mresailor go ahead and post. the most we would do is laugh at it. hehe kidding. as you can see on this forum we are pretty good with constructive critism
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@DaForce: Nothing fancy about it. Just placed a PF-Source in the scene nad added gravity (spherical) with falloff near the emitter. I did not save that testscene so I am not sure about it, but I think I did also place a wind spacewarp next to the emitter.
You can achive that look easily by moving DaForcesin viewport untill the particles move like that.
Mirko
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May I ask why the script is set up to use bezier knots, but the spline shape is set to interpolate as lines. This is quite evident when particles change direction in a sharp angle. The spline then gets a long "tail" in the corner area. Or was it done this way to cut down on the amount of polys generated?Signing out,
Christian
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