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Car through a muddy river

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  • Car through a muddy river

    RnD spam continues.
    http://vimeo.com/m/83314569
    Total 18 million cells
    FT
    Spf 4.8
    Last edited by TSR_trix; 06-01-2014, 11:29 AM.

  • #2
    veeeery good, congrats!!!
    only the water over the bank sometimes makes artifacts, i suppose it's easy to cut this off
    is it for production or just r&d?
    ______________________________________________
    VRScans developer

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    • #3
      Thanks Ivo!
      This is just RnD, but yes, I also did mask off some other artifact spots in comp and also unwanted splash particles which where produced by FT in areas inside the ground object.
      But I couldnt use cut gizmo cause I use static mesh option for the displacement of the water(PHX ocean texture).

      One thing what I havet try yet is use wetting whit very very long drying time to preserve cells long enough on these problematic diagonal areas.

      One other problem are the cells which accidently penetrates the car and preserved inside, and when the velocity is high enough, will release. Actually in shot like this it is not so bad cause more splashing water near the car just makes it look more interestig
      Last edited by TSR_trix; 03-01-2014, 08:42 AM.

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      • #4
        There is an option to clear the cells inside the object. May help. It's in Maya, not sure if Max has it.
        Last edited by ivaylo.ivanov; 06-01-2014, 02:18 AM.
        V-Ray/PhoenixFD for Maya developer

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        • #5
          in max too, since few days
          ______________________________________________
          VRScans developer

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          • #6
            Sounds great, how do I use this option, im using Maya?
            This is very needed also in ship simulations (coming soon).

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            • #7
              btw, seeing carefully the video, the light reflections in the water are longer toward the water movement, motion blur in post perhaps?
              ______________________________________________
              VRScans developer

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              • #8
                Originally posted by TSR_trix View Post
                Sounds great, how do I use this option, im using Maya?
                This is very needed also in ship simulations (coming soon).
                Select the object, add AE -> Attributes -> Phoenix FD -> Phoenix FD Object. This is exactly like the VRay extra attributes. Then look for "Clear Inside Solids". There are 2 options to clear. The first one is if the object itself is moving. The second one is if it's static and other objects are moving through it. This may leave some parts not updated, so this option is also forcing updates.
                V-Ray/PhoenixFD for Maya developer

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                • #9
                  Originally posted by Ivaylo Katev View Post
                  btw, seeing carefully the video, the light reflections in the water are longer toward the water movement, motion blur in post perhaps?
                  Do you mean those highlights in down stream? I have displacement to get fine detail over the stream, and a bit glossy in reflections, that maybe be it?
                  Motion blur is Vray camera MB.
                  For lighting vray sun and dome light HDRI.

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                  • #10
                    yes, these highlights. perhaps is the glossy
                    ______________________________________________
                    VRScans developer

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