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  • #16
    Thanks! No, just a very sky. My city scene is a vraylight material, which might be adding to it.
    Originally posted by Nicinus View Post
    Lighting is superb, are you using HDRI for the interiors?
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

    Comment


    • #17
      Update on the first view

      Click image for larger version

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      I lowered the camera, motion blur on the two girls (probably too much) and added a little more detail. Also, I slowed the roll on the guy, a little bit. Now, I have to render these out at 3000 X 6000 360! I have learned to ask for final output prior to quoting on a project. I was thinking web pano, but I just found out tonight they want it HUGE!!!

      I am seeing some blowout on the wall left of the bookshelf (crap!)
      Last edited by glorybound; 31-10-2014, 05:03 PM.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090 X2
      • ​Windows 11 Pro

      Comment


      • #18
        Probably an easy fix but the girls Apple screen is blown out too. I would turn her mb down to a minimum if at all. After she is sitting still. Gotta mention that weird diffuser again with its sharp edges.

        Can't understand who you are getting that much light in, portals?

        Comment


        • #19
          I tapped down the brightness a tad and warmed it up a little, too.

          Click image for larger version

Name:	55 W Wacker 1.jpg
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ID:	854540
          Last edited by glorybound; 31-10-2014, 05:40 PM.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

          Comment


          • #20
            Yes, light portals.
            Originally posted by Nicinus View Post
            Probably an easy fix but the girls Apple screen is blown out too. I would turn her mb down to a minimum if at all. After she is sitting still. Gotta mention that weird diffuser again with its sharp edges.

            Can't understand who you are getting that much light in, portals?
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

            Comment


            • #21
              You say turn her motion blur down. Are you talking anything more than making her move slower, or is there a trick to control MB on each object?
              Originally posted by Nicinus View Post
              Probably an easy fix but the girls Apple screen is blown out too. I would turn her mb down to a minimum if at all. After she is sitting still. Gotta mention that weird diffuser again with its sharp edges.

              Can't understand who you are getting that much light in, portals?
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090 X2
              • ​Windows 11 Pro

              Comment


              • #22
                Well, I quite honestly didn't know how you did it, never use motion blur. Didn't occur to me they were animated. Then I think you should turn down the overall until she is more or less without and see how that affects the others. Just my 2 cents.

                Comment


                • #23
                  Is there another way to do motion blur, other than animating it? It would be nice.. Some kind of percentage, or something. She is too blurry. I can increase the direction of her turn, but that'll be sometime later, when I have some free time. The 360 is churning and he is waiting for it... Ugh!
                  Originally posted by Nicinus View Post
                  Well, I quite honestly didn't know how you did it, never use motion blur. Didn't occur to me they were animated. Then I think you should turn down the overall until she is more or less without and see how that affects the others. Just my 2 cents.
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090 X2
                  • ​Windows 11 Pro

                  Comment


                  • #24
                    No, I thought you rendered them on a separate layer and then did some motion blur in Photoshop, I thought it was a post effect. Are the characters animated themselves, or did you move/rotate them?

                    Comment


                    • #25
                      I just keyed in some motion (move/rotate).
                      Last edited by glorybound; 31-10-2014, 07:35 PM.
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090 X2
                      • ​Windows 11 Pro

                      Comment


                      • #26
                        Crazy! Motion blur 2hrs w/out 45 minutes. Is there anyway to speed it up? People look like zombies without blur, so I would prefer to have it, but I am not sure of that cost.
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090 X2
                        • ​Windows 11 Pro

                        Comment


                        • #27
                          Can't you use objectid and mask them as a separate element, and do it in PS?

                          Comment


                          • #28
                            Originally posted by Nicinus View Post
                            Can't you use objectid and mask them as a separate element, and do it in PS?
                            i can try, for the stills, but not for the 360
                            Bobby Parker
                            www.bobby-parker.com
                            e-mail: info@bobby-parker.com
                            phone: 2188206812

                            My current hardware setup:
                            • Ryzen 9 5900x CPU
                            • 128gb Vengeance RGB Pro RAM
                            • NVIDIA GeForce RTX 4090 X2
                            • ​Windows 11 Pro

                            Comment


                            • #29
                              If you're still on VRay 2.5, you may need to increase the subdivs of moblur under your VRaycam settings.

                              I had a thing recently where I was looking down a passage with about 20 fountains overlapping. Render times was seriously high. When I maxed out the cam subdivs, the render times came down to normal levels.

                              VRay 3.0 handles the cam moblur with AA settings
                              Kind Regards,
                              Morne

                              Comment


                              • #30
                                I'll try that, when I have time to work on the ceiling.
                                Originally posted by Morne View Post
                                If you're still on VRay 2.5, you may need to increase the subdivs of moblur under your VRaycam settings.

                                I had a thing recently where I was looking down a passage with about 20 fountains overlapping. Render times was seriously high. When I maxed out the cam subdivs, the render times came down to normal levels.

                                VRay 3.0 handles the cam moblur with AA settings
                                Bobby Parker
                                www.bobby-parker.com
                                e-mail: info@bobby-parker.com
                                phone: 2188206812

                                My current hardware setup:
                                • Ryzen 9 5900x CPU
                                • 128gb Vengeance RGB Pro RAM
                                • NVIDIA GeForce RTX 4090 X2
                                • ​Windows 11 Pro

                                Comment

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