[2014/Jun/8|14:53:25] ============================================================ [2014/Jun/8|14:53:25] Console created, V-Ray A for x64 from May 12 2014, 14:04:53 [2014/Jun/8|14:53:25] ============================================================ [2014/Jun/8|14:53:25] Compiled with Intel C++ compiler, version 14 [2014/Jun/8|14:53:25] Host is 3dsmax, version 17 [2014/Jun/8|14:53:25] V-Ray DLL version is 3.00.06 [2014/Jun/8|14:53:45] Broadcasting TM_SERVER_STARTED after start up [2014/Jun/8|15:20:46] Received TM_START_RENDER from 192.168.0.196 [2014/Jun/8|15:20:46] Starting DR session from 192.168.0.196 [2014/Jun/8|15:20:46] Receiving DR scene from 192.168.0.196 [2014/Jun/8|15:20:46] [VRender] Constructor entered (loading from file). [2014/Jun/8|15:20:46] Setting default filter kernel. [2014/Jun/8|15:20:46] [VRender] Constructor done. [2014/Jun/8|15:20:46] Loading from file. [2014/Jun/8|15:20:46] Loading filter parameters. [2014/Jun/8|15:20:46] Adding host "WIN7BOXX64-PC":20204 from scene [2014/Jun/8|15:20:46] Loading done. [2014/Jun/8|15:20:47] Scene loaded from "J:\Users\Win7Boxx64\AppData\Local\Autodesk\3dsMax\2015 - 64bit\ENU\temp\vray_server_scene.max" [2014/Jun/8|15:20:49] [DR] getting sequence data... [2014/Jun/8|15:20:49] Extracting sequence data from RendParams. [2014/Jun/8|15:20:49] Setting up V-Ray parameters for frame rendering. [2014/Jun/8|15:20:49] Extracting sequence data from VRender. [2014/Jun/8|15:20:49] Forcing multithreading [2014/Jun/8|15:20:49] A render elements manager with 0 elements detected [2014/Jun/8|15:20:49] [DR] Calling beginSeqeunce() [2014/Jun/8|15:20:49] Current project folder is "C:\Users\vlado\Documents\3dsMax" [2014/Jun/8|15:20:49] Entering beginSequence(). [2014/Jun/8|15:20:49] Setting RenderGlobalContext. [2014/Jun/8|15:20:49] Broadcasting NOTIFY_PRE_RENDER. [2014/Jun/8|15:20:49] Tiled bitmap cache size set to 1000 MB [2014/Jun/8|15:20:49] Preparing renderer... [2014/Jun/8|15:20:49] Using probabilistic light evaluation with 8 lights. [2014/Jun/8|15:20:49] Creating render callback from built-in VFB. [2014/Jun/8|15:20:49] Max ray intensity is enabled: rendered result may have incorrect brightness. [2014/Jun/8|15:20:49] Calling renderBegin(). [2014/Jun/8|15:20:49] Sending RenderBegin(). [2014/Jun/8|15:20:49] Sending RenderBegin() to atmospheric effects. [2014/Jun/8|15:20:49] Sending RenderBegin() to render effects. [2014/Jun/8|15:20:49] Sending RenderBegin() to environment maps. [2014/Jun/8|15:20:49] Sending RenderBegin() to the tone operator. [2014/Jun/8|15:20:49] Sending RenderBegin() to override mtl. [2014/Jun/8|15:20:49] Adding global illumination light [2014/Jun/8|15:20:49] Created global illumination light. [2014/Jun/8|15:20:49] Light added to light list. [2014/Jun/8|15:20:49] Scanning scene. [2014/Jun/8|15:20:49] Created light from node. [2014/Jun/8|15:20:49] Light added to light list. [2014/Jun/8|15:20:49] 2 render object(s) [2014/Jun/8|15:20:49] 2 render instance(s) [2014/Jun/8|15:20:49] 2 render light(s) [2014/Jun/8|15:20:49] Setting up lights for render instances [2014/Jun/8|15:20:49] Setting up trace sets [2014/Jun/8|15:20:49] Creating render mesh for "Sphere001": fixed mesh, node handle is 10 [2014/Jun/8|15:20:49] Creating render mesh for "Teapot001": fixed mesh, node handle is 2 [2014/Jun/8|15:20:49] Caching camera animation. [2014/Jun/8|15:20:49] beginSequence() done. [2014/Jun/8|15:20:49] [DR] getting frame data... [2014/Jun/8|15:20:49] Setting up frame data. [2014/Jun/8|15:20:49] Extracting frame data from FrameParams. [2014/Jun/8|15:20:49] Extracting frame data from VRender Environment params. [2014/Jun/8|15:20:49] Extracting frame data for fields. [2014/Jun/8|15:20:49] Non-camera view [2014/Jun/8|15:20:49] Extracting frame data from ViewParams. [2014/Jun/8|15:20:49] Setting up frame region. [2014/Jun/8|15:20:49] [DR] frame number is 0 [2014/Jun/8|15:20:49] [DR] Calling beginFrame() [2014/Jun/8|15:20:49] Entering beginFrame(). [2014/Jun/8|15:20:49] Setting RenderGlobalContext. [2014/Jun/8|15:20:49] Broadcasting NOTIFY_RENDER_PREEVAL. [2014/Jun/8|15:20:49] Updating the tone operator. [2014/Jun/8|15:20:49] Preparing camera sampler. [2014/Jun/8|15:20:49] Calling update(). [2014/Jun/8|15:20:49] Updating scene materials for time=0 [2014/Jun/8|15:20:49] Loading bitmaps for "01 - Default" [2014/Jun/8|15:20:49] Updating "01 - Default" [2014/Jun/8|15:20:49] Loading bitmaps for "02 - Default" [2014/Jun/8|15:20:49] Updating "02 - Default" [2014/Jun/8|15:20:50] Preparing objects [2014/Jun/8|15:20:50] Updating object Sphere001 [2014/Jun/8|15:20:50] Validity for node "Sphere001" is [forever], node handle is 10 [2014/Jun/8|15:20:50] Updating object Teapot001 [2014/Jun/8|15:20:50] Validity for node "Teapot001" is [forever], node handle is 2 [2014/Jun/8|15:20:50] 50 % completed. [2014/Jun/8|15:20:50] Preparing instances [2014/Jun/8|15:20:50] 50 % completed. [2014/Jun/8|15:20:50] Sampling displacement maps. [2014/Jun/8|15:20:50] Updating render lights [2014/Jun/8|15:20:50] 50 % completed. [2014/Jun/8|15:20:50] Updating atmospheric effects. [2014/Jun/8|15:20:50] Updating render effects. [2014/Jun/8|15:20:50] Scene setup: 0.0 s [2014/Jun/8|15:20:50] Compiling render instances geometry. [2014/Jun/8|15:20:50] 25 % completed. [2014/Jun/8|15:20:50] Compiling lights geometry. [2014/Jun/8|15:20:50] 50 % completed. [2014/Jun/8|15:20:50] 75 % completed. [2014/Jun/8|15:20:50] Preparing ray server. [2014/Jun/8|15:20:50] Creating and initializing 8 thread(s). [2014/Jun/8|15:20:50] Allocating memory for build data of 2752 faces (22016 bytes, 0.0 MB). [2014/Jun/8|15:20:50] Initializing face build data. [2014/Jun/8|15:20:50] Creating 'done' event. [2014/Jun/8|15:20:50] Starting first thread. [2014/Jun/8|15:20:50] Waiting for thread completion. [2014/Jun/8|15:20:50] Releasing thread resources. [2014/Jun/8|15:20:50] SDTree statistics: [2014/Jun/8|15:20:50] Total number of faces stored: 2752 [2014/Jun/8|15:20:50] Max tree depth: 43 [2014/Jun/8|15:20:50] Average tree depth: 13.3435 [2014/Jun/8|15:20:50] Number of tree nodes: 2979 [2014/Jun/8|15:20:50] Number of tree faces: 9343 [2014/Jun/8|15:20:50] Number of tree leafs: 981 [2014/Jun/8|15:20:50] Average faces/leaf: 9.52396 [2014/Jun/8|15:20:50] Memory usage: 1.75 MB [2014/Jun/8|15:20:50] Scene bounding box is [-197.679,-555.846,-169.494]-[141.308,57.134,169.494] [2014/Jun/8|15:20:50] Preparing direct light manager. [2014/Jun/8|15:20:50] Preparing global light manager. [2014/Jun/8|15:20:50] Irradiance sample size is 84 bytes [2014/Jun/8|15:20:50] Cannot use fast GI because primary engine is not brute force [2014/Jun/8|15:20:50] Broadcasting NOTIFY_PRE_RENDERFRAME. [2014/Jun/8|15:20:50] beginFrame() done. [2014/Jun/8|15:20:50] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2014/Jun/8|15:20:50] [DR] Calling renderImage() [2014/Jun/8|15:20:50] Photon size is 56 bytes. [2014/Jun/8|15:20:50] Light cache sample size is 120 bytes. [2014/Jun/8|15:20:50] Rendering image. [2014/Jun/8|15:20:50] Setting up 8 thread(s) [2014/Jun/8|15:24:33] Threads completed [2014/Jun/8|15:24:33] [DR] Calling endFrame() [2014/Jun/8|15:24:33] Entering endFrame(). [2014/Jun/8|15:24:33] Broadcasting NOTIFY_POST_RENDERFRAME. [2014/Jun/8|15:24:33] Applying render effects. [2014/Jun/8|15:24:33] Number of raycasts: 252010002 [2014/Jun/8|15:24:33] Camera rays: 58368382 [2014/Jun/8|15:24:33] Shadow rays: 97033928 [2014/Jun/8|15:24:33] GI rays: 0 [2014/Jun/8|15:24:33] Reflection rays: 0 [2014/Jun/8|15:24:33] Refraction rays: 0 [2014/Jun/8|15:24:33] Unshaded rays: 0 [2014/Jun/8|15:24:33] Clearing global light manager. [2014/Jun/8|15:24:33] Clearing direct light manager. [2014/Jun/8|15:24:33] Clearing ray server. [2014/Jun/8|15:24:33] Clearing geometry. [2014/Jun/8|15:24:33] Calling frameEnd() on render instances. [2014/Jun/8|15:24:33] Calling frameEnd() on render objects. [2014/Jun/8|15:24:33] Calling frameEnd() on render materials. [2014/Jun/8|15:24:33] Number of intersectable primitives: 2752 [2014/Jun/8|15:24:33] SD triangles: 2752 [2014/Jun/8|15:24:33] MB triangles: 0 [2014/Jun/8|15:24:33] Static primitives: 0 [2014/Jun/8|15:24:33] Moving primitives: 0 [2014/Jun/8|15:24:33] Infinite primitives: 0 [2014/Jun/8|15:24:33] Static hair segments: 0 [2014/Jun/8|15:24:33] Moving hair segments: 0 [2014/Jun/8|15:24:33] Clearing camera image sampler. [2014/Jun/8|15:24:33] Clearing camera sampler. [2014/Jun/8|15:24:33] Clearing DMC sampler. [2014/Jun/8|15:24:33] Clearing path sampler. [2014/Jun/8|15:24:33] Clearing color mapper. [2014/Jun/8|15:24:33] Region rendering: 223.3 s [2014/Jun/8|15:24:33] endFrame() done [2014/Jun/8|15:24:33] [DR] getting frame data... [2014/Jun/8|15:24:33] Received TM_END_RENDER from 192.168.0.196 [2014/Jun/8|15:24:33] [DR] frame number is 0 [2014/Jun/8|15:24:33] [DR] frame data is NULL, aborting [2014/Jun/8|15:24:33] [DR] Calling endSeqeunce() [2014/Jun/8|15:24:33] Entering endSequence(). [2014/Jun/8|15:24:33] Calling renderEnd(). [2014/Jun/8|15:24:33] Calling renderEnd() on render materials. [2014/Jun/8|15:24:33] Unloading bitmaps. [2014/Jun/8|15:24:33] Freeing render instances and lights. [2014/Jun/8|15:24:33] Sending RenderEnd(). [2014/Jun/8|15:24:33] Sending RenderEnd() to atmospheric effects. [2014/Jun/8|15:24:33] Sending RenderEnd() to render effects. [2014/Jun/8|15:24:33] Sending RenderEnd() to the tone operator. [2014/Jun/8|15:24:33] Sending RenderEnd() to environment maps. [2014/Jun/8|15:24:33] Sending RenderEnd() to override mtl. [2014/Jun/8|15:24:33] Broadcasting NOTIFY_POST_RENDER. [2014/Jun/8|15:24:33] endSequence() finished. [2014/Jun/8|15:24:33] Closing DR session from 192.168.0.196 [2014/Jun/8|15:24:33] warning: Failed to delete server scene file "J:\Users\Win7Boxx64\AppData\Local\Autodesk\3dsMax\2015 - 64bit\ENU\temp\vray_server_scene.max" (183) [2014/Jun/8|15:24:33] Broadcasting TM_SERVER_STARTED after render