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  • Residential Lobby WIP

    Here's some shots from a residential lobby I'm working on. It needs to go out tonight so any comments are appreciated. BTW, the wavy blue wall stuff is from www.modulararts.com and its supposed to be a water cascade in front of it . I also had problems with the white dots showing up in the renders, couldn't figure out how to get rid of them so I just PhotoShop'd most of them out (there's still some in the images like on the water cascade). Any ideas how to fix (I did a search and none of the fixes worked).



    www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

  • #2
    Very nice work. The lighting in the top image is perfect with the burnt out areas near the glazed screen. I like the slight grain in the images as well - it compliments the lighting and helps with the reality of the images, like there is some dust in the air diffusing the light. The only thing that's not as convincing is the water wall, which looks like stretched polythene at the moment, more plastic than water. I guess it just doesn't look wet if you know what I mean. It could be that the specular highlights need to be finer, and maybe some slightly frothy water at the base of the wall would help sell it?

    Can't help with the white dots I'm afraid, but I'm sure someone in the forum will have come across it. Keep us updated with any changes you make.
    -Andrew

    Andrew Martin Visualisation

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    • #3
      lovely lighting. very realistic contrast

      ---------------------------------------------------
      MSN addresses are not for newbies or warez users to contact the pros and bug them with
      stupid questions the forum can answer.

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      • #4
        wooo, I originally thought that it was 2 photos of what you are trying to model. but damn thats the render... very nice indeed!!!

        well done.

        Comment


        • #5
          damn good.
          i have also those problem with white dots.
          but that was when i do it in scanline render. not vray.
          well, anyway,
          it is a great render.
          loving it
          Dominique Laksmana

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          • #6
            The first one is an excellent rendering.
            William
            TSE

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            • #7
              amazing lighting dude congrats!!
              =:-/
              Laurent

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              • #8
                yet another whacky avatar I see priad

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                • #9
                  Originally posted by DaForce
                  wooo, I originally thought that it was 2 photos of what you are trying to model. but damn thats the render... very nice indeed!!!

                  well done.
                  Just what I thought.
                  lighting and materials are spot on.
                  Congrats
                  www.EeDesign.co.uk

                  Comment


                  • #10
                    Very Nice !!
                    Natty
                    http://www.rendertime.co.uk

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                    • #11
                      At first I tought they were reference photos - great realism !

                      n
                      www.morphic.tv
                      www.niallcochrane.co.uk

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                      • #12
                        As a follow up to my response above, I was just wondering that as many of the posts in the forum lately relate to "Linear Workflow", have you used it for this project? If not, what colour mapping did you use, if you don't mind me asking?

                        I'd also be interested in your lighting set-up. Is your sunlight from just a direct light, or have you supplemented it with a vray light outside the main screen?

                        Once again, great work.
                        -Andrew

                        Andrew Martin Visualisation

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                        • #13
                          Thanks for everyone's gracious comments. I thought they looked pretty good but it's sometimes difficult to tell after staring at them for three days and the only comments you get from the client are "Looks Good" or "Everything looks fine". I should mention that the first image is the real money shot and probably took 75% of my time. The second one was a quick render because the architect (rather than the owner) wanted to see what the rest of the space looked like. About 3 days (24 hours) total for the project. I still might photoshop some specular highlights on the waterfall sculpture since I'm not really happy with it either. I was never able to acheive that look of "falling" water on the surface, it just looked wet if you know what I mean.

                          As for the scene setup, I did use the linear workflow (w/ gamma correction-i.e. .4545) for this job and only work that way now. It really has transformed how I light my scenes. I think this shot would have been nearly impossible since there really are no light fixtures in the scene other than in the back hall and the niche (the arch. still hasn't figured out how they're going to light it at night-probably floods on top of the vestibule washing the ceiling). All of the light in the back of the lobby comes from either the sunlight or skylight.

                          Sunlight is from a direct light with a mult of 25 and a slight yellow tint. Skylight is acheived by a large VRay light just outside the glass with a slight blue tint and a mult of 11. GI is through Irradiance Map & LC. I also set my secondary bounces to .8 to increase the shadow darkness a little.

                          Render times for the main image at 1600x1600 were about 2 hours.

                          Thanks,
                          David
                          www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

                          Comment


                          • #14
                            Thanks for sharing your scene set-up David, it's good to know you're using Linear Workflow and producing images of this calibre. I'm thinking of adopting the approach myself, but haven't kept up to date with throb's original post, and am now finding it rather daunting at 9 pages - though I believe Gijs thread is a little easier to follow. What I'm wondering is, how it has affected your production workflow in terms of intial set-up, and day to day pipeline. For example, have you hardware calibrated your monitor(s), and how has it affected your textures - have you had to tweak them to suit the new approach?

                            One of my concerns, which has just croppedup in throb's original thread, is what happens when you have your monitor calibrated and all set up to the appropriate gamma, etc and the rendered image looks great, but when the client looks at it on their monitor, it looks terrible because their monitor has not been calibrated. Your post has eased that concern somewhat, as your images look great on my monitor which hasn't been calibrated.

                            Another slight reservation that I have is, that beacuse I'm a freelancer, and from time to time work in-house at various visualisation companies, what would happen if I was using "Linear Workflow", but the rest of the team weren't. If we were all working on the same project and sharing common textures and materials, how would that work in terms of consistency?

                            Hope you don't mind me grilling you like this, but I'm trying to evaluate whether it's worth me taking up the Linear approach on future projects, and what effect it will have. Many thanks for your time, and sorry to hijack your thread!

                            Andrew.
                            -Andrew

                            Andrew Martin Visualisation

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                            • #15
                              What is Linear Workflow?
                              Totally Joking!

                              Supremely satisfying lighting....excellent!!!
                              Needs more cowbell

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