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Burning down the house
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testing
lot's of pyramids rising these days
So I made a quick test to see how much work I'd have to spend on making a version using PhoenixFD.
My home PC i soo slooooow.
I messed around with some settings during rendering so there are some inconsistencies in quality. My home PC is a I7 2.7 Ghz with 12Gb ram so it's not really made for this kind of play
It's really short so don't wink!
https://www.dropbox.com/s/0fi4dbnff3...ramid.mp4?dl=0
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The settings are from the ship scene that ships With Phoenix FD.
I have 8 seconds/frame in the beginning. When the shit hit's the fan at the end I get 60 mminutes /frame.
I actually exluded the sun from the reflextions and I inserted a Vray light that only reflect. There is no GI
Dof is in post and the time scale effect. and there is no motion blur. Probably a rendersetting. I'll delete my setup and lower the subdivs on the sun and see what happens.
By buckets get stuck on the particles/atmosphere. I lowerd the bucketsize and gained some minutes.
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