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Test with a Peter s photo.

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  • Test with a Peter s photo.

    Peter, I hope you dont mind by bring here your photo from Copenhagen! Just to compare....





    The scene have only a Vraylight on the window as skylight portal, using irradiance map.

    http://www.gprospero.com/vray/CornerWindow.zip

    Gonçalo

  • #2
    very very nice, the shadows is almost identical.

    /Thomas
    www.suurland.com
    www.cg-source.com
    www.hdri-locations.com

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    • #3
      Very nice!

      Then I will also try!

      Comment


      • #4
        Hmm.. when I open your file and hit render I get this:



        why?

        I'm using max5.1 +vray 1.09.03a

        /Thomas
        www.suurland.com
        www.cg-source.com
        www.hdri-locations.com

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        • #5
          Probably the Gamma settings, Im using 1.8 for all

          I ve also try it with default gamma values and I got that too!

          Gonçalo

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          • #6
            I see... Any reason why your using gamma?

            /Thomas
            www.suurland.com
            www.cg-source.com
            www.hdri-locations.com

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            • #7
              Gonçalo,

              Very nice. Have you tried the image with putting the window shade or blinds in? I wonder if you could get the same result.

              -corey
              Best regards,

              Corey Rubadue
              Director

              Chaos Group

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              • #8
                this is the gamma recomended by PURE, and I think Viz radiosity too(not shure) So I never need to change it, and I think usualy its easier to setup the light too...Also It easier to see the materials on the ME.

                Gonçalo

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                • #9
                  Yeah why are you using gamma :P

                  Very nice test Goncalo, the only thing I see missing is the light part in the corner, I'd like to see it with a small radius or at least a fillet to get that highlight
                  Eric Boer
                  Dev

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                  • #10
                    I ve try to chamfer the edges, but it doesnt look good enough...they still remains dark...

                    Gonçalo

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                    • #11
                      Here is a test with phonton map and chamfered corners, I cant avoid the dark edges...



                      http://www.gprospero.com/vray/CornerWindow2.zip

                      Gonçalo

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                      • #12
                        I guess a work around may be to model the corners seperately and increase the "recieve Gi" for them. Only for the very inside of the corner
                        Eric Boer
                        Dev

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                        • #13
                          Add some blinds! with irradiance map (takes forever but I think worth to wait for)



                          Gonçalo

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                          • #14
                            Some interpolations on the shadows would probably help! 92 overbright
                            warnings and render time is 31:57 with irradiance map



                            Gonçalo

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                            • #15

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