Announcement

Collapse
No announcement yet.

VRayFur grass

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    VRayFur styler does the same thing - initial direction rgb map - but with hand painted vertex color map. rgb values translates to xyz.

    I created multilayer composite map - strength of "flow" or bend is controlled by opacity of one map and scale of patches of grass flowing in one direction by scale of four maps (it's not pretty yet but still wip)
    plus length and density maps. with all that you can create any look you need.

    clumps I distributed with bercon tiles map, every tile has direction map to form clump of blades - pattern is still visible in mirror ball. looking bad but will be improved.

    what do you think?
    Marcin Piotrowski
    youtube

    Comment


    • #17
      styling with viewport canvas and custom brush. or you can map some predefined patterns around objects like tree trunks for example and map those like decals:
      Click image for larger version

Name:	086_test drzew028cam005.jpg
Views:	1
Size:	451.7 KB
ID:	854519
      Marcin Piotrowski
      youtube

      Comment


      • #18
        How about some V-Ray Fur presets, like grass? That would be awesome!
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #19
          that is basically what I'm trying to accomplish here. controlling the look is rather simple. If you want it even simpler - you can save those composites to bitmaps. even make a composite texture from those bitmaps and just turn on and off the layer/look you need. I will probably share this grass when its good enough - a couple of different styles, ready to use in seconds.
          Marcin Piotrowski
          youtube

          Comment


          • #20
            Originally posted by MoonDoggie View Post
            How are you controlling the grass so it's not straight up and down creating a flowing look to some of the blades?

            There used to be a vray fur styler script somewhere but it went away ages ago.
            http://forums.chaosgroup.com/showthr...finish-in-Vray

            Some exploration I had done using the vray fur styler. You could create different styles, bake them to maps, and then potentially mix them with noise or other textures to break up where different styles sit on the ground?
            Brendan Coyle | www.brendancoyle.com

            Comment


            • #21
              Originally posted by cheerioboy View Post
              Some exploration I had done using the vray fur styler
              yeah, I found your post some time ago - that fur looks great. but VRayFur Styler is using vertex color map - so you need subdivided geometry. And I need something working on everything, not relying on geometry. and you don't that level of control with grass (and if you need - viewport canvas + custom brush, supereasy)

              but the initial direction map is the most important part:
              I started with 5-layer composite map - background (grass blades straight up) and than 4 colors corresponding with directions (x and y. I used vray color maps - easy to control maximum values).
              than you can mix those colors however you'd like: bercon distortion, masks, blending modes - depending on what you're going for. on top of that is duplicated background - opacity of that is quick control of maximum deviation from Z direction. if you need wind - control colors-directions, simple.

              if you need more - hand paint it with a custom brush in viewport canvas

              length and density map - whatever you need - composites of your design - with a house scene i simply painted some unmown grass and used distanceTex to remove grass from patches of different vegetation on the lawn.

              I haven't done any testing yet but those multi layered composites doesn't seem to slow down rendering in any significant way.
              Marcin Piotrowski
              youtube

              Comment

              Working...
              X