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Medic Center Lobby (Corrections on PS)

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  • Medic Center Lobby (Corrections on PS)

    Hi, this is my last work, a lobby for a medic center, any c&c its most welcome. i made some corrections on ps, i add more contrast, vigneting, etc.



    some ilumination experiment.






  • #2
    Re: Medic Center Lobby

    That's awesome Teo, congrats!

    Comment


    • #3
      Re: Medic Center Lobby

      looking good man Rolfbenz RULLZZZZ.. what do you use for lights ?
      www.DWanimations.org | Makes your work come to life

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      • #4
        Re: Medic Center Lobby

        good stuff, what type of light do you use for your wall light sconces?

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        • #5
          Re: Medic Center Lobby

          what KIND of material are you using for the white sofa ???PLEASE PLEASE i cant make any good material for the sofa at all....and other the sofa is form Max??and where did you get that people??

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          • #6
            Re: Medic Center Lobby

            thx for reply.
            Steff: thx bro, glad you like it.

            DW: yeah he rullzz.i like the forniture. i only use rectangular lights in these scene.

            omoro: thx, only rect ligths.

            I need to say that color theme its not from my choise, but its client election. IMO it would look better with more contrast colors, but hey, the client pays, hehehe.

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            • #7
              Re: Medic Center Lobby UPDATE

              camionero, the sofa material its a vray linked just add a reflection layer with the hightlight glossiness on .5 the reflection glossiness on .7 and fresnel IOR on 1.1 and the refract IOR on 1.55 hope this help.

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              • #8
                Re: Medic Center Lobby (Corrections on PS)

                Great work Teo! one thing i notice is the man sittingon a sofa, he looks glued because not casting shadow, maybe PS could help on this.

                www.Top3Dstudio.com
                SU 8
                VfS 1.48.89
                Win 7 64-bit

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                • #9
                  Re: Medic Center Lobby (Corrections on PS)

                  Great man, just fallow the instructions and advices from the others and it's all good!
                  ;D
                  http://andeciuala.blogspot.com<br /><br />Core2Quad Q6600<br />Geforce 8800GT 1GB <br />4GB DDR2 800

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                  • #10
                    Re: Medic Center Lobby (Corrections on PS)

                    very good render, but i still find the color as very sad and lack of energy. maybe its just me. but at least one interesting color could enliven the environment.
                    http://www.nomeradona.blogspot.com/
                    http://www.sketchupvrayresources.blogspot.com/
                    http://www.nomeradonaart.blogspot.com/

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                    • #11
                      Re: Medic Center Lobby (Corrections on PS)

                      thx for reply.

                      40th,,yep, your right, ill see what i can do.

                      ande: thx man

                      nomer: the color was a choise of the client, i think ill change it like a personal proyect, maybe in few days

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                      • #12
                        Re: Medic Center Lobby (Corrections on PS)

                        Originally posted by teofas
                        Hi, this is my last work, a lobby for a medic center, any c&c its most welcome. i made some corrections on ps, i add more contrast, vigneting, etc.



                        some ilumination experiment.





                        Awesome creations Teo. I especially liked the 2 & 3. Great work.

                        Comment


                        • #13
                          Re: Medic Center Lobby (Corrections on PS)

                          Teofas: What a pleasure it is to look at work like this. This work is superb as always. I notice that you always have great models. Do you download max models, convert them to 3ds and import them into sketchup? I find the poly count in max models is way too high for sketchup to handle....do you ever have that problem? Is there a way around it?

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                          • #14
                            Re: Medic Center Lobby (Corrections on PS)

                            thx mike happy you like it.

                            west1000 thx for your kind words bro...i use sometimes evermotion forniture and imported it from max to skp as 3ds, or mix it with some of the warehouse, polygons are high in these model for example almos everything is from evermotion, but my pc handle it well..the scene is 96 mg. thx again..

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