hi guys!
I could really use some help lighting this scene... I usually have no problem with smaller interiors, but i find these bigger areas really hard to light....
take a look at this render...

looks pretty washed out and boring....
this screencap shows how I placed the lights: (one at every window plus one at every cieling light fixture)

I first tried using low multipliers for the lights and no colormapping, but I found it really hard to get enough light in the room without completely blowing out some areas. so then I tried a different approach.
in the image posted above the window lights have multipliers of 13, and the cieling ones 30. and i use the HSV exp colormapping with a dark multiplier of 1.0 and a bright multiplier of 1.4
I now get alot more light in there, but its washed out.
I know its impossible to say exactly what settings I should use cause it varies from scene to scene.... but I would really appreciate if you could give me some pointers.....
thanks in advance!
/Kalle
I could really use some help lighting this scene... I usually have no problem with smaller interiors, but i find these bigger areas really hard to light....
take a look at this render...

looks pretty washed out and boring....
this screencap shows how I placed the lights: (one at every window plus one at every cieling light fixture)

I first tried using low multipliers for the lights and no colormapping, but I found it really hard to get enough light in the room without completely blowing out some areas. so then I tried a different approach.
in the image posted above the window lights have multipliers of 13, and the cieling ones 30. and i use the HSV exp colormapping with a dark multiplier of 1.0 and a bright multiplier of 1.4
I now get alot more light in there, but its washed out.
I know its impossible to say exactly what settings I should use cause it varies from scene to scene.... but I would really appreciate if you could give me some pointers.....
thanks in advance!
/Kalle
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