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  • #46
    mresailor go ahead and post. the most we would do is laugh at it. hehe kidding. as you can see on this forum we are pretty good with constructive critism

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

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    • #47
      Being a newbie to Max and all....How do you create the 3d logo with the nice rounded edges on all of the text...Is it a modifier or did you model it that way...Great stuff

      Eric
      Eric Camper
      Studio 3D
      www.dbfinc.com/studio3d

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      • #48
        i made them with powernurbs

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        • #49
          Mirko:
          Interesting render, im curious how you acheived that look.
          Could you explain how you setup your particles.

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          • #50
            @DaForce: Nothing fancy about it. Just placed a PF-Source in the scene nad added gravity (spherical) with falloff near the emitter. I did not save that testscene so I am not sure about it, but I think I did also place a wind spacewarp next to the emitter.
            You can achive that look easily by moving DaForces in viewport untill the particles move like that.

            Mirko

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            • #51
              ahhh spherical gravity... of course.

              Looks cool
              Thanks for the info

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              • #52
                May I ask why the script is set up to use bezier knots, but the spline shape is set to interpolate as lines. This is quite evident when particles change direction in a sharp angle. The spline then gets a long "tail" in the corner area. Or was it done this way to cut down on the amount of polys generated?
                Signing out,
                Christian

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                • #53
                  Wow on all of the above very professional and commercial styled.

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