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very nice imo!
can t put my finger on anything really...
i really can t see why you woud be unconfortable really!
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3 things:
1) Displace the rock wall! Would look very awesome with real displacement.
2) More intense light from outside
3) Photoshop: The image looks like it needs some tonal adjustment, here is a quick one I have done, mostly contrast, a little saturation.
and also i think the image is a little noisy, could do with more samples, after all 8 hr render is no different to a 6hr render when your asleep :PWerT
www.dvstudios.com.au
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tough space to light. You need to look at the image and find places where its looking flat luminance wise. Like the back stone wall. The portion on the left with the ivy, basically has same luminance value as the portion on the right of the pillar. The pillar itself has the same problem, and collapses the image and contributes to its flatness. Interiors are more difficult then exterior, because of the amount of artificial light. In your case, you have all these windows on the right. So alot of your scene light should be coming from that direction. Yet the overall luminance in the image seems pretty even.
When you light a space, any space, you should start out with a 3 point lighting attitude. Meaning one side of the image is receiving more light then its opposite end. Try to follow that rule, from the smallest item in the scene, to the entire scene as a whole, and you'll start to create better composition in your images.
Alot of what I'm talking about doesn't even have to be done from within the render, but could be done in post.
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Beutifull job! - Only few comments from me are:
Look at the piece of wood crossing the image horisontal in the top. On the lower edge, the UV's need to be turned.
The wooden floor planks to the right middle in the image - The black bumps/edges between the planks gets a little blurred. To avoid this try setting the Blur value in the bitmap slot for the wood to 0. Otherwise Normal Map it!
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nice detailed scene. I think the flatness issue mentioned by others isnt so extreme as it may seem since you have a lot of dark materials and textures, some of the lighting may be getting lost a bit in them (where if it was just a white scene, i'm sure more variation would be visible).
Great work in my opinion. Id experiement a bit with suggestions others have given with lighting to see if you can get it looking a bit more dramatic though
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Wow. Excellent scene.
I strongly agree that some displacement on the stone walls would really add to the images; increase the realism, add more depth, make the texture tiling not as noticeable, and add some interesting shadows all in one step.
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Nice scene and well done.
My main concern would be a sort of lack of focus. You are trying to show too much in a single shot (probably requested by architects). I would rather concentrate either on seating area or bar area to bi in the center of the shot.As it's now you mid third of the frame in the centre shows the least interesting part of the scene.
I'd rather move camera target to the right and concentrate on lighting from the windows
Z.
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I totally agree with you, guys.
Btw the stones are displaced, but just a little bit - the architects wanted it that way. Anyway displacement wont be used anymore since the final rez is about 4k and even at 2k displ. is killing my system even from command line rendering without frame buffs. About 10 hours only for LC. Obviously 4 gigs of ram are far from enough..
The POVs are nailed by my beloved architects too.
the bar:
greets!
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