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One madison penthouse

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  • One madison penthouse

    Going through some old work that went public when I wasn't paying attention. These were done a bit over a year ago.

    The apartment has been sold, although it's worth noting only as an empty concrete shell. these images were to show potential and it's up to the buyer to hire their own interior designer. - http://ny.curbed.com/archives/2014/0...ne_madison.php
    (there are 2 more images through the link done by a coworker)

    Living room:


    Dining room:
    Last edited by Neilg; 01-07-2014, 09:49 AM.


  • #2
    There are some rich people in this world. I think the only thing to crit here is the interior design as the renders are pretty fine. Pity you weren't on a percentage commission of the sale price!
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

    ----------------------------------->

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    • #3
      Originally posted by tricky View Post
      There are some rich people in this world. I think the only thing to crit here is the interior design as the renders are pretty fine. Pity you weren't on a percentage commission of the sale price!
      Went back and forth on the design with the developer a fair bit. I think some of them just enjoy getting to play with interior design ideas while the images are in progress. it's cheaper than gutting their own home...

      and yeah, def need to work on some commission based payment in the future... 0.1% should do it.

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      • #4
        very nice!
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
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        • #5
          I really like the mood of the lighting you've got here. Particularly the second image at the dining table. Lots of interesting shadows being cast.

          Did you find it worked that way quite naturally with the light sources that are visible or is there much staging going on with additional lights?

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          • #6
            It worked that way naturally, the light over the table irl bounces light all around the inner faces which are bent & twisted a little - basically lighting the room with caustics.
            My ideal version of this image was much darker with the caustics coming out more, but as time went on they wanted it brighter, and brighter, and we told them they wanted a night time image and it wouldn't be that bright and they said 'yes, but make it brighter', so eventually all of that was removed. The version about 2 rounds of comments was way more dramatic.

            I was pretty excited to use it too, don't get much chance to use caustics and I thought this shot was perfect for it.
            Here's the raw pass of them. I'm still waiting for the right image to do something like this again....

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            • #7
              Originally posted by Neilg View Post
              'yes, but make it brighter'
              The bane of my existence and I'm sure many others' in the field...

              Did you use reflective GI caustics or proper caustics? And did you comp it afterwards or actually render it out in the beauty?
              James Burrell www.objektiv-j.com
              Visit my Patreon patreon.com/JamesBurrell

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              • #8
                It was comped over - that image above is how it rendered. I used the 'renderers.current.caustics_showCalcPhase=true' method of drawing them straight onto the image so I guess that's proper (we were on 1.5 at the time)
                I found that if you set it up so it takes about 5 minutes a frame, you can switch off time independent so there's a different noise pattern every frame and render it as an animation - getting 15 or so 'frames' you can overlay on each other to remove all the noise. didn't see any noticeable speed hit by turning fog on either, which was nice.

                With the improvements to caustics in 3 i really need to have a go at comparing this method and actually doing them properly. I tried it again after we upgraded to see if it was faster but it was broken and only fixed by vlado in the nightly builds a couple months back.
                Last edited by Neilg; 02-07-2014, 09:01 AM.

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                • #9
                  Awesome. Thanks for the info!

                  Originally posted by Neilg View Post
                  It was comped over - that image above is how it rendered. I used the 'renderers.current.caustics_showCalcPhase=true' method of drawing them straight onto the image so I guess that's proper (we were on 1.5 at the time)
                  I found that if you set it up so it takes about 5 minutes a frame, you can switch off time independent so there's a different noise pattern every frame and render it as an animation - getting 15 or so 'frames' you can overlay on each other to remove all the noise. didn't see any noticeable speed hit by turning fog on either, which was nice.

                  With the improvements to caustics in 3 i really need to have a go at comparing this method and actually doing them properly. I tried it again after we upgraded to see if it was faster but it was broken and only fixed by vlado in the nightly builds a couple months back.
                  James Burrell www.objektiv-j.com
                  Visit my Patreon patreon.com/JamesBurrell

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                  • #10
                    these look awesome. thanks for sharing
                    Brendan Coyle | www.brendancoyle.com

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                    • #11
                      Fantastic work.
                      Cheers, Michael.

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                      • #12
                        Lighting is beautiful.
                        Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                        www.robertslimbrick.com

                        Cache nothing. Brute force everything.

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                        • #13
                          Fantastic work! They look great.
                          MDI Digital
                          moonjam

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