V-Ray: Starting render [2018/Mar/1|10:57:54] V-Ray: Exporting scene to V-Ray. [2018/Mar/1|10:57:54] V-Ray: Parsing light links time 0h 0m 0.0s (0.0 s) [2018/Mar/1|10:57:54] V-Ray: Translating scene geometry for V-Ray [2018/Mar/1|10:57:54] V-Ray: Total time translating scene for V-Ray 0h 0m 0.0s (0.0 s) [2018/Mar/1|10:57:54] V-Ray: Rendering. [2018/Mar/1|10:57:54] V-Ray: Clearing bitmap cache memory... [2018/Mar/1|10:57:54] V-Ray: Rendering frames. [2018/Mar/1|10:57:54] V-Ray: Updating frame at time 1.00 [2018/Mar/1|10:57:54] V-Ray: Total time updating frame 0h 0m 0.1s (0.1 s) [2018/Mar/1|10:57:54] V-Ray: Preparing renderer... [2018/Mar/1|10:57:54] V-Ray: Using Intel Embree ray server [2018/Mar/1|10:57:54] V-Ray: Preparing scene for rendering... [2018/Mar/1|10:57:54] V-Ray: Creating texture cache with size 4000 MB [2018/Mar/1|10:57:54] V-Ray: Creating bitmap manager [2018/Mar/1|10:57:54] V-Ray: Bitmap manager created. [2018/Mar/1|10:57:54] V-Ray: 2 lights found. [2018/Mar/1|10:57:54] V-Ray: Using adaptive light evaluation with 8 lights. [2018/Mar/1|10:57:54] V-Ray: Max ray intensity is enabled: rendered result may have incorrect brightness. [2018/Mar/1|10:57:54] V-Ray: Preparing scene for frame... [2018/Mar/1|10:57:54] V-Ray: Dome light resolution increased from 512 to 2048 for light "VRayLightDomeShape1" [2018/Mar/1|10:57:54] V-Ray: Bitmap file "/Volumes/SHOWS_2/LIBRARY/HDRI/HDR_Skies/06-07_Day_H_medium.exr" loaded. [2018/Mar/1|10:57:54] V-Ray: (Estimated time remaining: 0h 0m 0.3s): 51 % completed [2018/Mar/1|10:57:55] V-Ray: Compiling geometry... [2018/Mar/1|10:57:55] V-Ray: Bitmap file "/Volumes/SHOWS_2/LIBRARY/3D_Assets/YPF/LOCATIONS/TOETOPIA/textures/grass_bendDir.png" loaded. [2018/Mar/1|10:57:55] V-Ray: Bitmap file "/Volumes/SHOWS_2/LIBRARY/CG_Textures/Grass/SoilMud0127_1_seamless_M_displacement.jpg" loaded. [2018/Mar/1|11:04:25] V-Ray: Using embree ray tracing. [2018/Mar/1|11:04:25] V-Ray: Building embree static accelerator ... [2018/Mar/1|11:04:25] V-Ray: Building embree static trees took 8 milliseconds [2018/Mar/1|11:04:25] V-Ray: Building embree dynamic geometry tree... [2018/Mar/1|11:04:25] V-Ray: Embree dynamic geometry tree contains 0 primitives. [2018/Mar/1|11:04:25] V-Ray: Embree dynamic geometry tree built in 0.31 ms. [2018/Mar/1|11:04:25] V-Ray: Embree dynamic geometry tree takes 0.00 MB. [2018/Mar/1|11:04:25] V-Ray: Building embree static hair ... [2018/Mar/1|11:06:38] V-Ray: Static hair tree statistics: [2018/Mar/1|11:06:38] V-Ray: Memory usage: 11155 MB [2018/Mar/1|11:06:38] V-Ray: Number of hair systems : 1 [2018/Mar/1|11:06:38] V-Ray: Number of bezier curves: 63827020 [2018/Mar/1|11:07:05] V-Ray: Using 0.76 MB for adaptive lights buffer [2018/Mar/1|11:07:05] V-Ray: Tracing 1000000 image samples for light cache in 64 passes. [2018/Mar/1|11:07:06] V-Ray: Using 35.16 MB for light cache preview buffer [2018/Mar/1|11:07:06] V-Ray: Building light cache... [2018/Mar/1|11:07:08] V-Ray: Bitmap file "/Volumes/SHOWS_2/LIBRARY/CG_Textures/Grass/Grass0130_2_M.jpg" loaded. [2018/Mar/1|11:08:02] V-Ray: (Estimated time remaining: 0h 8m 16.5s): 10 % completed [2018/Mar/1|11:08:05] V-Ray: (Estimated time remaining: 0h 3m 54.5s): 20 % completed [2018/Mar/1|11:08:08] V-Ray: (Estimated time remaining: 0h 2m 22.6s): 30 % completed [2018/Mar/1|11:08:10] V-Ray: (Estimated time remaining: 0h 1m 35.3s): 40 % completed [2018/Mar/1|11:08:12] V-Ray: (Estimated time remaining: 0h 1m 4.2s): 50 % completed [2018/Mar/1|11:08:14] V-Ray: (Estimated time remaining: 0h 0m 43.9s): 60 % completed [2018/Mar/1|11:08:15] V-Ray: (Estimated time remaining: 0h 0m 29.2s): 70 % completed [2018/Mar/1|11:08:16] V-Ray: (Estimated time remaining: 0h 0m 17.3s): 80 % completed [2018/Mar/1|11:08:18] V-Ray: (Estimated time remaining: 0h 0m 7.8s): 90 % completed [2018/Mar/1|11:08:19] V-Ray: (Estimated time remaining: 0h 0m 20.2s): 78 % completed [2018/Mar/1|11:08:19] V-Ray: (Estimated time remaining: 0h 1m 20.1s): 47 % completed [2018/Mar/1|11:08:19] V-Ray: (Estimated time remaining: 0h 2m 23.0s): 33 % completed [2018/Mar/1|11:08:22] V-Ray: Merging light cache passes... [2018/Mar/1|11:08:23] V-Ray: (Estimated time remaining: 0h 0m 1.5s): 11 % completed [2018/Mar/1|11:08:27] V-Ray: (Estimated time remaining: 0h 0m 16.9s): 20 % completed [2018/Mar/1|11:08:29] V-Ray: (Estimated time remaining: 0h 0m 15.6s): 30 % completed [2018/Mar/1|11:08:31] V-Ray: (Estimated time remaining: 0h 0m 12.2s): 41 % completed [2018/Mar/1|11:08:31] V-Ray: (Estimated time remaining: 0h 0m 8.4s): 50 % completed [2018/Mar/1|11:08:33] V-Ray: (Estimated time remaining: 0h 0m 6.0s): 63 % completed [2018/Mar/1|11:08:34] V-Ray: (Estimated time remaining: 0h 0m 4.1s): 74 % completed [2018/Mar/1|11:08:36] V-Ray: (Estimated time remaining: 0h 0m 2.9s): 82 % completed [2018/Mar/1|11:08:37] V-Ray: (Estimated time remaining: 0h 0m 1.6s): 90 % completed [2018/Mar/1|11:08:38] V-Ray: (Estimated time remaining: 0h 0m 0.0s): 100 % completed [2018/Mar/1|11:08:43] V-Ray: Light cache contains 1073038 samples. [2018/Mar/1|11:08:44] V-Ray: Light cache base memory usage is 202.0 MB. [2018/Mar/1|11:08:44] V-Ray: Prefiltering light cache... [2018/Mar/1|11:08:44] V-Ray: Average rays per light cache sample: 1.90 (min 1, max 219) [2018/Mar/1|11:08:44] V-Ray: Using premultiplied light cache. [2018/Mar/1|11:08:45] V-Ray: Rendering image... [2018/Mar/1|11:10:18] V-Ray: (Estimated time remaining: 0h 13m 44.0s): 10 % completed [2018/Mar/1|11:11:37] V-Ray: (Estimated time remaining: 0h 11m 12.0s): 20 % completed [2018/Mar/1|11:11:58] V-Ray: Number of raycasts: 406905818 (441.52 per pixel) [2018/Mar/1|11:11:58] V-Ray: Camera rays: 26964328 (29.26 per pixel) [2018/Mar/1|11:11:58] V-Ray: Shadow rays: 274326653 (297.66 per pixel) [2018/Mar/1|11:11:58] V-Ray: GI rays: 137013234 (148.67 per pixel) [2018/Mar/1|11:11:58] V-Ray: Reflection rays: 18804942 (20.40 per pixel) [2018/Mar/1|11:11:58] V-Ray: Refraction rays: 0 (0.00 per pixel) [2018/Mar/1|11:11:58] V-Ray: Unshaded rays: 22371344 (24.27 per pixel) [2018/Mar/1|11:11:58] V-Ray: Light cache utilization: 0.10% [2018/Mar/1|11:11:58] V-Ray: Premultiplied light cache utilization: 0.41% [2018/Mar/1|11:11:58] V-Ray: Number of light evaluations: 177949917 (193.09 per pixel) [2018/Mar/1|11:12:00] V-Ray: Maximum memory usage for resman: 0.00 MB [2018/Mar/1|11:12:01] V-Ray: Number of intersectable primitives: 20001 [2018/Mar/1|11:12:01] V-Ray: SD triangles: 20000 [2018/Mar/1|11:12:01] V-Ray: MB triangles: 0 [2018/Mar/1|11:12:01] V-Ray: Static primitives: 0 [2018/Mar/1|11:12:01] V-Ray: Moving primitives: 0 [2018/Mar/1|11:12:01] V-Ray: Infinite primitives: 1 [2018/Mar/1|11:12:01] V-Ray: Static hair segments: 191481060 [2018/Mar/1|11:12:01] V-Ray: Moving hair segments: 0 [2018/Mar/1|11:12:03] V-Ray: Total frame time 0h 14m 8.8s (848.8 s) [2018/Mar/1|11:12:03] V-Ray: Cleaning up bitmap manager [2018/Mar/1|11:12:03] V-Ray: Cleaning up texture cache [2018/Mar/1|11:12:03] V-Ray: Maximum memory usage for texman: 0.00 MB [2018/Mar/1|11:12:09] V-Ray: Total sequence time 0h 14m 15.2s (855.2 s) [2018/Mar/1|11:12:09] V-Ray: Render interrupted [2018/Mar/1|11:12:09] V-Ray: ======================== [2018/Mar/1|11:12:09] V-Ray: Clearing exporter memory... [2018/Mar/1|11:12:09] V-Ray: Total time clearing exporter memory 0h 0m 0.1s (0.1 s)