Announcement

Collapse
No announcement yet.

Ferragamo Store

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Ferragamo Store

    Hi,
    just for the fun and test light config.
    C/C please

    www.vizstation.com

  • #2
    Sweet.. but that huge red thing need another color I think.

    /Thomas
    www.suurland.com
    www.cg-source.com
    www.hdri-locations.com

    Comment


    • #3
      Bonjour Thomas,
      this is a Salvatore Ferragamo shop....it must be red
      don't like it to much too
      this is the real thing
      www.vizstation.com

      Comment


      • #4
        Hmm, try make it more saturated and darker instead of the slighty bright red. Also the red car outside isn't so good when the pillar is red too.

        /Thomas
        www.suurland.com
        www.cg-source.com
        www.hdri-locations.com

        Comment


        • #5
          Originally posted by suurland
          Hmm, try make it more saturated and darker instead of the slighty bright red. Also the red car outside isn't so good when the pillar is red too.

          /Thomas
          yeah, I sencond the car versus pilar color - something should change color (that would probably be the car)

          also, I really like your lighting, robing...can you show us the light scene setup??

          nice work!!

          paul.

          Comment


          • #6

            Very nice. Congratulations!

            How do you managed to reduce the red color bleeding? Some times this is very dificult with vray.

            Comment


            • #7
              Thanx thomas for your advices.

              also, I really like your lighting, robing...can you show us the light scene setup??
              >>Paul I'will post the settings later, thanx.

              How do you managed to reduce the red color bleeding? Some times this is very dificult with vray
              >>3dri, just reduce the GI emision of the object, super simple.

              this is an update

              www.vizstation.com

              Comment


              • #8
                Don't like the update..

                The wood tiles now, the glass closest to the cam isn't as green any more, the reflections in the glass at the white wavy thing is too reflective, and the background is over exposed, and you made the red color even worse, and you added some fake reflections.

                regarding the red color I think it should be like this:

                I can see in PSD that your red color contains a lot of blue.. when I desaturated the color it went towards purple!!..

                Please take this as constructive criticism

                /Thomas
                www.suurland.com
                www.cg-source.com
                www.hdri-locations.com

                Comment


                • #9
                  Originally posted by suurland
                  Don't like the update..

                  regarding the red color I think it should be like this:

                  /Thomas
                  I agree with thomas: his red is much more beliveble....
                  same with the wood tiling....also I'd like to see the touch of green in the rail glass....


                  paul

                  Comment


                  • #10
                    I agree on the reflections. But in none of the renders the red is good if you compare it to the original pics.
                    Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

                    Comment


                    • #11
                      yeah...that's because in the original pic the red is much more subdued, subtle, less saturated then any of the 3d options....maybe even darker.

                      paul.

                      Comment

                      Working...
                      X