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  • SP3 Exploration

    Here is an image of the "Steam Punk 3" exploration vehicle (SP3),
    discovering vector-displacement, mesh lights and The Fog.

    The new features are working very well together even with the highpoly objects merged in.

    I still can't believe we get all this new stuff for free.
    Attached Files
    Last edited by tammo; 07-03-2009, 02:02 PM.
    Reflect, repent and reboot.
    Order shall return.

  • #2
    woah, cool

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

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    • #3
      nice maybe this can be new render test scene .......

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      • #4
        Nice work, looks a little crazy, I like it

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        • #5
          Originally posted by Janosik View Post
          nice maybe this can be new render test scene .......


          second that

          looks very good
          Best regards,
          Andrian
          _____________________________________
          www.fekta.eu
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          • #6
            Good...

            Look like a David Lynch's movie

            Best regards...
            My Flickr

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            • #7
              Amazing - how the hell did you create it ?
              Which parts are fog ? which are the new displacement tools - I'm really digging the look, reminds me poltergeist - walk into the light :]

              Great !

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              • #8
                Thanks for your comments, i am glad that you like it!
                I plan to work on it some more at the weekend so i would like to here some ideas to improve it.
                So far i thought about adding some exhaust steam and headlights and maybe some better clothes for the girl.

                Here is a screenshot from the max viewport.
                As you can see its pretty simple, the snake thing is a primitive with a clone modifier and displacement and the new sss2 material.
                Inside is a loft with twist.

                Lighting comes from three sphere vray lights inside the snake thing and from the plants in front to give some light on the car.
                There is also some vraysun and sky buts its mostly blocked by the fog.

                The ground uses the vector displament setting in vray displacement modifier with a map i found on the website that explains the different displacement types.

                The vray fog uses default settings and a box gizmo with the size of the scene.
                Rendertime was about an hour using Irradiance Map/Lightcache but i think that could be optimised.
                Attached Files
                Reflect, repent and reboot.
                Order shall return.

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                • #9
                  Thanks for sharing - I just installed sp3, was doing some fog experiments, I'm really digging the new tools but have to finish off another project before I'm allowed have any real fun.
                  Great stuff !

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