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  • #16
    Still looks way too sharp for my liking.
    Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

    www.robertslimbrick.com

    Cache nothing. Brute force everything.

    Comment


    • #17
      Here is the first go-around. I haven't had any feedback from the client yet. The problem I had was the tiny web graphics they sent as textures and materials. But, other than that, I worked my butt off and I hope they like it.

      Click image for larger version

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      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

      Comment


      • #18
        My wood grain, on the tables fell apart, so I'll have to fix that.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #19
          Looks great now. My only comments (aside from the wood grain that you pointed out) would be:

          - The tables look too shiny, given that the bitmap used looks like a fairly old/weathered style timber. I would expect a more "waxy" looking finish to them.
          - The GI/Irradiance map blotches in the second image.
          - No smoothing on metal bars over counter.

          Looks great though, especially those big pendants in the middle.
          Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

          www.robertslimbrick.com

          Cache nothing. Brute force everything.

          Comment


          • #20
            This is what I meant about the tables...


            Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

            www.robertslimbrick.com

            Cache nothing. Brute force everything.

            Comment


            • #21
              Updates

              Click image for larger version

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              Attached Files
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090 X2
              • ​Windows 11 Pro

              Comment


              • #22
                The mapping coordinates on the tables, doors and frames are the same... I would randomize them
                show me the money!!

                Comment


                • #23
                  I can fix that up in post. I had long render times, so I spent a lot of time trying to work through that. All the wood looks a little fuzzy and if you zoom it you'll see weak sampling. I could probably spend a few more days, which I don't have, trying to get better render times. Currently, what you see, was 2 1/2 hours (3840 x 2040).
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090 X2
                  • ​Windows 11 Pro

                  Comment


                  • #24
                    Use .01 for the antialiasing filter
                    Beside that there is a script to randomize the offset mapping coordinate
                    show me the money!!

                    Comment


                    • #25
                      You could pre-calculate the GI using an override material and change materials... It should be very fast.., sometimes I do that for interiors
                      show me the money!!

                      Comment


                      • #26
                        Area filter?
                        Originally posted by flino2004 View Post
                        Use .01 for
                        the antialiasing filterBeside that there is a script to randomize the offset mapping coordinate
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090 X2
                        • ​Windows 11 Pro

                        Comment


                        • #27
                          Originally posted by flino2004 View Post
                          You could pre-calculate the GI using an override material and change materials... It should be very fast.., sometimes I do that for interiors
                          pre-cal the IRR?
                          Bobby Parker
                          www.bobby-parker.com
                          e-mail: info@bobby-parker.com
                          phone: 2188206812

                          My current hardware setup:
                          • Ryzen 9 5900x CPU
                          • 128gb Vengeance RGB Pro RAM
                          • NVIDIA GeForce RTX 4090 X2
                          • ​Windows 11 Pro

                          Comment


                          • #28
                            Originally posted by glorybound View Post
                            Currently, what you see, was 2 1/2 hours (3840 x 2040).
                            That's actually pretty quick for that size. What times were you hoping for?

                            Also, the wood on the chairs look a little matte/flat. Maybe increase reflection a bit of those or instead fresnel ticked, use a falloff with fresnel mode and make the black a little lighter
                            Glossy of 0.75 - 0.8 maybe?
                            Or increase IOR?
                            Last edited by Morne; 10-10-2014, 02:58 AM.
                            Kind Regards,
                            Morne

                            Comment


                            • #29
                              I am okay with the time. However, faster would be better
                              Bobby Parker
                              www.bobby-parker.com
                              e-mail: info@bobby-parker.com
                              phone: 2188206812

                              My current hardware setup:
                              • Ryzen 9 5900x CPU
                              • 128gb Vengeance RGB Pro RAM
                              • NVIDIA GeForce RTX 4090 X2
                              • ​Windows 11 Pro

                              Comment


                              • #30
                                I don't remembre if it's named area filter....inside the material, where you load the textures... Blur filter or something like that..... I always move it down to 0.
                                Irmap &lc ....I don't use lc for glossies when i pre-calculate GI.
                                show me the money!!

                                Comment

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