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Unreal: Unloading anima actors by datalayer doesn´t free VRAM

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  • Unreal: Unloading anima actors by datalayer doesn´t free VRAM

    Hi,

    I activate anima humans by setting their datalayer runtime state from "Unloaded" to "Activated" which works as expected (Actors appear, used VRAM increases, FPS drops a bit).
    But after setting the datalayer back to "Unloaded" I would expect VRAM and FPS to be as before, but they stay the same.
    Also when reactivating actors appear much faster then, which indicates that they were still in memory.
    Using UE 5.4.

    Why?
    Last edited by martin_becker; 05-05-2025, 05:34 AM.
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