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Two new interiors

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  • Two new interiors

    Hi!

    Two new interior renderings - Critisism much apreciated




    EDIT: Added Highres images if anybody should be interested:
    http://www.3d-animation.dk/files/vra...1_final_hq.jpg
    http://www.3d-animation.dk/files/vra...2_final_hq.jpg

    Thanks!
    Last edited by stupendousman_dk; 08-03-2009, 02:12 PM.

  • #2
    Very nice indeed. The only thing for me is maybe doing a linear curve adjustment in photoshop to increase the contrast a little.

    Can I ask how you managed to get such a nice even lighting throughout the rooms ?
    Regards

    Steve

    My Portfolio

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    • #3
      nice lighting
      Freelancer
      http://<span style="font-size:8px">w...dio.com</span>

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      • #4
        very, very clean.
        but as stevesideas said - could use a bit more contrast.

        and about the even lighting - is it a soft, warm vraylight behing the camera? :>
        the purpose of a ninja is to flip out and kill people.
        the purpose of an architect is to flip out and design for people.
        ________________________
        www.1050.pl / www.kinetik.pl

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        • #5
          On the first one (looking out the window) where the sun is coming in, it is just VraySun and VrayLights (spherical) in the lamps as you would have in real life.

          ON the second one, the VraySun light didn't travel deep enough into the room, so I disabled it and put in a simple Plane instead. In both windows.

          Linear colormapping and gamma 2,2.

          See the HighRes-versions I just uploaded =)

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          • #6
            Hope you don't mind!

            http://www.dukecg.net/oluf_palme_int...l_dukeEdit.psd

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            • #7
              nice lighting agree about the contrast.
              just some mroe contrast will make it look great.

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              • #8
                Thanks a lot for the PSD example! I used it for the finals - I just set the photo filter for 10% instead of 20%. We don't want a too 'cold' look, though it is nice. It needs a little warm feel.

                Thanks again!

                Now I have the exteriors too, still undergoing some work - but would like a few tips on those too.


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                • #9
                  Originally posted by duke2 View Post
                  Thats a typical thing that happens with me. Sometimes when working on a project I lose track of the final image and how bright it really is. Its quite surprising sometimes how much curve adjustment is needed to make it look correct...whereas when working in 3dsmax it looks fine. I guess working too much on something can blur your judgement a bit.
                  Regards

                  Steve

                  My Portfolio

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                  • #10
                    First exterior looks great. Very good work on grass.
                    Which kind of displacement is it?

                    I would also like to ask about your wood texture on floor for interiors.
                    Is it a self-made photo or commercial map?
                    Thanks

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                    • #11
                      Floors on interiors are self-made maps from highres pictures from a floor-producer ( a part of another project ).

                      Grass displacement is standard 2d displacement, and almost standard settings. The map is ... like take a blank document in photoshop (black background) and add noise.
                      Diffuse on the grass is a mix-map with two different grass textures and a third mask-map to control the blend. All have their own set of UWV's.

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                      • #12
                        Thanks a lot They look great.

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                        • #13
                          Very nice. Great lighting even with all that white which can be tough. And you even through a wii in there. Nice.
                          Phil Van Haitsma
                          Digital-X
                          www.digitalxmodels.com
                          www.philvanhaitsma.com
                          http://www.turbosquid.com/Search/Ind...oom&x=0&y=0com

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