18:20:57] Validity for node "Shop_05_Roof" is [forever], node handle is 10192 [2024/Jun/6|18:20:57] Updating object Shop_07_Building [2024/Jun/6|18:20:57] Validity for node "Shop_07_Building" is [forever], node handle is 10191 [2024/Jun/6|18:20:57] Updating object Shop_08_Building [2024/Jun/6|18:20:57] Validity for node "Shop_08_Building" is [forever], node handle is 10190 [2024/Jun/6|18:20:57] Updating object Shop_09_Building [2024/Jun/6|18:20:57] Validity for node "Shop_09_Building" is [forever], node handle is 10189 [2024/Jun/6|18:20:57] Updating object Shop_10_Building [2024/Jun/6|18:20:57] Validity for node "Shop_10_Building" is [forever], node handle is 10188 [2024/Jun/6|18:20:57] Updating object Shop_11_Building [2024/Jun/6|18:20:57] Validity for node "Shop_11_Building" is [forever], node handle is 10187 [2024/Jun/6|18:20:57] Updating object Shop_06_Building [2024/Jun/6|18:20:57] Validity for node "Shop_06_Building" is [forever], node handle is 10186 [2024/Jun/6|18:20:57] Updating object Shop_03_Building [2024/Jun/6|18:20:57] Validity for node "Shop_03_Building" is [forever], node handle is 10185 [2024/Jun/6|18:20:57] Updating object Shop_02_Building [2024/Jun/6|18:20:57] Validity for node "Shop_02_Building" is [forever], node handle is 10184 [2024/Jun/6|18:20:57] Updating object Shop_01_Building [2024/Jun/6|18:20:57] Validity for node "Shop_01_Building" is [forever], node handle is 10183 [2024/Jun/6|18:20:57] Preparing instances [2024/Jun/6|18:20:57] Loading HDRI map "Height_Map_Shop_04_Roof" [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A018" is [42.8494,473.325,107.475]-[56.7128,487.211,128.738] [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A017" is [-23.9535,461.632,67.4753]-[-10.0871,475.504,88.7375] [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A016" is [42.7122,473.62,67.4753]-[56.6009,487.476,88.7375] [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A015" is [112.379,483.822,27.4754]-[126.179,497.63,48.7375] [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A014" is [-130.467,445.746,-12.5246]-[-116.649,459.579,8.73739] [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A013" is [-112.58,449.175,-12.5246]-[-98.7148,463.004,8.73739] [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A012" is [42.1578,472.775,-12.5246]-[56.01,486.661,8.73739] [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A011" is [62.52,477.6,-12.5246]-[76.3315,491.402,8.73739] [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A010" is [112.215,483.399,-12.5246]-[126.036,497.23,8.73739] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_128" is [-168.887,439.043,107.145]-[-152.992,454.939,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_127" is [-150.716,440.192,107.145]-[-134.82,456.089,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_126" is [-132.05,444.873,107.145]-[-116.161,460.763,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_125" is [-113.678,447.935,107.145]-[-97.7849,463.83,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_124" is [-80.7062,452.19,107.145]-[-64.8129,468.085,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_123" is [-63.0115,454.004,107.145]-[-47.1177,469.899,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_122" is [-43.1914,457.334,107.145]-[-27.301,473.226,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_121" is [-24.8894,460.956,107.145]-[-9.00301,476.844,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_120" is [4.95812,466.978,107.145]-[20.8503,482.872,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_119" is [24.0443,469.017,107.145]-[39.931,484.905,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_118" is [41.8385,472.336,107.145]-[57.7267,488.226,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_117" is [60.2508,475.271,107.145]-[76.1415,491.164,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_116" is [92.9518,479.225,107.145]-[108.848,495.122,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_115" is [111.563,483.044,107.145]-[127.453,498.935,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_114" is [129.953,486.279,107.145]-[145.842,502.169,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_113" is [150.038,488.24,107.145]-[165.927,504.13,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_112" is [-170.042,437.547,67.145]-[-154.152,453.439,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_111" is [-150.076,441.64,67.145]-[-134.186,457.532,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_110" is [-130.522,444.083,67.145]-[-114.629,459.977,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_109" is [-113.619,448.097,67.145]-[-97.7246,463.993,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_108" is [-81.656,452.183,67.145]-[-65.7695,468.071,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_107" is [-61.6455,454.462,67.145]-[-45.7513,470.358,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_106" is [-43.3853,456.906,67.145]-[-27.4897,472.804,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_105" is [-24.9708,460.622,67.145]-[-9.07588,476.518,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_104" is [4.89671,466.718,67.145]-[20.7886,482.612,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_103" is [22.9694,468.814,67.145]-[38.8626,484.709,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_102" is [41.7027,472.607,67.145]-[57.5901,488.496,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_101" is [59.6224,476.433,67.145]-[75.5109,492.323,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_100" is [92.7758,479.158,67.145]-[108.669,495.053,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_099" is [112.785,483.168,67.145]-[128.675,499.059,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_098" is [131.05,485.447,67.145]-[146.941,501.338,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_097" is [149.586,489.015,67.145]-[165.475,504.905,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_096" is [-169.919,437.065,27.145]-[-154.028,452.958,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_095" is [-150.067,440.807,27.145]-[-134.175,456.7,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_094" is [-130.679,444.429,27.145]-[-114.79,460.319,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_093" is [-112.939,446.598,27.145]-[-97.0464,462.492,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_092" is [-81.0646,451.559,27.145]-[-65.175,467.45,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_091" is [-61.7874,454.452,27.145]-[-45.9006,470.341,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_090" is [-44.0992,457.073,27.145]-[-28.2089,472.965,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_089" is [-24.4348,460.741,27.145]-[-8.53959,476.638,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_088" is [4.3959,467.182,27.145]-[20.2858,483.074,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_087" is [22.5512,468.893,27.145]-[38.4381,484.781,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_086" is [40.9129,472.693,27.145]-[56.8061,488.588,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_085" is [60.9155,476.415,27.145]-[76.807,492.308,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_084" is [92.2188,479.625,27.145]-[108.11,495.517,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_083" is [111.332,482.776,27.145]-[127.226,498.672,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_082" is [130.284,486.208,27.145]-[146.173,502.098,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_081" is [149.384,488.419,27.145]-[165.28,504.316,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_080" is [-170.061,438.421,-12.8549]-[-154.167,454.316,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_079" is [-151.036,441.837,-12.8549]-[-135.141,457.733,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_078" is [-131.503,444.72,-12.8549]-[-115.616,460.608,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_077" is [-113.623,448.145,-12.8549]-[-97.7354,464.034,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_076" is [-81.3976,450.538,-12.8549]-[-65.5065,466.43,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_075" is [-61.6109,455.209,-12.8549]-[-45.7167,471.105,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_074" is [-44.4177,458.047,-12.8549]-[-28.5265,473.94,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_073" is [-23.9267,461.929,-12.8549]-[-8.03308,477.825,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_072" is [4.48731,465.928,-12.8549]-[20.3806,481.823,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_071" is [23.6129,469.711,-12.8549]-[39.5031,485.603,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_070" is [41.1509,471.775,-12.8549]-[57.0466,487.672,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_069" is [61.4814,476.557,-12.8549]-[77.3719,492.45,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_068" is [94.2256,479.668,-12.8549]-[110.117,495.561,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_067" is [111.183,482.371,-12.8549]-[127.072,498.262,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_066" is [131.673,484.958,-12.8549]-[147.566,500.853,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_065" is [150.019,488.365,-12.8549]-[165.912,504.26,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweets_09_A016" is [-129.479,445.101,67.4992]-[-115.645,458.947,87.1926] [2024/Jun/6|18:20:57] Bounding box for "Sweets_09_A015" is [25.0623,470.053,107.499]-[38.9145,483.889,127.193] [2024/Jun/6|18:20:57] Bounding box for "Sweets_09_A014" is [6.01549,468.032,107.499]-[19.8072,481.829,127.193] [2024/Jun/6|18:20:57] Bounding box for "Sweets_09_A013" is [-131.012,445.911,107.499]-[-117.2,459.725,127.193] [2024/Jun/6|18:20:57] Bounding box for "Sweets_09_A012" is [5.95431,467.771,67.4992]-[19.7459,481.569,87.1926] [2024/Jun/6|18:20:57] Bounding box for "Sweets_09_A011" is [150.405,489.442,27.4992]-[164.242,503.264,47.1926] [2024/Jun/6|18:20:57] Bounding box for "Sweets_09_A010" is [41.939,473.718,27.4992]-[55.7701,487.542,47.1926] [2024/Jun/6|18:20:57] Bounding box for "Sweets_09_A009" is [-168.897,438.098,27.4992]-[-155.043,451.917,47.1926] [2024/Jun/6|18:20:57] Bounding box for "Sweets_08_A012" is [93.9905,480.263,107.018]-[107.79,494.063,126.831] [2024/Jun/6|18:20:57] Bounding box for "Sweets_08_A011" is [-42.1387,458.39,107.018]-[-28.3488,472.182,126.831] [2024/Jun/6|18:20:57] Bounding box for "Sweets_08_A010" is [-43.0638,458.156,27.0179]-[-29.2619,471.927,46.8308] [2024/Jun/6|18:20:57] Bounding box for "Sweets_08_A009" is [150.633,490.053,67.0178]-[164.425,503.846,86.8309] [2024/Jun/6|18:20:57] Bounding box for "Sweets_08_A008" is [132.114,486.513,67.0178]-[145.888,500.263,86.8309] [2024/Jun/6|18:20:57] Bounding box for "Sweets_08_A007" is [132.736,486.014,-12.9821]-[146.511,499.804,6.83071] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A018" is [151.067,489.272,107.551]-[164.899,503.024,128.464] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A017" is [-61.9499,455.072,107.551]-[-48.1931,468.871,128.464] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A016" is [-79.6454,453.239,107.551]-[-65.8982,467.039,128.464] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A015" is [-168.97,438.617,67.5513]-[-155.199,452.35,88.4638] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A014" is [60.6605,477.505,67.5513]-[74.4473,491.269,88.4638] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A013" is [131.341,487.228,27.5513]-[145.096,501.038,48.4637] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A012" is [-149.003,441.883,27.5513]-[-135.204,455.642,48.4637] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A011" is [-168.996,439.465,-12.4486]-[-155.2,453.277,8.46365] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A010" is [-22.7723,462.968,-12.4486]-[-9.07625,476.798,8.46365] [2024/Jun/6|18:20:57] Bounding box for "Sweets_02_A014" is [112.623,484.108,107.543]-[126.348,497.879,125.724] [2024/Jun/6|18:20:57] Bounding box for "Sweets_02_A013" is [-167.822,440.111,107.543]-[-154.107,453.868,125.723] [2024/Jun/6|18:20:57] Bounding box for "Sweets_02_A012" is [-80.5953,453.233,67.5434]-[-66.829,466.999,85.7234] [2024/Jun/6|18:20:57] Bounding box for "Sweets_02_A011" is [113.873,484.256,67.5434]-[127.619,497.988,85.7234] [2024/Jun/6|18:20:57] Bounding box for "Sweets_02_A010" is [5.48801,468.225,27.5434]-[19.2211,481.963,45.7233] [2024/Jun/6|18:20:57] Bounding box for "Sweets_02_A009" is [-43.3244,459.109,-12.4565]-[-29.5808,472.872,5.72327] [2024/Jun/6|18:20:57] Bounding box for "Sweets_02_A008" is [95.2977,480.73,-12.4565]-[109.043,494.509,5.72327] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A018" is [130.974,487.312,107.487]-[144.827,501.147,123.254] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A017" is [-23.8364,461.991,107.487]-[-10.0439,475.808,123.254] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A016" is [23.9747,469.84,67.4868]-[37.8399,483.67,83.2534] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A015" is [23.5988,469.932,27.4869]-[37.372,483.751,43.2534] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A014" is [-60.744,455.493,27.4869]-[-46.9426,469.315,43.2534] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A013" is [-80.0261,452.6,27.4869]-[-66.2206,466.405,43.2534] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A012" is [-111.911,447.629,27.4869]-[-98.0822,461.466,43.2534] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A011" is [-149.98,442.89,-12.5131]-[-136.186,456.687,3.25329] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A010" is [151.05,489.398,-12.5131]-[164.876,503.228,3.25328] [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A009" is [-168.07,302.182,107.475]-[-154.185,316.047,128.738] [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A008" is [-156.363,235.38,67.4753]-[-142.492,249.247,88.7375] [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A007" is [-168.335,302.045,67.4753]-[-154.48,315.935,88.7375] [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A006" is [-178.489,371.712,27.4754]-[-164.682,385.513,48.7375] [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A005" is [-140.438,128.867,-12.5246]-[-126.606,142.685,8.73739] [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A004" is [-143.863,146.753,-12.5246]-[-130.035,160.619,8.73739] [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A003" is [-167.52,301.491,-12.5246]-[-153.635,315.344,8.73739] [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A002" is [-172.261,321.853,-12.5246]-[-158.46,335.666,8.73739] [2024/Jun/6|18:20:57] Bounding box for "Sweets_05_A001" is [-178.089,371.548,-12.5246]-[-164.259,385.37,8.73739] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_064" is [-135.798,90.4472,107.145]-[-119.903,106.342,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_063" is [-136.948,108.618,107.145]-[-121.052,124.514,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_062" is [-141.622,127.283,107.145]-[-125.733,143.172,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_061" is [-144.689,145.655,107.145]-[-128.796,161.549,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_060" is [-148.944,178.627,107.145]-[-133.051,194.521,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_059" is [-150.758,196.322,107.145]-[-134.864,212.216,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_058" is [-154.085,216.142,107.145]-[-138.194,232.033,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_057" is [-157.703,234.444,107.145]-[-141.816,250.331,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_056" is [-163.731,264.291,107.145]-[-147.838,280.184,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_055" is [-165.764,283.377,107.145]-[-149.877,299.265,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_054" is [-169.085,301.172,107.145]-[-153.196,317.061,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_053" is [-172.023,319.584,107.145]-[-156.131,335.476,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_052" is [-175.981,352.285,107.145]-[-160.085,368.182,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_051" is [-179.794,370.896,107.145]-[-163.904,386.787,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_050" is [-183.028,389.286,107.145]-[-167.139,405.176,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_049" is [-184.989,409.371,107.145]-[-169.1,425.261,136.539] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_048" is [-134.298,89.2912,67.145]-[-118.407,105.182,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_047" is [-138.39,109.258,67.145]-[-122.5,125.148,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_046" is [-140.836,128.812,67.145]-[-124.943,144.705,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_045" is [-144.852,145.715,67.145]-[-128.958,161.609,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_044" is [-148.93,177.677,67.145]-[-133.043,193.564,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_043" is [-151.217,197.688,67.145]-[-135.322,213.583,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_042" is [-153.662,215.948,67.145]-[-137.766,231.844,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_041" is [-157.377,234.362,67.145]-[-141.482,250.258,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_040" is [-163.471,264.23,67.145]-[-147.578,280.123,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_039" is [-165.568,282.302,67.145]-[-149.674,298.197,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_038" is [-169.355,301.036,67.145]-[-153.467,316.924,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_037" is [-173.182,318.955,67.145]-[-157.293,334.845,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_036" is [-175.912,352.109,67.145]-[-160.018,368.003,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_035" is [-179.918,372.118,67.145]-[-164.028,388.009,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_034" is [-182.197,390.383,67.145]-[-166.307,406.275,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_033" is [-185.763,408.919,67.145]-[-169.875,424.809,96.5387] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_032" is [-133.817,89.4142,27.145]-[-117.925,105.306,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_031" is [-137.559,109.267,27.145]-[-121.668,125.158,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_030" is [-141.178,128.654,27.145]-[-125.289,144.543,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_029" is [-143.351,146.395,27.145]-[-127.458,162.287,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_028" is [-148.309,178.269,27.145]-[-132.419,194.159,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_027" is [-151.2,197.546,27.145]-[-135.313,213.433,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_026" is [-153.824,215.234,27.145]-[-137.933,231.125,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_025" is [-157.497,234.898,27.145]-[-141.601,250.794,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_024" is [-163.933,263.729,27.145]-[-148.042,279.62,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_023" is [-165.64,281.884,27.145]-[-149.753,297.772,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_022" is [-169.447,300.246,27.145]-[-153.554,316.14,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_021" is [-173.167,320.249,27.145]-[-157.275,336.141,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_020" is [-176.376,351.552,27.145]-[-160.485,367.444,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_019" is [-179.531,370.665,27.145]-[-163.636,386.56,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_018" is [-182.957,389.618,27.145]-[-167.068,405.507,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_017" is [-185.175,408.717,27.145]-[-169.279,424.614,56.5386] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_016" is [-135.175,89.2726,-12.8549]-[-119.281,105.166,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_015" is [-138.591,108.298,-12.8549]-[-122.697,124.192,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_014" is [-141.467,127.83,-12.8549]-[-125.58,143.717,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_013" is [-144.893,145.711,-12.8549]-[-129.005,161.598,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_012" is [-147.289,177.936,-12.8549]-[-131.398,193.827,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_011" is [-151.964,197.722,-12.8549]-[-136.069,213.617,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_010" is [-154.799,214.916,-12.8549]-[-138.908,230.807,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_009" is [-158.684,235.406,-12.8549]-[-142.789,251.301,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_008" is [-162.682,263.82,-12.8549]-[-146.788,279.715,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_007" is [-166.462,282.946,-12.8549]-[-150.572,298.837,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_006" is [-168.531,300.484,-12.8549]-[-152.635,316.381,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_005" is [-173.309,320.814,-12.8549]-[-157.418,336.706,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_004" is [-176.42,353.559,-12.8549]-[-160.528,369.451,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_003" is [-179.121,370.516,-12.8549]-[-163.231,386.406,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_002" is [-181.712,391.006,-12.8549]-[-165.818,406.9,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweetie_Jar_001" is [-185.119,409.352,-12.8549]-[-169.225,425.246,16.5385] [2024/Jun/6|18:20:57] Bounding box for "Sweets_09_A008" is [-139.806,129.855,67.4992]-[-125.961,143.688,87.1926] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A009" is [-183.883,410.4,107.551]-[-170.132,424.233,128.464] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A009" is [-182.006,390.307,107.487]-[-168.172,404.161,123.254] [2024/Jun/6|18:20:57] Bounding box for "Sweets_02_A007" is [-178.738,371.956,107.543]-[-164.968,385.682,125.724] [2024/Jun/6|18:20:57] Bounding box for "Sweets_08_A006" is [-174.922,353.324,107.018]-[-161.123,367.124,126.831] [2024/Jun/6|18:20:57] Bounding box for "Sweets_09_A007" is [-164.747,284.395,107.499]-[-150.913,298.249,127.193] [2024/Jun/6|18:20:57] Bounding box for "Sweets_09_A006" is [-162.688,265.349,107.499]-[-148.892,279.141,127.193] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A008" is [-156.667,235.497,107.487]-[-142.852,249.29,123.254] [2024/Jun/6|18:20:57] Bounding box for "Sweets_08_A005" is [-153.041,217.195,107.018]-[-139.25,230.985,126.831] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A008" is [-149.731,197.383,107.551]-[-135.933,211.141,128.464] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A007" is [-147.898,179.688,107.551]-[-134.099,193.436,128.464] [2024/Jun/6|18:20:57] Bounding box for "Sweets_09_A005" is [-140.584,128.322,107.499]-[-126.771,142.134,127.193] [2024/Jun/6|18:20:57] Bounding box for "Sweets_02_A006" is [-134.727,91.5119,107.543]-[-120.971,105.226,125.723] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A006" is [-133.209,90.3636,67.5513]-[-119.477,104.135,88.4638] [2024/Jun/6|18:20:57] Bounding box for "Sweets_08_A004" is [-152.603,217.005,67.0178]-[-138.826,230.793,86.8309] [2024/Jun/6|18:20:57] Bounding box for "Sweets_02_A005" is [-150.161,198.749,67.5434]-[-136.412,212.527,85.7234] [2024/Jun/6|18:20:57] Bounding box for "Sweets_09_A004" is [-162.428,265.287,67.4992]-[-148.632,279.08,87.1926] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A007" is [-164.529,283.308,67.4868]-[-150.7,297.174,83.2534] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A005" is [-172.128,319.994,67.5513]-[-158.365,333.781,88.4638] [2024/Jun/6|18:20:57] Bounding box for "Sweets_02_A004" is [-178.847,373.207,67.5434]-[-165.116,386.953,85.7234] [2024/Jun/6|18:20:57] Bounding box for "Sweets_08_A003" is [-184.705,409.966,67.0178]-[-170.913,423.759,86.8309] [2024/Jun/6|18:20:57] Bounding box for "Sweets_08_A002" is [-181.122,391.448,67.0178]-[-167.374,405.222,86.8309] [2024/Jun/6|18:20:57] Bounding box for "Sweets_09_A003" is [-184.123,409.738,27.4992]-[-170.303,423.576,47.1926] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A004" is [-181.897,390.674,27.5513]-[-168.088,404.43,48.4637] [2024/Jun/6|18:20:57] Bounding box for "Sweets_09_A002" is [-168.401,301.272,27.4992]-[-154.578,315.104,47.1926] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A006" is [-164.61,282.932,27.4869]-[-150.792,296.706,43.2534] [2024/Jun/6|18:20:57] Bounding box for "Sweets_02_A003" is [-162.822,264.821,27.5434]-[-149.085,278.555,45.7233] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A005" is [-150.174,198.589,27.4869]-[-136.354,212.391,43.2534] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A004" is [-147.264,179.307,27.4869]-[-133.46,193.113,43.2534] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A003" is [-142.325,147.422,27.4869]-[-128.489,161.252,43.2534] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A003" is [-136.501,110.331,27.5513]-[-122.743,124.13,48.4637] [2024/Jun/6|18:20:57] Bounding box for "Sweets_09_A001" is [-132.776,90.4368,27.4992]-[-118.958,104.291,47.1926] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A002" is [-134.136,90.3375,-12.4486]-[-120.325,104.134,8.46365] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A002" is [-137.546,109.353,-12.5131]-[-123.75,123.147,3.25329] [2024/Jun/6|18:20:57] Bounding box for "Sweets_02_A002" is [-153.731,216.009,-12.4565]-[-139.969,229.753,5.72327] [2024/Jun/6|18:20:57] Bounding box for "Sweets_03_A001" is [-157.657,236.561,-12.4486]-[-143.828,250.258,8.46365] [2024/Jun/6|18:20:57] Bounding box for "Sweets_02_A001" is [-175.368,354.631,-12.4565]-[-161.59,368.377,5.72327] [2024/Jun/6|18:20:57] Bounding box for "Sweets_08_A001" is [-180.663,392.069,-12.9821]-[-166.874,405.845,6.83071] [2024/Jun/6|18:20:57] Bounding box for "Sweets_01_A001" is [-184.087,410.383,-12.5131]-[-170.258,424.21,3.25328] [2024/Jun/6|18:20:57] Loading HDRI map "Map #756" [2024/Jun/6|18:20:57] Loading HDRI map "Map #777" [2024/Jun/6|18:20:57] 185 opaque, 182 double-sided render instances found out of 465 total [2024/Jun/6|18:20:57] Sampling displacement maps. [2024/Jun/6|18:20:57] Updating render lights [2024/Jun/6|18:20:57] Setting up 64 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 64 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 64 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 64 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 64 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 64 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 64 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 64 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 64 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 64 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Updating atmospheric effects. [2024/Jun/6|18:20:57] Updating render effects. [2024/Jun/6|18:20:57] Scene setup: 1.0 s [2024/Jun/6|18:20:57] Compiling render instances geometry. [2024/Jun/6|18:20:57] Setting up 7 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 64 thread(s) [2024/Jun/6|18:20:57] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_Tree_Icing_B\Gingerbread_Tree_Icing_B_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:20:57] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_Tree_Icing_B\Gingerbread_Tree_Icing_B_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:20:57] Bitmap file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_Tree_Icing_B\Gingerbread_Tree_Icing_B_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 64 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 64 thread(s) [2024/Jun/6|18:20:57] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_Tree_Icing_A\Gingerbread_Tree_Icing_A_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:20:57] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_Tree_Icing_A\Gingerbread_Tree_Icing_A_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:20:57] Bitmap file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_Tree_Icing_A\Gingerbread_Tree_Icing_A_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 3 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 3 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 2 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 2 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 3 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 2 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 3 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 3 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 3 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 2 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 2 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 2 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 2 thread(s) [2024/Jun/6|18:20:57] Threads completed [2024/Jun/6|18:20:57] Setting up 64 thread(s) [2024/Jun/6|18:20:57] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw..exr" loaded. [2024/Jun/6|18:20:57] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1003.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:20:57] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1003.exr" resolved to raw based on file format [2024/Jun/6|18:20:57] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:20:57] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:20:58] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:20:58] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1003.exr" loaded. [2024/Jun/6|18:20:58] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1002.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:20:58] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1002.exr" resolved to raw based on file format [2024/Jun/6|18:20:58] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1002.exr" loaded. [2024/Jun/6|18:21:05] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1004.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:21:05] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1004.exr" resolved to raw based on file format [2024/Jun/6|18:21:06] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1004.exr" loaded. [2024/Jun/6|18:21:06] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1009.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:21:06] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1009.exr" resolved to raw based on file format [2024/Jun/6|18:21:06] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1009.exr" loaded. [2024/Jun/6|18:21:06] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1012.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:21:06] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1012.exr" resolved to raw based on file format [2024/Jun/6|18:21:06] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1012.exr" loaded. [2024/Jun/6|18:21:07] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1010.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:21:07] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1010.exr" resolved to raw based on file format [2024/Jun/6|18:21:08] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1010.exr" loaded. [2024/Jun/6|18:21:08] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1008.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:21:08] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1008.exr" resolved to raw based on file format [2024/Jun/6|18:21:08] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1008.exr" loaded. [2024/Jun/6|18:21:09] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1006.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:21:09] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1006.exr" resolved to raw based on file format [2024/Jun/6|18:21:09] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1007.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:21:09] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1007.exr" resolved to raw based on file format [2024/Jun/6|18:21:09] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1007.exr" loaded. [2024/Jun/6|18:21:09] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1006.exr" loaded. [2024/Jun/6|18:21:34] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1000.exr" failed to load: error reading file:2: The system cannot find the file specified. [2024/Jun/6|18:21:46] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.998.exr" failed to load: error reading file:2: The system cannot find the file specified. [2024/Jun/6|18:21:47] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.991.exr" failed to load: error reading file:2: The system cannot find the file specified. [2024/Jun/6|18:22:27] Threads completed [2024/Jun/6|18:22:27] Setting up 64 thread(s) [2024/Jun/6|18:22:27] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Opacity_Utility - Raw..exr" loaded. [2024/Jun/6|18:22:27] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Opacity_Utility - Raw.1004.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:27] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Opacity_Utility - Raw.1004.exr" resolved to raw based on file format [2024/Jun/6|18:22:27] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Opacity_Utility - Raw.1005.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:27] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Opacity_Utility - Raw.1005.exr" resolved to raw based on file format [2024/Jun/6|18:22:27] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Opacity_Utility - Raw.1005.exr" loaded. [2024/Jun/6|18:22:27] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Opacity_Utility - Raw.1004.exr" loaded. [2024/Jun/6|18:22:27] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1005.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:27] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1005.exr" resolved to raw based on file format [2024/Jun/6|18:22:27] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1005.exr" loaded. [2024/Jun/6|18:22:28] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Opacity_Utility - Raw.1011.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:28] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Opacity_Utility - Raw.1011.exr" resolved to raw based on file format [2024/Jun/6|18:22:28] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Opacity_Utility - Raw.1011.exr" loaded. [2024/Jun/6|18:22:28] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1011.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:28] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1011.exr" resolved to raw based on file format [2024/Jun/6|18:22:28] Bitmap file "P:\05 - Texture Maps - Production\Store_Fronts\Store_Front_Shop_04\Store_Front_Shop_04_Height_Utility - Raw.1011.exr" loaded. [2024/Jun/6|18:22:32] Threads completed [2024/Jun/6|18:22:32] Setting up 64 thread(s) [2024/Jun/6|18:22:32] Threads completed [2024/Jun/6|18:22:32] Setting up 64 thread(s) [2024/Jun/6|18:22:32] Threads completed [2024/Jun/6|18:22:32] Setting up 64 thread(s) [2024/Jun/6|18:22:32] Threads completed [2024/Jun/6|18:22:32] Setting up 64 thread(s) [2024/Jun/6|18:22:32] Threads completed [2024/Jun/6|18:22:32] Setting up 64 thread(s) [2024/Jun/6|18:22:32] Threads completed [2024/Jun/6|18:22:32] Setting up 64 thread(s) [2024/Jun/6|18:22:32] Threads completed [2024/Jun/6|18:22:32] Setting up 64 thread(s) [2024/Jun/6|18:22:32] Bitmap file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw..exr" loaded. [2024/Jun/6|18:22:32] Create bitmap buffer for P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1012.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:32] Auto transfer function for file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1012.exr" resolved to raw based on file format [2024/Jun/6|18:22:32] Create bitmap buffer for P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1013.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:32] Auto transfer function for file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1013.exr" resolved to raw based on file format [2024/Jun/6|18:22:32] Create bitmap buffer for P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1010.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:32] Auto transfer function for file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1010.exr" resolved to raw based on file format [2024/Jun/6|18:22:32] Bitmap file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1010.exr" loaded. [2024/Jun/6|18:22:32] Create bitmap buffer for P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1011.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:32] Auto transfer function for file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1011.exr" resolved to raw based on file format [2024/Jun/6|18:22:32] Bitmap file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1013.exr" loaded. [2024/Jun/6|18:22:32] Bitmap file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1012.exr" loaded. [2024/Jun/6|18:22:33] Bitmap file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1011.exr" loaded. [2024/Jun/6|18:22:33] Create bitmap buffer for P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1009.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:33] Auto transfer function for file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1009.exr" resolved to raw based on file format [2024/Jun/6|18:22:33] Create bitmap buffer for P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1008.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:33] Auto transfer function for file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1008.exr" resolved to raw based on file format [2024/Jun/6|18:22:33] Bitmap file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1009.exr" loaded. [2024/Jun/6|18:22:33] Bitmap file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1008.exr" loaded. [2024/Jun/6|18:22:33] Create bitmap buffer for P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1002.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:33] Auto transfer function for file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1002.exr" resolved to raw based on file format [2024/Jun/6|18:22:33] Bitmap file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1002.exr" loaded. [2024/Jun/6|18:22:33] Create bitmap buffer for P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1006.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:33] Auto transfer function for file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1006.exr" resolved to raw based on file format [2024/Jun/6|18:22:33] Bitmap file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1006.exr" loaded. [2024/Jun/6|18:22:33] Create bitmap buffer for P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1005.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:33] Auto transfer function for file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1005.exr" resolved to raw based on file format [2024/Jun/6|18:22:33] Bitmap file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1005.exr" loaded. [2024/Jun/6|18:22:33] Create bitmap buffer for P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1004.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:33] Auto transfer function for file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1004.exr" resolved to raw based on file format [2024/Jun/6|18:22:33] Bitmap file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1004.exr" loaded. [2024/Jun/6|18:22:33] Create bitmap buffer for P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:33] Auto transfer function for file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:22:34] Bitmap file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:22:34] Create bitmap buffer for P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1003.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:34] Auto transfer function for file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1003.exr" resolved to raw based on file format [2024/Jun/6|18:22:34] Bitmap file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1003.exr" loaded. [2024/Jun/6|18:22:34] Create bitmap buffer for P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1007.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:34] Auto transfer function for file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1007.exr" resolved to raw based on file format [2024/Jun/6|18:22:34] Bitmap file "P:\05 - Texture Maps - Production\Ground\Ground_Upper_Street\Ground_Upper_Street_Height_Utility - Raw.1007.exr" loaded. [2024/Jun/6|18:22:35] Threads completed [2024/Jun/6|18:22:35] Setting up 64 thread(s) [2024/Jun/6|18:22:35] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_07\Shop_07_Roof\Shop_07_Roof_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:35] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_07\Shop_07_Roof\Shop_07_Roof_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:22:35] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_07\Shop_07_Roof\Shop_07_Roof_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:22:35] Threads completed [2024/Jun/6|18:22:35] Setting up 64 thread(s) [2024/Jun/6|18:22:35] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_08\Shop_08_Roof\Shop_08_Roof_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:35] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_08\Shop_08_Roof\Shop_08_Roof_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:22:35] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_08\Shop_08_Roof\Shop_08_Roof_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:22:35] Threads completed [2024/Jun/6|18:22:35] Setting up 64 thread(s) [2024/Jun/6|18:22:35] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_09\Shop_09_Roof\Shop_09_Roof_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:35] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_09\Shop_09_Roof\Shop_09_Roof_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:22:35] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_09\Shop_09_Roof\Shop_09_Roof_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:22:35] Threads completed [2024/Jun/6|18:22:35] Setting up 64 thread(s) [2024/Jun/6|18:22:35] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_11\Shop_11_Roof\Shop_11_Roof_Height_Utility - Raw..exr" loaded. [2024/Jun/6|18:22:35] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_11\Shop_11_Roof\Shop_11_Roof_Height_Utility - Raw.1002.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:35] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_11\Shop_11_Roof\Shop_11_Roof_Height_Utility - Raw.1002.exr" resolved to raw based on file format [2024/Jun/6|18:22:35] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_11\Shop_11_Roof\Shop_11_Roof_Height_Utility - Raw.1003.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:35] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_11\Shop_11_Roof\Shop_11_Roof_Height_Utility - Raw.1003.exr" resolved to raw based on file format [2024/Jun/6|18:22:35] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_11\Shop_11_Roof\Shop_11_Roof_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:35] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_11\Shop_11_Roof\Shop_11_Roof_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:22:35] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_11\Shop_11_Roof\Shop_11_Roof_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:22:35] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_11\Shop_11_Roof\Shop_11_Roof_Height_Utility - Raw.1003.exr" loaded. [2024/Jun/6|18:22:35] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_11\Shop_11_Roof\Shop_11_Roof_Height_Utility - Raw.1002.exr" loaded. [2024/Jun/6|18:22:35] Threads completed [2024/Jun/6|18:22:35] Setting up 64 thread(s) [2024/Jun/6|18:22:35] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Roof\Shop_01_Roof_Height_Utility - Raw..exr" loaded. [2024/Jun/6|18:22:35] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Roof\Shop_01_Roof_Height_Utility - Raw.1002.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:35] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Roof\Shop_01_Roof_Height_Utility - Raw.1002.exr" resolved to raw based on file format [2024/Jun/6|18:22:35] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Roof\Shop_01_Roof_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:35] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Roof\Shop_01_Roof_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:22:36] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Roof\Shop_01_Roof_Height_Utility - Raw.1002.exr" loaded. [2024/Jun/6|18:22:36] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Roof\Shop_01_Roof_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:22:36] Threads completed [2024/Jun/6|18:22:36] Setting up 64 thread(s) [2024/Jun/6|18:22:36] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_02\Shop_02_Roof\Shop_02_Roof_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:36] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_02\Shop_02_Roof\Shop_02_Roof_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:22:36] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_02\Shop_02_Roof\Shop_02_Roof_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:22:36] Threads completed [2024/Jun/6|18:22:36] Setting up 64 thread(s) [2024/Jun/6|18:22:36] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_06_Bistro\Shop_06_Roof\Shop_06_Roof_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:36] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_06_Bistro\Shop_06_Roof\Shop_06_Roof_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:22:36] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_06_Bistro\Shop_06_Roof\Shop_06_Roof_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:22:36] Threads completed [2024/Jun/6|18:22:36] Setting up 64 thread(s) [2024/Jun/6|18:22:36] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Roof\Shop_04_Roof_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:36] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Roof\Shop_04_Roof_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:22:36] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Roof\Shop_04_Roof_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:22:36] Threads completed [2024/Jun/6|18:22:36] Setting up 64 thread(s) [2024/Jun/6|18:22:36] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Building\Shop_04_Building_Height_Utility - Raw..exr" loaded. [2024/Jun/6|18:22:36] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Building\Shop_04_Building_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:36] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Building\Shop_04_Building_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:22:36] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Building\Shop_04_Building_Height_Utility - Raw.1002.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:36] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Building\Shop_04_Building_Height_Utility - Raw.1002.exr" resolved to raw based on file format [2024/Jun/6|18:22:36] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Building\Shop_04_Building_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:22:36] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Building\Shop_04_Building_Height_Utility - Raw.1002.exr" loaded. [2024/Jun/6|18:22:46] Threads completed [2024/Jun/6|18:22:46] Setting up 64 thread(s) [2024/Jun/6|18:22:46] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Icing_Sugar_Hill\Icing_Sugar_Hill_Height_Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:46] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Icing_Sugar_Hill\Icing_Sugar_Hill_Height_Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:22:46] Bitmap file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Icing_Sugar_Hill\Icing_Sugar_Hill_Height_Raw.1001.exr" loaded. [2024/Jun/6|18:22:47] Threads completed [2024/Jun/6|18:22:47] Setting up 64 thread(s) [2024/Jun/6|18:22:47] Bitmap file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw..exr" loaded. [2024/Jun/6|18:22:47] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1008.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:47] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1008.exr" resolved to raw based on file format [2024/Jun/6|18:22:47] Bitmap file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1008.exr" loaded. [2024/Jun/6|18:22:47] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1007.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:47] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1007.exr" resolved to raw based on file format [2024/Jun/6|18:22:47] Bitmap file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1007.exr" loaded. [2024/Jun/6|18:22:47] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1006.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:47] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1006.exr" resolved to raw based on file format [2024/Jun/6|18:22:47] Bitmap file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1006.exr" loaded. [2024/Jun/6|18:22:47] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1005.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:47] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1005.exr" resolved to raw based on file format [2024/Jun/6|18:22:47] Bitmap file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1005.exr" loaded. [2024/Jun/6|18:22:47] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1004.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:47] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1004.exr" resolved to raw based on file format [2024/Jun/6|18:22:48] Bitmap file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1004.exr" loaded. [2024/Jun/6|18:22:48] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1003.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:48] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1003.exr" resolved to raw based on file format [2024/Jun/6|18:22:48] Bitmap file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1003.exr" loaded. [2024/Jun/6|18:22:48] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1002.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:48] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1002.exr" resolved to raw based on file format [2024/Jun/6|18:22:48] Bitmap file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1002.exr" loaded. [2024/Jun/6|18:22:48] Create bitmap buffer for P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:48] Auto transfer function for file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:22:48] Bitmap file "P:\05 - Texture Maps - Production\Store_Props\Shop_04_Sweets\Gingerbread_House_Icing\Gingerbread_House_Icing_Height_Raw.1001.exr" loaded. [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 5 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 5 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 5 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 5 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 5 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 5 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 6 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 6 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 6 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 6 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 5 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 6 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 5 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 6 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 6 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 5 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 6 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 5 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 5 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 5 thread(s) [2024/Jun/6|18:22:49] Threads completed [2024/Jun/6|18:22:49] Setting up 64 thread(s) [2024/Jun/6|18:22:49] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Interior Walls\Shop_04_Interior_Walls_Height_Utility - Raw..exr" loaded. [2024/Jun/6|18:22:49] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Interior Walls\Shop_04_Interior_Walls_Height_Utility - Raw.1005.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:49] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Interior Walls\Shop_04_Interior_Walls_Height_Utility - Raw.1005.exr" resolved to raw based on file format [2024/Jun/6|18:22:49] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Interior Walls\Shop_04_Interior_Walls_Height_Utility - Raw.1002.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:49] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Interior Walls\Shop_04_Interior_Walls_Height_Utility - Raw.1002.exr" resolved to raw based on file format [2024/Jun/6|18:22:49] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Interior Walls\Shop_04_Interior_Walls_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:49] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Interior Walls\Shop_04_Interior_Walls_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:22:49] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Interior Walls\Shop_04_Interior_Walls_Height_Utility - Raw.1003.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:49] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Interior Walls\Shop_04_Interior_Walls_Height_Utility - Raw.1003.exr" resolved to raw based on file format [2024/Jun/6|18:22:49] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Interior Walls\Shop_04_Interior_Walls_Height_Utility - Raw.1004.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:49] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Interior Walls\Shop_04_Interior_Walls_Height_Utility - Raw.1004.exr" resolved to raw based on file format [2024/Jun/6|18:22:49] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Interior Walls\Shop_04_Interior_Walls_Height_Utility - Raw.1004.exr" loaded. [2024/Jun/6|18:22:49] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Interior Walls\Shop_04_Interior_Walls_Height_Utility - Raw.1002.exr" loaded. [2024/Jun/6|18:22:49] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Interior Walls\Shop_04_Interior_Walls_Height_Utility - Raw.1003.exr" loaded. [2024/Jun/6|18:22:49] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Interior Walls\Shop_04_Interior_Walls_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:22:49] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_04_Sweet_Shop\Shop_04_Interior Walls\Shop_04_Interior_Walls_Height_Utility - Raw.1005.exr" loaded. [2024/Jun/6|18:22:53] Threads completed [2024/Jun/6|18:22:53] Setting up 64 thread(s) [2024/Jun/6|18:22:53] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_10\Shop_10_Roof\Shop_10_Roof_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:53] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_10\Shop_10_Roof\Shop_10_Roof_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:22:53] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_10\Shop_10_Roof\Shop_10_Roof_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:22:53] Threads completed [2024/Jun/6|18:22:53] Setting up 64 thread(s) [2024/Jun/6|18:22:53] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_05\Shop_05_Building\Shop_05_Building_Height_Utility - Raw..exr" loaded. [2024/Jun/6|18:22:53] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_05\Shop_05_Building\Shop_05_Building_Height_Utility - Raw.1002.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:53] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_05\Shop_05_Building\Shop_05_Building_Height_Utility - Raw.1002.exr" resolved to raw based on file format [2024/Jun/6|18:22:53] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_05\Shop_05_Building\Shop_05_Building_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:22:53] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_05\Shop_05_Building\Shop_05_Building_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:22:53] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_05\Shop_05_Building\Shop_05_Building_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:22:53] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_05\Shop_05_Building\Shop_05_Building_Height_Utility - Raw.1002.exr" loaded. [2024/Jun/6|18:23:01] Threads completed [2024/Jun/6|18:23:01] Setting up 64 thread(s) [2024/Jun/6|18:23:01] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_03\Shop_03_Roof\Shop_03_Roof_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:01] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_03\Shop_03_Roof\Shop_03_Roof_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:23:01] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_03\Shop_03_Roof\Shop_03_Roof_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:23:01] Threads completed [2024/Jun/6|18:23:01] Setting up 64 thread(s) [2024/Jun/6|18:23:01] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_05\Shop_05_Roof\Shop_05_Roof_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:01] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_05\Shop_05_Roof\Shop_05_Roof_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:23:01] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_05\Shop_05_Roof\Shop_05_Roof_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:23:01] Threads completed [2024/Jun/6|18:23:01] Setting up 64 thread(s) [2024/Jun/6|18:23:01] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_07\Shop_07_Building\Shop_07_Building_Height_Utility - Raw..exr" loaded. [2024/Jun/6|18:23:01] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_07\Shop_07_Building\Shop_07_Building_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:01] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_07\Shop_07_Building\Shop_07_Building_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:23:01] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_07\Shop_07_Building\Shop_07_Building_Height_Utility - Raw.1003.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:01] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_07\Shop_07_Building\Shop_07_Building_Height_Utility - Raw.1003.exr" resolved to raw based on file format [2024/Jun/6|18:23:01] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_07\Shop_07_Building\Shop_07_Building_Height_Utility - Raw.1002.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:01] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_07\Shop_07_Building\Shop_07_Building_Height_Utility - Raw.1002.exr" resolved to raw based on file format [2024/Jun/6|18:23:01] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_07\Shop_07_Building\Shop_07_Building_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:23:01] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_07\Shop_07_Building\Shop_07_Building_Height_Utility - Raw.1002.exr" loaded. [2024/Jun/6|18:23:01] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_07\Shop_07_Building\Shop_07_Building_Height_Utility - Raw.1003.exr" loaded. [2024/Jun/6|18:23:01] Threads completed [2024/Jun/6|18:23:01] Setting up 64 thread(s) [2024/Jun/6|18:23:01] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_08\Shop_08_Building\Shop_08_Building_Height_Utility - Raw..exr" loaded. [2024/Jun/6|18:23:01] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_08\Shop_08_Building\Shop_08_Building_Height_Utility - Raw.1002.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:01] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_08\Shop_08_Building\Shop_08_Building_Height_Utility - Raw.1002.exr" resolved to raw based on file format [2024/Jun/6|18:23:01] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_08\Shop_08_Building\Shop_08_Building_Height_Utility - Raw.1003.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:01] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_08\Shop_08_Building\Shop_08_Building_Height_Utility - Raw.1003.exr" resolved to raw based on file format [2024/Jun/6|18:23:01] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_08\Shop_08_Building\Shop_08_Building_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:01] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_08\Shop_08_Building\Shop_08_Building_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:23:02] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_08\Shop_08_Building\Shop_08_Building_Height_Utility - Raw.1002.exr" loaded. [2024/Jun/6|18:23:02] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_08\Shop_08_Building\Shop_08_Building_Height_Utility - Raw.1003.exr" loaded. [2024/Jun/6|18:23:02] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_08\Shop_08_Building\Shop_08_Building_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:23:02] Threads completed [2024/Jun/6|18:23:02] Setting up 64 thread(s) [2024/Jun/6|18:23:02] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_09\Shop_09_Building\Shop_09_Building_Height_Utility - Raw..exr" loaded. [2024/Jun/6|18:23:02] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_09\Shop_09_Building\Shop_09_Building_Height_Utility - Raw.1002.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:02] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_09\Shop_09_Building\Shop_09_Building_Height_Utility - Raw.1002.exr" resolved to raw based on file format [2024/Jun/6|18:23:02] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_09\Shop_09_Building\Shop_09_Building_Height_Utility - Raw.1002.exr" loaded. [2024/Jun/6|18:23:02] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_09\Shop_09_Building\Shop_09_Building_Height_Utility - Raw.1003.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:02] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_09\Shop_09_Building\Shop_09_Building_Height_Utility - Raw.1003.exr" resolved to raw based on file format [2024/Jun/6|18:23:02] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_09\Shop_09_Building\Shop_09_Building_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:02] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_09\Shop_09_Building\Shop_09_Building_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:23:03] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_09\Shop_09_Building\Shop_09_Building_Height_Utility - Raw.1003.exr" loaded. [2024/Jun/6|18:23:03] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_09\Shop_09_Building\Shop_09_Building_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:23:03] Threads completed [2024/Jun/6|18:23:03] Setting up 64 thread(s) [2024/Jun/6|18:23:03] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_10\Shop_10_Building\Shop_10_Building_Height_Utility - Raw..exr" loaded. [2024/Jun/6|18:23:03] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_10\Shop_10_Building\Shop_10_Building_Height_Utility - Raw.1003.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:03] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_10\Shop_10_Building\Shop_10_Building_Height_Utility - Raw.1003.exr" resolved to raw based on file format [2024/Jun/6|18:23:03] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_10\Shop_10_Building\Shop_10_Building_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:03] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_10\Shop_10_Building\Shop_10_Building_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:23:03] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_10\Shop_10_Building\Shop_10_Building_Height_Utility - Raw.1002.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:03] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_10\Shop_10_Building\Shop_10_Building_Height_Utility - Raw.1002.exr" resolved to raw based on file format [2024/Jun/6|18:23:03] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_10\Shop_10_Building\Shop_10_Building_Height_Utility - Raw.1003.exr" loaded. [2024/Jun/6|18:23:03] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_10\Shop_10_Building\Shop_10_Building_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:23:03] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_10\Shop_10_Building\Shop_10_Building_Height_Utility - Raw.1002.exr" loaded. [2024/Jun/6|18:23:03] Threads completed [2024/Jun/6|18:23:03] Setting up 64 thread(s) [2024/Jun/6|18:23:03] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_11\Shop_11_Building\Shop_11_Building_Height_Utility - Raw..exr" loaded. [2024/Jun/6|18:23:03] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_11\Shop_11_Building\Shop_11_Building_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:03] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_11\Shop_11_Building\Shop_11_Building_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:23:03] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_11\Shop_11_Building\Shop_11_Building_Height_Utility - Raw.1002.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:03] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_11\Shop_11_Building\Shop_11_Building_Height_Utility - Raw.1002.exr" resolved to raw based on file format [2024/Jun/6|18:23:03] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_11\Shop_11_Building\Shop_11_Building_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:23:03] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_11\Shop_11_Building\Shop_11_Building_Height_Utility - Raw.1002.exr" loaded. [2024/Jun/6|18:23:04] Threads completed [2024/Jun/6|18:23:04] Setting up 64 thread(s) [2024/Jun/6|18:23:04] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_06_Bistro\Shop_06_Building\Shop_06_Building_Height_Utility - Raw..exr" loaded. [2024/Jun/6|18:23:04] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_06_Bistro\Shop_06_Building\Shop_06_Building_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:04] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_06_Bistro\Shop_06_Building\Shop_06_Building_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:23:04] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_06_Bistro\Shop_06_Building\Shop_06_Building_Height_Utility - Raw.1003.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:04] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_06_Bistro\Shop_06_Building\Shop_06_Building_Height_Utility - Raw.1003.exr" resolved to raw based on file format [2024/Jun/6|18:23:04] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_06_Bistro\Shop_06_Building\Shop_06_Building_Height_Utility - Raw.1002.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:04] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_06_Bistro\Shop_06_Building\Shop_06_Building_Height_Utility - Raw.1002.exr" resolved to raw based on file format [2024/Jun/6|18:23:04] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_06_Bistro\Shop_06_Building\Shop_06_Building_Height_Utility - Raw.1002.exr" loaded. [2024/Jun/6|18:23:04] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_06_Bistro\Shop_06_Building\Shop_06_Building_Height_Utility - Raw.1003.exr" loaded. [2024/Jun/6|18:23:04] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_06_Bistro\Shop_06_Building\Shop_06_Building_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:23:04] Threads completed [2024/Jun/6|18:23:04] Setting up 64 thread(s) [2024/Jun/6|18:23:04] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_03\Shop_03_Building\Shop_03_Building_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:04] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_03\Shop_03_Building\Shop_03_Building_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:23:04] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_03\Shop_03_Building\Shop_03_Building_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:23:05] Threads completed [2024/Jun/6|18:23:05] Setting up 64 thread(s) [2024/Jun/6|18:23:05] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_02\Shop_02_Building\Shop_02_Building_Height_Utility - Raw..exr" loaded. [2024/Jun/6|18:23:05] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_02\Shop_02_Building\Shop_02_Building_Height_Utility - Raw.1002.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:05] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_02\Shop_02_Building\Shop_02_Building_Height_Utility - Raw.1002.exr" resolved to raw based on file format [2024/Jun/6|18:23:05] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_02\Shop_02_Building\Shop_02_Building_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:05] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_02\Shop_02_Building\Shop_02_Building_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:23:05] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_02\Shop_02_Building\Shop_02_Building_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:23:05] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_02\Shop_02_Building\Shop_02_Building_Height_Utility - Raw.1002.exr" loaded. [2024/Jun/6|18:23:05] Threads completed [2024/Jun/6|18:23:05] Setting up 64 thread(s) [2024/Jun/6|18:23:05] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw..exr" loaded. [2024/Jun/6|18:23:05] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1006.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:05] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1006.exr" resolved to raw based on file format [2024/Jun/6|18:23:05] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1001.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:05] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1001.exr" resolved to raw based on file format [2024/Jun/6|18:23:05] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1005.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:05] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1005.exr" resolved to raw based on file format [2024/Jun/6|18:23:05] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1003.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:05] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1003.exr" resolved to raw based on file format [2024/Jun/6|18:23:05] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1004.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:05] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1004.exr" resolved to raw based on file format [2024/Jun/6|18:23:05] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1004.exr" loaded. [2024/Jun/6|18:23:05] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1001.exr" loaded. [2024/Jun/6|18:23:05] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1005.exr" loaded. [2024/Jun/6|18:23:05] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1003.exr" loaded. [2024/Jun/6|18:23:05] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1006.exr" loaded. [2024/Jun/6|18:23:05] Create bitmap buffer for P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1002.exr: MipMapBmpBuf for mipmap=None pixelformat=MonoS8 [2024/Jun/6|18:23:05] Auto transfer function for file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1002.exr" resolved to raw based on file format [2024/Jun/6|18:23:05] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.1002.exr" loaded. [2024/Jun/6|18:23:05] Bitmap file "P:\05 - Texture Maps - Production\Town\Shop_01\Shop_01_Building\Shop_01_Building_Height_Utility - Raw.994.exr" failed to load: error reading file:2: The system cannot find the file specified. [2024/Jun/6|18:23:06] Threads completed [2024/Jun/6|18:23:06] Compiling lights geometry. [2024/Jun/6|18:23:06] Preparing ray server. [2024/Jun/6|18:23:06] Using Embree ray tracing. [2024/Jun/6|18:23:06] error: Error building Embree static ray caster, error message: [EmbreeRayServer::doBuildSDTree] 3: Setting vertex buffer failed (number triangles 441194591) [2024/Jun/6|18:23:06] Building dynamic geometry trees took 0 ms. [2024/Jun/6|18:23:06] Embree dynamic geometry tree contains 224 primitives. [2024/Jun/6|18:23:06] Setting up 1 thread(s) [2024/Jun/6|18:23:06] Threads completed [2024/Jun/6|18:23:06] Embree dynamic geometry tree built in 14.14 ms. [2024/Jun/6|18:23:06] Embree dynamic geometry tree takes 0.03 MB. [2024/Jun/6|18:23:06] Setting up 1 thread(s) [2024/Jun/6|18:23:06] Threads completed [2024/Jun/6|18:23:06] Full rayserver build. Took 154.005 ms. [2024/Jun/6|18:23:06] Scene bounding box is [-185.763,89.2726,-12.9821]-[165.927,504.905,136.539] [2024/Jun/6|18:23:06] Broadcasting NOTIFY_PRE_RENDERFRAME. [2024/Jun/6|18:23:06] beginFrame_internal() aborted (1) [2024/Jun/6|18:23:06] Calling beginFrame() in the main thread done. [2024/Jun/6|18:23:06] Setting up DoneCallback. [2024/Jun/6|18:23:06] Calling endFrame(). [2024/Jun/6|18:23:06] Calling endFrame() in the main thread. [2024/Jun/6|18:23:06] Entering endFrame(). [2024/Jun/6|18:23:06] Broadcasting NOTIFY_POST_RENDERFRAME. [2024/Jun/6|18:23:06] Applying render effects. [2024/Jun/6|18:23:06] Number of raycasts: 0 (0.00 per pixel) [2024/Jun/6|18:23:06] Camera rays: 0 (0.00 per pixel) [2024/Jun/6|18:23:06] Shadow rays: 0 (0.00 per pixel) [2024/Jun/6|18:23:06] GI rays: 0 (0.00 per pixel) [2024/Jun/6|18:23:06] Reflection rays: 0 (0.00 per pixel) [2024/Jun/6|18:23:06] Refraction rays: 0 (0.00 per pixel) [2024/Jun/6|18:23:06] Unshaded rays: 0 (0.00 per pixel) [2024/Jun/6|18:23:06] Peak memory for frame 0: 37.59 GiB collected for 21 categories [2024/Jun/6|18:23:06] Peak memory for "Bitmap": 4.66 GiB [2024/Jun/6|18:23:06] Peak memory for "Bucket image sampler": < 1 MiB [2024/Jun/6|18:23:06] Peak memory for "Dynamic displaced geometry": 0 B [2024/Jun/6|18:23:06] Peak memory for "Dynamic geometry": < 1 MiB [2024/Jun/6|18:23:06] Peak memory for "Dynamic moving displaced geometry": 0 B [2024/Jun/6|18:23:06] Peak memory for "Dynamic moving geometry": 0 B [2024/Jun/6|18:23:06] Peak memory for "Lights": 10.61 MiB [2024/Jun/6|18:23:06] Peak memory for "Misc.": 290.89 MiB [2024/Jun/6|18:23:06] Peak memory for "Misc. displaced geometry": 0 B [2024/Jun/6|18:23:06] Peak memory for "Misc. geometry": 0 B [2024/Jun/6|18:23:06] Peak memory for "Misc. moving displaced geometry": 0 B [2024/Jun/6|18:23:06] Peak memory for "Misc. moving geometry": 0 B [2024/Jun/6|18:23:06] Peak memory for "Progressive image sampler": 0 B [2024/Jun/6|18:23:06] Peak memory for "Static displaced geometry": 31.16 GiB [2024/Jun/6|18:23:06] Peak memory for "Static geometry": 454.38 MiB [2024/Jun/6|18:23:06] Peak memory for "Static hair": 0 B [2024/Jun/6|18:23:06] Peak memory for "Static moving displaced geometry": 0 B [2024/Jun/6|18:23:06] Peak memory for "Static moving geometry": 0 B [2024/Jun/6|18:23:06] Peak memory for "Static moving hair": 0 B [2024/Jun/6|18:23:06] Peak memory for "Tiled bitmap": < 1 MiB [2024/Jun/6|18:23:06] Peak memory for "VFB": 1.03 GiB [2024/Jun/6|18:23:06] Clearing global light manager. [2024/Jun/6|18:23:06] Clearing direct light manager. [2024/Jun/6|18:23:06] Clearing ray server. [2024/Jun/6|18:23:09] Maximum memory usage for resman: 0.00 MB [2024/Jun/6|18:23:09] Clearing geometry. [2024/Jun/6|18:23:09] Calling frameEnd() on render instances. [2024/Jun/6|18:23:09] Calling frameEnd() on render objects. [2024/Jun/6|18:23:09] Calling frameEnd() on render materials. [2024/Jun/6|18:23:09] Number of intersectable primitives: 441194816 [2024/Jun/6|18:23:09] SD triangles: 441194591 [2024/Jun/6|18:23:09] MB triangles: 0 [2024/Jun/6|18:23:09] Static primitives: 224 [2024/Jun/6|18:23:09] Moving primitives: 0 [2024/Jun/6|18:23:09] Infinite primitives: 1 [2024/Jun/6|18:23:09] Static hair segments: 0 [2024/Jun/6|18:23:09] Moving hair segments: 0 [2024/Jun/6|18:23:09] Clearing camera image sampler. [2024/Jun/6|18:23:09] Clearing camera sampler. [2024/Jun/6|18:23:09] Clearing DMC sampler. [2024/Jun/6|18:23:09] Clearing path sampler. [2024/Jun/6|18:23:09] Clearing image sampler. [2024/Jun/6|18:23:09] Clearing color mapper. [2024/Jun/6|18:23:09] Region rendering: 504.9 s [2024/Jun/6|18:23:09] endFrame() done [2024/Jun/6|18:23:09] Calling endFrame() in the main thread done. [2024/Jun/6|18:23:09] Updating irradiance map info. [2024/Jun/6|18:23:09] RenderAtTime() done. [2024/Jun/6|18:23:09] Stopping frame timer. [2024/Jun/6|18:23:09] Total frame time: 133.7 s [2024/Jun/6|18:23:09] Render() done. [2024/Jun/6|18:23:09] Entering Close() [2024/Jun/6|18:23:09] Calling endSequence(). [2024/Jun/6|18:23:09] Calling endSequence() in the main thread. [2024/Jun/6|18:23:09] Entering endSequence(). [2024/Jun/6|18:23:09] Calling renderEnd(). [2024/Jun/6|18:23:09] Calling renderEnd() on render materials. [2024/Jun/6|18:23:10] Unloading bitmaps. [2024/Jun/6|18:23:10] Freeing render instances and lights. [2024/Jun/6|18:23:10] Clearing render instances [2024/Jun/6|18:23:10] Clearing render objects [2024/Jun/6|18:23:10] Clearing render lights [2024/Jun/6|18:23:10] Clearing render settings [2024/Jun/6|18:23:10] Deleting default material [2024/Jun/6|18:23:10] Sending RenderEnd(). [2024/Jun/6|18:23:10] Sending RenderEnd() to atmospheric effects. [2024/Jun/6|18:23:10] Sending RenderEnd() to render effects. [2024/Jun/6|18:23:10] Sending RenderEnd() to the tone operator. [2024/Jun/6|18:23:10] Sending RenderEnd() to environment maps. [2024/Jun/6|18:23:10] Sending RenderEnd() to override mtl. [2024/Jun/6|18:23:10] Broadcasting NOTIFY_POST_RENDER. [2024/Jun/6|18:23:10] Maximum memory usage for texman: 0.00 MB [2024/Jun/6|18:23:10] Maximum memory usage for attributes: 0.00 MB [2024/Jun/6|18:23:10] endSequence() finished. [2024/Jun/6|18:23:10] Sequence timer stopped. [2024/Jun/6|18:23:10] Total sequence time: 140.2 s [2024/Jun/6|18:23:10] Close() done. [2024/Jun/6|18:23:10] Enabling autobackup. [2024/Jun/6|18:23:10] Enabling scene redraw. [2024/Jun/6|18:23:10] error: 1 error(s), 0 warning(s) [2024/Jun/6|18:23:10] ================================ [2024/Jun/6|18:23:11] Loading HDRI map "Character_Hero_Dormouse_Hair_Distrobution" [2024/Jun/6|18:23:11] Loading HDRI map "Character_Hero_Dormouse_Hair_Thickness" [2024/Jun/6|18:23:11] Loading HDRI map "Character_Hero_Little_Brown_Mouse_Hair_Clumping" [2024/Jun/6|18:24:09] VRenderer destructor entered. [2024/Jun/6|18:24:09] VRenderer destructor done. [2024/Jun/6|18:24:16] Loading HDRI map "Character_Hero_Dormouse_Hair_Distrobution" [2024/Jun/6|18:24:16] Loading HDRI map "Character_Hero_Dormouse_Hair_Thickness" [2024/Jun/6|18:24:16] Loading HDRI map "Character_Hero_Little_Brown_Mouse_Hair_Clumping" [2024/Jun/6|18:24:16] Saving to file. [2024/Jun/6|18:24:16] Saving distributed renderer. [2024/Jun/6|18:24:16] Saving filter parameters. [2024/Jun/6|18:24:16] Saving done.