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  • Ivy

    Hello, my colegue has recently completed his work using vray and I would like to post it here.
    10 million non instanced geometry from particle flow.
    Enjoy!



    original reference image for inspiration



    larger image here
    http://img284.imageshack.us/img284/9440/finalhqab4.jpg
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

  • #2
    now thats impressive
    could you give us some more insight into how it was done? theres a slight pattern to the "bushiness" in the ref image that he has seemed to re-create very well. the building look great too.
    -joe
    www.boxxtech.com

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    • #3
      hot diggity dang.. that is f#$£ing sweet!
      Patrick Macdonald
      Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



      Comment


      • #4
        Thanks guys!
        Here is some more technical info from my coworker:

        The foliage was pretty tricky to do. First I planned to use scatter, but it just froze on 10% of required amount of leaves, so next step was to use particle flow. For that I created a volume that encloses the area, and filled it with leaves. However the result was pretty uniform and synthetic looking, so I decided to fill the volume not with leaves, but with planar objects, and later scatter leaves on those objects. The resulting object had something around 600 000 particles and the process of computing particles before every test render began to consume very much time, so I decided to convert it into geometry and render it in Dynamic Mode.

        And some wires.






        Dmitry Vinnik
        Silhouette Images Inc.
        ShowReel:
        https://www.youtube.com/watch?v=qxSJlvSwAhA
        https://www.linkedin.com/in/dmitry-v...-identity-name

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        • #5

          AMAZING !!!
          =:-/
          Laurent

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          • #6
            Thanks for those images.... I will definately be making use of that some time in the future.



            Great work.
            Patrick Macdonald
            Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



            Comment


            • #7
              Dmitry, I definitely prefer your friend's image than the reference photo!!
              =:-/
              Laurent

              Comment


              • #8
                haha, both images are great. The cool thing about it, is that he didnt replicate the existing image, its lighting conditions etc, but made his own, which is much harder then to match the lighting on photo alone.
                Dmitry Vinnik
                Silhouette Images Inc.
                ShowReel:
                https://www.youtube.com/watch?v=qxSJlvSwAhA
                https://www.linkedin.com/in/dmitry-v...-identity-name

                Comment


                • #9
                  Very cool... i'm going to remember this for my next ivy covered wall...

                  Comment


                  • #10
                    SUPER!!!!

                    Comment


                    • #11
                      Very nice.

                      Love lighting... and of course the ivy

                      Comment


                      • #12
                        WOW

                        the leaves geometries are vraymeshes or common mesh geometries?

                        great as always Morbid Angel and his colegue seems the same level we could imagine what graphics content they can produce together

                        impressive
                        Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

                        https://www.facebook.com/essetreddi..../photos_albums

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                        • #13
                          Wow! thanks for sharing Dmitry. An interesting method to try out at some stage.

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                          • #14
                            great!
                            now a script for quickly creating it!
                            Jonas

                            www.jonas-balzer.de
                            www.shack.de

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                            • #15
                              wow
                              thats Fu***ng unbelievable!
                              Congratulations to ur super co-worker morbid!
                              Nuno de Castro

                              www.ene-digital.com
                              nuno@ene-digital.com
                              00351 917593145

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