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Dome of the rock WIP

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  • Dome of the rock WIP

    Not done but I would love some feedback on this. This was my first time really getting into wrapping textures and I really liked it.



  • #2
    looks cool, but i think you need a bit more contrast between light and shadow
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

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    • #3
      That looks really cool.


      Looks like a nice game model, is that what its for?

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      • #4
        Originally posted by DaForce
        That looks really cool.


        Looks like a nice game model, is that what its for?
        Thanks no its for a high school text book to be used as an example of Islamic architecture.

        I had a few intersting challenges with this. I am using Scalpelmax which has done a great job. I copied the cut geometry reversed the slice and then turned this geometry not visable to camera (so it casts shadows but not seen). I would get geometry still rendering (just the panels on the exterior walls) even if I hid them but it would not render if I upped the ray bias to .01. I don't know what that was about.

        Then I also was having the file crash once rendering began. This came from 1 object and I got an invalid surface normal error in the vray error box. I found if I moved the UVW map up the stack the error went away.

        Scalpelmax says it won't affect UVW coordinates and it did ok. I had 3 objects that I had to massage a little bit and 2 of them were fine if I moved the UVW unwrap modifier above the scalpel max mod.

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        • #5
          Wow, that's nice!

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          • #6
            can you render out a closer shot for us?
            Chris Jackson
            Shiftmedia
            www.shiftmedia.sydney

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            • #7
              Slight lighting modifications on this:

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              • #8
                Thats pretty sweet.
                Texturing works well

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                • #9
                  Not prefect I need to readjust a few things but much better than slice.

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