Read prefs: C:\Users\Leandro\AppData\Roaming\Blender Foundation\Blender\2.79\config\userpref.blend found bundled python: C:\Program Files\Chaos Group\Blender 2.78 (With V-Ray Additions)\2.79\python V-Ray For Blender: Using "C:\Program Files\Chaos Group\V-Ray\Standalone for x64\opensl\stdosl.h" for stdosl path. V-Ray For Blender: Parsing plugin descriptions... done [00:00.22] V-Ray For Blender: vfb_load() V-Ray For Blender: vfb_get_exporter_types() Frames per second, equal to 1/seconds_scale. If it is 0, then seconds_scale is used instead. Read blend: C:\Users\Leandro\Desktop\triplanar_test.blend V-Ray For Blender: vfb_init() V-Ray For Blender: Initting VrsceneExporter V-Ray For Blender: Thread [0] starting ... V-Ray For Blender: Thread [1] starting ... V-Ray For Blender: vfb_render() V-Ray For Blender: SceneExporter::sync_objects(0) V-Ray For Blender: SceneExporter::resize(480, 320) V-Ray For Blender: Flushing all data to files V-Ray For Blender: Thread [1] stopping. V-Ray For Blender: Thread [0] stopping. V-Ray For Blender: Total sync time 0.031 sec. V-Ray For Blender: Command Line: C:\Program Files\Chaos Group\V-Ray\Standalone for x64\bin\x64\vc11\vray.exe -verboseLevel=3 -showProgress=1 -display=1 -displaySRGB=1 -autoClose=0 -frames=1 -sceneFile=C:/Users/Leandro/AppData/Local/Temp/vrayblender_standalone\scene_scene.vrscene V-Ray For Blender: vfb_free() [2017/Nov/16|16:26:28] Reading configuration from "C:\Program Files\Chaos Group\V-Ray\Standalone for x64\bin\x64\vc11\/vrayconfig.xml" [2017/Nov/16|16:26:28] =============================================== [2017/Nov/16|16:26:28] V-Ray Standalone, version 3.60.04 for x64 [2017/Nov/16|16:26:28] Copyright (C) 2000-2017 Chaos Group Ltd. All rights reserved. [2017/Nov/16|16:26:28] Use -credits option for additional third-party copyright notices. [2017/Nov/16|16:26:28] [2017/Nov/16|16:26:28] Build 27837 from Nov 15 2017, 02:24:20 [2017/Nov/16|16:26:28] Compiled with Intel C++ compiler, version 15 [2017/Nov/16|16:26:28] Operating system is Microsoft(tm) Windows(tm), version 6.2, [2017/Nov/16|16:26:28] [2017/Nov/16|16:26:28] V-Ray core version is 3.60.04 [2017/Nov/16|16:26:28] =============================================== [2017/Nov/16|16:26:28] [2017/Nov/16|16:26:28] Loading plugins from "C:\Program Files\Chaos Group\V-Ray\Standalone for x64\bin\x64\vc11/plugins/vray_*.dll" [2017/Nov/16|16:26:28] 85 plugin(s) loaded successfully [2017/Nov/16|16:26:28] Finished loading plugins. [2017/Nov/16|16:26:28] Reading scene file "C:\Users\Leandro\AppData\Local\Temp\vrayblender_standalone\scene_scene.vrscene" [2017/Nov/16|16:26:28] C:\Users\Leandro\AppData\Local\Temp\vrayblender_standalone\scene_environment.vrscene: done [ 0h 0m 0.0s] [2017/Nov/16|16:26:28] C:\Users\Leandro\AppData\Local\Temp\vrayblender_standalone\scene_nodes.vrscene: done [ 0h 0m 0.0s] [2017/Nov/16|16:26:28] C:\Users\Leandro\AppData\Local\Temp\vrayblender_standalone\scene_materials.vrscene: done [ 0h 0m 0.0s] [2017/Nov/16|16:26:28] C:\Users\Leandro\AppData\Local\Temp\vrayblender_standalone\scene_camera.vrscene: done [ 0h 0m 0.0s] [2017/Nov/16|16:26:28] C:\Users\Leandro\AppData\Local\Temp\vrayblender_standalone\scene_geometry.vrscene: done [ 0h 0m 0.0s] [2017/Nov/16|16:26:28] C:\Users\Leandro\AppData\Local\Temp\vrayblender_standalone\scene_lights.vrscene: done [ 0h 0m 0.0s] [2017/Nov/16|16:26:28] C:\Users\Leandro\AppData\Local\Temp\vrayblender_standalone\scene_textures.vrscene: done [ 0h 0m 0.0s] [2017/Nov/16|16:26:28] C:\Users\Leandro\AppData\Local\Temp\vrayblender_standalone\scene_scene.vrscene: done [ 0h 0m 0.0s] [2017/Nov/16|16:26:28] Scene file parsed successfully in 0.1 s. [2017/Nov/16|16:26:28] warning: Unknown property "scene_name" in object "Lamp@OBSun" [2017/Nov/16|16:26:28] warning: Unknown property "texture_clamp" in object "NTMaterial_001|NTriPlanar|texture_x@Mult" [2017/Nov/16|16:26:28] warning: Unknown property "texture_clamp" in object "BRDFVRayMtl@NTMaterial_001|NStandard_Material|diffuse@Mult" [2017/Nov/16|16:26:28] warning: Unknown property "texture_clamp" in object "BRDFVRayMtl@NTMaterial|NStandard_Material|diffuse@Mult" [2017/Nov/16|16:26:28] Scene created successfully. [2017/Nov/16|16:26:28] Objects in scene: 55 [2017/Nov/16|16:26:28] Starting render sequence. [2017/Nov/16|16:26:28] Preparing renderer... [2017/Nov/16|16:26:28] Using Intel Embree ray server [2017/Nov/16|16:26:28] Preparing scene for rendering...: 0.00% [21h 16m 0.5s] [ 0h 0m 0.0s est] [2017/Nov/16|16:26:28] Preparing scene for rendering...: done [ 0h 0m 0.0s] [2017/Nov/16|16:26:28] 2 lights found. [2017/Nov/16|16:26:28] Using adaptive light evaluation with 8 lights. [2017/Nov/16|16:26:29] Max ray intensity is enabled: rendered result may have incorrect brightness. [2017/Nov/16|16:26:29] ======================== [2017/Nov/16|16:26:29] Starting frame 1. [2017/Nov/16|16:26:29] Preparing scene for frame...: 0.00% [21h 16m 0.9s] [ 0h 0m 0.0s est] [0 M[2017/Nov/16|16:26:29] Dome light resolution increased from 512 to 2048 for light "Lamp@OBHemi" [2017/Nov/16|16:26:29] Preparing scene for frame...: 98.21% [ 0h 0m 0.5s] [ 0h 0m 0.0s est] [0 M[2017/Nov/16|16:26:29] Preparing scene for frame...: done [ 0h 0m 0.5s] [2017/Nov/16|16:26:29] Compiling geometry...: 0.00% [21h 16m 0.9s] [ 0h 0m 0.0s est] [0 MB resma[2017/Nov/16|16:26:29] Compiling geometry...: done [ 0h 0m 0.0s] [2017/Nov/16|16:26:29] Using embree ray tracing. [2017/Nov/16|16:26:29] Building embree static trees took 5 milliseconds [2017/Nov/16|16:26:29] Building embree static accelerator ...: done [ 0h 0m 0.0s] [2017/Nov/16|16:26:29] Embree dynamic geometry tree contains 0 primitives. [2017/Nov/16|16:26:29] Embree dynamic geometry tree built in 0.14 ms. [2017/Nov/16|16:26:29] Building embree dynamic geometry tree...: done [ 0h 0m 0.0s] [2017/Nov/16|16:26:29] Embree dynamic geometry tree takes 0.00 MB. [2017/Nov/16|16:26:29] Using 0.61 MB for adaptive lights buffer [2017/Nov/16|16:26:29] Tracing 1000000 image samples for light cache in 64 passes. [2017/Nov/16|16:26:29] Using 5.86 MB for light cache preview buffer [2017/Nov/16|16:26:29] Building light cache...: 5.12% [ 0h 0m 0.2s] [ 0h 0m 3.8s est] [0 MB res[2017/Nov/16|16:26:30] Building light cache...: 10.51% [ 0h 0m 0.4s] [ 0h 0m 3.6s est] [0 MB res[2017/Nov/16|16:26:30] Building light cache...: 15.56% [ 0h 0m 0.6s] [ 0h 0m 3.4s est] [0 MB res[2017/Nov/16|16:26:30] Building light cache...: 32.57% [ 0h 0m 1.3s] [ 0h 0m 2.7s est] [0 MB res[2017/Nov/16|16:26:31] Building light cache...: 45.26% [ 0h 0m 1.8s] [ 0h 0m 2.2s est] [0 MB res[2017/Nov/16|16:26:31] Building light cache...: 57.08% [ 0h 0m 2.2s] [ 0h 0m 1.7s est] [0 MB res[2017/Nov/16|16:26:32] Building light cache...: 68.92% [ 0h 0m 2.7s] [ 0h 0m 1.2s est] [0 MB res[2017/Nov/16|16:26:32] Building light cache...: 81.82% [ 0h 0m 3.2s] [ 0h 0m 0.7s est] [0 MB res[2017/Nov/16|16:26:33] Building light cache...: 94.57% [ 0h 0m 3.7s] [ 0h 0m 0.2s est] [0 MB res[2017/Nov/16|16:26:33] Building light cache...: done [ 0h 0m 3.9s] [2017/Nov/16|16:26:33] Merging light cache passes...: done [ 0h 0m 0.2s] [2017/Nov/16|16:26:33] Light cache contains 3469 samples. [2017/Nov/16|16:26:33] Light cache base memory usage is 7.3 MB. [2017/Nov/16|16:26:33] Prefiltering light cache...: done [ 0h 0m 0.0s] [2017/Nov/16|16:26:33] Average rays per light cache sample: 137.63 (min 1, max 1004) [2017/Nov/16|16:26:33] The irradiance map does not support reflective caustics; they will be disabled during irradiance map calculations. [2017/Nov/16|16:26:34] Prepass 1 of 1...: 47.37% [ 0h 0m 0.4s] [ 0h 0m 0.4s est] [0 MB resman] [[2017/Nov/16|16:26:34] Prepass 1 of 1...: done [ 0h 0m 0.6s] [2017/Nov/16|16:26:34] Rendering image...: 0.00% [21h 16m 5.5s] [ 0h 0m 0.0s est] [0 MB resman] [2017/Nov/16|16:26:34] Rendering image...: 19.50% [ 0h 0m 0.2s] [ 0h 0m 0.8s est] [0 MB resman] [2017/Nov/16|16:26:35] Rendering image...: 28.25% [ 0h 0m 0.6s] [ 0h 0m 1.6s est] [0 MB resman] [2017/Nov/16|16:26:35] Rendering image...: 36.62% [ 0h 0m 1.0s] [ 0h 0m 1.8s est] [0 MB resman] [2017/Nov/16|16:26:35] Rendering image...: 43.37% [ 0h 0m 1.5s] [ 0h 0m 1.9s est] [0 MB resman] [2017/Nov/16|16:26:36] Rendering image...: 53.50% [ 0h 0m 1.9s] [ 0h 0m 1.6s est] [0 MB resman] [2017/Nov/16|16:26:36] Rendering image...: 57.25% [ 0h 0m 2.3s] [ 0h 0m 1.7s est] [0 MB resman] [2017/Nov/16|16:26:37] Rendering image...: 62.87% [ 0h 0m 2.7s] [ 0h 0m 1.6s est] [0 MB resman] [2017/Nov/16|16:26:37] Rendering image...: 67.37% [ 0h 0m 3.1s] [ 0h 0m 1.5s est] [0 MB resman] [2017/Nov/16|16:26:37] Rendering image...: 97.94% [ 0h 0m 3.5s] [ 0h 0m 0.1s est] [0 MB resman] [2017/Nov/16|16:26:37] Rendering image...: done [ 0h 0m 3.6s] [2017/Nov/16|16:26:37] Number of raycasts: 8782821 (57.18 per pixel) [2017/Nov/16|16:26:37] Camera rays: 1545797 (10.06 per pixel) [2017/Nov/16|16:26:37] Shadow rays: 4148790 (27.01 per pixel) [2017/Nov/16|16:26:37] GI rays: 1384369 (9.01 per pixel) [2017/Nov/16|16:26:37] Reflection rays: 0 (0.00 per pixel) [2017/Nov/16|16:26:37] Refraction rays: 0 (0.00 per pixel) [2017/Nov/16|16:26:37] Unshaded rays: 1809464 (11.78 per pixel) [2017/Nov/16|16:26:37] Number of light evaluations: 1488017 (9.69 per pixel) [2017/Nov/16|16:26:37] Maximum memory usage for resman: 0.00 MB [2017/Nov/16|16:26:37] Number of intersectable primitives: 4418 [2017/Nov/16|16:26:37] SD triangles: 4416 [2017/Nov/16|16:26:37] MB triangles: 0 [2017/Nov/16|16:26:37] Static primitives: 0 [2017/Nov/16|16:26:37] Moving primitives: 0 [2017/Nov/16|16:26:37] Infinite primitives: 2 [2017/Nov/16|16:26:37] Static hair segments: 0 [2017/Nov/16|16:26:37] Moving hair segments: 0 [2017/Nov/16|16:26:38] Frame took 8.94 s.