Magic bullet looks sitting inside of after effects or photoshop can do some great stuff chromatically, or if you don't want to buy a plugin, what you want to do is use any method to offset the red, green and blue channels. What this could mean is doing something like selecting the red channel and scaling it down to 99.5% and scaling the blue channel up to 100.5% so that the further the pixels get from the centre of the image, the more they start to separate out and you start getting that fringing effect. Ideally a lens distortion filter to do a non linear version of it would be best. In newer photoshops you can use the lens correction filter to do this - you might find you have to copy out each of the channels into their own image, distort them and then recombine afterwards but that's the general principle.
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Joconnell, Thanks for the information. I'll try what you say to see how it goes.
Greetings.
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Thanks for the note Bertrand.
I researched a little about it and looks great. I really like the result given. Is most natural for me.
Regards.
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beautiful renders and comp!Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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just lovely to see what a detail on the materials!
Everything is just in the right place, nicely done!
Congrats
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Wow, man....! Everything is just perfect
Keep up the good work, I want to see MORE...!
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What's your preferred method of working Bertrand in terms of how you set your materials and lighting? As in do you model everything first and put in a basic lighting scheme with a flat grey material and once you're happy with that start introducing basic colours, tweak the lighting again then start adding reflections, tweak the lighting again?
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Thanks a lot for the warm words.
Joconnell: For personal projects, I like to finish the room, incl. final materials and basic lighting scheme (which is adapted later for each shot) before I move on to the furnishing. Once I'm happy with the geometry of a specific part of the interior, I spend time creating materials as I find it a pleasant break from modeling. I always spend a lot more time setting up materials and lights than I do modeling, with a lot of trial and error. For the furnishing, I often dig into my personal archive of furniture (I do a lot of furniture modeling and love it above everything else), and then add bespoke pieces done specifically for the scene. I don't generally use third-party items in personal projects except sometimes set pieces that would be too time consuming to model myself (in this case the flowers and, more generally, things like cars and trees).Check my blog
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