Here is another Bathroom Rendering. One more yet to do for this project. The developer is very keen on choosing tile, cabinets and etc. Also very keen on being able to show all that to prospective buyers. She is very passionate and personally invested in every aspect of this. All direction is verbal and it takes a fair bit of back and forth to really understand what is desired. Kind of challenging but on balance good to work with..... so far.
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Another small Bathroom
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Another small Bathroom
mark f.
openrangeimaging.com
Max 2025.2 | Vray 6 update 2.1 | Win 10
Core i7 6950 | GeForce RTX 2060 | 64 G RAMTags: None
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I would personally increase the width for some more 'breathing room'.
The wood map looks to be a little too low res and the tiles exhibit too much tiling for me, although I know many actual tiles are
printed/moulded like this, so arguably can get away with it.
It does look a little lacking in contrast. A simple adjustment you could try is to duplicate the layer in Photoshop, set it to overlay and reduce opacity to 20-40%...whatever you like the look of.
It's a quick fix which adds back some depth.
With props, such as the soap....looks a bit lonely, so a couple of other items to make a group of 3 would be more pleasing/add interest.
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Thanks fixeighted! All good and valid observations, helpful to get that kind of feedback. The floor and wall tiles are made of 10 individually unique maps. Inside the shower I had one map and tried to randomize with uvw randomizer. It's all going to be natural stone, not be man made/manufactured.
i felt it lacked some contrast also. I used filmic tone map and than some camera raw clarity. Maybe walls need some more rflect. It is all supposed to be pretty matte finishes and clean/contemporary.mark f.
openrangeimaging.com
Max 2025.2 | Vray 6 update 2.1 | Win 10
Core i7 6950 | GeForce RTX 2060 | 64 G RAM
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For tiles you could use Multitexture plugged in to Bercon tiles. Easy to set up and can solve most tiling issues.
The more unique maps you have, the better, and it is simple enough to cut up one image into separate maps to use.
The ones inside look fine though, as does the floor. It's the wall/shower ones that look too similar imo, if you look at the vertical ones on the left.
I'm picky about tiling...just one of those things
Not much you can do about them being matte.
The attached is my take on it using the Photoshop overlay hack.
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very cool. I like the more contrast, but it altered the materials so much it would not work for my purposes. The different stone (honed marble) has to closely match the samples and etc I have been give. The client is very particular about that.mark f.
openrangeimaging.com
Max 2025.2 | Vray 6 update 2.1 | Win 10
Core i7 6950 | GeForce RTX 2060 | 64 G RAM
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