VRayFur styler does the same thing - initial direction rgb map - but with hand painted vertex color map. rgb values translates to xyz.
I created multilayer composite map - strength of "flow" or bend is controlled by opacity of one map and scale of patches of grass flowing in one direction by scale of four maps (it's not pretty yet but still wip)
plus length and density maps. with all that you can create any look you need.
clumps I distributed with bercon tiles map, every tile has direction map to form clump of blades - pattern is still visible in mirror ball. looking bad but will be improved.
what do you think?
I created multilayer composite map - strength of "flow" or bend is controlled by opacity of one map and scale of patches of grass flowing in one direction by scale of four maps (it's not pretty yet but still wip)
plus length and density maps. with all that you can create any look you need.
clumps I distributed with bercon tiles map, every tile has direction map to form clump of blades - pattern is still visible in mirror ball. looking bad but will be improved.
what do you think?
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