Hello everyone
here is my first start with vray for su
I have a few questions
1. How do i soften the shadows?
2. Is there anyway to make line render or show up?
3. I have made two surfaces for the glass one surface that faces out and one surface that faces inside each surface is seperated b 1/" should I just use one surface and apply the class material to both sides. I do anticipate doing an interior rendering as well.
4. Is ther a good source for a vray brick material?
5. is there anyway to import vray *.mat materials?
6. is thare a good source for info on adding lights or emitters?
<straight Sketchup Rendering>
(alt+p)
<about the third vra test rendering>
http://www.philrader.com/images/wpbg_render_test_4.jpg
note there is a bunch of modeling to go yet and a bunch more material tweaking I am just testing the waters so to speak. This is not intended to be a final rendering just enough to inform me about what questions to ask.
thank for any responses.
Phil Rader, AIA
here is my first start with vray for su
I have a few questions
1. How do i soften the shadows?
2. Is there anyway to make line render or show up?
3. I have made two surfaces for the glass one surface that faces out and one surface that faces inside each surface is seperated b 1/" should I just use one surface and apply the class material to both sides. I do anticipate doing an interior rendering as well.
4. Is ther a good source for a vray brick material?
5. is there anyway to import vray *.mat materials?
6. is thare a good source for info on adding lights or emitters?
<straight Sketchup Rendering>

<about the third vra test rendering>
http://www.philrader.com/images/wpbg_render_test_4.jpg
note there is a bunch of modeling to go yet and a bunch more material tweaking I am just testing the waters so to speak. This is not intended to be a final rendering just enough to inform me about what questions to ask.
thank for any responses.
Phil Rader, AIA
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