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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I was playing artist and stopping the eye from leaving that side of the image. I have the barn in a lot of shade, but I have some light coming through the trees, so there is a lot of contrast.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I finally got feedback. I can almost guarantee that they are going to go from good, to bad, really quick.
1. get rid of shadows so all the house is in light
2. make the image square
3. raise the camera so you are seeing more roof
Now, aren't all these poor composition decisions? It's funny how people hire you for the work you do, change everything on your work, and then complain because the final image are not nearly as nice as why they hired you. Anyway, back to the drawing boardBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I wouldn't change your scenes significantly. My 2 suggestions - add a decent amount of fill light in the dark areas to bring the shadows up a bit, but still keep some sense of light and dark. It doesn't have to be front on lighting for sure, even your client would probably think something doesn't look right. 2nd - probably don't have to raise the view up very much, I was thinking your views were a bit "in the weeds" and could afford to be slightly higher anyway.
Andy
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good suggestion, thanks!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
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Originally posted by glorybound View PostI finally got feedback. I can almost guarantee that they are going to go from good, to bad, really quick.
1. get rid of shadows so all the house is in light
2. make the image square
3. raise the camera so you are seeing more roof
Now, aren't all these poor composition decisions? It's funny how people hire you for the work you do, change everything on your work, and then complain because the final image are not nearly as nice as why they hired you. Anyway, back to the drawing board
Why are you agreeing to do this? Tell the client why this will make the image look bad - do a quick mockup in poor quality (sabotage it slightly if you have to) and explain why you've made the choices you have.
e: the square one is fine, but the other two are Bad Decisions.
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I did explain, and he agreed, but then he game me their side. They print these out really small, in books and magazines, so it gets to dark and hard to see. They also mentioned no cars, which dates the image after awhile, which I agree withOriginally posted by cubiclegangster View PostWhy are you agreeing to do this? Tell the client why this will make the image look bad - do a quick mockup in poor quality (sabotage it slightly if you have to) and explain why you've made the choices you have.
e: the square one is fine, but the other two are Bad Decisions.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
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any suggestions on those fill lights? I haven't used fill lights since I rendered in plain MAX, before Mental Ray and GI.Originally posted by andybot_cg View PostI wouldn't change your scenes significantly. My 2 suggestions - add a decent amount of fill light in the dark areas to bring the shadows up a bit, but still keep some sense of light and dark. It doesn't have to be front on lighting for sure, even your client would probably think something doesn't look right. 2nd - probably don't have to raise the view up very much, I was thinking your views were a bit "in the weeds" and could afford to be slightly higher anyway.
AndyBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View Postany suggestions on those fill lights? I haven't used fill lights since I rendered in plain MAX, before Mental Ray and GI.
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Yes. I am finishing it up now. I simply placed a light blue sphere light, off camera, and it is looking good. I just didn't know if it was best a plane, no shadows...Originally posted by andybot_cg View PostI was thinking photography when I said that. In terms of vray, add some area lights just off camera to throw a bit of ambient light on the shaded side of the buildings. It would help vray sampling as well.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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