Max start 2016.06.13 06:16 Installed VRay 32501 Windows ver: 6 3ds max ver: 19 Target renderer: VRay 3.x Platform: 64 Build ID:1606126821 Memory info: total: 15.891GB, free: 12.859GB MAX::DLL_PROCESS_ATTACH setGlobalThreadManager PHXToolbar: NOTIFY_TOOLBARS_POST_LOAD PHXToolbar: NOTIFY_TOOLBARS_POST_LOAD PHXToolbar: NOTIFY_POST_WORKSPACE_CHANGE PHXToolbar: NOTIFY_POST_WORKSPACE_CHANGE post load - file version 30 created with buildID 1606126821 foam post load Pre render-------------------------------------- Pre render frame loaded \\Porterhouse\h\Luce\WaterSim\a_####.aur, 960 moblur time:0.000000 build mesh for PhoenixFDLiquid001 t:960 <---- V V V V V expand 0.007644 displ scale:1.000000 march cubes build smap:0.012700 march cubes vertices:0.004688 march cubes interest:0.003343 march cubes conn time: 0.001706 result vertices:13814 triangles:27616 mesher: extend time 0.001766 vertices:13814 triangles:27616 mesher: smooth 0.000204 mesher: normals 0.000581 normals filtering:0.000190 meshing: vertices:13814 triangles:27616 time:0.027913 mesh normals:0.017297 ~buildmesh ^^^^^^^^^^^^^ BeginFrame of 56a14bc0 PHXFoam001 set liquid interfaces: Sp:0 pg:0 pobjx:56815818 particles to collect:342 build tree 56a14bc0 mode:2 particles 201, shift:0 bbox:-0.635482 -0.277725 42.655743 / 6.913972 19.619028 81.015083 ~beginframe PHXFoam001 ^^^^^^^^^ shader 56a14bc0 stats (shadow/direct) steps:2010115/3520483 collected prt:0/0 cycles:0/0 Post render--------------------------------------Post render ~Post render--------------------------------------Post render Max close 2016.06.13 06:17 shader 56a14bc0 stats (shadow/direct) steps:2010115/3520483 collected prt:0/0 cycles:0/0 MAX::DLL_PROCESS_DETACH releaseGlobalThreadManager