EDIT: SOLVED! needed a vraycolor2bump at the end of the vraytriplanar node.
Windows 10 x64
3ds Max 2019.3
V-Ray Next latest build
4930k ─ GTX 970 + GTX 780 Ti
I'v noticed when using GPU Next it isn't producing the bump in the frame buffer at all when I'm using a composite along with a triplanar node together. I've tested this with the regular cpu renderer and it comes out fine so this is definitely something limited to RT rendering. In the screenshots here is what is happening between RT and and CPU mode.
I'm using nothing but bitmaps and vraycolor for the composite maps so there's nothing to indicate incompatibility with RT. I even ruled out the vraycolor by disabling them and use nothing but bitmaps but still nothing happens. I've messed with the vraytriplanar settings to see if it wasn't a scale issue, nope. I've used just a single bitmap for the composite then plugging it into the vraytriplanar node, still nothing. And instead of using a composite I also tried a vraycomptex with two bitmaps, but still no go. However, plugging the bitmap straight into the vraytriplanar does allow it to work.
It's basically any composite─vraytriplanar combination where it does not work so I'm curious to know if this is a bug or an incompatibility issue I'm not aware of. Let me know if I need to provide anymore info. Thanks.
Windows 10 x64
3ds Max 2019.3
V-Ray Next latest build
4930k ─ GTX 970 + GTX 780 Ti
I'v noticed when using GPU Next it isn't producing the bump in the frame buffer at all when I'm using a composite along with a triplanar node together. I've tested this with the regular cpu renderer and it comes out fine so this is definitely something limited to RT rendering. In the screenshots here is what is happening between RT and and CPU mode.
I'm using nothing but bitmaps and vraycolor for the composite maps so there's nothing to indicate incompatibility with RT. I even ruled out the vraycolor by disabling them and use nothing but bitmaps but still nothing happens. I've messed with the vraytriplanar settings to see if it wasn't a scale issue, nope. I've used just a single bitmap for the composite then plugging it into the vraytriplanar node, still nothing. And instead of using a composite I also tried a vraycomptex with two bitmaps, but still no go. However, plugging the bitmap straight into the vraytriplanar does allow it to work.
It's basically any composite─vraytriplanar combination where it does not work so I'm curious to know if this is a bug or an incompatibility issue I'm not aware of. Let me know if I need to provide anymore info. Thanks.