[2017/Dec/19|01:07:56] Entering Render(). [2017/Dec/19|01:07:56] Setting up MAX progress callback. [2017/Dec/19|01:07:56] Creating G-buffer channels. [2017/Dec/19|01:07:56] Starting frame timer. [2017/Dec/19|01:07:56] Entering RenderAtTime(t=132672, fieldMask=3) [2017/Dec/19|01:07:56] Rendering frame at time 132672 [2017/Dec/19|01:07:56] Setting up frame data. [2017/Dec/19|01:07:56] Extracting frame data from FrameParams. [2017/Dec/19|01:07:56] Extracting frame data from VRender Environment params. [2017/Dec/19|01:07:56] Extracting frame data for fields. [2017/Dec/19|01:07:56] Extracting frame data from node (cam_sht002). [2017/Dec/19|01:07:56] Rendering from camera cam_sht002 [2017/Dec/19|01:07:56] Setting up frame region. [2017/Dec/19|01:07:56] Clearing previous contents of frame buffer. [2017/Dec/19|01:07:56] Calling beginFrame(). [2017/Dec/19|01:07:56] Calling beginFrame() in the main thread. [2017/Dec/19|01:07:56] Entering beginFrame(). [2017/Dec/19|01:07:56] Setting RenderGlobalContext. [2017/Dec/19|01:07:56] Broadcasting NOTIFY_RENDER_PREEVAL. [2017/Dec/19|01:07:56] Updating the tone operator. [2017/Dec/19|01:07:56] Preparing camera sampler. [2017/Dec/19|01:07:56] Calling update(). [2017/Dec/19|01:07:56] Updating scene materials for time=132672 [2017/Dec/19|01:07:56] Loading bitmaps for "text" [2017/Dec/19|01:07:56] Updating "text" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #26" [2017/Dec/19|01:07:56] Loading HDRI map "Map #26" [2017/Dec/19|01:07:56] Updating "Map #26" [2017/Dec/19|01:07:56] Loading bitmaps for "tree_spruce" [2017/Dec/19|01:07:56] Updating "tree_spruce" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #434" [2017/Dec/19|01:07:56] Updating "Material #434" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #437" [2017/Dec/19|01:07:56] Updating "Material #437" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #67" [2017/Dec/19|01:07:56] Updating "Map #67" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #59" [2017/Dec/19|01:07:56] Updating "Map #59" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #75" [2017/Dec/19|01:07:56] Updating "Map #75" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #61" [2017/Dec/19|01:07:56] Updating "Map #61" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #68" [2017/Dec/19|01:07:56] Updating "Map #68" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #81" [2017/Dec/19|01:07:56] Updating "Map #81" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #79" [2017/Dec/19|01:07:56] Updating "Map #79" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #66" [2017/Dec/19|01:07:56] Updating "Map #66" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #431" [2017/Dec/19|01:07:56] Updating "Material #431" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #436" [2017/Dec/19|01:07:56] Updating "Material #436" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #78" [2017/Dec/19|01:07:56] Updating "Map #78" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #80" [2017/Dec/19|01:07:56] Updating "Map #80" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #70" [2017/Dec/19|01:07:56] Updating "Map #70" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #69" [2017/Dec/19|01:07:56] Updating "Map #69" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #60" [2017/Dec/19|01:07:56] Updating "Map #60" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #64" [2017/Dec/19|01:07:56] Updating "Map #64" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #63" [2017/Dec/19|01:07:56] Updating "Map #63" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #74" [2017/Dec/19|01:07:56] Updating "Map #74" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #432" [2017/Dec/19|01:07:56] Updating "Material #432" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #433" [2017/Dec/19|01:07:56] Updating "Material #433" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #62" [2017/Dec/19|01:07:56] Updating "Map #62" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #76" [2017/Dec/19|01:07:56] Updating "Map #76" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #72" [2017/Dec/19|01:07:56] Updating "Map #72" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #71" [2017/Dec/19|01:07:56] Updating "Map #71" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #73" [2017/Dec/19|01:07:56] Updating "Map #73" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #77" [2017/Dec/19|01:07:56] Updating "Map #77" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #58" [2017/Dec/19|01:07:56] Updating "Map #58" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #65" [2017/Dec/19|01:07:56] Updating "Map #65" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #425" [2017/Dec/19|01:07:56] Updating "Material #425" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #424" [2017/Dec/19|01:07:56] Updating "Material #424" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #423" [2017/Dec/19|01:07:56] Updating "Material #423" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #426" [2017/Dec/19|01:07:56] Updating "Material #426" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #421" [2017/Dec/19|01:07:56] Updating "Material #421" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #419" [2017/Dec/19|01:07:56] Updating "Material #419" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #420" [2017/Dec/19|01:07:56] Updating "Material #420" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #422" [2017/Dec/19|01:07:56] Updating "Material #422" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #429" [2017/Dec/19|01:07:56] Updating "Material #429" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #430" [2017/Dec/19|01:07:56] Updating "Material #430" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #427" [2017/Dec/19|01:07:56] Updating "Material #427" [2017/Dec/19|01:07:56] Loading bitmaps for "Material #428" [2017/Dec/19|01:07:56] Updating "Material #428" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #55" [2017/Dec/19|01:07:56] Updating "Map #55" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #56" [2017/Dec/19|01:07:56] Updating "Map #56" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #54" [2017/Dec/19|01:07:56] Updating "Map #54" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #53" [2017/Dec/19|01:07:56] Updating "Map #53" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #90" [2017/Dec/19|01:07:56] Updating "Map #90" [2017/Dec/19|01:07:56] Loading bitmaps for "ground" [2017/Dec/19|01:07:56] Updating "ground" [2017/Dec/19|01:07:56] Loading bitmaps for "roughness" [2017/Dec/19|01:07:56] Updating "roughness" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #24" [2017/Dec/19|01:07:56] Updating "Map #24" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #21" [2017/Dec/19|01:07:56] Updating "Map #21" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #23" [2017/Dec/19|01:07:56] Updating "Map #23" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #19" [2017/Dec/19|01:07:56] Updating "Map #19" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #10" [2017/Dec/19|01:07:56] Updating "Map #10" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #18" [2017/Dec/19|01:07:56] Updating "Map #18" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #17" [2017/Dec/19|01:07:56] Updating "Map #17" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #85" [2017/Dec/19|01:07:56] Updating "Map #85" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #88" [2017/Dec/19|01:07:56] Updating "Map #88" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #87" [2017/Dec/19|01:07:56] Updating "Map #87" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #85" [2017/Dec/19|01:07:56] Updating "Map #85" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #11" [2017/Dec/19|01:07:56] Updating "Map #11" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #16" [2017/Dec/19|01:07:56] Updating "Map #16" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #15" [2017/Dec/19|01:07:56] Updating "Map #15" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #84" [2017/Dec/19|01:07:56] Updating "Map #84" [2017/Dec/19|01:07:56] Loading bitmaps for "fog_density" [2017/Dec/19|01:07:56] Updating "fog_density" [2017/Dec/19|01:07:56] Loading bitmaps for "ambocc" [2017/Dec/19|01:07:56] Updating "ambocc" [2017/Dec/19|01:07:56] Loading bitmaps for "grass" [2017/Dec/19|01:07:56] Updating "grass" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #43" [2017/Dec/19|01:07:56] Updating "Map #43" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #25" [2017/Dec/19|01:07:56] Loading HDRI map "Map #25" [2017/Dec/19|01:07:56] Updating "Map #25" [2017/Dec/19|01:07:56] Loading bitmaps for "tree_norwayspruce" [2017/Dec/19|01:07:56] Updating "tree_norwayspruce" [2017/Dec/19|01:07:56] Loading bitmaps for "Needle_2_v4_Mat_2Sided" [2017/Dec/19|01:07:56] Updating "Needle_2_v4_Mat_2Sided" [2017/Dec/19|01:07:56] Loading bitmaps for "Needle_2_v4_Mat" [2017/Dec/19|01:07:56] Updating "Needle_2_v4_Mat" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "RGB_Multiply" [2017/Dec/19|01:07:56] Updating "RGB_Multiply" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "VRayNormalMap" [2017/Dec/19|01:07:56] Updating "VRayNormalMap" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "Needle_3_v4_Mat_2Sided" [2017/Dec/19|01:07:56] Updating "Needle_3_v4_Mat_2Sided" [2017/Dec/19|01:07:56] Loading bitmaps for "Needle_3_v4_Mat" [2017/Dec/19|01:07:56] Updating "Needle_3_v4_Mat" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "RGB_Multiply" [2017/Dec/19|01:07:56] Updating "RGB_Multiply" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "VRayNormalMap" [2017/Dec/19|01:07:56] Updating "VRayNormalMap" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "Needle_1_v4_Mat_2Sided" [2017/Dec/19|01:07:56] Updating "Needle_1_v4_Mat_2Sided" [2017/Dec/19|01:07:56] Loading bitmaps for "Needle_1_v4_Mat" [2017/Dec/19|01:07:56] Updating "Needle_1_v4_Mat" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "RGB_Multiply" [2017/Dec/19|01:07:56] Updating "RGB_Multiply" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "VRayNormalMap" [2017/Dec/19|01:07:56] Updating "VRayNormalMap" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "Needle_2_v3_Mat_2Sided" [2017/Dec/19|01:07:56] Updating "Needle_2_v3_Mat_2Sided" [2017/Dec/19|01:07:56] Loading bitmaps for "Needle_3_v3_Mat_2Sided" [2017/Dec/19|01:07:56] Updating "Needle_3_v3_Mat_2Sided" [2017/Dec/19|01:07:56] Loading bitmaps for "Needle_1_v3_Mat_2Sided" [2017/Dec/19|01:07:56] Updating "Needle_1_v3_Mat_2Sided" [2017/Dec/19|01:07:56] Loading bitmaps for "Needle_2_v2_Mat_2Sided" [2017/Dec/19|01:07:56] Updating "Needle_2_v2_Mat_2Sided" [2017/Dec/19|01:07:56] Loading bitmaps for "Needle_3_Fall_v2_Mat_2Sided" [2017/Dec/19|01:07:56] Updating "Needle_3_Fall_v2_Mat_2Sided" [2017/Dec/19|01:07:56] Loading bitmaps for "Needle_3_v2_Mat_2Sided" [2017/Dec/19|01:07:56] Updating "Needle_3_v2_Mat_2Sided" [2017/Dec/19|01:07:56] Loading bitmaps for "Needle_1_v2_Mat_2Sided" [2017/Dec/19|01:07:56] Updating "Needle_1_v2_Mat_2Sided" [2017/Dec/19|01:07:56] Loading bitmaps for "Needle_2_Mat_2Sided" [2017/Dec/19|01:07:56] Updating "Needle_2_Mat_2Sided" [2017/Dec/19|01:07:56] Loading bitmaps for "Needle_1_Fall_Mat_2Sided" [2017/Dec/19|01:07:56] Updating "Needle_1_Fall_Mat_2Sided" [2017/Dec/19|01:07:56] Loading bitmaps for "Needle_3_Mat_2Sided" [2017/Dec/19|01:07:56] Updating "Needle_3_Mat_2Sided" [2017/Dec/19|01:07:56] Loading bitmaps for "Needle_1_Mat_2Sided" [2017/Dec/19|01:07:56] Updating "Needle_1_Mat_2Sided" [2017/Dec/19|01:07:56] Loading bitmaps for "Bark_Mat" [2017/Dec/19|01:07:56] Updating "Bark_Mat" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "VRayNormalMap" [2017/Dec/19|01:07:56] Updating "VRayNormalMap" [2017/Dec/19|01:07:56] Loading bitmaps for "Map #86" [2017/Dec/19|01:07:56] Updating "Map #86" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Loading bitmaps for "Bitmaptexture" [2017/Dec/19|01:07:56] Updating "Bitmaptexture" [2017/Dec/19|01:07:56] Preparing objects [2017/Dec/19|01:07:56] Updating object INKUBATOR [2017/Dec/19|01:07:56] Validity for node "INKUBATOR" is [132672, 132672], node handle is 5156 [2017/Dec/19|01:07:56] Updating object VRayProxy278 [2017/Dec/19|01:07:56] Updating object VRayProxy277 [2017/Dec/19|01:07:56] Updating object VRayProxy276 [2017/Dec/19|01:07:56] Updating object VRayProxy275, VRayProxy274, VRayProxy273, VRayProxy272, VRayProxy271, VRayProxy270 [2017/Dec/19|01:07:56] Updating object VRayProxy262 [2017/Dec/19|01:07:56] Updating object VRayProxy261 [2017/Dec/19|01:07:56] Updating object VRayProxy260 [2017/Dec/19|01:07:56] Updating object VRayProxy259, VRayProxy258, VRayProxy257, VRayProxy256, VRayProxy255, VRayProxy254 [2017/Dec/19|01:07:56] Updating object VRayProxy246 [2017/Dec/19|01:07:56] Updating object VRayProxy245 [2017/Dec/19|01:07:56] Updating object VRayProxy244 [2017/Dec/19|01:07:56] Updating object VRayProxy243, VRayProxy242, VRayProxy241, VRayProxy240, VRayProxy239, VRayProxy238 [2017/Dec/19|01:07:56] Updating object VRayProxy230 [2017/Dec/19|01:07:56] Updating object VRayProxy214 [2017/Dec/19|01:07:56] Updating object VRayProxy213 [2017/Dec/19|01:07:56] Updating object hero_sad [2017/Dec/19|01:07:56] Updating object VRayProxy111, VRayProxy100, VRayProxy059, VRayProxy058, VRayProxy056, VRayProxy029 [2017/Dec/19|01:07:56] Updating object floor_render [2017/Dec/19|01:07:56] Preparing instances [2017/Dec/19|01:07:56] Object "INKUBATOR" is not opaque for shadows: material "text" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy278" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy278" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy277" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy277" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy276" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy276" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy275" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy275" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy274" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy274" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy273" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy273" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy272" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy272" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy271" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy271" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy270" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy270" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy269" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy269" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy268" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy268" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy267" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy267" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy266" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy266" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy265" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy265" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy264" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy264" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy263" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy263" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy262" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy262" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy261" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy261" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy260" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy260" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy259" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy259" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy258" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy258" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy257" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy257" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy256" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy256" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy255" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy255" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy254" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy254" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy253" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy253" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy252" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy252" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy251" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy251" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy250" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy250" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy249" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy249" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy248" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy248" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy247" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy247" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy246" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy246" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy245" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy245" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy244" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy244" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy243" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy243" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy242" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy242" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy241" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy241" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy240" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy240" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy239" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy239" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy238" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy238" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy237" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy237" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy236" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy236" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy235" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy235" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy234" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy234" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy233" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy233" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy232" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy232" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy231" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy231" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy230" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy230" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy214" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy214" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy213" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy213" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "hero_sad" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "hero_sad" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy111" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy111" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy100" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy100" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy059" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy059" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy058" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy058" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy056" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy056" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy029" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy029" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy028" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy028" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy027" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy027" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy026" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy026" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy025" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy025" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy016" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy016" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy009" is not opaque for shadows: material "tree_norwayspruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy009" may require 2-sided lighting: material "tree_norwayspruce" is potentially translucent [2017/Dec/19|01:07:56] Object "VRayProxy005" is not opaque for shadows: material "tree_spruce" is potentially transparent [2017/Dec/19|01:07:56] Object "VRayProxy005" may require 2-sided lighting: material "tree_spruce" is potentially translucent [2017/Dec/19|01:07:56] 1 opaque, 1 double-sided render instances found out of 67 total [2017/Dec/19|01:07:56] Sampling displacement maps. [2017/Dec/19|01:07:56] Updating render lights [2017/Dec/19|01:07:56] Dome light resolution increased from 512 to 2048 for light "domelight_sht02" [2017/Dec/19|01:07:56] Updating atmospheric effects. [2017/Dec/19|01:07:56] Updating render effects. [2017/Dec/19|01:07:56] Scene setup: 0.1 s [2017/Dec/19|01:07:56] Compiling render instances geometry. [2017/Dec/19|01:07:56] Compiling lights geometry. [2017/Dec/19|01:07:56] Preparing ray server. [2017/Dec/19|01:07:56] Using embree ray tracing. [2017/Dec/19|01:07:57] Building embree static trees took 314 milliseconds [2017/Dec/19|01:07:57] Building dynamic geometry trees took 333 ms. [2017/Dec/19|01:07:57] Embree dynamic geometry tree contains 204864 primitives. [2017/Dec/19|01:07:57] Embree dynamic geometry tree built in 68.76 ms. [2017/Dec/19|01:07:57] Embree dynamic geometry tree takes 17.33 MB. [2017/Dec/19|01:07:57] Full rayserver build. Took 756.904 ms. [2017/Dec/19|01:07:57] Scene bounding box is [-3976.07,-5603.11,-1104.58]-[4024.31,5503.36,1873.69] [2017/Dec/19|01:07:57] Preparing direct light manager. [2017/Dec/19|01:07:57] 23 render channels in sequence data [2017/Dec/19|01:07:57] Preparing global light manager. [2017/Dec/19|01:07:57] Irradiance sample size is 84 bytes [2017/Dec/19|01:07:57] Cannot use fast GI because secondary engine is not brute force or none [2017/Dec/19|01:07:57] Broadcasting NOTIFY_PRE_RENDERFRAME. [2017/Dec/19|01:07:57] Broadcasting NOTIFY_BEGIN_RENDERING_ACTUAL_FRAME. [2017/Dec/19|01:07:57] beginFrame() done. [2017/Dec/19|01:07:57] Calling beginFrame() in the main thread done. [2017/Dec/19|01:07:57] Setting up DoneCallback. [2017/Dec/19|01:07:57] Rendering frame region (0,0)-(1920,1080). [2017/Dec/19|01:07:57] Photon size is 56 bytes. [2017/Dec/19|01:07:57] Light cache sample size is 136 bytes. [2017/Dec/19|01:07:57] warning: Light cache contains data for 0 full light selects, but scene has 1. Full Light Select calculation will be disabled. [2017/Dec/19|01:07:57] Rendering image. [2017/Dec/19|01:07:57] Setting up 8 thread(s) [2017/Dec/19|01:27:08] Threads completed [2017/Dec/19|01:27:08] VDenoise: Using shared memory. [2017/Dec/19|01:27:08] VDenoise: Image size: 1920x1080 [2017/Dec/19|01:27:08] VDenoise: Single RE mem usage: 0.02317 GB [2017/Dec/19|01:27:08] VDenoise: Device has 1.00 gb global mem [2017/Dec/19|01:27:08] VDenoise: Device has 48.00 kb local mem [2017/Dec/19|01:27:08] VDenoise: Device has 7 MCU [2017/Dec/19|01:27:08] VDenoise: One pixel needs 84 bytes [2017/Dec/19|01:27:08] VDenoise: 585 pixels fit in local mem [2017/Dec/19|01:27:08] VDenoise: Filter area width is 24.19 pixels [2017/Dec/19|01:27:08] VDenoise: Trying to split image in 30 strips [2017/Dec/19|01:27:08] VDenoise: Each image region needs: 0.0091 GB [2017/Dec/19|01:27:08] VDenoise: Image split in 30 strips with size [1920x36] [2017/Dec/19|01:27:18] VDenoise: Using shared memory. [2017/Dec/19|01:27:18] VDenoise: Image size: 1920x1080 [2017/Dec/19|01:27:18] VDenoise: Single RE mem usage: 0.02317 GB [2017/Dec/19|01:27:18] VDenoise: Device has 1.00 gb global mem [2017/Dec/19|01:27:18] VDenoise: Device has 48.00 kb local mem [2017/Dec/19|01:27:18] VDenoise: Device has 7 MCU [2017/Dec/19|01:27:18] VDenoise: One pixel needs 84 bytes [2017/Dec/19|01:27:18] VDenoise: 585 pixels fit in local mem [2017/Dec/19|01:27:18] VDenoise: Filter area width is 24.19 pixels [2017/Dec/19|01:27:18] VDenoise: Trying to split image in 30 strips [2017/Dec/19|01:27:18] VDenoise: Each image region needs: 0.0091 GB [2017/Dec/19|01:27:18] VDenoise: Image split in 30 strips with size [1920x36] [2017/Dec/19|01:27:28] VDenoise: Using shared memory. [2017/Dec/19|01:27:28] VDenoise: Image size: 1920x1080 [2017/Dec/19|01:27:28] VDenoise: Single RE mem usage: 0.02317 GB [2017/Dec/19|01:27:28] VDenoise: Device has 1.00 gb global mem [2017/Dec/19|01:27:28] VDenoise: Device has 48.00 kb local mem [2017/Dec/19|01:27:28] VDenoise: Device has 7 MCU [2017/Dec/19|01:27:28] VDenoise: One pixel needs 84 bytes [2017/Dec/19|01:27:28] VDenoise: 585 pixels fit in local mem [2017/Dec/19|01:27:28] VDenoise: Filter area width is 24.19 pixels [2017/Dec/19|01:27:28] VDenoise: Trying to split image in 30 strips [2017/Dec/19|01:27:28] VDenoise: Each image region needs: 0.0091 GB [2017/Dec/19|01:27:28] VDenoise: Image split in 30 strips with size [1920x36] [2017/Dec/19|01:27:38] VDenoise: Using shared memory. [2017/Dec/19|01:27:38] VDenoise: Image size: 1920x1080 [2017/Dec/19|01:27:38] VDenoise: Single RE mem usage: 0.02317 GB [2017/Dec/19|01:27:38] VDenoise: Device has 1.00 gb global mem [2017/Dec/19|01:27:38] VDenoise: Device has 48.00 kb local mem [2017/Dec/19|01:27:38] VDenoise: Device has 7 MCU [2017/Dec/19|01:27:38] VDenoise: One pixel needs 84 bytes [2017/Dec/19|01:27:38] VDenoise: 585 pixels fit in local mem [2017/Dec/19|01:27:38] VDenoise: Filter area width is 24.19 pixels [2017/Dec/19|01:27:38] VDenoise: Trying to split image in 30 strips [2017/Dec/19|01:27:38] VDenoise: Each image region needs: 0.0091 GB [2017/Dec/19|01:27:38] VDenoise: Image split in 30 strips with size [1920x36] [2017/Dec/19|01:27:47] VDenoise: Using shared memory. [2017/Dec/19|01:27:47] VDenoise: Image size: 1920x1080 [2017/Dec/19|01:27:47] VDenoise: Single RE mem usage: 0.02317 GB [2017/Dec/19|01:27:47] VDenoise: Device has 1.00 gb global mem [2017/Dec/19|01:27:47] VDenoise: Device has 48.00 kb local mem [2017/Dec/19|01:27:47] VDenoise: Device has 7 MCU [2017/Dec/19|01:27:47] VDenoise: One pixel needs 84 bytes [2017/Dec/19|01:27:47] VDenoise: 585 pixels fit in local mem [2017/Dec/19|01:27:47] VDenoise: Filter area width is 24.19 pixels [2017/Dec/19|01:27:47] VDenoise: Trying to split image in 30 strips [2017/Dec/19|01:27:47] VDenoise: Each image region needs: 0.0091 GB [2017/Dec/19|01:27:47] VDenoise: Image split in 30 strips with size [1920x36] [2017/Dec/19|01:27:54] VDenoise: Using shared memory. [2017/Dec/19|01:27:54] VDenoise: Image size: 1920x1080 [2017/Dec/19|01:27:54] VDenoise: Single RE mem usage: 0.02317 GB [2017/Dec/19|01:27:54] VDenoise: Device has 1.00 gb global mem [2017/Dec/19|01:27:54] VDenoise: Device has 48.00 kb local mem [2017/Dec/19|01:27:54] VDenoise: Device has 7 MCU [2017/Dec/19|01:27:54] VDenoise: One pixel needs 84 bytes [2017/Dec/19|01:27:54] VDenoise: 585 pixels fit in local mem [2017/Dec/19|01:27:54] VDenoise: Filter area width is 24.19 pixels [2017/Dec/19|01:27:54] VDenoise: Trying to split image in 30 strips [2017/Dec/19|01:27:54] VDenoise: Each image region needs: 0.0091 GB [2017/Dec/19|01:27:54] VDenoise: Image split in 30 strips with size [1920x36] [2017/Dec/19|01:27:59] Denoising complete in 51.16 s [2017/Dec/19|01:27:59] Calling endFrame(). [2017/Dec/19|01:27:59] Calling endFrame() in the main thread. [2017/Dec/19|01:27:59] Entering endFrame(). [2017/Dec/19|01:27:59] Broadcasting NOTIFY_POST_RENDERFRAME. [2017/Dec/19|01:27:59] Applying render effects. [2017/Dec/19|01:27:59] Number of raycasts: 1023341695 (493.51 per pixel) [2017/Dec/19|01:27:59] Camera rays: 48471339 (23.38 per pixel) [2017/Dec/19|01:27:59] Shadow rays: 153883902 (74.21 per pixel) [2017/Dec/19|01:27:59] GI rays: 86702320 (41.81 per pixel) [2017/Dec/19|01:27:59] Reflection rays: 24474802 (11.80 per pixel) [2017/Dec/19|01:27:59] Refraction rays: 17318482 (8.35 per pixel) [2017/Dec/19|01:27:59] Unshaded rays: 672953133 (324.53 per pixel) [2017/Dec/19|01:27:59] Clearing global light manager. [2017/Dec/19|01:27:59] Light cache utilization: 70.32% [2017/Dec/19|01:27:59] Premultiplied light cache utilization: 99.44% [2017/Dec/19|01:27:59] Clearing direct light manager. [2017/Dec/19|01:27:59] Clearing ray server. [2017/Dec/19|01:27:59] Clearing geometry. [2017/Dec/19|01:27:59] Calling frameEnd() on render instances. [2017/Dec/19|01:27:59] Calling frameEnd() on render objects. [2017/Dec/19|01:27:59] Calling frameEnd() on render materials. [2017/Dec/19|01:27:59] Number of intersectable primitives: 1726009 [2017/Dec/19|01:27:59] SD triangles: 1521144 [2017/Dec/19|01:27:59] MB triangles: 0 [2017/Dec/19|01:27:59] Static primitives: 204864 [2017/Dec/19|01:27:59] Moving primitives: 0 [2017/Dec/19|01:27:59] Infinite primitives: 1 [2017/Dec/19|01:27:59] Static hair segments: 0 [2017/Dec/19|01:27:59] Moving hair segments: 0 [2017/Dec/19|01:27:59] Clearing camera image sampler. [2017/Dec/19|01:27:59] Clearing camera sampler. [2017/Dec/19|01:27:59] Clearing DMC sampler. [2017/Dec/19|01:27:59] Clearing path sampler. [2017/Dec/19|01:27:59] Clearing color mapper. [2017/Dec/19|01:28:01] Region rendering: 1203.7 s [2017/Dec/19|01:28:01] endFrame() done [2017/Dec/19|01:28:01] Calling endFrame() in the main thread done. [2017/Dec/19|01:28:01] RenderAtTime() done. [2017/Dec/19|01:28:01] Stopping frame timer. [2017/Dec/19|01:28:01] Total frame time: 1204.6 s [2017/Dec/19|01:28:01] Render() done.