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  • #16
    What is it then and how does it work? I guess it's not simply fur from a plug-in, is it? I assume this is a special new feature for the new VRay version.
    Sevensheaven.nl — design | illustration | visualization | cartoons | animation

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    • #17
      Is it shag with GI? now this is getting interesting
      Eric Boer
      Dev

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      • #18
        Very nice, tis a bit aliased though. but very nice, nonetheless.

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        • #19
          can't be shag. first one posted was without GI...
          LunarStudio Architectural Renderings
          HDRSource HDR & sIBL Libraries
          Lunarlog - LunarStudio and HDRSource Blog

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          • #20
            To clear some things up: this is not shag:hair, and it's not displacement. It's procedural geometry generated by VRay.

            Here is another example of the statue of Lucy from the Stanford scanning repository http://graphics.stanford.edu/data/3Dscanrep/

            The model has a little over 28 million faces; it is rendered inside 3dsmax. Obviously, the mesh itself was not in the scene, since Max can't handle it, but is loaded on the fly while rendering. Everything else - materials and lighting - is from Max.



            The larger version is here http://www.vrayrender.com/stuff/lucy_max.jpg

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #21
              ok. did he just add another piece of mystery to the puzzle to get us going again?
              LunarStudio Architectural Renderings
              HDRSource HDR & sIBL Libraries
              Lunarlog - LunarStudio and HDRSource Blog

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              • #22
                Tasty.. Delayed Read Archive tree's anyone?
                Dave Buchhofer. // Vsaiwrk

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                • #23
                  interesting vlado, procedural geometry, gets the brain going on what could be done.

                  /me likes.
                  5 years and counting.

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                  • #24
                    Forehead too thick...Vlado too smart.... what the? Lost on that one, in MAX but not? Some kind of instance? What? Dont really know what to ask to clear that up.
                    "It's the rebels sir....They're here..."

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                    • #25
                      How will this work? will it be some kind of xref? how would one go about adding modifiers to it?

                      It would be awesome if it was kind of a xref prmitive object, where you define a proxy and a rendering object (which is loaded on the fly by vray at rendertime).
                      Alejandro Gonzalez
                      alejandro.gonzalez@zerofractal.com
                      Zerofractal - Visual Communications
                      New Website! www.zerofractal.com

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                      • #26
                        My guess: you specify what kind of procedural geometry you want your object(s) to have (like strands of fur on each face of the object, bent downward), then it's generated as a prepass or during the actual rendering. The question is: is the procedural geometry visible in your scene or only during rendering, like with displacement. I guess it's the last, because as Vlado mentioned, Max is not a hero when it comes to handling high poly objects in the viewports.

                        Anyway, can't wait to play with this Vlado.

                        Cheerio,

                        M7
                        Sevensheaven.nl — design | illustration | visualization | cartoons | animation

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                        • #27
                          Viado, if the procedural geometry vibrates in the way the dino example, hope that in the release it won't, cause it would be useless in a serious production, unless for those newbies playing at home with vray.
                          Maybe the render times are quite fast, but could you show a render in which it doesn't vibrate and how long does it take?thanx

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                          • #28
                            i think the vibration is a feature, not a dead set method.
                            5 years and counting.

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                            • #29
                              Originally posted by Dman3d
                              Forehead too thick...Vlado too smart.... what the? Lost on that one, in MAX but not? Some kind of instance? What? Dont really know what to ask to clear that up.
                              same here......
                              see what come down the pipe next....

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                              • #30
                                Some procedural geometries could be grass, stones... objects that are scatter trough the scene. Infinity ground plane would be nice one, as well as watter and better support of particles. Well, don't think we get this...
                                A nother kind of that geometrie could be voxels... but that would be dream to have...

                                regards,

                                robert
                                I'm registed believe me! Just miss that logo.

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