Im sure I have used the scatter tool to scatter proxies before.... but im not 100% sure on that so ill leave that one.... but painting trees, that does sound fun
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Particle Flow Proxy Trees
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Obly crit is about the water, some highlights and reflactions, maby small waves
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Originally posted by FlytEIm sure I have used the scatter tool to scatter proxies before.... but im not 100% sure on that so ill leave that one.... but painting trees, that does sound fun
Although the particle flow method seems to offer much more control on the placement of the trees.
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Originally posted by sjmoir View PostThe main reasons I do it this way are that you can control density by varying the greyscale values of the distribution map...
I cannot find the workflow on the website you provided, but I´m interested in the workflow. Can you post it with a link?
Thanks.
Sascha
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Originally posted by Sascha Selent View PostHi sjmoir.
I cannot find the workflow on the website you provided, but I´m interested in the workflow. Can you post it with a link?
Thanks.
Sascha
http://simonmoir.blogspot.com/2008/0...ow-island.html
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Originally posted by rmejia View PostA quick google search yielded this:
http://simonmoir.blogspot.com/2008/0...ow-island.html
Thanks...
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Check out Bobo's script in this thread which makes the process much quicker when using PF/bitmaps to position proxies.
Also LSGardener, Advanced Painter, G-Tools Planter, Groundwiz and VrayScatter might be useful.
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I've tried Bobo's script which allows me to position proxies in various locations. It works good with particle flow and Vray proxies. The only thing which annoys me is the fact that You have to duplicate PF sources to have more various objects. That script works per one object only so if You want to clone more objects You have to create another source of PF gizmo for each one. Or maybe i'm doing something wrong with it ?
greetings
czaps...be yourself...
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"I've tried Bobo's script which allows me to position proxies in various locations. It works good with particle flow and Vray proxies. The only thing which annoys me is the fact that You have to duplicate PF sources to have more various objects. That script works per one object only so if You want to clone more objects You have to create another source of PF gizmo for each one. Or maybe i'm doing something wrong with it ?"
You can rename the proxies and adjust the pflow settings and bake again another proxy without the need for duplicate Pflow sources.
I use the soulburn scripts (the name manager in this case) to quickly rename the first proxy I bake. Then load another bitmap, or change the random seed for some of the Pflow settings, etc., and repeat as many times as needed.
Regards,
Mike
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"You can rename the proxies and adjust the pflow settings and bake again another proxy without the need for duplicate Pflow sources"
If i rename proxies as You suggest and choose another object for distribution in the same script window it will replace my existing just baked in before proxies that's why i duplicated PFlow gizmo to avoid that and i choosed another proxy as an object...
greetings
czaps...be yourself...
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No, it will only replace them if they are still named "BAKE_PF Source 01_instanceXX". As long as you rename them you can continue to use the same pflow script. I do this almost daily here.
Here is an example............
I baked the teapots first, renamed them, and changed the random seed of the position icon operator. Then baked the boxes, etc.
Regards,
MikeLast edited by mmikee; 10-03-2009, 08:20 PM.
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