Announcement

Collapse
No announcement yet.

New Beetle WIP

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • New Beetle WIP

    My car...









    Any C & C are welcome

  • #2
    Great stuff. Excellent job on the modelling, though I'm not so keen on the lighting - there seems to be a lot of blow out on the specular highlights, which I would imagine to be much finer on car paint. The part wireframe view is very effective, reminiscent of the old Haynes manual diagrams you used to get.
    -Andrew

    Andrew Martin Visualisation

    Comment


    • #3
      looks great.. although the renders do seem a little "plasticy"

      And i think that front tyre is way to wide

      Comment


      • #4
        Hi
        what did you do the modelling with ?

        Subdevisions ?

        you should use fresnel reflections and an hdri for reflections or some well placed vray arealights.

        this would make it much less plastic


        Tom

        Comment


        • #5
          Originally posted by tom schuelke
          Hi
          what did you do the modelling with ?

          Subdevisions ?

          you should use fresnel reflections and an hdri for reflections or some well placed vray arealights.

          this would make it much less plastic


          Tom
          If i'm not mistaken, it looks as if he is already using hdri for reflection, and the specific hotspot in that hdri is giving it the plastic look. Maybe using a different hdr image would help?

          -Ben
          Ben Steinert
          pb2ae.com

          Comment


          • #6
            If i'm not mistaken, it looks as if he is already using hdri for reflection, and the specific hotspot in that hdri is giving it the plastic look. Maybe using a different hdr image would help?

            -Ben
            Thanks for the comments
            I did use hdri for reflection, but I'll try using a different hdr image... I agree, it looks a bit plastic

            Comment

            Working...
            X